CN115282595A - Grasping force detection method, interaction method and handheld device - Google Patents
Grasping force detection method, interaction method and handheld device Download PDFInfo
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- CN115282595A CN115282595A CN202210740946.6A CN202210740946A CN115282595A CN 115282595 A CN115282595 A CN 115282595A CN 202210740946 A CN202210740946 A CN 202210740946A CN 115282595 A CN115282595 A CN 115282595A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
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- G—PHYSICS
- G01—MEASURING; TESTING
- G01L—MEASURING FORCE, STRESS, TORQUE, WORK, MECHANICAL POWER, MECHANICAL EFFICIENCY, OR FLUID PRESSURE
- G01L1/00—Measuring force or stress, in general
- G01L1/14—Measuring force or stress, in general by measuring variations in capacitance or inductance of electrical elements, e.g. by measuring variations of frequency of electrical oscillators
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
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Abstract
本发明公开了一种抓握力度检测方法、交互方法及手持设备,包括:在手持设备上配置可随抓握力度不同而改变位移的触控传感器;在触控传感器的位移方向上,配置与触控传感器间隔开一段距离的感应地;利用触控传感器感应其与感应地之间的距离变化,并生成相应的感应信号;根据感应信号识别施加在手持设备上的抓握力度。本发明采用触控传感器配合感应地来检测抓握力度,利用触控传感器的数据输出范围大、连续性好的特点,可以实现抓握力度的连续检测,解决了传统采用柔性薄膜压力传感器无法有效识别抓握力度连续变化的问题。根据触控传感器检测到的力度变化调整手持设备中振动电机的振动强度,实现对抓握力度的振动反馈,可以提升用户体验。
The invention discloses a grasping force detection method, an interaction method and a hand-held device, comprising: configuring a touch sensor on the hand-held device that can change displacement with different grasping force; The touch sensor is separated from the sensing ground by a distance; the touch sensor is used to sense the change of the distance between the touch sensor and the sensing ground, and a corresponding sensing signal is generated; according to the sensing signal, the grasping force exerted on the handheld device is identified. The invention uses the touch sensor to cooperate with the inductive ground to detect the grasping force, and utilizes the characteristics of the touch sensor's large data output range and good continuity to realize the continuous detection of the grasping force, and solves the problem that the traditional flexible film pressure sensor cannot be effectively used. Identify problems with continuous changes in grip strength. Adjust the vibration intensity of the vibration motor in the handheld device according to the force change detected by the touch sensor, so as to realize the vibration feedback of the grasping force, which can improve the user experience.
Description
技术领域technical field
本发明属于手持设备技术领域,具体地说,是涉及一种用于感应施加到手持设备上的抓握力度的检测方法及交互方法。The invention belongs to the technical field of handheld devices, and in particular relates to a detection method and an interaction method for sensing the grip force applied to a handheld device.
背景技术Background technique
在游戏领域,特别是虚拟现实游戏领域,游戏用户对于沉浸感的要求越来越迫切。目前,游戏手柄作为虚拟现实游戏中用户操控游戏进程的主要工具,还需要具备根据用户抓握力度反馈相应强度振动的交互功能,这就要求游戏手柄在使用过程中,能够准确地检测到用户抓握时的力度变化。针对这样的用户需求,需要开发一种能够有效检测用户抓握力度的方法。In the field of games, especially in the field of virtual reality games, game users have increasingly urgent requirements for immersion. At present, the gamepad, as the main tool for users to control the game process in virtual reality games, also needs to have the interactive function of feeding back the corresponding intensity vibration according to the user's grasping force. Changes in grip strength. In response to such user needs, it is necessary to develop a method that can effectively detect the user's grip strength.
现有的游戏手柄,为了检测用户的抓握力度,多采用在游戏手柄的外壳上布设柔性薄膜压力传感器的方式实现。在用户抓握游戏手柄时,同时会对柔性薄膜压力传感器施加压力,根据柔性薄膜压力传感器检测到的压力大小,便可识别出用户的抓握力度大小,进而根据抓握力度的不同,对安装在游戏手柄中的振动电机进行振动强度的调节,继而实现对用户抓握力度的振动反馈。In order to detect the user's grasping strength, the existing game controllers are mostly realized by arranging a flexible film pressure sensor on the outer shell of the game controller. When the user grasps the gamepad, pressure will be applied to the flexible film pressure sensor at the same time. According to the pressure detected by the flexible film pressure sensor, the user's grasping strength can be identified, and then according to the different grasping strength, the installation The vibration motor in the game handle adjusts the vibration intensity, and then realizes the vibration feedback to the user's grasping strength.
在游戏手柄上采用上述抓握力度检测方式所存在的问题主要体现在:The problems of using the above-mentioned grasping strength detection method on the gamepad are mainly reflected in:
其一,需要对游戏手柄的外壳进行拆分,以满足柔性薄膜压力传感器在外壳上的装配要求。这样,一方面增加了产品结构设计的复杂度和装配难度,另一方面,拆分结构降低了外壳的防尘性能,并且对产品外观也会造成一定程度的影响。Firstly, the shell of the gamepad needs to be disassembled to meet the assembly requirements of the flexible film pressure sensor on the shell. In this way, on the one hand, the complexity of product structure design and assembly difficulty are increased; on the other hand, the split structure reduces the dustproof performance of the casing, and also affects the appearance of the product to a certain extent.
