CN119425085A - Game processing method, game processing device, storage medium and program product - Google Patents
Game processing method, game processing device, storage medium and program product Download PDFInfo
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Abstract
The embodiment of the application discloses a game processing method, equipment, a storage medium and a program product, which can know the resource details of unlocked game resources, are convenient for executing the game resources quickly and efficiently, and promote the playing experience. The method comprises the steps of displaying a game configuration interface of a first account number, wherein the game configuration interface comprises a first game resource, the first game resource is a virtual game resource to be unlocked, responding to a triggering operation for the first game resource, displaying first display information on the game configuration interface, wherein the first display information comprises an unlocking condition of the first game resource and resource detail information, the resource detail information is used for indicating a resource introduction condition of the first game resource, responding to a triggering operation for a second game resource after responding to the triggering operation for the first display information, so that the first account number obtains the second game resource, and the second game resource is obtained by unlocking the first game resource based on the unlocking condition.
Description
Technical Field
The embodiment of the application relates to the technical field of data processing, in particular to a game processing method, game processing equipment, a storage medium and a program product.
Background
With the development of the mobile internet, users not only communicate through application programs installed on terminal devices such as mobile phones, but also gradually use the terminal devices to play various virtual games. Among the various types of virtual games are different types of game resources, such as virtual characters, e.g., certain virtual heros, and resources, e.g., skills, play, functions, etc., of the virtual characters. When the game resource is in an unlocked state, the virtual object cannot use the unlocked game resource to perform related operations.
In the conventional prompting scheme, after the virtual object performs clicking operation on the unlocked game resource, the unlocking condition of the unlocked game resource is only prompted on the game interface, so that the game player cannot fully understand the unlocked game resource. This can result in the game player's account being unable to quickly and efficiently execute the game resource after unlocking the game resource, resulting in a poor play experience.
Disclosure of Invention
The embodiment of the application provides a game processing method, equipment, a storage medium and a program product, which can know the resource details of unlocked game resources, are convenient for executing the game resources quickly and efficiently, and promote the playing experience.
In a first aspect, an embodiment of the present application provides a method for processing a game. The method is applied to the terminal equipment corresponding to the first account. The processing method includes the steps of displaying a game configuration interface of a first account number, wherein the game configuration interface comprises a first game resource, the first game resource is a virtual game resource to be unlocked, responding to a triggering operation for the first game resource, displaying first display information on the game configuration interface, wherein the first display information comprises unlocking conditions and resource detail information of the first game resource, the resource detail information is used for indicating the resource introduction condition of the first game resource, responding to a triggering operation for a second game resource after responding to the triggering operation for the first display information, so that the first account number obtains the second game resource, and the second game resource is obtained by unlocking the first game resource based on the unlocking conditions.
In a second aspect, an embodiment of the present application provides another game processing method. The method is applied to the server. The processing method comprises the steps of obtaining game configuration information sent by terminal equipment corresponding to a first account number, sending a prompt message to the terminal equipment when the game configuration interface corresponding to the game configuration information comprises a first game resource, wherein the first game resource is a virtual game resource to be unlocked, the prompt message comprises a display type and a first identifier, the display type and the first identifier are used for determining first display information corresponding to the first game resource by the terminal equipment, the first identifier is used for identifying a storage position of an unlocking condition of the first game resource and a storage position of resource detail information, the display type is a display mode of indicating the first display information, the first display information comprises the unlocking condition of the first game resource and the resource detail information, and the resource detail information is used for indicating a resource introduction condition of the first game resource.
In a third aspect, an embodiment of the present application provides a terminal device. The terminal device comprises a display unit and a processing unit. In some optional examples, the terminal device further comprises an acquisition unit, and a transmission unit. The display unit is used for displaying a game configuration interface which is logged in for the first time by the first account corresponding to the terminal equipment, wherein the game configuration interface comprises a first game resource, and the first game resource is a virtual game resource to be unlocked. The processing unit is used for responding to the triggering operation of the first game resource, displaying first display information on the game configuration interface, wherein the first display information comprises unlocking conditions of the first game resource and resource detail information, and the resource detail information is used for indicating the resource introduction condition of the first game resource. And the processing unit is used for responding to the triggering operation for the second game resource after responding to the triggering operation for the first display information, so that the first account obtains the second game resource, and the second game resource is obtained by unlocking the first game resource based on the unlocking condition.
In some alternative examples, the processing unit is configured to display the first display information on the game configuration interface in a teletext display type.
In yet other alternative examples, the processing unit is configured to display the first display information on the game configuration interface in accordance with a video display type.
In other optional examples, the first display information further comprises a test play control, and the processing unit is further configured to display the first game interface in response to a trigger operation for the test play control after displaying the first display information on the game configuration interface according to the video display type, so that the first account number performs the test play operation on the first game resource in the first game interface.
In other optional examples, the first display information further comprises a guide control, and the processing unit is further used for responding to a trigger operation for the guide control after the first display information is displayed on the game configuration interface according to the video display type, so that the first account number can execute the operation of completing the unlocking condition in the second game interface.
In other optional examples, the display unit is further configured to display, after displaying the first display information on the game configuration interface according to the video display type, second display information, where the second display information is used to prompt the first account to get a game prize, and the game prize includes one or more of a viewing prize and a trial prize, where the viewing prize is a prize obtained by viewing the first display information by the first account after a trigger operation for the first display information, and the trial prize is a prize obtained by performing a trial play operation on the first game resource according to the first display information. And the processing unit is used for responding to the triggering operation aiming at the second display information so as to lead the first account to get the game rewards.
In other alternative examples, the display unit is configured to flash or highlight an icon of the first game resource to display the second display information.
In other alternative examples, the obtaining unit is configured to receive a first message sent by the server before displaying the second display information, where the first message is used to indicate that the first account does not receive the game prize. And the processing unit is used for generating second display information based on the first message.
In other optional examples, the display unit is further configured to display third display information after displaying the first display information on the game configuration interface according to the video display type, where the third display information is used to prompt that the execution state of the first account unlocking condition has been changed.
In other alternative examples, the obtaining unit is configured to receive, before displaying the third display information, a second message sent by the server, where the second message is sent by the server when detecting that the execution state of the unlock condition is changed. And the processing unit is used for generating third display information based on the second message.
In other optional examples, the obtaining unit is further configured to receive, before displaying the first display information on the game configuration interface, a prompt message sent by the server, where the prompt message includes a display type and a first identifier, the first identifier is used to identify a storage location of the unlocking condition and a storage location of the resource detail information, and the display type is a display manner of the first display information corresponding to the first game resource. And the processing unit is used for determining the first display information based on the first identification and the display type.
In a fourth aspect, an embodiment of the present application provides a server. The server includes an acquisition unit and a transmission unit. In other examples, the server further comprises a processing unit. The acquisition unit is used for acquiring game configuration information sent by the terminal equipment corresponding to the first account. The game configuration interface corresponding to the game configuration information comprises a first game resource, a sending unit is used for sending a prompt message to the terminal equipment, wherein the first game resource is a virtual game resource to be unlocked, the prompt message comprises a display type and a first identifier, the display type and the first identifier are used for determining first display information corresponding to the first game resource by the terminal equipment, the first identifier is used for identifying a storage position of an unlocking condition of the first game resource and a storage position of resource detail information, the display type is a display mode of indicating the first display information, the first display information comprises the unlocking condition of the first game resource and the resource detail information, and the resource detail information is used for indicating the resource introduction condition of the first game resource.
