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CN115273583A - A multi-person interactive orthopaedic clinical teaching method based on mixed reality - Google Patents

A multi-person interactive orthopaedic clinical teaching method based on mixed reality Download PDF

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CN115273583A
CN115273583A CN202210530122.6A CN202210530122A CN115273583A CN 115273583 A CN115273583 A CN 115273583A CN 202210530122 A CN202210530122 A CN 202210530122A CN 115273583 A CN115273583 A CN 115273583A
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叶哲伟
刘蓬然
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Union Hospital Tongji Medical College Huazhong University of Science and Technology
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Abstract

The application relates to a multi-person interaction orthopedics clinical teaching method based on mixed reality, the teaching method comprises a plurality of orthopedics clinical teaching modes, a corresponding virtual teaching scene can be automatically generated by selecting the orthopedics clinical teaching mode, and the virtual teaching scene and image information of a user are generated and combined to form an image which is displayed on a three-dimensional display device; the user uses the hand motion track generation instruction to control the operation of the virtual prop in the virtual teaching scene through the worn interactive device, so that the effect of simulating teaching is achieved. The teaching method adopts a mixed reality technology to realize multi-user interactive teaching among teachers, students and a mixed reality environment, through the teaching method, the teachers can teach in a virtual orthopedics clinical teaching scene, the students can watch teaching contents and simulation clinical operation contents more intuitively and stereoscopically, immersion is more sufficient, meanwhile, the teaching places of the teachers are not limited, and the convenience of online education is greatly improved.

Description

一种基于混合现实的多人互动骨科临床教学方法A multi-person interactive orthopedic clinical teaching method based on mixed reality

技术领域technical field

本申请涉及骨科临床教学方法,尤其涉及一种基于混合现实的多人互动骨科临床教学方法。The present application relates to a clinical teaching method of orthopedics, in particular to a multi-person interactive clinical teaching method of orthopedics based on mixed reality.

背景技术Background technique

骨科是一门专业性和实践性极强的学科,其不仅包含了较多的抽象概念和繁多的理论知识,同时,还涉及复杂的骨骼、肌肉及血管解剖技能研究。骨科专科医生,不仅需具备有对骨科常见骨科疾病诊断、治疗、预防的经验,同时需要掌握骨科手术操作技能。骨科疾病部位复杂、分科精细,如何建立有效的骨科教学方法是一个值得研究的课题,骨科临床教学是骨科教学的重要部分,是培养和提高骨科医学生动手能力、获取临床技能的必备手段。Orthopedics is a highly professional and practical discipline, which not only contains more abstract concepts and a variety of theoretical knowledge, but also involves complex anatomical skills of bones, muscles and blood vessels. An orthopedic specialist not only needs to have experience in the diagnosis, treatment, and prevention of common orthopedic diseases, but also needs to master the skills of orthopedic surgery. Orthopedic diseases are complex and subdivided. How to establish effective orthopedic teaching methods is a subject worth studying. Orthopedic clinical teaching is an important part of orthopedic teaching.

传统的骨科临床教学,尤其是在临床实践教学环节,多采用的是1:1 学徒制模式,包括教师和学生直接在手术室现场教学、在专家的监督下获得临床技能等,但这种模式至少具备如下问题:Traditional orthopedic clinical teaching, especially in clinical practice teaching, mostly adopts the 1:1 apprenticeship model, including teachers and students directly teaching in the operating room and acquiring clinical skills under the supervision of experts. However, this model At least the following questions must be met:

1.受时间和地点的限制,教师和学生需同时在手术室现场教学。1. Due to time and place constraints, teachers and students need to teach in the operating room at the same time.

2.成本较高,必须提供真实的教学场景与教学道具。2. The cost is high, and real teaching scenes and teaching props must be provided.

3.效率不高,受限于教学场景和教学效果保证,一次性参与培训的学生有限。3. The efficiency is not high, limited by the teaching scene and the guarantee of teaching effect, the number of students participating in the training at one time is limited.

4.人体解剖面临伦理道德问题。4. Human anatomy faces ethical and moral issues.

鉴于以上问题,传统的骨科临床教学方法受到了很大的限制。In view of the above problems, the traditional orthopedic clinical teaching methods have been greatly limited.

发明内容Contents of the invention

本申请构思之一是为解决传统的骨科临床教学方法受时间和位置限制的问题,本申请利用网络技术将教师临床教学的内容实时传输至学生配戴的三维显示设备上,便于学生观看。One of the ideas of this application is to solve the problem that the traditional orthopedic clinical teaching method is limited by time and location. This application uses network technology to transmit the content of the teacher's clinical teaching to the three-dimensional display device worn by the students in real time, so that the students can watch it.

本申请构思之二是为解决传统的骨科临床教学中教师必须进入真实的教学场景(如手术室)使用真实的教学道具进行临床教学的限制;同时,因采用的教学场景及教学道具是真实的,导致教学的成本偏高;所述教学道具包含手术台、骨科手术器械、辅助耗材、骨科解剖模型。The second idea of this application is to solve the limitation that teachers must enter real teaching scenes (such as operating room) and use real teaching props for clinical teaching in traditional orthopedic clinical teaching; at the same time, because the teaching scenes and teaching props used are real , leading to high teaching costs; the teaching props include operating tables, orthopedic surgical instruments, auxiliary consumables, and orthopedic anatomical models.

本申请提供了虚拟的骨科临床教学场景及教学道具,用于教师模拟临床教学,教师通过虚拟的教学道具(如虚拟骨科解剖模型),在虚拟的教学场景进行模拟的临床教学。虚拟骨科解剖模型根据教学的目标,通过计算机设备进行构建,同时构建一个或多个虚拟虚拟骨科解剖模型。This application provides virtual orthopedic clinical teaching scenes and teaching props for teachers to simulate clinical teaching. Teachers use virtual teaching props (such as virtual orthopedic anatomical models) to perform simulated clinical teaching in virtual teaching scenes. The virtual orthopedic anatomical model is constructed through computer equipment according to the teaching objectives, and one or more virtual orthopedic anatomical models are constructed at the same time.

