EP1904197B1 - Arrangement for electronically carrying out board role-play and card games - Google Patents
Arrangement for electronically carrying out board role-play and card games Download PDFInfo
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- EP1904197B1 EP1904197B1 EP06762057A EP06762057A EP1904197B1 EP 1904197 B1 EP1904197 B1 EP 1904197B1 EP 06762057 A EP06762057 A EP 06762057A EP 06762057 A EP06762057 A EP 06762057A EP 1904197 B1 EP1904197 B1 EP 1904197B1
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- data
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- fight
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Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00643—Electric board games; Electric features of board games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/0023—Foldable, rollable, collapsible or segmented boards
- A63F2003/00258—Foldable, rollable, collapsible or segmented boards rollable, flexible or deformable board
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/243—Detail of input, input devices with other kinds of input
- A63F2009/2432—Detail of input, input devices with other kinds of input actuated by a sound, e.g. using a microphone
- A63F2009/2433—Voice-actuated
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2483—Other characteristics
- A63F2009/2488—Remotely playable
- A63F2009/2489—Remotely playable by radio transmitters, e.g. using RFID
Definitions
- the invention relates to an arrangement for the electronic implementation of board, reel or trading card games by means of data transfer from and to a game console and RFID elements for reading and / or changing game score or game history-representative data and data characterizing player characteristics, according to the preamble of claim 1
- Known game consoles have a display unit or can be coupled to a monitor in order to display a course of the game or the game itself. Such game consoles also have input means, for example to guide a player through a game environment and to trigger interactions of the player.
- a computerized game board is from the document WO-A-96/03188 known.
- the playing cards with integrated RFID elements are from the document US-A-2005/0054408 known.
- the object of the invention is achieved in an arrangement for the electronic implementation of board, reel or trading card games according to the combination of features according to claim 1, wherein the sub-claims represent at least expedient refinements and developments.
- a game pad is initially provided with demarcated game fields, the game fields of the recording of data carriers, such as playing cards or game characters, serve, the information is electronically readable.
- Embedded in the game pad is an antenna coil device which allows the readout of a plurality of game fields from a predetermined location in the vicinity of a game field group.
- the inventive arrangement includes an RFID element in the game pad and / or placed on the game pad local console with autonomous power supply and a transmitting / receiving unit for data transmission to the parent game console or the like device.
- the local console further comprises simple visual and / or acoustic display elements, e.g. in the form of light emitting diodes and / or acoustic signalers.
- the local console occurs inductively with a coupling spur area of the antenna coil device of the game pad by placing it there or placing it in a data exchange connection.
- signaling means are provided for a read / write operation of the playing-card or game-character data carriers.
- the game pad is made of a flexible material resistant to environmental influences and has a embossing for receiving and storing the at least one RFID element with housing.
- the local console for receiving the RFID element preferably has a cylindrical or a cuboid housing, wherein the housing length substantially corresponds to the width of the game pad or the local expression, so that the Spielunterläge is wound around the housing for transport purposes.
- the local console is splash-proof and thus insensitive to environmental influences.
- the sender / receiver unit included in the local console wirelessly communicates with the parent game console via preferably standardized interfaces, e.g. a so-called Bluetooth connection.
- the game pad is designed as a game board which can be coupled with further game pads for forming a game field of any size.
- the game pad serves as part of an expandable modular system, can be created with the game fields of any size by a simple joining together.
- the local console has, in addition to all the above features, an internal programmable data processing device for performing a game on the game pad coupled to the local console. This can be played on the game documentation in a completely self-sufficient manner appropriate games and retrieve their final results later, if necessary, and save at other facilities.
- the local console and / or the game pad skin case and / or an attachable Board skin is an attachable to the local console and / or the game pad skin case and / or an attachable Board skin.
- the local console or the game board can be used for any number of games, the importance of each field or key elements is shown to the players in a simple manner.
- the players thereby press the buttons assigned to them with a clear play meaning on the Skin housing and release thereby the appropriate key pressure on the local console, which triggers the appropriate procedures in the internal game program.
- the information stored on the data carriers in the playing cards or game pieces is expediently encrypted and the data carriers have a unique and unchangeable data carrier identifier, in particular a serial number. Counterfeiting and manipulation of the data carriers and the information contained on them are thereby avoided or at least made more difficult.
- the local console has a sensor system, in particular for a light / dark state and / or a biometric fingerprint recognition.
- a sensor system in particular for a light / dark state and / or a biometric fingerprint recognition.
- Light / dark conditions in the room can thus pour into the game.
- a very simple and secure authentication and registration of all players involved is possible via the biometric sensor technology.
- the local console can also have a device for generating acoustic signals, in particular voice and / or sound signals, and / or a voice recognition device. With these functionalities an enrichment of the game action or a simplified operation is made possible.
- the playing cards and / or the playing pieces contain, in an expedient embodiment, transponder devices with individually designed inductors distinguishable by the antenna coil devices in the game pad. These inductors are an easy to detect, not too falsifying feature, which can be dispensed with an additional storage device in the game card or the character. The identification of the card or figure is easily accomplished by the response of those within the card or figure. Transponder loop, in particular on the retroactive effect of the magnetic field of the current flow induced in the transponder Schlelfe.
- the housing equipped with the RFID element will be referred to as a fight deck and the game pad as a fight pad.
- the same reference numbers are used for identical or identically acting parts.
- Fig. 1 shows an exemplary, serving as a local console Fightdeck 10 for performing the games, in particular for the interaction of the players, their playing cards or game cards and for savegame storage in a view of above.
- the fight deck has key input and display elements to perform basic actions within the game, or to retrieve or control certain functions of the fight deck.
- the exemplary fight deck depicted includes a display 11 and a series of keys 12.
- the display graphically displays basic moves and game events, as well as scores and game results. It is designed, for example, as a monochrome or color LCD graphic display with a resolution of 128 x 64 pixels.
- display elements in the form of light-emitting diodes can be arranged either in combination with the display or instead of the display, which indicate actions carried out.
- acoustic signal generators arranged in the fight deck can additionally be provided and signal special game events or functional sequences in a suitable manner, for example by the output of a signal tone or a signal melody.
- the light-emitting diodes may have an existing communicative connection of the fight deck to an external device, a read-out of an autron, i. a playing card placed on the Fightpad, and indicate that the Fighting deck or Fightpads are ready for use.
- the fight deck is portable, convenient to carry in the usual pockets on garments or in small pieces of luggage through a convenient design and a sufficiently low mass.
- an internal accumulator or a battery it can be used at any location without a permanent electrical power supply. Charging the battery is done with a standard charger or with an external power supply of the fight deck.
- the underside of the fight deck has a number of Velcro or adhesive surfaces 13, which serve a secure attachment of the fight deck on Fightpad described below.
- at least one of the Velcro or adhesive surfaces 13 may be electrically conductive for signal transmission between the fight deck and the fight pad. Zecknicswerd the Velcro or adhesive surfaces 13 are designed to be detachable, the fight deck and the fight pad can be connected or disconnected as often as desired.
- Fig. 3 shows an exemplary side view of the fight deck.
- a button 14 is provided in this embodiment.
- a beech 15 is used to connect a cable to charge the internal battery.
- the Fightdeck has at least one interface for exchanging data with an external device, for example a computer, a notebook, a higher-level game console or functionally comparable devices.
- an external device for example a computer, a notebook, a higher-level game console or functionally comparable devices.
- a USB port 16 is provided as an interface, which can also serve the power supply.
- other interface types may also be integrated into the fight deck.
- a wirelessly operated Bluetooth interface can be realized.
