JP2800607B2 - Course Determination Method for Electronic Play Equipment with Communication Function - Google Patents
Course Determination Method for Electronic Play Equipment with Communication FunctionInfo
- Publication number
- JP2800607B2 JP2800607B2 JP4341552A JP34155292A JP2800607B2 JP 2800607 B2 JP2800607 B2 JP 2800607B2 JP 4341552 A JP4341552 A JP 4341552A JP 34155292 A JP34155292 A JP 34155292A JP 2800607 B2 JP2800607 B2 JP 2800607B2
- Authority
- JP
- Japan
- Prior art keywords
- course
- communication function
- branch
- player
- branch point
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/632—Methods for processing data by generating or executing the game program for controlling the execution of the game in time by branching, e.g. choosing one of several possible story developments at a given point in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Description
【0001】[0001]
【産業上の利用分野】本発明は、電子遊戯機器間で情報
を伝達することができる通信機能を有し、設定されたコ
ース上で複数の遊戯者が各プレイヤーキャラクタを操作
して競技することができる通信機能付き電子遊戯機器に
おけるコース決定方法に関する。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention has a communication function capable of transmitting information between electronic game machines, and allows a plurality of players to operate each player character on a set course to compete. The present invention relates to a method for determining a course in an electronic amusement device with a communication function capable of performing the following.
【0002】[0002]
【従来の技術】アミューズメントセンター等に設置され
る電子遊戯機器には、機械を相手に1人でゲームを行な
うものの他に、他の遊戯者とゲームを競うことができる
ように、電子遊戯機器に通信機能を設けて電子遊戯機器
間で情報の伝達を行なうことにより、複数の遊戯者がゲ
ームを競うことができる通信機能付き電子遊戯機器が実
現している。例えば、ドライビングゲームであれば、通
信機能付き電子遊戯機器を複数台接続し、各遊戯者が自
分の車を操作して設定されたコース上で他の競技者が操
作する車と競争させることにより、複数の遊戯者が同時
に競技できるようになっている。2. Description of the Related Art In addition to playing a game alone against a machine, electronic playing devices installed in amusement centers and the like include electronic playing devices so that they can compete with other players for games. By providing a communication function and transmitting information between electronic game machines, an electronic game machine with a communication function that allows a plurality of players to compete in a game has been realized. For example, in the case of a driving game, by connecting a plurality of electronic amusement devices with a communication function, each player operates his own car and competes with a car operated by another player on a set course. A plurality of players can compete at the same time.
【0003】図5は、このような電子遊戯機器の一例を
示す斜視図であり、同図(A) が2人の遊戯者で競技でき
るもので、同図(B)が4台を接続し、通信機能を用い
て8人の遊戯者が同時に競技できるものであり、知らな
い者どうしでも気軽に同一の競技に参加できるようにな
っている。競技者は、入力装置100(ハンドル,アク
セルペダル,ブレーキペダル,レバー等)を操作するこ
とにより、映像表示装置200(CRT等)内に表示さ
れたプレイヤーキャラクタ(車等)を操作することがで
き、映像表示装置200に表示される映像が競技者の運
転に応じて変化するようになっている。また、例えばド
ライビングゲームでは図6に示すようにプレイヤーキャ
ラクタの走行状況が表示され、さらに表示画面の一部に
全体のコースが表示され、景色等の変化とともにコース
内における各競技者の車の走行状況が見られるようにな
っている。FIG. 5 is a perspective view showing an example of such an electronic game machine. FIG. 5A shows a game that can be played by two players, and FIG. In addition, eight players can simultaneously compete using the communication function, and even unknown persons can easily participate in the same competition. By operating the input device 100 (the steering wheel, the accelerator pedal, the brake pedal, the lever, etc.), the competitor can operate the player character (car, etc.) displayed on the video display device 200 (CRT, etc.). The image displayed on the image display device 200 changes according to the driving of the competitor. In a driving game, for example, the running status of the player character is displayed as shown in FIG. 6, and the entire course is displayed on a part of the display screen. You can see the situation.
【0004】[0004]
【発明が解決しようとする課題】しかしながら、上述し
た従来の通信機能付き電子遊戯機器においては、例えば
ドライビングゲームでは、複数のコースの中から所望の
コースを選択して競技することはできるが、選択したコ
ース内では車の走行コースが予め設定されており、分岐
するコースがなく、競技者は決められた1本道のコース
内でしか他の競技者と競技することができなかった。However, in the above-described conventional electronic game machine with a communication function, for example, in a driving game, a desired course can be selected from a plurality of courses to compete. The running course of the car was set in advance in the selected course, there was no branch course, and the competitor was able to compete with other competitors only within the fixed single course.
