CN116870485A - Game interest acquisition method and device, electronic equipment and storage medium - Google Patents
Game interest acquisition method and device, electronic equipment and storage medium Download PDFInfo
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- CN116870485A CN116870485A CN202310967671.4A CN202310967671A CN116870485A CN 116870485 A CN116870485 A CN 116870485A CN 202310967671 A CN202310967671 A CN 202310967671A CN 116870485 A CN116870485 A CN 116870485A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/73—Authorising game programs or game devices, e.g. checking authenticity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q20/00—Payment architectures, schemes or protocols
- G06Q20/38—Payment protocols; Details thereof
- G06Q20/40—Authorisation, e.g. identification of payer or payee, verification of customer or shop credentials; Review and approval of payers, e.g. check credit lines or negative lists
- G06Q20/401—Transaction verification
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Abstract
The application discloses a game right acquisition method, a device, electronic equipment and a storage medium, which can display a purchase page of a multi-season right card of a target game, wherein the multi-season right card is configured to have corresponding season activity participation authorities of a plurality of game seasons after a first game clothes account currently logged in the target game purchases the multi-season right card; in response to completion of the preset game task, determining that the first gaming suit account number has the purchase permission of the multi-season equity cards; in response to the purchase operation of the multi-season equity cards, the multi-season equity cards are purchased for the first game clothes account, so that the first game clothes account can obtain the participation authorities of a plurality of game season activities through one-time purchase, the forming probability of equity card purchase peak periods in the game season can be reduced, the purchase of equity cards in each season is prevented from breaking user behaviors, the resource consumption and user operation of a payment function of a terminal are prevented from being invoked by the purchase of equity cards in each season, and the user retention rate is facilitated to be improved.
Description
Technical Field
The application relates to the technical field of games, in particular to a method and a device for acquiring a game right, electronic equipment and a storage medium.
Background
Currently, many games are provided with game seasons, which is a common periodic update mechanism in many games, and a period usually has several months, and during the several months, the games provide new challenges, rewards and experiences for players to participate.
In general, each game season needs players to purchase season equity cards and then participate, and the transaction actions in many games need third party payment platforms to participate, so that the terminal resources are generally required to be called to run third party payment software, more terminal resources are occupied, the rushing-in of the game season players can easily cause the season card purchase and card break-in the high-rise period of payment, the user experience is reduced, and the user retention is not facilitated.
Disclosure of Invention
The embodiment of the application provides a method, a device, electronic equipment and a storage medium for acquiring game equity, wherein after purchasing multi-season equity cards, a plurality of game seasons can acquire season activity participation authorities without paying, so that occupation of terminal resources caused by acquisition of the game season participation authorities is effectively reduced, the clamping experience possibly brought by paying is reduced, the season activity attraction is improved, and the player is helped to be attracted for retention.
In a first aspect, an embodiment of the present application provides a method for obtaining a game interest, including:
displaying a purchase page of a multi-season equity card of the target game, wherein the multi-season equity card is configured to have season activity participation authorities of corresponding game seasons in a plurality of game seasons after a first game clothes account currently logged in the target game purchases the multi-season equity card;
in response to completion of the preset game task, determining that the first gaming suit account number has the purchase permission of the multi-season equity cards;
and purchasing the multi-season equity card for the first gaming suit account number in response to a purchase operation of the multi-season equity card.
In a second aspect, an embodiment of the present application provides a game right acquiring apparatus, including:
the purchasing page display unit is used for displaying purchasing pages of the multi-season equity cards of the target game, wherein the multi-season equity cards are configured to have corresponding season activity participation authorities of the game season in a plurality of game seasons after the multi-season equity cards are purchased by the first game clothes account number of the current login target game;
the right determining unit is used for determining that the first game clothes account has the purchasing right of the multi-season equity cards in response to completion of a preset game task;
And the purchasing unit is used for purchasing the multi-season equity cards for the first game clothes account in response to the purchasing operation of the multi-season equity cards.
In a third aspect, an embodiment of the present application provides an electronic device, including a processor and a memory, the memory storing a plurality of instructions; the processor loads instructions from the memory to perform the steps of the game rights acquisition method provided by the embodiment of the first aspect of the application.
In a fourth aspect, embodiments of the present application provide a computer readable storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the steps of the game interest acquisition method provided by the embodiments of the first aspect of the present application.
By adopting the embodiment of the application, the terminal can display the purchase page of the multi-season equity cards of the target game, wherein the multi-season equity cards are configured to have the season activity participation authorities of the corresponding game season in a plurality of game seasons after the multi-season equity cards are purchased by the first game clothes account number of the current login target game; in response to completion of the preset game task, determining that the first gaming suit account number has the purchase permission of the multi-season equity cards; in response to the purchasing operation of the multi-season equity cards, the multi-season equity cards are purchased for the first game suit account numbers, so that the multi-season equity cards can be purchased for the first game suit account numbers for completing preset game tasks, the multi-season equity cards do not need to be purchased for multiple times in multiple game seasons, the season activity participation permission can be acquired in the game, the terminal can acquire the permission because of purchasing and the payment platform does not need to be called for payment, the consumption of the terminal resources by acquiring the season activity participation permission is effectively reduced, the forming probability of the equity cards in the game season purchasing peak period is reduced, the probability of interrupting the user behavior by the payment cards is reduced, and the retention rate of the user is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly described below, it being obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a flow chart of an embodiment of a method for obtaining a game interest according to an embodiment of the present application;
FIG. 2 is a schematic diagram of a purchasing page of a multi-season equity card provided in an embodiment of the present application;
FIG. 3 is a schematic diagram of a season equity card page provided in an embodiment of the present application;
FIG. 4 is another schematic diagram of a purchase page for a multi-season equity card provided in an embodiment of the present application;
FIG. 5 is a further schematic illustration of a purchase page for a multi-season equity card provided in an embodiment of the present application;
FIG. 6 is a schematic diagram of a second game wear account binding page provided in an embodiment of the present application;
FIG. 7 is a schematic diagram of a secondary acknowledgement page provided in an embodiment of the present application;
FIG. 8 is a schematic diagram of a hint-in-binding page provided in an embodiment of the present application;
FIG. 9 is a schematic diagram of a binding success prompt page provided in an embodiment of the present application;
FIG. 10 is a schematic diagram of a binding failure hint page provided in an embodiment of the present application;
FIG. 11 is another schematic diagram of a second game wear account binding page provided in an embodiment of the present application;
fig. 12 is a schematic diagram of an account acquisition teaching page provided in an embodiment of the present application;
fig. 13 is another schematic diagram of an account acquisition teaching page provided in an embodiment of the present application;
FIG. 14 is another schematic diagram of a purchase page for a multi-season equity card provided in an embodiment of the application
FIG. 15 is a schematic diagram of a prompt interface for purchasing a multi-season equity card according to an embodiment of the present application;
FIG. 16 is a schematic diagram of a first purchase push message displayed through a game master page provided in an embodiment of the present application;
FIG. 17 is a schematic diagram of a second purchase push message displayed through a game master page provided in an embodiment of the present application;
FIG. 18 is a schematic diagram of a display of a pickup hint identifier through a game master page provided in an embodiment of the present application;
FIG. 19 is a schematic diagram of a season equity card page provided in an embodiment of the present application;
FIG. 20 is a diagram of a first rights card pickup page according to an embodiment of the present application;
FIG. 21 is a diagram of a second rights card pickup page according to an embodiment of the present application;
FIG. 22 is a schematic illustration of a multi-season equity card details page provided in an embodiment of the present application;
FIG. 23 is a schematic diagram of a season equity card page provided in an embodiment of the present application;
FIG. 24 is a schematic diagram of a task page provided in an embodiment of the present application;
FIG. 25 is a schematic diagram of a communication page according to an embodiment of the present application;
FIG. 26 is a schematic illustration of a game master page provided in an embodiment of the present application;
FIG. 27 is a diagram of a leaderboard page provided in an embodiment of the present application;
FIG. 28 is a schematic diagram of a game rights acquisition apparatus provided in an embodiment of the present application;
fig. 29 is a schematic structural diagram of an electronic device provided in an embodiment of the present application.
Detailed Description
The following description of the embodiments of the present application will be made clearly and completely with reference to the accompanying drawings, in which it is apparent that the embodiments described are only some embodiments of the present application, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to fall within the scope of the application. Meanwhile, in the description of the embodiments of the present application, the terms "first", "second", and the like are used only to distinguish the description, and are not to be construed as indicating or implying relative importance. Thus, a feature defining "a first" or "a second" may explicitly or implicitly include one or more features. In the description of the embodiments of the present application, the meaning of "plurality" is two or more, unless explicitly defined otherwise.
The embodiment of the application provides a method, a device, electronic equipment and a computer readable storage medium for acquiring game rights.
In particular, the present embodiment will be described from the viewpoint of a game right acquiring apparatus, which may be integrated in an electronic device in particular, that is, the game right acquiring method of the embodiment of the present application may be executed by an electronic device, and optionally, the electronic device may include: and a terminal device. The terminal device may be a mobile phone, a tablet computer, a smart bluetooth device, a notebook computer, a game console, or a personal computer (Personal Computer, PC), etc.
The game right acquisition method provided by the embodiment of the application can be applied to a game right acquisition system. The game rights acquisition system may include, among other things, a player terminal device and a server, the terminal being a device that includes both receive and transmit hardware, i.e., a device having receive and transmit hardware capable of performing two-way communications over a two-way communications link. The player terminal devices and the server may communicate bi-directionally over a network.
Alternatively, the electronic device may be a server, which may be a stand-alone server, or may be a server network or a server cluster including, but not limited to, a computer, a network host, a single network server, a plurality of network server sets, or a cloud server formed by a plurality of servers. Wherein the Cloud server is composed of a large number of computers or web servers based on Cloud Computing (Cloud Computing).
In one embodiment of the present disclosure, the target game may be run on a local terminal device or a server. When the target game is run on a server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presentation main body are separated, the storage and running of the interaction method in the game are completed on the cloud game server, and the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
The following describes in detail the embodiments with reference to the accompanying drawings, in which the execution subject is a terminal device. The following description of the embodiments is not intended to limit the preferred embodiments. Although a logical order is depicted in the flowchart, in some cases the steps shown or described may be performed in an order different than depicted in the figures.
Referring to fig. 1, the game interest acquisition method of the present embodiment includes steps 101 to 103:
step 101, displaying a purchase page of a multi-season equity card of a target game, wherein the multi-season equity card is configured to have season activity participation authorities of corresponding game seasons in a plurality of game seasons after a first game clothes account number of a current login target game purchases the multi-season equity card;
step 102, determining that a first game clothes account has the purchase permission of the multi-season equity cards in response to completion of a preset game task;
step 103, purchasing the multi-season equity cards for the first game suit account in response to the purchasing operation of the multi-season equity cards.
In the present application, the type of the target game is not limited, and may be, for example, MMO (Massive (Massively) Multiplayer Online Game, massively multiplayer online game), RPG (Role-playing game), AVG ( Adventure Game), FPS (First-person shooting Game, first-person perspective shooting Game), TPS (Third-Personal Shooting, third-person perspective shooting Game), SPG (sports Game), and the like.
The term "game season" in this embodiment refers to a period of time in the game, typically lasting several months, during which time the game developer will push new content, challenges and updates to maintain freshness and playability of the game.
In one example, a player may purchase a season equity card separately at each game season, the effective time of the season equity card being one game season, one game season ending, the season equity card corresponding to the game season being disabled.
The game account number of the season equity card is configured to have the season activity participation authority of the corresponding game season. Alternatively, the season activities may be any activities set by the game season for players to participate, and it is understood that the types and specific contents of the season activities may be different according to the division of different game manufacturers. For example, a game activity of entering a certain game map (or copy), a season task, a rewarding pickup (such as props, pet pickup, etc.), a check-in activity, a ranking game activity, etc., which is determined according to a specific setting of a game, the present embodiment is not particularly limited thereto.
The disposable characteristic of the competition season equity cards is unfavorable for attracting players to stay for a long time, and the equity cards can be blocked when paying for each competition season, so that the user experience is reduced.
The most obvious difference of the multi-season equity card is the effective period, compared with the 'season equity card', the effective season number of the multi-season equity card is the preset number (not less than 2), for example, the effective period is 10 game seasons, and the like. When a new game season arrives after purchasing the multi-season equity cards, the first game clothes account number purchasing the multi-season equity cards can also have the right of taking the multi-season equity cards in the game season as long as the accumulated number of the game seasons experienced by the multi-season equity cards does not exceed the preset number, and the multi-season equity cards can also be taken in the new game season to participate in the new game season.
