GB2296361A - Gaming or amusement machines - Google Patents
Gaming or amusement machines Download PDFInfo
- Publication number
- GB2296361A GB2296361A GB9526074A GB9526074A GB2296361A GB 2296361 A GB2296361 A GB 2296361A GB 9526074 A GB9526074 A GB 9526074A GB 9526074 A GB9526074 A GB 9526074A GB 2296361 A GB2296361 A GB 2296361A
- Authority
- GB
- United Kingdom
- Prior art keywords
- machine
- card
- gaming
- amusement
- player
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 230000000712 assembly Effects 0.000 description 1
- 238000000429 assembly Methods 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 238000000605 extraction Methods 0.000 description 1
- 239000011521 glass Substances 0.000 description 1
- 230000005484 gravity Effects 0.000 description 1
- 230000003252 repetitive effect Effects 0.000 description 1
- 230000000007 visual effect Effects 0.000 description 1
- 230000003442 weekly effect Effects 0.000 description 1
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F7/00—Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus
- G07F7/08—Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus by coded identity card or credit card or other personal identification means
- G07F7/0866—Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus by coded identity card or credit card or other personal identification means by active credit-cards adapted therefor
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q20/00—Payment architectures, schemes or protocols
- G06Q20/30—Payment architectures, schemes or protocols characterised by the use of specific devices or networks
- G06Q20/36—Payment architectures, schemes or protocols characterised by the use of specific devices or networks using electronic wallets or electronic money safes
- G06Q20/363—Payment architectures, schemes or protocols characterised by the use of specific devices or networks using electronic wallets or electronic money safes with the personal data of a user
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Business, Economics & Management (AREA)
- Accounting & Taxation (AREA)
- Engineering & Computer Science (AREA)
- Finance (AREA)
- Computer Networks & Wireless Communication (AREA)
- Strategic Management (AREA)
- General Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)
Abstract
A gaming, amusement or skills machine has cashless operation. Players use a smartcard provided with a microprocessor and non-volatile memory which can be electronically credited and debited with "money" when presented to an appropriate interface and the correct PIN is used. It will be usable for other transactions than playing the machine. The machine itself has a similar smartcard and in use electronic money is exchanged between the player's card and the machine's card. Collection of machine winnings above a basic float can be by a further, collector's smartcard and keypad operation within the machine, or by the collector replacing the old machine card with a new one.
Description
ImDrovements relatina to Gaming or Amusement Machines
This invention is applicable to all forms of coin operated amusement, skill or gaming machines that usually pay out coins or tokens.
It is current practice for this type of machine to have a coin acceptor at the top of the machine and a payout tray at waist height. Coins for payout are held stacked in tubes, face to face, for payout by a slide mechanism located just above the payout tray allowing exit under gravity. When a stack has been filled any additional coins are diverted to the machine cash-box at the base of the machine. The distance between the bottom of the coin acceptor and the payout tray determines the maximum height of a stack of coins that may be utilised for payout. This imposes constraints on the machine's aesthetic design and can limit the ability of the machine to pay repetitive high value prizes even though sufficient coins are present (but unavailable) in the cash box.
It is accepted practice for amusement machines to hold 100 cash or 65 worth of tokens in the tubes whilst a gaming machine will store more than 200. The coins held in the tube are vulnerable to theft, since they can be accessed by simply smashing the machine glass. But it is inconvenient and time consuming to empty the tubes at night and then refill each morning. It is possible to remove the tubes and payout assemblies, but they are bulky items and it would not be practicable in an arcade with many machines.
Machines are normally "emptied" weekly, where the cash is removed from the cashbox and any shortfall in tube levels made good before banking the surplus. The addition of coins to the tubes is time consuming and prone to error.
It is the aim of this invention to overcome or at least alleviate the shortcomings listed above.
According to the present invention there is provided a gaming, amusement or skill machine enabled by the application thereto of a player's portable electronic memory device which can be credited and debited with money-equivalent information, the machine itself having a portable electronic memory device which can be similarly debited and credited, and means for transferring such information between said devices in correspondence with the pay-ins and payouts of a coin operated machine.
Preferably, the player's portable electronic memory device, at least, is in the form of a card, compatible with electronic banking systems for transferring credit. At least one smartcard having a microprocessor and non-volatile memory has been developed, and such a card provides a facility for the user both to transfer "cash" to his smartcard from his own bank account via a telephone link or a "hole in the wall" cash dispenser and to pay out "cash" from the card when that is inserted in a suitable terminal similar to current credit card or switch card units.
