CN221601220U - Game paddle and game machine - Google Patents
Game paddle and game machine Download PDFInfo
- Publication number
- CN221601220U CN221601220U CN202322632856.8U CN202322632856U CN221601220U CN 221601220 U CN221601220 U CN 221601220U CN 202322632856 U CN202322632856 U CN 202322632856U CN 221601220 U CN221601220 U CN 221601220U
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- light
- game
- side wall
- light bar
- handle
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Abstract
The utility model discloses a game handle, which comprises a main body, wherein a first side wall of the main body is provided with a sliding rail for being assembled with a host machine, a second side wall of the main body, which is arranged opposite to the sliding rail, is provided with a luminous long lamp strip, and the lamp strip is arranged along an edge line of the second side wall and is matched with the edge line. The edge line of the second side wall of the handle main body is provided with the light bar, so that the attractiveness and the interestingness of the game handle are improved, and the game experience of a user is enhanced. And secondly, visual indication can be provided for the user, such as representing the life value or energy bar of the user in the game, so that the user can know the game state at a glance.
Description
Technical Field
The utility model relates to the technical field of gamepads, in particular to a gamepad.
Background
With the popularization of games, people have higher requirements on game experience, and the luminous function of the game handle not only enables the handle to be more attractive and enhance game experience, but also enables a user to see keys on the handle through lamplight.
At present, the game handle in the market is only provided with a luminous lamp sheet by pressing a key of the handle, and the luminous effect is achieved by pressing the key in the using process, but the attractiveness and the attraction of the game handle cannot be increased, and the experience of a user cannot be met.
Disclosure of utility model
In view of this, it is necessary to provide a game handle in which both the housing and the keys emit light.
In order to achieve the above purpose, the present utility model adopts the following technical scheme: the utility model provides a game paddle, includes the main part, and the first lateral wall of main part is equipped with the slide rail that is used for assembling together with the main part, and the second lateral wall that main part and slide rail set up in opposite directions is equipped with luminous long form lamp strip, and the lamp strip sets up along the edge line of second lateral wall to with edge line looks adaptation.
As a preferable scheme, the second side wall is provided with stripes at equal intervals, and the stripes are arranged in parallel with the light bars and are matched with the light bars in shape.
As a preferred embodiment, the light emitted from the light bar is in the form of a flow line.
As a preferred scheme, the game handle further comprises a light guide strip, wherein the light guide strip is fixedly connected with the light strip and embedded in the second side wall, and the light guide strip is used for guiding light rays of the light strip.
As a preferred scheme, the light bar is provided with a plurality of light emitting elements, and the light emitting elements can emit light with different colors, so that the light bar emits colored light.
As a preferable scheme, the main body comprises an upper shell and a lower shell, the first side wall and the second side wall are positioned between the upper shell and the lower shell, and the joint of the second side wall and the upper shell and the joint of the second side wall and the lower shell are provided with light bars.
As a preferable scheme, the sliding rail is arranged on the first side wall in a protruding mode, a plurality of indicator lamps are arranged on the sliding rail, and the indicator lamps are electrically connected with the lamp bars.
As a preferable scheme, the soft rubber lampshade is arranged on the sliding rail and fixedly connected with the sliding rail, and is used for shading.
As a preferable scheme, the main body is also provided with a plurality of function keys, and the function keys are electrically connected with the light bars and used for switching different light effects.
As a preferred aspect, a gaming machine includes a gaming machine body and a gamepad as described above.
Compared with the prior art, the utility model has obvious advantages and beneficial effects, and particularly, the technical scheme can realize that the long lamp strip is arranged on one side wall of the game handle, the light emitted by the lamp strip is in a flowing line shape, and the lamp strip can emit colored light, so that the game handle has more attractive appearance.
In order to more clearly illustrate the structural features and efficacy of the present utility model, the present utility model will be described in detail below with reference to the accompanying drawings and examples.
Drawings
FIG. 1 is a schematic diagram of an assembled structure of an embodiment of the present utility model.
FIG. 2 is a schematic view of a portion of the structure of an embodiment of the present utility model.
