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FI20135398L - Järjestely ja pelipalvelin langattomaan pelaamiseen sekä langattoman pelaamisen päätelaite ja päätelaitteen sovellusohjelma - Google Patents

Järjestely ja pelipalvelin langattomaan pelaamiseen sekä langattoman pelaamisen päätelaite ja päätelaitteen sovellusohjelma Download PDF

Info

Publication number
FI20135398L
FI20135398L FI20135398A FI20135398A FI20135398L FI 20135398 L FI20135398 L FI 20135398L FI 20135398 A FI20135398 A FI 20135398A FI 20135398 A FI20135398 A FI 20135398A FI 20135398 L FI20135398 L FI 20135398L
Authority
FI
Finland
Prior art keywords
terminal
wireless gaming
arrangement
application program
game server
Prior art date
Application number
FI20135398A
Other languages
English (en)
Swedish (sv)
Inventor
Kimmo Koskinen
Original Assignee
Raha Automaattiyhdistys
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Raha Automaattiyhdistys filed Critical Raha Automaattiyhdistys
Priority to FI20135398A priority Critical patent/FI20135398L/fi
Priority to CA2907863A priority patent/CA2907863A1/en
Priority to PCT/FI2014/050283 priority patent/WO2014170553A1/en
Publication of FI20135398L publication Critical patent/FI20135398L/fi

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
FI20135398A 2013-04-19 2013-04-19 Järjestely ja pelipalvelin langattomaan pelaamiseen sekä langattoman pelaamisen päätelaite ja päätelaitteen sovellusohjelma FI20135398L (fi)

Priority Applications (3)

Application Number Priority Date Filing Date Title
FI20135398A FI20135398L (fi) 2013-04-19 2013-04-19 Järjestely ja pelipalvelin langattomaan pelaamiseen sekä langattoman pelaamisen päätelaite ja päätelaitteen sovellusohjelma
CA2907863A CA2907863A1 (en) 2013-04-19 2014-04-17 Arrangement and game server for wireless gaming as well as terminal device and application program for wireless gaming
PCT/FI2014/050283 WO2014170553A1 (en) 2013-04-19 2014-04-17 Arrangement and game server for wireless gaming as well as terminal device and application program for wireless gaming

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
FI20135398A FI20135398L (fi) 2013-04-19 2013-04-19 Järjestely ja pelipalvelin langattomaan pelaamiseen sekä langattoman pelaamisen päätelaite ja päätelaitteen sovellusohjelma

Publications (1)

Publication Number Publication Date
FI20135398L true FI20135398L (fi) 2014-10-20

Family

ID=51730868

Family Applications (1)

Application Number Title Priority Date Filing Date
FI20135398A FI20135398L (fi) 2013-04-19 2013-04-19 Järjestely ja pelipalvelin langattomaan pelaamiseen sekä langattoman pelaamisen päätelaite ja päätelaitteen sovellusohjelma

Country Status (3)

Country Link
CA (1) CA2907863A1 (fi)
FI (1) FI20135398L (fi)
WO (1) WO2014170553A1 (fi)

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20100178967A1 (en) * 2009-01-10 2010-07-15 Chiu-Hao Cheng Shooting game processing method
JP6184658B2 (ja) * 2010-08-20 2017-08-23 任天堂株式会社 ゲームシステム、ゲーム装置、ゲームプログラム、および、ゲーム処理方法
US8736583B2 (en) * 2011-03-29 2014-05-27 Intel Corporation Virtual links between different displays to present a single virtual object

Also Published As

Publication number Publication date
WO2014170553A1 (en) 2014-10-23
CA2907863A1 (en) 2014-10-23

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