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JP4657847B2 - Game machine - Google Patents

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JP4657847B2
JP4657847B2 JP2005220039A JP2005220039A JP4657847B2 JP 4657847 B2 JP4657847 B2 JP 4657847B2 JP 2005220039 A JP2005220039 A JP 2005220039A JP 2005220039 A JP2005220039 A JP 2005220039A JP 4657847 B2 JP4657847 B2 JP 4657847B2
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operation unit
gaming machine
side member
game
finger
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JP2007029596A (en
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芳樹 川合
英明 門田
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株式会社サンセイアールアンドディ
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Description

本発明は、発射装置の遊技球発射力を調整可能なハンドル装置を備える遊技機に関する。   The present invention relates to a gaming machine including a handle device capable of adjusting a game ball firing force of a launching device.

パチンコ遊技機には、発射装置の遊技球発射力を調整可能なハンドル装置が設けられている。   The pachinko gaming machine is provided with a handle device capable of adjusting the game ball firing force of the launching device.

従来のハンドル装置は、図14に示すように、遊技機本体200に固定された操作部固定部201と、前記操作部固定部201に対して回動自在に設けられ、遊技球の発射力(発射強度)を調節可能な操作レバー202と、前記操作レバー202の前面側に設けられた握持部203とを有するものが一般的である。   As shown in FIG. 14, the conventional handle device is provided with an operation unit fixing unit 201 fixed to the gaming machine main body 200, and a rotatable operation with respect to the operation unit fixing unit 201. It is common to have an operation lever 202 capable of adjusting the firing intensity) and a gripping portion 203 provided on the front side of the operation lever 202.

前記ハンドル装置においては、遊技者が前記握持部203を握って操作レバー202を回動させることにより遊技球の発射力を調整する。   In the handle device, the player adjusts the firing force of the game ball by gripping the grip portion 203 and rotating the operation lever 202.

しかし、前記ハンドル装置は、遊技者が前記握持部203を握って操作レバー202を回動させる際に、手のひらと握持部203との間に摩擦を生じて不快感を遊技者に与えることがある。   However, the handle device causes the player to feel uncomfortable by causing friction between the palm and the grip portion 203 when the player grips the grip portion 203 and rotates the operation lever 202. There is.

一方、遊技者の手のひらの摩擦を抑えるハンドル装置として、ハンドルカバーの回動を伝達する伝達軸部をハンドルカバーに固定し、前記伝達軸部をハンドルベースに挿通してハンドルベースを遊技機本体に取り付けると共に伝達軸部を遊技機本体側に固定する構造のものがある。このハンドル装置においては、遊技者が手のひらでハンドルカバーを握って回動させることにより遊技球発射力を調整する。   On the other hand, as a handle device that suppresses the friction of the palm of the player, the transmission shaft portion that transmits the rotation of the handle cover is fixed to the handle cover, and the transmission shaft portion is inserted into the handle base to attach the handle base to the gaming machine body. There is a structure in which the transmission shaft portion is fixed to the game machine body side while being attached. In this handle device, the player adjusts the game ball firing force by gripping and turning the handle cover with the palm of the hand.

しかし、前記手のひらの摩擦を抑えることのできるハンドル装置は、ハンドルカバーとハンドルベースが一体に組み付けられてなく、ユニット化することができないものであるため、ハンドル装置の組み立てに手間がかかる問題がある。また、ハンドル装置を遊技機本体に取り付ける際には、ハンドルベースを遊技機本体に取り付ける作業と、伝達軸部を遊技機本体側にネジ等で固定してハンドルカバーを遊技機本体に取り付ける作業が必要となり、取り付けに手間がかかる問題がある。
特開2002−113167号公報
However, the handle device capable of suppressing the friction of the palm has a problem that it takes time to assemble the handle device because the handle cover and the handle base are not assembled together and cannot be unitized. . Also, when attaching the handle device to the gaming machine main body, there are an operation of attaching the handle base to the gaming machine main body and an operation of fixing the transmission shaft portion to the gaming machine main body side with a screw and attaching the handle cover to the gaming machine main body. There is a problem that it is necessary and troublesome to install.
JP 2002-113167 A

本発明は、前記の点に鑑みなされたものであり、遊技球発射力を調整する際に手のひらの摩擦を抑えることができると共に、ハンドル装置をユニット化することが可能で遊技機本体への取り付けが簡略な遊技機の提供を目的とする。   The present invention has been made in view of the above points, and can suppress palm friction when adjusting the game ball launch force, and can be unitized with a handle device so that it can be attached to a game machine body. Is intended to provide a simple gaming machine.

請求項1の発明は、遊技を行うための遊技領域と、前記遊技領域に遊技球を発射する発射装置と、前記発射装置の遊技球発射力を調整可能なハンドル装置と、を備えた遊技機において、前記ハンドル装置は、前記ハンドル装置を遊技機本体に固定するためのベース部材と、遊技者が手のひらで握って操作することが可能な操作部と、前記操作部の一部を前記ベース部材とで挟持して前記操作部を回動可能にベース部材に保持する挟持部材と、を少なくとも備え、前記操作部は、前記挟持部材を内部に収容して覆うことが可能な形状からなると共に、前記操作部の回動を前記発射装置の遊技球発射力調整装置に伝達する伝達軸部が固定され、前記ベース部材には前記伝達軸部が挿通される伝達軸部挿通孔が形成され、前記操作部は、前記操作部におけるベース部材側に配置される操作部背面側部材と、前記操作部における遊技者側に配置されて前記操作部背面側部材と一体に組み付けられる操作部前面側部材とよりなり、前記操作部背面側部材と前記操作部前面側部材間に前記挟持部材が配置され、前記操作部背面側部材に前記伝達軸部が固定され、前記挟持部材と前記ベース部材の間に前記操作部背面側部材が配置されて、前記挟持部材と前記ベース部材とを前記操作部背面側部材に形成された貫通孔を通して組み付ける構成であり、前記伝達軸部が固定された前記操作部背面側部材と前記操作部前面側部材と前記挟持部材と前記ベース部材とでユニットを形成し、前記遊技球発射力調整装置から前記ユニット毎取り外し可能としたことを特徴とする。 The invention according to claim 1 is a gaming machine comprising a game area for playing a game, a launching device for launching a game ball into the game region, and a handle device capable of adjusting a game ball launching force of the launching device. The handle device includes: a base member for fixing the handle device to a gaming machine main body; an operation unit that can be operated by a player gripping with a palm; and a part of the operation unit being the base member And a holding member that rotatably holds the operation portion on the base member, and the operation portion has a shape capable of accommodating and covering the holding member inside, wherein the rotation of the operation unit transmission shaft portion which transmits to the game ball firing force adjusting device of the firing device is fixed, transmission shaft portion insertion hole in the base member and the transmission shaft portion is inserted is formed, the The operation unit is the operation unit. The operation unit rear side member disposed on the base member side and the operation unit front side member disposed on the player side in the operation unit and assembled integrally with the operation unit rear side member. The clamping member is disposed between a side member and the operation unit front side member, the transmission shaft portion is fixed to the operation unit back side member, and the operation unit back side member is interposed between the clamping member and the base member. The operation unit back side member and the operation unit front surface to which the transmission shaft portion is fixed are arranged and assembled through a through hole formed in the operation unit back side member. A side member, the clamping member, and the base member form a unit, and the unit can be detached from the game ball launching force adjusting device .

請求項2の発明は、請求項1において、前記操作部前面側部材は、遊技機前方側へ膨出した略半球状の外面形状からなると共に、側部外周には遊技者の指が係合可能な指係合用突起部を備え、前記指係合用突起部から前記操作部前面側部材の表面中央側へ向かって隆起した隆起部を備えることを特徴とする。 According to a second aspect of the present invention, in the first aspect , the operation unit front side member has a substantially hemispherical outer shape that bulges to the front side of the gaming machine, and a player's finger is engaged with the outer periphery of the side portion. It has a protruding part for possible finger engagement, and has a raised part that protrudes from the protruding part for finger engagement toward the center of the surface of the operation part front side member.

請求項3の発明は、請求項2において、前記指係合用突起部は、遊技機の前方側に開口した装飾部材装着用開口部を備え、前記装飾部材装着用開口部には前記指係合用突起部を装飾する装飾部材が交換可能に装着されることを特徴とする。 According to a third aspect of the present invention, in the second aspect , the finger engaging protrusion includes a decorative member mounting opening that opens to a front side of the gaming machine, and the decorative member mounting opening includes the finger engaging protrusion. A decorative member for decorating the protrusion is mounted so as to be replaceable.

請求項4の発明は、請求項3において、前記指係合用突起部は、前記操作部前面側部材の側部外周における複数箇所に設けられると共に、一部の指係合用突起部からは前記隆起部が形成され、一方、前記隆起部が形成されていない指係合用突起部には前記装飾部材装着用開口部が形成されて前記装飾部材が交換可能に装着されることを特徴とする。 According to a fourth aspect of the present invention, in the third aspect , the finger engaging projections are provided at a plurality of locations on the outer periphery of the side portion of the operation unit front surface side member, and the bulges from some finger engaging projections. On the other hand, the decorative member mounting opening is formed in the finger engaging projection not formed with the raised portion, and the decorative member is replaceably mounted.

