CN212160600U - Intelligent interactive clothes and intelligent equipment - Google Patents
Intelligent interactive clothes and intelligent equipment Download PDFInfo
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- CN212160600U CN212160600U CN202021110981.2U CN202021110981U CN212160600U CN 212160600 U CN212160600 U CN 212160600U CN 202021110981 U CN202021110981 U CN 202021110981U CN 212160600 U CN212160600 U CN 212160600U
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Abstract
The utility model provides an intelligent interaction clothes and smart machine. The intelligent interactive garment comprises an elastic garment body, an elastic strain sensing unit, a signal acquisition unit, a processing unit and a signal sending unit; under the action of stress, the elastic garment body deforms, so that an electric signal of the elastic strain sensor changes, the electric signal is collected by the signal collecting unit and then transmitted to the processing unit for analysis and processing, deformation information is obtained, a control instruction is obtained through the corresponding relation between the deformation information stored in the database and the control instruction of the intelligent equipment, and the control instruction is sent to the intelligent equipment through the signal sending unit to achieve interaction with the intelligent equipment. Compared with the prior art, the utility model discloses a clothing and smart machine's interact tempers the integration with the amusement, has increased smart machine's interest and fitness.
Description
Technical Field
The utility model belongs to the technical field of clothing and smart machine, concretely relates to mutual clothes of intelligence and smart machine.
Background
With the development of electronic technology, man-machine interactive intelligent devices are becoming popular, such as electronic game devices, remote control electronic toys, and the like. The conventional man-machine interaction mode uses a keyboard and a mouse, but mechanically repeats the same action using the keyboard and the mouse, on the one hand, making the user less and less interested, and on the other hand, long-term use causes lack of movement of the rest of the body to be harmful to the health.
Starting in the 80 s of the 20 th century, the design concepts of "game and sport combined" and "fitness and entertainment combined" were applied to intelligent game devices. At present, fitness-type intelligent game devices are various, for example, the camera Kinect platform based Kinect big adventure and the like, but most of the devices are expensive and require a special game host.
SUMMERY OF THE UTILITY MODEL
To the above-mentioned technical current situation, the utility model provides an intelligent interaction clothes can regard as the clothing to dress on the one hand, and on the other hand can be used to smart machine's control end, has increased intelligent interaction equipment's interest and fitness.
The utility model provides an intelligence interaction clothes, includes elasticity clothes body, characterized by: the elastic suit body is provided with an elastic strain sensing unit, a signal acquisition unit, a processing unit and a signal sending unit;
the elastic garment body can be worn on a human body and has elasticity;
under the action of stress, the elastic garment body deforms such as stretching and bending, so that an electric signal of the elastic strain sensor changes, and the signal acquisition unit acquires the electric signal and transmits the electric signal to the processing unit; the processing unit analyzes and processes the electric signal to obtain the deformation information, and obtains a control instruction corresponding to the deformation information by referring to a database, and the control instruction is sent to the intelligent equipment through the wireless transmitting device;
and storing the corresponding relation between the deformation information and the control instruction of the intelligent equipment in the database.
The utility model discloses in, elasticity means can take place deformation such as bending, tensile under the exogenic action to have the performance of certain shape resilience when external force removes.
The elastic strain sensor is not limited, and includes a capacitive elastic strain sensor, an inductive elastic strain sensor, a resistive elastic strain sensor, and the like.
The intelligent device is not limited and comprises intelligent game equipment, intelligent toys, unmanned planes and the like.
The elastic garment body can be worn on a human body, has elasticity, and can be made of elastic textile materials or elastic polymer materials. The elastic textile material is a textile material with elasticity, which can be made elastic by structural design, for example, by a rib weave, or by itself. Furthermore, the elastic garment body is made of thin elastic materials, so that the fitting degree of the elastic garment body with the skin of a human body can be improved, the detection sensitivity of the elastic strain sensor can be improved, and the accuracy of deformation detection can be improved.
The connection method of the elastic strain sensor and the elastic garment body is not limited, and comprises one or more of bonding, hot pressing, sewing and the like.
As one implementation mode, the elastic strain sensing unit is arranged at the position of the elastic clothing body corresponding to the joints of the human body and/or the position of the back of the human body and is used for detecting the bending angles of the joints and/or the back. The joints are not limited and comprise one or more of shoulder joints, elbow joints, wrist joints, knee joints and the like. In this case, the database stores the correspondence between the bending angle of the joints and/or back and the control instruction of the smart device.
