CN206675968U - Game situation vibration device - Google Patents
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Abstract
Description
技术领域technical field
本实用新型涉及一种控制装置,尤其是指一种虚拟现实的游戏情境震动装置。The utility model relates to a control device, in particular to a vibration device for virtual reality game situations.
背景技术Background technique
虚拟现实是利用计算机仿真产生一个三维空间的虚拟世界,提供用户关于视觉等感官的仿真,让使用者感觉仿佛身历其境。Virtual reality is the use of computer simulation to generate a three-dimensional virtual world, providing users with simulations of vision and other senses, making users feel as if they are in the scene.
一般的虚拟现实装置至少包括一个屏幕、一组传感器及一组计算组件,其中,屏幕为计算机屏幕、特殊显示设备或立体显示设备,而屏幕用来显示仿真的影像,投射在用户的视网膜上、,传感器则用来感知使用者的旋转角度,计算组件则收集传感器的数据,决定屏幕显示的画面为何。A general virtual reality device includes at least one screen, a set of sensors, and a set of computing components, wherein the screen is a computer screen, a special display device or a stereoscopic display device, and the screen is used to display simulated images, projected on the user's retina, , the sensor is used to perceive the user's rotation angle, and the computing component collects the data of the sensor to determine what the screen displays.
并且,现行虚拟现实技术,为了增加仿真感,通常为声光效果,比如从音响和耳机中获得声音效果,顶多再加上喷气等的简单的触觉体验。然而,仅视觉、声音及触觉效果,使用者于体验虚拟现实游戏时,无法真正达到身历其境的效果。Moreover, in order to increase the sense of simulation, the current virtual reality technology usually uses sound and light effects, such as sound effects obtained from speakers and earphones, and at most simple tactile experiences such as air jets are added. However, with only the visual, sound and tactile effects, the user cannot really achieve the immersive effect when experiencing the virtual reality game.
因此,如何增加虚拟现实游戏的感官效果,以达到犹如身历其境的感受,有待相关业者解决。Therefore, how to increase the sensory effect of the virtual reality game to achieve the feeling of being on the scene remains to be solved by the relevant industry.
实用新型内容Utility model content
为解决上述课题,本实用新型提供一种游戏情境震动装置,通过终端机的情境模块,根据游戏剧情的变化传送震动信号至震动器,震动器于情境对象上产生震动,借此,让使用者于游戏当下,除了视觉效果外,还能够感受动态效果,以达到犹如身历其境的功效。In order to solve the above problems, the utility model provides a game situation vibration device. Through the situation module of the terminal, the vibration signal is sent to the vibrator according to the change of the game plot, and the vibrator generates vibration on the situation object, thereby allowing the user to At the moment of the game, in addition to the visual effects, you can also experience the dynamic effects to achieve the effect of being on the scene.
本实用新型的一项实施例提供一种游戏情境震动装置,其应用于虚拟现实游戏,游戏情境震动装置包括:一终端机,其具有一情境模块,情境模块根据游戏情境变化,发出一震动信号;以及一震动器,其与终端机信号连接,各震动器设置于一情境对象,其中,震动器接收震动信号,令震动器产生震动。An embodiment of the present invention provides a game situation vibration device, which is applied to virtual reality games. The game situation vibration device includes: a terminal, which has a situation module, and the situation module sends a vibration signal according to the game situation change ; and a vibrator, which is connected with the signal of the terminal, and each vibrator is set in a situation object, wherein the vibrator receives the vibration signal to make the vibrator vibrate.
较佳地,终端机具有一发送模块,发送模块与情境模块信号连接,发送模块用以传送震动信号至震动器。Preferably, the terminal has a sending module, the sending module is signal-connected with the situation module, and the sending module is used to send the vibration signal to the vibrator.
较佳地,震动器具有一接收模块,接收模块与发送模块信号连接,接收模块用以接收震动信号。Preferably, the vibrator has a receiving module, the receiving module is signal-connected with the sending module, and the receiving module is used for receiving vibration signals.
较佳地,震动器具有一频率模块,频率模块与接收模块信号连接,频率模块具有一震动频率值。Preferably, the vibrator has a frequency module, the frequency module is signal-connected to the receiving module, and the frequency module has a vibration frequency value.