請求項5の発明は、請求項3または4において、前記指係合用突起部には、遊技者の親指が係合する親指係合用突起部を含み、前記親指係合用突起部には前記装飾部材装着用開口部が形成されて前記装飾部材が交換可能に装着されることを特徴とする。 According to a fifth aspect of the present invention, in the third or fourth aspect , the finger engaging protrusion includes a thumb engaging protrusion that engages with a player's thumb, and the thumb engaging protrusion includes the decorative member. A mounting opening is formed, and the decorative member is replaceably mounted.

請求項1の発明によれば、ハンドル装置は、前記ハンドル装置を遊技機本体に固定するためのベース部材と、遊技者が手のひらで握って操作することが可能な操作部と、前記操作部の一部をベース部材とで挟持して前記操作部を回動可能にベース部材に保持する挟持部材と、を少なくとも備え、前記操作部は、前記挟持部材を内部に収容して覆うことが可能な形状からなると共に、前記操作部の回動を前記発射装置の遊技球発射力調整装置に伝達する伝達軸部が固定され、前記ベース部材には前記伝達軸部が挿通される伝達軸部挿通孔が形成されていることにより、遊技球発射力を調整する際に手のひらの摩擦を抑えることができ、しかもハンドル装置をユニット化することができ、ベース部材を遊技機本体に固定することでハンドル装置を遊技機本体に取り付けることができるので取り付け作業を簡略化することが可能である。   According to the first aspect of the present invention, the handle device includes a base member for fixing the handle device to the gaming machine body, an operation unit that can be operated by a player gripping with a palm, At least a clamping member that holds the operation unit on the base member so that the operation unit can be rotated. The operation unit can accommodate and cover the clamping member inside. A transmission shaft portion that has a shape and that transmits the rotation of the operation portion to the game ball firing force adjustment device of the launching device is fixed, and the transmission shaft portion is inserted into the base member. Is formed, the friction of the palm can be suppressed when adjusting the game ball launch force, the handle device can be unitized, and the handle device can be obtained by fixing the base member to the gaming machine body. The It can be attached to the technique main body it is possible to simplify the installation work.

請求項1の発明によれば、操作部は、前記操作部におけるベース部材側に配置される操作部背面側部材と、前記操作部における遊技者側に配置されて前記操作部背面側部材と一体に組み付けられる操作部前面側部材とよりなり、前記操作部背面側部材と前記操作部前面側部材間に前記挟持部材が配置され、前記操作部背面側部材に前記伝達軸部が固定されていることにより、挟持部材を操作部内に配置することが可能となり、ハンドル装置のユニット化が可能となってハンドル操作の組み付けを容易にすることができる。 According to the first aspect of the present invention, the operation unit is integrated with the operation unit back side member disposed on the base member side of the operation unit, and the operation unit back side member disposed on the player side of the operation unit. The operation unit front surface side member is assembled to the operation unit rear surface side member and the operation unit front surface side member, and the transmission shaft portion is fixed to the operation unit rear surface side member. As a result, the holding member can be disposed in the operation portion, and the handle device can be unitized to facilitate the assembly of the handle operation.

請求項2の発明によれば、操作部前面側部材は、遊技機前方側へ膨出した略半球状の外面形状からなると共に、側部外周には遊技者の指が係合可能な指係合用突起部を備え、前記指係合用突起部から前記操作部前面側部材の表面中央側へ向かって隆起した隆起部を備えることにより、遊技者の指が操作部に係合し易くなり、操作部の回動が容易となる。 According to the second aspect of the present invention, the operation portion front side member has a substantially hemispherical outer shape that bulges to the front side of the gaming machine, and a finger engagement with which the player's finger can be engaged with the outer periphery of the side portion. Providing a joint protrusion, and having a raised portion that protrudes from the finger engagement protrusion toward the center of the surface of the operation portion front side member makes it easier for the player's finger to engage the operation portion The part can be easily rotated.

請求項3の発明によれば、指係合用突起部は、遊技機の前方側に開口した装飾部材装着用開口部を備え、前記装飾部材装着用開口部には装飾部材が交換可能に装着されることにより、指係合用突起部の装飾部材装着用開口部に装着される装飾部材を交換することで、ハンドル装置のデザインを容易に変更することができ、機種毎にハンドル装置をデザインし直す煩わしさ及びコストの増加を抑えることができる。 According to a third aspect of the present invention, the finger engaging projection includes a decorative member mounting opening that opens to the front side of the gaming machine, and the decorative member is replaceably mounted in the decorative member mounting opening. Therefore, the design of the handle device can be easily changed by replacing the decorative member mounted on the decorative member mounting opening of the finger engaging projection, and the handle device is redesigned for each model. An increase in bothersomeness and cost can be suppressed.

請求項4の発明によれば、指係合用突起部は、前記操作部前面側部材の側部外周における複数箇所に設けられると共に、一部の指係合用突起部からは前記隆起部が形成され、一方、前記隆起部が形成されていない指係合用突起部には前記装飾部材装着用開口部が形成されて前記装飾部材が交換可能に装着されることにより、隆起部に邪魔されることなく装飾部材装着用開口部を設けることができ、装飾部材の視認性を高め、装飾性を向上させることが可能である。 According to the invention of claim 4 , the finger engaging projections are provided at a plurality of locations on the outer periphery of the side portion of the operation unit front side member, and the raised portions are formed from some of the finger engaging projections. On the other hand, the decorative member mounting opening is formed in the finger engaging projection not formed with the raised portion so that the decorative member can be exchanged, so that the raised portion is not obstructed. An opening for mounting the decorative member can be provided, so that the visibility of the decorative member can be improved and the decorative property can be improved.

請求項5の発明によれば、指係合用突起部には、遊技者の親指が係合する親指係合用突起部を含み、前記親指係合用突起部には前記装飾部材装着用開口部が形成されて前記装飾部材が交換可能に装着されることにより、指間の間隔が大きい親指と人差し指間に装飾部材を設けることができ、装飾部材の視認性を高め、装飾性を向上させることが可能である。 According to the invention of claim 5 , the finger engaging protrusion includes a thumb engaging protrusion that engages with the player's thumb, and the decorative member mounting opening is formed in the thumb engaging protrusion. Since the decorative member is exchangeably mounted, the decorative member can be provided between the thumb and the index finger having a large interval between fingers, and the visibility of the decorative member can be improved and the decorative property can be improved. It is.

以下添付の図面に基づき本発明の好適な実施形態を説明する。図1は本発明の一実施例に係る遊技機について遊技盤の釘を省略して示す正面図、図2は同遊技機の裏面図、図3は外枠、機構板及び前枠の分解斜視図、図4は前枠の背面図、図5は同遊技機の制御基板等の接続を簡略に示すブロック図である。   Preferred embodiments of the present invention will be described below with reference to the accompanying drawings. FIG. 1 is a front view of a gaming machine according to an embodiment of the present invention with the nails of the gaming board omitted, FIG. 2 is a rear view of the gaming machine, and FIG. 3 is an exploded perspective view of an outer frame, a mechanism plate, and a front frame. FIG. 4, FIG. 4 is a rear view of the front frame, and FIG. 5 is a block diagram simply showing connection of a control board and the like of the gaming machine.

図1に示す本実施例の遊技機1は、遊技媒体として遊技球を用いるパチンコ遊技機であって、遊技機本体1Aと前記遊技機本体1Aの前面に取り付けられたハンドル装置50を備える。   A gaming machine 1 of this embodiment shown in FIG. 1 is a pachinko gaming machine that uses a gaming ball as a gaming medium, and includes a gaming machine main body 1A and a handle device 50 attached to the front surface of the gaming machine main body 1A.

遊技機本体1Aは、遊技盤3の縁に遊技球の外側ガイドレール4及び内側ガイドレール5が略円形に立設され、前記内側ガイドレール5によって囲まれた遊技領域6の中心線上にその上部から下部に向かって順に表示装置9、始動入賞口10、特別電動役物である大入賞口15、アウト口17が配設され、また上方両側にはランプ風車18a,18b、その下方に普通図柄変動開始用左ゲート19及び普通図柄変動開始用右ゲート21、その下方に左袖入賞口23と右袖入賞口25、さらには前記大入賞口15の両側に左落とし入賞口27と右落とし入賞口29が配設されている。なお、符号22a,22bは風車、F1は外枠、F2は外枠F1に取り付けられた前枠、Gは前枠F2に開閉可能にヒンジで取り付けられたガラス枠である。   The gaming machine main body 1A has a game ball outer guide rail 4 and an inner guide rail 5 standing on the edge of the game board 3 in a substantially circular shape, and an upper portion of the gaming machine main body 1A on the center line of the game area 6 surrounded by the inner guide rail 5. A display device 9, a start winning port 10, a special winning port 15 which is a special electric accessory, and an out port 17 are disposed in order from the bottom to the bottom, and the lamp wind turbines 18a and 18b are provided on both upper sides, and normal symbols are provided below the wind turbines 18a and 18b. The left gate 19 for starting change and the right gate 21 for starting normal symbol change, the left sleeve winning opening 23 and the right sleeve winning opening 25 below it, and the left dropping winning opening 27 and the right dropping winning on both sides of the large winning opening 15. A mouth 29 is provided. Reference numerals 22a and 22b are wind turbines, F1 is an outer frame, F2 is a front frame attached to the outer frame F1, and G is a glass frame attached to the front frame F2 by a hinge so as to be opened and closed.