其二,柔性薄膜压力传感器在检测压力变化时,需要有比较大的行程变化,并且传感器中的薄膜柔性电阻在抓握初始阶段阻值变化较大,在抓握后段阻值变化趋于平缓,无法有效识别出更多的力度变化量,因此,对于力度检测的连续性效果较差。这反映到振动反馈上,就会导致游戏手柄无法根据用户抓握力度的平稳变化给予强度连续变化的振动反馈的问题,因而,在一定程度上会影响用户的沉浸感体验。Second, the flexible film pressure sensor needs a relatively large stroke change when detecting pressure changes, and the resistance value of the film flexible resistor in the sensor changes greatly in the initial stage of grasping, and the resistance value changes gradually in the latter stage of grasping , cannot effectively identify more dynamic changes, therefore, the effect on the continuity of dynamic detection is poor. This is reflected in the vibration feedback, which will lead to the problem that the gamepad cannot give vibration feedback with continuously changing intensity according to the smooth change of the user's grip strength, thus, to a certain extent, it will affect the user's immersive experience.
本背景技术所公开的上述信息仅仅用于增加对本申请背景技术的理解,因此,其可能包括不构成本领域普通技术人员已知的现有技术。The above information disclosed in this background technology is only for enhancement of understanding of the background technology of this application, and therefore it may include information that does not constitute the prior art that is already known to a person of ordinary skill in the art.
发明内容Contents of the invention
本发明基于触控传感器,提出了一种抓握力度检测方法,以解决柔性薄膜压力传感器无法有效识别抓握力度连续变化的问题。Based on the touch sensor, the present invention proposes a grip strength detection method to solve the problem that the flexible film pressure sensor cannot effectively identify the continuous change of grip strength.
为解决上述技术问题,本发明采用以下技术方案予以实现:In order to solve the above-mentioned technical problems, the present invention adopts the following technical solutions to achieve:
在一个方面,本发明提出了一种抓握力度检测方法,包括:在手持设备上配置可随抓握力度不同而改变位移的触控传感器;在所述触控传感器的位移方向上,配置与所述触控传感器间隔开一段距离的感应地;利用所述触控传感器感应触控传感器与所述感应地之间的距离变化,并生成相应的感应信号;根据所述感应信号识别施加在手持设备上的抓握力度。In one aspect, the present invention proposes a method for detecting grip strength, including: disposing a touch sensor capable of changing displacement with different grip strength on the handheld device; The touch sensor is spaced apart from a sensing ground at a certain distance; the touch sensor is used to sense the distance change between the touch sensor and the sensing ground, and a corresponding sensing signal is generated; The grip strength on the device.
在本申请的一些实施例中,为了提高保证抓握力度检测的准确性,可以配置屏蔽地层,以屏蔽掉抓握在手持设备上的人手及其它介质对所述触控传感器产生的干扰,使触控传感器产生的感应信号仅反映触控传感器与感应地之间的距离变化。In some embodiments of the present application, in order to improve the accuracy of grasping force detection, a shielding formation can be configured to shield the interference of the touch sensor from the hands and other media grasped on the handheld device, so that The sensing signal generated by the touch sensor only reflects the change of the distance between the touch sensor and the sensing ground.
在本申请的一些实施例中,作为所述触控传感器和屏蔽地层在手持设备上的一种安装方式,可以为手持设备配置在被抓握时可发生形变的外壳;将所述触控传感器配置在所述外壳的内侧,使触控传感器可随外壳形变而发生位移;将所述屏蔽地层配置在所述外壳与触控传感器之间,以屏蔽来自外壳外侧的介质对触控传感器产生的干扰;将所述感应地配置在外壳的内侧,且位置固定,以形成触控传感器与感应地之间距离检测的基准位置。采用这种结构设计,无需对手持设备的外壳进行结构上的拆分,因此结构设计简单,装配难度低,完整的外壳结构可以保证其防尘性能,有利于提升手持设备的整体美观性。但其缺点是会在一定程度上影响触控传感器的感应灵敏度,用户施加在手持设备的外壳上的抓握力度不能太小,必须使手持设备的外壳发生形变。In some embodiments of the present application, as an installation method of the touch sensor and the shielding formation on the handheld device, the handheld device can be configured with a shell that can deform when grasped; the touch sensor It is arranged on the inner side of the housing, so that the touch sensor can be displaced with the deformation of the housing; the shielding ground layer is arranged between the housing and the touch sensor, so as to shield the medium from the outside of the housing against the touch sensor. Interference: the inductive ground is arranged inside the housing and its position is fixed to form a reference position for distance detection between the touch sensor and the inductive ground. With this structural design, there is no need to structurally disassemble the shell of the handheld device, so the structural design is simple, the assembly difficulty is low, and the complete shell structure can ensure its dustproof performance, which is conducive to improving the overall aesthetics of the handheld device. However, its disadvantage is that it will affect the sensitivity of the touch sensor to a certain extent. The user's grip on the shell of the handheld device should not be too small, and the shell of the handheld device must be deformed.