本申请通过交互设备(如数据手套)跟踪并识别教师的手部动作,进而通过手部动作来控制虚拟教学道具进行模拟教学的效果。This application uses interactive devices (such as data gloves) to track and identify the teacher's hand movements, and then controls the virtual teaching props to simulate the teaching effect through hand movements.

进一步地,在构思一和二的基础上,本申请构思三在于保证虚拟教学的效率和效果。本申请利用混合现实的技术,将教师与虚拟的场景进行融合后,展现至学生的三维显示设备上,学生通过佩戴所述的三维显示设备进行观看实时的教学影像,达到在现实场景参与教学的效果。学生每人配戴三维显示设备,即可实现1对多骨科临床教学模式。Further, on the basis of ideas 1 and 2, idea 3 of this application is to ensure the efficiency and effect of virtual teaching. This application utilizes mixed reality technology to integrate teachers and virtual scenes and display them on students' three-dimensional display devices. Students can watch real-time teaching images by wearing the three-dimensional display devices to achieve the goal of participating in teaching in real scenes. Effect. Each student wears a three-dimensional display device to realize a one-to-many orthopedic clinical teaching mode.

结合以上构思,第一方面,本申请提供了一种基于混合现实的多人互动骨科临床教学方法,所述教学方法包括如下步骤:Combining the above ideas, in the first aspect, the present application provides a multi-person interactive orthopedic clinical teaching method based on mixed reality. The teaching method includes the following steps:

用户登录用户端,用户端记录用户信息;The user logs in to the client, and the client records the user information;

教师用户在用户端选择骨科临床教学模式;The teacher user selects the orthopedic clinical teaching mode on the user terminal;

用户端根据骨科临床教学模式导入相应的虚拟教学场景;The client imports the corresponding virtual teaching scene according to the orthopedic clinical teaching mode;

3D摄像设备4获取教师用户的图像信息,并上传至计算机设备;The 3D camera device 4 obtains the image information of the teacher user and uploads it to the computer device;

计算机设备将所述图像信息显示于虚拟教学场景以形成合并图像,并将合并图像显示于用户所佩戴的三维显示设备上;The computer device displays the image information on the virtual teaching scene to form a merged image, and displays the merged image on the three-dimensional display device worn by the user;

用户通过佩戴的交互设备,识别和捕捉手部运动轨迹信息,手部运动轨迹信息生成控制指令,控制指令控制虚拟教学场景中虚拟道具的操作;The user recognizes and captures the hand movement trajectory information through the interactive device worn by the user, and the hand movement trajectory information generates control instructions, and the control instructions control the operation of the virtual props in the virtual teaching scene;

用户通过虚拟道具的操作模拟在虚拟教学场景下的骨科临床教学内容,教学内容以实时的三维影像形式显示在佩戴的三维显示上供用户观看学习;The user simulates the orthopedic clinical teaching content in the virtual teaching scene through the operation of virtual props, and the teaching content is displayed in the form of a real-time 3D image on the 3D display worn by the user for viewing and learning;

教学内容结束,用户端生成并保存骨科临床教学内容的视频。After the teaching content is over, the user terminal generates and saves a video of orthopedic clinical teaching content.

具体的实施例中,用户通过软件端登录帐号,记录个人信息,所述用户包括教师用户和学生用户。In a specific embodiment, a user logs in an account through the software terminal and records personal information, and the user includes a teacher user and a student user.

具体的实施例中,所述骨科临床教学模式包括:教室授课、临床模拟、视频课件,所述骨科临床教学模式由教师用户进行选择操作。In a specific embodiment, the orthopedics clinical teaching mode includes: classroom teaching, clinical simulation, and video courseware, and the orthopedics clinical teaching mode is selected and operated by a teacher user.

具体的实施例中,所述教学场景包括虚拟骨科手术室、虚拟教室;In a specific embodiment, the teaching scene includes a virtual orthopedic operating room and a virtual classroom;

进一步的实施例中,所述虚拟教学场景具备虚拟教学道具必备元素,所述虚拟教学道具包含第一虚拟教学道具、第二虚拟教学道具;In a further embodiment, the virtual teaching scene has essential elements of virtual teaching props, and the virtual teaching props include a first virtual teaching prop and a second virtual teaching prop;

其中,所述第一虚拟教学道具应用于所述虚拟骨科手术室教学场景,为构建虚拟骨科手术室教学场景的必备元素;Wherein, the first virtual teaching prop is applied to the virtual orthopedic operating room teaching scene, and is an essential element for constructing a virtual orthopedic operating room teaching scene;

所述第二虚拟教学道具应用于所述虚拟教室教学场景,为构建所述虚拟教室教学场景的必备元素。The second virtual teaching prop is applied to the virtual classroom teaching scene and is an essential element for constructing the virtual classroom teaching scene.

进一步的实施例中,所述第一虚拟教学道具包含虚拟手术床、虚拟骨科解剖模型、虚拟骨科手术器械及设备耗材。In a further embodiment, the first virtual teaching props include a virtual operating bed, a virtual orthopedic anatomical model, virtual orthopedic surgical instruments and equipment consumables.

进一步的实施例中,所述虚拟骨科解剖模型包括:虚拟颅骨、虚拟躯干骨、虚拟四肢骨、虚拟人体关节中的至少一种。In a further embodiment, the virtual orthopedic anatomical model includes: at least one of a virtual skull, a virtual trunk bone, a virtual limb bone, and a virtual human joint.

其中,所述虚拟躯干骨包括虚拟椎骨、虚拟肋骨、虚拟胸骨;所述虚拟四肢骨包括虚拟上肢骨、虚拟下肢骨中的至少一种。Wherein, the virtual trunk bones include virtual vertebrae, virtual ribs, and virtual sternum; the virtual limb bones include at least one of virtual upper limb bones and virtual lower limb bones.

