DE3784903D1 - Lerngeraet. - Google Patents
Lerngeraet.Info
- Publication number
- DE3784903D1 DE3784903D1 DE8787311017T DE3784903T DE3784903D1 DE 3784903 D1 DE3784903 D1 DE 3784903D1 DE 8787311017 T DE8787311017 T DE 8787311017T DE 3784903 T DE3784903 T DE 3784903T DE 3784903 D1 DE3784903 D1 DE 3784903D1
- Authority
- DE
- Germany
- Prior art keywords
- learning device
- learning
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/18—Training appliances or apparatus for special sports for skiing
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/807—Gliding or sliding on surfaces, e.g. using skis, skates or boards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0003—Analysing the course of a movement or motion sequences during an exercise or trainings sequence, e.g. swing for golf or tennis
- A63B24/0006—Computerised comparison for qualitative assessment of motion sequences or the course of a movement
- A63B2024/0012—Comparing movements or motion sequences with a registered reference
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
- A63B2071/0638—Displaying moving images of recorded environment, e.g. virtual environment
- A63B2071/0641—Displaying moving images of recorded environment, e.g. virtual environment with a marker advancing in function of the exercise
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/50—Force related parameters
- A63B2220/51—Force
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/0066—Training appliances or apparatus for special sports for wind-surfing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1056—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/646—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8041—Skating using skis, skates or board
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- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y10—TECHNICAL SUBJECTS COVERED BY FORMER USPC
- Y10S—TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y10S482/00—Exercise devices
- Y10S482/901—Exercise devices having computer circuitry
-
- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y10—TECHNICAL SUBJECTS COVERED BY FORMER USPC
- Y10S—TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y10S482/00—Exercise devices
- Y10S482/901—Exercise devices having computer circuitry
- Y10S482/902—Employing specific graphic or video display
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Theoretical Computer Science (AREA)
- Force Measurement Appropriate To Specific Purposes (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB868630218A GB8630218D0 (en) | 1986-12-18 | 1986-12-18 | Ski trainer |
GB878726454A GB8726454D0 (en) | 1987-11-12 | 1987-11-12 | Ski trainer |
Publications (2)
Publication Number | Publication Date |
---|---|
DE3784903D1 true DE3784903D1 (de) | 1993-04-22 |
DE3784903T2 DE3784903T2 (de) | 1993-06-24 |
Family
ID=26291711
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE8787311017T Expired - Fee Related DE3784903T2 (de) | 1986-12-18 | 1987-12-15 | Lerngeraet. |
Country Status (3)
Country | Link |
---|---|
US (1) | US4906192A (de) |
EP (1) | EP0275665B1 (de) |
DE (1) | DE3784903T2 (de) |
Families Citing this family (85)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5049079A (en) * | 1988-12-19 | 1991-09-17 | John H. Peterson | Closed loop ski simulation and instructional system |
US5089960A (en) * | 1990-02-16 | 1992-02-18 | Laguna Tectrix, Inc. | Racing system for exercise machines |
US5221088A (en) * | 1991-01-22 | 1993-06-22 | Mcteigue Michael H | Sports training system and method |
US5481184A (en) * | 1991-12-31 | 1996-01-02 | Sarcos Group | Movement actuator/sensor systems |
US5232423A (en) * | 1992-06-18 | 1993-08-03 | Hajduczek Richard J | Exercise apparatus |
US5591104A (en) * | 1993-01-27 | 1997-01-07 | Life Fitness | Physical exercise video system |
