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HK40047356A - Management system for table games and game token for gaming - Google Patents

Management system for table games and game token for gaming Download PDF

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Publication number
HK40047356A
HK40047356A HK42021036897.3A HK42021036897A HK40047356A HK 40047356 A HK40047356 A HK 40047356A HK 42021036897 A HK42021036897 A HK 42021036897A HK 40047356 A HK40047356 A HK 40047356A
Authority
HK
Hong Kong
Prior art keywords
amusement
token
tokens
control device
stacked
Prior art date
Application number
HK42021036897.3A
Other languages
Chinese (zh)
Other versions
HK40047356B (en
Inventor
重田泰
Original Assignee
天使集团股份有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 天使集团股份有限公司 filed Critical 天使集团股份有限公司
Publication of HK40047356A publication Critical patent/HK40047356A/en
Publication of HK40047356B publication Critical patent/HK40047356B/en

Links

Description

Management system for table game and token coin for amusement
Divisional application
The present application is a divisional application of a patent with a patent application number of 201680022511.0, which was filed in china at 10.17.2017, entitled management system for table games and token coins for amusement.
Technical Field
The present invention relates to a management system for table games in a casino.
Background
In casinos such as casinos, attempts have been made to prevent various dealer from dealing with tokens for amusement. The casino is provided with a monitoring camera for monitoring the dealing error of the token coin for amusement by the dealer, and the error or cheating caused by the collection or repayment of the token coin for amusement different from the result of winning or losing is prevented by determining the image obtained by the monitoring camera.
On the other hand, it is proposed to add an IC tag to each token for play to grasp the number or total amount of tokens for play, and to grasp the amount of tokens for play.
In the card game monitoring system described in patent document 1, the movement direction of the token coin for play is subjected to image analysis, thereby determining whether or not the token coin for play placed on the play table is collected or replaced according to the result of win or loss, and monitoring the dealing error of the token coin for play by the dealer is performed.
Documents of the prior art
Patent document
Patent document 1: international publication No. 2015/107902
In a casino such as a casino, there is a problem that token coins for amusement are stacked highly and placed on a gaming table, and the total amount cannot be read accurately by a reading device of an IC tag provided under the gaming table, and there is a problem that if the sensitivity of the reading device is increased, token coins for amusement placed at different positions (around the position where the win or lose will be located) are summed up, and the total amount of token coins for amusement at each position cannot be grasped. Further, conventionally, there has been a problem that, as shown in fig. 2, the pattern of the token coins for play T is complicated, and when a plurality of token coins for play are stacked, the number of stacked tokens cannot be accurately grasped by the video camera.
Further, a new problem is found that cheating in a game table is advanced, and cheating in a high-level placement method which cannot be found by simply detecting a large amount of won or the like cannot be found by a camera in the game table.
In addition, the dealer needs to collect or pay back the tokens for amusement placed on the amusement table according to the win-or-lose result. Even if it is determined by image analysis of the token coin for amusement, the pattern of the token coin for amusement is complicated, and it is impossible to determine whether or not the dealer correctly repays the token coin for amusement corresponding to the placed token coin for amusement at the time of repayment by the existing image analysis technique actually used, and thus it is not sufficient to prevent errors.
Disclosure of Invention
In order to solve the above problems, a table game management system according to the present invention includes: a card issuing device that determines and displays the win-or-lose result of each game on a game table; a measuring device for measuring the type and number of tokens for amusement placed on the amusement table by using a camera; and a management control device that specifies and stores the position, type, and number of tokens for amusement placed on the amusement table by a game participant during each game using a measurement result of the measurement device, the tokens for amusement having the following configuration: the management control device has a calculation function of judging winners and losers of participants of each game and calculating the balance of each game on the casino side of each game table by using the win-or-lose result obtained from the card issuing device and the measurement results of the position, the type and the number of tokens for amusement placed by the game participants.
In the management system, the management control device is configured to measure the number of colored layers, white layers, or light layers of the token for play placed by each play participant, and determine the number of tokens for play.
In order to solve the above-described various problems, the token coin for amusement according to the present invention has a structure in which a plurality of plastic layers having different colors are laminated, a coloring layer is provided at least in the middle, white layers or light layers are laminated on both sides so as to sandwich the coloring layer, and stripes in the laminating direction are formed on the side surfaces, and the type of token coin for amusement can be specified by the coloring layer.