较佳地,震动信号控制震动频率值。Preferably, the vibration signal controls the vibration frequency value.
较佳地,震动器的数量为多个,震动信号控制各震动器的震动频率值。Preferably, there are multiple vibrators, and the vibration signal controls the vibration frequency value of each vibrator.
较佳地,震动频率值的范围为20Hz至300Hz。Preferably, the vibration frequency ranges from 20 Hz to 300 Hz.
较佳地,终端机具有一时间模块,时间模块与情境模块信号连接,时间模块控制震动信号的持续时间或次数。Preferably, the terminal has a time module, the time module is signal-connected with the situation module, and the time module controls the duration or times of the vibration signal.
较佳地,各震动器为声波震动器。Preferably, each vibrator is a sonic vibrator.
较佳地,情境对象为配带物、站立物、承靠物其中之一或及其组合。Preferably, the situational object is one of an accessory, a standing object, and a supporting object or a combination thereof.
通过上述,本实用新型可达成功效,通过终端机的情境模块,根据游戏剧情的变化,传送震动信号至震动器,当使用者处于的情境对象,因震动器接收到震动信号而产生震动时,使用者于游戏剧情当下,除了能够感受到视觉效果外,还能够感受增加动态效果,以达到犹如身历其境的功效。Through the above, the utility model can achieve the effect. Through the situation module of the terminal, according to the change of the game plot, the vibration signal is transmitted to the vibrator. When the situation object of the user is vibrated because the vibrator receives the vibration signal, At the moment of the game plot, the user can not only feel the visual effect, but also feel the added dynamic effect, so as to achieve the effect of being in the scene.
并且,震动器设置于不同情境对象上,终端机的情境模块与时间模块,根据游戏剧情变化搭配控制震动信号的发出时机以及持续时间,能让不同情境对象产生不一样的震动效果,让用户感受到不同动态效果的变化,增加本实用新型的多元动态效果。In addition, the vibrator is set on different situational objects. The situational module and time module of the terminal control the timing and duration of the vibration signal according to the changes in the game plot, so that different situational objects can produce different vibration effects, allowing users to experience Changes to different dynamic effects increase the multiple dynamic effects of the utility model.
附图说明Description of drawings
图1为本实用新型的架构图。Fig. 1 is a structure diagram of the utility model.
图2为本实用新型的实施例设置示意图。Fig. 2 is a schematic diagram of an embodiment of the utility model.
图3为本实用新型的情境对象收到震动信号实施例示意图(一),表示情境对象为地板。FIG. 3 is a schematic diagram (1) of an embodiment of the situational object receiving a vibration signal according to the present invention, showing that the situational object is a floor.
图4为本实用新型的情境对象收到震动信号实施例示意图(二),表示情境对象为桌子。Fig. 4 is a schematic diagram (2) of an embodiment of the situational object receiving a vibration signal according to the present invention, showing that the situational object is a table.
图5为本实用新型的情境对象收到震动信号实施例示意图(三),表示情境对象为椅子。Fig. 5 is a schematic diagram (3) of an embodiment of the situational object receiving a vibration signal according to the present invention, showing that the situational object is a chair.
附图标记说明Explanation of reference signs
游戏情境震动装置100Game Situation Vibration Device 100
终端机10Terminal 10
情境模块11Situation Module 11
震动信号111Vibration signal 111
时间模块12Time Module 12
发送模块13Send module 13
震动器20vibrator 20
接收模块21Receiver module 21
频率模块22Frequency Module 22
情境物件30Situation Object 30
地板31floor 31
桌子32table 32
椅子33。chair33.
具体实施方式detailed description
为便于说明本实用新型于上述实用新型内容一栏中所表示的中心思想,现以具体实施例表达。实施例中各种不同对象是按适于列举说明的比例,而非按实际组件的比例予以绘制。In order to illustrate the central idea of the present utility model in the column of above-mentioned utility model content, express with specific embodiment now. Various objects in the embodiments are drawn in proportions suitable for illustration rather than actual components.
