CN118925215A - Design and application of six-axis amusement simulator - Google Patents
Design and application of six-axis amusement simulator Download PDFInfo
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- CN118925215A CN118925215A CN202410978128.9A CN202410978128A CN118925215A CN 118925215 A CN118925215 A CN 118925215A CN 202410978128 A CN202410978128 A CN 202410978128A CN 118925215 A CN118925215 A CN 118925215A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
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Abstract
The invention discloses a six-axis recreation simulator design application, which sequentially comprises a chassis, a frame and a seat system from bottom to top; the bottom of the frame is provided with a plurality of universal wheels, the frame is rotationally connected with the chassis through two horizontal air cylinders, and the bottom of the seat system is in universal connection with the frame through four lifting air cylinders distributed in a matrix mode. The invention has simple structure, can reach the level which can be reached by the current very advanced simulator, can be used without occupying too much space, is not easy to generate interference factors in the use process, is easy to meet the requirements of immersive experience of users, and is particularly low in manufacturing and maintenance cost and easier in operation and popularization.
Description
Technical Field
The invention relates to the technical field of equipment for racing games, in particular to a six-axis recreation simulator design application.
Background
The recreation simulator is a simulation machine capable of enabling a driver to experience driving in a virtual scene, can simulate basic operation and visual and acoustic body feeling of an automobile, is widely used in recreation places such as a city and a recreation ground, and is naturally used for driving school training, military training and the like. With the maturity of VR technology, more and more manufacturers are pushing out their simulator technology.
The current simulator is generally composed of a seat system for a user to control and a driving device for driving the seat system to follow the control and game picture scenes, and when the user experiences the simulator, the seat system can follow the game to generate corresponding actions, so that the user can have very real racing experience. For example, chinese patent application CN114377380a discloses a real-simulated racing car driving control system and its implementation method; an analog driver base system with publication number CN115909853 a.
In the prior art, the real racing car driving feeling can be brought to users, but the real racing car driving feeling has the obvious defect that a larger occupied area is needed, because in the early birth process of the simulator, a plurality of manufacturers accumulate various functions on the simulator, and gradually integrate new structures on the original structures, the structures are more and more complex, the occupied space is larger, and the manufacturing cost and the maintenance cost are higher; however, for some small and lightweight simulators, the function is not enough, and the same is true for the simulators presented on each large e-commerce platform, which is generally used as a down-distribution sales scheme of each manufacturer.
The current simulators are usually arranged in places such as markets or entertainment cities, the rents of the places are high, the occupied area of the simulators is large, the number of the simulators which can be put into operation is reduced naturally, so that many simulator manufacturers log out of the market based on the current situation, and the development of the industry is not facilitated.
Therefore, in order to overcome the defect that the structural design of the existing simulator is not beneficial to popularization and operation, the application provides a six-axis recreation simulator design application which can be used without excessive space occupation.
Disclosure of Invention
The six-axis recreation simulator is designed and applied, has a very simple structure, can reach the level which can be achieved by the current very advanced simulator, can be used without excessive space occupation, is not easy to generate interference factors in the use process, is easy to meet the requirements of immersive experience of users, and is particularly low in manufacturing and maintenance cost and easier in operation and popularization.
In order to achieve the above object, the present invention provides the following technical solutions:
The six-axis recreation simulator is designed and applied and sequentially comprises a chassis, a frame and a seat system from bottom to top;
the bottom of frame is equipped with a plurality of universal wheels, rotate through two horizontal cylinders between frame and the chassis and be connected, the bottom of seat system passes through four matrix distribution's lift cylinder and frame universal connection.
Through adopting above-mentioned technical scheme, constructed a very simple structure's simulator, can reach the level that current very advanced simulator just can reach, need not too much space occupy just can use, be difficult for producing interference factor in the use moreover, satisfy the demand that the user was immersed in experience easily, especially very cheap in manufacturing, the maintenance cost, also easier on the operation popularization aspect.
Preferably, the lifting cylinders are fixedly connected with the seat system, and the ejection ends of the lifting cylinders are all in universal connection with the frame; the horizontal cylinder is fixedly connected with the chassis, and the ejection end of the horizontal cylinder is rotationally connected with the frame.