进一步的实施例中,所述虚拟骨科手术器械包含:虚拟手术钳类、虚拟手术刀类、虚拟手术剪类、虚拟穿刺骨针中。In a further embodiment, the virtual orthopedic surgical instruments include: virtual surgical forceps, virtual scalpels, virtual surgical scissors, and virtual puncture needles.

进一步的实施例中,所述虚拟设备耗材包含:虚拟植入螺钉、虚拟植入骨板、虚拟植入关节、虚拟电动骨钻。In a further embodiment, the virtual equipment consumables include: virtual implant screws, virtual implant bone plates, virtual implant joints, and virtual electric bone drills.

进一步的实施例中,所述第二虚拟教学道具包含:虚拟教室、虚拟讲台、虚拟课桌、虚拟白、黑板。In a further embodiment, the second virtual teaching props include: a virtual classroom, a virtual podium, a virtual desk, a virtual white, and a blackboard.

进一步的实施例中,在骨科临床教学过程中,教师用户根据骨科临床教学目标,选择具备对应的所述虚拟教学道具的教学场景进行模拟的骨科临床教学。In a further embodiment, during the orthopedic clinical teaching process, the teacher user selects a teaching scene with the corresponding virtual teaching props to perform simulated orthopedic clinical teaching according to the orthopedic clinical teaching objectives.

进一步的实施例中,在骨科临床教学过程中,教师用户通过用户端软件对所述的虚拟教学场景进行编辑,所述编辑包括虚拟教学道具的添加、删除、替换。In a further embodiment, during the orthopedic clinical teaching process, the teacher user edits the virtual teaching scene through the client software, and the editing includes adding, deleting and replacing virtual teaching props.

进一步的实施例中,新的虚拟教学道具通过数据编程的方法进行构建,并导入用户端,用于虚拟教学场景的编辑。In a further embodiment, the new virtual teaching props are constructed by means of data programming, and imported into the user terminal for editing the virtual teaching scene.

进一步的实施例中,当骨科临床教学场景为虚拟骨科手术室时,导入其的虚拟教学道具为第一虚拟教学道具,当骨科临床教学场景为虚拟教室时,导入其的虚拟教学道具为第二虚拟教学道具。In a further embodiment, when the orthopedic clinical teaching scene is a virtual orthopedic operating room, the virtual teaching prop imported into it is the first virtual teaching prop; when the orthopedic clinical teaching scene is a virtual classroom, the virtual teaching prop imported into it is the second virtual teaching prop. Virtual teaching props.

进一步的实施例中,教师用户和学生用户通过配戴的交互设备3(如数据手套)识别并获取手部动作轨迹数据信息,所述手部动作轨迹数据信息生成控制指令,所述控制指令与所述虚拟教学道具建立一一映射关系,并且控制所述虚拟教学道具的操作,进而实现在骨科临床教学时,用于展现出实际临床教学效果的模拟操作。In a further embodiment, the teacher user and the student user identify and acquire hand movement trajectory data information through wearing interactive devices 3 (such as data gloves), and the hand movement trajectory data information generates control instructions, and the control instructions are related to The virtual teaching props establish a one-to-one mapping relationship, and control the operation of the virtual teaching props, so as to realize the simulation operation used to show the actual clinical teaching effect during orthopedic clinical teaching.

进一步的实施例中,所述教学影像包括含的视频信息有:In a further embodiment, the teaching video includes video information including:

显示所述的教师用户图像信息、虚拟教学场景信息及执行的虚拟骨科临床教学操作。Display the teacher user image information, virtual teaching scene information and virtual orthopedic clinical teaching operations performed.

进一步的实施例中,所述骨科临床教学影像通过采用视频课件的教学模式,进行播放。In a further embodiment, the orthopedic clinical teaching images are played in the teaching mode of video courseware.

进一步的实施例中,在所述的骨科临床教学过程中,教师用户和学生用户之间根据需要进行互动操作,所述的互动操作包含:In a further embodiment, during the orthopedic clinical teaching process, interactive operations are performed between teacher users and student users as required, and the interactive operations include:

教师用户端导入提问或题库、答复学生用户端的提问;The teacher's client terminal imports questions or question banks, and answers questions from the student's client terminal;

学生用户端的提问、答复教师用户端的提问。Questions from the student client, and answers to questions from the teacher client.

进一步的实施例中,所述三维显示设备包括声音模块,用于播放教学过程中产生的音频信息。In a further embodiment, the three-dimensional display device includes a sound module for playing audio information generated during the teaching process.

第二方面,本申请提供了实现第一方面所述教学方法的装置,所述装置包括用户端、计算机设备、交互设备、3D摄像设备、三维显示设备。In a second aspect, the present application provides a device for realizing the teaching method described in the first aspect, the device includes a user terminal, a computer device, an interactive device, a 3D camera device, and a three-dimensional display device.

与现有技术相比,本申请至少具有以下有益效果:Compared with the prior art, the present application has at least the following beneficial effects:

本申请涉及一种基于混合现实的多人互动骨科临床教学方法,所述教学方法将混合现实技术应用到骨科临床教学中,通过教师、学生及混合现实环境之间的互动,实现教师和学生之间、学生和学生之间的多人互动教学。This application relates to a multi-person interactive orthopedic clinical teaching method based on mixed reality. The teaching method applies mixed reality technology to orthopedic clinical teaching, and realizes the interaction between teachers and students through the interaction between teachers, students and the mixed reality environment. Multi-person interactive teaching between students and students.

通过所述教学方法,教师在虚拟的骨科临床教学场景中进行模拟教室教学、模拟骨科临床操作教学,学生能更加直观、立体地观看授课内容和模拟临床操作内容,沉浸感更足,进一步地提高了学生的参与度,不容易分心,达到提高培训成效的目的,同时,教师的授课地点不受限制,极大地提高线上教育的便利性。Through the teaching method, the teacher conducts simulated classroom teaching and simulated orthopedic clinical operation teaching in the virtual orthopedic clinical teaching scene, and students can watch the teaching content and simulated clinical operation content more intuitively and three-dimensionally. It improves the participation of students, is not easy to be distracted, and achieves the purpose of improving training effectiveness. At the same time, the teaching location of teachers is not limited, which greatly improves the convenience of online education.

