GB2464395A - Dice game - Google Patents
Dice game Download PDFInfo
- Publication number
- GB2464395A GB2464395A GB0917831A GB0917831A GB2464395A GB 2464395 A GB2464395 A GB 2464395A GB 0917831 A GB0917831 A GB 0917831A GB 0917831 A GB0917831 A GB 0917831A GB 2464395 A GB2464395 A GB 2464395A
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- Prior art keywords
- dice
- playing
- player
- game
- betting
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- 230000001154 acute effect Effects 0.000 claims description 4
- 238000000034 method Methods 0.000 description 22
- 239000003086 colorant Substances 0.000 description 6
- 239000003550 marker Substances 0.000 description 5
- 230000000670 limiting effect Effects 0.000 description 2
- 230000001419 dependent effect Effects 0.000 description 1
- 239000011159 matrix material Substances 0.000 description 1
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/04—Dice; Dice-boxes; Mechanical dice-throwing devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00157—Casino or betting games
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Educational Technology (AREA)
- Toys (AREA)
Abstract
An apparatus for playing a dice game is disclosed. The apparatus comprising: a table with a playing surface, at least one die (201), and a plurality of playing pieces or chips. The playing surface of the table being marked with a plurality of independent betting areas each corresponding to a different outcome of a throw of the die, wherein at least one of the betting areas is marked with a plurality of differently marked zones (101-108 figures 7a-7d). Each of the differently marked zones corresponds to a player, such that in use a chip placed on a particular zone is identified as belonging to a particular player without the need for personalized chips. A table comprising at least two dice-throwing zones, curved perimeter walls and an inset area for a supervisor is also disclosed.
Description
Dice Game
Field of the Invention
The present invention concerns dice games and more specifically a novel apparatus and method for playing a dice game that involves wagering on the outcome of throwing dice on a table.
Background to the Invention
Dice games of the type in question and which include Craps', Sic Bo', Chuck-a luck' or conventional Dice are a popular feature of casinos that have a range of different betting games. Such games are, however, quite expensive to administer since they generally involve use of a number of dedicated tables each taking up a substantial amount of floor space and each manned by several staff to supervise the game-play and betting.
Also staff pr machines are needed to manage! sort and re-distribute the player-specific coloured chips! tokens at the end of each round of game play.
Sum mary of the Invention According to a first aspect of the present invention there is provided apparatus for playing a dice game with bets on the outcome of throws of the dice, which apparatus comprises: a table with a playing surface: at least one die having a plurality of sides, each of said plurality of sides having a different one from a set of indicia; a plurality of substantially identical playing pieces! chips to be used by different players or by one player for different bets in a game, the playing surface of the table being marked with a plurality of independent betting areas each corresponding to a different outcome of a throw of the at least one die, wherein at least one of the betting areas is marked with a plurality of mutually differently marked zones, each of said plurality of differently marked zones to receive a playing piece! chip thereon that is specific to one player so that each playing piece! chip may be differentiated by player from another not by the colour of the playing piece! chip but by the selected differently marked zone of the at least one betting area that the playing piece! chip is placed on.
With differentiated player-specific zones in each betting area on the table io there is no longer any need to provide and process differently colored player-specific chips, which avoids the need for manual labour or automated machinery for sorting the chips between each bout of use. This results in very considerable time and cost savings for the casino or other operator running the dice game and can enhance the players experience is too. Cost-savings amounting to many thousands of pounds! dollars a year may be made.
Preferably the differently marked zones of the at least one betting area are configured in a radial array around a centre of the at least one betting area. Suitably the at least one betting area is polygonal and each side of the polygon is a differently marked zone. By this means an optimal number of players can be serviced on a single table.
Preferably each differently marked zone of the at least one betting area is differentiated by its colour. This makes the use of the new system simpler and more intuitive! easier for players to adjust to.
Suitably the table! playing surface is further marked along the perimeter of the table facing the players with a series of marks each corresponding to a different one of the marks of the differently marked player-specific zones so that each player will stand behind their specific marked position.
Alternatively, each player might be given a single token when they start playing marked to show their player specific marking so that they are reminded! validated for playing in their designated zones. In other words they are, for example, given their single player-specific colored chip at the start corresponding to their colored zone in each betting area and they hold it and return it after they have played as many games as they wish.