In other optional examples, the sending unit is further configured to send a first message to the terminal device when detecting that the first account number does not receive the game prize after sending the alert message to the terminal device. Wherein the first message is to indicate that the first account number does not receive a game prize, the game prize including one or more of a viewing prize and a trial play prize. The watching rewards are rewards obtained by responding to the first account number watching the first display information after triggering operation on the first display information, and the trial rewards are rewards obtained by executing trial operation on the first game resource according to the first display information.
In other optional examples, the sending unit is further configured to send a second message to the terminal device when detecting that the execution state of the unlocking condition is changed after sending the prompt message to the terminal device. The second message is used for indicating the terminal equipment to generate third display information, and the third display information is used for prompting that the execution state of the unlocking condition of the first account is changed.
A fifth aspect of an embodiment of the present application provides a game processing device including a memory, an input/output (I/O) interface, and a memory. The memory is used for storing program instructions. The processor is configured to execute the program instructions in the memory to perform the processing method of the game corresponding to the embodiment of the first aspect, or to perform the processing method of the game corresponding to the embodiment of the second aspect.
A sixth aspect of the present embodiment provides a computer-readable storage medium having stored therein instructions that, when executed on a computer, cause the computer to execute a processing method for executing a game corresponding to an embodiment of the first aspect described above, or to execute a processing method for executing a game corresponding to an embodiment of the second aspect described above.
A seventh aspect of the embodiments of the present application provides a computer program product comprising instructions which, when run on a computer or processor, cause the computer or processor to perform the above-described method of processing a game corresponding to an embodiment of the above-described first aspect, or to perform the method of processing a game corresponding to an embodiment of the above-described second aspect.
From the above technical solutions, the embodiment of the present application has the following advantages:
In the embodiment of the application, after the terminal equipment corresponding to the first account number displays the game configuration interface which is logged in for the first time by the first account number, the terminal equipment responds to the triggering operation aiming at the first game resource so as to display the first display information on the game configuration interface. The game configuration interface comprises a first game resource to be unlocked, and the first display information comprises unlocking conditions of the first game resource and resource detail information, wherein the resource detail information is used for indicating resource introduction conditions of the first game resource. In this way, the terminal device can enable the first account to obtain the second game resource in response to the trigger operation for the second game resource after responding to the trigger operation for the first display information. The second game resource mentioned is a resource obtained by performing an unlocking process on the first game resource based on the unlocking condition. By the method, after the terminal equipment responds to the triggering operation of the first game resource to be unlocked, the displayed first display information not only comprises the unlocking condition used for unlocking the first game resource, but also comprises the resource detail information of the first game resource. Therefore, after the first game resource is subsequently unlocked to obtain the second game resource, the corresponding game resource condition can be known based on the resource detail information, so that the second game resource can be rapidly and efficiently executed, and the playing experience is improved.
Drawings
In order to more clearly illustrate the embodiments of the application or the technical solutions in the prior art, the drawings that are required in the embodiments or the description of the prior art will be briefly described, it being obvious that the drawings in the following description are only some embodiments of the application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1A shows a first interface presentation of a game in a conventional hinting scheme;
FIG. 1B is a diagram showing a second interface for a game in a conventional hinting scheme;
FIG. 2 illustrates a schematic diagram of a system framework provided by an embodiment of the present application;
FIG. 3 is a flowchart of a method for processing a game according to an embodiment of the present application;
FIG. 4 is a schematic diagram showing a first display information in a graphic display type according to an embodiment of the present application;
FIG. 5 is a schematic diagram of displaying first display information in a video display type according to an embodiment of the present application;
FIG. 6 is a schematic diagram of a test play scenario provided by an embodiment of the present application;
Fig. 7 is a schematic diagram of a guiding scenario provided by an embodiment of the present application;
FIG. 8 is another flow chart of a game processing method according to an embodiment of the present application;
FIG. 9 is another flow chart of a game processing method according to an embodiment of the present application;
FIG. 10 is another flow chart of a game processing method according to an embodiment of the present application;
fig. 11 is a schematic diagram showing a functional module structure of a terminal device provided in an embodiment of the present application;
fig. 12 is a schematic diagram showing a functional module structure of a server provided in an embodiment of the present application;
fig. 13 is a diagram showing a hardware configuration of a game processing apparatus provided in the embodiment of the present application.
Detailed Description
The embodiment of the application provides a game processing method, equipment, a storage medium and a program product, which can know the resource details of unlocked game resources, are convenient for executing the game resources quickly and efficiently, and promote the playing experience.
It will be appreciated that in the specific embodiments of the present application, related data such as user information is involved, and when the above embodiments of the present application are applied to specific products or technologies, user permissions or consents need to be obtained, and the collection, use and processing of related data need to comply with related laws and regulations and standards of related countries and regions.
The following description of the embodiments of the present application will be made clearly and completely with reference to the accompanying drawings, in which it is apparent that the embodiments described are only some embodiments of the present application, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to be within the scope of the application.
The terms "first," "second," "third," "fourth" and the like in the description and in the claims and in the above drawings, if any, are used for distinguishing between similar objects and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used may be interchanged where appropriate such that the embodiments of the application described herein may be capable of being practiced otherwise than as specifically illustrated and described. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
When a game player wants to play the virtual game, the player can log in through the first account number and enter the virtual game deployed by the terminal equipment. After entering the virtual game, the game player wishes to be able to learn and use the game resources involved in the virtual game so as to control the virtual object to perform an operation corresponding to the game resources through the first account number.
However, in the conventional hint scheme, if one or more game resources exist in the virtual game in an unlocked state, the game player sees only one lock identifier on the icon of the unlocked game resource, and no other information expression exists. When the game player wants to use the unlocked game resource, after triggering operations such as clicking on the unlocked game resource are performed, the terminal device responds to the triggering operations at the moment and only displays a text prompt in the display interface, namely the unlocking condition of the unlocked game resource.
FIG. 1A shows a first interface presentation of a game in a conventional hinting scheme. As shown in FIG. 1A, in the game configuration interface, the unopened game resource can be seen as a "convention system". At this time, after the game player clicks the "meeting system", the terminal device will only display the unlock condition of the "meeting system" in the display interface, i.e. "will be turned on at level 5". That is, the account corresponding to the game player uses the game resource of "public meeting system" and at least needs to be upgraded to level 5 for use.
Or FIG. 1B shows a second interface presentation of a game in a conventional hinting scheme. As shown in FIG. 1B, in the game configuration interface, the unopened game resource can be seen to be hero XXX. After the game player clicks on hero XXX, the terminal device will also only display the unlock conditions for that hero XXX, i.e. "blue spar 5500, and coupon 450" in the interface.
In summary, as can be seen from fig. 1A and fig. 1B, in the conventional hint scheme, only the corresponding resource titles will be displayed for the game resources that are not unlocked. After the game player clicks the unlocked game resource, only the unlocking condition of the unlocked game resource is displayed on the interface, and the resource introduction condition of the unlocked game resource is not prompted. This results in a game player not being able to adequately understand the un-unlocked game resource and, further, being able to quickly and efficiently execute the game resource after unlocking the game resource, resulting in a poor play experience.
Therefore, in order to solve the technical problems mentioned in the conventional scheme, the embodiment of the application provides a game processing method. The game processing method provided by the embodiment of the application can be applied to the system architecture shown in fig. 2. As shown in fig. 2, the system architecture may include at least a terminal device and a server. Wherein, in the terminal device, a virtual game is deployed. By way of example, virtual games may also sometimes be referred to as virtual game Applications (APP), virtual game clients, etc., and embodiments of the present application are not limited in this regard. The terminal device and the server may be directly connected or indirectly connected by wired communication or wireless communication, and the present application is not limited in particular.