所述教学方法解决了传统的骨科临床教学模式中受时间和地点的限制、成本、效率低以及人体解剖面临伦理道德问题。The teaching method solves the traditional orthopedic clinical teaching mode which is limited by time and place, low cost, low efficiency and human anatomy faces ethical and moral problems.

附图说明Description of drawings

以下将结合附图和优选实施例来对本申请进行进一步详细描述,但是本领域技术人员将领会的是,这些附图仅是出于解释优选实施例的目的而绘制的,并且因此不应当作为对本申请范围的限制。此外,除非特别指出,附图仅示意在概念性地表示所描述对象的组成或构造并可能包含夸张性显示,并且附图也并非一定按比例绘制。The application will be described in further detail below in conjunction with the accompanying drawings and preferred embodiments, but those skilled in the art will appreciate that these drawings are only drawn for the purpose of explaining preferred embodiments, and therefore should not be used as a reference to this application. Restrictions on scope of application. In addition, unless otherwise specified, the drawings are only schematically intended to conceptually represent the composition or configuration of depicted objects and may contain exaggerated representations, and the drawings are not necessarily drawn to scale.

图1为本申请实施例提供的混合现实装置示意图。FIG. 1 is a schematic diagram of a mixed reality device provided by an embodiment of the present application.

图2为本申请实施例提供的骨科临床教学方法流程图。Fig. 2 is a flow chart of the orthopedics clinical teaching method provided by the embodiment of the present application.

具体实施方式Detailed ways

为了使本申请的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本申请进行进一步详细说明。应当理解,此处所描述的具体实施例仅用以解释本申请,并不用于限定本申请。In order to make the purpose, technical solution and advantages of the present application clearer, the present application will be further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the present application, not to limit the present application.

实施例1:手部交互过程Embodiment 1: hand interaction process

手部交互,即通过手部动作来控制虚拟道具的操作,是实现本申请所述教学方法的重要环节,本实施例将详述这一过程。Hand interaction, that is, controlling the operation of virtual props through hand movements, is an important part of realizing the teaching method described in this application, and this embodiment will describe this process in detail.

本申请实施例所用的手部交互设备3为数据手套,所述数据手套根据人体手部结构在虚拟教学场景下构建虚拟手部模型,并与佩戴数据手套用户的手部结构重合显示于虚拟教学场景中。The hand interaction device 3 used in the embodiment of the present application is a data glove. The data glove constructs a virtual hand model in the virtual teaching scene according to the structure of the human hand, and overlaps with the hand structure of the user wearing the data glove and displays it in the virtual teaching scene.

数据信息获取:所述数据手套嵌入了16个光学传感器,所述光学传感器用于测量用于虚拟手部模型的定位和受形数据信息,所述的数据信息包括手指的屈伸角度、平移量和手指间的夹角信息等。Data information acquisition: the data glove is embedded with 16 optical sensors, which are used to measure the positioning and shape data information for the virtual hand model. The data information includes the flexion and extension angle, translation amount and Angle information between fingers, etc.

数据连接与读取:所述数据手套通过数据线与计算机设备2相连接,计算机读取数据手套传输的数据信息,并生成控制指令,所述控制指令用于控制虚拟教学场景中的虚拟教学道具。Data connection and reading: the data glove is connected to the computer device 2 through a data line, and the computer reads the data information transmitted by the data glove and generates control instructions, which are used to control the virtual teaching props in the virtual teaching scene .

数据手套的校准:由于不同用户手的大小结构区别,为保证数据手套的最大灵敏度、输入数据信息的准确度,数据手套具有校准的功能,校准通过连接的用户端1相关软件进行校准,校准的方式有自动校准和手动校准。Calibration of data gloves: Due to the difference in the size and structure of different users’ hands, in order to ensure the maximum sensitivity of data gloves and the accuracy of input data information, data gloves have a calibration function, which is calibrated through the relevant software of the connected user terminal 1. There are automatic calibration and manual calibration.

虚拟手部模型的控制:计算机设备2通过程序采集手部信息,建立虚拟手部模型,并将其投放到虚拟教学场景下;Control of the virtual hand model: the computer device 2 collects hand information through a program, establishes a virtual hand model, and puts it into the virtual teaching scene;

虚拟手部模型与用户的手部结构重合;The virtual hand model coincides with the user's hand structure;

用户手部的运动轨迹生成数据信息,计算机设备2将采集到的数据信息赋值给虚拟手部模型,实现虚拟手部模型在3D显示设备上显示相应的连续平滑的手部动作,数据信息由数据手套上的传感器传输至计算机设备2;The motion trajectory of the user's hand generates data information, and the computer device 2 assigns the collected data information to the virtual hand model, so that the virtual hand model can display corresponding continuous and smooth hand movements on the 3D display device, and the data information is determined by the data information. The sensor on the glove transmits to the computer device 2;

数据手套对虚拟教学道具的操作分为选取、操作、释放,当数据手套碰及虚拟教学道具时达到选取的目的;通过调节用户手部的动作,实现虚拟教学道具的操作;通过虚拟手部模型触及3D显示设备上的“释放”功能按钮时,虚拟手部模型与虚拟教学道具脱离,此时可进行下一教学道具的选取或结束模拟教学操作。The operation of the data glove on the virtual teaching props is divided into selection, operation and release. When the data glove touches the virtual teaching props, the purpose of selection is achieved; the operation of the virtual teaching props is realized by adjusting the movements of the user's hands; through the virtual hand model When the "release" function button on the 3D display device is touched, the virtual hand model is separated from the virtual teaching prop, and at this time, the next teaching prop can be selected or the simulation teaching operation can be ended.

