CN114849235A - Game control method, device, equipment and storage medium - Google Patents
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
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Abstract
本申请实施例提供了一种游戏控制方法、装置、设备及存储介质,该方法包括:响应针对第一虚拟角色的移动控制操作,控制第一虚拟角色在游戏场景中移动,响应于第一虚拟角色进入第一区域,在图形用户界面显示第一提示信息,响应于第一虚拟角色完成预设游戏行为,向第一虚拟角色派发第二区域的进入权限。本申请将游戏资源集中存放在第二区域,作为高回报的资源点,可有效获得关注,成为游戏内的核心争夺位置,提升游戏紧张节奏,并且通过第一区域拉长了整个流程,期间可提供更多战术可能性,丰富战斗玩法,提升游戏趣味性,通过第一区域的设置,提高了虚拟角色进入第二区域的门槛和获得游戏物资的难度。
Embodiments of the present application provide a game control method, apparatus, device, and storage medium. The method includes: in response to a movement control operation for a first virtual character, controlling the first virtual character to move in a game scene, and responding to the first virtual character Entering the first area, displaying first prompt information on the graphical user interface, and in response to the first virtual character completing the preset game behavior, assigning the first virtual character an access authority to the second area. This application centrally stores game resources in the second area. As a high-return resource point, it can effectively gain attention, become the core competition position in the game, improve the tense rhythm of the game, and lengthen the entire process through the first area. It provides more tactical possibilities, enriches the combat gameplay, and enhances the fun of the game. Through the setting of the first area, the threshold for virtual characters to enter the second area and the difficulty of obtaining game materials are improved.
Description
技术领域technical field
本申请涉及游戏技术领域,具体而言,涉及一种游戏控制方法、装置、设备及存储介质。The present application relates to the field of game technology, and in particular, to a game control method, apparatus, device, and storage medium.
背景技术Background technique
随着游戏技术的快速发展,射击类游戏凭借其强烈的对抗性和趣味性赢得了越来越多游戏玩家的青睐。With the rapid development of game technology, shooting games have won the favor of more and more gamers with their strong confrontation and fun.
目前,在一些射击类游戏中,往往会在游戏的战斗场景中随机投放宝箱,玩家可控制虚拟对象可在战斗场景中搜寻宝箱,以拾取宝箱中的物资。At present, in some shooting games, treasure chests are often randomly placed in the battle scene of the game. Players can control virtual objects to search for treasure chests in the battle scene to pick up the materials in the treasure chests.
然而,由于随机投放的宝箱分散在游戏场景的各处,玩家需要花时间搜寻,导致玩家分散在各处,难以集中体验搜寻宝箱的刺激感。However, since the randomly placed treasure chests are scattered all over the game scene, players need to spend time searching, resulting in players scattered everywhere, and it is difficult to concentrate on the excitement of searching for treasure chests.
发明内容SUMMARY OF THE INVENTION
有鉴于此,本申请实施例提供了一种游戏控制方法、装置、设备及存储介质,以将资源集中存放,丰富游戏玩法,提升游戏体验。In view of this, embodiments of the present application provide a game control method, apparatus, device, and storage medium, so as to centrally store resources, enrich game play, and improve game experience.
第一方面,本申请实施例提供了一种游戏控制方法,通过第一终端提供图形用户界面,所述图形用户界面显示的内容包括至少部分游戏场景,所述游戏场景至少包括第一虚拟角色、处于开启状态的第一区域和处于封闭状态的第二区域,所述第一区域用于通过执行预设游戏行为获取第二区域的进入权限,所述第二区域内存放预设资源,所述第一虚拟角色由所述第一终端进行控制,所述方法包括:In a first aspect, an embodiment of the present application provides a game control method, wherein a graphical user interface is provided through a first terminal, and the content displayed on the graphical user interface includes at least part of a game scene, and the game scene includes at least a first virtual character, The first area in the open state and the second area in the closed state, the first area is used to obtain the entry authority of the second area by executing the preset game behavior, and the preset resources are stored in the second area. The first virtual character is controlled by the first terminal, and the method includes:
响应针对所述第一虚拟角色的移动控制操作,控制所述第一虚拟角色在所述游戏场景中移动;In response to a movement control operation for the first virtual character, controlling the first virtual character to move in the game scene;
响应于所述第一虚拟角色进入所述第一区域,在所述图形用户界面显示第一提示信息,其中,所述第一提示信息至少提示所述第一虚拟角色在所述第一区域内执行所述预设游戏行为;In response to the first virtual character entering the first area, displaying first prompt information on the graphical user interface, wherein the first prompt information at least prompts the first virtual character to be in the first area execute the preset game behavior;
响应于所述第一虚拟角色完成所述预设游戏行为,向所述第一虚拟角色派发所述第二区域的进入权限。In response to the first virtual character completing the preset game behavior, the first virtual character is assigned an access right to the second area.
在一可选的实施方式中,所述响应于所述第一虚拟角色进入所述第一区域,在所述图形用户界面显示第一提示信息之后,所述方法还包括:In an optional implementation manner, in response to the first virtual character entering the first area, after the graphical user interface displays the first prompt information, the method further includes:
响应于针对所述第一提示信息的选择操作,控制所述第一虚拟角色执行所述预设游戏行为。In response to a selection operation for the first prompt information, the first virtual character is controlled to perform the preset game behavior.
在一可选的实施方式中,所述响应于所述第一虚拟角色进入所述第一区域,在所述图形用户界面显示第一提示信息,包括:In an optional implementation manner, the displaying first prompt information on the graphical user interface in response to the first virtual character entering the first area includes:
响应于所述第一虚拟角色进入所述第一区域,在所述第一区域内显示任务执行区域,并在所述图形用户界面显示所述第一提示信息;所述第一提示信息用于指示所述第一虚拟角色在所述任务执行区域内执行所述预设游戏行为。In response to the first virtual character entering the first area, a task execution area is displayed in the first area, and the first prompt information is displayed on the graphical user interface; the first prompt information is used for The first virtual character is instructed to perform the preset game behavior in the task execution area.
在一可选的实施方式中,所述方法还包括:In an optional embodiment, the method further includes:
响应针对游戏地图的触发操作,在所述图形用户界面显示所述游戏地图;In response to a triggering operation for the game map, displaying the game map on the graphical user interface;
在所述游戏地图上标记所述第一区域所处的位置以及所述第二区域所处的位置。The location of the first area and the location of the second area are marked on the game map.
在一可选的实施方式中,所述在所述游戏地图上标记所述第一区域所处的位置以及所述第二区域所处的位置,包括:In an optional implementation manner, the marking on the game map the location of the first area and the location of the second area includes:
在所述游戏地图上标记所述第一区域所处的位置;marking the location of the first area on the game map;
响应于所述第一虚拟角色获得所述进入权限,在所述游戏地图上标记所述第二区域所处的位置。In response to the first virtual character obtaining the access permission, the location of the second area is marked on the game map.
在一可选的实施方式中,所述向所述第一虚拟角色派发所述第二区域的进入权限之后,所述方法还包括:In an optional implementation manner, after allocating the access authority to the second area to the first virtual character, the method further includes:
响应于所述第一虚拟角色移动至所述第二区域所处的位置,控制所述第二区域由封闭状态切换为开启状态;In response to the first virtual character moving to the position where the second area is located, controlling the second area to switch from a closed state to an open state;
响应于所述第一虚拟角色进入所述第二区域,在所述图形用户界面显示存放于所述第二区域的所述预设资源。In response to the first virtual character entering the second area, the preset resource stored in the second area is displayed on the graphical user interface.
在一可选的实施方式中,所述游戏场景还包括第二虚拟角色,所述第二虚拟角色由第二终端控制,所述方法还包括:In an optional implementation manner, the game scene further includes a second virtual character, and the second virtual character is controlled by a second terminal, and the method further includes:
响应于所述第二区域由封闭状态切换为开启状态,向所述第二终端发送第二提示信息,以提示所述第二区域在预设时长内处于开启状态,其中,所述第二提示信息包括界面提示信息和/或音频提示信息。In response to the second area being switched from a closed state to an open state, sending second prompt information to the second terminal to prompt the second area to be in an open state within a preset time period, wherein the second prompt The information includes interface prompt information and/or audio prompt information.
在一可选的实施方式中,所述方法还包括:In an optional embodiment, the method further includes:
响应于所述第二区域在所述预设时长后由所述开启状态切换为所述封闭状态,控制所述第二区域对应位置处的虚拟物品调整显示样式,以指示所述第二区域由所述开启状态切换为所述封闭状态,且所述第一虚拟角色在所述第二区域内。In response to the second area being switched from the open state to the closed state after the preset time period, controlling the virtual item at the corresponding position of the second area to adjust the display style, so as to indicate that the second area is controlled by The open state is switched to the closed state, and the first virtual character is in the second area.
在一可选的实施方式中,所述方法还包括:In an optional embodiment, the method further includes:
响应于所述第二虚拟角色进入所述第二区域,向所述第一终端推送第三提示信息,以在所述图形用户界面显示用于提示所述第二虚拟角色进入所述第二区域的信息。In response to the second virtual character entering the second area, push third prompt information to the first terminal, so as to display on the GUI for prompting the second virtual character to enter the second area Information.
在一可选的实施方式中,所述方法还包括:In an optional embodiment, the method further includes:
响应于所述第一虚拟角色执行所述预设游戏行为,将所述第一虚拟角色配置为不可攻击状态;in response to the first virtual character performing the preset game behavior, configuring the first virtual character to be in an unattackable state;
响应于所述第一虚拟角色完成执行所述预设游戏行为,取消所述第一虚拟角色的不可攻击状态。In response to the first virtual character completing the execution of the preset game behavior, the unattackable state of the first virtual character is canceled.
第二方面,本申请实施例还提供了一种游戏控制装置,通过第一终端提供图形用户界面,所述图形用户界面显示的内容包括至少部分游戏场景,所述游戏场景至少包括第一虚拟角色、处于开启状态的第一区域和处于封闭状态的第二区域,所述第一区域用于通过执行预设游戏行为获取第二区域的进入权限,所述第二区域内存放预设资源,所述第一虚拟角色由所述第一终端进行控制,所述装置包括:In a second aspect, an embodiment of the present application further provides a game control device, which provides a graphical user interface through a first terminal, where the content displayed on the graphical user interface includes at least part of a game scene, and the game scene includes at least a first virtual character , a first area in an open state, and a second area in a closed state, the first area is used to obtain the entry authority of the second area by executing preset game behaviors, and preset resources are stored in the second area, so The first virtual character is controlled by the first terminal, and the device includes:
控制模块,用于响应针对所述第一虚拟角色的移动控制操作,控制所述第一虚拟角色在所述游戏场景中移动;a control module, configured to control the movement of the first virtual character in the game scene in response to a movement control operation for the first virtual character;
显示模块,用于响应于所述第一虚拟角色进入所述第一区域,在所述图形用户界面显示第一提示信息,其中,所述第一提示信息至少提示所述第一虚拟角色在所述第一区域内执行所述预设游戏行为;a display module, configured to display first prompt information on the graphical user interface in response to the first virtual character entering the first area, wherein the first prompt information at least prompts the first virtual character to be in the first area executing the preset game behavior in the first area;
处理模块,用于响应于所述第一虚拟角色完成所述预设游戏行为,向所述第一虚拟角色派发所述第二区域的进入权限。A processing module, configured to distribute the access authority of the second area to the first virtual character in response to the first virtual character completing the preset game behavior.
在一可选的实施方式中,所述控制模块,还用于:In an optional implementation manner, the control module is further configured to:
响应于针对所述第一提示信息的选择操作,控制所述第一虚拟角色执行所述预设游戏行为。In response to a selection operation for the first prompt information, the first virtual character is controlled to perform the preset game behavior.