The game is best played with at least two dice and suitably where the or each die is a six-sided die For greatest appeal with a twin six-sided dice game arrangement there are suitably at least 21 independent betting areas, each corresponding to a different outcome of a throw of the pair of dice. A further six independent betting areas may be provided corresponding to the six different outcomes for one of the pair of dice. Suitably the at least 21 independent betting areas are configured on the playing surface grouped together in a triangular arrangement. This is optimally compact and easily viewed and is followed by the supervisor and the players. The at least 21 independent betting areas are preferably configured on the playing surface grouped together with adjacent sides of adjacent betting areas being contiguous.
In a further major improvement the table is configured to have at least two dice-throwing zones, each having a perimeter wall towards which the dice may be thrown!rolled and serving to contain the dice on the table, there being an inset bay between the at least two dice-throwing zones where a game supervisor may stand.
By making the table in this form this can enable considerable savings to be made in number of tables and floor space for a given number of players as well as in supervisor man-power to run multiple simultaneous games.
For, example, one supervisor alone stationed in the bay between the two dice-throwing zones can manage un-assisted and replace four of five supervisors where the table is set up for playing multi-player American Craps. This can, of course, represent huge cost-savings to the casino or other operator.
Thus, according to a second aspect of the present invention there is provided an apparatus for playing a dice game with bets on the outcome of throws of the dice, which apparatus comprises: a table with a playing surface on which the dice may be thrown wherein the table has at least two dice-throwing zones, each having a perimeter wall towards which the dice may be thrown/rolled and serving to contain the dice on the table, there being an inset bay between the at least two dice-throwing zones where a game supervisor may stand Preferably in this table each of the perimeter walls curves! bows outwardly io from the table as viewed from above. Suitably a first of the perimeter walls curves! bows outwardly oriented in a first direction and a second perimeter wall curves! bows outwardly oriented in a second direction at an acute angle to the first direction. Suitably each perimeter wall curves! bows outwardly substantially symmetrically and each is oriented with its axis of is symmetry at an acute angle to the axis of symmetry of the other perimeter wall.
In further improvements the playing surface is suitably further marked with a further group of betting areas wherein each betting area of the group corresponds to multiple different outcomes of a throw of the at least one die so that a player may bet on multiple different outcomes with one placed bet. This further group suitably is arranged as a linear series or matrix of adjacent and suitably contiguous areas on the table In a further aspect of the invention there is provided an apparatus for playing a dice game with bets on the outcome of throws of the dice, which apparatus comprises: a table with a playing surface, the playing surface of the table being marked with a plurality of independent betting areas each corresponding to a different outcome of a throw of the at least one die, wherein at least one of the betting areas is marked with a plurality of mutually differently marked zones, each of said plurality of differently marked zones to receive a playing piece! chip thereon that is specific to one player so that each playing piece! chip may be differentiated by player from another not by the colour of the playing piece! chip but by the selected differently marked zone of the at least one betting area that the playing piece! chip is placed on.
Brief Description of the Drawings
Preferred embodiments of the present invention will now be more particularly described, by way of example only, with reference to the accompanying drawings, wherein like reference characters designate the same or similar parts throughout the several views, and wherein: FIGURE IA: is a top down view displaying one of two parts of the present embodiment that make up the double betting area; this part contains six bets.
is FIGURE IB: is a top down view displaying the present embodiment that make up the middle betting area; this part contains fifteen bets.
FIGURE 2: is a top down view displaying the present embodiment that makes up the "outside" betting area; this part contains six bets.
FIGURE IA "double" betting area and Figure lB "middle" betting area will collectively be known as the "inside" betting area. Figure 2 will be known as the "outside" betting area.
FIGURE 3A: is a top down view displaying the present embodiment 2S highlighting the winning bets when the outcome of both dice is one.
FIGURE 3B: is a top down view displaying the present embodiment highlighting the winning bets when the outcome of both dice is two.
FIGURE 3C: is a top down view displaying the present embodiment highlighting the winning bets when the outcome of both dice is three.
FIGURE 3D: is a top down view displaying the present embodiment highlighting the winning bets when the outcome of both dice is four.
FIGURE 3E: is a top down view displaying the present embodiment highlighting the winning bets when the outcome of both dice is five.
