EP2812830B1 - Ouverture virtuelle de boîtes et paquets de cartes - Google Patents
Ouverture virtuelle de boîtes et paquets de cartes Download PDFInfo
- Publication number
- EP2812830B1 EP2812830B1 EP13746851.8A EP13746851A EP2812830B1 EP 2812830 B1 EP2812830 B1 EP 2812830B1 EP 13746851 A EP13746851 A EP 13746851A EP 2812830 B1 EP2812830 B1 EP 2812830B1
- Authority
- EP
- European Patent Office
- Prior art keywords
- package
- virtual
- opening
- cards
- user
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Not-in-force
Links
- 238000003860 storage Methods 0.000 claims description 21
- 238000000034 method Methods 0.000 claims description 20
- 230000000007 visual effect Effects 0.000 claims description 17
- 230000009471 action Effects 0.000 claims description 14
- 238000010586 diagram Methods 0.000 description 12
- 230000003993 interaction Effects 0.000 description 11
- 230000000694 effects Effects 0.000 description 10
- 230000006870 function Effects 0.000 description 10
- 230000015654 memory Effects 0.000 description 10
- 238000004590 computer program Methods 0.000 description 7
- 238000012545 processing Methods 0.000 description 6
- 230000002093 peripheral effect Effects 0.000 description 4
- 230000008569 process Effects 0.000 description 4
- 239000000463 material Substances 0.000 description 3
- 238000012986 modification Methods 0.000 description 3
- 230000004048 modification Effects 0.000 description 3
- 230000003287 optical effect Effects 0.000 description 3
- 230000008901 benefit Effects 0.000 description 2
- 238000009826 distribution Methods 0.000 description 2
- 230000002452 interceptive effect Effects 0.000 description 2
- 230000003278 mimic effect Effects 0.000 description 2
- 239000000123 paper Substances 0.000 description 2
- 230000004044 response Effects 0.000 description 2
- 206010010219 Compulsions Diseases 0.000 description 1
- 238000013459 approach Methods 0.000 description 1
- 230000002902 bimodal effect Effects 0.000 description 1
- 239000011111 cardboard Substances 0.000 description 1
- 230000007123 defense Effects 0.000 description 1
- 230000001419 dependent effect Effects 0.000 description 1
- 239000004744 fabric Substances 0.000 description 1
- 230000001815 facial effect Effects 0.000 description 1
- 239000011888 foil Substances 0.000 description 1
- 239000004973 liquid crystal related substance Substances 0.000 description 1
- 238000004519 manufacturing process Methods 0.000 description 1
- 239000002184 metal Substances 0.000 description 1
- 238000004806 packaging method and process Methods 0.000 description 1
- 239000011087 paperboard Substances 0.000 description 1
- 230000037081 physical activity Effects 0.000 description 1
- 239000004033 plastic Substances 0.000 description 1
- 229920003023 plastic Polymers 0.000 description 1
- 238000005070 sampling Methods 0.000 description 1
- 238000012800 visualization Methods 0.000 description 1
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/0482—Interaction with lists of selectable items, e.g. menus
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04883—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/80—2D [Two Dimensional] animation, e.g. using sprites
Definitions
- the present technology relates generally to virtual opening of boxes and packs of cards.
- embodiments of the present invention include methods in which an interactive software displays virtual boxes and packs of trading cards and allows for the player to interact with and open the virtual boxes and package of cards as if they were real, with the goal of providing satisfaction and engagement to the user through the use of touch screen and mouse interaction with the boxes and packs
- boxes and packs of cards comprise physical activities applied to boxes or playing cards that exist in physical embodiments or tangible mediums.
- physical boxes or packs of cards are opened by tearing, ripping, unfolding, or otherwise removing at least a portion of the box or package of cards to expose or reveal what is contained therein.
- U.S. Patent Application Publication No. US 2011/0264491 A1 discloses a portable computing device.
- the portable computing device has a housing and a touch-sensitive input device.
- a plurality of actuators is disposed within the device for outputting haptic effects to the device, the touch-sensitive input device, or device buttons.
- the touch-sensitive input device can be a multi-touch touch-sensitive input device capable of detecting multiple substantially simultaneous contacts and provides position information for each contact.
- the device generates haptic effects based on the multi-touch inputs.
- the device is further capable of determining gestures based on the multi-touch inputs and generating haptic effects based on such gestures.
- the described device is used for a simulated scratch-off game in which a touch input is used to scratch off a virtual lottery ticket.
- Haptic effects e.g., texture changes from scratchy to smooth
- the covering in the virtual lottery ticket is scratched away.
- WO 2011/019188 A2 teaches an electronic device that detects at least one user action input through at least one input means and outputs a feedback event with at least one of video, audio, and haptic effects in response to the at least one user interaction.
- the electronic device includes at least one input device for receiving the user interaction.
- the user interaction can include voice interaction, motion interaction, touch interaction, and multimodal interaction.
- an object execution apparatus includes a display unit, an input unit, and a control unit.
- the display unit displays at least one object.
- the input unit detects a selection of one of the at least one object.
- the control unit determines a reference pressure value associated with the selected object and indicative of attribute information of the object.
- the control unit compares the reference pressure value with an input pressure value corresponding to a pressure level input for executing the selected object.
- the control unit determines whether to execute the object based on a result of the comparison.
- U.S. Patent Application Publication No. US 2011/0185318 A1 describes gestures that are usable to provide inputs to a computing device.
- a variety of different gestures are contemplated, including bimodal gestures (e.g., using more than one type of input) and single modal gestures.
- a rip gesture is described.
- a first and a second finger of a user's hand may be used to indicate a first point and a first and second finger of the user's other hand may be used to indicate a second point.
- a gesture module recognizes movements in which the first and second inputs have moved away from each other and thus identifies a rip gesture from these inputs.
- a rip is shown which is formed between the first and second points of the image that is generally perpendicular to the movement of the fingers of the user's hand.
- the present invention is directed to a system that comprises: (a) one or more processors; and (b) logic encoded in one or more tangible media for execution by the one or more processors and when executed operable to perform operations comprising: (i) generating a visual representation of a package; (ii) receiving input from the user, the input indicating opening of the package; and (iii) providing feedback to the user corresponding to the opening of the package that at least partially mimics a physical opening of the package.
- the present invention is directed to a system that comprises: (a) one or more processors; and (b) logic encoded in one or more tangible media for execution by the one or more processors and when executed operable to perform operations comprising: (i) executing a program environment that includes a virtual store; (ii) providing a plurality of packs of cards in the virtual store, each of the plurality of packs of cards comprising a visual representation; (iii) receiving selection of one or more of the plurality of packs of cards; (iv) providing the selection of the one or more the plurality of packs of cards; (v) receiving input from a user, the input indicating opening of the selected pack of cards; and (vi) causing feedback for the user corresponding to the opening of the selected pack of cards that at least partially mimics a physical opening of the selected pack of cards.
- Embodiments of the present technology include methods in which an interactive software displays virtual boxes and packs of trading cards (e.g., trading, collectible or other type of card as described in greater detail below) and mimics or emulates the visual and audio feedback received when opening real boxes and packs of cards and allows for the player to interact with and open the virtual boxes and package of cards as if they were a tangible object, with the goal of providing satisfaction and engagement to the user through the use of touch screen and mouse interaction with the boxes and packs, allowing the software user to move, tear, flip, peel open the virtual boxes and packs of cards on screen with unique gestures taken in by a computer device.
- trading cards e.g., trading, collectible or other type of card as described in greater detail below
- Embodiments of the present technology may yield increased enjoyment, player engagement and player compulsion to open more packs of cards, driving them to acquire more packs of cards within the software either through continued use or play or by purchasing packs of cards in the software's virtual goods store.
- FIG. 1 is a block diagram of an exemplary architecture in which embodiments of the present technology may be practiced.
- the architecture may comprise a client device 105, which in some instances may comprise an end user computing device, a mobile computing device, or any other device capable of displaying graphical user interfaces and allowing an end user to interact with such GUIs.
- the client device 105 may be communicatively coupled with a server 110 via a network 115, which may comprise any local area network ("LAN”), wide area network ("WAN”), or any other private or public network, such as the Internet.
