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EP2359919B1 - A toy - Google Patents

A toy Download PDF

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Publication number
EP2359919B1
EP2359919B1 EP10251394A EP10251394A EP2359919B1 EP 2359919 B1 EP2359919 B1 EP 2359919B1 EP 10251394 A EP10251394 A EP 10251394A EP 10251394 A EP10251394 A EP 10251394A EP 2359919 B1 EP2359919 B1 EP 2359919B1
Authority
EP
European Patent Office
Prior art keywords
toy
sound
recorded sound
speed
pitch
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Not-in-force
Application number
EP10251394A
Other languages
German (de)
French (fr)
Other versions
EP2359919A1 (en
Inventor
Wai Nang Chow
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Dragon-i Toys Ltd
DRAGON I TOYS Ltd
Original Assignee
Dragon-i Toys Ltd
DRAGON I TOYS Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Dragon-i Toys Ltd, DRAGON I TOYS Ltd filed Critical Dragon-i Toys Ltd
Publication of EP2359919A1 publication Critical patent/EP2359919A1/en
Application granted granted Critical
Publication of EP2359919B1 publication Critical patent/EP2359919B1/en
Not-in-force legal-status Critical Current
Anticipated expiration legal-status Critical

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/28Arrangements of sound-producing means in dolls; Means in dolls for producing sounds
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H2200/00Computerized interactive toys, e.g. dolls