实施例2临床模拟教学模式Embodiment 2 clinical simulation teaching mode

通过图1所示装置实现本申请实施例的教学方法,图2为基于混合现实的多人互动骨科临床教学方法实施流程图,如图2所示,所述骨科临床教学方法包括如下步骤:The teaching method of the embodiment of the present application is realized by the device shown in FIG. 1. FIG. 2 is a flow chart of implementing a multi-person interactive orthopedic clinical teaching method based on mixed reality. As shown in FIG. 2, the orthopedic clinical teaching method includes the following steps:

S1:用户登录用户端1,用户端1记录用户信息。S1: The user logs in to client 1, and client 1 records user information.

用户在登录用户端1前需注册帐号,所述用户端1包括教师用户端1、学生用户端1,所述用户在各自用户端1进行注册及操作。A user needs to register an account before logging into the user terminal 1 , which includes a teacher user terminal 1 and a student user terminal 1 , and the users register and operate on their respective user terminal 1 .

S2:教师用户在用户端1选择骨科临床教学模式。S2: The teacher user selects the orthopedic clinical teaching mode on the user terminal 1.

所述骨科临床教学模式有三种,包括:教室授课、临床模拟及视频课件。教学模式的选择由教师用户在教师用户端1进行操作,本实施例以临床模拟的教学模式进行详述。There are three modes of orthopedic clinical teaching, including: classroom teaching, clinical simulation and video courseware. The selection of the teaching mode is performed by the teacher user on the teacher user terminal 1, and this embodiment is described in detail with the teaching mode of clinical simulation.

S3:用户端1根据骨科临床教学模式导入相应的虚拟教学场景。S3: Client 1 imports the corresponding virtual teaching scene according to the orthopedic clinical teaching mode.

根据S2步骤选择的临床模拟教学模式,自动生成教学场景,所述教学场景(3D)具备构建虚拟骨科手术室教学场景的第一虚拟教学道具;According to the clinical simulation teaching mode selected in the S2 step, a teaching scene is automatically generated, and the teaching scene (3D) has the first virtual teaching props for constructing a virtual orthopedic operating room teaching scene;

其中,所述第一虚拟教学道具包含虚拟手术床、虚拟骨科解剖模型、虚拟骨科手术器械及设备耗材;Wherein, the first virtual teaching props include a virtual operating bed, a virtual orthopedic anatomical model, virtual orthopedic surgical instruments and equipment consumables;

所述虚拟骨科解剖模型包括:虚拟颅骨、虚拟躯干骨、虚拟四肢骨、虚拟人体关节中的至少一种;The virtual orthopedic anatomical model includes: at least one of a virtual skull, a virtual trunk bone, a virtual limb bone, and a virtual human joint;

所述虚拟躯干骨包括虚拟椎骨、虚拟肋骨、虚拟胸骨;所述虚拟四肢骨包括虚拟上肢骨、虚拟下肢骨中的至少一种;The virtual trunk bones include virtual vertebrae, virtual ribs, and virtual sternum; the virtual limb bones include at least one of virtual upper limb bones and virtual lower limb bones;

所述虚拟骨科手术器械包含:虚拟手术钳类、虚拟手术刀类、虚拟手术剪类、虚拟穿刺骨针中;The virtual orthopedic surgical instruments include: virtual surgical forceps, virtual scalpels, virtual surgical scissors, and virtual puncture needles;

所述虚拟设备耗材包含:虚拟植入螺钉、虚拟植入骨板、虚拟植入关节、虚拟电动骨钻。The virtual equipment consumables include: virtual implant screws, virtual implant bone plates, virtual implant joints, and virtual electric bone drills.

所述教学场景预先在教师用户端1进行设置,教师用通过户端进行教学场景的编辑,所述教学场景的编辑包括:The teaching scene is pre-set at the teacher's client terminal 1, and the teacher uses the client to edit the teaching scene, and the editing of the teaching scene includes:

调整教学场景颜色、大小、位置显示;Adjust the color, size and position display of the teaching scene;

虚拟教学道具的添加、删除及替换。Addition, deletion and replacement of virtual teaching props.

根据需要,用户通过将数据编程构建新的第一虚拟教学道具导入计算机设备2,并匹配所述的虚拟骨科手术室教学场景,用于所述虚拟骨科手术室教学场景的编辑。According to needs, the user constructs a new first virtual teaching prop by programming data and imports it into the computer device 2, and matches the teaching scene of the virtual orthopedic operating room for editing of the teaching scene of the virtual orthopedic operating room.

S4:3D摄像设备4获取教师用户的图像信息,并上传至计算机设备2。S4: The 3D camera device 4 acquires the image information of the teacher user, and uploads it to the computer device 2 .

S5:计算机设备2将所述图像信息显示于虚拟教学场景以形成合并图像,并将合并图像显示于用户所佩戴的三维显示设备5上首先将教师用户的人体影像显示至虚拟的骨科手术室教学场景。S5: The computer device 2 displays the image information on the virtual teaching scene to form a merged image, and displays the merged image on the three-dimensional display device 5 worn by the user. First, the human body image of the teacher user is displayed in the virtual orthopedic operating room for teaching Scenes.

S6:用户通过虚拟道具的操作模拟在虚拟教学场景下的骨科临床教学内容,教学内容以实时的三维影像形式显示在佩戴的三维显示上供用户观看学习。S6: The user simulates the orthopedic clinical teaching content in the virtual teaching scene through the operation of the virtual props, and the teaching content is displayed in the form of a real-time 3D image on the worn 3D display for the user to watch and learn.

如实施例1中所述的手部交互过程,教师用户通过配戴的交互设备3 (如数据手套)识别并获取教师的手部动作轨迹数据信息,所述手部动作轨迹数据信息生成控制指令,所述控制指令与所述第一虚拟教学道具建成一一映射的关系,并控制所述第一虚拟教学道具的操作,进而实现在骨科临床教学时,用于展现出实际临床操作效果的模拟操作。As in the hand interaction process described in Embodiment 1, the teacher user identifies and obtains the hand movement track data information of the teacher through the wearing interactive device 3 (such as a data glove), and the hand movement track data information generates control instructions , the control instruction and the first virtual teaching prop are mapped one by one, and the operation of the first virtual teaching prop is controlled, so as to realize the simulation for showing the actual clinical operation effect during orthopedic clinical teaching operate.