In an alternative example, the cumulative number of game season experienced by the multi-season equity card may be continuously cumulative according to the setting of the target game for the game season, i.e., the remaining effective season number of the multi-season equity card minus 1 for each pass of the target game for one game season. In one example, the multi-season equity card may further be configured with a preset number of equity card suspension authorities that, after the equity card suspension authorities are opened, do not cause a reduction in the number of remaining available season for the multi-season equity card even if a new game season arrives.
In an alternative example, the multi-season equity card may also be a permanent season equity card, i.e., a game account that purchases the multi-season equity card permanently holds the multi-season equity card (when a failure condition of the multi-season equity card is not triggered), and may be received to participate in a season activity without additional payment for each game season.
In an alternative example, the "multi-season equity card" may be the same or different from the common season equity card at each game season, e.g., the season activities configured under the multi-season equity card may not only multiplex the season activities configured under the season equity card, but may also have season activities specific to the multi-season equity card, such as specific tasks, specific game maps, specific copies, specific rewards pickup, and so forth. For another example, even though there is the same (or similar) activity under the multi-season equity cards and the season equity cards, there may be some difference, for example, the same task, different task rewards for the multi-season equity cards, or different probabilities of drawing items from the treasures in the task, the properties of the NPCs, etc. may be set.
In one example, players in the first game server of the target game may all have purchasing rights for multiple season equity cards, and in another example, given that a threshold-less purchase of multiple season equity cards may cause a poor purchasing experience for players purchasing season equity cards in a single season, the present embodiment may set a certain purchasing threshold for season equity cards to reduce dissatisfaction for players purchasing season equity cards in a single season. In one example, a corresponding preset game task may be configured for the purchase permission, and the first game suit account number to purchase the multi-season equity card may need to complete the preset game task to obtain the purchase permission.
In an optional example, the number of the preset game tasks may be one or more, information of the preset game tasks may be displayed through a panel, optionally, a preset game task panel is further displayed on the purchase page when the preset game task is not completed in the first game clothes account, the preset game task panel includes at least one preset game task bar of the multi-season equity card, and each preset game task bar displays a preset game task, task progress information of the first game clothes account under the preset game task, and a jump control corresponding to the preset game task.
Optionally, the method of this embodiment further includes: responding to the triggering operation of the jump control of the target preset game task bar, displaying a game interaction page corresponding to the target preset game task bar, wherein the game interaction page can be used for interaction to change task progress information corresponding to the target preset game task bar;
and in response to the interactive operation of the game interactive page, updating task progress information of the target preset game task bar.
The information of the preset game task in the preset game task bar may include task description content of the preset game task, for example, referring to fig. 2, the information of the preset game task in the first game task bar 2011 includes "cumulative recharge 666", the task progress information refers to the progress of the first game clothes account number to complete the game task, and the display style of the task progress information is not limited, and may be displayed in the forms of a progress bar, a percentage, data, and the like, which is not limited in this embodiment. "jump control" means providing a function of jumping to other pages (not necessarily game pages of the target game itself), and optionally, the typeface displayed on "jump control" must be "jump", such as a recharge task, and "jump control" may be displayed as a "recharge" typeface.
In this embodiment, specific information of a game task to be achieved and the progress of the task can be directly shown on a purchase page for a player who does not meet the purchase condition through a preset game task bar, so that the player can intuitively know the gap between the account number of the first game clothes and the task, and a method for quickly jumping to other pages to conduct the game task and changing the progress of the game task is provided through a jump control. The method simplifies the operation times and steps of the user, reduces the resources required by the terminal to respond to multiple operations, reduces the operation time of the user and improves the user experience.
Optionally, the task progress information of the task bar may include at least two types of progress information, namely, 1, progress bar, 2, task data and task target, where the task data is real-time data corresponding to the current moment corresponding to the game clothes account number under the task.
In one example, the specific task content of the preset game task is not limited, and may be set according to needs, for example, a recharging task may be set, so as to balance dissatisfaction of a player who purchases a single season equity card to a certain extent, for example, a task that an attribute of a first game clothes account reaches an attribute target may also be set, so that a player who actively participates in a game can obtain purchase permission of a multi-season equity card more easily, where the attribute of the first game clothes account is not limited, and the task includes but is not limited to: the activity of the first game suit account number in the target game reaches a preset activity level, the continuous online days of the first game suit account number in the target game reaches a preset time threshold, the number of game racing seasons continuously participated in by the first game suit account number in the target game reaches a preset number threshold, the game level of the first game suit account number in the target game reaches a first preset level, and the other game suit account number levels associated with the first game suit account number in the target game reach a second preset level. Therefore, the threshold of purchasing multi-season equity cards by the old player of the target game can be reduced, and more high-quality services can be provided for the old player.
For example, referring to fig. 2, fig. 2 shows the purchase page described above, in which three game task bars 2011, 2012, 2013 are set in the preset game task panel 201, and correspond to three game tasks respectively. In one example, the number of game taskbars is set as desired and is not limited to 3 in the example. Alternatively, it may be that at least two of the plurality of preset game tasks are completed, or that any one of the preset game tasks is completed, with the purchase permission of the multi-season equity card, for example, in the example shown in fig. 2, the purchase permission of the multi-season equity card is obtained.
In an optional example, the preset game task bar includes a recharging task bar, the task progress information of the recharging task bar includes a recharging task progress of the first game clothes account, and the displaying of the game interaction page corresponding to the target preset game task bar in response to the triggering operation of the jump control of the target preset game task bar includes: responding to the triggering operation of the jump control of the recharging task bar, and displaying a recharging page; the recharging page comprises a recharging control.
The step of updating task progress information of a target preset game task bar in response to the interactive operation of the game interactive page, comprises the following steps: and responding to the touch operation of the recharging control, and adjusting the recharging task progress of the recharging task bar according to the accumulated recharging amount of the first game clothes account. In one example, the recharging control includes a recharging amount input control and a confirmation control, the recharging amount input control can be obtained through touch operation of the recharging amount input control, and after the confirmation control is triggered, a payment platform can be called to pay for recharging amount change, and it can be understood that the payment platform can be a third party payment platform and called through an SDK interface. In another example, the recharge amount input control may automatically populate a default recharge amount that is the difference between the recharge target and the accumulated recharge amount when displayed. Of course, it is understood that the default recharge amount in the recharge amount input control is editable data, and can be modified according to the player's operation.
Optionally, referring to fig. 2, in the recharging task bar 2011, the task progress information includes a progress bar, a cumulative recharging amount (222) and a recharging target (666), and in response to a touch operation of a jump control named "recharging", the first game clothes account can be recharged, and the cumulative recharging amount is changed, so that the progress bar and the cumulative recharging amount in the recharging task bar are adjusted.
Optionally, in response to a touch operation on the jump control, a recharging page (or a recharging window) may be displayed, and in response to a recharging operation on the recharging page, recharging may be performed on the first game clothes account.
Optionally, in response to completing the preset game task, determining that the first gaming suit account has the purchase permission of the multi-season equity card may include: and responding to the completion of the recharging task, determining that the first game clothes account has the purchase permission of the multi-season equity cards.
In the above example, through the recharging task bar, the player can intuitively understand the difference between the accumulated recharging amount and the recharging target, and can quickly enter the recharging page to recharge through the jump control, so that the preset game task is achieved, the purchasing authority of the multi-season equity card is obtained, compared with the scheme that after the player exits the purchasing page, the player opens the recharging page of the target game to recharge through multiple operations, the jump control can effectively reduce the operation times and time, and improve the game experience. The resource consumption of the terminal responding to the page switching operation for a plurality of times can be reduced.
In an alternative example, game mission settings may also be made based on information about the game level associated with the first gaming suit account number, providing players who are actively engaged in the target game with easier to achieve game mission further facilitating their more active participation in the game or season activity, enhancing liveness and retention.
Optionally, in one example, the preset game taskbar includes a game level taskbar, and the task progress information of the game level taskbar includes a game level task progress of the first game clothes account. Responding to the triggering operation of the jump control of the target preset game task bar, displaying a game interaction page corresponding to the target preset game task bar, and comprising the following steps: and responding to the triggering operation of the jump control of the game grade task bar, and displaying a game interaction page corresponding to the game grade type of the game grade task bar. Correspondingly, in response to the interactive operation on the game interactive page, updating the task progress information of the target preset game task bar, including: and responding to the interactive operation of the game interactive page, and adjusting the game grade task progress corresponding to the first game clothes account in the game grade task bar.
In one example, the game level type is not limited and may be one or more of any type of level set in the game, such as an account level of a first gaming suit account, a maximum difficulty level of a particular task completed by the first gaming suit account, account levels of other gaming suit accounts bound by the first gaming suit account, and so forth.
In an optional example, the game interaction page corresponding to the game level type may be understood as a game interaction page capable of changing the game level type, for example, in the case that the game level type is the account level of the first game clothes account, the interaction page includes a game master page of the target game under the first game server; for the case where the game level type is the maximum difficulty of a specific task completed by the first game clothes account, the interaction page includes a game page associated with the specific task of the target game under the first game server, the game page includes an entry of the specific task, or the game page is a task page of the specific task.
Through the game level taskbar of the example, a scheme of quickly entering game pages of relevant levels affecting the first game clothes account from a purchase page is provided, the player does not need to switch pages one by one, and the operation complexity degree and the time cost are reduced.
Optionally, referring to fig. 2, in the taskbar 2012, the game level type includes a season level of the first gaming garment account number.
Optionally, the game level task bar includes a first game level task bar, and the task progress information of the first game level task bar includes a first task progress of the current season level of the first game clothes account reaching a first target level; the step of responding to the triggering operation of the jump control of the game grade task bar and displaying the game interaction page corresponding to the game grade type of the game grade task bar may comprise: and responding to the triggering operation of the jump control of the first game grade task bar, displaying a competition season equity card page, wherein the competition season equity card page can be used for the first game clothes account to enter a competition season to change the competition season grade.
Correspondingly, the step of adjusting the game level task progress corresponding to the first game clothes account in the game level task bar in response to the interactive operation on the game interactive page may include:
in response to a game operation performed based on the season equity card page, a first task progress in a first game level taskbar is adjusted.
Optionally, the specific value of the first target level may be set according to actual needs, for example, in 2012 task bar in fig. 2, the first target level is 40 levels, the current level of the first game clothes account is 10 levels, and the "jump control" provided by the first game level task bar may be used for the first game clothes account to go to the season equity card page (see fig. 3), so as to participate in the season activity and promote the season level. For example, the season equity card page in fig. 3 provides a "task" control, and in response to a trigger operation of the task control, the first gaming garment account number may enter the task page to perform a task.
Therefore, a jump port for rapidly entering the racing season is provided for the first game clothes account, tedious operations are avoided, the operation quantity and time required by a player to enter the racing season are reduced, and terminal response resources are saved.
In order to reduce the threshold of acquiring the purchasing qualification of the multi-season equity cards in the first game suit for old players of other game suits except the first game suit, a second game grade task bar is further configured in the game grade task bar, and the task progress information of the second game grade task bar comprises a second task progress of the second game suit account bound for the first game suit account to reach a second target grade.
In one example, the first game suit and the second game suit may be understood as separate and different game servers, where the conditions according to which the game servers are partitioned are set according to actual needs, for example, it is relatively common to partition the game suit based on geographical conditions (e.g., different game servers in different countries), or based on geographic conditions (e.g., different game servers in different provinces), or based on physical conditions (e.g., different game servers in different server clusters), or the like.
Optionally, the independence of the game servers can be understood as relatively independent game data of the game servers, and the game servers generally do not or rarely perform data interaction, so that the security guarantee of the game data is facilitated. The game servers may be different, and it is understood that even if the games are the same name, the settings in different game servers may be different, for example, the game versions are different, for example, a first game server is taken as a game server in a first area, a second game server is taken as a server in a second game area, and if the games in the server in the second game area are updated compared with the version of the game server in the first area, through the second game level taskbar, the threshold that the old player in the second area purchases the multi-season equity cards in the game server in the first area can be reduced, the player experience is improved, and better services are provided for the old player.
Optionally, the step of "responding to the triggering operation of the jump control of the game level task bar and displaying the game interaction page corresponding to the game level type of the game level task bar" may include:
responding to the triggering operation of the jump control of the second game level taskbar, and displaying a binding page of the second game suit account number when the first game suit account number is not bound to the second game suit account number; and displaying a game page of the bound second game suit account when the first game suit account is bound with the second game suit account.
In one example, for a scheme of displaying a binding page of a second game clothes account, the step of "adjusting a game level task progress corresponding to a first game clothes account in a game level task bar in response to an interactive operation on a game interactive page" includes: and responding to the binding operation of the second game clothes account number in the binding page of the second game clothes account number, and updating the second task progress of the second game grade task bar according to the binding result.