- Special driver programs may be installed within the fight deck or within the respective external device, which perform the communication and exchange of certain functions between fight deck and external device. For example, it is possible to update or re-record program data. In particular, it is possible via the interface, e.g. Copy new program versions, map data or similar into the fight deck via the internet.
- the fight deck is placed on a fight pad 20.
- the fight deck for outdoor use, ie outdoor, suitable and has a sufficiently good resistance to strong sunlight, wet and midsummer or wintry Temperatures in the range of -20 to + 65 ° C on.
- the housing of the fight deck is expediently made of plastic.
- the fight deck does not have to have all the features described and thus can satisfy different comfort requirements.
- One or more fight decks may be in communication with a parent game console, with data sharing preferably via a wireless Bluetooth connection.
- a corresponding transceiver is provided in the fight deck.
- FIGS. 4 and 5 show an exemplary fight deck 10 with a subsequently referred to as Fightpad 20 game pad.
- Fig. 4 is the fight deck wrapped in the fightpad
- Fig. 5 shows an unfolded state of fight deck and fightpad.
- the playing field pad referred to as Fightpad, has e.g. four playing fields for playing Autrons on. Of course, there is the possibility to expand the field as desired.
- the fight deck described above is fixed on the fight pad by means of the aforementioned hook-and-loop or adhesive connection and carries out data exchange with the fight pad either via an electrical contact or preferably via a contactless RFID element.
- two or more than two fight decks can be connected to a fight pad.
- a contact connection between fight deck and fight pad is also possible and can be realized in more cost-effective embodiments.
- FIG. 6 shows a fight pad 20 with a fight deck 10, which is fixed on a coupling surface 22 with an RFID element arranged within the fight pad.
- FIG. 7 shows a fight pad 10 in one embodiment for securing two fight decks 20 to two coupling surfaces 22.
- Fig. 8 Finally, a fight pad 20 for placing four fight decks 10 with a corresponding number of coupling surfaces 22. Such Fightpad is thus suitable for multiplayer operation.
- the RFID elements in the coupling surfaces are in the form of a coupling coil arrangement.
- the Fightpad has a number of game fields 21, the number and arrangement can be performed in principle arbitrary.
- further RFID elements are incorporated, which read data from the playing cards stored thereon, so-called Autrons, or write data to the Autrons.
- Each of the RFID elements in the game fields 21 is connected to the RFID element in the coupling surface 22 of the fight pad. This can be registered and tracked on the playing fields 21 of the Fightpads 20 on the fight deck 10 each discarded Autron.
- the fight pad consists of a flexible material, for example a textile fabric or a plastic film with laminated antenna coil device. As a result, it is possible to wind a fight pad around the body of the respective fight deck.
- the material of the fight pad is sufficiently robust, suitably waterproof and wipeable, temperature resistant in the range between -20 to 65 ° C and thus also for use in the open air, i. outdoor, suitable.
- the fightpads have on their backside an area with Velcro or a splice, which cooperates with the corresponding Velcro or splices 13 on Fightdeck and serves to fix the Fightpads on Fightdeck.
- the top of the fight pads at the intended locations i. in the region of the coupling surfaces 22 an embossing or special marking, for example, a special color design, for placing the respective fight deck.
- the Fightdeck 10 and the Fightpad 20 allow the performance of games and are used here in particular the interaction of game characters / cards.
- the fight deck can be connected to the parent game console via a standard interface.
- the game console monitors the developing game on the fightpad centrally.
- Read data can be displayed, edited and changed on the console or, depending on the embodiment, also on the display 11 of the fight deck. The modified data is transferred back to the Autrons or characters via the Fightdeck.
- Fig. 9 shows an exemplary game card with a built-in disk in the form of an Autron 30.
- This is an autonomous memory unit for storing basic game rules and game effective game characters or game states that are considered in a role-playing or card game and interact with each other.
- the information stored in the autron is read out and read in via the fightpad and changed via the fight deck as described.
- the Autrons are designed as a chip card with paper or plastic as a carrier material. They contain a transponder 31 and an RFID chip 32 connected to the transponder, which stores basic data and information and exchanges contactless data with the fight deck via the fight pad.
- the Autrons receive expediently necessary for the operation of energy supply from a generated by the Fightpad or the Fightdeck electromagnetic high frequency field.
- the transponder is laminated between two cover surfaces 33.
- the transponder can be designed in terms of its inductance so that it clearly refers to the card and is a card identifying feature. From the antenna coil device in the fight pad, the respective present inductance is detected in the form of the inductive reaction of the current flow within the transponder and registered accordingly in the fight deck, or processed. The individual inductance results, for example, from a corresponding number of turns of the transponder within the card.
- the locations of the map can be tracked on your Fightpad.
- the card does not have to have an RFID chip if this one feature is sufficient for unambiguous identification. Accordingly, the card can be designed accordingly.
- At least one of the two card cover surfaces has an ornament 34 customary for playing cards, which identifies the Autron with respect to the player as a playing card with certain game characteristics.
- an ornament 34 customary for playing cards which identifies the Autron with respect to the player as a playing card with certain game characteristics.
- hot embossing techniques or the insertion of holograms can be used for this purpose.
- the RFID chip 32 in conjunction with the fight deck 10, may perform an authentication procedure that prevents falsified or illicitly duplicated autrones from being used in the game.
- the Autrons are also for outdoor use, i. outdoor, suitable and also have a temperature resistance in the range of -25 to 65 ° C.
- Fig. 10 shows a further exemplary embodiment of a fight deck 10 and a fight pad 20.
- the fight deck in this example has a round, in particular circular, round shape.
- the fight pad 20 is substantially square and also has setting fields 21a in addition to the playing fields 21 described above.
- the setting fields are used for putting on and drawing of at least one toy figure 50 and for a signal transmission between the game character and fight pad or fight deck.
- a non-contact signal transmission between a memory unit in the game character and a transponder device in the setting field 21a is also used.
- the fightdeck 10 and the fightpad 20 are out Fig. 10 lead as described above a signal transmission over the hidden in this representation coupling surface.
- the fight pad shown in the figure may also be rollable or foldable, or formed as a rigid plastic or other board material for a board game.
- the fight deck has a display 11 and a series of keys 12. On / off button, power supply sockets and various ports 14, 15 and 16 are also present.
- the fight deck contains additional internal program routines for processing signals of the game pieces 50 moved on the set fields 21a.
- the fight deck is in combination with the fight pad, in particular the game board Fig. 10 , set up to run a board game and configurable with appropriate software.
- the typical board games eg the well-known "man do not fret", "Halma” and the like games, but also typical trading card games or combinations of board game and trading card game as a hybrid board and computer game executable.
- the fight deck 10 is off Fig. 11 with a series of in Fig. 12 equipped functionalities.
- the keys 12 may be formed as illuminated keys A.
- the memory arranged within the fight deck has an expansion possibility B.
- a sensor C can additionally be used.
- a day / night or light / dark sensor C1 is possible, in which certain real time of day or artificially induced light / dark conditions in the room can flow into the game.
- biometric sensors C2 in particular fingerprint detections, can be integrated into the keys 12, whereby such sensor systems allow a very simple authentication of underage gamblers without knowledge of reading and writing.
- a temperature sensor C3 is possible, which detects certain external temperature conditions and transmits as required in the game.
- the display 11 can be designed for a color or black-and-white representation D.
- a speech output or a speech module E can also be integrated into the fight deck, which executes sound or speech outputs, for example on the basis of a WAV or MP3 file format.
- a speech recognition is also possible.
- the interfaces 14, 15 and 16 may be formed as a USB interface F1, Bluetooth interface F2 and / or WLAN interface F3.
- the fight deck can therefore be configured in a very simple manner via an external computer, in particular software converted.
- Fig. 13 shown possibilities of changing the fight deck with the help of a skin system.
