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CN119971501B - Method, device, terminal equipment and storage medium for constructing game virtual building - Google Patents

Method, device, terminal equipment and storage medium for constructing game virtual building

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Publication number
CN119971501B
CN119971501B CN202311503620.2A CN202311503620A CN119971501B CN 119971501 B CN119971501 B CN 119971501B CN 202311503620 A CN202311503620 A CN 202311503620A CN 119971501 B CN119971501 B CN 119971501B
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China
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virtual
building
energy
resource
production
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CN202311503620.2A
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CN119971501A (en
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侯媛媛
罗超
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Abstract

本申请提供了一种游戏虚拟建筑的建造方法、装置、终端设备和存储介质,其中,该方法包括:在游戏场景中提供至少一个虚拟能量生产装置,虚拟能量生产装置具有能量覆盖范围,响应于对虚拟能量生产装置和至少一个外围生产建筑的连接操作,生成虚拟能量生产装置和各外围生产建筑之间的虚拟连接装置,其中,虚拟连接装置用于开启虚拟能量生产装置的能量覆盖范围内的资源建筑与外围生产建筑之间的资源传输权限,响应于虚拟顶盖建造操作,基于虚拟连接装置、在预设覆盖范围内,生成虚拟顶盖。通过建立虚拟连接装置实现对虚拟能量生产装置的能量覆盖范围内的资源建筑的统一管理,并且通过生成虚拟顶盖使得游戏虚拟建筑的样式形态更加多样。

This application provides a method, apparatus, terminal device, and storage medium for constructing virtual buildings in a game. The method includes: providing at least one virtual energy production device in a game scene, the virtual energy production device having an energy coverage area; in response to a connection operation between the virtual energy production device and at least one peripheral production building, generating virtual connection devices between the virtual energy production device and each peripheral production building, wherein the virtual connection devices are used to enable resource transfer permissions between resource buildings within the energy coverage area of the virtual energy production device and the peripheral production buildings; and in response to a virtual roof construction operation, generating a virtual roof based on the virtual connection devices and within a preset coverage area. By establishing virtual connection devices, unified management of resource buildings within the energy coverage area of the virtual energy production device is achieved, and by generating virtual roofs, the style and form of virtual buildings in the game become more diverse.

Description

Method, device, terminal equipment and storage medium for constructing game virtual building
Technical Field
The present application relates to the field of game technologies, and in particular, to a method and apparatus for constructing a game virtual building, a terminal device, and a storage medium.
Background
City construction game is a kind of simulated operation game, and players can build and manage their own cities in the virtual world. Through strategies such as planning roads, building, resource allocation and the like, the urban development is promoted, and the demands of residents are met. However, the city style built in the existing game is single in form, and many city management units are needed, so that unified management is difficult.
Disclosure of Invention
In view of the above, the embodiments of the present application provide a method, an apparatus, a terminal device, and a storage medium for constructing a game virtual building, so as to solve the problems that the city style constructed in the existing game is single in form, and the city management units are more and difficult to manage uniformly.
In a first aspect, an embodiment of the present application provides a method for building a game virtual building, where a graphical user interface is provided by a terminal device, where the graphical user interface includes at least a part of a game scene, and the method includes:
Providing at least one virtual energy production device in the game scene, the virtual energy production device having an energy coverage;
Generating a virtual connection device between the virtual energy production device and each peripheral production building in response to a connection operation to the virtual energy production device and at least one peripheral production building, wherein the virtual connection device is used for opening resource transmission rights between a resource building within an energy coverage range of the virtual energy production device and the peripheral production building;
and generating a virtual roof based on the virtual connection device within a preset coverage range in response to a virtual roof construction operation.
In a second aspect, an embodiment of the present application further provides a method for building a game virtual building, where a graphical user interface is provided by a terminal device, where the graphical user interface includes at least a part of a game scene, and the method includes:
building at least one virtual energy column in response to an energy column building operation within a preset coverage range in the game scene, wherein each virtual energy column has an own energy coverage range;
and responding to the connection operation of any two virtual energy columns, generating and displaying a first virtual connection device between any two virtual energy columns, wherein the first virtual connection device is used for starting the resource transmission authority between resource buildings in the energy coverage range of any two virtual energy columns.
In a third aspect, an embodiment of the present application further provides a construction apparatus for a game virtual building, where a graphical user interface is provided by a terminal device, where the graphical user interface includes at least a part of a game scene, and the apparatus includes:
A providing module for providing at least one virtual energy production device in the game scene, the virtual energy production device having an energy coverage;
A generation module for generating a virtual connection device between the virtual energy production device and each of the peripheral production buildings in response to a connection operation to the virtual energy production device and at least one of the peripheral production buildings, wherein the virtual connection device is used for opening resource transmission rights between a resource building within an energy coverage range of the virtual energy production device and the peripheral production building;
the generating module is further used for responding to the virtual top cover building operation and generating a virtual top cover in a preset coverage range based on the virtual connecting device.
In a fourth aspect, an embodiment of the present application further provides a construction apparatus for a game virtual building, where a graphical user interface is provided by a terminal device, where the graphical user interface includes at least a part of a game scene, and the apparatus includes:
a building module for building at least one virtual energy column in response to an energy column building operation within a preset coverage area in the game scene, wherein each virtual energy column has an own energy coverage area;
The generation module is used for responding to the connection operation of any two virtual energy columns, generating and displaying a first virtual connection device between any two virtual energy columns, wherein the first virtual connection device is used for starting resource transmission permission between resource buildings in the energy coverage range of any two virtual energy columns.
In a fifth aspect, an embodiment of the present application further provides a terminal device, including a processor, a memory, and a bus, where the memory stores machine-readable instructions executable by the processor, and when the terminal device is running, the processor communicates with the memory through the bus, and the processor executes the machine-readable instructions to perform the method for building a game virtual building according to any one of the first aspect and the second aspect.
In a sixth aspect, embodiments of the present application further provide a computer readable storage medium having stored thereon a computer program which, when executed by a processor, performs the method of constructing a game virtual building according to any one of the first and second aspects.
The application provides a method, a device, a terminal device and a storage medium for constructing a game virtual building, wherein the method comprises the steps of providing at least one virtual energy production device in a game scene, wherein the virtual energy production device has an energy coverage range, responding to connection operation of the virtual energy production device and at least one peripheral production building, generating a virtual connection device between the virtual energy production device and each peripheral production building, wherein the virtual connection device is used for opening resource transmission authority between a resource building and the peripheral production building in the energy coverage range of the virtual energy production device, responding to the virtual roof construction operation, and generating a virtual roof in a preset coverage range based on the virtual connection device. The unified management of the resource buildings in the energy coverage range of the virtual energy production device is realized by establishing the virtual connection device, and the style forms of the game virtual buildings are more diversified by generating the virtual top cover.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the embodiments will be briefly described below, it being understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and other related drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a schematic flow chart of a method for constructing a game virtual building according to an embodiment of the present application;
FIG. 2 is a diagram illustrating a graphical user interface according to an embodiment of the present application;
FIG. 3 is a second diagram of a graphical user interface according to an embodiment of the present application;
FIG. 4 is a schematic diagram I of a logistics setting interface according to an embodiment of the present application;
FIG. 5 is a third diagram of a graphical user interface provided by an embodiment of the present application;
FIG. 6 is a second flow chart of a method for constructing a game virtual building according to an embodiment of the present application;
FIG. 7 is a diagram of a graphical user interface according to an embodiment of the present application;
FIG. 8 is a diagram fifth graphical user interface provided by an embodiment of the present application;
FIG. 9 is a flow chart III of a method for constructing a game virtual building according to an embodiment of the present application;
FIG. 10 is a diagram of a graphical user interface according to an embodiment of the present application;
FIG. 11 is a diagram seventh of a graphical user interface provided by an embodiment of the present application;
FIG. 12 is a schematic illustration eight of a graphical user interface provided by an embodiment of the present application;
FIG. 13 is a flow chart of a method for constructing a game virtual building according to an embodiment of the present application;
FIG. 14 is a diagram of a graphical user interface provided by an embodiment of the present application;
fig. 15 is a flow chart of a method for constructing a game virtual building according to an embodiment of the present application;
FIG. 16 is a schematic illustration of a graphical user interface provided by an embodiment of the present application;
FIG. 17 is a flowchart of a method for constructing a game virtual building according to an embodiment of the present application;
FIG. 18 is a second schematic diagram of a logistics setting interface according to an embodiment of the present application;
FIG. 19 is a flow chart of a method for constructing a game virtual building according to an embodiment of the present application;
FIG. 20 is a schematic flow chart eight of a method for constructing a game virtual building according to an embodiment of the present application;
FIG. 21 is a flowchart of a method for constructing a game virtual building according to an embodiment of the present application;
fig. 22 is a flowchart illustrating a method for constructing a game virtual building according to an embodiment of the present application;
FIG. 23 is a diagram of a graphical user interface provided by an embodiment of the present application;
FIG. 24 is a schematic diagram of a graphical user interface provided by an embodiment of the present application;
FIG. 25 is a flowchart of an embodiment of a method for constructing a game resource building;
FIG. 26 is a flowchart illustrating a method for controlling resource transmission of a game according to an embodiment of the present application;
FIG. 27 is a second flowchart of a method for controlling resource transmission of a game according to an embodiment of the present application;
FIG. 28 is a flowchart illustrating a method for controlling resource transmission of a game according to an embodiment of the present application;
FIG. 29 is a diagram of a graphical user interface according to an embodiment of the present application;
FIG. 30 is a schematic view of a construction apparatus for a game virtual building according to an embodiment of the present application;
FIG. 31 is a schematic diagram II of a construction apparatus for a game virtual building according to an embodiment of the present application;
Fig. 32 is a schematic structural diagram of a terminal device according to an embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present application more apparent, the technical solutions of the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application, and it is apparent that the described embodiments are only some embodiments of the present application, not all embodiments. The components of the embodiments of the present application generally described and illustrated in the figures herein may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the application, as presented in the figures, is not intended to limit the scope of the application, as claimed, but is merely representative of selected embodiments of the application. All other embodiments, which can be made by a person skilled in the art without making any inventive effort, are intended to be within the scope of the present application.
Aiming at the problems that the prior city construction games have single city style, more city management units and difficult unified management, the application provides a method for constructing a game virtual building, which comprises the steps of establishing a virtual connection device between a virtual energy production device and a peripheral production building, the virtual connection device is used for starting the resource transmission authority between the resource building in the energy coverage range of the virtual energy production device and the peripheral production building, so that unified management of the resource building in the energy coverage range of the virtual production device is realized, and the style and the shape of the game virtual building are more various through generating the virtual top cover.
The method of constructing a game virtual building in one embodiment of the present application may be run on a local terminal device or a server. When the method of constructing a game virtual building runs on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises a server and a client device.
In an alternative embodiment, various cloud applications, such as cloud gaming, may be run under the cloud interaction system. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presentation main body are separated, the storage and running of the building method of the game virtual building are completed on a cloud game server, and the client device is used for receiving and sending data and presenting game pictures, for example, the client device can be a display device with a data transmission function, such as a mobile terminal, a television, a computer, a palm computer and the like, which is close to a user side, but is the cloud game server for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the terminal device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In a possible implementation manner, the embodiment of the invention provides a method for constructing a game virtual building, and a graphical user interface is provided through terminal equipment, wherein the terminal equipment can be the aforementioned local terminal equipment or client equipment in the aforementioned cloud interaction system.
The present application provides two methods for constructing a game virtual building, and the specific construction process of the same virtual building can be referred to each other, and the first method for constructing a game virtual building according to the present application will be described with reference to fig. 1 to 18.
Fig. 1 is a schematic flow chart of a method for constructing a game virtual building according to an embodiment of the present application, where an execution body of the embodiment may be a terminal device.
As shown in fig. 1, the method may include:
S101, providing at least one virtual energy production device in a game scene.
The terminal equipment downloads and installs a game application, for example, the game application can be city construction games, a graphical user interface is provided through the terminal equipment, the graphical user interface at least comprises part of game scenes, at least one virtual energy production device is provided in the game scenes, the virtual energy production device has an energy coverage, wherein the energy coverage can be a preset range taking the virtual energy production device as a center, the shapes and the sizes of the energy coverage of different virtual energy production devices can be the same or different, and the energy coverage can be specific according to preset conditions.
It should be noted that the energy coverage may be a heat coverage, that is, there is a certain amount of heat in the energy coverage, and the heat value in the energy coverage may be preset, and the game scene may be a game scene of icy or snowy, where the player may control the game virtual object to move into the energy coverage for heating, that is, the surface temperature may be raised by the virtual energy production device.
S102, responding to the connection operation of the virtual energy production device and at least one peripheral production building, and generating a virtual connection device between the virtual energy production device and each peripheral production building.
The peripheral production buildings are arranged on the periphery of the game scene, the peripheral production buildings can be mountain wall factories at the peripheral mountain wall of the game scene, for example, coal factories and wood factories, and the number of the peripheral production buildings is a plurality of.
Inputting a connection operation for the virtual energy production device and the at least one peripheral production building, and generating a virtual connection device between the virtual energy production device and each peripheral production building in response to the connection operation, the virtual connection device being used to open resource transmission rights between the resource building and the peripheral production building within the energy coverage of the virtual energy production device.
The energy coverage area of the virtual energy production device is provided with resource buildings, the number of the resource buildings comprises but is not limited to one, and the resource buildings can comprise a timber processing plant, a coal processing plant, a raw coal production plant and a log production plant, wherein the resource transmission authority between the resource buildings in the energy coverage area of the virtual energy production device and the peripheral production buildings is the resource transmission authority from the resource buildings in the energy coverage area of the virtual energy production device to the peripheral production buildings or the resource transmission authority from the peripheral production buildings to the resource buildings in the energy coverage area of the virtual energy production device.
It should be noted that, the specific direction of the resource transmission authority between the resource building in the energy coverage area of the virtual energy production device and the peripheral production building may depend on the resource type of the resource building in the energy coverage area of the virtual energy production device and the resource type of the peripheral production building, for example, the resource building in the energy coverage area of the virtual energy production device is a production building, the peripheral production building is a consumption building, and then the resource transmission authority is the resource transmission authority from the resource building in the energy coverage area of the virtual energy production device to the peripheral production building, for example, the resource building in the energy coverage area of the virtual energy production device is a consumption building, and the peripheral production building is a production building, and then the resource transmission authority is the resource transmission authority from the peripheral production building to the resource building in the energy coverage area of the virtual energy production device.
For example, if the peripheral production building is a coal production plant and the resource building within the energy coverage area of the virtual energy production device is a raw coal production plant, after the virtual connection device is generated, the resource transmission authority from the resource building within the energy coverage area of the virtual energy production device to the peripheral production building is opened, wherein the coal production plant needs to consume raw coal for coal production.
If the peripheral production building is a wood production plant and the resource building in the energy coverage area of the virtual energy production device is a wood processing plant, after the virtual connection device is generated, the resource transmission authority from the peripheral production building to the resource building in the energy coverage area of the virtual energy production device is started, wherein the wood processing plant needs to consume wood for wood processing.
That is, by generating the virtual connection device between the virtual energy production device and the peripheral production building, the resource transmission authority between the resource building within the energy coverage range of the virtual energy production device and the peripheral production building is realized, thereby realizing the unified management of the resource building within the energy coverage range of the virtual energy production device.
In some embodiments, the connection operation to the virtual energy production device and the at least one peripheral production building may be a connection operation starting at the virtual energy production device end point at the peripheral production building or a connection operation starting at the peripheral production building end point at the virtual energy production device.
In other embodiments, the connection device build control is moved between the virtual energy production device and each of the peripheral production buildings in response to a movement operation of the connection device build control, a virtual base is displayed between the virtual energy production device and each of the peripheral production buildings, and a virtual connection device between the virtual energy device and each of the peripheral production buildings is generated in response to a resource transfer operation of the virtual base.
When the connection device building control is moved between the virtual energy production device and the peripheral production building, a virtual base can be displayed between the virtual energy production device and the peripheral production building, the virtual base is used for indicating a resource transmission point for building the virtual energy production device and the peripheral production building, building resources of the virtual connection device can be obtained by executing game tasks, or building resources of the virtual connection device can be collected in a game, the building resources are placed on the virtual base, a basic framework above the virtual base can be lengthened, and the basic framework is lengthened to connect the virtual energy production device and the peripheral production building, namely, the virtual connection device between the virtual energy production device and the peripheral production building is generated. After the virtual connection is built, the base may be automatically removed.
S103, responding to the virtual top cover building operation, and generating the virtual top cover in a preset coverage range based on the virtual connection device.
The preset coverage area can be understood as an area covered by a virtual top cover, peripheral production buildings are not included in the preset coverage area, the virtual top cover is built in the area between adjacent virtual connection devices at a preset height in response to virtual top cover building operation, the virtual top covers built in the area between all adjacent virtual connection devices are combined to form a dome, a virtual energy production device and a virtual connection device are arranged below the dome, resource buildings are arranged in the energy coverage area of the virtual energy production device, and peripheral production buildings are arranged outside the dome.
The virtual roof construction operation may be a selection operation for a roof construction control.
In some embodiments, a build-on indication of the virtual roof is displayed at a preset height in an area between adjacent virtual connection devices in response to a virtual roof build operation, the build-on indication being used to indicate transmission of a build resource of the virtual roof to the area between the adjacent two virtual connection devices, the virtual roof between the adjacent two virtual connection devices being generated in response to a resource transmission operation to the area between the adjacent two virtual connection devices.
The resource transmission operation may be realized by obtaining the construction resources of the virtual roof by performing a game task or gathering the construction resources of the virtual roof in a game, and placing the construction resources of the virtual roof to an area between two adjacent virtual connection devices.
It should be noted that the virtual top cover is used for reducing energy consumption in a preset coverage area and/or reducing external injury values in the preset coverage area.
The preset coverage includes an energy coverage of the virtual energy production device, energy in the energy coverage is continuously consumed along with time, and energy consumption in the preset coverage can be reduced, for example, 20J heat consumption can be reduced after the virtual top cover is built.
After the virtual top cover is built, the external injury value in the preset coverage range can be reduced, namely the virtual top cover can also play a role in defending, for example, 40% of the tornado injury is reduced.