In the server, information such as a resource identification, a display type, and the like of the game resource may be stored. And logging in the first account number in the terminal equipment, so that the virtual game can be logged in and started. After the virtual game is started, the first account number can control the virtual object to execute the operation related to the game resource. In the game processing method provided by the embodiment of the application, the terminal equipment can display the game configuration interface of the first account number for the first login. And, in the game configuration interface, a first game resource is included. The first game resource described may be understood as an unlocked virtual game resource, such as the unlocked public meeting system resource mentioned in fig. 1A, or the unlocked hero XXX mentioned in fig. 1B, etc., which is not limited in the embodiment of the present application. In this way, after the terminal device displays the game configuration interface, the game player can trigger the first game resource by clicking or the like, so as to implement the triggering operation of the first account on the first game resource. In this way, the terminal device can respond to the triggering operation for the first game resource, and then display the first display information on the game configuration interface.
As an exemplary illustration, the terminal device may send game configuration information to the server. After receiving the game configuration information, the server judges whether a game configuration interface corresponding to the game configuration information comprises a first game resource or not, and further sends a prompt message to the terminal equipment when the game configuration interface comprises the first game resource. The alert message includes a display type and a first identification. The display type is used for indicating the display form of the finally determined first display information, such as the display modes of image-text type or video type and the like. The first identifier is used for identifying an unlocking condition of the first game resource and a storage location of the resource detail information. In this way, after the terminal device acquires the prompt message, the first display information can be determined based on the first identifier and the display type, so that the first display information can be displayed on the game configuration interface after responding to the triggering operation for the first game resource.
In the embodiment of the application, the first display information comprises unlocking conditions of the first game resource and resource detail information. And, the resource detail information can indicate a resource introduction condition of the first game resource. That is, after the first game resource is triggered, not only the unlock condition of the first game resource but also the resource detail information of the first game resource are displayed.
The game player can trigger the first display information in a clicking mode and the like, so that the first account performs triggering operation on the first display information. After the triggering operation is performed on the first display information, the terminal equipment can respond to the triggering operation on the first display information, and then unlock the first game resource according to the unlocking condition to obtain the second game resource. Likewise, the terminal device can also fully understand the resource detail information about the first game resource after responding to the triggering operation for the first display information.
And then, after responding to the triggering operation for the first display information, the terminal equipment responds to the triggering operation for the second game resource obtained by unlocking, and further the first account obtains the second game resource. In this way, the game player can control the virtual object to execute related operations by using the second game resource through the first account. By the method, after the terminal equipment responds to the triggering operation of the first game resource to be unlocked, the displayed first display information not only comprises the unlocking condition used for unlocking the first game resource, but also comprises the resource detail information of the first game resource. Therefore, after the first game resource is subsequently unlocked to obtain the second game resource, the corresponding game resource condition can be known based on the resource detail information, so that the second game resource can be rapidly and efficiently executed, and the playing experience is improved.
It should be noted that the above-mentioned terminal device may include, but is not limited to, a smart phone, a desktop computer, a notebook computer, a tablet computer, a smart speaker, a vehicle-mounted device, a wearable smart device, a smart voice interaction device, a smart home appliance, etc., which are not limited in the embodiment of the present application. The described wearable smart devices may include, but are not limited to, smart watches, smart bracelets, virtual Reality (VR) devices, mixed Reality (MR) devices, or augmented reality (augmented reality, AR) devices, etc., and are not limited to, specific embodiments of the application. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server or the like for providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, content distribution networks (content delivery network, CDN), basic cloud computing services such as big data and artificial intelligent platforms, and the application is not limited in particular.
The processing method of the game mentioned in fig. 2 may be applied in the field of cloud technology (closed technology) and the like. The described cloud technology refers to a hosting technology for unifying serial resources such as hardware, software, network and the like in a wide area network or a local area network to realize calculation, storage, processing and sharing of data.
Cloud technology (cloud technology) is based on the general terms of network technology, information technology, integration technology, management platform technology, application technology and the like applied by cloud computing business models, and can form a resource pool, so that the cloud computing business model is flexible and convenient as required. Cloud computing technology will become an important support. Background services of technical networking systems require a large amount of computing, storage resources, such as video websites, picture-like websites, and more portals. Along with the high development and application of the internet industry, each article possibly has an own identification mark in the future, the identification mark needs to be transmitted to a background system for logic processing, data with different levels can be processed separately, and various industry data needs strong system rear shield support and can be realized only through cloud computing.
The mentioned cloud computing (closed computing) is a computing mode that distributes computing tasks over a resource pool of a large number of computers, enabling various application systems to acquire computing power, storage space, and information services as needed. The network that provides the resources is referred to as the "cloud". Resources in the cloud are infinitely expandable in the sense of users, and can be acquired at any time, used as needed, expanded at any time and paid for use as needed.
As a basic capability provider of cloud computing, a cloud computing resource pool (abbreviated as a cloud platform, generally referred to as an infrastructure AS A SERVICE (IaaS) platform) is established, in which multiple types of virtual resources are deployed for external clients to select for use, where the cloud computing resource pool mainly includes: according to a logical functional division, a platform as a service (PaaS) layer may be deployed on an IaaS layer, software as a service (SaaS) layer may be deployed on top of the PaaS layer, saaS can also be directly deployed on IaS, paaS is a platform for Software operation, such as a database, a web container and the like, saaS is various business Software, such as a web portal, a short message mass sender and the like.
Currently, cloud technology has been widely used in many fields, and cloud games are one of application products of the cloud technology. Cloud gaming (close gaming) may also be referred to as game on demand (game on demand), an online gaming technology based on cloud computing technology. Cloud gaming technology enables lightweight devices (THIN CLIENT) with relatively limited graphics processing and data computing capabilities to run high quality games. Under the cloud game scene, the game is not run in the terminal equipment, but run in the cloud server, the cloud server renders the game scene into video and audio streams, and the video and audio streams are transmitted to the terminal equipment through a network. The terminal equipment does not need to have strong graphic operation and data processing capability, and only needs to have basic streaming media playing capability and the capability of acquiring an input instruction and sending the input instruction to the cloud server.
The virtual games described may include, but are not limited to, the cloud games mentioned above. In practical applications, the virtual games mentioned in the present application may also include, but are not limited to, card games (collectible card game, CCG), massively multiplayer online role playing games (multiplayer online role-PLAYING GAME, MMORPG), multiplayer online technical games (multiplayer online battle arena, MOBA), world games, developed world games, etc., and the embodiments of the present application are not limited thereto.
In order to facilitate understanding of the technical scheme of the present application, the following describes a game processing method provided by the embodiment of the present application with reference to the accompanying drawings. Fig. 3 shows a flowchart of a processing method of a game according to an embodiment of the present application. As shown in fig. 3, the processing method of the game may include the steps of:
301. the terminal equipment displays a game configuration interface of the first account number for initial login, wherein the game configuration interface comprises a first game resource, and the first game resource is a virtual game resource to be unlocked.
In this example, game resources are indispensable elements in virtual games, which provide important support for game play and experience. The game player logs in the first account number through the terminal equipment, and then logs in and starts the virtual game. In the case that a game player needs to use some unlocked game resources, the player can log into the game configuration interface through the first account, and then unlock the needed game resources in the game configuration interface. Generally, for an unlocked game resource, the first account displays an unlocking condition when the first account logs into the game configuration interface for the first time to trigger unlocking of the unlocked game resource. And informing the game player corresponding to the first account of the condition which needs to be met for unlocking the unlocked game resource through the unlocking condition.
