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CN114650872A - Game device, game system, control system, operation method of game device, operation method of control system, and program - Google Patents

Game device, game system, control system, operation method of game device, operation method of control system, and program Download PDF

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Publication number
CN114650872A
CN114650872A CN202080030268.3A CN202080030268A CN114650872A CN 114650872 A CN114650872 A CN 114650872A CN 202080030268 A CN202080030268 A CN 202080030268A CN 114650872 A CN114650872 A CN 114650872A
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Prior art keywords
game
data
user
control
playback
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Chinese (zh)
Inventor
奥秋政人
东尚吾
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Kelomei Entertainment Co ltd
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Kelomei Entertainment Co ltd
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Priority claimed from JP2019084229A external-priority patent/JP7419635B2/en
Priority claimed from JP2019084230A external-priority patent/JP6762519B1/en
Application filed by Kelomei Entertainment Co ltd filed Critical Kelomei Entertainment Co ltd
Publication of CN114650872A publication Critical patent/CN114650872A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The game device is provided with: a game control part for controlling the game given to the user according to the result of the reward according to the amount of the game media; a progress data generation unit that generates progress data indicating a progress of the game; a transmission control unit for transmitting the progress status data to the control system via the communication device via the communication network; and a reception control unit that receives progress instruction data instructing the progress of the game from the control system via the communication device via the communication network. The game control part controls the game according to the progress instruction data received by the receiving control part.

Description

游戏装置、游戏系统、控制系统、游戏装置的运作方法、控制系 统的运作方法、及程序Game device, game system, control system, operation method of game device, operation method of control system, and program

技术领域technical field

本发明涉及一种游戏。The present invention relates to a game.

背景技术Background technique

例如在专利文献1中,揭示具备作为游戏媒体的球滚动的领域、及被设置有该球能够进入的多个凹穴的转盘部的游戏装置。在游戏装置中,执行依据被投入领域的球进入多个凹穴之中任何的凹穴而决定结果的游戏。For example, Patent Document 1 discloses a game device including a field in which a ball rolls as a game medium, and a turntable portion provided with a plurality of pockets into which the ball can enter. In the game device, a game in which a result is determined depending on whether the ball thrown into the field enters any one of the plurality of pockets is executed.

[先前技术文献][Prior Art Literature]

[专利文献][Patent Literature]

[专利文献1]日本特开2004-89514号公报。[Patent Document 1] Japanese Patent Laid-Open No. 2004-89514.

发明内容SUMMARY OF THE INVENTION

[发明欲解决的课题][The problem to be solved by the invention]

少有玩各种的游戏的经验的使用者,难以依据该使用者的状况正确地理解自己该执行的程序。考虑以上的情事,本发明以有效地支援借由使用者的游戏的游玩作为目的。It is difficult for a user who has little experience in playing various games to correctly understand the program to be executed according to the user's situation. In consideration of the above-mentioned circumstances, the present invention aims to effectively support the play of the game by the user.

[为解决课题的手段][Means for solving problems]

为解决以上的课题,依照本发明的合适的态样的游戏装置具备:游戏控制部,其控制游戏;使用者数据生成部,其生成表示玩前述游戏的使用者的状况的使用者数据;发送控制部,其将前述使用者数据借由通信装置,通过通信网发送至控制系统;接收控制部,其从前述控制系统通过前述通信网,借由前述通信装置接收用以使虚拟角色播放于播放装置的播放控制数据;以及播放控制部,其并行于借由前述游戏控制部的前述游戏的控制,依据前述播放控制数据使前述虚拟角色播放于前述播放装置。In order to solve the above problems, a game device according to a suitable aspect of the present invention includes: a game control unit that controls the game; a user data generation unit that generates user data indicating the status of the user playing the game; The control unit sends the user data to the control system through the communication device through the communication network; the receiving control unit receives the user data from the control system through the communication network through the communication device to make the avatar play in the broadcast playback control data of the device; and a playback control unit which, in parallel with the control of the game by the game control unit, causes the virtual character to be played on the playback device according to the playback control data.

为解决以上的课题,依照本发明的合适的态样的游戏系统是具备能够通过通信网相互通信的游戏装置及控制系统的游戏系统,其中前述游戏装置具备:游戏控制部,其控制游戏;使用者数据生成部,其生成表示玩前述游戏的使用者的状况的使用者数据;第一发送控制部,其将前述使用者数据借由第一通信装置,通过前述通信网发送至前述控制系统;第一接收控制部,其从前述控制系统通过前述通信网,借由前述第一通信装置接收用以使虚拟角色播放于播放装置的播放控制数据;以及播放控制部,其并行于借由前述游戏控制部的前述游戏的控制,依据前述播放控制数据使前述虚拟角色播放于前述播放装置,且前述控制系统具备:第二接收控制部,其从前述游戏装置通过前述通信网,借由第二通信装置接收前述使用者数据;播放控制数据生成部,其生成前述播放控制数据;以及第二发送控制部,其将前述播放控制数据生成部所生成的前述播放控制数据借由前述第二通信装置,通过前述通信网发送至前述游戏装置。In order to solve the above problems, a game system according to a suitable aspect of the present invention is a game system including a game device and a control system that can communicate with each other through a communication network, wherein the game device includes: a game control unit that controls a game; a user data generation unit that generates user data representing the status of the user playing the game; a first transmission control unit that transmits the user data to the control system via the first communication device through the communication network; a first reception control unit, which receives playback control data from the control system through the communication network through the first communication device for making the avatar play on the playback device; The control of the game by the control unit causes the avatar to be played on the playback device according to the playback control data, and the control system includes a second reception control unit that passes through the communication network from the game device through a second communication The device receives the user data; a playback control data generation unit generates the playback control data; and a second transmission control unit uses the playback control data generated by the playback control data generation unit through the second communication device, It is sent to the aforementioned game device through the aforementioned communication network.

为解决以上的课题,依照本发明的合适的态样的游戏装置的运作方法为控制游戏的游戏装置执行以下运作:生成表示玩前述游戏的使用者的状况的使用者数据;将前述使用者数据借由通信装置,通过通信网发送至控制系统;从前述控制系统通过前述通信网,借由前述通信装置接收用以使虚拟角色播放于播放装置的播放控制数据;以及并行于前述游戏的控制,依据前述播放控制数据使前述虚拟角色播放于前述播放装置。In order to solve the above problems, an operation method of a game device according to a suitable aspect of the present invention is that the game device that controls the game performs the following operations: generating user data indicating the status of a user playing the game; By means of the communication device, it is sent to the control system through the communication network; from the above-mentioned control system through the above-mentioned communication network, through the above-mentioned communication device, the play control data for making the virtual character play on the playing device is received by the above-mentioned communication device; and in parallel with the control of the above-mentioned game, The virtual character is played on the playback device according to the playback control data.

为解决以上的课题,依照本发明的合适的态样的程序使游戏装置具备的一个以上的处理器执行以下处理:游戏控制处理,其控制游戏;使用者数据生成处理,其生成表示玩前述游戏的使用者的状况的使用者数据;发送处理,其将前述使用者数据借由通信装置,通过通信网发送至控制系统;接收处理,其从前述控制系统通过前述通信网,借由前述通信装置接收用以使虚拟角色播放于播放装置的播放控制数据;以及播放处理,其并行于前述游戏控制处理,依据前述播放控制数据使前述虚拟角色播放于前述播放装置。In order to solve the above problems, a program according to a suitable aspect of the present invention causes one or more processors included in a game device to execute the following processing: game control processing for controlling the game; User data of the user's condition; sending process, which transmits the user data to the control system through the communication device through the communication network; receiving process, which is sent from the control system through the communication network through the communication device. receiving playback control data for playing the virtual character on the playback device; and a playback process, which is parallel to the game control process, and causes the virtual character to be played on the playback device according to the playback control data.

附图说明Description of drawings

图1为例示依照第一实施型态的游戏系统的结构的方块图。FIG. 1 is a block diagram illustrating the configuration of the game system according to the first embodiment.

图2为游戏装置的平面图。Fig. 2 is a plan view of the game device.

图3为例示游戏装置的结构的方块图。FIG. 3 is a block diagram illustrating the structure of the game apparatus.

图4为例示各站台的结构的方块图。FIG. 4 is a block diagram illustrating the configuration of each station.

图5为例示游戏装置的功能性的结构的方块图。FIG. 5 is a block diagram illustrating the functional configuration of the game device.

图6为例示游戏的具体的程序的流程图。FIG. 6 is a flowchart illustrating a specific program of the game.

图7为使用者数据的模式图。FIG. 7 is a schematic diagram of user data.

图8为虚拟角色的显示例。FIG. 8 is a display example of an avatar.

图9为例示控制系统的结构的方块图。FIG. 9 is a block diagram illustrating the configuration of the control system.

图10为例示控制系统的功能的结构的方块图。FIG. 10 is a block diagram illustrating a functional configuration of the control system.

图11为管理画面的显示例。FIG. 11 is a display example of the management screen.

图12为播放控制数据的模式图。FIG. 12 is a schematic diagram of playback control data.

图13为例示播放控制部的运作的程序的流程图。FIG. 13 is a flowchart illustrating a procedure of the operation of the playback control unit.

图14为例示游戏系统的全体的运作的程序的流程图。FIG. 14 is a flowchart illustrating a procedure of the overall operation of the game system.

图15为在第二实施型态中的进行指示数据生成部的方块图。FIG. 15 is a block diagram of a progress instruction data generating unit in the second embodiment.

图16为关于生成模式的机械学习的说明图。FIG. 16 is an explanatory diagram of machine learning for generating patterns.

图17为在第二实施型态中的播放控制数据生成部的方块图。FIG. 17 is a block diagram of a playback control data generating unit in the second embodiment.

图18为关于生成模式的机械学习的说明图。FIG. 18 is an explanatory diagram of machine learning for generating patterns.

图19为例示在第三三实施型态中的游戏装置的运作的流程图。FIG. 19 is a flowchart illustrating the operation of the game device in the third third embodiment.

图20为在变形例中的游戏装置的平面图。FIG. 20 is a plan view of a game device in a modification.

具体实施方式Detailed ways

参照图示说明本发明的实施的型态。在以下记载的实施的型态包含技术上合适的各种的限定。本发明的范围不被限定于以下例示的型态。Embodiments of the present invention will be described with reference to the drawings. The form of implementation described below includes various technically suitable limitations. The scope of the present invention is not limited to the embodiments exemplified below.

[第一实施型态][First Embodiment]

图1为例示依照第一实施型态的游戏系统1的结构的方块图。如图1所示,第一实施型态的游戏系统1具备控制系统10及游戏装置20。控制系统10及游戏装置20能够通过例如网路等的通信网2相互通信。控制系统10或游戏装置20及通信网2之间的通信可为有线通信及无线通信的任一方。另外,在实际的游戏系统1中,多个游戏装置20的各自能够和控制系统10通信,但在以下的说明中适宜地着眼于一个游戏装置20。FIG. 1 is a block diagram illustrating the configuration of the game system 1 according to the first embodiment. As shown in FIG. 1 , the game system 1 of the first embodiment includes a control system 10 and a game device 20 . The control system 10 and the game device 20 can communicate with each other through a communication network 2 such as a network. Communication between the control system 10 or the game device 20 and the communication network 2 may be either wired communication or wireless communication. In addition, in the actual game system 1, each of the plurality of game devices 20 can communicate with the control system 10, but the following description will appropriately focus on one game device 20.

游戏装置20设置于例如游戏设施中。游戏设施为例如游戏中心的娱乐设施,或购物中心等的商业设施。游戏装置20为提供游戏给游戏设施内的使用者(亦即玩家)Pa的电脑系统。控制系统10为用以控制游戏装置20的运作的电脑系统。控制系统10被设置于游戏设施的外侧,借由营运该控制系统10的管理者Pb操作。游戏装置20的运作借由控制系统10远端遥控。The game device 20 is installed in, for example, a game facility. The gaming facility is an entertainment facility such as a gaming center, or a commercial facility such as a shopping mall. The game device 20 is a computer system that provides games to users (ie, players) Pa in the gaming facility. The control system 10 is a computer system for controlling the operation of the game device 20 . The control system 10 is installed outside the game facility, and is operated by a manager Pb who operates the control system 10 . The operation of the game device 20 is remotely controlled by the control system 10 .

使用者Pa经由使用游戏媒体玩借由游戏装置20的游戏。游戏媒体为被使用于游戏中的有形或无形的价值媒体。有形的游戏媒体为例如代币(奖牌)、票券。无形的游戏媒体为例如电子奖牌、信用值或点数。无形的游戏媒体的数量被作为电子数据存储于例如IC卡等的记录媒体中。使用者Pa玩游戏时,依据该游玩的结果的数量的奖励,例如电子奖牌、信用值或点数被给予该使用者Pa。另外,被使用于游戏的游玩的游戏媒体为无形的媒体时,和被给予使用者Pa的奖励可为同种及异种的任一方。The user Pa plays the game by the game device 20 by using the game medium. Game media are tangible or intangible value media used in games. Tangible game media are, for example, tokens (medals), tickets. Intangible gaming media are, for example, electronic medals, credits or points. The number of intangible game media is stored as electronic data in a recording medium such as an IC card. When the user Pa plays a game, an award, such as an electronic medal, a credit value, or a point, is given to the user Pa according to the amount of the result of the play. In addition, when the game medium used for playing the game is an intangible medium, the reward given to the user Pa may be either the same type or the different type.

图2为例示游戏装置20的结构的平面图。如图2所示,第一实施型态的游戏装置20具备抽奖机构21及N个站台S1~SN(N为1以上的自然数)。在图2中适宜地例示具备6个站台S1~S6(N=6)的游戏装置20。抽奖机构21被构成为从铅直方向以平面来看呈略圆形,使用于利用抽奖体B的物理抽奖。抽奖体B为例如球体等的立体物。N个站台S1~SN以包围抽奖机构21的方式排列于圆周方向上。在第一实施型态中,一人以上的使用者Pa使用相异的站台Sn(n=1~N)玩游戏。游戏在N个站台S1~SN中并列进行。FIG. 2 is a plan view illustrating the structure of the game device 20 . As shown in FIG. 2 , the game device 20 of the first embodiment includes a lottery mechanism 21 and N stations S1 to SN (N is a natural number of 1 or more). In FIG. 2, the game apparatus 20 provided with six stations S1-S6 (N=6) is suitably illustrated. The lottery mechanism 21 is configured to be substantially circular in plan view from the vertical direction, and is used for physical lottery using the lottery body B. The lottery body B is, for example, a three-dimensional object such as a sphere. The N stations S1 to SN are arranged in the circumferential direction so as to surround the lottery mechanism 21 . In the first embodiment, one or more users Pa play games using different stations Sn (n=1 to N). The game is played in parallel at N stations S1 to SN.

如图2所示,抽奖机构21具备物理抽奖部211、抽奖区域212、及投入机构213。物理抽奖部211为被能够旋转地支撑的圆板状的构造物。在物理抽奖部211中沿圆周方向等间隔地形成有多个(例如25个)抽奖孔H。多个抽奖孔H的各自为抽奖体B能够进入的凹穴。多个抽奖孔H的各自被分配有相异的抽奖号码。第一实施型态的物理抽奖部211经由例如借由马达等的驱动机构(图示略)驱动而旋转。另外,亦可不使物理抽奖部211旋转。As shown in FIG. 2 , the lottery mechanism 21 includes a physical lottery unit 211 , a lottery area 212 , and an entry mechanism 213 . The physical lottery unit 211 is a disk-shaped structure supported rotatably. A plurality of (for example, 25) lottery holes H are formed in the physical lottery portion 211 at equal intervals in the circumferential direction. Each of the plurality of lottery holes H is a cavity into which the lottery body B can enter. Each of the plurality of lottery holes H is assigned a different lottery number. The physical lottery portion 211 of the first embodiment is driven and rotated by, for example, a drive mechanism (not shown) such as a motor. In addition, the physical lottery portion 211 may not be rotated.

抽奖区域212于从铅直方向以平面来看为包围物理抽奖部211的圆环状的板状构件。抽奖区域212的表面为从外周缘下降至内周缘(亦即物理抽奖部211侧)的倾斜面。投入机构213被设置于抽奖区域212的外周缘的附近,依序投入抽奖体B于抽奖区域212的表面上。借由投入机构213所投入的抽奖体B于抽奖区域212的表面上滚动并缓缓地接近物理抽奖部211,最终进入物理抽奖部211的多个抽奖孔H的任一个。对应于抽奖体B进入的抽奖孔H的抽奖号码为抽奖的结果。亦即,利用抽奖机构21的物理抽奖为随机选择对应于相异的抽奖孔H的多个抽奖号码(抽奖元件的例子)的任一个的运作。The lottery area 212 is an annular plate-shaped member that surrounds the physical lottery portion 211 when viewed in a plan view from the vertical direction. The surface of the lottery area 212 is an inclined surface that descends from the outer periphery to the inner periphery (ie, the physical lottery portion 211 side). The input mechanism 213 is provided in the vicinity of the outer periphery of the lottery area 212 , and sequentially injects the lottery bodies B on the surface of the lottery area 212 . The lottery body B injected by the injection mechanism 213 rolls on the surface of the lottery area 212 and slowly approaches the physical lottery portion 211 , and finally enters any one of the plurality of lottery holes H of the physical lottery portion 211 . The lottery number corresponding to the lottery hole H entered by the lottery body B is the result of the lottery. That is, the physical lottery by the lottery mechanism 21 is an operation of randomly selecting any one of a plurality of lottery numbers (examples of lottery elements) corresponding to different lottery holes H.

N个站台S1~SN的各自为各使用者Pa使用于玩游戏的单元。如图2所示,各站台Sn具备接受机构22。接受机构22被构成为包含投入例如代币等的有形的游戏媒体的投入口、及作为奖励排出有形的游戏媒体的支付口。但是,亦可利用例如从IC卡等的记录媒体读取电子奖牌或信用值等的无形的游戏媒体的读取电路、及将无形的游戏媒体写入存储媒体的写入电路,作为接受机构22。Each of the N stations S1 to SN is a unit used by each user Pa to play a game. As shown in FIG. 2 , each station Sn includes a receiving mechanism 22 . The accepting mechanism 22 is configured to include an input slot for inserting tangible game media such as tokens, and a payout slot for discharging the tangible game media as a reward. However, for example, a reading circuit for reading an intangible game medium such as an electronic medal or a credit value from a recording medium such as an IC card, and a writing circuit for writing the intangible game medium into the storage medium may also be used as the receiving means 22 . .

图3为例示游戏装置20的结构的方块图。如图3所示,第一实施型态的游戏装置20具备前述的抽奖机构21及N个站台S1~SN,再加上控制装置23、存储装置24、通信装置25、操作装置26、以及播放装置27。另外,游戏装置20除了以单体的装置实现,亦可被实现为以相互不同个体构成的多个装置的集合(亦即系统)。FIG. 3 is a block diagram illustrating the configuration of the game device 20 . As shown in FIG. 3 , the game device 20 of the first embodiment includes the aforementioned lottery mechanism 21 and N stations S1 to SN, plus a control device 23, a storage device 24, a communication device 25, an operation device 26, and a playback device 23. device 27. In addition, the game device 20 may be implemented as a set (that is, a system) of a plurality of devices composed of different individuals, in addition to being implemented as a single device.

控制装置23为例如控制游戏装置20的各元件的单数或多个处理器。具体来说,控制装置23由例如CPU(Central Processing Unit)、GPU(Graphics Processing Unit)、DSP(Digital Signal Processor)、FPGA(Field Programmable Gate Array)、或ASIC(Application Specific Integrated Circuit)等的一种以上的处理器所构成。The control device 23 is, for example, a single or a plurality of processors that control each element of the game device 20 . Specifically, the control device 23 includes, for example, one of a CPU (Central Processing Unit), a GPU (Graphics Processing Unit), a DSP (Digital Signal Processor), an FPGA (Field Programmable Gate Array), or an ASIC (Application Specific Integrated Circuit). composed of the above processors.

