EP0512928A1 - Puzzle - Google Patents
Puzzle Download PDFInfo
- Publication number
- EP0512928A1 EP0512928A1 EP92420126A EP92420126A EP0512928A1 EP 0512928 A1 EP0512928 A1 EP 0512928A1 EP 92420126 A EP92420126 A EP 92420126A EP 92420126 A EP92420126 A EP 92420126A EP 0512928 A1 EP0512928 A1 EP 0512928A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- balls
- grooves
- groove
- sphere
- caps
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 239000003086 colorant Substances 0.000 claims description 5
- 238000000605 extraction Methods 0.000 description 1
- 239000008188 pellet Substances 0.000 description 1
- 230000000717 retained effect Effects 0.000 description 1
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0826—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube
- A63F9/083—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube with vacant positions or gap migration
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/22—Accessories; Details
- A63F7/36—Constructional details not covered by groups A63F7/24 - A63F7/34, i.e. constructional details of rolling boards, rims or play tables, e.g. frame, game boards, guide tracks
- A63F7/40—Balls or other moving playing bodies, e.g. pinballs or discs used instead of balls
- A63F2007/4031—Balls or other moving playing bodies, e.g. pinballs or discs used instead of balls with balls of different colours or other visual characteristics
- A63F2007/4043—Balls or other moving playing bodies, e.g. pinballs or discs used instead of balls with balls of different colours or other visual characteristics with balls of three or more different colours
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0803—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged
- A63F9/0819—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged with rotatable non-concentric discs, e.g. gear games
Definitions
- the present invention relates to a puzzle game.
- puzzle games such as so-called "rickshaw” games, which are in the form of a flat rectangular box, open on top, in which are trapped square shaped pellets. .
- This box is not full, so that there remains at least one empty box, and the game consists in taking advantage of this or these empty boxes to move the square pads in order to achieve a determined configuration.
- the object of the invention is to propose a puzzle game which aims to satisfy the most demanding players, in particular in terms of comfort and ergonomics. It relates for this purpose to a puzzle game which is in the form of a sphere that the player can hold in the hand, six identical circular caps, symmetrically and regularly distributed, being delimited in all over the entire surface of this sphere, each of them being mounted free in rotation about its axis passing through the center of the sphere and comprising four grooves in Greek cross, all four starting from this axis of rotation and each of them normally trapping a or several balls, all of identical size and adjusted so that the balls can roll freely in these grooves without being able to extract themselves from the sphere, each groove having a free end on the side of the periphery of its circular cap so as to be able to be extended by a corresponding groove in one of the four adjacent caps when these two caps were turned around their respective axes so that these two grooves are in alignment on the same arc of the sphere, so that, then, one or more empty boxes
- this sphere the size of a "courtanque" game ball, so that the player has it particularly well in hand.
- each groove is designed to contain two balls, and there are in all, for example, two free boxes: there are therefore forty-six balls in all instead of forty-eight.
- the game consists in managing to align each group of four balls of the same color in two contiguous grooves of two adjacent caps, the edges of these two grooves preferably being of this same colour.
- the caps are removable, for example after extraction of their respective axis, so that it is easily possible to mount the assembly in the configuration to be obtained, then to scramble this configuration by moving the balls, which then guarantees the opposite possibility of finding this configuration.
- this puzzle game is externally in the form of a sphere 1 which is the size of a fugtanque ball, so that the player has it particularly well in hand.
- This sphere 1 consists of a central monolithic body 2 ( Figure 2) which receives six identical circular caps 3 to 8 which are regularly and systematically distributed, as shown, all around this sphere.
- caps are each mounted free in rotation about their axis passing through the center of the sphere: axis 9 for the rotating caps 3 and 4, axis 10 for the caps 5 and 6, and axis 11 for the caps 7 and 8. They are retained on the central body 2 by screws 12, which allow their easy disassembly without, however, when they are screwed to the maximum, generate their rotation.
- a total of forty-six balls 17 are provided, of identical radius and slightly smaller than that of the groove section, which cannot be extracted from the grooves (13, Figure 2) which trap them, but which on the other hand can roll freely in these grooves, unless one or two adjacent balls prevent them from doing so.
