CN201006278Y - Table type basketball game machine - Google Patents
Table type basketball game machine Download PDFInfo
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- CN201006278Y CN201006278Y CNU2007200476719U CN200720047671U CN201006278Y CN 201006278 Y CN201006278 Y CN 201006278Y CN U2007200476719 U CNU2007200476719 U CN U2007200476719U CN 200720047671 U CN200720047671 U CN 200720047671U CN 201006278 Y CN201006278 Y CN 201006278Y
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Abstract
Description
技术领域:Technical field:
一种桌式篮球游戏机属游戏机,适用于双方争斗投篮得分的娱乐比赛。The utility model relates to a table-type basketball game machine, which is suitable for entertainment competitions in which both sides fight to score baskets.
背景技术:Background technique:
游戏机的种类很多,有手动和电子游戏机,手动游戏机以弹子类居多,其游戏方式是在桌面不同位置上设置弹子坑,经弹簧击发的弹子落入坑内,不同的坑获奖不同。电子游戏机种类繁多,其中也有球类游戏,游戏双方通过视屏操纵按钮争夺球,这种电子游戏机仅是视觉的虚拟游戏,没有真实感,且结构复杂、投资大,易出故障,需要专业人士维护。There are many types of game machines, including manual and electronic game machines. Manual game machines are mostly marbles. The game method is to set pinholes at different positions on the tabletop, and the pinballs fired by springs fall into the pits. Different pits are awarded differently. There are many kinds of electronic game machines, including ball games. The two players compete for the ball through the screen manipulation buttons. This kind of electronic game machine is only a visual virtual game without a sense of reality. It has a complex structure, a large investment, and is prone to failure. It requires professional Personnel maintenance.
发明内容:Invention content:
本实用新型提出了一种桌式篮球游戏机,其目的是使游戏者在娱乐中有亲临篮球比赛的真实感,且结构简单、成本低,故障少,易修理。The utility model provides a table-type basketball game machine, the purpose of which is to make players have the sense of reality of personally attending a basketball game in entertainment, and the utility model has the advantages of simple structure, low cost, few faults and easy repair.
本实用新型采用的技术方案是:在比赛场上设定篮球停留位置,利用杠杆原理击球,使操作者发挥击球技巧,达到攻、防、进球的比赛。The technical scheme adopted by the utility model is: set the basketball stop position on the playing field, use the lever principle to hit the ball, and make the operator play the ball hitting skill to achieve the game of attacking, defending and scoring.
本实用新型一种桌式篮球游戏机,包括台架,球场、球、篮板、球圈和球架,台架上支承球场,球架支承着篮板,篮板固定在底线上方,球圈固定在篮板中央;其特征在于有凹凸型球场和击球杆;凹凸型球场的凹位有球位槽,相邻球位槽中心之间有斜面交汇成凸位;击球杆由击棒、杠杆,支点和弹簧构成,支点固定在球场的底面,杠杆用轴支承在支点并能绕轴上下运动,杠杆一端固定着击棒,击棒位于球位槽底上的通孔内并与之动配合,每球位槽配置有游戏双方分别操纵的击棒,击棒上套有压力弹簧,杆杠另一端安装在台架面上。The utility model is a table-type basketball game machine, which comprises a stand, a court, a ball, a backboard, a ball ring and a ball stand, the stand supports the court, the ball stand supports the backboard, the backboard is fixed above the bottom line, and the ball ring is fixed on the backboard Center; it is characterized by a concave-convex court and a batting stick; the concave position of the concave-convex court has a ball slot, and there is a slope between the centers of adjacent ball slots to form a convex position; the batting club is composed of a bat, a lever, and a fulcrum It is composed of a spring, the fulcrum is fixed on the bottom surface of the court, the lever is supported on the fulcrum by a shaft and can move up and down around the shaft, one end of the lever is fixed with a bat, and the bat is located in the through hole on the bottom of the ball groove and cooperates with it. The ball slot is equipped with bats that are controlled by both sides of the game respectively. The bats are covered with pressure springs, and the other end of the lever is installed on the platform surface.
根据上述的一种桌式篮球游戏机,其特征在于球场上有十一个球位槽,中线上有一个球位槽,每半个球场配置五个球位槽。According to the above table basketball game machine, it is characterized in that there are eleven ball slots on the court, one ball slot on the center line, and five ball slots are arranged on each half of the court.
根据上述的一种桌式篮球游戏机,其特征在于球场边界的四周安装有护拦。According to the above-mentioned table basketball game machine, it is characterized in that barriers are installed around the boundary of the court.
根据上述的球位槽,其特征在于半个球场配置五个球位槽的位置是:前方两个,中间一个,后方两个。According to the above-mentioned ball slots, it is characterized in that five ball slots are arranged on the half court: two in the front, one in the middle, and two in the rear.
根据上述的一种桌式篮球游戏机,其特征是所述的球位槽中心之间的斜面斜度和长度相同。According to the above-mentioned table basketball game machine, it is characterized in that the inclination and length of the slopes between the centers of the ball slots are the same.
本实用新型结构简单、成本低,操作易,充分发挥游戏双方击球时瞬间考虑时间、位置、力度的因素配合,因此,既能娱悦身心,又能锻炼思维和判断能力,是一种很好的游戏机。The utility model has the advantages of simple structure, low cost, and easy operation. When both sides of the game hit the ball, they can take into account the factors of time, position, and strength. Therefore, it can not only entertain the body and mind, but also exercise thinking and judgment. Good console.
