CN220736158U - Switchable key module of game handle - Google Patents
Switchable key module of game handle Download PDFInfo
- Publication number
- CN220736158U CN220736158U CN202322413374.3U CN202322413374U CN220736158U CN 220736158 U CN220736158 U CN 220736158U CN 202322413374 U CN202322413374 U CN 202322413374U CN 220736158 U CN220736158 U CN 220736158U
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- key
- pressing
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- switchable
- shell
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- 230000006835 compression Effects 0.000 claims description 20
- 238000007906 compression Methods 0.000 claims description 20
- 238000006243 chemical reaction Methods 0.000 claims description 19
- 238000009434 installation Methods 0.000 claims description 7
- 239000000853 adhesive Substances 0.000 claims description 4
- 230000001070 adhesive effect Effects 0.000 claims description 4
- 230000009286 beneficial effect Effects 0.000 description 1
- 238000010276 construction Methods 0.000 description 1
- 230000007547 defect Effects 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 238000003756 stirring Methods 0.000 description 1
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Abstract
The utility model discloses a switchable key module of a game handle, which relates to the technical field of game handles and comprises a shell, wherein a swivel seat is rotatably connected to the shell, and a first key and a second key are arranged on the swivel seat; the shell is also provided with a mounting frame, the mounting frame is provided with a key cap, the key cap is connected with a pressing rod, and when the key cap slides towards the direction close to the swivel base, the pressing rod is provided with a pressing area mapped to the swivel base; the first key and the second key are arranged around the rotation center line of the rotary seat, and when the rotary seat rotates, the first key and the second key are switched and driven to the mapped pressing area to correspond to the pressing rod; the shell is also provided with a key cap hole matched with the key cap, and through switchable arrangement, a user can select to rotate the first key or the second key to the mapped pressing area according to the needs, so that when the key cap is pressed down, different keys can be correspondingly pressed down, and corresponding key requirements are obtained.
Description
Technical Field
The utility model relates to the technical field of gamepads, in particular to a switchable key module of a gamepad.
Background
The joystick is an input device of an electronic game machine, and by manipulating a button or the like, control of a simulated character or the like on a computer can be realized. Handles are also commonly used in computer simulators, racing cars, and other types of games on computers. The handle has two words in English, namely Gamepad and Joystick, and the difference is that Gamepad is held by hand and Joystick is horizontally arranged on a table (the handle is mainly used for street machine simulators and flying games as street machines).
The game pad generally has more keys, especially four keys of ABXY with larger use ratio, and the layout and functions of the ABXY keys of the game pad on the market are fixed, and when the manufacturers of the game pad are more, the selection of key types has no unified standard: some manufacturers choose a key type with soft hand feeling such as conductive adhesive for improving soft hand feeling when pressing the key; some manufacturers may choose a key type with a strong pressing feedback feel, such as a jog key, to promote the triggering feedback (also called mechanical feel) when pressing the key. And for the user, the two pressing handfeel can be provided at the same time, and the proper pressing handfeel is selected according to the temporary operation control requirement, so that the applicability of the game handle is obviously improved. If two sets of keys are directly arranged at different positions of the control panel of the game handle, the two sets of keys can cause a plurality of keys on the control panel of the game handle, and the arrangement space of other control components on the control panel is directly compressed.
Disclosure of Invention
The utility model aims to overcome the defects of the prior art and provides a technical scheme capable of solving the problems.
In order to achieve the above purpose, the present utility model provides the following technical solutions: the switchable key module of the game handle comprises a shell, wherein a swivel seat is rotatably connected to the shell, and a first key and a second key are arranged on the swivel seat; the shell is also provided with a mounting frame, a key cap is arranged on the mounting frame in a sliding and pressing mode, a pressing rod is connected to the key cap, and when the key cap slides towards the direction close to the rotating seat, the pressing rod is provided with a pressing area mapped to the rotating seat; the first key and the second key are arranged around the rotation center line of the rotary seat, and when the rotary seat rotates, the first key and the second key are switched and driven to the mapped pressing area to correspond to the pressing rod; the shell is also provided with a key cap hole matched with the key cap.
As a further scheme of the utility model: the first key is a conductive adhesive key, and the second key is a micro-motion key.
As a further scheme of the utility model: the first keys are arranged in a plurality, and the first keys are arranged around the rotation center line of the rotary seat; the second keys are correspondingly arranged in a plurality, the second keys are arranged around the rotation center line of the rotary seat, and the first keys and the second keys are arranged in a staggered mode.
As a further scheme of the utility model: the rotary seat is connected with a conversion deflector rod, and the shell is provided with a conversion window corresponding to the conversion deflector rod.
As a further scheme of the utility model: the shell is provided with a rotating shaft, the rotating seat comprises a shaft sleeve which is in rotating fit with the rotating shaft, and an outer frame which surrounds the shaft sleeve, a mounting space is formed between the outer frame and the shaft sleeve, one end, facing to the compression bar, of the outer frame is connected with a mounting plate, the first key and the second key are mounted on the mounting plate, and one end, far away from the mounting plate, of the outer frame is connected with the shaft sleeve through a connecting plate.
