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HK1217461A1 - Method and apparatus for providing a jangqi game - Google Patents

Method and apparatus for providing a jangqi game Download PDF

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Publication number
HK1217461A1
HK1217461A1 HK16105422.9A HK16105422A HK1217461A1 HK 1217461 A1 HK1217461 A1 HK 1217461A1 HK 16105422 A HK16105422 A HK 16105422A HK 1217461 A1 HK1217461 A1 HK 1217461A1
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HK
Hong Kong
Prior art keywords
pieces
chess
piece
pawn
special
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HK16105422.9A
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Chinese (zh)
Inventor
金是勳
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金是勳
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Publication of HK1217461A1 publication Critical patent/HK1217461A1/en

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Description

Method and device for providing chess game
Technical Field
The present invention relates to a method and apparatus for providing a chess game, and more particularly, to a method and apparatus for providing a chess game improved to arouse the interest of a user.
Background
The Chinese chess (general chess) is a plate game developed in the east, particularly in China, and is divided into two teams of red and blue, and the two teams are respectively provided with 16 chessmen so as to command the angle concept of the general commander of the army and execute the battle to eat the plate game of the commander of the other party.
Referring to fig. 1, conventional chess pieces of chess are composed of a "will" (or "general") and "cars", "cannons" ("cannons"), "horses", "elephants" ("phase") and "soldiers" ("soldiers") and "paws", and 16 pieces of the "will", "two cars", "two cannons", "two horses", "two elephants", "two soldiers" and five paws are arranged on each team on a board to play a game.
In the moving form of the chess pieces of the prior chess, "will" can not walk out of the nine palaces on the chessboard, and can freely move one grid in the linear direction each time in the nine palaces. If the chess pieces are eaten by the opponent, the chess pieces are lost in the chess game.
In the conventional moving form of chess pieces, the vehicle can move in the straight direction without the limit of the number of grids as long as no obstacle exists. In addition, it cannot move on the diagonal in the nine uteruses.
In the moving form of the prior chess pieces, the cannon can cross other chess pieces and eat the chess pieces of the opposite side, and can move along the straight line direction when the chess pieces of the opposite side are not eaten.
In the moving form of the prior chess pieces, a horse can move one lattice in the linear direction and then move one lattice in the diagonal direction. However, if there is an obstacle on the moving path, the vehicle cannot move.
In the moving form of the chess pieces in the prior art, the chess pieces can move two grids along the diagonal direction, so that the chess pieces can move two grids along the diagonal direction, but cannot cross the river. However, if there is an obstacle on the moving path, the vehicle cannot move.
In the moving form of the chess pieces in the past, the pawns can move forward one lattice in the linear direction at each time towards each other, and can move forward one lattice or move left and right one lattice after passing a river.
In the moving form of the chess pieces of the prior chess, the chess pieces can move along the diagonal direction in the nine palaces.
Regarding chess game, the high hand commands the black pair, the low finger drives the red pair, and the two sides take turns to move one by one with the low hand as the first hand when the game is opened. When the user is going to be eaten or the user is going to be taken without the way, the user is judged as a lost, and if the children are opposite to each other, the opposite party of the two teams is lost.
However, since the conventional methods are also used when a chess game is provided on a computer arithmetic device, there is a problem that a part of the game provided by the computer arithmetic device is not normally used, and there is a need to provide a technique which is more vigorous and can arouse the interest of the user.
Disclosure of Invention
The present invention is directed to provide a method and an apparatus for providing a chess game, which are more vigorous and arouse user interest.
Another object of the present invention is to provide a method and an apparatus for providing a chess game, which provide an interface that cannot be realized in actual chess game by using a computer arithmetic device.
The problems of the present invention are not limited to the above-mentioned ones, and other problems not mentioned can be clearly understood by the skilled person from the contents described below.
In order to solve the aforementioned problems, a method for providing a chess game according to an embodiment of the present invention is a method for providing a chess game, the chess game being composed of a board divided by a vertical line and a horizontal line and pieces moving between intersections of the vertical line and the horizontal line, the method being characterized in that the pieces include special pieces, the movement pattern of the special pieces being defined to move one piece in a diagonal direction on the board, the method including the steps of: receiving an input for one of the playing pieces located on the board; receiving an input for one of the intersections that the one pawn can finally reach; and forming a plurality of pieces having a movement form that can be formed by separating the movement form of one piece, at an intersection corresponding to the movement path of one piece, instead of the one piece.
Another characteristic of the invention is that one pawn is a horse and the forming step is to form a special pawn at a second intersection on the moving path of the horse instead of the horse forming a pawn at a first intersection on the moving path of the horse.
Another characteristic of the invention is that a pawn is an image and the step of forming is that, instead of forming a special pawn at a first intersection point on the moving path of the image, a special pawn is formed at a second intersection point on the moving path of the image.