- the keys 12 of the fight deck are assigned different meanings depending on the respective game program running on the fight deck and trigger different actions.
- housing attachments overlapping the fight deck, so-called skins 40 are set up whose color design and symbolism correspond to the game currently being played.
- the skins have a number of skintasters 41, which are in mechanical contact with the buttons 12 on the fight deck with the attached skin and by their color, shape and symbolism to illustrate the action triggered by each player.
- the skins are easily interchangeable.
- a skin display 42 is provided which, in the simplest case, is designed as a simple recess which releases the view of the display 11 located underneath.
- the Skindisplay can also be designed as a transparent window, which has on the game action referring ornaments or other designs.
- the game board off Fig. 10 is in Fig. 14 shown in a single presentation.
- the game board contains a series of game fields 21 for cards, setting fields 21a for figures and a coupling surface 22 for the fight deck. Playing cards and playing pieces can be precisely localized and influenced as described.
- the game board is off Fig. 14 expandable.
- lighting elements and switches can be arranged on the game board, which either react directly to drawn or otherwise moving game characters or cards or activated by the fight deck.
- the game board can be provided with connections in which light elements or additional sensor modules can be plugged.
- Fig. 15 shows an additional expansion option.
- Several game boards or fight pads 20 are joined together in this example and form a constructed according to the modular principle larger playing surface.
- the individual game boards are joined together at the edges by means of contact points and carry out a signal exchange.
- a fight deck on one of the game boards can also capture game characters and game conditions on the adjacent game boards. This takes place via a game board recognition, in which the game software present within the fight deck retrieves and processes certain recognition signals from the connected game boards.
- FIG. 16 shows an example in this regard.
- the game board, or the fight pad 20 in the lower part of the figure forms a basic form, while the Fightpad Skin 45 is placed on the basic shape and represents a new "play landscape" on its special design.
- the interaction of the Fightpad-Skins, the above-described Skins for the Fightdeck and the gameplay software that can be loaded into the Fightdeck thus accomplishes the execution of a number of different games with a given basic configuration.
- Fig. 17 shows an exemplary game card in its construction of transponder 31, top surfaces 33 and ornament 34.
- the playing cards, and thus the game characters, the Fightpads, game boards and fight decks, may contain a mark in the form of an electronically readable or otherwise detectable serial number, the prevents plagiarism of the card.
- the serial number and also the data stored on the card can be cryptographically encrypted. It goes without saying that the scores, data and other information stored in the playing card (or the token, the fight deck or else the fight pad or the game board) are also retained after the end of the game.
- Fig. 18 shows an exemplary toy figure 50 with a number of exemplary functionalities.
- the game character has, similar to the game card, in its body memory elements and devices for contactless signal transmission, in particular a transponder on.
- lighting elements in particular LEDs, simple displays, for example small LC displays with stylized mutable facial features or seven-segment displays for numbers, or else speech modules for outputting speech or sounds can be integrated into the toy figure.
- the transponder devices as already described within the game character may have an individual inductance, which can be recognized by the antenna coil devices in the fight pad. As a result, the character is distinguished by a distinctive, physically easy to detect feature in the game.
- FIG. 19 shows some examples for this.
- Fig. 20 3 shows an overview of exemplary embodiments of fight deck, fight pad and game cards for a trading card game (above), a family game (in the middle) and a role play (below), wherein at least the embodiments for the family game and the role play obviously have the same basic form build up from the game board and fight deck and are adapted to the respective game with the help of the mentioned skins.
- Fig. 21 shows an overview of the objects and device with which the fight deck can communicate. This can include personal computers and notebooks 60, handheld game consoles 70, stationary game consoles 80, mobile phones 90, Organizer 100. As described, the fight deck also performs communications with game cards 30 and tokens 50.
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Abstract
Description
Die Erfindung betrifft eine Anordnung zur elektronischen Durchführung von Brett-, Rollen- oder Sammelkartenspielen mittels Datenübertragung von und zu einer Spielkonsole und RFID-Elementen zum Auslesen und/oder Verändern von Spielstands- oder Spielverlauf-repräsentativen Daten sowie Daten, die Spielereigenschaften charakterisieren, gemäß Oberbegriff des Patentanspruchs 1.The invention relates to an arrangement for the electronic implementation of board, reel or trading card games by means of data transfer from and to a game console and RFID elements for reading and / or changing game score or game history-representative data and data characterizing player characteristics, according to the preamble of
Brettspiele, aber auch Sammelkarten- oder Rollenspiele erfreuen sich großer Beliebtheit.Board games, as well as trading card or role-playing games enjoy great popularity.
Bisher war es ohne besondere Hilfsmittel nicht möglich, derartige Spiele unter Beibehalten der klassischen Spieltechnik elektronisch durchzuführen oder eine Internetanbindung zur Übertragung von Spieldaten bzw. eines Spielverlaufs zu nutzen.Previously, it was not possible without special aids to perform such games while maintaining the classical playing technique electronically or to use an Internet connection for the transmission of game data or game play.
Bekannte Spielkonsolen besitzen eine Anzeigeeinheit oder sind mit einem Monitor koppelbar, um einen Spielverlauf bzw. das Spiel selbst darzustellen. Derartige Spielkonsolen weisen außerdem Eingabemittel auf, um z.B. einen Spieler durch eine Spielumgebung zu führen und um Interaktionen des Spielers auszulösen. Ein computerisiertes Spielbrett ist aus dem Dokument
Klassische Spiele, wie z.B. ein auf Charakterkarten zurückgreifendes Rollenspiel, sind bisher nicht mit Multimedia-Konsolenspielen kombinierbar.Classic games, such as a character role-playing role-playing game, so far can not be combined with multimedia console games.
Aus dem Vorgenannten ist es daher Aufgabe der Erfindung, eine Anordnung zur elektronischen Durchführung von Brett-, Rollen- oder Sammelkartenspielen mittels Datenübertragung von und zu einer Spielkonsole und RFID-Elementen zum Auslesen und/oder Verändern von Spielstands- oder Spielverlauf-repräsentativen Daten sowie Daten, die Spielereigenschaften charakterisieren, anzugeben, wobei die Anordnung den klassischen Verlauf des Spiels nicht behindern soll und die notwendige Datenübertragung besonders einfach, auch ohne Beeinflussung des Spielgeschehens, zu realisieren ist.From the foregoing, it is therefore an object of the invention to provide an arrangement for the electronic implementation of board, reel or trading card games by data transfer from and to a game console and RFID elements for reading and / or changing Spielstands- or game history-representative data and data , Characterize the player characteristics specify, the arrangement should not hinder the classical course of the game and the necessary data transfer is particularly easy to implement, even without affecting the gameplay.
Die Lösung der Aufgabe der Erfindung erfolgt bei einer Anordnung zur elektronischen Durchführung von Brett-, Rollen- oder Sammelkartenspielen gemäß der Merkmalskombination nach Patenanspruch 1, wobei die Unteränsprüche mindestens zweckmäßige Ausgestaltungen und Weiterbildungen darstellen.The object of the invention is achieved in an arrangement for the electronic implementation of board, reel or trading card games according to the combination of features according to
Erfindungsgemäß ist zunächst eine Spielunterlage mit abgegrenzten Spielfeldern vorgesehen, wobei die Spielfelder der Aufnahme von Datenträgern, wie Spielkarten oder Spielfiguren, dienen, deren Informationen elektronisch auslesbar sind.According to the invention, a game pad is initially provided with demarcated game fields, the game fields of the recording of data carriers, such as playing cards or game characters, serve, the information is electronically readable.