- each groove such as the groove 13 can contain a maximum of two balls 17. As there are altogether forty-six balls instead of forty-eight, there remain two free boxes vacuum 16 in Figure 1 for example).
- the player turns with his other hand one or more caps 3 to 8 to align two grooves of two adjacent caps, one of these two grooves having at least one empty square, so that he can then do pass at least one ball 17 of the groove 18 ( Figure 5) of a first rotary cap 7 in the groove 14, then contiguous, of one, 4, of the four adjacent rotary caps, provided that the latter groove has at least one empty receiving box. It is thus possible to circulate, step by step, the balls 17 all around the sphere 1.
- the balls and the grooves can be identified by respective colors. Except for the two missing balls, there are four balls of each color, with a total of twelve colors.
- each groove is painted each of these twelve colors, so that there is a configuration, obtained by adequate rotation of the caps, in which each groove of a color determined on a first cap is aligned with a groove of the same color on one of the four adjacent caps: this is the case in FIG. 5 for three of the grooves of the cap 4, aligned respectively with a groove of the same color of the adjacent caps 6, 5 and 7.
- the game consists in aligning the balls of the same color in each time two contiguous grooves of the same color.
- the game can be delivered with the balls and grooves in this configuration, and the player, or another player, first begins to "scramble" the whole by moving the balls each time from one groove to another, with rotation of one or more caps by one or more quarter turns before each transfer operation from one groove to another. It is then necessary to find again, always by these same kinds of maneuvers of rotations and successive transfers, the original configuration.
- each groove could be able to contain a number of balls different from two, and the same is true for the number of empty boxes.
- the balls could be identified other than by their color, for example by numbers and / or letters.
- the edges of the grooves may not be identified at all, i.e. left unpainted, etc.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
- Pinball Game Machines (AREA)
Abstract
Description
La présente invention se rapporte à un jeu de casse-tête.The present invention relates to a puzzle game.
Il existe actuellement des jeux de casse-tête, tels que les jeux dits de "pousse-pousse", qui se présentent sous la forme d'une boite plate et rectangulaire, ouverte sur le dessus, dans laquelle sont emprisonnées des pastilles de forme carrée. Cette boite n'est pas pleine, de sorte qu'il reste au moins une case vide, et le jeu consiste à profiter de ce ou ces cases vides pour déplacer les pastilles carrées afin de parvenir à une configuration déterminée.Currently there are puzzle games, such as so-called "rickshaw" games, which are in the form of a flat rectangular box, open on top, in which are trapped square shaped pellets. . This box is not full, so that there remains at least one empty box, and the game consists in taking advantage of this or these empty boxes to move the square pads in order to achieve a determined configuration.
De nombreux utilisateurs parviennent vite à se lasser de ce genre de jeux, qui ont pour inconvénient de ne faire appel qu'à des déplacements coplanaires, donc à seulement deux dimensions. Ils leurs reprochent même quelquefois d'être peu ergonomiques et d'une façon générale de manquer d'attraits.Many users quickly get tired of this kind of games, which have the disadvantage of only using coplanar movements, so only two dimensions. They sometimes even criticize them for being not very ergonomic and generally lacking in attractiveness.
A titre d'état de l'art peuvent aussi être mentionnés les jeux de casse-tête tels que décrits dans les documents FR-A-2.578.169 et EP-A-0.062.395, où là-encore des pièces mobiles sont à déplacer dans des glissières. En particulier, le document EP-A-0.062.395 décrit un jeu de casse-tête qui se présente sous la forme d'une sphère que le joueur peut tenir dans sa main et qui est munie de rainures dans lesquelles peuvent se déplacer des pièces mobiles.As a state of the art, the puzzle games as described in documents FR-A-2,578,169 and EP-A-0,062,395 can also be mentioned, where there again moving parts are move in slides. In particular, document EP-A-0.062.395 describes a puzzle game which is in the form of a sphere which the player can hold in his hand and which is provided with grooves in which parts can move. mobile.
