GB2375268B - Peer to peer data transfer between wireless information devices - Google Patents
Peer to peer data transfer between wireless information devicesInfo
- Publication number
- GB2375268B GB2375268B GB0112060A GB0112060A GB2375268B GB 2375268 B GB2375268 B GB 2375268B GB 0112060 A GB0112060 A GB 0112060A GB 0112060 A GB0112060 A GB 0112060A GB 2375268 B GB2375268 B GB 2375268B
- Authority
- GB
- United Kingdom
- Prior art keywords
- data
- peer
- information
- cards
- data structure
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/34—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/327—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/04—Protocols specially adapted for terminals or networks with limited capabilities; specially adapted for terminal portability
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/537—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for exchanging game data using a messaging service, e.g. e-mail, SMS, MMS
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/558—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Health & Medical Sciences (AREA)
- Child & Adolescent Psychology (AREA)
- Signal Processing (AREA)
- Mobile Radio Communication Systems (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
Data can be transferred between devices, e.g. mobile phones, personal organizers, PCs or game consoles, each of which holds similar kinds of data. Information relating to the data in a first data structure e.g. a database in a first device is transmitted over a wireless link to the second device, where the second data structure is modified by the received information. The invention may be used for example in an electronic game, where the data structure represents a stack of cards. In the game, values associated with the cards are compared to decide a winner. Information is then exchanged to bring the stack of cards up to date. The invention reduces the amount of information which needs to be transmitted and avoids the necessity of using WAP technology, since the information transfer can be achieved using SMS, CBS or USSD data streams.
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GBGB0120534.3A GB0120534D0 (en) | 2001-03-26 | 2001-08-23 | SIM Browser intellectual property ideas |
GB0126898A GB2373967A (en) | 2001-03-26 | 2001-11-08 | Method of sending data to a wireless information device |
AU2002247841A AU2002247841A1 (en) | 2001-03-26 | 2002-03-26 | Peer to peer data transfer between wireless information devices |
PCT/GB2002/001428 WO2002078284A2 (en) | 2001-03-26 | 2002-03-26 | Peer to peer data transfer between wireless information devices |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GBGB0107403.8A GB0107403D0 (en) | 2001-03-26 | 2001-03-26 | K technologies |
Publications (3)
Publication Number | Publication Date |
---|---|
GB0112060D0 GB0112060D0 (en) | 2001-07-11 |
GB2375268A GB2375268A (en) | 2002-11-06 |
GB2375268B true GB2375268B (en) | 2003-05-28 |
Family
ID=9911478
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GBGB0107403.8A Ceased GB0107403D0 (en) | 2001-03-26 | 2001-03-26 | K technologies |
GB0112060A Expired - Fee Related GB2375268B (en) | 2001-03-26 | 2001-05-17 | Peer to peer data transfer between wireless information devices |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GBGB0107403.8A Ceased GB0107403D0 (en) | 2001-03-26 | 2001-03-26 | K technologies |
Country Status (2)
Country | Link |
---|---|
AU (1) | AU2002247841A1 (en) |
GB (2) | GB0107403D0 (en) |
Families Citing this family (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2006058405A1 (en) * | 2004-10-22 | 2006-06-08 | Grigortsevich Andrey Stanislav | Game system |
JP3958773B2 (en) | 2005-03-31 | 2007-08-15 | 株式会社コナミデジタルエンタテインメント | Battle game system and game device |
GB0514670D0 (en) * | 2005-04-18 | 2005-08-24 | Big Ideas Product Dev Ltd | Electronic game |
US20080200261A1 (en) * | 2005-07-18 | 2008-08-21 | Mark Charles Spittle | Electronic Entertainment Device |
WO2007133294A2 (en) | 2005-12-30 | 2007-11-22 | Bmo Llc | Ubiquitous navbar user interface across multiple heterogeneous digital media devices |
GB2435221A (en) * | 2006-02-21 | 2007-08-22 | Matchmaster Games Ltd | Electronic handheld game apparatus |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5644782A (en) * | 1994-10-17 | 1997-07-01 | Motorola, Inc. | System with virtual update capable read-only memory |
US5857201A (en) * | 1996-06-18 | 1999-01-05 | Wright Strategies, Inc. | Enterprise connectivity to handheld devices |
US5884324A (en) * | 1996-07-23 | 1999-03-16 | International Business Machines Corporation | Agent for replicating data based on a client defined replication period |
-
2001
- 2001-03-26 GB GBGB0107403.8A patent/GB0107403D0/en not_active Ceased
- 2001-05-17 GB GB0112060A patent/GB2375268B/en not_active Expired - Fee Related
-
2002
- 2002-03-26 AU AU2002247841A patent/AU2002247841A1/en not_active Abandoned
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5644782A (en) * | 1994-10-17 | 1997-07-01 | Motorola, Inc. | System with virtual update capable read-only memory |
US5857201A (en) * | 1996-06-18 | 1999-01-05 | Wright Strategies, Inc. | Enterprise connectivity to handheld devices |
US5884324A (en) * | 1996-07-23 | 1999-03-16 | International Business Machines Corporation | Agent for replicating data based on a client defined replication period |
Also Published As
Publication number | Publication date |
---|---|
GB0112060D0 (en) | 2001-07-11 |
GB0107403D0 (en) | 2001-05-16 |
GB2375268A (en) | 2002-11-06 |
AU2002247841A1 (en) | 2002-10-08 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
PCNP | Patent ceased through non-payment of renewal fee |
Effective date: 20120517 |