- the network 115 may also comprise a telecommunications network.
- the server 110 may comprise any computing device, such as the computing device 800 (also referred to as system 800 and/or computer system 800) of FIG 8 .
- the server 110 includes one or more processors such as the one or more processors 810 of FIG. 8 , and memory for storing executable instructions (e.g., logic) such as the main memory 820 of computing device 800.
- This logic when executed by the one or more processors, is operable to perform operations, including the exemplary methods described herein.
- a cloud-based computing environment is a resource that typically combines the computational power of a large model of processors and/or that combines the storage capacity of a large model of computer memories or storage devices.
- systems that provide a cloud resource may be utilized exclusively by their owners; or such systems may be accessible to outside users who deploy applications within the computing infrastructure to obtain the benefit of large computational or storage resources.
- the cloud may be formed, for example, by a network of servers, with each server (or at least a plurality thereof) providing processor and/or storage resources. These servers may manage workloads provided by multiple users (e.g., cloud resource consumers or other users). Typically, each user places workload demands upon the cloud that vary in real-time, sometimes dramatically. The nature and extent of these variations typically depend on the type of business associated with the user.
- the server 110 may execute logic stored in memory to facilitate a method for control and visualization of representations of one or more boxes and/or packs of cards, referred to generally as "packages," allowing for the control and manipulation of the boxes and packs on screen. These packages may be displayed as components of a graphical user interface.
- the server 110 may allow for packages such as boxes and packs of cards to be flipped, ripped, torn or peeled open (reinforced through a variety of visual and audio cues) through gestures or other input into the client device 105 to reveal the card packs within the boxes and the cards within the packs. In other instances, boxes may be opened using corresponding gestures or input, exposing the contents of the boxes.
- the technical effect described herein is ability of the server 110 or other computing device to mimic the opening of a physical package, within a virtual environment.
- the system allows the user to receive feedback that provides visual, aural, and/or tactile feedback that represents the opening of a physical package.
- the server 110 may execute logic via the one or more processors to generate a visual representation of a package, receive input from the user indicating opening of the package, and provide any of visual feedback and audio feedback to the user corresponding to the opening of the package.
- the server 110 may cause feedback, which includes haptic feedback.
- the haptic feedback may allow the user to "feel" the tearing or opening of a package, providing real-world tactile feedback.
- the server 110 may "cause" feedback by transmitting signals to the client device 105 that cause the client device 105 to provide, for example, haptic feedback.
- the server 110 may cause the client device 105 to vibrate in conjunction with a virtual opening of a package of cards.
- the representations of packages may be implemented within a single and/or multi-player game, which includes the packages.
- Visual representations of boxes and pack(s) of cards generated by the server 110, as well as opening of these packages by the server 110 may result exposure of the package contents (e.g., cards in a pack) on a display device of the client device 105.
- the server 110 may generate visual and/or audio feedback that mimics/recreates the opening of a real package of cards, providing the user with the same sense of excitement and intrigue within the virtual experiences as compared to opening a package in the physical world.
- the server 110 may also be configured to execute the methods described herein such that the server 110 may be excluded and/or utilized to augment the methods being executed on the client device 105.
- the fashion in which the server 110 determines the contents of a package may be determined in a variety of fashions, from a purely random distribution of cards to a predetermined selection of cards. Either of these card distributions methods and any approach that would be known to one of ordinary skill in the art with the present disclosure before them may be determined locally on the client device 105 or over network 115 if the server 110 and client device are communicatively coupled via the Internet, for example.
- the server 110 may authenticate a user utilizing predefined authentication credentials.
- the server 110 may allow the user to purchase trading card boxes, packages, and the like from a virtual store.
- the software user may register/signup at or log in to an account at the virtual store. Registration may include providing payment information, such a real or virtual source(s) of currency.
- users may search, browse, and the like for desired trading cards (e.g., by card series, packaging, etc.) at the virtual store, which is generated by the server 110.
- the user may be presented with a plurality of packages, such as trading card boxes. Using their client device 105, the user may select one or more of the plurality of packages.
- the packages and contents thereof may be tied to the particular computing environment or program being executed by the server 110.
- the server 110 may generate and provide packs of game-specific packages of cards that can be opened by players.
- FIG. 2 illustrates the provision/presentation of a plurality of packages of cards via a graphical user interface.
- the player may open each package of cards in a variety of ways that may mimic/emulate the real life opening of a package of cards.
- the server 110 may manage a set of instructions that tie touch-based input to the execution of actions by the server 110. The selection of a package of cards is illustrated in FIG. 3
- a player may tap his or her finger or mouse pointer on the screen on top of the package of cards. This input may cause the server 110 to execute instructions which cuts or tears open the package of cards.
- the server 110 may execute a tearing animation as the player performs the action and/or an audio cue (e.g., sound effect(s)) may be played to reinforce the action.
- FIG. 4 illustrates exemplary tap and tear actions. It will be understood that the terms "touch-based input" may also include input received from one or more input devices that represent an interaction by the user within a virtual environment.
- a player may swipe his or her finger or mouse pointer across the screen and over the package of cards. This input may cause the server 110 to execute instructions which cuts or tears open the package of cards across the line swiped by the player. That is, the swipe traces a path across the package of cards.
- the server 110 may execute a tearing animation as the player performs the action and an audio cue (e.g., sound effect(s)) may be played to reinforce the moment.
- FIG. 5 illustrates exemplary swipe and tear actions.
- a player may utilize a touch-based input such as placing two fingers on the package of cards, one on either side of the representation of the package of cards on screen.
- a touch-based input such as placing two fingers on the package of cards, one on either side of the representation of the package of cards on screen.
- this action results in the server 110 executing a ripping open of the package of cards.
- the server 110 may execute a tearing animation as the player performs the action and an audio cue (e.g., sound effect(s)) may be played to reinforce the moment.
- an audio cue e.g., sound effect(s)
- the expand gesture causes the server 110 to provide a visual representation of the package of cards being ripped in a direction that is substantially parallel to the direction of gesture swipe. This tearing animation mimics the physical tearing of a package by grasping opposing sides of a package and pulling the package apart.
- FIG. 6 illustrates exemplary expand and tear actions.
- a player may utilize a touch-based input such as placing their finger on the corner of the package of cards, followed by a pause for a brief period of time.
- the user may utilize their mouse and click their mouse pointer on a corner of the package of cards.
- the user may then pulls his or her finger (or mouse cursor) along a length of the package of cards causing the package of cards to be peeled open along the line of the direction of the finger or mouse movement.
- a peeling animation may be played as the player performs the action and an audio cue (e.g., sound effect(s)) may be played to reinforce the moment.
- FIG. 7 illustrates exemplary expand and tear actions.
- tearing or otherwise opening of the package may expose at least a portion of the content thereof.
- the server 110 may display cards from within an opened package of cards may to the player.
- the server 110 may automatically present the cards to the player through a predetermined animation.
- the player may pull the cards from the opened pack with the use of the touch interface or mouse controls.
- Other methods or processes for displaying the cards to the user that would be known by one of ordinary skill in the art may also be used in accordance with the present disclosure.
- Trading cards included in some embodiments may typically be virtual representations of small rectangular cards, usually made out of paperboard or thick paper, which usually contain an image of a person, place or thing (fictional or real) and a short description of the picture, along with other text further describing attributes specific to the item in the image including such attributes as attacks, defenses, other abilities, physical characteristics, possessions, statistics, backstory, trivia, and the like.
- These cards are typically sold in boxes that contain several packs of cards with each package of cards containing a random sampling of the cards available in that particular collection.
- a collectible card game also called a trading card game or customizable card game
- a collectible card game is played using specially designed sets of virtual playing cards.
- cards designed specifically for playing games may have fantasy subjects, sports subjects, and the like as the basis for game play.
- the game may have rules including the player's objectives, categories of cards used in the game, and ways in which the cards interact.
- FIG. 8 illustrates an exemplary computing device 800 that may be used to implement an embodiment of the present systems and methods.
- the system 800 of FIG. 8 may be implemented in the contexts of the likes of computing devices, networks, servers, or combinations thereof.
- the computing device 800 of FIG. 8 includes one or more processors 810 and main memory 820.