Definitions

  • This invention relates to a toy and, in particular, an electric toy capable of recording sound and playing back the recorded sound.
  • US Patent No. 3,469,039 discloses a talking doll in which a sound recorder is associated with a similitude, such as a parrot or a doll, in which the speed of the recording medium is changed, before reproducing, in a direction such that the pitch of the reproduced sound more closely approximates the inherent natural pitch of the similitude.
  • China Utility Model Publication No. CN 2488566Y discloses a parrot toy, comprising a parrot, a framework, a chain and a container.
  • the parrot stands in the framework.
  • the chain ties on one leg of a parrot with one end and on the framework with the other end.
  • a container is arranged beside the parrot.
  • An electronic device with sound recording and playing function is arranged in the container.
  • the electronic device makes the sound-controlling current run through an electromagnetic coil and further act with a magnet in the chin of the parrot to control the opening and closing movements of the parrot mouth.
  • the opening and closing movements of the parrot mouth are related to the sounds produced, which demonstrates a vivid impression of a living parrot.
  • UK Patent Application Publication No. GB 2136188A discloses a compact voice actuated audio electronic device, that repeats instantly and automatically short message spoken into it. Though the device acts basically like a parrot, a wide variety of voice reproduction could be used, such as low or high-pitch sound, computer voice, combination with echo effect, or combination with an intermediate tune. Regarding the short length of the recorded message (in seconds), a micro magnetic-tape or disc drive, or ultimately solid state chip memory could be used for the operation of the device. An insertion unit version of the device could be used for incorporation into dolls or figures. The device serves entertainment and educational purposes.
  • a first device has a first identification code, a first wireless communication interface and a first audio player
  • a second device has a second identification code, a second wireless communication interface and a second audio player.
  • the first device and the second device are configured to participate in an interaction sequence in which the first device wirelessly communicates using the first wireless communication interface, the second device wirelessly communicates using the second wireless communication interface, a musical composition is selected based on both the first identification code and the second identification code, and the first device and the second device cooperatively play the musical composition, with each of the first device and the second device playing a different part of the musical composition.
  • an electric toy according to claim 1.
  • an electric toy is in the form of a stuffed toy, generally designated as 10, although it is of course readily apparent that the toy 10 may be in any other appropriate form or shape.
  • a switch or button (not shown in Fig. 1 ) may be positioned within a finger or toe of the toy 10 and actuatable by a user, e.g. by pressing the finger or toe.
  • a microphone and a speaker (both not shown in Fig. 1 ) forming part of an electronic circuitry (to be further discussed below) are placed within the body of the toy 10. The speaker may be positioned close to the mouth 11 of the toy 10, to provide talking effect of the animal represented by the toy 10.
  • a light-emitting-diode (not shown in Fig. 1 ) may be positioned close to or on the surface of the toy 10 (e.g. as one of the eyes of the toy 10).
  • the circuitry may be provided with two LEDs, each as one of the eyes of the toy 10.
  • the circuit includes a switch or button 12 for changing the circuit from "Standby" mode to "Operation” mode, a microphone 14 for receiving sound from the outside environment and transmitting the received sound to a sound controller (to be discussed below) for recording and manipulation, a speaker 16 for playing back the recorded sound which has been manipulated by the electronic circuit in a manner to be discussed below, and an LED 18 for signifying the mode of operation of the toy 10.
  • a switch or button 12 for changing the circuit from "Standby" mode to "Operation” mode
  • a microphone 14 for receiving sound from the outside environment and transmitting the received sound to a sound controller (to be discussed below) for recording and manipulation
  • a speaker 16 for playing back the recorded sound which has been manipulated by the electronic circuit in a manner to be discussed below
  • an LED 18 for signifying the mode of operation of the toy 10.
  • two LEDs may be arranged in parallel, with each other so that each acts as one of the eyes of the toy 10.
  • An audio driver 20 suitable for use in the electronic circuit in the present invention may be one traded by Generalplus Technology Inc. of Taiwan under their Model No. GPY0030B; a CMOS serial flash memory 22 suitable for use in the electronic circuit in the present invention may be a chip which is in 512k x 1 bit structure and traded by Generalplus Technology Inc. of Taiwan under their Model No. GPR25L005B; and a sound controller 24 suitable for use in the electronic circuit in the present invention may be a 16-bit sound controller traded by Generalplus Technology Inc. of Taiwan under their Model No. GPCE048A, which includes a 16-bit microprocessor, a 24k-word ROM, and a 2k-word working SRAM.
  • the circuit also includes a motor M.
  • a motor M within the toy 10 and close to the mouth 11 of the toy 10 are provided a number of mechanical linkages (not shown) which are drivable by the motor M to open and close the mouth 11, to mimic speaking movement of the mouth 11.
  • FIG. 3 A flow-chart showing the steps of operation of the toy 10 according to this invention is shown in Fig. 3 .
  • the toy 10 When the toy 10 is switched on, it is usually in a "Standby" mode (Step 102). It will detect whether the button 12 is pressed (Step 104). If not, it will remain in its “Standby” mode. If the button 12 is pressed, the LED 18 will turn on (Step 106), thus emitting light, dignifying that the toy 10 is “awakened", and is in an "Operation" mode.
  • Step 108 If sound is made and detected by the toy 10 when it is awakened, the sound will be received by the microphone 14 and recorded in the sound controller 24 (Step 108). It is pre-set that the toy 10 will record sound of time duration of up to a maximum of four seconds.
  • An analog-to-digital converter (A/D Converter) in the electronic circuit converts the recorded analog sound into digital data (Step 110).
  • the toy 10 will keep on recording (Step 112) until it has recorded for up to four seconds (Step 114) or until there has been a period of silence of at least 0.5 second (Step 116). In either of these cases, the toy 10 will stop recording (Step 118). The LED 18 will also turn off (Step 120).
  • the sound controller 24 will manipulate the digital data of the recorded sound by, randomly:
  • a digital-to-analog converter (D/A Converter) in the electronic circuit then converts the manipulated digital data of the recorded sound into analog signals for playback (Step 122).
  • the amplifier in the circuit will also gain the analog signals for subsequent playback, the speaker 16 will then play back the amplified analog signals, and the motor M will operate to drive the mechanical linkages to move the mouth 11 of the toy 10 synchronously during the time of playback, so as to mimic the speaking movement of the mouth 11 (Step 124).
  • the motor M will turn off (Step 126), and the LED 18 will turn on again (Step 128).
  • the toy 10 will then remain in this awakened "Operation" mode for up to thirty seconds (Step 130).
  • Step 132 If sound is detected within this thirty-second period, the toy 10 will proceed to Step 106 and 108, and so on. If, on the other hand, no sound is detected within this thirty-second period, the toy 10 will return to "Standby" mode (Step 132).

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  • Toys (AREA)

Abstract

The invention relates to an electric toy including means for recording sound, means for automatically playing back after cessation of recording, the recorded sound at a different speed and/or different pitch; and means for randomly increasing or decreasing the speed of said recorded sound and/or raising or lowering the pitch of said recorded sound.