The token coin for amusement has a white layer or a light layer on the surface of which a print indicating the kind of token coin for amusement is applied, and a transparent layer provided on the outermost layer, and the layers are thermocompression bonded to each other to form at least a 5-layer structure.
The token coin for amusement may be provided with a mark using UV ink or carbon black ink on the surface of the white layer or the light layer, may be embossed on the outermost transparent layer, may be R-processed on the end of the outermost transparent layer, may be formed of a plurality of layers, and may have an RFID embedded in the colored layer.
In order to solve the above-described various problems, an inspection device for inspecting token money for amusement according to the present invention includes: a passage having an inlet and an outlet through which the token coin for amusement can pass in a radial direction; a token coin type determination device for photographing token coins for amusement passing through the channel and determining the color of the stripe in the lamination direction of the side surface; a mark reading device for reading a mark made of UV ink or carbon black ink provided on a surface of a passing token coin for amusement; a printing inspection device for reading the printing of the indication type arranged on the surface of the token coin for entertainment from the vertical direction relative to the channel; and a control device for the whole device, wherein the control device is configured to check whether or not the token coin type for entertainment judged by the token coin type for entertainment judging device matches the content of the printing showing the type obtained from the printing checking device.
ADVANTAGEOUS EFFECTS OF INVENTION
According to the system of the present invention, even if a plurality of token coins for amusement are stacked, the number of token coins for amusement can be determined by image analysis, and even if there are a plurality of token coins for amusement stacked, the total amount can be grasped by the position and the color.
Drawings
FIG. 1 is a plan view showing an overall outline of a casino table game in-pipe system according to an embodiment of the present invention;
FIG. 2 is a perspective view of a conventional token coin for amusement;
FIG. 3 is a front cross-sectional view of an amusement token according to an embodiment of the present invention;
FIG. 4 is a perspective view showing a state where token money for entertainment grasped in the embodiment of the present invention is stacked;
FIG. 5A is a front view of an amusement token according to an embodiment of the present invention;
FIG. 5B is a plan view of an amusement token according to an embodiment of the present invention;
FIG. 6 is a side sectional view of an examination device for token money for amusement according to an embodiment of the present invention;
FIG. 7 is a photograph showing a perspective view of a state in which different types of token coins for amusement according to the embodiment of the present invention are stacked.
Detailed Description
A table game management system in a casino having a game table according to an embodiment of the present invention will be described below. Fig. 1 is a diagram showing an overview of the entire system, and a management system for table games in a casino having a plurality of game tables 1 includes: a measuring device 6 including an image analyzing device 5 which records a video of the progress state of the game including the game participants 2 and the dealer 3 on the game table 1 by a plurality of cameras 4 and analyzes the image of the recorded progress state of the game; and a card issuing device 7 for determining and displaying the result of winning or losing of each game on the game table 1. Card-dispensing devices 7 are known and used by those skilled in the art. Is a so-called electronic shoe configured such that rules of the game are programmed in advance, and information (card face value and suit) of the dealt cards C can be read and win or loss of the game can be determined. For example, in a certain card game, the winning of the banker, the winning of the player, and the round (tie) are basically determined by the card face values of 2 to 3 cards, respectively, and the determination result (win-or-lose result) is displayed by the display lamp 8.
The management control device 9 reads the information (the face value and the suit) of the cards C obtained from the card issuing device 7, determines the win/lose result of each game, and determines the winner 2W and loser 2L of each of the participants 2 in the game using the measurement results of the position, kind, and number of the token for amusement 100 (token for amusement T) placed by the participants 2 in the game. Further, the gaming machine also has a calculation function of calculating the balance of each game on the casino side on the gaming table 1 (the amount obtained by subtracting the total amount of the token coin for amusement 100 (token coin for amusement T) paid out to the winner 2W of the participant 2 from the total amount of the token coin for amusement 100 (token coin for amusement T) placed by the loser 2L).
The image analysis device 5, the measurement device 6, and the management control device 9 in the present detection system are configured to integrally or compositely include a computer, a program, and a memory, each of which is configured by a plurality of configurations.
Next, the details of the token money for amusement used in the present detection system will be described. Fig. 3 is a front cross-sectional view of a token coin for amusement 100 used in the present detection system, and has a multilayer structure in which a plurality of plastic layers of different colors are laminated, a colored layer 101 is provided at least in the middle, and white layers 102 or light layers (although not shown, it is sufficient if the color is lighter than the colored layer 101) are laminated on both sides of the colored layer 101 in the middle. As described above, by providing a multilayer structure including the colored layers 101 and laminating white layers 102 or light layers (although not shown, it is sufficient if the color is lighter than the colored layer 101) on both sides of the colored layer 101 in the middle, as shown in fig. 5A, stripes in the laminating direction are formed on the side surfaces, and the type (10 dots, 20 dots, 100 dots, 1000 dots, or the like) of the token coin 100 for entertainment can be specified by changing the color (red, green, yellow, blue, or the like) of the colored layer 101.
