CN201689446U - Interactive learning and entertainment system using radio frequency identification and wireless sensor network - Google Patents
Interactive learning and entertainment system using radio frequency identification and wireless sensor network Download PDFInfo
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Abstract
Description
技术领域technical field
本实用新型涉及一种网络互动学习与娱乐系统,特别涉及一种结合射频识别(RadioFrequency Identification;RFID)技术与无线传感器网络(Wireiess Sensor Network;WSN)的网络互动学习与娱乐系统。The utility model relates to a network interactive learning and entertainment system, in particular to a network interactive learning and entertainment system combining radio frequency identification (Radio Frequency Identification; RFID) technology and a wireless sensor network (Wireiess Sensor Network; WSN).
背景技术Background technique
随着科技的进步,学习系统逐渐从原本的平面图书、图卡……等普通对象,到利用光盘播放学习内容,到电子技术设计出的使用者利用键盘输入或利用对象启动实体开关以触发声音,同时也出现手指靠近或触碰屏幕就可以取得学习内容,此外也有利用光学感测的方式读取使用者所持卡片或页面的条形码等学习系统。With the advancement of science and technology, the learning system has gradually changed from ordinary objects such as flat books, picture cards, etc., to using CDs to play learning content, to electronic technology designed for users to use keyboard input or use objects to activate physical switches to trigger sounds At the same time, learning content can be obtained by approaching or touching the screen with a finger. In addition, there are also learning systems that use optical sensing to read the barcode of the card or page held by the user.
实用新型内容Utility model content
本实用新型要解决的技术问题是提供一种结合射频识别与无线传感器网络的互动学习与娱乐系统,能通过实体对象中的射频识别芯片、传感器(Sensor)与天线以非接触式方式来启动系统,以达成互动学习、娱乐的目的。The technical problem to be solved by the utility model is to provide an interactive learning and entertainment system combining radio frequency identification and wireless sensor network, which can start the system in a non-contact manner through the radio frequency identification chip, sensor (Sensor) and antenna in the physical object , in order to achieve the purpose of interactive learning and entertainment.
为了解决上述技术问题,本实用新型采用如下技术方案:一种利用射频识别与无线传感器网络的互动学习与娱乐系统,主要包括以下部分:In order to solve the above-mentioned technical problems, the utility model adopts the following technical solutions: an interactive learning and entertainment system utilizing radio frequency identification and wireless sensor network, which mainly includes the following parts:
实体对象,实体对象可以分为有电源与无电源两种型态,内嵌有射频识别芯片及感应线圈等,该射频识别芯片与该感应线圈电性连接,内部设有内存单元,储存识别数据;封装完成的实体对象包含积木、模型、公仔、玩具(包含木制玩具、绒布填充玩具、塑料玩具、橡胶玩具、纸浆玩具…等)、卡片(包含以纸、塑料或其它材质制成的明星卡片、球员卡片、英文字母卡片、数字卡片、图形卡片)等以互动学习与娱乐为目的制造的实体对象,此实体对象内部或表面封装有无线感测装置、射频识别芯片、传感器与天线等装置,天线和传感器都与无线感测装置电性连接。每个实体对象有唯一性的辨识码(UID)与可加密性的内存,具有防伪功能;内部具有可多次读写的内存单元,能将每次学习的人员、事件、时间、地点、对象等信息记录下来;此外通过内建的传感器也可以将感测数据(例如:温度、压力、运动方向、心跳、脉搏、光线、红外线等)写入内存与传回用户端主机;Entity object, entity object can be divided into two types with power supply and without power supply, embedded with radio frequency identification chip and induction coil, etc., the radio frequency identification chip is electrically connected with the induction coil, and has a memory unit inside to store identification data ;Encapsulated physical objects include building blocks, models, dolls, toys (including wooden toys, flannel stuffed toys, plastic toys, rubber toys, pulp toys, etc.), cards (including stars made of paper, plastic or other materials) Cards, player cards, English alphabet cards, digital cards, graphics cards) and other physical objects manufactured for the purpose of interactive learning and entertainment. The physical objects are packaged with wireless sensing devices, radio frequency identification chips, sensors, antennas and other devices inside or on the surface , the antenna and the sensor are electrically connected with the wireless sensing device. Each physical object has a unique identification code (UID) and encrypted memory, which has anti-counterfeiting function; it has a memory unit that can be read and written multiple times inside, and can store the person, event, time, place, and object of each learning In addition, through the built-in sensor, the sensing data (such as: temperature, pressure, direction of movement, heartbeat, pulse, light, infrared, etc.) can be written into the memory and sent back to the client host;