【0005】本発明は上述した事情より成されたもので
あり、本発明の目的は、複数の遊戯者が競技を競うこと
ができる通信機能付き電子遊戯機器において、競技する
コースに分岐コースを設け、競技者のプレイヤーキャラ
クタの操作に応じて競技中にコースを決めて競技を楽し
むことができる通信機能付き電子遊戯機器におけるコー
ス決定方法を提供することにある。SUMMARY OF THE INVENTION The present invention has been made in view of the above circumstances, and an object of the present invention is to provide an electronic game machine with a communication function in which a plurality of players can compete in a game by providing a branch course in a course in which the game is played. It is another object of the present invention to provide a course determining method in an electronic game device with a communication function that allows a player to decide a course during a game according to an operation of a player character of a player and enjoy the game.
【0006】[0006]
【課題を解決するための手段】本発明は、電子遊戯機器
間で情報を伝達することができる通信機能を有し、設定
されたコース上で複数の遊戯者が各プレイヤーキャラク
タを操作して競技することができる通信機能付き電子遊
戯機器におけるコース決定方法に関するものであり、本
発明の上記目的は、上記コースに分岐コースを設け、遊
戯者のプレイヤーキャラクタの操作に応じて分岐コース
での進むコースを競技中に決定するようにすることによ
って達成される。SUMMARY OF THE INVENTION The present invention has a communication function capable of transmitting information between electronic game machines, and a plurality of players operate each player character on a set course to compete. The present invention relates to a method for determining a course in an electronic game device with a communication function that can perform a branch course in the course, and a course that proceeds in the branch course according to the operation of a player character of a player. Is determined during the competition.
【0007】[0007]
【作用】本発明にあっては、コースに分岐コースを設
け、競技者のプレイヤーキャラクタの操作に応じて分岐
コースでの進むコースを競技中に決定するようにしてい
るので、コースパターンが増えるとともに、遊戯者が所
望のコースを競技中に選択できるようになる。また、分
岐ポイントを1位で通過した競技者に分岐コースでのコ
ースのコース決定権を与えることにより、競争意欲が増
し、競技をより一層楽しむことができるようになる。According to the present invention, the course is provided with a branch course, and the course to proceed in the branch course is determined during the competition in accordance with the operation of the player character of the competitor. Thus, the player can select a desired course during the competition. Also, by giving the athlete who has passed the branch point first place the right to determine the course of the branch course, motivation for competition is increased, and it is possible to further enjoy the competition.
【0008】[0008]
【実施例】図3は、本発明の通信機能付き電子遊戯機器
におけるコース決定方法を実現する通信機能付き電子遊
戯機器の構成例を示すブロック図であり、図5(B)に
示したように4台の通信機能付き電子遊戯機器を接続し
た場合、図4に示す構成となり、図3の制御回路300
内のCPU301は通信用インターフェイス304を介
して他の制御回路300内のCPU301と情報を授受
できるようになっている。FIG. 3 is a block diagram showing an example of the configuration of an electronic game device with a communication function for realizing a course determining method in the electronic game device with a communication function according to the present invention, as shown in FIG. 5 (B). When four electronic game machines with a communication function are connected, the configuration shown in FIG. 4 is obtained, and the control circuit 300 shown in FIG.
Of the other control circuits 300 can exchange information with the CPU 301 of the other control circuit 300 via the communication interface 304.
【0009】図4の構成例では、例えば制御回路300
bから他の制御回路300a,300c,300dへ情
報IBを渡す場合、及び制御回路300a,300c,
300dから情報IA,IC,IDをそれぞれ受取る場
合は、同図に示すようなデータの流れとなり、各制御回
路300は他の制御回路300からの情報と、接続され
ている2つの入力装置100からの入力情報を受けるこ
とにより、全遊戯者のプレイヤーキャラクタの操作状態
がわかるようになっている。そして、映像表示装置20
0の当該ディスプレイ(CRT201〜CRT208)
に遊戯者のプレイヤーキャラクタとともに他の競技者の
状況の映像が表示される。In the configuration example shown in FIG.
b to pass the information IB to the other control circuits 300a, 300c, 300d;
When each of the information IA, IC, and ID is received from 300d, the data flows as shown in the figure, and each control circuit 300 receives information from another control circuit 300 and two input devices 100 connected thereto. , The operation state of the player characters of all the players can be understood. Then, the image display device 20
0 corresponding display (CRT201 to CRT208)
A video of the situation of another player is displayed together with the player character of the player.