By adopting the technical scheme, the structure is more compact in design and is easy to be suitable for different users under the condition that the user experiences the real driving experience.
Preferably, the connection position of the horizontal cylinder and the frame is close to one end of the steering wheel in the seat system.
By adopting the technical scheme, the user can feel real drift driving experience more easily.
Preferably, still be equipped with centering mechanism on the frame and be located between two horizontal cylinders, include:
The guide rail is fixedly connected to the chassis and is positioned on the symmetrical shafts of the two horizontal cylinders;
The sliding block is connected to the guide rail in a sliding way, and the other end of the sliding block is connected with the frame in a rotating way.
Through adopting above-mentioned technical scheme, guarantee that two horizontal cylinders remain straight line stroke motion throughout, can reduce the side force that frame and horizontal cylinder junction caused the cylinder ejector pin under the drift limit state to reduce the cylinder stroke and hinder and lead to user's driving experience to receive the influence, can prolong horizontal cylinder's life and reduce the frequency of maintenance operation again.
Preferably, the bottom of the sliding block is rotatably connected with a bearing wheel.
Through adopting above-mentioned technical scheme, can enough alleviate the vertical load that the frame receives in the department of being connected with horizontal cylinder, promote the stability of a whole set of simulator, thereby can avoid the frame to produce the vertical effort that deformation brought the ejector pin here again, further ensured that user's experience has higher authenticity when drifting especially ramp department drifts.
Preferably, the chassis is provided with a plurality of beams with the length direction perpendicular to the ejection direction of the horizontal cylinder.
By adopting the technical scheme, the mounting position is provided for the horizontal cylinder, the chassis is divided into a plurality of areas, particularly the movement areas of the front wheels and the rear wheels, and all universal wheels are prevented from moving to the outside of the chassis.
Preferably, the device further comprises a stroke control unit, wherein the output end of the stroke control unit is electrically connected with the input end of each horizontal cylinder and the input end of each lifting cylinder respectively.
Through adopting above-mentioned technical scheme, can control each cylinder motion according to the control instruction that the seat system sent, realize that this simulator can simulate each running state when the cycle racing recreation to bring the real driving experience of user.
Preferably, the seating system comprises:
The lifting cylinders are fixedly connected to the bracket;
The chair is fixedly connected to one end of the bracket;
The control unit comprises a steering wheel, a control rod, a brake pedal and an accelerator pedal, and is arranged on the bracket and close to the ejection end of the horizontal cylinder;
The output end of the control unit is electrically connected with the input end of the stroke control unit.
By adopting the technical scheme, the operation of all the cylinders can be cooperatively controlled.
Preferably, the display device further comprises a data access module and a display screen, wherein the data access module is in communication connection with the display screen through a processor, the output end of the control unit is electrically connected with the input end of the processor, and the output end of the data access module is also electrically connected with the input end of the control unit.
By adopting the technical scheme, the external game data can be received, and the current game progress can be displayed.
Preferably, the intelligent air conditioner further comprises a fan module and a spraying module, wherein the input ends of the fan module and the spraying module are electrically connected with the output ends of the data access module and the control unit.
By adopting the technical scheme, the visual and tactile changes of the stopper on the real track can be brought to the user.
Preferably, the chair further comprises a vibration unit, wherein the vibration unit is respectively arranged on the chair and each control unit, and the input end of the vibration unit is electrically connected with the output end of the data access module.
In order to achieve the above purpose, the present invention further provides the following technical solutions:
The implementation method of the six-axis recreation simulator design application comprises the following steps:
s1: receiving scene data and a 3D (three-dimensional) model of a track, wherein the scene data comprises weather, wind speed and air quality;
S2: generating a scene picture according to the scene data and the track 3D model, and putting the scene picture on a display screen;
s3: receiving control data of the seat system in real time, and changing a game scene picture in real time according to the control data to generate real-time driving data;
S4: real-time generating driving interference data according to the real-time driving data, the scene data and the track 3D model, wherein the driving interference data comprises control interference data and stroke interference data;
S5: transmitting the stroke interference data to a stroke control unit, and matching the motion gesture of the seat system with a game scene picture;
S6: and sending the control interference data to a control unit, and adjusting a control threshold of the control unit.
