EP0160680A1 - Method for psychotherapy against dependance behaviour by complementing rituals, by use of game devices with dynamic visual games (for example video computer systems) - Google Patents
Method for psychotherapy against dependance behaviour by complementing rituals, by use of game devices with dynamic visual games (for example video computer systems)Info
- Publication number
- EP0160680A1 EP0160680A1 EP19840904003 EP84904003A EP0160680A1 EP 0160680 A1 EP0160680 A1 EP 0160680A1 EP 19840904003 EP19840904003 EP 19840904003 EP 84904003 A EP84904003 A EP 84904003A EP 0160680 A1 EP0160680 A1 EP 0160680A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- desire
- rites
- narcotics
- brain
- games
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/0001—Games specially adapted for handicapped, blind or bed-ridden persons
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61M—DEVICES FOR INTRODUCING MEDIA INTO, OR ONTO, THE BODY; DEVICES FOR TRANSDUCING BODY MEDIA OR FOR TAKING MEDIA FROM THE BODY; DEVICES FOR PRODUCING OR ENDING SLEEP OR STUPOR
- A61M21/00—Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61M—DEVICES FOR INTRODUCING MEDIA INTO, OR ONTO, THE BODY; DEVICES FOR TRANSDUCING BODY MEDIA OR FOR TAKING MEDIA FROM THE BODY; DEVICES FOR PRODUCING OR ENDING SLEEP OR STUPOR
- A61M21/00—Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis
- A61M2021/0005—Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis by the use of a particular sense, or stimulus
- A61M2021/0044—Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis by the use of a particular sense, or stimulus by the sight sense
Definitions
- game devices with dynamic visual games (for instance Video Computer Systems) for psychotherapy against abnormal dependence behaviour (for instance of alcohol, tobacco, narcotics, food, salt, sex, partner, place, crime, objects, stimuli, fast driving, habits, culture patterns, etc) through visual, emotional and repeating programming of the brain with complementing game-ritual in opposite direction (knife back in the sheath) of the ritual which has created the dependency.
- abnormal dependence behaviour for instance of alcohol, tobacco, narcotics, food, salt, sex, partner, place, crime, objects, stimuli, fast driving, habits, culture patterns, etc
- the invention belongs simultaneously to the areas toys, educational means and means for psychotherapy against abnormal dependencies of differnt kinds.
- the invention is based on a ready developed and very widely used technology, mostly in the household, technology for which the society already has invested large amounts, as for instance Video Computer Systems, Home Computors, video tape recorders etc, which just have to be completed with a new program device (for instance Video pac), a new program or tape recording, for a new certain purpose; psychotherapy against abnormal dependencies of different kinds.
- the method is based on entertainment (pleasure) with eventual reward, as in nature in which learning exceedingly is a visual game ritual in entertainment form during which the characters repeat dynamic pictures which they watch in waking or in dreaming. As in nature is the method using a lot of emotions.
- the entertainment makes the method sufficiently attractive for children, youths and the majority of adults, for whom entertainment is a stronger motive than duty.
- the invention is using electronic game rituals since the rituals in nature are something which communicate with the oldest and most primitive part of the brain which handles rituals and is the part that is most receptive for suggestions and at the same time has the strongest influence over the functions of the body.
- the most developed parts have the strongest resistance against suggestions and at the same time the weakest influence over the functions of the body. In this way, similar to hypnosis, is to different degrees eliminated the ego of the individual, censoring and eventual resistance.
- the idea of the invention is the player (patient) trying to take a lighted cigarette from the mouth of a smoker (with whom he identifies) in different situations; to put it out, put it in the packet and to throw the packet back to the shop which sells cigarettes.
- the player (patient) performing a neutralizing and complementing ritual which moves in the opposite direction of the ritual which created the dependency behaviour (the base-ritual).
- the complementing (neutralizing) ritual is a mirror-image of the base(submission)ritual.