学生用户通过配戴所述的交互设备3进行骨科临床教学过程中临床操作的模拟操作。The student user performs the simulation operation of the clinical operation in the orthopedics clinical teaching process by wearing the interactive device 3 .

在所述的骨科临床教学过程中,教师用户和学生用户之间根据需要进行互动操作,所述的互动操作包含:During the orthopedic clinical teaching process, the teacher user and the student user perform interactive operations as required, and the interactive operations include:

教师用户端1导入提问(或题库)、答复学生用户端1的提问;The teacher's client terminal 1 imports questions (or question banks), and answers the questions of the student's client terminal 1;

学生用户端1的提问、答复教师用户端1的提问。Questions from the student client terminal 1 and answers to questions from the teacher client terminal 1.

S7:教学内容结束,用户端1生成并保存骨科临床教学内容的视频。S7: The teaching content ends, and the client 1 generates and saves a video of orthopedic clinical teaching content.

骨科临床教学任务完成后,生成骨科临床教学影像,所述教学影像包括含的视频信息有:After the orthopedic clinical teaching task is completed, an orthopedic clinical teaching image is generated, and the teaching image includes video information including:

显示所述的教师人体影像、虚拟的骨科手术室教学场景及执行的虚拟骨科临床教学操作。The human body image of the teacher, the virtual orthopedic operating room teaching scene and the performed virtual orthopedic clinical teaching operation are displayed.

教师用户将所述教学影像生成后保存至用户端1,通过教师用户端1选择视频课件的教学模式,学生通过佩戴三维显示设备5即可观看所述教学影像。The teacher user generates the teaching image and saves it to the user terminal 1, selects the teaching mode of the video courseware through the teacher user terminal 1, and the students can watch the teaching image by wearing the three-dimensional display device 5.

实施例3教师授课教学模式Embodiment 3 Teacher's teaching mode

对比实施例1,实施例2的区别在于骨科临床教学过程中所选择教学模式不同,导致生成的教学场景不同,达到不同的教学目的。本实施例所选取的教室授课的教学模式,匹配的是虚拟教室的教学场景,通过此教学模式主要是进行骨科临床教学中理论知识的教学,如图2所示,具体方法步骤如下:Compared with Example 1, the difference of Example 2 lies in the different teaching modes selected in the orthopedics clinical teaching process, resulting in different generated teaching scenarios and achieving different teaching purposes. The teaching mode of the classroom teaching selected in this embodiment matches the teaching scene of the virtual classroom. Through this teaching mode, the teaching of theoretical knowledge in orthopedic clinical teaching is mainly carried out. As shown in Figure 2, the specific method steps are as follows:

S1:用户登录用户端1,用户端1记录用户信息。S1: The user logs in to client 1, and client 1 records user information.

用户在登录用户端1前需注册帐号,所述用户端1包括教师用户端1、学生用户端1,所述用户在各自用户端1进行注册及操作。A user needs to register an account before logging into the user terminal 1 , which includes a teacher user terminal 1 and a student user terminal 1 , and the users register and operate on their respective user terminal 1 .

S2:教师用户在用户端1选择骨科临床教学模式。S2: The teacher user selects the orthopedic clinical teaching mode on the user terminal 1.

教师用户在教师用户端1选择教室授课模式。The teacher user selects the classroom teaching mode on the teacher user terminal 1 .

S3:用户端1根据骨科临床教学模式导入相应的虚拟教学场景。S3: Client 1 imports the corresponding virtual teaching scene according to the orthopedic clinical teaching mode.

根据S2步骤选择的教室授课教学模式,自动生成教学场景,所述教学场景(3D)具备构建虚拟教室教学场景的第二虚拟教学道具;According to the classroom teaching mode selected in the S2 step, the teaching scene is automatically generated, and the teaching scene (3D) has the second virtual teaching props for constructing the virtual classroom teaching scene;

其中,所述第二虚拟教学道具包含虚拟教室、虚拟讲台、虚拟课桌、虚拟白(黑)板。Wherein, the second virtual teaching props include a virtual classroom, a virtual podium, a virtual desk, and a virtual white (black) board.

所述教学场景预先在教师用户端1进行设置,教师用通过户端进行教学场景的编辑,所述教学场景的编辑包括:The teaching scene is pre-set at the teacher's client terminal 1, and the teacher uses the client to edit the teaching scene, and the editing of the teaching scene includes:

调整教学场景颜色、大小、位置显示;Adjust the color, size and position display of the teaching scene;

虚拟教学道具的添加、删除及替换。Addition, deletion and replacement of virtual teaching props.

根据需要,用户通过将数据编程构建新的第二虚拟教学道具导入计算机设备2,并匹配所述的虚拟教室教学场景,用于所述虚拟教室教学场景的编辑。According to needs, the user constructs a new second virtual teaching prop by programming the data and imports it into the computer device 2, and matches the teaching scene of the virtual classroom for editing the teaching scene of the virtual classroom.

S4:3D摄像设备4获取教师用户的图像信息,并上传至计算机设备2。S4: The 3D camera device 4 acquires the image information of the teacher user, and uploads it to the computer device 2 .

S5:计算机设备2将所述图像信息显示于虚拟教学场景以形成合并图像,并将合并图像显示于用户所佩戴的三维显示设备5上。S5: The computer device 2 displays the image information on the virtual teaching scene to form a combined image, and displays the combined image on the three-dimensional display device 5 worn by the user.

S6:用户通过虚拟道具的操作模拟在虚拟教学场景下的骨科临床教学内容,教学内容以实时的三维影像形式显示在佩戴的三维显示上供用户观看学习。S6: The user simulates the orthopedic clinical teaching content in the virtual teaching scene through the operation of the virtual props, and the teaching content is displayed in the form of a real-time 3D image on the worn 3D display for the user to watch and learn.