For example, when the intelligent device is an intelligent game device, the motion direction of an object in the intelligent game device is controlled by using the control instruction, and when the bending angle of the right elbow joint is set to be 90-180 degrees, the object in the intelligent game device turns right; when the bending angle of the left elbow joint is 90-180 degrees, the object in the intelligent game device turns left.
The elastic strain sensor structure is not limited. For example, when the elastic strain sensor is a capacitive elastic strain sensor, as an implementation manner, the elastic strain sensor uses an elastic insulating material as a substrate, and includes a first conductive layer, a second conductive layer, an elastic dielectric layer and an elastic encapsulation layer; the first conducting layer is positioned on the surface of the substrate, is composed of conducting liquid, conducting slurry or conducting gel and is connected with an external first electrode; the elastic dielectric layer has conductive insulativity and is positioned on the surface of the first conductive layer; the second conducting layer is positioned on the surface of the elastic dielectric layer, is composed of conducting liquid, conducting slurry or conducting gel and is connected with an external second electrode; the elastic packaging layer has conductive insulation and is used for packaging the second conductive layer. The matrix material includes, but is not limited to, one or more of thermoplastic elastomer (TPE), thermoplastic polyurethane elastomer rubber poly (TPU), dimethyl siloxane (PDMS), aliphatic aromatic random copolyester (Ecoflex), silicone, rubber, hydrogel, polyurethane, and polyethylene octene co-elastomer (POE).
The material of the elastic packaging layer is not limited and includes elastic polymer materials and the like. Preferably, the elastic insulation layer is made of an elastic material having a good adhesive ability with the elastic garment body material, such as one or more of thermoplastic elastomer (TPE), thermoplastic polyurethane elastomer rubber poly (TPU), dimethyl siloxane (PDMS), aliphatic aromatic random copolyester (Ecoflex), high molecular polymer resin, silicone rubber, hydrogel, polyurethane, and polyethylene octene co-elastomer (POE).
The conductive liquid is not limited, such as liquid metal, conductive ink, and the like.
The conductive gel is not limited, such as graphite conductive gel, silver gel, and the like.
The conductive paste is not limited and includes graphene paste, mixed paste of a conductive material and an elastomer, and the like. The mixed slurry of the conductive material and the elastomer includes, but is not limited to, a mixed slurry of a liquid metal and an elastomer, a mixed slurry of carbon powder and an elastomer, a mixed slurry of carbon fiber and an elastomer, a mixed slurry of graphene and an elastomer, a mixed slurry of a metal powder and an elastomer, and the like.
The liquid metal refers to a metal conductive material which is liquid at room temperature, and includes but is not limited to mercury, gallium-indium alloy, gallium-indium-tin alloy, and one or more doped gallium-indium alloy, gallium-indium-tin alloy and the like of transition metal and solid nonmetal elements.
The first electrode is used for conducting and connecting with an external device, and the materials of the first electrode are not limited and include metal materials, conductive cloth, graphene, graphite conductive adhesive, silver adhesive, liquid metal, a circuit board and the like.
The second electrode is used for conducting and connecting with an external device, and the materials of the second electrode are not limited and include metal materials, conductive cloth, graphene, graphite conductive adhesive, silver adhesive, liquid metal, a circuit board and the like.
The signal transmitting unit comprises a wireless transmitting unit and a wired transmitting unit, and the wireless transmitting unit comprises one or more of ZigBee, Bluetooth, WIFI, GPRS and the like.
Preferably, the circuit substrate of the signal acquisition unit and the control unit is made of an elastic material, such as polyimide.
The intelligent interactive garment is characterized in that a power supply structure used for supplying power to one or more of the signal acquisition unit, the control unit and the elastic strain sensor is not limited and comprises a flexible battery.
The utility model discloses with elasticity clothes and elastic strain sensing unit, the signal acquisition unit, the processing unit combines together with the signalling unit, when this elasticity clothes is worn to the human body, receiving external stress effect or human motion condition under, make elasticity clothes take place tensile, deformation such as bending, this deformation can arouse elastic strain sensor's the signal of telecommunication to change, the signal acquisition unit gathers this signal of telecommunication and conveys to the processing unit, obtain deformation information after the processing unit handles, corresponding relation between the deformation information of storage and smart machine's the control command obtains control command in through the database, this control command sends to smart machine via the signalling unit, realize the interaction with smart machine. Compared with the prior art, the utility model discloses an elasticity clothes not only is used for dressing, still arouses clothing deformation and control smart machine because stress and motion etc. when dressing this elasticity clothes through the human body to realized the interaction with smart machine, increased smart machine's interest and fitness on the one hand, realized the amusement-exercise integration, on the other hand has widened the usage of elasticity clothes, has good spreading value.