存储装置24为存储控制装置23所执行的程序及控制装置23所使用的各种的数据的单数或多个存储器。作为存储装置24采用例如半导体记录媒体及磁记录媒体等的已知的记录媒体,或多个种的记录媒体的组合。通信装置25(第一通信装置的例子)在借由控制装置23的控制下通过通信网2和控制系统10通信。操作装置26被以例如多个操作元件构成,接受例如借由游戏设施的员工的操作。The storage device 24 is a single or a plurality of memories that store programs executed by the control device 23 and various data used by the control device 23 . As the storage device 24, a known recording medium such as a semiconductor recording medium and a magnetic recording medium, or a combination of a plurality of recording media is used. The communication device 25 (an example of the first communication device) communicates with the control system 10 through the communication network 2 under the control of the control device 23 . The operating device 26 is constituted by, for example, a plurality of operating elements, and is operated by, for example, an employee of the game facility.

播放装置27播放包含影像及声音的动画。具体来说,播放装置27具备显示影像的显示装置271、及放出声音的放音装置272。显示装置271为例如液晶显示面板或有机发光二极管(发光二极管ElectroLuminescence)显示面板等的显示面板。放音装置272为例如扬声器。The playback device 27 plays the animation including video and sound. Specifically, the playback device 27 includes a display device 271 that displays video, and a sound-emitting device 272 that emits sound. The display device 271 is, for example, a display panel such as a liquid crystal display panel or an organic light emitting diode (ElectroLuminescence) display panel. The sound reproduction device 272 is, for example, a speaker.

如图2所示,第一实施型态的播放装置27设置于抽奖机构21的上方。播放装置27能够移动至对应于多个使用者Pa的任一个的位置(具体来说为对应于任意的一个站台Sn的位置)。亦即,播放装置27如图2的箭头,能够以抽奖机构21的中心轴为中心沿圆周移动,而且能够在该圆周上的任意的地点沿铅直方向以旋转轴为中心旋转。因此,播放装置27面对使用N个站台S1~SN中的任一个的使用者Pa的位置及角度得被控制。具体来说,显示装置271的显示面及放音装置272的放音面变为面对于使用特定的站台Sn的使用者Pa的状态。亦即,播放装置27能够朝向多个使用者Pa之中特定的使用者Pa播放动画。As shown in FIG. 2 , the playback device 27 of the first embodiment is disposed above the lottery mechanism 21 . The playback device 27 can be moved to a position corresponding to any one of the plurality of users Pa (specifically, a position corresponding to any one of the stations Sn). That is, the playback device 27 can move in a circle around the central axis of the lottery mechanism 21 as indicated by the arrows in FIG. 2 , and can rotate around the rotation axis in the vertical direction at any point on the circle. Therefore, the position and angle of the playback device 27 facing the user Pa using any of the N stations S1 to SN are controlled. Specifically, the display surface of the display device 271 and the sound emission surface of the sound emission device 272 are in a state of facing the user Pa using the specific station Sn. That is, the playback device 27 can play the animation toward a specific user Pa among the plurality of users Pa.

图4为例示N个站台S1~SN的各自的结构的方块图。如图4所示,各站台Sn具备前述的接受机构22加上播放装置31、收录装置32、及操作装置33。播放装置31播放包含影像及声音的动画。具体来说,播放装置31具备显示影像的显示装置311、及放出声音的放音装置312。显示装置311为例如液晶显示面板或有机发光二极管显示面板等的显示面板,放音装置312为例如扬声器。如从以上的说明所理解,播放装置27被多个使用者Pa共用,而播放装置31被于各站台Sn的使用者Pa个别利用。FIG. 4 is a block diagram illustrating the configuration of each of the N stations S1 to SN. As shown in FIG. 4 , each station Sn includes the aforementioned reception mechanism 22 plus a playback device 31 , a recording device 32 , and an operating device 33 . The playback device 31 plays an animation including video and sound. Specifically, the playback device 31 includes a display device 311 that displays video, and a sound-emitting device 312 that emits sound. The display device 311 is, for example, a display panel such as a liquid crystal display panel or an organic light-emitting diode display panel, and the sound reproduction device 312 is, for example, a speaker. As understood from the above description, the playback device 27 is shared by a plurality of users Pa, and the playback device 31 is used individually by the users Pa at each station Sn.

收录装置32为收录包含影像及声音的动画的图片输入机器。具体来说,收录装置32具备拍摄使用者Pa的拍摄装置321、及收集使用者Pa的声音的收音装置322。拍摄装置321具备例如录影镜头等的光学系统、及将来自光学系统的入射光变换为电信号的拍摄元件。收音装置322为生成依据周围的声音的电信号的麦克风。The recording device 32 is a picture input device that records animation including video and audio. Specifically, the recording device 32 includes an imaging device 321 that captures an image of the user Pa, and a sound pickup device 322 that collects the voice of the user Pa. The imaging device 321 includes, for example, an optical system such as a video recording lens, and an imaging element that converts incident light from the optical system into an electrical signal. The sound pickup device 322 is a microphone that generates an electrical signal according to surrounding sounds.

操作装置33接受借由使用者Pa的操作。例如操作装置33为使用者Pa所操作的多个操作元件,或和显示装置311一体构成的侦测借由使用者Pa的接触的触控面板。The operation device 33 accepts the operation by the user Pa. For example, the operating device 33 is a plurality of operating elements operated by the user Pa, or a touch panel integrated with the display device 311 to detect the contact by the user Pa.

图5为例示游戏装置20的功能上的结构的方块图。如图5所示,在第一实施型态的游戏装置20中的控制装置23经由执行存储于存储装置24的程序实现多个功能(游戏控制部231、进行状况数据生成部232、使用者数据生成部233、播放控制部234、发送控制部235、及接收控制部236)。另外,亦可借由对应N个站台S1~SN各自的N个控制单元、及整合性地控制N个站台S1~SN的控制单元,构成控制装置23。亦即,例示于图5的游戏装置20的多个功能亦得以多个控制单元实现。例如,亦可于每个站台Sn设置游戏控制部231及播放控制部234。FIG. 5 is a block diagram illustrating the functional configuration of the game device 20 . As shown in FIG. 5 , the control device 23 in the game device 20 of the first embodiment realizes a plurality of functions (game control unit 231 , progress data generation unit 232 , user data generation unit 233, playback control unit 234, transmission control unit 235, and reception control unit 236). In addition, the control device 23 may be constituted by N control units corresponding to each of the N stations S1 to SN, and a control unit that integrally controls the N stations S1 to SN. That is, a plurality of functions of the game device 20 illustrated in FIG. 5 are also realized by a plurality of control units. For example, the game control unit 231 and the playback control unit 234 may be provided for each station Sn.

游戏控制部231控制游戏的进行。第一实施型态的游戏为依据利用抽奖机构21的物理抽奖的结果,判断使用者Pa的中奖的抽奖游戏。例如在于卡片中被排列为行列状的多个抽奖号码之中,以物理抽奖依序选择的抽奖号码排列成一列的情况下中奖成立的卡片游戏为抽奖游戏的合适例。但是,在游戏装置20执行的游戏的种类不被限定于以上的例子。游戏控制部231使利用抽奖机构21的游戏针对N个站台S1~SN并列进行。The game control unit 231 controls the progress of the game. The game of the first embodiment is a lottery game in which the user Pa's winning is determined based on the result of the physical lottery by the lottery mechanism 21 . For example, among a plurality of lottery numbers arranged in rows and columns on a card, a card game in which a winning is established when lottery numbers selected in sequence by physical lottery are arranged in a row is a suitable example of a lottery game. However, the types of games executed in the game device 20 are not limited to the above examples. The game control unit 231 performs the game by the lottery mechanism 21 in parallel for the N stations S1 to SN.

图6为例示游戏的进行的具体的程序的流程图。重复进行例示于图6的处理。一旦开始处理,则游戏控制部231接受借由各使用者Pa的游戏媒体的使用(Sa1)。各使用者Pa能够经由操作操作装置33使用所期望的数量(以下称为“使用量”)的游戏媒体。游戏控制部231在接受期间内从多个使用者Pa接受来自使用者Pa的关于游戏媒体的使用量的指示。接受期间为用以从各使用者Pa接受游戏媒体的使用的指示的所指定长度的期间。FIG. 6 is a flowchart illustrating a specific procedure of progress of the game. The processing illustrated in FIG. 6 is repeated. Once the process is started, the game control unit 231 accepts the use of the game medium by each user Pa (Sa1). Each user Pa can use a desired amount of game media (hereinafter referred to as "amount of use") via the operation device 33 . The game control unit 231 accepts an instruction on the usage amount of the game medium from the user Pa from the plurality of users Pa during the acceptance period. The acceptance period is a period of a specified length for accepting an instruction to use the game medium from each user Pa.

一旦来到接受期间的终点,则游戏控制部231经由控制投入机构213将多个抽奖体B的各自依序投入至抽奖区域212的表面上(Sa2)。游戏控制部231依据多个抽奖号码之中对应于抽奖体B进入的抽奖孔H的抽奖号码,判断各使用者Pa的中奖的成功与否(Sa3)。并且,游戏控制部231对中奖成立的使用者Pa给予奖励(Sa4)。具体来说,对该使用者Pa给予依据从使用者Pa所接受的使用量的数量的游戏媒体,作为奖励。如从以上的例示所理解,在第一实施型态的游戏中,依据借由使用者Pa的游戏媒体的使用量的数量的奖励依据该游戏的结果给予该使用者Pa。When the end of the acceptance period is reached, the game control unit 231 sequentially drops each of the plurality of lottery bodies B onto the surface of the lottery area 212 via the control drop mechanism 213 (Sa2). The game control unit 231 determines whether the winning of the lottery by each user Pa is successful or not based on the lottery number corresponding to the lottery hole H into which the lottery body B enters among the plurality of lottery numbers (Sa3). Then, the game control unit 231 rewards the user Pa who has won the lottery (Sa4). Specifically, the user Pa is given game media according to the amount of usage received from the user Pa as a reward. As can be understood from the above illustration, in the game of the first embodiment, the reward according to the amount of usage of the game medium by the user Pa is given to the user Pa according to the result of the game.

图5的进行状况数据生成部232生成表示游戏的进行状况的进行状况数据G。具体来说,进行状况数据生成部232生成表示游戏的现在的阶段(图6的步骤Sa1~Sa4的任一)、借由各使用者Pa的奖励的获得状况、借由各使用者Pa的游戏媒体的使用状况、及物理抽奖的结果(中奖号码)的进行状况数据G。The progress status data generating unit 232 of FIG. 5 generates the progress status data G indicating the progress status of the game. Specifically, the progress status data generation unit 232 generates a status indicating the current stage of the game (any of steps Sa1 to Sa4 in FIG. 6 ), the status of reward obtained by each user Pa, and the game by each user Pa The use status of the medium and the progress status data G of the result of the physical lottery (winning number).

使用者数据生成部233生成表示各使用者Pa的状况的使用者数据U。使用者数据U为表示各站台Sn的收录装置32收录的动画的数据。具体来说,使用者数据U如图7所示,包含表示各站台Sn的拍摄装置321所拍摄的影像的影像数据U1、及表示各站台Sn的收音装置322所收集的声音的声音数据U2。影像数据U1及声音数据U2的档案形式为任意。The user data generation unit 233 generates user data U indicating the status of each user Pa. The user data U is data indicating the animation recorded by the recording device 32 of each station Sn. Specifically, the user data U includes, as shown in FIG. 7 , video data U1 representing images captured by the imaging device 321 of each station Sn, and audio data U2 representing audio collected by the audio pickup device 322 of each station Sn. The file format of the video data U1 and the audio data U2 is arbitrary.

影像数据U1为表示多个使用者Pa的各自的影像的数据。使用者数据生成部233经由针对从各站台Sn的拍摄装置321所供应的影像信号执行所指定的图片处理,而生成影像数据U1。影像数据U1亦可说是表示各使用者Pa的动作或表情的数据。另一方面,声音数据U2为表示多个使用者Pa的各自发出的声音的数据。使用者数据生成部233经由对从各站台Sn的收音装置322所提供的声音信号执行所指定的声音处理,而生成声音数据U2。声音数据U2亦可说是借由使用者Pa的说话的内容或表示抑扬的数据。另外,亦可限定仅生成多个使用者Pa之中允许收录的使用者Pa的影像数据U1及声音数据U2。The video data U1 is data representing each video of the plurality of users Pa. The user data generation unit 233 generates video data U1 by performing specified image processing on the video signal supplied from the imaging device 321 of each station Sn. The video data U1 can also be said to be data representing the actions or expressions of each user Pa. On the other hand, the sound data U2 is data representing the sound uttered by each of the plurality of users Pa. The user data generation unit 233 generates the audio data U2 by performing predetermined audio processing on the audio signal supplied from the audio pickup device 322 of each station Sn. The voice data U2 can also be said to be data representing the inflection by the content of the speech of the user Pa. In addition, it is also possible to limit generation of only the video data U1 and the audio data U2 of the user Pa whose recording is permitted among the plurality of users Pa.

图5的播放控制部234使播放装置27及各播放装置31执行播放动作。第一实施型态的播放控制部234使表示游戏的进行的游戏画面显示于各播放装置31的显示装置311上,而且,使依据该游戏的进行的声音于各播放装置31的放音装置312放出。此外,播放控制部234如图8所示,并行于借由游戏控制部231的游戏的控制,使虚拟角色V的动画播放于播放装置27上。虚拟角色V为虚拟空间内的表示虚拟的生物的物件,其支援借由各使用者Pa的游戏的游玩。具体来说,播放控制部234使虚拟角色V的影像显示于播放装置27的显示装置271上,而且使播放装置27的放音装置272放出虚拟角色V的声音。The playback control unit 234 in FIG. 5 causes the playback device 27 and each playback device 31 to execute playback operations. The playback control unit 234 of the first embodiment causes the display device 311 of each playback device 31 to display a game screen showing the progress of the game, and causes the sound according to the progress of the game to be displayed on the sound playback device 312 of each playback device 31 . release. Further, as shown in FIG. 8 , the playback control unit 234 plays the animation of the avatar V on the playback device 27 in parallel with the control of the game by the game control unit 231 . The avatar V is an object representing a virtual creature in the virtual space, and supports the play of the game by each user Pa. Specifically, the playback control unit 234 displays the video of the avatar V on the display device 271 of the playback device 27 , and causes the sound playback device 272 of the playback device 27 to emit the sound of the avatar V.

第一实施型态的播放控制部234能够控制播放装置27的位置及角度。经由使虚拟角色V的动画播放于在朝向多个使用者Pa之中特定的使用者Pa的状态的播放装置27,使该使用者Pa能够辨识虚拟角色V的影像及声音。亦即,生成虚拟角色V恰似在和该使用者Pa对话一样的气氛。The playback control unit 234 of the first embodiment can control the position and angle of the playback device 27 . By playing the animation of the avatar V on the playback device 27 in a state facing a specific user Pa among the plurality of users Pa, the user Pa can recognize the image and sound of the avatar V. That is, an atmosphere in which the virtual character V seems to be conversing with the user Pa is generated.

图5的发送控制部235及接收控制部236控制和利用通信装置25的控制系统10的通信。发送控制部235(第一发送控制部的例子)从通信装置25通过通信网2发送各种的数据至控制系统10。具体来说,发送控制部235将进行状况数据生成部232所生成的进行状况数据G、及使用者数据生成部233所生成的使用者数据U,从通信装置25发送至控制系统10。The transmission control unit 235 and the reception control unit 236 in FIG. 5 control communication with the control system 10 using the communication device 25 . The transmission control unit 235 (an example of the first transmission control unit) transmits various data from the communication device 25 to the control system 10 through the communication network 2 . Specifically, the transmission control unit 235 transmits the progress status data G generated by the progress status data generation unit 232 and the user data U generated by the user data generation unit 233 from the communication device 25 to the control system 10 .

接收控制部236(第一接收控制部的例子)从控制系统10通过通信网2,借由通信装置25接收各种的数据。具体来说,接收控制部236从控制系统10借由通信装置25接收指示游戏的进行的进行指示数据Q、及用以借由播放装置27播放虚拟角色V的播放控制数据C。针对进行指示数据Q及播放控制数据C的详细在后面说明。The reception control unit 236 (an example of the first reception control unit) receives various data from the control system 10 via the communication network 2 via the communication device 25 . Specifically, the reception control unit 236 receives from the control system 10 via the communication device 25 progress instruction data Q for instructing the progress of the game, and playback control data C for playback of the avatar V via the playback device 27 . Details of the progress instruction data Q and the playback control data C will be described later.

图9为例示控制系统10的结构的方块图。如图9所示,第一实施型态的控制系统10具备控制装置11、存储装置12、通信装置13、播放装置14、及操作装置15。另外,控制系统10除了以单体的装置实现,亦可被实现为以相互不同个体构成的多个装置的集合。FIG. 9 is a block diagram illustrating the configuration of the control system 10 . As shown in FIG. 9 , the control system 10 of the first embodiment includes a control device 11 , a storage device 12 , a communication device 13 , a playback device 14 , and an operation device 15 . In addition, the control system 10 may be realized as a set of a plurality of devices constituted by different individuals, in addition to being realized as a single device.

控制装置11为例如控制控制系统10的各元件的单数或多个处理器。具体来说,例如借由CPU、GPU、DSP、FPGA、或ASIC等的一种类以上的处理器构成控制装置11。存储装置12为存储控制装置11执行的程序及控制装置11使用的各种的数据的单数或多个存储器。例如采用半导体记录媒体及磁记录媒体等的现有的记录媒体,或多个种的记录媒体的组合作为存储装置12。通信装置13(第二通信装置的例子)在借由控制装置11的控制下通过通信网2和游戏装置20通信。The control device 11 is, for example, a single or multiple processors that control each element of the control system 10 . Specifically, the control device 11 is constituted by one or more types of processors such as CPU, GPU, DSP, FPGA, or ASIC, for example. The storage device 12 is a single or a plurality of memories that store programs executed by the control device 11 and various data used by the control device 11 . For example, an existing recording medium such as a semiconductor recording medium and a magnetic recording medium, or a combination of a plurality of recording media is used as the storage device 12 . The communication device 13 (an example of the second communication device) communicates with the game device 20 through the communication network 2 under the control of the control device 11 .

播放装置14播放包含影像及声音的动画。具体来说,播放装置14具备显示影像的显示装置141、及放出声音的放音装置142。显示装置141为例如液晶显示面板或有机发光二极管显示面板等的显示面板。放音装置142为例如扬声器。操作装置15接受借由营运控制系统10的管理者Pb的操作。例如操作装置15为管理者Pb操作的多个操作元件,或和显示装置141一体构成并侦测借由管理者Pb的接触的触控面板。The playback device 14 plays the animation including video and sound. Specifically, the playback device 14 includes a display device 141 that displays video, and a sound-emitting device 142 that emits sound. The display device 141 is a display panel such as a liquid crystal display panel or an organic light emitting diode display panel. The sound reproduction device 142 is, for example, a speaker. The operation device 15 is operated by the manager Pb of the operation control system 10 . For example, the operating device 15 is a plurality of operating elements operated by the administrator Pb, or a touch panel that is integrally formed with the display device 141 and detects the contact by the administrator Pb.

图10为例示控制系统10的功能上的结构的方块图。如图10所示,在第一实施型态的控制系统10中的控制装置11经由执行存储于存储装置12的程序实现多个功能(进行指示数据生成部111A、播放控制数据生成部112A、播放控制部113、发送控制部114、及接收控制部115)。FIG. 10 is a block diagram illustrating the functional configuration of the control system 10 . As shown in FIG. 10 , the control device 11 in the control system 10 of the first embodiment realizes a plurality of functions (the execution instruction data generation unit 111A, the playback control data generation unit 112A, the playback control unit 113, transmission control unit 114, and reception control unit 115).