Description

  • This invention relates to a toy and, in particular, an electric toy capable of recording sound and playing back the recorded sound.
  • There are various electric toys which are capable of recording sound and playing back the recorded sound. In most such toys, once sound is recorded, it will only be played back upon activation of a switch or button. In addition, the sound as played back is exactly that as recorded. Such an arrangement is monotonous and lacking in interest.
  • US Patent No. 3,469,039 discloses a talking doll in which a sound recorder is associated with a similitude, such as a parrot or a doll, in which the speed of the recording medium is changed, before reproducing, in a direction such that the pitch of the reproduced sound more closely approximates the inherent natural pitch of the similitude.
  • China Utility Model Publication No. CN 2488566Y discloses a parrot toy, comprising a parrot, a framework, a chain and a container. The parrot stands in the framework. The chain ties on one leg of a parrot with one end and on the framework with the other end. A container is arranged beside the parrot. An electronic device with sound recording and playing function is arranged in the container. The electronic device makes the sound-controlling current run through an electromagnetic coil and further act with a magnet in the chin of the parrot to control the opening and closing movements of the parrot mouth. The opening and closing movements of the parrot mouth are related to the sounds produced, which demonstrates a vivid impression of a living parrot.
  • UK Patent Application Publication No. GB 2136188A discloses a compact voice actuated audio electronic device, that repeats instantly and automatically short message spoken into it. Though the device acts basically like a parrot, a wide variety of voice reproduction could be used, such as low or high-pitch sound, computer voice, combination with echo effect, or combination with an intermediate tune. Regarding the short length of the recorded message (in seconds), a micro magnetic-tape or disc drive, or ultimately solid state chip memory could be used for the operation of the device. An insertion unit version of the device could be used for incorporation into dolls or figures. The device serves entertainment and educational purposes.
  • International Patent Application Publication No. WO 2007/124469 A2 discloses a system of musically interacting devices. A first device has a first identification code, a first wireless communication interface and a first audio player, and a second device has a second identification code, a second wireless communication interface and a second audio player. The first device and the second device are configured to participate in an interaction sequence in which the first device wirelessly communicates using the first wireless communication interface, the second device wirelessly communicates using the second wireless communication interface, a musical composition is selected based on both the first identification code and the second identification code, and the first device and the second device cooperatively play the musical composition, with each of the first device and the second device playing a different part of the musical composition.
  • It is thus an object of the present invention to provide a toy in which the aforesaid shortcomings are mitigated, or at least to provide a useful alternative to the trade and public.
  • According to the present invention, there is provided an electric toy according to claim 1.
  • An electric toy according to an embodiment of the present invention is described below, as an example only, with reference to the accompanying drawings in which:
    • Fig. 1 is a front view of an electric toy incorporating the present invention;
    • Fig. 2 is a diagram of an exemplary electronic circuit suitable for use in the toy of the present invention; and
    • Fig. 3 is a flow chart of the operation of the toy of the present invention.
  • As shown in Fig. 1, an electric toy according to the present invention is in the form of a stuffed toy, generally designated as 10, although it is of course readily apparent that the toy 10 may be in any other appropriate form or shape. A switch or button (not shown in Fig. 1) may be positioned within a finger or toe of the toy 10 and actuatable by a user, e.g. by pressing the finger or toe. A microphone and a speaker (both not shown in Fig. 1) forming part of an electronic circuitry (to be further discussed below) are placed within the body of the toy 10. The speaker may be positioned close to the mouth 11 of the toy 10, to provide talking effect of the animal represented by the toy 10. A light-emitting-diode (LED) (not shown in Fig. 1) may be positioned close to or on the surface of the toy 10 (e.g. as one of the eyes of the toy 10). Alternatively, the circuitry may be provided with two LEDs, each as one of the eyes of the toy 10.