Drawings
Fig. 1 is a schematic structural diagram of an intelligent game interactive garment in embodiment 1 of the present invention.
Fig. 2 is a system structure diagram of the intelligent game interactive garment of the present invention.
Fig. 3 is a schematic view of the elastic capacitance sensor of the present invention.
The reference numerals in fig. 1-3 are: the elastic garment comprises an elastic garment body 1, an elastic strain sensing unit 2, a signal acquisition unit 3, a control unit 4, a wireless transmitting device 6, a battery device 7, elastic strain sensors 8-14, an elastic insulating base layer 15, an elastic dielectric layer 16 and a liquid metal layer 17.
Detailed Description
The present invention will be described in further detail with reference to the following drawings and examples, which are not intended to limit the invention, but are intended to facilitate the understanding of the invention.
Example 1:
as shown in fig. 1 and 2, the intelligent interactive garment comprises an elastic garment body 1, an elastic strain sensing unit, a signal acquisition unit 3, a control processing unit 4 and a signal sending unit 6.
The elastic garment body 1 is made of a thin elastic material.
The elastic strain sensing unit 2 is composed of elastic strain sensors 8-14. The signal acquisition unit 3 is respectively connected with the elastic strain sensing unit 2 and the control processing unit 4.
The battery device 7 supplies power for the signal acquisition unit 3, the control processing unit 4 and the signal sending unit 6.
In this embodiment, the smart device is a smart game device.
The signal transmission 6 transmits a control command to control the processing unit 4 to the smart game apparatus.
In this embodiment, the elastic strain sensors 8-14 are capacitive elastic strain sensors, as shown in fig. 3, and are composed of an elastic insulating substrate layer 15, a first conductive layer, an elastic dielectric layer 16, a second conductive layer, and an elastic encapsulation layer, and can monitor the change of the joint angle. The first conducting layer and the second conducting layer are respectively a liquid metal layer 17, the elastic insulating substrate layer 15 and the elastic dielectric layer 16 are made of the same material, the liquid metal material 17 is uniformly coated on one surface of the elastic insulating substrate layer 15 and one surface of the elastic packaging layer 16, the surfaces coated with the liquid metal 17 are respectively attached to two sides of the dielectric layer 16, and the elastic insulating substrate, the liquid metal and the dielectric material are integrally formed in a hot pressing mode.
In this embodiment, the elastic strain sensors 8-14 are disposed on the elastic garment body corresponding to the shoulder joint, elbow joint, knee joint and back of the human body joint for detecting the bending angle of the joint and/or back.
In this embodiment, the elastic strain sensors 8 to 14 are combined with the elastic garment body by means of elastic glue or hot pressing.
In this embodiment, the elastic strain sensors 8 to 14 are rectangular, when the joints are bent, the skin at the joints is stretched, and the rectangular elastic strain sensors 8 to 14 are stretched and bent to deform, thereby changing the capacitance.
In this embodiment, the liquid metal has a conductivity of better than 3.8 × 106s/m。
In this embodiment, the signal acquisition unit adopts digital capacitor chip PCAP01 to directly read the capacitance value, and high-precision and rapid measurement is realized.
In this embodiment, the control processing unit performs data processing using STM32F103C8T 6.
In this embodiment, the signal transmitting unit 6 adopts a bluetooth 4.0 wireless communication mode.
In this embodiment, the power supply device uses a flexible battery.
In this embodiment, the circuit substrates of the signal acquisition unit and the control unit are polyimide.
In this embodiment, the database stores the correspondence between the bending angles of the joints and/or the back and the control commands of the intelligent game device as follows:
the bending angle of the right shoulder joint is 0-10 degrees, and when the bending angle of the right elbow joint is 90-180 degrees, an object in the intelligent game equipment turns right;
when the bending angle of the left shoulder joint is 0-10 degrees and the bending angle of the right elbow joint is 90-180 degrees, an object in the intelligent game equipment turns left;
when the bending angle of the right knee joint is 30-90 degrees, the object in the intelligent game equipment moves forwards;
when the bending angle of the left knee joint is 30-90 degrees, the object in the intelligent game equipment retreats;
when the bending angle of the back is 15-90 degrees, objects in the intelligent game equipment jump upwards.