【0010】以下、ドライビングゲームを例として機器
の動作の概要を図3を用いて説明する。ここで、RAM
303にはプログラムの細かい設定やその他の制御情報
が記憶されており、CPU(マイクロプロセッサ,マイ
クロコンピュータ等)301は、その内容を参照等しな
がらROM302に記憶された遊戯のプログラムを実行
する。そのとき他の制御回路300との通信データは通
信用インターフェイス304を介して送受される。ハン
ドル,アクセルペダル等から成る入力装置100からの
運転操作情報は、入力インターフェイス305を介して
CPU301に入力される。CPU301は、この運転
操作情報と、通信用インターフェイス304を介して入
力される他の電子遊戯機器からの走行状態データ(プレ
イヤーキャラクターの位置データ等)とに基づいて、画
像データを作成し、ビデオインターフェイス306を介
して効果音とともに映像を映像表示装置200へ出力す
る。Hereinafter, an outline of the operation of the device will be described with reference to FIG. Where RAM
303 stores detailed settings of the program and other control information, and a CPU (microprocessor, microcomputer, etc.) 301 executes the game program stored in the ROM 302 while referring to the contents thereof. At that time, communication data with the other control circuit 300 is transmitted and received via the communication interface 304. Driving operation information from the input device 100 including a steering wheel, an accelerator pedal and the like is input to the CPU 301 via the input interface 305. The CPU 301 creates image data based on the driving operation information and running state data (such as position data of a player character) from another electronic game machine input via the communication interface 304, and generates a video interface. The video is output to the video display device 200 together with the sound effect via the 306.
【0011】本発明では、コースに分岐コースを設置
し、競技中に遊戯者がコースの進路を決定できる処理を
新規に設ける。図2はコースの経路の一例を示す図であ
り、P1〜P58が分岐ポイントを示し、ゲーム中にプ
レイヤーキャラクタが進めるコースは途中の分岐ポイン
トにて二股以上に分かれている。例えば、分岐点P1→
P22→P33→P45→P56を経由してR7地点に
到達するというように、競技者の運転に応じて走行する
コースが決定される。なお、同図では便宜上、分岐した
先の地点が別の地点として図示されているが、同一地点
に到達するコース設定であっても以下に説明する処理は
同じである。According to the present invention, a branch course is provided in a course, and a new process is provided for enabling a player to determine the course of the course during a game. FIG. 2 is a diagram showing an example of a course route, where P1 to P58 indicate branch points, and the course that the player character advances during the game is split into two or more branches at a middle branch point. For example, branch point P1 →
The course to be run according to the driving of the competitor is determined, such as reaching the R7 point via P22 → P33 → P45 → P56. Note that, for convenience, the branch destination point is illustrated as a different point in the figure, but the processing described below is the same even when setting a course to reach the same point.
【0012】図1は本発明の通信機能付き電子遊戯機器
におけるコース決定方法の一例を示すフローチャートで
あり、図3のブロック図を参照して説明する。遊戯者に
よって複数のコースの中から遊戯するコースが選択さ
れ、競技が開始されると(ステップS1)、先ず、選択
されたコースでの各分岐コースの分岐ポイントを示す分
岐ポイントデータをRAM303から読込み、入力装置
101又は102によって操作されるプレイヤーキャラ
クタが、分岐ポイントデータで示される分岐ポイントを
通過したか否かを判別し(ステップS2)、分岐ポイン
トを通過していなければ従来通りにゲームを進行させ
る。FIG. 1 is a flowchart showing an example of a course determination method in an electronic game machine with a communication function according to the present invention, which will be described with reference to the block diagram of FIG. When a player selects a course to play from among a plurality of courses and starts a competition (step S1), first, branch point data indicating a branch point of each branch course in the selected course is read from the RAM 303. It is determined whether or not the player character operated by the input device 101 or 102 has passed the branch point indicated by the branch point data (step S2). If the player character has not passed the branch point, the game proceeds as before. Let it.