FIGURE 3F: is a top down view displaying the present embodiment highlighting the winning bets when the outcome of both dice is six.
io FIGURE 4: is a top down view displaying the present layout containing the inside, middle and outside bets. Figure 4 contains the inside, middle and outside betting areas that are collectively known as the main betting area.
FIGURE 5: is a top down view displaying a possible alternative layout containing the inside, middle and outside bets. Figure 5 collectively could is be known as the main betting area if chosen as a preferred embodiment over Figure 4 FIGURE 6A: is a top down view displaying an optional betting area for the purpose of multiple betting by the player. Figure 6A contains six betting areas with each area representing six single bets on the "inside" betting area.
FIGURE 6B: is a top down view displaying an optional betting area for the purpose of multiple betting by the player. Figure 6B contains eleven betting areas representing the available combined totals of 2 dice with each area representing various bets on the main betting area. Single and multiple bets are available dependent upon the betting area selected by the player.
FIGURE 6C: is a top down view displaying an optional betting area for the purpose of multiple betting by the player. Figure 60 contains five betting areas representing some available combined totals of 2 dice with each area representing various bets on the main betting area. Each betting area of Figure 60 represents multiple betting areas on the main betting area.
FIGURE 6D: is a top down view of the present embodiment displaying all the optional betting areas combined into one layout. Figure 6D is an optional sub betting area collectively known as the Track.
FIGURE 7A: is a top down view of the present embodiment displaying the method of marking the layout using various player-specific colours. This method of marking the layout negates the need for player-specific coloured chips and allows all players to use the same chips.
FIGURE 7B: is a top down view of a suggested alternative embodiment displaying a method of marking the layout using various colours.
io FIGURE 7C: is a top down view of a suggested alternative embodiment displaying a method of marking the layout using various colour borders that surround a betting area negating the need for colour chips.
FIGURE 7D: is a top down view of a suggested alternative embodiment displaying a method of marking the layout using different colour symbols; in this case different coloured arrows.
FIGURE 8: is a top down view of the present embodiment displaying the main layout using the method shown in figure 7B.
FIGURE 9: is a top down view of a suggested table using the layout from figure 8 and the optional betting area, figure 7B. Figure 9 also displays eight colour boxes positioned on the edge of the suggested table that correspond with the colours in Figure 7B and Figure 8.
FIGURE 10: is a top down view of a suggested table identical to figure 9 on a reversed perspective.
FIGURE 11: is a top down view of a suggested alternative shaped table.
Figure 11 offers players a choice of two areas where they can throw the dice.
FIGURE 12: is a flowchart illustrating the overall operation of the present embodiment.
Table. I shows a pay table containing the true odds and payoffs.
Table. 2 shows a pay table where on a perfect average all players will lose one chip every 36 rolls of the dice providing an overall advantage to the house of about 2. 77%.
Table. 3 shows a pay table where on a perfect average all players will lose two chips every 36 rolls of the dice providing an overall advantage to the house of about 5. 54%
Description of the Preferred Embodiments
Main Game Layout Figure 4 represents a possible layout of the playing surface of the dice game table. There are a total of twenty-seven independent betting options io split into two groups, figure 2 shows six betting options that will be called the outside bets and will be referred to as such. Figures 1A and lB together make up what will be called the inside bets and will be referred to as such. The inside bets offer twenty-one betting options. The outside bets allow for players to bet that at least one of the dice rolled will be a specific is value; any winning bets are paid according to a pay table. The inside bets offer betting options on all of the possible outcomes of two identical dice.
These are split into two groups.
Figure 1A shows the six doubles and any winning bets are paid according to a pay table. Figure lB shows the remaining fifteen outcomes, any winning bets are paid according to a pay table. The main game layout contains a total of twenty-seven independent bets, of which there are six outside bets and twenty-one inside bets, the inside bets are made up of the absolute number of possible outcomes of two identical dice or their digital equivalent. Fig. 1A contains six betting areas where both dice have equal values; these bets will be called "doubles". On a perfect average each of the six bets will win once in every thirty-six rolls of the dice. A player who makes a bet in one of these boxes only wins if on the next roll both dice match exactly the area that the player placed their bet. The player will then receive a pay off according to a pay table. Pay table 1, table 2 and table 3 are three possible pay tables.