As a further scheme of the utility model: the installation space is internally provided with a compression spring, the compression spring is sleeved on the shaft sleeve, the rotating shaft is connected with a pressing plate for pressing the compression spring, and the compression spring is positioned between the pressing plate and the connecting plate.
As a further scheme of the utility model: one side of the connecting plate, which is far away from the first key, is provided with a clamping block in a forming mode, and a plurality of conversion positioning clamping grooves matched with the clamping block are correspondingly formed in the shell.
As a further scheme of the utility model: the mounting plate is a PCB.
Compared with the prior art, the utility model has the following beneficial effects: the first key and the second key can be the same type of keys or different types of cases; the first key and the second key can be keys for controlling different parameters, and can also be keys for controlling the same parameters; through the switchable setting, a user can select to rotate the first key or the second key to the mapped pressing area according to the needs, so that when the key cap is pressed down, different keys can be correspondingly pressed down, corresponding key requirements are obtained, and additional key caps and key cap holes are not needed to be added on a control interface of the game handle.
Additional aspects and advantages of the utility model will be set forth in part in the description which follows, and in part will be obvious from the description, or may be learned by practice of the utility model.
Drawings
In order to more clearly illustrate the embodiments of the utility model or the technical solutions of the prior art, the drawings which are used in the description of the embodiments or the prior art will be briefly described, it being obvious that the drawings in the description below are only some embodiments of the utility model, and that other drawings can be obtained according to these drawings without inventive faculty for a person skilled in the art.
FIG. 1 is a schematic diagram of the structure of the present utility model;
FIG. 2 is another schematic structural view of the present utility model;
FIG. 3 is a cross-sectional view of the structure of the present utility model;
FIG. 4 is an exploded view of the structure of the present utility model;
fig. 5 is an exploded view of another construction of the present utility model.
Corresponding reference characters indicate the following throughout the drawings:
the key comprises a shell body-1, a swivel base-2, a first key-3, a second key-4, a mounting frame-5, a key cap-6, a pressing rod-7, a key cap hole-8, a conversion deflector rod-9, a conversion window-10, a rotating shaft-11, a shaft sleeve-12, an outer frame-13, a mounting plate-14, a connecting plate-15, a compression spring-16, a pressing plate-17, a clamping block-18, a conversion positioning clamping groove-19 and a key cap reset spring-20.
Detailed Description
The following description of the embodiments of the present utility model will be made clearly and completely with reference to the accompanying drawings, in which it is apparent that the embodiments described are only some embodiments of the present utility model, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the utility model without making any inventive effort, are intended to be within the scope of the utility model.
In the embodiment of the utility model, please refer to fig. 1-5, a switchable key module of a game handle comprises a shell 1, wherein a swivel base 2 is rotatably connected to the shell 1, and a first key 3 and a second key 4 are arranged on the swivel base 2; the shell 1 is also provided with a mounting frame 5, the mounting frame 5 is provided with a key cap 6 in a sliding and pressing mode, the key cap 6 is connected with a pressing rod 7, and when the key cap 6 slides towards the direction close to the rotating seat, the pressing rod 7 is provided with a pressing area mapped to the rotating seat 2; the first key 3 and the second key 4 are arranged around the rotation center line of the rotary seat 2, and when the rotary seat 2 rotates, the first key 3 and the second key 4 are switched and driven to the mapped pressing area to correspond to the pressing rod 7.
The shell 1 is also provided with a key cap hole 8 matched with the key cap 6, and a user can press the key cap 6 outside the shell 1. The shell 1 is also preferably provided with a key cap reset spring 20, when the key cap 6 is pressed down, the key cap reset spring 20 is pressed by the key cap 6 and the mounting frame 5 together, and when the key cap 6 is released, the key cap reset spring 20 can enable the key cap 6 to move and reset.
The first key 3 and the second key 4 can be the same type of keys or different types of cases; the first key 3 and the second key 4 may be keys for controlling different parameters, or may be keys for controlling the same parameters.
Through the switchable setting, the user can select to rotate the first key 3 or the second key 4 to the mapped pressing area according to the needs, so that when the key cap 6 is pressed down, different keys can be correspondingly pressed down, and corresponding key requirements are obtained. No additional key cap or key cap hole is required to be added to the control interface (outside the casing) of the game handle.
Preferably, the first key 3 is a conductive adhesive key, and the second key 4 is a jog key, so that a user can select different keys according to requirements, thereby obtaining different pressing handfeel.
Further, a plurality of first keys 3 are arranged, and the plurality of first keys are arranged around the rotation center line of the rotary seat; the second keys 4 are correspondingly arranged in a plurality, the second keys are arranged around the rotation center line of the rotary seat, and the first keys and the second keys are arranged in a staggered mode. The number of first keys may be four keys corresponding to ABXY of the gamepad.
The rotary seat 2 is connected with a conversion deflector rod 9, and the shell 1 is provided with a conversion window 10 corresponding to the conversion deflector rod 9. The user can stir the conversion outside the shell 1, and the use conversion is more convenient.