在一可选的实施方式中,所述显示模块,具体用于:In an optional implementation manner, the display module is specifically used for:
响应于所述第一虚拟角色进入所述第一区域,在所述第一区域内显示任务执行区域,并在所述图形用户界面显示所述第一提示信息;所述第一提示信息用于指示所述第一虚拟角色在所述任务执行区域内执行所述预设游戏行为。In response to the first virtual character entering the first area, a task execution area is displayed in the first area, and the first prompt information is displayed on the graphical user interface; the first prompt information is used for The first virtual character is instructed to perform the preset game behavior in the task execution area.
在一可选的实施方式中,所述显示模块,还用于:In an optional implementation manner, the display module is further used for:
响应针对游戏地图的触发操作,在所述图形用户界面显示所述游戏地图;In response to a triggering operation for the game map, displaying the game map on the graphical user interface;
所述处理模块,还用于在所述游戏地图上标记所述第一区域所处的位置以及所述第二区域所处的位置。The processing module is further configured to mark the location of the first area and the location of the second area on the game map.
在一可选的实施方式中,所述处理模块,具体用于:In an optional implementation manner, the processing module is specifically used for:
在所述游戏地图上标记所述第一区域所处的位置;marking the location of the first area on the game map;
响应于所述第一虚拟角色获得所述进入权限,在所述游戏地图上标记所述第二区域所处的位置。In response to the first virtual character obtaining the access permission, the location of the second area is marked on the game map.
在一可选的实施方式中,所述控制模块,还用于:In an optional implementation manner, the control module is further configured to:
响应于所述第一虚拟角色移动至所述第二区域所处的位置,控制所述第二区域由封闭状态切换为开启状态;In response to the first virtual character moving to the position where the second area is located, controlling the second area to switch from a closed state to an open state;
所述显示模块,用于响应于所述第一虚拟角色进入所述第二区域,在所述图形用户界面显示存放于所述第二区域的所述预设资源。The display module is configured to display the preset resources stored in the second area on the graphical user interface in response to the first virtual character entering the second area.
在一可选的实施方式中,所述游戏场景还包括第二虚拟角色,所述第二虚拟角色由第二终端控制,所述装置还包括:In an optional implementation manner, the game scene further includes a second virtual character, and the second virtual character is controlled by a second terminal, and the apparatus further includes:
发送模块,用于响应于所述第二区域由封闭状态切换为开启状态,向所述第二终端发送第二提示信息,以提示所述第二区域在预设时长内处于开启状态,其中,所述第二提示信息包括界面提示信息和/或音频提示信息。A sending module, configured to send second prompt information to the second terminal in response to the second area being switched from a closed state to an open state, so as to prompt the second area to be in an open state within a preset time period, wherein, The second prompt information includes interface prompt information and/or audio prompt information.
在一可选的实施方式中,所述控制模块,还用于:In an optional implementation manner, the control module is further configured to:
响应于所述第二区域在所述预设时长后由所述开启状态切换为所述封闭状态,控制所述第二区域对应位置处的虚拟物品调整显示样式,以指示所述第二区域由所述开启状态切换为所述封闭状态,且所述第一虚拟角色在所述第二区域内。In response to the second area being switched from the open state to the closed state after the preset time period, controlling the virtual item at the corresponding position of the second area to adjust the display style, so as to indicate that the second area is controlled by The open state is switched to the closed state, and the first virtual character is in the second area.
在一可选的实施方式中,所述处理模块,还用于:In an optional implementation manner, the processing module is further used for:
响应于所述第二虚拟角色进入所述第二区域,向所述第一终端推送第三提示信息,以在所述图形用户界面显示用于提示所述第二虚拟角色进入所述第二区域的信息。In response to the second virtual character entering the second area, push third prompt information to the first terminal, so as to display on the GUI for prompting the second virtual character to enter the second area Information.
在一可选的实施方式中,所述处理模块,还用于:In an optional implementation manner, the processing module is further used for:
响应于所述第一虚拟角色执行所述预设游戏行为,将所述第一虚拟角色配置为不可攻击状态;in response to the first virtual character performing the preset game behavior, configuring the first virtual character to be in an unattackable state;
响应于所述第一虚拟角色完成执行所述预设游戏行为,取消所述第一虚拟角色的不可攻击状态。In response to the first virtual character completing the execution of the preset game behavior, the unattackable state of the first virtual character is canceled.
第三方面,本申请实施例还提供了一种终端设备,包括:处理器、存储器和总线,所述存储器存储有所述处理器可执行的机器可读指令,当终端设备运行时,所述处理器与所述存储器之间通过总线通信,所述处理器执行所述机器可读指令,以执行第一方面任一项所述的游戏控制方法。In a third aspect, an embodiment of the present application further provides a terminal device, including: a processor, a memory, and a bus, where the memory stores machine-readable instructions executable by the processor, and when the terminal device runs, the A bus communicates between the processor and the memory, and the processor executes the machine-readable instructions to execute the game control method according to any one of the first aspects.
第四方面,本申请实施例还提供了一种计算机可读存储介质,所述计算机可读存储介质上存储有计算机程序,所述计算机程序被处理器运行时执行第一方面任一项所述的游戏控制方法。In a fourth aspect, an embodiment of the present application further provides a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and the computer program executes any one of the first aspect when the computer program is run by a processor. game control method.
本申请实施例的游戏控制方法、装置、设备及存储介质,通过第一终端提供图形用户界面,图形用户界面显示的内容包括至少部分游戏场景,游戏场景至少包括第一虚拟角色、处于开启状态的第一区域和处于封闭状态的第二区域,第一区域用于通过执行预设游戏行为获取第二区域的进入权限,第二区域内存放预设资源,第一虚拟角色由第一终端进行控制,该方法包括:响应针对第一虚拟角色的移动控制操作,控制第一虚拟角色在游戏场景中移动,响应于第一虚拟角色进入第一区域,在图形用户界面显示第一提示信息,响应于第一虚拟角色完成预设游戏行为,向第一虚拟角色派发第二区域的进入权限。本申请将游戏资源集中存放在第二区域,作为高回报的资源点,可有效获得关注,成为游戏内的核心争夺位置,提升游戏紧张节奏,并且通过第一区域拉长了整个流程,期间可提供更多战术可能性,丰富战斗玩法,提升游戏趣味性,通过第一区域的设置,提高了虚拟角色进入第二区域的门槛和获得游戏物资的难度。In the game control method, device, device, and storage medium of the embodiments of the present application, a graphical user interface is provided through a first terminal, and the content displayed on the graphical user interface includes at least part of a game scene, and the game scene includes at least a first virtual character, an open state of the game scene. The first area and the second area in a closed state, the first area is used to obtain the access authority of the second area by executing the preset game behavior, the preset resources are stored in the second area, and the first virtual character is controlled by the first terminal , the method includes: in response to a movement control operation for the first virtual character, controlling the first virtual character to move in the game scene, in response to the first virtual character entering the first area, displaying first prompt information on the graphical user interface, in response to the first virtual character entering the first area. A virtual character completes the preset game behavior, and distributes the access authority of the second area to the first virtual character. This application centrally stores game resources in the second area. As a high-return resource point, it can effectively gain attention, become the core competition position in the game, improve the tense rhythm of the game, and lengthen the entire process through the first area. It provides more tactical possibilities, enriches the combat gameplay, and enhances the fun of the game. Through the setting of the first area, the threshold for virtual characters to enter the second area and the difficulty of obtaining game materials are improved.
为使本申请的上述目的、特征和优点能更明显易懂,下文特举较佳实施例,并配合所附附图,作详细说明如下。In order to make the above-mentioned objects, features and advantages of the present application more obvious and easy to understand, the preferred embodiments are exemplified below, and are described in detail as follows in conjunction with the accompanying drawings.
附图说明Description of drawings
为了更清楚地说明本申请实施例的技术方案,下面将对实施例中所需要使用的附图作简单地介绍,应当理解,以下附图仅示出了本申请的某些实施例,因此不应被看作是对范围的限定,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他相关的附图。In order to illustrate the technical solutions of the embodiments of the present application more clearly, the following drawings will briefly introduce the drawings that need to be used in the embodiments. It should be understood that the following drawings only show some embodiments of the present application, and therefore do not It should be regarded as a limitation of the scope, and for those of ordinary skill in the art, other related drawings can also be obtained according to these drawings without any creative effort.
图1为本申请实施例提供的游戏控制方法的流程示意图一;FIG. 1 is a schematic flowchart 1 of a game control method provided by an embodiment of the present application;
图2为本申请实施例提供的图形用户界面的示意图一;2 is a schematic diagram 1 of a graphical user interface provided by an embodiment of the present application;
图3为本申请实施例提供的图形用户界面的示意图二;3 is a second schematic diagram of a graphical user interface provided by an embodiment of the present application;
图4为本申请实施例提供的游戏控制方法的流程示意图二;FIG. 4 is a second schematic flowchart of a game control method provided by an embodiment of the present application;
图5为本申请实施例提供的图形用户界面的示意图三;5 is a schematic diagram 3 of a graphical user interface provided by an embodiment of the present application;
图6为本申请实施例提供的游戏控制方法的流程示意图三;FIG. 6 is a third schematic flowchart of a game control method provided by an embodiment of the present application;
图7为本申请实施例提供的图形用户界面的示意图四;FIG. 7 is a fourth schematic diagram of a graphical user interface provided by an embodiment of the present application;
图8为本申请实施例提供的游戏控制方法的流程示意图四;FIG. 8 is a fourth schematic flowchart of a game control method provided by an embodiment of the present application;
图9为本申请实施例提供的图形用户界面的示意图五;9 is a schematic diagram 5 of a graphical user interface provided by an embodiment of the present application;
图10为本申请实施例提供的图形用户界面的示意图六;10 is a schematic diagram 6 of a graphical user interface provided by an embodiment of the present application;
图11为本申请实施例提供的游戏控制方法的流程示意图五;FIG. 11 is a fifth schematic flowchart of a game control method provided by an embodiment of the present application;
图12为本申请实施例提供的图形用户界面的示意图七;FIG. 12 is a seventh schematic diagram of a graphical user interface provided by an embodiment of the present application;
图13为本申请实施例提供的游戏控制装置的结构示意图;13 is a schematic structural diagram of a game control device provided by an embodiment of the application;
图14为本申请实施例提供的终端设备的结构示意图。FIG. 14 is a schematic structural diagram of a terminal device provided by an embodiment of the present application.
具体实施方式Detailed ways
为使本申请实施例的目的、技术方案和优点更加清楚,下面将结合本申请实施例中附图,对本申请实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本申请一部分实施例,而不是全部的实施例。通常在此处附图中描述和示出的本申请实施例的组件可以以各种不同的配置来布置和设计。因此,以下对在附图中提供的本申请的实施例的详细描述并非旨在限制要求保护的本申请的范围,而是仅仅表示本申请的选定实施例。基于本申请的实施例,本领域技术人员在没有做出创造性劳动的前提下所获得的所有其他实施例,都属于本申请保护的范围。In order to make the purposes, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application. Obviously, the described embodiments are only It is a part of the embodiments of the present application, but not all of the embodiments. The components of the embodiments of the present application generally described and illustrated in the drawings herein may be arranged and designed in a variety of different configurations. Thus, the following detailed description of the embodiments of the application provided in the accompanying drawings is not intended to limit the scope of the application as claimed, but is merely representative of selected embodiments of the application. Based on the embodiments of the present application, all other embodiments obtained by those skilled in the art without creative work fall within the protection scope of the present application.