- Main memory 820 stores, in part, instructions and data for execution by processor 810.
- Main memory 820 may store the executable code when in operation.
- the system 800 of FIG. 8 further includes a mass storage device 830, portable storage device 840, output devices 850, user input devices 860, a display system 870, and peripheral devices 880.
- FIG. 8 The components shown in FIG. 8 are depicted as being connected via a single bus 890.
- the components may be connected through one or more data transport means.
- Processor unit 810 and main memory 820 may be connected via a local microprocessor bus, and the mass storage device 830, peripheral device(s) 880, portable storage device 840, and display system 870 may be connected via one or more input/output (I/O) buses.
- I/O input/output
- Mass storage device 830 which may be implemented with a magnetic disk drive or an optical disk drive, is a non-volatile storage device for storing data and instructions for use by processor unit 810. Mass storage device 830 may store the system software for implementing embodiments of the present technology for purposes of loading that software into main memory 820.
- Portable storage device 840 operates in conjunction with a portable non-volatile storage medium, such as a floppy disk, compact disk, digital video disc, or USB storage device, to input and output data and code to and from the computer system 800 of FIG. 8 .
- a portable non-volatile storage medium such as a floppy disk, compact disk, digital video disc, or USB storage device.
- the system software for implementing embodiments of the present technology may be stored on such a portable medium and input to the computer system 800 via the portable storage device 840.
- User input devices 860 provide a portion of a user interface.
- User input devices 860 may include an alphanumeric keypad, such as a keyboard, for inputting alpha-numeric and other information, or a pointing device, such as a mouse, a trackball, stylus, or cursor direction keys.
- Additional user input devices 860 may comprise, but are not limited to, devices such as speech recognition systems, facial recognition systems, motion-based input systems, gesture-based systems, and so forth.
- user input devices 860 may include a touchscreen.
- the system 800 as shown in FIG. 8 includes output devices 850. Suitable output devices include speakers, printers, network interfaces, and monitors.
- Display system 870 may include a liquid crystal display (LCD) or other suitable display device.
- Display system 870 receives textual and graphical information, and processes the information for output to the display device.
- LCD liquid crystal display
- Peripherals device(s) 880 may include any type of computer support device to add additional functionality to the computer system. Peripheral device(s) 880 may include a modem or a router.
- the components provided in the computer system 800 of FIG. 8 are those typically found in computer systems that may be suitable for use with embodiments of the present technology and are intended to represent a broad category of such computer components that are well known in the art.
- the computer system 800 of FIG. 8 may be a personal computer, hand held computing device, telephone, mobile computing device, workstation, server, minicomputer, mainframe computer, or any other computing device.
- the computer may also include different bus configurations, networked platforms, multi-processor platforms, etc.
- Various operating systems may be used including Unix, Linux, Windows, Mac OS, Palm OS, Android, iOS (known as iPhone OS before June 2010), QNX, and other suitable operating systems.
- Computer-readable storage media refer to any medium or media that participate in providing instructions to a central processing unit (CPU), a processor, a microcontroller, or the like. Such media may take forms including, but not limited to, non-volatile and volatile media such as optical or magnetic disks and dynamic memory, respectively. Common forms of computer-readable storage media include a floppy disk, a flexible disk, a hard disk, magnetic tape, any other magnetic storage medium, a CD-ROM disk, digital video disk (DVD), any other optical storage medium, RAM, PROM, EPROM, a FLASHEPROM, any other memory chip or cartridge.
- Computer program code for carrying out operations for aspects of the present technology may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, Smalltalk, C++ or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages.
- the program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server.
- the remote computer may be coupled with the user's computer through any type of network, including a local area network (LAN) or a wide area network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet Service Provider).
- LAN local area network
- WAN wide area network
- Internet Service Provider for example, AT&T, MCI, Sprint, EarthLink, MSN, GTE, etc.
- These computer program instructions may also be stored in a computer readable medium that can direct a computer, other programmable data processing apparatus, or other devices to function in a particular manner, such that the instructions stored in the computer readable medium produce an article of manufacture including instructions which implement the function/act specified in the flowchart and/or block diagram block or blocks.
- the computer program instructions may also be loaded onto a computer, other programmable data processing apparatus, or other devices to cause a series of operational steps to be performed on the computer, other programmable apparatus or other devices to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide processes for implementing the functions/acts specified in the flowchart and/or block diagram block or blocks.
- each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s).
- the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved.
Landscapes
- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
Claims (7)
- Système de serveur pour interagir avec et pour ouvrir des paquets virtuels, le système de serveur (110) comprenant :un ou plusieurs processeurs (810) ; etune logique codée dans un ou plusieurs supports tangibles (820) destinée à être exécutée par le ou les processeurs (810) et, lorsqu'elle est exécutée, utilisable pour effectuer des opérations comprenant :la sélection d'un ensemble de cartes virtuelles pour un paquet virtuel, l'ensemble de cartes virtuelles étant sélectionné de manière aléatoire à partir d'une collection particulière de cartes ;la génération d'une représentation visuelle du paquet ;la transmission de la représentation virtuelle à un dispositif client (105) pour un affichage à un utilisateur ;la définition d'une pluralité d'entrées tactiles, chacune de la pluralité d'entrées tactiles étant associée à une action pour une ouverture du paquet, l'une de la pluralité d'entrées tactiles comprenant un contact avec les doigts avec un coin du paquet suivi d'une pause pendant une période de temps, puis suivi d'une traction du contact avec les doigts le long d'une longueur du paquet ;la réception d'une entrée de l'utilisateur par l'intermédiaire du dispositif client (105), l'entrée indiquant l'ouverture du paquet ;la lecture d'une animation de pelage à l'utilisateur correspondant à l'ouverture du paquet qui imite une ouverture physique du paquet pour fournir une rétroaction visuelle, l'animation de pelage exposant au moins l'une des cartes virtuelles ;l'émission d'un signal audio pendant la lecture de l'animation de pelage qui renforce l'imitation de l'ouverture physique ;la transmission, au dispositif client (105), des signaux qui sont utilisés par le dispositif client (105) pour générer une rétroaction haptique sur le dispositif client (105) conjointement avec l'ouverture du paquet, la rétroaction haptique permettant à l'utilisateur de ressentir l'ouverture du paquet ; etla génération pour l'affichage d'au moins une des cartes virtuelles.
- Système de serveur selon la revendication 1, la logique lorsqu'elle est exécutée étant en outre utilisable pour effectuer des opérations comprenant :la fourniture d'une pluralité de sélections de paquets à l'utilisateur, chacune des sélections comprenant une représentation visuelle d'un paquet ; etla réception d'une sélection d'au moins une de la pluralité de sélections de paquets.
- Système de serveur selon la revendication 1 ou 2, la logique lorsqu'elle est exécutée étant en outre utilisable pour effectuer des opérations comprenant :l'exécution d'un environnement de programme qui comprend un magasin virtuel ;la fourniture d'une pluralité de paquets dans le magasin virtuel, chacun de la pluralité de paquets comprenant une représentation visuelle ;la réception d'une sélection d'un ou de plusieurs de la pluralité de paquets ; etla fourniture de la sélection du ou des paquets de la pluralité de paquets.
- Système de serveur selon l'une quelconque des revendications précédentes, le système de serveur (110) étant un environnement informatique en nuage, l'environnement informatique en nuage étant formé par un réseau de serveurs, au moins une pluralité de ces serveurs fournissant des ressources de processeur et/ou de stockage.
- Système de serveur selon l'une quelconque des revendications précédentes, la représentation virtuelle comprenant une enveloppe virtuelle qui couvre l'ensemble de cartes virtuelles, et l'ouverture du paquet retirant l'enveloppe virtuelle de l'ensemble de cartes virtuelles pour exposer la ou les cartes virtuelles.