在本申请的一些实施例中,作为所述触控传感器和屏蔽地层在手持设备上的另外一种安装方式,可以针对手持设备的抓握区域的外壳进行结构上的拆分,形成用于安装所述触控传感器和屏蔽地层的安装位;将所述触控传感器和屏蔽地层装配在所述安装位处,并使所述屏蔽地层位于外侧,以用于屏蔽来自手持设备外部的介质对触控传感器产生的干扰;将所述感应地配置在外壳的内侧,且位置固定,以形成触控传感器与感应地之间距离检测的基准位置。采用这种结构设计,对于手持设备的外壳所选用的材料可以不做限制,并且在抓握力度比较小的情况下,触控传感器也能检测到力度变化。缺点是会增加外壳结构设计的复杂化和装配难度,且会在一定程度上降低外壳的防尘性能。In some embodiments of the present application, as another installation method of the touch sensor and the shielding formation on the handheld device, the shell of the grip area of the handheld device can be structurally disassembled to form a The installation position of the touch sensor and the shielding formation; the touch sensor and the shielding formation are assembled at the installation position, and the shielding formation is located on the outside, so as to shield the medium from outside the handheld device against the touch The interference generated by the control sensor; the inductive ground is arranged inside the housing, and its position is fixed to form a reference position for distance detection between the touch sensor and the inductive ground. With this structural design, there is no limit to the material selected for the shell of the handheld device, and the touch sensor can also detect changes in the force when the force of the grip is relatively small. The disadvantage is that it will increase the complexity of the structural design of the shell and the difficulty of assembly, and will reduce the dustproof performance of the shell to a certain extent.
在本申请的一些实施例中,可以选择配置在所述手持设备的外壳内部的振动电机或者电池的外壳作为所述感应地,以简化结构设计;当然,也可以在所述手持设备的外壳内部专门配置铜箔作为所述感应地,以满足触控传感器的感测要求。In some embodiments of the present application, the vibration motor or the battery shell arranged inside the shell of the handheld device can be selected as the induction ground to simplify the structural design; of course, it can also be inside the shell of the handheld device The copper foil is specially configured as the sensing ground to meet the sensing requirements of the touch sensor.
在另一方面,本发明还提出了交互方法,包括:在手持设备上配置可随抓握力度不同而改变位移的触控传感器;在所述触控传感器的位移方向上,配置与所述触控传感器间隔开一段距离的感应地;利用所述触控传感器感应触控传感器与所述感应地之间的距离变化,并生成相应的感应信号;根据所述感应信号识别施加在手持设备上的抓握力度;根据所述感应信号执行相应反馈动作,以完成交互功能。In another aspect, the present invention also proposes an interaction method, including: configuring a touch sensor on the handheld device that can change displacement with different grip strength; The touch sensor is separated from the sensing ground by a certain distance; the touch sensor is used to sense the distance change between the touch sensor and the sensing ground, and a corresponding sensing signal is generated; according to the sensing signal, the Gripping strength; perform corresponding feedback actions according to the sensing signal to complete the interactive function.
在本申请的一些实施例中,可以配置所述反馈动作为:根据所述感应信号调整手持设备内部的振动电机的振动强度,以在手持设备上形成与抓握力度成正比的振动反馈,使手持设备具有可根据用户抓握力度反馈相应强度振动的交互功能,继而提高用户体验。In some embodiments of the present application, the feedback action can be configured as: adjust the vibration intensity of the vibration motor inside the handheld device according to the induction signal, so as to form a vibration feedback proportional to the grip strength on the handheld device, so that The handheld device has an interactive function that can feedback corresponding intensity vibrations according to the user's grip strength, thereby improving the user experience.
在又一方面,本发明还提出了一种手持设备,包括外壳、触控传感器、感应地和控制器;其中,所述外壳包括抓握区域;所述触控传感器安装在所述外壳上,且可随施加在外壳上的抓握力度不同而改变位移;所述感应地装配在所述外壳的内侧,并在所述触控传感器的位移方向上与所述触控传感器间隔开一段距离;所述控制器装配在所述外壳的内侧,接收所述触控传感器感应其与所述感应地之间的距离变化而生成的感应信号,并根据所述感应信号识别出施加在手柄上的抓握力度。In yet another aspect, the present invention also provides a handheld device, including a housing, a touch sensor, an induction ground, and a controller; wherein, the housing includes a gripping area; the touch sensor is mounted on the housing, And the displacement can be changed according to the gripping force applied to the shell; the inductively assembled inside of the shell, and a certain distance from the touch sensor in the displacement direction of the touch sensor; The controller is assembled on the inner side of the shell, receives the sensing signal generated by the touch sensor in response to the change of the distance between it and the sensing ground, and recognizes the grip applied on the handle according to the sensing signal. Grip strength.