In order to solve the aforementioned problems, a method for providing a chess game according to an embodiment of the present invention is a method for providing a chess game, the chess game being composed of a board divided by a vertical line and a horizontal line and pieces moving between intersections of the vertical line and the horizontal line, the method being characterized in that the pieces include special pieces, the movement pattern of the special pieces being defined to move one piece in a diagonal direction on the board, the method including the steps of: receiving input for a plurality of the playing pieces located on the board; and forming one piece instead of the plurality of pieces, the one piece having a movement form which can be constituted by combining respective movement forms of the plurality of pieces.
Another feature of the invention is that the forming step is to form the horse instead of one pawn and one special pawn when the plurality of pawns are constituted by one pawn and one special pawn.
Another feature of the invention is that the forming step is to form an image instead of two special pawns when the plurality of pawns are formed by two special pawns.
The invention is further characterized in that the step of forming is forming a pawn at a crossing point where a pawn of the plurality of pawns is located.
In order to solve the above-described problem, a method for providing a chess game according to an embodiment of the present invention is a method for providing a chess game, the chess game including a board defined by a vertical line and a horizontal line and a piece moving between intersections of the vertical line and the horizontal line, the method including: receiving an input for one of the playing pieces located on the board; receiving input for one of the intersections that a pawn can finally reach; and when the chess pieces of the army are arranged at the cross point, one chess piece is enabled to be in the same line with the chess pieces of the army.
Another feature of the present invention is that it further comprises the steps of: receiving input for one of the chess pieces in the same row; receiving input for one of the intersections that a pawn in the same row can finally reach; and separating and moving one of the game pieces of the same line.
The invention is further characterized in that the pawns comprise special pawns, the movement pattern of which is defined as a movement of one grid in a diagonal direction on the board.
In order to solve the above-described problem, a computer-readable medium according to an embodiment of the present invention is a computer-readable medium storing a program for executing a chess game providing method.
In order to solve the above-described problem, a chess game providing apparatus according to an embodiment of the present invention is a chess game providing apparatus including a board partitioned by a vertical line and a horizontal line, and a piece moving between intersections of the vertical line and the horizontal line, wherein the piece includes a special piece whose movement pattern is defined to move one piece in a diagonal direction on the board, and the chess game providing apparatus includes: an input part receiving an input for one of the chess pieces positioned on the chessboard and for one of the intersections that one chess piece can finally reach; and a control unit that forms a plurality of pieces having a movement form configured to be able to separate the movement form of one piece, at an intersection corresponding to a movement path of one piece, instead of one piece.
In order to solve the above-described problem, a chess game providing apparatus according to an embodiment of the present invention is a chess game providing apparatus including a board divided by a vertical line and a horizontal line, and a piece moving between intersections of the vertical line and the horizontal line, wherein the piece includes a special piece whose movement pattern is defined to move one piece in a diagonal direction on the board, and the chess game providing apparatus includes: an input part for receiving input to a plurality of chessmen positioned on the chessboard; and a control unit that forms one piece having a movement form that can be combined with the movement forms of the pieces, instead of the plurality of pieces.
In order to solve the above-described problem, a chess game providing device according to an embodiment of the present invention is a chess game providing device including a board defined by a vertical line and a horizontal line, and a chess piece moving between intersections of the vertical line and the horizontal line, the chess game providing device including: an input part receiving an input for one of the chess pieces positioned on the chessboard and for one of the intersections that one chess piece can finally reach; and a control section for making a chessman identical to the chessman of my army when the chessman of my army is provided at a cross point.
In order to solve the above-described problem, a method for providing a chess game according to an embodiment of the present invention is a method for providing a chess game including a board divided by a vertical line and a horizontal line and pieces moving between intersections of the vertical line and the horizontal line, the pieces including special pieces, the special pieces being provided in a form of movement so as to move one piece in a diagonal direction on the board, the method including: receiving an input to one of said playing pieces located on said playing board; receiving an input for one of the intersections that the one pawn can finally reach; and forming a plurality of pieces having a movement form capable of separating the movement form of the one piece instead of the one piece at an intersection corresponding to the movement path of the one piece, the one piece being a elephant, the forming being such that the special piece is formed at a first intersection on the movement path of the elephant and the special piece is formed at a second intersection on the movement path of the elephant instead of the elephant.
In order to solve the above-described problem, a method for providing a chess game according to an embodiment of the present invention is a method for providing a chess game including a board divided by a vertical line and a horizontal line and pieces moving between intersections of the vertical line and the horizontal line, the pieces including special pieces, the special pieces being provided in a form of movement so as to move one piece in a diagonal direction on the board, the method including: receiving input for a plurality of said playing pieces located on said playing board; and forming a piece having a movement form capable of combining respective movement forms of the plurality of pieces in place of the plurality of pieces, wherein the forming is to form an image in place of two special pieces when the plurality of pieces are formed of the two special pieces.