附图说明:Description of drawings:
图1是一种桌式篮球游戏机的主视图。Fig. 1 is a front view of a table basketball game machine.
图2是一种桌式篮球游戏机的俯视图。Fig. 2 is a top view of a table basketball game machine.
图3是一种桌式篮球游戏机的仰视图。Fig. 3 is a bottom view of a table basketball game machine.
图4是击球杆的结构示意图。Fig. 4 is a structural schematic diagram of the batting rod.
图中:球架1、篮板2、球圈3、球位槽4、篮球5、斜面6、凸位7、护拦8、操纵杆9、球场10、台架11、杠杆12、轴13、支点14、击棒15、弹簧16、孔17、底线18Among the figure:
实施方式:Implementation method:
现用实施例说明本方案。Now illustrate this scheme with embodiment.
图1-3显示了桌式篮球游戏机的结构和关系。它由台架11,球场10、篮板2、球圈3、球5和球架1构成。台架11上支承球场10,球架1支承着篮板2固定在底线18上方,球圈3固定在篮板中央。本实用新型创造之处在于有凹凸型球场10和击球杆;凹凸型球场的凹位有球位槽4,球位槽4的直径小于篮球直径,球位槽中心之间的斜面6的斜度和长度相同,斜面相交处就是凸位7。本球场有十一个球位槽,其分布是:中线上有一个球位槽,每半个球场配置五个球位槽,前方两个,中间一个,后方两个。球场边界的四周安装有护拦8,以防止篮球5飞出球场外,保证球赛连续进行,护拦可以做成可拆型式,活动地插在台架11上。Figures 1-3 show the structure and relationship of the table basketball game machine. It is made of stand 11,
击球杆由击棒15、杠杆12,支点14和弹簧16构成,支点固定在球场10的底面,杠杆用轴13支承在支点并能绕轴上下运动,杠杆一端固定着击棒,击棒位于球位槽底上通孔17内并与之动配合。每球位槽配置有游戏双方分别操纵的击棒,击棒上套有压力弹簧,杆杠另一端由操纵杆9安装在台架面上,本实施例双方各有十一个操纵杆。Hitting rod is made of
游戏时,篮球放在中线的球位槽,比赛开始,双方争先压操纵杆,使杠杆带动击棒击球,力图使球射入自己的球圈,当球从空中下落到球场,在斜面作用下,球会滚向球位槽,这时,游戏者可根据对球的滚向、速度、可判断在何时何位置用多大力击球,才能有效进球、传球或破坏对方击球。During the game, the basketball is placed in the ball slot on the center line. When the game starts, the two sides scramble to press the joystick first, so that the lever drives the bat to hit the ball, trying to make the ball shoot into their own circle. Next, the ball will roll to the ball slot. At this time, the player can judge when and where to hit the ball according to the rolling direction, speed, and position of the ball, in order to effectively score, pass or destroy the opponent's shot. .
本篮球游戏机结构简单,操作灵活,造价便宜。游戏双方在攻防中,发挥观察、判断、思考和手的作用,具有临场比赛的感受。The basketball game machine has the advantages of simple structure, flexible operation and low cost. Both sides of the game play the role of observation, judgment, thinking and hands in offense and defense, and have the feeling of an on-the-spot match.
Claims (5)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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CNU2007200476719U CN201006278Y (en) | 2007-01-22 | 2007-01-22 | Table type basketball game machine |
Applications Claiming Priority (1)
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CNU2007200476719U CN201006278Y (en) | 2007-01-22 | 2007-01-22 | Table type basketball game machine |
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CN201006278Y true CN201006278Y (en) | 2008-01-16 |
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CNU2007200476719U Expired - Lifetime CN201006278Y (en) | 2007-01-22 | 2007-01-22 | Table type basketball game machine |
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Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN102019081A (en) * | 2010-12-13 | 2011-04-20 | 傅慧任 | A tabletop shooting game device |
CN101032664B (en) * | 2007-01-22 | 2012-01-18 | 姚万成 | Table type basketball game machine |
RU189461U1 (en) * | 2018-10-01 | 2019-05-23 | Елена Алексеевна Иванова | GAME DEVICE WITH FREE MOVEMENT ELEMENT |
-
2007
- 2007-01-22 CN CNU2007200476719U patent/CN201006278Y/en not_active Expired - Lifetime
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101032664B (en) * | 2007-01-22 | 2012-01-18 | 姚万成 | Table type basketball game machine |
CN102019081A (en) * | 2010-12-13 | 2011-04-20 | 傅慧任 | A tabletop shooting game device |
RU189461U1 (en) * | 2018-10-01 | 2019-05-23 | Елена Алексеевна Иванова | GAME DEVICE WITH FREE MOVEMENT ELEMENT |
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Legal Events
Date | Code | Title | Description |
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C14 | Grant of patent or utility model | ||
GR01 | Patent grant | ||
AV01 | Patent right actively abandoned |
Granted publication date: 20080116 Effective date of abandoning: 20070122 |
|
AV01 | Patent right actively abandoned |
Granted publication date: 20080116 Effective date of abandoning: 20070122 |