在本申请其中一种实施例中的游戏控制方法可以运行于本地终端设备或者是服务器。当游戏控制方法运行于服务器时,该方法则可以基于云交互系统来实现与执行,其中,云交互系统包括服务器和客户端设备。The game control method in one of the embodiments of the present application may run on a local terminal device or a server. When the game control method runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
在一可选的实施方式中,云交互系统下可以运行各种云应用,例如:云游戏。以云游戏为例,云游戏是指以云计算为基础的游戏方式。在云游戏的运行模式下,游戏程序的运行主体和游戏画面呈现主体是分离的,游戏控制方法的储存与运行是在云游戏服务器上完成的,客户端设备的作用用于数据的接收、发送以及游戏画面的呈现,举例而言,客户端设备可以是靠近用户侧的具有数据传输功能的显示设备,如,移动终端、电视机、计算机、掌上电脑等;但是进行信息处理的为云端的云游戏服务器。在进行游戏时,玩家操作客户端设备向云游戏服务器发送操作指令,云游戏服务器根据操作指令运行游戏,将游戏画面等数据进行编码压缩,通过网络返回客户端设备,最后,通过客户端设备进行解码并输出游戏画面。In an optional implementation manner, various cloud applications, such as cloud games, can be run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a game method based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the main body of the game screen presentation are separated, the storage and operation of the game control method are completed on the cloud game server, and the function of the client device is used for data reception and transmission. And the presentation of the game screen, for example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the information processing is performed by the cloud in the cloud. game server. When playing the game, the player operates the client device to send operation instructions to the cloud game server, and the cloud game server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network. Decode and output game screen.
在一可选的实施方式中,以游戏为例,本地终端设备存储有游戏程序并用于呈现游戏画面。本地终端设备用于通过图形用户界面与玩家进行交互,即,常规的通过电子设备下载安装游戏程序并运行。该本地终端设备将图形用户界面提供给玩家的方式可以包括多种,例如,可以渲染显示在终端的显示屏上,或者,通过全息投影提供给玩家。举例而言,本地终端设备可以包括显示屏和处理器,该显示屏用于呈现图形用户界面,该图形用户界面包括游戏画面,该处理器用于运行该游戏、生成图形用户界面以及控制图形用户界面在显示屏上的显示。In an optional implementation manner, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, conventionally, the game program is downloaded, installed and executed through an electronic device. The local terminal device may provide the graphical user interface to the player in various ways, for example, it may be rendered and displayed on the display screen of the terminal, or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface, the graphical user interface including game screens, and a processor for running the game, generating the graphical user interface, and controlling the graphical user interface display on the display.
在一种可能的实施方式中,本发明实施例提供了一种游戏控制方法,通过终端设备提供图形用户界面,其中,终端设备可以是前述提到的本地终端设备,也可以是前述提到的云交互系统中的客户端设备。In a possible implementation, an embodiment of the present invention provides a game control method, providing a graphical user interface through a terminal device, where the terminal device may be the aforementioned local terminal device, or the aforementioned The client device in the cloud interactive system.
基于在现有的射击类游戏中,随机投放的宝箱分散在游戏场景的各处,玩家需要花时间搜寻,导致玩家分散在各处,难以集中体验搜寻宝箱的刺激感,以及在大场景内,宝箱投放的位置分散且随机,容易出现虚拟对象花较长时间来到某个位置,但里面的宝箱可能已经被其他虚拟对象拾取,此时该虚拟对象只能花更多时间搜寻下一个宝箱地点,容易给玩家带来失落情绪,游戏体验较差的问题,本申请提供了一种游戏控制方法,本申请将游戏资源集中存放在第二区域(如宝藏房),作为高回报的资源点,可有效获得关注,成为游戏内的核心争夺位置,提升游戏紧张节奏,并且通过第一区域(如钥匙房)拉长了整个流程,期间可提供更多战术可能性,丰富战斗玩法,提升游戏趣味性,通过第一区域的设置,提高了虚拟角色进入第二区域的门槛和获得游戏物资的难度,平衡了游戏物资投放。In the existing shooting games, the randomly placed treasure chests are scattered all over the game scene, and players need to spend time searching, resulting in players scattered everywhere, it is difficult to concentrate on the excitement of searching for treasure chests, and in a large scene, The locations of the treasure chests are scattered and random, and it is easy for the virtual object to take a long time to arrive at a certain location, but the treasure chest inside may have been picked up by other virtual objects. At this time, the virtual object can only spend more time searching for the next treasure chest location. , it is easy to bring the problem of loss of emotions and poor game experience to the players. The application provides a game control method. The application centrally stores game resources in the second area (such as the treasure room) as a high-return resource point. It can effectively gain attention, become the core competition position in the game, improve the tense rhythm of the game, and lengthen the entire process through the first area (such as the key room), during which it can provide more tactical possibilities, enrich the combat gameplay, and enhance the fun of the game Through the setting of the first area, the threshold for virtual characters to enter the second area and the difficulty of obtaining game materials are improved, which balances the delivery of game materials.
下面结合几个具体实施例对本申请的游戏控制方法进行说明。The game control method of the present application will be described below with reference to several specific embodiments.
图1为本申请实施例提供的游戏控制方法的流程示意图一,本实施例的执行主体可以为第一终端,例如可以为手机、平板、游戏机等具备数据处理能力的设备。1 is a schematic flow chart 1 of a game control method provided by an embodiment of the present application. The execution subject of this embodiment may be a first terminal, such as a mobile phone, tablet, game console, and other devices with data processing capabilities.
通过第一终端提供图形用户界面,图形用户界面显示的内容包括至少部分游戏场景,游戏场景至少包括第一虚拟角色、处于开启状态的第一区域和处于封闭状态的第二区域,第一区域用于通过执行预设游戏行为获取第二区域的进入权限,第二区域内存放预设资源,第一虚拟角色由第一终端进行控制。A graphical user interface is provided through the first terminal, and the content displayed on the graphical user interface includes at least part of the game scene, and the game scene includes at least a first virtual character, a first area in an open state, and a second area in a closed state. The access authority of the second area is obtained by executing the preset game behavior, the preset resources are stored in the second area, and the first virtual character is controlled by the first terminal.
其中,玩家可以在第一终端上下载并安装游戏应用,并通过第一终端提供图形用户界面,图形用户界面显示的内容至少部分游戏场景,游戏场景至少包括第一虚拟角色、处于开启状态的第一区域和处于封闭状态的第二区域,第一区域用于通过执行预设游戏行为获取第二区域的进入权限,第二区域内存放预设资源,也即,虚拟角色可在第一区域执行预设游戏行为以获取第二区域的进入权限,然后基于获取到的第二区域的进入权限,进入第二区域获取预设资源,其中,第一区域例如可以为钥匙房,第二区域例如可以为宝藏房,第一区域与第二区域在游戏场景中具有一定的距离,且不连通,即从第一区域出来之后不会直接进入到第二区域内。The player can download and install the game application on the first terminal, and provide a graphical user interface through the first terminal, the content displayed on the graphical user interface at least part of the game scene, and the game scene includes at least the first virtual character, the first virtual character in an open state, An area and a second area in a closed state, the first area is used to obtain the access authority of the second area by executing the preset game behavior, and the preset resources are stored in the second area, that is, the virtual character can be executed in the first area The game behavior is preset to obtain the access permission of the second area, and then based on the obtained access permission of the second area, enter the second area to obtain preset resources, wherein the first area can be, for example, a key room, and the second area can be, for example, For the treasure room, the first area and the second area have a certain distance in the game scene, and are not connected, that is, they will not directly enter the second area after exiting from the first area.
在游戏开始时,第一区域默认处于开启状态,第二区域默认处于封闭状态,预设资源可以为存放在宝藏房内的宝物,如虚拟道具、虚拟服装等,宝藏房内的预设资源的具体种类可以根据实际游戏设置,本实施例对此不做特别限定。When the game starts, the first area is open by default, and the second area is closed by default. The preset resources can be treasures stored in the treasure room, such as virtual props, virtual clothing, etc. The preset resources in the treasure room The specific type can be set according to the actual game, which is not particularly limited in this embodiment.
其中,预设游戏行为可以为游戏内的通用的任务操作形式,持续时长可以为n秒,n例如可以为5,本实施例对预设游戏行为的具体形式以及持续时长不做特别限定。The preset game behavior may be a general task operation form in the game, and the duration may be n seconds, and n may be, for example, 5. This embodiment does not specifically limit the specific form and duration of the preset game behavior.
第一虚拟角色例如可以为虚拟人物、虚拟动物,第一虚拟角色由第一终端进行控制。The first virtual character may be, for example, a virtual character or a virtual animal, and the first virtual character is controlled by the first terminal.
如图1所示,该方法可以包括:As shown in Figure 1, the method may include:
S101、响应针对第一虚拟角色的移动控制操作,控制第一虚拟角色在游戏场景中移动。S101. In response to a movement control operation for the first virtual character, control the first virtual character to move in a game scene.
其中,移动控制操作可以为点击操作、长按操作、短按操作中的任意一种,本实施例对此不做限定。The movement control operation may be any one of a click operation, a long-press operation, and a short-press operation, which is not limited in this embodiment.
在第一终端上输入针对第一虚拟角色的移动控制操作,第一终端响应针对第一虚拟角色的移动控制操作,控制第一虚拟角色在游戏场景中移动。A movement control operation for the first virtual character is input on the first terminal, and the first terminal controls the first virtual character to move in the game scene in response to the movement control operation for the first virtual character.
其中,图形用户界面可以提供一虚拟摇杆,针对第一虚拟角色的移动控制操作可以为:作用于虚拟摇杆的移动控制操作,玩家输入针对虚拟摇杆的移动控制操作,第一终端响应该移动控制操作,控制第一虚拟角色在游戏场景中移动。The graphical user interface may provide a virtual joystick, and the movement control operation for the first virtual character may be: a movement control operation acting on the virtual joystick, the player inputs a movement control operation for the virtual joystick, and the first terminal responds to the movement control operation. The movement control operation controls the movement of the first virtual character in the game scene.
S102、响应于第一虚拟角色进入第一区域,在图形用户界面显示第一提示信息。S102. In response to the first virtual character entering the first area, display first prompt information on the graphical user interface.
在第一虚拟角色在游戏场景中移动时,第一终端监测第一虚拟角色在游戏场景中的位置信息,若监测到第一虚拟角色进入第一区域,则响应于第一虚拟角色进入第一区域,在图形用户界面显示第一提示信息,其中,第一提示信息至少提示第一虚拟角色在第一区域内执行预设游戏行为,第一提示信息可以为文字提示和/或非文字提示,非文字提示可以为:控件提示,文字提示例如可以为“获取宝藏房钥匙”,该钥匙即为宝藏房进入权限,其中,第一区域用于通过执行预设游戏行为获取第二区域的进入权限,也即,通过在第一区域内执行预设游戏行为即可获取宝藏房进入权限。When the first avatar moves in the game scene, the first terminal monitors the position information of the first avatar in the game scene, and if it detects that the first avatar enters the first area, it responds that the first avatar enters the first area , display the first prompt information on the graphical user interface, wherein the first prompt information at least prompts the first virtual character to perform a preset game behavior in the first area, and the first prompt information may be a text prompt and/or a non-text prompt. The text prompt can be: a control prompt, and the text prompt can be, for example, "obtain the treasure room key", and the key is the access permission of the treasure room, wherein the first area is used to obtain the access permission of the second area by executing the preset game behavior, That is, the access authority to the treasure room can be obtained by executing the preset game behavior in the first area.
若第一提示信息为控件提示,则在图形用户界面显示一提示控件,响应于针对第一提示信息的选择操作,可以控制第一虚拟角色执行预设游戏行为,该选择操作可以为点击操作、长按操作、短按操作中的任意一种,本实施例对此不做限定,其中,该提示控件上还可以显示文字提示信息。If the first prompt information is a control prompt, a prompt control is displayed on the graphical user interface, and in response to a selection operation for the first prompt information, the first virtual character can be controlled to perform a preset game behavior, and the selection operation can be a click operation, This embodiment does not limit any one of the long-press operation and the short-press operation, and the prompt control may also display text prompt information.