According to another feature of the invention, in the forming step, one of the pieces is formed at a crossing where the one piece is located.
In order to solve the above-described problem, a method for providing a chess game according to an embodiment of the present invention is a method for providing a chess game including a board defined by a vertical line and a horizontal line, and a piece moving between intersections of the vertical line and the horizontal line, the method including: arranging a bomb at any point in the intersection; and removing the opponent's pawn when the opponent's pawn is located at the intersection point where the bomb is located, the bomb being configured to be invisible to the opponent.
According to another feature of the present invention, the step of removing the opponent's pawns is performed in such a manner that, when the opponent's pawns are the pawns in the same row of two or more pawns having different levels, the pawns having a lower level are not removed, but only the pawns having a higher level are removed, or the pawns in the same row are removed.
In order to solve the above-described problem, a chess game providing device according to an embodiment of the present invention is a chess game providing device including a board defined by a vertical line and a horizontal line, and a piece moving between intersections of the vertical line and the horizontal line, the chess game providing device including: an input unit that receives an input of setting a bomb at an arbitrary point in the intersection; and a control section for removing the opponent chessman when the opponent chessman is located at the intersection point where the bomb is arranged, and controlling the opponent not to see the bomb.
Other embodiments are specifically included in the detailed description and the accompanying drawings.
The invention provides an interface which can not be realized in the actual chess through the computer arithmetic device, thereby having the effect of playing the vigorous chess game on the user angle.
The effects of the present invention are not limited to the above illustrated ones, and further effects are included in the present specification.
Drawings
Fig. 1 is a diagram showing arrangement of pieces of a conventional chess game.
Figure 2 is a diagram illustrating a movement pattern of a special pawn according to an embodiment of the invention.
Fig. 3 is a block diagram of a chess game provision apparatus according to an embodiment of the present invention.
Fig. 4a and 4b are diagrams illustrating a chess game providing method according to an embodiment of the present invention.
Fig. 5a and 5b are diagrams illustrating a chess game providing method according to an embodiment of the present invention.
Fig. 6a to 6c are views illustrating a chess game providing method according to another embodiment of the present invention.
Fig. 7a to 7c are views illustrating a chess game providing method according to another embodiment of the present invention.
Fig. 8a to 8c are views illustrating a chess game providing method according to still another embodiment of the present invention.
Fig. 9 is a diagram illustrating a chess game providing method according to still another embodiment of the present invention.
Fig. 10a and 10b are diagrams illustrating a chess game providing method according to still another embodiment of the present invention.
Detailed Description
Advantages and features of the present invention and methods for attaining them will become apparent with reference to the drawings and the following detailed description. However, the present invention is not limited to the embodiments disclosed below, and may be implemented in various forms. The embodiments of the present invention have been disclosed in full, and are provided to those skilled in the art with the full scope of the invention, which is defined only by the scope of the appended claims.
Although the first, second, etc. are used for describing various structural elements, these structural elements are not limited to these terms of course. These terms are used only to distinguish one structural element from another. Therefore, the first constituent element mentioned below may be a second constituent element within the technical idea of the present invention.
Like reference numerals refer to like elements throughout the specification.
Each feature of the various embodiments of the present invention may be combined or combined with each other partially or wholly, as those skilled in the art can fully appreciate, the features may be technically variously linked and driven, and the various embodiments may be implemented independently of each other or together in an associated relationship.
In the present specification, when a component "transmits" data or a signal to another component, it means that the component may transmit the data or the signal to the other component directly or through at least one further component.
In this specification, unless a chess piece is referred to as a counterpart chess piece, "chess piece" means a chess piece of the counterpart (i.e., my army) to the game.
In this specification, the "intersection" means an intersection of a vertical line and a horizontal line on the board, and when there is a chessman of my army or opponent on the intersection, the intersection may indicate the chessman of my army or opponent on the intersection.
In this specification, a special piece means a piece whose movement pattern is defined as moving one grid in a diagonal direction on a board.
Referring to fig. 2, the special pawn 122 can move one grid in the diagonal direction on the board 110, and the special pawn 122 may have an identifier like other pawns, but the identifier is not limited to the "dog" shown in fig. 2, and belongs to the special pawn 122 as long as the movement pattern is defined as moving one grid in the diagonal direction.
As shown in fig. 2, the special pawn 122 according to an embodiment of the present invention may be implemented to move a lattice in a diagonal direction regardless of the formation direction of the opponent or my army, but may be implemented to move a lattice in a diagonal direction only toward the formation of the opponent as in the case of the prior pawns.
In this specification, the movement form configured to be able to separate the movement forms of the pieces means a movement form of one grid unit that is separated after the movement forms of the pieces are separated in one grid unit that is movable on the board, or a movement form configured to be able to combine the movement forms of one grid unit that are separated.