感应天线:含五十欧姆阻抗匹配电路与滤波电路,能让125KHz、13.56MHz、433MHz、900MHz、2.4GHz或其它特定频段的射频信号通过;Inductive antenna: Contains 50 ohm impedance matching circuit and filter circuit, allowing 125KHz, 13.56MHz, 433MHz, 900MHz, 2.4GHz or other specific frequency band radio frequency signals to pass through;
射频识别读写模块:含五十欧姆或其它阻抗匹配电路与感应天线电性连接,可读取实体对象内的射频识别芯片的识别数据与内存内容;射频识别读写模块内也设有无线网络感测装置,可以为用户端主机提供感测数据,射频识别读写模块可使用有线或无线的方式与用户端主机通讯;RFID read-write module: It contains 50 ohms or other impedance matching circuits and is electrically connected to the induction antenna, which can read the identification data and memory content of the RFID chip in the physical object; there is also a wireless network in the RFID read-write module The sensing device can provide sensing data for the client host, and the radio frequency identification reading and writing module can communicate with the client host in a wired or wireless manner;
用户端主机:内部含有互动学习与娱乐软件、韧体(firmware)与硬件,通过有线或无线的方式与射频识别读写模块通讯,并接收该射频识别读写模块所读取到的识别数据,其中该识别数据预先设定为代表特定学习功能并记录储存在该用户端主机中,在学习进行时,该用户端主机会依据接收到的识别数据来判断并进行交互式反应。Client host: It contains interactive learning and entertainment software, firmware and hardware, communicates with the radio frequency identification reading and writing module through wired or wireless means, and receives the identification data read by the radio frequency identification reading and writing module, The identification data is pre-set to represent a specific learning function and is recorded and stored in the client host. When the learning is in progress, the client host will judge and react interactively according to the received identification data.
进一步地,该互动学习与娱乐系统包含多个射频识别读写模块,均与用户端主机电性连接。Further, the interactive learning and entertainment system includes a plurality of radio frequency identification reading and writing modules, all of which are electrically connected to the user terminal host.
进一步地,该互动学习与娱乐系统还包含网络服务器,该用户端主机经因特网与该网络服务器联机并进行数据传送。Further, the interactive learning and entertainment system also includes a network server, and the client host is connected to the network server via the Internet and performs data transmission.
更进一步地,所述网络服务器内建有多个关系型数据库,该数据库能将学习与娱乐的相关数据记录下来并提供相关服务数据。Furthermore, the network server is built with a plurality of relational databases, which can record data related to learning and entertainment and provide related service data.
本实用新型还提供了另一种利用射频识别与无线传感器网络的互动学习与娱乐系统,该学习与娱乐系统具备交互式学习与娱乐软件与韧体,以非接触方式感应内含射频识别芯片与传感器的实体对象的存在,并读写该实体对象内部的识别数据以进行学习与娱乐互动,主要包括以下部分:The utility model also provides another interactive learning and entertainment system using radio frequency identification and wireless sensor network. The learning and entertainment system has interactive learning and entertainment software and The existence of the physical object of the sensor, and read and write the identification data inside the physical object for learning and entertainment interaction, mainly including the following parts:
感应天线,含阻抗匹配电路,该阻抗匹配电路能够发送与接收特定频段的射频讯号,并在其外围范围形成射频感应区域;The induction antenna includes an impedance matching circuit, the impedance matching circuit can send and receive radio frequency signals of a specific frequency band, and form a radio frequency induction area in its peripheral range;
射频识别读写模块,与感应天线电性连接,经感应天线发出与接收射频讯号,其中该射频讯号具特定频段,能读取同频段射频识别卷标内之识别数据与传感器数据;The radio frequency identification reading and writing module is electrically connected with the induction antenna, and sends and receives radio frequency signals through the induction antenna, wherein the radio frequency signal has a specific frequency band, and can read the identification data and sensor data in the radio frequency identification tag of the same frequency band;
用户端主机,内部安装交互式学习与娱乐软件,与该射频识别读写模块电性连接,接收该射频识别读写模块所读取到的识别数据,其中该识别数据预先设定为具代表特定学习功能并记录储存在该用户端主机中,在学习进行时,该用户端主机会依据接收到的该识别数据来判断并进行交互式反应。The user-side host is installed with interactive learning and entertainment software, electrically connected to the radio frequency identification read-write module, and receives the identification data read by the radio frequency identification read-write module, wherein the identification data is preset to represent a specific The learning function is recorded and stored in the client host, and when the learning is in progress, the client host will make a judgment based on the received identification data and perform an interactive response.