发送控制部114及接收控制部115控制和利用通信装置13的游戏装置20的通信。发送控制部114(第二发送控制部的例子)从通信装置13通过通信网2将各种的数据发送至游戏装置20。具体来说,发送控制部114将进行指示数据Q及播放控制数据C从通信装置13发送至游戏装置20。接收控制部115(第二接收控制部的例子)从游戏装置20通过通信网2借由通信装置13接收各种的数据。具体来说,接收控制部115从游戏装置20借由通信装置13接收进行状况数据G及使用者数据U。The transmission control unit 114 and the reception control unit 115 control communication with the game device 20 using the communication device 13 . The transmission control unit 114 (an example of the second transmission control unit) transmits various data from the communication device 13 to the game device 20 through the communication network 2 . Specifically, the transmission control unit 114 transmits the progress instruction data Q and the playback control data C from the communication device 13 to the game device 20 . The reception control unit 115 (an example of the second reception control unit) receives various data from the game device 20 through the communication network 2 via the communication device 13 . Specifically, the reception control unit 115 receives the progress status data G and the user data U from the game device 20 via the communication device 13 .

播放控制部113使播放装置14执行播放动作。第一实施型态的播放控制部113使播放装置14执行依据接收控制部115接收的进行状况数据G及依据使用者数据U的播放动作。第一实施型态的播放控制部113使图11的管理画面R表示于播放装置14的显示装置141。管理者Pb能够参照管理画面R。如图11所示,管理画面R包含第一区域R1、第二区域R2、及第三区域R3。The playback control unit 113 causes the playback device 14 to execute a playback operation. The playback control unit 113 of the first embodiment causes the playback device 14 to execute a playback operation based on the progress status data G and the user data U received by the reception control unit 115 . The playback control unit 113 of the first embodiment displays the management screen R of FIG. 11 on the display device 141 of the playback device 14 . The manager Pb can refer to the management screen R. As shown in FIG. 11 , the management screen R includes a first area R1, a second area R2, and a third area R3.

播放控制部113使使用者数据U的影像数据U1所表示的各使用者Pa的图片显示于第一区域R1。具体来说,对应于相异的站台Sn的N个图片G1~GN显示于第一区域R1。任意的一个图片Gn为对应于该图片Gn的站台Sn的拍摄装置321所拍摄的影像。亦即,图片Gn为使用站台Sn的使用者Pa的影像。The playback control unit 113 displays the picture of each user Pa indicated by the video data U1 of the user data U in the first region R1 . Specifically, N pictures G1 to GN corresponding to different stations Sn are displayed in the first region R1. Any one of the pictures Gn is an image captured by the imaging device 321 of the station Sn corresponding to the picture Gn. That is, the picture Gn is an image of the user Pa using the station Sn.

管理者Pb经由操作操作装置15,能选择N个图片G1~GN的任一个。播放控制部113扩大N个图片G1~GN之中管理者Pb所选择的一个图片(以下称为“选择图片”)Gn并使其显示于第二区域R2。此外,播放控制部113利用声音数据U2使播放装置14的放音装置142放出对应于选择图片Gn的站台Sn的收音装置322所收集的声音。亦即,从放音装置142放出利用对应于选择图片Gn的站台Sn的使用者Pa的声音。如从以上的说明所理解,管理者Pb能够经由目视显示于显示装置141的管理画面R并听取来自放音装置142的声音,而掌握使用各站台Sn的使用者Pa的动作或表情、及借由使用者Pa的说话的内容及抑扬。The manager Pb can select any one of the N pictures G1 to GN via the operation device 15 . The playback control unit 113 expands and displays one picture (hereinafter referred to as "selected picture") Gn selected by the manager Pb among the N pictures G1 to GN in the second area R2. Further, the playback control unit 113 uses the sound data U2 to cause the sound playback device 142 of the playback device 14 to emit the sound collected by the sound pickup device 322 of the station Sn corresponding to the selected picture Gn. That is, the sound of the user Pa using the station Sn corresponding to the selected picture Gn is released from the sound reproduction device 142 . As can be understood from the above description, the manager Pb can grasp the actions or expressions of the user Pa using each station Sn, and the By the content and inflection of the speech of the user Pa.

播放控制部113使进行状况数据G所表示的进行状况显示于第三区域R3。具体来说,现在的游戏的阶段、借由各使用者Pa的奖励的获得状况、及物理抽奖的结果(例如中奖号码)显示于第三区域R3。管理者Pb能够借由管理画面R确认进行状况数据G所表示的游戏的进行状况。The playback control unit 113 displays the progress status indicated by the progress status data G in the third area R3. Specifically, the current stage of the game, the status of the reward obtained by each user Pa, and the result of the physical lottery (for example, the winning number) are displayed in the third area R3. The manager Pb can confirm the progress status of the game indicated by the progress status data G through the management screen R.

图10的进行指示数据生成部111A生成指示游戏的进行的进行指示数据Q。第一实施型态的进行指示数据Q指示抽奖体B对抽奖区域212的投入、及从使用者Pa接受游戏媒体的使用量的接受期间的结束(亦即接受的截止期限)。The progress instruction data generation unit 111A of FIG. 10 generates progress instruction data Q that instructs the progress of the game. The progress instruction data Q of the first embodiment instructs the entry of the lottery entity B into the lottery area 212 and the end of the acceptance period (ie, the acceptance deadline) for receiving the usage amount of the game medium from the user Pa.

管理者Pb能够经由参照管理画面R并操作操作装置15,从多个候选者选择关于借由游戏装置20的游戏的进行的指示。多个候选者包含例如抽奖体B的投入及接受期间的结束。管理者Pb例如,经由参照管理画面R的第一区域R1或第二区域R2,于确认已接受针对全部的使用者Pa的游戏媒体的使用量的阶段,选择接受期间的结束。此外,管理者Pb经由参照管理画面R的第一区域R1或第二区域R2,于确认全部的使用者Pa注目于抽奖机构21的阶段,选择投入抽奖体B。第一实施型态的进行指示数据生成部111A依据从管理者Pb对操作装置15的指示生成进行指示数据Q。具体来说,生成表示管理者Pb所选择的指示的进行指示数据Q。By referring to the management screen R and operating the operation device 15, the manager Pb can select an instruction regarding the progress of the game by the game device 20 from a plurality of candidates. The plurality of candidates include, for example, the entry of the lottery body B and the end of the acceptance period. For example, the manager Pb selects the end of the acceptance period by referring to the first area R1 or the second area R2 of the management screen R at the stage of confirming that the usage amount of the game media for all the users Pa has been accepted. In addition, the manager Pb selects the entry lottery body B at the stage of confirming that all the users Pa are paying attention to the lottery mechanism 21 by referring to the first area R1 or the second area R2 of the management screen R. The progress instruction data generating unit 111A of the first embodiment generates the progress instruction data Q in accordance with the instruction from the manager Pb to the operation device 15 . Specifically, proceeding instruction data Q indicating the instruction selected by the manager Pb is generated.

如以上的例子,在第一实施型态中,将包含表示使用者Pa的影像的影像数据U1及表示使用者Pa的声音的声音数据U2的使用者数据U从游戏装置20发送至控制系统10。因此,能够在控制系统10中生成依据使用者Pa的状况的适当的进行指示数据Q。此外,亦有能够依据来自参照进行状况数据G所表示的游戏的进行状况的管理者Pb的指示,生成对应于该施行状况的多种的进行指示数据Q的优点。As in the above example, in the first embodiment, the user data U including the video data U1 representing the image of the user Pa and the audio data U2 representing the voice of the user Pa is transmitted from the game device 20 to the control system 10 . Therefore, it is possible to generate appropriate progress instruction data Q according to the situation of the user Pa in the control system 10 . In addition, there is also an advantage that, in accordance with an instruction from the manager Pb who refers to the progress status of the game indicated by the progress status data G, various types of progress instruction data Q can be generated according to the play status.

图10的播放控制数据生成部112A生成用以使虚拟角色V播放于播放装置27的播放控制数据C。播放控制数据C如图12所示,包含表示虚拟角色V的动作的动作数据C1、表示虚拟角色V的声音的声音数据C2、及指定N个站台S1~SN的任一个的指示数据C3。The playback control data generation unit 112A shown in FIG. 10 generates playback control data C for causing the avatar V to be played back on the playback device 27 . As shown in FIG. 12 , the playback control data C includes motion data C1 indicating the action of the avatar V, audio data C2 indicating the sound of the avatar V, and instruction data C3 specifying any of the N stations S1 to SN.

管理者Pb能够经由参照管理画面R并操作操作装置15,指示虚拟角色V的动作及声音。例如,管理者Pb将虚拟角色V的动作及声音的各自从多个候选者选择。此外,管理者Pb从N个站台S1~SN选择成为虚拟角色V的播放对象的使用者Pa的站台Sn。播放控制数据生成部112A依据来自管理者Pb的指示生成播放控制数据C。具体来说,播放控制数据生成部112A生成包含以下数据的播放控制数据C:表示管理者Pb所选择的动作的动作数据C1、表示管理者Pb所选择的声音的声音数据C2、及指定管理者Pb所选择的站台Sn的指示数据C3。The manager Pb can instruct the action and sound of the avatar V by referring to the management screen R and operating the operation device 15 . For example, the manager Pb selects each of the action and sound of the avatar V from a plurality of candidates. In addition, the manager Pb selects the station Sn of the user Pa who is the playback target of the avatar V from the N stations S1 to SN. The playback control data generation unit 112A generates playback control data C in accordance with an instruction from the manager Pb. Specifically, the playback control data generating unit 112A generates playback control data C including the following data: action data C1 representing the action selected by the manager Pb, audio data C2 representing the sound selected by the manager Pb, and a designated manager Indication data C3 of the station Sn selected by Pb.

如以上的例子,在第一实施型态中,包含表示使用者Pa的影像的影像数据U1及表示使用者Pa的声音的声音数据U2的使用者数据U被从游戏装置20发送至控制系统10。因此,能够在控制系统10中生成播放控制数据C,其中播放控制数据C能够播放执行依据使用者Pa的状况的适当的动作或发音的虚拟角色V。此外,亦有能够依据来自参照使用者数据U所表示的使用者Pa的状况的管理者Pb的指示,而生成对应于该使用者Pa的状况的多种的播放控制数据C的优点。As in the above example, in the first embodiment, the user data U including the video data U1 representing the image of the user Pa and the audio data U2 representing the voice of the user Pa is transmitted from the game device 20 to the control system 10 . Therefore, the playback control data C can be generated in the control system 10, wherein the playback control data C can playback the virtual character V that performs appropriate actions or voices according to the situation of the user Pa. In addition, there is an advantage that various types of playback control data C corresponding to the status of the user Pa indicated by the user data U can be generated in accordance with an instruction from the administrator Pb who refers to the status of the user Pa indicated by the user data U.

发送控制部114将进行指示数据生成部111A所生成的进行指示数据Q及播放控制数据生成部112A所生成的播放控制数据C从通信装置13发送至游戏装置20。如前所述,游戏装置20的接收控制部236借由通信装置25接收从控制系统10所发送的进行指示数据Q及播放控制数据C。如以下所示,利用接收控制部236所接收的进行指示数据Q及播放控制数据C于游戏装置20的运作的控制。The transmission control unit 114 transmits the progress instruction data Q generated by the progress instruction data generation unit 111A and the playback control data C generated by the playback control data generation unit 112A from the communication device 13 to the game device 20 . As described above, the reception control unit 236 of the game device 20 receives the progress instruction data Q and the playback control data C transmitted from the control system 10 via the communication device 25 . As described below, the operation of the instruction data Q and the playback control data C in the game device 20 is controlled by the reception control unit 236 .

图5的游戏控制部231依据接收控制部236所接收的进行指示数据Q控制游戏。具体来说,游戏控制部231执行进行指示数据Q所表示的运作。例如,在进行指示数据Q表示抽奖体B的投入的情况下,游戏控制部231控制投入机构213,将抽奖体B投入抽奖区域212(Sa2)。此外,在进行指示数据Q表示接受期间的结束的情况下,游戏控制部231结束接受游戏媒体的使用量的接受期间(Sa1)。如从以上的说明所理解,在游戏装置20中的游戏的进行被依据来自能够参照在该游戏装置20中的游戏的进行状况及各使用者Pa的状况的管理者Pb的指示,从控制系统10远端遥控。The game control unit 231 of FIG. 5 controls the game based on the progress instruction data Q received by the reception control unit 236 . Specifically, the game control unit 231 executes the operation indicated by the execution instruction data Q. For example, when the instruction data Q indicates the entry of the lottery body B, the game control unit 231 controls the deposit mechanism 213 to deposit the lottery body B into the lottery area 212 (Sa2). In addition, when the execution instruction data Q indicates the end of the acceptance period, the game control unit 231 ends the acceptance period for accepting the usage amount of the game medium (Sa1). As can be understood from the above description, the progress of the game in the game device 20 is controlled from the control system according to an instruction from the manager Pb who can refer to the progress status of the game in the game device 20 and the status of each user Pa. 10 remote remote control.

此外,图5的播放控制部234依据播放控制数据C使虚拟角色V播放于播放装置27,其中播放控制数据C由接收控制部236从控制系统10接收。图13为例示播放控制部234控制虚拟角色V的播放的处理的具体的程序的流程图。In addition, the playback control unit 234 of FIG. 5 makes the avatar V play on the playback device 27 according to the playback control data C, wherein the playback control data C is received by the reception control unit 236 from the control system 10 . FIG. 13 is a flowchart illustrating a specific procedure of the process of controlling the playback of the avatar V by the playback control unit 234 .

播放控制部234使播放装置27移动至对应于播放控制数据C的指示数据C3所表示的站台Sn的位置及角度(Sb1)。亦即,播放装置27被调整至面向该站台Sn的使用者Pa的位置及角度。The playback control unit 234 moves the playback device 27 to the position and angle of the station Sn indicated by the instruction data C3 corresponding to the playback control data C ( Sb1 ). That is, the playback device 27 is adjusted to the position and angle facing the user Pa of the station Sn.

播放控制部234使虚拟角色V显示于显示装置271(Sb2),并使虚拟角色V执行表示播放控制数据C的动作数据C1的动作。此外,播放控制部234使表示播放控制数据C的声音数据C2的声音放出于放音装置272(Sb3)。借由以上的运作,能够使使用者Pa感觉虚拟角色V就像朝向站台Sn的使用者Pa动作及发音一样。The playback control unit 234 causes the avatar V to be displayed on the display device 271 ( Sb2 ), and causes the avatar V to execute the motion of the motion data C1 representing the playback control data C. Further, the playback control unit 234 makes the sound of the sound data C2 representing the playback control data C sound to the sound-emitting device 272 (Sb3). With the above operation, it is possible to make the user Pa feel that the avatar V acts and sounds like the user Pa who is facing the platform Sn.

如以上说明,在第一实施型态中,对玩游戏的多个使用者Pa之中特定的使用者Pa播放虚拟角色V。因此,能够有效地支援借由特定的使用者Pa的游戏的游玩。特别是在第一实施型态中,因虚拟角色V被在使播放装置27移动至对应于多个使用者Pa之中特定的使用者Pa的位置的状态下播放,故能够支援特定的使用者Pa的效果格外显著。此外,亦有其他的使用者Pa能轻易掌握成为虚拟角色V的播放的对象的特定的使用者Pa的优点。亦有借由多个使用者Pa的游戏的观看者能轻易掌握成为虚拟角色V的播放的对象的特定的使用者Pa的优点。As described above, in the first embodiment, the avatar V is displayed to a specific user Pa among the plurality of users Pa playing the game. Therefore, the play of the game by the specific user Pa can be effectively supported. In particular, in the first embodiment, since the avatar V is played in a state where the playback device 27 is moved to a position corresponding to a specific user Pa among the plurality of users Pa, it is possible to support a specific user The effect of Pa is particularly remarkable. In addition, there is also an advantage that other users Pa can easily grasp the specific user Pa who is the object of playback of the avatar V. There is also an advantage that the viewer of the game played by the plurality of users Pa can easily grasp the specific user Pa who is the object of the playback of the avatar V.

图14为例示游戏系统1的全体的运作的程序的流程图。如图14所示,游戏装置20的游戏控制部231控制游戏的进行(Sc1)。游戏控制部231用以控制游戏的进行的具体的程序如图6所示。FIG. 14 is a flowchart illustrating a procedure of the overall operation of the game system 1 . As shown in FIG. 14 , the game control unit 231 of the game device 20 controls the progress of the game ( Sc1 ). The specific program used by the game control unit 231 to control the progress of the game is shown in FIG. 6 .

进行状况数据生成部232生成表示游戏的进行状况的进行状况数据G(Sc2)。此外,使用者数据生成部233生成表示各站台Sn的收录装置32所收录的使用者Pa的状况的使用者数据U(Sc3)。另外,进行状况数据G的生成(Sc2)及使用者数据U的生成(Sc3)的顺序亦可反转。发送控制部235将进行状况数据G及使用者数据U从通信装置25发送至控制系统10(Sc4)。The progress status data generating unit 232 generates the progress status data G indicating the progress status of the game ( Sc2 ). Further, the user data generation unit 233 generates user data U indicating the status of the user Pa recorded by the recording device 32 of each station Sn ( Sc3 ). In addition, the order of the generation of the progress status data G ( Sc2 ) and the generation of the user data U ( Sc3 ) may be reversed. The transmission control unit 235 transmits the progress status data G and the user data U from the communication device 25 to the control system 10 (Sc4).

控制系统10的接收控制部115借由通信装置13接收从游戏装置20发送的进行状况数据G及使用者数据U(Sd1)。播放控制部113使播放装置14执行依据接收控制部115所接收的进行状况数据G及使用者数据U的播放动作(Sd2)。具体来说,播放控制部113使依据进行状况数据G及使用者数据U的影像数据U1的管理画面R显示于显示装置141,并使使用者数据U的声音数据U2表示的声音放出于放音装置142。管理者Pb经由参照显示装置141显示的管理画面R及放音装置142放出的声音并操作操作装置15,而给予控制系统10关于游戏的进行的指示及关于虚拟角色V的指示。The reception control unit 115 of the control system 10 receives the progress status data G and the user data U transmitted from the game device 20 via the communication device 13 ( Sd1 ). The playback control unit 113 causes the playback device 14 to execute a playback operation based on the progress status data G and the user data U received by the reception control unit 115 ( Sd2 ). Specifically, the playback control unit 113 causes the display device 141 to display the management screen R based on the video data U1 of the progress status data G and the user data U, and causes the sound indicated by the audio data U2 of the user data U to be played back. device 142 . The manager Pb instructs the control system 10 on the progress of the game and the avatar V by referring to the management screen R displayed on the display device 141 and the sound emitted by the sound playback device 142 and operating the operation device 15 .

进行指示数据生成部111A依据来自管理者Pb的指示生成进行指示数据Q(Sd3)。播放控制数据生成部112A依据来自管理者Pb的指示生成播放控制数据C(Sd4)。另外,亦可反转进行指示数据Q的生成(Sd3)及播放控制数据C的生成(Sd4)的顺序。发送控制部114将进行指示数据Q及播放控制数据C从通信装置13发送至游戏装置20(Sd5)。The progress instruction data generating unit 111A generates the progress instruction data Q in accordance with the instruction from the manager Pb (Sd3). The playback control data generation unit 112A generates playback control data C in accordance with an instruction from the manager Pb (Sd4). In addition, the order of the generation of the instruction data Q (Sd3) and the generation of the playback control data C (Sd4) may be reversed. The transmission control unit 114 transmits the progress instruction data Q and the playback control data C from the communication device 13 to the game device 20 (Sd5).

游戏装置20的接收控制部236借由通信装置25接收从控制系统10发送的进行指示数据Q及播放控制数据C(Sc5)。游戏控制部231依据接收控制部236所接收的进行指示数据Q控制游戏的进行(Sc6)。具体来说,游戏控制部231执行进行指示数据Q所表示的运作。此外,播放控制部234依据接收控制部236所接收的播放控制数据C使虚拟角色V播放于播放装置27(Sc7)。例示于图14的运作周期性地重复进行。The reception control unit 236 of the game device 20 receives the progress instruction data Q and the playback control data C transmitted from the control system 10 via the communication device 25 (Sc5). The game control unit 231 controls the progress of the game based on the progress instruction data Q received by the reception control unit 236 (Sc6). Specifically, the game control unit 231 executes the operation indicated by the execution instruction data Q. Further, the playback control unit 234 causes the avatar V to be played on the playback device 27 according to the playback control data C received by the reception control unit 236 (Sc7). The operation illustrated in Figure 14 is repeated periodically.