In the method for constructing the game virtual building of the embodiment, unified management of resource buildings in the energy coverage range of the virtual energy production device is realized by establishing the virtual connection device, and the model form of the game virtual building is more various by generating the wonder building (namely the virtual top cover), so that the energy consumption is reduced, and the external injury value is reduced.
In an alternative embodiment, the virtual energy production apparatus includes a virtual energy tower configured to be initially provided within the game scene, and step S102, in response to a connection operation for the virtual energy production apparatus and at least one peripheral production building, generating a virtual connection apparatus between the virtual energy production apparatus and each peripheral production building may include:
in response to a connection operation of the virtual energy tower and the at least one peripheral production building, a virtual connection device between the virtual energy tower and each peripheral production building is generated.
The virtual energy tower is initially provided in the game scene, the virtual energy tower is in the middle of the game scene, the peripheral production buildings are arranged on the periphery of the game scene, and virtual connection devices between the virtual energy tower and the peripheral production buildings are generated in response to connection operation of the virtual energy tower and the peripheral production buildings, and can be understood as virtual keels.
In some embodiments, the connection operation to the virtual energy tower and the peripheral production building may be a selection operation to the virtual energy tower and a selection operation to the peripheral production building connected thereto.
In other embodiments, the connection device build control is moved between the virtual energy tower and the peripheral production building in response to a movement operation of the connection device build control, a virtual base is displayed between the virtual energy tower and the peripheral production building, and a virtual connection device between the virtual energy tower and the peripheral production building is generated in response to a resource transfer operation of the virtual base.
Wherein for a virtual energy tower, the connection device construction control may be a keel construction control, and further wherein the foundation may be automatically removed after the virtual connection device between the virtual energy tower and the peripheral production building is constructed.
In the embodiment, in the process of higher and higher development degree and larger scale of games, the integration degree is gradually improved through the virtual energy tower, unified management of resource buildings in the energy coverage range of the virtual energy tower is realized through the virtual energy tower, and visual feedback of urban development is given while the burden of games is reduced.
Fig. 2 is a schematic diagram of a graphical user interface provided in an embodiment of the present application, as shown in fig. 2, a virtual energy tower is in the middle of a game scene, a peripheral production building is at the periphery of the game scene, a virtual connection device between the peripheral production building and the virtual energy tower is generated in response to a connection operation of the virtual energy tower and each peripheral production building, a virtual top cover is generated in a preset coverage area based on the virtual connection device in response to a virtual top cover construction operation, the peripheral production building is not included in the preset coverage area, and the peripheral production building is tangent to the boundary of the preset coverage area.
In an alternative embodiment, the virtual energy production apparatus includes at least one virtual energy column, and step S101, providing at least one virtual energy production apparatus in a game scene may include:
at least one virtual energy column is constructed in response to an energy column construction operation within a preset coverage area.
The graphical user interface provides a virtual energy column control, and responds to the moving operation of the virtual energy column, the virtual energy column control is moved to any position (namely a building point) within a preset coverage range, the virtual energy column is built at the building point, when the virtual energy column control is moved to the building point within the preset coverage range, a building indication of the virtual energy column can be displayed, so that energy column building resources are indicated to be placed at the building point, the energy column building resources can be obtained by executing a game task or can be collected in the game, and virtual connecting devices among the virtual energy columns can be virtual cross beams. The virtual energy columns are distributed around the virtual energy tower.
In some embodiments, when the virtual energy column control is moved to a building point within a preset coverage range, the virtual energy column control can be switched to a logistics setting interface, wherein the logistics setting interface displays the building point and a plurality of resource buildings in a game scene, and resources produced by the target resource buildings are transmitted to the building point to build the virtual energy column in response to connection operation of the target resource buildings and the building point. That is, the product of the target resource building is accessed to the construction point for the construction of the virtual energy column by establishing the logistics track of the target resource building and the construction point.
The resources produced by the target resource building are building resources of the virtual energy column, the resources produced by the target resource building can be transmitted to a building point according to a preset transmission speed, the building progress of the building point is equal to the required resource quantity/1000, when each resource required by one building progress is consumed, the building progress is increased by 1, the minimum consumption unit of the resources can be 1, and the consumption 1 is increased by the corresponding progress.
It should be noted that, since only the construction point is confirmed and no construction resource is input when the virtual energy column is constructed, when the virtual energy column control is moved to the construction point within the preset coverage range, the construction base can be displayed, the style of the construction base changes along with the change of the construction progress, that is, the corresponding construction progress is achieved, that is, the base style is switched, and after the construction is completed, the base can be automatically removed.
In addition, the construction points may also be displayed in a preset display style, such as displaying the construction points in a specific high-volume focus.
In this embodiment, unified management of resource buildings in the energy coverage area of the virtual energy tower is realized through the virtual energy column, and in addition, based on the visual aspect consideration, a certain volume exists between the virtual energy tower and the virtual connection device, so as to avoid influencing the visual field and interaction, the virtual energy column and the virtual connection device can be hidden by adopting a preset penetrating shielding hiding principle.
Fig. 3 is a schematic diagram of a graphical user interface provided in an embodiment of the present application, as shown in fig. 3, virtual energy columns are built within a preset coverage area of the virtual top cover, and the virtual energy columns are distributed around the virtual energy tower.
In some embodiments, during the process of building the virtual energy column, the building progress may be displayed on the logistics setting interface, as shown in fig. 4, fig. 4 is a schematic diagram of the logistics setting interface provided by the embodiment of the present application, where, when the preset transmission speed is greater than 0, it may be expressed as an in-operation special effect, the building progress is 200/6000,200 represents the built portion of the virtual energy column, 6000 represents the total built portion of the virtual energy column, 20/300, 1/300 are respectively the transmission condition of the first preset building resources and the transmission condition of the second preset building resources, 20 represents the total number of the first preset building resources required to be increased by one building progress, 300 represents the total number of the first preset building resources required to be increased by one building progress, similarly, 1 represents the second preset building resources required to be increased by one building progress, and 300 represents the total number of the second preset building resources required to be increased by one building progress. The first preset construction resource is denoted as resource 1 in the figure and the second preset construction resource is denoted as resource 2.
In some embodiments, one virtual energy column may be built at the same time, and if the virtual energy column control is moved to another building point within the preset coverage area during the process of building one virtual energy column, a prompt message may also be displayed to indicate that only one virtual energy column may be built at the same time.
It should be noted that, in response to the view switching operation, the method may also return to the backdrop view shown in fig. 2, and suspend the construction progress of the virtual energy column on the main interface (i.e., the initial graphical user interface, not the logistics setting interface) of the backdrop view, so as to remind the user of the construction progress of the virtual energy column. The logistics setting interface can be understood as an interface under a logistics view, and the graphical user interface can be understood as an interface under a backdrop view.
Each virtual energy column has an energy coverage area of the virtual energy column, after the virtual energy column is built, after the virtual energy column is switched from a physical flow view to a backdrop view, lattices of N circles around the virtual energy column occupied by the virtual energy column (except the virtual energy column occupied by the virtual energy column) are unlocked, namely the energy coverage area of the virtual energy column per se, the specific lattice number can be preconfigured, wherein the virtual energy column can also be called a steam column, and the lattices of N circles around the virtual energy column occupied by the virtual energy column are communicated for supplying heat.
Fig. 5 is a schematic diagram III of a graphical user interface provided in an embodiment of the present application, as shown in fig. 5, when a virtual energy column is built, an energy coverage area of the virtual energy column may be displayed under a backdrop view, after the virtual energy column is built, the virtual energy column may be clicked to display the energy coverage area of the virtual energy column, and an exit control, a movement control, a building control, and a "select whole area" control are displayed, if the "select whole area" control is selected, virtual buildings within the energy coverage area of the virtual energy column are all displayed in a picking up selected state, and all the virtual buildings synchronously affect movement, and if the whole area is to be moved, enough free space is required to be put down.
It should be noted that the energy coverage of the virtual energy column may be a sector, an ellipse, a circle, etc., and fig. 5 is marked with an ellipse, which is an circumscribed circle of the energy coverage.
And responding to the selection operation of the mobile control, moving the virtual energy column and the virtual building in the energy coverage area to another position, wherein the free space of the other position is equal to or larger than the sum of the space of the virtual energy column and the space of the energy coverage area.
In some embodiments, the picking up selected state of the virtual building within the energy coverage area of the virtual energy column may also be exited in response to a selection operation of the exit control, and the virtual energy column and/or the virtual building within the energy coverage area of the virtual energy column may also be built in response to the construction control.
In some embodiments, the energy coverage of the virtual energy column and the energy coverage of the virtual energy tower are consistent, the temperature levels of the virtual energy column and the virtual energy tower can be set through the heat regulation interface to realize heat regulation, and in addition, the virtual energy column is accompanied by certain energy consumption.
Fig. 6 is a second flow chart of a method for constructing a game virtual building according to an embodiment of the present application, as shown in fig. 6, step S102, before generating a virtual connection device between a virtual energy production device and each peripheral production building in response to a connection operation for the virtual energy production device and at least one peripheral production building, may further include:
S201, displaying a peripheral building control in response to a building operation of a preset building location outside an energy coverage of the virtual energy production device.
S202, building the peripheral production building at a preset building position in response to the selection operation of the peripheral building control.
Wherein the preset build position is a position outside the energy coverage of the virtual energy production device in the game scene, for example, at the peripheral mountain wall of the game scene.
The construction operation at the preset construction position may be a click operation at the preset construction position, the peripheral construction control is displayed in response to the construction operation at the preset construction position, and the peripheral production building is constructed at the preset construction position in response to the selection operation of the peripheral construction control, wherein the peripheral production building may be a coal production plant, a wood production plant, and the present embodiment is not particularly limited thereto, depending on the configuration.
In some embodiments, the preset building location is a peripheral mountain wall in the game scene, the mountain wall is provided with a mountain wall ruin, the peripheral building control can be a ruin repair control, the building state of the peripheral production building is entered in response to the selection operation of the peripheral building control, the building resource of the peripheral production building is transmitted to the preset building location in response to the resource transmission operation of the preset building location, so as to build the peripheral production building, wherein the building resource of the peripheral production building can be obtained by executing the game task or can be collected in the game, and the embodiment is not particularly limited to this.
In some embodiments, responsive to a selection operation of the peripheral building control, switching to the logistics setting interface, displaying a resource receiving icon of the peripheral production building at a preset building location of the logistics setting interface to indicate that the building resource of the peripheral production building is to be transferred to the preset building location for the building of the peripheral production building.
In the embodiment, by constructing the peripheral production building, the game interest is improved, and the subsequent construction of the virtual top cover is facilitated, so that the style and the form of the game virtual building are more various.
In some embodiments, the method may further include returning to the backdrop view shown in FIG. 2 in response to a triggering operation for the peripheral production building after the peripheral production building is built, and displaying production information for the peripheral production building at a main interface of the backdrop view.
The triggering operation of the peripheral production building can be a clicking operation of the peripheral production building, the triggering operation of the peripheral production building is responded, the display returns to the graphical user interface under the backdrop view, the production information of the peripheral production building is displayed, the production information comprises one or more of an output object identification, the output of each output object and resource transmission information, the resource transmission information can comprise the resource transmission efficiency of the peripheral production building to the virtual energy production device, and the resource transmission efficiency can be dynamically displayed in a trolley mode.
In the embodiment, the production information of the peripheral production building is displayed, so that players can know the production condition of the peripheral production building conveniently, and the game experience is improved.
In some embodiments, the method further comprises:
and unlocking the construction authority of the peripheral production building when the construction progress of the virtual connection device and the virtual energy production device meet a preset threshold value or the game grade of the game account reaches a preset grade.
Wherein the peripheral production building has a construction authority, and the peripheral construction control is displayed in response to the construction operation at the preset construction position only when the construction progress of the virtual connection device and the virtual energy production device both satisfy a preset threshold value or when the game level of the game account of the player reaches the preset level, that is, when the construction progress of at least one of the virtual connection device and the virtual energy production device does not satisfy the preset threshold value, the game level of the game account of the player does not reach the preset level, the terminal device cannot respond to the construction operation.
In an alternative embodiment, the method may further comprise:
And displaying a construction progress display panel in response to the construction progress viewing operation.
The graphical user interface may provide a construction progress viewing control, and the construction progress viewing operation may be a selection operation for the construction progress viewing control, and the construction progress display panel may be displayed in response to the construction progress viewing operation, the construction progress display panel displaying the construction progress of the virtual energy production device, the construction progress of the peripheral production building, and the construction progress of the virtual roof.
The virtual energy production device comprises a virtual energy column and a virtual energy tower, wherein the virtual energy tower is initially provided in a game scene, but the virtual energy tower can be further highly upgraded through the virtual energy tower so as to be connected with a virtual connection device between a peripheral production building generation virtual energy tower and the peripheral production building.
It is worth noting that the construction progress of the virtual energy tower is equal to the current height level of the virtual energy tower/the canopy demand height level of the virtual energy tower, the construction progress of the virtual energy column is equal to the current construction level of the virtual energy column/the canopy demand construction level of the virtual energy column, the construction progress of the peripheral production building is equal to the current construction level of the peripheral production building/the canopy demand construction level of the peripheral production building, and the construction progress of the virtual roof is equal to the current construction level of the virtual roof/the canopy demand construction level of the virtual roof.
Fig. 7 is a schematic diagram fourth of a graphical user interface provided in an embodiment of the present application, as shown in fig. 7, in a backdrop view, a construction progress display panel displays a construction progress 9/10 level of a virtual energy tower, a construction progress 9/10 level of a virtual energy column, a construction progress 2/3 level of a peripheral production building, and a construction progress 2/3 level of a virtual roof, and may also display a total progress of backdrop construction, where the total progress is determined based on a construction progress calculation of the virtual energy tower, the virtual energy column, the peripheral production building, and the virtual roof, using a preset calculation rule, such as 70% in the figure.
In the embodiment, the construction progress is displayed, so that a player can conveniently know the construction progress of the whole backdrop, and the game experience is improved.
In some embodiments, clicking on any module in the build progress display panel may also display a specific benefit of the virtual energy production device, for example clicking on the virtual energy tower, displaying the heat output efficiency of the virtual energy tower, clicking on the virtual energy column, displaying the heat supply land area spread area (in square meters) of the virtual energy column, clicking on the peripheral production building, displaying the resource yield type and efficiency of the peripheral production building, clicking on the virtual roof, displaying the total amount of heat energy consumption reduction and/or the percentage of tornado injury reduction after the virtual roof is built. Thereby facilitating the player to learn the earning situation of each module in the construction of the backdrop.
Fig. 8 is a schematic diagram fifth of a graphical user interface provided in an embodiment of the present application, as shown in fig. 8, clicking on a virtual top cover in a display of a construction progress display panel may also display specific benefits of the virtual top cover, such as heat consumption of-20J, tornado injury-40%, indicating a 20J reduction in heat consumption and 40% tornado injury.
After the backdrop construction is completed, the construction progress display panel can be canceled, and more space display backdrop is reserved.
Fig. 9 is a flowchart of a method for constructing a game virtual building according to an embodiment of the present application, as shown in fig. 9, in step S103, in response to a virtual roof construction operation, generating a virtual roof based on a virtual connection device within a preset coverage area, may include:
S301, responding to selection operation of a preset coverage area, and judging whether the number of virtual connection devices of a target area corresponding to the selection operation reaches the preset construction number.
The target area is an area where the selection operation is performed within a preset coverage area, the preset coverage area includes a plurality of areas, and the connection lines of the virtual energy production device and the peripheral production building form area boundary lines, as can be seen from fig. 10, for 5 peripheral production buildings, there are 5 area boundary lines, the preset coverage area is divided into 5 areas, and the virtual connection device of each area is a virtual connection device on the area boundary line of the area.
In response to a selection operation for a preset coverage area, it is determined whether the number of virtual connection devices of a target area corresponding to the selection operation reaches a preset construction number, which may be, for example, 2.
S302, if the number of the virtual connection devices reaches the preset construction number, determining that the target area is a constructable area of the virtual top cover, displaying the target area and the virtual connection devices in a first display mode, and displaying construction state controls.
S303, responding to the selection operation of the control for entering the building state, and entering the building state of the target area.
If the number of virtual connection devices reaches the preset construction number, determining that the target area is a constructable area of the virtual roof, displaying the constructable area and the virtual connection devices in a first display mode, and displaying construction state controls, wherein the first display mode can be green, i.e. the area between the virtual connection devices is highlighted as green.
The build state control includes an enter build state control and a cancel build state control, the enter build state of the build area in which the sector area of the virtual canopy is built in response to a selection operation of the build state control, the virtual canopy being divided into a plurality of sector areas.
In this embodiment, the number of virtual connection devices is used to determine the area that can be built, and the virtual top cover of the area that can be built is built, so that the operation is simple and flexible, and the game experience is improved.
In some embodiments, the game task may be performed to obtain the construction resources of the virtual roof, or collect the construction resources of the virtual roof in the game, and place the construction resources of the virtual roof to a preset construction reference point of the virtual roof to perform the construction of the virtual roof, wherein the preset construction reference point may be understood as a dome construction engineering station, and the position and style of the preset construction reference point may be preconfigured, which is not particularly limited in this embodiment.
In some embodiments, a prompt message such as "please place a dome construction engineering station to deliver backdrop demand materials" may also be displayed on the graphical user interface.
Fig. 10 is a schematic diagram of a graphical user interface provided in an embodiment of the present application, as shown in fig. 10, for 5 peripheral production buildings, there are 5 area boundary lines (dashed lines in the figure), if the number of virtual connection devices of a target area corresponding to a selection operation for a preset coverage area reaches 2, the target area and the virtual connection devices of the target area corresponding to the selection operation are displayed in a first display style, and a control for entering a building state and a control for canceling the building state are displayed. Wherein, the target area displayed in the first display mode is marked as a dot filling in the figure, and the virtual connection device of the target area displayed in the first display mode is marked as a bold solid line.
In some embodiments, in response to a selection operation to cancel the build state control, the build state into the target area is canceled.