在本申请的一些实施例中,为了简化手持设备的外壳结构,可以设计所述外壳为在被抓握时可发生形变的壳体;将所述触控传感器设置在所述外壳的内侧,使其可以随外壳形变而发生位移;所述触控传感器可以选用电容型触控传感器或者电感型触控传感器,包括电极片和触控芯片,将所述电极片朝向感应地的方向布设,将所述触控芯片朝向外壳布设;在所述外壳与触控传感器的触控芯片之间可以设置屏蔽地层,以屏蔽来自外壳外侧的介质(例如抓握在外壳上的人手或者附着在外壳上的污物等)对触控传感器产生的干扰,使触控传感器产生的感应信号仅反映触控传感器与感应地之间的距离变化,提高手持设备对抓握力度检测的准确性。In some embodiments of the present application, in order to simplify the shell structure of the handheld device, the shell can be designed as a shell that can deform when being grasped; the touch sensor is arranged on the inside of the shell, so that It can be displaced with the deformation of the shell; the touch sensor can be a capacitive touch sensor or an inductive touch sensor, including an electrode sheet and a touch chip, and the electrode sheet is arranged in the direction of the sensing ground, and the The touch chip is arranged towards the shell; a shielding ground layer can be set between the shell and the touch chip of the touch sensor to shield the medium from the outside of the shell (such as the hand grasped on the shell or the dirt attached to the shell) Objects, etc.) interfere with the touch sensor, so that the sensing signal generated by the touch sensor only reflects the change in the distance between the touch sensor and the sensing ground, improving the accuracy of the grip force detection of the handheld device.
在本申请的一些实施例中,为了提高手持设备对抓握力度检测的灵敏度,可以在所述外壳的抓握区域形成用于安装所述触控传感器和屏蔽地层的安装位,所述安装位应从外壳的外侧贯穿至外壳的内侧;将所述触控传感器和屏蔽地层装配在所述安装位处,且将所述屏蔽地层布设在外侧,这样可以屏蔽来自手柄外部的介质对触控传感器产生的干扰,使触控传感器产生的感应信号仅反映触控传感器与感应地之间的距离变化。所述触控传感器可以是电容型触控传感器或者电感型触控传感器,包括电极片和触控芯片,将所述电极片朝向所述感应地的方向布设,所述触控芯片朝向所述屏蔽地层布设。这种结构设计可以使得触控传感器在抓握力度比较小的情况下也能检测到力度的变化。In some embodiments of the present application, in order to improve the sensitivity of the handheld device to the detection of grip strength, an installation position for installing the touch sensor and the shielding formation may be formed in the grip area of the housing, and the installation position It should penetrate from the outside of the shell to the inside of the shell; the touch sensor and the shielding ground layer are assembled at the installation position, and the shielding ground layer is arranged on the outside, so that the medium from the outside of the handle can be shielded from the impact on the touch sensor. interference, so that the sensing signal generated by the touch sensor only reflects the change of the distance between the touch sensor and the sensing ground. The touch sensor may be a capacitive touch sensor or an inductive touch sensor, including an electrode sheet and a touch chip, the electrode sheet is arranged toward the direction of the sensing ground, and the touch chip is arranged toward the shielding stratum layout. This structural design enables the touch sensor to detect changes in strength even when the grip strength is relatively small.
在本申请的一些实施例中,对于手持设备而言,在其外壳的内部一般都配置有振动电机和电池;可以将所述振动电机或电池的外壳作为所述感应地,以简化手持设备的结构设计;当然,也可以在手持设备的外壳的内部专门配置铜箔作为所述感应地,以配合触控传感器实现抓握力度的检测。In some embodiments of the present application, for a handheld device, a vibration motor and a battery are generally configured inside its casing; the casing of the vibration motor or battery can be used as the induction ground to simplify the operation of the handheld device. Structural design; of course, copper foil can also be specially configured inside the shell of the handheld device as the sensing ground, so as to cooperate with the touch sensor to detect the grip strength.
在本申请的一些实施例中,为了使手持设备具有可以根据用户抓握力度反馈相应强度振动的交互功能,可以配置所述控制器根据识别出的抓握力度,调整所述振动电机的振动强度,以在手柄上形成与抓握力度成正比的振动反馈,提升游戏体验及沉浸感。In some embodiments of the present application, in order to enable the handheld device to have an interactive function that can feed back corresponding intensity vibrations according to the user's grasping force, the controller can be configured to adjust the vibration intensity of the vibration motor according to the recognized grasping force , to form a vibration feedback proportional to the grip strength on the handle to enhance the game experience and immersion.
与现有技术相比,本发明的优点和积极效果是:本发明采用触控传感器配合感应地,来检测施加在手持设备上的抓握力度。由于触控传感器的数据输出范围大,连续性好,因此能够实现用户抓握力度的连续检测,解决了传统的柔性薄膜压力传感器检测方式由于检测力度点数少,在抓握后段无法有效识别出抓握力度的连续变化,进而导致用户体验差的问题。利用触控传感器检测到的力度变化调整手持设备中振动电机的振动强度,实现对抓握力度的振动反馈,由此可以提升用户体验。Compared with the prior art, the advantages and positive effects of the present invention are: the present invention adopts a touch sensor in cooperation with an inductive ground to detect the grasping force exerted on the handheld device. Because the data output range of the touch sensor is large and the continuity is good, it can realize the continuous detection of the user's grasping force, which solves the problem that the traditional flexible film pressure sensor detection method cannot effectively identify the force at the end of the grasp due to the small number of detection force points. Continuous changes in grip strength lead to poor user experience. The intensity change detected by the touch sensor is used to adjust the vibration intensity of the vibration motor in the handheld device, so as to realize the vibration feedback on the grasping force, thereby improving the user experience.