如以上说明,在第一实施型态中,进行状况数据G借由通信装置25发送至控制系统10,而游戏被依据借由控制系统10所生成的进行指示数据Q控制。因此,就算以对操作装置33操作来控制游戏的进行的进行者不在游戏装置20的附近,也能从控制系统10控制游戏的进行。特别是在第一实施型态中,因为进行状况数据G再加上表示使用者Pa的状况的使用者数据U借由通信装置25发送至控制系统10,故有能在控制系统10中生成依据游戏的进行状况及使用者Pa的状况的双方的进行指示数据Q的优点。As described above, in the first embodiment, the progress status data G is transmitted to the control system 10 through the communication device 25 , and the game is controlled according to the progress instruction data Q generated by the control system 10 . Therefore, even if the player who controls the progress of the game by operating the operation device 33 is not in the vicinity of the game device 20 , the progress of the game can be controlled from the control system 10 . In particular, in the first embodiment, since the progress status data G and the user data U indicating the status of the user Pa are transmitted to the control system 10 via the communication device 25, it is possible to generate a basis in the control system 10. Advantages of the progress instruction data Q for both the progress status of the game and the status of the user Pa.

此外,在第一实施型态中,使用者数据U借由通信装置25发送至控制系统10,且依据借由控制系统10生成的播放控制数据C控制虚拟角色V。因此,能够有效地支援借由使用者Pa的游戏的游玩。此外,因为没必要加载用以依据使用者Pa的状况生成播放控制数据C的功能于游戏装置20,故亦有简化游戏装置20的构成及处理的优点。In addition, in the first embodiment, the user data U is sent to the control system 10 through the communication device 25 , and the virtual character V is controlled according to the playback control data C generated by the control system 10 . Therefore, the play of the game by the user Pa can be effectively supported. In addition, since it is unnecessary to load the game device 20 with a function for generating the playback control data C according to the status of the user Pa, there is also an advantage of simplifying the configuration and processing of the game device 20 .

[第二实施型态][Second Embodiment]

说明本发明的第二实施型态。另外,在以下例示的各型态中,针对功能和第一实施型态相同的元件,沿用在第一实施型态的说明使用的符号并适宜地省略各自的详细的说明。A second embodiment of the present invention will be described. In addition, in each form illustrated below, regarding the element which has the same function as that of the first embodiment, the symbols used in the description of the first embodiment are used, and the detailed description of each is omitted as appropriate.

在第二实施型态的控制系统10中,第一实施型态的进行指示数据生成部111A被置换为图15的进行指示数据生成部111B。第一实施型态的进行指示数据生成部111A如前所述,依据来自管理者Pb的指示生成进行指示数据Q。第二实施型态的进行指示数据生成部111B利用借由机械学习建造的生成模式M1生成进行指示数据Q(Sd3)。In the control system 10 of the second embodiment, the progress instruction data generation unit 111A of the first embodiment is replaced with the progress instruction data generation unit 111B of FIG. 15 . The progress instruction data generating unit 111A of the first embodiment generates the progress instruction data Q in accordance with the instruction from the manager Pb as described above. The progress instruction data generation unit 111B of the second embodiment generates the progress instruction data Q using the generation pattern M1 constructed by machine learning ( Sd3 ).

控制数据X被供应于生成模式M1。控制数据X包含从游戏装置20接收的进行状况数据G及使用者数据U。生成模式M1为已学习控制数据X及进行指示数据Q的关系的已学习模式。例如深层神经网络等的统计估测模式被合适地利用作为生成模式M1。具体来说,生成模式M1以使控制装置11执行从控制数据X生成进行指示数据Q的演算的程序、及套用至该演算的多个系数的组合来实现。The control data X is supplied to the generation mode M1. The control data X includes progress status data G and user data U received from the game device 20 . The generation pattern M1 is a learned pattern in which the relationship between the control data X and the instruction data Q has been learned. A statistical estimation mode such as a deep neural network or the like is suitably utilized as the generation mode M1. Specifically, the generation mode M1 is realized by causing the control device 11 to execute a program for generating the calculation of the instruction data Q from the control data X, and a combination of a plurality of coefficients applied to the calculation.

图16为关于生成模式M1的机械学习的说明图。如图16所示,生成模式M1的多个系数借由利用多个教师数据L1的深层学习设定。多个教师数据L1的各自以控制数据X及进行指示数据Q(正解値)的组合构成。FIG. 16 is an explanatory diagram of machine learning for generating the pattern M1. As shown in FIG. 16, a plurality of coefficients of the generation pattern M1 are set by deep learning using a plurality of teacher data L1. Each of the plurality of teacher data L1 is composed of a combination of control data X and progress instruction data Q (positive solution value).

在第二实施型态中的控制系统10的控制装置11经由执行存储于存储装置12的程序实现图16的学习处理部51。学习处理部51设定生成模式M1的多个系数。具体来说,学习处理部51反复地更新生成模式M1的多个系数,以减低暂定的生成模式M1对教师数据L1所包含的控制数据X的输入而输出的进行指示数据Q、及包含于该教师数据L1的进行指示数据Q的误差多个。借由以上的深层学习所设定的多个系数存储于存储装置12,其存储于存储装置12的多个系数套用至生成模式M1。如从以上的说明所理解,机械学习后的生成模式M1在潜在于在多个教师数据L1中的控制数据X及进行指示数据Q之间的倾向下,对未知的控制数据X输出统计上适当的进行指示数据Q。The control device 11 of the control system 10 in the second embodiment realizes the learning processing unit 51 of FIG. 16 by executing the program stored in the storage device 12 . The learning processing unit 51 sets a plurality of coefficients of the generation pattern M1. Specifically, the learning processing unit 51 repeatedly updates a plurality of coefficients of the generation pattern M1 so as to reduce the input of the control data X included in the teacher data L1 in the provisional generation pattern M1 and output the progress instruction data Q and There are many errors in the progress instruction data Q of the teacher data L1. The plurality of coefficients set by the above deep learning are stored in the storage device 12, and the plurality of coefficients stored in the storage device 12 are applied to the generation mode M1. As can be understood from the above description, the generation pattern M1 after machine learning is statistically suitable for outputting unknown control data X with a tendency between the control data X and the instruction data Q among the plurality of teacher data L1. The progress instruction data Q.

此外,在第二实施型态的控制系统10中,第一实施型态的播放控制数据生成部112A被置换为图17的播放控制数据生成部112B。第一实施型态的播放控制数据生成部112A如前所述,依据来自管理者Pb的指示生成播放控制数据C。第二实施型态的播放控制数据生成部112B利用借由机械学习建造的生成模式M2生成播放控制数据C(Sd4)。In addition, in the control system 10 of the second embodiment, the playback control data generation unit 112A of the first embodiment is replaced by the playback control data generation unit 112B of FIG. 17 . The reproduction control data generating unit 112A of the first embodiment generates the reproduction control data C in accordance with the instruction from the manager Pb as described above. The reproduction control data generation unit 112B of the second embodiment generates reproduction control data C by using the generation pattern M2 created by machine learning ( Sd4 ).

控制数据X被供应于生成模式M2。控制数据X如前所述,包含从游戏装置20接收的进行状况数据G及使用者数据U。另外,亦可使被供应于生成模式M1的控制数据X及被供应于生成模式M2的控制数据X相异。生成模式M2为学习控制数据X及播放控制数据C的关系的已学习模式。例如深层神经网络等的统计估测模式被合适地利用作为生成模式M2。具体来说,生成模式M2以使控制装置11执行从控制数据X生成播放控制数据C的演算的程序、及套用至该演算的多个系数的组合来实现。The control data X is supplied to the generation mode M2. The control data X includes the progress status data G and the user data U received from the game device 20 as described above. In addition, the control data X supplied to the generation mode M1 and the control data X supplied to the generation mode M2 may be different. The generation pattern M2 is a learned pattern for learning the relationship between the control data X and the playback control data C. A statistical estimation mode such as a deep neural network or the like is suitably utilized as the generation mode M2. Specifically, the generation mode M2 is realized by causing the control device 11 to execute a program of calculation for generating the playback control data C from the control data X, and a combination of a plurality of coefficients applied to the calculation.

图18为关于生成模式M2的机械学习的说明图。如图18所示,生成模式M2的多个系数借由利用多个教师数据L2的深层学习设定。多个教师数据L2的各自以控制数据X及播放控制数据C(正解値)的组合而构成。FIG. 18 is an explanatory diagram of machine learning for generating the pattern M2. As shown in FIG. 18, a plurality of coefficients of the generation pattern M2 are set by deep learning using a plurality of teacher data L2. Each of the plurality of teacher data L2 is constituted by a combination of control data X and playback control data C (positive solution value).

在第二实施型态中的控制系统10的控制装置11经由执行存储于存储装置12的程序实现图18的学习处理部52。学习处理部52设定生成模式M2的多个系数。具体来说,学习处理部52反复地更新生成模式M2的多个系数,以减低暂定的生成模式M2对包含于教师数据L2的控制数据X的输入而输出的播放控制数据C、及包含于该教师数据L2的播放控制数据C的误差多个。借由以上的深层学习设定的多个系数存储于存储装置12,存储于存储装置12的多个系数套用至生成模式M2。如从以上的说明所理解,机械学习后的生成模式M2在潜在于在多个教师数据L2中的控制数据X及播放控制数据C之间的倾向下,对未知的控制数据X输出统计上适当的播放控制数据C。The control device 11 of the control system 10 in the second embodiment realizes the learning processing unit 52 of FIG. 18 by executing the program stored in the storage device 12 . The learning processing unit 52 sets a plurality of coefficients of the generation pattern M2. Specifically, the learning processing unit 52 repeatedly updates the plurality of coefficients of the generation pattern M2 so as to reduce the reproduction control data C that is output by the tentative generation pattern M2 to the input of the control data X included in the teacher data L2, and the playback control data C included in the There are many errors in the playback control data C of the teacher data L2. The plurality of coefficients set by the above deep learning are stored in the storage device 12, and the plurality of coefficients stored in the storage device 12 are applied to the generation mode M2. As can be understood from the above description, the generation pattern M2 after machine learning has a tendency to be latent between the control data X and the playback control data C among the plurality of teacher data L2, and is statistically suitable for outputting the unknown control data X. the playback control data C.

如以上所示,在第二实施型态中,进行指示数据Q借由生成模式M1生成,而播放控制数据C借由生成模式M2生成。因此,省略用以依据来自管理者Pb的指示生成进行指示数据Q及播放控制数据C的结构。例如亦可省略用以播放管理画面R的结构(播放控制部113及播放装置14)。进行指示数据Q及播放控制数据C的生成以外的结构及运作和第一实施型态相同。因此,在第二实施型态中也实现和第一实施型态相同的效果。As described above, in the second embodiment, the progress instruction data Q is generated by the generation mode M1, and the playback control data C is generated by the generation mode M2. Therefore, the structure for generating the progress instruction data Q and the playback control data C in accordance with the instruction from the manager Pb is omitted. For example, the configuration (the playback control unit 113 and the playback device 14 ) for playback of the management screen R may be omitted. The configuration and operation other than the generation of instruction data Q and playback control data C are the same as those of the first embodiment. Therefore, also in the second embodiment, the same effects as those of the first embodiment are achieved.

如以上所说明,在第二实施型态中,利用已学习控制数据X(进行状况数据G及使用者数据U)及进行指示数据Q的关系的生成模式M1生成进行指示数据Q。因此,操作控制系统10的管理者Pb并不必要,并能生成对进行状况数据G及使用者数据U适当的进行指示数据Q。As described above, in the second embodiment, the progress instruction data Q is generated using the generation pattern M1 in which the relationship between the learned control data X (the progress status data G and the user data U) and the progress instruction data Q is used. Therefore, it is not necessary for the administrator Pb to operate the control system 10, and the appropriate progress instruction data Q for the progress status data G and the user data U can be generated.

此外,在第二实施型态中,利用已学习控制数据X(进行状况数据G及使用者数据U)及播放控制数据C的关系的生成模式M2生成播放控制数据C。因此,操作控制系统10的管理者Pb并不必要,并能生成对进行状况数据G及使用者数据U适当的播放控制数据C。In addition, in the second embodiment, the reproduction control data C is generated using the generation mode M2 in which the relationship between the control data X (progress status data G and user data U) and the reproduction control data C has been learned. Therefore, it is not necessary for the administrator Pb to operate the control system 10, and the playback control data C appropriate for the progress status data G and the user data U can be generated.

另外,亦可依据借由管理者Pb的实际的指示生成教师数据L1及教师数据L2。具体来说,如第一实施型态的例示,在依据来自管理者Pb的指示生成进行指示数据Q及播放控制数据C的应用中,收集多个教师数据L1及多个教师数据L2。例如,控制系统10的控制装置11生成教师数据L1,其中使教师数据L1对应在图14的步骤Sd1中所接收的包含进行状况数据G及使用者数据U的控制数据X、及在步骤Sd3中依据来自管理者Pb的指示所生成的进行指示数据Q。此外,控制装置11生成教师数据L2,其中使教师数据L2对应在步骤Sd1所接收的包含进行状况数据G及使用者数据U的控制数据X、及依据在步骤Sd4来自管理者Pb的指示所生成的播放控制数据C。In addition, the teacher data L1 and the teacher data L2 may be generated according to the actual instruction from the manager Pb. Specifically, as exemplified in the first embodiment, in the application that generates the instruction data Q and the playback control data C according to an instruction from the manager Pb, a plurality of teacher data L1 and a plurality of teacher data L2 are collected. For example, the control device 11 of the control system 10 generates teacher data L1 in which the teacher data L1 corresponds to the control data X including the progress status data G and the user data U received in step Sd1 of FIG. 14 , and in step Sd3 The progress instruction data Q is generated in accordance with an instruction from the manager Pb. In addition, the control device 11 generates teacher data L2 corresponding to the control data X including the progress status data G and the user data U received in step Sd1, and generated in accordance with an instruction from the manager Pb in step Sd4 the playback control data C.

在已收集机械学习必要的个数的教师数据L1的阶段,学习处理部51借由利用该教师数据L1的机械学习(图16)建造生成模式M1。同样地,在已收集机械学习必要的个数的教师数据L2的阶段,学习处理部52借由利用该教师数据L2的机械学习(图18)建造生成模式M2。利用由以上的方法所建造的生成模式M1及生成模式M2于第二实施型态的游戏系统1。At the stage where the teacher data L1 necessary for machine learning has been collected, the learning processing unit 51 constructs a generation pattern M1 by machine learning ( FIG. 16 ) using the teacher data L1 . Similarly, at the stage in which the teacher data L2 necessary for machine learning has been collected, the learning processing unit 52 creates a generation pattern M2 by machine learning ( FIG. 18 ) using the teacher data L2 . The generation pattern M1 and the generation pattern M2 constructed by the above method are used in the game system 1 of the second embodiment.

另外,亦可在生成模式M1的建造后的任意的时间点中,借由利用新收集的教师数据L1的追加的机械学习更新生成模式M1。同样地,亦可在生成模式M2的建造后的任意的时间点中,借由利用新收集的教师数据L2的追加的机械学习更新生成模式M2。In addition, the generation pattern M1 may be updated by additional machine learning using the newly collected teacher data L1 at an arbitrary time point after the generation pattern M1 is constructed. Similarly, the generation pattern M2 may be updated by additional machine learning using the newly collected teacher data L2 at an arbitrary time point after the generation pattern M2 is constructed.

[第三实施型态][third embodiment]

第三实施型态的游戏装置20以第一运作模式及第二运作模式的任一项进行运作。第一运作模式为依据来自控制系统10的指示控制游戏的运作模式(远端遥控模式)。第二运作模式为不借由来自控制系统10的指示控制游戏的运作模式(自动控制模式)。游戏设施的员工等的管理者(以下称为“设施管理者”)经由操作游戏装置20的操作装置26,而选择第一运作模式及第二运作模式的任一项。The game device 20 of the third embodiment operates in any one of the first operation mode and the second operation mode. The first operation mode is an operation mode (remote control mode) in which the game is controlled according to an instruction from the control system 10 . The second operation mode is an operation mode in which the game is not controlled by an instruction from the control system 10 (automatic control mode). Managers (hereinafter referred to as "facility managers") such as employees of the game facility select either one of the first operation mode and the second operation mode via the operation device 26 of the game device 20 .

图19为例示在第三实施型态的游戏装置20中的控制装置23的运作的流程图。如图19所示,控制装置23判断选择第一运作模式及第二运作模式的哪一者(Se1)。在第一运作模式被选择的情况下(Se1:YES),控制装置23和第一实施型态相同地,依据控制系统10发送的进行指示数据Q及播放控制数据C进行运作(Se2)。具体来说,控制装置11生成及发送进行状况数据G及使用者数据U(Sc2-Sc4),并从控制系统10接收进行指示数据Q及播放控制数据C(Sc5)。此外,控制装置11执行依据进行指示数据Q的游戏的控制(Sc6)及依据播放控制数据C的虚拟角色V的显示(Sc7)。因此,实现和第一实施型态相同的效果。FIG. 19 is a flowchart illustrating the operation of the control device 23 in the game device 20 of the third embodiment. As shown in FIG. 19 , the control device 23 determines which one of the first operation mode and the second operation mode is to be selected (Se1). When the first operation mode is selected (Se1: YES), the control device 23 operates according to the progress instruction data Q and the playback control data C sent by the control system 10 as in the first embodiment (Se2). Specifically, the control device 11 generates and transmits progress status data G and user data U (Sc2-Sc4), and receives progress instruction data Q and playback control data C from the control system 10 (Sc5). Further, the control device 11 executes the control of the game based on the execution instruction data Q (Sc6) and the display of the avatar V based on the playback control data C (Sc7). Therefore, the same effects as those of the first embodiment are achieved.

另一方面,在第二运作模式被选择的情况下(Se1:NO),控制装置23不借由来自控制系统10的指示进行运作(Se3)。具体来说,控制装置23不执行进行状况数据G及使用者数据U的生成及发送(Sc2~Sc4)。因此,控制装置23不依赖进行指示数据Q而借由图4的处理进行游戏,并借由所指定的不依赖播放控制数据C的演算法使虚拟角色V播放于播放装置27。如从以上的说明所理解,根据第三实施型态,除了依据在第一运作模式中从控制系统10接收的进行指示数据Q控制游戏以外,在第二运作模式中,能不依赖进行指示数据Q而控制游戏。On the other hand, when the second operation mode is selected (Se1: NO), the control device 23 operates without an instruction from the control system 10 (Se3). Specifically, the control device 23 does not execute the generation and transmission of the progress status data G and the user data U ( Sc2 to Sc4 ). Therefore, the control device 23 performs the game by the processing of FIG. 4 without depending on the progress instruction data Q, and causes the avatar V to be played on the playback device 27 by the specified algorithm independent of the playback control data C. As understood from the above description, according to the third embodiment, in addition to controlling the game based on the progress instruction data Q received from the control system 10 in the first operation mode, in the second operation mode, the game can be controlled independently of the progress instruction data Q to control the game.

另外,在以上的说明中,已例示依据来自控制系统10的指示使游戏进行的第一运作模式、及使游戏自动进行的第二运作模式。能够选择第一运作模式及第二运作模式再加上依据来自设施管理者的指示使游戏进行的第三运作模式(手动控制模式)的结构也合适。设施管理者随时确认实际的游戏的状况及多个使用者Pa的状况,并同时借由操作装置26的操作指示游戏的进行。在第三运作模式中,控制装置23例如,将来自设施管理者的指示作为契机,将抽奖体B投入至抽奖区域212,并结束借由来自设施管理者的指示的接受期间。另外,也设想能选择第一运作模式及第三运作模式的任一项的结构(省略第二运作模式的结构)。此外,在以上的说明中已例示以第一实施型态作为基础的结构,但亦可将第三实施型态套用至第二实施型态。In addition, in the above description, the 1st operation mode which makes a game progress according to the instruction|indication from the control system 10, and the 2nd operation mode which makes a game progress automatically have been illustrated. A configuration in which the first operation mode and the second operation mode can be selected and a third operation mode (manual control mode) in which the game is performed in accordance with an instruction from the facility manager is also suitable. The facility manager checks the actual state of the game and the states of the plurality of users Pa at any time, and at the same time instructs the progress of the game through the operation of the operation device 26 . In the third operation mode, the control device 23 throws the lottery object B into the lottery area 212, for example, using an instruction from the facility manager as a trigger, and ends the reception period by the instruction from the facility manager. In addition, a configuration in which any one of the first operation mode and the third operation mode can be selected (a configuration in which the second operation mode is omitted) is also envisaged. In addition, in the above description, the structure based on the first embodiment has been exemplified, but the third embodiment can also be applied to the second embodiment.