For example, in the case of a horse, as long as there is no obstacle in the moving path, the horse may move one frame in a straight direction and then move one frame in a diagonal direction. Therefore, if the movement pattern of the horse is separated, the movement pattern can be separated into a movement pattern in which the horse is moved by one frame in the linear direction and a movement pattern in which the horse is moved by one frame in the diagonal direction.
As another example, as long as there is no obstacle in the moving path, the image may advance two cells in the diagonal direction, as in the case of the image. Therefore, if the movement pattern of the image is separated, the image can be separated into two movement patterns which move by one grid along the diagonal direction.
In this specification, a movement form that can be configured by combining movement forms of the pieces means a movement form that can be configured by combining movement forms unique to the pieces regardless of a movement order.
For example, pawns can move straight forward or left and right one grid towards each other, while special pawns can move diagonal one grid. Therefore, if a pawn and a special pawn are combined, i.e. if a movement pattern of moving a grid in a linear direction and a movement pattern of moving a grid in a diagonal direction are combined, a movement pattern of moving a grid in a diagonal direction after moving a grid in a linear direction or a movement pattern of moving a grid in a linear direction after moving a grid in a diagonal direction can be formed.
For another example, if the movement patterns of two special pawns are combined, i.e. if two movement patterns are combined which move one grid at a time in the diagonal direction, a movement pattern which moves two grids at a time in the diagonal direction can be formed.
In this case, the movement pattern can be combined according to the particularity of the chess pieces, for example, the character that the chess pieces can only move one lattice in the linear direction to the other side.
In this description, the word "a pawn" and me military chess pieces being in the same line means that the pawns in the same line may move together or be in the same position at the same intersection. Therefore, the chess pieces in the same row may be simultaneously eaten by the chess pieces of the other side, and the chess pieces in the same row may be simultaneously moved according to the respective moving forms of the chess pieces in the same row.
Various embodiments of the present invention will be described in detail below with reference to the accompanying drawings.
Fig. 3 is a block diagram of a chess game provision apparatus 1000 according to an embodiment of the present invention.
As shown in fig. 3, the chess game providing device 1000 according to one embodiment of the present invention includes a display unit 100, an input unit 200, and a control unit 300.
The chess game providing device 1000 may be a terminal such as a computer, a smart phone, a notebook, a tablet computer, etc., including a processor and a memory, and is not limited to a specific terminal as long as it is implemented as a device capable of providing a chess game.
The input unit 200 of the chess game providing device 1000 is used for transmitting information input by the user to the control unit 300, and the input unit 200 may be a keyboard, a mouse, a touch pad, a touch screen display, or the like. When the input unit 200 is a touch panel display, the functions of the display unit 100 can be simultaneously executed.
The control unit 300 of the chess game providing device 1000 receives information from the input unit 200 of the chess game providing device 1000 and performs various calculations, and the control unit 300 may be a processor.
The display unit 100 of the chess game providing apparatus 1000 is used to visually display information processed by the control unit 300 of the chess game providing apparatus 1000, and the function of the input unit 200 can be simultaneously executed when the display unit 100 is a touch panel display.
The chess game providing apparatus 1000 of an embodiment of the present invention provides a chess game consisting of a board divided by longitudinal and lateral lines and chess pieces moved between intersections of the longitudinal and lateral lines, and the chess pieces may include special chess pieces whose movement patterns are defined to move one grid in a diagonal direction on the board.
The input part 200 of the chess game providing device 1000 of an embodiment of the present invention receives an input for one of the pieces positioned on the board and for one of the intersections at which one piece can finally reach.
In this case, the control unit 300 forms a plurality of pieces having a movement form configured to be able to separate the movement form of one piece at the intersection of the movement path corresponding to one piece, instead of one piece receiving the input. That is, instead of moving to one of the intersections that one piece can finally reach, a plurality of pieces are formed at the intersections of the movement path corresponding to one piece. At this time, the opponent's pawn can be eaten when the opponent's pawn is located at the intersection that can be reached finally, and the pawn of my army can be implemented as a plurality of pawns in the same line as shown in fig. 8a to 8c when the pawn is located at the intersection that can be reached finally. The formation of a plurality of pawns is explained in detail below with reference to fig. 4a to 4b and fig. 5a and 5 b.
It is then possible to distinguish in different ways of input whether the pawn receiving the input is moved to the intersection receiving the input or a number of pawns are formed as described above. For example, when a pawn is moved over an intersection where input is received, the input of the intersection is realized by one input, i.e. by clicking, tapping, etc.; when a plurality of pawns is formed as described above, the input of the intersection point is realized by two inputs, i.e. by double-clicking, double-tapping, etc. In addition, the input mode can be realized in various ways.