In an alternative embodiment, the method may further include determining a missing virtual connection device according to the target area and the virtual connection device if the number of virtual connection devices does not reach the preset number of builds, displaying the target area and the missing virtual connection device in a second display style, and displaying the virtual connection device in a first display style.
If the number of virtual connection devices of the target area corresponding to the selection operation does not reach the preset construction number, determining a missing virtual connection device according to the target area and the virtual connection devices, referring to fig. 11, the target area is marked with 1, the virtual connection device is marked with 2, and it can be seen that the missing virtual connection device of the target area is marked with 3.
The virtual connection device is displayed in a first display style, the target area and the missing virtual connection device are displayed in a second display style, which may be red, for example. To remind the player that the target area has the missing virtual connection device to be built, to guide the building of the missing virtual connection device, and to further accelerate the building of the missing virtual connection device and the building of the virtual roof.
Fig. 11 is a schematic diagram seventh of a graphical user interface provided in an embodiment of the present application, as shown in fig. 11, if the number of virtual connection devices in a target area is 1, the virtual connection devices are displayed in a first display style, and the target area and the missing virtual connection devices are displayed in a second display style, where the target area displayed in the second display style is marked as a box for filling, the missing virtual connection devices displayed in the second display style are marked as bold dashed lines, and in addition, a prompt message "please construct a necessary virtual connection device first" may be displayed at the missing virtual connection devices.
In an alternative embodiment, in response to the selection operation of the enter build state control, the method may further include, after entering the build state of the target area:
and responding to the triggering operation of the progress entrance, and displaying a progress panel of the virtual top cover.
The progress entry comprises a preset resource input point or a progress display control, wherein the progress display control displays construction progress thumbnail information of a target area, the preset resource input point can be a preset construction datum point of the virtual top cover, and the construction progress thumbnail information can comprise construction progress of the target area, identification of resources required for constructing the virtual top cover of the target area, quantity of construction resources required for adding one progress and quantity of existing construction resources. Thereby facilitating the player to learn the construction progress of the virtual top cover and improving the game experience.
For example, the building resources of the virtual roof include a first type of building resource and a second type of building resource, the first type of building resource being 20/300, indicating that 300 amounts of the first type of building resource are required to increase a schedule, the number of collected being 20, and the second type of building resource being 1/300, indicating that 300 amounts of the first type of building resource are required to increase a schedule, the number of collected being 1.
Fig. 12 is a schematic view of a graphical user interface according to an embodiment of the present application, as shown in fig. 12, in response to a trigger operation on a progress portal, a progress panel of a virtual roof is displayed, the progress panel including a construction progress of a target area, resource consumption information, the construction progress of the target area being 200/6000,200 representing that the target area has been constructed, 6000 representing that the target area has been constructed, 20/300, 1/300 representing that the first type of construction resources have been collected, a collection progress of the second type of preset construction resources, 20 representing that the first type of construction resources have been collected, 300 representing that the total number of the first type of construction resources required for increasing one construction progress has been collected, similarly, 1 representing that the second type of construction resources have been collected, and 300 representing that the total number of the second type of construction resources required for increasing one construction progress has been collected.
Of course, the overall progress panel of the virtual top cover can be displayed through the overall progress entrance of the virtual top cover, and the overall progress panel comprises the construction progress of the virtual manuscript and the resource consumption information.
Fig. 13 is a flow chart IV of a method for constructing a game virtual building according to an embodiment of the present application, where as shown in fig. 13, a building status control is displayed, and may include:
S401, displaying at least one building style control.
S402, responding to the selection operation of a target building style control in at least one building style control, and triggering and displaying a building state control.
And if the number of the virtual connection devices reaches the preset building number, displaying at least one building style control, wherein each building style control corresponds to one building style, and responding to the selection operation of the target building style control in the at least one building style control, triggering the display of the building state control, namely, after the target building style is selected, displaying the entering building state control and canceling the building state control.
Step S303, in response to a selection operation of the enter build state control, entering the build state of the target area may include:
s403, responding to the selection operation of the building state entering control, and entering a state of building the constructable area in the target building style.
Upon selection of the enter build state control, a target area is built in a target building style in response to a selection operation of the enter build state control.
Fig. 14 is a schematic diagram nine of a graphical user interface provided by the embodiment of the present application on the basis of fig. 10, and as shown in fig. 14, if the number of virtual connection devices reaches the preset construction number, 3 kinds of building style controls are displayed, which are represented as style control 1, style control 2 and style control 3, the style control 1 is selected as a target building style control, and the display of the building state entering control and the cancellation of the building state control are triggered.
In the embodiment, by providing different building modes of the virtual top cover, the modes of the virtual top cover have various choices, the display is richer, and the modes of the game virtual building are more diversified.
Fig. 15 is a flow chart five of a method for constructing a game virtual building according to an embodiment of the present application, as shown in fig. 15, the method may further include:
S501, responding to the connection operation of any two virtual energy columns, and generating and displaying a virtual connection device between any two virtual energy columns.
S502, responding to the connection operation between any virtual energy column and the virtual energy tower, and generating and displaying a virtual connection device between the virtual energy column and the virtual energy tower.
The virtual connection device is generated and displayed between the arbitrary two virtual energy columns in response to the connection operation to the arbitrary two virtual energy columns, and/or the virtual connection device is generated and displayed between the virtual energy columns and the virtual energy column in response to the connection operation to the arbitrary virtual energy columns.
The virtual connection device between any two virtual energy columns can be a virtual cross beam, the virtual connection device between the virtual energy columns and the virtual energy tower can be a virtual cross beam, the virtual connection device between any two virtual energy columns is used for starting resource transmission permission between any two virtual energy columns, and the virtual connection device between the virtual energy columns and the virtual energy tower is used for starting resource transmission permission between the virtual energy columns and the virtual energy tower.
The resource transmission authority of the resource building in the energy coverage of any two virtual energy columns is that the resource building in the energy coverage of one virtual energy column in any two is the resource transmission authority of the resource building in the energy coverage of the other virtual energy column, or the resource building in the energy coverage of the other virtual energy column is the resource transmission authority of the resource building in the energy coverage of one virtual energy column, and the resource transmission authority of the resource building in the energy coverage of any two virtual energy columns can be determined according to the resource type of the resource building in the energy coverage of any two virtual energy columns, for example, the resource building in the energy coverage of one virtual energy column is a production building, the resource building in the energy coverage of the other virtual energy column is a consumption building, the resource transmission authority is the resource transmission authority of the resource building in the energy coverage of one virtual energy column to the resource building in the energy coverage of the other virtual energy column, and for example, the resource building in the energy coverage of the other virtual energy column is the resource transmission authority of the resource of the virtual energy column.
That is, by generating the first virtual connection device, resource transmission authority between resource buildings in the energy coverage area of any two virtual energy columns is realized, and unified management of the resource buildings in the energy coverage area of the virtual energy columns is realized.
In some embodiments, the connection operation for any two virtual energy columns may be a connection operation for a virtual energy column starting at an end of one virtual energy column and another virtual energy column, and the connection operation for a virtual energy tower and a peripheral production building may be a connection operation for a virtual energy tower starting at an end of the virtual energy tower and a peripheral production building, or a connection operation for a virtual energy tower starting at an end of the peripheral production building.
In some embodiments, the connection device build control is moved between any two virtual energy columns in response to a movement operation of the connection device build control, a virtual base is displayed between any two virtual energy columns, and a virtual connection device between any two virtual energy columns is generated in response to a resource transfer operation of the virtual base. Wherein the linkage construction control may comprise a beam construction.
In some embodiments, the connection device building control is moved between the virtual energy tower and the virtual energy column in response to a movement operation of the connection device building control, a virtual base is displayed between the virtual energy tower and the virtual energy column, and a virtual connection device between the virtual energy tower and the virtual energy column is generated in response to a resource transfer operation of the virtual base. Wherein the linkage build control may comprise a beam build control.
It should be noted that, in the construction process of the virtual connection device, the display styles of the virtual connection device corresponding to different construction progress are different, for example, three display styles are divided, and the corresponding relationship between the display progress and the display style can be preset, and specific description of the display style of the first virtual connection device will be referred to herein, which is not repeated.
Taking a virtual connection device between any two virtual energy columns as an example, fig. 16 is a schematic diagram of a graphical user interface provided by an embodiment of the present application, as shown in fig. 16, when a connection device building control is moved between any two virtual energy columns, a virtual base is displayed between any two virtual energy columns, a foundation skeleton is disposed above the virtual base, building resources of the virtual connection device are obtained by executing a game task, or building resources of the virtual connection device are collected in the game, the building resources are placed on the virtual base, the foundation skeleton above the virtual base can be lengthened, the virtual connection device between any two virtual energy columns is generated after the foundation skeleton is connected to any two virtual energy columns, and the base can be automatically removed after the virtual connection device is built.
It should be noted that, the connection bracket of the virtual connection device between any two virtual energy columns can also be displayed on the virtual base, and the basic skeleton is arranged on the connection bracket, so that the basic skeleton is lengthened along the direction of the connection bracket to connect any two virtual energy columns, and the virtual connection device is generated.
In some embodiments, in the process of constructing the virtual connection device between any two virtual energy columns, the construction progress panel of the virtual connection device may be expired to display the construction progress of the virtual connection device, in addition, when the height level of any two virtual energy columns reaches the preset level, the virtual connection device between any two virtual energy columns may be constructed, and if the preset level is not reached, a prompt message may be displayed, for example, "please upgrade the energy columns to 3 levels to construct the virtual connection device".
It should be noted that an "energy column upgrade station" may be placed at the virtual energy column, where the virtual energy column is upgraded by delivering materials to the upgrade station so as to achieve the purpose of not affecting the physical distribution function of the energy column while upgrading, where the "energy column upgrade station" is placed by taking up an "upgrade" control in the graphical user interface to the virtual energy column to place the "energy column upgrade station", and by clicking an "upgrade" control in a preset control list to the virtual energy column to place the "energy column upgrade station" so as to upgrade the virtual energy column, where after taking up an "upgrade" control, a prompt message such as "mobile upgrade station to virtual energy column attachment" may be displayed.
In this embodiment, by establishing virtual connection devices between different virtual energy production devices, the resource transmission path is richer.
In some embodiments, the virtual connection device between any two virtual energy columns is generated and displayed in response to a connection operation to a connection point on any two virtual energy columns, and the virtual connection device between the virtual energy column and the virtual energy column is generated and displayed in response to a connection operation to a connection point on any virtual energy column and a connection point on the virtual energy column, which may be specifically referred to in the following related embodiments.
Fig. 17 is a flow chart six of a method for constructing a game virtual building according to an embodiment of the present application, as shown in fig. 17, the method may further include:
S601, responding to the view switching operation, and displaying a logistics setting interface.
The graphical user interface provides a view switching control, and the view switching operation can comprise a selection operation aiming at the view switching control, a logistics setting interface is displayed in response to the view switching operation, and the logistics setting interface displays resource buildings and peripheral production buildings.
In an alternative embodiment, in response to the view switching operation, step S601, displaying a logistics setting interface may include:
And updating the indication icon in the logistics setting interface to a peripheral production building in response to the lens stretching operation or the lens moving operation.
The logistics setting interface comprises a resource building and an indication icon of the peripheral production building after the view is switched, wherein the indication icon is used for indicating the direction of the peripheral production building in the game scene, based on the indication icon, the peripheral production building is displayed on the logistics setting interface in response to the lens stretching operation or the lens moving operation, and the indication icon is canceled from being displayed, namely the indication icon in the logistics setting interface is updated to the peripheral production building. Thereby avoiding the inability to find the peripheral production building at the interface when connecting the peripheral production building.
S602, responding to a connection operation between the resource building and the peripheral production building, and generating a virtual production line between the resource building and the peripheral production building.
In response to a connection operation between the resource building and the peripheral production building, a virtual production line between the resource building and the peripheral production building is generated, the virtual production line being used for transferring resources between the resource building and the peripheral production building, that is, in response to a connection operation of the virtual energy production device and the peripheral production building in a backdrop view, the virtual connection device between the virtual energy production device and the peripheral production building is generated to open a resource transfer authority between the resource building and the peripheral production building within an energy coverage range of the virtual energy production device, in a logistic view, through the virtual production line between the resource building and the peripheral production building, so that the resource transfer direction can be from the resource building to the peripheral production building or from the peripheral production building to the resource building, specifically, can be determined according to building types of the resource building and the peripheral production building, without being particularly limited in this embodiment.
It should be noted that after the virtual connection device between any two virtual energy columns and the virtual connection device between the virtual energy columns and the virtual energy tower are established, in the logistics setting interface, a virtual production line between the resource buildings in the energy coverage area of any two virtual energy columns is generated in response to the connection operation between the resource buildings in the energy coverage area of any two virtual energy columns, and a virtual production line between the resource buildings in the energy coverage area of the virtual energy columns and the resource buildings in the energy coverage area of the virtual energy tower is generated in response to the connection operation between the resource buildings in the energy coverage area of the virtual energy columns and the resource buildings in the energy coverage area of the virtual energy tower. The specific implementation process can be seen from the implementation process of the virtual production line between the resource building and the peripheral production building.
In the embodiment, the resource building can transmit the resources by establishing the virtual production line, so that the game scene is richer.
In an alternative embodiment, after generating the virtual production line between the resource building and the peripheral production building in response to the connection operation between the resource building and the peripheral production building, the method may further include:
in response to a triggering operation of the peripheral production building, production information of the peripheral production building is displayed.
The triggering operation of the peripheral production building can be a selecting operation of the peripheral production building, the production information of the peripheral production building is displayed in response to the triggering operation of the peripheral production building, the production information comprises one or more of an output object identifier, output of the output object and resource transmission information, the output object identifier and the output of the output object are respectively the resource identifier and the resource output produced by the peripheral production building, the resource transmission information can comprise the resource transmission speed of the peripheral production building to the resource building in the energy coverage range of the virtual energy production device, and in addition, the resource transmission path from the peripheral production building to the resource building can be displayed in a dynamic form by the trolley.
Taking two virtual energy columns as an example, fig. 18 is a schematic diagram two of a logistics setting interface provided by the embodiment of the present application, as shown in fig. 18, in the logistics view, in response to a connection operation of a resource building within an energy coverage range of the two virtual energy columns, a virtual production line between the resource building 2 and the resource building 4 and a virtual production line between the resource building 3 and the resource building 4 are generated, wherein a virtual connection device is built between the two virtual energy columns.
In the embodiment, the production information of the peripheral production building is displayed, so that players can know the production condition of the peripheral production building conveniently, and the game experience is improved.
A construction method of a second game virtual building according to an embodiment of the present application will be described with reference to fig. 19 to 25.
Fig. 19 is a flow chart seven of a method for constructing a game virtual building according to an embodiment of the present application, as shown in fig. 19, the method may include:
s701, building at least one virtual energy column in response to an energy column building operation within a preset coverage range in a game scene.
The terminal equipment downloads and installs a game application, for example, the game application can be city construction games, a graphic user interface is provided through the terminal equipment, the graphic user interface at least comprises partial game scenes, energy column building operation in a preset coverage area in the game scenes is input, at least one virtual energy column is built, each virtual energy column has own energy coverage area, the energy coverage area of the virtual energy column can be a preset range taking the virtual energy column as a center, the energy coverage area can be a heat coverage area, the heat value in the energy coverage area is preset, the game scenes can be game scenes of ice, snow and ice, and a player can control a game virtual object to move into the energy coverage area of the virtual energy column to heat.
In some embodiments, the graphical user interface may provide a virtual energy column control that is moved to any location within a predetermined coverage area (i.e., a build point) in response to a movement of the virtual energy column control to build a virtual energy column at the build point, wherein, when the virtual energy column control is moved to the build point within the predetermined coverage area, a build indication of the virtual energy column may also be displayed to indicate that energy column build resources are to be placed at the build point, the energy column build resources may be obtained by performing a game mission or may be collected in a game.
S702, responding to the connection operation of any two virtual energy columns, and generating and displaying a first virtual connection device between any two virtual energy columns.
And responding to the connection operation of any two virtual energy columns, generating and displaying a first virtual connection device between any two virtual energy columns, wherein the first virtual connection device is used for opening the resource transmission authority between resource buildings in the energy coverage range of any two virtual energy columns.
The energy coverage of the virtual energy column is provided with resource buildings, the number of the resource buildings comprises but is not limited to one, and the resource buildings can comprise a wood processing plant, a coal processing plant, a raw coal production plant and a log production plant.
The resource transmission authority of the resource building in the energy coverage of any two virtual energy columns is that the resource building in the energy coverage of one virtual energy column in any two is the resource transmission authority of the resource building in the energy coverage of the other virtual energy column, or the resource building in the energy coverage of the other virtual energy column is the resource transmission authority of the resource building in the energy coverage of one virtual energy column, and the resource transmission authority of the resource building in the energy coverage of any two virtual energy columns can be determined according to the resource type of the resource building in the energy coverage of any two virtual energy columns, for example, the resource building in the energy coverage of one virtual energy column is a production building, the resource building in the energy coverage of the other virtual energy column is a consumption building, the resource transmission authority is the resource transmission authority of the resource building in the energy coverage of one virtual energy column to the resource building in the energy coverage of the other virtual energy column, and for example, the resource building in the energy coverage of the other virtual energy column is the resource transmission authority of the resource of the virtual energy column.
That is, by generating the first virtual connection device, resource transmission authority between resource buildings in the energy coverage area of any two virtual energy columns is realized, and unified management of the resource buildings in the energy coverage area of the virtual energy columns is realized.
In some embodiments, the connection operation for any two virtual energy columns may be a connection operation starting at one virtual energy column end at another virtual energy column.
It should be noted that, the first virtual connection device may have a default length range, for example, the shortest length is X and the longest length is Y, where the first virtual connection device cannot be built up when the length < X or > Y between resource buildings, and in addition, as the game level of the game account increases, the Y value may be raised, and in particular, the embodiment is not limited thereto, and as the game level of the game account increases, the number of first virtual connection devices allowed to be built increases, the lower the level, the fewer the number of first virtual connection devices allowed to be built, the higher the level, and the number of first virtual connection devices allowed to be built increases.
It should be noted that, a schematic diagram of the first virtual connection device between any two virtual energy columns may refer to fig. 17.