S103、响应于第一虚拟角色完成预设游戏行为,向第一虚拟角色派发第二区域的进入权限。S103. In response to the first virtual character completing the preset game behavior, distribute the access authority of the second area to the first virtual character.
第一虚拟角色自动执行预设游戏行为,响应于第一虚拟角色完成预设游戏行为,向第一虚拟角色派发第二区域的进入权限,也即,第一虚拟角色移动至第二区域时,可响应于获取到的第二区域的进入权限,控制第二区域由封闭状态切换为开启状态,其中在第一虚拟角色被击杀后,第二区域的进入权限无法转移。The first avatar automatically executes the preset game behavior, and in response to the first avatar completing the preset game behavior, the first avatar is assigned the access authority of the second area, that is, when the first avatar moves to the second area, The second area may be controlled to be switched from a closed state to an open state in response to the acquired access permission of the second area, wherein after the first virtual character is killed, the access permission of the second area cannot be transferred.
若第一提示信息为控件提示信息,则在图形用户界面显示第一提示信息之后,还可以响应针对第一提示信息的选择操作,控制第一虚拟角色执行预设游戏行为,也即,玩家选择第一提示信息后,第一虚拟角色自动执行预设游戏行为,在第一虚拟角色自动执行预设游戏行为的过程中,玩家不需要执行其他操作。If the first prompt information is control prompt information, after the graphical user interface displays the first prompt information, the first virtual character may be controlled to perform the preset game behavior in response to the selection operation for the first prompt information, that is, the player selects After the first prompt message is sent, the first virtual character automatically executes the preset game behavior, and the player does not need to perform other operations during the process that the first virtual character automatically executes the preset game behavior.
其中,针对第一提示信息的选择操作可以为点击操作、长按操作、短按操作中的任意一种,本实施例对此不做限定。The selection operation for the first prompt information may be any one of a click operation, a long-press operation, and a short-press operation, which is not limited in this embodiment.
在本实施例的游戏控制方法中,响应针对第一虚拟角色的移动控制操作,控制第一虚拟角色在游戏场景中移动,响应于第一虚拟角色进入第一区域,在图形用户界面显示第一提示信息,响应于第一虚拟角色完成预设游戏行为,向第一虚拟角色派发第二区域的进入权限。本申请将游戏资源集中存放在第二区域,作为高回报的资源点,可有效获得关注,成为游戏内的核心争夺位置,提升游戏紧张节奏,并且通过第一区域拉长了整个流程,期间可提供更多战术可能性,丰富战斗玩法,提升游戏趣味性,通过第一区域的设置,提高了虚拟角色进入第二区域的门槛和获得游戏物资的难度。In the game control method of this embodiment, in response to a movement control operation for the first virtual character, the first virtual character is controlled to move in the game scene, and in response to the first virtual character entering the first area, a first prompt is displayed on the graphical user interface information, in response to the first virtual character completing the preset game behavior, the first virtual character is assigned the access authority of the second area. This application centrally stores game resources in the second area. As a high-return resource point, it can effectively gain attention, become the core competition position in the game, improve the tense rhythm of the game, and lengthen the entire process through the first area. It provides more tactical possibilities, enriches the combat gameplay, and enhances the fun of the game. Through the setting of the first area, the threshold for virtual characters to enter the second area and the difficulty of obtaining game materials are improved.
在一可选的实施方式中,响应于第一虚拟角色进入第一区域,在图形用户界面显示第一提示信息,包括:In an optional implementation manner, in response to the first virtual character entering the first area, displaying first prompt information on the graphical user interface, including:
响应于第一虚拟角色进入第一区域,在第一区域内显示任务执行区域,并在图形用户界面显示第一提示信息;第一提示信息用于指示第一虚拟角色在任务执行区域内执行预设游戏行为。In response to the first virtual character entering the first area, the task execution area is displayed in the first area, and the first prompt information is displayed on the graphical user interface; Set game behavior.
响应于第一虚拟角色进入第一区域,在第一区域内显示任务执行区域,任务执行区域为第一虚拟角色执行预设游戏行为的区域,并在图形用户界面显示第一提示信息,用于指示第一虚拟角色在任务执行区域内执行预设游戏行为。In response to the first virtual character entering the first area, a task execution area is displayed in the first area, the task execution area is an area where the first virtual character executes the preset game behavior, and first prompt information is displayed on the graphical user interface, for The first virtual character is instructed to perform a preset game behavior in the task execution area.
其中,第一提示信息可以为控件提示,也即,第一虚拟角色在任务执行区域内时,输入针对提示控件的选择操作,即可控制虚拟角色自动执行预设游戏行为。The first prompt information may be a control prompt, that is, when the first avatar is in the task execution area, inputting a selection operation for the prompt control can control the avatar to automatically execute the preset game behavior.
图2为本申请实施例提供的图形用户界面的示意图一,如图2所示,响应于第一虚拟角色进入第一区域,在第一区域内显示任务执行区域(图中的加粗圆形区域),并显示提示控件,提示控件上显示有提示文字“获取宝藏房钥匙”,第一虚拟角色移动至第一区域内的任务执行区域,玩家选择提示控件之后,第一虚拟角色即可在任务执行区域执行第一游戏行为。FIG. 2 is a schematic diagram 1 of a graphical user interface provided by an embodiment of the present application. As shown in FIG. 2 , in response to the first virtual character entering the first area, a task execution area (the bold circle in the figure) is displayed in the first area. area), and display the prompt control, the prompt control shows the prompt text "obtain the key to the treasure house", the first avatar moves to the task execution area in the first area, after the player selects the prompt control, the first avatar can The task execution area executes the first game action.
需要说明的是,该示例还提供有针对电脑端操作的快捷键指示,如图2中的第一提示控件上还显示F,F为电脑端的快捷键操作,表示在电脑端可以选择快捷键F实现提示控件的选择操作。It should be noted that this example also provides shortcut key instructions for computer-side operations. As shown in Figure 2, the first prompt control also displays F, where F is the shortcut key operation on the computer side, indicating that the shortcut key F can be selected on the computer side. Implements the selection operation of the prompt control.
图3为本申请实施例提供的图形用户界面的示意图二,如图3所示,若第一虚拟角色获取到第二区域的进入权限,则还可以在图形用户界面上显示提示信息,例如“已获得宝藏房准入资格”。Fig. 3 is a schematic diagram 2 of a graphical user interface provided by an embodiment of the present application. As shown in Fig. 3, if the first virtual character obtains the permission to enter the second area, prompt information may also be displayed on the graphical user interface, such as "" Access to the Treasure Room has been obtained."
在一可选的实施方式中,该方法还包括:In an optional embodiment, the method further includes:
响应于第一虚拟角色执行预设游戏行为,将第一虚拟角色配置为不可攻击状态;响应于第一虚拟角色完成执行预设游戏行为,取消第一虚拟角色的不可攻击状态。In response to the first virtual character performing the preset game behavior, the first virtual character is configured to be in an unattackable state; in response to the first virtual character completing the execution of the preset game behavior, the unattackable state of the first virtual character is canceled.
其中,不可攻击状态指的是第一虚拟角色执行预设游戏行为的过程中,不被攻击、受伤、补血等行为打断,并且在第一虚拟角色执行预设游戏行为的过程中,第一虚拟角色不可离开执行第一游戏行为时的位置,例如不可离开任务执行区域。The non-attackable state refers to the fact that the first avatar is not interrupted by actions such as attacking, being injured, and replenishing blood during the execution of the preset game behavior, and during the process of executing the preset game behavior by the first avatar, the first avatar The avatar cannot leave the position where the first game action is performed, for example, cannot leave the task execution area.
响应于第一虚拟角色完成预设游戏行为,取消第一虚拟角色的不可攻击状态,也即第一虚拟角色在执行预设游戏行为时,为不可攻击状态,在完成预设游戏行为之后,即可恢复正常游戏状态,即取消第一虚拟角色的不可攻击状态。In response to the first avatar completing the preset game behavior, cancel the unattackable state of the first avatar, that is, the first avatar is in the unattackable state when performing the preset game behavior, and after completing the preset game behavior, that is, The normal game state can be restored, that is, the unattackable state of the first virtual character is canceled.
图4为本申请实施例提供的游戏控制方法的流程示意图二,如图4所示,该方法还包括:FIG. 4 is a second schematic flowchart of a game control method provided by an embodiment of the present application. As shown in FIG. 4 , the method further includes:
S201、响应针对游戏地图的触发操作,在图形用户界面显示游戏地图。S201. In response to a trigger operation for the game map, display the game map on a graphical user interface.
其中,针对游戏地图的触发操作可以为:针对地图控件的选择操作,图形用户界面可以提供一地图控件,通过在第一终端上选择地图控件即可触发在图形用户界面上显示游戏地图,响应于针对地图控件的选择操作,在图形用户界面可以显示游戏地图。The triggering operation for the game map may be: for the selection operation of the map control, the graphical user interface may provide a map control, and selecting the map control on the first terminal can trigger the display of the game map on the graphical user interface, and responding to For the selection operation of the map control, the game map can be displayed in the graphical user interface.
S202、在游戏地图上标记第一区域所处的位置以及第二区域所处的位置。S202. Mark the location of the first area and the location of the second area on the game map.
在触发图形用户界面显示游戏地图之后,可以在游戏地图上标记第一区域所处的位置以及第二区域所处的位置,其中游戏地图上还可以标记有第一虚拟角色当前所处的位置,这样可使玩家基于第一虚拟角色当前所处的位置,控制第一虚拟角色移动至第一区域所处的位置,之后在从第一区域获得第二区域的进入权限后,可基于游戏地图上标记的第一区域所处的位置和第二区域所处的位置,控制第一虚拟角色从第一区域移动至第二区域。After triggering the graphical user interface to display the game map, the location of the first area and the location of the second area may be marked on the game map, wherein the current location of the first virtual character may also be marked on the game map, In this way, the player can control the first virtual character to move to the position of the first area based on the current position of the first virtual character. The marked position of the first area and the position of the second area are used to control the movement of the first virtual character from the first area to the second area.
其中,标记第一区域所处的位置可以为:在游戏地图上第一区域所处的位置设置位置提示信息,同样,标记第二区域所处的位置可以为:在游戏地图上第二区域所处的位置设置位置提示信息,该位置提示信息例如可以为文字提示和/或图形提示,图形提示可以为在第一区域所处的位置和第二区域所处的位置设置标记点,还可以高亮显示该标记点。Wherein, marking the location of the first area may be: setting the location prompt information at the location of the first area on the game map, and similarly, marking the location of the second area may be: setting the location of the second area on the game map Set the position prompt information for the position at the location, the position prompt information can be, for example, a text prompt and/or a graphic prompt, and the graphic prompt can be a marker point for the position of the first area and the position of the second area, and can also be high Highlight the marker point.
图5为本申请实施例提供的图形用户界面的示意图三,如图5所示,在图形用户界面显示游戏地图,游戏地图上标记有第一区域和第二区域的位置提示信息,图中在第一区域所处的位置和第二区域所处的位置分别设置标记点(图中为圆形标记点),并且,该标记点指示有第一区域和第二区域的标识(图中分别为1和2)。FIG. 5 is a schematic diagram 3 of a graphical user interface provided by an embodiment of the present application. As shown in FIG. 5 , a game map is displayed on the graphical user interface, and the game map is marked with location prompt information of the first area and the second area. The position of the first area and the position of the second area are respectively set with marking points (circular marking points in the figure), and the marking points indicate the identification of the first area and the second area (respectively in the figure). 1 and 2).