FIG. 3 is a schematic view of a portion of the structure of an embodiment of the present utility model.
FIG. 4 is a schematic view of a portion of the structure of an embodiment of the present utility model.
Reference numerals illustrate:
100. A main body; 101. an upper housing; 102. a lower housing; 103. a first sidewall; 104. a second sidewall; 105. a middle frame; 10. a slide rail; 20. a light bar; 21. a light guide bar; 21. a light emitting element; 30. a soft rubber lampshade; 40. an indicator light.
Detailed Description
For the purpose of making the technical solution and advantages of the present utility model more apparent, the present utility model will be further described in detail below with reference to the accompanying drawings and examples of implementation. It should be understood that the specific embodiments described herein are for purposes of illustration only and are not intended to limit the scope of the utility model.
It will be understood that when an element is referred to as being "fixed to" another element, it can be directly on the other element or intervening elements may also be present. When an element is referred to as being "connected" to another element, it can be directly connected to the other element or intervening elements may also be present. The terms "vertical," "horizontal," "left," "right," and the like are used herein for illustrative purposes only.
Referring to fig. 1, an embodiment of the present utility model provides a game handle, which includes a main body 100, a first side wall 103 of the main body 100 is provided with a sliding rail 10 for assembling with a host, a second side wall 104 of the main body 100 opposite to the sliding rail 10 is provided with a light-emitting long light bar 20, and the light bar 20 is disposed along an edge line of the second side wall 104 and is adapted to the edge line. The provision of the light bar 20 at the edge line of the second side wall 104 of the handle body 100 increases the aesthetic and fun of the game handle and enhances the game experience of the user. And secondly, visual indication can be provided for the user, such as representing the life value or energy bar of the user in the game, so that the user can know the game state at a glance. And may also be used to provide feedback and cues, such as that during play, the light bar 20 may flash or change color to indicate that the user is under attack or in a dangerous state. Such feedback may help the user react quickly. Further, the game atmosphere is enhanced, and the game handle can enhance the atmosphere and immersion of the game by the light bar 20. As in the horror game, the light bar 20 on the handle may change color or flash to increase the stress and fear atmosphere, and the light bar 20 may be used to show special effects or interact in the game, adding fun to the game experience.
Further, referring to fig. 1 and 3, the light emitted from the light bar 20 is in a streamline shape. The light emitted by the light bar 20 is in a streamline shape, so that the aesthetic property and the recognition degree of the handle can be increased, the handle can be visually attractive, and the handle is more visually attractive and unique. And better game experience and feedback can be provided for the user, the game experience is enhanced, and the user is more immersed in the game. And meanwhile, the game atmosphere is enhanced, and the light emitted by the lamp strip 20 is in a pipeline shape, so that the game atmosphere can be enhanced, and a user feels more tense or relaxed.
Further, referring to fig. 1 and 3, the main body 100 further includes a light guiding strip 21, where the light guiding strip 21 is fixedly connected to the light bar 20 and embedded in the second side wall 104, and the light guiding strip 21 is used for guiding light of the light bar 20. The light bar 20 and the light guide bar 21 are means for guiding light from one location to another to improve the light transmission effect. The light bars 20 uniformly distribute light over the entire length, and the light guide bars 21 collect and guide light along a specific path to achieve better illumination or more uniform light distribution.
The light guide bar 21 and the light bar 20 are embedded in the second side wall 104 for protecting the internal circuits, because the light guide bar 21 and the light bar 20 contain circuits and electronic components inside, which need to be protected from damage. By fixing them within the main body 100, the internal circuits can be protected from external damage and interference. Secondly, the game handle can be waterproof and dustproof, and is usually exposed to various environments, including moist and dust flying environments. Fixing the light guide bar 21 and the light bar 20 in the main body 100 prevents water and other substances from entering the inside, thereby extending the service life of the game handle.
Meanwhile, the light guide bar 21 and the light bar 20 are fixedly connected and embedded in the main body 100, which is convenient for manufacturing and maintenance, and the light guide bar 21 and the light bar 20 are usually assembled and debugged inside the game handle. By securing them within the body 100, manufacturing and maintenance costs may be reduced, making the overall handle compact and more aesthetically pleasing.