L'invention a pour but de proposer un jeu de casse-tête qui vise à satisfaire les joueurs les plus exigeants, en particulier sur le plan de l'agrément et de l'ergonomie. Elle se rapporte à cet effet à un jeu de casse-tête qui se présente sous la forme d'une sphère que le joueur peut tenir dans la main, six calottes circulaires identiques, symétriquement et régulièrement réparties, étant en tout délimitées sur toute la surface de cette sphère, chacune d'entre elles étant montée libre en rotation autour de son axe passant par le centre de la sphère et comportant quatre rainures en croix grèque, toutes quatre partant de cet axe de rotation et chacune d'entres elles emprisonnant normalement une ou plusieurs billes, toutes de taille identique et ajustée pour que les billes puissent rouler librement dans ces rainures sans pouvoir s'extraire de la sphère, chaque rainure ayant une extrémité libre du côté de la périphérie de sa calotte circulaire de manière à pouvoir être prolongée par une rainure correspondante d'une des quatre calottes adjacentes lorsque ces deux calottes ont été tournées autour de leurs axes respectifs pour que ces deux rainures soient en alignement sur un même arc de la sphère, de sorte qu'alors, une ou plusieurs cases vides de billes étant prévues sur l'ensemble des vingt-quatre rainures, il devient possible, si une ou plusieurs cases sont vides dans cet ensemble de deux rainures alignées, de faire passer une ou plusieurs billes d'une rainure dans l'autre, puis de recommencer ce genre de transfert après avoir pour ceci tourné l'une ou l'autre des calottes circulaires une ou plusieurs fois d'un ou plusieurs quarts de tour, en faisant ainsi à chaque fois passer au moins une bille d'une rainure d'une première calotte dans une rainure d'une des quatre calottes adjacentes à cette première calotte, en déplaçant ainsi progressivement les billes, qui sont identifiables par exemple par leurs couleurs, autour de cette sphère jusqu'à obtenir une configuration déterminée.The object of the invention is to propose a puzzle game which aims to satisfy the most demanding players, in particular in terms of comfort and ergonomics. It relates for this purpose to a puzzle game which is in the form of a sphere that the player can hold in the hand, six identical circular caps, symmetrically and regularly distributed, being delimited in all over the entire surface of this sphere, each of them being mounted free in rotation about its axis passing through the center of the sphere and comprising four grooves in Greek cross, all four starting from this axis of rotation and each of them normally trapping a or several balls, all of identical size and adjusted so that the balls can roll freely in these grooves without being able to extract themselves from the sphere, each groove having a free end on the side of the periphery of its circular cap so as to be able to be extended by a corresponding groove in one of the four adjacent caps when these two caps were turned around their respective axes so that these two grooves are in alignment on the same arc of the sphere, so that, then, one or more empty boxes of balls being provided on all twenty-four grooves , it becomes possible, if one or more boxes are empty in this set of two aligned grooves, to pass one or more balls from one groove to the other, then to repeat this kind of transfer after having for this turned the one or the other of the circular caps one or more times of one or more quarter turns, thus making each time pass at least one ball of a groove of a first cap in a groove of one of the four caps adjacent to this first cap, thus gradually moving the balls, which can be identified for example by their colors, around this sphere until a given configuration is obtained.
Préférentiellement, cette sphère à la taille d'une boule de jeu de "pétanque", de sorte que le joueur l'a particulièrement bien en main.Preferably, this sphere the size of a "pétanque" game ball, so that the player has it particularly well in hand.
A titre d'exemple, chaque rainure est prévue pour contenir deux billes, et il existe en tout par exemple deux cases libres : il y a donc en tout quarante-six billes au lieu de quarante-huit. Il existe, hormis les deux manquantes, quatre billes de chaque couleur, et le jeu consiste à parvenir à aligner chaque groupe de quatre billes de la même couleur dans deux rainures contigües de deux calottes adjacentes, les bords de ces deux rainures étant préférentiellement de cette même couleur.For example, each groove is designed to contain two balls, and there are in all, for example, two free boxes: there are therefore forty-six balls in all instead of forty-eight. There exist, apart from the two missing, four balls of each color, and the game consists in managing to align each group of four balls of the same color in two contiguous grooves of two adjacent caps, the edges of these two grooves preferably being of this same colour.