By the method, the touch and visual experience of the user can be very real, the sensory experience can be directly obtained or set from the outside, real-time adjustment can be performed according to the driving operation of the user, and the user can be controlled by feeding back the adjusted output data, so that the very real racing experience can be restored.
Compared with the prior art, the invention has the beneficial effects that: the simulator with the very simple structure is constructed, the level which can be achieved by the current very advanced simulator can be achieved, the simulator can be used without occupying too much space, interference factors are not easy to generate in the use process, the requirements of immersive experience of users are easily met, and the simulator is particularly low in manufacturing and maintenance cost and easier in operation and popularization.
Drawings
FIG. 1 is a schematic diagram of a general assembly structure for a six-axis play simulator design application of the present invention;
FIG. 2 is a schematic perspective view of a frame in a six-axis play simulator design application, mainly illustrating an assembly diagram of a horizontal cylinder and the frame;
FIG. 3 is an enlarged schematic view of FIG. 2 at A, mainly illustrating the centering mechanism;
FIG. 4 is a control flow diagram of a six-axis play simulator design application in accordance with the present invention;
FIG. 5 is a flow chart of a method for implementing a six-axis play simulator design application in accordance with the present invention.
In the figure:
1.a chassis; 11. a beam;
2. A frame; 21. a universal wheel;
3. A seating system; 31. a bracket; 32. a chair; 33. a manipulation unit; 331. a steering wheel; 332. a joystick; 333. a brake pedal; 334. an accelerator pedal; 34. a data access module; 35. a display screen; 36. a fan module; 37. a spray module; 38. a processor;
4. a horizontal cylinder;
5. a lifting cylinder;
6. a centering mechanism; 61. a guide rail; 62. a slide block; 63. a bearing wheel;
7. and a stroke control unit.
Detailed Description
The following description of the embodiments of the present invention will be made clearly and completely with reference to the accompanying drawings, in which it is apparent that the embodiments described are only some embodiments of the present invention, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
Example 1:
referring to fig. 1-2, the present invention provides the following technical solutions: the six-axis recreation simulator is designed and applied and sequentially comprises a chassis 1, a frame 2 and a seat system 3 from bottom to top;
The bottom of the frame 2 is provided with a plurality of universal wheels 21, the frame 2 is rotationally connected with the chassis 1 through two horizontal air cylinders 4, and the bottom of the seat system 3 is in universal connection with the frame 2 through four lifting air cylinders 5 distributed in a matrix.
As an alternative embodiment of the present invention, a user sitting on the seat of the seat system 3 can perform game simulation, and the following description will be given of simulation of various racing states:
When the automobile is in the simulated acceleration state, the two horizontal cylinders 4 are synchronously ejected to drive the seat system 3 to accelerate, so that a user can experience the feeling of the automobile in the acceleration state;
When the brake is simulated, the two horizontal cylinders 4 shrink synchronously to drive the seat system 3 to retreat, so that a user can experience the feeling of the brake state of the racing car, and the simulation mode is adopted when the racing car is in collision;
when a turn is simulated, one horizontal cylinder 4 is ejected out and the other horizontal cylinder 4 is contracted to drive the seat system 3 to rotate, so that a user can experience the turn feeling;
When a slope is simulated, two lifting cylinders 5 close to the ejection end (hereinafter referred to as a head) of the horizontal cylinder 4 are ejected, and the other two lifting cylinders 5 (namely, the two lifting cylinders 5 at the tail of the vehicle) shrink, so that the head of the seat system 3 tilts upwards, and a user can experience the slope;
When a downhill is simulated, the two lifting cylinders 5 at the head of the vehicle shrink, and the two lifting cylinders 5 at the tail of the vehicle are ejected out to drive the head of the seat system 3 to incline downwards, so that a user can experience the feeling of the downhill;
When the vehicle is simulated to cross a transverse slope, lifting cylinders 5 on the same side in the vehicle head and the vehicle tail are contracted, and two lifting cylinders 5 on the other side are ejected out, so that one side of the seat system 3 (namely the vehicle body) is inclined. The user can experience the feeling of crossing the transverse slope;
when a bumpy road surface is simulated, the four lifting cylinders 5 are ejected and contracted in different stroke states, and a small stroke is suddenly contracted by combining the two horizontal cylinders 4, so that a user can experience various bumpy road surfaces;
when the vehicle is simulated to overtake, the two horizontal cylinders 4 are ejected out with different accelerations to drive the seat system 3 to accelerate on the basis of steering, so that a user can feel the overtaking state;
When the simulated drift is over-bent, the two horizontal cylinders 4 run at different accelerations, and drive the seat system 3 to rapidly and greatly steer, so that a user can experience the drift feeling.