Optionally, the binding operation of the second game clothes account number at least inputs the second game clothes account number ID, in this example, the second game clothes account number ID is bound under the first game clothes account number, the account number level of the second game clothes account number ID is obtained, and the information such as the progress bar of the second game level task bar is updated according to the level.
In this embodiment, the task of the second game level taskbar may set any one of two task logics, for example, the game task of the second game level taskbar may be configured to bind the second game suit account number to the first game suit account number only if the game level of the second game suit account number reaches the second target level, otherwise, the binding fails. The task progress of the second game task level bar is 0. I.e., the second game task level bar has only two states, 0 and 100%. According to the scheme, the data interaction between the first game clothes and the second game clothes can be reduced, and the data security is protected as much as possible on the aspect of realizing the account binding function. For example, referring to fig. 2, in the second game level taskbar 2013, the second target level of the second game suit account number is 30 levels, i.e., the binding is successful only if the second game suit account number level reaches 30 levels, otherwise the binding fails.
When the second game clothes account is not bound, the purchase page is shown in fig. 2, the jump control displayed by the second game level taskbar 2013 is a "binding" control, and the second game clothes account binding page (see fig. 8) is displayed in response to the triggering operation of the binding control so as to bind the second game clothes account.
For another example, there is another task logic, whether the game level of the second game clothes account reaches the second target level, as long as the information such as the ID of the bound second game clothes account is valid and correct, the second game clothes account is bound for the first game clothes account, so as to obtain the level of the second game clothes account, and update task progress information.
For example, referring to fig. 4, fig. 4 is a purchase page when the first game clothes account is bound with a second game clothes account of 28 levels, the account level of the second game clothes account in the task progress information of the second game level task bar 2014 is 28 levels, the second target level is 30 levels, and the second target game server can be switched to operate through a jump control named "go to" so as to promote the account level of the second game clothes account to 30 levels, thereby obtaining the purchase qualification of the multi-season equity cards.
Optionally, after the first game suit account is bound with the second game suit account, the jump control in the second game level taskbar is configured with a function of acquiring a target game APP or a web page link under the second game suit, and a function of entering the second game server can be provided for the player by calling the APP or triggering the web page link.
In one example, for a game page displaying a second game suit account, the step of "adjusting a game level task progress corresponding to a first game suit account in a game level task bar in response to an interactive operation on a game interaction page" includes: and in response to the game operation on the game page of the second game suit account, updating the game level of the second game suit account to update the second task progress of the second game level taskbar.
For example, a first game suit and a target game APP under the second game suit are installed on the terminal, the account number level of the second game suit is 28 for a player, the player binds the account number of the second game suit to the account number of the first game suit through a purchase page of the target game in the first game suit, the purchase page is shown in fig. 4, the "go to" control of the second game task bar is clicked, the terminal calls the target game APP of the second game suit, the game page of the target game under the second game suit is displayed, and the account number level of the account number of the second game suit can be raised by the player operating through the game page.
Alternatively, in this scheme, the switching from the first game suit to the second game suit logging in the second game suit account ID plays a game. After the game is finished, if the game level such as the account ID of the second game clothes is updated, the second game server can send the updated game level to the first game server so that the first game server can update the second task progress.
According to the scheme, when the grade of the second game clothes account number reaches the second target grade, the qualification of purchasing the multi-season equity cards for the first game clothes account number can be obtained, so that great benefits in the first game clothes are provided for old players of the second game clothes, a quick binding scheme of the second game clothes account number and a quick jump scheme of a game page of the second game clothes are provided, the players can conveniently and quickly bind the second game clothes account number and promote the account number grade, and the occupation and consumption of complex operation on terminal resources are avoided.
In one example, the application further provides a function of selecting the effective number of the multiple season equity cards, optionally, the purchase page further comprises an effective number of seasons selecting control, the effective number of the seasons to be purchased is displayed in the effective number of the seasons selecting control, and the effective number of the seasons can be input by a player or selected from a preset range, wherein the selection range of the effective actual number can be set according to actual needs, for example, 2 seasons, 3 seasons, 4 seasons, 5 seasons and the like. Optionally, different preset game tasks can be set for different effective season numbers. Optionally, the purchase page further includes a purchase amount at the effective season number to be purchased, and a purchase confirmation control, such as the "purchase" control shown in fig. 4.
Optionally, the embodiment of the present application may further include: and in response to the selection operation of the effective season number selection control in the purchase page, updating the effective season number selected by the multi-season equity card and the purchase amount corresponding to the effective season number in the purchase page, wherein if the first game suit account completes a preset game task corresponding to the selected effective season number, the purchase page does not display a preset game task panel, and the purchase page displays purchase qualification prompt information, and the purchase qualification prompt information is used for indicating that the first game suit account has obtained the purchase qualification of the multi-season equity card with the purchase effective period being the selected effective season number. Or if the first game clothes account number does not complete the preset game tasks corresponding to the selected effective season number, the purchase page displays the preset game task panels corresponding to the selected effective season number.
Optionally, the number of tasks in the preset game task panel, the task type, and the task goal may be different for different effective season numbers.
For example, referring to FIG. 4, the control in FIG. 4 displaying the word "4" is an effective season number selection control, in response to a drop down list operation on the control, an effective season number drop down list may be displayed, the list containing an optional effective season number, assuming that in response to a selection operation of "3" in the list, the purchase page update of FIG. 4 shows the selected effective actual number "3" in the purchase page, the purchase amount update is 132, the information update for each game task in the game task bar, and the task progress update.
Therefore, the player of the first game suit account can select the effective season number which is easier to acquire the purchase permission according to the current grade of the first game suit account, accumulated recharging amount and the like, and enjoy the game preferential as soon as possible. The application can effectively multiplex the information on the purchasing page through the selection function of the effective season number provided by the purchasing page, reduce the complexity of the implementation scheme of the multi-season equity cards of a plurality of effective season numbers and reduce the consumption of terminal resources.
In one example, the season activities configured under the multiple season equity cards of different effective season numbers may be the same or different, as the present embodiment is not limited in this regard.
The binding of the second game suit account number is described below in conjunction with fig. 6, and optionally, referring to fig. 6, the second game suit account number binding page includes: an ID input area and an authentication code input area of the second game suit account number; the step of responding to the binding operation of the second game clothes account number performed on the binding page of the second game clothes account number and updating the task progress of the second game grade task bar according to the binding result may include: responding to the information input operation of the ID input area and the authentication code input area, and acquiring the game grade of the second game suit account ID according to the input second game suit account ID and the authentication code; and in response to the game level reaching the second target level, binding a second game suit account for the first game suit account, and updating the second task progress of the second game level task bar to be task achievement.
After receiving the account ID and the authentication code, the method responds to the triggering operation of the "confirm" control, displays a secondary confirm page shown in fig. 7, responds to the triggering operation of the confirm control in the secondary confirm page, displays a binding middle prompt page shown in fig. 8, prompts the user to acquire the information of the second game clothes account, displays the binding success prompt page shown in fig. 9 if the game level of the second game clothes account ID reaches 30 levels, otherwise displays the binding failure prompt page shown in fig. 10, switches back to display the binding page shown in fig. 11, displays error prompt information on the binding page, prompts corresponding errors, such as "the second game clothes account ID or the authentication code is wrong, and requests to be input again", or "the level of the second game clothes account does not reach 30 levels, and re-binds other accounts".
Through the binding page, the second game suit account number can be fast bound for the first game suit account number, and binding efficiency is improved.
Optionally, referring to fig. 6, the second game clothes account binding page further includes an account ID and authentication code acquisition course view control, configured to display a teaching page for teaching to acquire the ID and authentication code of the second game clothes account after being triggered. That is, in response to a triggering operation of the view control, an account acquisition tutorial page may be displayed, the tutorial page configured to display acquired tutorial information for the second gaming suit account ID and authentication code.
For example, referring to fig. 12 and 13, fig. 12 and 13 show four teaching areas of a teaching page, showing 4 steps provided by the teaching page to acquire the second game suit account ID and the authentication code, and switching from fig. 12 to the content shown in fig. 13 can be performed by switching on the teaching page. According to the teachings of these steps, a player of a first gaming suit account may log into a second game server for account and authentication code acquisition. Alternatively, the authentication code may be configured with a validity period after which the authentication code is invalidated.
In one example, after the second game server provides the authentication code for the player, the second game server starts to record the moment of providing the authentication code, sends the authentication code and the moment to the first game server together with the second game clothes account number and the latest account number grade of the second game clothes account number, and after the first game server receives the ID and the authentication code input through the binding page, compares the ID and the authentication code with the stored second game clothes account number ID and the authentication code, and determines that the second game clothes account number ID passes authentication within the validity period, acquires the latest account number grade of the second game clothes account number ID, and determines whether the second game clothes account number is bound for the first game clothes account number based on the latest account number grade.
In one example, the game grade of the second game suit account ID may be transferred through the authentication code, and when the player logs in the second game suit through the second game suit account ID to obtain the authentication code, the second game server may determine the account grade according to the second game suit account ID, and convert the account grade data into a character string as the authentication code and feed back the character string to the player. For example, the account number level is mapped into data serving as an authentication code by adopting a first mapping algorithm. Thereby, the interaction data of the second game server with the first game server can be reduced.
After the player inputs the second game suit account ID and the authentication code through the second game suit account binding page, the terminal or the first game server can determine whether the second game suit account ID exists or not, and perform the data conversion reverse processing on the authentication code, so that the account grade indicated by the authentication code is obtained.
Optionally, in one example, in response to completing the preset game task, determining that the first gaming garment account has purchase permission for the multi-season equity card includes: and responding to the task completion of the first game level task bar, determining that the first game clothes account has the purchase permission of the multi-season equity cards.
That is, the season level of the first gaming suit account number reaches the first target level, e.g., level 40, so that the purchasing authority of the multi-season equity cards can be possessed. Under the condition, only the weekend active players can achieve the goal, the threshold is proper, and the understanding cost is low. Therefore, a purchasing threshold which is easier to reach is provided for the players active in the first game suit, and the players of the first game suit can enjoy benefits of the multi-season equity cards as soon as possible.
Or, alternatively, in another example, in response to completing the preset game task, determining that the first gaming garment account has purchase permission for the multi-season equity card includes: and when the task of the first game level task bar is not completed, determining that the first game clothes account has the purchase permission of the multi-season equity cards in response to the completion of the task of the second game level task bar.
That is, even if the first game suit account number does not reach the first target level at the season level of the current season, if the player of the first game suit account number has the second game suit account number and the level of the account number is not lower than the second target level, the first game suit account number also has the purchasing authority of the multi-season equity card by binding the second game suit account number, and thus, even if the player is not active in the second game suit of the target game, the condition of the purchasing authority can be more rapidly achieved by binding the second game suit account number, and the purchasing qualification of the multi-season equity card can be obtained.
In an alternative example, if the first gaming suit account has completed the task of any preset game task bar, the purchase page does not display a preset game task panel and the purchase page displays purchase qualification prompting information for indicating that the first gaming suit account has acquired the purchase qualification of the multi-season equity card.
For example, if the first game clothes account has completed any task of the preset game task bar, the purchase page is as shown in fig. 14, and the area of the preset game task panel is switched to display the purchase qualification prompt information, and the purchase control in the purchase page is in an operable state. Therefore, in the scheme, through purchasing pages, when the first game clothes account number does not reach a game task, a preset game task bar is displayed, and when the game task is reached, purchasing qualification prompt information is displayed without displaying the preset game task bar, so that the reuse of purchasing page resources is realized, namely, the utilization rate of the game page resources is improved, and the consumption of terminal resources by displaying information in two states of the game task is reduced.
In an alternative example, step 103 may include: in response to operation of the purchase control (in an operable state) in the purchase page, displaying a payment page; and in response to payment operation on the payment page, purchasing a multi-season equity card for the first game suit account. Optionally, after purchasing the multi-season equity cards, the multi-season equity cards of the current season may be automatically issued to the first game clothes account, or the player enters the season equity card page to pick up the multi-season equity cards, and a prompt interface after purchasing the multi-season equity cards of fig. 15 is displayed to guide the first game clothes account to participate in the season activities.
In an alternative example, purchase time limit information of the multi-season equity card is displayed in the purchase page, for example, information of "48 minutes and 53 seconds at the remaining 13 days 23" in fig. 14.
Optionally, in the present application, in response to successful purchase of the multi-season equity cards for the first game suit account, a purchase success interface is displayed, where the interface includes purchase success prompt information and a season entering control, and in response to triggering operation of the season entering control, a season equity card page can be displayed, and a season task is performed through a task control of the page and the like.