また、前記遊技機本体1Aの前面側には、枠飾り右ランプ35a及び枠飾り左ランプ35bからなるランプ装置、払い出された遊技球を受けるための上側球受け皿36、該上側球受け皿36の飽和時に遊技球を受けるための下側球受け皿37、効果音等を発するスピーカ38、ハンドル装置50が設けられている。さらに、この例の遊技機1は、プリペイドカードユニット91が接続されている。以下、所要の各部について詳述する。   Further, on the front side of the gaming machine main body 1A, there are a lamp device including a frame decoration right lamp 35a and a frame decoration left lamp 35b, an upper ball receiving tray 36 for receiving the paid game balls, and an upper ball receiving tray 36. A lower ball tray 37 for receiving a game ball at the time of saturation, a speaker 38 for generating sound effects, and a handle device 50 are provided. Furthermore, the prepaid card unit 91 is connected to the gaming machine 1 of this example. Hereinafter, each required part will be described in detail.

前記表示装置9は、文字又は図柄の少なくとも何れかを表示可能なものであって、液晶,ドットマトリックス若しくはLED表示装置等の表示装置からなり、この実施例では、液晶表示器(TFT−LCDモジュール)で構成され、左下に普通図柄表示部45が組み込まれ、その他の大部分が特別図柄表示部42となっている。   The display device 9 is capable of displaying at least one of characters and designs, and includes a display device such as a liquid crystal, a dot matrix, or an LED display device. In this embodiment, a liquid crystal display (TFT-LCD module) is used. ), And a normal symbol display unit 45 is incorporated in the lower left, and most of the other is a special symbol display unit 42.

前記特別図柄表示部42は、判定図柄を変動表示した後、遊技の当たり外れを判定する判定手段による判定結果に基づく確定判定図柄を表示する表示手段に相当する。本実施例の特別図柄表示部42は、横に並ぶ3つの表示領域として左側表示領域、中央表示領域、右側表示領域を備え、左側表示領域では左特別図柄(左判定図柄)が、中央表示領域では中特別図柄(中判定図柄)が、右側表示領域では右特別図柄(右判定図柄)が、それぞれ変動表示し、所定時間変動表示した後、判定結果に基づき左確定特別図柄、中確定特別図柄、右確定特別図柄が確定判定図柄として停止表示される。また、前記特別図柄表示部42には、前記特別図柄(判定図柄)に加えて背景画像(キャラクタ,背景,文字等を含む。)が表示されることもあり、該背景画像が特別図柄の変動開始等の所定条件に起因して変動表示可能となっていてもよい。さらに、前記特別図柄表示部42の上部左右にはLED等からなる特別図柄変動保留数表示器43が設けられている。なお、この実施例における前記左側表示領域、中央表示領域、右側表示領域にそれぞれ変動および停止表示される特別図柄(判定図柄)は、『0,1,2,3,4,5,6,7,8,9,10,11』の12通りの図柄とされている。本実施例では、遊技における大当たりの当否判定結果が大当たりの場合には、前記特別図柄表示部42に大当たり確定特別図柄組合せ、この例では『1,1,1』(いわゆる‘1’のぞろ目)や『2,2,2』(いわゆる‘2’のぞろ目)等、同一数字の組合せ)で判定図柄が停止表示され、遊技者に有利な大当たり遊技(特別遊技)に移行する。   The special symbol display unit 42 corresponds to a display unit that displays a fixed determination symbol based on a determination result by a determination unit that determines whether or not a game has been hit after the determination symbol is displayed in a variable manner. The special symbol display unit 42 of this embodiment includes a left display region, a central display region, and a right display region as three display regions arranged side by side. In the left display region, the left special symbol (left determination symbol) is the central display region. In the middle special symbol (medium determination symbol), the right special symbol (right determination symbol) in the right display area is variably displayed, and after a predetermined time variation display, based on the determination result left fixed special symbol, middle fixed special symbol Then, the right confirmed special symbol is stopped and displayed as the confirmed determination symbol. In addition to the special symbol (determination symbol), a background image (including characters, background, characters, etc.) may be displayed on the special symbol display unit 42, and the background image changes in the special symbol. Variation display may be possible due to a predetermined condition such as start. Further, on the upper left and right sides of the special symbol display section 42, special symbol fluctuation hold number indicators 43 made of LEDs or the like are provided. In this embodiment, the special symbols (decision symbols) that are changed and stopped in the left display area, the central display area, and the right display area are “0, 1, 2, 3, 4, 5, 6, 7”. , 8, 9, 10, 11 ”. In this embodiment, when the winning / bad determination result of the jackpot in the game is a jackpot, the special symbol display section 42 is a jackpot fixed special symbol combination, in this example, “1,1,1” (so-called '1's) Eyes) and “2, 2, 2” (a combination of the same numbers such as “2”), the determination symbol is stopped and displayed, and the game shifts to a jackpot game (special game) advantageous to the player.

前記普通図柄表示部45は、記号或いは絵(キャラクタ)等の小当たり判定用普通図柄を変動表示及び停止表示する。本実施例における普通図柄表示部45に変動及び停止表示される普通図柄は、『0,1,2,3,4,5,6,7,8,9,10,11』の12通りの図柄とされている。前記普通図柄は、小当たり普通図柄、この例では奇数で停止すると、小当たりとなる。   The normal symbol display unit 45 variably displays and stops a normal symbol for determining a small hit such as a symbol or a picture (character). In the present embodiment, the normal symbols displayed on the normal symbol display unit 45 are displayed in a variety of ways, such as “0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11”. It is said that. The normal symbol is a small hit normal symbol, which is a small hit when stopped at an odd number in this example.

前記始動入賞口10は特別図柄表示部42の真下に設けられ、2つの可動片10a,10bが背面の始動入賞口用ソレノイドによって略垂直で入賞し難い狭小開放状態(通常状態)と略V字形(逆ハの字形)の入賞し易い拡開開放状態間を変化可能に制御されている。前記始動入賞口10の可動片10a,10b間が入賞(入球)領域に相当する。前記始動入賞口10の拡開開放は、前記普通図柄表示部45で普通図柄が変動した後特定の普通図柄(本実施例では奇数)で確定停止表示されて小当たり(普通図柄当たり)が成立した時に行われる。   The start winning opening 10 is provided directly below the special symbol display section 42, and the two movable pieces 10a and 10b are substantially vertical by the start winning opening solenoid on the back and are hardly open for winning (normal state) and substantially V-shaped. It is controlled so as to be able to change between the expanded and open states where it is easy to win (reverse C-shaped). A space between the movable pieces 10a and 10b of the start winning opening 10 corresponds to a winning (ball-receiving) area. The opening and closing of the start winning opening 10 is confirmed and stopped at a specific normal symbol (an odd number in this embodiment) after the normal symbol fluctuates in the normal symbol display section 45, and a small hit (per normal symbol) is established. It is done at the time.

また、前記遊技盤3の背面には、前記始動入賞口10に入賞(入球)した遊技球を検出する始動入賞口検出スイッチ(始動入賞口センサ)が入賞球用通路に設けられており、本実施例では、前記始動入賞口検出スイッチによる入賞球の検出が、前記特別図柄(判定図柄)の変動表示開始に対する起因に設定されている。また、前記特別図柄表示部42で特別図柄の変動表示中に、前記始動入賞口10に遊技球が入賞しても、直ちに新たな特別図柄の変動表示を開始することができないため、特別図柄の変動表示を一旦保留し、前記保留した特別図柄変動保留数を前記特別図柄変動保留数表示器43に表示すると共に記憶し、前記特別図柄の変動表示の開始あるいは終了によって前記特別図柄変動保留数表示器43の表示個数及び記憶されている特別図柄変動保留数を減らすようにされている。なお、本実施例では、前記特別図柄変動保留数の上限値は4個に設定されている。   Further, on the back of the game board 3, a start winning port detection switch (start winning port sensor) for detecting a game ball won (entered) in the start winning port 10 is provided in the winning ball passage, In the present embodiment, the detection of the winning ball by the start winning port detection switch is set due to the start of the variation display of the special symbol (determination symbol). In addition, even if a game ball wins the start winning opening 10 while the special symbol display unit 42 displays the variation of the special symbol, the variation display of the special symbol cannot be started immediately. Fluctuation display is temporarily suspended, and the reserved special symbol variation suspension number is displayed and stored in the special symbol variation retention number display 43, and the special symbol variation suspension number display is performed by starting or ending the variation display of the special symbol. The display number of the device 43 and the number of stored special symbol fluctuations are reduced. In the present embodiment, the upper limit value of the number of special symbol fluctuation suspensions is set to four.