Figure 1 B contains fifteen betting areas where each dice has a different value. These bets will be called "middle" bets which, on a perfect average, each bet will win four times in every thirty-six rolls of the dice. Bets that are placed in one of the fifteen areas (middle betting area) win if the dice, after being rolled, match exactly to the area that the player placed their bet or if a double is rolled that matches one of the dice values that the player is betting on, e.g. If a player placed a bet on the 1, 6 betting area, then to receive a pay off the dice must either be 1, 6 exactly or a double 1 or a double 6. In the event of a winning bet the player will receive a pay off according to a pay table. Because all twenty-one inside betting areas are independent there is no limit to how these can be arranged on the playing surface, however, it is preferable to arrange these in the shape of a triangle as it aids both the players and the dealer in identifying specific bets quickly, for example, if the winning outcome was 5, 3 the betting area is 5, 3 can be found by mentally forming an equilateral triangle with double 3 at one corner and double 5 at another corner with 5, 3 being found at the other corner. Additionally if you are looking at the totals with double 1 being a total of two the next vertical row will contain 2, 1 being a total of 3 the next vertical row which contain all combinations that total 4 and so on until you reach the other side of the board where you will find double 6 giving a total of twelve. Note that all combinations that total 7 are found running straight down the centre of the layout.
Outside bettinci area Figure 2 contains six independent betting areas each showing one side of one dice. These bets are known as the "outside" bets. Any bets placed in these betting areas win if one of the two dice thrown matches the betting area where the bet is placed. Bets are paid according to a pay table. A winning bet will receive a higher pay off if both dice are rolled and both dice match the betting area of the winning bet. Because all six bets are independent there is no preferred layout. Figure 4 and Figure 5 both show the "outside" (figure 2) bets broken up into two sets of three on each side of the main triangle betting area.
Inside bettinci area On every roll of the dice one of the "inside" bets must be the winning combination. When one of the combinations shown in figure 1 B is thrown, that particular combination is deemed to win and receives a payoff according to a pay table; all other combinations are deemed to lose and are removed from the layout. Additionally two outside bets win and receive pay offs; the remaining outside bets lose and are removed from the table.
Double bettinci area When the winning combination of dice is a double, shown in Figure 1A, there are 7 winning bets. One in the "double" betting area, five in the "middle" betting area and one in the "outside" betting area. Figure 3A shows the winning "inside" bets when double 1 is rolled. Figure 3B shows all the winning inside bets when double 2 is rolled. Figure 30 shows all the winning inside bets when double 3 is rolled. Figure 3D shows all the winning inside bets when double 4 is rolled. Figure 3E shows all the winning inside bets when double 5 is rolled. Figure 3F shows all the winning inside bets when double 6 is rolled. All bets are independent and as such, there is no limit to the shape of the layout or how the bets are contained within, but at present it is found preferable to have the "inside" bets in the shape of a triangle. Figure 5 shows a layout made up using squares to form a triangle.
Ortional/ Auxiliary Game Layouts Figure 6D shows a first optional! auxiliary layout; this layout will be called the track and referred to as such. Bets placed on the track will be called track bets. All of the track bets represent groups of "inside bets". The number of chips required to play these bets varies depending upon how many inside bets are covered by a particular betting area. All track bets ii must be given to and placed by the dealer. The track contains twenty-two betting options split into two groups.
Cozy Bets The first of these "group" bets are shown in Figure 6A and will be called the "cozy" bets. Figure 6A displays six betting options, each separate bet corresponds to six individual betting positions on the "inside" betting area.
For example, a player wishing to place a bet on 6.6, 6.5, 6.4, 6.3, 6.2 and 6.1 could make use of the betting area depicted in 6A by passing six chips of minimum table value or higher to the dealer. To identify the individual betting value he was seeking to bet the player would use the phrase SIX COZY' whereby the dealer would place the entire bet on the area designated "six" within the group of bets in Figure 6A. To illustrate the betting area placed in the above example, please refer to Figure 3A. In the is event of any of these positions winning the appropriate chip(s) will be moved from the track and placed on the appropriate inside position(s) and then they would receive a pay off according to a pay table.