In die Spielunterlage ist eine Antennenspuleneinrichtung eingebettet, welche das Auslesen einer Mehrzahl von Spielfeldern von einem vorgegebenen Ort in der Nachbarschaft einer Spielfeldgruppe gestattet.Embedded in the game pad is an antenna coil device which allows the readout of a plurality of game fields from a predetermined location in the vicinity of a game field group.
Darüber hinaus gehört zur erfindungsgemäßen Anordnung ein RFID-Element in der Spielunterlage und/oder in einer auf die Spielunterlage aufsetzbaren lokalen Konsole mit autonomer Stromversorgung und einer Sende-/Empfangseinheit zur Datenübertragung zur übergeordneten Spielkonsole oder dergleichen Einrichtung.In addition, the inventive arrangement includes an RFID element in the game pad and / or placed on the game pad local console with autonomous power supply and a transmitting / receiving unit for data transmission to the parent game console or the like device.
Die lokale Konsole umfasst weiterhin einfache optische und/oder akustische Anzeigeelemente, z.B. in Form von lichtemittierenden Dioden und/oder akustischen Signalgebern. Die lokale Konsole tritt induktiv mit einem Koppelsputenbereich der Antennenspuleneinrichtung der Spielunterlage durch dortiges Auflegen oder Aufsetzen in eine Datenaustauschverbindung.The local console further comprises simple visual and / or acoustic display elements, e.g. in the form of light emitting diodes and / or acoustic signalers. The local console occurs inductively with a coupling spur area of the antenna coil device of the game pad by placing it there or placing it in a data exchange connection.
Bei dieser Datenaustauschverbindung werden die in die Spielkarten oder Spielfiguren integrierten Datenträger der jeweiligen Spielfeldgruppe lesbar. Auch besteht die Möglichkeit, auf den Spielkarten-Datenträgern befindliche Informationen gezielt zu verändern.In this data exchange connection, the data carriers of the respective field group integrated in the playing cards or game pieces become legible. There is also the possibility of deliberately changing information on the playing card data carriers.
Zweckmäßigerweise sind Signalisierungsmittel für einen Lese-/Schreibvorgang der Spielkarten- bzw. Spielfiguren-Datenträger vorgesehen.Expediently, signaling means are provided for a read / write operation of the playing-card or game-character data carriers.
In einer bevorzugten Ausführungsform ist die Spielunterlage aus einem flexiblen, gegen Umwelteinflüsse resistenten Material gefertigt und besitzt eine Präging zur Aufnahme und Ablage für das mindestens eine RFID-Element mit Gehäuse.In a preferred embodiment, the game pad is made of a flexible material resistant to environmental influences and has a embossing for receiving and storing the at least one RFID element with housing.
Die lokale Konsole zur Aufnahme des RFID-Elementes weist bevorzugt ein zylindrisches oder ein quaderförmiges Gehäuse auf, wobei die Gehäuselänge im Wesentlichen der Breite der Spielunterlage bzw. der dortigen Ausprägung entspricht, so dass die Spielunterläge zu Transportzwecken um das Gehäuse wickelbar ist.The local console for receiving the RFID element preferably has a cylindrical or a cuboid housing, wherein the housing length substantially corresponds to the width of the game pad or the local expression, so that the Spielunterläge is wound around the housing for transport purposes.
Ebenso wie die Spielunterlage aus einem widerstandsfähigen Material besteht, ist die lokale Konsole spritzwassergeschützt und damit gegen Umwelteinflüsse unempfindlich ausgeführt.Just as the game pad is made of a durable material, the local console is splash-proof and thus insensitive to environmental influences.
Die in der lokalen Konsole enthaltene Sende/Empfangseinheit stellt die Datenübertagung zur übergeordneten Spielkonsole auf drahtlosem Wege her, und zwar über bevorzugt standardisierte Schnittstellen, z.B. einer so genannten Bluetooth-Verbindung.The sender / receiver unit included in the local console wirelessly communicates with the parent game console via preferably standardized interfaces, e.g. a so-called Bluetooth connection.
Bei einer weiteren Ausführungsform ist die Spielunterlage als ein mit weiteren Spielunterlagen zum Ausbilden eines Spielfeldes beliebiger Größe koppelbares Spielbrett ausgebildet. Die Spielunterlage dient dabei als ein Bestandteil eines erweiterbaren Baukastensystems, mit dem Spielfelder beliebiger Größe durch ein einfaches Aneinanderfügen geschaffen werden können.In a further embodiment, the game pad is designed as a game board which can be coupled with further game pads for forming a game field of any size. The game pad serves as part of an expandable modular system, can be created with the game fields of any size by a simple joining together.
Die lokale Konsole weist in Ergänzung zu allen vorgenannten Merkmalen eine interne programmierbare Datenverarbeitungseinrichtung zum Ausführen eines Spieles auf der mit der lokalen Konsole gekoppelten Spielunterlage auf. Damit lassen sich auf der Spielunterlage in völlig autarker Weise entsprechende Spiele spielen und deren Endresultate später gegebenenfalls abrufen und an anderen Einrichtungen abspeichern.The local console has, in addition to all the above features, an internal programmable data processing device for performing a game on the game pad coupled to the local console. This can be played on the game documentation in a completely self-sufficient manner appropriate games and retrieve their final results later, if necessary, and save at other facilities.
Besonders zweckmäßig ist in diesem Zusammenhang ein auf die lokale Konsole und/oder die Spielunterlage aufsetzbares Skin-Gehäuse und/oder ein auflegbares Spielbrett-Skin. Dadurch lässt sich die lokale Konsole bzw. das Spielbrett für mehrere beliebige Spiele nutzen, wobei die Bedeutung der einzelnen Felder oder Tastenelemente den Spielern in einfacher Weise gezeigt wird.Particularly useful in this context is an attachable to the local console and / or the game pad skin case and / or an attachable Board skin. As a result, the local console or the game board can be used for any number of games, the importance of each field or key elements is shown to the players in a simple manner.
In einer besonders vorteilhaften Ausgestaltung weist das Skin-Gehäuse eine oder mehrere, mit Tastenelementen auf der lokalen Konsole im mechanischen Kontakt stehende Skin-Tasten auf. Die Spieler betätigen dadurch die für sie mit einer eindeutigen Spielbedeutung belegten Tasten auf dem Skin-Gehäuse und lösen dadurch den entsprechenden Tastendruck auf der lokalen Konsole aus, der die entsprechenden Prozeduren im internen Spielprogramm auslöst.In a particularly advantageous embodiment, the skin housing on one or more, with key elements on the local console in mechanical contact standing skin buttons. The players thereby press the buttons assigned to them with a clear play meaning on the Skin housing and release thereby the appropriate key pressure on the local console, which triggers the appropriate procedures in the internal game program.
Die auf den Datenträgern in den Spielkarten bzw. Spielfiguren gespeicherten Informationen sind zweckmäßigerweise verschlüsselt und die Datenträger weisen eine eindeutige und unveränderbare Datenträgerkennung, insbesondere eine Seriennummer, auf. Fälschungen und Manipulationen der Datenträger und der auf ihnen enthaltenen Informationen werden dadurch vermieden oder zumindest erschwert.The information stored on the data carriers in the playing cards or game pieces is expediently encrypted and the data carriers have a unique and unchangeable data carrier identifier, in particular a serial number. Counterfeiting and manipulation of the data carriers and the information contained on them are thereby avoided or at least made more difficult.
Bei einer vorteilhaften Ausgestaltung weist die lokale Konsole eine Sensorik, insbesondere für einen Hell/Dunkel-Zustand und/oder eine biometrische Fingerabdruckerkennung auf. Hell/dunkel-Zustände im Zimmer können damit in das Spielgeschehen eingießen. Des weiteren ist über die biometrische Sensorik eine sehr einfache und sichere Authentifizierung und Registrierung aller beteiligten Spieler möglich.In an advantageous embodiment, the local console has a sensor system, in particular for a light / dark state and / or a biometric fingerprint recognition. Light / dark conditions in the room can thus pour into the game. Furthermore, a very simple and secure authentication and registration of all players involved is possible via the biometric sensor technology.