- Procédé pour interagir avec et pour ouvrir des paquets virtuels, le procédé étant exécuté par un système de serveur (110) et comprenant :la sélection d'un ensemble de cartes virtuelles pour un paquet virtuel, l'ensemble de cartes virtuelles étant sélectionné de manière aléatoire à partir d'une collection particulière de cartes ;la génération d'une représentation visuelle du paquet ;la transmission de la représentation virtuelle à un dispositif client (105) pour un affichage à un utilisateur ;la définition d'une pluralité d'entrées tactiles, chacune de la pluralité d'entrées tactiles étant associée à une action pour une ouverture du paquet, l'une de la pluralité d'entrées tactiles comprenant un contact avec les doigts avec un coin du paquet suivi d'une pause pendant une période de temps, puis suivi d'une traction du contact avec les doigts le long d'une longueur du paquet ;la réception d'une entrée de l'utilisateur par l'intermédiaire du dispositif client (105), l'entrée indiquant l'ouverture du paquet ;la lecture d'une animation de pelage à l'utilisateur correspondant à l'ouverture du paquet qui imite une ouverture physique du paquet pour fournir une rétroaction visuelle, l'animation de pelage exposant au moins l'une des cartes virtuelles ;l'émission d'un signal audio pendant la lecture de l'animation de pelage qui renforce l'imitation de l'ouverture physique ;la transmission, au dispositif client (105), des signaux qui sont utilisés par le dispositif client (105) pour générer une rétroaction haptique sur le dispositif client (105) conjointement avec l'ouverture du paquet, la rétroaction haptique permettant à l'utilisateur de ressentir l'ouverture du paquet ; etla génération pour l'affichage d'au moins une des cartes virtuelles.
- Support de stockage lisible par ordinateur sur lequel est incorporé un programme, le programme étant exécutable par un processeur pour mettre en oeuvre un procédé pour interagir avec et pour ouvrir des paquets virtuels selon la revendication 6.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201261595509P | 2012-02-06 | 2012-02-06 | |
PCT/CA2013/000101 WO2013116926A1 (fr) | 2012-02-06 | 2013-02-06 | Ouverture virtuelle de boîtes et paquets de cartes |
Publications (3)
Publication Number | Publication Date |
---|---|
EP2812830A1 EP2812830A1 (fr) | 2014-12-17 |
EP2812830A4 EP2812830A4 (fr) | 2015-01-14 |
EP2812830B1 true EP2812830B1 (fr) | 2018-01-10 |
Family
ID=48904032
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP13746851.8A Not-in-force EP2812830B1 (fr) | 2012-02-06 | 2013-02-06 | Ouverture virtuelle de boîtes et paquets de cartes |
Country Status (5)
Country | Link |
---|---|
US (4) | US9195369B2 (fr) |
EP (1) | EP2812830B1 (fr) |
JP (1) | JP6243356B2 (fr) |
KR (1) | KR101725073B1 (fr) |
WO (1) | WO2013116926A1 (fr) |
Families Citing this family (20)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
USD616891S1 (en) | 2008-05-06 | 2010-06-01 | Apple Inc. | Graphical user interface for a display screen or portion thereof |
EP2812830B1 (fr) | 2012-02-06 | 2018-01-10 | Hothead Games Inc. | Ouverture virtuelle de boîtes et paquets de cartes |
KR101754318B1 (ko) | 2012-02-06 | 2017-07-06 | 핫헤드 게임즈 인크. | 가상 경쟁 그룹 관리 시스템 및 방법 |
EP2901256B1 (fr) * | 2012-09-25 | 2021-02-24 | Nokia Technologies Oy | Procédé et dispositif d'affichage à rétroaction tactile |
USD732574S1 (en) * | 2012-10-26 | 2015-06-23 | Apple Inc. | Display screen or portion thereof with icon |
USD747344S1 (en) | 2013-08-02 | 2016-01-12 | Apple Inc. | Display screen with graphical user interface |
AU2015241900B2 (en) * | 2014-04-04 | 2017-09-28 | Colopl, Inc. | User interface program and game program |
USD775185S1 (en) | 2015-03-06 | 2016-12-27 | Apple Inc. | Display screen or portion thereof with graphical user interface |
CA3012652C (fr) * | 2016-01-26 | 2024-02-20 | The Upper Deck Company | Procede et systeme de distribution electronique d'articles a collectionner |
US9919213B2 (en) | 2016-05-03 | 2018-03-20 | Hothead Games Inc. | Zoom controls for virtual environment user interfaces |
USD790575S1 (en) | 2016-06-12 | 2017-06-27 | Apple Inc. | Display screen or portion thereof with graphical user interface |
US10010791B2 (en) | 2016-06-28 | 2018-07-03 | Hothead Games Inc. | Systems and methods for customized camera views and customizable objects in virtualized environments |
US10004991B2 (en) | 2016-06-28 | 2018-06-26 | Hothead Games Inc. | Systems and methods for customized camera views in virtualized environments |
GB201702286D0 (en) * | 2017-02-10 | 2017-03-29 | Voucher Market Ltd | A graphical user interface device and method |
USD844049S1 (en) | 2017-09-14 | 2019-03-26 | Apple Inc. | Type font |
USD877174S1 (en) | 2018-06-03 | 2020-03-03 | Apple Inc. | Electronic device with graphical user interface |
US11582523B2 (en) * | 2020-01-31 | 2023-02-14 | Virtual Arts, Inc. | Video-based competition platform |
US20220350833A1 (en) * | 2021-05-03 | 2022-11-03 | Dapper Labs Inc. | System and method for creating, managing, and providing a delayed reveal and display of items in packs of 3d digital collectibles |
CN113542853A (zh) * | 2021-07-20 | 2021-10-22 | 北京字跳网络技术有限公司 | 视频互动方法、装置、电子设备和存储介质 |
US12172081B2 (en) * | 2022-03-31 | 2024-12-24 | Advanced Micro Devices, Inc. | Detecting personal-space violations in artificial intelligence based non-player characters |
Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20110185318A1 (en) * | 2010-01-27 | 2011-07-28 | Microsoft Corporation | Edge gestures |
Family Cites Families (157)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5553864A (en) | 1992-05-22 | 1996-09-10 | Sitrick; David H. | User image integration into audiovisual presentation system and methodology |
CA2128634C (fr) | 1994-06-22 | 2005-09-27 | Richard Channing Garfield | Elements de jeu de cartes a echanger et regles du jeu |
US5813913A (en) | 1995-05-30 | 1998-09-29 | Interactive Network, Inc. | Game of skill playable by remote participants in conjunction with a common game event where participants are grouped as to skill level |
US5772512A (en) | 1996-07-31 | 1998-06-30 | Clutchability, L.L.C. | Electronic football game |
US6174237B1 (en) | 1999-05-21 | 2001-01-16 | John H. Stephenson | Method for a game of skill tournament |
US20020043764A1 (en) | 2000-01-25 | 2002-04-18 | Christopher Imhof | Educational trading card game and method |
US20010025253A1 (en) | 2000-02-08 | 2001-09-27 | Massmedium. Com | Multi-level award program |
KR20020084148A (ko) * | 2000-03-10 | 2002-11-04 | 리츠에프엑스 리미티드 | 가상현실 쇼핑시스템용 유저 인터페이스 |
JP3345600B2 (ja) | 2000-04-10 | 2002-11-18 | コナミ株式会社 | ゲームシステムおよびコンピュータ読取可能な記憶媒体 |
JP2001340656A (ja) | 2000-06-01 | 2001-12-11 | Kddi Corp | ゲームシステムならびにそのゲームサーバおよびゲーム端末 |
JP3794614B2 (ja) | 2000-08-17 | 2006-07-05 | コナミ株式会社 | 野球ゲーム玩具 |
US6648760B1 (en) | 2000-09-27 | 2003-11-18 | Midway Amusement Games, Llc | Skill mapping method and apparatus |
JP2002253859A (ja) | 2001-03-02 | 2002-09-10 | Konami Computer Entertainment Osaka:Kk | ネットゲーム進行プログラム、ネットゲーム進行制御方法及びネットゲーム装置 |