请参阅图1至图5所示,本实用新型提供一种游戏情境震动装置100,其应用于虚拟现实游戏,游戏情境震动装置100包括:Please refer to Fig. 1 to Fig. 5, the utility model provides a game situation vibration device 100, which is applied to virtual reality games, and the game situation vibration device 100 includes:
一终端机10,其为计算机终端机、携带型行动装置其中之一,于本实用新型实施例中,终端机10为计算机终端机。终端机10具有一情境模块11、一时间模块12及一发送模块13,情境模块11、时间模块12及发送模块13相互信号连接,其中,情境模块11中具有不同游戏情境,其游戏情境为依照游戏设计者所设计的内容,而情境模块11能够根据游戏情境变化,发出一震动信号111;并且,时间模块12能够控制震动信号111的持续时间或次数,因此,当情境模块11根据游戏情境变化,发出震动信号111时,时间模块12同时控制震动信号111的震动时间或次数,例如:震动信号111持续3秒,或是每持续震动2秒钟停止0.5秒钟,一共震动5次循环等等的控制情形;另外,发送模块13用以传送震动信号111以及震动信号111的时间或次数,其中,发送模块13为有线或无线信号模块,例如蓝牙、网络等其中之一或及其组合。A terminal 10 is one of a computer terminal and a portable mobile device. In the embodiment of the present utility model, the terminal 10 is a computer terminal. The terminal machine 10 has a situation module 11, a time module 12 and a sending module 13, the situation module 11, the time module 12 and the sending module 13 are mutually signal-connected, wherein, there are different game situations in the situation module 11, and its game situation is according to The content designed by the game designer, and the situation module 11 can send a vibration signal 111 according to the game situation; , when the vibration signal 111 is sent, the time module 12 controls the vibration time or frequency of the vibration signal 111 at the same time, for example: the vibration signal 111 lasts for 3 seconds, or stops for 0.5 seconds every 2 seconds of continuous vibration, a total of 5 vibration cycles, etc. In addition, the sending module 13 is used to transmit the vibration signal 111 and the time or frequency of the vibration signal 111, wherein the sending module 13 is a wired or wireless signal module, such as one or a combination of Bluetooth, network, etc.
一震动器20,其与终端机10信号连接,于本实用新型实施例中,震动器的数量为多个,震动器20设置于一情境对象30,情境对象30情境对象为配带物、站立物、承靠物其中之一或及其组合,例如:地板31、桌子32、椅子33、窗户、门板、背心、头盔其中之一或及其组合,震动器20的数量根据不同情境对象30有所不同,情境对象30可根据不同游戏情境有所变化,而震动器20的数量能够根据游戏场景范围大小而增减。于本实用新型实施例中,如图2所示,情境物件30为地板31、桌子32及椅子33,其中,情境对象30为地板31时,震动器20的数量为8个,其分别装设于地板31的四个角落及中间;情境对象30为桌子32时,震动器20的数量为4个,分别装设桌面下方,并以等角度间隔方式设置;情境物件30为椅子33时,每张椅子33的椅座下方设置1个震动器20。此外,于本实用新型实施例中,各震动器20为声波震动器。A vibrator 20, which is connected with the terminal 10 signal, in the embodiment of the utility model, the quantity of the vibrator is multiple, the vibrator 20 is arranged on a situation object 30, the situation object 30 situation objects are accessories, standing one of them or its combination, for example: floor 31, table 32, chair 33, window, door panel, vest, helmet, one of them or its combination, the quantity of vibrator 20 has according to different situation object 30 The difference is that the situational objects 30 can vary according to different game situations, and the number of vibrators 20 can be increased or decreased according to the size of the game scene. In the embodiment of the present utility model, as shown in Figure 2, the situation object 30 is a floor 31, a table 32 and a chair 33, wherein, when the situation object 30 is the floor 31, the number of vibrators 20 is 8, which are respectively installed At the four corners and the middle of the floor 31; when the situational object 30 is a table 32, the number of vibrators 20 is 4, which are respectively installed under the tabletop, and are arranged in an equiangular interval; when the situational object 30 is a chair 33, each A vibrator 20 is set below the seat of the chair 33. In addition, in the embodiment of the present invention, each vibrator 20 is a sonic vibrator.