In the application, the player can be reminded of buying the multi-season equity cards through buying the push message, the buying push message can provide an entry of a buying page, the push time of the buying push message, the display position, the display style and the like can be configured according to actual needs, and the application is not limited to the above.
In one example, the push condition may include: 1. and 2, not purchasing the multi-season equity cards, and meeting the purchasing condition (if at least one preset game task is completed).
Optionally, displaying a purchase page of the multi-season equity card of the target game includes:
responding to the first game clothes account to complete a preset game task, wherein the first game clothes account does not purchase the multi-season equity cards, and outputting a first purchase push message of the multi-season equity cards through the target game;
And responding to the triggering operation for the first purchase push message, displaying a purchase page, wherein the purchase page comprises information about the purchase activity of the multi-season equity cards, and the purchase page does not display a preset game task panel.
Optionally, the pushing opportunity of the first purchase pushing message includes, but is not limited to: the first game suit account number achieves the pushing condition for the first time, or the first login of the first game suit account number is carried out every day. Alternatively, after triggering the first purchase push message, a purchase page as shown in FIG. 14 may be displayed. Wherein a purchase trigger control may be included in the first purchase push message, as shown in fig. 16, which is optionally displayed in the form of a popup window, sub-page, etc., as shown in fig. 16, in which a prompt message with "limited time purchase qualification" is displayed, prompting that the first game clothes account number has the purchase qualification of the multi-season equity card (of at least one effective season number), and a purchase trigger control named "go to purchase" is included in the message, and in response to the operation of the purchase trigger control, a purchase page as shown in fig. 14 is displayed.
In this example, after the first game clothes account completes the preset game task, the first purchase push message is pushed, the push is more targeted, the push cost is lower, and the push success rate is relatively higher. This push scheme consumes less resources than non-directional push. In addition, the first game clothes account with the purchasing qualification can quickly enter the purchasing page of the multi-season equity cards through the first purchasing push message, so that the scheme provides a scheme for a player to conveniently enter the purchasing page, and the operation required by purchasing the first game clothes account with the purchasing qualification of the multi-season equity cards is further reduced through the scheme of pushing the message and skipping the purchasing page, so that terminal resources required by purchasing are reduced, and the purchasing efficiency is improved.
In one example, the push condition may further include: 1. the first game clothes account number is unlocked to the season system, 2, the purchasing activity of the multi-season equity cards has the remaining time (not ended), and 3, the first game clothes account number does not purchase the multi-season equity cards.
Optionally, the step of displaying the purchase page of the multi-season equity card of the target game may include:
outputting a second purchase push message of the multi-season equity card through the target game in response to the first gaming suit account having purchased the multi-season equity card of the current gaming season and not purchasing the multi-season equity card;
responding to triggering operation aiming at the second purchase push message, displaying a purchase page, wherein if the first game clothes account completes a preset game task, the purchase page comprises information about the purchase activity of the multi-season equity cards, and the purchase page does not display a preset game task panel; otherwise, the purchase page comprises the relevant information of the purchase activity of the multi-season equity cards and a preset game task panel.
In one example, pushing of the purchase push message is stopped when the purchase activity remaining time of the multi-season equity card is 0, i.e., the activation ends.
Optionally, the pushing opportunity of the second purchase pushing message includes, but is not limited to: the first time of day of the first game clothes account number logs in, or the current time reaches the preset pushing time, and the first game clothes account number is online, and so on.
In one example, the first purchase push message and the second purchase push message may be displayed in the form of windows or sub-pages, etc., and the displayed content may include an activity name, activity time limit information, and a skip channel. For example, referring to fig. 16, after the first game suit account number logs in to the target game, the first game suit account number enters a game master page, and the game master page displays a first purchase push message. Alternatively, referring to fig. 17, after the first gaming suit account logs in to the target game, a game master page is entered and a second purchase push message is displayed on the game page. The second purchase push message may include a purchase trigger control, such as a "go to purchase" control in fig. 17, and in response to the operation of the purchase trigger control, if the first game clothes account has the purchase authority of the multi-season equity card, a purchase page shown in fig. 14 is displayed, otherwise, the purchase page shown in fig. 2 is displayed, and at least one preset game task needs to be further completed, so that the purchase of the multi-season equity card can be switched to the purchase page shown in fig. 14.
In the above example, the second purchase push message is pushed to the player who does not purchase the multi-season equity cards, and the push message contains various relevant information of the purchase activities of the multi-season equity cards, so that the richness of the push information is improved, the terminal can provide the information of various purchase activities by displaying one second purchase push message, the push efficiency is improved, and the time for the player to acquire the activity relevant information is saved.
Considering that when the first game clothes account number purchases the season equity cards of the current season before obtaining the season equity cards of the multiple seasons, the purchase of the season equity cards of the multiple seasons brings a repeated consumption experience, and the method and the system can return certain virtual resources for the first game clothes account number, so that the repeated consumption loss of players of the first game clothes account number is reduced.
In one example, the method of the present embodiment further includes: and receiving virtual resources corresponding to the season equity cards of the current season returned by the first game suit account in response to the first game suit account purchasing the season equity cards and the multi-season equity cards of the current season.
Optionally, the means of returning virtual resources is not limited, such as by mail return, by instant messaging platform return, and so forth. And the type of the virtual resource returned is not limited, and may be a coupon, a virtual pet, or the like. Therefore, the server can automatically determine the virtual resources to be returned and return the virtual resources to the first game suit account number, so that the quick return of the virtual resources of the first game suit account number is realized, the terminal only needs to receive, and the demand for the computing resources of the terminal is reduced.
In one example, the desired virtual resource may also be selected by the player of the first gaming suit account number before being returned.
Optionally, in response to the first game clothes account sequentially purchasing the season equity card and the multi-season equity card of the current season, receiving virtual resources corresponding to the season equity card of the current season returned by the first game clothes account, including: in response to the first game suit account number purchasing the season equity cards and the multi-season equity cards of the current season first, displaying a virtual resource selection page for returning resources to the season equity cards of the current season of the first game suit account number, wherein the virtual resource selection page comprises virtual resources for candidate returning of the first game suit account number; in response to a selection operation of a virtual resource, the selected virtual resource is received.
In one example, purchasing multiple season equity cards at different stages of the current season, the value of the virtual resources returned for the purchased season equity cards may be different. Alternatively, the value of the return resource of the season equity card can be calculated according to the season time process when the multi-season equity card is purchased, and the candidate return virtual resource of the season equity card purchased by the first game clothes account is determined from multiple types of virtual resources according to the value.
In one example, after purchasing the multi-season equity cards, each time a game season is started in the validity period of the multi-season equity cards, the multi-season equity cards can be automatically issued to the first game suit account numbers, and the automatic issuing mode does not need player operation, but reduces the perception of the multi-season equity cards by players, so that the first game suit account numbers are unfavorable for timely participating in activities of the game season.
Therefore, in another example, a solution is also proposed in which the player actively draws the multi-season equity cards for each game season. Optionally, after purchasing the multi-season equity card for the first game suit account, the method of the present application further includes: responding to that the first game clothes account number does not get the multi-season equity cards in the current season, and displaying a get prompt identifier on the game main page when the game main page of the target game is displayed, wherein the get prompt identifier is used for indicating to get the multi-season equity cards; and receiving the multi-season equity cards in response to a multi-season equity card receiving operation triggered by the game master page.
Alternatively, the specific display style of the pick-up prompt identifier is not limited, and may be composed of characters, images, and the like. For example, referring to the game master page shown in fig. 18, which provides access to various game functions, such as a warehouse function, a trade function, a season function, and a pick-up cue identification 1801 is displayed in the game master page corresponding to the season control. And the mark or the season control is operated, so that the multi-season equity cards can be taken.
Therefore, by taking the prompt identification, effective prompt can be carried out for the first game clothes account number which does not take the multi-season equity cards of the current season under the condition of consuming less terminal resources.
Optionally, the step of "receiving the multi-season equity card in response to the multi-season equity card receiving operation triggered by the game main page" may include:
responding to the triggering operation aiming at the acquisition prompt mark, displaying a competition season equity card page corresponding to the multi-competition season equity card, wherein the competition season equity card page comprises a competition season equity area of the multi-competition season equity card, and the competition season equity area comprises at least one equity information of the multi-competition season equity card and the acquisition mark of the multi-competition season equity card;
and responding to the triggering operation of the acquisition identifier to acquire the multi-season equity cards.
For example, referring to FIG. 19, the season equity area 190 displays some equity information set for the multi-season equity cards, such as a carousel equity 1901, after which the player of the first gaming suit account operates the carousel to draw random accessories), a coupon-rewards equity 1902, a material-rewards equity, and so on.
Optionally, referring also to fig. 19, the pickup identifier 1903 in the season equity area 190 is a pickup control, and in response to a trigger operation on the pickup control, a first equity card pickup page (see fig. 20) corresponding to the multiple season equity cards is displayed, where the page includes a first pickup area (see fig. 20) of the multiple season equity cards and a first equity card advanced area (see fig. 20) and the first pickup area of the multiple season equity cards includes a pickup control, and in response to a trigger operation on the pickup control, the multiple season equity cards of the current season are picked up for the first game clothes account.
In the example, the prompt identifier not only has the prompt effect, but also can be operated to quickly enter the competition season equity card page to pick up the multi-competition season equity cards, so that the multiplexing of the prompt identifier is realized, and the utilization rate of game resources is improved.
In one example, if the first gaming garment account does not purchase the multi-season equity card, after detecting the triggering operation of the "season" control on the page shown in fig. 18, a season equity page corresponding to the season equity card is displayed, wherein the layout of the season equity page is similar to the layout of the season equity page of the multi-season equity card, and also includes at least one equity information of the season equity card and a pickup identifier of the season equity card. In one example, the season equity page of the multi-season equity card may be modified based on the season equity page of the season equity card.
Optionally, the first game clothes account does not purchase the multi-play equity card, in response to a triggering operation of a pickup identifier of the season equity card, a second equity card pickup page corresponding to the season equity card shown in fig. 21 may be displayed, the second equity card pickup page providing a second pickup area (see a 2101 area of fig. 21) and a second equity card step area (see a 2102 area of fig. 21) of the season equity card, the second pickup area of the season equity card including a display of a purchase amount of the season equity card, and a pickup control, in response to a triggering operation of the pickup control, purchasing the season equity card of the current season for the first game clothes account.
In the target game, in order to provide better game experience for players, the embodiment also provides a scheme for upgrading the season pass or the multi-season equity cards to become advanced season equity cards. Optionally, the equity cards after the season equity card is advanced and the equity cards after the season equity card is advanced may be the same or different, which is not limited by this embodiment.
In one example, when the first gaming garment account has a season equity card or multi-season equity card, the target game may push an equity card-advancement prompt message to the first gaming garment account to display a first equity card-retrieval page or a second equity card-retrieval page in response to operation of the prompt message, and to upgrade a season equity card (or multi-season equity card) held by the first gaming garment account to an advanced equity card in response to an equity card-advancement operation of a first equity card-advancement region in the first equity card-retrieval page or a second equity card-advancement region in the second equity card-retrieval page.
In one example, whether a season equity card or a multi-season equity card, the updated equity card is valid only after purchasing the multi-season equity card and updating at the current season, e.g., the first gaming suit account number at the S1 season, and the updated equity card is valid only at the S1 season and is invalidated at the end of the S1 season. At S2 the first gaming garment account captures a multi-season equity card instead of an advanced equity card.
In an alternative example, for a first gaming garment account with a season equity card that may be pushed with a purchase push message and an equity card upgrade prompt message, optionally, the push purchase message may be configured to have a higher pop-up priority than the equity card upgrade prompt message, avoiding simultaneous pushing of both messages.
In an alternative example, the game resources (or amounts) required for the first gaming garment account number may be different for season card upgrades on the basis of a season equity card or a multi-season equity card (see fig. 20 and 21). For example, the game resources required for the equity card upgrade on the basis of the equity cards are first resources, and the game resources required for the equity card upgrade on the basis of the multi-equity cards are second resources, and the first resources are more than the second resources.
Optionally, after the equity card is upgraded, the upgraded equity card may issue a preset virtual gift for the first game clothes account, and optionally, the equity card is upgraded on the basis of the equity card or equity cards of multiple seasons, and the issued virtual gift may be different.
Optionally, in this embodiment, the method may further include: responding to the season equity card page display event, displaying a season equity card page, wherein the season equity card page comprises a season equity area, and the season equity area comprises at least one equity information of multiple season equity cards and virtual medals of the multiple season equity cards; and responding to the detail viewing operation of the virtual medal, displaying the amount saved by the multi-season equity card for the first game suit account, and invalidating conditions of the multi-season equity card, wherein the invalidating conditions comprise transferring the virtual character of the first game suit account to other game accounts.