在该示例中,该游戏地图上还可以显示提示信息,例如“宝藏房已被解锁”。In this example, a prompt message, such as "Treasure room has been unlocked", may also be displayed on the game map.
在一可选的实施方式中,在游戏地图上标记第一区域所处的位置以及第二区域所处的位置,包括:In an optional implementation manner, marking the location of the first area and the location of the second area on the game map, including:
在游戏地图上标记第一区域所处的位置。Mark the location of the first area on the game map.
响应于第一虚拟角色获得进入权限,在游戏地图上标记第二区域所处的位置。In response to the first virtual character gaining access, the location of the second area is marked on the game map.
响应针对游戏地图的触发操作,在图形用户界面显示游戏地图,并在游戏地图上标记第一区域所处的位置,以提示第一虚拟角色前往第一区域,响应于第一虚拟角色获得第二区域的进入权限,则在游戏地图上标记第二区域所处的位置。In response to a trigger operation for the game map, the game map is displayed on the graphical user interface, and the location of the first area is marked on the game map to prompt the first virtual character to go to the first area, and the first virtual character obtains the second The access authority of the area, then mark the location of the second area on the game map.
图6为本申请实施例提供的游戏控制方法的流程示意图三,如图6所示,向第一虚拟角色派发第二区域的进入权限之后,该方法还包括:FIG. 6 is a schematic flowchart 3 of a game control method provided by an embodiment of the present application. As shown in FIG. 6 , after distributing the access authority of the second area to the first virtual character, the method further includes:
S301、响应于第一虚拟角色移动至第二区域所处的位置,控制第二区域由封闭状态切换为开启状态。S301. In response to the first virtual character moving to the position where the second area is located, control the second area to switch from a closed state to an open state.
S302、响应于第一虚拟角色进入第二区域,在图形用户界面显示存放于第二区域的预设资源。S302. In response to the first virtual character entering the second area, display the preset resources stored in the second area on the graphical user interface.
在本申请其中一个实施例中,玩家可以根据游戏地图上标记的第一位置所处的位置和第二区域所处的位置,输入针对第一虚拟角色的移动控制操作,控制第一虚拟角色从第一区域所处的位置移动至第二区域所处的位置。In one of the embodiments of the present application, the player can input a movement control operation for the first virtual character according to the position of the first position marked on the game map and the position of the second area, and control the first virtual character to move from The location where the first area is located is moved to the location where the second area is located.
其中,图形用户界面可以提供一虚拟摇杆,针对第一虚拟角色的移动控制操作可以为:作用于虚拟摇杆的移动控制操作,玩家输入针对虚拟摇杆的移动控制操作,第一终端响应该移动控制操作,控制第一虚拟角色移动至第二区域所处的位置。The graphical user interface may provide a virtual joystick, and the movement control operation for the first virtual character may be: a movement control operation acting on the virtual joystick, the player inputs a movement control operation for the virtual joystick, and the first terminal responds to the movement control operation. The movement control operation controls the movement of the first virtual character to the position where the second area is located.
响应于第一虚拟角色移动至第二区域所处的位置,控制第二区域由封闭状态切换为开启状态,然后在第一终端上输入针对第一虚拟角色的移动控制操作,第一终端响应该移动控制操作,控制第一虚拟角色进入第二区域。In response to the first virtual character moving to the position where the second area is located, the second area is controlled to be switched from a closed state to an open state, and then a movement control operation for the first virtual character is input on the first terminal, and the first terminal responds to the The movement control operation controls the first virtual character to enter the second area.
响应于第一虚拟角色进入第二区域,在图形用户界面上显示存放于第二区域的预设资源,其中,预设资源可以为虚拟道具、虚拟服装等,玩家可以输入针对预设资源的选择操作,以获取存放于第二区域的预设资源。In response to the first virtual character entering the second area, the preset resources stored in the second area are displayed on the graphical user interface, wherein the preset resources can be virtual props, virtual clothing, etc., and the player can input selections for the preset resources operation to obtain the preset resource stored in the second area.
在一可选的实施方式中,该方法还包括:In an optional embodiment, the method further includes:
响应于第一虚拟角色从第二区域获取预设资源,将第一虚拟角色配置为不可攻击状态;响应于第一虚拟角色完成执行从第二区域获取预设资源,取消第一虚拟角色的不可攻击状态。In response to the first virtual character acquiring the preset resources from the second area, the first virtual character is configured to be in an unattackable state; in response to the first virtual character completing the execution of acquiring the preset resources from the second area, canceling the inaccessibility of the first virtual character. attack state.
其中,不可攻击状态指的是第一虚拟角色从第二区域获取预设资源的过程中,不被攻击、受伤、补血等行为打断。The non-attackable state means that the first virtual character is not interrupted by behaviors such as attacking, being injured, and replenishing blood during the process of acquiring preset resources from the second area.
响应于第一虚拟角色完成从第二区域获取预设资源,取消第一虚拟角色的不可攻击状态,也即第一虚拟角色在从第二区域获取预设资源时,为不可攻击状态,在完成从第二区域获取预设资源之后,即可恢复正常游戏状态,即取消第一虚拟角色的不可攻击状态。In response to the first virtual character completing the acquisition of the preset resources from the second area, cancel the unattackable state of the first virtual character, that is, when the first virtual character acquires the preset resources from the second area, it is in the unattackable state, and after completing After the preset resource is obtained from the second area, the normal game state can be restored, that is, the unattackable state of the first virtual character is canceled.
需要说明的是,第一区域内存放的预设资源可以设置于虚拟宝箱内,开启虚拟宝箱的过程需要花费若干时间(如4-10秒不等的时间),具体可以依据虚拟宝箱的品质高低决定,品质高的宝箱的开启可能花费较多的时间,品质低的宝箱的开启可能花费较少的时间,在一种可能的实现中,输入针对虚拟宝箱的选择操作,在图形用户界面显示虚拟宝箱内的资源列表,从资源列表中选择对应的预设资源,即可控制第一虚拟角色从第二区域获取预设资源,其中,在该资源列表中推荐的资源以及品质高的资源可以置顶在列表,其他的资源依次进行排列,关于资源列表的显示,本实施例对此不做特别限定。It should be noted that the preset resources stored in the first area can be set in the virtual treasure box, and the process of opening the virtual treasure box will take some time (such as time ranging from 4-10 seconds), which can be determined according to the quality of the virtual treasure box. It is decided that the opening of high-quality treasure chests may take more time, and the opening of low-quality treasure chests may take less time, in a possible implementation, input selection operations for virtual treasure chests, and display virtual The resource list in the treasure chest, select the corresponding preset resource from the resource list, you can control the first avatar to obtain the preset resource from the second area, and the recommended resources and high-quality resources in the resource list can be topped In the list, other resources are arranged in sequence, and the display of the resource list is not particularly limited in this embodiment.
图7为本申请实施例提供的图形用户界面的示意图四,如图7所示,第一虚拟角色进入第二区域内,第二区域内存放有多个虚拟宝箱(图中的圆形区域),玩家点击虚拟宝箱可以开启虚拟宝箱,并从虚拟宝箱的资源列表(图中分别表示为a、b、c、d、e)中点击对应的预设资源,即可获取该预设资源。FIG. 7 is a schematic diagram 4 of a graphical user interface provided by an embodiment of the present application. As shown in FIG. 7 , a first virtual character enters a second area, and a plurality of virtual treasure chests (circular area in the figure) are stored in the second area. , the player can click the virtual treasure chest to open the virtual treasure chest, and click the corresponding preset resource from the resource list of the virtual treasure chest (represented as a, b, c, d, and e in the figure) to obtain the preset resource.
在本申请其中一个实施例中,游戏战斗可以将虚拟角色设定为两个阵营,如BH(Bounty Hunter)阵营和EXO(Exodus)阵营,第二区域内可能有EXO阵营的非玩家角色巡逻守卫,若第一虚拟角色属于BH阵营,则在进入第二区域时则会受到该非玩家角色的攻击,则响应于针对第一虚拟角色的游戏控制操作,控制第一虚拟角色在第二区域内执行预设游戏行为,如躲藏,即优先避开该非玩家角色的攻击,再从第二区域获取预设资源。In one of the embodiments of the present application, the virtual character can be set to two camps in the game battle, such as the BH (Bounty Hunter) camp and the EXO (Exodus) camp, and there may be non-player characters from the EXO camp patrolling guards in the second area , if the first avatar belongs to the BH camp, it will be attacked by the non-player character when entering the second area, and in response to the game control operation for the first avatar, control the first avatar in the second area Perform preset game behaviors, such as hiding, that is, avoid the attack of the non-player character first, and then obtain preset resources from the second area.
若第一虚拟角色属于EXO阵营,则进入第二区域时会受到该非玩家角色的保护,但可能由于匹配进游戏的时间晚于BH阵营的虚拟角色,则可能拾取BH阵营的虚拟角色在第二区域内剩余的预设资源,因此,还可以响应于针对第一虚拟角色的移动控制操作,控制第一虚拟角色移动至第二区域所处的位置,并控制第一虚拟角色对EXO阵营的虚拟角色执行攻击,并在攻击成功后,从EXO阵营的虚拟角色获取预设资源。由此搭配整个游戏设定,进一步丰富游戏玩法。If the first avatar belongs to the EXO faction, it will be protected by the non-player character when entering the second area, but it may be that the avatar of the BH camp may be picked up because the time of matching into the game is later than that of the avatar of the BH camp. The remaining preset resources in the second area, therefore, in response to the movement control operation for the first avatar, the first avatar can be controlled to move to the position of the second area, and the movement of the first avatar to the EXO camp can be controlled. The avatar performs an attack, and after the attack is successful, obtains preset resources from the avatar of the EXO camp. This is combined with the entire game setting to further enrich the gameplay.
图8为本申请实施例提供的游戏控制方法的流程示意图四,如图8所示,该方法还包括:FIG. 8 is a fourth schematic flowchart of a game control method provided by an embodiment of the present application. As shown in FIG. 8 , the method further includes:
S401、响应于第二区域由封闭状态切换为开启状态,向第二终端发送第二提示信息,以提示第二区域在预设时长内处于开启状态。S401. In response to the second area being switched from a closed state to an open state, send second prompt information to a second terminal to prompt that the second area is in an open state within a preset time period.
其中,游戏场景还包括第二虚拟角色,第二虚拟角色由第二终端控制,第一虚拟角色与第二虚拟角色可以属于不同战斗阵营,也可以属于同一战斗阵营。The game scene further includes a second virtual character, the second virtual character is controlled by the second terminal, and the first virtual character and the second virtual character may belong to different battle camps, or may belong to the same battle camp.
为增加游戏紧张节奏,响应于第二区域由封闭状态切换为开启状态,向第二终端发送第二提示信息,第二提示信息用于提示第二区域在预设时长内处于开启状态,第二提示信息包括:界面提示信息和/或音频提示信息,界面提示信息例如可以为“第二区域在3s内处于开启状态”,音频提示信息例如可以为鸣笛声,这样第二终端在接收到第二提示信息后,可以在对应的图形用户界面显示界面提示信息和/或播放鸣笛声,以便第二虚拟角色采用对应的游戏策略,例如移动至第二区域所处的位置守株待兔,等第一虚拟角色获取预设资源后,对第一虚拟角色执行狙杀攻击行为,或者调头逃跑等策略,或者趁机进入第二区域内共同瓜分预设物资。In order to increase the tense rhythm of the game, in response to the second area being switched from the closed state to the open state, a second prompt message is sent to the second terminal. The prompt information includes: interface prompt information and/or audio prompt information, the interface prompt information can be, for example, "the second area is in an open state within 3s", and the audio prompt information can be, for example, a whistle sound, so that the second terminal receives the first After the second prompt information, the interface prompt information can be displayed and/or the whistle sound can be played on the corresponding graphical user interface, so that the second virtual character adopts the corresponding game strategy, such as moving to the position where the second area is located and waiting for the rabbit to wait for the first After the avatar obtains the preset resources, it will perform a sniper attack on the first avatar, or turn around and escape, or take the opportunity to enter the second area to share the preset materials together.