结合附图阅读本发明实施方式的详细描述后,本发明的其他特点和优点将变得更加清楚。Other features and advantages of the present invention will become more apparent after reading the detailed description of the embodiments of the present invention in conjunction with the accompanying drawings.
附图说明Description of drawings
为了更清楚地说明本发明实施例中的技术方案,下面将对实施例中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the following will briefly introduce the drawings that need to be used in the embodiments. Obviously, the drawings in the following description are some embodiments of the present invention. Those of ordinary skill in the art can also obtain other drawings based on these drawings without any creative effort.
图1是本发明所提出的抓握力度检测方法的一种实施例的检测原理图;Fig. 1 is the detection schematic diagram of a kind of embodiment of the grasping strength detection method proposed by the present invention;
图2是图1所示检测原理所对应的一种实施例的部件配置关系示意图;Fig. 2 is a schematic diagram of the component configuration relationship of an embodiment corresponding to the detection principle shown in Fig. 1;
图3是图1所示检测原理所对应的另外一种实施例的部件配置关系示意图;Fig. 3 is a schematic diagram of the component configuration relationship of another embodiment corresponding to the detection principle shown in Fig. 1;
图4是本发明所提出的手持设备的一种实施例的切面示意图。Fig. 4 is a cross-sectional schematic view of an embodiment of the handheld device proposed by the present invention.
具体实施方式Detailed ways
下面结合附图对本发明的具体实施方式作进一步详细地说明。The specific implementation manners of the present invention will be further described in detail below in conjunction with the accompanying drawings.
需要说明的是,在本发明的描述中,术语“内”、“外”等指示方向或位置关系的术语是基于附图所示的方向或位置关系,这仅仅是为了便于描述,而不是指示或暗示所述装置或元件必须具有特定的方位、以特定的方位构造和操作,因此不能理解为对本发明的限制。It should be noted that, in the description of the present invention, the terms "inner", "outer" and other terms indicating direction or positional relationship are based on the direction or positional relationship shown in the drawings, which are only for the convenience of description, rather than indicating Or imply that the device or element must have a specific orientation, be constructed and operate in a specific orientation, and therefore should not be construed as limiting the invention.
此外,还需要说明的是,在本发明的描述中,除非另有明确的规定和限定,术语“安装”、“相连”、“连接”应做广义理解。例如,可以是固定连接,也可以是可拆卸连接或一体地连接;可以是机械连接,也可以是电连接;可以是直接相连,也可以通过中间媒介间接相连,可以是两个元件内部的连通。对于本领域技术人员而言,可根据具体情况理解上述术语在本发明中的具体含义。In addition, it should be noted that in the description of the present invention, the terms "installation", "connection" and "connection" should be interpreted in a broad sense unless otherwise specified and limited. For example, it can be a fixed connection, a detachable connection or an integral connection; it can be a mechanical connection or an electrical connection; it can be a direct connection or an indirect connection through an intermediary; it can be the internal communication of two components . Those skilled in the art can understand the specific meanings of the above terms in the present invention according to specific situations.
本实施例以游戏手柄作为手持设备为例,阐述抓握力度检测方法的具体流程设计及手持设备的具体结构设计。In this embodiment, a gamepad is used as a handheld device as an example to illustrate the specific process design of the grip strength detection method and the specific structural design of the handheld device.
在目前的某些游戏手柄中,会配置触控传感器检测用户在某些指定位置的触摸状态,进而响应用户的某些特定的操作指令。这类触控传感器一般是电感型触控传感器或者电容型触控传感器,具体包括电极片和触控芯片等主要组成部分。在利用触控传感器检测人手的触摸状态时,通常将触控传感器的电极片朝向游戏手柄的外壳布设,触控芯片朝向外壳的内部。当人手接近触控传感器的电极片时,会引起触控芯片内部的电容或电感发生参数变化。触控芯片根据所述参数变化可以输出0~65535连续变化的数值。可以设定一个合适的阈值,当触控芯片的输出值大于该设定阈值时,表示人手执行了触摸操作,系统执行特定进程,响应用户操作。In some current gamepads, touch sensors are configured to detect the user's touch status at certain specified positions, and then respond to certain specific operation instructions of the user. This type of touch sensor is generally an inductive touch sensor or a capacitive touch sensor, and specifically includes main components such as an electrode sheet and a touch chip. When the touch sensor is used to detect the touch state of the human hand, the electrode sheet of the touch sensor is usually arranged towards the outer shell of the gamepad, and the touch chip is towards the inside of the outer shell. When a human hand approaches the electrode sheet of the touch sensor, the parameters of the capacitance or inductance inside the touch chip will change. The touch chip can output a continuously changing value from 0 to 65535 according to the parameter change. An appropriate threshold can be set. When the output value of the touch chip is greater than the set threshold, it means that the human hand has performed a touch operation, and the system executes a specific process in response to the user's operation.
