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FR2908053B1 - TIRS GAME ROOM, ASSOCIATING VIDEO GAME AND PHYSICAL EFFORT, HAVING ONE OR MORE GAME PLAYS HAVING ANY 3D MOVEMENT CAPTURE SYSTEM CONNECTED WITH A CENTRAL COMPUTER - Google Patents

TIRS GAME ROOM, ASSOCIATING VIDEO GAME AND PHYSICAL EFFORT, HAVING ONE OR MORE GAME PLAYS HAVING ANY 3D MOVEMENT CAPTURE SYSTEM CONNECTED WITH A CENTRAL COMPUTER

Info

Publication number
FR2908053B1
FR2908053B1 FR0705780A FR0705780A FR2908053B1 FR 2908053 B1 FR2908053 B1 FR 2908053B1 FR 0705780 A FR0705780 A FR 0705780A FR 0705780 A FR0705780 A FR 0705780A FR 2908053 B1 FR2908053 B1 FR 2908053B1
Authority
FR
France
Prior art keywords
game
tirs
central computer
system connected
capture system
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
FR0705780A
Other languages
French (fr)
Other versions
FR2908053A1 (en
Inventor
Lionel Colomb
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from FR0609650A external-priority patent/FR2908052A1/en
Application filed by Individual filed Critical Individual
Priority to FR0705780A priority Critical patent/FR2908053B1/en
Publication of FR2908053A1 publication Critical patent/FR2908053A1/en
Application granted granted Critical
Publication of FR2908053B1 publication Critical patent/FR2908053B1/en
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8023Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game the game being played by multiple players at a common site, e.g. in an arena, theatre, shopping mall using a large public display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
FR0705780A 2006-11-02 2007-08-08 TIRS GAME ROOM, ASSOCIATING VIDEO GAME AND PHYSICAL EFFORT, HAVING ONE OR MORE GAME PLAYS HAVING ANY 3D MOVEMENT CAPTURE SYSTEM CONNECTED WITH A CENTRAL COMPUTER Expired - Fee Related FR2908053B1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
FR0705780A FR2908053B1 (en) 2006-11-02 2007-08-08 TIRS GAME ROOM, ASSOCIATING VIDEO GAME AND PHYSICAL EFFORT, HAVING ONE OR MORE GAME PLAYS HAVING ANY 3D MOVEMENT CAPTURE SYSTEM CONNECTED WITH A CENTRAL COMPUTER

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
FR0609650A FR2908052A1 (en) 2006-11-02 2006-11-02 Shooting game playing method, involves detecting, capturing and transcripting players' movements in three-dimensional, and organizing games between different players connected to computer to control game area and create virtual reality
FR0705780A FR2908053B1 (en) 2006-11-02 2007-08-08 TIRS GAME ROOM, ASSOCIATING VIDEO GAME AND PHYSICAL EFFORT, HAVING ONE OR MORE GAME PLAYS HAVING ANY 3D MOVEMENT CAPTURE SYSTEM CONNECTED WITH A CENTRAL COMPUTER

Publications (2)

Publication Number Publication Date
FR2908053A1 FR2908053A1 (en) 2008-05-09
FR2908053B1 true FR2908053B1 (en) 2010-09-03

Family

ID=39313105

Family Applications (1)

Application Number Title Priority Date Filing Date
FR0705780A Expired - Fee Related FR2908053B1 (en) 2006-11-02 2007-08-08 TIRS GAME ROOM, ASSOCIATING VIDEO GAME AND PHYSICAL EFFORT, HAVING ONE OR MORE GAME PLAYS HAVING ANY 3D MOVEMENT CAPTURE SYSTEM CONNECTED WITH A CENTRAL COMPUTER

Country Status (1)

Country Link
FR (1) FR2908053B1 (en)

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5320362A (en) * 1993-09-07 1994-06-14 Thomas Bear Computer controlled amusement structure
JPH07275511A (en) * 1994-04-06 1995-10-24 Sega Enterp Ltd Attraction development method for shooting game system
US6004209A (en) * 1994-05-31 1999-12-21 Capcom Co., Ltd. Body-acoustic device, playing apparatus and its control method, light-beam utilizing playing apparatus, and acoustic apparatus
US6278418B1 (en) * 1995-12-29 2001-08-21 Kabushiki Kaisha Sega Enterprises Three-dimensional imaging system, game device, method for same and recording medium
EP1262213A1 (en) * 2001-05-23 2002-12-04 Siemens Aktiengesellschaft Method of locating an object, a person and/or a part of it

Also Published As

Publication number Publication date
FR2908053A1 (en) 2008-05-09

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Legal Events

Date Code Title Description
PLFP Fee payment

Year of fee payment: 9

ST Notification of lapse

Effective date: 20170428