In the context of the gaming, amusement or skill machine, there will be an interface accessible on the outside, preferably in the form of a slot, with which the card can co-operate. Once it is inserted, it may be necess ary for the player to "unlock" it by keying in a personal identification number (PIN) on an adjacent keypad before he can operate a control to cause the card to be debited either step-by-step or in one lump and to build up a corresponding credit in the machine. The machine is then playable. If there is a win, then the player's card will be credited with the prize.
Preferably, the machine will have a visual display to indicate the cash value of an inserted card. As the player transfers "money" to the machine, that display will decrement accordingly. The input or machine credit will also be displayed separately so that the player can see both what he has got left and what is available in the machine with which to play.
The transfer of winnings from the machine to the player's card may be automatic, or it may require player actuation of a control. Winnings may be paid out or be available immediately, or they may be stored until the end of a playing session. This may be gauged by a zero in the credit display. The new value of the card would also be displayed.
Before extraction of the card, the player could lock it again by keying in his PIN.
It is emphasised that the player's smart card is not necessarily usable only with suitably adapted gaming, amusement or skill machines; it may be used for other transactions, wherever there is a compatible interface.
The portable electronic memory device in the machine is also preferably a smartcard of the same kind as the players'. The machine game software can be organised automatically to lock the machine card or other memory device when power is removed from the machine, when a service door is open, or under "alarm" conditions. This would render the card useless to a thief without the PIN to unlock it. A unique secret code could be allocated by the machine operator to each machine, and a second code for collector identification.
Collection of "cash" from the machine would also preferably be via a smartcard similar to the player's card, with the machine retaining the basic float value and transferring the excess to a collector's card. This would be inserted in a unit within the machine cabinet to which only the collector would normally have access, but it would still require the collector to key in the correct numbers on an adjacent keypad to effect the transfer. Collector's cards could be unlocked/locked by the machine as they are inserted and removed, thus making the cards in the collector's possession worthless to a thief. Obviously, there would be facility at the collector's base or other secure establishment for locking and unlocking, thereby to release the money.
Alternatively, the collector might have power to remove the machine card and replace it with another one charged with the basic float.
Claims (7)
1. A gaming, amusement or skills machine enabled by the application thereto of a player's portable electronic memory device which can be credited and debited with moneyequivalent information, the machine itself having a portable electronic memory device which can be similarly debited and credited, and means for transferring such information between said devices in correspondence with the pay-ins and pay-outs of a coin operated machine.
2. A gaming, amusement or skills machine according to
Claim 1, wherein the player's memory device, when applied to the machine, is effective only when a personal identification number (PIN) is keyed in.
3. A gaming, amusement or skills machine according to
Claim 1 or 2, wherein the player's memory device is in the form of a card.
4. A gaming, amusement or skills machine according to
Claim 2 or 3, wherein the card is compatible with electronic banking systems for transferring credit.
5. A gaming, amusement or skills machine according to
Claim 3 or 4, wherein the machine's memory device is in the form of a card of the same kind as the player's card.
6. A gaming, amusement or skills machine according to
Claim 5, wherein the machine accepts a collector's card of the same kind as the player's card and has means for transfer of credit from the machine card to the collector's card.
7. A gaming, amusement or skills machine according to
Claim 6, wherein the transfer means is effective only when a PIN is keyed in.