US20020142842A1 (en) | 2001-03-29 | 2002-10-03 | Easley Gregory W. | Console-based system and method for providing multi-player interactive game functionality for use with interactive games |
US6999083B2 (en) | 2001-08-22 | 2006-02-14 | Microsoft Corporation | System and method to provide a spectator experience for networked gaming |
JP3764090B2 (ja) | 2001-11-08 | 2006-04-05 | 株式会社ナムコ | サーバ、サーバの制御プログラムおよびそのプログラムを記録した記録媒体 |
US6598878B1 (en) | 2002-01-09 | 2003-07-29 | Sherwin D. Burrowes | Method and board game for teaching vocabulary |
CN1627976A (zh) | 2002-06-11 | 2005-06-15 | 富士通株式会社 | 网络卡游戏中的卡管理方法以及装置 |
JP2004195165A (ja) | 2002-12-19 | 2004-07-15 | Square Enix Co Ltd | ビデオゲーム装置、記録媒体およびプログラム |
US20040193484A1 (en) | 2003-03-26 | 2004-09-30 | Docomo Communications Laboratories Usa, Inc. | Hyper advertising system |
US6964417B2 (en) | 2003-05-12 | 2005-11-15 | Bodish Brian K | War game and method of play |
US20050113164A1 (en) | 2003-07-11 | 2005-05-26 | The Edugaming Corporation | Method and system for dynamically leveling game play in electronic gaming environments |
US20050184457A1 (en) | 2004-02-20 | 2005-08-25 | Frieman Shlomo R. | Educational games and methods |
US7614955B2 (en) | 2004-03-01 | 2009-11-10 | Microsoft Corporation | Method for online game matchmaking using play style information |
US20050282614A1 (en) | 2004-06-17 | 2005-12-22 | Atronic International Gmbh | Gaming machine providing pop-up advertising |
JP2006014956A (ja) | 2004-07-01 | 2006-01-19 | Aruze Corp | ゲームシステム、サーバ及びゲーム制御プログラム |
EP2000893B1 (fr) | 2004-07-30 | 2016-09-21 | Apple Inc. | Interfaces d'utilisateur graphique à base de mode pour dispositifs d'entrée tactiles |
US8353750B2 (en) | 2004-09-23 | 2013-01-15 | Patchen Jeffery Allen | Response game systems and method |
JP2006094877A (ja) | 2004-09-28 | 2006-04-13 | Sega Corp | ゲーム装置、ゲームプログラムおよびゲームシステム |
US20060135232A1 (en) | 2004-12-17 | 2006-06-22 | Daniel Willis | Method and system for delivering advertising content to video games based on game events and gamer activity |
US10740722B2 (en) | 2005-04-25 | 2020-08-11 | Skyword Inc. | User-driven media system in a computer network |
US20060277466A1 (en) * | 2005-05-13 | 2006-12-07 | Anderson Thomas G | Bimodal user interaction with a simulated object |
US8038535B2 (en) | 2005-05-17 | 2011-10-18 | Electronic Arts Inc. | Collaborative online gaming system and method |
US7676767B2 (en) * | 2005-06-15 | 2010-03-09 | Microsoft Corporation | Peel back user interface to show hidden functions |
EP1904202B1 (fr) | 2005-07-14 | 2016-12-21 | Charles D. Huston | Système et procédé relatifs au sport et aux participants a des evenements sportifs destines a un spectateur equipe d'un dispositif gps |
JP3887001B1 (ja) | 2005-08-31 | 2007-02-28 | 株式会社コナミデジタルエンタテインメント | ゲーム成績評価方法及び装置 |
US8149530B1 (en) | 2006-04-12 | 2012-04-03 | Winview, Inc. | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming |
US7677974B2 (en) | 2005-10-14 | 2010-03-16 | Leviathan Entertainment, Llc | Video game methods and systems |
US20080026847A1 (en) | 2005-10-14 | 2008-01-31 | Leviathan Entertainment, Llc | Massive Multi Player Online Video Game that Progresses in Eras |
AU2006101096B4 (en) | 2005-12-30 | 2010-07-08 | Apple Inc. | Portable electronic device with multi-touch input |
US8002618B1 (en) | 2006-01-10 | 2011-08-23 | Winview, Inc. | Method of and system for conducting multiple contests of skill with a single performance |
US9056251B2 (en) | 2006-01-10 | 2015-06-16 | Winview, Inc. | Method of and system for conducting multiple contests of skill with a single performance |
US8226472B2 (en) | 2010-06-08 | 2012-07-24 | Leviathan Entertainment, Llc | Video game capable of providing offers to players |
US20070191101A1 (en) | 2006-02-16 | 2007-08-16 | Microsoft Corporation | Quickly providing good matchups |
US20070191102A1 (en) | 2006-02-16 | 2007-08-16 | Microsoft Corporation | Tournament matchups for a multiplayer environment |
JP4150400B2 (ja) | 2006-02-16 | 2008-09-17 | 株式会社タイトー | ゲーム用サーバ装置及びそのプログラム |
KR100812624B1 (ko) * | 2006-03-02 | 2008-03-13 | 강원대학교산학협력단 | 입체영상 기반 가상현실장치 |
US8317598B2 (en) | 2006-04-27 | 2012-11-27 | Spencer Leonard McNally | Handicapping and differential reward system for skill-based games |
US7682248B2 (en) | 2006-06-09 | 2010-03-23 | Igt | Gaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards |
US20080058092A1 (en) * | 2006-09-06 | 2008-03-06 | Schwartz Marc B | Multiple betting options on gaming platform |
US20080090659A1 (en) | 2006-10-12 | 2008-04-17 | Maximino Aguilar | Virtual world event notification from a persistent world game server in a logically partitioned game console |
NZ564006A (en) * | 2006-12-06 | 2009-03-31 | 2121200 Ontario Inc | System and method for product marketing using feature codes |
US20080147424A1 (en) | 2006-12-15 | 2008-06-19 | Rowan Michael J | System and method for multiplayer computerized game environment with non-intrusive, co-presented computerized ratings |
EP2115628A4 (fr) | 2007-01-29 | 2012-10-17 | Sony Online Entertainment Llc | Système et procédé de création d'entrées automatiques pour des blogs, des pages web ou des sites de partage de fichiers basés sur des événements de jeux |
US20080215420A1 (en) | 2007-03-02 | 2008-09-04 | Steve Angelica | Method and system for rewarding electronic authors |
US20090043868A1 (en) | 2007-03-08 | 2009-02-12 | John Hathaway | Community information exchange system and method |
US20080228580A1 (en) | 2007-03-12 | 2008-09-18 | Mynewpedia Corp. | Method and system for compensating online content contributors and editors |
US20080270240A1 (en) * | 2007-04-30 | 2008-10-30 | Viva Chu | Systems and methods of managing tasks assigned to an individual |
US8235817B2 (en) | 2009-02-12 | 2012-08-07 | Sony Computer Entertainment America Llc | Object based observation |
US8100402B2 (en) | 2007-09-17 | 2012-01-24 | Emanuel Salomon | Collectable trading card game |
US7881976B2 (en) | 2007-09-27 | 2011-02-01 | Virgin Mobile Usa, L.P. | Apparatus, methods and systems for discounted referral and recommendation of electronic content |
US20090149236A1 (en) | 2007-12-06 | 2009-06-11 | Leviathan Entertainment | Creating a Virtual Item Skin from Content in a Real Time Trivia Match |
US8291492B2 (en) | 2007-12-12 | 2012-10-16 | Google Inc. | Authentication of a contributor of online content |
US20120029990A1 (en) | 2007-12-13 | 2012-02-02 | Blaze Mobile | Social Media Marketing Based on Transactions Using a Mobile Device and Associated Secure Element |
US8341544B2 (en) | 2007-12-14 | 2012-12-25 | Apple Inc. | Scroll bar with video region in a media system |
US9656160B2 (en) | 2007-12-15 | 2017-05-23 | Sony Interactive Entertainment America Llc | Massive multi-player online (MMO) games server and methods for executing the same |
US20090164937A1 (en) | 2007-12-20 | 2009-06-25 | Alden Alviar | Scroll Apparatus and Method for Manipulating Data on an Electronic Device Display |
US8556720B2 (en) | 2008-01-14 | 2013-10-15 | Disney Enterprises, Inc. | System and method for touchscreen video game combat |
JP5430862B2 (ja) | 2008-02-20 | 2014-03-05 | 株式会社タイトー | 素材画像配置サーバ、素材画像配置プログラム及びゲームシステム |
