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CN114632330B - A method, device, electronic device and storage medium for processing information in a game - Google Patents

A method, device, electronic device and storage medium for processing information in a game Download PDF

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Publication number
CN114632330B
CN114632330B CN202210325526.1A CN202210325526A CN114632330B CN 114632330 B CN114632330 B CN 114632330B CN 202210325526 A CN202210325526 A CN 202210325526A CN 114632330 B CN114632330 B CN 114632330B
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China
Prior art keywords
game
target area
scene
game scene
calling
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Chinese (zh)
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CN114632330A (en
Inventor
金乐琦
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202210325526.1A priority Critical patent/CN114632330B/en
Publication of CN114632330A publication Critical patent/CN114632330A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04847Interaction techniques to control parameter settings, e.g. interaction with sliders or dials

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

本发明实施例提供了一种游戏中的信息处理方法、装置、电子设备和存储介质,通过终端设备提供图形用户界面,所述图形用户界面所显示的内容包含至少部分游戏场景;所述方法包括:响应于区域选择操作,在所述游戏场景中确定目标区域,其中,所述目标区域具有与预设虚拟对象对应的概率信息,所述预设虚拟对象为在所述目标区域进行召唤随机获得的至少一个虚拟对象;响应于召唤操作,在所述目标区域基于所述概率信息在一个或多个预设虚拟对象中确定目标虚拟对象。本发明实施例能够实现玩家能够在游戏场景中确定目标区域,并按照与目标区域对应的概率信息进行抽卡,提高玩家游戏体验。

The embodiment of the present invention provides an information processing method, device, electronic device and storage medium in a game, wherein a graphical user interface is provided through a terminal device, and the content displayed by the graphical user interface includes at least part of a game scene; the method comprises: in response to an area selection operation, determining a target area in the game scene, wherein the target area has probability information corresponding to a preset virtual object, and the preset virtual object is at least one virtual object randomly obtained by summoning in the target area; in response to a summoning operation, determining a target virtual object in one or more preset virtual objects based on the probability information in the target area. The embodiment of the present invention enables players to determine a target area in a game scene, and draw cards according to the probability information corresponding to the target area, thereby improving the player's gaming experience.

