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GB2167672A - Puzzle game - Google Patents

Puzzle game Download PDF

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Publication number
GB2167672A
GB2167672A GB08430123A GB8430123A GB2167672A GB 2167672 A GB2167672 A GB 2167672A GB 08430123 A GB08430123 A GB 08430123A GB 8430123 A GB8430123 A GB 8430123A GB 2167672 A GB2167672 A GB 2167672A
Authority
GB
United Kingdom
Prior art keywords
game
pieces
picture
chart
letters
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB08430123A
Other versions
GB8430123D0 (en
Inventor
Terence Pitts Fenby
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to GB08430123A priority Critical patent/GB2167672A/en
Publication of GB8430123D0 publication Critical patent/GB8430123D0/en
Publication of GB2167672A publication Critical patent/GB2167672A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional jig-saw puzzles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional jig-saw puzzles
    • A63F2009/1005Two-dimensional jig-saw puzzles with images on both sides
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0423Word games, e.g. scrabble

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Credit Cards Or The Like (AREA)

Abstract

A game comprises a plurality of similarly shaped multi-sided pieces 2 each of which contains a different portion of a picture or design on one face and at least one letter or symbol on an opposite face. The pieces are so shaped that the pieces can be interfitted together, and when they are arranged in the correct order with the one face uppermost they display the completed picture or design, and when turned over whilst in that order they display the letters or symbols which collectively read as a message or indicate a further step of the game. Preferably the pieces are hexagonal. <IMAGE>

Description

SPECIFICATION Game The present invention relates to a game for the enjoyment and amusement of numerous participants.
The invention provides a game comprising a plurality of similarly shaped multi-sided pieces each of which contains a different portion of a picture or design on one face and at least one letter or symbol on an opposite face and which are so shaped that the pieces can be interfitted together, and when they are arranged in the correct order with the one face uppermost they display the completed picture or design, and when turned over whilst in that order they display the letters or symbols which collectively read as a message or indicates a further step of the game or puzzle.
The pieces are advantageously disc-like, similar to a coin, and have the shape of a regular-sided polygon, preferably a hexagon.
According to a feature of the invention the game also includes a display member, such as a chart, map or plan, and the letters or symbols represent information which can be translated as a discrete position or location on the display member. When read together, the letters or symbols preferably form one or more clues or cryptograms which has to be solved to determine the said discrete position.
The game may be played so that the first person to find a predetermined discrete position, by solving one or more clues or cryptograms, is the winnter. In this event the winner may be rewarded by a prize.
The game may be played on a regional, national or international basis by any number of persons, each of whom becomes a participant by receiving a copy of the game, for example by purchase or through a promotional scheme. The participant then arranges the pieces to complete the picture or design, turns them over to read the cryptogram(s) or clue(s) and works out a solution in order to find the predetermined discrete position on a map or chart provided with the game. This position is then marked on the map or chart which may be sent to a central location where it is checked with a master solution in order to determine its accuracy. The first participant sending the correct solution is the recipient of a prize. A time limit is set, e.g. several weeks or months, for the participants to send their solutions to the central location.
In a preferred embodiment the game is presented as a hunt for hidden treasure which is located at the predetermined location on the map or chart. Each participant receives a box or chest containing a plurality of flat pieces, similar to coins, each of which bears a part of a picture on one face and a letter on the opposite face. The game also includes the map or plan on which the participant marks his choice for the predetermined location when he has completed the picture and turned the pieces over to read the clue or clues formed by the letters on the reverse side of the pieces.
One embodiment of the invention will now be described, by way of example, with reference to the accompanying drawings, in which: Figures la and ib show respectively closed and open views of a treasure chest containing playing pieces, and Figures 2a and 2b show respectively obverse views and reverse views of a number of playing pieces fitted together to form a part of a picture and the lettering on the reverse side.
By way of illustration the game will be called 'HEXAGONY'.
Hexagony is presented in a traditional treasure chest 1, (Figures la and ib) which may, for example, be embossed in gold lettering with studded seams. Inside are 208 hexagonal gold pieces 2, each of which is in the form of a coin.
One side of each piece 2 carries an engraved letter repeated at each of the six angles (Figure 2b).
The obverse carries a fragment of a design in black (Figure 2a). To gain access to the key that will unlock the secret combination to the location of hidden treasure, the obverse sides of the gold pieces are arranged into an attractive mosaic picture, part of which is illustrated in Figure 2a. The straight edges of the border to the picture are not included as they would be in a conventional jig-saw puzzle.
Thus no hint is given as to the width or depth of the finished mosaic.
When completed correctly, each piece may be turned over to reveal the letters on the other side as exemplified in Figure 2b. The sentences they make are valuable clues or pointers to the treasure chamber. The master clue to the Hexagony riddle is based on a factual location on a chart provided in the treasure chest. This may be formed as a traditional treasure chart printed on fded vellum or parchment. To register a claim, a fine ballpoint or other pen is used to place a single cross X on the chart at the chosen location. The centre of the cross must coincide exactly with the sealed solution disclosing the chosen location which will not be opened until a predetermined date. No claims will be scrutinised until that date.
The name and address of the player and the date of submission may be written on the back of the chart which is then mailed to a given address where claims will be stored in strict date order.
The first participant whose X exactly lies in register with the sealed solution, will receive a prize, for example an amount of coins in an earthenware crock.
It will be understood that the foregoing only represents one particular embodiment, and that numerous modifications may be made both as regards the shape and nature and form of the various elements of the game as well as variations on how it is played.
1. A game comprising a plurality of similarly shaped multi-sided pieces each of which contains a different portion of a picture or design on one face and at least one letter or symbol on an opposite face and which are so shaped that the pieces can
**WARNING** end of DESC field may overlap start of CLMS **.