[第四实施型态][Fourth Embodiment]

第四实施型态的进行指示数据Q表示对多个使用者Pa之中特定的使用者Pa的指示。管理者Pb经由借由管理画面R确认各使用者Pa的状况及游戏的进行状况,并同时操作操作装置15,以指定N个站台S1~SN的任一个及对该站台Sn的使用者Pa的指示。进行指示数据生成部111A依据来自管理者Pb的指示生成进行指示数据Q。进行指示数据Q和第一实施型态相同地,被和播放控制数据C一同发送至游戏装置20。The progress instruction data Q of the fourth embodiment represents an instruction to a specific user Pa among the plurality of users Pa. The manager Pb confirms the status of each user Pa and the progress status of the game through the management screen R, and simultaneously operates the operation device 15 to designate any one of the N stations S1 to SN and the user Pa of the station Sn. instruct. The progress instruction data generating unit 111A generates the progress instruction data Q in accordance with the instruction from the manager Pb. The progress instruction data Q is transmitted to the game device 20 together with the playback control data C, as in the first embodiment.

播放控制部234除了依据播放控制数据C使虚拟角色V播放于播放装置27以外,亦使进行指示数据Q所表示的指示播放于播放装置27。具体来说,播放控制部234不只使播放装置27移动至对应于进行指示数据Q表示的站台Sn的位置及角度,更使表示该进行指示数据Q的指示播放至播放装置27。例如播放控制部234使表示该指示的图片显示于显示装置271,并使表示该指示的声音放出于放音装置272。亦即,播放控制部234使进行指示数据Q所表示的指示对多个使用者Pa之中特定的使用者Pa播放于播放装置27。The playback control unit 234 not only plays the avatar V on the playback device 27 according to the playback control data C, but also plays the instruction indicated by the execution instruction data Q on the playback device 27 . Specifically, the playback control unit 234 not only moves the playback device 27 to the position and angle corresponding to the station Sn indicated by the execution instruction data Q, but also causes the playback device 27 to broadcast the instruction indicating the execution instruction data Q. For example, the playback control unit 234 causes the display device 271 to display a picture indicating the instruction, and causes the sound reproduction device 272 to emit a sound indicating the instruction. That is, the playback control unit 234 causes the playback device 27 to playback the instruction indicated by the instruction data Q to a specific user Pa among the plurality of users Pa.

在第四实施型态中也实现和第一实施型态相同的效果。此外,根据第四实施型态,能够将进行指示数据Q所表示的指示告知至特定的使用者Pa。特别是在第四实施型态中,亦有能够经由使播放装置27移动,对多个使用者Pa之中特定的使用者Pa限定性地告知指示的优点。此外,亦有其他的使用者Pa能轻易掌握被告知指示的特定的使用者Pa的优点。亦有借由多个使用者Pa的游戏的观看者能轻易掌握成为指示的告知对象的使用者Pa的优点。另外,第二实施型态或第三三实施型态亦可套用至第四实施型态。Also in the fourth embodiment, the same effects as those of the first embodiment are achieved. Further, according to the fourth embodiment, the specific user Pa can be notified of the instruction represented by the instruction data Q. In particular, in the fourth embodiment, there is an advantage that the instruction can be limitedly notified to a specific user Pa among the plurality of users Pa by moving the playback device 27 . In addition, there is an advantage that other users Pa can easily grasp the specific user Pa who has been notified of the instruction. There is also an advantage that a viewer of a game played by a plurality of users Pa can easily grasp the user Pa who is the target of notification of the instruction. In addition, the second embodiment or the third and third embodiments can also be applied to the fourth embodiment.

[变形例][Variation]

以上例示的各型态能多样地变形。以下例示能套用至前述的各型态的具体的变形的态样。亦可从以下的例示任意选择的两个以上的态样在不相互矛盾的范围内合并。Each of the forms exemplified above can be modified in various ways. The specific deformation|transformation aspect which can be applied to each aspect mentioned above is illustrated below. Two or more aspects arbitrarily selected from the following illustrations may be combined within a range that does not contradict each other.

(1)在前述的各型态中,进行指示数据Q已指示抽奖体B的投入及接受期间的结束,但进行指示数据Q所表示的指示的内容不限定于以上的例示。例如,多个抽奖号码的任一个亦可借由进行指示数据Q指示。例如管理者Pb经由确认管理画面R,选择被推测为多个抽奖号码之中多数的使用者Pa所期望的抽奖号码。游戏装置20的游戏控制部231当作借由进行指示数据Q指示的抽奖号码(实际上抽奖体B未进入抽奖孔H的抽奖号码)已借由抽奖选择而使游戏进行。此外,在具备将抽奖体B搬运至任意的抽奖孔H的搬运机构的结构中,游戏控制部231让抽奖体B进入借由进行指示数据Q指示的抽奖号码地控制搬运机构。根据以上的结构,管理者Pb能够使所企图的使用者Pa优先中奖。(1) In each of the above-described forms, the execution instruction data Q has instructed the end of the input and acceptance period of the lottery body B, but the content of the instruction indicated by the execution instruction data Q is not limited to the above examples. For example, any one of a plurality of lottery numbers may be indicated by the indication data Q. For example, through the confirmation management screen R, the manager Pb selects the lottery number expected by the user Pa which is estimated to be the majority of the lottery numbers. The game control unit 231 of the game device 20 assumes that the lottery number indicated by the execution instruction data Q (the lottery number for which the lottery body B does not actually enter the lottery hole H) has been selected by the lottery and causes the game to proceed. In addition, in the configuration including the conveyance mechanism for conveying the lottery body B to an arbitrary lottery hole H, the game control unit 231 controls the conveyance mechanism by allowing the lottery body B to enter the lottery number indicated by the instruction data Q. According to the above configuration, the manager Pb can give priority to winning the lottery for the intended user Pa.

(2)在前述的各型态中已生成表示管理者Pb所选择的动作的动作数据C1,但生成播放控制数据C的动作数据C1的方法不限定于以上的例子。例如,亦可从借由拍摄装置321拍摄管理者Pb的动作的图片解析管理者Pb的动作,并由播放控制数据生成部112A(112A、112B)生成表示该动作的动作数据C1。根据以上的结构,能够使虚拟角色V执行管理者Pb的动作。(2) Although the motion data C1 representing the motion selected by the manager Pb has been generated in the above-described respective types, the method of generating the motion data C1 of the playback control data C is not limited to the above examples. For example, the action data C1 representing the action may be generated by the playback control data generation unit 112A (112A, 112B) by analyzing the action of the administrator Pb from a picture captured by the imaging device 321 of the action of the administrator Pb. According to the above configuration, the avatar V can be caused to perform the operation of the manager Pb.

(3)在前述的各型态中,已生成表示管理者Pb所选择的声音的声音数据C2,但生成播放控制数据C的声音数据C2的方法不限定于以上的例子。例如播放控制数据生成部112A(112A、112B)亦可生成利用收音装置所收集的表示管理者Pb的声音的声音数据C2。根据以上的结构,能够将管理者Pb所发出的声音作为虚拟角色V的声音从放音装置272放出。播放控制数据生成部112A(112A、112B)亦可生成表示已变换管理者Pb所发出的声音的音色的声音的声音数据C2。此外,播放控制数据生成部112A亦可生成表示管理者Pb所指示的文字列的声音数据C2。播放控制部234对表示声音数据C2的文字列借由声音合成生成声音信号,经由将该声音信号供应至放音装置272使声音放出。根据以上的结构,能够将对应于管理者Pb指示的文字列的声音作为虚拟角色V的声音,从放音装置272放出。(3) In each of the above-described aspects, the audio data C2 representing the audio selected by the administrator Pb has been generated, but the method of generating the audio data C2 of the playback control data C is not limited to the above examples. For example, the playback control data generation unit 112A (112A, 112B) may generate the audio data C2 representing the voice of the manager Pb collected by the audio pickup device. According to the above configuration, the sound emitted by the manager Pb can be emitted from the sound emission device 272 as the sound of the avatar V. The playback control data generation unit 112A ( 112A, 112B) may generate sound data C2 representing the sound of which the timbre of the sound uttered by the manager Pb has been converted. In addition, the playback control data generation unit 112A may generate audio data C2 representing the character string instructed by the manager Pb. The playback control unit 234 generates an audio signal by voice synthesis for the character string representing the audio data C2 , and emits the audio by supplying the audio signal to the audio playback device 272 . According to the above configuration, the sound corresponding to the character string instructed by the manager Pb can be emitted from the sound emission device 272 as the sound of the avatar V.

(4)亦可利用表示虚拟角色V的影像及声音的动图数据作为播放控制数据C。播放控制部234使播放控制数据C所表示的动画播放于播放装置27(例如串流播放)。根据以上的结构,有不需要依据动作数据C1控制虚拟角色V的图片处理的优点。(4) As the playback control data C, moving image data representing images and sounds of the avatar V may also be used. The playback control unit 234 causes the playback device 27 to playback the animation indicated by the playback control data C (eg, streaming playback). According to the above configuration, there is an advantage that it is not necessary to control the image processing of the avatar V based on the motion data C1.

(5)在第二实施型态中,已借由生成模式M1生成一个进行指示数据Q,但利用生成模式M1生成进行指示数据Q的方法不限定于以上的例子。例如,亦可借由生成模式M1生成多个进行指示数据Q,管理者Pb借由操作装置15选择多个进行指示数据Q之中一个进行指示数据Q并发送至游戏装置20。亦即,进行指示数据生成部111(111A、111B)生成依据借由生成模式M1的处理及借由管理者Pb的选择的一个进行指示数据Q。(5) In the second embodiment, one instruction data Q is generated by the generation mode M1, but the method of generating the instruction data Q using the generation mode M1 is not limited to the above example. For example, a plurality of execution instruction data Q may be generated by the generation mode M1 , and the manager Pb may select one of the plurality of execution instruction data Q through the operation device 15 and transmit the execution instruction data Q to the game device 20 . That is, the execution instruction data generating unit 111 ( 111A, 111B) generates the execution instruction data Q according to one of the processing by the generation mode M1 and the selection by the manager Pb.

同样地,在第二实施型态中,已借由生成模式M2生成一个播放控制数据C,但利用生成模式M2生成播放控制数据C的方法不限定于以上的例子。例如,亦可借由生成模式M2生成多个播放控制数据C,并将多个播放控制数据C之中管理者Pb借由操作装置15所选择的一个播放控制数据C发送至游戏装置20。亦即,播放控制数据生成部112生成依据借由生成模式M2的处理及借由管理者Pb的选择的一个播放控制数据C。Similarly, in the second embodiment, one reproduction control data C is generated by the generation mode M2, but the method of generating the reproduction control data C by the generation mode M2 is not limited to the above example. For example, a plurality of playback control data C may be generated by the generation mode M2, and one playback control data C selected by the manager Pb through the operation device 15 among the plurality of playback control data C may be sent to the game device 20 . That is, the reproduction control data generation unit 112 generates one reproduction control data C according to the processing by the generation mode M2 and the selection by the manager Pb.

(6)在于前述的各型态中的游戏装置20中,已执行针对虚拟角色V借由显示装置271的影像的显示及借由放音装置272的声音的放出,但亦可省略影像的显示及声音的放出的一方。亦即,亦可从播放装置27省略显示装置271及放音装置272的一方。此外,在于前述的各型态中的控制系统10中,已执行借由显示装置141的管理画面R的显示及借由放音装置142的使用者Pa的声音的放出,但亦可省略管理画面R的显示及声音的放出的一方。亦即,亦可从播放装置14省略显示装置141及放音装置142的一方。(6) In the game device 20 in each of the above-mentioned types, the display of the video by the display device 271 and the sound of the sound by the sound-emitting device 272 have been performed for the avatar V, but the display of the video may be omitted. and the party that emits the sound. That is, one of the display device 271 and the sound-emitting device 272 may be omitted from the playback device 27 . In addition, in the control system 10 in each of the above-mentioned types, the display of the management screen R by the display device 141 and the sound of the user Pa by the sound playback device 142 are already performed, but the management screen may be omitted. The display of R and the release of sound. That is, one of the display device 141 and the sound-emitting device 142 may be omitted from the playback device 14 .

(7)在前述的各型态中,使播放装置27移动至对应于N个站台S1~SN的任一个的位置及角度,但使用播放装置27告知各使用者Pa信息的方法不限定于以上的例子。(7) In each of the above-mentioned types, the playback device 27 is moved to a position and an angle corresponding to any one of the N stations S1 to SN, but the method of using the playback device 27 to inform each user Pa information is not limited to the above example of.

如图20所示,设想经由省略图解于图2的6个站台S1~S6之中一个站台S6以确保空间O的结构。在空间O中设置例如搬运抽奖体B的搬运机构等站台Sn以外的元件。As shown in FIG. 20 , it is assumed that the space O is secured by one station S6 among the six stations S1 to S6 illustrated in FIG. 2 . In the space O, components other than the platform Sn, such as a conveying mechanism that conveys the lottery body B, are installed.

如图20所示,播放装置27被控制为在接近空间O的位置(站台S1及站台S5之间)中显示面F朝向空间O的相反面的角度。在图20的状态中,利用5个站台S1~S5的各自的使用者Pa能目视显示于播放装置27的影像。因此,经由借由播放装置27播放虚拟角色V,生成虚拟角色V像是在和多个使用者Pa的全体对话一样的气氛。此外,在图20的状态的播放装置27经由使进行指示数据Q所表示的指示播放(第4实施型态),能对多个使用者Pa的全体告知指示。此外,于接近空间O的位置的播放装置27经由调整至朝向特定的使用者Pa的角度,能不使播放装置27移动至该使用者Pa的附近而即时地,对该使用者Pa个别告知指示。As shown in FIG. 20 , the playback device 27 is controlled to display the angle of the surface F facing the opposite surface of the space O at a position close to the space O (between the platform S1 and the platform S5 ). In the state of FIG. 20 , each user Pa using the five stations S1 to S5 can visually view the video displayed on the playback device 27 . Therefore, by playing the avatar V by the playback device 27, an atmosphere in which the avatar V is in a general conversation with the plurality of users Pa is generated. In addition, the playback device 27 in the state shown in FIG. 20 can notify all of the plurality of users Pa of the instruction by playing the instruction indicated by the instruction data Q (fourth embodiment). In addition, the playback device 27 in the position close to the space O can be adjusted to the angle toward a specific user Pa, so that the playback device 27 can not be moved to the vicinity of the user Pa, and the user Pa can be individually notified in real time. .

如以上的例子,播放装置27能够移动至对应于空间O的位置及对应于各站台Sn的位置。如前所述,在播放装置27位于对应于空间O的位置的状态中,对多个使用者Pa的全体告知信息。和以上的状态对照地,在播放装置27位于对应于一个站台Sn的位置的状态中,有能强调虚拟角色V正和该站台Sn的使用者Pa个别对话的气氛的优点。As in the above example, the playback device 27 can be moved to the position corresponding to the space O and to the position corresponding to each station Sn. As described above, in a state where the playback device 27 is located at a position corresponding to the space O, information is notified to all of the plurality of users Pa. In contrast to the above state, in the state where the playback device 27 is located at a position corresponding to one station Sn, there is an advantage that the atmosphere in which the avatar V is having an individual conversation with the user Pa of the station Sn can be emphasized.

(8)在前述的各型态中,已将进行状况数据G及使用者数据U从游戏装置20发送至控制系统10,但亦可省略进行状况数据G的生成及发送。亦即,亦可省略进行状况数据生成部232。控制系统10的播放控制部113依据使用者数据U播放包含第一区域R1及第二区域R2的管理画面R。进行指示数据生成部111A和第一实施型态相同地,依据来自管理者Pb的指示生成进行指示数据Q。第二实施型态的进行指示数据生成部111B从包含使用者数据U的控制数据X借由生成模式M1生成播放控制数据C。在第二实施型态中,从控制数据X省略进行状况数据G。(8) In each of the above-described aspects, the progress status data G and the user data U have been transmitted from the game device 20 to the control system 10, but the generation and transmission of the progress status data G may be omitted. That is, the progress status data generation unit 232 may be omitted. The playback control unit 113 of the control system 10 plays the management screen R including the first region R1 and the second region R2 according to the user data U. The progress instruction data generating unit 111A generates the progress instruction data Q in accordance with an instruction from the manager Pb, as in the first embodiment. The progress instruction data generation unit 111B of the second embodiment generates playback control data C from the control data X including the user data U by the generation mode M1. In the second embodiment, the progress status data G is omitted from the control data X.

此外,亦可省略使用者数据U的生成及对控制系统10的发送。亦即,亦可省略使用者数据生成部233。控制系统10的播放控制部113依据进行状况数据G播放包含第三区域R3的管理画面R。进行指示数据生成部111A和第一实施型态相同,依据来自管理者Pb的指示生成进行指示数据Q。第二实施型态的进行指示数据生成部111B从包含进行状况数据G的控制数据X借由生成模式M2生成播放控制数据C。在第二实施型态中,从控制数据X省略使用者数据U。In addition, generation of the user data U and transmission to the control system 10 may be omitted. That is, the user data generation unit 233 may be omitted. The playback control unit 113 of the control system 10 plays back the management screen R including the third area R3 based on the progress status data G. The progress instruction data generating unit 111A generates progress instruction data Q in accordance with an instruction from the manager Pb, as in the first embodiment. The progress instruction data generation unit 111B of the second embodiment generates playback control data C from the control data X including the progress status data G by the generation mode M2. In the second embodiment, the user data U is omitted from the control data X.

(9)在前述的各型态中,控制系统10生成进行指示数据Q及播放控制数据C的双方,但亦可省略进行指示数据Q的生成。亦即,亦可省略进行指示数据生成部111(111A、111B)。在以上的结构中,省略依据进行指示数据Q的游戏的控制(Sc6)。此外,亦可省略播放控制数据C的生成。亦即,亦可省略播放控制数据生成部112(112A、112B)。在以上的结构中,省略依据播放控制数据C的虚拟角色V的播放(Sc7)。(9) In each of the above-described aspects, the control system 10 generates both the execution instruction data Q and the playback control data C, but the generation of the execution instruction data Q may be omitted. That is, the execution instruction data generation unit 111 (111A, 111B) may be omitted. In the above configuration, the control (Sc6) based on the game in which the instruction data Q is performed is omitted. In addition, the generation of the playback control data C may be omitted. That is, the playback control data generation unit 112 (112A, 112B) may be omitted. In the above configuration, the playback of the avatar V based on the playback control data C is omitted (Sc7).

(10)在前述的各型态中,借由多个使用者Pa共用的播放装置27播放虚拟角色V,但亦可借由设置于各站台Sn的播放装置31播放虚拟角色V。可借由N个站台S1~SN的各自的播放装置31播放共通的虚拟角色V,亦可于每个站台Sn借由播放装置31播放个别的虚拟角色V。此外,亦可仅借由N个站台S1~SN之中特定的站台Sn的播放装置31播放虚拟角色V。(10) In each of the aforementioned types, the avatar V is played by the playback device 27 shared by the plurality of users Pa, but the virtual character V may also be played by the playback device 31 installed in each station Sn. The common avatar V can be played through the respective playback devices 31 of the N stations S1 to SN, and the individual avatars V can also be played through the playback device 31 at each station Sn. In addition, the avatar V may be played only by the playback device 31 of the specific station Sn among the N stations S1 to SN.