The second and third group of track bets are concerned with the total value of both dice when added together unlike the "Cozy Bets" which represent specific combinations of dice, figures 6B and 6C will address those players seeking to play for totals only. Figures 6B and 6C offer bets that are determined by adding the outcome of both dice after a roll. Solo Bets Figure 6B offers eleven betting option; this representing every possible total of two dice from double 1 which gives a total of 2, all the way up to double 6 which gives a total of 12. Figures 6B shows all of the single totals, the number of chips needed to play these bets varies depending on how many "inside" bets equal the value the player wants to play. To identify the individual betting value the player was seeking to bet, the player would use the phrase SIX SOLO' when announcing the bet, whereby the dealer would place the entire bet on the area designated "six" within the group of bets in Figure 6B. In this example the player would need to surrender a minimum of three chips of table value or multiples of 3 chips to the dealer to place because there are three betting areas on the "inside" layout that add up to the total of six; 3.3, 4.2 and 5.1. Were the player to chose a different "solo" number, perhaps the number "ten", the player would need only surrender two chips of table value or multiples of 2 chips to the dealer to place because there are only 2 betting areas on the inside layout that add up to the total of ten, 5.5 and 6.4. In the event of any of these positions winning the appropriate chip(s) will be moved from the track and placed on the appropriate inside position(s) and then they would receive a pay off according to a pay table. This group of bets will be called the "solo" bets and allow a player to play all of the "inside" bets that are of a certain total in one straightforward to play bet.
Bevy Bets Figure 60 offers five betting options, these being groups of single totals as such these will be called "Bevy" bets and allow a player to play a portion of or the entire "inside" betting area that contain certain groups of totals in one or multiple straightforward bets. The purpose of the track is to allow a player to place multiple "inside" bets quickly without the need to place many individual bets themselves. Bevy" bet 2, 3, 11 and 12 is a four chip minimum bet as each number represents one inside betting area. A player would have to place four chips or multiple of four chips on this betting area to reach the minimum required chips for their bet to be accepted by the dealer. Likewise, "Bevy" bet 4, 5, 9 and 10 are 8 chip minimum bets as each number represents two inside betting areas. A player would have to place 8 chips or multiples of 8 chips on this betting area to reach the minimum required chips for their bet to be accepted by the dealer. "Bevy" bet 6, 7 and 8 are 9 chip minimum bets as each number represents three inside betting areas. A player would have to place 9 chips or multiple of 9 chips on this betting area to reach the minimum required chips for their bet to be accepted by the dealer. "Bevy" bet 2, 3, 4, 5 and 6 is a 9 chip minimum bet as all numbers collectively representing nine inside betting areas. A player would have to place 9 chips or multiple of 9 chips on this betting area to reach the minimum required chips for their bet to be accepted by the dealer. "Bevy" bet 8, 9, 10, 11 and 12 is a 9 chip minimum bet as all numbers collectively representing nine inside betting areas. A player would have to place 9 chips or multiple of 9 chips on this betting area to reach the minimum required chips for their bet to be accepted by the dealer. All track bets must be passed to the dealer by with the respective "bevy" bet called verbally by the player before the dealer accepts the bet. For example, if the player wishes to place the group betting area numbered 2, 3, 11, 12, the player would call BEVY 2 to 12'.
Providing sufficient chips have been passed to the dealer, the bet would be accepted and placed on the track signified as 2-3-11-12 in Figure 6C.
Each "bevy" bet called by the player must begin with the word "bevy" followed with the lowest number of the group desired and ending with the is highest number from within the same group to identify the group of bets requested. As all twenty-two track bets are independent betting areas, as such there is no limit to the shape of the track and how the betting areas are contained within. There is also no need for a track to contain all twenty-two betting options, Figures 6A, 6B and 60 could all be used as independent tracks or any combination of groups of inside bets could be used to create a track.
Figure 4 shows a layout where the use of colour chips would be a necessary part of the game when more than one player is playing.
However, in accordance with the first aspect of the invention this is undesirable. We eliminate the use of colour chips to avoid need for manpower or mechanical sorting machines to process large volumes of colour chips every turn, slowing the overall speed of the game and also enabling the removal of large banks of colour chips required to service other games that generally use colour chips as a method of identifying players.
Eliminatinci The Use Of Colour Chips The use of different coloured chips to indentify where each player is placing their bets is a firmly established feature of the conventional game.