As shown in fig. 5B, the token coin for amusement 100 has a structure in which a print 103(100 dots or the like) indicating the kind of the token coin for amusement 100 is applied to the surface (upper and lower surfaces) of the white layer 102, a transparent layer 104 is provided on the outermost layer, and the layers are thermocompression bonded to each other to form at least 5 layers. The token coin 100 for amusement is formed by using a long and thin plastic material, bonding the respective layers (the colored layer 101, the white layer 102, and the transparent layer 104) by thermocompression bonding in a long state (5-layer structure, etc.), and then molding the bonded state into a circular or rectangular shape by a press or the like. The mold and the punch of the mold for molding when molding by the press are designed in size to apply R-working (round corner) at the end of the transparent layer 104 of the outermost layer.
In the token coin for amusement 100, a mark M using UV ink or carbon black ink is provided on the surface of the white layer 102. The mark M indicates the authenticity of the token coin 100 for amusement, and the mark is visible when ultraviolet (or infrared) light is irradiated thereto, and indicates a genuine coin by a combination of the shape and the number thereof. The transparent layer 104 is bonded or coated (coated) by thermocompression on the outermost layer so as to cover the print 103 and the mark M, but embossing is applied to the transparent layer 104, thereby preventing the token coins 100 for amusement from sticking to each other.
The end of the outermost transparent layer 104 to which the print 103(100 dots or the like) is applied is R-processed (R), and the surface of the white layer 102 is prevented from being deformed and exposed on the side surface in the molding process of the token coin for entertainment 100. Further, the token coin for amusement 100 is prevented from remaining at a sharp end and damaging the hand or other token coins for amusement T.
The colored layer 101 may be formed of a plurality of colored layers (3 layers in fig. 3) as shown in fig. 3. Since the colored layers (3 layers in fig. 3) are thermally compression bonded to each other, the 3-layer structure is not visually recognizable as shown in fig. 3, and fig. 3 shows the 3 layers explained above. Further, a part of the hollow portion B is provided in the middle of the 3 colored layers 101, and the RFID is incorporated therein.
The management control device 9 photographs the token coins for amusement 100 placed on the amusement table 1 by the participants 2 of the game by the camera 4, measures the placed areas 24 (placed at the dealer, at the leisure, or at the PAIR (PAIR), or at the Time (TIE)) by the measuring device 6 provided with the image analyzing device 5, and analyzes and measures the number and color of the colored layers 101 (or light layers) or white layers 102 of the token coins for amusement 100 (token coins for amusement T) stacked in each area by the measuring device 6 (using the information obtained by the image analyzing device 5), thereby determining the type and number of the token coins for amusement 100.
The management control device 9 may be a control device having an artificial intelligence efficient use type or a deep learning structure. The management control device 9 can grasp the position 24 (the position where the token T for amusement is placed in the player, the dealer, or the pair) of the token T for amusement placed by each participant 2, the kind (the numerical value of the token T for amusement 100 divided into different amounts by color), and the number of tokens by the camera 4 and the image analyzing device 5. In the computer or control system and the deep learning (structure) technique for effectively utilizing artificial intelligence, since the position 24 (the position where the token T for amusement is placed at the player, the dealer and the pair), the kind (the numerical value where the token 120 for amusement is divided into different amounts by color), and the number of pieces of tokens can be grasped by using the self-learning function or the like, the management control device 9 judges whether or not the placed token 100 for amusement of the losing participant 2L of each game is correctly recovered (as indicated by an arrow L) according to the result of losing and winning the game participant 2W and the won token 110 for winning the game participant 2W (pay (TW)) are correctly recovered by analyzing the video of the progress state of the game by the image analyzing device 5 according to the result of losing and winning the game judged by the device 7 for each game
In such a case, as shown in fig. 4 (compared with the conventional token for amusement shown in fig. 2), since the token has a multilayer structure in which the tokens are stacked and the stripe in the stacking direction is clearly formed on the side surface, the measuring device 6 including the image analyzing device 5 can easily and accurately measure the type and the number of tokens for amusement. Further, if an artificial intelligence utility type computer, a control system, or a deep learning (structure) technique is used, it is possible to more accurately analyze and determine an image. Since a computer or control system of an artificial intelligence efficient utilization type, a deep learning (structure) technique is known to and available to those skilled in the art, a detailed description is omitted.