In the method for constructing a game virtual building of the present embodiment, at least one virtual energy column is constructed in response to an energy column construction operation within a preset coverage area in a game scene, and a first virtual connection device between any two virtual energy columns is generated and displayed in response to a connection operation for any two virtual energy columns. Thereby, the unified management of the resource buildings in the energy coverage range of the virtual energy column is realized by establishing the first virtual connection device.
Fig. 20 is a schematic flow diagram eight of a method for constructing a game virtual building according to an embodiment of the present application, as shown in fig. 20, the method may further include:
s801, providing a virtual energy tower in a preset coverage area.
S802, generating a second virtual connection device between the virtual energy tower and each peripheral production building in response to the connection operation of the virtual energy tower and the at least one peripheral production building.
The virtual energy tower may be in the middle of the preset coverage area, the peripheral production buildings are at the periphery of the game scene, and in response to the connection operation of the virtual energy tower and at least one peripheral production building, a second virtual connection device between the virtual energy tower and each peripheral production building is generated, and the second virtual connection device is used for opening resource transmission authority between the resource building in the energy coverage area of the virtual energy tower and the peripheral production building.
The virtual energy tower is provided with an energy coverage area, the energy coverage area of the virtual energy tower is provided with resource buildings, the number of the resource buildings comprises, but is not limited to, one, the resource transmission authority between the resource buildings in the energy coverage area of the virtual energy tower and the peripheral production buildings comprises the resource transmission authority from the resource buildings in the energy coverage area of the virtual energy tower to the peripheral production buildings, or the resource transmission authority from the peripheral production buildings to the resource buildings in the energy coverage area of the virtual energy tower, namely, the bidirectional resource transmission authority between the resource buildings in the energy coverage area of the virtual energy tower and the peripheral production buildings is realized by generating a second virtual energy device between the virtual energy tower and the peripheral production buildings.
The connection operation for the virtual energy tower and the peripheral production building may be a connection operation for the virtual energy tower at the start point and the peripheral production building at the end point, or a connection operation for the virtual energy tower at the start point and the peripheral production building at the end point.
In some embodiments, the connection device build control is moved between the virtual energy tower and the peripheral production building in response to a movement operation of the connection device build control, a virtual base is displayed between the virtual energy tower and the peripheral production building, and a second virtual connection device between the virtual energy tower and the peripheral production building is generated in response to a resource transfer operation of the virtual base. Wherein the linkage construction control may comprise a keel construction control.
It should be noted that, in the construction process of the second virtual connection device, the display styles of the second virtual connection device corresponding to different construction progress are different, for example, three display styles are divided, and the corresponding relationship between the display progress and the display style can be preset, and specific description of the display style of the first virtual connection device will be referred to herein and will not be repeated.
S803, generating a virtual roof in response to the virtual roof construction operation within a preset coverage area based on the second virtual connection device.
And responding to the virtual roof construction operation, constructing virtual roof in the area between the adjacent second virtual connection devices, and combining all the virtual roof constructed in the area between the adjacent second virtual connection devices to obtain the backdrop dome.
The virtual roof construction operation may be a selection operation for a roof construction control.
In some embodiments, a build-on indication of the virtual roof is displayed at an area between adjacent second virtual connection devices in response to a virtual roof build operation, the build-on indication being used to indicate transmission of a preset build resource to the area between adjacent two virtual connection devices, the virtual roof between the adjacent two virtual connection devices being generated in response to a resource transmission operation to the area between the adjacent two virtual connection devices.
The resource transmission operation may be realized by obtaining the construction resources of the virtual roof by performing a game task or gathering the construction resources of the virtual roof in a game, and placing the construction resources of the virtual roof to an area between two adjacent second virtual connection apparatuses.
It should be noted that the virtual top cover is used for reducing energy consumption in a preset coverage area and/or reducing external injury values in the preset coverage area.
The preset coverage includes an energy coverage of the virtual energy production device, energy in the energy coverage is continuously consumed along with time, and energy consumption in the preset coverage can be reduced, for example, 20J heat consumption can be reduced after the virtual top cover is built.
After the virtual top cover is built, the external injury value in the preset coverage range can be reduced, namely the virtual top cover can also play a role in defending, for example, 40% of the tornado injury is reduced.
It should be noted that the first virtual connection device may be a virtual beam, the second virtual connection device may be a virtual keel, and the second virtual connection device may have a height greater than that of the first virtual connection device, and for the second virtual connection device, building the dome of the canopy of the sky, and there is a certain requirement for the height level of the virtual energy tower, so that the virtual energy tower may be built in response to the building operation of the virtual energy tower, so that the height level of the virtual energy tower reaches the height level required by the dome of the sky, where the building operation of the virtual energy tower may be a transmission operation of placing the building resource of the virtual energy tower on the virtual energy tower. Wherein, the schematic diagram of the virtual top cover can be seen in fig. 2.
In this embodiment, in the process that the development degree of the game is higher and the scale is larger, the integration degree is gradually improved through the virtual energy tower, unified management of resource buildings in the energy coverage range of the virtual energy tower is achieved through the virtual energy tower, visual feedback of city development is given while the game burden is reduced, and the style and form of the game virtual building are more various by generating the wonderful building (i.e., the virtual top cover), so that the energy consumption is reduced while the external injury value is also reduced.
Fig. 21 is a flowchart illustrating a method for constructing a game virtual building according to an embodiment of the present application, as shown in fig. 21, in step S602, in response to a connection operation for any two virtual energy columns, a first virtual connection device between any two virtual energy columns is generated and displayed, and may include:
s901, generating and displaying a virtual base between any two virtual energy columns in response to a movement operation of the connection device building control.
The connection device building control can comprise a cross beam building control, and the connection device building control moves between any two virtual energy columns, namely a virtual base can be generated and displayed between any two virtual energy columns, and the virtual base is used for indicating a resource transmission point for building the first virtual connection device.
S902, generating and displaying a first virtual connection device in response to a resource transmission operation of the virtual base.
The resource transfer operation to the virtual base may be a transfer operation of a building resource of the first virtual connection device to the virtual base, the building resource of the first virtual connection device may be obtained by executing a game task, or collected in a game.
In response to a resource transfer operation to the virtual base, a base skeleton above the virtual base may be lengthened, and a first virtual connection means between any two virtual energy columns may be generated after the base skeleton is lengthened to connect any two virtual energy columns. That is, the construction resources of the first virtual connection means are continuously transmitted to the virtual base such that the foundation skeleton above the virtual base is lengthened to connect any two virtual energy columns, and the foundation skeleton connecting any two virtual energy columns is used as the first virtual connection means. Wherein the construction process of the first virtual connection means can be seen in fig. 17.
It should be noted that, during the construction process of the first virtual connection apparatus, the display patterns of different construction progress corresponding to the first virtual connection apparatus are different, for example, three display patterns are divided, and the correspondence relationship between the display progress and the display patterns may be preset, which is not particularly limited in this embodiment, and in addition, during the construction process of the first virtual connection apparatus, clicking on the virtual base or the first virtual connection device in the construction process may display a progress panel of the first virtual connection device, the progress panel including a construction progress of the first virtual connection device, a number of construction resources of the first virtual connection device that have been collected, and a total number of construction resources required to construct the first virtual connection device. In some embodiments, the first virtual connection apparatus is not responsive to clicking after construction to avoid occlusion by displaying relevant information after clicking.
In an optional embodiment, in response to the resource transfer operation to the virtual base, the generating and displaying the first virtual connection apparatus may include:
In response to a resource transfer operation to the virtual base, a first virtual connection means is generated and displayed between connection points on any two virtual energy columns.
Wherein the connection points are respectively arranged on any two virtual energy columns, a first virtual connection device is generated and displayed between the connection points on any two virtual energy columns in response to the resource transmission operation of the virtual base, that is, the first virtual connection means connects any two virtual energy columns by means of a connection point on any two virtual energy columns.
It is worth noting that as the game level of the game account increases, the number of connection points on the virtual energy column increases, and the energy coverage of the virtual energy column and the virtual energy tower increases.
In an alternative embodiment, after generating and displaying the first virtual connection apparatus, the method may further include removing the virtual base at step S902.
After the first virtual connection device between any two virtual energy columns is generated, the virtual base can be removed, namely the cross beam building control is automatically removed after the virtual cross beam is built, so that the interface cleanliness is ensured.
In an optional embodiment, in response to the moving operation of the connection device building control, the method further includes, before generating and displaying the virtual base between any two virtual energy columns:
if the area between any two virtual energy columns is unoccupied, a virtual base is generated and displayed between any two virtual energy columns in response to a movement operation of the connection device building control.
Judging whether the area between any two virtual energy columns is occupied or not, if not, indicating that enough areas are between any two virtual energy columns to place virtual bases, and generating and displaying the virtual bases between any two virtual energy columns in response to the moving operation of the connection device construction control.
If occupied, a prompt that the area is occupied, such as "floor is occupied" may be displayed.
Fig. 22 is a flowchart illustrating a method for constructing a game virtual building according to an embodiment of the present application, where, as shown in fig. 22, in response to a resource transmission operation on a virtual base, a first virtual connection device is generated and displayed between connection points on any two virtual energy columns, and includes:
S1001, determining a first connection point on a first virtual energy column in any two virtual energy columns and a second connection point corresponding to the first connection point on a second virtual energy column in any two virtual energy columns according to the heights of any two virtual energy columns and a preset rule.
Any two virtual energy columns comprise a first virtual energy column and a second virtual energy column, a plurality of connection points are respectively arranged on the first virtual energy column and the second virtual energy column, the first virtual energy column is lower than the second virtual energy column, the lower first virtual energy column and the higher second virtual energy column are determined according to the heights of any two virtual energy columns, the first connection point on the first virtual energy column and the second connection point corresponding to the first connection point on the second virtual energy column are determined according to a preset rule, wherein the preset rule is that the highest connection point on the first virtual energy column is the first connection point, and the height of the second connection point on the second virtual energy column is consistent with the height of the first connection point on the first virtual energy column.
In an optional embodiment, step S1001, determining, according to the heights of any two virtual energy columns and a preset rule, a first connection point on a first virtual energy column of any two virtual energy columns and a second connection point corresponding to the first connection point on a second virtual energy column of any two virtual energy columns may include:
according to the heights of any two virtual energy columns, taking the low virtual energy column in any two virtual energy columns as a first virtual energy column and the high virtual energy column as a second virtual energy column, if the first virtual energy column is provided with a plurality of connecting points, determining a first connecting point according to the sequence from high to low, and determining a second connecting point with the same height as the first connecting point on the second virtual energy column.
If there are multiple connection points on the first virtual energy column, sequentially traversing the multiple connection points on the first virtual energy column from high to low until the unoccupied connection point is determined to be the first connection point, that is, when the highest connection point is not connected, the optimal connection point is preferentially used as the first connection point, and when the highest connection point is connected, traversing the connection point on the first virtual energy column from high to low, and using the first traversed unconnected connection point as the first connection point.
The second virtual energy column can be provided with a plurality of connection points, and the connection point which is consistent with the height of the first connection point on the second virtual energy column is determined to be the second connection point, so that the first virtual connection device between the first virtual energy column and the second virtual energy column is kept parallel, and the visual sense is clearer and more concise.
S1002, in response to a resource transmission operation to the virtual base, a first virtual connection device is generated and displayed between a first connection point and a second connection point.
In response to a resource transfer operation to the virtual base, a first virtual connection means between the first virtual energy column and the second virtual energy column, i.e. connecting the first connection point and the second connection point, is generated and displayed between the first connection point of the first virtual energy column and the second connection point of the second virtual energy column.
In an alternative embodiment, the method may further comprise:
In response to a moving operation of the connection device construction control, a range of a constructable area of the virtual base within a preset coverage range is displayed.
When the connecting device building control is moved, the range of the constructable area of the virtual base corresponding to the connecting device building control in the preset coverage range can be displayed, so that players can be reminded of placing the cross beam building control in the constructable area, and game operation experience is improved.
In an alternative embodiment, the method may further comprise:
in response to a demolition operation of the virtual energy columns, resource transfer rights between resource buildings within an energy coverage of any two virtual energy columns are preserved, but the first virtual connection device is canceled.
In response to the dismantling operation of at least one of the two arbitrary virtual energy columns, the resource transmission authority between the resource buildings in the energy coverage area of the two arbitrary virtual connection devices is reserved, but the resource transmission authority between the resource buildings in the energy coverage area of the two arbitrary virtual energy columns is canceled, that is, in response to the dismantling operation of the virtual energy columns, the resource buildings in the energy coverage area of the two arbitrary virtual energy columns do not have the resource transmission authority under the condition that the first virtual connection devices between the two arbitrary virtual energy columns are constructed.
It should be noted that the removing operation of the virtual energy column may be a selection operation of the virtual energy column and a selection operation of the energy column removing control in sequence, or may be performed by other realizable manners, which is not particularly limited in this embodiment.
In addition, when the first virtual connection apparatus is not built, the first virtual connection apparatus cannot be removed.
In some embodiments, when the first virtual connection device between the virtual energy tower and the virtual energy column is generated, the connection point on the virtual energy tower and the connection point on the virtual energy column may also be determined, and the first virtual connection device is generated and displayed between the connection point on the virtual energy tower and the connection point on the virtual energy column, specifically, in a manner similar to that of the first virtual connection device between any two virtual energy columns, which is not described herein.
In an alternative embodiment, the method may further comprise:
And responding to the moving operation of the virtual energy column, if the lengths of the first virtual connection devices before and after the movement are consistent, reserving the first virtual connection devices and the resource transmission permission of the first virtual connection devices, and if the lengths of the first virtual connection devices before and after the movement are inconsistent, reserving the first virtual connection devices and canceling the resource transmission permission of the first virtual connection devices.
And inputting a movement operation aiming at least one virtual energy column in any two virtual energy columns, judging whether the lengths of the first virtual connection devices before and after movement are consistent, and if the lengths of the first virtual connection devices between any two virtual energy columns before and after movement are consistent, reserving the first virtual connection devices and resource transmission permission of the first virtual connection devices. The movement operation for the virtual energy column may be a selection operation for the virtual energy column and a drag operation continuous thereto.
If the lengths of the first virtual connection devices between any two virtual energy columns before and after the movement are inconsistent, the first virtual connection devices are reserved, but the resource transmission permission of the first virtual connection devices is cancelled, that is, if the lengths of the first virtual connection devices before and after the movement are consistent, the resource transmission permission between resource buildings in the energy coverage range of any two virtual energy columns is reserved, and if the lengths of the first virtual connection devices before and after the movement are inconsistent, the resource transmission permission of the resource buildings in the energy coverage range of any two virtual energy columns is cancelled. Thereby avoiding losing sense to the player and improving the game experience.
In some embodiments, if the length of the first virtual connection device between any two virtual energy columns is restored to the length of the first virtual connection device before the movement, the resource transmission authority of the resource building within the energy coverage range of any two virtual energy columns is restored.
In addition, when the virtual energy column is not built, the virtual energy column cannot be moved.
In an alternative embodiment, in response to the operation of building the energy column within the preset coverage area in the game scene, the building of the at least one virtual energy column may include:
And in response to the moving operation of the energy column building control, moving the energy column building control to a target position within a preset coverage range, and building a virtual energy column at the target position.
And in the preset coverage range, responding to the moving operation of the energy column building control, and moving the energy column building control to a target position (namely a building point) in the preset coverage range, wherein the energy coverage range corresponding to the position is displayed in the moving process of the energy column building control, namely, the energy coverage range of the virtual energy column corresponding to the energy column building control is dynamically displayed in the moving process of the energy column building control, and the energy coverage range of the virtual energy column is displayed in the position every time the energy column building control moves to one position, wherein the position of the energy column building control is consistent with the position of the virtual energy column. The player can know the energy coverage range of the virtual energy column to be built in time, so that the target position for building the virtual energy column can be determined more accurately.
In an alternative embodiment, the method may further comprise:
In response to the moving operation of the virtual energy column, the virtual energy column and the resource building within the thermal coverage of the virtual energy column are moved.
And inputting a moving operation of the virtual energy column, moving the virtual energy column and a resource building in the heat coverage range of the virtual energy column, and moving to a termination position corresponding to the moving operation. The moving operation of the virtual energy column may be a selecting operation of the virtual energy column and a continuous dragging operation thereof, and the selecting operation of the virtual energy column may be a long-press operation of the virtual energy column or a moving operation of the virtual energy column may be a selecting operation of a moving control.
In this embodiment, in response to the movement operation of the virtual energy column, the virtual energy column and the resource building within the energy coverage range thereof are moved, and a new movement mode is set, so that the game experience is improved.
In an alternative embodiment, the method may further comprise:
in response to a cancel move operation of the resource building within the energy coverage of the virtual energy column, the resource building within the energy coverage of the moving virtual energy column is canceled.
And inputting a cancel moving operation for the resource buildings in the energy coverage range of the virtual energy column, and canceling the resource buildings in the energy coverage range of the moving virtual energy column, wherein the cancel moving operation for the resource buildings in the energy coverage range of the virtual energy column can be a selection operation for canceling the resource buildings to follow the control or a selection for the resource buildings.
Fig. 23 is a schematic diagram eleven of a graphical user interface provided in an embodiment of the present application, as shown in fig. 23, in a backdrop view, an energy coverage area of a virtual energy column, an exit control, a movement control, a construction control, and a cancellation area following control are displayed, if the movement control is selected, the virtual energy column and a virtual building within the energy coverage area of the virtual energy column are both displayed in a picking-up selected state, and all the synchronous influences move, and if the cancellation area following control is clicked, the virtual building within the energy coverage area of the movement virtual energy column is cancelled.
In the embodiment, by canceling the movement of the resource building, the player is prevented from moving the resource building under the condition that the player only wants to move the virtual energy column, various movement selections are provided, and the game experience is improved.
In an alternative embodiment, the method may further comprise:
In response to a move operation on the at least one target resource building, the at least one target resource building is moved into energy coverage of the virtual energy column, the at least one target resource building being used to produce or consume the same resource.