前記普通図柄変動開始用左ゲート19及び普通図柄変動開始用右ゲート21は前記特別図柄表示部42の左右に設けられ、前記遊技盤3の背面に設けられた普通図柄変動開始スイッチで両ゲート19,21を通過する遊技球を検出することによって前記普通図柄表示部45で普通図柄の変動を開始させるようになっている。また、前記普通図柄の変動表示中に、前記普通図柄変動開始用左ゲート19及び普通図柄変動開始用右ゲート21を遊技球が通過することによって発生する普通図柄変動保留数を、最高4個記憶し、前記遊技盤3の右下に位置する普通図柄変動保留数記憶表示器47で表示し、前記普通図柄の変動開始により前記普通図柄変動保留数記憶表示器47の表示個数及び記憶されている普通図柄変動保留数を減らすようになっている。さらにまた、前記左袖入賞口23と右袖入賞口25の入賞球を検出する左袖入賞口用検出スイッチと右袖入賞口用検出スイッチ、前記左落とし入賞口27と右落とし入賞口29の入賞球を検出する左落とし入賞口用検出スイッチと右落とし入賞口用検出スイッチが、それぞれ対応する遊技盤背面に設けられている。   The normal symbol variation start left gate 19 and the normal symbol variation start right gate 21 are provided on the left and right of the special symbol display section 42, and both gates 19 are the normal symbol variation start switches provided on the back of the game board 3. , 21 is detected, and the normal symbol display unit 45 starts the variation of the normal symbol. In addition, during the normal symbol variation display, a maximum of four normal symbol variation suspension numbers generated when a game ball passes through the normal symbol variation start left gate 19 and the normal symbol variation start right gate 21 are stored. The normal symbol variation on-hold storage indicator 47 located at the lower right of the game board 3 is displayed, and the display number of the normal symbol variation on-hold storage indicator 47 is stored by the start of variation of the normal symbol. It is designed to reduce the number of normal symbol fluctuation hold. Furthermore, a left sleeve winning port detection switch and a right sleeve winning port detection switch for detecting the winning balls of the left sleeve winning port 23 and the right sleeve winning port 25, and the left dropping winning port 27 and the right dropping winning port 29 are detected. A left drop winning opening detection switch and a right drop winning opening detection switch for detecting a winning ball are respectively provided on the back of the corresponding game board.

前記大入賞口15は始動入賞口10の下方に設けられ、前記遊技盤3の背面に設けられた大入賞口開放用ソレノイドによって開閉する開閉板16を備えている。この大入賞口15は、通常は開閉板16が閉じた状態とされ、当該大入賞口15内の一部には、該大入賞口15が開いた際に開口して入賞可能にする特定領域入賞口15aを有する。さらに、該特定領域入賞口15aには、所定条件時に特定領域開放用ソレノイドにより開閉される開閉扉が設けられている。また、前記特定領域入賞口15aには特定入賞球を検出する特定入賞球検出スイッチ(特定領域センサ)が設けられ、該入賞球の検出により大入賞口15を再度開ける継続権利が成立するようにされている。また、大入賞口15内の略中央には、前記大入賞口15に入賞し、かつ前記特定領域入賞口15aに入賞しなかった入賞球を検出する入賞球数カウントスイッチ(カウントセンサ)が設けられている。   The big prize opening 15 is provided below the start prize opening 10 and includes an opening / closing plate 16 that is opened and closed by a big prize opening opening solenoid provided on the back surface of the game board 3. The special winning opening 15 is normally in a state in which the opening / closing plate 16 is closed, and a part of the special winning opening 15 has a specific area that is opened when the special winning opening 15 is opened to allow a winning. It has a winning opening 15a. Further, the specific area winning opening 15a is provided with an opening / closing door that is opened and closed by a specific area opening solenoid in a predetermined condition. The specific area winning opening 15a is provided with a specific winning ball detection switch (specific area sensor) for detecting a specific winning ball so that the right to continue opening the large winning opening 15 is established by detecting the winning ball. Has been. Also, a winning ball count switch (count sensor) for detecting a winning ball that has won the big winning port 15 and has not won the specific area winning port 15a is provided in the approximate center of the big winning port 15. It has been.

また、前記遊技機本体1Aの下部内側には、図2及び図3に示すように前枠F2の背面側に発射装置148が設けられている。前記発射装置148は、図4に示すように前枠F2の背面下部に形成された発射装置基板取付部146に取り付けられる。なお、前記前枠F2の発射装置基板取付部146には、ハンドル装置のベース部材取付用開口部146a及びその他必要な開口部146bが形成されている。図3及び図4における符号F2aは前枠F2における遊技盤収容面である。また、図2及び図3におけるF3は機構板、95はホールからの遊技球を貯留するタンク、96は遊技球を払出装置へ流下させるタンクレール、101は制御基板収容ケース、123は払出装置(賞球払出装置125、球貸払出装置130)、135は払出制御基板、145は発射制御基板である。前記制御基板収容ケース101には後述の主制御基板100、表示制御基板105、ランプ制御基板110、音声制御基板120が収容されている。図5に各制御基板等の電気的接続を示す。前記主制御基板100は、遊技の当否判定や副制御基板に対する制御等、遊技の主な制御を行う。前記表示制御基板105は前記表示装置9の制御を行い、前記ランプ制御基板110は前記ランプ装置等の制御を行い、前記音声制御基板120は前記スピーカ38からの音声を制御し、前記払出制御基板135は賞球払出装置125及び球貸払出装置130による賞球及び貸球の払出を制御する。また、前記発射制御基板145は、遊技者の手がハンドル装置50に触れているか否かを、ハンドル装置50に設けられている後述のタッチセンサSにより検出し、前記発射装置148を制御する。   Further, as shown in FIGS. 2 and 3, a launching device 148 is provided on the back side of the front frame F2 inside the lower part of the gaming machine main body 1A. As shown in FIG. 4, the launcher 148 is attached to a launcher substrate attachment portion 146 formed at the lower back of the front frame F2. The launcher substrate mounting portion 146 of the front frame F2 is formed with a base member mounting opening 146a and other necessary openings 146b of the handle device. 3 and 4 is a game board accommodation surface in the front frame F2. 2 and 3, F3 is a mechanism plate, 95 is a tank that stores game balls from the hall, 96 is a tank rail that allows the game balls to flow down to the payout device, 101 is a control board storage case, and 123 is a payout device ( Prize ball payout device 125, ball lending device 130), 135 are payout control boards, and 145 is a launch control board. The control board housing case 101 houses a main control board 100, a display control board 105, a lamp control board 110, and an audio control board 120, which will be described later. FIG. 5 shows electrical connection of each control board and the like. The main control board 100 performs main control of the game, such as determining whether or not the game is successful and controlling the sub control board. The display control board 105 controls the display device 9, the lamp control board 110 controls the lamp device, etc., the voice control board 120 controls voice from the speaker 38, and the payout control board. 135 controls the payout of the winning balls and the balls by the winning ball payout device 125 and the ball lending device 130. Further, the launch control board 145 detects whether or not the player's hand is touching the handle device 50 with a touch sensor S provided on the handle device 50, and controls the launch device 148.

前記発射装置148とハンドル装置50について説明する。図6は発射装置148にハンドル装置50を組み付けた状態の斜視図、図7は発射装置の正面図、図8は発射装置の分解斜視図、図9はハンドル装置の斜視図、正面図、A−A断面図、図10はハンドル装置の分解斜視図、図11は操作部前面側部材の背面側斜視図と背面図、図12は挟持部材の前面側斜視図と背面側斜視図、図13は操作部背面側部材の背面側斜視図である。   The firing device 148 and the handle device 50 will be described. 6 is a perspective view of the launch device 148 with the handle device 50 assembled, FIG. 7 is a front view of the launch device, FIG. 8 is an exploded perspective view of the launch device, FIG. 9 is a perspective view of the handle device, front view, A FIG. 10 is an exploded perspective view of the handle device, FIG. 11 is a rear perspective view and a rear view of the operation unit front side member, and FIG. 12 is a front perspective view and a rear side perspective view of the clamping member. FIG. 4 is a rear perspective view of an operation unit rear side member.

前記発射装置148は、ハンドル装置50の操作部51を遊技者が回動させる発射操作に応じて弾発力(遊技球の発射力)を調整し、遊技球を遊技領域6に向けて弾発発射するもので、ハンドル装置50を握っていることが後述のタッチセンサSで検出されることにより駆動開始する発射モータ180を有し、該発射モータ180の駆動により遊技球を弾発発射するようになっている。前記発射装置148の構造は、従来のパチンコ遊技機に設けられている発射装置と同様であり、周知の構成であるため、簡略に説明する。   The launching device 148 adjusts the resilience (the launching force of the game ball) according to the launching operation in which the player rotates the operation unit 51 of the handle device 50, and the game ball is directed toward the game area 6. It has a launch motor 180 that starts driving when it is detected by a touch sensor S to be described later that the handle device 50 is being gripped, and the game ball is shot and fired by driving the launch motor 180. It has become. The structure of the launching device 148 is the same as that of a launching device provided in a conventional pachinko gaming machine and has a well-known configuration, so that it will be briefly described.