现有技术利用触控传感器检测的是人手在特定位置的触摸状态,而非力度。本实施例将该类触控传感器转用于对人手抓握手柄的力度检测,由于检测原理与传统的触摸检测不同,因此,需要针对新的技术问题(抓握力度检测问题)设计新的解决方案。The prior art utilizes the touch sensor to detect the touch state of the human hand at a specific position, rather than the strength. In this embodiment, this type of touch sensor is transferred to the strength detection of the handle gripped by the human hand. Since the detection principle is different from the traditional touch detection, it is necessary to design a new solution to the new technical problem (grip strength detection problem) Program.
如图1所示,为了使触控传感器能够检测手柄的抓握力度,首先,配置触控传感器能够随手柄抓握力度的不同而改变位移;其次,在触控传感器的位移方向上,配置与所述触控传感器间隔开一段距离的感应地,这样在触控传感器随手柄抓握力度的不同而发生位移时,触控传感器与感应地之间的距离就会发生变化。当触控传感器与感应地之间的距离发生变化时,通过触控传感器生成的感应信号就会发生相应变化,由此便可以根据感应信号的变化识别出施加在手柄上的抓握力度的大小,进而达到检测手柄抓握力度的目的。As shown in Figure 1, in order to enable the touch sensor to detect the grip strength of the handle, firstly, the touch sensor is configured to change its displacement according to the grip strength of the handle; secondly, in the displacement direction of the touch sensor, the configuration and The touch sensor is separated from the sensing ground by a certain distance, so that when the touch sensor is displaced according to the gripping force of the handle, the distance between the touch sensor and the sensing ground will change. When the distance between the touch sensor and the sensing ground changes, the sensing signal generated by the touch sensor will change accordingly, so that the magnitude of the grip applied to the handle can be identified according to the change of the sensing signal , so as to achieve the purpose of detecting the grip strength of the handle.
为了使触控传感器能够感应其与感应地之间的距离变化,可以将触控传感器的电极片朝向感应地的方向布设,利用电极片与感应地之间的距离变化,引发触控传感器的触控芯片的内部电容或电感发生参数变化,进而使得触控传感器的输出值发生变化。由于触控传感器可以输出0~65535连续变化的数值,因此便可得到连续变化的抓握力度,进而规避现有利用柔性薄膜压力传感器进行人手抓握力度检测所面临的检测力度变化连续性差、产品一致性差的问题。In order to enable the touch sensor to sense the change of the distance between it and the sensing ground, the electrode sheet of the touch sensor can be arranged in the direction of the sensing ground, and the touch sensor can be triggered by the change of the distance between the electrode sheet and the sensing ground. The parameters of the internal capacitance or inductance of the control chip change, thereby causing the output value of the touch sensor to change. Since the touch sensor can output a continuously changing value from 0 to 65535, it can obtain a continuously changing grip strength, thereby avoiding the poor continuity of the detection strength change and the product The problem of poor consistency.
为了解决人手在抓握手柄时或者手柄上存在污物等介质时,会被触控传感器错误地感应到,进而影响触控传感器对手柄抓握力度的正常检测的问题,本实施例可以在手柄上配置屏蔽地层,以用于屏蔽掉抓握手柄的人手或者手柄上存在的污物等介质对触控传感器产生的干扰,继而使触控传感器产生的感应信号仅仅反映触控传感器与感应地之间的距离变化,由此便可以保证手柄抓握力度检测的准确性。In order to solve the problem that the human hand will be wrongly sensed by the touch sensor when grasping the handle or when there is dirt and other media on the handle, which will affect the normal detection of the grip strength of the handle by the touch sensor. A shielding layer is arranged on the top to shield the interference of the touch sensor from the human hand holding the handle or the dirt on the handle, so that the sensing signal generated by the touch sensor only reflects the distance between the touch sensor and the sensing ground. The distance between the handles changes, thereby ensuring the accuracy of the grip strength detection of the handle.
根据检测到的手柄抓握力度,可以配置振动电机来实现振动反馈。即,可以根据触控传感器输出的感应信号,调整手柄内部的振动电机的振动强度,进而在手柄上形成与抓握力度成正比的振动反馈,以提升用户体验。According to the detected grip strength of the handle, a vibration motor can be configured to realize vibration feedback. That is, the vibration intensity of the vibration motor inside the handle can be adjusted according to the induction signal output by the touch sensor, and then vibration feedback proportional to the grip strength can be formed on the handle to improve user experience.
基于上述手柄抓握力度检测原理,可以结合手柄的现有结构,提出以下两种具体的结构设计。Based on the above-mentioned principle of detecting the grip strength of the handle, the following two specific structural designs can be proposed in combination with the existing structure of the handle.