Claims (10)

**WARNING** start of CLMS field may overlap end of DESC **. SPECIFICATION Game The present invention relates to a game for the enjoyment and amusement of numerous participants. The invention provides a game comprising a plurality of similarly shaped multi-sided pieces each of which contains a different portion of a picture or design on one face and at least one letter or symbol on an opposite face and which are so shaped that the pieces can be interfitted together, and when they are arranged in the correct order with the one face uppermost they display the completed picture or design, and when turned over whilst in that order they display the letters or symbols which collectively read as a message or indicates a further step of the game or puzzle. The pieces are advantageously disc-like, similar to a coin, and have the shape of a regular-sided polygon, preferably a hexagon. According to a feature of the invention the game also includes a display member, such as a chart, map or plan, and the letters or symbols represent information which can be translated as a discrete position or location on the display member. When read together, the letters or symbols preferably form one or more clues or cryptograms which has to be solved to determine the said discrete position. The game may be played so that the first person to find a predetermined discrete position, by solving one or more clues or cryptograms, is the winnter. In this event the winner may be rewarded by a prize. The game may be played on a regional, national or international basis by any number of persons, each of whom becomes a participant by receiving a copy of the game, for example by purchase or through a promotional scheme. The participant then arranges the pieces to complete the picture or design, turns them over to read the cryptogram(s) or clue(s) and works out a solution in order to find the predetermined discrete position on a map or chart provided with the game. This position is then marked on the map or chart which may be sent to a central location where it is checked with a master solution in order to determine its accuracy. The first participant sending the correct solution is the recipient of a prize. A time limit is set, e.g. several weeks or months, for the participants to send their solutions to the central location. In a preferred embodiment the game is presented as a hunt for hidden treasure which is located at the predetermined location on the map or chart. Each participant receives a box or chest containing a plurality of flat pieces, similar to coins, each of which bears a part of a picture on one face and a letter on the opposite face. The game also includes the map or plan on which the participant marks his choice for the predetermined location when he has completed the picture and turned the pieces over to read the clue or clues formed by the letters on the reverse side of the pieces. One embodiment of the invention will now be described, by way of example, with reference to the accompanying drawings, in which: Figures la and ib show respectively closed and open views of a treasure chest containing playing pieces, and Figures 2a and 2b show respectively obverse views and reverse views of a number of playing pieces fitted together to form a part of a picture and the lettering on the reverse side. By way of illustration the game will be called 'HEXAGONY'. Hexagony is presented in a traditional treasure chest 1, (Figures la and ib) which may, for example, be embossed in gold lettering with studded seams. Inside are 208 hexagonal gold pieces 2, each of which is in the form of a coin. One side of each piece 2 carries an engraved letter repeated at each of the six angles (Figure 2b). The obverse carries a fragment of a design in black (Figure 2a). To gain access to the key that will unlock the secret combination to the location of hidden treasure, the obverse sides of the gold pieces are arranged into an attractive mosaic picture, part of which is illustrated in Figure 2a. The straight edges of the border to the picture are not included as they would be in a conventional jig-saw puzzle. Thus no hint is given as to the width or depth of the finished mosaic. When completed correctly, each piece may be turned over to reveal the letters on the other side as exemplified in Figure 2b. The sentences they make are valuable clues or pointers to the treasure chamber. The master clue to the Hexagony riddle is based on a factual location on a chart provided in the treasure chest. This may be formed as a traditional treasure chart printed on fded vellum or parchment. To register a claim, a fine ballpoint or other pen is used to place a single cross X on the chart at the chosen location. The centre of the cross must coincide exactly with the sealed solution disclosing the chosen location which will not be opened until a predetermined date. No claims will be scrutinised until that date. The name and address of the player and the date of submission may be written on the back of the chart which is then mailed to a given address where claims will be stored in strict date order. The first participant whose X exactly lies in register with the sealed solution, will receive a prize, for example an amount of coins in an earthenware crock. It will be understood that the foregoing only represents one particular embodiment, and that numerous modifications may be made both as regards the shape and nature and form of the various elements of the game as well as variations on how it is played. CLAIMS
1. A game comprising a plurality of similarly shaped multi-sided pieces each of which contains a different portion of a picture or design on one face and at least one letter or symbol on an opposite face and which are so shaped that the pieces can be interfitted together, and when they are arranged in the correct order with the one face uppermost they display the completed picture or design, and when turned over whilst in that order they display the letters or symbols which collectively read as a message or indicate a further step of the game.
2. A game as claimed in claim 1, in which the pieces are disc-like, similar to a coin, and have the shape of a regular-sided polygon.
3. A game as claimed in claim 2, in which the pieces each have the shape of a hexagon.
4. A game as claimed in claim 1, 2 or 3, which also includes a display member, such as a chart, map or plan, and the letters or symbols represent information which can be translated as a discrete position or location on the display member.
5. A game as claimed in claim 4, in which when read together, the letters or symbols form one or more clues or cryptograms which has to be solved to determine the said discrete position.
6. A game as claimed in any preceding claim, in which the game is presented as a hunt for hidden treasure which is located at a predetermined location on a map or chart.
7. A game as claimed in claim 6, wherein each participant in the game receives a plurality of similarly shaped multi-sided pieces each of which bears a part of a picture or design on one face and a letter on the opposite face.
8. A game as claimed in claim 6 or 7, wherein each participant is required to mark his choice for the predetermined location on the map or chart, when he has completed the picture or design and turned the pieces over to read the clue or clues formed by the letters on the reverse side of the pieces.
9. A game substantially as hereinbefore described with reference to the accompanying drawings.
10. A game as claimed in any preceding claim and played according to the rules as herein set forth.
GB08430123A 1984-11-29 1984-11-29 Puzzle game Withdrawn GB2167672A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB08430123A GB2167672A (en) 1984-11-29 1984-11-29 Puzzle game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB08430123A GB2167672A (en) 1984-11-29 1984-11-29 Puzzle game