図6〜図8(主に図8を参照)に示す発射装置148においては、発射モータ180が駆動すると連動ギヤ181とモーターカム182が回転し、前記モーターカム182が回転途中にトルクアーム183と接触してトルクアーム183を回動させる。前記トルクアーム183がモーターカム182の回転により回動すると、トルクアーム183の駆動軸184に取り付けられた打球槌191が巻きバネ186に抗して駆動する。そして、モーターカム182の凹部部分がトルクアーム183の位置に至るまでモーターカム182が回転すると、モーターカム182からトルクアーム183が外れて、巻きバネ186により付勢されていた打球槌191が遊技球の発射方向へ駆動し、遊技球が弾発発射される。また、前記発射装置148には、遊技球発射力調整装置(機構)Tが設けられている。図示の例における遊技球発射力調整装置Tは、前記トルクアーム183に一端が固定される巻きバネ186と、前記巻きバネ186の一端をトルクアーム183に固定する固定リング187と、固定リング187を覆う安全カバー188と、後述するハンドル装置50の伝達軸部Jが挿入係合可能なD形状の孔が中心に形成されたハンドル連結ギヤ189と、前記ハンドル連結ギヤ189を覆うハンドルカバー190と、ハンドル連結ギヤ189の回動により作動する連動ラック191と、連動ラック191を発射装置取付基板192に作動可能に取り付けるラックプレート193と、前記巻きバネ186の他端を固定すると共に連動ラック191の作動に伴って作動し、前記巻きバネの巻き具合を調整する発射力強弱調整ギヤ194とを備える。符号195は前記発射モータ180を外部から覆うモータ−カバー195である。前記発射装置148(遊技球発射力調整装置Tを含む)は、前記発射装置取付基板192が前記前枠F2の発射装置取付部146にネジ止めされることにより前枠F2に取り付けられる。   In the launching device 148 shown in FIGS. 6 to 8 (mainly see FIG. 8), when the firing motor 180 is driven, the interlocking gear 181 and the motor cam 182 rotate, and the motor cam 182 rotates with the torque arm 183 during the rotation. The torque arm 183 is rotated by contact. When the torque arm 183 is rotated by the rotation of the motor cam 182, the hitting ball 191 attached to the drive shaft 184 of the torque arm 183 is driven against the winding spring 186. When the motor cam 182 rotates until the concave portion of the motor cam 182 reaches the position of the torque arm 183, the torque arm 183 is detached from the motor cam 182, and the ball hitting ball 191 urged by the winding spring 186 is a game ball. The game ball is fired and fired. The launching device 148 is provided with a game ball launching force adjusting device (mechanism) T. The game ball firing force adjusting device T in the illustrated example includes a winding spring 186 whose one end is fixed to the torque arm 183, a fixing ring 187 that fixes one end of the winding spring 186 to the torque arm 183, and a fixing ring 187. A safety cover 188 for covering, a handle connecting gear 189 formed around a D-shaped hole into which a transmission shaft portion J of the handle device 50 described later can be inserted and engaged, a handle cover 190 for covering the handle connecting gear 189, The interlocking rack 191 that is operated by the rotation of the handle connecting gear 189, the rack plate 193 that operably attaches the interlocking rack 191 to the launcher mounting substrate 192, the other end of the winding spring 186 is fixed, and the operation of the interlocking rack 191 is performed. And a firing force strength adjustment gear 194 that operates in accordance with the winding spring and adjusts the winding degree of the winding spring. That. Reference numeral 195 denotes a motor-cover 195 that covers the firing motor 180 from the outside. The launching device 148 (including the game ball launching force adjusting device T) is attached to the front frame F2 by screwing the launching device mounting board 192 to the launching device mounting portion 146 of the front frame F2.

前記ハンドル装置50は、図6、図9及び図10に示すように、遊技者が手のひらで握って回動操作する操作部51と、前記操作部51の回動を前記ハンドル連結ギヤ189に伝達して前記巻きバネ186の巻き具合を調整し発射力を調整する伝達軸部Jと、前記伝達軸部Jを中心に通して前記前枠F2のベース部材取付用開口部146aに配置されて前記ハンドルカバー190の前面側に固定されるベース部材71と、前記操作部51の一部を前記ベース部材71とで挟持し前記操作部51を回動可能にベース部材71に保持する挟持部材81とよりなる。なお、前記伝達軸部Jは両端J1,J2が断面D形状(Dカット加工)のものからなり、一端J1の側面には後述の操作部背面側部材52からの抜け防止用EリングR(図9のA−A断面図に示す)を嵌着するための溝J3(図10に示す)が形成されている。なお、他端J2側は、前記発射装置148のハンドルカバー190を貫通して前記ハンドル連結ギヤ189に挿通係合する。   As shown in FIGS. 6, 9, and 10, the handle device 50 is transmitted to the handle connecting gear 189 by an operation unit 51 that a player holds and rotates with a palm, and the rotation of the operation unit 51. The transmission shaft portion J that adjusts the winding condition of the winding spring 186 and adjusts the firing force, and the transmission shaft portion J that passes through the transmission shaft portion J as a center is disposed in the base member mounting opening 146a. A base member 71 fixed to the front surface side of the handle cover 190, and a clamping member 81 that clamps a part of the operation portion 51 between the base member 71 and holds the operation portion 51 on the base member 71 so as to be rotatable. It becomes more. The transmission shaft portion J has both ends J1 and J2 having a D-shaped cross section (D cut processing), and an E-ring R (see FIG. A groove J3 (shown in FIG. 10) for fitting (shown in AA sectional view 9) is formed. The other end J2 side passes through the handle cover 190 of the launching device 148 and is engaged with the handle connecting gear 189.

前記操作部51は、前記挟持部材81を内部に収容して覆うことが可能な形状からなり、前記操作部51における前記ベース部材71側(背面側)に配置される操作部背面側部材52と、前記操作部51における遊技者側(遊技機前面側)に配置されて前記操作部背面側部材52と一体に組み付けられる操作部前面側部材61とで構成される。前記操作部背面側部材52と前記操作部前面側部材61間には前記挟持部材81が配置される。   The operation portion 51 has a shape capable of accommodating and covering the holding member 81 therein, and an operation portion back side member 52 disposed on the base member 71 side (back side) of the operation portion 51. The operation unit front side member 61 is disposed on the player side (the front side of the gaming machine) in the operation unit 51 and is assembled integrally with the operation unit rear side member 52. The clamping member 81 is disposed between the operation unit back side member 52 and the operation unit front side member 61.

前記操作部背面側部材52は、円盤状からなり、中心には前記伝達軸部Jの一端J1が挿入係合可能な断面D形状の軸挿入孔53が貫通形成され、また、中心と外周間には、同一円周状に円弧状貫通孔54,54が形成され、該円弧状貫通孔54,54よりも外方には操作部前面側部材61との一体化用ネジ挿通孔55,55,55が形成されている。なお、前記操作部背面側部材52のベース部材71側(背面側)の面には、図13に示すように、2箇所に突出したリブ56,57が設けられている。一方のリブ56は操作部51が所定回動位置の際に、後述のベース部材71に設けられているリミットスイッチ78と接触してリミットスイッチ78の作動を不可にし、他方のリブ57は操作部51を所定量回動させた際に、後述のベース部材71に設けられている音声等の演出用フォトセンサ79により検知されるように構成されている。   The operation portion back side member 52 is formed in a disc shape, and a shaft insertion hole 53 having a D-shaped cross section into which one end J1 of the transmission shaft portion J can be inserted and engaged is formed at the center, and between the center and the outer periphery. Are formed with arc-shaped through holes 54 and 54 having the same circumferential shape, and screw insertion holes 55 and 55 for integration with the operation unit front surface side member 61 outward from the arc-shaped through holes 54 and 54. , 55 are formed. As shown in FIG. 13, ribs 56 and 57 projecting at two locations are provided on the base member 71 side (back side) surface of the operation unit back side member 52. One rib 56 comes into contact with a limit switch 78 provided on a base member 71 described later when the operation unit 51 is at a predetermined rotation position, and the operation of the limit switch 78 is disabled. When 51 is rotated by a predetermined amount, it is configured to be detected by an effect photosensor 79 such as a sound provided on a base member 71 described later.