在前述的各型态中,已借由播放装置27的显示装置271及放音装置272播放虚拟角色V,但亦可使虚拟角色V的影像显示于播放装置27的显示装置271,并且,使虚拟角色V的声音放出于各站台Sn的放音装置312。例如从在指示数据C3所指示的站台Sn的放音装置312放出虚拟角色V的声音。In each of the above-mentioned types, the avatar V has been played through the display device 271 and the audio playback device 272 of the playback device 27, but the image of the avatar V can also be displayed on the display device 271 of the playback device 27, and the The sound of the avatar V is emitted from the sound emission device 312 of each station Sn. For example, the sound of the avatar V is emitted from the sound emission device 312 at the station Sn indicated by the instruction data C3.

(11)在前述的各型态中,已将进行状况数据G及使用者数据U在图14的步骤Sc4中从游戏装置20发送至控制系统10,但亦可将进行状况数据G及使用者数据U在个别的时间点发送至控制系统10。此外,在前述的各型态中,已将进行指示数据Q及播放控制数据C在图14的步骤Sd5中从控制系统10发送至游戏装置20,但进行指示数据Q及播放控制数据C亦可于个别的时间点发送至游戏装置20。(11) In each of the aforementioned types, the progress status data G and the user data U have been sent from the game device 20 to the control system 10 in step Sc4 in FIG. 14 , but the progress status data G and the user data U may also be sent The data U are sent to the control system 10 at individual points in time. In addition, in each of the aforementioned types, the progress instruction data Q and the playback control data C have been sent from the control system 10 to the game device 20 in step Sd5 of FIG. 14 , but the progress instruction data Q and the playback control data C may also be Sent to the game device 20 at individual time points.

(12)在第二实施型态中,已例示包含进行状况数据G及使用者数据U的控制数据X,但控制数据X的内容不限定于以上的例子。例如,控制数据X亦可包含以对使用者数据U的影像数据U1的图片处理生成的数据(例如影像数据U1所表示的图片的特征量)。此外,控制数据X亦可包含以对使用者数据U的声音数据U2的声音处理生成的数据(例如声音数据U2所表示的声音的特征量,或表示该声音的内容的文字列)。如从以上的例子所理解,控制数据X被作为依据进行状况数据G及/或使用者数据U的数据全面性地表现。(12) In the second embodiment, the control data X including the progress status data G and the user data U has been exemplified, but the content of the control data X is not limited to the above example. For example, the control data X may include data generated by image processing of the image data U1 of the user data U (for example, the feature value of the image represented by the image data U1 ). In addition, the control data X may include data generated by audio processing of the audio data U2 of the user data U (for example, the feature value of the audio represented by the audio data U2 or a character string representing the content of the audio). As understood from the above example, the control data X is comprehensively expressed as data based on the progress status data G and/or the user data U.

(13)在前述的各型态中,已由一个控制系统10控制游戏装置20,但亦可借由多个控制系统10控制游戏装置20。例如,在播放装置27播放多个虚拟角色V的结构中,借由从多个控制系统10的各自发送的播放控制数据C控制各虚拟角色V。亦即,例如,对应于各控制系统10的虚拟角色V被依据来自操作该控制系统10的管理者Pb的指示控制。另外,亦可利用从多个控制系统10所发送的播放控制数据C控制一个的虚拟角色V。此外,生成进行指示数据Q的控制系统10、及生成播放控制数据C的控制系统10亦可个别设置。在利用多个控制系统10的结构中,游戏装置20对多个控制系统10发送进行状况数据G及使用者数据U(Sc4)。(13) In each of the aforementioned types, the game device 20 has been controlled by one control system 10 , but the game device 20 may also be controlled by a plurality of control systems 10 . For example, in a configuration in which the playback device 27 plays a plurality of avatars V, each of the avatars V is controlled by the playback control data C transmitted from each of the plurality of control systems 10 . That is, for example, the virtual character V corresponding to each control system 10 is controlled in accordance with an instruction from the manager Pb operating the control system 10 . In addition, one avatar V may be controlled using the playback control data C sent from the plurality of control systems 10 . In addition, the control system 10 which generates the instruction data Q and the control system 10 which generates the playback control data C may be provided separately. In the configuration using the plurality of control systems 10, the game device 20 transmits progress status data G and user data U to the plurality of control systems 10 (Sc4).

(14)依照前述的各型态的控制系统10的功能借由构成控制装置11的一个以上的处理器及存储于存储装置12的程序的合作实现。同样地,依照前述的各型态的游戏装置20的功能借由构成控制装置23的一个以上的处理器及存储于存储装置24的程序的合作而实现。依照以上的各型态的程序被以被收纳于电脑能够读取的记录媒体的型态提供,并能安装于电脑。记录媒体为例如非暂时性(non-transitory)的记录媒体,CD-ROM等的光学式记录媒体(光碟)是好的例子,但也包含半导体记录媒体或磁记录媒体等的已知的任意的形式的记录媒体。另外,非暂时性的记录媒体包含除了暂时性的传输信号(transitory,propagating signal)以外的任意的记录媒体,挥发性的记录媒体也不除外。此外,在传送装置通过通信网2传送程序的结构中,在该传送装置中存储程序的存储装置相当于前述的非暂时性的记录媒体。(14) The functions of the control system 10 according to the above-described various types are realized by cooperation of one or more processors constituting the control device 11 and a program stored in the storage device 12 . Similarly, the functions of the game device 20 according to the above-described various types are realized by the cooperation of one or more processors constituting the control device 23 and a program stored in the storage device 24 . The program according to each of the above-mentioned types is provided in the form of being accommodated in a recording medium that can be read by a computer, and can be installed in the computer. The recording medium is, for example, a non-transitory recording medium, and an optical recording medium (optical disk) such as CD-ROM is a good example, but any known arbitrary recording medium such as a semiconductor recording medium or a magnetic recording medium is also included. form of recording media. In addition, the non-transitory recording medium includes any recording medium other than a transient transmission signal (transitory, propagating signal), and a volatile recording medium is not excluded. In addition, in the configuration in which the transmission device transmits the program via the communication network 2, the storage device that stores the program in the transmission device corresponds to the aforementioned non-transitory recording medium.

[附记][Addendum]

从以上的记载,本发明的合适的态样被如例如以下方式所理解。另外,为使各态样容易理解,在以下,适宜地以括号合并记载图示的符号,但并非将本发明限定于图示的态样的目的。From the above description, suitable aspects of the present invention are understood, for example, as follows. In addition, in order to make the understanding of each aspect easy, below, the symbols shown in the figure are described in parentheses as appropriate, but the present invention is not intended to be limited to the aspects shown in the figure.

[附记A][Addendum A]

在专利文献1的技术中,搭载于抽奖装置的投入机构于依据游戏的进行的状况的时间点自动将抽奖用的球投入。另一方面,例如在举办于游戏设施内的活动等的场面中,能够经由游戏设施的员工等的进行者于依据游戏的进行的状况等的适当的时期使游戏进行,替多数的参加者炒热气氛。然而,为实现以上的应用,存在有必要确保每个游戏设施的进行者的问题。另外,在以上的说明中,已适宜地例示包含物理抽奖的游戏,但在任意的种类的游戏中得设想同样的问题。考虑以上的情事,例示于以下的各态样(附记A)以进行者不必要在游戏装置被设置的环境,并依据使用者的状况适当地使游戏进行为目的。In the technique of Patent Document 1, the throwing mechanism mounted in the lottery device automatically throws the ball for the lottery at the timing according to the progress of the game. On the other hand, in a scene such as an event held in a game facility, for example, a player such as an employee of the game facility can play the game at an appropriate timing according to the progress of the game, etc., and can be used for many participants. Hot atmosphere. However, in order to realize the above application, there is a problem that it is necessary to secure a player for each game facility. In addition, in the above description, the game including the physical lottery has been appropriately exemplified, but the same problem can be assumed in any type of game. Taking the above into consideration, the following aspects (Additional Note A) are exemplified for the purpose of appropriately progressing the game in accordance with the user's situation in an environment where the player does not need to be installed in the game device.

[附记A1][Addendum A1]

依照本发明的合适的态样(附记A1)的游戏装置(20)具备:游戏控制部(231),其控制依据借由使用者(Pa)的游戏媒体的使用量的数量的奖励依据结果给予该使用者(Pa)的游戏;进行状况数据生成部(232),其生成表示前述游戏的进行状况的进行状况数据(G);发送控制部(235),其将前述进行状况数据(G)借由通信装置(25),通过通信网(2)发送至控制系统(10);以及接收控制部(236),其从前述控制系统(10)通过前述通信网(2),借由前述通信装置(25)接收指示前述游戏的进行的进行指示数据(Q)。前述游戏控制部(231)依据前述接收控制部(236)所接收的前述进行指示数据(Q)控制前述游戏。借由以上的态样,进行状况数据(G)借由通信装置(25)发送至控制系统(10),依据该进行状况数据(G)借由控制系统(10)生成的进行指示数据(Q)被借由通信装置(25)接收,依据该进行指示数据(Q)控制游戏。因此,使游戏借由手动进行的管理者不在游戏装置(20)的附近,也能够借由控制系统(10)控制游戏的进行。A game device (20) according to a suitable aspect (Appendix A1) of the present invention is provided with: a game control unit (231) that controls a reward based result based on the amount of usage of the game medium by the user (Pa). A game given to the user (Pa); a progress status data generating unit (232) that generates progress status data (G) indicating the progress status of the game; a transmission control unit (235) that generates the aforementioned progress status data (G) ) is sent to the control system (10) through the communication network (2) by the communication device (25); and the receiving control unit (236) is sent from the control system (10) through the communication network (2), by the above-mentioned A communication device (25) receives progress instruction data (Q) instructing the progress of the aforementioned game. The game control unit (231) controls the game according to the progress instruction data (Q) received by the reception control unit (236). With the above aspect, the progress status data (G) is sent to the control system (10) through the communication device (25), and the progress instruction data (Q) generated by the control system (10) according to the progress status data (G) ) is received by the communication device (25), and the game is controlled according to the progress instruction data (Q). Therefore, even if the manager who makes the game run manually is not in the vicinity of the game device (20), the progress of the game can be controlled by the control system (10).

“游戏”的典型例为作为借由抽奖处理(物理抽奖或电子抽奖)的中奖的结果,给予使用者(Pa)依据游戏媒体的使用量的数量的奖励的抽奖游戏。但是,在本发明中的“游戏”不被限定于以上例示的抽奖游戏。例如,多个使用者(Pa)竞赛的对战游戏(例如卡牌游戏)也是“游戏”的合适例。在对战游戏中,游戏的进行状况得于每个使用者间相异。A typical example of the "game" is a lottery game in which a user (Pa) is given a reward according to the amount of usage of the game medium as a result of winning by lottery processing (physical lottery or electronic lottery). However, the "game" in the present invention is not limited to the lottery game exemplified above. For example, a battle game (for example, a card game) in which a plurality of users (Pa) compete is also a suitable example of the "game". In the battle game, the progress of the game differs from user to user.

“游戏媒体的使用量”为使用者(Pa)指示使用的游戏媒体的数量。例如,在给予在抽奖中奖的使用者(Pa)奖励,其中奖励为使用者(Pa)指示的游戏媒体的数量乘上所指定的倍率的数量的抽奖游戏中,使用者(Pa)所指示的游戏媒体的数量相当于“使用量”。The "use amount of game media" is the number of game media that the user (Pa) instructs to use. For example, in a lottery game in which a user (Pa) who wins a lottery is rewarded by multiplying the number of game media indicated by the user (Pa) by the number of the specified multiplier, the amount indicated by the user (Pa) in the lottery game The amount of game media is equivalent to "usage".

“进行状况数据(G)”为表示游戏的进行状况的数据,例如,在以多个阶段(例如游戏媒体的接受→抽奖处理→奖励的给予)构成的游戏中的表示现在的阶段的数据、借由使用者(Pa)的奖励的获得状况、借由使用者(Pa)的游戏媒体的使用状况、或抽奖处理的结果。"Progress status data (G)" is data indicating the progress status of the game, for example, data indicating the current stage in a game consisting of a plurality of stages (for example, acceptance of game media → lottery processing → award of rewards), The status of the reward obtained by the user (Pa), the use status of the game media by the user (Pa), or the result of the lottery process.

“进行指示数据(Q)”为指示游戏的进行的数据。例如,指示以下运作的数据被作为“进行指示数据(Q)”例示:使用于物理抽奖的抽奖体(B)的投入、接受来自使用者(Pa)的关于游戏媒体的使用量的指示的接受期间的结束、或多个抽奖元件的任一个的选择。The "progress instruction data (Q)" is data instructing the progress of the game. For example, data indicating the following operations are exemplified as "instruction data (Q)": input of a lottery body (B) for physical lottery, acceptance of an instruction on the usage amount of game media from a user (Pa) The end of the period, or the selection of any one of the plurality of lottery elements.

[附记A2][Addendum A2]

依照附记A1的合适例(附记A2)的游戏装置(20)具备生成表示前述使用者(Pa)的状况的使用者数据(U)的使用者数据生成部(233),而前述发送控制部(235)将前述进行状况数据(G)、及前述使用者数据(U)借由前述通信装置(25)发送至前述控制系统(10)。根据以上的态样,进行状况数据(G)再加上表示使用者(Pa)的状况的使用者数据(U),因借由通信装置(25)发送至控制系统(10),故能够经由利用进行状况数据(G)及使用者数据(U),在控制系统(10)中生成依据游戏的进行状况及使用者(Pa)的状况的双方的进行指示数据(Q)。The game device (20) according to a suitable example of Supplementary Note A1 (Supplementary Note A2) is provided with a user data generation unit (233) for producing user data (U) representing the condition of the user (Pa), and the transmission control is performed. The part (235) transmits the aforementioned progress status data (G) and the aforementioned user data (U) to the aforementioned control system (10) via the aforementioned communication device (25). According to the above aspect, since the progress status data (G) and the user data (U) indicating the status of the user (Pa) are transmitted to the control system (10) through the communication device (25), the user data (U) can be transmitted via the communication device (25). Using the progress status data (G) and the user data (U), the control system (10) generates progress instruction data (Q) according to both the game progress status and the user (Pa) status.

“使用者数据(U)”为表示使用者(Pa)的状况的任意的数据。例如,表示拍摄使用者(Pa)的图片的影像数据(U1)、或表示使用者(Pa)所发出的声音的声音数据(U2)为使用者数据(U)的合适例。"User data (U)" is arbitrary data representing the status of the user (Pa). For example, video data (U1) representing a picture of a user (Pa) or audio data (U2) representing a voice made by the user (Pa) are suitable examples of the user data (U).

进行状况数据(G)的发送及使用者数据(U)的发送的时间上的关系为任意。例如可将进行状况数据(G)及使用者数据(U)一并发送至控制系统(10),亦可将进行状况数据(G)及使用者数据(U)的各自于相互独立的时间点发送至控制系统(10)。The temporal relationship between the transmission of the status data (G) and the transmission of the user data (U) is arbitrary. For example, the progress status data (G) and the user data (U) may be sent to the control system (10) together, or the progress status data (G) and the user data (U) may be sent at independent time points. Sent to the control system (10).

[附记A3][Addendum A3]

在附记A2的合适例(附记A3)中,前述使用者数据(U)包含表示拍摄装置(321)所拍摄的前述使用者(Pa)的影像的影像数据(U1)、及表示收音装置(322)收集前述使用者(Pa)的声音的声音数据(U2)的至少一方。根据以上的态样,能够在控制系统(10)中生成依据拍摄装置(321)所拍摄的使用者(Pa)的动作或表情、或收音装置(322)所收集的使用者(Pa)的声音的内容或抑扬的适当的进行指示数据(Q)。In a suitable example of appendix A2 ( appendix A3 ), the user data (U) includes video data (U1 ) indicating an image of the user (Pa) captured by the imaging device (321), and a sound pickup device. (322) Collect at least one of the voice data (U2) of the voice of the user (Pa). According to the above aspect, the control system (10) can generate in the control system (10) the action or expression of the user (Pa) captured by the imaging device (321), or the voice of the user (Pa) collected by the sound pickup device (322). The content or inflection of the appropriate proceeding instruction data (Q).

[附记A4][Addendum A4]

在从附记A1至附记A3的任一个的合适例(附记A4)中,前述游戏为该游戏的结果借由物理抽奖所判断的抽奖游戏,其中物理抽奖为借由抽奖体(B)选择多个抽奖元件的任一个的抽奖,而前述进行指示数据(Q)指示前述抽奖体(B)的投入、接受来自前述使用者(Pa)关于游戏媒体的使用量的指示的接受期间的结束、及前述多个抽奖元件的任一个的选择的至少一项。In a suitable example (Additional Note A4) of any one of Supplementary Note A1 to Supplementary Note A3, the aforementioned game is a lottery game in which the result of the game is judged by a physical lottery, wherein the physical lottery is determined by the lottery body (B) A lottery in which any one of a plurality of lottery elements is selected, and the aforementioned execution instruction data (Q) indicates the input of the aforementioned lottery body (B), and the end of the acceptance period for receiving an instruction from the aforementioned user (Pa) regarding the usage amount of the game medium , and at least one of a selection of any of the foregoing plurality of lottery elements.

“多个抽奖元件的任一个的选择”意指强制性地选择多个抽奖元件之中特定的抽奖元件的运作。例如,一旦设想使抽奖体(B)进入对应于相异的抽奖元件的多个抽奖孔(H)的任一个的物理抽奖,则经由机构性地封锁多个抽奖孔(H)之中对应于目标的抽奖元件的抽奖孔(H)以外的各抽奖孔(H),借由进行指示数据(Q)指示使抽奖体(B)强制性地进入对应于该目标的抽奖元件的抽奖孔(H)的运作。此外,借由进行指示数据(Q)指示目标的抽奖元件实际上没有执行物理抽奖而当作已被选择的状态的运作。"Selection of any one of the plurality of lottery elements" means an operation of forcibly selecting a specific lottery element among the plurality of lottery elements. For example, once a physical lottery is envisaged in which the lottery body (B) is entered into any one of the plurality of lottery holes (H) corresponding to the different lottery elements, by mechanically blocking the plurality of lottery holes (H) corresponding to For each lottery hole (H) other than the lottery hole (H) of the lottery element of the target, the lottery body (B) is forced to enter the lottery hole (H) of the lottery element corresponding to the target by performing instruction data (Q) instructions. ) operation. In addition, the lottery element indicating the target by performing the instruction data (Q) does not actually perform the physical lottery and operates as a selected state.

[附记A5][Addendum A5]

在从附记A1至附记A4的任一个的合适例(附记A5)中,前述游戏控制部(231)在第一运作模式中,依据前述接收控制部(236)所接收的前述进行指示数据(Q)控制前述游戏,并在第二运作模式中,不依据前述进行指示数据(Q)控制前述游戏。根据以上的态样,除了依据从控制系统(10)接收的进行指示数据(Q)控制游戏以外,也能够不借由进行指示数据(Q)控制游戏。In a suitable example (Additional Note A5) of any one of Supplementary Note A1 to Supplementary Note A4, in the first operation mode, the game control unit (231) performs the instruction according to the above-mentioned received by the reception control unit (236). The data (Q) controls the above-mentioned game, and in the second operation mode, the above-mentioned game is not controlled according to the above-mentioned progress instruction data (Q). According to the above aspect, in addition to controlling the game based on the progress instruction data (Q) received from the control system (10), it is possible to control the game without using the progress instruction data (Q).

[附记A6][Addendum A6]

依照从附记A1至附记A5的任一个的合适例(附记A6)的游戏装置(20)具备播放控制部(234),其使前述进行指示数据(Q)所表示的指示对包含前述使用者的多个使用者(Pa)之中特定的使用者(Pa)播放于播放装置(27、31)。根据以上的态样,能够将进行指示数据(Q)所表示的指示告知多个使用者(Pa)之中的特定的使用者(Pa)。The game device (20) according to any one of the suitable examples (Supplementary Note A6) from Supplementary Note A1 to Supplementary Note A5 is provided with a playback control unit (234) that causes the instruction pair represented by the aforementioned progress instruction data (Q) to include the aforementioned A specific user (Pa) among a plurality of users (Pa) of the user is played on the playback device (27, 31). According to the above aspect, the specific user (Pa) among the plurality of users (Pa) can be notified of the instruction indicated by the instruction data (Q).