Further, referring to fig. 3, the light bar 20 is provided with a plurality of light emitting elements 21, and the light emitting elements 21 can emit light with different colors, so that the light bar 20 emits colored light. The colored light emitted by the light bar 20 can provide a richer visual effect to the game, such as adding a blinking, gradual change, etc. effect to the game to enhance the fun and dynamic feel of the game. Meanwhile, more diversified and vivid light effects are presented, the game experience can be enhanced, the light effects can interact with game scenes or operations of users, additional feedback on game states and information can be provided, and the game experience and the game atmosphere are enhanced. In this embodiment, the light emitting element is a seven-color lamp bead.
Further, referring to fig. 1, the second side walls 104 are equally spaced with stripes, and the stripes are parallel to the light bars 20 and have a shape matching that of the light bars. The provision of equally spaced stripes on the second side wall 104 increases the friction of the gamepad, improving the grippability of the handle and making it more stable and comfortable for the user to hold. Second, the light bar 20 may be designed to provide a game status indication or an atmosphere creation. The stripes are arranged in parallel with the light bars 20 and are matched with each other in shape, so that the appearance of the light bars is attractive, the light bars play a role in decoration, and the overall interestingness and operability of the game handle are improved.
Further, referring to fig. 2, the main body 100 includes an upper housing 101 and a lower housing 102, a first sidewall 103 and a second sidewall 104 are located between the upper housing 101 and the lower housing 102, and a light bar 20 is disposed at a junction between the second sidewall 104 and the upper housing 101 and a junction between the second sidewall 104 and the lower housing 101. The symmetrical distribution of the two light bars 20 can promote the overall aesthetic degree of the game handle, make the game handle look more fashionable and exquisite, and realize visual balance and harmony. The symmetrically distributed light bars 20 can add a balanced feel to the handle as a whole, making the appearance more attractive and attractive.
Further, referring to fig. 2, the upper casing 101 and the lower casing 102 are connected by a middle frame 105, the middle frame 105 is arranged around the upper casing 101 and the lower casing 102 in a semi-circle shape and forms a cavity, the middle frame 105 is fixedly connected with the upper casing 101 and the lower casing 102 respectively, the slide rail 10 is arranged at an opening of the cavity and is fixedly connected with the upper casing 101 and the lower casing 102 respectively, and the cavity is used for placing a control circuit board.
Further, referring to fig. 1, the sliding rail 10 is disposed in a protruding manner on the first side wall 103, and a plurality of indicator lamps 40 are disposed on the sliding rail, and the indicator lamps 40 are electrically connected with the light bars. The sliding rail 10 is arranged in a protruding mode on the handle, so that the holding comfort of a user can be improved, and the protruding sliding rail 10 can provide additional supporting points, so that fingers can find a proper position easily when holding the handle, and better holding stability can be provided. Thus, the sliding and shaking of the handle in the fierce operation can be reduced, and the comfort and accuracy of holding are improved. And can help the user to operate and position, and the finger can accurately position and control the operation by touching the raised slide rail 10. The raised sled 10 design may provide better tactile feedback to the user, helping them to play a game more accurately. Particularly in games requiring frequent use of the track 10, the raised design may allow the user to more easily find and operate the track 10.
The slide rail 10 is provided with an indicator light 40 for displaying the status of the game handle or providing additional information. The indicator light 40 emits different colors and blinks through the connection with the light bar 20 to indicate different states or to indicate a specific operation. It may indicate whether the handle was successfully connected to the host or other device, or the state of charge, etc. In the present embodiment, the number of the indicator lamps 40 is 4.
Further, referring to fig. 4, a soft rubber lampshade 30 is disposed on the sliding rail 10, the soft rubber lampshade 30 is fixedly connected with the sliding rail, and the soft rubber lampshade 30 is used for shading light. The slide rail 10 is provided with a soft rubber lampshade 30 for shading light. By shielding the soft plastic lampshade 30, the irradiation range of light can be controlled, and light is prevented from being scattered and diffused, so that a better light focusing effect is achieved. The arrangement can enable the lamplight on the handle to be brighter, concentrated and targeted, and the effect and the visibility of lamplight irradiation are improved. In addition, the soft rubber lamp housing 30 is arranged on the sliding rail 10, so that the focusing and transmitting effects of light can be optimized. Through the design of the soft rubber lampshade 30, visual effect and game experience can be further improved.