Publications (2)

Publication Number Publication Date
GB8430123D0 GB8430123D0 (en) 1985-01-09
GB2167672A true GB2167672A (en) 1986-06-04

Family

ID=10570444

Family Applications (1)

Application Number Title Priority Date Filing Date
GB08430123A Withdrawn GB2167672A (en) 1984-11-29 1984-11-29 Puzzle game

Country Status (1)

Country Link
GB (1) GB2167672A (en)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4955615A (en) * 1989-08-02 1990-09-11 Brian Daniel Eck Hexagonal game tiles
FR2722700A1 (en) * 1994-07-22 1996-01-26 Etti Etival Tournerie Tablerie Domino and jigsaw puzzle
EP1023928A1 (en) * 1999-01-28 2000-08-02 Arvedo Arvedi Jigsaw puzzle
US6193234B1 (en) 1998-07-31 2001-02-27 Richard D. Jones Method for playing a puzzle game
US20200206603A1 (en) * 2019-01-01 2020-07-02 Gregory Buck Toy system of hexagonal tiles, which may be interlocking or may be joined by magnets or other means, with path patterns on the tiles that can be made into continuous paths on joined tiles; the paths mav have grooves or rails, so a propelled vehicle may follow the paths

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1597260A (en) * 1924-10-07 1926-08-24 Bezzant Reginald Puzzle
US3547444A (en) * 1964-08-28 1970-12-15 Robert K Williams Mathematically formulated and androgynously linked polygonal and polyhedral gamepieces
GB1476492A (en) * 1975-03-07 1977-06-16 Gemini Pharmaceutical Prod Ltd Therapeutic jigsaw

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1597260A (en) * 1924-10-07 1926-08-24 Bezzant Reginald Puzzle
US3547444A (en) * 1964-08-28 1970-12-15 Robert K Williams Mathematically formulated and androgynously linked polygonal and polyhedral gamepieces
GB1476492A (en) * 1975-03-07 1977-06-16 Gemini Pharmaceutical Prod Ltd Therapeutic jigsaw

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4955615A (en) * 1989-08-02 1990-09-11 Brian Daniel Eck Hexagonal game tiles
FR2722700A1 (en) * 1994-07-22 1996-01-26 Etti Etival Tournerie Tablerie Domino and jigsaw puzzle
US6193234B1 (en) 1998-07-31 2001-02-27 Richard D. Jones Method for playing a puzzle game
EP1023928A1 (en) * 1999-01-28 2000-08-02 Arvedo Arvedi Jigsaw puzzle
US20200206603A1 (en) * 2019-01-01 2020-07-02 Gregory Buck Toy system of hexagonal tiles, which may be interlocking or may be joined by magnets or other means, with path patterns on the tiles that can be made into continuous paths on joined tiles; the paths mav have grooves or rails, so a propelled vehicle may follow the paths

Also Published As

Publication number Publication date
GB8430123D0 (en) 1985-01-09

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WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)