During the use, this intelligent interaction clothes is worn to human body and body-building motion is carried out according to following step:
(1) the right shoulder joint is kept still, and the right forearm is lifted up as much as possible;
(2) kicking the right shank backwards;
(3) bending over forwards;
(4) the left shoulder joint is kept still, and the left forearm is lifted up as much as possible;
(5) the left leg kicks backwards to move.
In the body-building exercise process, the elastic garment body is stretched and bent to deform, the deformation causes the capacitance of the capacitive elastic strain sensor to change, the signal acquisition unit acquires a capacitance signal and transmits the capacitance signal to the control processing unit, the control processing unit obtains specific deformation information after processing, for example, in the step (1), the bending angle of the right shoulder joint is 0 degrees, the bending angle of the right elbow joint is 95 degrees, then a control instruction 'object right turn' is obtained through the corresponding relation between the deformation information stored in the database and the control instruction of the intelligent game device, the control instruction is sent to the intelligent game device through the signal sending unit, and the object in the game device performs right turn movement;
similarly, in the step (2), the bending angle of the knee joint is 35 degrees, then a control instruction 'object moves ahead' is obtained according to the corresponding relation between the deformation information stored in the database and the control instruction of the intelligent game device, the control instruction is sent to the intelligent game device through the signal sending unit, and the object in the game device performs right-turning motion;
similarly, in the step (3), when the bending angle of the back is 20 degrees, then the corresponding relation between the deformation information stored in the database and the control instruction of the intelligent game device is used for obtaining a control instruction 'object jump upwards', the control instruction is sent to the intelligent game device through the signal sending unit, and the object in the game device makes jump upwards;
similarly, in the step (4), the bending angle of the left shoulder joint is 0 degrees, the bending angle of the left elbow joint is 100 degrees, then the corresponding relation between the deformation information stored in the database and the control instruction of the intelligent game device is used for obtaining a control instruction of 'object left turn', the control instruction is sent to the intelligent game device through the signal sending unit, and the object in the game device performs left turn movement;
similarly, in the step (5), the bending angle of the left knee joint is 40 degrees, then the corresponding relation between the deformation information stored in the database and the control instruction of the intelligent game device is used for obtaining the control instruction 'object retreat', the control instruction is sent to the intelligent game device through the signal sending unit, and the object in the game device moves backwards.
Therefore, the body movement in the intelligent game equipment is controlled during the body-building exercise, and the exercise and entertainment integration is realized. Meanwhile, in order to control the object in the intelligent game equipment to perform a certain action, the user can purposefully perform joint and/or back movement, so that the object in the game equipment is controlled to perform the action, and the entertainment and exercise integration is realized.
Example 2:
in this embodiment, the structure of the intelligent interactive garment is the same as that of the intelligent interactive garment in embodiment 1.
In this embodiment, the smart machine is unmanned aerial vehicle.
In this embodiment, the corresponding relationship between the bending angle of the joint and/or the back and the control instruction of the unmanned aerial vehicle stored in the database is as follows:
when the bending angle of the right shoulder joint is 0-10 degrees and the bending angle of the right elbow joint is 90-180 degrees, the unmanned aerial vehicle flies rightwards; the bending angle of the left shoulder joint is 0-10 degrees, and when the bending angle of the left elbow joint is 90-180 degrees, the unmanned aerial vehicle flies leftwards;
when the bending angle of the right knee joint is 30-90 degrees, the unmanned aerial vehicle flies forwards;
when the bending angle of the left knee joint is 30-90 degrees, the unmanned aerial vehicle flies backwards;
when the bending angle of the back is 15-60 degrees, the unmanned aerial vehicle flies upwards, and when the bending angle of the back is 60-90 degrees, the unmanned aerial vehicle flies downwards.
During the use, this intelligent interaction clothes is worn to human body and unmanned aerial vehicle control is carried out according to following step:
(1) the right shoulder joint is kept still, and the right forearm is lifted up as much as possible;
(2) kicking the right shank backwards;
(3) bending over forwards;
(4) the left shoulder joint is kept still, and the left forearm is lifted up as much as possible;
(5) the left leg kicks backwards to move.