Préférentiellement aussi, les calottes sont amovibles, par exemple après extraction de leur axe respectif, de sorte qu'il est aisément possible de monter l'ensemble dans la configuration à obtenir, puis de brouiller cette configuration en déplaçant les billes, ce qui garantit alors la possibilité inverse de retrouver cette configuration.Also preferably, the caps are removable, for example after extraction of their respective axis, so that it is easily possible to mount the assembly in the configuration to be obtained, then to scramble this configuration by moving the balls, which then guarantees the opposite possibility of finding this configuration.
De toute façon, l'invention sera bien comprise, et ses avantages et autres caractéristiques ressortiront, lors de la description suivante d'un exemple non limitatif de réalisation, en référence au dessin schématique annexé dans lequel :
- . Figure 1 est une vue d'ensemble en perspective de ce jeu de casse-tête;
- . Figure 2 est une coupe transversale d'une rainure, montrant comment une bille est emprisonnée dans cette rainure;
- . Figure 3 est une perspective éclatée de la sphère et de ses six calottes circulaires rotatives;
- . Figure 4 est une vue en coupe partielle de ce même jeu; et
- . Figure 5 est une vue de dessus.
- . Figure 1 is an overall perspective view of this puzzle game;
- . Figure 2 is a cross section of a groove, showing how a ball is trapped in this groove;
- . Figure 3 is an exploded perspective of the sphere and its six rotating circular caps;
- . Figure 4 is a partial sectional view of the same game; and
- . Figure 5 is a top view.
En se reportant à l'ensemble des figures 1 à 5, ce jeu de casse-tête se présente extérieurement sous la forme d'une sphère 1 qui a la taille d'une boule de pétanque, de sorte que le joueur l'a particulièrement bien en main.Referring to all of Figures 1 to 5, this puzzle game is externally in the form of a
Cette sphère 1 se compose d'un corps central monolithique 2 (Figure 2) qui reçoit six calottes circulaires identiques 3 à 8 qui sont régulièrement et systématiquement réparties, comme représenté, tout autour de cette sphère.This
Ces calottes sont chacunes montées libres en rotation autour de leur axe passant par le centre de la sphère : axe 9 pour les calottes rotatives 3 et 4, axe 10 pour les calottes 5 et 6, et axe 11 pour les calottes 7 et 8. Elles sont retenues sur le corps central 2 par des vis 12, qui permettent leur démontage aisé sans toutefois, lorsqu'elles sont vissées au maximum, géner leur rotation.These caps are each mounted free in rotation about their axis passing through the center of the sphere: axis 9 for the
Leur épaisseur e (Figure 2) est suffisante pour laisser la place, dans chacune de ces calottes, pour quatre rainures en croix grèque (13 à 16 pour la calotte 5), chacune de section circulaire et ouverte sur le dessus d'une part et sur la périphérie de la calotte d'autre part, comme on le voit clairement sur le dessin.Their thickness e (Figure 2) is sufficient to leave room in each of these caps for four Greek cross grooves (13 to 16 for cap 5), each of circular section and open on the one hand and on the periphery of the cap on the other hand, as can be clearly seen in the drawing.
