FR2908053B1 - TIRS GAME ROOM, ASSOCIATING VIDEO GAME AND PHYSICAL EFFORT, HAVING ONE OR MORE GAME PLAYS HAVING ANY 3D MOVEMENT CAPTURE SYSTEM CONNECTED WITH A CENTRAL COMPUTER - Google Patents
TIRS GAME ROOM, ASSOCIATING VIDEO GAME AND PHYSICAL EFFORT, HAVING ONE OR MORE GAME PLAYS HAVING ANY 3D MOVEMENT CAPTURE SYSTEM CONNECTED WITH A CENTRAL COMPUTERInfo
- Publication number
- FR2908053B1 FR2908053B1 FR0705780A FR0705780A FR2908053B1 FR 2908053 B1 FR2908053 B1 FR 2908053B1 FR 0705780 A FR0705780 A FR 0705780A FR 0705780 A FR0705780 A FR 0705780A FR 2908053 B1 FR2908053 B1 FR 2908053B1
- Authority
- FR
- France
- Prior art keywords
- game
- tirs
- central computer
- system connected
- capture system
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8023—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game the game being played by multiple players at a common site, e.g. in an arena, theatre, shopping mall using a large public display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FR0705780A FR2908053B1 (en) | 2006-11-02 | 2007-08-08 | TIRS GAME ROOM, ASSOCIATING VIDEO GAME AND PHYSICAL EFFORT, HAVING ONE OR MORE GAME PLAYS HAVING ANY 3D MOVEMENT CAPTURE SYSTEM CONNECTED WITH A CENTRAL COMPUTER |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FR0609650A FR2908052A1 (en) | 2006-11-02 | 2006-11-02 | Shooting game playing method, involves detecting, capturing and transcripting players' movements in three-dimensional, and organizing games between different players connected to computer to control game area and create virtual reality |
FR0705780A FR2908053B1 (en) | 2006-11-02 | 2007-08-08 | TIRS GAME ROOM, ASSOCIATING VIDEO GAME AND PHYSICAL EFFORT, HAVING ONE OR MORE GAME PLAYS HAVING ANY 3D MOVEMENT CAPTURE SYSTEM CONNECTED WITH A CENTRAL COMPUTER |
Publications (2)
Publication Number | Publication Date |
---|---|
FR2908053A1 FR2908053A1 (en) | 2008-05-09 |
FR2908053B1 true FR2908053B1 (en) | 2010-09-03 |
Family
ID=39313105
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
FR0705780A Expired - Fee Related FR2908053B1 (en) | 2006-11-02 | 2007-08-08 | TIRS GAME ROOM, ASSOCIATING VIDEO GAME AND PHYSICAL EFFORT, HAVING ONE OR MORE GAME PLAYS HAVING ANY 3D MOVEMENT CAPTURE SYSTEM CONNECTED WITH A CENTRAL COMPUTER |
Country Status (1)
Country | Link |
---|---|
FR (1) | FR2908053B1 (en) |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5320362A (en) * | 1993-09-07 | 1994-06-14 | Thomas Bear | Computer controlled amusement structure |
JPH07275511A (en) * | 1994-04-06 | 1995-10-24 | Sega Enterp Ltd | Attraction development method for shooting game system |
US6004209A (en) * | 1994-05-31 | 1999-12-21 | Capcom Co., Ltd. | Body-acoustic device, playing apparatus and its control method, light-beam utilizing playing apparatus, and acoustic apparatus |
US6278418B1 (en) * | 1995-12-29 | 2001-08-21 | Kabushiki Kaisha Sega Enterprises | Three-dimensional imaging system, game device, method for same and recording medium |
EP1262213A1 (en) * | 2001-05-23 | 2002-12-04 | Siemens Aktiengesellschaft | Method of locating an object, a person and/or a part of it |
-
2007
- 2007-08-08 FR FR0705780A patent/FR2908053B1/en not_active Expired - Fee Related
Also Published As
Publication number | Publication date |
---|---|
FR2908053A1 (en) | 2008-05-09 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
PLFP | Fee payment |
Year of fee payment: 9 |
|
ST | Notification of lapse |
Effective date: 20170428 |