Die lokale Konsole kann darüber hinaus auch eine Einrichtung zur Erzeugung akustischer Signale, insbesondere Sprach- und/oder Klangsignale, und/oder eine Spracherkennungseinrichtung aufweisen. Mit diesen Funktionalitäten wird eine Bereicherung des Spielgeschehens bzw. eine vereinfachte Bedienung ermöglicht.The local console can also have a device for generating acoustic signals, in particular voice and / or sound signals, and / or a voice recognition device. With these functionalities an enrichment of the game action or a simplified operation is made possible.
Die Spielkarten und/oder die Spielfiguren enthalten bei ein zweckmäßigen Ausführungsform Transpondereinrichtungen mit individuell ausgeführten, durch die Antennenspuleneinrichtungen in der Spielunterlage unterscheidbaren Induktivitäten. Diese Induktivitäten sind ein einfach zu erfassendes, nicht zu verfälschendes Merkmal, wobei auf eine zusätzliche Speichereinrichtung in der Spielkarte oder der Spielfigur verzichtet werden kann. Die Identifizierung der Karte oder der Figur erfolgt in einfacher Weise durch die Antwort der innerhalb der Karte oder der Figur angeordneten. Transponderschleife, insbesondere über die Rückwirkung des magnetischen Feldes des in der Transponderschlelfe induzierten Stromflusses.The playing cards and / or the playing pieces contain, in an expedient embodiment, transponder devices with individually designed inductors distinguishable by the antenna coil devices in the game pad. These inductors are an easy to detect, not too falsifying feature, which can be dispensed with an additional storage device in the game card or the character. The identification of the card or figure is easily accomplished by the response of those within the card or figure. Transponder loop, in particular on the retroactive effect of the magnetic field of the current flow induced in the transponder Schlelfe.
Die Erfindung soll nachstehend anhand eines Ausführungsbeispiels näher erläutert werden. Nachfolgend werden das mit dem RFID-Element ausgestattete Gehäuse als Fightdeck und die Spielunterlage als Fightpad bezeichnet. Zur Verdeutlichung dienen die
Es zeigt:
- Fig. 1
- ein beispielhaftes Fightdeck in einer Ansicht von oben,
- Fig. 2
- ein beispielhaftes Fightdeck in einer Ansicht von unten,
- Fig. 3
- ein beispielhaftes Fightdeck in einer Seitenansicht mit einem Abschnitt eines Fightpads,
- Fig. 4
- ein in ein Fightpad eingerolltes Fightdeck,
- Fig. 5
- Fightdeck und Fightpad in einem entrollten Zustand,
- Fig. 6
- ein Fightpad mit einem aufsetzenden Fightdeck,
- Fig. 7
- ein Fightpad mit zwei aufsetzenden Fightdecks,
- Fig. 8
- ein als quadratische Spielfläche ausgebildetes Fightpad für vier Spieler mit vier aufsitzenden Fightdecks,
- Fig. 9
- eine als Autron bezeichnete Spielkarte mit einer inneren Antennenspuleneinrichtung und einem Chip,
- Fig. 10
- eine weitere Ausführungsform einer Spielfläche mit Fightdeck für Spielsteine und Spielkarten,
- Fig. 11
- das in
Fig. 10 gezeigte Fightdeck in einer Einzeldarstellung, - Fig. 12
- eine Darstellung beispielhafter Funktionalitäten des Fightdecks aus
Fig. 11 . - Fig. 13
- beispielhafte Skin-Anpassungen für das in
Fig. 11 und12 bezeigte Fightdeck, - Fig. 14
- die Spielfläche aus
Fig. 10 in einer Einzeldarstellung, - Fig. 15
- die Spielftäche aus
Fig. 14 in einer Kopplung mit weiteren Spielflächen, - Fig. 16
- eine beispielhafte Skin-Anpassung für die Spielfläche aus
Fig. 14 , - Fig. 17
- eine beispielhafte Spielkarte,
- Fig. 18
- einen beispielhaften Spielstein mit beispielhaften Funktionalitäten,
- Fig. 19
- verschiedene beispielhafte Spielsteinformen,
- Fig. 20
- eine illustrierende Darstellung verschiedener Spielmöglichkeiten durch Anpassung des Fightdecks gemäß
Fig. 10 und 13 und der Spielfläche gemäßFig. 14 und 16 , - Fig. 21
- verschiedene, an das Fightdeck aus
Fig. 10 ankoppelbare Endgeräte und Datenspeichereinrichtungen.
- Fig. 1
- an exemplary fight deck in a top view,
- Fig. 2
- an exemplary fight deck in a view from below,
- Fig. 3
- an exemplary fight deck in a side view with a section of a fight pad,
- Fig. 4
- a fight deck rolled into a fightpad,
- Fig. 5
- Fightdeck and Fightpad in a unrolled state,
- Fig. 6
- a fightpad with a fighting deck,
- Fig. 7
- a fightpad with two fighting fights,
- Fig. 8
- a four-player fight pad designed as a quadratic board with four mounted fighting decks
- Fig. 9
- a game card called an autron having an inner antenna coil device and a chip,
- Fig. 10
- a further embodiment of a game area with fight deck for game pieces and playing cards,
- Fig. 11
- this in
Fig. 10 shown fight deck in a detail, - Fig. 12
- a presentation of exemplary features of the fight deck
Fig. 11 , - Fig. 13
- exemplary skin adjustments for the in
Fig. 11 and12 showed fight deck, - Fig. 14
- the playing surface
Fig. 10 in a single presentation, - Fig. 15
- the playground
Fig. 14 in a coupling with other playing surfaces, - Fig. 16
- an exemplary skin adaptation for the playing surface
Fig. 14 . - Fig. 17
- an exemplary playing card,
- Fig. 18
- an exemplary game piece with exemplary functionalities,
- Fig. 19
- various exemplary tile shapes,
- Fig. 20
- an illustrative representation of various game options by adjusting the fight deck according to
Fig. 10 and13 and the playing surface according toFig. 14 and16 . - Fig. 21
- different, to the fight deck
Fig. 10 connectable terminals and data storage devices.
Das abgebildete beispielhafte Fightdeck weist ein Display 11 und eine Reihe von Tasten 12 auf. Das Display stellt grundlegende Spielzüge und Spielereignisse sowie Spielstände und Spielresultate grafisch dar. Es ist beispielsweise als ein monochromes oder farbliches LCD-Grafikdisplay mit einer Auflösung von 128 x 64 Bildpunkte ausgebildet.The exemplary fight deck depicted includes a
Auf dem Fightdeck können Anzeigeelemente in Form von lichtemittierenden Dioden entweder in Kombination zum Display oder anstelle des Displays angeordnet sein, die durchgeführte Aktionen anzeigen. Des weiteren können im Fightdeck angeordnete akustische Signalgeber zusätzlich vorgesehen sein und besondere Spielereignisse oder Funktionsabläufe in geeigneter Weise, beispielsweise durch die Ausgabe eines Signaltons oder einer Signalmelodie, signalisieren. Insbesondere können die lichtemittierenden Dioden eine bestehende kommunikative Verbindung des Fightdecks zu einem externen Gerät, ein Auslesen eines Autrons, d.h. einer auf das Fightpad gelegten Spielkarte, und das Anzeigen einer Betriebsbereitschaft des Fightdecks bzw. Fightpads ausführen.On the fight deck, display elements in the form of light-emitting diodes can be arranged either in combination with the display or instead of the display, which indicate actions carried out. Furthermore, acoustic signal generators arranged in the fight deck can additionally be provided and signal special game events or functional sequences in a suitable manner, for example by the output of a signal tone or a signal melody. In particular, the light-emitting diodes may have an existing communicative connection of the fight deck to an external device, a read-out of an autron, i. a playing card placed on the Fightpad, and indicate that the Fighting deck or Fightpads are ready for use.