需要说明的是,在第二区域由封闭状态切换为开启状态的情况下,第一终端也可以输出第二提示信息,在第一终端上显示的图形用户界面上显示界面提示信息和/或播放鸣笛声,具体方式可以与第二终端的方式类似。It should be noted that, when the second area is switched from the closed state to the open state, the first terminal may also output the second prompt information, and display the interface prompt information and/or play on the graphical user interface displayed on the first terminal. The specific manner of sounding the whistle may be similar to that of the second terminal.
在一可选的实施方式中,该方法还包括:In an optional embodiment, the method further includes:
响应于第二区域在预设时长后由开启状态切换为封闭状态,控制第二区域对应位置处的虚拟物品调整显示样式,以指示第二区域由开启状态切换为封闭状态,且第一虚拟角色在第二区域内。In response to the second area being switched from the open state to the closed state after the preset time period, controlling the virtual item at the corresponding position of the second area to adjust the display style to indicate that the second area is switched from the open state to the closed state, and the first virtual character in the second area.
其中,虚拟物品可以为提示灯,第二区域对应位置处可以为第二区域的门上,第一区域处于封闭状态时,门关闭,第二区域处于开启状态时,门打开。The virtual item may be a prompt light, and the corresponding position of the second area may be on the door of the second area. When the first area is in a closed state, the door is closed, and when the second area is in an open state, the door is opened.
预设时长后第二区域由开启状态切换为封闭状态,响应于第二区域在预设时长后由开启状态切换为封闭状态,控制第二区域对应位置处的提示等调整显示样式,例如由不发光调整为发出闪烁警示光,以指示第二区域由开启状态切换为封闭状态,且第一虚拟角色在第二区域内,这样,与第一虚拟角色属于不同战斗阵营的第二虚拟角色即可获知第二区域由开启状态切换为封闭状态,且第一虚拟角色在第二区域内,这时第二虚拟角色采用对应的游戏策略,例如移动至第二区域所处的位置守株待兔,等第一虚拟角色获取预设资源后,对第一虚拟角色执行狙杀攻击行为,或者调头逃跑等策略。After the preset time period, the second area is switched from the open state to the closed state, and in response to the second area being switched from the open state to the closed state after the preset time period, the prompts at the corresponding position of the second area are controlled to adjust the display style, for example, by not The light is adjusted to emit a flashing warning light to indicate that the second area is switched from the open state to the closed state, and the first avatar is in the second area, so that the second avatar belonging to a different battle camp from the first avatar can be Knowing that the second area is switched from the open state to the closed state, and the first avatar is in the second area, then the second avatar adopts the corresponding game strategy, such as moving to the position where the second area is located and waiting for the rabbit, waiting for the first avatar After the avatar obtains the preset resources, it performs a sniper attack on the first avatar, or turns around and escapes.
图9为本申请实施例提供的图形用户界面的示意图五,如图9所示,若第二区域在预设时长后由开启状态切换为封闭状态,设置于第二区域的门上的提示灯调整显示样式。FIG. 9 is a schematic diagram 5 of a graphical user interface provided by an embodiment of the present application. As shown in FIG. 9 , if the second area is switched from an open state to a closed state after a preset period of time, a warning light is provided on the door of the second area. Adjust the display style.
图10为本申请实施例提供的图形用户界面的示意图六,如图10所示,若第二区域处于开启状态,图形用户界面上可以显示界面提示信息,例如“宝藏房已被开启”。10 is a schematic diagram 6 of a graphical user interface provided by an embodiment of the present application. As shown in FIG. 10 , if the second area is in an open state, an interface prompt message, such as “treasure room has been opened”, may be displayed on the graphical user interface.
S402、响应于第二区域处于开启状态时第二虚拟角色进入第二区域,向第一终端推送第三提示信息,以在图形用户界面显示用于提示第二虚拟角色进入第二区域的信息。S402. In response to the second virtual character entering the second area when the second area is in an open state, push third prompt information to the first terminal to display information for prompting the second virtual character to enter the second area on the graphical user interface.
其中,第二区域可以在预设时长内处于开启状态,若在第二区域处于开启状态时第二虚拟角色进入第二区域,第一终端响应于第二区域处于开启状态时第二虚拟角色进入第二区域,向第一终端推送第三提示信息,第三提示信息用于指示在图形用户界面上显示用于提示第二虚拟角色进入第二区域的信息,也即,在第一虚拟角色进入第二区域后,第二虚拟角色紧随其后,这时向第一终端推送第三提示信息,提示玩家第二虚拟角色进入第二区域,以便第一虚拟角色执行对应的游戏策略,其中,若第一虚拟角色与第二虚拟角色属于同一战斗阵营,则不用理会第二虚拟角色,若第一虚拟角色与第二虚拟角色属于不同战斗阵营,则可以控制第一虚拟角色在第二区域内躲藏,或者离开第二区域等。The second area may be in an open state for a preset period of time. If the second avatar enters the second area when the second area is in the open state, the first terminal responds that the second avatar enters the second area when the second area is in the open state. In the second area, the third prompt information is pushed to the first terminal, and the third prompt information is used to indicate that the information for prompting the second virtual character to enter the second area is displayed on the graphical user interface, that is, when the first virtual character enters the second area After the second area, the second avatar follows immediately, and then pushes the third prompt message to the first terminal to prompt the player that the second avatar enters the second area, so that the first avatar executes the corresponding game strategy, wherein, If the first avatar and the second avatar belong to the same battle camp, the second avatar is ignored. If the first avatar and the second avatar belong to different battle camps, the first avatar can be controlled in the second area Hide, or leave the second area, etc.
当前,还可以将图形用户界面显示的提示第二虚拟角色进入第二区域的信息进行播放。Currently, the information displayed on the graphical user interface prompting the second virtual character to enter the second area may also be played.
图11为本申请实施例提供的游戏控制方法的流程示意图五,如图11所示,该方法还包括:FIG. 11 is a fifth schematic flowchart of a game control method provided by an embodiment of the application. As shown in FIG. 11 , the method further includes:
S501、响应于第一虚拟角色执行预设游戏行为,在图形用户界面显示预设游戏行为的取消控件。S501. In response to the first virtual character executing a preset game behavior, display a cancel control for the preset game behavior on a graphical user interface.
响应第一虚拟角色执行预设游戏行为,在图形用户界面显示预设游戏行为的取消控件,也即,在第一虚拟角色执行预设游戏行为的过程中,玩家可以输入针对该取消控件的选择操作,以控制受控虚拟对象停止执行预设游戏行为。In response to the first avatar executing the preset game behavior, a cancel control for the preset game behavior is displayed on the GUI, that is, during the process of the first avatar executing the preset game behavior, the player can input a selection for the cancel control Action to control the controlled virtual object to stop executing the preset game behavior.
其中,取消控件上显示有预设游戏行为的倒计时信息,用于指示预设游戏行为的剩余执行时间,也就是说,在预设任务操作的倒计时为0之前,均可以输入针对该取消控件的选中操作,控制受控虚拟对象停止执行预设游戏行为。Among them, the countdown information of the preset game behavior is displayed on the cancel control, which is used to indicate the remaining execution time of the preset game behavior. Check the action to control the controlled virtual object to stop executing the preset game behavior.
S502、响应于第一虚拟角色完成预设游戏行为,取消显示取消控件。S502. In response to the first virtual character completing the preset game behavior, cancel the display of the cancel control.
若未输入针对该取消控件的选择操作,则响应第一虚拟角色完成预设游戏行为,取消显示取消控件。If the selection operation for the cancel control is not input, the cancel control is canceled in response to the first virtual character completing the preset game behavior.
图12为本申请实施例提供的图形用户界面的示意图七,如图12所示,响应于第一虚拟角色执行预设游戏行为,显示预设游戏行为的取消控件(图中的未加粗圆形),取消控件上显示有3.8s的倒计时信息。FIG. 12 is a seventh schematic diagram of a graphical user interface provided by an embodiment of the present application. As shown in FIG. 12 , in response to the first virtual character executing a preset game behavior, a cancel control for the preset game behavior is displayed (the unbolded circle in the figure) shape), the countdown information of 3.8s is displayed on the cancel control.
图13为本申请实施例提供的游戏控制装置的结构示意图,通过第一终端提供图形用户界面,图形用户界面显示的内容包括至少部分游戏场景,游戏场景至少包括第一虚拟角色、处于开启状态的第一区域和处于封闭状态的第二区域,第一区域用于通过执行预设游戏行为获取第二区域的进入权限,第二区域内存放预设资源,第一虚拟角色由第一终端进行控制。13 is a schematic structural diagram of a game control device provided by an embodiment of the present application. A graphical user interface is provided through a first terminal, and the content displayed on the graphical user interface includes at least part of a game scene, and the game scene includes at least a first virtual character, an open The first area and the second area in a closed state, the first area is used to obtain the access authority of the second area by executing the preset game behavior, the preset resources are stored in the second area, and the first virtual character is controlled by the first terminal .
如图13所示,该装置包括:As shown in Figure 13, the device includes:
控制模块601,用于响应针对第一虚拟角色的移动控制操作,控制第一虚拟角色在游戏场景中移动;The control module 601 is used to control the movement of the first virtual character in the game scene in response to the movement control operation for the first virtual character;
显示模块602,用于响应于第一虚拟角色进入第一区域,在图形用户界面显示第一提示信息,其中,第一提示信息至少提示第一虚拟角色在第一区域内执行预设游戏行为;A display module 602, configured to display first prompt information on the graphical user interface in response to the first virtual character entering the first area, wherein the first prompt information at least prompts the first virtual character to perform a preset game behavior in the first area;
处理模块603,用于响应于第一虚拟角色完成预设游戏行为,向第一虚拟角色派发第二区域的进入权限。The processing module 603 is configured to distribute the access authority of the second area to the first virtual character in response to the first virtual character completing the preset game behavior.
在一可选的实施方式中,控制模块601,还用于:In an optional implementation manner, the control module 601 is further configured to:
响应于针对第一提示信息的选择操作,控制第一虚拟角色执行预设游戏行为。In response to a selection operation for the first prompt information, the first virtual character is controlled to perform a preset game behavior.
在一可选的实施方式中,显示模块602,具体用于:In an optional implementation manner, the display module 602 is specifically used for:
响应于第一虚拟角色进入第一区域,在第一区域内显示任务执行区域,并在图形用户界面显示第一提示信息;第一提示信息用于指示第一虚拟角色在任务执行区域内执行预设游戏行为。In response to the first virtual character entering the first area, the task execution area is displayed in the first area, and the first prompt information is displayed on the graphical user interface; Set game behavior.
在一可选的实施方式中,显示模块602,还用于:In an optional implementation manner, the display module 602 is further configured to:
响应针对游戏地图的触发操作,在图形用户界面显示游戏地图;In response to a trigger operation for the game map, display the game map in the graphical user interface;
处理模块603,还用于在游戏地图上标记第一区域所处的位置以及第二区域所处的位置。The processing module 603 is further configured to mark the location of the first area and the location of the second area on the game map.
在一可选的实施方式中,处理模块603,具体用于:In an optional implementation manner, the processing module 603 is specifically configured to:
在游戏地图上标记第一区域所处的位置;Mark the location of the first area on the game map;
响应于第一虚拟角色获得进入权限,在游戏地图上标记第二区域所处的位置。In response to the first virtual character gaining access, the location of the second area is marked on the game map.