In this embodiment, the soft rubber lampshade 30 provides good touch feeling, and provides soft touch feeling for fingers, so that the holding handle is more comfortable. And secondly, the friction force can be increased, the soft rubber material has a certain friction force, and the friction force between the fingers and the surface of the handle can be increased when the handle is used, so that the handle is more stably held in the hand, and the handle is prevented from slipping off from the fingers. The impact force can be buffered, the impact force of fingers on the handle can be effectively relieved by using the soft rubber lampshade 30, a certain buffering effect is achieved, and potential hand fatigue is reduced. Finally, the slide rail 10 and the internal components are protected: the soft rubber lampshade 30 can play a certain role in protecting against foreign objects, dust or liquid entering the slide rail 10 and the internal elements, and prolonging the service life of the handle. The use experience and durability of the game handle are integrally improved.
Further, referring to fig. 1, a plurality of function keys are further disposed on the main body, and the function keys are electrically connected with the light bar 20 for switching different light effects in use. Different atmospheres can be created in the game by switching different light effects, and the game fun is increased.
Further, the present embodiment also provides a game machine including a game machine body and the above game pad.
The above description is only of the preferred embodiments of the present utility model and is not intended to limit the utility model, but any modifications, equivalents, improvements, etc. within the principles of the present utility model should be included in the scope of the present utility model.
Claims (10)
1. The utility model provides a game paddle, its characterized in that includes the main part, the first lateral wall of main part is equipped with and is used for the slide rail that assembles together with the main part, the main part with the second lateral wall that the slide rail set up in opposite directions is equipped with luminous long form lamp strip, the lamp strip along the marginal line setting of second lateral wall, and with marginal line looks adaptation.
2. The gamepad of claim 1, wherein the second side wall is provided with stripes at equal intervals, wherein the stripes are parallel to the light bars and are matched with the light bars in shape.
3. The gamepad of claim 1 wherein the light from the light bar is in a flow line.
4. The game piece of claim 1, wherein the body further comprises a light bar fixedly connected to the light bar and embedded in the second side wall, the light bar being configured to direct light from the light bar.
5. The gamepad of claim 4 wherein the light bar is provided with a plurality of light emitting elements capable of emitting different colors of light causing the light bar to emit colored light.
6. The gamepad of claim 1, wherein the body comprises an upper housing and a lower housing, the first side wall and the second side wall are located between the upper housing and the lower housing, and a light bar is provided at a junction of the second side wall and the upper housing and a junction of the second side wall and the lower housing.
7. The game handle according to claim 1, wherein the sliding rail is provided with a plurality of indicator lamps on the first side wall, and the indicator lamps are electrically connected with the light bar.
8. The game pad of claim 7, wherein the slide rail is provided with a flexible glue cover, the flexible glue cover is fixedly connected with the slide rail, and the flexible glue cover is used for shading light.
9. The game pad of claim 6, wherein the body is further provided with a plurality of function keys electrically connected to the light bar for switching different light effects.
10. A gaming machine comprising a gaming machine body and a gamepad as claimed in any one of claims 1 to 9.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202322632856.8U CN221601220U (en) | 2023-09-26 | 2023-09-26 | Game paddle and game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202322632856.8U CN221601220U (en) | 2023-09-26 | 2023-09-26 | Game paddle and game machine |
Publications (1)
Publication Number | Publication Date |
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CN221601220U true CN221601220U (en) | 2024-08-27 |
Family
ID=92431910
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN202322632856.8U Active CN221601220U (en) | 2023-09-26 | 2023-09-26 | Game paddle and game machine |
Country Status (1)
Country | Link |
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CN (1) | CN221601220U (en) |
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2023
- 2023-09-26 CN CN202322632856.8U patent/CN221601220U/en active Active
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