JP5944384B2 - インタラクティブ・ストーリーを駆動するための自然ユーザー入力 - Google Patents
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Description
Claims (15)
- ユーザーの動き(motion)を取り込むキャプチャー・デバイス、ならびに画像を表示するおよび/またはオーディオを供給するオーディオビジュアル・デバイスに結合されている計算環境を備えているシステムにおいて、インタラクティブ・ゲーミングの様相をリニア・ストーリーに組み合わせる方法であって、
a)画像と音声挿話の少なくとも一方を用いて、前記オーディオビジュアル・デバイスによって前記リニア・ストーリーを提示するステップであって、前記リニア・ストーリーは、ユーザーが前記ストーリーと対話処理しない場合にユーザーに対して提示される1組のデフォルトの画像および/または挿話によって特徴付けられる、ステップと、
b)前記キャプチャー・デバイスによって、ユーザーによる動きおよび音声コマンドの内少なくとも1つを検出するステップと、
c)前記ステップb)において検出した前記動きおよび/または音声コマンドが、前記1組のデフォルトの画像および/または挿話には含まれていない追加の画像および追加の挿話の内少なくとも一方を有するストーリー分岐を含むように前記リニア・ストーリーを変更する、前記リニア・ストーリーとの対話処理であるか否か識別するステップと、
d)前記オーディオビジュアル・デバイスを介して前記追加の画像と追加の挿話の少なくとも一方をユーザーに提示することによって、前記リニア・ストーリーを変更するステップと、
を備えている、方法。 - 請求項1記載の方法において、前記リニア・ストーリーが、仮想マシン空間における場面の三次元記述によって定義されたストーリー場面を有する画像を含み、前記リニア・ストーリーを変更する前記ステップd)が、e)前記1組のデフォルトの画像からの場面を、前記仮想マシン空間内における異なる三次元視点(viewing perspective)から示す追加の画像を提示するステップを含む、方法。
- 請求項2記載の方法において、前記ステップe)において提示する追加の画像が、ユーザーが前記場面の中に入って行く印象を醸し出す、方法。
- 請求項2記載の方法において、前記ステップe)において提示する追加の画像が、ユーザーが前記場面からの物体を異なる観点から調べている印象を醸し出す、方法。
- 請求項2記載の方法において、前記ステップe)において提示する追加の画像が、ユーザーが前記場面内において物体の後ろを窺っている印象を醸し出す、方法。
- 請求項1記載の方法において、前記リニア・ストーリーが、音声挿話および画像を含み、前記リニア・ストーリーを提示する前記ステップa)が、
a1)ユーザーが前記挿話を発声するステップと、
a2)前記ユーザーが発声する挿話を、前記リニア・ストーリーの対応する画像に一致させるステップと、
a3)前記ユーザーが発声する挿話のペースによって決定されるペースで、前記画像を提示するステップと、
を含む、方法。 - 請求項1記載の方法において、前記リニア・ストーリーが、ユーザーに提示する音声挿話および画像を含み、前記リニア・ストーリーを提示する前記ステップa)が、
a1)第三者が前記挿話を発声するステップであって、前記第三者が前記ユーザーと共に存在せず、前記ユーザーの近傍においてスピーカーを通じて、前記第三者の音声を前記挿話として供給する、ステップと、
a2)前記第三者が発声した挿話を、前記リニア・ストーリーの対応する画像に一致させるステップと、
a3)前記第三者が発声した挿話のペースによって決定されるペースで、前記画像を提示するステップと、
を含む、方法。 - インタラクティブ・ゲーミングの様相をリニア・ストーリーに組み合わせる方法を実行するようにプロセッサーをプログラミングするプロセッサー読み取り可能記憶媒体であって、前記方法が、
a)画像および音声挿話の内少なくとも1つを用いて、オーディオビジュアル・デバイスによって前記リニア・ストーリーを提示するステップであって、前記リニア・ストーリーは、ユーザーによる対話処理がユーザーの動きを監視しているキャプチャー・デバイスによって認知されない場合に、1組のデフォルトの画像によって特徴付けられる開始から終了までの完全なストーリーとして提示される、ステップと、
b)前記オーディオビジュアル・デバイスと関連付けられているキャプチャー・デバイスによって、ユーザーによる動きを検出するステップと、
c)前記ステップb)において検出した前記動きが、前記1組のデフォルトの画像には含まれていない追加の画像を有するストーリー分岐を含むように前記リニア・ストーリーからの変更を要求する、前記リニア・ストーリーとの対話処理であるか否か識別するステップと、
d)前記追加の画像を、格納されているまたは処理済みのデーターに基づいてレンダリングできるか否か判断するステップと、
e)前記ステップd)において前記追加の画像をレンダリングできると判断した場合、前記オーディオビジュアル・デバイスによって前記追加の画像をユーザーに提示することによって、前記リニア・ストーリーを変更するステップと、
f)ユーザーの対話処理を採点するステップであって、前記対話処理は、前記対話処理に基づいて所定のポイント数を加点するまたは減点することに対応する、ステップと、
を備えている、プロセッサー読み取り可能記憶媒体。 - 請求項8記載のプロセッサー読み取り可能記憶媒体において、前記リニア・ストーリーが、仮想マシン空間における場面の三次元記述によって定義されるストーリー場面を有し、前記リニア・ストーリーを変更する前記ステップe)が、g)前記1組のデフォルト画像からの場面を、前記仮想マシン空間内における異なる三次元視点から示す追加の画像を提示するステップを含む、プロセッサー読み取り可能記憶媒体。