JP2009205462A (ja) | 2008-02-28 | 2009-09-10 | Toyota Motor Corp | 情報システム |
US8209628B1 (en) * | 2008-04-11 | 2012-06-26 | Perceptive Pixel, Inc. | Pressure-sensitive manipulation of displayed objects |
US8745502B2 (en) | 2008-05-28 | 2014-06-03 | Snibbe Interactive, Inc. | System and method for interfacing interactive systems with social networks and media playback devices |
KR101498622B1 (ko) * | 2008-06-25 | 2015-03-04 | 엘지전자 주식회사 | 촉각 효과를 제공하는 휴대 단말기 및 그 제어방법 |
US20100063993A1 (en) | 2008-09-08 | 2010-03-11 | Yahoo! Inc. | System and method for socially aware identity manager |
US8619080B2 (en) | 2008-09-08 | 2013-12-31 | Disney Enterprises, Inc. | Physically present game camera |
US8285790B2 (en) | 2008-09-26 | 2012-10-09 | International Business Machines Corporation | Virtual universe avatar activities review |
JP5458347B2 (ja) * | 2008-10-06 | 2014-04-02 | 豊丸産業株式会社 | 遊技機 |
KR101569176B1 (ko) | 2008-10-30 | 2015-11-20 | 삼성전자주식회사 | 오브젝트 실행 방법 및 장치 |
US20100123658A1 (en) | 2008-11-17 | 2010-05-20 | Sony Ericsson Mobile Communications Ab | Portable communication device having a touch-sensitive input device with non-linear active areas |
JP5468247B2 (ja) | 2008-12-02 | 2014-04-09 | 株式会社コナミデジタルエンタテインメント | ゲームシステム |
KR20100069730A (ko) | 2008-12-17 | 2010-06-25 | 송종환 | 캐릭터카드와 연동되는 캐릭터유닛을 포함한 게임기 및 그 운영방법 |
JP5564175B2 (ja) | 2008-12-26 | 2014-07-30 | 株式会社コナミデジタルエンタテインメント | 対戦ゲームプログラム、ゲーム装置及び対戦ゲーム制御方法 |
JP5500572B2 (ja) | 2008-12-27 | 2014-05-21 | 株式会社カプコン | ゲームプログラム、そのゲームプログラムを記録した記録媒体及びゲームシステム |
WO2010108181A2 (fr) * | 2009-03-20 | 2010-09-23 | Lyryq, Inc. | Simulation d'emballage basée sur un réseau, pour contenir des objets numériques |
US8608485B2 (en) | 2009-05-12 | 2013-12-17 | Itree Group Llc | Interactive management system for developing instructional multimedia and curriculum delivery systems |
KR101640463B1 (ko) * | 2009-05-19 | 2016-07-18 | 삼성전자 주식회사 | 휴대 단말기의 운용 방법 및 이를 지원하는 휴대 단말기 |
US20100324981A1 (en) | 2009-06-22 | 2010-12-23 | Etchegoyen Craig S | System and Method for Media Distribution on Social Networks |
US8939840B2 (en) | 2009-07-29 | 2015-01-27 | Disney Enterprises, Inc. | System and method for playsets using tracked objects and corresponding virtual worlds |
KR101686913B1 (ko) * | 2009-08-13 | 2016-12-16 | 삼성전자주식회사 | 전자기기에서 이벤트 서비스 제공 방법 및 장치 |
US20110095993A1 (en) | 2009-10-26 | 2011-04-28 | Adobe Systems Incorporated | Zoom adjustment process |
US8579688B2 (en) | 2009-12-16 | 2013-11-12 | Geoff Hall | Video poker game with revealed cards |
KR101319264B1 (ko) | 2010-01-22 | 2013-10-18 | 전자부품연구원 | 멀티 터치 압력에 기반한 ui 제공방법 및 이를 적용한 전자기기 |
CN101826101A (zh) | 2010-01-25 | 2010-09-08 | 王平 | 搜索引擎装置及其方法 |
US8277300B2 (en) | 2010-01-25 | 2012-10-02 | Novomatic Ag | Poker game system and method with cards selection |
US8365074B1 (en) | 2010-02-23 | 2013-01-29 | Google Inc. | Navigation control for an electronic device |
US9460584B2 (en) | 2010-04-12 | 2016-10-04 | Bally Gaming, Inc. | Controlling wagering game play continuation |
US20110258050A1 (en) | 2010-04-16 | 2011-10-20 | Bread Labs Inc. A Delaware Corporation | Social advertising platform |
KR102068428B1 (ko) | 2010-04-23 | 2020-02-11 | 임머숀 코퍼레이션 | 햅틱 효과를 제공하는 시스템 및 방법 |
WO2011139194A1 (fr) | 2010-05-07 | 2011-11-10 | Maquet Critical Care Ab | Interface utilisateur pour un appareil respiratoire |
WO2011156280A2 (fr) | 2010-06-07 | 2011-12-15 | Jeffery Allen Patchen | Systèmes, procédés et appareils pour la production de concours / jeux multi-niveaux, de concours de talents et de remises de récompenses |
US20120023444A1 (en) | 2010-07-20 | 2012-01-26 | Sony Corporation | Internet tv content sharing and revenue generation using buddy lists and short messages |
JP5510185B2 (ja) | 2010-08-20 | 2014-06-04 | ソニー株式会社 | 情報処理装置、プログラム及び表示制御方法 |
US20120109728A1 (en) | 2010-10-29 | 2012-05-03 | Google Inc. | Incentives for media sharing |
JP2012133745A (ja) | 2010-11-29 | 2012-07-12 | Nec Corp | 情報処理装置およびその表示サイズ制御方法 |
US8385596B2 (en) | 2010-12-21 | 2013-02-26 | Microsoft Corporation | First person shooter control with virtual skeleton |
US8438473B2 (en) * | 2011-01-05 | 2013-05-07 | Research In Motion Limited | Handling of touch events in a browser environment |
KR101836381B1 (ko) | 2011-01-28 | 2018-03-08 | 삼성전자주식회사 | 터치스크린 단말기에서 화면 디스플레이 제어 방법 및 장치 |
US20120232973A1 (en) | 2011-03-11 | 2012-09-13 | Diy Media, Inc. | System, methods and apparatus for incentivizing social commerce |
US9667713B2 (en) | 2011-03-21 | 2017-05-30 | Apple Inc. | Apparatus and method for managing peer-to-peer connections between different service providers |
JP2011172253A (ja) | 2011-03-25 | 2011-09-01 | Nintendo Co Ltd | 表示制御プログラム、表示制御装置、表示制御システム、及び、表示制御方法 |
US20130218733A1 (en) | 2011-05-05 | 2013-08-22 | Carlo RAGO | Method and system for data management and monetization |
US20120290308A1 (en) | 2011-05-12 | 2012-11-15 | Detwiller Dennis | Rewarding Users for Sharing Digital Content |
US8597142B2 (en) | 2011-06-06 | 2013-12-03 | Microsoft Corporation | Dynamic camera based practice mode |
US20140358632A1 (en) | 2011-07-21 | 2014-12-04 | Parlant Technology, Inc. | System and method for enhanced event participation |
JP4975880B1 (ja) * | 2011-08-05 | 2012-07-11 | 株式会社バンダイ | ゲームシステム、その制御方法、及びプログラム |
KR101383840B1 (ko) | 2011-11-17 | 2014-04-14 | 도시바삼성스토리지테크놀러지코리아 주식회사 | 리모트 컨트롤러와, 이를 이용한 제어 시스템 및 제어 방법 |
JP5135466B1 (ja) | 2011-12-20 | 2013-02-06 | 株式会社 ディー・エヌ・エー | サーバー装置、プログラム、及びゲームシステム |
EP2812830B1 (fr) | 2012-02-06 | 2018-01-10 | Hothead Games Inc. | Ouverture virtuelle de boîtes et paquets de cartes |
KR101754318B1 (ko) | 2012-02-06 | 2017-07-06 | 핫헤드 게임즈 인크. | 가상 경쟁 그룹 관리 시스템 및 방법 |
JP2013208219A (ja) | 2012-03-30 | 2013-10-10 | Copcom Co Ltd | ゲームプログラムおよびゲームシステム |
JP5563617B2 (ja) | 2012-04-23 | 2014-07-30 | 株式会社 ディー・エヌ・エー | ゲームシステム |
JP5646537B2 (ja) | 2012-04-25 | 2014-12-24 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲーム制御方法、プログラム、ゲームシステム |
US9254437B2 (en) | 2012-04-25 | 2016-02-09 | Electronic Entertainment Design And Research | Interactive gaming analysis systems and methods |
JP5220937B1 (ja) | 2012-04-27 | 2013-06-26 | 株式会社 ディー・エヌ・エー | ゲームプログラム、及び、ゲームシステム |
US20130296036A1 (en) | 2012-05-04 | 2013-11-07 | James R. Scott | Systems and methods for a poker tournament with dynamic player entry |
US9075460B2 (en) | 2012-08-10 | 2015-07-07 | Blackberry Limited | Method of momentum based zoom of content on an electronic device |
US9286752B2 (en) | 2012-08-29 | 2016-03-15 | Bally Gaming, Inc. | Dynamic mapping of photo elements to a game |
US8762895B2 (en) | 2012-10-28 | 2014-06-24 | Google Inc. | Camera zoom indicator in mobile devices |
WO2014103634A1 (fr) | 2012-12-26 | 2014-07-03 | グリー株式会社 | Procédé de traitement de l'affichage et dispositif d'information |
JP5336670B1 (ja) | 2013-01-16 | 2013-11-06 | 株式会社 ディー・エヌ・エー | 情報処理装置、及び、ゲームプログラム |
WO2014120336A1 (fr) | 2013-01-30 | 2014-08-07 | Las Vegas Sands Corp. | Jeu de roulette à deux roues |
US20140256389A1 (en) | 2013-03-06 | 2014-09-11 | Ian Wentling | Mobile game application |