Based on the game configuration interface, the terminal equipment displays the game configuration interface which is logged in for the first time by the first account. The game configuration interface includes a first game resource therein. The first game resource described may be understood as a virtual game resource to be unlocked. It should be noted that, the first login may be understood as that the first account first logs into the game configuration interface including the unlocked game resource. The game resources described may include, but are not limited to, system resources, play resources, function resources, or other game resources, and the like, and are not limited in particular embodiments of the present application.
The system resources described may include, but are not limited to, chat systems, character systems, equipment systems, skills systems, and convention systems as mentioned in fig. 1A, etc., and are not limited in particular embodiments of the present application. The chat system described is understood to be an instant messaging system between players. The described character system can be understood as character settings and character attributes in a virtual game. The character settings include appearance, character, background story, etc. of the virtual character, and the character attributes include life value, attack force, defensive force, speed, etc. of the virtual character, which is not limited in the embodiment of the application. The described arming system may be understood as arming settings and arming attributes in a virtual game. The equipment setting includes the type, appearance and level of the equipment, and the equipment attribute includes attack force, defense force, speed, etc., which are not limited in the embodiment of the application. A skill system is understood to mean skill settings and skill attributes in a virtual game. The skill setting includes types, effects and grades of skills, and the skill attributes include injury value, duration, cooling time, etc., which are not limited in the embodiment of the present application.
The described play resources may be understood as play modes of the virtual game, including, but not limited to, risk mode, survival mode, creation mode, competitive mode, role playing mode, etc., and the embodiments of the present application are not limited thereto.
The functional resources described include, but are not limited to, skills that can be realized by a virtual character in a virtual game, or functions of a virtual prop, etc., and the embodiment of the present application is not limited thereto.
For other game resources, for example, a game scene resource, a game sound effect resource, a game animation resource, etc., the embodiment of the present application is not limited. The game scene resources described include, for example, but are not limited to, virtual maps, backgrounds, virtual buildings, etc. in a virtual game. The game sound effect resources described may include, but are not limited to, music, sound effects, dubbing, etc. in a virtual game. The game animation resources described may include, but are not limited to, virtual character animations, scene animations, and the like. The embodiment of the present application is not limited.
302. The terminal equipment responds to the triggering operation aiming at the first game resource, first display information is displayed on the game configuration interface, the first display information comprises unlocking conditions of the first game resource and resource detail information, and the resource detail information is used for indicating the resource introduction condition of the first game resource.
In this example, during the development of the virtual game, sufficient planning and design of game resources is required to ensure that the virtual game's play and experience is effectively achieved. For game players, knowing the role and nature of the game resources can help them understand the rules and play better, thereby enjoying the game better.
For whether the game configuration interface includes unlocked game resources, the process can be understood by referring to the following ways, namely:
Since the server stores information such as a storage location, a display type, and the like of the first game resource. Therefore, after displaying the game configuration interface, the terminal device may also send the game configuration information corresponding to the game configuration interface to the server. After receiving the game configuration information, the server judges whether the game configuration interface comprises a first game resource or not based on the game configuration information. For example, whether the game configuration information includes the resource identifier of the first game resource is determined, so as to determine whether the game configuration interface includes the first game resource. And if the server judges that the game configuration information comprises the resource identification of the first game resource, the server confirms that the first game resource which is not unlocked is included in the game configuration interface. Then, the server maps the display type and the first identification into a prompt message on the basis that the first game resource is included in the explicit play configuration interface, and then feeds back the prompt message to the terminal device. In this way, after receiving the prompt message, the terminal device demaps the prompt message, thereby obtaining the display type and the first identifier. It should be noted that the display types described are understood to be the display modes of the first display information mentioned above, and include, for example, but not limited to, a graphic display type, a video display type, and the like. In addition, the first identifier can identify a storage location of the unlock condition and a storage location of the resource detail information.
After the display type and the first identifier are obtained, the terminal equipment queries and obtains unlocking conditions and resource detail information corresponding to the first game resource based on the first identifier, and further generates first display information based on the obtained unlocking conditions and resource detail information. The first display information includes unlocking conditions of the first game resource and resource detail information. The described resource detail information can indicate a resource introduction condition of the first game resource. That is, from the resource detail information, the information such as the action, the characteristics, the resource name, the resource profile, etc. of the first game resource can be known, and the game player can be helped to more quickly and directly know the function of the first game resource.
In this way, when the server detects that the game configuration interface, which is first logged in by the first account, includes the unlocked game resource in the above-mentioned manner after the first account is first logged in, if the server never informs about the relevant detailed information about the unlocked game resource of the first account, the terminal device may inform the first account by displaying the first display information in the game configuration interface after responding to the triggering operation for the first game resource. That is, the game player wants to view the unlocking condition of the first game resource and the information such as the action and the characteristics of the game resource from the current terminal device, and after the terminal device displays the game configuration interface, the first account number performs the triggering operation on the first game resource in the game display interface. Further, a triggering operation for the first game resource is acquired and responded by the terminal device. In this way, after the terminal device responds to the trigger operation for the first game resource, the first display information can be displayed on the game configuration interface.
Note that, the triggering operation mentioned in the embodiment of the present application may be one or more of a click operation, a touch operation, a sliding operation, and a long press operation. The described click operations may include, but are not limited to, single click, double click, multiple clicks, and the like. The touch operation may include, but is not limited to, a single-finger touch, a double-finger touch, and the like. The sliding operation may also include, but is not limited to, single-finger sliding, double-finger sliding, and the like, and the present application is not particularly limited. In practical applications, the triggering operation may include other types of operations besides the above-mentioned clicking operation, touching operation, sliding operation and long-press operation, for example, a key operation, etc., which is not particularly limited in the present application.
In other optional examples, the terminal device may further display the first display information based on a display manner corresponding to the display type. That is, for the first display information mentioned above, different display modes may be adopted for presentation in different cases. For example, the display may be performed by using a graphics context display type, may be performed by using a video display type, or may be performed by using other display types, which is not limited in the embodiment of the present application. How the first display information is displayed will be described from two types, a teletext display type and a video display type, specifically as follows:
(1) Displaying the first display information in a graphic display type manner
For example, for a scenario in which an unlocked first game resource can be clearly introduced only by using pictures and words, such as a chat system or the like, the server may inform the terminal device to display the first display information in a prompt message by using a graphic display type. Based on the above, in the process that the terminal device displays the first display information on the game configuration interface, the first display information can be displayed on the game configuration interface according to the graphic display type. The described graphic display type can be understood as a display type consisting of a plain text type and a picture type.
For example, fig. 4 is a schematic diagram showing that the first display information is displayed in a graphic display type according to an embodiment of the present application. As can be seen in FIG. 4, the first unopened game resource included in the game configuration interface is a "chat system". After the game player executes the triggering operation on the chat system through the first account, the terminal equipment can respond to the triggering operation, and then the first display information corresponding to the chat system is displayed in a graphic display type mode. In addition, as can be seen from fig. 4, the first display information corresponding to the "chat system" includes an unlock condition (for example, unlock after having 10 friends) and resource detail information. The resource detail information mentioned here includes a resource name, a resource profile, a picture corresponding to the resource, and the like. For example, the resource name may be "chat system" and the resource profile may be "chat system: active chat, talk animatedly future". The pictures corresponding to the resources may include a screenshot of the chat system, for example, a screenshot of the text being input in the chat frame, which is not limited in the embodiment of the present application.