However, we dispense with the need for colour chips and by doing so we remove the ongoing cost of replacing colour chips and avoid need for any staff time or automated chip processing machines to separate mixed lots of colour chips.
Figure 8 displays a possible layout that would function with many players without the need for colour chips. Figures 7A, 7B, 7C and 7D each show eight colour markings printed on the layout. 101 Green * 102 Brown * 103 Yellow * 104 Light blue 105 Red * 106 Grey 107 Orange * 108 Dark blue.
These marking will surround all twenty-seven betting options of the main game layout in a similar fashion. Figure 8 shows a completed layout using the method shown in Figure 7B. By designating each player a particular colour, the player is confined to only placing bets in their respective corresponding colour marking that surrounds each betting option. This method negates the need to distribute chips of a differing colour which is a commonly found solution of differentiating bets between players of house games. This method enables all players to bet with similar chips on the "inside" and "outside" betting areas at the same time with other players whilst maintaining the ability to identify the owner of any particular bet anywhere on the game layout. There are numerous options for designating each player with a colour of which two such methods are as follows.
Method One.
Each player is given a colour marker or button that that player retains whilst playing; when they have finished playing they give the marker back to the dealer so that colour is available for the next player.
Method Two.
Figure 9 displays that by marking the outside edge of the layout a player is designated a colour simply by his position at the layout. As an example, a player standing at 103 in Figure 9 would place their chips at the position 103 in Figures 7A, 7B, 70 and 7D.
A player wishing to play would be offered an available colour; for example yellow. In colour method one as described above, the dealer would then give the player a yellow marker. The player would then place their chip(s) on any of the corresponding coloured areas on the layout, in this instance, yellow 103. The player would surrender the coloured marker to the dealer prior to leaving the game. Alternatively, to avoid the vacating player retaining the coloured marker after finishing their play a system of assigning colour to a player can be employed by using the method as is described in Figure 9.
Figure 9 displays a drawing placing permanent colours around the edge of the layout allowing the players using identical chips to place their bets on the colour markings in Figure 7B. This corresponds with the colour markings printed on the layout where the player is positioned in Figure 9.
In Figure 9 a player standing in the yellow area 103 would place bets on the layout on the yellow markings 103 shown in Figure 7B. If all of the available colours are being used by other players, a player who wishes to play can still place a bet by placing their chip(s) in the centre of all of the other colours Alternative Embodiments Figure 10 shows a mirrored layout of that shown in Figure 9. By not limiting the shape of the table to Figure 9 different designs enable both left and right handed versions of the table to be offered.
Embodiment of the Second aspect of the Invention Figure 11 shows a specially-shaped table different to that shown in figures 9 and 10. This new table shape is easier for both the dealer and the players to reach all available betting areas and very usefully enables the dealer! supervisor of the game to manage a table that has anywhere up to eight or so players playing simultaneously without requiring assistance from colleagues. The players also have a choice of areas to throw the dice. The table is configured to have at least two dice-throwing zones, each having a perimeter wall towards which the dice may be thrown/rolled and serving to contain the dice on the table, there being an inset bay between the two dice-throwing zones where the dealer/ game supervisor may stand. By making the table in this form this can enable considerable savings to be made in number of tables and floor space for a given number of players as well as in supervisor man-power to run multiple simultaneous games. For, example, one supervisor alone stationed in the bay between the two dice-throwing zones can manage un-assisted and replace what would normally be four of five supervisors where the table is set up for playing multi-player American Craps. This can represent huge cost-savings to the casino or other operator.
Table. 2 shows a pay table where on a perfect average all players will lose one chip every 36 rolls of the dice providing an overall advantage to the house of about 2. 77%. Alternative pay tables are displayed in Table.1 and Table.3 and are not exhaustive. Other pay tables are possible as are different methods of play corresponding with various pay tables. For instance, a method of play could involve a different outcome and corresponding pay table when a double number is the outcome of both dice. In an embodiment, when a double is the outcome of the dice roll, all corresponding bets on the middle betting area as in Figure lB with the same number as the double receive a payoff of 3 to 2. Alternative methods of play could see all of the middle bets to lose when a double is the outcome of both dice or all middle bets could remain in their positions for another throw of the dice when a double is thrown.