网络服务器,内部安装交互式学习与娱乐服务器端软件与多个关系型数据库,以提供数字内容给用户端主机,同时记录互动学习与娱乐的相关数据;网络服务器也具备使用者付费管理与开卡作业的服务器软件程序,也具备查核实体对象真伪与控制实体对象的服务器端程序,此外针对使用者付费管理、销售与开卡作业的流程,服务器端也针对资金流与物流设有相关服务器端软件程序;针对以上功能,网络服务器内的关系型数据库包含:使用者数据库、实体对象数据库、用户端主机数据库、多媒体影音数据库、网络电话数据库、预付点数数据库、资金流与物流数据库等。The network server is equipped with interactive learning and entertainment server-side software and multiple relational databases to provide digital content to the client host and record data related to interactive learning and entertainment; the network server also has user payment management and card opening The server software program for the operation also has a server-side program for checking the authenticity of the physical object and controlling the physical object. In addition, for the process of user payment management, sales and card opening operations, the server side also has related server-sides for capital flow and logistics. Software program; for the above functions, the relational database in the network server includes: user database, entity object database, client host database, multimedia audio-visual database, Internet phone database, prepaid points database, capital flow and logistics database, etc.
本实用新型的有益效果是:能够通过内嵌RFID芯片的实体对象,以非接触方式启动系统,达成互动学习、娱乐的目的。通过实体对象内建的传感器也可以将感测数据(例如:温度、压力、运动方向、心跳、脉搏、光线、红外线等)写入内存与传回用户端主机。通过网络服务器,可以提供数字内容给用户端主机,同时记录互动学习与娱乐的相关数据,构成网络互动学习与娱乐系统。The beneficial effect of the utility model is that the system can be started in a non-contact manner through the physical object embedded with the RFID chip, and the purposes of interactive learning and entertainment can be achieved. The sensor built in the physical object can also write the sensing data (such as temperature, pressure, movement direction, heartbeat, pulse, light, infrared, etc.) into the memory and send it back to the client host. Through the network server, digital content can be provided to the client host, and relevant data of interactive learning and entertainment can be recorded at the same time, forming a network interactive learning and entertainment system.
附图说明Description of drawings
下面结合附图和具体实施方式对本实用新型作进一步详细说明。The utility model is described in further detail below in conjunction with accompanying drawing and specific embodiment.
图1为本实用新型利用射频识别与无线传感器网络的互动学习与娱乐系统的示意图。Fig. 1 is a schematic diagram of the interactive learning and entertainment system utilizing radio frequency identification and wireless sensor network of the present invention.
图2为本实用新型一种实体对象示意图。Fig. 2 is a schematic diagram of an entity object of the present invention.
图3为本实用新型另一种实体对象的示意图。Fig. 3 is a schematic diagram of another entity object of the present invention.
图中:In the picture:
10实体对象10 entity objects
12感应天线12 induction antenna
14射频识别读写模块14 radio frequency identification read and write module
16用户端主机16 client hosts
18网络服务器18 web server
20射频讯号20 radio frequency signal
22射频识别读写模块与用户端主机之间的有线或无线通讯连结22 Wired or wireless communication link between the radio frequency identification reading and writing module and the client host
24用户端主机与因特网之间的有线或无线通讯连结24 Wired or wireless communication links between the client host and the Internet
26因特网26 Internet
28网络服务器与因特网之间的有线或无线通讯连结28 Wired or wireless communication link between network server and Internet
30单个或多个关系型数据库30 single or multiple relational databases
40实体对象内的感应线圈40 Inductive loops inside solid objects
42实体对象内的射频识别芯片42 RFID chips inside physical objects
44实体对象内的天线44 Antennas inside solid objects
46实体对象内的无线感测装置46 Wireless Sensing Devices Within Physical Objects
48实体对象内的电源与电池模块48 Power supply and battery modules in entity objects
50实体对象内的输出与输入控制装置50 output and input controls within the entity object
52实体对象内的其它电子与机械装置(例如:马达、LED等)52 Other electronic and mechanical devices in the entity object (for example: motor, LED, etc.)