The management control device 9 can analyze and grasp the total amount of the token coins for amusement T in the token-for-amusement tray 10 of the dealer 3 of the amusement table 1 using the image analysis device 5, and after the game is finished and cleared, can compare and calculate whether or not the total amount of the token coins for amusement T in the token-for-amusement tray 10 is increased or decreased according to the amount of the lost token coins T placed by each game participant 2 and the amount of the payout TW of the won token coins for winning game participant 2W in accordance with the result of the lost or won game. Even if the total amount of the token coins T for amusement in the token-coin tray for amusement 10 is grasped by RFID or the like at all times, whether the amount is increased or decreased correctly is determined by the management control device 9 by analyzing the video of the progress state of the game by the image analysis device 5. This may also employ artificial intelligence to make efficient use of or deep learning structures.
The management control device 9 may be an artificial intelligence utilization type or a deep learning structure capable of grasping the position (position of a player, a house, or a pair) and the amount (kind and number) of tokens for play placed at each player position 22 of the game table 1, comparing the win-or-lose history of each game participant 2 obtained from the win-or-lose result of each game and the amount (win amount) of the token for play obtained with the statistical data of a plurality of (big data) games in the past, and extracting it as a special situation (set by a casino). Typically, the game machine is provided with a management control device 9 of an artificial intelligence utilization type or a deep learning structure, and the occurrence of a winning amount equal to or larger than a certain amount (100 ten thousand points) or a state in which the amount of a token coin for amusement placed at the time of losing is small and the amount of a token coin for amusement placed at the time of winning is large continues for several games, and can compare the occurrence with statistical data (big data) of a past game and extract the statistical data as a special situation.
The management control device 9 is configured to be able to calculate whether or not the total amount of the amusement token 100 in the amusement token tray 10 of the dealer 3 of the amusement table 1 is equal to the amount of the amusement token 100 placed in each of the participants 2 after each game, and after the total amount is equal to the total amount, the increase or decrease of the amusement token corresponding to the total amount can be compared. In the token-for-game tray 10 for holding token-for-game 100 of the dealer 3 shown in fig. 1, the number and the color of the colored layers 101 or the white layers 102 of the token-for-game 100 (token-for-game T) stacked in the lateral direction are analyzed and measured by the measuring device 6 (using information obtained by the image analyzing device 5), and the type and the number of the token-for-game 100 can be determined. The total amount of the amusement token 100 in the amusement token tray 10 for holding is grasped in this manner from time to time (or at a predetermined time interval). Since the management control device 9 has a calculation function of calculating the amount of money (the amount obtained by subtracting the total amount of the token coin for amusement 100 (token coin for amusement T) paid out to the winner 2W among the participants 2 from the total amount of the token coin for amusement 100 (token coin for amusement T) placed by the loser 2L) in the casino side in the gaming table 1, the amount of time (or the predetermined time interval) of the token coin for amusement 100 of the token coin tray for amusement 10 is verified (see paragraph 18). That is, whether or not the increase or decrease of the token money for amusement is matched with the result of the image analysis by the image analysis device 5 and the clearing amount by each game of the dealer 3 is verified.
Next, an inspection device 200 for inspecting a token coin for amusement 100 according to an embodiment of the present invention will be described. The inspection device 200 includes a passage 203 having an inlet 201 and an outlet 202 through which the token coin for game 100 can pass in the radial direction (the direction of arrow Y). The passage 203 is inclined, and the token coin for entertainment 100 passes in the arrow Y direction. The passage 203 includes a determination device 204 for determining the color of stripes in the stacking direction of the side surfaces of the token coin 100 for amusement, a mark reading device 205 for reading a mark M made of UV ink or carbon black ink provided on the surface of the token coin 100 for amusement passing through, a print inspection device 206 for reading the print 103 of the indication type provided on the surface of the token coin for amusement from the passage 203 in the direction perpendicular thereto, and a control device 207 for the entire device, and the control device 207 is configured to check whether or not the token coin type determined by the determination device 204 for the token coin type for amusement matches the content of the print of the indication type obtained from the print inspection device 206.
The inspection device 200 can inspect whether or not the print 103 of the token coin for game 100 produced is printed correctly in accordance with the token coin type for game 100 according to the stripe color.
Description of the symbols:
1 recreation table
2 Player
3 dealer of cards
4 vidicon
5 image analysis device
6 measuring device
7 card issuing device for judging and displaying win-or-lose result of game
9 management control device
10 coin-substituting tray for amusement
100(T) token coin for amusement
200 inspection device