- 請求項8記載のプロセッサー読み取り可能記憶媒体において、前記ステップb)が、h)前記リニア・ストーリーの一部として表示されるキャラクターの少なくとも部分的な制御をユーザーが引き受けるステップを含む、プロセッサー読み取り可能記憶媒体。
- 請求項8記載のプロセッサー読み取り可能記憶媒体において、前記ステップa)およびe)が、静止画像パネル、動的コンピューター・グラフィクス・アニメーション、およびリニア・ビデオの内少なくとも1つにおいて、前記リニア・ストーリーおよび/またはストーリー分岐を表示するステップを含む、プロセッサー読み取り可能記憶媒体。
- インタラクティブ・ゲーミングの様相をリニア・ストーリーに組み合わせるシステムであって、
画像および音声挿話の内少なくとも1つを提示するオーディオビジュアル・デバイスと、
画像およびオーディオ・データーの内少なくとも1つをユーザーから取り込む画像キャプチャ・デバイスと、
前記オーディオビジュアル・デバイスおよび画像キャプチャ・デバイスに結合されている計算環境と、
を備え、前記計算環境は、
a)画像および音声挿話の内少なくとも1つを用いて、前記オーディオビジュアル・デバイスによって前記リニア・ストーリーを提示するステップであって、前記リニア・ストーリーは、ユーザーによる対話処理が前記キャプチャー・デバイスによって認知されない場合に、1組のデフォルトの画像によって特徴付けられる開始から終了までの完全なストーリーとして提示される、ステップと、
b)前記キャプチャー・デバイスによってユーザーによる動きを検出するステップと、
c)前記検出した動きが診査ジェスチャーであるか否か識別するステップと、
d)前記動きを診査ジェスチャーであると識別したときに、前記リニア・ストーリーからストーリー分岐に分岐するステップであって、前記ストーリー分岐は、前記1組のデフォルトの画像には含まれていない少なくとも1つの追加の画像を有し、前記分岐するステップは、
d1)前記ユーザーによって示された前記オーディオビジュアル・デバイス上における点を検知するステップと、
d2)前記ユーザーの一部から前記ユーザーによって示された前記オーディオビジュアル・デバイス上における前記点までの3−D実世界ベクトルを計算するステップと、
d3)前記3−D実世界ベクトルを、現在の視点(view perspective)にある開始点と3−Dマシン空間内の仮想物体にある終点とを有する3−Dマシン空間ベクトルに変換するステップと、
d4)前記少なくとも1つの追加の画像として、前記3−Dマシン空間ベクトルの前記終点にある視点(viewing perspective)から前記仮想物体を表示するステップと、
を含む、ステップと、
を実施する、システム。 - 請求項12記載のシステムにおいて、前記計算環境が、前記ユーザーの頭部の位置を検知する前記キャプチャー・デバイスによって、前記ユーザーが示した前記オーディオビジュアル・デバイス上における前記点を検知する、システム。
- 請求項12記載のシステムにおいて、前記計算環境が、前記ユーザーの手の位置を検知する前記キャプチャー・デバイスによって、前記ユーザーが示した前記オーディオビジュアル・デバイス上における前記点を検知する、システム。
- 請求項12記載のシステムにおいて、前記ユーザーが、前記リニア・ストーリーおよび分岐ストーリーと対話処理するユーザーの体験に伴うスコアを増大させることができる、システム。
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US12/819,983 | 2010-06-21 | ||
US12/819,983 US8381108B2 (en) | 2010-06-21 | 2010-06-21 | Natural user input for driving interactive stories |
PCT/US2011/039881 WO2011162974A2 (en) | 2010-06-21 | 2011-06-09 | Natural user input for driving interactive stories |
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JP (1) | JP5944384B2 (ja) |
KR (1) | KR101838312B1 (ja) |
CN (1) | CN102947774B (ja) |
CA (1) | CA2800533C (ja) |
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KR101838312B1 (ko) | 2018-03-13 |
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WO2011162974A3 (en) | 2012-03-29 |
US8381108B2 (en) | 2013-02-19 |
CA2800533C (en) | 2018-03-06 |
CN102947774B (zh) | 2016-05-04 |
CA2800533A1 (en) | 2011-12-29 |
JP2013538593A (ja) | 2013-10-17 |
WO2011162974A2 (en) | 2011-12-29 |
US9274747B2 (en) | 2016-03-01 |
TW201210663A (en) | 2012-03-16 |
CN102947774A (zh) | 2013-02-27 |
EP2583155A2 (en) | 2013-04-24 |
US20130165225A1 (en) | 2013-06-27 |
US20110314381A1 (en) | 2011-12-22 |
KR20130111234A (ko) | 2013-10-10 |
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