并且,震动器20具有一接收模块21,接收模块21与发送模块13信号连接,接收模块21用以接收震动信号111,各震动器20接收到震动信号111时,令震动器20产生震动,其中,接收模块21为有线或无线信号模块,于本实用新型实施例中,接收模块21为无线网络,终端机10的发送模块13与震动器20的接收模块21为无线网络连接方式。And, the vibrator 20 has a receiving module 21, the receiving module 21 is connected with the sending module 13 signal, the receiving module 21 is used to receive the vibration signal 111, when each vibrator 20 receives the vibration signal 111, the vibrator 20 is made to vibrate, wherein The receiving module 21 is a wired or wireless signal module. In the embodiment of the present invention, the receiving module 21 is a wireless network, and the sending module 13 of the terminal 10 and the receiving module 21 of the vibrator 20 are connected by a wireless network.
并且,震动器20具有一频率模块22,频率模块22与接收模块21信号连接,频率模块22具有一震动频率值,其中,频率模块22的震动频率值的范围为20Hz至300Hz,于本实用新型实施例中,频率模块22的震动频率值的范围为30Hz至250Hz,而震动信号111能够控制震动频率值的范围。因此,情境模块11根据游戏情境变化,发出震动信号111时,时间模块12能够同时控制震动信号111的震动时间或次数,其中,震动器20的数量为多个时,各震动器20的接收模块21接收到震动信号111时,各震动器20所产生的震动频率值会有所不同。And, the vibrator 20 has a frequency module 22, the frequency module 22 is connected with the receiving module 21 signal, the frequency module 22 has a vibration frequency value, wherein, the scope of the vibration frequency value of the frequency module 22 is 20Hz to 300Hz, in the utility model In an embodiment, the range of the vibration frequency of the frequency module 22 is 30 Hz to 250 Hz, and the vibration signal 111 can control the range of the vibration frequency. Therefore, when the situation module 11 changes according to the game situation, when the vibration signal 111 is sent, the time module 12 can control the vibration time or the number of times of the vibration signal 111 at the same time. When 21 receives the vibration signal 111, the vibration frequency values generated by each vibrator 20 will be different.
例如1:如图1、图3及图5所示,当某一游戏情境为情境对象30为地板31与椅子33需要震动时,情境模块11会对装设于地板31及椅子33的震动器20发出震动信号111,其中,时间模块12对情境对象30为地板31的震动器20所控制的震动时间,每持续震动3秒钟停止0.5秒钟,一共震动3次循环,同时震动信号111控制震动频率值为200Hz;而时间模块12对情境对象30为椅子33的震动器20所控制的震动时间,持续震动10秒钟,同时震动信号111控制震动频率值为50Hz。For example 1: as shown in Figure 1, Figure 3 and Figure 5, when a certain game situation is that the situation object 30 needs to vibrate for the floor 31 and the chair 33, the situation module 11 will be installed on the vibrator on the floor 31 and the chair 33 20 sends a vibration signal 111, wherein, the time module 12 controls the vibration time of the situational object 30 by the vibrator 20 of the floor 31, every 3 seconds of continuous vibration stops for 0.5 seconds, a total of 3 vibration cycles, and the vibration signal 111 controls The vibration frequency value is 200 Hz; and the time module 12 continues to vibrate for 10 seconds for the vibration time controlled by the vibrator 20 of the chair 33 as the situational object 30 , while the vibration signal 111 controls the vibration frequency value to 50 Hz.
例如2:如图1及图3所示,当某一游戏情境为情境对象30为地板31需要震动时,情境模块11会对装设于地板31的震动器20发出震动信号111,由于地板31装设有多个震动器20,因此,情境模块11根据游戏情境不同,控制每一个震动器20所震动的时间及频率不同,其中,时间模块12对设于地板31四个角落的震动器20所控制的震动时间,每持续震动3秒钟停止1秒钟,一共震动5次循环,同时震动信号111控制震动频率值为150Hz,而时间模块12对设于地板31中间的震动器20所控制的震动时间,持续震动20秒钟,同时震动信号111控制震动频率值为80Hz。For example 2: as shown in Figure 1 and Figure 3, when a certain game situation is that the situation object 30 needs vibration for the floor 31, the situation module 11 will send a vibration signal 111 to the vibrator 20 installed on the floor 31, because the floor 31 Multiple vibrators 20 are installed. Therefore, the situation module 11 controls the time and frequency of vibrating each vibrator 20 to be different according to different game situations. The controlled vibration time lasts for 3 seconds and stops for 1 second, a total of 5 cycles of vibration. At the same time, the vibration signal 111 controls the vibration frequency to 150 Hz, and the time module 12 controls the vibrator 20 located in the middle of the floor 31. The vibration time is 20 seconds, and the vibration signal 111 controls the vibration frequency to 80 Hz.