In the unmanned aerial vehicle control process, the elastic suit body stretches, bends and deforms, the deformation causes the capacitance of the capacitive elastic strain sensor to change, the signal acquisition unit acquires the capacitance signal and transmits the capacitance signal to the control processing unit, the control processing unit processes the capacitance signal to obtain specific deformation information, for example, in the step (1), the bending angle of the right shoulder joint is 0 degrees, the bending angle of the right elbow joint is 150 degrees, then the corresponding relation between the deformation information stored in the database and the control instruction of the unmanned aerial vehicle is obtained to obtain the control instruction 'fly right', the control instruction is sent to the unmanned aerial vehicle through the signal sending unit, and the unmanned aerial vehicle flies right;
similarly, in the step (2), the bending angle of the right knee joint is 60 degrees, then a control instruction 'forward flight' is obtained according to the corresponding relation between the deformation information stored in the database and the control instruction of the unmanned aerial vehicle, the control instruction is sent to the unmanned aerial vehicle through the signal sending unit, and the unmanned aerial vehicle flies forward;
similarly, in the step (3), when the bending angle of the back is 45 degrees, the corresponding relation between the deformation information stored in the database and the control instruction of the unmanned aerial vehicle is used for obtaining a control instruction 'upward flight', the control instruction is sent to the unmanned aerial vehicle through the signal sending unit, and the unmanned aerial vehicle flies upward; in the step (3), when the bending angle of the back is 80 degrees, then a control instruction 'flying downwards' is obtained according to the corresponding relation between the deformation information stored in the database and the control instruction of the unmanned aerial vehicle, the control instruction is sent to the unmanned aerial vehicle through the signal sending unit, and the unmanned aerial vehicle flies downwards;
similarly, in the step (4), the bending angle of the left shoulder joint is 0 degrees, the bending angle of the left elbow joint is 100 degrees, then a control instruction 'fly left' is obtained according to the corresponding relation between the deformation information stored in the database and the control instruction of the unmanned aerial vehicle, the control instruction is sent to the unmanned aerial vehicle through the signal sending unit, and the unmanned aerial vehicle flies left;
similarly, in step (5), the bending angle of the left knee joint is 40 degrees, and then the corresponding relation between the deformation information stored in the database and the control instruction of the unmanned aerial vehicle is used for obtaining a control instruction 'flying backwards', the control instruction is sent to the unmanned aerial vehicle through the signal sending unit, and the unmanned aerial vehicle flies backwards.
Therefore, people can control the unmanned aerial vehicle through limb actions, and the integration of man-machine interaction and entertainment is realized. Meanwhile, in order to control the unmanned aerial vehicle to perform complex actions, the user can purposefully perform joint and/or back movement, so that the unmanned aerial vehicle is controlled to perform the actions, and man-machine interaction and entertainment integration is realized.
The above-mentioned embodiment is right the technical scheme and the beneficial effect of the utility model have been explained in detail, it should be understood that above only be the concrete embodiment of the utility model, and not be used for the restriction the utility model discloses, the fan is in any modification and improvement etc. that the principle within range of the utility model was done all should be contained within the protection scope of the utility model.
Claims (7)
1. The utility model provides an intelligence interaction clothes, includes elasticity clothes body, characterized by: the elastic suit body is provided with an elastic strain sensing unit, a signal acquisition unit, a processing unit and a signal sending unit;
under the action of stress, the elastic garment body deforms, and the electric signal of the elastic strain sensing unit changes; the signal acquisition unit acquires the electric signal and transmits the electric signal to the processing unit; the processing unit analyzes and processes the electric signal to obtain the deformation information, and obtains a control instruction corresponding to the deformation information by referring to a database storing the corresponding relation between the deformation information and the control instruction of the intelligent equipment; and the control instruction is sent to the intelligent equipment through the wireless transmitting device.
2. The intelligent interactive garment as claimed in claim 1, wherein: the elastic strain sensing unit comprises one or more of a capacitive elastic strain sensor, an inductive elastic strain sensor and a resistive elastic strain sensor.
3. The intelligent interactive garment as claimed in claim 1, wherein: the intelligent device comprises one or more of intelligent game equipment, an intelligent toy and an unmanned aerial vehicle.
4. The intelligent interactive garment as claimed in claim 1, wherein: the elastic strain sensing unit is arranged at the position of the elastic garment body corresponding to the joints of the human body and/or the position of the back of the human body and is used for detecting the bending angles of the joints and/or the back of the human body.
5. The intelligent interactive garment of claim 4, wherein: the joints comprise one or more of shoulder joints, elbow joints, wrist joints and knee joints.
6. The intelligent interactive garment of claim 4, wherein: the database is used for storing the corresponding relation between the bending angle of the joints and/or the back and the control instruction of the intelligent device.
7. The intelligent device comprises a control terminal and is characterized in that: the control terminal is the intelligent interactive service of any one of claims 1 to 6.
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