US9659458B2 (en) | 2013-03-12 | 2017-05-23 | Zynga Inc. | Guild-dependent variation of player capabilities in a computer-implemented game |
KR101298030B1 (ko) | 2013-03-12 | 2013-08-26 | 주식회사 네시삼십삼분 | 슈팅 게임이 기록된 컴퓨터 판독 가능한 기록매체 |
JP6505366B2 (ja) | 2013-03-28 | 2019-04-24 | 株式会社Crafts&Meister | ソーシャルネットワークを構築するソーシャルゲームのゲーム制御方法及びサーバ装置 |
US20140325429A1 (en) | 2013-04-25 | 2014-10-30 | Hung-Sen Chang | Method for controlling the display of a document shown on a touch device |
JP5547323B1 (ja) | 2013-05-24 | 2014-07-09 | 株式会社 ディー・エヌ・エー | 複数のゲーム媒体を用いた対戦ゲームを提供するシステム及びこれを用いた方法、プログラム |
US9729765B2 (en) | 2013-06-19 | 2017-08-08 | Drexel University | Mobile virtual cinematography system |
JP6184204B2 (ja) | 2013-06-28 | 2017-08-23 | 株式会社バンダイナムコエンターテインメント | プログラムおよびサーバシステム |
US20150046856A1 (en) | 2013-08-06 | 2015-02-12 | SmartSheet.com, Inc. | Interactive Charts For Collaborative Project Management |
US20150094150A1 (en) | 2013-09-30 | 2015-04-02 | Zynga Inc. | Operation of a browser-incompatible application within a browser |
JP6023686B2 (ja) | 2013-10-09 | 2016-11-09 | 株式会社コナミデジタルエンタテインメント | ゲーム機、それに用いられる制御方法及びコンピュータプログラム |
JP6037997B2 (ja) | 2013-10-18 | 2016-12-07 | 株式会社コナミデジタルエンタテインメント | ゲーム機、ゲームシステム、それらに用いられる制御方法及びコンピュータプログラム |
US9421461B2 (en) | 2013-12-26 | 2016-08-23 | Microsoft Technology Licensing, Llc | Player avatar movement assistance in a virtual environment |
US9227141B2 (en) | 2013-12-31 | 2016-01-05 | Microsoft Technology Licensing, Llc | Touch screen game controller |
JP5793592B2 (ja) | 2014-02-25 | 2015-10-14 | グリー株式会社 | ゲーム制御方法、サーバ装置及びプログラム |
WO2015162788A1 (fr) | 2014-04-25 | 2015-10-29 | 株式会社タカラトミー | Système de jeu et dispositif de jeu |
US9554189B2 (en) | 2014-06-30 | 2017-01-24 | Microsoft Technology Licensing, Llc | Contextual remote control interface |
JP6016854B2 (ja) | 2014-07-25 | 2016-10-26 | グリー株式会社 | サーバ装置の制御方法、サーバ装置及びプログラム |
US9919215B2 (en) | 2014-10-01 | 2018-03-20 | Blueboard Media, LLC | Systems and methods for playing electronic games and sharing digital media |
JP6345734B2 (ja) | 2015-07-14 | 2018-06-20 | ホットヘッド ゲームズ インコーポレイテッド | サーバデーモンベースのゲームプレー管理 |
US20170014718A1 (en) | 2015-07-14 | 2017-01-19 | Hothead Games, Inc. | Server daemon based gameplay management |
US20170036119A1 (en) | 2015-08-04 | 2017-02-09 | Hothead Games, Inc. | Virtual card play based interactive gaming experiences |
JP5911993B1 (ja) | 2015-09-16 | 2016-04-27 | グリー株式会社 | ゲームプログラム、ゲーム制御方法及び情報処理装置 |
US9919213B2 (en) | 2016-05-03 | 2018-03-20 | Hothead Games Inc. | Zoom controls for virtual environment user interfaces |
US10004991B2 (en) | 2016-06-28 | 2018-06-26 | Hothead Games Inc. | Systems and methods for customized camera views in virtualized environments |
US10010791B2 (en) | 2016-06-28 | 2018-07-03 | Hothead Games Inc. | Systems and methods for customized camera views and customizable objects in virtualized environments |
-
2013
- 2013-02-06 EP EP13746851.8A patent/EP2812830B1/fr not_active Not-in-force
- 2013-02-06 KR KR1020147024936A patent/KR101725073B1/ko not_active Expired - Fee Related
- 2013-02-06 JP JP2014555047A patent/JP6243356B2/ja active Active
- 2013-02-06 WO PCT/CA2013/000101 patent/WO2013116926A1/fr active Application Filing
- 2013-02-06 US US13/760,986 patent/US9195369B2/en active Active
-
2015
- 2015-10-02 US US14/874,184 patent/US10156970B2/en active Active
-
2018
- 2018-11-30 US US16/206,872 patent/US10761699B2/en active Active
-
2020
- 2020-08-21 US US17/000,167 patent/US20200387293A1/en not_active Abandoned
Patent Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20110185318A1 (en) * | 2010-01-27 | 2011-07-28 | Microsoft Corporation | Edge gestures |
Also Published As
Publication number | Publication date |
---|---|
WO2013116926A1 (fr) | 2013-08-15 |
KR101725073B1 (ko) | 2017-04-11 |
US10156970B2 (en) | 2018-12-18 |
JP2015516177A (ja) | 2015-06-11 |
JP6243356B2 (ja) | 2017-12-06 |
US10761699B2 (en) | 2020-09-01 |
EP2812830A4 (fr) | 2015-01-14 |
US20200387293A1 (en) | 2020-12-10 |
US20130205255A1 (en) | 2013-08-08 |
US9195369B2 (en) | 2015-11-24 |
US20160026369A1 (en) | 2016-01-28 |
EP2812830A1 (fr) | 2014-12-17 |
KR20140138696A (ko) | 2014-12-04 |
US20190095081A1 (en) | 2019-03-28 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US10761699B2 (en) | Virtual opening of boxes and packs of cards | |
Koenitz | Towards a specific theory of interactive digital narrative | |
EP2778856B1 (fr) | Systèmes et procédés de simulation papier guidée par geste et haptique | |
CN102165391B (zh) | 多致动手持设备 | |
US20120274585A1 (en) | Systems and methods of multi-touch interaction with virtual objects | |
WO2014029026A1 (fr) | Méthodologie et système d'emballage virtuel et de cadeaux électroniques | |
CN113559520A (zh) | 游戏中的交互控制方法、装置、电子设备及可读存储介质 | |
WO2018008156A1 (fr) | Dispositif de loterie et procédé de loterie | |
WO2007094326A1 (fr) | Dispositif de traitement d'informations de trace, méthode de traitement d'informations de trace, méthode d'enregistrement d'informations et programme | |
Dong et al. | Touch-move-release: Studies of surface and motion gestures for mobile augmented reality | |
CN112755510A (zh) | 一种移动端云游戏控制方法、系统和计算机可读存储介质 | |
JP6820641B1 (ja) | プログラム、ゲーム管理サーバ、端末、及びゲームシステム | |
US20140078135A1 (en) | Virtual 3D Paper | |
TW201417862A (zh) | 遊戲機及恢復一遊戲之方法 | |
JP6980710B2 (ja) | コンピュータにおいて実施される方法、コンピュータ及びプログラム | |
JP7428775B1 (ja) | プログラム、コンピュータ装置及び方法 | |
JP2016041141A (ja) | ゲームプログラム | |
US20240149147A1 (en) | Virtual button charging | |
JP5133380B2 (ja) | ゲーム装置、ゲーム装置の制御方法、ならびに、プログラム | |
Reufer et al. | Sensodroid: multimodal interaction controlled mobile gaming | |
JP5559855B2 (ja) | ゲーム装置、ゲーム装置の制御方法、ならびに、プログラム | |
DiMarzio | Android Arcade Game App | |
JP2021045679A (ja) | プログラム、ゲーム管理サーバ、端末、及びゲームシステム | |
de Mendonca | Run a bear: Exploring depth perception through haptic feed-back in touchscreen | |
Granlund et al. | How the choice of virtual joystick affects usability in mobile fighting games |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
Free format text: ORIGINAL CODE: 0009012 |
|
17P | Request for examination filed |
Effective date: 20140906 |
|
AK | Designated contracting states |
Kind code of ref document: A1 Designated state(s): AL AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HR HU IE IS IT LI LT LU LV MC MK MT NL NO PL PT RO RS SE SI SK SM TR |
|
AX | Request for extension of the european patent |
Extension state: BA ME |
|
A4 | Supplementary search report drawn up and despatched |
Effective date: 20141211 |
|
RIC1 | Information provided on ipc code assigned before grant |
Ipc: A63F 13/00 20140101ALI20141205BHEP Ipc: G06F 3/0488 20130101ALI20141205BHEP Ipc: G06F 19/00 20110101AFI20141205BHEP Ipc: G06Q 30/00 20120101ALI20141205BHEP Ipc: G06T 13/00 20110101ALI20141205BHEP |
|
DAX | Request for extension of the european patent (deleted) | ||
17Q | First examination report despatched |
Effective date: 20151112 |
|
RIN1 | Information on inventor provided before grant (corrected) |
Inventor name: DUNN, GREGAN Inventor name: WE, ART Inventor name: LIM, TREVOR |
|
RAP1 | Party data changed (applicant data changed or rights of an application transferred) |