【0013】ステップS2において、分岐ポイントを通
過したのであれば、入力装置101,102からの運転
操作情報と、通信用インターフェイス304を介して入
力される他の電子遊戯機器からの走行状態データとに基
づいて分岐ポイントに到着した時点での順位を判別し、
分岐ポイントを到着/経過したプレイヤーキャラクタを
操作する競技者が、全競技者の中で1位か否かを判定す
る(ステップS3)。そして、1位であれば、1位の競
技者に上記分岐ポイントにおける「コース決定権」を与
える。すなわち、1位の競技者が入力装置101(又は
入力装置102)を操作してプレイヤーキャラクタを走
行させたコースを分岐コースにおける決定コースとし
(ステップS4)、ステップS3において1位でなけれ
ば2位以下のプレイヤーキャタクタが分岐ポイントに到
達する際に、コースが決定されている場面に切換えて映
像表示装置200に表示する。In step S2, if the vehicle has passed the branch point, the driving operation information from the input devices 101 and 102 and the traveling state data from another electronic game device input via the communication interface 304 are converted. And determine the ranking at the time of arrival at the branch point,
It is determined whether or not the athlete operating the player character that has arrived / elapsed the branch point is ranked first among all the athletes (step S3). If it is the first place, the first place competitor is given "course determination right" at the branch point. That is, the course in which the player of the first place operates the input device 101 (or the input device 102) to run the player character is determined as the determined course in the branch course (step S4). When the following player character reaches the branch point, the scene is switched to the scene where the course is determined and displayed on the video display device 200.
【0014】ここで、分岐ポイントを通過した時に2位
以下で、1位の競技者に決定したコースと異なる分岐コ
ースへ走行しようとしたプレイヤーキャラクタは、従来
と同様にコースアウトの処理を行なう。あるいはペナル
ティー(所定の時間を加算する等)を与え、異なる分岐
コースを走行できるようにしても良い。ステップS4に
おいて分岐コースが決定された後は、ステップS2に戻
り、次の分岐ポイントを通過したか否かを判断し、同様
に分岐コースを決定する処理を繰返し、競技が終了した
時点で全ての処理を終了する。[0014] Here, a player character who tries to run on a branch course different from the course determined as the first place competitor when passing the branch point and is second or lower, performs the course-out process in the same manner as in the past. Alternatively, a penalty (such as adding a predetermined time) may be given so that the vehicle can travel on a different branch course. After the branch course is determined in step S4, the process returns to step S2, determines whether or not the vehicle has passed the next branch point, and repeats the process of determining the branch course in the same manner. The process ends.
【0015】なお、上述した実施例においては、通信機
能付き電子遊戯機器としてドライビングゲームを挙げて
説明したが、複数の競技者で競技を行ない、競技中にコ
ースを決定するものであればこれに限られることはな
い。In the above-described embodiment, a driving game has been described as an example of an electronic game machine with a communication function. However, if a plurality of athletes play a game and decide on a course during the game, this will be used. There is no limit.
【0016】[0016]
【発明の効果】以上のように本発明の通信機能付き電子
遊戯機器におけるコース決定方法によれば、二股以上に
分かれる分岐コースを設け、複数の遊戯者が各プレイヤ
ーキャラクタを操作して競技する際に、競技者のプレイ
ヤーキャラクタの操作に応じて競技中にコースを決定で
きるようにすることにより、競技者が競技をより一層楽
しむことができるようになる。さらに、コースの分岐ポ
イントを1位で通過した競技者が分岐コースでのコース
の決定権を持つようにし、2位以下の競技者が決定コー
スに従わなければならないようにすることにより、各競
技者の競争意欲が増し、さらに白熱したゲーム展開を楽
しむことができるようになる。As described above, according to the method of determining a course in an electronic game machine with a communication function according to the present invention, a branch course divided into two or more branches is provided, and when a plurality of players operate each player character to compete. Furthermore, by enabling the course to be determined during the competition according to the operation of the player character of the competitor, the competitor can enjoy the competition more. In addition, each competitor who has passed the branch point of the course in the first place has the authority to decide the course in the branch course, and the competitor in the second place and below must follow the decided course, Players will be more willing to compete and will be able to enjoy more exciting game development.
【図1】本発明の通信機能付き電子遊戯機器におけるコ
ース決定方法の一例を示すフローチャートである。FIG. 1 is a flowchart illustrating an example of a course determination method in an electronic game device with a communication function according to the present invention.
【図2】本発明方法を説明するための、コース経路の一
例を示す図である。FIG. 2 is a diagram showing an example of a course route for explaining the method of the present invention.