如实施例1所述的手部交互过程,教师用户通过配戴的交互设备3(如数据手套)识别并获取教师的手部动作轨迹数据信息,所述手部动作轨迹数据信息生成控制指令,所述控制指令与所述第二虚拟教学道具建立一一动作映射关系,并控制所述第二虚拟教学道具的操作(如虚拟粉笔在虚拟黑板的板书操作),进而实现在骨科临床教学时,用于展现出实际教室授课效果的教学操作。As in the hand interaction process described in Embodiment 1, the teacher user identifies and obtains the hand movement trajectory data information of the teacher through the wearing interactive device 3 (such as a data glove), and the hand movement trajectory data information generates a control instruction, The control instruction establishes a one-to-one action mapping relationship with the second virtual teaching props, and controls the operation of the second virtual teaching props (such as the operation of virtual chalk writing on a virtual blackboard), so as to achieve clinical teaching in orthopedics. Instructional operations for demonstrating the effects of actual classroom instruction.

教师用户通过教师用户端1操作导入课件或教学视频,并显示于学生佩戴的三维显示设备5供学生观看。The teacher user imports courseware or teaching video through the teacher user terminal 1, and displays it on the three-dimensional display device 5 worn by the students for students to watch.

在所述的骨科临床教学过程中,教师用户和学生用户之间根据需要进行互动操作,所述的互动操作包含:During the orthopedic clinical teaching process, the teacher user and the student user perform interactive operations as required, and the interactive operations include:

教师用户端1导入提问(或题库)、答复学生用户端1的提问;The teacher's client terminal 1 imports questions (or question banks), and answers the questions of the student's client terminal 1;

学生用户端1的提问、答复教师用户端1的提问。Questions from the student client terminal 1 and answers to questions from the teacher client terminal 1.

S7:教学内容结束,用户端1生成并保存骨科临床教学内容的视频。S7: The teaching content ends, and the client 1 generates and saves a video of the orthopedic clinical teaching content.

骨科临床教学任务完成后,生成骨科临床教学影像,所述教学影像包括含的视频信息有:After the orthopedic clinical teaching task is completed, an orthopedic clinical teaching image is generated, and the teaching image includes video information including:

显示所述的教师人体影像、虚拟教室教学场景及执行的虚拟骨科临床教学操作。The human body image of the teacher, the virtual classroom teaching scene and the performed virtual orthopedic clinical teaching operation are displayed.

教师用户将所述教学影像生成后保存至用户端1,通过教师用户端1选择视频课件的教学模式,学生通过佩戴三维显示设备5即可观看所述教学影像。The teacher user generates the teaching image and saves it to the user terminal 1, selects the teaching mode of the video courseware through the teacher user terminal 1, and the students can watch the teaching image by wearing the three-dimensional display device 5.

综上所述,本申请提供的一种基于混合现实的多人互动骨科临床教学方法,将混合现实技术应用到骨科教学中,通过教师和混合现实环境之间互动、各个学生和混合现实环境之间的互动,实现教师和学生之间、学生和学生之间的多人互动教学。To sum up, this application provides a multi-person interactive orthopedic clinical teaching method based on mixed reality, which applies mixed reality technology to orthopedic teaching. Interaction between teachers and students, between students and students to achieve multi-person interactive teaching.

通过所述教学方法,教师在混合现实场景中进行模拟教室教学、模拟骨科临床操作教学,学生能更加直观、立体地观看授课内容和模拟内容,沉浸感更足,进一步地提高了学生的参与度,不容易分心,达到提高培训成效的目的,同时,教师的授课地点不受限制,极大地提高线上教育的便利性。Through the teaching method, the teacher conducts simulated classroom teaching and simulated orthopedic clinical operation teaching in the mixed reality scene, and students can watch the teaching content and simulation content more intuitively and three-dimensionally, with a more immersive sense and further improve the participation of students , it is not easy to be distracted, so as to achieve the purpose of improving the training effect. At the same time, the teaching place of the teacher is not restricted, which greatly improves the convenience of online education.

所述教学方法解决了传统的骨科临床教学模式中受时间和地点的限制、成本高、效率低以及人体解剖面临伦理道德问题。The teaching method solves the traditional orthopedic clinical teaching mode limited by time and place, high cost, low efficiency and ethical and moral problems faced by human anatomy.

以上对本申请进行了详细介绍,本文中应用了具体个例对本申请的原理及实施方式进行了阐述,以上实施例的说明只是用于帮助理解本申请及核心思想。应当指出,对于本技术领域的普通技术人员来说,在不脱离本申请原理的前提下,还可以对本申请进行若干改进和修饰,这些改进和修饰也落入本申请权利要求的保护范围内。The present application has been introduced in detail above, and specific examples are used in this paper to illustrate the principles and implementation modes of the present application. The descriptions of the above embodiments are only used to help understand the present application and its core ideas. It should be pointed out that those skilled in the art can make some improvements and modifications to the application without departing from the principles of the application, and these improvements and modifications also fall within the protection scope of the claims of the application.

Claims (11)