At least one target resource building is a resource building aimed at by the moving operation in the game scene, the moving operation of each target resource building is input, each target resource building is moved into the energy coverage area of the virtual energy column, each target resource building is used as a resource in the energy coverage area of the virtual energy column, each target resource building is used for producing the same resource or consuming the same resource, namely, when each target resource building is a production resource building, the produced resource is the same, and when each target resource building is a consumption resource building, the consumed resource is the same, namely, the building types of each target resource building are the same, and the building types comprise production building and consumption building.
In an alternative embodiment, the method may further comprise:
in response to a movement operation of moving another resource building to the energy coverage of the virtual energy column, resource switching prompt information is displayed to prompt whether to switch the collection resources of the virtual energy column.
And responding to the mobile operation of another resource building in the game scene, moving the other resource building into the energy coverage area of the virtual energy column, and displaying resource switching prompt information, wherein the resource switching prompt information is used for prompting whether to switch the collection resources of the virtual energy column, the production resources of the other resource building are different from those of the target resource building, or the consumption resources of the other resource building are different from those of the target resource building, and the collection resources of the virtual energy column are the production resources or the consumption resources of the resource building of the energy coverage area of the virtual energy column. That is, the building type of the target resource building and the other resource building are different.
That is, only one type of resource can be collected for one virtual energy column, and if a resource building exists in the energy coverage area of the virtual energy column, if another resource building is moved to the energy coverage area of the virtual energy column, whether to switch the collection resource of the virtual energy column is prompted, wherein the collection resource of the virtual energy column can be understood as the production resource or the consumption resource of the resource building in the energy coverage area of the virtual energy column.
Fig. 24 is a schematic diagram twelve of a graphical user interface provided by an embodiment of the present application, where, as shown in fig. 24, in response to a movement operation of moving another resource building to the energy coverage of the virtual energy column, a resource switch prompt message, a replacement control, and a cancel control are displayed, such as "will replace the resources collected by the virtual energy column, will the collected resources be recycled to the warehouse, and is not continued.
If the replacement control is selected, the resources collected by the virtual energy column will be replaced, the collected resources will be recycled to the warehouse, and if the cancellation control is selected, the resources collected by the virtual energy column will be cancelled.
In some embodiments, clicking on a virtual energy column may display the energy coverage of the virtual energy column, the color of the first virtual connection device to which the virtual energy column is connected changes, and highlight the resource building within the energy coverage.
In some embodiments, clicking on the virtual energy column may, in addition to displaying the energy coverage of the virtual energy column, also synchronously move the lens to a preset position of the virtual energy column to pop up a resource logistics management panel displaying an icon of the current collection resource of the virtual energy column, the number, the upper storage limit of the virtual energy column, and the resource receiving and transmitting conditions of the resource building within the energy coverage of the virtual energy column.
If the storage of the resources of the virtual energy column reaches the upper limit, the additional resources cannot be collected, and the additional resources are stored and displayed in the bubbles according to a preset rule.
Fig. 25 is an eleventh flow chart of a method for constructing a game resource building according to an embodiment of the present application, where, as shown in fig. 25, the method may further include:
s1101, responding to the view switching operation, and displaying a logistics setting interface.
The graphical user interface can provide a view switching control, the view switching operation can comprise a selection operation aiming at the view switching control, a logistics setting interface is displayed in response to the view switching operation, the logistics setting interface is displayed with a plurality of connectable building nodes in a preset coverage range, and the building nodes comprise resource buildings in the energy coverage range of the virtual energy tower, the resource buildings are based on the combination of the first virtual connection device and peripheral production buildings.
The resource building is based on the combination of the first virtual connection device, and can be understood as the resource building in the energy coverage range of any two virtual energy columns, and the any two virtual energy columns are connected through the first virtual connection device.
S1102, in response to a connection operation between building nodes, a virtual production line is generated.
The connection operation between the building nodes comprises the connection operation between the resource buildings in the energy coverage range of the virtual energy tower and the peripheral production buildings and the connection operation between the resource buildings in the energy coverage range of any two virtual energy columns. The connection process of the virtual production line can be seen in fig. 18.
The connection operation between the building nodes may be a connection operation to at least two building nodes, the connection operation between the building nodes is responded, a virtual production line between the building nodes is generated, the virtual production line is used for transmitting resources between the building nodes, a virtual production line between a resource building in an energy coverage area of a virtual energy tower and a peripheral production building is taken as an example, a second virtual connection device of the virtual energy tower and the peripheral production building is generated under a backdrop view, the resource building in the energy coverage area of the virtual energy tower and the peripheral production building can be connected under a logistics view to generate the virtual production line, a virtual production line between the resource building in the energy coverage area of the arbitrary two virtual energy towers is taken as an example, a first virtual connection device between the arbitrary two virtual energy towers is generated under the backdrop view, and the resource building in the energy coverage area of the arbitrary two virtual energy towers can be connected under the logistics view to generate the virtual production line.
It should be noted that, if the first virtual connection device between any two virtual energy columns is not generated, the resource building within the energy coverage area of any two virtual energy columns cannot be connected in the logistics setting interface, that is, the resource building virtual production line within the energy coverage area of any two virtual energy columns cannot be generated, and the logistics setting interface can also be prompted.
After the first virtual connection device and the corresponding virtual production line are built, resource transmission can be carried out among the building nodes according to a preset transmission rate, if the resource output rate of the building nodes for producing resources is larger than the preset rate, the resource transmission is carried out according to the preset rate, and if the resource output rate of the building nodes for producing resources is smaller than the preset rate, the resource transmission is carried out according to the resource output rate.
In the embodiment, the resource building can transmit the resources by establishing the virtual production line, so that the game scene is richer.
On the basis of the method for constructing a game virtual building provided in the foregoing embodiment, the method for controlling resource transmission of a game provided in the present application is described below with reference to fig. 26 to 29, and descriptions of the same concepts of the method for controlling resource transmission of a game and the method for constructing a game virtual building may be referred to each other, which is not repeated.
Fig. 26 is a flowchart of a method for controlling resource transmission of a game according to an embodiment of the present application, where an execution body of the embodiment may be a terminal device.
As shown in fig. 26, the method may include:
s1201, in response to a construction operation in a game scene, at least one functional building is generated.
The terminal equipment downloads and installs a game application, for example, the game application can be city construction games, and a graphical user interface is provided through the terminal equipment, wherein the graphical user interface at least comprises part of game scenes.
At least one functional building is generated in the game scene in response to a construction operation in the game scene, wherein the functional building includes at least one of a virtual energy production device, a peripheral production building.
The virtual energy production device comprises virtual energy columns and virtual energy towers, wherein the virtual energy towers can be arranged in the middle of a game scene, the virtual energy columns are distributed around the virtual energy towers, peripheral production buildings are arranged on the periphery of the game scene, and the peripheral production buildings can be mountain wall factories at the peripheral mountain walls of the game scene, such as coal factories and wood factories. Wherein the number of the virtual energy towers may be 1, the number of the virtual energy columns may be plural, and the number of the peripheral production devices may be plural.
The graphical user interface is provided with a functional building control, the construction operation in the game scene can be a moving operation on the functional building control, the functional building control is moved to any position of the game scene, and functional buildings are constructed at the position, wherein different functional buildings correspond to different functional building controls.
It is worth to say that, the virtual energy production device has its own energy coverage, the energy coverage can be understood as the heat coverage, the energy coverage has certain heat, and the heat value in the energy coverage can be preset, the game scene can be the game scene of ice, snow and land, and the player can control the virtual object of the game to move into the energy coverage for heating.
The energy coverage ranges may be preset ranges centering on the virtual energy production device, and the shapes and the sizes of the energy coverage ranges of different virtual energy production devices may be the same or different, and may be specific according to preset conditions.
S1202, in response to a construction operation of a virtual connection device between functional buildings, establishing a resource transmission path between the functional buildings.
The building operation of the virtual connection means is for establishing virtual connection means between the functional buildings, and in response to the building operation of the virtual connection means between the functional buildings, a resource transmission path is established between the functional buildings.
The virtual connection device at least comprises one of a virtual cross beam and a virtual keel, wherein if the virtual energy production device comprises a virtual energy column, the virtual connection device between the virtual energy columns is the virtual cross beam, if the virtual energy production device comprises a virtual energy column and a virtual energy tower, the virtual connection device between the virtual energy column and the virtual energy tower is the virtual cross beam, and if the virtual connection device comprises the virtual cross beam, the virtual connection device between the virtual energy tower and the peripheral production building is the virtual keel.
In some embodiments, the construction operation of the virtual connection device between the functional buildings may be a movement operation of the connection device construction control, the virtual base being displayed between the functional buildings in response to the movement operation of the connection device construction control, the virtual base being used to indicate a resource transmission point of the virtual connection device between the functional buildings being constructed, the virtual connection device between the functional buildings being generated and displayed in response to the resource transmission operation of the virtual base to establish a resource transmission path between the functional buildings.
Wherein, the resource transmission operation to the virtual base may be to transmit the construction resource of the virtual connection device to the virtual base, and the construction resource of the virtual connection device may be obtained by executing a game task or collected in a game.
In response to a resource transfer operation to the virtual base, a base skeleton above the virtual base may be lengthened, where the base skeleton is lengthened to connect the two functional buildings, i.e., to create a virtual connection device between the two functional buildings. That is, the construction resources of the virtual connection device are continuously transmitted to the virtual base so that the foundation skeleton above the virtual base becomes long enough to connect the two functional buildings, and the foundation skeleton connecting the two functional buildings is used as the virtual connection device.
It should be noted that the virtual connection device at least comprises one of a virtual beam and a virtual keel, wherein the virtual beam and the virtual keel can be realized through the same connection device building control or through different connection device building controls, and the schematic diagram of the virtual connection device can be referred to the related embodiments.
In addition, in the construction process of the virtual connection device, the display patterns of the virtual connection device corresponding to different construction progress are different, for example, divided into three display patterns, and the correspondence relationship between the display progress and the display pattern may be preset, which is not particularly limited in this embodiment.
S1203, based on the resource transmission path, transmitting the resource produced by the functional building and/or the resource building within the energy coverage of the functional building.
After the resource transmission path is established between the functional buildings, the resources produced by the functional buildings and/or the resources produced by the resource buildings within the energy coverage range of the resource buildings can be transmitted based on the resource transmission path, wherein if the functional buildings comprise peripheral production buildings, the resources produced by the peripheral production buildings can be transmitted, and if the functional buildings comprise virtual energy generating devices, the resources produced by the resource buildings within the energy coverage range of the virtual energy generating devices can be transmitted.
The virtual energy production device has an energy coverage range, the number of resource buildings in the energy coverage range includes, but is not limited to, it is worth explaining that, based on the establishment of the resource transmission path, the resource transmission direction can be bidirectional, and specifically can be determined according to the resource types of both sides of the resource transmission, taking the virtual energy tower and the peripheral production building as examples, for example, the resource building in the energy coverage range of the virtual energy production device is a production building, the peripheral production building is a consumption building, the resource transmission authority is the resource transmission authority from the resource building in the energy coverage range of the virtual energy production device to the peripheral production building, and the resource transmission authority is used for transmitting the resource produced by the resource building in the energy coverage range of the virtual energy tower to the peripheral production building so as to enable the peripheral production building to consume the resource transmitted by the peripheral production building to consume the resource in the resource of the virtual energy tower, and for example, the resource transmission authority is the resource coverage range from the peripheral production building to the resource building in the energy coverage range of the virtual energy production device.
In the resource transmission control method of the game of the present embodiment, by establishing a resource transmission path between functional buildings, resources produced by the functional buildings and/or resource buildings within the energy coverage of the functional buildings are transmitted based on the resource transmission path. Thereby realizing the unified management of resource buildings in the energy coverage range of the functional building.
In an alternative embodiment, the virtual energy production apparatus includes a virtual energy tower, and step S1202 of establishing a resource transmission path between the functional buildings in response to a construction operation of the virtual connection apparatus between the functional buildings may include establishing a resource transmission path between the virtual energy tower and the peripheral production buildings in response to a construction operation of a virtual keel between the virtual energy tower and the peripheral production buildings.
The virtual connection device between the virtual energy tower and the peripheral production building is a virtual keel, and a resource transmission path between the virtual energy tower and the peripheral production building is established in response to construction operation of the virtual keel between the virtual energy tower and the peripheral production building, wherein the construction of the virtual keel is completed, and then the establishment of the resource transmission path between the virtual energy tower and the peripheral production building is completed.
In the embodiment, in the process of higher and higher development degree and larger scale of games, the integration degree is gradually improved through the virtual energy tower, unified management of resource buildings in the energy coverage range of the virtual energy tower is realized through the virtual energy tower, visual feedback of city development is given while the game burden is lightened, a resource transmission path between the virtual energy tower and peripheral production buildings is established based on construction of virtual keels, and unified management of resource buildings in the energy coverage range of the virtual energy tower and resource transmission between the virtual energy tower and the peripheral production buildings are realized.
In an alternative embodiment, the virtual energy generating apparatus further includes a virtual energy column, and step S1102 of establishing a resource transmission path between the functional buildings in response to a construction operation of the virtual connection apparatus between the functional buildings may include:
and/or establishing a resource transmission path between the virtual energy tower and the virtual energy column in response to the construction operation of the virtual beam between the virtual energy tower and the virtual energy column.
The virtual connection device between any two virtual energy columns is a virtual beam, the virtual connection device between the virtual energy columns and the virtual energy columns is a virtual beam, a resource transmission path between any two virtual energy columns is established in response to construction operation of the virtual beam between any two virtual energy columns, the resource transmission path is used for starting resource transmission permission between resource buildings in energy coverage areas of any two virtual energy columns, and/or a resource transmission path between the virtual energy columns is established in response to construction operation of the virtual beam between the virtual energy columns and the virtual energy columns, and the resource transmission path is used for indicating starting resource transmission permission between resource buildings in energy coverage areas of the virtual energy columns and resource buildings in the energy coverage areas of the virtual energy columns.
In the embodiment, based on the construction of the virtual beam, a virtual energy tower and a virtual energy column, and a resource transmission path between the virtual energy column and the virtual energy column are established, so that unified management and resource transmission of resource buildings in an energy coverage range are realized.
Fig. 27 is a second flowchart of a method for controlling resource transmission in a game according to an embodiment of the present application, as shown in fig. 27, in step S1203, based on a resource transmission path, resources produced by a functional building and/or a resource building within an energy coverage range of the functional building may include:
S1301, displaying a logistics setting interface based on the resource transmission path in response to the view switching operation.
The graphical user interface provides a view switching control, the view switching operation can be a selection operation aiming at the view switching control, the logistics setting interface is displayed in response to the view switching operation, and the logistics setting interface is displayed with a plurality of connectable building nodes, wherein the building nodes comprise resource buildings and peripheral production buildings in the energy coverage range of the virtual energy production device.
S1302, responding to the connection operation between the building nodes, and generating a virtual production line between the building nodes.
S1303, using a virtual production line, transmitting resources produced by the functional building and/or the resource building within the energy coverage of the functional building.
The connection operation between building nodes may be a connection operation starting at one building node and ending at another building node, generating a virtual production line between building nodes in response to the connection operation between building nodes, and transmitting resources produced by the functional building and/or resource building within the energy coverage of the functional building using the virtual production line.
For example, a virtual line between an energy-covered resource building of a virtual energy tower and a peripheral production building is generated in response to a connection operation between the energy-covered resource building of the virtual energy tower and the peripheral production building, for example, a virtual line between the energy-covered resource building of two virtual energy towers is generated in response to a connection operation between the energy-covered resource building of one virtual energy tower and the energy-covered resource building of another virtual energy tower, for example, a virtual line between the energy-covered resource building of the virtual energy tower and the energy-covered resource building of the virtual energy tower is generated in response to a connection operation between the energy-covered resource building of the virtual energy tower and the energy-covered resource building of the virtual energy tower, and for example, a schematic diagram about the virtual line can be seen in the above-mentioned related embodiments.
Wherein, the resource transmission operation to the virtual base may be to transmit the construction resource of the virtual connection device to the virtual base, and the construction resource of the virtual connection device may be obtained by executing a game task or collected in a game.
In some embodiments, after the virtual connection means are generated and displayed, the virtual base may also be removed to ensure interface cleanliness.
It should be noted that, for the virtual cross beam, the connection device building control may be a cross beam building control, for the virtual keel, the connection device building control may be a keel building control, and the virtual cross beam and the virtual keel may correspond to one connection device building control, or may correspond to different connection device building controls, which is not limited in this embodiment.
Fig. 28 is a flowchart III of a method for controlling resource transmission of a game according to an embodiment of the present application, as shown in fig. 28, in step S1101, generating at least one functional building in response to a construction operation in a game scene may include:
S1401, unlocking the construction authority of the peripheral production building if the construction progress of the virtual connection device meets a preset progress threshold value and/or the game level of the game account reaches a preset level.
S1402, displaying a peripheral building control in response to a building operation of a preset building location outside an energy coverage of the virtual energy production device.
S1403, building the peripheral production building at the preset building position in response to the selection operation of the peripheral building control.
Wherein the preset build position is a position outside the energy coverage of the virtual energy production device in the game scene, such as at the peripheral mountain wall of the game scene.
If the building progress of the virtual connection device meets the preset progress threshold value and/or the game grade of the game account reaches the preset grade, unlocking the building authority of the peripheral production building, and after unlocking the building authority of the peripheral production building, building the peripheral building control in response to the building operation of the preset building position outside the energy coverage range of the virtual energy production device.
The construction operation at the preset construction position may be a click operation at the preset construction position, the peripheral construction control is displayed in response to the construction operation at the preset construction position, and the peripheral production building is constructed at the preset construction position in response to the selection operation of the peripheral construction control, wherein the peripheral production building may be a coal production plant, a wood production plant, and the present embodiment is not particularly limited thereto, depending on the configuration.
It should be noted that, if the construction authority of the peripheral production building is unlocked, the peripheral construction control can respond to clicking, and if the construction authority of the peripheral production building is not unlocked, the peripheral construction control is gray and cannot be clicked.