Il est prévu en tout quarante-six billes 17, de rayon identique et légèrement inférieur à celui de la section des rainures, qui ne peuvent s'extraire des rainures (13, Figure 2) qui les emprisonnent, mais qui en revanche peuvent rouler librement dans ces rainures, à moins qu'une ou deux billes adjacentes les en empêchent.A total of forty-six
Les rainures et les billes sont ici dimensionnées de sorte que chaque rainure telle que la rainure 13 peut au maximum contenir deux billes 17. Comme il est prévu en tout quarante-six billes au lieu de quarante-huit, il reste deux cases libres (rainure vide 16 en Figure 1 par exemple).The grooves and the balls are here dimensioned so that each groove such as the
Pour faire circuler les billes 17, le joueur tourne avec son autre main une ou plusieurs calottes 3 à 8 pour aligner deux rainures de deux calottes adjacentes, une de ces deux rainures présentant au moins une case vide, de sorte qu'il peut alors faire passer au moins une bille 17 de la rainure 18 (Figure 5) d'une première calotte rotative 7 dans la rainure 14, alors contigüe, d'une, 4, des quatre calottes rotatives adjacentes, pourvu que cette dernière rainure présente au moins une case vide réceptrice. Il est ainsi possible de faire circuler de proche en proche les billes 17 tout autour de la sphère 1.
Dans cet exemple de réalisation, les billes et les rainures sont identifiables par des couleurs respectives. Il existe, hormis pour les deux billes manquantes, quatre billes de chaque couleur, avec en tout douze couleurs. Les bords 19 (Figure 2) de chaque rainure sont peints chacun de ces douze couleurs, de telle façon qu'il existe une configuration, obtenue par rotation adéquate des calottes, dans laquelle chaque rainure d'une couleur déterminée sur une première calotte soit alignée avec une rainure de cette même couleur sur une des quatre calottes adjacentes : tel est le cas sur la figure 5 pour trois des rainures de la calotte 4, alignées respectivement avec une rainure de même couleur des calottes adjacentes 6, 5 et 7.To circulate the
In this exemplary embodiment, the balls and the grooves can be identified by respective colors. Except for the two missing balls, there are four balls of each color, with a total of twelve colors. The edges 19 (Figure 2) of each groove are painted each of these twelve colors, so that there is a configuration, obtained by adequate rotation of the caps, in which each groove of a color determined on a first cap is aligned with a groove of the same color on one of the four adjacent caps: this is the case in FIG. 5 for three of the grooves of the
Comme on le comprend aisément maintenant, le jeu consiste à parvenir à aligner les billes de même couleur dans à chaque fois deux rainures contigües de cette même couleur.As we can easily understand now, the game consists in aligning the balls of the same color in each time two contiguous grooves of the same color.
Au départ, le jeu peut être livré avec les billes et les rainures dans cette configuration, et le joueur, ou un autre joueur, commence tout d'abord à "brouiller" l'ensemble en déplaçant les billes à chaque fois d'une rainure à l'autre, avec rotation d'une ou plusieurs calottes d'un ou plusieurs quarts de tour avant chaque opération de transfert d'une rainure à l'autre. Il faut ensuite retrouver, toujours par ces mêmes genres de manoeuvres de rotations et transferts successifs, la configuration d'origine.Initially, the game can be delivered with the balls and grooves in this configuration, and the player, or another player, first begins to "scramble" the whole by moving the balls each time from one groove to another, with rotation of one or more caps by one or more quarter turns before each transfer operation from one groove to another. It is then necessary to find again, always by these same kinds of maneuvers of rotations and successive transfers, the original configuration.
Si, en fin de compte, le joueur n'y parvient pas, il peut toujours se consoler en démontant les six calottes, selon Figure 3, après avoir enlevé les vis 12, puis en remontant le tout après avoir placé les billes dans les rainures qui correspondent à leur couleur, afin alors d'obtenir ainsi la configuration d'origine.If, in the end, the player does not succeed, he can still console himself by dismantling the six caps, according to Figure 3, after removing the
Comme il va de soi, l'invention n'est pas limitée à l'exemple de réalisation qui vient d'être decrit. Par exemple chaque rainure pourrait être apte à contenir un nombre de billes différent de deux, et il en est de même pour le nombre de cases vides. Les billes pourraient être identifiées autrement que par leur couleur, par exemple par des chiffres et/ou des lettres. Les bords des rainures pourraient ne pas être identifiés du tout, c'est à dire laissés non-peints, etc...It goes without saying that the invention is not limited to the embodiment which has just been described. For example, each groove could be able to contain a number of balls different from two, and the same is true for the number of empty boxes. The balls could be identified other than by their color, for example by numbers and / or letters. The edges of the grooves may not be identified at all, i.e. left unpainted, etc.