前記操作部前面側部材61は、遊技機前方側(遊技者側)へ膨出した略半球状の外面形状からなると共に、側部外周には遊技者の指が係合可能な指係合用突起部62,63,64を複数箇所(図示の例では3箇所)に備える。本実施例において指係合用突起部62は遊技者の親指係合用とされ、また指係合用突起部63は人差し指係合用とされ、残りの指係合用突起部64は中指あるいは薬指係合用とされている。また、前記複数の指係合用突起部62,63,64のうち、前記人差し指係合用突起部63及び中指あるいは薬指係合用突起部64からは、前記操作部前面側部材61の表面中央側へ向かって隆起した隆起部63a,64aが形成されている。さらに、前記隆起部の形成されていない親指係合用突起部62には、遊技機の前方側(遊技者側)に開口した装飾部材装着用開口部65が形成され、前記装飾部材装着用開口部65に装飾部材M(図6及び図9に示す)が交換可能に装着される。前記装飾部材Mは、例えば遊技機の機種に応じて色や表面の凹凸形状、あるいは材質などを異ならせたものに交換することにより、操作部51の装飾性を異ならせることができる。本実施例では、前記装飾部材装着用開口部65は遊技機の前後方向に貫通形成され、また、前記装飾部材Mは前記装飾部材装着用開口部65に蓋をする大きさからなり、前記装飾部材装着用開口部65に嵌着される突部M1が記装飾部材Mの背面側に突出形成されている。前記装飾部材Mを前記装飾部材装着用開口部65に交換可能に保持する方法は、前記突部M1の側面を前記装飾部材装着用開口部65の内周面と略等しくして前記突部M1の側面と前記装飾部材装着用開口部65の内周面間の摩擦力で行ったり、前記突部M1の側面と前記装飾部材装着用開口部65の内周面とに係合用凹凸を設けて前記係合用凹凸による係合で行ったり、前記突部M1に代えて前記装飾部材装着用開口部65に挿入された際に弾性力で装飾部材装着用開口部65の先端に係止する係合片を装飾部材Mの背面側に設けて、前記係合片の係合で行ったりする方法など、公知の着脱可能な係合方法が用いられる。さらに図11に示すように、本実施例の操作部前面側部材61では、前記人差し指係合用突起部63及び中指あるいは薬指係合用突起部64は、背面側が窪んだ形状に形成されている。   The operation portion front side member 61 has a substantially hemispherical outer shape that bulges to the front side (player side) of the gaming machine, and a finger engagement protrusion that can engage a player's finger on the outer periphery of the side portion. The parts 62, 63, and 64 are provided at a plurality of locations (three locations in the illustrated example). In this embodiment, the finger engaging protrusion 62 is used for engaging the player's thumb, the finger engaging protrusion 63 is used for engaging the index finger, and the remaining finger engaging protrusion 64 is used for engaging the middle finger or ring finger. ing. Of the plurality of finger engaging protrusions 62, 63, 64, the index finger engaging protrusion 63 and the middle finger or ring finger engaging protrusion 64 are directed toward the center of the surface of the operation unit front surface side member 61. The raised portions 63a and 64a are formed. Further, a decorative member mounting opening 65 opened on the front side (player side) of the gaming machine is formed in the thumb engaging projection 62 not formed with the raised portion, and the decorative member mounting opening is formed. A decorative member M (shown in FIGS. 6 and 9) is attached to 65 in a replaceable manner. For example, the decorative member M can be made to have a different decorative property by replacing the decorative member M with one having a different color, uneven surface shape, or material depending on the model of the gaming machine. In the present embodiment, the decorative member mounting opening 65 is formed to penetrate in the front-rear direction of the gaming machine, and the decorative member M has a size that covers the decorative member mounting opening 65, A protrusion M1 fitted into the member mounting opening 65 is formed on the back side of the decorative member M. The method for holding the decorative member M in the decorative member mounting opening 65 in a replaceable manner is such that the side surface of the protrusion M1 is substantially equal to the inner peripheral surface of the decorative member mounting opening 65. Frictional force between the side surface and the inner peripheral surface of the decorative member mounting opening 65, or engaging irregularities on the side surface of the projection M1 and the inner peripheral surface of the decorative member mounting opening 65. Engagement that engages with the engaging unevenness or engages with the tip of the decorative member mounting opening 65 with an elastic force when inserted into the decorative member mounting opening 65 instead of the protrusion M1. A known detachable engagement method such as a method in which a piece is provided on the back side of the decorative member M and the engagement piece is engaged is used. Further, as shown in FIG. 11, in the operation unit front surface side member 61 of the present embodiment, the projection finger engaging projection 63 and the middle finger or ring finger engagement projection 64 are formed in a shape in which the back side is recessed.

さらに、前記操作部前面側部材61の表面は、前記隆起部63a,64aが形成されていない部分に略半円形状の貫通口66が形成され、前記貫通口66を塞ぐ閉鎖部材67が前記操作部前面側部材61の内側にネジで固定されている。符号67aの部分は、前記閉鎖部材67において前記貫通口66に挿入されて該貫通口66を塞ぐ突形状部である。前記閉鎖部材67は色、模様あるいは材質などを異ならせたものに交換することにより、前記操作部51を機種毎に変化させることも可能である。前記閉鎖部材67の背面側(ベース部材71側)には、挟持部材81の外周に沿う円弧状リブ67bが形成され、さらに前記操作部背面側部材52のネジ挿通孔55,55,55の位置に合わせてボス68が3箇所に形成されている。   Further, a substantially semicircular through hole 66 is formed on the surface of the operation unit front surface side member 61 in a portion where the raised parts 63a and 64a are not formed, and a closing member 67 that closes the through hole 66 is used for the operation. It is fixed to the inside of the front part side member 61 with screws. The portion denoted by reference numeral 67 a is a protruding portion that is inserted into the through-hole 66 in the closing member 67 and closes the through-hole 66. It is also possible to change the operation unit 51 for each model by exchanging the closing member 67 with a different color, pattern or material. On the back side (base member 71 side) of the closing member 67, arc-shaped ribs 67 b are formed along the outer periphery of the clamping member 81, and positions of screw insertion holes 55, 55, 55 of the operation unit back side member 52. Accordingly, bosses 68 are formed at three locations.

前記閉鎖部材67は、前記操作部前面側部材61の内面に立設されているボス69,69,69にネジ止めされる。その後、前記閉鎖部材67の円弧状リブ67b内に挟持部材81が配置され、前記挟持部材81の背面側に前記操作部背面側部材52が配置されて、前記操作部背面側部材52のネジ挿通孔55,55,55に挿通したネジを前記閉鎖部材67のボス68に螺合することにより前記操作部51が形成され、前記操作部前面側部材61と前記操作部背面側部材52間に挟持部材81が回動可能に保持される。なお、前記操作部背面側部材52の軸挿入孔53には予め前記伝達軸部Jの一端J1が挿通係合されて、前記一端J1の溝J3に抜け防止用EリングRが嵌着された状態とされ、前記操作部背面側部材52を前記閉鎖部材67にネジ止めすることにより、前記伝達軸部Jの一端J1の抜け防止用EリングRが前記操作部背面側部材52と前記挟持部材81間に位置して操作部51から伝達軸部Jが抜けるのが防止される。   The closing member 67 is screwed to bosses 69, 69, 69 erected on the inner surface of the operation unit front surface side member 61. Thereafter, the clamping member 81 is disposed in the arc-shaped rib 67 b of the closing member 67, the operation unit back side member 52 is disposed on the back side of the clamping member 81, and the screw insertion of the operation unit back side member 52 is inserted. The operation portion 51 is formed by screwing screws inserted into the holes 55, 55, 55 into the boss 68 of the closing member 67, and is sandwiched between the operation portion front side member 61 and the operation portion rear side member 52. The member 81 is rotatably held. In addition, one end J1 of the transmission shaft portion J is inserted into the shaft insertion hole 53 of the operation portion back side member 52 in advance, and an E-ring R for preventing slipping is fitted into the groove J3 of the one end J1. In this state, the operation unit back side member 52 is screwed to the closing member 67, so that the E-ring R for preventing the removal of the one end J1 of the transmission shaft portion J is connected to the operation unit back side member 52 and the clamping member. The transmission shaft portion J is prevented from being detached from the operation portion 51 located between 81.

前記挟持部材81は、前記操作部前面側部材61内に収容可能でかつ前記操作部背面側部材52の外周よりも小さなサイズからなる。本実施例における挟持部材81は、前記閉鎖部材67の背面側に立設された円弧状リブ67b内に回動可能に収容される大きさの円盤状からなり、前記操作部前面側部材61と前記操作部背面側部材52間に回動可能に配置される。前記挟持部材81の背面側(ベース部材側)には、図12にも示すように、ボス82,82,82が同一円周上の3箇所に突設されている。前記ボス82,82,82は、前記操作部背面側部材52の円弧状貫通孔54,54に挿通されて、前記操作部51の回動時に前記円弧状貫通孔54内を移動可能な位置に形成されている。   The clamping member 81 can be accommodated in the operation unit front surface side member 61 and has a size smaller than the outer periphery of the operation unit rear surface side member 52. The clamping member 81 in the present embodiment has a disk shape that is rotatably accommodated in an arc-shaped rib 67b that is erected on the back side of the closing member 67, and the operation unit front side member 61 and The operation unit rear surface side member 52 is rotatably disposed. On the back side (base member side) of the clamping member 81, as shown in FIG. 12, bosses 82, 82, 82 are projected at three locations on the same circumference. The bosses 82, 82, 82 are inserted into the arc-shaped through holes 54, 54 of the operation unit back surface side member 52, so that the bosses 82, 82, 82 can move in the arc-shaped through hole 54 when the operation unit 51 rotates. Is formed.

前記ベース部材71は、一端が操作部背面側部材取付側71a、他端が遊技機本体取付側71bとされ、前記操作部背面側部材取付側71aと遊技機本体取付側71b間を貫通する伝達軸部挿通孔72が中心部分に形成されている。また、前記伝達軸部挿通孔72には前記伝達軸Jが回動可能に挿通される。   One end of the base member 71 is an operation unit rear side member attachment side 71a, and the other end is a gaming machine main body attachment side 71b. The base member 71 is transmitted through the operation unit rear side member attachment side 71a and the gaming machine main body attachment side 71b. A shaft portion insertion hole 72 is formed in the central portion. The transmission shaft J is rotatably inserted into the transmission shaft portion insertion hole 72.