In an example, the event of displaying the season equity card page includes any event in the target game set to trigger displaying the season equity card page, and specific examples may be referred to the above description and will not be repeated herein. After purchasing the multi-season equity cards, the multi-season equity card page display event triggers and displays a multi-season equity card page corresponding to the multi-season equity cards as shown in fig. 19, virtual medals 1904 of the multi-season equity cards are displayed in a season equity area 190 of the page, and in response to triggering operation on the virtual medals 1904, a multi-season equity card detail page shown in fig. 22 is displayed, wherein the multi-season equity card detail page comprises benefits brought by the multi-season equity cards to the first game clothes account number and failure conditions of the multi-season equity cards. Among other benefits, referring to FIG. 22, benefits include, but are not limited to: after purchasing the multi-season equity cards, the first game suit accounts are saved, and the multi-season equity cards enjoy the season equity. Alternatively, the saved amount may be equal to the product of the number of equity cards that the first gaming garment account has acquired through the multi-season equity card and the selling price of the season equity card.
Therefore, the detail information of the multi-season equity cards is concentrated to the detail page for display, and a viewing entrance of the detail page is provided through the virtual medals, so that richer information can be integrated on the season equity cards, the rapid and concentrated viewing of the detail information is realized, the operation and time required for viewing are reduced, and the resources required by the terminal for providing the detail information are reduced.
In one example, special first equity information may be present in equity information of the multi-season equity card, which first equity information is also present in the common season equity card, but in the multi-season equity card, the first equity brings more equity results to the first gaming suit account number, e.g., more virtual resources are obtained by the first equity, or the probability of virtual resources being obtained by the first equity is greater, or the number of virtual resources are extracted by the first equity, etc.
Optionally, the first rights information of the multi-season rights card is configured to be received for a first receiving time, and the second receiving time of the first rights information of the single-season rights card is configured to be lower than the first receiving time; the scheme of the embodiment further comprises: and responding to the triggering operation of the first benefit information, and displaying the benefit acquisition time indicating information of the first benefit information.
The first equity can be the equity content of the first game clothes account number, is not limited, and can be the acquisition equity, lottery equity and the like of the virtual resource.
For example, referring to fig. 23, the first equity information 2301 of the season equity card page is a carousel equity through which the first gaming suit account number may operate on a virtual carousel to extract virtual resources, the number of times a common season equity card is extracted is 1, and the number of times a multiple season equity card is extracted is 2.
In the example, different benefits can be provided for the game account numbers of the season equity cards and the multi-season equity cards only by adjusting the number of times of equity acquisition, so that difference in game experience is brought to players, the multiplexing of game resources such as equity content, equity acquisition controls, equity identifiers and the like is realized, and the resource consumption required by different equity settings of the season equity cards and the multi-season equity cards is reduced.
In response to the triggering operation of the identifier 2301 of the first equity in the season equity card page, a first equity acquisition control may also be displayed on the season equity card page, where the number of times a first gaming suit account number purchasing a multi-season equity card is operable for the first equity acquisition control is the first number of times.
In one example, the multi-season equity card may be awarded more to the first gaming garment account than a normal season equity card. For example, the same season activity, such as a mission, the rewards offered by the multi-season equity cards for the first gaming suit account number may be configured as a product of the rewards of the common season equity cards and the gain factor.
Optionally, the competition season equity card page further comprises a competition season task control; the method further comprises the steps of:
Responding to the triggering operation of the season racing task control, displaying a task page, wherein the task page comprises at least one season racing task of the current season racing, and reward indication information corresponding to the season racing task, and the reward indication information comprises basic rewards of the multi-season racing equity cards under the season racing task, and gain coefficients of the multi-season racing equity cards to the basic rewards.
Optionally, the basic rewards may be rewards of ordinary season equity cards under the season task.
For example, in response to a trigger operation of the season task control 2302 in the season equity card page in fig. 23, the task page shown in fig. 24 is displayed, the rewards 2401 of the tasks are rewards experience 15×2, the 15-point experience value is the base rewards, and 2 is the gain number. The above description is only about the gain scheme of experience rewards of the season tasks of the multi-season equity cards, and it can be understood that processing the season tasks, other season activities such as prop getting, etc. can bring more benefits to the first game suit account number through the setting of gain coefficients.
In the example, through setting the gain coefficient, the difference of the multi-season equity cards and the single-season equity cards on the season can be realized without independently configuring the season tasks for the multi-season equity cards, multiplexing of game resources such as the configuration of the season tasks is realized, and resource consumption required for realizing the different setting of the multi-season equity cards and the multi-season equity cards is reduced.
In one example, the virtual medals are further configured to be displayed with player identification of the first gaming suit account number during the gaming season, embodying the particularities of the first gaming suit account number having the multi-season equity cards. Wherein the player identification includes, but is not limited to, a player avatar, a player nickname, and the like. Optionally, the virtual medal may also display the number of available season for purchase of the multi-season equity card.
Alternatively, the virtual medal may be configured to be correspondingly displayed on any display page of the player identifier of the first game clothes account, such as a communication page as shown in fig. 25, where a nickname of the player 2 and a nick of the head portrait are correspondingly displayed with a virtual medal 2501, and the virtual medal is correspondingly displayed with a number of "4", which indicates that the multi-season equity card is a valid equity card for 4 seasons. For another example, when the player identification 2601 of the player 1 is displayed on the game master page in fig. 26, the virtual medal 2602 is displayed correspondingly. For another example, on the ranking list page shown in fig. 27, players 1, 2, and 4 having the multi-season equity cards display the virtual medals in correspondence.
Optionally, the virtual medal is multiplexed, so that the special identification of the first game clothes account number of the multi-season equity card can be realized, and meanwhile, the game resources required to be set by the identification, the image processing resources required by the terminal to realize the special identification and the like can be reduced.
By adopting the scheme of the embodiment of the application, the scheme of purchasing the multi-season equity cards for the first game clothes account meeting the conditions is provided, so that the first game clothes account can obtain the season activity participation authorities of a plurality of game seasons through one-time purchase, after purchasing the multi-season equity cards, the plurality of seasons do not need to purchase any more, the probability of forming the equity card purchasing peak period during the game season can be reduced, the purchase card is prevented from breaking the user behavior, the retention rate of the user is facilitated to be improved, the season activity participation authorities can be obtained without paying in the effective season after purchasing the multi-season equity cards, and the occupation of terminal resources by the acquisition of the game season participation authorities is effectively reduced.
Correspondingly, the embodiment of the application also provides a game right acquisition device which can be any terminal with a display function, wherein the terminal comprises, but is not limited to, a mobile phone, a desktop computer, a PAD and the like.
For example, referring to fig. 28, the game right acquiring device includes:
a purchase page display unit 2801 configured to display a purchase page of a multi-season equity card of the target game, where the multi-season equity card is configured to have season activity participation authorities of corresponding game seasons in a plurality of game seasons after a first game clothes account currently logged in the target game purchases the multi-season equity card;
A right determining unit 2802, configured to determine that the first game clothes account has a purchase right of the multi-season equity card in response to completion of a preset game task;
a purchasing unit 2803 configured to purchase the multi-season equity card for the first gaming suit account number in response to a purchase operation of the multi-season equity card.
In an optional example, if the first game suit account number does not complete the preset game task, the purchase page further displays a preset game task panel, wherein the preset game task panel comprises at least one preset game task bar of the multi-season equity card, and each preset game task bar displays a preset game task, task progress information of the first game suit account number under the preset game task, and a jump control corresponding to the preset game task;
the device of this embodiment further includes:
the task progress control unit is used for responding to the triggering operation of the jump control of the target preset game task bar, displaying a game interaction page corresponding to the target preset game task bar, wherein the game interaction page can be used for interaction to change task progress information corresponding to the target preset game task bar; and in response to the interactive operation of the game interactive page, updating task progress information of the target preset game task bar.
In an optional example, the preset game task bar includes a recharging task bar, the task progress information of the recharging task bar includes a recharging task progress of the first game clothes account, and the task progress control unit is used for responding to a trigger operation of a jump control of the recharging task bar and displaying a recharging page; the recharging page comprises a recharging control; and responding to the touch operation of the recharging control, and adjusting the recharging task progress of the recharging task bar according to the accumulated recharging amount of the first game clothes account.
In an optional example, the preset game taskbar includes a game level taskbar, and the task progress information of the game level taskbar includes a game level task progress of the first gaming clothing account;
the task progress control unit is used for responding to the triggering operation of the jump control of the game grade task bar and displaying a game interaction page corresponding to the game grade type of the game grade task bar; and responding to the interactive operation of the game interactive page, and adjusting the game grade task progress corresponding to the first game clothes account in the game grade task bar.
In one optional example, the game level taskbar comprises a first game level taskbar and the task progress information of the first game level taskbar comprises a first task progress of the current season level of the first game suit account number to a first target level; the task progress control unit is used for responding to the triggering operation of the jump control of the first game grade task bar and displaying a competition season equity card page, wherein the competition season equity card page can be used for a first game clothes account to enter competition season activities to change competition season grades; in response to a game operation performed based on the season equity card page, a first task progress in a first game level taskbar is adjusted.
In an alternative example, the game level taskbar further comprises a second game level taskbar, the task progress information of the second game level taskbar comprising a second task progress for a second game suit account number bound for the first game suit account number to a second target level; the task progress control unit is used for responding to the triggering operation of the jump control of the second game level task bar, and displaying a second game suit account binding page when the first game suit account is not bound with the second game suit account; displaying a game page of the bound second game suit account when the first game suit account is bound with the second game suit account; responding to the binding operation of the second game clothes account number carried out on the binding page of the second game clothes account number, and updating the second task progress of the second game grade task bar according to the binding result; or, in response to a game operation on the game page of the second gaming suit account, updating the game level of the second gaming suit account to update the second task progress of the second game level taskbar.
In an optional example, the permission determining unit is configured to determine that the first game clothes account has a purchase permission of the multi-season equity card in response to completion of a task of the first game level taskbar; or when the task of the first game level task bar is not completed, determining that the first game clothes account has the purchase permission of the multi-season equity cards in response to the completion of the task of the second game level task bar.
In one optional example, the second game suit account binding page includes: an ID input area and an authentication code input area of the second game suit account number; the task progress control unit is used for responding to the information input operation of the ID input area and the authentication code input area and acquiring the game grade of the second game suit account ID according to the input second game suit account ID and the authentication code; and in response to the game level reaching the target level, binding a second game suit account for the first game suit account, and updating the second task progress of the second game level task bar to be task achievement.
In an alternative example, if the first gaming suit account has completed the task of any preset game taskbar, the purchase page does not display a preset game taskbar and the purchase page displays purchase qualification prompting information for indicating that the first gaming suit account has acquired the purchase qualification of the multi-season equity card.
In an optional example, the purchase page display unit is configured to respond to the first game clothes account to complete a preset game task, the first game clothes account does not purchase the multi-season equity card, and output a first purchase push message of the multi-season equity card through the target game; and responding to the triggering operation for the first purchase push message, displaying a purchase page, wherein the purchase page comprises information about the purchase activity of the multi-season equity cards, and the purchase page does not display a preset game task panel.
In an optional example, the purchase page display unit is configured to output a second purchase push message of the multi-season equity card through the target game in response to the first gaming suit account having purchased the multi-season equity card of the current gaming season and not purchasing the multi-season equity card; responding to triggering operation aiming at the second purchase push message, displaying a purchase page, wherein if the first game clothes account completes a preset game task, the purchase page comprises information about the purchase activity of the multi-season equity cards, and the purchase page does not display a preset game task panel; otherwise, the purchase page comprises the relevant information of the purchase activity of the multi-season equity cards and a preset game task panel.
In an alternative example, the rights acquisition device further includes: the virtual resource compensation unit is used for responding to the first game clothes account number to purchase the season equity cards and the multi-season equity cards of the current season, and receiving virtual resources corresponding to the season equity cards of the current season returned by the first game clothes account number.
In an optional example, the apparatus further includes an equity card receiving unit, configured to, after purchasing the equity card for the first game clothes account, respond to the first game clothes account not receiving the equity card for the multiple seasons in the current season, and display a receiving prompt identifier on a game home page when the game home page of the target game is displayed, where the receiving prompt identifier is used to indicate receiving the equity card for the multiple seasons; and receiving the multi-season equity cards in response to a multi-season equity card receiving operation triggered by the game master page.
