EP0040503A1 - Jeu, dispositif de jeu et méthode - Google Patents
Jeu, dispositif de jeu et méthode Download PDFInfo
- Publication number
- EP0040503A1 EP0040503A1 EP81302087A EP81302087A EP0040503A1 EP 0040503 A1 EP0040503 A1 EP 0040503A1 EP 81302087 A EP81302087 A EP 81302087A EP 81302087 A EP81302087 A EP 81302087A EP 0040503 A1 EP0040503 A1 EP 0040503A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- game
- tiles
- player
- hand
- spaces
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00157—Casino or betting games
Definitions
- a first feature of this invention is adapted to be embodied in a game that comprises a game. board having spaces thereon adapted to receive tiles in aligned rows, a plurality of tiles each representing a respective playing card, and holders for each player.
- the holders are adapted to hold a number of tiles at least equal to those in a poker hand so as a poker game may be simulated on the board through the successive play of the participants.
- Another feature of this invention is adopted to be embodied in a method of playing a game having the components noted in the preceding paragraph.
- the game is played by each successive player from a poker hand on the board starting with a play area and building on a hand played by the preceding player.
- Still another feature of this invention is adapted to be embodied in a method of printing and assembling tiles for a game.
- a number of tiles to be printed are assembled in juxtaposed relationship on an adhesive tape.
- the thus assembled tile group is then imprinted by a suitable pressing operation.
- the game which forms the subject matter of this invention is a board game in which the players simulate the playing of a poker hand on the board.
- the game is scored by assigning specific values to each of the possible poker hands and being provided criteria by which individual hand scores may be doubled and trebled.
- the game is completed when the pool of cards has been completed and no further .” hands may be "played".
- the winner is the player who has accumulated the highest total score, once correction is made for the remaining "cards" in the players' hands.
- the game parts include a game board, indicated generally by the reference numeral 11, a plurality of tile holders indicated generally by the reference numeral 12, and a number of tiles, each indicated by the reference numeral 13.
- the game board 11 is divided into a grid forming a number of individual spaces 14, which are of approximately the. same size as the tiles 13.
- the center of the board 11 there are two squares 15 that are separated by five squares and which squares 15 are marked in a suitable manner so-as to designate a starting area. "The center square of this group is also provided with the legend "STARTING ZONE".
- each of the squares 15 is marked with the legend of the four suits of a conventional deck of playing cards to further identify the starting zone.
- Certain of the squares, including some lying between the starting area are marked, as at 16, with the legend of a card of the deck of cards.
- the board 11 is marked so that squares 16 conform to each of the 52 cards of a conventional playing deck are marked. This marking may be done in any defined pattern and, as will be noted, the marked squares are used to obtain a double hand score.
- the tile holders 12, as may be more apparent from an inspection of Figures 2 and 3, are formed from any suitable material such as a molded or extruded plastic.
- a short leg 19 extends upwardly from the lower terminus of leg 18 so as to define an area for supporting one or more of the tiles 13, as shown in the phantom line of Figure 3.
- the holders 12 are sufficiently long enough so as to hold at least five tiles 13 in a side-by-side relationship.
- each tile holder 12 is capable of holding the poker hand of each player.
- the game is provided with a number of tiles 13 which conform to two complete decks of cards, plus four jokers; that is, 108 cards in total.
- the tiles 13 may be conveniently formed from plastic and each has the impression of its respective playing card printed or embossed on its face.
- a group of 27 tiles is placed in an assemblage of rows of three by nine and is affixed to an adhesive tear-off backing strip 21 (see figure 4 and 5).
- these 27 tiles will be arranged in a closely knit group.
- Four such groups comprise the total number of tiles in a game.
- Two groups may be imprinted with black printing ink and two groups may be printed with red printing ink by means of suitable press plates (not shown) which have the configuration of each of the playing cards and one joker of the two sets of a given color. In this way, two complete decks of cards and four jokers may be rapidly impressed and quickly packaged.
- the game board 11 may also be imprinted with a legend, indicated generally by the reference numeral 22, outside of the grid 14 and which indicates the value assigned to each of the well-known poker hands.
- the game is played by separating the tiles 13 from the adhesive strip 21, which need only be done the first time the game is played and upon which the adhesive strip 21 may be discarded.
- the tiles 13 are then placed on a board or a suitable container with their legend facing downwardly so that they cannot be viewed.
- the tiles are then mixed randomly ("shuffled").
- Each player selects one or more tiles (cards) until a full five card poker hand has been established.
- Each hand is then placed in the respective player's holder 12 so that it may be viewed only by that player.
- Each player then declares his poker hand from the five tiles which he has before him and the player having the highest hand will play first. Remaining plays may be made in either a clockwise or counterclockwise direction around the playing area, in the same manner as a poker hand is played and declared.
- each player may discard one or more of his tiles to the pool and replenish them with new ones until one or more players have a hand with which the game may be commenced.
- the starting player must make a poker hand on the board in the starting area between the identified squares 15. This poker hand may be made by placing from two to five of the initiating player's tiles.
- the initial hand laid on the board must cover the center square in the starting zone unless the hand comprises more than one or two pairs and must be horizontal across the board between these two squares 15.
- Any hand played in the starting area receives a score as indicated by the legend 22 and/or associating rules and will automatically be doubled as being within the starting zone.