在一可选的实施方式中,控制模块601,还用于:In an optional implementation manner, the control module 601 is further configured to:
响应于第一虚拟角色移动至第二区域所处的位置,控制第二区域由封闭状态切换为开启状态;In response to the first virtual character moving to the position where the second area is located, controlling the second area to switch from a closed state to an open state;
显示模块,用于响应于第一虚拟角色进入第二区域,在图形用户界面显示存放于第二区域的预设资源。The display module is configured to display the preset resources stored in the second area on the graphical user interface in response to the first virtual character entering the second area.
在一可选的实施方式中,游戏场景还包括第二虚拟角色,第二虚拟角色由第二终端控制,该装置还包括:In an optional embodiment, the game scene further includes a second virtual character, and the second virtual character is controlled by the second terminal, and the apparatus further includes:
发送模块604,用于响应于第二区域由封闭状态切换为开启状态,向第二终端发送第二提示信息,以提示第二区域在预设时长内处于开启状态,其中,第二提示信息包括界面提示信息和/或音频提示信息。The sending module 604 is configured to send second prompt information to the second terminal in response to the second area being switched from a closed state to an open state, to prompt the second area to be in an open state within a preset time period, wherein the second prompt information includes Interface prompt information and/or audio prompt information.
在一可选的实施方式中,控制模块601,还用于:In an optional implementation manner, the control module 601 is further configured to:
响应于第二区域在预设时长后由开启状态切换为封闭状态,控制第二区域对应位置处的虚拟物品调整显示样式,以指示第二区域由开启状态切换为封闭状态,且第一虚拟角色在第二区域内。In response to the second area being switched from the open state to the closed state after the preset time period, controlling the virtual item at the corresponding position of the second area to adjust the display style to indicate that the second area is switched from the open state to the closed state, and the first virtual character in the second area.
在一可选的实施方式中,处理模块603,还用于:In an optional implementation manner, the processing module 603 is further configured to:
响应于第二虚拟角色进入第二区域,向第一终端推送第三提示信息,以在图形用户界面显示用于提示第二虚拟角色进入第二区域的信息。In response to the second virtual character entering the second area, third prompt information is pushed to the first terminal, so as to display information for prompting the second virtual character to enter the second area on the graphical user interface.
在一可选的实施方式中,处理模块603,还用于:In an optional implementation manner, the processing module 603 is further configured to:
响应于第一虚拟角色执行预设游戏行为,将第一虚拟角色配置为不可攻击状态;In response to the first virtual character performing the preset game behavior, configure the first virtual character to be in an unattackable state;
响应于第一虚拟角色完成执行预设游戏行为,取消第一虚拟角色的不可攻击状态。In response to the first virtual character completing the execution of the preset game behavior, the unattackable state of the first virtual character is canceled.
在本实施例的游戏控制装置中,通过第一终端提供图形用户界面,图形用户界面显示的内容包括至少部分游戏场景,游戏场景至少包括第一虚拟角色、处于开启状态的第一区域和处于封闭状态的第二区域,第一区域用于通过执行预设游戏行为获取第二区域的进入权限,第二区域内存放预设资源,第一虚拟角色由第一终端进行控制,该装置包括:控制模块,用于响应针对第一虚拟角色的移动控制操作,控制第一虚拟角色在游戏场景中移动,显示模块,用于响应于第一虚拟角色进入第一区域,在图形用户界面显示第一提示信息,其中,第一提示信息至少提示第一虚拟角色在第一区域内执行预设游戏行为,处理模块,用于响应于第一虚拟角色完成预设游戏行为,向第一虚拟角色派发第二区域的进入权限。本申请将游戏资源集中存放在第二区域,作为高回报的资源点,可有效获得关注,成为游戏内的核心争夺位置,提升游戏紧张节奏,并且通过第一区域拉长了整个流程,期间可提供更多战术可能性,丰富战斗玩法,提升游戏趣味性,通过第一区域的设置,提高了虚拟角色进入第二区域的门槛和获得游戏物资的难度。In the game control device of this embodiment, a graphical user interface is provided through the first terminal, and the content displayed on the graphical user interface includes at least part of a game scene, and the game scene includes at least a first virtual character, a first area in an open state, and a closed state. The second area of the state, the first area is used to obtain the entry authority of the second area by executing the preset game behavior, the preset resources are stored in the second area, the first virtual character is controlled by the first terminal, and the device includes: controlling The module is used to control the movement of the first virtual character in the game scene in response to the movement control operation for the first virtual character, and the display module is used to display the first prompt information on the graphical user interface in response to the first virtual character entering the first area , wherein the first prompt information at least prompts the first virtual character to perform the preset game behavior in the first area, and the processing module is configured to distribute the second area to the first virtual character in response to the first virtual character completing the preset game behavior access rights. This application centrally stores game resources in the second area. As a high-return resource point, it can effectively gain attention, become the core competition position in the game, improve the tense rhythm of the game, and lengthen the entire process through the first area. It provides more tactical possibilities, enriches the combat gameplay, and enhances the fun of the game. Through the setting of the first area, the threshold for virtual characters to enter the second area and the difficulty of obtaining game materials are improved.
图14为本申请实施例提供的终端设备的结构示意图,该终端设备为上述实施例中的第一终端,如图14所示,该设备包括:处理器701、存储702和总线703,存储702存储有处理器701可执行的机器可读指令,当终端设备运行时,处理器701与存储器702之间通过总线703通信,处理器701执行机器可读指令,以执行以下步骤:FIG. 14 is a schematic structural diagram of a terminal device provided by an embodiment of the application. The terminal device is the first terminal in the above-mentioned embodiment. As shown in FIG. 14 , the device includes: a processor 701 , a storage 702 and a bus 703 , and the storage 702 The machine-readable instructions executable by the processor 701 are stored. When the terminal device is running, the processor 701 communicates with the memory 702 through the bus 703, and the processor 701 executes the machine-readable instructions to perform the following steps:
响应针对第一虚拟角色的移动控制操作,控制第一虚拟角色在游戏场景中移动;Responding to the movement control operation for the first virtual character, controlling the first virtual character to move in the game scene;
响应于第一虚拟角色进入第一区域,在图形用户界面显示第一提示信息,其中,第一提示信息至少提示第一虚拟角色在第一区域内执行预设游戏行为;In response to the first virtual character entering the first area, displaying first prompt information on the graphical user interface, wherein the first prompt information at least prompts the first virtual character to perform a preset game behavior in the first area;
响应于第一虚拟角色完成预设游戏行为,向第一虚拟角色派发第二区域的进入权限。In response to the first virtual character completing the preset game behavior, the first virtual character is assigned the access authority to the second area.
在一可选的实施方式中,处理器701还用于:In an optional implementation manner, the processor 701 is further configured to:
响应于针对第一提示信息的选择操作,控制第一虚拟角色执行预设游戏行为。In response to a selection operation for the first prompt information, the first virtual character is controlled to perform a preset game behavior.
在一可选的实施方式中,处理器701在执行响应于第一虚拟角色进入第一区域,在图形用户界面显示第一提示信息时,具体用于:In an optional implementation manner, when the processor 701 displays the first prompt information on the graphical user interface in response to the first virtual character entering the first area, the processor 701 is specifically configured to:
响应于第一虚拟角色进入第一区域,在第一区域内显示任务执行区域,并在图形用户界面显示第一提示信息;第一提示信息用于指示第一虚拟角色在任务执行区域内执行预设游戏行为。In response to the first virtual character entering the first area, the task execution area is displayed in the first area, and the first prompt information is displayed on the graphical user interface; Set game behavior.
在一可选的实施方式中,处理器701还用于:In an optional implementation manner, the processor 701 is further configured to:
响应针对游戏地图的触发操作,在图形用户界面显示游戏地图;In response to a trigger operation for the game map, display the game map in the graphical user interface;
在游戏地图上标记第一区域所处的位置以及第二区域所处的位置。Mark the location of the first area and the location of the second area on the game map.
在一可选的实施方式中,处理器701在执行在游戏地图上标记第一区域所处的位置以及第二区域所处的位置时,具体用于:In an optional implementation manner, when the processor 701 marks the location of the first area and the location of the second area on the game map, the processor 701 is specifically configured to:
在游戏地图上标记第一区域所处的位置;Mark the location of the first area on the game map;
响应于第一虚拟角色获得进入权限,在游戏地图上标记第二区域所处的位置。In response to the first virtual character gaining access, the location of the second area is marked on the game map.
在一可选的实施方式中,处理器701还用于:In an optional implementation manner, the processor 701 is further configured to:
响应于第一虚拟角色移动至第二区域所处的位置,控制第二区域由封闭状态切换为开启状态;In response to the first virtual character moving to the position where the second area is located, controlling the second area to switch from a closed state to an open state;
响应于第一虚拟角色进入第二区域,在图形用户界面显示存放于第二区域的预设资源。In response to the first virtual character entering the second area, the preset resources stored in the second area are displayed on the graphical user interface.
在一可选的实施方式中,游戏场景还包括第二虚拟角色,第二虚拟角色由第二终端控制,处理器701还用于:In an optional implementation manner, the game scene further includes a second virtual character, the second virtual character is controlled by the second terminal, and the processor 701 is further configured to:
响应于第二区域由封闭状态切换为开启状态,向第二终端发送第二提示信息,以提示第二区域在预设时长内处于开启状态,其中,第二提示信息包括界面提示信息和/或音频提示信息。In response to the second area being switched from the closed state to the open state, sending second prompt information to the second terminal to prompt the second area to be in an open state within a preset time period, wherein the second prompt information includes interface prompt information and/or Audio prompt information.
在一可选的实施方式中,处理器701还用于:In an optional implementation manner, the processor 701 is further configured to:
响应于第二区域在预设时长后由开启状态切换为封闭状态,控制第二区域对应位置处的虚拟物品调整显示样式,以指示第二区域由开启状态切换为封闭状态,且第一虚拟角色在第二区域内。In response to the second area being switched from the open state to the closed state after the preset time period, controlling the virtual item at the corresponding position of the second area to adjust the display style to indicate that the second area is switched from the open state to the closed state, and the first virtual character in the second area.
在一可选的实施方式中,处理器701还用于:In an optional implementation manner, the processor 701 is further configured to:
响应于第二虚拟角色进入第二区域,向第一终端推送第三提示信息,以在图形用户界面显示用于提示第二虚拟角色进入第二区域的信息。In response to the second virtual character entering the second area, third prompt information is pushed to the first terminal, so as to display information for prompting the second virtual character to enter the second area on the graphical user interface.
在一可选的实施方式中,处理器701还用于:In an optional implementation manner, the processor 701 is further configured to:
响应于第一虚拟角色执行预设游戏行为,将第一虚拟角色配置为不可攻击状态;In response to the first virtual character performing the preset game behavior, configure the first virtual character to be in an unattackable state;
响应于第一虚拟角色完成执行预设游戏行为,取消第一虚拟角色的不可攻击状态。In response to the first virtual character completing the execution of the preset game behavior, the unattackable state of the first virtual character is canceled.