In an optional example, the equity card receiving unit is configured to display a season equity card page in response to a trigger operation for receiving a prompt identifier, where the season equity card page includes a season equity area including at least one equity information of multiple season equity cards, and a receiving identifier of the multiple season equity cards; and responding to the triggering operation of the acquisition identifier to acquire the multi-season equity cards.
In an alternative example, the apparatus further comprises:
the competition season equity card page display unit is used for responding to a competition season equity card page display event, displaying a competition season equity card page, wherein the competition season equity card page comprises a competition season equity area, and the competition season equity area comprises at least one equity information of multiple competition season equity cards and virtual medals of the multiple competition season equity cards;
and the multi-season equity card checking unit is used for responding to the detail checking operation of the virtual medals and displaying the saved amount of money of the multi-season equity card for the first game clothes account number and the invalidation condition of the multi-season equity card, wherein the invalidation condition comprises transferring the virtual character of the first game clothes account number to other game account numbers.
In an alternative example, the equity information includes first equity information, the first equity information of the multi-season equity card is configured to be received a first number of times, and the first equity information of the multi-season equity card of a single season is configured to be received a lower number of times than the first number of times;
The apparatus further includes a first equity display unit configured to display equity acquisition number indicating information of the first equity information in response to a trigger operation on the first equity information.
In an alternative example, the season equity card page further includes a season task control; the device also comprises a season task viewing unit, a game season task control unit and a game season display unit, wherein the season task viewing unit is used for responding to the triggering operation of the season task control, the task page comprises at least one season task of the current season and reward indication information corresponding to the season task, and the reward indication information comprises basic rewards of the multi-season equity cards under the season task and gain coefficients of the multi-season equity cards to the basic rewards.
In an alternative example, the virtual medal is further configured to be displayed with the player identification of the first gaming suit account number during the gaming season.
By adopting the device of the embodiment, the multi-season equity cards can be purchased for the first game clothes account number for completing the preset game task, so that the multi-season equity cards do not need to be purchased for multiple times in multiple game seasons, the purchase times are reduced, resources consumed by equity card purchasing behavior are reduced, the card in purchasing payment is reduced, the user experience is improved, the retention of the user is effectively improved, in an effective season after the multi-season equity cards are purchased, the season activity participation permission can be obtained without payment, and the occupation of terminal resources by the acquisition of the game season participation permission is effectively reduced.
Correspondingly, the embodiment of the application also provides electronic equipment which can be a terminal, and the terminal can be terminal equipment such as a smart phone, a tablet personal computer, a notebook computer, a touch screen, a game machine, a personal computer (PC, personal Computer), a personal digital assistant (Personal Digital Assistant, PDA) and the like. Alternatively, the electronic device may be a server.
As shown in fig. 29, fig. 29 is a schematic structural diagram of an electronic device according to an embodiment of the present application. The electronic device 2900 includes a processor 2901 having one or more processing cores, a memory 2902 having one or more computer-readable storage media, and a computer program stored on the memory 2902 and executable on the processor. The processor 2901 is electrically connected to the memory 2902. It will be appreciated by those skilled in the art that the electronic device structure shown in the figures is not limiting of the electronic device and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
The processor 2901 is a control center of the electronic device 2900, connects various portions of the entire electronic device 2900 using various interfaces and wiring, and performs various functions and processes of the electronic device 2900 by running or loading software programs and/or units stored in the memory 2902, and invoking data stored in the memory 2902, thereby monitoring the electronic device 2900 as a whole. The processor 2901 may be a central processing unit CPU, graphics processor GPU, network processor (Network Processor, NP), etc., that may implement or perform the methods, steps, and logic diagrams disclosed in embodiments of the present application.
In an embodiment of the present application, the processor 2901 in the electronic device 2900 loads instructions corresponding to the processes of one or more application programs into the memory 2902 according to the following steps, and the processor 2901 executes the application programs stored in the memory 2902, so as to implement various functions, for example:
displaying a purchase page of a multi-season equity card of the target game, wherein the multi-season equity card is configured to have season activity participation authorities of corresponding game seasons in a plurality of game seasons after a first game clothes account currently logged in the target game purchases the multi-season equity card;
in response to completion of the preset game task, determining that the first gaming suit account number has the purchase permission of the multi-season equity cards;
and purchasing the multi-season equity card for the first gaming suit account number in response to a purchase operation of the multi-season equity card.
In an optional example, if the first game suit account number does not complete the preset game task, the purchase page further displays a preset game task panel, wherein the preset game task panel comprises at least one preset game task bar of the multi-season equity card, and each preset game task bar displays a preset game task, task progress information of the first game suit account number under the preset game task, and a jump control corresponding to the preset game task; the method further comprises the steps of:
Responding to the triggering operation of the jump control of the target preset game task bar, displaying a game interaction page corresponding to the target preset game task bar, wherein the game interaction page can be used for interaction to change task progress information corresponding to the target preset game task bar;
and in response to the interactive operation of the game interactive page, updating task progress information of the target preset game task bar.
In an optional example, the preset game task bar includes a recharging task bar, the task progress information of the recharging task bar includes a recharging task progress of the first game clothes account, and the displaying of the game interaction page corresponding to the target preset game task bar in response to the triggering operation of the jump control of the target preset game task bar includes:
responding to the triggering operation of the jump control of the recharging task bar, and displaying a recharging page; the recharging page comprises a recharging control;
and in response to the interactive operation on the game interactive page, updating task progress information of the target preset game task bar, including:
and responding to the touch operation of the recharging control, and adjusting the recharging task progress of the recharging task bar according to the accumulated recharging amount of the first game clothes account.
In an optional example, the preset game taskbar includes a game level taskbar, and the task progress information of the game level taskbar includes a game level task progress of the first gaming clothing account;
responding to the triggering operation of the jump control of the target preset game task bar, displaying a game interaction page corresponding to the target preset game task bar, and comprising the following steps:
responding to the triggering operation of the jump control of the game grade task bar, and displaying a game interaction page corresponding to the game grade type of the game grade task bar;
and in response to the interactive operation on the game interactive page, updating task progress information of the target preset game task bar, including:
and responding to the interactive operation of the game interactive page, and adjusting the game grade task progress corresponding to the first game clothes account in the game grade task bar.
In one optional example, the game level taskbar comprises a first game level taskbar and the task progress information of the first game level taskbar comprises a first task progress of the current season level of the first game suit account number to a first target level;
responding to the triggering operation of the jump control of the game grade task bar, displaying a game interaction page corresponding to the game grade type of the game grade task bar, comprising:
Responding to the triggering operation of the jump control of the first game grade task bar, displaying a competition season equity card page, wherein the competition season equity card page can be used for a first game clothes account to enter competition season activities to change competition season grades;
responding to the interactive operation of the game interactive page, adjusting the game grade task progress corresponding to the first game clothes account in the game grade task bar, comprising:
in response to a game operation performed based on the season equity card page, a first task progress in a first game level taskbar is adjusted.
In an alternative example, the game level taskbar further comprises a second game level taskbar, the task progress information of the second game level taskbar comprising a second task progress for a second game suit account number bound for the first game suit account number to a second target level;
responding to the triggering operation of the jump control of the game grade task bar, displaying a game interaction page corresponding to the game grade type of the game grade task bar, comprising:
responding to the triggering operation of the jump control of the second game level taskbar, and displaying a binding page of the second game suit account number when the first game suit account number is not bound to the second game suit account number; displaying a game page of the bound second game suit account when the first game suit account is bound with the second game suit account;
Responding to the interactive operation of the game interactive page, adjusting the game grade task progress corresponding to the first game clothes account in the game grade task bar, comprising:
responding to the binding operation of the second game clothes account number carried out on the binding page of the second game clothes account number, and updating the second task progress of the second game grade task bar according to the binding result;
or, in response to a game operation on the game page of the second gaming suit account, updating the game level of the second gaming suit account to update the second task progress of the second game level taskbar.
In one optional example, in response to completing the preset gaming task, determining that the first gaming garment account has purchase authorization for the multi-season equity card comprises:
responding to the task completion of the first game level task bar, and determining that the first game clothes account has the purchase permission of the multi-season equity cards;
or when the task of the first game level task bar is not completed, determining that the first game clothes account has the purchase permission of the multi-season equity cards in response to the completion of the task of the second game level task bar.
In one optional example, the second game suit account binding page includes: an ID input area and an authentication code input area of the second game suit account number;
Responding to the binding operation of the second game clothes account number in the binding page of the second game clothes account number, and updating the second task progress of the second game grade task bar according to the binding result, wherein the second task progress comprises the following steps:
responding to the information input operation of the ID input area and the authentication code input area, and acquiring the game grade of the second game suit account ID according to the input second game suit account ID and the authentication code;
and in response to the game level reaching the second target level, binding a second game suit account for the first game suit account, and updating the second task progress of the second game level task bar to be task achievement.
In an alternative example, if the first gaming suit account has completed the task of any preset game taskbar, the purchase page does not display a preset game taskbar and the purchase page displays purchase qualification prompting information for indicating that the first gaming suit account has acquired the purchase qualification of the multi-season equity card.
In an alternative example, a purchase page for a multi-season equity card for a target game is displayed, comprising:
responding to the first game clothes account to complete a preset game task, wherein the first game clothes account does not purchase the multi-season equity cards, and outputting a first purchase push message of the multi-season equity cards through the target game;
And responding to the triggering operation for the first purchase push message, displaying a purchase page, wherein the purchase page comprises information about the purchase activity of the multi-season equity cards, and the purchase page does not display a preset game task panel.
In an alternative example, a purchase page for a multi-season equity card for a target game is displayed, comprising:
outputting a second purchase push message of the multi-season equity card through the target game in response to the first gaming suit account having purchased the multi-season equity card of the current gaming season and not purchasing the multi-season equity card;
responding to triggering operation aiming at the second purchase push message, displaying a purchase page, wherein if the first game clothes account completes a preset game task, the purchase page comprises information about the purchase activity of the multi-season equity cards, and the purchase page does not display a preset game task panel; otherwise, the purchase page comprises the relevant information of the purchase activity of the multi-season equity cards and a preset game task panel.
In an alternative example, further comprising:
and receiving virtual resources corresponding to the season equity cards of the current season returned by the first game suit account in response to the first game suit account purchasing the season equity cards and the multi-season equity cards of the current season.
In an alternative example, after purchasing the multi-season equity card for the first gaming suit account, further comprising:
responding to that the first game clothes account number does not get the multi-season equity cards in the current season, and displaying a get prompt identifier on the game main page when the game main page of the target game is displayed, wherein the get prompt identifier is used for indicating to get the multi-season equity cards;
and receiving the multi-season equity cards in response to a multi-season equity card receiving operation triggered by the game master page.
In one optional example, in response to a multi-season equity card retrieval operation triggered by a game master page, retrieving a multi-season equity card comprises:
responding to the triggering operation aiming at the acquisition prompt mark, displaying a competition season equity card page, wherein the competition season equity card page comprises a competition season equity area, the competition season equity area comprises at least one equity information of a plurality of competition season equity cards, and the acquisition prompt mark of the plurality of competition season equity cards;
and responding to the triggering operation of the acquisition identifier to acquire the multi-season equity cards.
In an alternative example, further comprising:
responding to the season equity card page display event, displaying a season equity card page, wherein the season equity card page comprises a season equity area, and the season equity area comprises at least one equity information of multiple season equity cards and virtual medals of the multiple season equity cards;
And responding to the detail viewing operation of the virtual medal, displaying the amount saved by the multi-season equity card for the first game suit account, and invalidating conditions of the multi-season equity card, wherein the invalidating conditions comprise transferring the virtual character of the first game suit account to other game accounts.
In an alternative example, the equity information includes first equity information, the first equity information of the multi-season equity card is configured to be received a first number of times, and the first equity information of the multi-season equity card of a single season is configured to be received a lower number of times than the first number of times;
the method further comprises the steps of:
and responding to the triggering operation of the first benefit information, and displaying the benefit acquisition time indicating information of the first benefit information.
In an alternative example, the season equity card page further includes a season task control; the method further comprises the steps of:
responding to the triggering operation of the season racing task control, displaying a task page, wherein the task page comprises at least one season racing task of the current season racing, and reward indication information corresponding to the season racing task, and the reward indication information comprises basic rewards of the multi-season racing equity cards under the season racing task, and gain coefficients of the multi-season racing equity cards to the basic rewards.
In an alternative example, the virtual medal is further configured to be displayed with the player identification of the first gaming suit account number during the gaming season.