- the starting player also plays one card in the starting zone which corresponds to that which has been designated by a marked square 16, in the example a Jack of Diamonds, the hand also is a double hand. With a double, double as the illustrated embodiment, the hand scores three times its original score. If both Jack of Diamonds had been played at the starting area, the score would be accorded three doubles, and in accordance with the games rules would be scored at four times the original score.
- the hands In playing the initial hand and all subsequent hands, the hands cannot be intermixed. That is, the cards of a straight must be placed in their numeral progression and those of pairs or three of a kind must be placed next to each other.
- the first player or any subsequent player may play the joker as a card in his hand, as with the normal game of poker. If he does so, he must declare the card by number and suit which the joker represents. Any subsequent player having this actual card may, when his turn is reached, substitute the actual card from his hand for he joker on the board. Thus, this player will substitute the joker into his hand so that he can subsequently play it.
- the next player may use his tiles (cards) in conjunction with those which have already been played upon the board to arrive at a new hand. For instance, if a pair has been played on the board 11, and the next player has a card of that same pair, he may play this and thus obtain a three-of-a-kind hand.
- two pairs may be upgraded to a full house, or three of a kind may be upgraded to four of a kind.
- the second player need not extend the existing hand horizontally but may form a hand with it in a vertical direction. No diagonal hands are, however, permitted.
- the second player may place one of his hands over the starting squares 15. He cannot play, however, to make a hand which exceeds five cards in a row. In addition to making a hand in conjunction with a hand already on the board, the second player may exchange a joker which he holds for a designated card on the board. He also has the option of passing and missing his turn or replacing one or more of his cards with those in the pool by returning his held cards to the pool and substituting other ones for them. No play other than making of a hand on the board 11 will, however, result in any score.
- Each succeeding player may play according to any one of the four options and may build his hand with any hand which does appear on the board. Any new hand may use more than one existing hand on the board but a proper poker hand must result on the board horizontally or a vertical direction. Also the resulting hand may not exceed five cards.
- the game continues until all cards have been taken from the pool and any one player has used all of his cards or no player can make further moves.
- the winner is decided by adding up the scores of the hands placed by the individual players. Each player's score-is reduced by the number of cards remaining in his hand. For this purpose the unplayed joker counts as five points. If one player has used all of his cards, the total points of all unplayed cards of the remaining players shall be added to his score. The winner is, of course, the player with the highest score.
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- Engineering & Computer Science (AREA)
- Educational Technology (AREA)
- Multimedia (AREA)
- Slot Machines And Peripheral Devices (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US14926480A | 1980-05-12 | 1980-05-12 | |
US149264 | 2008-04-29 |
Publications (1)
Publication Number | Publication Date |
---|---|
EP0040503A1 true EP0040503A1 (fr) | 1981-11-25 |
Family
ID=22529490
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP81302087A Withdrawn EP0040503A1 (fr) | 1980-05-12 | 1981-05-11 | Jeu, dispositif de jeu et méthode |
Country Status (1)
Country | Link |
---|---|
EP (1) | EP0040503A1 (fr) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
AU720347B3 (en) * | 1998-10-28 | 2000-06-01 | Surfelm Pty Limited As Trustee For Ralph Neill Family Trust | A board game |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FR691197A (fr) * | 1930-03-05 | 1930-10-02 | Jeu de hasard | |
FR1544487A (fr) * | 1967-11-15 | 1968-10-31 | Jeu de société | |
US3618952A (en) * | 1969-09-08 | 1971-11-09 | Univ Creations Inc | Game utilizing mathematical base systems |
US4139199A (en) * | 1976-02-09 | 1979-02-13 | Drummond Gordon E | Board game apparatus |
GB2014860A (en) * | 1978-02-24 | 1979-09-05 | Anoa Kk | Line-building board game |
US4196905A (en) * | 1978-01-23 | 1980-04-08 | Yanari Frank F | Game apparatus |
-
1981
- 1981-05-11 EP EP81302087A patent/EP0040503A1/fr not_active Withdrawn
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FR691197A (fr) * | 1930-03-05 | 1930-10-02 | Jeu de hasard | |
FR1544487A (fr) * | 1967-11-15 | 1968-10-31 | Jeu de société | |
US3618952A (en) * | 1969-09-08 | 1971-11-09 | Univ Creations Inc | Game utilizing mathematical base systems |
US4139199A (en) * | 1976-02-09 | 1979-02-13 | Drummond Gordon E | Board game apparatus |
US4196905A (en) * | 1978-01-23 | 1980-04-08 | Yanari Frank F | Game apparatus |
GB2014860A (en) * | 1978-02-24 | 1979-09-05 | Anoa Kk | Line-building board game |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
AU720347B3 (en) * | 1998-10-28 | 2000-06-01 | Surfelm Pty Limited As Trustee For Ralph Neill Family Trust | A board game |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
Free format text: ORIGINAL CODE: 0009012 |
|
AK | Designated contracting states |
Designated state(s): DE FR GB IT NL SE |
|
17P | Request for examination filed |
Effective date: 19820118 |
|
STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: THE APPLICATION IS DEEMED TO BE WITHDRAWN |
|
18D | Application deemed to be withdrawn |
Effective date: 19831113 |