1.一种基于混合现实的多人互动骨科临床教学方法,其特征在于,所述教学方法包括如下步骤:1. a multi-person interactive orthopedics clinical teaching method based on mixed reality, is characterized in that, described teaching method comprises the steps: 用户登录用户端,用户端记录用户信息;The user logs in to the client, and the client records the user information; 教师用户在用户端选择骨科临床教学模式;The teacher user selects the orthopedic clinical teaching mode on the user terminal; 用户端根据骨科临床教学模式导入相应的虚拟教学场景;The client imports the corresponding virtual teaching scene according to the orthopedic clinical teaching mode; 3D摄像设备获取教师用户的图像信息,并上传至计算机设备;The 3D camera equipment obtains the image information of the teacher user and uploads it to the computer equipment; 计算机设备将所述图像信息显示于虚拟教学场景以形成合并图像,并将合并图像显示于用户所佩戴的三维显示设备上;The computer device displays the image information on the virtual teaching scene to form a merged image, and displays the merged image on the three-dimensional display device worn by the user; 用户通过佩戴的交互设备,识别和捕捉手部运动轨迹信息,手部运动轨迹信息生成控制指令,控制指令控制虚拟教学场景中虚拟道具的操作;The user recognizes and captures the hand movement trajectory information through the interactive device worn by the user, and the hand movement trajectory information generates control instructions, and the control instructions control the operation of the virtual props in the virtual teaching scene; 用户通过虚拟道具的操作模拟在虚拟教学场景下的骨科临床教学内容,教学内容以实时的三维影像形式显示在佩戴的三维显示上供用户观看学习;The user simulates the orthopedic clinical teaching content in the virtual teaching scene through the operation of virtual props, and the teaching content is displayed in the form of a real-time 3D image on the 3D display worn by the user for viewing and learning; 教学内容结束,用户端生成并保存骨科临床教学内容的视频。After the teaching content is over, the user terminal generates and saves a video of orthopedic clinical teaching content. 2.根据权利要求1所述的教学方法,其特征在于,所述骨科临床教学模式包括:教室授课、临床模拟、视频课件,所述骨科临床教学模式由教师用户进行选择操作。2. The teaching method according to claim 1, wherein the orthopedic clinical teaching mode includes: classroom teaching, clinical simulation, and video courseware, and the orthopedic clinical teaching mode is selected and operated by a teacher user. 3.根据权利要求1所述的教学方法,其特征在于,所述教学场景包括虚拟骨科手术室、虚拟教室。3. The teaching method according to claim 1, wherein the teaching scene comprises a virtual orthopedic operating room and a virtual classroom. 4.根据权利要求1或3所述的教学方法,其特征在于,所述虚拟教学场景具备虚拟教学道具必备元素,所述虚拟教学道具包含第一虚拟教学道具、第二虚拟教学道具;4. The teaching method according to claim 1 or 3, wherein the virtual teaching scene has essential elements of virtual teaching props, and the virtual teaching props include a first virtual teaching prop and a second virtual teaching prop; 其中,所述第一虚拟教学道具应用于所述虚拟骨科手术室教学场景,为构建虚拟骨科手术室教学场景的必备元素;Wherein, the first virtual teaching prop is applied to the virtual orthopedic operating room teaching scene, and is an essential element for constructing a virtual orthopedic operating room teaching scene; 所述第二虚拟教学道具应用于所述虚拟教室教学场景,为构建所述虚拟教室教学场景的必备元素。The second virtual teaching prop is applied to the virtual classroom teaching scene and is an essential element for constructing the virtual classroom teaching scene. 5.根据权利要求4所述的教学方法,其特征在于,所述第一虚拟教学道具包含虚拟手术床、虚拟骨科解剖模型、虚拟骨科手术器械及设备耗材。5. The teaching method according to claim 4, wherein the first virtual teaching props include a virtual operating bed, a virtual orthopedic anatomical model, virtual orthopedic surgical instruments and equipment consumables. 6.根据权利要求4所述的教学方法,其特征在于,所述第二虚拟教学道具包含:虚拟教室、虚拟讲台、虚拟课桌、虚拟白、黑板。6 . The teaching method according to claim 4 , wherein the second virtual teaching props include: a virtual classroom, a virtual podium, a virtual desk, a virtual white, and a blackboard. 7.根据权利要求1或4所述的教学方法,其特征在于,在骨科临床教学过程中,教师用户通过用户端软件对所述的虚拟教学场景进行编辑,所述编辑包括虚拟教学道具的添加、删除、替换。7. The teaching method according to claim 1 or 4, characterized in that, in the orthopedic clinical teaching process, the teacher user edits the virtual teaching scene through the client software, and the editing includes the addition of virtual teaching props , delete, replace. 8.根据权利要求1所述教学方法,其特征在于,教师用户和学生用户通过配戴的交互设备识别并获取手部动作轨迹数据信息,所述手部动作轨迹数据信息生成控制指令,所述控制指令与所述虚拟教学道具建立一一映射关系,并且控制所述虚拟教学道具的操作,进而实现在骨科临床教学时,用于展现出实际临床教学效果的模拟操作。8. The teaching method according to claim 1, characterized in that, the teacher user and the student user identify and obtain hand movement trajectory data information through wearing interactive devices, and the hand movement trajectory data information generates control instructions, and the The control instruction establishes a one-to-one mapping relationship with the virtual teaching props, and controls the operation of the virtual teaching props, thereby realizing the simulation operation for displaying the actual clinical teaching effect during orthopedic clinical teaching. 9.根据权利要求1所述的教学方法,其特征在于,所述教学内容的三维影像包含的视频信息有:9. The teaching method according to claim 1, wherein the video information contained in the three-dimensional image of the teaching content includes: 显示所述的教师用户图像信息、虚拟教学场景信息及执行的虚拟骨科临床教学操作。Display the teacher user image information, virtual teaching scene information and virtual orthopedic clinical teaching operations performed. 10.根据权利要求1所述的教学方法,其特征在于,在所述的骨科临床教学过程中,教师用户和学生用户之间根据需要进行互动操作,所述的互动操作包含:10. The teaching method according to claim 1, characterized in that, during the orthopedic clinical teaching process, teacher users and student users perform interactive operations as required, and the interactive operations include: 教师用户端导入提问或题库、答复学生用户端的提问;The teacher's client terminal imports questions or question banks, and answers questions from the student's client terminal; 学生用户端的提问、答复教师用户端的提问。Questions from the student client, and answers to questions from the teacher client. 11.一种用于实现权利要求1~10任一所述教学方法的虚拟现实装置,其特征在于,所述装置包括用户端、计算机设备、交互设备、3D摄像设备、三维显示设备。11. A virtual reality device for realizing the teaching method according to any one of claims 1 to 10, characterized in that the device comprises a user terminal, a computer device, an interactive device, a 3D camera device, and a three-dimensional display device.
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