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GBGB9425640.1A GB9425640D0 (en) | 1994-12-20 | 1994-12-20 | Improvements relating to gaming or amusement machines |
Publications (3)
Publication Number | Publication Date |
---|---|
GB9526074D0 GB9526074D0 (en) | 1996-02-21 |
GB2296361A true GB2296361A (en) | 1996-06-26 |
GB2296361B GB2296361B (en) | 1998-09-09 |
Family
ID=10766191
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GBGB9425640.1A Pending GB9425640D0 (en) | 1994-12-20 | 1994-12-20 | Improvements relating to gaming or amusement machines |
GB9526074A Expired - Lifetime GB2296361B (en) | 1994-12-20 | 1995-12-20 | Improvements relating to gaming or amusement machines |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GBGB9425640.1A Pending GB9425640D0 (en) | 1994-12-20 | 1994-12-20 | Improvements relating to gaming or amusement machines |
Country Status (1)
Country | Link |
---|---|
GB (2) | GB9425640D0 (en) |
Cited By (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FR2752074A1 (en) * | 1996-08-05 | 1998-02-06 | Gemplus Sca | System for managing the transfer of units of value in a chip card game system |
FR2755528A1 (en) * | 1996-11-04 | 1998-05-07 | Gemplus Card Int | VALUE UNIT TRANSFER MANAGEMENT SYSTEM |
FR2766948A1 (en) * | 1997-07-31 | 1999-02-05 | Gemplus Card Int | METHOD FOR MONITORING MONEY SUMS RETURNED BY AN ELECTRONIC COIN OF A GAMING MACHINE |
GB2328057A (en) * | 1997-08-04 | 1999-02-10 | Mars Inc | Card operated transaction machine |
EP0820043A3 (en) * | 1996-07-18 | 2001-04-11 | Hitachi, Ltd. | Electronic purse |
GB2380591A (en) * | 2001-08-07 | 2003-04-09 | Int Game Tech | Promotion card or ticket which limits player to a specific gaming machine(s) |
US6577733B1 (en) | 1999-12-03 | 2003-06-10 | Smart Card Integrators, Inc. | Method and system for secure cashless gaming |
US7762888B2 (en) | 2001-08-07 | 2010-07-27 | Igt | Game oriented promotional card |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB1558521A (en) * | 1977-01-25 | 1980-01-03 | Bell Fruit Mfg Co Ltd | Amusement machines |
GB2241098A (en) * | 1990-02-16 | 1991-08-21 | Barcrest Ltd | Credit-operated machines |
-
1994
- 1994-12-20 GB GBGB9425640.1A patent/GB9425640D0/en active Pending
-
1995
- 1995-12-20 GB GB9526074A patent/GB2296361B/en not_active Expired - Lifetime
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB1558521A (en) * | 1977-01-25 | 1980-01-03 | Bell Fruit Mfg Co Ltd | Amusement machines |
GB2241098A (en) * | 1990-02-16 | 1991-08-21 | Barcrest Ltd | Credit-operated machines |
Cited By (18)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0820043A3 (en) * | 1996-07-18 | 2001-04-11 | Hitachi, Ltd. | Electronic purse |
US6976625B2 (en) | 1996-07-18 | 2005-12-20 | Hitachi, Ltd. | Electronic purse |
US6827258B2 (en) | 1996-07-18 | 2004-12-07 | Hitachi, Ltd. | Electronic purse |
WO1998006070A1 (en) * | 1996-08-05 | 1998-02-12 | Gemplus S.C.A. | System for managing the transfer of units of value in a chip card game system |
FR2752074A1 (en) * | 1996-08-05 | 1998-02-06 | Gemplus Sca | System for managing the transfer of units of value in a chip card game system |
FR2755528A1 (en) * | 1996-11-04 | 1998-05-07 | Gemplus Card Int | VALUE UNIT TRANSFER MANAGEMENT SYSTEM |
WO1998020465A1 (en) * | 1996-11-04 | 1998-05-14 | Gemplus S.C.A. | System for managing the transfer of units of recorded value |
FR2766948A1 (en) * | 1997-07-31 | 1999-02-05 | Gemplus Card Int | METHOD FOR MONITORING MONEY SUMS RETURNED BY AN ELECTRONIC COIN OF A GAMING MACHINE |
WO1999006972A1 (en) * | 1997-07-31 | 1999-02-11 | Gemplus | Method for controlling sums of money restored by a slot machine electronic coin meter |
WO1999008236A3 (en) * | 1997-08-04 | 1999-05-14 | Mars Inc | Method and apparatus for performing transactions |
GB2328057B (en) * | 1997-08-04 | 2001-05-30 | Mars Inc | Method and apparatus for performing transactions |
GB2328057A (en) * | 1997-08-04 | 1999-02-10 | Mars Inc | Card operated transaction machine |
US6577733B1 (en) | 1999-12-03 | 2003-06-10 | Smart Card Integrators, Inc. | Method and system for secure cashless gaming |
US7036012B2 (en) | 1999-12-03 | 2006-04-25 | Smart Card Integrators, Inc. | Method and system for secure cashless gaming |
GB2380591A (en) * | 2001-08-07 | 2003-04-09 | Int Game Tech | Promotion card or ticket which limits player to a specific gaming machine(s) |
GB2380591B (en) * | 2001-08-07 | 2003-12-17 | Int Game Tech | A promotional device for use in gaming |
US6969319B2 (en) | 2001-08-07 | 2005-11-29 | Igt | Game oriented promotional card |
US7762888B2 (en) | 2001-08-07 | 2010-07-27 | Igt | Game oriented promotional card |
Also Published As
Publication number | Publication date |
---|---|
GB9425640D0 (en) | 1995-02-22 |
GB9526074D0 (en) | 1996-02-21 |
GB2296361B (en) | 1998-09-09 |
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