Die Bedienung des Fightdecks erfolgt über die Tasten 12 und indirekt über die weiter unten beschriebenen Autrons bzw. mindestens ein angeschlossenes Fightpad.The operation of the Fightdecks via the
Das Fightdeck ist tragbar, durch eine zweckmäßige Maßgestaltung und eine hinreichend geringe Masse bequem in den üblichen Taschen an Kleidungsstücken oder in kleinen Gepäckstücken mitführbar. Durch einen internen Akkumulator oder eine Batterie ist es an beliebigen Orten ohne eine permanente elektrische Stromversorgung einsetzbar. Das Aufladen des Akkus erfolgt mit einem handelsüblichen Ladegerät oder durch ein zuschaltbares externes Netzteil des Fightdecks.The fight deck is portable, convenient to carry in the usual pockets on garments or in small pieces of luggage through a convenient design and a sufficiently low mass. By an internal accumulator or a battery, it can be used at any location without a permanent electrical power supply. Charging the battery is done with a standard charger or with an external power supply of the fight deck.
Die in
Durch die Nutzung standardisierter Schnittstellen ist ein besonders flexibler und universeller Einsatz des Fightdecks möglich. Für ein Auslesen und Einspielen von Daten verfügt das Fightdeck über mindestens eine Schnittstelle zum Dateriaustausch mit einem externen Gerät, beispielsweise einem Computer, einem Notebook, einer übergeordneten Spielkonsole oder funktionell vergleichbaren Geräten. In dem hier gezeigten Beispiel ist ein USB-Anschluss 16 als Schnittstelle vorgesehen, der auch der Spannungsversorgung dienen kann. Es können jedoch auch andere Schnittstellentypen in das Fightdeck integriert sein. Insbesondere ist auch eine drahtlos betriebene Bluetooth-Schnittstelle realisierbar. Spezielle Treiberprogramme können innerhalb des Fightdecks bzw. innerhalb des jeweiligen externen Geräts installiert sein, die die Kommunikation und einen Austausch gewisser Funktionalitäten zwischen Fightdeck und externem Gerät ausführen. So ist es beispielsweise möglich, Programmdaten zu aktualisieren oder neu einzuspielen. Über die Schnittstelle ist es insbesondere möglich, z.B. über das Internet neue Programmversionen, Kartendaten oder Ähnliches in das Fightdeck zu kopieren.By using standardized interfaces, a particularly flexible and universal use of the fight deck is possible. For reading and importing data, the Fightdeck has at least one interface for exchanging data with an external device, for example a computer, a notebook, a higher-level game console or functionally comparable devices. In the example shown here, a
In
Das Fightdeck muss nicht alle beschriebenen Merkmale aufweisen und kann somit unterschiedlichen Komfortänsprüchen genügen. Eines oder mehrere Fightdecks können mit einer übergeordneten Spielkonsole in Verbindung stehen, wobei der Datenaustausch bevorzugt über eine drahtlose Bluetooth-Verbindung vorgenommen wird. Eine entsprechende Sende / Empfangseinrichtung ist in dem Fightdeck vorgesehen.The fight deck does not have to have all the features described and thus can satisfy different comfort requirements. One or more fight decks may be in communication with a parent game console, with data sharing preferably via a wireless Bluetooth connection. A corresponding transceiver is provided in the fight deck.
Die
Die Spielfeld-Unterlage, als Fightpad bezeichnet, weist z.B. vier Spielfelder für das Ausspielen von Autrons auf. Selbstverständlich besteht die Möglichkeit, das- Spielfeld beliebig zu erweitert.The playing field pad, referred to as Fightpad, has e.g. four playing fields for playing Autrons on. Of course, there is the possibility to expand the field as desired.
Das vorhergehend beschriebene Fightdeck wird mittels der erwähnten Klett- oder Klebeverbindung auf dem Fightpad fixiert und führt entweder über einen elektrischen Kontakt oder bevorzugt über ein kontaktloses RFID-Element einen Datenaustausch mit dem Fightpad aus. Je nach Größe und Gestaltung des Fightpads können auch zwei oder mehr als zwei Fightdecks an ein Fightpad angeschlossen werden. Eine kontaktbehaftete Verbindung zwischen Fightdeck und Fightpad ist natürlich ebenfalls möglich und kann bei kostengünstigeren Ausführungsformen realisiert werden.The fight deck described above is fixed on the fight pad by means of the aforementioned hook-and-loop or adhesive connection and carries out data exchange with the fight pad either via an electrical contact or preferably via a contactless RFID element. Depending on the size and design of the fight pad, two or more than two fight decks can be connected to a fight pad. Of course, a contact connection between fight deck and fight pad is also possible and can be realized in more cost-effective embodiments.
Die RFID-Elemente in den Kopplungsflächen sind in Form einer Koppelspulenanordnung ausgebildet.The RFID elements in the coupling surfaces are in the form of a coupling coil arrangement.
Das Fightpad weist eine Reihe von Spielfeldern 21 auf, deren Anzahl und Anordnung prinzipiell beliebig ausgeführt sein können. Im Bereich der Spielfelder 21 sind weitere RFID-Elemente eingearbeitet, die Daten von den darauf abgelegten Spielkarten, so genannten Autrons, auslesen, bzw. Daten auf die Autrons schreiben. Jedes der RFID-Elemente in den Spielfeldern 21 ist mit dem RFID-Element in der Kopplungsfläche 22 des Fightpads verbunden. Damit kann über das Fightdeck 10 jedes abgelegte Autron auf den Spielfeldern 21 des Fightpads 20 registriert und verfolgt werden.The Fightpad has a number of game fields 21, the number and arrangement can be performed in principle arbitrary. In the area of the
Das Fightpad besteht aus einem flexiblen Material, beispielsweise einem textilen Gewebe oder einer Kunststofffolie mit einlaminierter Antennenspuleneinrichtung. Dadurch ist es wie erwährt möglich, ein Fightpad um den Korpus des jeweiligen Fightdecks zu wickeln. Das Material des Fightpads ist hinreichend robust, zweckmäßigerweise wasserfest und abwischbar, im Bereich zwischen - 20 bis 65 °C temperaturbeständig und somit ebenfalls für eine Verwendung unter freiem Himmel, d.h. outdoor, geeignet.The fight pad consists of a flexible material, for example a textile fabric or a plastic film with laminated antenna coil device. As a result, it is possible to wind a fight pad around the body of the respective fight deck. The material of the fight pad is sufficiently robust, suitably waterproof and wipeable, temperature resistant in the range between -20 to 65 ° C and thus also for use in the open air, i. outdoor, suitable.
Bei einer Ausführungsform besitzen die Fightpads auf ihrer Rückseite einen Bereich mit Klettband oder eine Klebestelle, die mit den entsprechenden Klett-oder Klebestellen 13 am Fightdeck zusammenwirkt und zur Fixierung des Fightpads am Fightdeck dient.In one embodiment, the fightpads have on their backside an area with Velcro or a splice, which cooperates with the corresponding Velcro or splices 13 on Fightdeck and serves to fix the Fightpads on Fightdeck.