[附记A7][Addendum A7]

在附记A6的合适例(附记A7)中,前述播放装置(27)能够移动至对应于前述多个使用者(Pa)之中特定的使用者(Pa)的位置,而前述播放控制部(234)于使前述播放装置(27)移动至对应于前述特定的使用者(Pa)的位置的状态,使前述播放装置(27)播放前述进行指示数据(Q)所表示的指示。根据以上的态样,能够经由使播放装置(27)移动,对包含前述使用者(Pa)的多个使用者(Pa)之中特定的使用者(Pa)告知进行指示数据(Q)所表示的指示。此外,因播放装置(27)移动至对应于特定的使用者(Pa)的位置,亦有其他的使用者(Pa)能轻易掌握成为播放装置(27)所播放的对象的特定的使用者(Pa)的优点。亦有借由游戏系统(1)的游戏的观看者能轻易掌握成为播放对象的特定的使用者(Pa)的优点。In a suitable example of Supplementary Note A6 (Supplementary Note A7), the playback device (27) can be moved to a position corresponding to a specific user (Pa) among the plurality of users (Pa), and the playback control unit (234) In a state where the playback device (27) is moved to a position corresponding to the specific user (Pa), the playback device (27) is caused to play the instruction indicated by the proceeding instruction data (Q). According to the above aspect, by moving the playback device (27), it is possible to notify a specific user (Pa) among a plurality of users (Pa) including the user (Pa) that the instruction data (Q) is performed. instructions. In addition, because the playback device (27) moves to the position corresponding to the specific user (Pa), other users (Pa) can easily grasp the specific user (Pa) who is the object played by the playback device (27). Pa) advantages. There is also an advantage that the viewer of the game by the game system (1) can easily grasp the specific user (Pa) to be played.

[附记A8][Addendum A8]

依照本发明的合适的态样(附记A8)的游戏系统(1)为具备能够通过通信网(2)相互通信的游戏装置(20)及控制系统(10)的游戏系统,其中前述游戏装置(20)具备:游戏控制部(231),其控制依据借由使用者(Pa)的游戏媒体的使用量的数量的奖励依据结果给予该使用者(Pa)的游戏;进行状况数据生成部(232),其生成表示前述游戏的进行状况的进行状况数据(G);第一发送控制部(235),其将前述进行状况数据(G)借由第一通信装置(25),通过前述通信网(2)发送至前述控制系统(10);以及第一接收控制部(236),其从前述控制系统(10)通过前述通信网(2),借由前述第一通信装置(25)接收指示前述游戏的进行的进行指示数据(Q),且前述控制系统(10)具备:第二接收控制部(115),其从前述游戏装置(20)通过前述通信网(2),借由第二通信装置(13)接收前述进行状况数据(G);进行指示数据生成部(111),其生成前述进行指示数据(Q);以及第二发送控制部(114),其将前述进行指示数据生成部(111)所生成的前述进行指示数据(Q)借由前述第二通信装置(13),通过前述通信网(2)发送至前述游戏装置(20)。前述游戏控制部(231)依据前述第一接收控制部(236)所接收的前述进行指示数据(Q)控制前述游戏。A game system (1) according to a suitable aspect (Supplementary Note A8) of the present invention is a game system including a game device (20) and a control system (10) capable of communicating with each other through a communication network (2), wherein the aforementioned game device (20) comprising: a game control unit (231) that controls a game in which a reward is given to the user (Pa) according to the result of the amount of use of the game medium by the user (Pa); a progress status data generation unit (Pa) 232), which generates progress status data (G) representing the progress status of the game; and a first transmission control unit (235), which transmits the progress status data (G) through the first communication device (25) through the aforementioned communication The network (2) is sent to the aforementioned control system (10); and the first receiving control unit (236) is received from the aforementioned control system (10) through the aforementioned communication network (2) by the aforementioned first communication device (25) Progress instruction data (Q) for instructing the progress of the game, and the control system (10) includes a second reception control unit (115) that passes through the communication network (2) from the game device (20), by means of a second reception control unit (115). Two communication devices (13) receive the aforementioned progress status data (G); a progress instruction data generating unit (111) that generates the aforementioned progress instruction data (Q); and a second transmission control unit (114) that generates the aforementioned progress instruction data The aforementioned progress instruction data (Q) generated by the generating unit (111) is transmitted to the aforementioned game device (20) via the aforementioned second communication device (13) through the aforementioned communication network (2). The game control unit (231) controls the game according to the progress instruction data (Q) received by the first reception control unit (236).

进行指示数据生成部(111)用以生成进行指示数据(Q)的处理的具体的内容为任意。例如,进行指示数据生成部(111)依据来自能够参照进行状况数据(G)所表示的游戏的进行状况的管理者(Pb)的指示生成进行指示数据(Q)。此外,进行指示数据生成部(111)利用已学习进行状况数据(G)及进行指示数据(Q)的关系的生成模式(M1)生成进行指示数据(Q)。The specific content of the processing for generating the execution instruction data (Q) by the execution instruction data generating unit (111) is arbitrary. For example, the progress instruction data generating unit (111) generates progress instruction data (Q) in accordance with an instruction from a manager (Pb) who can refer to the progress status of the game indicated by the progress status data (G). Furthermore, the progress instruction data generating unit (111) generates the progress instruction data (Q) using the generation mode (M1) in which the relationship between the progress status data (G) and the progress instruction data (Q) has been learned.

[附记A9][Addendum A9]

在附记A8的合适例(附记A9)中,前述进行指示数据生成部(111)依据来自能够参照前述进行状况数据(G)所表示的游戏的进行状况的管理者(Pb)的指示生成前述进行指示数据(Q)。根据以上的结构,能依据来自参照进行状况数据(G)所表示的游戏的进行状况的管理者(Pb)的指示,生成对应于该进行状况的多种的进行指示数据(Q)。In a suitable example of appendix A8 ( appendix A9 ), the progress instruction data generation unit ( 111 ) generates an instruction from a manager (Pb) who can refer to the progress status of the game indicated by the progress status data (G) The aforementioned conduct instruction data (Q). According to the above configuration, in accordance with an instruction from the manager (Pb) who refers to the progress status of the game indicated by the progress status data (G), various types of progress instruction data (Q) corresponding to the progress status can be generated.

在“依据来自管理者(Pb)的指示的进行指示数据(Q)的生成”中,除了仅依据来自使用者(Pa)的指示生成进行指示数据(Q)的运作以外,也包含管理者(Pb)选择借由已机械学习的生成模式等的各种的演算处理生成的多个候选者的任一个的运作。"Generation of progress instruction data (Q) based on an instruction from a manager (Pb)" includes operations to generate progress instruction data (Q) only based on an instruction from a user (Pa), but also includes a manager ( Pb) An operation of selecting any one of a plurality of candidates generated by various arithmetic processes such as a machine-learned generation mode.

[附记A10][Addendum A10]

在附记A8的合适例(附记A10)中,前述进行指示数据生成部(111)利用借由机械学习学习依据进行状况数据(G)的控制数据(X)及进行指示数据(Q)的关系的生成模式(M1),生成前述第二接收控制部(115)所接收的对应于前述进行状况数据(G)的进行指示数据(Q)。根据以上的结构,因为进行指示数据(Q)被利用已机械学习的生成模式(M1)生成,故不必要给予控制系统(10)各种的指示的管理者(Pb),并能对进行状况数据(G)生成适当的进行指示数据(Q)。In a suitable example of Supplementary Note A8 (Supplementary Note A10), the aforementioned progress instruction data generation unit (111) uses the control data (X) and the progress instruction data (Q) based on the progress status data (G) through machine learning learning. The relationship generation mode (M1) generates progress instruction data (Q) corresponding to the progress status data (G) received by the second reception control unit (115). According to the above configuration, since the progress instruction data (Q) is generated using the machine-learned generation mode (M1), it is not necessary for the manager (Pb) to give various instructions to the control system (10), and it is possible to monitor the progress status. Data (G) generates appropriate progress instruction data (Q).

[附记A11][Addendum A11]

依照本发明的合适的态样(附记A11)的游戏装置(20)的运作方法如下:控制依据借由使用者(Pa)的游戏媒体的使用量的数量的奖励依据结果给予该使用者(Pa)的游戏的游戏装置(20)生成表示前述游戏的进行状况的进行状况数据(G)(Sc2);将前述进行状况数据(G)借由通信装置(25),通过通信网(2)发送至控制系统(10)(Sc4);从前述控制系统(10)通过前述通信网(2),借由前述通信装置(25)接收指示前述游戏的进行的进行指示数据(Q)(Sc5);并依据前述进行指示数据(Q)控制前述游戏(Sc1、Sc6)。The operation method of the game device (20) according to a suitable aspect of the present invention (Additional A11) is as follows: Controlling the reward according to the amount of the usage of the game medium by the user (Pa) is given to the user (Pa) according to the result. The game device (20) of the game of Pa) generates progress status data (G) indicating the progress status of the game (Sc2); and transmits the progress status data (G) through the communication device (25) through the communication network (2) Send to the control system (10) (Sc4); receive from the control system (10) through the communication network (2) through the communication device (25) progress instruction data (Q) indicating the progress of the game (Sc5) ; and control the aforementioned game (Sc1, Sc6) according to the aforementioned progress instruction data (Q).

[附记A12][Addendum A12]

依照本发明的合适的态样(态样A12)的程序使游戏装置(20)所具备的一个以上的处理器(23)执行以下处理:游戏控制处理(Sc1、Sc6),其控制依据借由使用者(Pa)的游戏媒体的使用量的数量的奖励依据结果给予该使用者(Pa)的游戏;进行状况数据(G)生成处理(Sc2),其生成表示前述游戏的进行状况的进行状况数据(G);发送处理(Sc4),其将前述进行状况数据(G)借由通信装置(25),通过通信网(2)发送至控制系统(10);以及接收处理(Sc5),其从前述控制系统(10)通过前述通信网(2),借由前述通信装置(25)接收指示前述游戏的进行的进行指示数据(Q)。并在前述游戏控制处理中,控制依据前述进行指示数据(Q)的前述游戏(Sc1、Sc6)。A program according to a suitable aspect (Aspect A12) of the present invention causes one or more processors (23) included in the game device (20) to execute the following processing: game control processing (Sc1, Sc6), the control basis of which is controlled by The reward for the amount of usage of the game media of the user (Pa) is given to the game of the user (Pa) according to the result; the progress status data (G) generation process (Sc2) that generates the progress status indicating the progress status of the aforementioned game data (G); transmission processing (Sc4), which transmits the aforementioned progress data (G) to the control system (10) through the communication network (2) via the communication device (25); and reception processing (Sc5), which The progress instruction data (Q) instructing the progress of the game is received from the control system (10) via the communication network (2) via the communication device (25). And in the said game control process, the said game (Sc1, Sc6) based on the said progress instruction data (Q) is controlled.

[附记B][Addendum B]

少有玩物理抽奖等的各种的游戏的经验的使用者,难以依据该使用者的状况正确地理解自己该执行的程序。另外,在以上的说明中,已适宜地例示包含物理抽奖的游戏,但同样的问题被设想于任意的种类的游戏中。考虑以上的情事,于以下所示的各态样(附记B)以有效地支援借由使用者的游戏的游玩作为目的。It is difficult for a user who has little experience in playing various games such as physical lottery to correctly understand the program to be executed according to the user's situation. In addition, in the above description, the game including the physical lottery has been appropriately exemplified, but the same problem is assumed for any kind of game. Taking the above into consideration, each aspect shown below (Additional Note B) is intended to effectively support the play of the game by the user.

[附记B1][Addendum B1]

依照本发明的合适的态样(附记B1)的游戏装置(20)具备:游戏控制部(231),其控制游戏;使用者数据生成部(233),其生成表示玩前述游戏的使用者(Pa)的状况的使用者数据(U);发送控制部(235),其将前述使用者数据(U)借由通信装置(25),通过通信网(2)发送至控制系统(10);接收控制部(236),其从前述控制系统(10)通过前述通信网(2),借由前述通信装置(25)接收用以使虚拟角色(V)播放于播放装置(27、31)的播放控制数据(C);以及播放控制部(234),其并行于借由前述游戏控制部(231)的前述游戏的控制,依据前述播放控制数据(C)使前述虚拟角色(V)播放于前述播放装置(27、31)。根据以上的结构,能够经由借由播放装置(27、31)播放依据使用者(Pa)的状况的虚拟角色(V),有效地支援借由使用者(Pa)的游戏的游玩。此外,因为没有必要搭载用以依据使用者数据(U)生成播放控制数据(C)的功能至游戏装置(20),故有游戏装置(20)的结构及处理被简化的优点。A game device (20) according to a suitable aspect (Additional Note B1) of the present invention includes: a game control unit (231) that controls the game; and a user data generation unit (233) that generates a user data indicating that the user is playing the game User data (U) of the status of (Pa); transmission control unit (235), which transmits the aforementioned user data (U) to the control system (10) via the communication device (25) through the communication network (2) ; Receiving control unit (236), which receives from the aforementioned control system (10) through the aforementioned communication network (2), by the aforementioned communication device (25) to make the virtual character (V) play on the playback device (27, 31) and a playback control unit (234), which, in parallel with the control of the aforementioned game by the aforementioned game control unit (231), causes the aforementioned virtual character (V) to play according to the aforementioned playback control data (C) on the aforementioned playback device (27, 31). According to the above configuration, by playing the avatar (V) according to the situation of the user (Pa) by the playback device (27, 31), the play of the game by the user (Pa) can be effectively supported. In addition, since there is no need to provide the game device (20) with a function for generating playback control data (C) based on the user data (U), there is an advantage that the structure and processing of the game device (20) are simplified.

“游戏”的种类为任意。例如,作为借由抽奖处理(物理抽奖或电子抽奖)的中奖的结果,给予使用者(Pa)依据游戏媒体的使用量的数量的奖励的抽奖游戏、多个使用者(Pa)相互对战的对战游戏、或使用者(Pa)单独游玩的奖牌游戏等,任意的种类的游戏都被包含于本发明的“游戏”的概念。The type of "game" is arbitrary. For example, as a result of winning by a lottery process (physical lottery or electronic lottery), a lottery game in which a user (Pa) is given a reward according to the amount of usage of the game medium, a battle in which a plurality of users (Pa) play against each other Any type of game, such as a game or a medal game played by the user (Pa) alone, is included in the concept of "game" of the present invention.

“虚拟角色(V)”为玩游戏的使用者(Pa)能够确认的虚拟的角色。例如,支援借由使用者(Pa)的游戏的进行的生物性的角色为“虚拟角色(V)”的例子。The "virtual character (V)" is a virtual character that can be checked by the user (Pa) playing the game. For example, the biological character supporting the progress of the game by the user (Pa) is an example of a "virtual character (V)".

“虚拟角色(V)的播放”为例如,使虚拟角色(V)的影像显示于显示装置(271、311)的运作、及使虚拟角色(V)的声音放出于放音装置(272、312)的运作的至少一方。"Playing the avatar (V)" is, for example, the operation of displaying the image of the avatar (V) on the display device ( 271 , 311 ), and the operation of making the sound of the avatar (V) play on the sound-emitting device ( 272 , 312 ) ) at least one party to the operation.

“播放控制数据(C)”的形式为任意。一旦着眼于虚拟角色(V)的影像的显示,则例如指示虚拟角色(V)的动作的动作数据(C1)、或表示虚拟角色(V)的影像的动画数据(例如串流数据)被包含于“播放控制数据(C)”的概念。在接收控制部(236)作为播放控制数据(C)接收动作数据(C1)的情况,播放控制部(234)生成表示依据该动作数据(C1)进行动作的虚拟角色(V)的影像的动画数据,并使其显示于显示装置(271、311)。The format of the "playback control data (C)" is arbitrary. Focusing on the display of the image of the avatar (V), for example, motion data (C1) indicating the action of the avatar (V), or animation data (eg, streaming data) indicating the image of the avatar (V) are included on the concept of "playback control data (C)". When the reception control unit (236) receives the motion data (C1) as the playback control data (C), the playback control unit (234) generates an animation representing the video of the avatar (V) acting according to the motion data (C1). data, and display it on the display device (271, 311).

一旦着眼于虚拟角色(V)的声音的放出,则例如指示虚拟角色(V)的声音的内容(亦即文字列)的发音数据、或表示虚拟角色(V)的声音本身的声音数据(C2)被包含于“播放控制数据(C)”的概念。在接收控制部(236)作为播放控制数据(C)接收发音数据的情况下,播放控制部(234)借由例如声音合成处理生成表示对应于该发音数据的文字列的声音的声音数据并使其放出于放音装置(272、312)。Focusing on the release of the voice of the avatar (V), for example, pronunciation data indicating the content (that is, a character string) of the voice of the avatar (V), or voice data (C2) indicating the voice of the avatar (V) itself. ) is included in the concept of "playback control data (C)". When the reception control unit (236) receives the pronunciation data as the reproduction control data (C), the reproduction control unit (234) generates speech data representing the speech corresponding to the character string of the pronunciation data by, for example, a speech synthesis process, and causes the reproduction control unit (234). It is played out of the sound playback device (272, 312).

[附记B2][Addendum B2]

在附记B1的合适例(附记B2)中,在前述游戏中,依据借由前述使用者(Pa)的游戏媒体的使用量的数量的奖励被依据该游戏的结果给予该使用者(Pa)。In a suitable example of Supplementary Note B1 (Supplementary Note B2), in the aforementioned game, a reward according to the amount of usage of the game medium by the aforementioned user (Pa) is given to the user (Pa) according to the result of the game ).

“游戏”的典型例为依据游戏媒体的使用量的数量的奖励被作为借由抽奖处理(物理抽奖或电子抽奖)的中奖的结果给予使用者(Pa)的抽奖游戏。但是,在本发明中的“游戏”不被限定于以上例示的抽奖游戏。A typical example of the "game" is a lottery game in which a reward according to the amount of usage of game media is given to the user (Pa) as a result of winning by lottery processing (physical lottery or electronic lottery). However, the "game" in the present invention is not limited to the lottery game exemplified above.

[附记B3][Addendum B3]

在附记B2的合适例(附记B3)中,前述使用者数据(U)包含表示拍摄装置(321)所拍摄的前述使用者(Pa)的影像的影像数据(U1)、及表示收音装置(322)所收集的前述使用者(Pa)的声音的声音数据(U2)的至少一方。根据以上的态样,能够在控制系统(10)中生成播放控制数据(C),其中播放控制数据(C)能够播放依据拍摄装置(321)所拍摄的使用者(Pa)的动作或表情、或者收音装置(322)所收集的使用者(Pa)的声音的内容或抑扬的适当的虚拟角色(V)的播放控制数据(C)。In a suitable example of appendix B2 ( appendix B3 ), the user data (U) includes video data ( U1 ) indicating an image of the user (Pa) captured by the imaging device ( 321 ), and a sound pickup device. (322) At least one of the collected voice data (U2) of the voice of the user (Pa). According to the above aspect, playback control data (C) can be generated in the control system (10), wherein the playback control data (C) can playback the actions or expressions of the user (Pa) captured by the camera (321), Or the content of the voice of the user (Pa) collected by the sound pickup device (322) or the playback control data (C) of the appropriate avatar (V) for inflection.

[附记B4][Addendum B4]

在从附记B1至附记B3的任一个的合适例(附记B4)中,前述播放控制部(234)对包含前述使用者(Pa)的多个使用者(Pa)之中特定的使用者(Pa),使前述虚拟角色(V)播放于前述播放装置(27、31)。根据以上的态样,因为虚拟角色(V)对多个使用者(Pa)之中的特定的使用者(Pa)播放,故能够有效地支援借由该使用者(Pa)的游戏的游玩。In a suitable example (Supplementary Note B4) of any one of Supplementary Note B1 to Supplementary Note B3, the playback control unit (234) uses a specific use among a plurality of users (Pa) including the above-mentioned user (Pa). The person (Pa) causes the virtual character (V) to be played on the playback device (27, 31). According to the above aspect, since the avatar (V) is played to a specific user (Pa) among the plurality of users (Pa), the play of the game by the user (Pa) can be effectively supported.