In some embodiments, the preset building location is a peripheral mountain wall in the game scene, the mountain wall has a mountain wall ruin, the peripheral building control may be a ruin repair control, the peripheral building is built at the preset building location in response to a selection operation of the peripheral building control, it is worth noting that the building state of the peripheral building is entered in response to a selection operation of the peripheral building control, and the building resources of the peripheral building are transferred to the preset building location in response to a resource transfer operation to the preset building location to perform the building of the peripheral building, wherein the building resources of the peripheral building may be obtained by executing a game task or collected in a game, and the embodiment is not particularly limited thereto.
Fig. 29 is a schematic diagram thirteen of a graphical user interface provided by an embodiment of the present application, where after the construction authority of the peripheral production building is unlocked as shown in fig. 29, clicking is performed on the peripheral mountain wall in the game scene, the construction control of the ceramic factory is displayed, and the ceramic factory can be constructed on the peripheral mountain wall by clicking the construction control.
In the embodiment, by constructing the peripheral production building, the game interest is improved, and the subsequent construction of the virtual top cover is facilitated, so that the style and the form of the game virtual building are more various.
In an alternative embodiment, the method may further comprise:
And responding to the virtual roof construction operation, and generating the virtual roof based on the virtual keel within a preset coverage range.
The preset coverage area can be understood as an area covered by the virtual roof, the virtual roof is built in an area between adjacent virtual keels in response to the virtual roof building operation, and the virtual roof built in the area between the adjacent virtual keels can be combined to form the dome.
The virtual roof construction operation may be a selection operation for a roof construction control.
In some embodiments, a build-on indication of the virtual roof is displayed at an area between adjacent virtual keels in response to a virtual roof build operation, the build-on indication being used to indicate transmission of a preset build resource to the area between adjacent two virtual connection devices, the virtual roof between the adjacent two virtual keels being generated in response to a resource transmission operation to the area between the adjacent two virtual keels.
The resource transmission operation may be implemented by executing a game task to obtain a preset construction resource, or by collecting the preset construction resource in a game, and transmitting the preset construction resource to an area between two adjacent virtual connection devices.
It should be noted that the virtual top cover is used for reducing energy consumption in a preset coverage area and/or reducing external injury values in the preset coverage area.
The preset coverage includes an energy coverage of the virtual energy production device, energy in the energy coverage is continuously consumed along with time, and energy consumption in the preset coverage can be reduced, for example, 20J heat consumption can be reduced after the virtual top cover is built.
After the virtual roof is built in the area where two adjacent virtual keels are generated, the virtual roof in the area can play a part in reducing part of energy consumption and/or reducing part of external injury values, for example, the whole virtual roof can reduce heat consumption by 20J, and then the virtual roof in the area can reduce heat consumption by 4J.
After the virtual top cover is built, the external injury value in the preset coverage range can be reduced, namely the virtual top cover can also play a role in defending, for example, 40% of the tornado injury is reduced.
In an alternative embodiment, generating the virtual coping based on the virtual keel within the preset coverage area in response to the virtual coping construction operation may include:
And if the number of the virtual keels reaches the preset construction number, determining that the target area is a constructable area of the virtual top cover, displaying the target area and the virtual keels in a first display mode, and displaying construction state controls, wherein the construction state controls comprise a construction state entering control and a construction state canceling control, and the construction state of the target area is entered in response to the selection operation of the construction state entering control.
The target area is an area acted by the selection operation within a preset coverage area, the preset coverage area comprises a plurality of areas, the connecting lines of the virtual energy production device and the peripheral production buildings form area boundary lines, and as can be seen from the figure, for 3 peripheral production buildings, 3 area boundary lines exist, the preset coverage area is divided into 3 areas, and the virtual keel of each area is the virtual keel on the area boundary line of the area.
In response to a selection operation for a preset coverage area, whether the number of virtual keels of an area corresponding to the selection operation reaches a preset construction number or not is judged, and the preset construction number can be 2, for example.
If the number of virtual keels reaches the preset construction number, determining that the target area is a constructable area of the virtual top cover, displaying the constructable area and the virtual keels in a first display mode, and displaying construction state controls, wherein the first display mode can be green, namely, the area between the virtual keels is highlighted to be green.
The build state control includes an enter build state control and a cancel build state control, the enter build state of the build-able area in response to a selection operation of the build state control, the build state control building a sector roof of the virtual roof in the build-able area, the virtual roof divided into a plurality of sector roofs.
In some embodiments, a task is performed in a game scene and a construction resource of a virtual roof is obtained after the task is completed, or the construction resource of the virtual roof is collected in a game and is placed to a preset construction reference point of the virtual roof to perform the construction of the virtual roof, wherein the preset construction reference point may be understood as a dome construction engineering station, and the position and style of the preset construction reference point may be preconfigured, which is not particularly limited in this embodiment.
In some embodiments, a prompt message such as "please place a dome construction engineering station to deliver backdrop demand materials" may also be displayed on the graphical user interface.
In this embodiment, the number of virtual connection devices is used to determine the area that can be built, and the virtual top cover of the area that can be built is built, so that the operation is simple and flexible, and the game experience is improved.
In an alternative embodiment, the method may further include determining a missing virtual keel based on the target area and the virtual keel if the number of virtual keels does not reach the preset build number, and displaying the target area and the missing virtual keel in the second display style and displaying the virtual keel in the first display style.
If the number of virtual keels in the target area corresponding to the selection operation does not reach the preset construction number, determining a missing virtual keel according to the target area and the virtual keels, referring to fig. 11, the target area is marked with 1, the virtual keel is marked with 2, and it can be seen that the missing virtual keel in the target area is marked with 3.
The virtual keels are displayed in a first display pattern, the target area and the missing virtual keels are displayed in a second display pattern, which may be red, for example. To remind the target area of the missing virtual keel to be built, to guide the building of the missing virtual keel, and to further accelerate the building of the missing virtual connection device and the building of the virtual roof.
Based on the same inventive concept, the embodiment of the application also provides a device for constructing a game virtual building corresponding to the method for constructing a game virtual building, and because the principle of solving the problem of the device in the embodiment of the application is similar to that of the method for constructing the game virtual building in the embodiment of the application, the implementation of the device can be referred to the implementation of the method, and the repetition is omitted.
Fig. 30 is a schematic structural diagram of a construction apparatus for a game virtual building according to an embodiment of the present application, which may be integrated in a terminal device, and a graphical user interface is provided through the terminal device, where the graphical user interface includes at least a part of a game scene.
As shown in fig. 30, the apparatus may include:
A providing module 1501 for providing at least one virtual energy production device in a game scene, the virtual energy production device having an energy coverage;
A generating module 1502 configured to generate a virtual connection device between the virtual energy production device and each peripheral production building in response to a connection operation to the virtual energy production device and at least one peripheral production building, wherein the virtual connection device is configured to open resource transmission rights between a resource building within an energy coverage range of the virtual energy production device and the peripheral production building;
the generating module 1502 is further configured to generate, in response to the virtual roof construction operation, a virtual roof based on the virtual connection device within a preset coverage area.
In an alternative embodiment, the virtual energy production apparatus includes a virtual energy tower configured to be initially provided within a game scene;
The generating module 1502 is specifically configured to:
in response to a connection operation of the virtual energy tower and the at least one peripheral production building, a virtual connection device between the virtual energy tower and each peripheral production building is generated.
In an alternative embodiment, the virtual energy production apparatus comprises at least one virtual energy column, a providing module, in particular for:
at least one virtual energy column is constructed in response to an energy column construction operation within a preset coverage area, wherein each virtual energy column has its own energy coverage area.
In an alternative embodiment, the apparatus further comprises:
A display module 1503 for displaying peripheral building controls in response to a building operation of a preset building location outside the energy coverage of the virtual energy production apparatus;
a construction module 1504 for constructing a peripherally produced building at a preset construction location in response to a selection operation of a peripherally constructed control.
In an alternative embodiment, the display module 1503 is further configured to:
In response to the construction progress viewing operation, a construction progress display panel is displayed, which displays the construction progress of the virtual energy production apparatus, the construction progress of the peripheral production building, and the construction progress of the virtual roof.
In an alternative embodiment, the generating module 1502 is specifically configured to:
responding to the selection operation of the preset coverage area, and judging whether the number of the virtual connection devices of the target area corresponding to the selection operation reaches the preset construction number;
if the number of the virtual connection devices reaches the preset construction number, determining that the target area is a constructable area of the virtual top cover, displaying the target area and the virtual connection devices in a first display mode, and displaying construction state controls, wherein the construction state controls comprise a construction state control entering and a construction state control canceling;
In response to a selection operation of the enter build state control, a build state of the target area is entered.
In an alternative embodiment, the display module 1503 is further configured to determine a missing virtual connection device according to the target area and the virtual connection device if the number of virtual connection devices does not reach the preset number of construction, display the target area and the missing virtual connection device in the second display style, and display the virtual connection device in the first display style.
In an alternative embodiment, the display module 1503 is further configured to:
displaying at least one building style control;
triggering and displaying a building state control in response to a selection operation of a target building style control in the at least one building style control;
The generating module 1502 is specifically configured to:
In response to a selection operation of the enter construction state control, a state is entered in which a target area is constructed in a target construction style.
In an alternative embodiment, the display module 1503 is further configured to:
And responding to the triggering operation of the progress entrance, displaying a progress panel of the virtual top cover, wherein the progress panel comprises the construction progress and resource consumption information of the target area, and the progress entrance comprises a preset resource input point or a progress display control, and the progress display control is provided with construction progress thumbnail information of the target area.
In an alternative embodiment, the display module 1503 is further configured to:
In response to a connection operation to any two virtual energy columns, virtual connection means between any two virtual energy columns are generated and displayed, and/or,
In response to a connection operation between any virtual energy column and the virtual energy tower, a virtual connection device between the virtual energy column and the virtual energy tower is generated and displayed.
In an alternative embodiment, the virtual roof is used to reduce energy consumption within the predetermined coverage area and/or to reduce external injury values within the predetermined coverage area.
In an alternative embodiment, the display module 1503 is further configured to:
Responding to the view switching operation, displaying a logistics setting interface, wherein the logistics setting interface displays resource buildings and peripheral production buildings;
The generating module 1502 is further configured to generate a virtual production line between the resource building and the peripheral production building for transferring resources between the resource building and the peripheral production building in response to a connection operation between the resource building and the peripheral production building.
In an alternative embodiment, the display module 1503 is specifically configured to:
responding to the view switching operation, displaying a logistics setting interface, wherein the logistics setting interface comprises indication icons of resource buildings and peripheral production buildings;
and in response to the lens stretching operation or the lens moving operation, updating the indication icon in the logistics setting interface into a peripheral production building.
In an alternative embodiment, the display module 1503 is further configured to:
In response to a triggering operation of the peripheral production building, production information of the peripheral production building is displayed, the production information including one or more of an effluent identification, an output of the effluent, and resource transmission information.
In the building device of the game virtual building of the present embodiment, a module is provided for providing at least one virtual energy production device in a game scene, the virtual energy production device having an energy coverage, a generation module for generating a virtual connection device between the virtual energy production device and each peripheral production building in response to a connection operation to the virtual energy production device and the at least one peripheral production building, wherein the virtual connection device is used for opening a resource transmission right between a resource building and the peripheral production building within the energy coverage of the virtual energy production device, and the generation module is further used for generating a virtual roof based on the virtual connection device within a preset coverage in response to the virtual roof building operation. The unified management of the resource buildings in the energy coverage range of the virtual energy production device is realized by establishing the virtual connection device, and the style forms of the game virtual buildings are more diversified by generating the virtual top cover.
Fig. 31 is a schematic diagram of a second construction apparatus of a game virtual building according to an embodiment of the present application, where the apparatus may be integrated in a terminal device, and a graphical user interface is provided through the terminal device, where the graphical user interface includes at least a part of a game scene.
As shown in fig. 31, the apparatus may include:
A building module 1601 for building at least one virtual energy column in response to a building operation on energy columns within a preset coverage area in a game scene, wherein each virtual energy column has its own energy coverage area;
The generating module 1602 is configured to generate and display a first virtual connection device between any two virtual energy columns in response to a connection operation to any two virtual energy columns, where the first virtual connection device is configured to open resource transmission rights between resource buildings within an energy coverage range of the any two virtual energy columns.
In an alternative embodiment, the apparatus further comprises:
A providing module 1603 for providing a virtual energy tower within a predetermined coverage area;
The generating module 1602 is further configured to generate a second virtual connection device between the virtual energy tower and each peripheral production building in response to a connection operation to the virtual energy tower and the at least one peripheral production building, the second virtual connection device being configured to open a resource transmission right between a resource building and the peripheral production building within an energy coverage area of the virtual energy tower;
the generating module 1602 is further configured to generate a virtual roof in response to a virtual roof construction operation within a preset coverage area based on the second virtual connection device.
In an alternative embodiment, the generating module 1602 is specifically configured to:
Generating and displaying a virtual base between any two virtual energy columns in response to a movement operation of the connection device construction control, the virtual base being used to indicate a resource transmission point at which the first virtual connection device is constructed;
the first virtual connection device is generated and displayed in response to a resource transfer operation to the virtual base.
In an alternative embodiment, the generating module 1602 is specifically configured to:
In response to a resource transfer operation to the virtual base, a first virtual connection means is generated and displayed between connection points on any two virtual energy columns.
In an alternative embodiment, the apparatus further comprises:
The processing module 1604 is configured to remove the virtual base.
In an alternative embodiment, the generating module 1602 is specifically configured to:
Determining a first connection point on a first virtual energy column in any two virtual energy columns and a second connection point corresponding to the first connection point on a second virtual energy column in any two virtual energy columns according to the heights of any two virtual energy columns and a preset rule;
in response to a resource transfer operation to the virtual base, a first virtual connection device is generated and displayed between the first connection point and the second connection point.
In an alternative embodiment, the generating module 1602 is further configured to:
According to the heights of any two virtual energy columns, taking the low virtual energy column in any two virtual energy columns as a first virtual energy column and the high virtual energy column as a second virtual energy column;
if a plurality of connection points are arranged on the first virtual energy column, determining a first connection point according to the sequence from high to low;
A second connection point is determined on the second virtual energy column that is highly coincident with the first connection point.
In an alternative embodiment, the apparatus further comprises:
The display module 1605 is further configured to:
if the area between any two virtual energy columns is unoccupied, a virtual base is generated and displayed between any two virtual energy columns in response to a movement operation of the connection device building control.
In an alternative embodiment, the display module 1605 is further configured to:
In response to a moving operation of the connection device construction control, a range of a constructable area of the virtual base within a preset coverage range is displayed.
In an alternative embodiment, the processing module 1604 is further configured to:
in response to a demolition operation of the virtual energy columns, resource transfer rights between resource buildings within an energy coverage of any two virtual energy columns are preserved, but the first virtual connection device is canceled.
In an alternative embodiment, the processing module 1604 is further configured to:
Responding to the moving operation of the virtual energy column, and if the lengths of the first virtual connection devices before and after the movement are consistent, reserving the first virtual connection devices and the resource transmission permission of the first virtual connection devices;
if the lengths of the first virtual connection devices before and after the movement are inconsistent, the first virtual connection devices are reserved, but the resource transmission permission of the first virtual connection devices is cancelled.
In an alternative embodiment, the building block 1601 is specifically configured to:
In the preset coverage range, responding to the moving operation of the energy column building control, and moving the energy column building control to a target position, wherein the energy coverage range corresponding to the position is displayed in the moving process of the energy column building control;
a virtual energy column is built at the target location.
In an alternative embodiment, the processing module 1604 is further configured to:
In response to the moving operation of the virtual energy column, the virtual energy column and the resource building within the thermal coverage of the virtual energy column are moved.
In an alternative embodiment, the processing module 1604 is further configured to:
In response to a move operation on the at least one target resource building, the at least one target resource building is moved into energy coverage of the virtual energy column, the at least one target resource building being used to produce or consume the same resource.
In an alternative embodiment, the display module 1605 is further configured to:
And in response to a movement operation of moving the other resource building to the energy coverage area of the virtual energy column, displaying resource switching prompt information to prompt whether to switch the collection resources of the virtual energy column, wherein the production resources of the other resource building and the production resources of the target resource building are different, or the consumption resources of the other resource building and the consumption resources of the target resource building are different.
In an alternative embodiment, the display module 1605 is further configured to:
responding to view switching operation, displaying a logistics setting interface, wherein the logistics setting interface displays a plurality of connectable building nodes in a preset coverage range, and the building nodes comprise resource buildings in the energy coverage range of the virtual energy tower and peripheral production buildings based on the combination of the first virtual connecting devices;
the generating module 1602 is further configured to generate a virtual production line for transmitting resources between the building nodes in response to the connection operation between the building nodes.
In the method for constructing a game virtual building according to the embodiment, a construction module is configured to construct at least one virtual energy column in response to an energy column construction operation within a preset coverage area in a game scene, where each virtual energy column has its own energy coverage area, and a generation module is configured to generate and display a first virtual connection device between any two virtual energy columns in response to a connection operation to any two virtual energy columns, where the first virtual connection device is configured to open a resource transmission authority between resource buildings within the energy coverage area of any two virtual energy columns. Thereby, the unified management of the resource buildings in the energy coverage range of the virtual energy column is realized by establishing the first virtual connection device.
Fig. 32 is a schematic structural diagram of a terminal device according to an embodiment of the present application, as shown in fig. 32, where the device may include a processor 1701, a memory 1702 and a bus 1703, the memory 1702 storing machine-readable instructions executable by the processor 1701, and when the terminal device is running, the processor 1701 communicates with the memory 1702 via the bus 1703, and the processor 1701 executes the machine-readable instructions to perform the following steps:
Providing at least one virtual energy production device in the game scene, the virtual energy production device having an energy coverage;
generating a virtual connection device between the virtual energy production device and each peripheral production building in response to a connection operation to the virtual energy production device and at least one peripheral production building, wherein the virtual connection device is used for opening resource transmission rights between a resource building and the peripheral production building within an energy coverage range of the virtual energy production device;
in response to the virtual roof construction operation, a virtual roof is generated within a preset coverage area based on the virtual connection device.
In an alternative embodiment, the virtual energy production apparatus includes a virtual energy tower configured to be initially provided within a game scene;
In response to a connection operation to the virtual energy production device and the at least one peripheral production building, generating a virtual connection device between the virtual energy production device and each peripheral production building, comprising:
in response to a connection operation of the virtual energy tower and the at least one peripheral production building, a virtual connection device between the virtual energy tower and each peripheral production building is generated.