In the technical scheme, only six cylinders are used as all power sources in total, and all supporting structures are formed by combining a plurality of universal wheels 21, so that various states in real racing driving can be simulated, the structure is simpler compared with various simulators at present, the cylinder has the characteristic of quick response speed, a user can feel experience very close to a real event easily, the higher level of the existing simulators can be achieved, the noise is low, and the user can obtain immersive experience more easily; when the racing simulation is carried out, the four universal wheels 21 roll on the chassis 1 directly, so that stable support is provided for the seat system 3, the structural stability of the whole simulator is ensured, the universal wheels have good action following performance due to the universal property of the universal wheels, the control instructions sent by a user on the seat system 3 are responded at a rapid speed, the resistance to the action of the air cylinders is small due to the use of the universal wheels 21, and the feedback of the whole simulator to the body of the user is ensured to be real-time and approximate to a set value; the overall structure is vertically distributed, so that the total occupied area only depends on the occupied area of the used seat system 3, and the space occupied area also almost depends on the seat system 3, so that the device has the advantage of lighter weight in terms of occupied area and space occupied ratio; all the cylinders are only different in installation direction, the adopted specification and assembly parts can be unified, so that the manufacturing cost and the maintenance cost are lower, the production, the popularization and the operation are easier, the device is suitable for being used in amusement places and driving schools, and even can be applied to racing drivers of professional clubs, and the device is changed into declining tendency which is difficult to return due to high cost and large size of current simulator manufacturers.
Through adopting above-mentioned technical scheme, constructed a very simple structure's simulator, can reach the level that current very advanced simulator just can reach, need not too much space occupy just can use, be difficult for producing interference factor in the use moreover, satisfy the demand that the user was immersed in experience easily, especially very cheap in manufacturing, the maintenance cost, also easier on the operation popularization aspect.
As shown in fig. 1-2, the lifting cylinders 5 are fixedly connected with the seat system 3, and the ejection ends of the lifting cylinders 5 are all in universal connection with the frame 2; the horizontal cylinder 4 is fixedly connected with the chassis 1, and the ejection end of the horizontal cylinder 4 is rotationally connected with the frame 2.
As an alternative embodiment of the invention, if both the lifting cylinder 5 and the horizontal cylinder 4 are considered as telescopic rods, there are generally two different mounting means, namely the mounting of the ejection end to the driven member or the mounting of the ejection end to the driving member. In this technical scheme, adopt ejection end and the driven piece installation in the horizontal cylinder 4, the mode of ejection end and the driving piece installation in the lift cylinder 5 is mainly in order to guarantee the easy convenience of installation of cylinder, secondly, still need compromise the flexible smoothness nature of motion and cylinder of seat system 3 on this basis.
For example, the lifting cylinder 5 is used for universally connecting the ejection end with the frame 2, because the action of the seat system 3 is driven by the cooperation of the four lifting cylinders 5, if the lifting cylinder 5 is installed on the frame 2 and the ejection end is installed on the seat system 3, the connection position of the ejection end of the lifting cylinder 5 and the seat system 3 can only be at the bottom or the side of the seat system 3, if at the side, the universal rotation is blocked by the body of the seat system 3, if at the bottom, the original length of the cylinder can cause the seat system 3 to be higher, and the user can more difficult to mount the seat; if the lifting cylinder 5 is connected with the frame 2 and the seat system 3 in a universal manner, the abrasion maintenance is doubled. Therefore, the lifting cylinder 5 main body is fixedly connected with the seat system 3, the lifting cylinder 5 ejection end is in universal connection with the frame 2, so that the lifting cylinder has the advantage of smooth operation and low maintenance cost, and the whole simulator is lower in space height and has the advantage of being more suitable for different crowds.