  • An exemplary electronic circuit suitable for use in the present invention is shown in Fig. 2. The circuit includes a switch or button 12 for changing the circuit from "Standby" mode to "Operation" mode, a microphone 14 for receiving sound from the outside environment and transmitting the received sound to a sound controller (to be discussed below) for recording and manipulation, a speaker 16 for playing back the recorded sound which has been manipulated by the electronic circuit in a manner to be discussed below, and an LED 18 for signifying the mode of operation of the toy 10. As discussed above, two LEDs may be arranged in parallel, with each other so that each acts as one of the eyes of the toy 10.
  • An audio driver 20 suitable for use in the electronic circuit in the present invention may be one traded by Generalplus Technology Inc. of Taiwan under their Model No. GPY0030B; a CMOS serial flash memory 22 suitable for use in the electronic circuit in the present invention may be a chip which is in 512k x 1 bit structure and traded by Generalplus Technology Inc. of Taiwan under their Model No. GPR25L005B; and a sound controller 24 suitable for use in the electronic circuit in the present invention may be a 16-bit sound controller traded by Generalplus Technology Inc. of Taiwan under their Model No. GPCE048A, which includes a 16-bit microprocessor, a 24k-word ROM, and a 2k-word working SRAM.
  • The circuit also includes a motor M. In particular, within the toy 10 and close to the mouth 11 of the toy 10 are provided a number of mechanical linkages (not shown) which are drivable by the motor M to open and close the mouth 11, to mimic speaking movement of the mouth 11.
  • A flow-chart showing the steps of operation of the toy 10 according to this invention is shown in Fig. 3. When the toy 10 is switched on, it is usually in a "Standby" mode (Step 102). It will detect whether the button 12 is pressed (Step 104). If not, it will remain in its "Standby" mode. If the button 12 is pressed, the LED 18 will turn on (Step 106), thus emitting light, dignifying that the toy 10 is "awakened", and is in an "Operation" mode.
  • If sound is made and detected by the toy 10 when it is awakened, the sound will be received by the microphone 14 and recorded in the sound controller 24 (Step 108). It is pre-set that the toy 10 will record sound of time duration of up to a maximum of four seconds. An analog-to-digital converter (A/D Converter) in the electronic circuit converts the recorded analog sound into digital data (Step 110).
  • The toy 10 will keep on recording (Step 112) until it has recorded for up to four seconds (Step 114) or until there has been a period of silence of at least 0.5 second (Step 116). In either of these cases, the toy 10 will stop recording (Step 118). The LED 18 will also turn off (Step 120).
  • The sound controller 24 will manipulate the digital data of the recorded sound by, randomly:
    1. a. increasing or decreasing the speed of the recorded sound by up to 30% of the original speed of the sound; and/or
    2. b. raising or lowering the pitch of the recorded sound.
  • A digital-to-analog converter (D/A Converter) in the electronic circuit then converts the manipulated digital data of the recorded sound into analog signals for playback (Step 122). The amplifier in the circuit will also gain the analog signals for subsequent playback, the speaker 16 will then play back the amplified analog signals, and the motor M will operate to drive the mechanical linkages to move the mouth 11 of the toy 10 synchronously during the time of playback, so as to mimic the speaking movement of the mouth 11 (Step 124). When playback is finished, the motor M will turn off (Step 126), and the LED 18 will turn on again (Step 128). The toy 10 will then remain in this awakened "Operation" mode for up to thirty seconds (Step 130). If sound is detected within this thirty-second period, the toy 10 will proceed to Step 106 and 108, and so on. If, on the other hand, no sound is detected within this thirty-second period, the toy 10 will return to "Standby" mode (Step 132).
  • It can be seen that, in the toy 10 according to the present invention:
    1. 1. the toy 10 will play back the (changed) recorded sound automatically without the user having to further press any button or switch, thus enhancing the ease of playing the toy 10;
    2. 2. the sound as played back by the toy 10 differs from the originally recorded sound in terms of speed and/or pitch, thus adding to the fun of playing the toy 10; and
    3. 3. whether the sound as played back by the toy 10 is faster, slower, of a higher pitch or of a lower pitch than the originally recorded sound is random and not controlled by the user. This element of randomness/uncertainty adds further fun to the playing of the toy 10.
  • It should be understood that certain features of the invention, which are, for brevity, described in the context of a single embodiment, may also be provided separately or in any suitable sub-combination.