前記ベース部材71の操作部背面側部材取付側71aは、前記操作部背面側部材52が回動可能に配置される操作部背面側部材配置面73を周縁にフランジ状に有し、さらに前記伝達軸部挿通孔72の周縁には前記挟持部材81のボス82,82,82に位置を合わせてネジ挿通孔74,74,74が筒状に形成されている。前記ベース部材71の背面側から前記ネジ挿通孔74,74,74にネジを挿通して前記挟持部材81のボス82,82,82に螺合することにより、前記ハンドル装置50が一体化され、ユニット化されると共に前記操作部51が前記ベース部材71に回動可能に取り付けられる。また、前記操作部背面側部材取付側71aにおいては、前記伝達軸部挿通孔72の周縁に前記発射装置148の発射モータ180を停止させるための前記リミットスイッチ78と、演出開始用の前記演出用フォトセンサ79が設けられている。前記リミットスイッチ78には、前記ベース部材71の外周から突出したリミットスイッチ操作部78aが設けられている。そして操作部51が遊技球を発射させない位置では前記リミットスイッチ操作部78aを押すことにより、遊技球の発射を停止することができる。また、前記演出用フォトセンサ79は、前記操作部51が所定量回動されたことを検知して音楽を鳴らす等の演出を行わせるのに用いられる。なお、前記操作部背面側部材取付側71aの外周には、前記タッチセンサSが設けられている。   The operation part back side member mounting side 71a of the base member 71 has an operation part back side member arrangement surface 73 on the periphery of which the operation part back side member 52 is rotatably arranged. Screw insertion holes 74, 74, 74 are formed in a cylindrical shape at the periphery of the shaft portion insertion hole 72 so as to align with the bosses 82, 82, 82 of the clamping member 81. The handle device 50 is integrated by inserting screws through the screw insertion holes 74, 74, 74 from the back side of the base member 71 and screwing into the bosses 82, 82, 82 of the clamping member 81, While being unitized, the operation portion 51 is rotatably attached to the base member 71. Further, on the operation unit back side member mounting side 71a, the limit switch 78 for stopping the firing motor 180 of the launching device 148 at the periphery of the transmission shaft portion insertion hole 72, and the effect for starting the effect. A photo sensor 79 is provided. The limit switch 78 is provided with a limit switch operating portion 78 a that protrudes from the outer periphery of the base member 71. At a position where the operation unit 51 does not fire a game ball, the game ball can be stopped by pressing the limit switch operation unit 78a. The production photo sensor 79 is used to produce production such as playing music upon detecting that the operation unit 51 has been rotated a predetermined amount. The touch sensor S is provided on the outer periphery of the operation unit back side member attachment side 71a.

一方、前記ベース部材71の遊技機本体取付側71bには、前記発射装置148におけるハンドルカバー190のネジ用孔190a,190a,190aにネジ止めするためのボス77が3箇所に形成されている。   On the other hand, on the gaming machine body attachment side 71b of the base member 71, bosses 77 for screwing into the screw holes 190a, 190a, 190a of the handle cover 190 in the launching device 148 are formed at three locations.

このように構成したことにより、本実施例では前記ハンドル装置50が組み立てられてユニット化された状態で前記遊技機本体1Aに取り付けられるため、ハンドル装置50の取り扱いが容易である。しかも、前記ハンドル装置50の取付時には、前記伝達軸部Jの他端J2を、前記発射装置148のハンドルカバー190に通して前記ハンドル連結ギヤ189に挿通係合させ、その状態で前記ベース部材71を前記ハンドルカバー190に固定すればよいため、作業が容易である。また、遊技球発射力の調整時には、前記操作部51を手のひらで握って操作部51を回転させるため、手のひらと操作部51間に摩擦を生じるのを抑えることができる。さらに、前記装飾部材Mを遊技機の機種に応じて色や表面の凹凸形状、あるいは材質などを異ならせたものに交換することにより、前記操作部51の装飾性を異ならせることができ、機種毎にハンドル装置50をデザインし直す煩わしさ及びコストの増加を抑えることができる。   With this configuration, in the present embodiment, the handle device 50 is easy to handle because it is attached to the gaming machine main body 1A in a state where the handle device 50 is assembled and unitized. In addition, when the handle device 50 is attached, the other end J2 of the transmission shaft portion J is inserted through and engaged with the handle connecting gear 189 through the handle cover 190 of the launching device 148, and the base member 71 is in that state. Can be easily fixed to the handle cover 190. In addition, when adjusting the game ball firing force, the operation unit 51 is rotated by holding the operation unit 51 with the palm of the hand, so that it is possible to suppress friction between the palm and the operation unit 51. Furthermore, the decoration of the operation unit 51 can be made different by replacing the decorative member M with one having a different color, uneven surface shape, or material depending on the model of the gaming machine. The troublesomeness of redesigning the handle device 50 every time and the increase in cost can be suppressed.

以下に、前記遊技機1における遊技を簡単に説明する。前記ハンドル装置50の操作部51を遊技者が手のひらで握って、前記操作部51を右方向へ所要量回動させると前記発射装置148によって遊技球が遊技領域6へ発射される。その際、前記操作部51の回動量を変化させることにより、遊技球の発射力(発射強度)を調整することができる。   Hereinafter, a game in the gaming machine 1 will be briefly described. When the player grasps the operation unit 51 of the handle device 50 with the palm of the hand and rotates the operation unit 51 to the right by a required amount, a game ball is launched into the game area 6 by the launching device 148. At that time, by changing the amount of rotation of the operation unit 51, it is possible to adjust the launch force (launch strength) of the game ball.

前記遊技領域6では、発射された遊技球により遊技が行われる。すなわち、遊技領域6へ向けて発射された遊技球が遊技領域6を流下する際に、前記種々の入賞口に入賞すると入賞口に応じた所定数の遊技球が賞球として上側球受け皿36に払い出される。また、前記普通図柄変動開始用左ゲート19及び普通図柄変動開始用右ゲート21を遊技球が通過すると、小当たり判定・普通図柄決定用乱数値が取得され、その取得乱数値に基づいて普通図柄の当たり(小当たり)判定が行われ、前記表示装置9の左下に組み込まれている普通図柄表示部45で普通図柄が変動を開始し、所定時間変動後に停止する。その際、前記普通図柄の当たり判定結果が小当たりの場合には、小当たり普通図柄、この例では奇数で停止し、前記始動入賞口10の2つの可動片10a,10bが背面の始動入賞口用ソレノイドによって略垂直で入賞し難い狭小開放状態(通常状態)から略V字形(逆ハの字形)の入賞し易い拡開開放状態に変化し、遊技球が入賞し易くなる。そして、前記始動入賞口10に遊技球が入賞すると、所定数の遊技球が賞球として払い出される。   In the game area 6, a game is played by the launched game ball. That is, when the game balls launched toward the game area 6 flow down the game area 6 and win the various winning holes, a predetermined number of game balls corresponding to the winning holes are given to the upper ball receiving tray 36 as winning balls. To be paid out. When the game ball passes through the normal symbol variation start left gate 19 and the normal symbol variation start right gate 21, a random number for determining a small hit and determining a normal symbol is acquired, and the normal symbol is obtained based on the acquired random number value. The winning symbol (small hit) is determined, and the normal symbol starts to change in the normal symbol display unit 45 incorporated in the lower left of the display device 9, and stops after a predetermined time change. At this time, if the hit determination result of the normal symbol is a small hit, the small hit normal symbol, in this example, stops at an odd number, and the two movable pieces 10a and 10b of the start winning opening 10 By the solenoid for use, it is changed from a narrow open state (normal state) that is almost vertical and difficult to win, to a generally V-shaped (reverse C-shaped) open and open state that is easy to win, and it becomes easy for the game ball to win. Then, when a game ball wins the start winning opening 10, a predetermined number of game balls are paid out as a prize ball.

また、前記始動入賞口10に遊技球が入賞すると、大当たり当否判定用乱数値及び大当たり確定特別図柄の組合せ決定用乱数値が取得され、前記取得された大当たり当否判定用乱数値に基づいて大当たりの当否判定が行われ、前記表示装置9の大部分を占める特別図柄表示部42で特別図柄が変動を開始し、所定時間変動後に停止する。   Further, when a game ball wins the start winning opening 10, a jackpot winning / not determining random number value and a jackpot determining special symbol combination determining random number value are acquired, and the jackpot winning / not determining random number value is obtained based on the acquired jackpot winning / not determining random value. The determination is made, and the special symbol starts to change in the special symbol display unit 42 that occupies most of the display device 9, and stops after a predetermined time fluctuation.

前記大当たりの当否判定結果が大当たりの場合には、前記特別図柄表示部42に大当たり確定特別図柄組合せ、この例では『1,1,1』(いわゆる‘1’のぞろ目)や『2,2,2』(いわゆる‘2’のぞろ目)等、同一数字の組合せ)で停止表示され、遊技者に有利な大当たり遊技(特別遊技)に移行する。前記大当たり遊技(特別遊技)状態になると、前記大入賞口15の開閉板16が開いて遊技領域6表面を落下してくる遊技球を受け止め易くして、大入賞口15へ入賞可能にし、該大入賞口15への入賞があると、所定数の遊技球が賞球として払い出される。前記開閉板16は、所定時間(例えば29.5秒)経過後、或いは入賞球数が所定個数(例えば10個)となった時点で閉じるようにされている。また、前記大入賞口15の開放中又は大入賞口15が閉じてから約2秒以内に、大入賞口内の特定領域入賞口15aへの入賞球が検出されると、前記大当たりを再度繰り返す継続権利が発生し、所定最高回数(例えば最高16回)、前記開閉板16の開放を繰り返すようになっている。   When the result of the jackpot success / failure determination is a jackpot, the special symbol display unit 42 is configured with a jackpot confirmed special symbol combination, in this example, “1,1,1” (so-called “1” gaze eyes) or “2, 2, 2 ”(a combination of the same numbers such as“ 2 ”), and the game shifts to a jackpot game (special game) advantageous to the player. In the jackpot game (special game) state, the open / close plate 16 of the grand prize opening 15 is opened to make it easier to receive the game ball falling on the surface of the gaming area 6 and the prize winning hole 15 can be awarded, When there is a prize at the big prize opening 15, a predetermined number of game balls are paid out as prize balls. The opening / closing plate 16 is closed after a predetermined time (for example, 29.5 seconds) elapses or when the number of winning balls reaches a predetermined number (for example, 10). Further, when a winning ball to the specific area winning opening 15a in the big winning opening is detected during the opening of the big winning opening 15 or within about two seconds after the closing of the big winning opening 15, the big hit is repeated again. The right is generated and the opening / closing plate 16 is repeatedly opened a predetermined maximum number of times (for example, a maximum of 16 times).