For example, if the main body of the horizontal cylinder 4 is rotatably connected with the frame 2 and the ejection end is fixedly connected with the chassis 1, the distance between the frame 2 and the chassis 1 or between the frame 2 and the seat system 3 is larger based on the original length and height of the cylinder, so that this approach has a certain disadvantage compared with the present solution.
By adopting the technical scheme, the structure is more compact in design and is easy to be suitable for different users under the condition that the user experiences the real driving experience.
As shown in fig. 1-2, the horizontal cylinder 4 is connected to the frame 2 at a position near the end of the seat system 3 where the steering wheel 331 is located.
As an alternative embodiment of the invention, since the drift is that the rear wheels lose grip during overbending and the front wheels keep grip, when steering, the rotating position of the vehicle head, namely the rotating connection point of the horizontal cylinder 4 and the vehicle frame 2 should be close to the front of the driving position, so that the rotating center of the vehicle frame 2, namely the rotating center point of the seat system 3, is preferably positioned in front of the seat system 3 as much as possible, thus the rotation around the center of the user or the position where the user sits does not occur, the unrealistic driving feeling of 'in-situ turning' around the user is avoided, and more pertinent 'throwing force' can be experienced when the user turns, particularly when drifting, is ensured.
By adopting the technical scheme, the user can feel real drift driving experience more easily.
As shown in fig. 2-3, a centering mechanism 6 is further provided on the frame 2 and located between the two horizontal cylinders 4, and includes:
the guide rail 61 is fixedly connected to the chassis 1 and is positioned on the symmetry axes of the two horizontal cylinders 4;
The sliding block 62 is slidably connected to the guide rail 61, and the other end of the sliding block 62 is rotatably connected to the carriage 2.
As an alternative embodiment of the present invention, since the throwing force of the tail is relatively large during actual drifting, this is because the driver decelerates into the steering wheel 331 at hit, and the rear wheel is thrown out in opposite directions to the curve at the same time, corresponding to this solution, which means that the two horizontal cylinders 4 move rapidly in opposite acceleration directions, at the rotational connection of the cylinders and the frame 2, there is unavoidable friction (even if the friction is small), which can cause a force in the non-stroke direction to the jack, and even a small lateral force in this limited state can easily cause a large obstruction to the stroke of the cylinders, which is disadvantageous: the rapid operation of the two horizontal cylinders 4 is affected, which necessarily results in insufficient force on the frame 2 and on the seat system 3 for the user, resulting in a user experience of throwing force in extreme conditions of failure to reach drift; and the second disadvantage is that: if the lateral force is too strong, or after maintenance operations such as lubrication are not performed for a long time, the cylinder can generate metal fatigue so as to cause the air tightness to be damaged, which naturally can cause the tail flick authenticity feeling of a user to be gradually reduced, and even safety accidents are easy to occur.
Therefore, the centering mechanism 6 is formed by the sliding block 62 and the guide rail 61, so that the two horizontal cylinders 4 always keep linear stroke motion, and not only can the lateral force on the cylinder ejector rod caused by the joint of the frame 2 and the horizontal cylinders 4 in the drift limit state be reduced, but also the driving experience of a user is influenced due to the fact that the cylinder stroke is blocked, the service life of the horizontal cylinders 4 can be prolonged, and the frequency of maintenance operation can be reduced.
As shown in fig. 3, a bearing wheel 63 is rotatably connected to the bottom of the slider 62.
As an alternative embodiment of the invention, the support wheel 63 here is different from the aforementioned universal wheel 21 in that it can roll only straight, and the support wheel 63 can be crawler-type. The load bearing wheel 63 receives the same weight of the frame 2 and the load received by the frame 2, shares the load at the joint of the frame 2 and the horizontal cylinder 4, and further, under the condition of receiving a large load such as ascending a slope or jolting, the load bearing wheel 63 has a large friction force with the chassis 1 and can roll only linearly, so that the lateral force received by the cylinder jack has a certain elimination effect.