In the embodiment of the utility model, a rotating shaft 11 is arranged on the shell 1, the rotating seat 2 comprises a shaft sleeve 12 in rotating fit with the rotating shaft 11, and an outer frame 13 surrounding the periphery of the shaft sleeve 12, an installation space is formed between the outer frame 13 and the shaft sleeve 12, one end, facing the compression bar 7, of the outer frame 13 is connected with an installation plate 14, the first key 3 and the second key 4 are installed on the installation plate 14, and one end, far away from the installation plate, of the outer frame 13 is connected with the shaft sleeve 12 through a connection plate 15. The mounting board 14 is preferably a PCB board, which can save mounting space.
Preferably, a compression spring 16 is arranged in the installation space, the compression spring 16 is sleeved on the shaft sleeve 12, a pressing plate 17 for pressing the compression spring 16 is connected to the rotating shaft 11, and the compression spring 16 is located between the pressing plate 17 and the connecting plate 15. More preferably, a clamping block 18 is formed on a side, far away from the first key, of the connecting plate 15, and a plurality of conversion positioning clamping grooves 19 matched with the clamping block 18 are correspondingly formed on the shell 1. After conversion, the clamping block 18 can correspond to the corresponding conversion positioning clamping groove 19, and under the compression of the compression spring 16, the clamping block 18 can be clamped into the corresponding conversion positioning clamping groove 19, and after conversion, the clamping block is not easy to rotate and shift by itself under the compression action of the compression spring 16, so that the overall conversion regulation stability is good.
It will be evident to those skilled in the art that the utility model is not limited to the details of the foregoing illustrative embodiments, and that the present utility model may be embodied in other specific forms without departing from the spirit or essential characteristics thereof. The present embodiments are, therefore, to be considered in all respects as illustrative and not restrictive, the scope of the utility model being indicated by the appended claims rather than by the foregoing description, and all changes which come within the meaning and range of equivalency of the claims are therefore intended to be embraced therein. Any reference sign in a claim should not be construed as limiting the claim concerned.
Claims (8)
1. The switchable key module of the game handle is characterized by comprising a shell, wherein a swivel seat is rotatably connected to the shell, and a first key and a second key are arranged on the swivel seat;
the shell is also provided with a mounting frame, a key cap is arranged on the mounting frame in a sliding and pressing mode, a pressing rod is connected to the key cap, and when the key cap slides towards the direction close to the rotating seat, the pressing rod is provided with a pressing area mapped to the rotating seat;
the first key and the second key are arranged around the rotation center line of the rotary seat, and when the rotary seat rotates, the first key and the second key are switched and driven to the mapped pressing area to correspond to the pressing rod;
the shell is also provided with a key cap hole matched with the key cap.
2. The switchable key module of a gamepad of claim 1, wherein the first key is a conductive adhesive key and the second key is a jog key.
3. A switchable key module of a gamepad as claimed in claim 1, wherein,
the first keys are arranged in a plurality, and the first keys are arranged around the rotation center line of the rotary seat;
the second keys are correspondingly arranged in a plurality, the second keys are arranged around the rotation center line of the rotary seat, and the first keys and the second keys are arranged in a staggered mode.
4. The switchable button module of a game paddle of claim 1, wherein the swivel mount is connected with a switching lever, and the housing is provided with a switching window corresponding to the switching lever.
5. The switchable button module of a game handle according to claim 1, wherein the housing is provided with a rotating shaft, the rotating seat comprises a shaft sleeve rotatably matched with the rotating shaft, and an outer frame surrounding the shaft sleeve, a mounting space is formed between the outer frame and the shaft sleeve, one end, facing the compression bar, of the outer frame is connected with a mounting plate, the first button and the second button are mounted on the mounting plate, and one end, far away from the mounting plate, of the outer frame is connected with the shaft sleeve through a connecting plate.
6. The switchable button module of a game console according to claim 5, wherein a compression spring is disposed in the installation space, the compression spring is sleeved on the shaft sleeve, a pressing plate for pressing the compression spring is connected to the rotating shaft, and the compression spring is located between the pressing plate and the connecting plate.
7. The switchable button module of claim 6, wherein a clamping block is formed on a side, away from the first button, of the connecting plate, and a plurality of conversion positioning clamping grooves matched with the clamping block are formed on the housing correspondingly.
8. The switchable button module of a gamepad of claim 5, wherein the mounting plate is a PCB.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202322413374.3U CN220736158U (en) | 2023-09-06 | 2023-09-06 | Switchable key module of game handle |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202322413374.3U CN220736158U (en) | 2023-09-06 | 2023-09-06 | Switchable key module of game handle |
Publications (1)
Publication Number | Publication Date |
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CN220736158U true CN220736158U (en) | 2024-04-09 |
Family
ID=90567663
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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CN202322413374.3U Active CN220736158U (en) | 2023-09-06 | 2023-09-06 | Switchable key module of game handle |
Country Status (1)
Country | Link |
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CN (1) | CN220736158U (en) |
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2023
- 2023-09-06 CN CN202322413374.3U patent/CN220736158U/en active Active
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