Landscapes
- Engineering & Computer Science (AREA)
- Health & Medical Sciences (AREA)
- Physics & Mathematics (AREA)
- Business, Economics & Management (AREA)
- Acoustics & Sound (AREA)
- Biomedical Technology (AREA)
- Educational Technology (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Entrepreneurship & Innovation (AREA)
- Multimedia (AREA)
- Psychology (AREA)
- Anesthesiology (AREA)
- Educational Administration (AREA)
- Heart & Thoracic Surgery (AREA)
- Hematology (AREA)
- Life Sciences & Earth Sciences (AREA)
- Animal Behavior & Ethology (AREA)
- General Health & Medical Sciences (AREA)
- Public Health (AREA)
- Veterinary Medicine (AREA)
- Electrically Operated Instructional Devices (AREA)
- Measurement And Recording Of Electrical Phenomena And Electrical Characteristics Of The Living Body (AREA)
Abstract
La méthode, que l'inventeur appelle thérapie rituelle inverse, utilise des rites inverses (antirites) mis au point par ordinateur (comme si l'on projetait un film à rebours) des rites dont l'observation et la participation à ces rites créent un comportement de dépendance, comme l'habitude de fumer, boire de l'alcool, prendre des drogues, etc. (habitudes que l'on peut comparer à une projection normale vers l'avant d'un film). L'hypothèse est que l'hypnose des rites inverses mis au point par ordinateur neutralise et élimine l'hypnose des rites de création de dépendance. Etant donné que le cerveau humain, lorsque son centre de désir est activé, produit son propre narcotique humain, comme les endorphines semblables à la morphine, et étant donné que les jeux vidéo (jeux avec TV) provoquent le désir du jeu, l'inventeur s'attend à ce que le désir du jeu d'ordinateur vidéo fera en sorte que le cerveau produise ses propres narcotiques et de cette manière en utilisant des jeux d'ordinateurs vidéo, il veut créer des réflexes de Pavlov entre la propre production de narcotiques du cerveau et le désir et les images de rejet de mauvais usages ou abus (par exemple de narcotiques), de sorte qu'à chaque fois que le joueur possède par exemple un rite de rejet de narcotiques son centre de désir du cerveau commence alors à produire des narcotiques et le récompense avec du plaisir au lieu d'une punition et d'efforts contrairement à ce que suggèrent la plupart des autres méthodes beaucoup trop exigeantes dans la plupart des cas. L'invention se base sur l'utilisation du désir et du plaisir du corps contre le désir et le plaisir destructifs provenant de l'extérieur. Une force de grande intensité provenant de l'extérieur se heurtera à une force opposée et complémentaire d'égale intensité provenant de l'intérieur du corps.The method, which the inventor calls reverse ritual therapy, uses computer-developed reverse rites (anti-rites) (as if one were showing a film backwards) rites whose observation and participation in these rites create a addictive behavior, such as smoking, drinking alcohol, taking drugs, etc. (habits that can be compared to a normal projection towards the front of a film). The hypothesis is that hypnosis of computer-developed reverse rites neutralizes and eliminates hypnosis from addictive rites. Since the human brain, when its center of desire is activated, produces its own human narcotic, like morphine-like endorphins, and since video games (games with TV) cause the desire for the game, the inventor expects that the desire for the video computer game will cause the brain to produce its own narcotics and in this way using video computer games, it wants to create Pavlov reflexes between the production of narcotics of the brain and the desire and rejection images of misuse or abuse (for example of narcotics), so that each time the player has for example a rite of rejection of narcotics his center of desire of the brain then begins to producing narcotics and rewarding it with pleasure instead of punishment and effort, unlike most other methods that are far too demanding in most cases. The invention is based on the use of desire and pleasure of the body against destructive desire and pleasure from the outside. A force of great intensity coming from outside will collide with an opposite and complementary force of equal intensity coming from inside the body.