Claims (14)

1. A system, comprising:
a camera; and
a control device;
wherein:
the camera is configured to generate an image of an area where a plurality of tokens for amusement are stacked; and is
The control device is configured to:
identifying one or more horizontal lines formed by the circumferentially extending sides of the stacked entertainment tokens in the image;
determining the number of stacked tokens for amusement based on the identified one or more horizontal lines; and is
And generating an output based on the determined number of tokens for amusement.
2. The system of claim 1, wherein,
the colors on the respective side surfaces extend in the entire circumferential direction around the respective center axes of at least one of the stacked entertainment tokens.
3. The system of claim 1, wherein,
the control device is further configured to identify each kind of each token coin for amusement based on each individual color of each token coin for amusement stacked.
4. The system of claim 1, wherein,
the control device is configured to identify each of the stacked pairs of immediately adjacent tokens for play as two independent tokens for play based on the one or more horizontal lines.
5. The system of claim 4, wherein,
the control device is configured to determine the number of tokens for entertainment, each individual color extending around the entire circumference of each side face of each token for entertainment being stacked for each of the tokens for entertainment.
6. The system of claim 5, wherein,
the control device is further configured to identify each of the categories of the tokens for amusement based on the individual colors of the stacked tokens for amusement.
7. The system of claim 1, wherein,
the control device is configured to perform recognition that, for each of the tokens for entertainment that are stacked, in each of a plurality of layers of the tokens for entertainment that are stacked in a direction perpendicular to the circumferential direction, each individual color extends in the circumferential direction in such a manner as to surround an entirety of each side face of each token for entertainment.
8. The system of claim 1, wherein the control device is further configured to identify the respective category of each of the coins for entertainment based on the respective color on the respective side of the stacked coins for entertainment.
9. The system of claim 8, wherein,
the control device is configured to:
acquiring a game result of a game played using the token money for amusement;
determining, for each of one or more players of the game and/or the casino, each balance, each collection amount, and/or each repayment amount of the game based on (a) the acquired game result, (b) the identified kind of the token for amusement, and the determined number of the token for amusement.
10. The system of claim 9, wherein,
the control device is configured to determine the respective balance, the amount of the return, and/or the amount of the repayment further based on one or more positions of the amusement table when the control device recognizes the token for amusement located in the image.
11. The system of claim 9, wherein,
the control device is configured to identify an error condition based on the determined balance, the amount recovered, and/or the amount refunded, and the output is an identification of the error.
12. The system of claim 1, wherein,
the control device is configured to recognize an error state based on the determined number of tokens for amusement, and the output is recognition of an error.
13. The system of claim 1, wherein,
the camera is configured to generate images of a plurality of tokens for amusement placed in a stack in a plurality of placement areas, and the control device is configured to identify the position, the number, and the amount of the plurality of tokens for amusement placed in the stack in the plurality of placement areas using artificial intelligence or a machine learning technique.
14. The system of claim 13, wherein,
at least two of the stacked medals for amusement have different distances from the camera.
HK42021036897.3A 2015-11-19 2021-08-13 Management system for table games and game token for gaming HK40047356B (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2015-240631 2015-11-19

Publications (2)

Publication Number Publication Date
HK40047356A true HK40047356A (en) 2021-11-19
HK40047356B HK40047356B (en) 2025-06-27

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