In an alternative embodiment, the virtual energy production apparatus includes at least one virtual energy column, and providing at least one virtual energy production apparatus in a game scene, including:
at least one virtual energy column is constructed in response to an energy column construction operation within a preset coverage area, wherein each virtual energy column has its own energy coverage area.
In an alternative embodiment, before generating the virtual connection means between the virtual energy production apparatus and each of the peripheral production buildings in response to the connection operation of the virtual energy production apparatus and the at least one peripheral production building, further comprising:
Responsive to a build operation at a preset build location outside of an energy coverage of the virtual energy production device, displaying a peripheral build control;
In response to a selection operation of the peripheral building control, a peripheral production building is built at a preset building location.
In an alternative embodiment, the method further comprises:
In response to the construction progress viewing operation, a construction progress display panel is displayed, which displays the construction progress of the virtual energy production apparatus, the construction progress of the peripheral production building, and the construction progress of the virtual roof.
In an alternative embodiment, in response to a virtual roof construction operation, generating a virtual roof within a preset coverage area based on a virtual connection device, comprising:
responding to the selection operation of the preset coverage area, and judging whether the number of the virtual connection devices of the target area corresponding to the selection operation reaches the preset construction number;
if the number of the virtual connection devices reaches the preset construction number, determining that the target area is a constructable area of the virtual top cover, displaying the target area and the virtual connection devices in a first display mode, and displaying construction state controls, wherein the construction state controls comprise a construction state control entering and a construction state control canceling;
In response to a selection operation of the enter build state control, a build state of the target area is entered.
In an alternative embodiment, the method further comprises:
if the number of the virtual connection devices does not reach the preset construction number, determining a missing virtual connection device according to the target area and the virtual connection devices, displaying the target area and the missing virtual connection devices in a second display mode, and displaying the virtual connection devices in a first display mode.
In an alternative embodiment, displaying a build status control includes:
displaying at least one building style control;
triggering and displaying a building state control in response to a selection operation of a target building style control in the at least one building style control;
in response to a selection operation of the enter build state control, entering a build state of the target area includes:
In response to a selection operation of the enter construction state control, a state is entered in which a target area is constructed in a target construction style.
In an alternative embodiment, in response to a selection operation of the enter build state control, after entering the build state of the target area, the method further comprises:
And responding to the triggering operation of the progress entrance, displaying a progress panel of the virtual top cover, wherein the progress panel comprises the construction progress and resource consumption information of the target area, and the progress entrance comprises a preset resource input point or a progress display control, and the progress display control is provided with construction progress thumbnail information of the target area.
In an alternative embodiment, the method further comprises:
In response to a connection operation to any two virtual energy columns, virtual connection means between any two virtual energy columns are generated and displayed, and/or,
In response to a connection operation between any virtual energy column and the virtual energy tower, a virtual connection device between the virtual energy column and the virtual energy tower is generated and displayed.
In an alternative embodiment, the virtual roof is used to reduce energy consumption within the predetermined coverage area and/or to reduce external injury values within the predetermined coverage area.
In an alternative embodiment, the method further comprises:
Responding to the view switching operation, displaying a logistics setting interface, wherein the logistics setting interface displays resource buildings and peripheral production buildings;
In response to a connection operation between the resource building and the peripheral production building, a virtual production line between the resource building and the peripheral production building is generated, the virtual production line being for transferring resources between the resource building and the peripheral production building.
In an alternative embodiment, in response to a view switching operation, a logistics setting interface is displayed, comprising:
responding to the view switching operation, displaying a logistics setting interface, wherein the logistics setting interface comprises indication icons of resource buildings and peripheral production buildings;
and in response to the lens stretching operation or the lens moving operation, updating the indication icon in the logistics setting interface into a peripheral production building.
In an alternative embodiment, after building the peripheral production building at the preset building location in response to the selection operation of the peripheral building control, further comprising:
In response to a triggering operation of the peripheral production building, production information of the peripheral production building is displayed, the production information including one or more of an effluent identification, an output of the effluent, and resource transmission information.
Or the following steps may also be performed:
building at least one virtual energy column in response to an energy column building operation within a preset coverage area in a game scene, wherein each virtual energy column has an own energy coverage area;
And responding to the connection operation of any two virtual energy columns, generating and displaying a first virtual connection device between any two virtual energy columns, wherein the first virtual connection device is used for starting the resource transmission authority between resource buildings in the energy coverage range of any two virtual energy columns.
In an alternative embodiment, the method further comprises:
Providing a virtual energy tower in a preset coverage area;
Generating a second virtual connection device between the virtual energy tower and each peripheral production building in response to the connection operation of the virtual energy tower and the at least one peripheral production building, the second virtual connection device being used for opening resource transmission rights between the resource building and the peripheral production building within the energy coverage of the virtual energy tower;
And generating a virtual roof in response to the virtual roof construction operation within a preset coverage area based on the second virtual connection device.
In an alternative embodiment, in response to a connection operation to any two virtual energy columns, a first virtual connection device between any two virtual energy columns is generated and displayed, comprising:
Generating and displaying a virtual base between any two virtual energy columns in response to a movement operation of the connection device construction control, the virtual base being used to indicate a resource transmission point at which the first virtual connection device is constructed;
the first virtual connection device is generated and displayed in response to a resource transfer operation to the virtual base.
In an alternative embodiment, in response to a resource transfer operation to the virtual base, generating and displaying a first virtual connection device includes:
In response to a resource transfer operation to the virtual base, a first virtual connection means is generated and displayed between connection points on any two virtual energy columns.
In an alternative embodiment, after the first virtual connection apparatus is generated and displayed, the method further comprises:
The virtual base is removed.
In an alternative embodiment, in response to a resource transfer operation to the virtual base, a first virtual connection means is generated and displayed between connection points on any two virtual energy columns, comprising:
Determining a first connection point on a first virtual energy column in any two virtual energy columns and a second connection point corresponding to the first connection point on a second virtual energy column in any two virtual energy columns according to the heights of any two virtual energy columns and a preset rule;
in response to a resource transfer operation to the virtual base, a first virtual connection device is generated and displayed between the first connection point and the second connection point.
In an alternative embodiment, determining a first connection point on a first virtual energy column of the two arbitrary virtual energy columns and a second connection point corresponding to the first connection point on a second virtual energy column of the two arbitrary virtual energy columns according to the heights of the two arbitrary virtual energy columns and a preset rule includes:
According to the heights of any two virtual energy columns, taking the low virtual energy column in any two virtual energy columns as a first virtual energy column and the high virtual energy column as a second virtual energy column;
if a plurality of connection points are arranged on the first virtual energy column, determining a first connection point according to the sequence from high to low;
A second connection point is determined on the second virtual energy column that is highly coincident with the first connection point.
In an alternative embodiment, in response to a movement operation of the connection device building control, before generating and displaying the virtual base between any two virtual energy columns, the method further comprises:
if the area between any two virtual energy columns is unoccupied, a virtual base is generated and displayed between any two virtual energy columns in response to a movement operation of the connection device building control.
In an alternative embodiment, the method further comprises:
In response to a moving operation of the connection device construction control, a range of a constructable area of the virtual base within a preset coverage range is displayed.
In an alternative embodiment, the method further comprises:
in response to a demolition operation of the virtual energy columns, resource transfer rights between resource buildings within an energy coverage of any two virtual energy columns are preserved, but the first virtual connection device is canceled.
In an alternative embodiment, the method further comprises:
Responding to the moving operation of the virtual energy column, and if the lengths of the first virtual connection devices before and after the movement are consistent, reserving the first virtual connection devices and the resource transmission permission of the first virtual connection devices;
if the lengths of the first virtual connection devices before and after the movement are inconsistent, the first virtual connection devices are reserved, but the resource transmission permission of the first virtual connection devices is cancelled.
In an alternative embodiment, in response to an energy column construction operation within a predetermined coverage area in a game scene, constructing at least one virtual energy column includes:
In the preset coverage range, responding to the moving operation of the energy column building control, and moving the energy column building control to a target position, wherein the energy coverage range corresponding to the position is displayed in the moving process of the energy column building control;
a virtual energy column is built at the target location.
In an alternative embodiment, the method further comprises:
In response to the moving operation of the virtual energy column, the virtual energy column and the resource building within the thermal coverage of the virtual energy column are moved.
In an alternative embodiment, the method further comprises:
in response to a cancel move operation of the resource building within the energy coverage of the virtual energy column, the resource building within the energy coverage of the moving virtual energy column is canceled.
In an alternative embodiment, the method further comprises:
In response to a move operation on the at least one target resource building, the at least one target resource building is moved into energy coverage of the virtual energy column, the at least one target resource building being used to produce or consume the same resource.
In an alternative embodiment, the method further comprises:
And in response to a movement operation of moving the other resource building to the energy coverage area of the virtual energy column, displaying resource switching prompt information to prompt whether to switch the collection resources of the virtual energy column, wherein the production resources of the other resource building and the production resources of the target resource building are different, or the consumption resources of the other resource building and the consumption resources of the target resource building are different.
In an alternative embodiment, the method further comprises:
responding to view switching operation, displaying a logistics setting interface, wherein the logistics setting interface displays a plurality of connectable building nodes in a preset coverage range, and the building nodes comprise resource buildings in the energy coverage range of the virtual energy tower and peripheral production buildings based on the combination of the first virtual connecting devices;
in response to a connection operation between the building nodes, a virtual production line is generated, the virtual production line being used to transfer resources between the building nodes.
In the terminal device of the present embodiment, when the terminal device is operated, the processor and the memory communicate through the bus, and the processor executes machine-readable instructions to execute providing at least one virtual energy production device in a game scene, the virtual energy production device having an energy coverage, generating a virtual connection device between the virtual energy production device and each peripheral production building in response to a connection operation to the virtual energy production device and the at least one peripheral production building, wherein the virtual connection device is configured to open a resource transfer right between a resource building within an energy coverage of the virtual energy production device and the peripheral production building, and generating a virtual roof based on the virtual connection device within a preset coverage in response to a virtual roof construction operation. The unified management of the resource buildings in the energy coverage range of the virtual energy production device is realized by establishing the virtual connection device, and the style forms of the game virtual buildings are more diversified by generating the virtual top cover.
The embodiment of the application also provides a computer readable storage medium, wherein the computer readable storage medium stores a computer program, the computer program is executed by a processor, and the processor executes the following steps:
Providing at least one virtual energy production device in the game scene, the virtual energy production device having an energy coverage;
generating a virtual connection device between the virtual energy production device and each peripheral production building in response to a connection operation to the virtual energy production device and at least one peripheral production building, wherein the virtual connection device is used for opening resource transmission rights between a resource building and the peripheral production building within an energy coverage range of the virtual energy production device;
in response to the virtual roof construction operation, a virtual roof is generated within a preset coverage area based on the virtual connection device.
In an alternative embodiment, the virtual energy production apparatus includes a virtual energy tower configured to be initially provided within a game scene;
In response to a connection operation to the virtual energy production device and the at least one peripheral production building, generating a virtual connection device between the virtual energy production device and each peripheral production building, comprising:
in response to a connection operation of the virtual energy tower and the at least one peripheral production building, a virtual connection device between the virtual energy tower and each peripheral production building is generated.
In an alternative embodiment, the virtual energy production apparatus includes at least one virtual energy column, and providing at least one virtual energy production apparatus in a game scene, including:
at least one virtual energy column is constructed in response to an energy column construction operation within a preset coverage area, wherein each virtual energy column has its own energy coverage area.
In an alternative embodiment, before generating the virtual connection means between the virtual energy production apparatus and each of the peripheral production buildings in response to the connection operation of the virtual energy production apparatus and the at least one peripheral production building, further comprising:
Responsive to a build operation at a preset build location outside of an energy coverage of the virtual energy production device, displaying a peripheral build control;
In response to a selection operation of the peripheral building control, a peripheral production building is built at a preset building location.
In an alternative embodiment, the method further comprises:
In response to the construction progress viewing operation, a construction progress display panel is displayed, which displays the construction progress of the virtual energy production apparatus, the construction progress of the peripheral production building, and the construction progress of the virtual roof.
In an alternative embodiment, in response to a virtual roof construction operation, generating a virtual roof within a preset coverage area based on a virtual connection device, comprising:
responding to the selection operation of the preset coverage area, and judging whether the number of the virtual connection devices of the target area corresponding to the selection operation reaches the preset construction number;
if the number of the virtual connection devices reaches the preset construction number, determining that the target area is a constructable area of the virtual top cover, displaying the target area and the virtual connection devices in a first display mode, and displaying construction state controls, wherein the construction state controls comprise a construction state control entering and a construction state control canceling;
In response to a selection operation of the enter build state control, a build state of the target area is entered.
In an alternative embodiment, the method further comprises:
if the number of the virtual connection devices does not reach the preset construction number, determining a missing virtual connection device according to the target area and the virtual connection devices, displaying the target area and the missing virtual connection devices in a second display mode, and displaying the virtual connection devices in a first display mode.
In an alternative embodiment, displaying a build status control includes:
displaying at least one building style control;
triggering and displaying a building state control in response to a selection operation of a target building style control in the at least one building style control;
in response to a selection operation of the enter build state control, entering a build state of the target area includes:
In response to a selection operation of the enter construction state control, a state is entered in which a target area is constructed in a target construction style.
In an alternative embodiment, in response to a selection operation of the enter build state control, after entering the build state of the target area, the method further comprises:
And responding to the triggering operation of the progress entrance, displaying a progress panel of the virtual top cover, wherein the progress panel comprises the construction progress and resource consumption information of the target area, and the progress entrance comprises a preset resource input point or a progress display control, and the progress display control is provided with construction progress thumbnail information of the target area.
In an alternative embodiment, the method further comprises:
In response to a connection operation to any two virtual energy columns, virtual connection means between any two virtual energy columns are generated and displayed, and/or,
In response to a connection operation between any virtual energy column and the virtual energy tower, a virtual connection device between the virtual energy column and the virtual energy tower is generated and displayed.
In an alternative embodiment, the virtual roof is used to reduce energy consumption within the predetermined coverage area and/or to reduce external injury values within the predetermined coverage area.
In an alternative embodiment, the method further comprises:
Responding to the view switching operation, displaying a logistics setting interface, wherein the logistics setting interface displays resource buildings and peripheral production buildings;
In response to a connection operation between the resource building and the peripheral production building, a virtual production line between the resource building and the peripheral production building is generated, the virtual production line being for transferring resources between the resource building and the peripheral production building.
In an alternative embodiment, in response to a view switching operation, a logistics setting interface is displayed, comprising:
responding to the view switching operation, displaying a logistics setting interface, wherein the logistics setting interface comprises indication icons of resource buildings and peripheral production buildings;
and in response to the lens stretching operation or the lens moving operation, updating the indication icon in the logistics setting interface into a peripheral production building.
In an alternative embodiment, after building the peripheral production building at the preset building location in response to the selection operation of the peripheral building control, further comprising:
In response to a triggering operation of the peripheral production building, production information of the peripheral production building is displayed, the production information including one or more of an effluent identification, an output of the effluent, and resource transmission information.
Or the following steps may also be performed:
building at least one virtual energy column in response to an energy column building operation within a preset coverage area in a game scene, wherein each virtual energy column has an own energy coverage area;
And responding to the connection operation of any two virtual energy columns, generating and displaying a first virtual connection device between any two virtual energy columns, wherein the first virtual connection device is used for starting the resource transmission authority between resource buildings in the energy coverage range of any two virtual energy columns.
In an alternative embodiment, the method further comprises:
Providing a virtual energy tower in a preset coverage area;
Generating a second virtual connection device between the virtual energy tower and each peripheral production building in response to the connection operation of the virtual energy tower and the at least one peripheral production building, the second virtual connection device being used for opening resource transmission rights between the resource building and the peripheral production building within the energy coverage of the virtual energy tower;
And generating a virtual roof in response to the virtual roof construction operation within a preset coverage area based on the second virtual connection device.
In an alternative embodiment, in response to a connection operation to any two virtual energy columns, a first virtual connection device between any two virtual energy columns is generated and displayed, comprising:
Generating and displaying a virtual base between any two virtual energy columns in response to a movement operation of the connection device construction control, the virtual base being used to indicate a resource transmission point at which the first virtual connection device is constructed;
the first virtual connection device is generated and displayed in response to a resource transfer operation to the virtual base.
In an alternative embodiment, in response to a resource transfer operation to the virtual base, generating and displaying a first virtual connection device includes:
In response to a resource transfer operation to the virtual base, a first virtual connection means is generated and displayed between connection points on any two virtual energy columns.
In an alternative embodiment, after the first virtual connection apparatus is generated and displayed, the method further comprises:
The virtual base is removed.
In an alternative embodiment, in response to a resource transfer operation to the virtual base, a first virtual connection means is generated and displayed between connection points on any two virtual energy columns, comprising:
Determining a first connection point on a first virtual energy column in any two virtual energy columns and a second connection point corresponding to the first connection point on a second virtual energy column in any two virtual energy columns according to the heights of any two virtual energy columns and a preset rule;
in response to a resource transfer operation to the virtual base, a first virtual connection device is generated and displayed between the first connection point and the second connection point.
In an alternative embodiment, determining a first connection point on a first virtual energy column of the two arbitrary virtual energy columns and a second connection point corresponding to the first connection point on a second virtual energy column of the two arbitrary virtual energy columns according to the heights of the two arbitrary virtual energy columns and a preset rule includes:
According to the heights of any two virtual energy columns, taking the low virtual energy column in any two virtual energy columns as a first virtual energy column and the high virtual energy column as a second virtual energy column;
if a plurality of connection points are arranged on the first virtual energy column, determining a first connection point according to the sequence from high to low;
A second connection point is determined on the second virtual energy column that is highly coincident with the first connection point.
In an alternative embodiment, in response to a movement operation of the connection device building control, before generating and displaying the virtual base between any two virtual energy columns, the method further comprises:
if the area between any two virtual energy columns is unoccupied, a virtual base is generated and displayed between any two virtual energy columns in response to a movement operation of the connection device building control.