US20080108917A1 (en) * | 1993-07-09 | 2008-05-08 | Kinetecs, Inc. | Exercise apparatus and technique |
US5980256A (en) * | 1993-10-29 | 1999-11-09 | Carmein; David E. E. | Virtual reality system with enhanced sensory apparatus |
US5562572A (en) * | 1995-03-10 | 1996-10-08 | Carmein; David E. E. | Omni-directional treadmill |
US5467652A (en) * | 1994-01-03 | 1995-11-21 | Richards; Katy S. | Apparatus and method for determining response parameters of a runner to a start signal |
US5577981A (en) * | 1994-01-19 | 1996-11-26 | Jarvik; Robert | Virtual reality exercise machine and computer controlled video system |
CA2130980A1 (en) * | 1994-08-26 | 1996-02-27 | Carl Treftlin | Control apparatus for a video display or virtual reality system |
DE19533757C2 (de) * | 1994-09-12 | 1998-01-29 | Nec Corp | Skitrainingsgerät |
US7949488B2 (en) | 1994-11-21 | 2011-05-24 | Nike, Inc. | Movement monitoring systems and associated methods |
US6539336B1 (en) * | 1996-12-12 | 2003-03-25 | Phatrat Technologies, Inc. | Sport monitoring system for determining airtime, speed, power absorbed and other factors such as drop distance |
WO1996035494A1 (en) * | 1995-05-08 | 1996-11-14 | Sports Sciences, Inc. | Riding board game controller |
JP2774951B2 (ja) * | 1995-06-22 | 1998-07-09 | 株式会社ナムコ | シミュレータの操作入力装置 |
US5590908A (en) * | 1995-07-07 | 1997-01-07 | Carr; Donald W. | Sports board having a pressure sensitive panel responsive to contact between the sports board and a surface being ridden |
US6095547A (en) * | 1995-08-01 | 2000-08-01 | K-2 Corporation | Active piezoelectric damper for a snow ski or snowboard |
US5775715A (en) * | 1995-08-01 | 1998-07-07 | K-2 Corporation | Piezoelectric damper for a board such as a snow ski or snowboard |
US6430997B1 (en) | 1995-11-06 | 2002-08-13 | Trazer Technologies, Inc. | System and method for tracking and assessing movement skills in multidimensional space |
JP3001038B2 (ja) * | 1995-11-30 | 2000-01-17 | 株式会社ナムコ | シミュレータ |
WO1997024163A1 (en) * | 1995-12-29 | 1997-07-10 | Alton Michael J | Human activity simulator |
JP2801882B2 (ja) * | 1996-02-20 | 1998-09-21 | コナミ株式会社 | 乗物遊技機 |
US5877687A (en) * | 1996-07-02 | 1999-03-02 | Bernard; Corinne | Weight distribution training system for skiers and the like |
WO1998010847A1 (fr) | 1996-09-11 | 1998-03-19 | Sega Enterprises, Ltd. | Simulateur de ski |
US6106442A (en) * | 1996-12-09 | 2000-08-22 | Tissue; Stan D. | Cross country skiing skate trainer |
US5913684A (en) * | 1997-01-29 | 1999-06-22 | Computer Graphics Systems Development Corporation | Computer controlled robotic system for unencumbered movement |
JP3692683B2 (ja) * | 1997-02-14 | 2005-09-07 | 株式会社セガ | ゲーム装置 |
US6225977B1 (en) * | 1997-03-25 | 2001-05-01 | John Li | Human balance driven joystick |
JP2001523140A (ja) * | 1997-05-08 | 2001-11-20 | リアル ヴィジョン コーポレイション | 対話的運動パッドシステム |
AT501409B1 (de) * | 1997-11-18 | 2008-10-15 | Heinrich Ketter | Vorrichtung zum erlernen des parallelskilaufs |
EP0970657B1 (de) * | 1998-07-10 | 2004-06-09 | RSscan | Gerät und Verfahren zur Messung der durch ein dreidimensionales Objekt erzeugten Druckverteilung |
DE19846982C2 (de) * | 1998-10-12 | 2001-05-17 | Siemens Ag | Verfahren und System zum Überwachen der Haltung eines Benutzers an einem Trainingsgerät |
US6273863B1 (en) | 1999-10-26 | 2001-08-14 | Andante Medical Devices, Ltd. | Adaptive weight bearing monitoring system for rehabilitation of injuries to the lower extremities |
WO2002029375A1 (en) * | 2000-10-05 | 2002-04-11 | Industrial Dataloggers Limited | Strain gauge devices |
DE10124242A1 (de) * | 2001-05-18 | 2002-11-28 | Juergen Loeschinger | Vorrichtung und Verfahren zur Haltungskontrolle einer Person |
RU2233684C2 (ru) * | 2001-12-05 | 2004-08-10 | Мануилов Михаил Валентинович | Способ тренировки горнолыжников и сноубордистов (варианты) и устройство для его осуществления |