Bei einer zweckmäßigen Ausgestaltung besitzt die Oberseite der Fightpads an den vorgesehenen Stellen, d.h. im Bereich der Kopplungsflächen 22 eine Prägung oder besondere Kennzeichnung, zum Beispiel eine besondere Farbgestaltung, zum Aufsetzen des jeweiligen Fightdecks.In an expedient embodiment, the top of the fight pads at the intended locations, i. in the region of the coupling surfaces 22 an embossing or special marking, for example, a special color design, for placing the respective fight deck.
Das Fightdeck 10 und das Fightpad 20 ermöglichen die Durchführung von Spielen und dienen hier insbesondere der Interaktion von Spielfiguren / Karten. Zur Durchführung des Spiels kann das Fightdeck über eine Standard-Schnittstelle mit der übergeordneten Spielkonsole verbunden werden. Dabei überwacht die Spielkonsole das sich auf dem Fightpad entwickelnde Spielgeschehen zentral. Es ist jedoch ebenso möglich, mindestens ein Fightdeck auf ein Fightpad aufzusetzen und quasi offline zu spielen, wobei die dabei erzielten Spielstände und Resultate später auf ein externes Gerät übertragen werden können. Ausgelesene Daten können auf der Konsole oder je nach Ausführungsform auch auf dem Display 11 des Fightdecks angezeigt, bearbeitet und verändert werden. Die dabei modifizierten Daten werden an die Autrons bzw. Spielfiguren über das Fightdeck zurück übertragen.The
Die Autrons sind als Chipkarte mit Papier oder Kunststoff als Trägermaterial ausgebildet. Sie enthalten einen Transponder 31 und einen mit dem Transponder verbundenen RFID-Chip 32, der grundlegende Daten und Informationen speichert und kontaktlos Daten über das Fightpad mit dem Fightdeck austauscht. Die Autrons erhalten zweckmäßigerweise die für den Betrieb notwendige Energiezufuhr aus einem durch das Fightpad oder das Fightdeck erzeugten elektromagnetischen Hochfrequenzfeld. Der Transponder ist zwischen zwei Deckflächen 33 einlaminiert. Der Transponder kann hinsichtlich seiner Induktivität so ausgebildet sein, dass diese eindeutig auf die Karte verweist und ein die Karte identifizierendes Merkmal ist. Von der Antennenspuleneinrichtung in dem Fightpad, wird die jeweils vorliegende Induktivität in Form der induktiven Rückwirkung des Stromflusses innerhalb des Transponders erkannt und im Fightdeck entsprechend registriert, bzw. verarbeitet. Die individuelle Induktivität ergibt sich beispielsweise aus einer entsprechenden Windungszahl des Transponders innerhalb der Karte.The Autrons are designed as a chip card with paper or plastic as a carrier material. They contain a
Die Orte der Karte können dadurch auf dein Fightpad verfolgt werden. Die Karte muss keinen RFID-Chip aufweisen, sofern dieses eine Merkmal zur eindeutigen Identifizierung ausreicht. Entsprechend kostengünstig kann die Karte dadurch ausgeführt sein.The locations of the map can be tracked on your Fightpad. The card does not have to have an RFID chip if this one feature is sufficient for unambiguous identification. Accordingly, the card can be designed accordingly.
Mindestens eine der beiden Kartendeckflächen weist eine für Spielkarten übliche Verzierung 34 auf, die das Autron gegenüber dem Spieler als Spielkarte mit gewissen Spieleigenschaften ausweist. Hierzu können insbesondere HeiBprägetechniken oder das Einfügen von Hologrammen zur Anwendung kommen.At least one of the two card cover surfaces has an
Der RFID-Chip 32 kann in Verbindung mit dem Fightdeck 10 eine Authentifizierungsprozedur ausführen, die verhindert, dass gefälschte oder unerlaubt duplizierte Autrons im Spiel verwendet werden.The RFID chip 32, in conjunction with the
Zweckmäßigerweise sind auch die Autrons zur Verwendung unter freiem Himmel, d.h. outdoor, geeignet und weisen ebenfalls eine Temperaturbeständigkeit im Bereich von -25 bis 65 °C auf.Conveniently, the Autrons are also for outdoor use, i. outdoor, suitable and also have a temperature resistance in the range of -25 to 65 ° C.
Wie in
Hierzu ist das Fightdeck 10 aus
Das Display 11 kann für eine Farb- oder Schwarzweißdarstellung D ausgebildet sein. Des weiteren kann auch eine Sprachausgabe oder ein Sprachmodul E in das Fightdeck integriert sein, die beispielsweise auf der Basis eines WAV- oder MP3-Fileformates Klang- oder Sprachausgaben ausführt. Eine Spracherkennung ist ebenfalls möglich.The
Natürlich sind auch Fightdecks realisierbar, die eine reine akustische Signalgebung ohne optische Anzeige- oder Displayelemente ermöglichen. Derartige Ausführungsformen können für besonders kostengünstige Lösungen realisiert werden.Of course, fight decks are also possible, which allow a pure acoustic signaling without optical display or display elements. such Embodiments can be realized for particularly inexpensive solutions.
Die Schnittstellen 14, 15 und 16 können als USB-Schnittstelle F1, Bluetooth-Schnittstelle F2 und/oder WLAN-Schnittstelle F3 ausgebildet sein. Das Fightdeck kann demnach in einer sehr einfachen Weise über einen externen Computer konfiguriert, insbesondere softwaremäßig umgerüstet, werden.The
Besonders vorteilhaft hinsichtlich des Spielkomforts sind die in
Die Skins weisen eine Reihe von Skintastern 41 auf, die bei dem aufgesetzten Skin in mechanischem Kontakt mit den Tasten 12 auf dem Fightdeck stehen und durch ihre Farbe, Form und Symbolik den Spielern die jeweils ausgelöste Aktion verdeutlichen. Die Skins sind problemlos austauschbar. Im Bereich des Displays 11 ist ein Skindisplay 42 vorgesehen, das im einfachsten Fall als eine einfache Aussparung ausgebildet ist, die den Blick auf das darunter befindliche Display 11 freigibt. Das Skindisplay kann aber auch als ein transparentes Fenster ausgebildet sein, das auf das Spielgeschehen verweisende Verzierungen oder sonstige Gestaltungen aufweist.The skins have a number of
Das Spielbrett aus
Es kann zusätzlich Einrichtungen für eine Topologie-Erkennung aufweisen, die für so genannte "Table-Top Rollenspiele" verwendbar ist. Des weiteren können auch Leuchtelemente und Schalter auf dem Spielbrett angeordnet sein, die entweder direkt auf gezogene oder auf andere Weise bewegte Spielfiguren oder Karten reagieren oder durch das Fightdeck aktiviert werden. Zu diesem Zweck kann das Spielbrett mit Anschlüssen versehen sein, in die sich Leuchtelemente oder zusätzliche Sensormodule einstecken lassen.It may additionally include topology discovery features that are useful for so-called "table-top role-playing games". Furthermore, you can Also, lighting elements and switches can be arranged on the game board, which either react directly to drawn or otherwise moving game characters or cards or activated by the fight deck. For this purpose, the game board can be provided with connections in which light elements or additional sensor modules can be plugged.
Eine weitere Möglichkeit der Spielbretterweiterung sind Spielbrettskins.
Prinzipiell ist auch eine direkte Kommunikation zwischen einzelnen Karten und Spielfiguren, oder auch unmittelbar zwischen Fightdeck und Spielfigur oder Karte unter Umgehung des Fightpads, bzw. auch zu anderen Leseeinrichtungen ausführbar.In principle, direct communication between individual cards and game pieces, or even directly between fight deck and game character or card bypassing the Fightpads, or even to other reading devices executable.