实施例一Embodiment one
如图2所示,对于手柄而言,一般都配置有外壳21,采用在被抓握时可发生形变的材料(例如塑料、橡胶等)设计所述外壳21。在外壳21的内侧设置屏蔽地层22和触控传感器23,并使触摸传感器23的电极片朝向远离外壳21的一侧,触摸传感器23的触摸芯片朝向外壳21。配置屏蔽地层22介于外壳21与触控传感器23的触摸芯片之间,这里通过屏蔽地层22便可屏蔽掉来自外壳21的外侧的介质(例如抓握在手柄上的人手或者附着在手柄外壳上的污物等)对触控传感器23产生的干扰,以保证触控传感器23对手柄抓握力度的准确性。As shown in FIG. 2 , the handle is generally equipped with a
作为一种优选实施例,可以将屏蔽地层22粘贴在外壳21的内壁上,粘贴位置应位于手柄的抓握区域内。将触控传感器23的触摸芯片粘贴在屏蔽地层22上,使触控传感器23可以跟随手柄外壳21的形变而发生位移。配置屏蔽地层22的面积大于等于触控传感器23的触摸芯片朝向外壳21内壁的表面面积,以达到理想的屏蔽效果。As a preferred embodiment, the shielding
将感应地24设置在外壳21的内侧,例如外壳21所围成的内部腔体中,并在触控传感器23的位移方向上与触控传感器23的电极片间隔开一段距离。感应地24在外壳21中的安装位置应保持固定,以为触控传感器23进行距离感应提供基准。The
在本实施例中,感应地24可以选用铜箔等金属板,通过安装在外壳21内壁上的支架固定于外壳21所围成的内部腔体中的适当位置,或者针对外壳21所围成的内部腔体中布设有电路板的情况,可以将感应地24通过支架安装在所述电路板上,使感应地24与触控传感器23之间的间隔距离合适。In this embodiment, the
对于游戏手柄而言,如图4所示,由于手柄外壳41所围成的内腔45中通常布设有振动电机44和电池,因此,可以利用振动电机44的外壳或者电池的外壳作为所述感应地,与触控传感器43配合,完成手柄抓握力度的检测功能。采用这种结构设计,可以省去单独布设专用感应地的步骤,因此结构简单,实现容易。For the game handle, as shown in Figure 4, since the
在游戏手柄中,触控传感器43通过屏蔽地层42粘贴在手柄外壳41的内壁上。当用户抓握游戏手柄时,手柄外壳41产生形变,形变量与抓握力度的大小成正比。用户抓握力度越大,外壳41的形变量越大,使得触控传感器43与振动电机44的外壳之间的距离越近,触控传感器43产生的感应信号所对应的数值越大。反之,用户抓握手柄的力度越小,外壳41的形变量越小,触控传感器43与振动电机44的外壳之间的距离越远,触控传感器43产生的感应信号所对应的数值越小。即,触控传感器43的输出值大小与用户抓握手柄的力度大小成正比,因此,可以利用触控传感器43的输出值反映施加在手柄上的抓握力度。In the game handle, the
在游戏手柄的内置电路板上布设控制器,或者利用电路板上已有的控制器接收触控传感器43输出的感应信号,以识别出手柄上的抓握力度。根据抓握力度的大小,控制器可以调整振动电机44的振动强度,以实现对手柄抓握力度的振动反馈,完成手柄与用户之间的交互功能。A controller is arranged on the built-in circuit board of the game handle, or the existing controller on the circuit board is used to receive the induction signal output by the
同时,控制器根据检测到的手柄抓握力度大小,还可以控制游戏进入相应的内容,以提升用户的沉浸感。At the same time, the controller can also control the game to enter the corresponding content according to the detected grasping strength of the handle, so as to enhance the user's sense of immersion.
当然,也可以采用其他交互方式对人手的抓握力度进行反馈,例如执行不同的控制操作等,本实施例并不仅限于以上举例。Of course, other interactive ways may also be used to give feedback on the grasping strength of the human hand, for example, performing different control operations, etc., and this embodiment is not limited to the above example.
采用实施例一的结构设计,相比于采用柔性薄膜压力传感器的传统检测方式,不仅使得手柄的抓握力度检测更加灵敏,而且无需为了安装触控传感器而对手柄的外壳进行结构上的拆分,因此产品结构简单,装配难度低。同时,外壳无需拆分可以提高外壳的防尘能力,优化产品的外观设计。Using the structural design of Embodiment 1, compared with the traditional detection method using a flexible film pressure sensor, it not only makes the detection of the grip strength of the handle more sensitive, but also does not need to structurally disassemble the shell of the handle in order to install the touch sensor , so the product structure is simple and the assembly difficulty is low. At the same time, the dust-proof capability of the shell can be improved without disassembly of the shell, and the appearance design of the product can be optimized.