Through adopting above-mentioned technical scheme, can enough alleviate the vertical load that frame 2 received in the department of being connected with horizontal cylinder 4, promote the stability of whole set of simulator, thereby can avoid frame 2 to produce the vertical effort that deformation brought the ejector pin here again, further ensured that user's experience has higher authenticity when drifting especially ramp department drifts.
As shown in fig. 2, the chassis 1 is provided with a plurality of beams 11 having a length direction perpendicular to the ejection direction of the horizontal cylinder 4.
As an alternative embodiment of the invention, the beam 11 provides a mounting location for the horizontal cylinder 4, and since the frame 2 is placed on the chassis 1 by means of the universal wheels 21, the horizontal cylinder 4 is not easily directly connected to the frame 2 if it is directly mounted on the chassis 1, and the chassis 1 is divided into a plurality of areas, especially the movement areas of the front wheels and the rear wheels, for limiting the movement of all the universal wheels 21 to the outside of the chassis 1.
As shown in fig. 4, the seat system further comprises a stroke control unit 7, wherein the output end of the stroke control unit 7 is respectively and electrically connected with the input end of each horizontal cylinder 4 and the lifting cylinder 5, and the input end of the stroke control unit 7 is electrically connected with the output end of the seat system 3.
As an alternative embodiment of the invention, the stroke control unit 7 controls the movement of each cylinder according to the control instruction sent by the seat system 3, so that the simulator can simulate each running state during the racing game and bring the real driving experience to the user.
As shown in fig. 1 and 4, the seat system 3 includes:
the bracket 31, the lifting cylinder 5 is fixedly connected to the bracket 31;
A chair 32 fixedly connected to one end of the bracket 31;
the control unit 33 comprises a steering wheel 331, a control rod 332, a brake pedal 333 and an accelerator pedal 334, and the control unit 33 is arranged on the bracket 31 and is close to the ejection end of the horizontal cylinder 4;
The output of the control unit 33 is electrically connected to the input of the stroke control unit 7.
As an alternative embodiment of the invention, the various elements of the steering unit 33 are currently available, wherein a steering wheel 331 is used to control the stroke of each horizontal cylinder 4 in the present simulator, and a brake pedal 333, an accelerator pedal 334 and a joystick 332 cooperatively control the operation of all the cylinders.
As shown in fig. 4, the device further comprises a data access module 34 and a display screen 35, the data access module 34 is in communication connection with the display screen 35 through a processor 38, an output end of the control unit 33 is electrically connected with an input end of the processor 38, and an output end of the data access module 34 is also electrically connected with an input end of the control unit 33.
As an alternative embodiment of the present invention, the display 35 is used to display the current game progress, and may specifically include a first person viewing angle and/or a third person viewing angle of the current vehicle in the game track, and the data access module 34 is used to receive external game data, including 3D models of the track and real-time or set weather, wind speed, air quality data, etc.
As shown in fig. 4, the fan module 36 and the spraying module 37 are further included, and the inputs of the fan module 36 and the spraying module 37 are electrically connected with the data access module 34 and the output of the control unit 33.
As an alternative embodiment of the present invention, both the fan module 36 and the spray module 37 are currently used in racing games to provide the user with visual and tactile changes of the actual racing track, and it should be noted that both the fan module 36 and the spray module 37 are affected by the user's manipulation, such as the power of the fan module 36 increases when the user steps on the accelerator, and the power of the spray module 37 increases correspondingly when the user rains to reduce these visual and tactile changes during the actual driving.
Specifically, the chair further comprises a vibration unit, the vibration unit is respectively arranged on the chair and each control unit 33, and the input end of the vibration unit is electrically connected with the output end of the data access module 34.
As an alternative embodiment of the present invention, the vibration unit may directly employ a vibration motor or other element capable of generating vibrations, which when operated, enable the chair 32, steering wheel 331, joystick 332, brake pedal 333 and/or accelerator pedal 334 to vibrate together to provide a real driving experience for the user.