54实体对象内的传感器54 Sensors inside solid objects
具体实施方式Detailed ways
如图1所示,本实用新型一种利用射频识别与无线传感器网络的互动学习与娱乐系统主要包括实体对象10、感应天线12、射频识别读写模块14和用户端主机16等部分,其中,用户端主机16还可以通过因特网与网络服务器18相连接,构成网络型互动学习与娱乐系统。As shown in Figure 1, an interactive learning and entertainment system using radio frequency identification and wireless sensor network of the present invention mainly includes a
结合参照图3,实体对象10内嵌有射频识别芯片42及感应线圈40,该射频识别芯片42与感应线圈40电性连接,内部还设有内存单元,储存识别数据。Referring to FIG. 3 , the
感应天线12含五十欧姆阻抗匹配电路与滤波电路,能让125KHz、13.56MHz、433MHz、900MHz、2.4GHz或其它特定频段的射频信号通过。该阻抗匹配电路也能够发送特定频段的射频讯号20,并在其外围范围形成射频感应区域;The induction antenna 12 includes a 50-ohm impedance matching circuit and a filter circuit, allowing radio frequency signals of 125KHz, 13.56MHz, 433MHz, 900MHz, 2.4GHz or other specific frequency bands to pass through. The impedance matching circuit can also send a radio frequency signal 20 of a specific frequency band, and form a radio frequency induction area in its peripheral range;
射频识别读写模块14含五十欧姆或其它阻抗匹配电路与感应天线12电性连接,可读取实体对象10内射频识别芯片42的识别数据与内存内容;射频识别读写模块14内也设有无线网络感测装置,可以为用户端主机16提供感测数据,射频识别读写模块14可使用有线或无线的方式与用户端主机16通讯。The radio frequency identification read-write module 14 contains fifty ohms or other impedance matching circuits and is electrically connected with the induction antenna 12, and can read the identification data and memory content of the radio
用户端主机16内部含有互动学习与娱乐软件、韧体(firmware)与硬件,通过有线或无线的方式22与射频识别读写模块14通讯,并接收该射频识别读写模块14所读取到的识别数据,其中该识别数据预先设定为代表特定学习功能并记录储存在用户端主机16中,在学习进行时,该用户端主机16会依据接收到的识别数据来判断并进行交互式反应。可以有多个射频识别读写模块14与用户端主机16相连接。The client host 16 contains interactive learning and entertainment software, firmware and hardware, communicates with the radio frequency identification read-write module 14 through wired or wireless mode 22, and receives the information read by the radio frequency identification read-write module 14. The identification data, wherein the identification data is pre-set to represent a specific learning function and is recorded and stored in the client host 16. When the learning is in progress, the client host 16 will judge and react interactively according to the received identification data. There may be multiple radio frequency identification reading and writing modules 14 connected to the client host 16 .
用户端主机16还可以通过有线或无线的方式24与因特网26连接。网络服务器18也通过有线或无线的方式28与因特网26连接,从而,用户端主机16可以与网络服务器18联机并进行数据传送。网络服务器18可以提供数字内容给用户端主机16,同时记录互动学习与娱乐的相关数据。网络服务器18内建有一个或多个关系型数据库30,该数据库30能将学习与娱乐的相关数据记录下来并提供相关服务数据。网络服务器18也具备使用者付费管理与开卡作业的服务器软件程序,也具备查核实体对象10真伪与控制实体对象10的服务器端程序,此外针对使用者付费管理、销售与开卡作业的流程,服务器端也针对资金流与物流设有相关服务器端软件程序;针对以上功能,网络服务器10内的关系型数据库包含:使用者数据库、实体对象数据库、用户端主机数据库、多媒体影音数据库、网络电话数据库、预付点数数据库、资金流与物流数据库等。The client host 16 can also be connected to the Internet 26 through a wired or wireless way 24 . The web server 18 is also connected to the Internet 26 through a wired or wireless way 28 , so that the client host 16 can connect to the web server 18 and perform data transmission. The network server 18 can provide digital content to the client host 16, and record data related to interactive learning and entertainment at the same time. The network server 18 has one or more relational databases 30 built in, and the databases 30 can record relevant data of learning and entertainment and provide relevant service data. The network server 18 also has a server software program for user payment management and card opening operations, and also has a server-side program for checking the authenticity of the
实体对象10可以分为有电源与无电源两种型态,封装完成的实体对象包含积木、模型、公仔、玩具(包含木制玩具、绒布填充玩具、塑料玩具、橡胶玩具、黏土玩具、纸浆玩具等)、卡片(包含以纸、塑料或其它材质制成的明星卡片、球员卡片、英文字母卡片、数字卡片、图形卡片)等。Entity objects 10 can be divided into two types with power supply and without power supply. The packaged entity objects include building blocks, models, dolls, toys (including wooden toys, flannelette stuffed toys, plastic toys, rubber toys, clay toys, pulp toys) etc.), cards (including star cards, player cards, English letter cards, number cards, graphics cards made of paper, plastic or other materials), etc.