【図3】本発明方法を実現する通信機能付き電子遊戯機
器の構成例を示すブロック図である。FIG. 3 is a block diagram showing a configuration example of an electronic game device with a communication function for realizing the method of the present invention.
【図4】図3の通信機能付き電子遊戯機器を4台接続し
たときの構成例を示すブロック図である。4 is a block diagram showing a configuration example when four electronic amusement devices with a communication function in FIG. 3 are connected.
【図5】一般的な通信機能付き電子遊戯機器(ドライビ
ングゲーム)の一例を示す斜視図である。FIG. 5 is a perspective view showing an example of a general electronic game machine with a communication function (driving game).
【図6】一般的なドライビングゲームの表示画面例を示
す図である。FIG. 6 is a diagram showing an example of a display screen of a general driving game.
100 入力装置 200 映像表示装置 300 制御回路 301 CPU 302 ROM 303 RAM 304 通信用インターフェイス 305 入力インターフェイス 306 ビデオインターフェイス REFERENCE SIGNS LIST 100 input device 200 video display device 300 control circuit 301 CPU 302 ROM 303 RAM 304 communication interface 305 input interface 306 video interface
Claims (2)
できる通信機能を有し、設定されたコース上で複数の遊
戯者が各プレイヤーキャラクタを操作して競技すること
ができる通信機能付き電子遊戯機器において、前記コー
スに分岐コースを設け、遊戯者の前記プレイヤーキャラ
クタの操作に応じて前記分岐コースでの進むコースを競
技中に決定するようにしたことを特徴とする通信機能付
き電子遊戯機器におけるコース決定方法。An electronic device with a communication function having a communication function capable of transmitting information between electronic game machines and allowing a plurality of players to operate each player character on a set course to compete. An electronic game machine with a communication function, characterized in that a branch course is provided in the course, and a course to proceed in the branch course is determined during a game in accordance with a player's operation of the player character. How to decide the course.
ントを示す分岐ポイントデータを記憶させておき、前記
プレイヤーキャラクタが前記分岐ポイントデータに示さ
れる分岐ポイントに1番で到着/通過したか否かを判定
し、1番の遊戯者にその分岐ポイントに対応する前記分
岐コースでのコース決定権を与えるようにした請求項1
に記載の通信機能付き電子遊戯機器におけるコース決定
方法。2. A branch point data indicating a branch point of each branch course in the course is stored, and whether or not the player character has arrived / passed at the branch point indicated by the branch point data at number 1 is determined. 2. The first player is given a right to determine a course in the branch course corresponding to the branch point.
Course determination method in the electronic play equipment with communication function according to [1].
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP4341552A JP2800607B2 (en) | 1992-11-27 | 1992-11-27 | Course Determination Method for Electronic Play Equipment with Communication Function |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP4341552A JP2800607B2 (en) | 1992-11-27 | 1992-11-27 | Course Determination Method for Electronic Play Equipment with Communication Function |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JPH06165880A JPH06165880A (en) | 1994-06-14 |
| JP2800607B2 true JP2800607B2 (en) | 1998-09-21 |
Family
ID=18346956
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP4341552A Expired - Fee Related JP2800607B2 (en) | 1992-11-27 | 1992-11-27 | Course Determination Method for Electronic Play Equipment with Communication Function |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JP2800607B2 (en) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3429690B2 (en) | 1998-10-26 | 2003-07-22 | 隆清 玄 | Game device |
Families Citing this family (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH09173643A (en) * | 1995-12-25 | 1997-07-08 | Hudson Soft Co Ltd | Image information processing method in video game |
| US6117007A (en) | 1996-08-09 | 2000-09-12 | Konami Corporation | Driving game machine and a storage medium for storing a driving game program |
| JP5116424B2 (en) | 2007-10-09 | 2013-01-09 | 任天堂株式会社 | GAME PROGRAM AND GAME DEVICE |
| KR101431080B1 (en) * | 2012-12-07 | 2014-08-22 | 제주한라대학교산학협력단 | Equestrian course set up system |
-
1992
- 1992-11-27 JP JP4341552A patent/JP2800607B2/en not_active Expired - Fee Related
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3429690B2 (en) | 1998-10-26 | 2003-07-22 | 隆清 玄 | Game device |
Also Published As
| Publication number | Publication date |
|---|---|
| JPH06165880A (en) | 1994-06-14 |
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