The function and function of the chat system can be clearly known to the game player through the resource introduction in the resource detail information. In addition, through the pictures corresponding to the resources in the resource detail information, how to use the chat system can be intuitively shown, so that a game player can quickly use the chat system.
It should be noted that, the above description is only performed with the "chat system" as the first game resource that is not unlocked, and for other scenes where the corresponding first display information needs to be displayed in a graphic display type manner, it may also be understood with reference to the content shown in fig. 4, which is not described herein.
(2) Displaying the first display information in a video display type
For some complex first game resources, if the effect and characteristics of the complex first game resources cannot be clearly introduced by using pictures and words, the server can inform the terminal device of displaying corresponding first display information in a mode of using video display types in a prompt message. Based on the above, in the process that the terminal device displays the first display information on the game configuration interface, the first display information can be displayed on the game configuration interface according to the video display type.
It should be noted that the video display type described can be understood as a manner of presenting the first display information using a long video, a short video, or the like.
For example, fig. 5 shows a schematic diagram of displaying first display information in a video display type according to an embodiment of the present application. As can be seen from the part (a) of fig. 5, the first game resource that is not unlocked and is included in the game configuration interface is a "public conference system". After the game player performs the triggering operation on the "meeting system" through the first account, the terminal device can respond to the triggering operation, and further display the first display information corresponding to the "meeting system" in a video text display type manner, which can be shown by referring to part (b) of the content in fig. 5. As is clear from the first display information shown in part (b) of fig. 5, the unlocking condition (for example, account level 3 unlocking) and the resource detail information of the "public meeting system" are described. The resource detail information mentioned here includes a resource name, a resource profile, a video corresponding to the resource, and the like. For example, the resource name may be "meeting system" and the resource profile may be "meeting system: friends such as cloud, together with a battle". The video corresponding to the resource shows the using method of the 'public meeting system', etc.
In addition, in the first display information presented using the video display type, the mentioned resource detail information may further include viewing rewards. The viewing rewards are used to encourage game players to be able to complete viewing of the video in the resource detail information. For example, taking the "convention system" shown in fig. 5 as an example, after the first account views the complete video, the obtained viewing reward is "5 points".
It should be noted that the key rewards mentioned above are "5 points", account level 3 unlocking, and other values may be included in the actual application, which are not limited specifically.
In other optional examples, in the first display information displayed based on the above-described mode (2), a test play control is further included. The described test play control enables the first account to test the un-unlocked game resource prior to formally using the game resource. Based on the first display information, after the first display information is displayed on the game configuration interface according to the video display type, the first account number performs triggering operation on the test play control in the first display information, so that the terminal equipment can respond to the triggering operation on the test play control in the first display information to display the first game interface. Then, after the terminal device displays the first game interface, the first account number can execute a test play operation on the first game resource in the first game interface. For example, in the first display information corresponding to the try-on scene, the resource detail information may further include a try-on reward. The try-out reward is for encouraging the game player to perform a try-out operation on the first game resource via the first account number.
For example, fig. 6 shows a schematic diagram of a test play scenario provided by an embodiment of the present application. As shown in fig. 6 (a), if the first game resource that is not unlocked in the game configuration interface is the virtual shooting tool "AK47", after the game player performs the triggering operation on the virtual shooting tool "AK47" through the first account, the terminal device is caused to respond to the triggering operation, so as to display the first display information corresponding to the virtual shooting tool "AK47" in a video text display type manner. In addition, as can be seen from the first display information shown in part (a) of fig. 6, the virtual shooting tool "AK47" includes an unlock condition (e.g., 500 diamond unlock) and resource detail information. The resource detail information mentioned here includes a resource name, a resource profile, a video corresponding to the resource, and the like. For example, the resource name may be the virtual shooting tool "AK47" and the resource profile may be "brute force rifle". The video corresponding to the resource shows the usage method of the virtual shooting tool AK47, etc.
In addition, as can be seen from part (a) in fig. 6, for the first display information that is shown using the video display type, the first display information further includes a test play control. After clicking the test play control, the terminal device responds to the clicking operation to display a first game interface, which can be understood specifically with reference to the interface shown in part (b) of fig. 6. As can be seen from part (b) of fig. 6, in the first game interface, the first account number may perform a try-and-play operation on the first game resource, for example try-and-try the virtual shooting tool "AK47". In addition, as can be seen from part (a) of fig. 6, the mentioned resource detail information may also include a trial play prize. For example, taking the virtual shooting tool "AK47" shown in fig. 6 as an example, the first account number obtains "5 points" for the trial prize after the trial operation is performed.
By the method, the first game resource can be experienced in advance by triggering the test play control, so that operation experience is provided for executing the game resource after subsequent unlocking, and game experience is improved.
It should be noted that the above-described try-and-play rewards may include, but are not limited to, unlocked game resources, such as virtual shooting props, virtual skills or functions, which are currently tried and played by the game player, and may be specifically understood with reference to the foregoing description of step 301, which is not repeated herein. Through setting up the try-play rewards, can attract game player to unlock the game resource that does not unlock, and then promote own game skill etc. constantly, greatly promoted the game experience, increased the playability of recreation to promote the quality and the user viscosity of recreation.
As an exemplary illustration, the trial play rewards described also correspond to a validity period, including, but not limited to, 1 hour, one day, three days, one month, one year, etc., and the embodiments of the application are not limited to. By setting the validity period of the trial rewards, the game player can play the game more dynamically and continuously, the participation interests of the game player are stimulated, and the interactivity of the game is increased.
In other optional examples, in the first display information displayed based on the above-described mode (2), a guidance control is further included. The described guidance control enables the first account to be displayed on another interface (i.e. later mentioned
A second game interface of (c) to perform an operation to complete the unlock condition. Based on the trigger operation, after the first display information is displayed on the game configuration interface according to the video display type, the first account number executes the trigger operation on the guide control in the first display information, so that the terminal equipment can respond to the trigger operation on the guide control in the first display information to display the second game interface. Then, after the terminal device displays the second game interface, the first account number can execute the operation of completing the unlocking condition in the second game interface. In other words, the first account number can be guided in the second game screen to achieve the corresponding unlocking condition through the guiding control.
For example, fig. 7 shows a schematic diagram of a guiding scenario provided by an embodiment of the present application. As shown in fig. 7 (a), if the first game resource that is not unlocked in the game configuration interface is a virtual shooting tool "AK47" with blue and white porcelain skin, after the game player performs a triggering operation on the virtual shooting tool "AK47" through the first account, the terminal device responds to the triggering operation, and further displays first display information corresponding to the virtual shooting tool "AK47" in a video text display type manner. As is also apparent from the first display information shown in part (a) of fig. 7, the virtual shooting tool "AK47" includes an unlock condition (for example, unlocking by virtually killing 10 enemy objects), and resource detail information. The resource detail information mentioned here includes a resource name, a resource profile, a video corresponding to the resource, and the like. For example, the resource name may be "AK47" which is a virtual shooting tool with blue and white porcelain skin, and the resource profile may be "blue and white porcelain-like skin, a brute force rifle". The video corresponding to the resource shows the usage method of the virtual shooting tool AK47, etc.
Thus, after the first display information is displayed, it can be further seen from fig. 7 (a) that the first display information further includes a guide control. At this time, after the game player triggers the click guidance control, the terminal device may respond to the triggering operation to display a second game interface, which may be specifically understood with reference to the interface shown in part (b) of fig. 7. As can be seen from part (b) of fig. 7, in the second game interface, the first account number needs to virtually kill 10 enemy objects using the virtual shooting tool "AK47" to achieve the unlock condition.