Claims (7)
caractérisé en ce que six calottes circulaires identiques (3 à 8), symétriquement et régulièrement réparties, sont en tout délimitées sur toute la surface de cette sphère (1), chacune d'entre elles étant montée libre en rotation autour de son axe (9, 10, 11) passant par le centre de la sphère (1) et comportant quatre rainures (13 à 16) en croix grèque, toutes quatre partant de cet axe de rotation (10) et chacune d'entre elles emprisonnant normalement une ou plusieurs billes (17), toutes de taille identique et ajustée pour les billes (17) puissent rouler librement dans ces rainures (13) sans pouvoir s'extraire de la sphère (1), chaque rainure (18, figure 5) ayant une extrémité libre du côté de la périphérie de sa calotte circulaire (7) pour pouvoir être prolongée par une rainure correspondante (14, figure 5) d'une (4) des quatre calottes adjacentes lorsque ces deux calottes (4,7) ont été tournées autour de leurs axes respectifs (9, 11) pour que ces deux rainures (18, 14) soient en alignement sur un même arc de la sphère (1), de sorte qu'alors, une ou plusieurs cases vides (14, Figure 5) étant prévues sur l'ensemble des vingt-quatre rainures, il devient possible, si une ou plusieurs cases sont vides dans un ensemble (14, 18) de deux rainures alignées, de faire passer une ou plusieurs billes (17) d'une rainure (18) dans l'autre (14), puis de recommencer ce genre de transfert après avoir pour ceci tourné l'une ou l'autre des calottes circulaires (3 à 8) une ou plusieurs fois d'un ou plusieurs quarts de tour, en faisant ainsi à chaque fois passer au moins une bille (17) d'une rainure d'une première calotte dans une rainure d'une des quatre calottes adjacentes, et en déplaçant ainsi progressivement les billes (17), qui sont identifiables par exemple par leurs couleurs, autour de cette sphère (1) jusqu'à obtenir une configuration déterminée. 1 - Puzzle game in the form of a sphere which the player can hold in the hand and which is provided with grooves in which can move moving parts,
characterized in that six identical circular caps (3 to 8), symmetrically and regularly distributed, are altogether delimited on the entire surface of this sphere (1), each of them being mounted free in rotation around its axis (9 , 10, 11) passing through the center of the sphere (1) and comprising four grooves (13 to 16) in Greek cross, all four starting from this axis of rotation (10) and each of them normally trapping one or more balls (17), all of identical size and adjusted for the balls (17) can roll freely in these grooves (13) without being able to extract themselves from the sphere (1), each groove (18, FIG. 5) having a free end on the side of the periphery of its circular cap (7) in order to be able to be extended by a corresponding groove (14, FIG. 5) of one (4) of the four adjacent caps when these two caps (4,7) have been turned around their respective axes (9, 11) so that these two grooves res (18, 14) are in alignment on the same arc of the sphere (1), so that then, one or more empty boxes (14, Figure 5) being provided on all twenty-four grooves, it becomes possible, if one or more boxes are empty in a set (14, 18) of two aligned grooves, to pass one or more balls (17) from one groove (18) into the other (14), then repeat this kind of transfer after having rotated one or the other of the circular caps (3 to 8) one or more times by one or more quarter turns, thereby passing each time at least one ball ( 17) of a groove of a first cap in a groove of one of the four adjacent caps, and thus progressively moving the balls (17), which can be identified for example by their colors, around this sphere (1) up to 'to obtain a specific configuration.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FR9105714A FR2676003A1 (en) | 1991-05-03 | 1991-05-03 | GAME OF SCROLLER. |