Claims (7)

  1. An electric toy (10) including:
    means (14) for recording sound;
    means (16) for automatically playing back, after cessation of recording, the
    recorded sound at a different speed and/or different pitch, characterised in that it further comprises
    means (24) for randomly increasing or decreasing the speed of said recorded sound and/or raising or lowering the pitch of said recorded sound.
  2. A toy according to Claim 1 wherein said toy comprises a stuffed toy (10).
  3. A toy according to Claim 1 or 2 wherein said recording means is adapted to cease to record sound upon silence for a predetermined period of time.
  4. A toy according to any of the preceding claims wherein said playing back means is adapted to play back the recorded sound at a speed of up to 30% faster than the original speed of the recorded sound.
  5. A toy according to any of Claims 1 to 3 wherein said playing back means is adapted to play back the recorded sound at a speed of up to 30% slower than the original speed of the original sound.
  6. A toy according to any of the preceding claims wherein said playing back means is adapted to play back the recorded sound at a pitch which is higher or lower than the original pitch of the recorded sound.
  7. A toy according to any of the preceding claims wherein a mouth portion (11) of said toy is movable during playback of said recorded sound.
EP10251394A 2010-02-11 2010-08-05 A toy Not-in-force EP2359919B1 (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
HK10101565.1A HK1145121A2 (en) 2010-02-11 2010-02-11 A toy

Publications (2)

Publication Number Publication Date
EP2359919A1 EP2359919A1 (en) 2011-08-24
EP2359919B1 true EP2359919B1 (en) 2012-05-09

Family

ID=43829391

Family Applications (1)

Application Number Title Priority Date Filing Date
EP10251394A Not-in-force EP2359919B1 (en) 2010-02-11 2010-08-05 A toy

Country Status (6)

Country Link
US (1) US20110195632A1 (en)
EP (1) EP2359919B1 (en)
JP (1) JP3166406U (en)
CN (1) CN102151408A (en)
AT (1) ATE556753T1 (en)
HK (1) HK1145121A2 (en)

Families Citing this family (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2498812A (en) * 2012-01-30 2013-07-31 China Ind Ltd Providing an time delayed and pitched shifted accompaniment to a sound produced by a user
US9084042B2 (en) 2012-05-16 2015-07-14 Elli&Nooli, llc Apparatus and method for long playback of short recordings
US9937427B2 (en) * 2012-05-29 2018-04-10 Robert Pascale Variable sound generator
US9937429B2 (en) * 2012-05-29 2018-04-10 SynCon InVentures, LLC Variable sound generator
US10343077B2 (en) * 2012-05-29 2019-07-09 SynCon InVentures, LLC Variable sound generator
US9264801B2 (en) * 2012-12-04 2016-02-16 Storz Endoskop Produktions Gmbh System and method for pairing a command device incorporating a microphone to a remotely controlled medical system
ES1163386Y (en) * 2016-08-16 2016-11-17 Toybags S L U INTERACTIVE BACKPACK
CN116020136A (en) * 2021-10-27 2023-04-28 亚历克斯·普列托 Isolation system for elastomeric electronic modules

Family Cites Families (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3469039A (en) * 1965-10-22 1969-09-23 George H Lee Magnetic recording and reproducing method and apparatus embodied in a mimicking parrot or doll
GB2136188A (en) * 1983-02-22 1984-09-12 Steven Mustaga Sweid Voice actuated instant record- replay device for short speech
US4630301B1 (en) * 1985-06-04 1999-09-07 Well Made Toy Mfg Co Voice activated echo generator
US5191615A (en) * 1990-01-17 1993-03-02 The Drummer Group Interrelational audio kinetic entertainment system
CN2104063U (en) * 1991-11-11 1992-05-13 钮云超 Man and machine talking toy core for imitating language
ZA937678B (en) * 1992-11-02 1994-07-01 Greg Hyman Toy with randomized sound outputs.
US6012961A (en) * 1997-05-14 2000-01-11 Design Lab, Llc Electronic toy including a reprogrammable data storage device
CN2488566Y (en) * 2001-03-02 2002-05-01 王美章 Parrot toy
US20030061746A1 (en) * 2001-09-28 2003-04-03 Huang Ching Yang Moving-character sound structure
US8324492B2 (en) * 2006-04-21 2012-12-04 Vergence Entertainment Llc Musically interacting devices

Also Published As

Publication number Publication date
HK1145121A2 (en) 2011-04-01
HK1155118A1 (en) 2012-05-11
JP3166406U (en) 2011-03-03
EP2359919A1 (en) 2011-08-24
CN102151408A (en) 2011-08-17
ATE556753T1 (en) 2012-05-15
US20110195632A1 (en) 2011-08-11

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