Further, it is also possible to implement that a selection menu is displayed to select whether to move the pawn receiving the input to the intersection receiving the input, or to form a plurality of pawns as described above.
Therefore, a plurality of chessmen are formed by one chessman to increase the number of the chessmen, so that a user can apply various strategies, thereby arousing the tension and interest of the user.
According to another embodiment of the invention the input 200 receives input for a plurality of pawns positioned on the board.
In this case, the control unit 300 forms one piece having a movement form in which the movement forms of the pieces can be combined, instead of the plurality of pieces receiving the input. The formation of one pawn is explained in detail below with reference to fig. 6a to 6c and fig. 7a to 7 c.
Therefore, as the chess pieces are formed by a plurality of chess pieces, the chess pieces can be improved in quality, so that a user can quickly win points by applying various strategies, and the game time can be shortened according to the recent game trend.
The input 200 of a further embodiment of the invention receives an input for one of the pawns positioned on the board and for one of the intersections which the one pawn can finally reach.
At this time, when there is a piece of my army at one of the intersections at which the input is received, the control section 300 makes the piece of the input received and the piece of my army go together. The same lines of pawns are explained in more detail below with reference to fig. 8a to 8 c.
The input 200 of a further embodiment of the invention receives an input for one of the pawns of the same row on the board and for one of the intersections which one of the pawns of the same row can finally reach.
At this time, the control part 300 can separate one piece that receives an input among pieces of the same line and move the piece. The separation and movement of the pawns will be described in detail below with reference to fig. 9.
Therefore, the chess pieces can be moved instantaneously by the same line of the chess pieces, and the chess pieces of the same line can be separated at a desired position, so that the user can use various strategies to instantaneously reverse the battle, and the pleasure of the user can be created in a short time.
For convenience, only a part of the game board 110 is shown on the screen displayed on the display unit 100 of the chess game providing device 1000.
Fig. 4a and 4b are diagrams illustrating a chess game providing method according to an embodiment of the present invention.
Figure 4a shows a situation where an input is received to the horse 123a located on the board 110 and an input is received to one of the intersections where the horse 123a can finally reach.
According to the movement pattern of the horse 123a, the number of intersections that the horse 123a can finally reach is eight, and as shown in fig. 4a, when an input is received to one of the intersections that can be finally reached, the movement path of the horse 123a is determined.
Fig. 4b shows a case where pawns 123b and special pawns 123c are formed at the intersections corresponding to the movement path of the horse 123a instead of the horse 123 a.
When the moving route of the horse 123a is determined by inputting one of the intersections that the horse 123a can finally reach, a plurality of pieces having a moving form configured to be able to separate the moving form of the horse 123a are formed at the intersections corresponding to the moving route of the horse 123a instead of the horse 123a as shown in fig. 4 b.
The horse 123a can move one frame in the linear direction and then one frame in the diagonal direction as long as there is no obstacle on the moving path. The moving pattern of the separation horse 123a is composed of a moving pattern that moves one frame in a linear direction and a moving pattern that moves one frame in a diagonal direction. Therefore, a pawn 123b having a movement pattern of moving one lattice in the linear direction is formed at the intersection where the horse 123a moves one lattice in the linear direction, and a special pawn 123c having a movement pattern of moving one lattice in the diagonal direction is formed at the intersection where the horse 123a moves one lattice in the diagonal direction. But it can be implemented that when there is a counterpart's pawn at the intersection where the horse 123a finally arrives, the counterpart's pawn can be eaten; when there are pieces of my army, they are in the same line as the pieces of my army, as will be described below with reference to fig. 8a to 8 c.
Fig. 5a and 5b are views illustrating a chess game providing method according to an embodiment of the present invention.
Fig. 5a shows a situation where an input is received for one of the intersections located on the board 110, which the object 124a can finally reach.
According to the movement pattern like 124a, like 124a can finally reach eight intersection points, as shown in fig. 5a, when an input is received to one of the intersection points that can finally reach, the movement path like 124a is determined.
When an input is received at one of the intersections that the object 124a can finally reach, thereby determining the movement path of the image 124a, a plurality of pieces having a movement form that can be configured to separate the movement form of the image 124a are formed at the intersections corresponding to the movement path of the image 124a instead of the image 124a, as shown in fig. 5 b.
As for 124a, as long as there is no obstacle on the moving path, two cells can be moved in the diagonal direction. If the moving pattern of the image 124a is separated, it is composed of two moving patterns that move one lattice in one diagonal direction.
Thus, as shown in fig. 5b, two special pawns 124b,124c having a movement pattern of moving one grid in the diagonal direction may be formed at each intersection corresponding to a movement path of moving one grid in the diagonal direction like 124 a.