Description
Claims
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
SE8305669 | 1983-10-14 | ||
SE8305669A SE8305669L (en) | 1983-10-14 | 1983-10-14 | METHOD OF PSYCHOTHERAPY AGAINST ADDICTIVE BEHAVIOR WITH COMPLEMENTARY RITUALS THROUGH PLAYING DEVICES WITH DYNAMIC VISUAL GAME (EX VIDEO COMPUTER SYSTEMS) |
Publications (1)
Publication Number | Publication Date |
---|---|
EP0160680A1 true EP0160680A1 (en) | 1985-11-13 |
Family
ID=20352909
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP19840904003 Withdrawn EP0160680A1 (en) | 1983-10-14 | 1984-10-12 | Method for psychotherapy against dependance behaviour by complementing rituals, by use of game devices with dynamic visual games (for example video computer systems) |
Country Status (4)
Country | Link |
---|---|
EP (1) | EP0160680A1 (en) |
AU (1) | AU3550784A (en) |
SE (1) | SE8305669L (en) |
WO (1) | WO1985001667A1 (en) |
Families Citing this family (17)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FR2670912A1 (en) * | 1990-12-20 | 1992-06-26 | Marrigues Jean Pierre | Device for observing optical images |
US6968375B1 (en) | 1997-03-28 | 2005-11-22 | Health Hero Network, Inc. | Networked system for interactive communication and remote monitoring of individuals |
US9215979B2 (en) | 1992-11-17 | 2015-12-22 | Robert Bosch Healthcare Systems, Inc. | Multi-user remote health monitoring system |
US5956501A (en) | 1997-01-10 | 1999-09-21 | Health Hero Network, Inc. | Disease simulation system and method |
US20010011224A1 (en) | 1995-06-07 | 2001-08-02 | Stephen James Brown | Modular microprocessor-based health monitoring system |
US7613590B2 (en) | 1992-11-17 | 2009-11-03 | Health Hero Network, Inc. | Modular microprocessor-based power tool system |
WO2001037174A1 (en) | 1992-11-17 | 2001-05-25 | Health Hero Network, Inc. | Method and system for improving adherence with a diet program or other medical regimen |
US7624028B1 (en) | 1992-11-17 | 2009-11-24 | Health Hero Network, Inc. | Remote health monitoring and maintenance system |
US5678571A (en) * | 1994-05-23 | 1997-10-21 | Raya Systems, Inc. | Method for treating medical conditions using a microprocessor-based video game |
US7305348B1 (en) | 1996-02-20 | 2007-12-04 | Health Hero Network, Inc. | Aggregating and pooling health related information in a communication system with feedback |
US7636667B2 (en) | 1996-12-23 | 2009-12-22 | Health Hero Networks, Inc. | Network media access control system for encouraging patient compliance with a treatment plan |
US6032119A (en) | 1997-01-16 | 2000-02-29 | Health Hero Network, Inc. | Personalized display of health information |
EP0927566B1 (en) * | 1997-06-24 | 2003-05-07 | Juan Legarda Ibanez | System and process for interactive simulation and for dissuading young people from taking drugs |
US6368111B2 (en) | 1997-06-24 | 2002-04-09 | Juan Legarda | System and method for interactively simulating and discouraging drug use |
US7260480B1 (en) | 2003-04-07 | 2007-08-21 | Health Hero Network, Inc. | Method and system for integrating feedback loops in medical knowledge development and healthcare management |
US7399276B1 (en) | 2003-05-08 | 2008-07-15 | Health Hero Network, Inc. | Remote health monitoring system |
BR112014027594A2 (en) * | 2012-05-09 | 2017-06-27 | Koninklijke Philips Nv | device for supporting a person's behavior change, method for supporting a person's behavior change using a computer device and program |
Family Cites Families (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4028819A (en) * | 1974-07-12 | 1977-06-14 | Walker Norman K | Method for measuring tasks and means for generating coordinated audio-visual stimuli and error indicia for said secondary tasks |
-
1983
- 1983-10-14 SE SE8305669A patent/SE8305669L/en unknown
-
1984
- 1984-10-12 EP EP19840904003 patent/EP0160680A1/en not_active Withdrawn
- 1984-10-12 WO PCT/SE1984/000336 patent/WO1985001667A1/en not_active Application Discontinuation
- 1984-10-12 AU AU35507/84A patent/AU3550784A/en not_active Abandoned
Non-Patent Citations (1)
Title |
---|
See references of WO8501667A1 * |
Also Published As
Publication number | Publication date |
---|---|
SE8305669L (en) | 1985-04-15 |
SE8305669D0 (en) | 1983-10-14 |
WO1985001667A1 (en) | 1985-04-25 |
AU3550784A (en) | 1985-05-07 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
Free format text: ORIGINAL CODE: 0009012 |
|
AK | Designated contracting states |
Designated state(s): AT BE CH DE FR GB LI LU NL SE |
|
STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: THE APPLICATION IS DEEMED TO BE WITHDRAWN |
|
18D | Application deemed to be withdrawn |
Effective date: 19850917 |