Therefore, through the embodiment, the multi-season equity cards can be purchased for the first game clothes account number for completing the preset game task, so that the multi-season equity cards do not need to be purchased for multiple times in multiple game seasons, the purchase times are reduced, resources consumed by equity card purchasing behavior are reduced, the card in purchasing payment is reduced, the user experience is improved, the user retention is effectively improved, payment is not needed in an effective season after the multi-season equity cards are purchased, the season activity participation permission can be obtained in the game, and the occupation of terminal resources by the acquisition of the game season participation permission is effectively reduced.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Optionally, as shown in fig. 29, the electronic device 2900 further includes: a touch display screen 2903, a radio frequency circuit 2904, an audio circuit 2905, an input unit 2906, and a power supply 2907. The processor 2901 is electrically connected to the touch display 2903, the radio frequency circuit 2904, the audio circuit 2905, the input unit 2906, and the power supply 2907, respectively. It will be appreciated by those skilled in the art that the electronic device structure shown in fig. 29 is not limiting of the electronic device and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
The touch display 2903 may be used to display a graphical user interface and to receive operational instructions generated by a user acting on the graphical user interface. The touch display 2903 may include a display panel and a touch panel. Wherein the display panel may be used to display information entered by a user or provided to a user as well as various graphical user interfaces of the electronic device, which may be composed of graphics, text, icons, video, and any combination thereof. Alternatively, the display panel may be configured in the form of a liquid crystal display (LCD, liquid Crystal Display), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations on or near the user (such as operations on or near the touch panel by the user using any suitable object or accessory such as a finger, stylus, etc.), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch azimuth of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch detection device and converts it into touch point coordinates, which are then sent to the processor 2901, and can receive commands sent from the processor 2901 and execute them. The touch panel may overlay the display panel, and upon detection of a touch operation thereon or thereabout, the touch panel is passed to the processor 2901 to determine a type of touch event, whereupon the processor 2901 provides a corresponding visual output on the display panel based on the type of touch event. In an embodiment of the present application, the touch panel and the display panel may be integrated into the touch display 2903 to implement input and output functions. In some embodiments, however, the touch panel and the touch panel may be implemented as two separate components to perform the input and output functions. I.e., the touch display 2903 may also implement input functions as part of the input unit 2906.
The radio frequency circuit 2904 may be configured to receive and transmit radio frequency signals to and from a network device or other electronic device via wireless communication to and from which wireless communication is established.
Audio circuit 2905 may be used to provide an audio interface between a user and an electronic device through speakers, microphones, and so on. Audio circuit 2905 may transmit the received electrical signal converted from audio data to a speaker, which converts the electrical signal to a sound signal for output; on the other hand, the microphone converts the collected sound signals into electrical signals, which are received by the audio circuit 2905 and converted into audio data, which are processed by the audio data output processor 2901 for transmission to, for example, another electronic device via the radio frequency circuit 2904, or which are output to the memory 2902 for further processing. Audio circuit 2905 may also include an ear bud jack to provide communication of a peripheral headset with the electronic device.
The input unit 2906 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), as well as to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 2907 is used to power the various components of the electronic device 2900. Alternatively, the power source 2907 may be logically connected to the processor 2901 through a power management system, so as to perform functions of managing charging, discharging, and power consumption management through the power management system. The power source 2907 may also include one or more of any components, such as a direct current or alternating current power source, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and the like.
Although not shown in fig. 29, the electronic device 2900 may also include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., and will not be described in detail herein.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
Those of ordinary skill in the art will appreciate that all or a portion of the steps of the various methods of the above embodiments may be performed by instructions, or by instructions controlling associated hardware, which may be stored in a computer-readable storage medium and loaded and executed by a processor.
To this end, an embodiment of the present application provides a computer readable storage medium having stored therein a plurality of computer programs that can be loaded by a processor to perform any of the game interest acquisition methods provided by the embodiment of the present application. The computer program may perform the steps of a game interest acquisition method as follows:
Displaying a purchase page of a multi-season equity card of the target game, wherein the multi-season equity card is configured to have season activity participation authorities of corresponding game seasons in a plurality of game seasons after a first game clothes account currently logged in the target game purchases the multi-season equity card;
in response to completion of the preset game task, determining that the first gaming suit account number has the purchase permission of the multi-season equity cards;
and purchasing the multi-season equity card for the first gaming suit account number in response to a purchase operation of the multi-season equity card.
In an optional example, if the first game suit account number does not complete the preset game task, the purchase page further displays a preset game task panel, wherein the preset game task panel comprises at least one preset game task bar of the multi-season equity card, and each preset game task bar displays a preset game task, task progress information of the first game suit account number under the preset game task, and a jump control corresponding to the preset game task; the method further comprises the steps of:
responding to the triggering operation of the jump control of the target preset game task bar, displaying a game interaction page corresponding to the target preset game task bar, wherein the game interaction page can be used for interaction to change task progress information corresponding to the target preset game task bar;
And in response to the interactive operation of the game interactive page, updating task progress information of the target preset game task bar.
In an optional example, the preset game task bar includes a recharging task bar, the task progress information of the recharging task bar includes a recharging task progress of the first game clothes account, and the displaying of the game interaction page corresponding to the target preset game task bar in response to the triggering operation of the jump control of the target preset game task bar includes:
responding to the triggering operation of the jump control of the recharging task bar, and displaying a recharging page; the recharging page comprises a recharging control;
and in response to the interactive operation on the game interactive page, updating task progress information of the target preset game task bar, including:
and responding to the touch operation of the recharging control, and adjusting the recharging task progress of the recharging task bar according to the accumulated recharging amount of the first game clothes account.
In an optional example, the preset game taskbar includes a game level taskbar, and the task progress information of the game level taskbar includes a game level task progress of the first gaming clothing account;
responding to the triggering operation of the jump control of the target preset game task bar, displaying a game interaction page corresponding to the target preset game task bar, and comprising the following steps:
Responding to the triggering operation of the jump control of the game grade task bar, and displaying a game interaction page corresponding to the game grade type of the game grade task bar;
and in response to the interactive operation on the game interactive page, updating task progress information of the target preset game task bar, including:
and responding to the interactive operation of the game interactive page, and adjusting the game grade task progress corresponding to the first game clothes account in the game grade task bar.
In one optional example, the game level taskbar comprises a first game level taskbar and the task progress information of the first game level taskbar comprises a first task progress of the current season level of the first game suit account number to a first target level;
responding to the triggering operation of the jump control of the game grade task bar, displaying a game interaction page corresponding to the game grade type of the game grade task bar, comprising:
responding to the triggering operation of the jump control of the first game grade task bar, displaying a competition season equity card page, wherein the competition season equity card page can be used for a first game clothes account to enter competition season activities to change competition season grades;
responding to the interactive operation of the game interactive page, adjusting the game grade task progress corresponding to the first game clothes account in the game grade task bar, comprising:
In response to a game operation performed based on the season equity card page, a first task progress in a first game level taskbar is adjusted.
In an alternative example, the game level taskbar further comprises a second game level taskbar, the task progress information of the second game level taskbar comprising a second task progress for a second game suit account number bound for the first game suit account number to a second target level;
responding to the triggering operation of the jump control of the game grade task bar, displaying a game interaction page corresponding to the game grade type of the game grade task bar, comprising:
responding to the triggering operation of the jump control of the second game level taskbar, and displaying a binding page of the second game suit account number when the first game suit account number is not bound to the second game suit account number; displaying a game page of the bound second game suit account when the first game suit account is bound with the second game suit account;
responding to the interactive operation of the game interactive page, adjusting the game grade task progress corresponding to the first game clothes account in the game grade task bar, comprising:
responding to the binding operation of the second game clothes account number carried out on the binding page of the second game clothes account number, and updating the second task progress of the second game grade task bar according to the binding result;
Or, in response to a game operation on the game page of the second gaming suit account, updating the game level of the second gaming suit account to update the second task progress of the second game level taskbar.
In one optional example, in response to completing the preset gaming task, determining that the first gaming garment account has purchase authorization for the multi-season equity card comprises:
responding to the task completion of the first game level task bar, and determining that the first game clothes account has the purchase permission of the multi-season equity cards;
or when the task of the first game level task bar is not completed, determining that the first game clothes account has the purchase permission of the multi-season equity cards in response to the completion of the task of the second game level task bar.
In one optional example, the second game suit account binding page includes: an ID input area and an authentication code input area of the second game suit account number;
responding to the binding operation of the second game clothes account number in the binding page of the second game clothes account number, and updating the second task progress of the second game grade task bar according to the binding result, wherein the second task progress comprises the following steps:
responding to the information input operation of the ID input area and the authentication code input area, and acquiring the game grade of the second game suit account ID according to the input second game suit account ID and the authentication code;
And in response to the game level reaching the second target level, binding a second game suit account for the first game suit account, and updating the second task progress of the second game level task bar to be task achievement.
In an alternative example, if the first gaming suit account has completed the task of any preset game taskbar, the purchase page does not display a preset game taskbar and the purchase page displays purchase qualification prompting information for indicating that the first gaming suit account has acquired the purchase qualification of the multi-season equity card.
In an alternative example, a purchase page for a multi-season equity card for a target game is displayed, comprising:
responding to the first game clothes account to complete a preset game task, wherein the first game clothes account does not purchase the multi-season equity cards, and outputting a first purchase push message of the multi-season equity cards through the target game;
and responding to the triggering operation for the first purchase push message, displaying a purchase page, wherein the purchase page comprises information about the purchase activity of the multi-season equity cards, and the purchase page does not display a preset game task panel.
In an alternative example, a purchase page for a multi-season equity card for a target game is displayed, comprising:
Outputting a second purchase push message of the multi-season equity card through the target game in response to the first gaming suit account having purchased the multi-season equity card of the current gaming season and not purchasing the multi-season equity card;
responding to triggering operation aiming at the second purchase push message, displaying a purchase page, wherein if the first game clothes account completes a preset game task, the purchase page comprises information about the purchase activity of the multi-season equity cards, and the purchase page does not display a preset game task panel; otherwise, the purchase page comprises the relevant information of the purchase activity of the multi-season equity cards and a preset game task panel.
In an alternative example, further comprising:
and receiving virtual resources corresponding to the season equity cards of the current season returned by the first game suit account in response to the first game suit account purchasing the season equity cards and the multi-season equity cards of the current season.
In an alternative example, after purchasing the multi-season equity card for the first gaming suit account, further comprising:
responding to that the first game clothes account number does not get the multi-season equity cards in the current season, and displaying a get prompt identifier on the game main page when the game main page of the target game is displayed, wherein the get prompt identifier is used for indicating to get the multi-season equity cards;
And receiving the multi-season equity cards in response to a multi-season equity card receiving operation triggered by the game master page.
In one optional example, in response to a multi-season equity card retrieval operation triggered by a game master page, retrieving a multi-season equity card comprises:
responding to the triggering operation aiming at the acquisition prompt mark, displaying a competition season equity card page, wherein the competition season equity card page comprises a competition season equity area, the competition season equity area comprises at least one equity information of a plurality of competition season equity cards, and the acquisition prompt mark of the plurality of competition season equity cards;
and responding to the triggering operation of the acquisition identifier to acquire the multi-season equity cards.
In an alternative example, further comprising:
responding to the season equity card page display event, displaying a season equity card page, wherein the season equity card page comprises a season equity area, and the season equity area comprises at least one equity information of multiple season equity cards and virtual medals of the multiple season equity cards;
and responding to the detail viewing operation of the virtual medal, displaying the amount saved by the multi-season equity card for the first game suit account, and invalidating conditions of the multi-season equity card, wherein the invalidating conditions comprise transferring the virtual character of the first game suit account to other game accounts.
In an alternative example, the equity information includes first equity information, the first equity information of the multi-season equity card is configured to be received a first number of times, and the first equity information of the multi-season equity card of a single season is configured to be received a lower number of times than the first number of times;
the method further comprises the steps of:
and responding to the triggering operation of the first benefit information, and displaying the benefit acquisition time indicating information of the first benefit information.
In an alternative example, the season equity card page further includes a season task control; the method further comprises the steps of:
responding to the triggering operation of the season racing task control, displaying a task page, wherein the task page comprises at least one season racing task of the current season racing, and reward indication information corresponding to the season racing task, and the reward indication information comprises basic rewards of the multi-season racing equity cards under the season racing task, and gain coefficients of the multi-season racing equity cards to the basic rewards.
In an alternative example, the virtual medal is further configured to be displayed with the player identification of the first gaming suit account number during the gaming season.
Therefore, through the embodiment, the multi-season equity cards can be purchased for the first game clothes account number for completing the preset game task, so that the multi-season equity cards do not need to be purchased for multiple times in multiple game seasons, the purchase times are reduced, resources consumed by equity card purchase behaviors can be reduced, the card break during purchase payment is reduced, the user experience is improved, and the user retention can be effectively improved. In the effective season after purchasing the multi-season equity cards, the season activity participation permission can be obtained without paying, and the occupation of terminal resources caused by the acquisition of the game season participation permission is effectively reduced.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Wherein the computer-readable storage medium may comprise: read Only Memory (ROM), random access Memory (RAM, random Access Memory), magnetic or optical disk, and the like.