But may be implemented such that when there is a counterpart's pawn at the final intersection of the elephant 124a, the counterpart's pawn may be eaten; when there are chess pieces of my party, the chess pieces of my army are in the same line as the chess pieces of my army as will be described below with reference to fig. 8a to 8 c.
When a plurality of chessmen are formed instead of one chessman, not only the above-mentioned horses or figures are used to form a plurality of chessmen, but also a plurality of chessmen can be formed by using chessmen whose moving form is different from that of the conventional chessmen. For example, it is possible to form a piece that can move one grid in the linear direction and two grids in the diagonal direction, or a piece that can move two grids in the linear direction and then move one grid in the diagonal direction.
Fig. 6a to 6c are views illustrating a chess game providing method according to another embodiment of the present invention.
Figure 6a shows a situation where input is received for a plurality of pawns, i.e. pawns 125a and special pawns 125b, positioned on a board.
As shown in fig. 6a, when input is received to pawn 125a and special pawn 125b, instead of pawn 125a and special pawn 125b, a pawn having a movement form which can be combined with the movement form of pawn 125a and the movement form of special pawn 125b may be formed.
Pawns 125a can move one grid forward or left and right towards each other, and special pawns 125b can move one grid in diagonal direction. Therefore, when the movement forms of one pawn 125a and one special pawn 125b are combined, that is, when the movement forms of moving one lattice in the linear direction and the movement forms of moving one lattice in the diagonal direction are combined, a movement form of moving one lattice in the linear direction and then moving one lattice in the diagonal direction or a movement form of moving one lattice in the diagonal direction and then moving one lattice in the linear direction can be configured.
Accordingly, the horse 125c having a moving form of moving one frame in a linear direction and then moving one frame in a diagonal direction can be formed.
In addition, a pawn is formed at the crossing point where one of the pawns is located.
Thus, as shown in FIG. 6b, a horse 125c may be formed at the intersection where special pawn 125b is located, instead of receiving input pawn 125a and special pawn 125 b.
Alternatively, as shown in FIG. 6c, a horse 125c may be formed at the intersection where the pawn 125a is located, instead of receiving the input pawn 125a and the special pawn 125 b.
Fig. 7a to 7c are views illustrating a chess game providing method according to another embodiment of the present invention.
Figure 7a shows a situation where input is received for a plurality of pawns positioned on a board, i.e. for two special pawns 126a,126 b.
As shown in fig. 7a, when input is received for two special pawns 126a,126b, instead of the two special pawns 126a,126b, a pawn may be formed with a movement pattern which is able to combine the movement patterns of the two special pawns 126a,126 b.
When combining the movement patterns of two special pawns 126a,126b, i.e. when combining two movement patterns moving one grid in a diagonal direction, a movement pattern moving two grids in a diagonal direction can be formed.
Thus, the image 126c having a moving form of moving two cells in the diagonal direction can be formed.
At this time, a piece is formed at the crossing point where one piece of the plurality of pieces is located.
Thus, as shown in fig. 7b, like two special pawns 126a,126b, which may instead receive an input, are formed at the intersection where either of the two special pawns 126a,126b is located.
Alternatively, as shown in fig. 7c, elephants may be formed at the crossing point where the other of the two special pawns 126a,126b is located instead of the two special pawns 126a,126b receiving the input.
In addition, when a piece is formed instead of a plurality of pieces, not only the above-described horse or elephant but also a piece having a different movement form from the conventional piece can be formed.
Fig. 8a to 8c are views illustrating a chess game providing method according to still another embodiment of the present invention.
Fig. 8a represents the situation where an input is received for a pawn located on the board and for one of the intersections that the pawn 127a can finally reach. At this point, as shown in FIG. 8a, when there is a horse 127b at the intersection where the pawn 127a is about to eventually arrive, the pawn 127a and the horse 127b may be in the same row as shown in FIG. 8 b.
It is achieved here that only the pawns of different levels can be in the same row and that the pawns of the same row are moved together according to the movement pattern of the pawn of the highest level among the pawns of the same row.
The rank of the chess pieces is different relative values which can be established for each piece according to the implementation method, and can be basically determined according to the classification (weak, strong and will) of the chess pieces, but in one embodiment of the invention, the cars, cannons can be established as upper ranks, the horses and elephants can be established as middle ranks, and the soldiers and pawns can be established as lower ranks, and when special pieces are included in the chess pieces, the special pieces can also be established as lower ranks. Thus, when a piece belonging to the lower level and a piece belonging to the middle level are in the same line, the piece belonging to the lower level moves simultaneously in accordance with the movement pattern of the piece belonging to the middle level. The same applies when a pawn belonging to a lower level or to a middle level is in line with a pawn belonging to a higher level. Therefore, when a person belonging to a lower level is in the same line as a horse or elephant belonging to a middle level, or a car or cannon belonging to an upper level, the nine palaces can be separated on the chessboard. However, it can be realized that a person can only move in the nine palaces of the opponent and my army.