通过上述方式,响应针对第一虚拟角色的移动控制操作,控制第一虚拟角色在游戏场景中移动,响应于第一虚拟角色进入第一区域,在图形用户界面显示第一提示信息,响应于第一虚拟角色完成预设游戏行为,向第一虚拟角色派发第二区域的进入权限。本申请将游戏资源集中存放在第二区域,作为高回报的资源点,可有效获得关注,成为游戏内的核心争夺位置,提升游戏紧张节奏,并且通过第一区域拉长了整个流程,期间可提供更多战术可能性,丰富战斗玩法,提升游戏趣味性,通过第一区域的设置,提高了虚拟角色进入第二区域的门槛和获得游戏物资的难度。In the above manner, the first virtual character is controlled to move in the game scene in response to the movement control operation for the first virtual character, the first prompt information is displayed on the graphical user interface in response to the first virtual character entering the first area, and the first prompt information is displayed in response to the first virtual character entering the first area. The virtual character completes the preset game behavior, and distributes the access authority of the second area to the first virtual character. This application centrally stores game resources in the second area. As a high-return resource point, it can effectively gain attention, become the core competition position in the game, improve the tense rhythm of the game, and lengthen the entire process through the first area. It provides more tactical possibilities, enriches the combat gameplay, and enhances the fun of the game. Through the setting of the first area, the threshold for virtual characters to enter the second area and the difficulty of obtaining game materials are improved.
本申请实施例还提供了一种计算机可读存储介质,该计算机可读存储介质上存储有计算机程序,该计算机程序被处理器运行时执行,处理器执行以下步骤:Embodiments of the present application also provide a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and the computer program is executed when the processor runs, and the processor performs the following steps:
响应针对第一虚拟角色的移动控制操作,控制第一虚拟角色在游戏场景中移动;Responding to the movement control operation for the first virtual character, controlling the first virtual character to move in the game scene;
响应于第一虚拟角色进入第一区域,在图形用户界面显示第一提示信息,其中,第一提示信息至少提示第一虚拟角色在第一区域内执行预设游戏行为;In response to the first virtual character entering the first area, displaying first prompt information on the graphical user interface, wherein the first prompt information at least prompts the first virtual character to perform a preset game behavior in the first area;
响应于第一虚拟角色完成预设游戏行为,向第一虚拟角色派发第二区域的进入权限。In response to the first virtual character completing the preset game behavior, the first virtual character is assigned the access authority to the second area.
在一可选的实施方式中,处理器还用于:In an optional embodiment, the processor is further configured to:
响应于针对第一提示信息的选择操作,控制第一虚拟角色执行预设游戏行为。In response to a selection operation for the first prompt information, the first virtual character is controlled to perform a preset game behavior.
在一可选的实施方式中,处理器在执行响应于第一虚拟角色进入第一区域,在图形用户界面显示第一提示信息时,具体用于:In an optional implementation manner, when the processor displays the first prompt information on the graphical user interface in response to the first virtual character entering the first area, the processor is specifically configured to:
响应于第一虚拟角色进入第一区域,在第一区域内显示任务执行区域,并在图形用户界面显示第一提示信息;第一提示信息用于指示第一虚拟角色在任务执行区域内执行预设游戏行为。In response to the first virtual character entering the first area, the task execution area is displayed in the first area, and the first prompt information is displayed on the graphical user interface; Set game behavior.
在一可选的实施方式中,处理器还用于:In an optional embodiment, the processor is further configured to:
响应针对游戏地图的触发操作,在图形用户界面显示游戏地图;In response to a trigger operation for the game map, display the game map in the graphical user interface;
在游戏地图上标记第一区域所处的位置以及第二区域所处的位置。Mark the location of the first area and the location of the second area on the game map.
在一可选的实施方式中,处理器在执行在游戏地图上标记第一区域所处的位置以及第二区域所处的位置时,具体用于:In an optional implementation manner, when the processor marks the location of the first area and the location of the second area on the game map, the processor is specifically configured to:
在游戏地图上标记第一区域所处的位置;Mark the location of the first area on the game map;
响应于第一虚拟角色获得进入权限,在游戏地图上标记第二区域所处的位置。In response to the first virtual character gaining access, the location of the second area is marked on the game map.
在一可选的实施方式中,处理器还用于:In an optional embodiment, the processor is further configured to:
响应于第一虚拟角色移动至第二区域所处的位置,控制第二区域由封闭状态切换为开启状态;In response to the first virtual character moving to the position where the second area is located, controlling the second area to switch from a closed state to an open state;
响应于第一虚拟角色进入第二区域,在图形用户界面显示存放于第二区域的预设资源。In response to the first virtual character entering the second area, the preset resources stored in the second area are displayed on the graphical user interface.
在一可选的实施方式中,游戏场景还包括第二虚拟角色,第二虚拟角色由第二终端控制,处理器还用于:In an optional implementation manner, the game scene further includes a second virtual character, the second virtual character is controlled by the second terminal, and the processor is further configured to:
响应于第二区域由封闭状态切换为开启状态,向第二终端发送第二提示信息,以提示第二区域在预设时长内处于开启状态,其中,第二提示信息包括界面提示信息和/或音频提示信息。In response to the second area being switched from the closed state to the open state, sending second prompt information to the second terminal to prompt the second area to be in an open state within a preset time period, wherein the second prompt information includes interface prompt information and/or Audio prompt information.
在一可选的实施方式中,处理器还用于:In an optional embodiment, the processor is further configured to:
响应于第二区域在预设时长后由开启状态切换为封闭状态,控制第二区域对应位置处的虚拟物品调整显示样式,以指示第二区域由开启状态切换为封闭状态,且第一虚拟角色在第二区域内。In response to the second area being switched from the open state to the closed state after the preset time period, controlling the virtual item at the corresponding position of the second area to adjust the display style to indicate that the second area is switched from the open state to the closed state, and the first virtual character in the second area.
在一可选的实施方式中,处理器还用于:In an optional embodiment, the processor is further configured to:
响应于第二虚拟角色进入第二区域,向第一终端推送第三提示信息,以在图形用户界面显示用于提示第二虚拟角色进入第二区域的信息。In response to the second virtual character entering the second area, third prompt information is pushed to the first terminal, so as to display information for prompting the second virtual character to enter the second area on the graphical user interface.
在一可选的实施方式中,处理器还用于:In an optional embodiment, the processor is further configured to:
响应于第一虚拟角色执行预设游戏行为,将第一虚拟角色配置为不可攻击状态;In response to the first virtual character performing the preset game behavior, configure the first virtual character to be in an unattackable state;
响应于第一虚拟角色完成执行预设游戏行为,取消第一虚拟角色的不可攻击状态。In response to the first virtual character completing the execution of the preset game behavior, the unattackable state of the first virtual character is canceled.
通过上述方式,响应针对第一虚拟角色的移动控制操作,控制第一虚拟角色在游戏场景中移动,响应于第一虚拟角色进入第一区域,在图形用户界面显示第一提示信息,响应于第一虚拟角色完成预设游戏行为,向第一虚拟角色派发第二区域的进入权限。本申请将游戏资源集中存放在第二区域,作为高回报的资源点,可有效获得关注,成为游戏内的核心争夺位置,提升游戏紧张节奏,并且通过第一区域拉长了整个流程,期间可提供更多战术可能性,丰富战斗玩法,提升游戏趣味性,通过第一区域的设置,提高了虚拟角色进入第二区域的门槛和获得游戏物资的难度。In the above manner, the first virtual character is controlled to move in the game scene in response to the movement control operation for the first virtual character, the first prompt information is displayed on the graphical user interface in response to the first virtual character entering the first area, and the first prompt information is displayed in response to the first virtual character entering the first area. The virtual character completes the preset game behavior, and distributes the access authority of the second area to the first virtual character. This application centrally stores game resources in the second area. As a high-return resource point, it can effectively gain attention, become the core competition position in the game, improve the tense rhythm of the game, and lengthen the entire process through the first area. It provides more tactical possibilities, enriches the combat gameplay, and enhances the fun of the game. Through the setting of the first area, the threshold for virtual characters to enter the second area and the difficulty of obtaining game materials are improved.
在本申请实施例中,该计算机程序被处理器运行时还可以执行其它机器可读指令,以执行如实施例中其它所述的方法,关于具体执行的方法步骤和原理参见实施例的说明,在此不再详细赘述。In the embodiments of the present application, when the computer program is run by the processor, other machine-readable instructions may also be executed to execute other methods described in the embodiments. For the specific execution method steps and principles, refer to the descriptions of the embodiments. The details are not repeated here.
在本申请所提供的实施例中,应该理解到,所揭露装置和方法,可以通过其它的方式实现。以上所描述的装置实施例仅仅是示意性的,例如,所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,又例如,多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些通信接口,装置或单元的间接耦合或通信连接,可以是电性,机械或其它的形式。In the embodiments provided in this application, it should be understood that the disclosed apparatus and method may be implemented in other manners. The apparatus embodiments described above are only illustrative. For example, the division of the units is only a logical function division. In actual implementation, there may be other division methods. For example, multiple units or components may be combined or Can be integrated into another system, or some features can be ignored, or not implemented. On the other hand, the shown or discussed mutual coupling or direct coupling or communication connection may be through some communication interfaces, indirect coupling or communication connection of devices or units, which may be in electrical, mechanical or other forms.
所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。The units described as separate components may or may not be physically separated, and components displayed as units may or may not be physical units, that is, may be located in one place, or may be distributed to multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution in this embodiment.
另外,在本申请提供的实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。In addition, each functional unit in the embodiments provided in this application may be integrated into one processing unit, or each unit may exist physically alone, or two or more units may be integrated into one unit.
所述功能如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在一个计算机可读取存储介质中。基于这样的理解,本申请的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质中,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)执行本申请各个实施例所述方法的全部或部分步骤。而前述的存储介质包括:U盘、移动硬盘、只读存储器(ROM,Read-Only Memory)、随机存取存储器(RAM,Random Access Memory)、磁碟或者光盘等各种可以存储程序代码的介质。The functions, if implemented in the form of software functional units and sold or used as independent products, may be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present application can be embodied in the form of a software product in essence, or the part that contributes to the prior art or the part of the technical solution, and the computer software product is stored in a storage medium, including Several instructions are used to cause a computer device (which may be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of the present application. The aforementioned storage medium includes: U disk, removable hard disk, Read-Only Memory (ROM, Read-Only Memory), Random Access Memory (RAM, Random Access Memory), magnetic disk or optical disk and other media that can store program codes .
应注意到:相似的标号和字母在下面的附图中表示类似项,因此,一旦某一项在一个附图中被定义,则在随后的附图中不需要对其进行进一步定义和解释,此外,术语“第一”、“第二”、“第三”等仅用于区分描述,而不能理解为指示或暗示相对重要性。It should be noted that like numerals and letters refer to like items in the following figures, so that once an item is defined in one figure, it does not require further definition and explanation in subsequent figures, Furthermore, the terms "first", "second", "third", etc. are only used to differentiate the description and should not be construed as indicating or implying relative importance.
最后应说明的是:以上所述实施例,仅为本申请的具体实施方式,用以说明本申请的技术方案,而非对其限制,本申请的保护范围并不局限于此,尽管参照前述实施例对本申请进行了详细的说明,本领域的普通技术人员应当理解:任何熟悉本技术领域的技术人员在本申请揭露的技术范围内,其依然可以对前述实施例所记载的技术方案进行修改或可轻易想到变化,或者对其中部分技术特征进行等同替换;而这些修改、变化或者替换,并不使相应技术方案的本质脱离本申请实施例技术方案的精神和范围。都应涵盖在本申请的保护范围之内。因此,本申请的保护范围应以所述权利要求的保护范围为准。Finally, it should be noted that the above-mentioned embodiments are only specific implementations of the present application, and are used to illustrate the technical solutions of the present application, rather than restricting them. The protection scope of the present application is not limited thereto, although referring to the foregoing The embodiments describe the application in detail, and those of ordinary skill in the art should understand that any person skilled in the art can still modify the technical solutions described in the foregoing embodiments within the technical scope disclosed in the application. Changes can be easily conceived, or equivalent replacements are made to some of the technical features; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions in the embodiments of the present application. All should be covered within the scope of protection of this application. Therefore, the protection scope of the present application should be subject to the protection scope of the claims.
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