FR9105714 | 1991-05-03 |
Publications (2)
Publication Number | Publication Date |
---|---|
EP0512928A1 true EP0512928A1 (en) | 1992-11-11 |
EP0512928B1 EP0512928B1 (en) | 1995-01-04 |
Family
ID=9412687
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP92420126A Expired - Lifetime EP0512928B1 (en) | 1991-05-03 | 1992-04-16 | Puzzle |
Country Status (4)
Country | Link |
---|---|
EP (1) | EP0512928B1 (en) |
AT (1) | ATE116569T1 (en) |
DE (1) | DE69201097D1 (en) |
FR (1) | FR2676003A1 (en) |
Cited By (8)
Publication number | Priority date | Publication date | Assignee | Title |
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US5389063A (en) * | 1993-10-26 | 1995-02-14 | Wu; Otto | Colorful massaging ball structure |
US5816571A (en) * | 1997-07-08 | 1998-10-06 | Chen; Tsun Ding | Spherical puzzle toy |
US5823530A (en) * | 1995-07-03 | 1998-10-20 | Yang; Ju-Shun | Spatial puzzle cube |
US6994343B2 (en) * | 1997-07-21 | 2006-02-07 | Zdenek Blazek | Brain twister |
US9409080B1 (en) * | 2015-06-02 | 2016-08-09 | Ju-Hsun Yang | Educational ball |
US10245504B2 (en) * | 2017-04-28 | 2019-04-02 | Ju-Hsun Yang | Multi-axis rotational puzzle cube |
USD949977S1 (en) * | 2020-11-12 | 2022-04-26 | Tiaohang Lan | Magic bean toy |
USD952758S1 (en) * | 2021-02-09 | 2022-05-24 | Tiaohang Lan | Rotating magic bean toy |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0062395A1 (en) * | 1981-05-01 | 1982-10-13 | Christopher Charles Wiggs | Bead puzzle |
FR2549381A1 (en) * | 1983-07-22 | 1985-01-25 | Gueytron Jean Claude | Improvements to so-called "brain-teaser" games |
FR2578169A1 (en) * | 1985-03-01 | 1986-09-05 | Petitjean Christophe | Three-dimensional picture puzzle with discs |
-
1991
- 1991-05-03 FR FR9105714A patent/FR2676003A1/en not_active Withdrawn
-
1992
- 1992-04-16 DE DE69201097T patent/DE69201097D1/en not_active Expired - Lifetime
- 1992-04-16 AT AT92420126T patent/ATE116569T1/en not_active IP Right Cessation
- 1992-04-16 EP EP92420126A patent/EP0512928B1/en not_active Expired - Lifetime
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0062395A1 (en) * | 1981-05-01 | 1982-10-13 | Christopher Charles Wiggs | Bead puzzle |
FR2549381A1 (en) * | 1983-07-22 | 1985-01-25 | Gueytron Jean Claude | Improvements to so-called "brain-teaser" games |
FR2578169A1 (en) * | 1985-03-01 | 1986-09-05 | Petitjean Christophe | Three-dimensional picture puzzle with discs |
Cited By (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5389063A (en) * | 1993-10-26 | 1995-02-14 | Wu; Otto | Colorful massaging ball structure |
US5823530A (en) * | 1995-07-03 | 1998-10-20 | Yang; Ju-Shun | Spatial puzzle cube |
US5816571A (en) * | 1997-07-08 | 1998-10-06 | Chen; Tsun Ding | Spherical puzzle toy |
US6994343B2 (en) * | 1997-07-21 | 2006-02-07 | Zdenek Blazek | Brain twister |
US9409080B1 (en) * | 2015-06-02 | 2016-08-09 | Ju-Hsun Yang | Educational ball |
US10245504B2 (en) * | 2017-04-28 | 2019-04-02 | Ju-Hsun Yang | Multi-axis rotational puzzle cube |
USD949977S1 (en) * | 2020-11-12 | 2022-04-26 | Tiaohang Lan | Magic bean toy |
USD952758S1 (en) * | 2021-02-09 | 2022-05-24 | Tiaohang Lan | Rotating magic bean toy |
Also Published As
Publication number | Publication date |
---|---|
FR2676003A1 (en) | 1992-11-06 |
EP0512928B1 (en) | 1995-01-04 |
DE69201097D1 (en) | 1995-02-16 |
ATE116569T1 (en) | 1995-01-15 |
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