Owner name: 1098109 B.C. LTD. |
|
RAP1 | Party data changed (applicant data changed or rights of an application transferred) |
Owner name: HOTHEAD GAMES INC. |
|
GRAP | Despatch of communication of intention to grant a patent |
Free format text: ORIGINAL CODE: EPIDOSNIGR1 |
|
INTG | Intention to grant announced |
Effective date: 20170718 |
|
GRAS | Grant fee paid |
Free format text: ORIGINAL CODE: EPIDOSNIGR3 |
|
GRAA | (expected) grant |
Free format text: ORIGINAL CODE: 0009210 |
|
RAP1 | Party data changed (applicant data changed or rights of an application transferred) |
Owner name: HOTHEAD GAMES INC. |
|
AK | Designated contracting states |
Kind code of ref document: B1 Designated state(s): AL AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HR HU IE IS IT LI LT LU LV MC MK MT NL NO PL PT RO RS SE SI SK SM TR |
|
REG | Reference to a national code |
Ref country code: CH Ref legal event code: EP Ref country code: AT Ref legal event code: REF Ref document number: 963127 Country of ref document: AT Kind code of ref document: T Effective date: 20180115 |
|
REG | Reference to a national code |
Ref country code: IE Ref legal event code: FG4D |
|
REG | Reference to a national code |
Ref country code: DE Ref legal event code: R096 Ref document number: 602013031930 Country of ref document: DE |
|
REG | Reference to a national code |
Ref country code: NL Ref legal event code: MP Effective date: 20180110 |
|
REG | Reference to a national code |
Ref country code: AT Ref legal event code: MK05 Ref document number: 963127 Country of ref document: AT Kind code of ref document: T Effective date: 20180110 |
|
PG25 | Lapsed in a contracting state [announced via postgrant information from national office to epo] |
Ref country code: NL Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20180110 |
|
PG25 | Lapsed in a contracting state [announced via postgrant information from national office to epo] |
Ref country code: ES Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20180110 Ref country code: CY Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20180110 Ref country code: LT Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20180110 Ref country code: HR Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20180110 Ref country code: FI Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20180110 Ref country code: NO Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20180410 |
|
PG25 | Lapsed in a contracting state [announced via postgrant information from national office to epo] |
Ref country code: IS Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20180510 Ref country code: BG Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20180410 Ref country code: AT Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20180110 Ref country code: PL Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20180110 Ref country code: RS Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20180110 Ref country code: GR Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20180411 Ref country code: LV Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20180110 Ref country code: SE Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20180110 |
|
REG | Reference to a national code |
Ref country code: DE Ref legal event code: R119 Ref document number: 602013031930 Country of ref document: DE |
|
REG | Reference to a national code |
Ref country code: CH Ref legal event code: PL |
|
PG25 | Lapsed in a contracting state [announced via postgrant information from national office to epo] |
Ref country code: RO Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20180110 Ref country code: MC Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20180110 Ref country code: AL Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20180110 Ref country code: EE Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20180110 Ref country code: IT Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20180110 |
|
PLBE | No opposition filed within time limit |
Free format text: ORIGINAL CODE: 0009261 |
|
STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: NO OPPOSITION FILED WITHIN TIME LIMIT |
|
REG | Reference to a national code |
Ref country code: IE Ref legal event code: MM4A |
|
REG | Reference to a national code |
Ref country code: BE Ref legal event code: MM Effective date: 20180228 |
|
PG25 | Lapsed in a contracting state [announced via postgrant information from national office to epo] |
Ref country code: CH Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES Effective date: 20180228 Ref country code: LI Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES Effective date: 20180228 Ref country code: SM Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20180110 Ref country code: DK Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20180110 Ref country code: SK Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20180110 Ref country code: CZ Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20180110 Ref country code: LU Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES Effective date: 20180206 |
|
REG | Reference to a national code |
Ref country code: FR Ref legal event code: ST Effective date: 20181031 |
|
26N | No opposition filed |
Effective date: 20181011 |
|
GBPC | Gb: european patent ceased through non-payment of renewal fee |
Effective date: 20180410 |
|
PG25 | Lapsed in a contracting state [announced via postgrant information from national office to epo] |
Ref country code: DE Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES Effective date: 20180901 Ref country code: IE Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES Effective date: 20180206 |
|
PG25 | Lapsed in a contracting state [announced via postgrant information from national office to epo] |
Ref country code: SI Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20180110 Ref country code: BE Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES Effective date: 20180228 Ref country code: FR Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES Effective date: 20180312 Ref country code: GB Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES Effective date: 20180410 |
|
PG25 | Lapsed in a contracting state [announced via postgrant information from national office to epo] |
Ref country code: MT Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES Effective date: 20180206 |
|
PG25 | Lapsed in a contracting state [announced via postgrant information from national office to epo] |
Ref country code: TR Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20180110 |
|
PG25 | Lapsed in a contracting state [announced via postgrant information from national office to epo] |
Ref country code: HU Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT; INVALID AB INITIO Effective date: 20130206 Ref country code: PT Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20180110 |
|
PG25 | Lapsed in a contracting state [announced via postgrant information from national office to epo] |
Ref country code: MK Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES Effective date: 20180110 |