Operation of the preferred Embodiment The player stands at one of the coloured areas around the table shown in Figure 9. If playing chips are required monies are passed to the dealer 207 which is exchanged for chips from the chip area 206. The player then places any desired bets on either the main game layout or the optional game layout or both. The dealer 207 then offers two or more dice 201 to the player, who selects two dice 201. The dice are thrown against either the side walls 204 or the back wall 205. The dealer 207 calls out the winning combination and then retrieves the dice 201 using the dice stick io 203 and places the dice in a display area. The dealer 207 places the dolly 202 onto the winning position on the inside betting area. All losing bets are removed from the layout and placed in the chip area 206. If the optional track layout is in use all losing track bets are cleared and any winning track bets are placed onto the winning position(s) on the main game layout. Winning bets receive a payoff and the dolly 202 is removed from the layout and the next round of betting begins.
Figure 12 shows a flowchart illustrating a basic overview of the above process. Each roll of the dice is an independent event and is not affected by what has already been rolled. Those skilled in the art will recognize that many variations are possible within the spirit and scope of the creation in which all terms are meant in their broadest, reasonable sense unless otherwise indicated. Any headings utilized within the description are for convenience only and have no legal or limiting effect.
The two primary aspects of the present invention both individually and together dramatically improve efficiency in the operation of dice games, whether the game be played under the rules of Craps', Sic Bo', Chuck-a luck' or conventional Dice or any other rules that involve betting on the outcome of the roll of dice on a table. Other aspects of the invention will also be apparent from the foregoing description and the claims and drawings that follow.
Claims (20)
- Claims 1. An apparatus for playing a dice game with bets on the outcome of throws of the dice, which apparatus comprises: a table with a playing surface: at least one die having a plurality of sides, each of said plurality of sides having a different one from a set of indicia; a plurality of substantially identical playing pieces! chips to be used by different players or by one player for different bets in a game, the playing surface of the table being marked with a plurality of independent betting areas each corresponding to a different outcome of a throw of the at least one die, wherein at least one of the betting areas is marked with a plurality of mutually differently marked zones, each of said plurality of differently marked zones to receive a playing piece! chip thereon that is specific to one player so that each playing piece! chip may be differentiated by player from another not by the colour of the playing piece! chip but by the selected differently marked zone of the at least one betting area that the playing piece! chip is placed on.
- 2. An apparatus for playing a dice game as claimed in claim 1, wherein the differently marked zones of the at least one betting area are configured in a radial array around a centre of the at least one betting area.
- 3. An apparatus for playing a dice game as claimed in claim 2, wherein the at least one betting area is polygonal and each side of the polygon is a differently marked zone.
- 4. An apparatus for playing a dice game as claimed in claim 1, 2 or 3, wherein each differently marked zone of the at least one betting area is differentiated by its colour.
- 5. An apparatus for playing a dice game as claimed in any preceding claim, wherein there are at least two dice.
- 6. An apparatus for playing a dice game as claimed in claim 1, wherein the or each die is a six-sided die
- 7. An apparatus for playing a dice game as claimed in claims 5 and 6, wherein each of the dice is a six-sided die and there are at least 21 independent betting areas, each corresponding to a different outcome of a throw of the pair of dice.
- 8. An apparatus for playing a dice game as claimed in claim 7, wherein there are a further six independent betting areas corresponding to the six different outcomes for one of the pair of dice.
- 9. An apparatus for playing a dice game as claimed in claim 7 or 8, wherein the at least 21 independent betting areas are configured on the playing surface grouped together in a triangular arrangement.
- 10. An apparatus for playing a dice game as claimed in claim 7, 8 or 9, wherein the at least 21 independent betting areas are configured on the playing surface grouped together with adjacent sides of adjacent betting areas being contiguous.
- 11. An apparatus for playing a dice game as claimed in any preceding claim, wherein the table has at least two dice-throwing zones, each having a perimeter wall towards which the dice may be thrown/rolled and serving to contain the dice on the table, there being an inset bay between the at least two dice-throwing zones where a game supervisor may stand.
- 12. An apparatus for playing a dice game with bets on the outcome of throws of the dice, which apparatus comprises: a table with a playing surface on which the dice may be thrown wherein the table has at least two dice-throwing zones, each having a perimeter wall towards which the dice may be thrown/rolled and serving to contain the dice on the table, there being an inset bay between the at least two dice-throwing zones where a game supervisor may stand
- 13. An apparatus for playing a dice game as claimed in claim 11 or 12, wherein each of the perimeter walls curves! bows outwardly from the table as viewed from above.