In an alternative embodiment, the method further comprises:
In response to a moving operation of the connection device construction control, a range of a constructable area of the virtual base within a preset coverage range is displayed.
In an alternative embodiment, the method further comprises:
in response to a demolition operation of the virtual energy columns, resource transfer rights between resource buildings within an energy coverage of any two virtual energy columns are preserved, but the first virtual connection device is canceled.
In an alternative embodiment, the method further comprises:
Responding to the moving operation of the virtual energy column, and if the lengths of the first virtual connection devices before and after the movement are consistent, reserving the first virtual connection devices and the resource transmission permission of the first virtual connection devices;
if the lengths of the first virtual connection devices before and after the movement are inconsistent, the first virtual connection devices are reserved, but the resource transmission permission of the first virtual connection devices is cancelled.
In an alternative embodiment, in response to an energy column construction operation within a predetermined coverage area in a game scene, constructing at least one virtual energy column includes:
In the preset coverage range, responding to the moving operation of the energy column building control, and moving the energy column building control to a target position, wherein the energy coverage range corresponding to the position is displayed in the moving process of the energy column building control;
a virtual energy column is built at the target location.
In an alternative embodiment, the method further comprises:
In response to the moving operation of the virtual energy column, the virtual energy column and the resource building within the thermal coverage of the virtual energy column are moved.
In an alternative embodiment, the method further comprises:
in response to a cancel move operation of the resource building within the energy coverage of the virtual energy column, the resource building within the energy coverage of the moving virtual energy column is canceled.
In an alternative embodiment, the method further comprises:
In response to a move operation on the at least one target resource building, the at least one target resource building is moved into energy coverage of the virtual energy column, the at least one target resource building being used to produce or consume the same resource.
In an alternative embodiment, the method further comprises:
And in response to a movement operation of moving the other resource building to the energy coverage area of the virtual energy column, displaying resource switching prompt information to prompt whether to switch the collection resources of the virtual energy column, wherein the production resources of the other resource building and the production resources of the target resource building are different, or the consumption resources of the other resource building and the consumption resources of the target resource building are different.
In an alternative embodiment, the method further comprises:
responding to view switching operation, displaying a logistics setting interface, wherein the logistics setting interface displays a plurality of connectable building nodes in a preset coverage range, and the building nodes comprise resource buildings in the energy coverage range of the virtual energy tower and peripheral production buildings based on the combination of the first virtual connecting devices;
in response to a connection operation between the building nodes, a virtual production line is generated, the virtual production line being used to transfer resources between the building nodes.
In the computer-readable storage medium of the present embodiment, the computer program is executed by the processor to provide at least one virtual energy production device in a game scene, the virtual energy production device having an energy coverage, generate virtual connection devices between the virtual energy production device and each of the peripheral production buildings in response to a connection operation to the virtual energy production device and the at least one of the peripheral production buildings, wherein the virtual connection devices are configured to open resource transmission rights between resource buildings within the energy coverage of the virtual energy production device and the peripheral production buildings, and generate a virtual roof within a preset coverage based on the virtual connection devices in response to a virtual roof construction operation. The unified management of the resource buildings in the energy coverage range of the virtual energy production device is realized by establishing the virtual connection device, and the style forms of the game virtual buildings are more diversified by generating the virtual top cover.
In an embodiment of the present application, the computer program may further execute other machine readable instructions when executed by a processor to perform the method as described in other embodiments, and the specific implementation of the method steps and principles are referred to in the description of the embodiments and are not described in detail herein.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other manners. The above-described apparatus embodiments are merely illustrative, for example, the division of the units is merely a logical function division, and there may be other manners of division in actual implementation, and for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some communication interface, device or unit indirect coupling or communication connection, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments provided in the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present application may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a server, a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present application. The storage medium includes a U disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, an optical disk, or other various media capable of storing program codes.
It should be noted that like reference numerals and letters refer to like items in the following figures, and thus, once an item is defined in one figure, no further definition or explanation of that in the following figures is necessary, and furthermore, the terms "first," "second," "third," etc. are used merely to distinguish between descriptions and are not to be construed as indicating or implying relative importance.
It should be noted that the foregoing embodiments are merely illustrative embodiments of the present application, and not restrictive, and the scope of the application is not limited to the embodiments, and although the present application has been described in detail with reference to the foregoing embodiments, it should be understood by those skilled in the art that any modification, variation or substitution of some of the technical features of the embodiments may be made within the technical scope of the present application disclosed in the present application, and the spirit, the scope and the scope of the technical aspects of the embodiments do not deviate from the spirit and scope of the technical aspects of the embodiments. Are intended to be encompassed within the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (32)

1. A method of constructing a game virtual building, wherein a graphical user interface is provided by a terminal device, the graphical user interface including at least a portion of a game scene, the method comprising:
Providing at least one virtual energy production device in the game scene, the virtual energy production device having an energy coverage;
Generating a virtual connection device between the virtual energy production device and each peripheral production building in response to a connection operation to the virtual energy production device and at least one peripheral production building, wherein the virtual connection device is used for opening resource transmission rights between a resource building within an energy coverage range of the virtual energy production device and the peripheral production building;
Responding to a virtual top cover building operation, and generating a virtual top cover in a preset coverage range based on the virtual connection device;
The virtual energy production apparatus includes a virtual energy tower configured to be initially provided within the game scene;
the generating a virtual connection device between the virtual energy production device and each of the peripheral production buildings in response to a connection operation to the virtual energy production device and at least one peripheral production building, comprising:
generating a virtual connection device between the virtual energy tower and each of the peripheral production buildings in response to a connection operation of the virtual energy tower and at least one of the peripheral production buildings, the virtual connection device being a virtual keel;
the method further comprises the steps of:
and displaying a construction progress display panel in response to the construction progress viewing operation, the construction progress display panel displaying the construction progress of the virtual energy production apparatus, the construction progress of the peripheral production building, and the construction progress of the virtual roof.
2. The method of claim 1, wherein the virtual energy production apparatus comprises at least one virtual energy column, and wherein the providing at least one virtual energy production apparatus in the game scene comprises:
and constructing at least one virtual energy column in response to an energy column construction operation within the preset coverage range, wherein each virtual energy column has its own energy coverage range.
3. The method of claim 1, wherein prior to generating a virtual connection between the virtual energy production device and each of the peripheral production buildings in response to the operation of connecting the virtual energy production device and at least one of the peripheral production buildings, further comprising:
Responsive to a build operation at a preset build location outside of an energy coverage of the virtual energy production device, displaying a peripheral build control;
Building the peripheral production building at the preset building location in response to a selection operation of the peripheral building control.
4. The method of claim 1, wherein generating a virtual roof based on the virtual connection device within a preset coverage area in response to a virtual roof construction operation comprises:
Responding to the selection operation of the preset coverage area, and judging whether the number of the virtual connection devices of the target area corresponding to the selection operation reaches the preset construction number or not;
If the number of the virtual connection devices reaches the preset building number, determining that the target area is a built-up area of the virtual top cover, displaying the target area and the virtual connection devices in a first display mode, and displaying building state controls, wherein the building state controls comprise a building state control entering and a building state control canceling;
and responding to the selection operation of the building state entering control, and entering the building state of the target area.
5. The method according to claim 4, wherein the method further comprises:
and if the number of the virtual connection devices does not reach the preset construction number, determining a missing virtual connection device according to the target area and the virtual connection devices, displaying the target area and the missing virtual connection device in a second display mode, and displaying the virtual connection device in the first display mode.
6. The method of claim 4, wherein displaying the build status control comprises:
displaying at least one building style control;
triggering and displaying the building state control in response to the selection operation of a target building style control in the at least one building style control;
The entering the build state of the target area in response to the selection operation of the enter build state control includes:
and in response to a selection operation of the enter construction state control, entering a state in which the target area is constructed in the target building style.
7. The method of claim 4, wherein after entering the build state of the target area in response to the selection operation of the enter build state control, further comprises:
and responding to the triggering operation of the progress entrance, displaying a progress panel of the virtual top cover, wherein the progress panel comprises the construction progress and resource consumption information of the target area, the progress entrance comprises a preset resource input point or a progress display control, and the progress display control is provided with construction progress thumbnail information of the target area.
8. The method according to claim 2, wherein the method further comprises:
generating and displaying a virtual connection means between any two of the virtual energy columns in response to a connection operation to any two of the virtual energy columns, and/or,
In response to a connection operation between any of the virtual energy columns and the virtual energy tower, a virtual connection device between the virtual energy column and the virtual energy tower is generated and displayed.
9. The method according to any one of claims 1-8, wherein the virtual roof is used to reduce energy consumption within the pre-set coverage area and/or to reduce external injury values within the pre-set coverage area.
10. The method according to claim 1, wherein the method further comprises:
responding to view switching operation, displaying a logistics setting interface, wherein the logistics setting interface displays the resource building and the peripheral production building;
In response to a connection operation between the resource building and the peripheral production building, a virtual production line between the resource building and the peripheral production building is generated, the virtual production line for transferring resources between the resource building and the peripheral production building.
11. The method of claim 10, wherein displaying a logistics setup interface in response to the view switch operation comprises:
Responding to view switching operation, displaying the logistics setting interface, wherein the logistics setting interface comprises indication icons of the resource building and the peripheral production building;
And in response to a lens stretching operation or a lens moving operation, updating the indication icon in the logistics setting interface into the peripheral production building.
12. The method of claim 3, wherein the building the peripheral production building at the preset build location in response to a selection operation of the peripheral build control, further comprises:
And in response to the triggering operation of the peripheral production building, displaying production information of the peripheral production building, wherein the production information comprises one or more of an output identification, output of the output and resource transmission information.
13. A method of constructing a game virtual building, wherein a graphical user interface is provided by a terminal device, the graphical user interface including at least a portion of a game scene, the method comprising:
building at least one virtual energy column in response to an energy column building operation within a preset coverage range in the game scene, wherein each virtual energy column has an own energy coverage range;
Responding to the connection operation of any two virtual energy columns, generating and displaying a first virtual connection device between any two virtual energy columns, wherein the first virtual connection device is used for starting resource transmission permission between resource buildings in the energy coverage range of any two virtual energy columns;
the method further comprises the steps of:
providing a virtual energy tower within the preset coverage area;
Generating a second virtual connection device between the virtual energy tower and each peripheral production building in response to connection operation of the virtual energy tower and at least one peripheral production building, wherein the second virtual connection device is used for opening resource transmission permission between a resource building in the energy coverage range of the virtual energy tower and the peripheral production building, and the second virtual connection device is a virtual keel;
And generating a virtual roof in response to a virtual roof construction operation within the preset coverage area based on the second virtual connection device.
14. The method of claim 13, wherein generating and displaying a first virtual connection device between any two of the virtual energy columns in response to the connection operation of any two of the virtual energy columns comprises:
Generating and displaying a virtual base between any two virtual energy columns in response to a moving operation of a connection device construction control, the virtual base being used for indicating a resource transmission point for constructing the first virtual connection device;
the first virtual connection device is generated and displayed in response to a resource transfer operation to the virtual base.
15. The method of claim 14, wherein generating and displaying the first virtual connection apparatus in response to a resource transfer operation to the virtual base comprises:
in response to a resource transfer operation to the virtual base, the first virtual connection means is generated and displayed between connection points on any two of the virtual energy columns.
16. The method of claim 15, wherein after the generating and displaying the first virtual connection apparatus, the method further comprises:
And removing the virtual base.
17. The method of claim 15, wherein said generating and displaying the first virtual connection means between connection points on any two of the virtual energy columns in response to a resource transfer operation to the virtual base comprises:
Determining a first connection point on a first virtual energy column in any two virtual energy columns and a second connection point corresponding to the first connection point on a second virtual energy column in any two virtual energy columns according to the heights of any two virtual energy columns and a preset rule;
the first virtual connection means is generated and displayed between the first connection point and the second connection point in response to a resource transfer operation to the virtual base.
18. The method of claim 17, wherein determining a first connection point on a first virtual energy column of any two virtual energy columns and a second connection point corresponding to the first connection point on a second virtual energy column of any two virtual energy columns according to the heights of any two virtual energy columns and a preset rule comprises:
according to the heights of any two virtual energy columns, taking the low virtual energy column in any two virtual energy columns as a first virtual energy column and the high virtual energy column as a second virtual energy column;
If a plurality of connection points are arranged on the first virtual energy column, determining the first connection points according to the sequence from high to low;
The second connection point is determined on the second virtual energy column to be highly coincident with the first connection point.
19. The method of claim 14, wherein the method further comprises, prior to generating and displaying a virtual base between any two of the virtual energy columns in response to a movement operation of a connection device build control:
And if the area between any two virtual energy columns is unoccupied, responding to the moving operation of the connecting device building control, and generating and displaying a virtual base between any two virtual energy columns.
20. The method of claim 14, wherein the method further comprises:
and displaying the range of the constructable area of the virtual base within the preset coverage range in response to the moving operation of the connecting device construction control.
21. The method of claim 13, wherein the method further comprises:
And responding to the dismantling operation of the virtual energy columns, reserving the first virtual connection device, but canceling the resource transmission authority between the resource buildings in the energy coverage range of any two virtual energy columns.
22. The method of claim 13, wherein the method further comprises:
Responding to the moving operation of the virtual energy column, and if the lengths of the first virtual connection device are consistent before and after the movement, reserving the first virtual connection device and the resource transmission authority of the first virtual connection device;
And if the lengths of the first virtual connection devices before and after the movement are inconsistent, reserving the first virtual connection devices, but canceling the resource transmission permission of the first virtual connection devices.
23. The method of claim 13, wherein the constructing at least one virtual energy column in response to an energy column construction operation within a predetermined coverage area in the game scene comprises:
in the preset coverage range, responding to the moving operation of the energy column building control, and moving the energy column building control to a target position, wherein the energy coverage range corresponding to the position where the energy column building control is positioned is displayed in the moving process of the energy column building control;
the virtual energy column is built at the target location.
24. The method of claim 13, wherein the method further comprises:
And responding to the moving operation of the virtual energy column, and moving the virtual energy column and a resource building in the heat coverage range of the virtual energy column.
25. The method of claim 24, wherein the method further comprises:
and canceling moving the resource building in the energy coverage of the virtual energy column in response to canceling moving operation of the resource building in the energy coverage of the virtual energy column.
26. The method of claim 13, wherein the method further comprises:
In response to a move operation on at least one target resource building, the at least one target resource building is moved into energy coverage of the virtual energy column, the at least one target resource building being used to produce or consume the same resources.
27. The method of claim 26, wherein the method further comprises:
And in response to a moving operation of moving another resource building to the energy coverage area of the virtual energy column, displaying resource switching prompt information to prompt whether to switch the collection resources of the virtual energy column, wherein the production resources of the other resource building and the production resources of the target resource building are different, or the consumption resources of the other resource building and the consumption resources of the target resource building are different.
28. The method of claim 14, wherein the method further comprises:
Responding to view switching operation, displaying a logistics setting interface, wherein the logistics setting interface displays a plurality of connectable building nodes in the preset coverage range, and the building nodes comprise resource buildings in the energy coverage range of a virtual energy tower, a combination of the resource buildings based on the first virtual connection device and peripheral production buildings;
In response to a connection operation between the building nodes, a virtual production line is generated for transferring resources between the building nodes.
29. A construction apparatus for a game virtual building, wherein a graphic user interface is provided through a terminal device, the graphic user interface including at least a part of a game scene therein, the apparatus comprising:
A providing module for providing at least one virtual energy production device in the game scene, the virtual energy production device having an energy coverage;
A generation module for generating a virtual connection device between the virtual energy production device and each of the peripheral production buildings in response to a connection operation to the virtual energy production device and at least one of the peripheral production buildings, wherein the virtual connection device is used for opening resource transmission rights between a resource building within an energy coverage range of the virtual energy production device and the peripheral production building;
the generating module is further used for responding to the virtual top cover building operation, and generating a virtual top cover in a preset coverage range based on the virtual connecting device;
The virtual energy production apparatus includes a virtual energy tower configured to be initially provided within the game scene;
The generating module is specifically configured to:
generating a virtual connection device between the virtual energy tower and each of the peripheral production buildings in response to a connection operation of the virtual energy tower and at least one of the peripheral production buildings, the virtual connection device being a virtual keel;
the apparatus further comprises:
And the display module is used for responding to the construction progress checking operation and displaying a construction progress display panel, wherein the construction progress display panel displays the construction progress of the virtual energy production device, the construction progress of the peripheral production building and the construction progress of the virtual top cover.
30. A construction apparatus for a game resource building, wherein a graphic user interface is provided through a terminal device, the graphic user interface including at least a part of a game scene therein, the apparatus comprising:
a building module for building at least one virtual energy column in response to an energy column building operation within a preset coverage area in the game scene, wherein each virtual energy column has an own energy coverage area;
The generation module is used for responding to the connection operation of any two virtual energy columns, generating and displaying a first virtual connection device between any two virtual energy columns, wherein the first virtual connection device is used for starting resource transmission permission between resource buildings in the energy coverage range of any two virtual energy columns;
The providing module is used for providing a virtual energy tower in the preset coverage range;
The generating module is further configured to generate a second virtual connection device between the virtual energy tower and each peripheral production building in response to a connection operation of the virtual energy tower and at least one peripheral production building, where the second virtual connection device is used to open a resource transmission authority between a resource building within an energy coverage range of the virtual energy tower and the peripheral production building, and the second virtual connection device is a virtual keel;
The generating module is further configured to generate a virtual roof in response to a virtual roof construction operation within the preset coverage area based on the second virtual connection device.
31. A terminal device comprising a processor, a memory and a bus, the memory storing machine-readable instructions executable by the processor, the processor in communication with the memory via the bus when the terminal device is in operation, the processor executing the machine-readable instructions to perform the method of constructing a game virtual building of any one of claims 1-28.
32. A computer readable storage medium, characterized in that the computer readable storage medium has stored thereon a computer program which, when executed by a processor, performs the method of constructing a game virtual building according to any one of claims 1-28.
CN202311503620.2A 2023-11-10 2023-11-10 Method, device, terminal equipment and storage medium for constructing game virtual building Active CN119971501B (en)

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