Example 2:
referring to fig. 5, the present invention further provides the following technical solutions: the implementation method of the six-axis recreation simulator design application comprises the following steps:
s1: receiving scene data and a 3D (three-dimensional) model of a track, wherein the scene data comprises weather, wind speed and air quality;
S2: generating a scene picture according to the scene data and the track 3D model, and putting the scene picture on a display screen 35;
s3: receiving control data of the seat system 3 in real time, and changing a game scene picture in real time according to the control data to generate real-time driving data;
s4: real-time generating driving interference data according to the real-time driving data, the scene data and the track 3D model, wherein the driving interference data comprises control interference data and stroke interference data;
S5: transmitting the stroke interference data to the stroke control unit 7, matching the motion posture of the seat system 3 with the game scene picture;
S6: the manipulation intervention data are sent to the manipulation unit 33, and the manipulation threshold of the manipulation unit 33 is adjusted.
In the technical scheme, the 3D model of the track is a game map.
As an alternative implementation mode of the invention, a user sits on a seat, selects a game map to be experienced and outputs the map to the display screen 35, when the user starts to operate, the game progress is matched according to specific operation, when the user runs through the running states of each cylinder in the interference simulator such as an up-down slope, a pothole and the like in the game map, real scenes such as weather, wind speed, sight and the like can be set, and the data can be adjusted in real time according to the operation data and the game progress, and the running states of each cylinder can be influenced by the data. For example, if a user turns on a simulated racing car to a road surface involved, the stepping of the throttle by the user is also affected, which is more likely than the actual output power of the vehicle while driving on the road surface involved; also, for example, in case of drift, the real drift is fast, and the steering wheel 331 is hard to control, so that the user needs more force to rotate the steering wheel 331 to complete when doing the operation.
By the method, the touch and visual experience of the user can be very real, the sensory experience can be directly obtained or set from the outside, real-time adjustment can be performed according to the driving operation of the user, and the user can be controlled by feeding back the adjusted output data, so that the very real racing experience can be restored.
The working principle and the using flow of the invention are as follows: when the automobile is in the simulated acceleration state, the two horizontal cylinders 4 are synchronously ejected to drive the seat system 3 to accelerate, so that a user can experience the feeling of the automobile in the acceleration state;
When the brake is simulated, the two horizontal cylinders 4 shrink synchronously to drive the seat system 3 to retreat, so that a user can experience the feeling of the brake state of the racing car, and the simulation mode is adopted when the racing car is in collision;
when a turn is simulated, one horizontal cylinder 4 is ejected out and the other horizontal cylinder 4 is contracted to drive the seat system 3 to rotate, so that a user can experience the turn feeling;
When a slope is simulated, two lifting cylinders 5 close to the ejection end (hereinafter referred to as a head) of the horizontal cylinder 4 are ejected, and the other two lifting cylinders 5 (namely, the two lifting cylinders 5 at the tail of the vehicle) shrink, so that the head of the seat system 3 tilts upwards, and a user can experience the slope;
When a downhill is simulated, the two lifting cylinders 5 at the head of the vehicle shrink, and the two lifting cylinders 5 at the tail of the vehicle are ejected out to drive the head of the seat system 3 to incline downwards, so that a user can experience the feeling of the downhill;
When the vehicle is simulated to cross a transverse slope, lifting cylinders 5 on the same side in the vehicle head and the vehicle tail are contracted, and two lifting cylinders 5 on the other side are ejected out, so that one side of the seat system 3 (namely the vehicle body) is inclined. The user can experience the feeling of crossing the transverse slope;
when a bumpy road surface is simulated, the four lifting cylinders 5 are ejected and contracted in different stroke states, and a small stroke is suddenly contracted by combining the two horizontal cylinders 4, so that a user can experience various bumpy road surfaces;
when the vehicle is simulated to overtake, the two horizontal cylinders 4 are ejected out with different accelerations to drive the seat system 3 to accelerate on the basis of steering, so that a user can feel the overtaking state;
When the simulated drift is over-bent, the two horizontal cylinders 4 run at different accelerations, and drive the seat system 3 to rapidly and greatly steer, so that a user can experience the drift feeling.
The above description is only of the preferred embodiments of the present invention, but the protection scope of the present invention is not limited thereto, and any person skilled in the art who is skilled in the art to which the present invention pertains should apply to the present invention, and all equivalents and modifications of the present invention are intended to be covered by the protection scope of the present invention.
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