Because the computer program stored in the computer readable storage medium can execute any of the game rights acquisition methods provided by the embodiments of the present application, the beneficial effects that any of the game rights acquisition methods provided by the embodiments of the present application can be achieved, and detailed descriptions of the previous embodiments are omitted herein.
According to one aspect of the present application, there is also provided a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the electronic device reads the computer instructions from the computer-readable storage medium and executes the computer instructions to cause the electronic device to perform the methods provided in the various alternative implementations of the embodiments described above.
In the embodiments of the apparatus, the computer readable storage medium, the electronic device, and the computer program product for obtaining the game rights described above, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments. It will be clearly understood by those skilled in the art that, for convenience and brevity of description, the specific working process and the beneficial effects of the above-described game right acquiring apparatus, computer-readable storage medium, computer program product, electronic device and corresponding units thereof may refer to the description of the game right acquiring method in the above embodiments, which is not repeated herein.
The foregoing has outlined some of the more detailed description of the method, apparatus, electronic device, computer readable storage medium and computer program product for obtaining a game right in accordance with the present application, wherein the detailed description has been given for describing the principles and embodiments of the present application by way of example only, and the above description of the embodiments is provided to facilitate the understanding of the method and core idea of the present application; meanwhile, as those skilled in the art will vary in the specific embodiments and application scope according to the ideas of the present application, the present description should not be construed as limiting the present application in summary.
Claims (21)
1. A method of obtaining a game interest, comprising:
displaying a purchase page of a multi-season equity card of a target game, wherein the multi-season equity card is configured to have season activity participation authorities of corresponding game seasons in a plurality of game seasons after a first game clothes account currently logged in the target game purchases the multi-season equity card;
in response to completion of a preset game task, determining that the first game clothes account has the purchase permission of the multi-season equity card;
and purchasing the multi-season equity card for the first gaming suit account number in response to a purchasing operation of the multi-season equity card.
2. The method for acquiring game benefits according to claim 1, wherein if the first game suit account number does not complete the preset game task, the purchase page further displays a preset game task panel, the preset game task panel includes at least one preset game task bar of the multi-season equity card, and each preset game task bar displays a preset game task, task progress information of the first game suit account number under the preset game task, and a jump control corresponding to the preset game task; the method further comprises the steps of:
responding to triggering operation of a jump control of a target preset game task bar, displaying a game interaction page corresponding to the target preset game task bar, wherein the game interaction page can be used for interaction to change task progress information corresponding to the target preset game task bar;
and responding to the interactive operation of the game interactive page, and updating the task progress information of the target preset game task bar.
3. The method of claim 2, wherein the preset game task bar includes a recharge task bar, the task progress information of the recharge task bar includes a recharge task progress of the first game clothes account, and the displaying the game interaction page corresponding to the target preset game task bar in response to the triggering operation of the jump control of the target preset game task bar includes:
Responding to the triggering operation of the jump control of the recharging task bar, and displaying a recharging page; the recharging page comprises a recharging control;
the response to the interactive operation on the game interactive page, the task progress information of the target preset game task bar is updated, and the method comprises the following steps:
and responding to the touch operation of the recharging control, and adjusting the recharging task progress of the recharging task bar according to the accumulated recharging amount of the first game clothes account.
4. The game interest acquisition method according to claim 2, wherein the preset game task bar includes a game level task bar, and the task progress information of the game level task bar includes a game level task progress of the first game suit account number;
the response to the triggering operation of the jump control of the target preset game task bar displays a game interaction page corresponding to the target preset game task bar, and the method comprises the following steps:
responding to the triggering operation of the jump control of the game grade task bar, and displaying a game interaction page corresponding to the game grade type of the game grade task bar;
the response to the interactive operation on the game interactive page, the task progress information of the target preset game task bar is updated, and the method comprises the following steps:
And responding to the interactive operation of the game interactive page, and adjusting the game grade task progress corresponding to the first game clothes account in the game grade task bar.
5. The game play interest acquisition method of claim 4, wherein the game level taskbar comprises a first game level taskbar, and wherein the task progress information of the first game level taskbar comprises a first task progress of the first game suit account number for which a current season level reaches a first target level;
the responding to the triggering operation of the jump control of the game grade task bar displays a game interaction page corresponding to the game grade type of the game grade task bar, and comprises the following steps:
responding to the triggering operation of the jump control of the first game grade task bar, and displaying a competition season equity card page, wherein the competition season equity card page can be used for the first game clothes account to enter competition season activities to change competition season grades;
the responding to the interactive operation of the game interactive page adjusts the game grade task progress corresponding to the first game clothes account in the game grade task bar, and comprises the following steps:
the first task progress in the first game level taskbar is adjusted in response to game play based on the season equity card page.
6. The method of claim 5, wherein the game level taskbar further comprises a second game level taskbar, the task progress information of the second game level taskbar comprising a second task progress for binding the first game suit account number to a second target level of a second game suit account number;
the responding to the triggering operation of the jump control of the game grade task bar displays a game interaction page corresponding to the game grade type of the game grade task bar, and comprises the following steps:
responding to the triggering operation of the jump control of the second game level taskbar, and displaying a second game suit account binding page when the first game suit account is not bound with a second game suit account; displaying a game page of the bound second game suit account when the first game suit account is bound with the second game suit account;
the responding to the interactive operation of the game interactive page adjusts the game grade task progress corresponding to the first game clothes account in the game grade task bar, and comprises the following steps:
responding to the binding operation of the second game clothes account number carried out on the binding page of the second game clothes account number, and updating the second task progress of the second game grade task bar according to the binding result;
Or, in response to a game operation on a game page of the second game suit account, updating the game level of the second game suit account to update the second task progress of the second game level taskbar.
7. The method of claim 6, wherein determining that the first gaming garment account has the purchase permission of the multi-season equity card in response to completing a preset game mission comprises:
determining that the first game clothes account has the purchase permission of the multi-season equity card in response to the task completion of the first game level taskbar;
or when the task of the first game level task bar is not completed, determining that the first game clothes account has the purchase permission of the multi-season equity card in response to the completion of the task of the second game level task bar.
8. The game play interest acquisition method of claim 6, wherein the second game suit account binding page comprises: an ID input area and an authentication code input area of the second game suit account number;
the responding to the binding operation of the second game clothes account number performed on the binding page of the second game clothes account number, updating the second task progress of the second game grade task bar according to the binding result, and comprises the following steps:
Responding to the information input operation of the ID input area and the authentication code input area, and acquiring the game grade of the second game suit account ID according to the input second game suit account ID and the authentication code;
and in response to the game level reaching the second target level, binding the second game suit account number for the first game suit account number, and updating the second task progress of the second game level task bar to be task achievement.
9. The method of claim 2, wherein if the first game suit account has completed the task of any preset game task bar, the purchase page does not display the preset game task panel and the purchase page displays a purchase qualification prompt, the purchase qualification prompt being used to indicate that the first game suit account has acquired the purchase qualification of the multi-season equity card.
10. The game interest acquisition method as claimed in claim 2, wherein the displaying of the purchase page of the multi-season interest card for the target game includes:
responding to the first game clothes account to complete the preset game task, wherein the first game clothes account does not purchase the multi-season equity cards, and outputting a first purchase push message of the multi-season equity cards through the target game;
And responding to the triggering operation for the first purchase push message, displaying the purchase page, wherein the purchase page comprises information related to the purchase activity of the multi-season equity cards, and the purchase page does not display the preset game task panel.
11. The game interest acquisition method as claimed in claim 2, wherein the displaying of the purchase page of the multi-season interest card for the target game includes:
responsive to the first gaming suit account number having purchased the season equity card for the current gaming season and not purchasing the multi-season equity card, outputting a second purchase push message for the multi-season equity card through the target game;
responding to the triggering operation for the second purchase push message, displaying the purchase page, wherein if the first game clothes account completes the preset game task, the purchase page comprises information related to the purchase activity of the multi-season equity card, and the purchase page does not display the preset game task panel; otherwise, the purchase page comprises the information related to the purchase activity of the multi-season equity cards and the preset game task panel.
12. The game right acquisition method according to any one of claims 1 to 11, characterized by further comprising:
and receiving virtual resources corresponding to the season equity cards of the current season returned by the first game suit account in response to the first game suit account purchasing the season equity cards of the current season and the multi-season equity cards.
13. The method of claim 1-11, wherein after purchasing the multi-season equity card for the first gaming garment account, further comprising:
responding to that the first game clothes account number does not get the multi-season equity cards in the current season, and displaying a get prompt identifier on a game main page when the game main page of the target game is displayed, wherein the get prompt identifier is used for indicating to get the multi-season equity cards;
and receiving the multi-season equity cards in response to a multi-season equity card receiving operation triggered by the game main page.
14. The game interest acquisition method according to claim 13, wherein the acquiring the multi-season interest card in response to a multi-season interest card acquisition operation triggered by the game main page comprises:
Responding to the triggering operation aiming at the acquisition prompt mark, displaying a competition season equity card page, wherein the competition season equity card page comprises a competition season equity area, and the competition season equity area comprises at least one equity information of a multi-competition season equity card and the acquisition mark of the multi-competition season equity card;
and responding to the triggering operation of the acquisition identifier, and acquiring the multi-season equity card.
15. The game right acquisition method according to any one of claims 1 to 11, characterized by further comprising:
responding to a competition season equity card page display event, displaying a competition season equity card page, wherein the competition season equity card page comprises a competition season equity area, and the competition season equity area comprises at least one equity information of multiple competition season equity cards and virtual medals of the multiple competition season equity cards;
and responding to the detail viewing operation of the virtual medals, displaying the amount saved by the multi-season equity card for the first game suit account number and the invalidation condition of the multi-season equity card, wherein the invalidation condition comprises transferring the virtual character of the first game suit account number to other game account numbers.
16. The game play interest acquisition method of claim 15, wherein the interest information includes first interest information, the first interest information of the multi-season interest card is configured to be received a first number of times, and the first interest information of the single-season interest card is configured to be received a lower number of times than the first number of times;
The method further comprises the steps of:
and responding to the triggering operation of the first benefit information, and displaying the benefit acquisition time indicating information of the first benefit information.
17. The game play interest acquisition method of claim 15, wherein the season interest card page further comprises a season task control; the method further comprises the steps of:
responding to the triggering operation of the season racing task control, displaying a task page, wherein the task page comprises at least one season racing task of the current season racing, and reward indication information corresponding to the season racing task, and the reward indication information comprises basic rewards of the multi-season racing equity cards under the season racing task, and gain coefficients of the multi-season racing equity cards to the basic rewards.
18. The method of claim 15, wherein the virtual medal is further configured to be displayed with a player identification of the first gaming suit account number during a gaming season.
19. A game rights acquisition device, comprising:
the purchasing page display unit is used for displaying purchasing pages of multi-season equity cards of a target game, wherein the multi-season equity cards are configured to have corresponding season activity participation authorities of a plurality of game seasons after a first game clothes account currently logged in the target game purchases the multi-season equity cards;
The permission determining unit is used for determining that the first game clothes account has the purchase permission of the multi-season equity cards in response to completion of a preset game task;
and the purchasing unit is used for responding to the purchasing operation of the multi-season equity cards and purchasing the multi-season equity cards for the first game clothes account.
20. An electronic device comprising a processor and a memory, the memory storing a plurality of instructions; the processor loads instructions from the memory to perform the steps of the game interest acquisition method as recited in any one of claims 1 to 18.
21. A computer readable storage medium having stored thereon a plurality of instructions adapted to be loaded by a processor to perform the steps of the game interest acquisition method of any one of claims 1 to 18.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202310967671.4A CN116870485A (en) | 2023-08-02 | 2023-08-02 | Game interest acquisition method and device, electronic equipment and storage medium |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202310967671.4A CN116870485A (en) | 2023-08-02 | 2023-08-02 | Game interest acquisition method and device, electronic equipment and storage medium |
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| Publication Number | Publication Date |
|---|---|
| CN116870485A true CN116870485A (en) | 2023-10-13 |
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| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202310967671.4A Pending CN116870485A (en) | 2023-08-02 | 2023-08-02 | Game interest acquisition method and device, electronic equipment and storage medium |
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| Country | Link |
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| CN (1) | CN116870485A (en) |
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2023
- 2023-08-02 CN CN202310967671.4A patent/CN116870485A/en active Pending
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