借此,当使用者使用虚拟现实游戏时,使用者处于的情境对象30上设有震动器20,例如站立于地板31或坐于椅子33时,而情境模块11会根据游戏剧情的变化,传送震动信号111至震动器20,震动器20接收到震动信号111时便会产生震动,因此,使用者于虚拟现实游戏的剧情当下,除了能够感受到虚拟现实游戏提供的视觉效果外,还能够因为震动器20不同的震动时间及频率,增加动态效果的感受,以达到犹如身历其境的功效。In this way, when the user uses a virtual reality game, the vibrator 20 is provided on the situational object 30 in which the user is, for example, standing on the floor 31 or sitting on a chair 33, and the situational module 11 will transmit the The vibration signal 111 is sent to the vibrator 20. When the vibrator 20 receives the vibration signal 111, it will vibrate. Therefore, the user can not only feel the visual effect provided by the virtual reality game, but also because Different vibration times and frequencies of the vibrator 20 increase the feeling of the dynamic effect, so as to achieve the effect as if you were on the scene.
并且,震动器20设置于不同情境对象30上,终端机10的情境模块11与时间模块12,根据游戏剧情变化控制震动信号111的发出时机以及持续时间,例如:如图1、图3及图4所示,控制情境对象30为地板31的时间为持续10秒钟及震动频率值为50Hz,情境对象30为桌子32的时间为持续5秒钟及震动频率值为100Hz,两种情境对象30的震动时间与震动频率值不同,借此,能让不同情境对象30产生不一样的震动效果,添加临场感,让用户感受到不同动态效果的变化,增加游戏情境震动装置100的多元控制的动态效果。Moreover, the vibrator 20 is set on different situational objects 30, and the situational module 11 and the time module 12 of the terminal 10 control the sending timing and duration of the vibration signal 111 according to the change of the game plot, for example: as shown in Fig. 1, Fig. 3 and Fig. As shown in 4, the time when the control situation object 30 is the floor 31 is 10 seconds and the vibration frequency value is 50 Hz, the time when the situation object 30 is the table 32 is 5 seconds and the vibration frequency value is 100 Hz, two kinds of situation objects 30 The vibration time is different from the vibration frequency value, so that different situation objects 30 can produce different vibration effects, adding a sense of presence, allowing users to feel the changes of different dynamic effects, and increasing the multi-control dynamics of the game situation vibration device 100 Effect.
以上所举实施例仅用以说明本实用新型而已,非用以限制本实用新型的保护范围。举凡不违本实用新型精神所从事的种种修改或变化,俱属于本实用新型意欲保护的范围。The above-mentioned embodiments are only used to illustrate the utility model, and are not intended to limit the protection scope of the utility model. All modifications or changes that do not violate the spirit of the utility model belong to the intended protection scope of the utility model.
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
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WO2018184203A1 (en) * | 2017-04-07 | 2018-10-11 | 威达娱乐股份有限公司 | Game scenario-based vibration system |
WO2020061793A1 (en) * | 2018-09-26 | 2020-04-02 | 维亚科技国际有限公司 | Simulation device having virtual reality program |
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Cited By (2)
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WO2018184203A1 (en) * | 2017-04-07 | 2018-10-11 | 威达娱乐股份有限公司 | Game scenario-based vibration system |
WO2020061793A1 (en) * | 2018-09-26 | 2020-04-02 | 维亚科技国际有限公司 | Simulation device having virtual reality program |
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Effective date of registration: 20180416 Address after: 38, 2 floor, Nanjing West Road 163, Datong District, Taipei, Taiwan, China Patentee after: VADER ENTERTAINMENT Ltd. Address before: Kaohsiung City, Taiwan, China Patentee before: Wang Lianghua |
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Effective date of registration: 20191219 Address after: Room 809, global game center, No.54 Chuangye Road, Shoujing District, Chengnan, Gyeonggi, Korea Patentee after: Weida Entertainment Co.,Ltd. Address before: 38, floor 2, No. 163, Nanjing West Road, Datong District, Taipei, Taiwan, China Patentee before: VADER ENTERTAINMENT Ltd. |
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