Through the mode, the first account can be conveniently and directly moved to achieve the unlocking condition through the guide control, and game experience is improved.
303. After responding to the triggering operation for the first display information, the terminal equipment responds to the triggering operation for the second game resource, so that the first account obtains the second game resource, and the first game resource is obtained by unlocking the first game resource based on the unlocking condition.
In this example, after the terminal device displays the first display information, the game player may perform a triggering operation on the first display information through the first account number, so that the terminal device responds to the triggering operation on the first display information, and the game player is convenient to watch the complete first display information.
In this way, after watching the complete first display information, the game player achieves the unlocking condition of the first game resource through the first account number, and further the terminal equipment completes the unlocking processing of the first game resource, so that the unlocked game resource, namely the second game resource mentioned by the application is obtained. Then, after the terminal device is unlocked to obtain the second game resource, the first account number can execute triggering operation on the second game resource. In this time, the terminal device responds to the triggering operation for the second game resource, so that the first account can obtain the second game resource, and the subsequent use of the second game resource to complete the subsequent game operation is facilitated, for example, the second game resource is used for striking the enemy virtual object, which is not limited in the embodiment of the present application.
By the method, after the terminal equipment responds to the triggering operation of the first game resource to be unlocked, the displayed first display information not only comprises the unlocking condition used for unlocking the first game resource, but also comprises the resource detail information of the first game resource. Therefore, after the first game resource is subsequently unlocked to obtain the second game resource, the corresponding game resource condition can be known based on the resource detail information, so that the second game resource can be rapidly and efficiently executed, and the playing experience is improved.
The above describes the processing method of the game provided by the embodiment of the present application mainly from the point of view of the terminal device. The processing method of the game provided by the present application will be described below from the point of view of interaction of the terminal device with the server. Fig. 8 is another flow chart of a game processing method according to an embodiment of the present application. As shown in fig. 8, the prompting method at least includes the following steps:
801. the terminal equipment displays a game configuration interface of the first account number for initial login.
In this example, the content described in step 801 may be understood with reference to the content described in step 301 in fig. 3, which is not described herein.
802. The terminal device transmits game configuration information to the server.
In this example, in order to determine whether the game configuration interface displayed by the terminal device includes the first game resource that is not unlocked, the terminal device sends the corresponding game configuration information to the server after displaying the game configuration interface. The described game configuration information can reflect the contents of configuration parameters, attributes and the like of the game configuration interface. It should be noted that, the first game resource described herein may also be understood with reference to the content described in step 301 in fig. 3, which is not described herein.
803. And when the server determines that the game configuration interface corresponding to the game configuration information comprises the first game resource, sending a prompt message to the terminal equipment.
In this example, the server, upon receiving the game configuration information, determines whether the first game resource is included in the game configuration interface based on the game configuration information. For example, whether the game configuration information includes the resource identifier of the first game resource is determined, so as to determine whether the game configuration interface includes the first game resource. And if the server judges that the game configuration information comprises the resource identification of the first game resource, the server confirms that the first game resource which is not unlocked is included in the game configuration interface. Then, the server maps the display type and the first identification into a prompt message on the basis that the first game resource is included in the explicit play configuration interface, and then feeds back the prompt message to the terminal device.
It should be noted that, the content of the display type, the first identifier, etc. mentioned herein may also be understood with reference to the content described in step 302 in fig. 3, which is not described herein.
804. The terminal device generates first display information based on the prompt message.
In this example, the terminal device, upon receiving the alert message, is able to generate the first display information based on the alert message. The terminal device demaps the hint message, thereby obtaining the display type and the first identity. Then, the terminal device acquires the corresponding unlocking condition and resource detail information based on the storage location of the unlocking condition and the storage location of the resource detail information identified by the first identification. In this way, the terminal device can generate the first display information based on the display type, the unlock condition, and the resource detail information.
805. The terminal equipment responds to the triggering operation aiming at the first game resource, first display information is displayed on the game configuration interface, the first display information comprises unlocking conditions of the first game resource and resource detail information, and the resource detail information is used for indicating the resource introduction condition of the first game resource.
806. After responding to the triggering operation for the first display information, the terminal equipment responds to the triggering operation for the second game resource, so that the first account obtains the second game resource, and the first game resource is obtained by unlocking the first game resource based on the unlocking condition.
In this example, the contents described in steps 805 to 806 may be understood with reference to the contents described in steps 302 to 303 in fig. 3, which are not described herein.
In other alternative examples, after the first account number views the first display information or performs the trial play operation, the corresponding game prize should also be taken. Based on this, fig. 9 shows another flow diagram of the processing method of the game provided by the embodiment of the application. As shown in fig. 9, the prompting method at least includes the following steps:
901. The terminal equipment displays a game configuration interface of the first account number for initial login.
902. The terminal device transmits game configuration information to the server.
903. And when the server determines that the game configuration interface corresponding to the game configuration information comprises the first game resource, sending a prompt message to the terminal equipment.
904. The terminal device generates first display information based on the prompt message.
905. The terminal equipment responds to the triggering operation aiming at the first game resource, first display information is displayed on the game configuration interface, the first display information comprises unlocking conditions of the first game resource and resource detail information, and the resource detail information is used for indicating the resource introduction condition of the first game resource.
In this example, the contents described in steps 901 to 905 may be understood by referring to the contents described in steps 801 to 805 in fig. 8, which are not described herein.
906. And when the server detects that the first account number does not get the game rewards, sending a first message to the terminal equipment, wherein the first message is used for indicating that the first account number does not get the game rewards, and the game rewards comprise one or more of watching rewards and trial playing rewards.
In this example, the viewing prize is a prize obtained by viewing the first display information in response to the first account number after the trigger operation for the first display information, and the trial prize is a prize obtained by performing the trial operation on the first game resource in accordance with the first display information. That is, the first account number should acquire a corresponding viewing prize (for example, understood with reference to the prize in fig. 5) after viewing the first display information after performing the triggering operation on the first display information, or acquire a corresponding try-play prize (for example, understood with reference to the prize in fig. 6) after performing the try-play operation on the first game resource according to the first display information. If the server detects that the first account number does not acquire the game rewards in time, the server can send a first message to the terminal device. The first account is instructed to receive a game prize through the first message.
907. The terminal device generates second display information based on the first message.
In this example, the terminal device explicitly knows that the game prize needs to be taken after receiving the first message. In order to prompt the first account to get the game prize, the terminal device may generate second display information based on the first message.
908. The terminal equipment displays second display information, and the second display information is used for prompting the first account to get game rewards.
In this example, the second display information is described to prompt the first account to draw a game prize. As one illustrative description, in displaying the second display information, an icon of the first game resource may be blinked or highlighted to display the second display information. By the method, the second display information can be highlighted, so that the game player can pay attention to the second display information conveniently and receive game rewards in time.
909. And the terminal equipment responds to the triggering operation aiming at the second display information, so that the first account number receives game rewards.
In this example, after the terminal device displays the second display information, the game player performs the triggering operation on the second display information through the first account, so that the terminal device can respond to the triggering operation on the second display information, and the first account can timely get the game rewards, and the play desire is improved.
In other optional examples, when the execution state of the unlocking condition changes, the first account should be timely notified, so that the first account can timely adjust the execution operation of the unlocking condition. Based on this, fig. 10 shows another flow diagram of the processing method of the game provided by the embodiment of the application.
As shown in fig. 10, the prompting method at least includes the following steps:
1001. the terminal equipment displays a game configuration interface of the first account number for initial login.
1002. The terminal device transmits game configuration information to the server.
1003. And when the server determines that the game configuration interface corresponding to the game configuration information comprises the first game resource, sending a prompt message to the terminal equipment.