なお、本発明は、前記の実施例に限定されるものではなく、本発明の趣旨を逸脱しない範囲で変更可能である。例えば、前記指係合用突起部の数は3個に限られず、他の個数であってもよい。また、装飾部材を全ての指係合用突起部に対して交換可能に装着するようにしてもよい。さらに、遊技球発射力調整装置は、前記実施例では操作部の回動を連動ラックで巻きバネ側へ伝える構成からなるが、連動ラックに代えてワイヤで巻きバネ側へ伝える構成のものでもよい。   In addition, this invention is not limited to the said Example, It can change in the range which does not deviate from the meaning of this invention. For example, the number of the finger engagement protrusions is not limited to three, and may be another number. Moreover, you may make it mount the decoration member so that replacement | exchange is possible with respect to all the protrusion parts for finger engagement. Further, in the embodiment, the game ball launching force adjusting device is configured to transmit the rotation of the operation unit to the winding spring side with the interlocking rack, but may be configured to transmit to the winding spring side with a wire instead of the interlocking rack. .

本発明の一実施例に係る遊技機について遊技盤の釘を省略して示す正面図である。It is a front view which abbreviate | omits and shows the nail of a game board about the gaming machine which concerns on one Example of this invention. 同遊技機の裏面図である。It is a reverse view of the gaming machine. 同遊技機における外枠、機構板及び前枠の分解斜視図である。It is a disassembled perspective view of the outer frame, a mechanism board, and a front frame in the same gaming machine. 同遊技機における前枠の背面図である。It is a rear view of the front frame in the gaming machine. 同遊技機の制御基板等の接続を簡略に示すブロック図である。It is a block diagram which shows simply connection of the control board etc. of the game machine. 発射装置にハンドル装置を組み付けた状態の斜視図である。It is a perspective view of the state which attached the handle apparatus to the launcher. 発射装置の正面図である。It is a front view of a launcher. 発射装置の分解斜視図である。It is a disassembled perspective view of a launcher. ハンドル装置の斜視図、正面図、A−A断面図である。It is a perspective view of a handle device, a front view, and an AA sectional view. ハンドル装置の分解斜視図である。It is a disassembled perspective view of a handle apparatus. 操作部前面側部材の背面側斜視図と背面図である。It is the back side perspective view and rear view of an operation part front side member. 挟持部材の前面側斜視図と背面側斜視図である。It is the front side perspective view and back side perspective view of a clamping member. 操作部背面側部材の背面側斜視図である。It is a back side perspective view of an operation part back side member. 従来のハンドル装置の斜視図である。It is a perspective view of the conventional handle apparatus.

1 遊技機
1A 遊技機本体
3 遊技盤
6 遊技領域
9 表示装置
50 ハンドル装置
51 操作部
52 操作部背面側部材
61 操作部前面側部材
62,63,64 指係合用突起部
62 親指係合用突起部
63a,64a 隆起部
65 装飾部材装着用開口部
71 ベース部材
72 伝達軸部挿通孔
81 挟持部材
148 発射装置
J 伝達軸部
装飾部材
DESCRIPTION OF SYMBOLS 1 Game machine 1A Game machine main body 3 Game board 6 Game area 9 Display apparatus 50 Handle apparatus 51 Operation part 52 Operation part back side member 61 Operation part front side member 62,63,64 Protrusion part for finger engagement 62 Thumb engagement protrusion part 63a, 64a Raised portion 65 Decoration member mounting opening 71 Base member 72 Transmission shaft portion insertion hole 81 Holding member 148 Launching device J Transmission shaft portion M Decoration member

Claims (5)

遊技を行うための遊技領域と、
前記遊技領域に遊技球を発射する発射装置と、
前記発射装置の遊技球発射力を調整可能なハンドル装置と、
を備えた遊技機において、
前記ハンドル装置は、
前記ハンドル装置を遊技機本体に固定するためのベース部材と、
遊技者が手のひらで握って操作することが可能な操作部と、
前記操作部の一部を前記ベース部材とで挟持して前記操作部を回動可能にベース部材に保持する挟持部材と、
を少なくとも備え、
前記操作部は、前記挟持部材を内部に収容して覆うことが可能な形状からなると共に、前記操作部の回動を前記発射装置の遊技球発射力調整装置に伝達する伝達軸部が固定され、
前記ベース部材には前記伝達軸部が挿通される伝達軸部挿通孔が形成され
前記操作部は、前記操作部におけるベース部材側に配置される操作部背面側部材と、前記操作部における遊技者側に配置されて前記操作部背面側部材と一体に組み付けられる操作部前面側部材とよりなり、
前記操作部背面側部材と前記操作部前面側部材間に前記挟持部材が配置され、
前記操作部背面側部材に前記伝達軸部が固定され、
前記挟持部材と前記ベース部材の間に前記操作部背面側部材が配置されて、前記挟持部材と前記ベース部材とを前記操作部背面側部材に形成された貫通孔を通して組み付ける構成であり、前記伝達軸部が固定された前記操作部背面側部材と前記操作部前面側部材と前記挟持部材と前記ベース部材とでユニットを形成し、前記遊技球発射力調整装置から前記ユニット毎取り外し可能としたことを特徴とする遊技機。
Game area for playing games,
A launcher for launching a game ball into the game area;
A handle device capable of adjusting the game ball launch force of the launch device;
In a gaming machine equipped with
The handle device is
A base member for fixing the handle device to the gaming machine body;
An operation unit that a player can operate by grasping with the palm of the hand,
A sandwiching member that sandwiches a part of the operation unit with the base member and holds the operation unit on the base member in a rotatable manner;
Comprising at least
The operation portion has a shape capable of accommodating and covering the holding member inside, and a transmission shaft portion for transmitting the rotation of the operation portion to the game ball launching force adjusting device of the launching device is fixed. ,
The base member is formed with a transmission shaft portion insertion hole through which the transmission shaft portion is inserted ,
The operation unit includes an operation unit rear side member disposed on the base member side of the operation unit, and an operation unit front side member disposed on the player side of the operation unit and assembled integrally with the operation unit rear side member. And more
The clamping member is disposed between the operation unit back side member and the operation unit front side member,
The transmission shaft portion is fixed to the operation portion back side member,
The operation unit back side member is disposed between the clamping member and the base member, and the clamping member and the base member are assembled through a through-hole formed in the operation unit back side member, and the transmission A unit is formed by the operation unit back surface side member, the operation unit front surface side member, the clamping member, and the base member to which the shaft portion is fixed, and the unit can be detached from the game ball firing force adjusting device. A gaming machine characterized by
前記操作部前面側部材は、遊技機前方側へ膨出した略半球状の外面形状からなると共に、側部外周には遊技者の指が係合可能な指係合用突起部を備え、前記指係合用突起部から前記操作部前面側部材の表面中央側へ向かって隆起した隆起部を備えることを特徴とする請求項1に記載の遊技機。 The operation unit front surface side member has a substantially hemispherical outer surface shape that bulges to the front side of the gaming machine, and includes a finger engagement protrusion that can be engaged with a player's finger on the outer periphery of the side portion. The gaming machine according to claim 1, further comprising a raised portion that protrudes from an engaging protrusion toward the center of the surface of the operation unit front surface side member . 前記指係合用突起部は、遊技機の前方側に開口した装飾部材装着用開口部を備え、前記装飾部材装着用開口部には前記指係合用突起部を装飾する装飾部材が交換可能に装着されることを特徴とする請求項2に記載の遊技機。 The finger engaging projection includes a decorative member mounting opening that opens to the front side of the gaming machine, and a decorative member that decorates the finger engaging protruding portion is replaceably mounted in the decorative member mounting opening. The gaming machine according to claim 2 , wherein the gaming machine is a game machine. 前記指係合用突起部は、前記操作部前面側部材の側部外周における複数箇所に設けられると共に、一部の指係合用突起部からは前記隆起部が形成され、一方、前記隆起部が形成されていない指係合用突起部には前記装飾部材装着用開口部が形成されて前記装飾部材が交換可能に装着されることを特徴とする請求項3に記載の遊技機。 The finger engagement protrusions are provided at a plurality of locations on the outer periphery of the side of the operation unit front side member, and the protrusions are formed from some of the finger engagement protrusions, while the protrusions are formed. 4. The gaming machine according to claim 3, wherein the decorative member mounting opening is formed in the finger engagement protrusion not formed so that the decorative member is mounted in a replaceable manner. 前記指係合用突起部には、遊技者の親指が係合する親指係合用突起部を含み、前記親指係合用突起部には前記装飾部材装着用開口部が形成されて前記装飾部材が交換可能に装着されることを特徴とする請求項3または4に記載の遊技機。 The finger engaging protrusion includes a thumb engaging protrusion that engages with a player's thumb, and the decorative member mounting opening is formed in the thumb engaging protrusion so that the decorative member can be replaced. The gaming machine according to claim 3 , wherein the gaming machine is attached to the game machine.
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