Die Transpondereinrichtungen wie bereits beschrieben innerhalb der Spielfigur können eine individuelle Induktivität aufweisen, die von den Antennenspuleneinrichtungen im Fightpad erkannt werden kann. Dadurch ist die Spielfigur durch ein unverwechselbares, physikalisch leicht zu detektierendes Merkmal im Spielgeschehen ausgezeichnet.The transponder devices as already described within the game character may have an individual inductance, which can be recognized by the antenna coil devices in the fight pad. As a result, the character is distinguished by a distinctive, physically easy to detect feature in the game.
Natürlich können die Spielfiguren in ihrer äußeren Form dem vorgesehenen Spiel entsprechen.
Weitere Ausführungsformen ergeben sich durch zweckmäßige Ausgestaltungen im Rahmen fachmännischen Handelns, insbesondere aus den Unteransprüchen.Further embodiments result from expedient refinements within the scope of expert action, in particular from the subclaims.
- 1010
- FightdeckFight deck
- 1111
- Displaydisplay
- 1212
- Tastebutton
- 1313
- Klett- oder KlebeflächeVelcro or adhesive surface
- 1414
- Ein/Aus-TasterOn / off button
- 1515
- Stromzuführungs-BuchseCurrent supply socket
- 1616
- USB-AnschlussUSB port
- 2020
- FightpadFightPad
- 2121
- Spielfeldmatchfield
- 21a21a
- Setzfeldbetting field
- 2222
- Kopplungsflächecoupling surface
- 3030
- AutronAutron
- 3131
- Transpondertransponder
- 3232
- RFID-ChipRFID chip
- 3333
- Deckflächencover surfaces
- 3434
- Verzierungornament
- 4040
- Fightdeck-SkinFight Deck Skin
- 4141
- SkintasterSkintaster
- 4242
- SkindisplaySkindisplay
- 4545
- Fightpad-SkinFightPad skin
- 5050
- Spielfigurgame piece
- 6060
- PC, NotebookPC, notebook
- 7070
- handheld Spielconsolehandheld game console
- 8080
- stationäre Spielconsolestationary game console
- 9090
- Mobiltelefonmobile phone
- 100100
- OrganizerOrganizer
Claims (13)
- Assembly for electronically performing board, role or collection card games, comprising means for reading out and/or changing data representing the game status or game course and data characterizing player properties, comprising a game pad (20) with defined game fields (21) for the purpose of receiving data carriers, in particular data carriers being integrated tin game cards (30) and/or in game figures (50), whose information can be read out, wherein an antenna coil device is embedded or inserted into the game pad, allowing the readout of a plurality of game fields from a predetermined location in the vicinity of a game field group,
characterized by- at least one RFID element in the game pad and/or in a local console (10) which can be placed onto the game pad for performing games and for saving the game status, wherein said local console comprises an autonomous power supply and a transmitter/receiver unit in the form of at least one interface for reading out and importing data, and/or for data transfer to a superimposed game console, a computer, a notebook, or functionally comparable devices, and comprising optical and/or acoustic display elements (11), wherein- the RFID element enters into a data exchange connection with a coupling coil section of the antenna coil device of the game pad or of the local console through placement or superposition thereon, so that the data carriers being integrated into the game cards or game figures of the respective game field group are readable and possibly changeable, wherein a signalizing means is provided for a read/write process of the game card or game figure data carriers, wherein- the local console can be fixed onto the game pad and performs a data exchange with the game pad. - Assembly according to Claim 1,
characterized in that
the game pad (20) is comprised of a flexible material, which is resistant against environmental impacts and which comprises an imprint for receiving and depositing the at least one RFID element including a housing. - Assembly according to Claim 1 or 2,
characterized in that
the local console (10) for receiving the RFID element comprises a cylindrical or square housing shape, wherein the housing length substantially corresponds to the width of the game pad, so that the game pad can be wrapped around the housing for transportation purposes. - Assembly according to Claim 3,
characterized in that
the local console (10) is designed so as to be splash-proof. - Assembly according to any of the preceding Claims,
characterized in that
the transmitter/receiver unit included in the local console (10) realizes a wireless data transfer to the superimposed game console via a standardized interface. - Assembly according to any of the preceding Claims,
characterized in that
the game pad (20) in another embodiment is designed as a game board which can be coupled with additional game pads for forming a game field of any size. - Assembly according to any of the preceding Claims,
characterized in that
the local console (10) comprises an internal programmable data processing device for performing a game on the game pad (20) being coupled with the transmitter/receiver unit. - Assembly according to any of the preceding Claims,
characterized in that
a skin housing (40), which can be placed onto the local console (10) and/or the game pad (20), and/or a game board skin (45), which can be placed, is provided. - Assembly according to Claim 8,
characterized in that
the skin housing (40) comprises one or several skin keys (41) which are in mechanical contact with key elements (12) on the transmitter/receiver unit (10). - Assembly according to any of the preceding Claims, characterized in that
the information stored on the data carriers is encrypted and the data carriers comprise a unique and unchangeable data carrier identifier, in particular a serial number. - Assembly according to any of the preceding Claims,
characterized in that
the local console (10) comprises a sensor assembly (C), in particular for a bright/dark state (C1) and/or a biometric fingerprint recognition (C2). - Assembly according to any of the preceding Claims,
characterized in that
the local console (10) comprises a device for generating acoustic signals, in particular speech and/or sound signals, and/or a speech recognition device. - Assembly according to Claim 1,
characterized in that
the game cards (30) and/or the game figures (50) comprise transponder devices with individually provided inductivities which can be differentiated by the antenna coil devices in the game pad.
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| DE102005028522 | 2005-06-20 | ||
| PCT/EP2006/005771 WO2006136322A2 (en) | 2005-06-20 | 2006-06-16 | Arrangement for electronically carrying out board role-play and card games |
| DE102006014940A DE102006014940A1 (en) | 2005-06-20 | 2006-06-16 | Arrangement for electronic execution of board, reel or trading card games |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| EP1904197A2 EP1904197A2 (en) | 2008-04-02 |
| EP1904197B1 true EP1904197B1 (en) | 2012-04-25 |
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| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP06762057A Not-in-force EP1904197B1 (en) | 2005-06-20 | 2006-06-16 | Arrangement for electronically carrying out board role-play and card games |
Country Status (6)
| Country | Link |
|---|---|
| US (1) | US8303389B2 (en) |
| EP (1) | EP1904197B1 (en) |
| JP (1) | JP5254013B2 (en) |
| AT (1) | ATE554837T1 (en) |
| DE (1) | DE102006014940A1 (en) |
| WO (1) | WO2006136322A2 (en) |
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- 2006-06-16 DE DE102006014940A patent/DE102006014940A1/en not_active Withdrawn
- 2006-06-16 US US11/921,980 patent/US8303389B2/en not_active Expired - Fee Related
- 2006-06-16 WO PCT/EP2006/005771 patent/WO2006136322A2/en not_active Ceased
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Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN105848743A (en) * | 2013-12-13 | 2016-08-10 | 科乐美数码娱乐株式会社 | Information processing device, information processing system, program, and recording medium |
| CN105848743B (en) * | 2013-12-13 | 2019-07-30 | 科乐美数码娱乐株式会社 | Information processing apparatus, information processing system, program, recording medium |
Also Published As
| Publication number | Publication date |
|---|---|
| WO2006136322A3 (en) | 2007-03-22 |
| DE102006014940A1 (en) | 2007-01-11 |
| JP2008546459A (en) | 2008-12-25 |
| ATE554837T1 (en) | 2012-05-15 |
| US20100032900A1 (en) | 2010-02-11 |
| WO2006136322A2 (en) | 2006-12-28 |
| EP1904197A2 (en) | 2008-04-02 |
| US8303389B2 (en) | 2012-11-06 |
| JP5254013B2 (en) | 2013-08-07 |
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