一种功能更复杂的实体对象如图2所示,此实体对象10内部或表面封装有射频识别芯片42及感应线圈40,另外还封装有无线感测装置46、传感器54、天线44及其它电子与机械装置52等,天线44和传感器54都与无线感测装置46电性连接,电源与电池模块48可为无线感测装置46提供电源,无线感测装置46则通过输出与输入控制装置50与其它电子与机械装置52相连接。每个实体对象10有唯一性的辨识码(UID)与可加密性的内存,具有防伪功能;内部具有可多次读写的内存单元,能将每次学习的人员、事件、时间、地点、对象等信息记录下来。结合图1,射频识别读写模块14通过感应天线12可以读取同频段射频识别芯片内的识别数据、内存内容与传感器数据,并可以将传感器54的感测数据(例如:温度、压力、运动方向、心跳、脉搏、光线、红外线等)写入内存并传回用户端主机16。A physical object with more complex functions is shown in Figure 2. This
射频识别读写模块14内建串行或并行有线通讯装置(例如:RS232、IEEE1394、USB、PS/2…等)或无线的通讯装置(例如:蓝芽、Zigbee、WiFi、RuBee、Wibree、红外线等),可以跟用户端主机16通讯,也内建有充电电池,可以利用外接或内建的电源供应器或用户端主机16上的通讯接口充电(例如:USB与IEEE1394等),待射频读写器具备足够电力后,即可以拔除连接线与主机分离,然后通过无线通讯的方式与用户端主机16连接,并读取实体对象10内射频识别芯片的识别数据与内存内容。The radio frequency identification reading and writing module 14 has built-in serial or parallel wired communication devices (for example: RS232, IEEE1394, USB, PS/2... etc.) or wireless communication devices (for example: Bluetooth, Zigbee, WiFi, RuBee, Wibree, infrared etc.), can communicate with the client host 16, and also has a built-in rechargeable battery, which can be charged by an external or built-in power supply or a communication interface on the client host 16 (for example: USB and IEEE1394, etc.), and wait for the radio frequency to read After the writer has enough power, it can unplug the connection cable and separate from the host, and then connect to the client host 16 through wireless communication, and read the identification data and memory content of the radio frequency identification chip in the
用户端主机16可以是个人计算机、笔记本型计算机、平板计算机、可携式行动设备(UltraMobile Devices;UMD)、迷你行动型计算机(Ultra Mobile PC;UMPC)、Eee PC、OLPC(OneLaptop Per Child)、PDA、智能型手机或ARM架构的单芯片计算机或其它微控制器装置。用户端主机16也具备储存装置,此储存装置包含:硬盘、记忆卡、闪存(Flash Memory)、固态硬盘(Solid-state drive;SSD)、E2ROM…等,用以储存学习与娱乐软件与韧体,也可储存上述以学习与娱乐为目的制造的实体对象的相关数据,该相关数据包含人员、事件、时间、地点、对象、传感器(Sensor)数据等。用户端主机16也具备因特网(Internet)连接能力,可以通过有线(例如:ADSL、ISDN、光纤…等)或无线(WiFi、Bluetooth、GPRS、PHS、WCDMA、3G、3.5G、WiMax等)方式连接因特网并与网络服务器18通讯,以传送与接收相关数据与互动学习内容。The client host 16 can be a personal computer, a notebook computer, a tablet computer, a portable mobile device (UltraMobile Devices; UMD), a mini mobile computer (Ultra Mobile PC; UMPC), Eee PC, OLPC (OneLaptop Per Child), PDA, smart phone or ARM-based single-chip computer or other microcontroller devices. The client host 16 also has a storage device, which includes: hard disk, memory card, flash memory (Flash Memory), solid-state drive (Solid-state drive; SSD), E2ROM... etc., for storing learning and entertainment software and firmware , It is also possible to store the above-mentioned relevant data of the physical objects manufactured for the purpose of learning and entertainment, the relevant data includes personnel, events, time, location, objects, sensor (Sensor) data, etc. The client host 16 also has Internet (Internet) connection capability, and can be connected via wired (for example: ADSL, ISDN, optical fiber, etc.) or wireless (WiFi, Bluetooth, GPRS, PHS, WCDMA, 3G, 3.5G, WiMax, etc.) The Internet also communicates with the web server 18 to transmit and receive relevant data and interactive learning content.