实施例二Embodiment two
如图3所示,对于某些手柄而言,其外壳31的材质可能很硬,不能根据人手抓握力度的变化产生相应程度的变形;或者,对于某些要求抓握力度检测灵敏度较高的手柄而言,将触控传感器33布设在外壳31的内壁上可能无法满足设计要求。对于这种情况,本实施例提出了一种将触控传感器43和屏蔽地层42嵌装在手柄外壳31上的结构设计。As shown in Figure 3, for some handles, the material of the
具体而言,可以对手柄的外壳31进行结构拆分,以在手柄的抓握区域形成安装位35。例如,可以在外壳31的抓握区域形成一个从外壳31的外侧贯穿至外壳31的内侧的阶梯孔,将触控传感器33和屏蔽地层32安装在所述阶梯孔中,且屏蔽地层32位于触控传感器33的外侧。屏蔽地层32的顶面可以与外壳31的外表面平齐,或者略高于外壳31的外表面。屏蔽地层32的外边缘可以安装在阶梯孔所形成的台阶上,以实现屏蔽地层32在阶梯孔中的安装定位。触控传感器33的触控芯片可以粘贴在屏蔽地层32的底面,触控传感器33的电极片可以伸出阶梯孔,到达外壳31所围成的内部腔体中;或者,触控传感器33的电极片也可以位于阶梯孔内,但需朝向外壳31的内侧。Specifically, the
将感应地34设置在外壳31的内侧,例如外壳31所围成的内部腔体中,并在触控传感器33的位移方向上与触控传感器33的电极片间隔开一段距离。感应地34在外壳31中的安装位置应保持固定,以保证触控传感器33能够准确感测二者之间的距离变化。The
对于游戏手柄而言,所述感应地34可以是单独布设的铜箔或者其他金属板,也可以是游戏手柄中内置的振动电机或者电池的外壳。For the game handle, the
当用户抓握手柄的外壳31时,人手与屏蔽地层32接触,并施加下压力,导致屏蔽地层32发生形变,促使触控传感器33产生位移。当用户的抓握力度增大时,屏蔽地层32的形变量增大,使得触控传感器33与感应地34之间的距离变近,此时,通过触控传感器33输出的感应信号所对应的数值增大。反之,当用户抓握手柄的力度减小时,屏蔽地层32的形变量减小,使得触控传感器33与感应地34之间的距离变远,此时,通过触控传感器33输出的感应信号所对应的数值减小。即,触控传感器33的输出值大小与用户抓握手柄的力度大小成正比,因此,可以利用触控传感器33的输出值反映施加在手柄上的抓握力度。When the user grasps the
若所述手柄为游戏手柄,则可以利用游戏手柄中的控制器接收触控传感器33输出的感应信号,以识别出手柄上的抓握力度。当用户抓握游戏手柄时,控制器可以控制游戏手柄内部的振动电机44振动,并可以根据抓握力度的大小,调整振动电机44的振动强度,以实现游戏手柄对用户抓握力度的振动反馈,提升用户的游戏体验及沉浸感。If the handle is a game handle, the controller in the game handle can be used to receive the sensing signal output by the
同时,控制器还可以根据手柄上施加的抓握力度大小,控制游戏进入相应的内容,以实现游戏手柄对用户操作的响应。At the same time, the controller can also control the game to enter the corresponding content according to the grip force exerted on the handle, so as to realize the response of the game handle to the user's operation.
采用实施例二的结构设计,可以提高触控传感器对手柄抓握力度检测的灵敏度,即使在比较小的抓握力度下,也能准确地检测到力度变化,并反馈给用户小幅度的振动响应,互动性好,游戏沉浸感更强。Adopting the structural design of Embodiment 2 can improve the sensitivity of the touch sensor to the detection of the grip force of the handle, and can accurately detect changes in the force even under a relatively small grip force, and feedback a small vibration response to the user , good interactivity and stronger game immersion.
本发明采用触控传感器检测手持设备的抓握力度,解决了传统采用柔性薄膜压力传感器检测人手抓握力度时,由于柔性薄膜压力传感器的检测力度点数少,在抓握后段无法有效识别出抓握力度的连续变化的问题,继而显著提升了用户的游戏体验及沉浸感。The invention uses a touch sensor to detect the grasping strength of a hand-held device, which solves the problem that when the traditional flexible film pressure sensor is used to detect the grasping force of a human hand, due to the small number of detection force points of the flexible film pressure sensor, it is impossible to effectively identify the grasping force at the end of the grasp. The problem of continuous change of grip strength is solved, which in turn significantly improves the user's gaming experience and sense of immersion.
同时,由于目前的很多手持设备都配置有用于触摸检测的触控传感器,在这类手持设备中应用本发明的抓握力度检测技术,可以有效控制产品的硬件成本。At the same time, since many current handheld devices are equipped with touch sensors for touch detection, applying the grip strength detection technology of the present invention to such handheld devices can effectively control the hardware cost of the product.
当然,上述说明并非是对本发明的限制,本发明也并不仅限于上述举例,本技术领域的普通技术人员在本发明的实质范围内所做出的变化、改型、添加或替换,也应属于本发明的保护范围。Of course, the above descriptions are not intended to limit the present invention, and the present invention is not limited to the above examples. Changes, modifications, additions or substitutions made by those skilled in the art within the scope of the present invention shall also belong to protection scope of the present invention.
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