JP3735309B2 (ja) * | 2002-01-29 | 2006-01-18 | コナミスポーツライフ株式会社 | 運動履歴システム、運動履歴装置、運動履歴システム用プログラムおよびそれを記録した記録媒体 |
DE10323250B4 (de) * | 2003-05-22 | 2005-07-28 | Angelika Riedel | Anlaufspur für Skisprungschanzen |
AT412511B (de) * | 2003-08-22 | 2005-03-25 | Hrovath Josef Dipl Ing | Vorrichtung zur vermittlung von informationen über die lage des schwerkpunktes einer ein sportgerät benützenden person |
FR2861998B1 (fr) * | 2003-11-12 | 2006-04-28 | D Aynac Philippe Cohen | Trampoline pour jeux de glissades |
RU2276615C2 (ru) * | 2003-12-30 | 2006-05-20 | Владимир Валерьевич Байджанов | Способ обучения и тренировки слаломиста и слаломный имитатор |
JP4512914B2 (ja) * | 2004-02-10 | 2010-07-28 | 株式会社ジャパーナ | スキー板又はスノーボードの判定方法 |
JP4474609B2 (ja) * | 2004-02-10 | 2010-06-09 | 株式会社ジャパーナ | スキー板又はスノーボードの判定システム |
JP4449057B2 (ja) * | 2004-02-10 | 2010-04-14 | 株式会社ジャパーナ | 脚力測定装置 |
US20070074922A1 (en) * | 2005-09-30 | 2007-04-05 | Coombs Joshua D | Vehicle interface based on a shift of the torso of a user |
US20090076686A1 (en) * | 2005-09-30 | 2009-03-19 | Jeffrey Schox | Vehicle interface to communicate a safety alert mode command |
US20070078569A1 (en) * | 2005-09-30 | 2007-04-05 | Jeffrey Schox | Vehicle interface to communicate a safety alert mode command |
US20070074921A1 (en) * | 2005-09-30 | 2007-04-05 | Coombs Joshua D | Vehicle interface based on a shift of the appendages of a user |
US8099200B2 (en) | 2005-09-30 | 2012-01-17 | Coombs Joshua D | Vehicle interface based on the weight distribution of a user |
WO2007041401A2 (en) * | 2005-09-30 | 2007-04-12 | Joshua Coombs | Vehicle interface |
JP5427343B2 (ja) | 2007-04-20 | 2014-02-26 | 任天堂株式会社 | ゲームコントローラ |
JP5427346B2 (ja) | 2007-10-05 | 2014-02-26 | 任天堂株式会社 | 荷重検出プログラム、荷重検出装置、荷重検出システムおよび荷重検出方法 |
JP5080196B2 (ja) | 2007-10-09 | 2012-11-21 | 任天堂株式会社 | プログラム、情報処理装置、情報処理システムおよび情報処理方法 |
JP4382844B2 (ja) | 2007-10-31 | 2009-12-16 | 任天堂株式会社 | 調整用加重機、および調整用加重方法 |
US20090203441A1 (en) * | 2008-02-13 | 2009-08-13 | X Sports Collectables, Llc | Skateboard video controller |
US20110212814A1 (en) * | 2008-06-18 | 2011-09-01 | Gehris Jr Clarence W | Balance disorder diagnostic or training apparatus |
US9360930B2 (en) | 2008-07-22 | 2016-06-07 | Microchip Technology Germany Gmbh | Input device |
JP5361349B2 (ja) | 2008-11-28 | 2013-12-04 | 任天堂株式会社 | 情報処理装置、コンピュータプログラム、情報処理システム、および情報処理方法 |
JP5806443B2 (ja) | 2008-12-26 | 2015-11-10 | 任天堂株式会社 | 生体情報管理システム |
US8517835B2 (en) * | 2009-02-20 | 2013-08-27 | Activision Publishing, Inc. | Video game and peripheral for same |
JP5271121B2 (ja) | 2009-03-09 | 2013-08-21 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法 |
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JP5161182B2 (ja) | 2009-09-28 | 2013-03-13 | 任天堂株式会社 | 情報処理プログラム及び情報処理装置 |
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US4503416A (en) * | 1982-12-13 | 1985-03-05 | General Electric Company | Graphite fiber tactile sensor |
US4660828A (en) * | 1983-06-15 | 1987-04-28 | Allen Schwab | Reactive control apparatus |
US4629181A (en) * | 1983-07-21 | 1986-12-16 | Krive Irwin M | Multi-directional movement leg exerciser |
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-
1987
- 1987-12-15 DE DE8787311017T patent/DE3784903T2/de not_active Expired - Fee Related
- 1987-12-15 EP EP87311017A patent/EP0275665B1/de not_active Expired - Lifetime
- 1987-12-16 US US07/133,918 patent/US4906192A/en not_active Expired - Fee Related
Also Published As
Publication number | Publication date |
---|---|
US4906192A (en) | 1990-03-06 |
EP0275665A2 (de) | 1988-07-27 |
EP0275665B1 (de) | 1993-03-17 |
DE3784903T2 (de) | 1993-06-24 |
EP0275665A3 (en) | 1990-01-24 |
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