[附记B5][Addendum B5]

在附记B4的合适例(附记B5)中,前述播放装置(27)能够移动至对应于前述多个使用者(Pa)之中任一个的使用者(Pa)位置,前述播放控制部(234)于使前述播放装置(27)移动至对应于前述特定的使用者(Pa)的位置的状态使前述虚拟角色(V)播放。根据以上的态样,能够经由使播放装置(27)移动,对多个使用者(Pa)之中特定的使用者(Pa)显示虚拟角色(V)。此外,因为播放装置(27)移动至对应于特定的使用者(Pa)的位置,故亦有其他的使用者(Pa)能轻易掌握成为虚拟角色(V)的播放的对象的特定的使用者(Pa)的优点。亦有借由游戏系统(1)的游戏的观看者能轻易掌握成为虚拟角色(V)的播放的对象的特定的使用者(Pa)的优点。In a suitable example of appendix B4 ( appendix B5 ), the playback device ( 27 ) can be moved to a user (Pa) position corresponding to any one of the plurality of users (Pa), and the playback control unit ( 234) Play the virtual character (V) in a state where the playback device (27) is moved to a position corresponding to the specific user (Pa). According to the above aspect, the avatar (V) can be displayed to a specific user (Pa) among a plurality of users (Pa) by moving the playback device (27). In addition, because the playback device (27) is moved to the position corresponding to the specific user (Pa), other users (Pa) can easily grasp the specific user who is the object of playback of the virtual character (V). (Pa) advantage. There is also an advantage that the viewer of the game by the game system (1) can easily grasp the specific user (Pa) who is the object of playback of the virtual character (V).

[附记B6][Addendum B6]

依照本发明的合适的态样(附记B6)的游戏系统(1)为具备能够通过通信网(2)相互通信的游戏装置(20)及控制系统(10)的游戏系统,其中前述游戏装置(20)具备:游戏控制部(231),其控制游戏;使用者数据生成部(233),其生成表示玩前述游戏的使用者(Pa)的状况的使用者数据(U);第一发送控制部(235),其将前述使用者数据(U)借由第一通信装置(25),通过前述通信网(2)发送至前述控制系统(10);第一接收控制部(236),其从前述控制系统(10)通过前述通信网(2),借由前述第一通信装置(25)接收用以使虚拟角色(V)播放于播放装置(27、31)的播放控制数据(C);以及播放控制部(234),其并行于借由前述游戏控制部(231)的前述游戏的控制,依据前述播放控制数据(C)使前述虚拟角色(V)播放于前述播放装置(27、31),且前述控制系统(10)具备:第二接收控制部(115),其从前述游戏装置(20)通过前述通信网(2),借由第二通信装置(13)接收前述使用者数据(U);播放控制数据生成部(112),其生成前述播放控制数据(C);以及第二发送控制部(114),其将前述播放控制数据生成部(112)所生成的前述播放控制数据(C)借由前述第二通信装置(13),通过前述通信网(2)发送至前述游戏装置(20)。A game system (1) according to a suitable aspect of the present invention (Note B6) is a game system including a game device (20) and a control system (10) capable of communicating with each other through a communication network (2), wherein the aforementioned game device (20) comprising: a game control unit (231) for controlling the game; a user data generation unit (233) for generating user data (U) indicating the status of a user (Pa) playing the game; and a first transmission a control unit (235), which transmits the aforementioned user data (U) to the aforementioned control system (10) through the aforementioned communication network (2) via a first communication device (25); a first receiving control unit (236), It receives from the aforementioned control system (10) through the aforementioned communication network (2) and via the aforementioned first communication device (25) the playback control data (C) for making the virtual character (V) play on the playback devices (27, 31) ); and a playback control unit (234), which, in parallel with the control of the aforementioned game by the aforementioned game control unit (231), causes the aforementioned virtual character (V) to be played on the aforementioned playback device (27) according to the aforementioned playback control data (C) , 31), and the control system (10) is provided with: a second receiving control unit (115), which receives the use from the game device (20) through the communication network (2) through the second communication device (13) user data (U); a playback control data generation unit (112) that generates the aforementioned playback control data (C); and a second transmission control unit (114) that generates the aforementioned playback control data generation unit (112) The playback control data (C) is sent to the game device (20) through the communication network (2) through the second communication device (13).

[附记B7][Addendum B7]

在附记B6的合适例(附记B7)中,前述播放控制数据生成部(112)依据来自能够参照前述使用者数据(U)表示的使用者(Pa)的状况的管理者(Pb)的指示生成前述播放控制数据(C)。根据以上的结构,依据来自参照使用者数据(U)所表示的使用者(Pa)的状况的管理者(Pb)的指示,能生成依据使用者(Pa)的状况的多种的播放控制数据(C)。In a suitable example (Supplementary Note B7) of Supplementary Note B6, the playback control data generation unit (112) is based on a message from a manager (Pb) who can refer to the status of the user (Pa) indicated by the user data (U) Instructs to generate the aforementioned playback control data (C). According to the above configuration, according to an instruction from the manager (Pb) who refers to the status of the user (Pa) indicated by the user data (U), various types of playback control data according to the status of the user (Pa) can be generated (C).

管理者(Pb)用以参照使用者数据(U)所表示的使用者(Pa)的状况的方法为任意。例如,在使用者数据(U)为表示使用者(Pa)的影像的影像数据(U1)的情况下,管理者(Pb)能够经由使该影像数据(U1)所表示的图片(R)显示于显示装置(141),在视觉上参照使用者(Pa)的影像。此外,例如在使用者数据(U)为表示使用者(Pa)的声音的声音数据(U2)的情况下,管理者(Pb)能够经由使该声音数据(U2)所表示的声音放出于放音装置(142),在听觉上参照使用者(Pa)的声音。The method by which the manager (Pb) refers to the status of the user (Pa) indicated by the user data (U) is arbitrary. For example, when the user data (U) is the video data (U1) representing the video of the user (Pa), the manager (Pb) can display the image (R) represented by the video data (U1). In the display device (141), the image of the user (Pa) is visually referred to. In addition, for example, when the user data (U) is the voice data (U2) representing the voice of the user (Pa), the manager (Pb) can make the voice represented by the voice data (U2) play out through the voice data (U2). The sound device (142) refers to the voice of the user (Pa) auditorily.

用以依据来自使用者(Pa)的指示生成播放控制数据(C)的具体的处理的内容为任意。例如,一旦着眼于虚拟角色(V)的影像的显示,则利用例如使虚拟角色(V)执行依据管理者(Pb)的身体的动作的动作于播放控制数据(C)、或表示依据来自管理者(Pb)的指示生成的运作型态(例如管理者(Pb)从相异的多个候选者选择的运作型态)的播放控制数据(C)。此外,一旦着眼于虚拟角色(V)的声音的放出,则利用例如表示管理者(Pb)所发出的声音或加工该声音的声音的播放控制数据(C)、或表示管理者(Pb)所指定的文字列的播放控制数据(C)。The content of the specific processing for generating the playback control data (C) in accordance with an instruction from the user (Pa) is arbitrary. For example, when focusing on the display of the image of the avatar (V), for example, the control data (C) is used to make the avatar (V) perform an action according to the movement of the body of the manager (Pb), or to indicate the basis from the management Playback control data (C) of an operation type (for example, an operation type selected by a manager (Pb) from a plurality of different candidates) generated by the instruction of the person (Pb). In addition, when focusing on the release of the voice of the virtual character (V), for example, the playback control data (C) representing the sound produced by the manager (Pb) or the sound processed by the manager, or the playback control data (C) representing the sound produced by the manager (Pb) is used. Playback control data (C) of the specified character string.

[附记B8][Addendum B8]

在附记B6的合适例(附记B8)中,前述播放控制数据生成部(112)利用借由机械学习学习依据使用者数据(U)的控制数据(X)及播放控制数据(C)的关系的生成模式(M2),生成对应于前述第二接收控制部(115)所接收的前述使用者数据(U)的播放控制数据(C)。根据以上的结构,因为利用已机械学习的生成模式(M2)生成播放控制数据(C),故不必要给予控制系统(10)各种的指示的管理者(Pb),而能对使用者数据(U)生成适当的播放控制数据(C)。如从附记B7及附记B8所理解,播放控制数据生成部(112)被作为生成依据使用者数据(U)的播放控制数据(C)的元件全面性地表现。In a suitable example of Supplementary Note B6 (Supplementary Note B8), the playback control data generation unit (112) uses machine learning to learn the control data (X) and playback control data (C) based on the user data (U) The relationship generation mode (M2) generates playback control data (C) corresponding to the user data (U) received by the second reception control unit (115). According to the above configuration, since the reproduction control data (C) is generated using the machine-learned generation mode (M2), it is not necessary for the manager (Pb) to give various instructions to the control system (10), and the user data can be (U) Generate appropriate playback control data (C). As can be understood from Supplementary Note B7 and Supplementary Note B8, the playback control data generation unit (112) is comprehensively expressed as an element that generates playback control data (C) based on user data (U).

[附记B9][Addendum B9]

依照本发明的合适的态样(附记B9)的游戏装置(20)的运作方法为控制游戏的游戏装置(20)执行以下运作:生成表示玩前述游戏的使用者(Pa)的状况的使用者数据(U);将前述使用者数据(U)借由通信装置(25),通过通信网(2)发送至控制系统(10);从前述控制系统(10)通过前述通信网(2),借由前述通信装置(25)接收用以使虚拟角色(V)播放于播放装置(27、31)的播放控制数据(C);以及并行于前述游戏的控制,依据前述播放控制数据(C)使前述虚拟角色(V)播放于前述播放装置(27、31)。The operation method of the game device (20) according to a suitable aspect (Supplementary Note B9) of the present invention is that the game device (20) for controlling the game performs the following operation: generating a use indicating the status of the user (Pa) playing the aforementioned game user data (U); the user data (U) is sent to the control system (10) through the communication network (2) through the communication device (25); from the control system (10) through the communication network (2) , through the aforementioned communication device (25) to receive playback control data (C) for making the virtual character (V) play on the playback device (27, 31); and parallel to the aforementioned game control, according to the aforementioned playback control data (C) ) causes the virtual character (V) to be played on the playback device (27, 31).

[附记B10][Addendum B10]

依照本发明的合适的态样(附记B10)的程序使游戏装置(20)具备的一个以上的处理器(23)执行以下处理:游戏控制处理(Sc1、Sc6),其控制游戏;使用者数据生成处理(Sc3),其生成表示玩前述游戏的使用者(Pa)的状况的使用者数据(U);发送处理(Sc4),其将前述使用者数据(U)借由通信装置(25),通过通信网(2)发送至控制系统(10);接收处理(Sc5),其从前述控制系统(10)通过前述通信网(2),借由前述通信装置(25)接收用以使虚拟角色(V)播放于播放装置(27、31)的播放控制数据(C);以及播放处理(Sc7),其并行于前述游戏控制处理(Sc1、Sc6),依据前述播放控制数据(C)使前述虚拟角色(V)播放于前述播放装置(27、31)。The program according to a suitable aspect of the present invention (Note B10) causes one or more processors (23) provided in the game device (20) to execute the following processes: game control processes (Sc1, Sc6) that control the game; user Data generation processing (Sc3), which generates user data (U) representing the status of the user (Pa) playing the game; transmission processing (Sc4), which transmits the user data (U) through the communication device (25) ), sent to the control system (10) through the communication network (2); receiving processing (Sc5), which is received from the aforementioned control system (10) through the aforementioned communication network (2) by the aforementioned communication device (25) to use The virtual character (V) plays the playback control data (C) on the playback device (27, 31); and the playback processing (Sc7), which is parallel to the aforementioned game control processing (Sc1, Sc6), according to the aforementioned playback control data (C) The aforementioned virtual character (V) is played on the aforementioned playback device (27, 31).

标号说明:Label description:

1:游戏系统1: Game system

2:通信网2: Communication network

10:控制系统10: Control system

11:控制装置11: Control device

111A、111B:进行指示数据生成部111A, 111B: Instruction data generation unit

112A、112B:播放控制数据生成部112A, 112B: Playback control data generation unit

113:播放控制部113: playback control section

114:发送控制部114: Transmission Control Unit

115:接收控制部115: Reception Control Department

12:存储装置12: Storage device

13:通信装置13: Communication device

14:播放装置14: Playback device

141:显示装置141: Display device

142:放音装置142: Sound playback device

15:操作装置15: Operating device

20:游戏装置20: Game Device

21:抽奖机构21: Sweepstakes agency

211:物理抽奖部211: Physics Lottery Department

212:抽奖区域212: lottery area

213:投入机构213: Investing in Institutions

22:接受机构22: Receiving Institution

23:控制装置23: Controls

231:游戏控制部231: Game Control Department

232:进行状况数据生成部232: Progress data generation unit

233:使用者数据生成部233: User Data Generation Section

234:播放控制部234: playback control section

235:发送控制部235: Transmission Control Unit

236:接收控制部236: Reception Control Department

24:存储装置24: Storage device

25:通信装置25: Communication device

26:操作装置26: Operating device

27:播放装置27: Playback device

271:显示装置271: Display Devices

272:放音装置272: Sound Reproducing Device

Sn(S1~SN):站台Sn(S1~SN): platform

31:播放装置31: Playback device

311:显示装置311: Display device

312:放音装置312: Sound Reproducing Device

32:收录装置32: Recording device

321:拍摄装置321: Cameras

322:收音装置322: Radio

33:操作装置33: Operating device

51:学习处理部51: Learning Processing Department

52:学习处理部。52: Learning Processing Department.

Claims (22)

1. A game device is characterized by comprising:
a game control unit that controls a game;
a user data generation unit that generates user data indicating a situation of a user who plays the game;
a transmission control unit for transmitting the user data to a control system via a communication network via a communication device;
a reception control unit that receives, from the control system via the communication network, playback control data for causing a virtual character to be played back by a playback device via the communication device; and
a play control section for playing the virtual character on the playing device in parallel with the control of the game by the game control section according to the play control data.
2. The game device according to claim 1, wherein the user data includes at least one of image data representing an image of the user captured by the capturing device and sound data representing a sound of the user collected by the sound pickup device.
3. The game device according to claim 1 or 2, wherein the playback control unit causes the virtual character to be played back on the playback device for a specific user among a plurality of users including the user.
4. A game apparatus according to claim 3, wherein the playing means is movable to a position corresponding to any one of the plurality of users;
and the playing control part enables the virtual character to be played in a state that the playing device is moved to a position corresponding to the specific user.
5. A game device according to claim 1, wherein the game device includes a progress status data generation unit that generates progress status data indicating a progress status of the game; wherein
The transmission control unit transmits the progress status data and the user data to the control system via the communication device,
the reception control unit receives progress instruction data instructing progress of the game from the control system via the communication network via the communication device, and the reception control unit receives the progress instruction data instructing progress of the game via the communication network
The game control unit controls the game based on the progress instruction data received by the reception control unit.
6. A game apparatus according to claim 5, wherein the game control section controls the game in accordance with the progress instruction data received by the reception control section in a first operation mode, and controls the game in accordance with no progress instruction data in a second operation mode.
7. The game device according to claim 5 or 6, wherein the game device includes a playback control unit that causes an instruction indicated by the progress instruction data to be played back to a playback device for a specific user among a plurality of users including the user.
8. The game apparatus of claim 7, wherein the playing means is movable to a position corresponding to a specific user among the plurality of users, and
the playback control unit causes the playback device to play the instruction indicated by the performance instruction data to the playback device in a state in which the playback device is moved to a position corresponding to the specific user.
9. A game system comprising a game device and a control system that can communicate with each other via a communication network, wherein the game device comprises:
a game control unit that controls a game;
a user data generation unit that generates user data indicating a situation of a user who plays the game;
a first transmission control unit that transmits the user data to the control system via a first communication device via the communication network;
a first reception control unit that receives, from the control system via the communication network, playback control data for causing a virtual character to be played back by a playback device via the first communication device; and
a play control section for causing the virtual character to be played on the playing device in accordance with the play control data in parallel with the control of the game by the game control section, and
the control system is provided with:
a second reception control unit that receives the user data from the game device via a second communication device via the communication network;
a playback control data generation unit that generates the playback control data; and
and a second transmission control unit that transmits the playback control data generated by the playback control data generation unit to the game device via the second communication device via the communication network.
10. The game system according to claim 9, wherein the play control data generation section generates the play control data in accordance with an instruction from a manager who can refer to a situation of the user indicated by the user data.
11. The game system according to claim 9, wherein the play control data generation section generates play control data in accordance with the user data received by the second reception control section.
12. The game system according to claim 11, wherein the play control data generating section generates the play control data corresponding to the user data received by the second reception control section, using a generation pattern by machine learning of a relationship between the play control data and control data according to the user data.
13. The game system according to claim 11, wherein the game device includes a progress data generating unit that generates progress data indicating a progress of the game; wherein
The first transmission control unit transmits the progress status data and the user data to the control system via the first communication device,
the first reception control unit receives progress instruction data instructing progress of the game from the control system via the first communication device via the communication network, and the first reception control unit receives the progress instruction data instructing progress of the game via the communication network
The game control unit controls the game based on the progress instruction data received by the first reception control unit.
14. A control system characterized by comprising:
a reception control unit for receiving, from the game device via a communication network, user data indicating a situation of a user who plays a game with the game device via the communication device;
a playback control data generation unit that generates playback control data for causing the virtual character to be played back on the playback device; and
and a transmission control unit that transmits the playback control data generated by the playback control data generation unit to the game device via the communication network via the communication device.
15. The control system according to claim 14, wherein the playback control data generation section generates the playback control data in accordance with an instruction from an administrator who can refer to the situation of the user indicated by the user data.
16. The control system according to claim 14, wherein the playback control data generation section generates playback control data in accordance with the user data received by the reception control section.
17. The control system according to claim 16, wherein the playback control data generating section generates the playback control data corresponding to the user data received by the second reception control section, using a generation pattern in which a relationship between the playback control data and control data according to the user data is learned by machine learning.
18. The control system according to any one of claims 14 to 17, characterized by comprising a progress instruction data generating unit that generates progress instruction data that instructs progress of the game; wherein
The reception control unit receives progress data indicating a progress of the game from the game device via the communication network, and the reception control unit receives the progress data via the communication device
The transmission control unit transmits the progress instruction data generated by the progress instruction data generation unit to the game device via the communication network.
19. An operation method of a game device, the operation method controlling the game device to execute the following operations:
generating user data representing a status of a user playing the game;
sending the user data to a control system through a communication network by a communication device;
receiving, from the control system via the communication network, play control data for causing the virtual character to be played on a playing device by the communication device; and
and in parallel with the control of the game, the virtual character is played on the playing device according to the playing control data.
20. An operation method of a control system, the operation method being capable of performing the following operations with a control system communicating with a game device that controls a game:
receiving, from the game device via a communication network, user data indicating a situation of a user who plays a game with the game device via a communication device;
generating play control data for causing the virtual character to be played on the playing device; and
and sending the playing control data to the game device through the communication network by means of the communication device.
21. A program for causing one or more processors included in a game device to execute:
a game control process of controlling a game;
a user data generation process of generating user data indicating a situation of a user who plays the game;
a transmission process of transmitting the user data to a control system via a communication network via a communication device;
a receiving process of receiving, from the control system via the communication network, play control data for causing the virtual character to be played on a player by the communication device; and
and playing processing, which is parallel to the game control processing, for playing the virtual character on the playing device according to the playing control data.
22. A program for causing one or more processors included in a control system capable of communicating with a game device that controls a game to execute:
a reception process of receiving, from the game device via a communication network, user data indicating a situation of a user who plays a game with the game device via the communication device;
a generation process of generating playback control data for causing the virtual character to be played back on the playback device; and
and a transmission process of transmitting the play control data to the game device via the communication network via the communication device.
CN202080030268.3A 2019-04-25 2020-04-16 Game device, game system, control system, operation method of game device, operation method of control system, and program Pending CN114650872A (en)

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JP2019-084229 2019-04-25
PCT/JP2020/016685 WO2020218142A1 (en) 2019-04-25 2020-04-16 Game device, game system, control system, method for operation of game device, method for operation of control system, and program

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