- 14. An apparatus for playing a dice game as claimed in claim 11, 12 or 13, wherein a first of the perimeter walls curves! bows outwardly oriented in a first direction and a second perimeter wall curves! bows outwardly oriented in a second direction at an acute angle to the first direction.
- 15. An apparatus for playing a dice game as claimed in claim 14 wherein each of the perimeter walls curves! bows outwardly substantially symmetrically and each is oriented with its axis of symmetry at an acute angle to the axis of symmetry of the other perimeter wall.
- 16. An apparatus for playing a dice game as claimed in any preceding claim, wherein the playing surface is further marked with a further group of betting areas wherein each betting area of the group corresponds to multiple different outcomes of a throw of the at least one die so that a player may bet on multiple different outcomes with one placed bet.
- 17. An apparatus for playing a dice game with bets on the outcome of throws of the dice, which apparatus comprises: a table with a playing surface, the playing surface of the table being marked with a plurality of independent betting areas each corresponding to a different outcome of a throw of the at least one die, wherein at least one of the betting areas is marked with a plurality of mutually differently marked zones, each of said plurality of differently marked zones to receive a playing piece! chip thereon that is specific to one player so that each playing piece! chip may be differentiated by player from another not by the colour of the playing piece! chip but by the selected differently marked zone of the at least one betting area that the playing piece! chip is placed on.
- 18. An apparatus for playing a dice game as claimed in claim 1 or 17, wherein the playing surface is further marked along the perimeter of the table facing the players with a number of marks corresponding to the
- 19. An apparatus for playing a dice game as claimed in claim 18, wherein the playing surface is further marked along the perimeter of the table facing the players with a series of marks each corresponding to a different one of the marks of the differently marked player-specific zones so that each player will stand behind their specific marked position.
- 20. An apparatus for playing a dice game as hereinbefore described with reference to any suitable combination of the accompanying drawings.
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US10645908P | 2008-10-17 | 2008-10-17 |
Publications (2)
Publication Number | Publication Date |
---|---|
GB0917831D0 GB0917831D0 (en) | 2009-11-25 |
GB2464395A true GB2464395A (en) | 2010-04-21 |
Family
ID=41402891
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB0917831A Withdrawn GB2464395A (en) | 2008-10-17 | 2009-10-13 | Dice game |
Country Status (2)
Country | Link |
---|---|
US (1) | US20100252991A1 (en) |
GB (1) | GB2464395A (en) |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9914045B1 (en) * | 2010-03-15 | 2018-03-13 | Global Innovative Gaming, LLC | High roll dice casino table game |
US20110309578A1 (en) * | 2010-03-15 | 2011-12-22 | Markman Holdings, Llc | High Roll Dice Casino Table Game |
AU2018337670A1 (en) * | 2017-09-20 | 2020-04-09 | Paolo Adriano SERAFINI | Gaming apparatus and method for playing a game |
US10867471B1 (en) * | 2019-07-26 | 2020-12-15 | Manuel Guadalupe Gutierrez | Apparatus to play a casino game |
Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2429658A (en) * | 2005-09-02 | 2007-03-07 | Richard Lees | Dice game apparatus |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US672354A (en) * | 1900-05-29 | 1901-04-16 | Sylvester B Comstock | Game-table. |
US5413351A (en) * | 1994-07-01 | 1995-05-09 | Franklin; Thomas L. | Method of playing a dice game |
US20050184456A1 (en) * | 2004-02-19 | 2005-08-25 | Lowery Jeffery R. | Casino dice game |
-
2009
- 2009-10-12 US US12/577,413 patent/US20100252991A1/en not_active Abandoned
- 2009-10-13 GB GB0917831A patent/GB2464395A/en not_active Withdrawn
Patent Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2429658A (en) * | 2005-09-02 | 2007-03-07 | Richard Lees | Dice game apparatus |
Also Published As
Publication number | Publication date |
---|---|
GB0917831D0 (en) | 2009-11-25 |
US20100252991A1 (en) | 2010-10-07 |
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WAP | Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1) |