本实用新型主要是利用射频识别技术(RFID)与无线传感器网络(WSN),将内含芯片与天线的射频装置与传感器植入积木、纸卡、塑料卡片、玩具、公仔…等以互动学习与娱乐为目的制造的对象中,配合射频识别读写模块连结个人计算机,笔记型计算机或ARM架构的单芯片计算机或其它微控制器装置,通过电磁感应方式触发该装置内的软件、韧体或硬件,向用户端主机16的储存装置或网络服务器中取得学习与娱乐内容,并利用用户端主机16控制实体对象以影像、声音、灯光或机械动作等产生响应,回馈给使用者,并同时将互动的内容与数据写回内含射频识别芯片的实体对象与网络服务器中,以达成互动学习与娱乐的目的。The utility model mainly uses radio frequency identification technology (RFID) and wireless sensor network (WSN) to implant the radio frequency device and the sensor containing the chip and the antenna into building blocks, paper cards, plastic cards, toys, dolls, etc. for interactive learning and Among the objects manufactured for the purpose of entertainment, a personal computer, a notebook computer or an ARM-based single-chip computer or other microcontroller device is connected with a radio frequency identification read-write module, and the software, firmware or hardware in the device is triggered by electromagnetic induction , to obtain learning and entertainment content from the storage device or network server of the client host 16, and use the client host 16 to control the physical object to generate a response with images, sounds, lights or mechanical actions, etc., to feed back to the user, and at the same time, interact The content and data of the system are written back to the physical object and the network server containing the radio frequency identification chip, so as to achieve the purpose of interactive learning and entertainment.
简略来说,为了让实体对象10与虚拟世界中的声光效果可以被相互转换与控制,在具有特定颜色、形状与图案的实体对象10(例如:红色的苹果积木)中储存的识别码(其具有唯一性),可通过感应天线12与射频识别读写模块14的读取并在通过验证后,使实体对象10通过射频识别读写模块14确认此实体对象10的真伪,如为真品,则触发用户端主机6内的软件效果与硬件效果(例如:主机屏幕播放苹果相关的动画与喇叭发出Apple英文语音),并由用户端主机16控制实体对象10,触发预设的效果(例如:苹果上的叶子开始上下晃动并发出绿光)。此外用户端主机16也会将相关讯息传回网络服务器18,记录此实体对象10的存在与相对应的变动数据(例如:使用者名字与时间),并下载相关更新内容于用户端主机16的储存装置内。In short, in order to allow the
在辨识识别数据的过程中,需要五个部分,即实体对象10、感应天线12、射频识别读写模块14、用户端主机16与网络服务器18。在用户端主机16中运行的学习与娱乐端程序与网络服务器18通讯并储存合法的识别数据,并据此验证实体对象10内的识别数据,因此可判断识别码是否合法。若经验证为合法时,才从学习与娱乐主机16触发正确的效果,并控制实体对象10产生正确的反应,并向实体对象10内的内存写入正确的相关数据,以达成网络学习与娱乐之目的。In the process of identifying the identification data, five parts are required, namely the
综上所述,利用本实用新型所提供的网络学习与娱乐机制,就可凭借实体对象10中的识别数据与传感器(Sensor)数据,启动学习与娱乐软件中的剧情与触发实体对象10的预设动作,进而达成互动学习与娱乐的目的。In summary, using the network learning and entertainment mechanism provided by the utility model, the recognition data and sensor (Sensor) data in the
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CN105396292A (en) * | 2013-03-01 | 2016-03-16 | 刘乐凝 | A level amusement facility |
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CN105396292A (en) * | 2013-03-01 | 2016-03-16 | 刘乐凝 | A level amusement facility |
CN103996326A (en) * | 2014-05-12 | 2014-08-20 | 吉林铁道职业技术学院 | Locomotive equipment nameplate |
CN106297434A (en) * | 2015-06-03 | 2017-01-04 | 李璇 | A kind of intelligent infant educational system and operational approach thereof |
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