At this time, when the pieces are divided into upper, middle and lower levels, a total of three pieces can be in the same row. That is, the pieces belonging to the lower level, the pieces belonging to the middle level, and the pieces belonging to the upper level may be in the same line, and at this time, the pieces may be moved simultaneously in accordance with the movement form of the pieces belonging to the upper level having the highest level.
However, the chess pieces in the same line can be eaten by the chess pieces of the opposite side at the same time, and the chess pieces lose profit in the battle situation instantly.
Referring to fig. 8c, when pawn 127a and horse 127b are in the same row, pawn 127c in the same row can only move simultaneously according to the movement pattern of horse 127 b.
As described with reference to fig. 6a to 6c and 7a to 7c, when corresponding inputs are made to a plurality of chess pieces, one chess piece can be formed instead of a plurality of chess pieces selected from the chess pieces in the same line.
Fig. 9 is a diagram illustrating a chess game providing method according to still another embodiment of the present invention.
Figure 9 shows a situation where one of the pawns in the same row is disengaged and moved upon receiving an input.
As shown in fig. 9, when pawn 127a and horse 127b are the same row of chess pieces 127c, pawn 127a receives input and can move away from horse 127 b.
It is achieved here that the pawns of higher level among the pawns of the same row cannot move out of the same row.
Therefore, when three pieces are in the same line, that is, when a piece belonging to the lower level, a piece belonging to the middle level, and a piece belonging to the upper level are in the same line, the pieces belonging to the upper level cannot be moved separately, and a piece belonging to the middle level or a piece belonging to the lower level can be moved separately from a piece belonging to the upper level.
In addition, in the case of a separate movement, multiple pawns may be implemented in a row. I.e. when three pawns are in line and a pawn belonging to the middle level moves separately from a pawn belonging to the upper level, the pawn belonging to the middle level may be in line with a pawn belonging to the lower level.
In addition, when one of the pawns in the same row is moved separately, as explained above with reference to fig. 4a to 4b and fig. 5a and 5b, it may be implemented to form a plurality of pawns instead of the separated one pawn.
As described with reference to fig. 6a to 6c and 7a to 7c, when corresponding inputs are made to a plurality of chess pieces, one chess piece can be formed instead of a plurality of chess pieces selected from the chess pieces in the same line.
Fig. 10a and 10b are diagrams illustrating a chess game providing method according to still another embodiment of the present invention.
Referring to fig. 10a, a bomb (or mine) 130 may be provided anywhere the pawn is located. And the chess pieces of the opponent can be automatically eaten when the chess pieces of the opponent are positioned at the position of the bomb 130, and the chess pieces of the army can not be eaten when the chess pieces of the army are positioned at the position of the bomb.
It may be arranged that when the opponent piece 131 of the same row is in the position of the bomb 130 as shown in figure 8c, the opponent pieces of the same row are all eaten. However, it may be arranged that only the upper pawn 131a is eaten and the lower pawn 131b is able to survive, as shown in figure 10 b.
The bomb 130 is visible only to the party setting the bomb and not to the other party. Further, it may be provided that the bombs 130 are only deployed before the game begins. It is also contemplated that bombs 130 may be deployed at any point in the game during its course.
Further, it may be provided that one bomb 130 may be arranged, and it may also be provided that two or more bombs can be arranged.
The position where the bomb 130 can be set may be limited to a specific range, or may not be limited. For example, bomb 130 may be set on my military's course.
The bomb 130 of the present embodiment can facilitate removal of the chess pieces, and thus can realize a game with a sense of speed that is in line with the age of mobile games. Further, a more refined strategy construction can be performed, and the interest in the game can be further increased.
Combinations of blocks in the accompanying block diagrams and steps in the flowchart illustrations may also be implemented by computer program instructions. These computer program instructions may be loaded onto a processor of a general purpose computer, special purpose computer, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the block diagrams or flowchart block or blocks. These computer program instructions, which may be stored in a computer usable or computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, may also be stored in the computer usable or computer-readable memory that may direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer usable or computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the block diagrams or flowchart step or steps. The computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a process to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the block diagrams block or blocks and flowchart step or steps.
Further, each block may represent a module, segment, or portion of code, which comprises one or more executable commands for implementing the specified logical function(s). Additionally, in several alternative implementations, it should be noted that the functions noted in the blocks may occur out of the order noted. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. The steps of a method or algorithm described in connection with the embodiments disclosed herein may be embodied directly in hardware, in a software module executed by a processor, or in a combination of the two. A software module may also reside in RAM memory, flash memory, ROM memory, EPROM memory, EEPROM memory, registers, hard disk, a removable disk, a CD-ROM, or any form of storage medium known in the art. An exemplary storage medium may be coupled to the processor such the processor can read information from, and write information to, the storage medium. In the alternative, the storage medium may be integral to the processor. The processor and the storage medium may reside in an Application Specific Integrated Circuit (ASIC). ASICs may also be resident on the user terminal. In other words, the processor and the storage medium may reside as separate components (components) in a user terminal.