1004. The terminal device generates first display information based on the prompt message.
1005. The terminal equipment responds to the triggering operation aiming at the first game resource, first display information is displayed on the game configuration interface, the first display information comprises unlocking conditions of the first game resource and resource detail information, and the resource detail information is used for indicating the resource introduction condition of the first game resource.
In this example, the contents described in steps 1001 to 1005 may be understood with reference to the contents described in steps 901 to 905 in fig. 9, which are not described herein.
1006. When the server detects that the execution state of the unlocking condition is changed, a second message is sent to the terminal equipment, the second message is used for indicating the terminal equipment to generate third display information, and the third display information is used for prompting that the execution state of the unlocking condition of the first account is changed.
In this example, after the first display information is displayed on the game configuration interface according to the video display type, if the server detects that the execution state of the unlocking condition has been changed, the first account needs to be notified in time. Based on this, if the server detects that the execution state of the unlock condition has been changed, the server may send a second message to the terminal device. The first account is prompted through the second message, and the execution state of the unlocking condition is changed.
1007. The terminal device generates third display information based on the second message.
In this example, after receiving the second message sent by the server, the terminal device generates third display information based on the second message. The third display information is used for prompting the first account number that the execution state of the unlocking condition is changed.
1008. The terminal device displays third display information, wherein the third display information is used for prompting that the execution state of the first account unlocking condition is changed.
In this example, the terminal device is capable of displaying the third display information after generating the third display information. As one illustrative description, in displaying the third display information, an icon of the first game resource may be blinked or highlighted to display the third display information. In this way, the third display information can be emphasized, so that the game player is conveniently prompted to pay attention to the execution state of the unlocking condition.
It should be noted that, for the first display information, the second display information, and the third display information mentioned in the present application, the first display information, the second display information, and the third display information may be displayed in a pop-up window, a bubble, or the like, which is not limited in the embodiment of the present application. For example, in the process of displaying the first display information in the graphic display type or the video display type, the first display information conforming to the graphic display type may be displayed in a popup window manner, or the first display information conforming to the video display type may be displayed in a bubble manner, which is not particularly limited.
The foregoing description of the solution provided by the embodiments of the present application has been mainly presented in terms of a method. It should be understood that, in order to implement the above-described functions, hardware structures and/or software modules corresponding to the respective functions are included. Those of skill in the art will readily appreciate that the various illustrative modules and algorithm steps described in connection with the embodiments disclosed herein may be implemented as hardware or combinations of hardware and computer software. Whether a function is implemented as hardware or computer software driven hardware depends upon the particular application and design constraints imposed on the solution. Skilled artisans may implement the described functionality in varying ways for each particular application, but such implementation decisions should not be interpreted as causing a departure from the scope of the present application.
The embodiment of the application can divide the functional modules of the device according to the method example, for example, each functional module can be divided corresponding to each function, and two or more functions can be integrated in one processing module. The integrated modules may be implemented in hardware or in software functional modules. It should be noted that, in the embodiment of the present application, the division of the modules is schematic, which is merely a logic function division, and other division manners may be implemented in actual implementation.
The terminal device in the embodiment of the present application will be described in detail from the perspective of the functional module, and fig. 11 is a schematic diagram of an embodiment of the terminal device provided in the embodiment of the present application. As shown in fig. 11, the terminal device may include a display unit 1101 and a processing unit 1102. In some optional examples, the terminal device further comprises an acquisition unit 1103, and a transmission unit 1104.
The display unit 1101 is configured to display a game configuration interface for first login of a first account corresponding to the terminal device, where the game configuration interface includes a first game resource, and the first game resource is a virtual game resource to be unlocked. It is specifically understood with reference to the foregoing description of step 301 in fig. 3, and details are not repeated herein.
The processing unit 1102 is configured to display, on the game configuration interface, first display information in response to a trigger operation for the first game resource, where the first display information includes an unlock condition of the first game resource and resource detail information, and the resource detail information is used to indicate a resource introduction condition of the first game resource. It is specifically understood with reference to the foregoing description of step 302 in fig. 3, and no further description is given here.
And the processing unit 1102 is configured to, after responding to the triggering operation for the first display information, respond to the triggering operation for the second game resource, so that the first account obtains the second game resource, where the second game resource is obtained by performing unlocking processing on the first game resource based on the unlocking condition. It is specifically understood that the foregoing description of step 303 in fig. 3 is referred to, and details are not repeated herein.
In some alternative examples, processing unit 1102 is configured to display the first display information on the game configuration interface in a teletext display type.
In yet other alternative examples, processing unit 1102 is configured to display the first display information on the game configuration interface in accordance with the video display type.
In other optional examples, the first display information further includes a test play control, and the processing unit 1102 is further configured to, after displaying the first display information on the game configuration interface according to the video display type, display a first game interface in response to a trigger operation for the test play control, so that the first account number performs the test play operation on the first game resource in the first game interface.
In other optional examples, the first display information further includes a guide control, and the processing unit 1102 is further configured to, after displaying the first display information on the game configuration interface according to the video display type, display a second game interface in response to a triggering operation for the guide control, so that the first account number performs an operation of completing the unlocking condition in the second game interface.
In other optional examples, the display unit 1101 is further configured to display, after displaying the first display information on the game configuration interface according to the video display type, second display information, where the second display information is used to prompt the first account to get a game prize, and the game prize includes one or more of a viewing prize and a trial play prize, where the viewing prize is a prize obtained by viewing the first display information by the first account in response to a trigger operation for the first display information, and the trial play prize is a prize obtained by performing a trial play operation on the first game resource according to the first display information. And the processing unit 1102 is used for responding to the triggering operation for the second display information so as to enable the first account to get the game rewards.
In other alternative examples, the display unit 1101 is configured to flash or highlight an icon of the first game resource to display the second display information.
In other optional examples, the obtaining unit 1103 is configured to receive a first message sent by the server before the second display information is displayed, where the first message is used to indicate that the first account does not receive the game prize. The processing unit 1102 is configured to generate second display information based on the first message.
In other alternative examples, the display unit 1101 is further configured to display third display information after displaying the first display information on the game configuration interface according to the video display type, where the third display information is used to prompt that the execution state of the first account unlocking condition has been changed.
In other alternative examples, the obtaining unit 1103 is configured to receive, before displaying the third display information, a second message sent by the server, where the second message is sent by the server when detecting that the execution state of the unlocking condition is changed. And a processing unit 1102, configured to generate third display information based on the second message.
In other optional examples, the obtaining unit 1103 is further configured to receive, before displaying the first display information on the game configuration interface, a prompt message sent by the server, where the prompt message includes a display type and a first identifier, where the first identifier is used to identify a storage location of the unlocking condition and a storage location of the resource detail information, and the display type is a display manner of the first display information corresponding to the first game resource. The processing unit 1102 is configured to determine the first display information based on the first identifier and the display type.
The terminal device is mainly described from the viewpoint of the functional module, and the server in the embodiment of the present application will be described in detail from the viewpoint of the functional module. Fig. 12 is a schematic diagram of an embodiment of a server according to an embodiment of the present application. As shown in fig. 12, the server includes an acquisition unit 1201 and a transmission unit 1202. In other examples, the server further comprises a processing unit 1203.
The obtaining unit 1201 is configured to obtain game configuration information sent by the terminal device corresponding to the first account.