The present invention is described in more detail by way of examples, but the present invention is not limited to these examples, and can be modified in various forms without departing from the scope of the technical idea of the present invention. Therefore, the embodiments disclosed in the present invention are not intended to limit the technical spirit of the present invention, but to illustrate, and the scope of the technical spirit of the present invention is not limited by the embodiments. The scope of the invention should be construed in accordance with the appended claims, and all technical ideas within the scope equivalent to the claims should be construed as being included in the scope of the invention.
For example, the present invention can be applied to korean and japanese chess games in which the pieces are moved in different manners. Like in korean chess and chinese chess, have different moving manners, so that the above-described present invention is applicable to korean chess in a flexible manner, and also falls within the scope of the present invention in such a case.
Description of the reference numerals
1000 Chinese chess game providing device
100 display part
110: chessboard
120,121a,121b chess pieces
122,123c,124b,124c,125b,126a,126b special pawns
123a,125c,127b,131a horse
123b,125a,127a,131b pawn
124a,126c like
127c,131 chess pieces in the same row
130, bomb
200 input part
300 control part

Claims (6)

1. A method of providing a chess game, the chess game being composed of a board divided by a longitudinal line and a lateral line and pieces moving between intersections of the longitudinal line and the lateral line, the method of providing a chess game being characterized in that,
the playing pieces comprise special playing pieces, the movement form of the special playing pieces is defined to move one grid on the chessboard along the diagonal direction,
the method comprises the following steps:
receiving an input to one of said playing pieces located on said playing board;
receiving an input for one of the intersections that the one pawn can finally reach; and
forming a plurality of pieces having a movement form capable of separating the movement form of the one piece at the intersection points corresponding to the movement path of the one piece instead of the one piece,
the chess pieces are the elephants, and the chess pieces are arranged on the chess pieces,
the forming step is to form the special pawn at a first intersection point on a moving path of the figure and to form the special pawn at a second intersection point on the moving path of the figure, instead of the figure.
2. A method of providing a chess game, the chess game being composed of a board divided by a longitudinal line and a lateral line and pieces moving between intersections of the longitudinal line and the lateral line, the method of providing a chess game being characterized in that,
the playing pieces comprise special playing pieces, the movement form of the special playing pieces is defined to move one grid on the chessboard along the diagonal direction,
the method comprises the following steps:
receiving input for a plurality of said playing pieces located on said playing board; and
forming a piece having a movement form capable of combining respective movement forms of the plurality of pieces in place of the plurality of pieces,
the forming step is to form an image instead of two special pieces when the pieces are composed of two special pieces.
3. A method of providing a chess game according to claim 2, characterized in that,
in the forming step, one of the pieces is formed at a crossing point where the one piece is located.
4. A method of providing a chess game, the chess game being constituted by a board divided by a longitudinal line and a lateral line and pieces moving between intersections of the longitudinal line and the lateral line, the method of providing a chess game being characterized by comprising the steps of:
arranging a bomb at any point in the intersection; and
when the chessman of the opposite side is positioned at the intersection point provided with the bomb, removing the chessman of the opposite side;
the bombs are configured to be invisible to each other.
5. A chess game provision method according to claim 4, characterised in that,
the step of removing the opponent's pawn is performed as follows: when the chess pieces of the opposite side are the chess pieces of more than two chess pieces in the same row with different levels, the chess pieces with low levels are not removed, but only the chess pieces with high levels are removed, or the chess pieces in the same row are removed for execution.
6. The utility model provides a providing device of chess game, chess game by through the chess board of vertical line and horizontal line division with the piece that moves between the crossing of vertical line with horizontal line constitutes, providing device of chess game's characterized in that includes:
an input unit that receives an input of setting a bomb at an arbitrary point in the intersection; and
and a control unit that removes the opponent's chessman when the opponent's chessman is located at the intersection where the bomb is located, and controls so that the bomb is not visible to the opponent.
HK16105422.9A 2014-08-06 2016-05-12 Method and apparatus for providing a jangqi game HK1217461A1 (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201410383921.0A CN105363192A (en) 2014-08-06 2014-08-06 A method and a device for providing a chess game

Publications (1)

Publication Number Publication Date
HK1217461A1 true HK1217461A1 (en) 2017-01-13

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Application Number Title Priority Date Filing Date
HK16105422.9A HK1217461A1 (en) 2014-08-06 2016-05-12 Method and apparatus for providing a jangqi game

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HK (1) HK1217461A1 (en)

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