A sending unit 1202, configured to send a prompt message to a terminal device when the processing unit 1203 determines that a game configuration interface corresponding to the game configuration information includes a first game resource, where the first game resource is a virtual game resource to be unlocked, the prompt message includes a display type and a first identifier, the display type and the first identifier are used by the terminal device to determine first display information corresponding to the first game resource, the first identifier is used to identify a storage location of an unlocking condition of the first game resource and a storage location of resource detail information, the display type is a display mode indicating the first display information, the first display information includes the unlocking condition of the first game resource and the resource detail information, and the resource detail information is used to indicate a resource introduction condition of the first game resource.
In other optional examples, the sending unit 1202 is further configured to send, after sending the alert message to the terminal device, a first message to the terminal device when the processing unit 1203 detects that the first account number does not get the game prize. Wherein the first message is to indicate that the first account number does not receive a game prize, the game prize including one or more of a viewing prize and a trial play prize. The watching rewards are rewards obtained by responding to the first account number watching the first display information after triggering operation on the first display information, and the trial rewards are rewards obtained by executing trial operation on the first game resource according to the first display information.
In other optional examples, the sending unit 1202 is further configured to send, after sending the alert message to the terminal device, a second message to the terminal device when the processing unit 1203 detects that the execution state of the unlocking condition is changed. The second message is used for indicating the terminal equipment to generate third display information, and the third display information is used for prompting that the execution state of the unlocking condition of the first account is changed.
The game processing apparatus in the embodiment of the present application is described above from the viewpoint of the modularized functional entity, and the game processing apparatus in the embodiment of the present application is described below from the viewpoint of hardware processing. Fig. 13 is a schematic structural view of a game processing apparatus provided in an embodiment of the present application. The game processing device may vary considerably in configuration or performance. The game processing device may include at least one processor 1301, communication lines 1307, memory 1303, and at least one communication interface 1304.
Processor 1301 may be a general purpose central processing unit (central processing unit, CPU), microprocessor, application-specific integrated circuit (server IC), or one or more integrated circuits for controlling the execution of the programs of the present application.
Communication line 1307 may include a pathway to transfer information between the aforementioned components.
Communication interface 1304, using any transceiver-like device, is used to communicate with other devices or communication networks, such as ethernet, radio access network (radio access network, RAN), wireless local area network (wireless local area networks, WLAN), etc.
The memory 1303 may be a read-only memory (ROM) or other type of static storage device that may store static information and instructions, a random access memory (random access memory, RAM) or other type of dynamic storage device that may store information and instructions, and the memory may be stand-alone and coupled to the processor via a communication line 1307. The memory may also be integrated with the processor.
The memory 1303 is used for storing computer execution instructions for executing the scheme of the present application, and the processor 1301 controls the execution. The processor 1301 is configured to execute computer-executable instructions stored in the memory 1303, thereby implementing the processing method of the game provided in the above embodiment of the present application.
Alternatively, the computer-executable instructions in the embodiments of the present application may be referred to as application program codes, which are not particularly limited in the embodiments of the present application.
In a specific implementation, the game processing device may include multiple processors, such as processor 1301 and processor 1302 in FIG. 13, as one embodiment. Each of these processors may be a single-core (single-CPU) processor or may be a multi-core (multi-CPU) processor. A processor herein may refer to one or more devices, circuits, and/or processing cores for processing data (e.g., computer program instructions).
In a specific implementation, the game processing device may also include an output device 1305 and an input device 1306, as one embodiment. The output device 1305 communicates with the processor 1301 and may display information in a variety of ways. The input device 1306 communicates with the processor 1301 and may receive input of a target object in a variety of ways. For example, the input device 1306 may be a mouse, a touch screen device, a sensing device, or the like.
The game processing apparatus described above may be a general-purpose device or a special-purpose device. In a specific implementation, the game processing device may be a server, a terminal, or the like, or an apparatus having a similar structure in fig. 13. The embodiment of the present application is not limited to the type of the game processing apparatus.
Note that the processor 1301 in fig. 13 may cause the game processing apparatus to execute the method in the method embodiment corresponding to fig. 3 to 10 by calling the computer-executable instructions stored in the memory 1303.
Specifically, the functions/implementation procedures of the display unit 1101 and the processing unit 1102 in fig. 11, and the processing unit 1203 in fig. 12 may be implemented by the processor 1301 in fig. 13 calling computer-executable instructions stored in the memory 1303. The functions/implementation procedures of the acquisition unit 1103 and the transmission unit 1104 in fig. 11, the acquisition unit 1201 and the transmission unit 1202 in fig. 12 can be implemented by the communication interface 1304 in fig. 13.
The embodiment of the present application also provides a computer storage medium storing a computer program for electronic data exchange, the computer program causing a computer to execute part or all of the steps of the processing method of any one of the games described in the above method embodiments.
Embodiments of the present application also provide a computer program product comprising a non-transitory computer-readable storage medium storing a computer program operable to cause a computer to perform part or all of the steps of a method of processing any one of the games described in the method embodiments above.
In the above embodiments, it may be implemented in whole or in part by software, hardware, firmware, or any combination thereof. When implemented in software, may be implemented in whole or in part in the form of a computer program product.
It will be clear to those skilled in the art that, for convenience and brevity of description, specific working procedures of the above-described systems, apparatuses and units may refer to corresponding procedures in the foregoing method embodiments, which are not repeated herein.
In the several embodiments provided in the present application, it should be understood that the disclosed systems, devices, and methods may be implemented in other manners. For example, the apparatus embodiments described above are merely illustrative, e.g., the division of elements is merely a logical functional division, and there may be additional divisions of actual implementation, e.g., multiple elements or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be an indirect coupling or communication connection via some interfaces, devices or units, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed over a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments of the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit. The integrated units may be implemented in hardware or in software functional units.
The integrated units, if implemented in the form of software functional units and sold or used as stand-alone products, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application may be embodied in essence or a part contributing to the prior art or all or part of the technical solution in the form of a software product stored in a storage medium, including several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the methods of the embodiments of the present application. The storage medium includes a U disk, a removable hard disk, a read-only memory (ROM), a random access memory (random access memory, RAM), a magnetic disk, an optical disk, or other various media capable of storing program codes.
The above-described embodiments may be implemented in whole or in part by software, hardware, firmware, or any combination thereof, and when implemented in software, may be implemented in whole or in part in the form of a computer program product.
The computer program product includes one or more computer instructions. When the computer-executable instructions are loaded and executed on a computer, the processes or functions in accordance with embodiments of the present application are fully or partially produced. The computer may be a general purpose computer, a special purpose computer, a computer network, or other programmable apparatus. The computer instructions may be stored in a computer-readable storage medium or transmitted from one computer-readable storage medium to another computer-readable storage medium, for example, the computer instructions may be transmitted from one website, computer, server, or data center to another website, computer, server, or data center by a wired (e.g., coaxial cable, fiber optic, digital Subscriber Line (DSL)) or wireless (e.g., infrared, wireless, microwave, etc.). Computer readable storage media can be any available media that can be stored by a computer or data storage devices such as servers, data centers, etc. that contain an integration of one or more available media. Usable media may be magnetic media (e.g., floppy disks, hard disks, magnetic tape), optical media (e.g., DVD), or semiconductor media (e.g., SSD)), or the like.
The foregoing embodiments are merely for illustrating the technical solution of the present application, but not for limiting the same, and although the present application has been described in detail with reference to the foregoing embodiments, it will be understood by those skilled in the art that modifications may be made to the technical solution described in the foregoing embodiments or equivalents may be substituted for parts of the technical features thereof, and that such modifications or substitutions do not depart from the spirit and scope of the technical solution of the embodiments of the present application in essence.
Claims (19)
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