Description

Information processing method and device in game, electronic equipment and storage medium
Technical Field
The present invention relates to the field of game technologies, and in particular, to an information processing method in a game, an information processing apparatus in a game, an electronic device, and a storage medium.
Background
The game drawing card refers to that controllable virtual characters are obtained in a drawing mode in the virtual game.
In a conventional card extracting manner, a fixed background image is generally set in a virtual game, and a fixed operation area is displayed in a game interface, and an operation event is received through the operation area to extract a card, for example, a gesture operation event in the operation area is received. Or a fixed virtual control is displayed in the game interface, and the card is drawn through receiving the operation event and the voice input of the virtual control.
In another existing card extracting method, a camera of a terminal running a virtual game is used to collect a real image, and an area (for example, a planar area) conforming to a specified rule is selected from the real image to extract a card.
The current card-drawing mode of the virtual game and the background image during card drawing are fixed, so that players cannot perceive the difference of card drawing at different times.
Disclosure of Invention
In view of the above problems, embodiments of the present invention have been made to provide an in-game information processing method and an in-game information processing apparatus, an electronic device, a storage medium that overcome or at least partially solve the above problems.
In order to solve the above-mentioned problems, an embodiment of the present invention discloses an information processing method in a game, providing a graphical user interface through a terminal device, where a content displayed on the graphical user interface includes at least a part of a game scene, the method comprising:
Determining a target area in the game scene in response to an area selection operation, wherein the target area is provided with probability information corresponding to a preset virtual object, and the preset virtual object is at least one virtual object which is randomly obtained by calling in the target area;
And in response to a calling operation, determining a target virtual object in one or more preset virtual objects in the target area based on the probability information.
Optionally, the game scene comprises a plurality of areas, probability information of at least part of the areas is different, and the probability information comprises the calling probability of the virtual objects of different grades and/or the calling probability of the designated virtual objects.
Optionally, the graphical user interface comprises a virtual character located in the game scene, and the method further comprises, after determining a target area in the game scene:
controlling the virtual character to move to the target area;
before the target region determines a target virtual object among one or more preset virtual objects based on the probability information, the method further includes:
and controlling the virtual character to display a calling action.
Optionally, the controlling the virtual character to move to the target area includes:
Controlling at least part of the scenes to transfer under the condition that the virtual character is located at the fixed position of the graphical user interface so as to control the virtual character to move to the target area;
or controlling the virtual character to move in the game scene so as to enable the virtual character to move to the target area.
Optionally, providing a call control on the graphical user interface;
The calling operation comprises the operation of dragging the calling control to the target area or the operation based on a preset gesture completed by the terminal equipment.
Optionally, the method further comprises:
And responding to a scene selection operation, determining a target game scene in the preset game scenes, and switching the current game scene to the target game scene.
Optionally, the method further comprises:
and generating a scene list corresponding to the preset game scene in the graphical user interface in response to the unfolding operation.
Optionally, the game scene displayed by the graphical user interface corresponds to a first depth of field, and the method further comprises:
In response to a zoom operation, a second depth of field is determined and the first depth of field is switched to the second depth of field.
Optionally, the terminal device is a mobile phone or VR device.
Optionally, the game scene is a three-dimensional scene.
The embodiment of the invention also discloses an information processing device in the game, which provides a graphic user interface through terminal equipment, wherein the content displayed by the graphic user interface comprises at least part of game scenes, and the device comprises:
the target area selection module is used for responding to area selection operation and determining a target area in the game scene, wherein the target area is provided with probability information corresponding to a preset virtual object, and the preset virtual object is at least one virtual object which is randomly obtained by calling in the target area;
and the calling module is used for responding to the calling operation and determining a target virtual object in one or more preset virtual objects in the target area based on the probability information.
The embodiment of the invention also discloses an electronic device which comprises a processor, a memory and a computer program stored on the memory and capable of running on the processor, wherein the computer program realizes the steps of the information processing method in the game when being executed by the processor.
The embodiment of the invention also discloses a computer readable storage medium, wherein the computer readable storage medium stores a computer program which realizes the steps of the information processing method in the game when being executed by a processor.
The embodiment of the invention has the following advantages:
The target area is determined in the game scene in response to the area selection operation, and the probability information of at least one virtual object is randomly obtained based on the fact that the target area has probability information of calling in the target area, the target virtual role is determined in one or more preset virtual objects, and the target area can be determined at different positions in the game scene by exploring the player, so that the notch board card drawing system in the prior art is overcome, and the player is brought into more immersive game experience in a virtual reality card drawing mode. And because different target areas are provided with different probability information, the player card-drawing experience is improved through the differentiated probability information.
Drawings
FIG. 1 is a flowchart showing steps of an embodiment of an in-game information processing method of the present invention;
FIG. 2 is a schematic diagram of a graphical user interface provided by the present invention;
FIG. 3 is a schematic diagram of another graphical user interface provided by the present invention;
FIG. 4 is a schematic diagram of yet another graphical user interface provided by the present invention;
fig. 5 is a block diagram showing the structure of an embodiment of an information processing apparatus in a game of the present invention.
Detailed Description
In order that the above-recited objects, features and advantages of the present invention will become more readily apparent, a more particular description of the invention will be rendered by reference to the appended drawings and appended detailed description.
The method for processing information in a game in one embodiment of the present invention may be executed on a local terminal device or a server. When the information processing method in the game runs on the server, the information processing method in the game can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications, such as cloud gaming, may be run under the cloud interaction system. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presentation main body are separated, the storage and running of the information processing method in the game are completed on a cloud game server, the client device is used for receiving and sending data and presenting game pictures, for example, the client device can be a display device with a data transmission function, such as a first terminal device, a television, a computer, a palm computer and the like, which is close to a user side, but the cloud game server of the information processing method in the game is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
Referring to fig. 1, a flowchart illustrating steps of an embodiment of an information processing method in a game according to the present invention is shown, in which a graphical user interface is provided through a terminal device, where the terminal device may be a client device as described above or a local terminal device as described above, and content displayed on the graphical user interface includes at least a part of a game scene;
Step 101, responding to a region selection operation, determining a target region in the game scene, wherein the target region is provided with probability information corresponding to a preset virtual object, and the preset virtual object is at least one virtual object which is randomly obtained by calling in the target region;
In the embodiment of the invention, the region selection operation may be an operation of the player on the virtual control, for example, the graphical user interface is provided with the virtual control, the region selection operation is performed by touching the virtual control, or the region selection operation may be an operation of the player on an entity part provided by the terminal device, for example, the terminal device is provided with the entity part, the region selection operation is performed by pressing the entity part, and the like. The specific manner in which the region selection operation is performed does not affect the practice of the present invention.
The game scene can be divided into a plurality of areas, and when the terminal device detects the area selection operation, the terminal device can respond to the area selection operation to determine the target area in the game scene which the player wants to determine.
The target area is provided with pre-generated probability information, and the probability information corresponds to a preset virtual object. The preset virtual object is at least one virtual object obtained randomly by calling, such as a card of a card drawing playing method in a game. The probability information contains the summoned probability corresponding to one or more virtual objects. For example, when a call is made, the probability of occurrence of the virtual object a is 0.05%, and the probability of occurrence of the virtual character B is 0.1%.
And step 102, in response to the calling operation, determining a target virtual object in one or more preset virtual objects in the target area based on the probability information.
The calling operation can be the operation of a virtual control provided by a player on a graphical user interface, or the operation of a player on a physical component provided by a terminal device, or the operation of the player on the whole terminal device, for example, shaking the terminal device, controlling the terminal device to change a certain three-dimensional space position (for example, operating the terminal device according to a specified symbol shape in a real scene change position), and the specific operation mode of the calling operation does not affect the implementation of the invention.
In a specific example, the one or more preset virtual objects are preset with a card drawing pool in the game, and when the virtual objects are summoned, the summoned target virtual roles are obtained from the card drawing pool according to probability information.
Different probability information is provided through different target areas, so that aesthetic fatigue of a player caused by a single card drawing mode and a card drawing scene is avoided, and the interest of the player in exploring the target areas when the game scene is used for drawing cards can be improved.
It will be appreciated that one or more target virtual characters may be determined by a single summons operation.
In the embodiment of the invention, the target area is determined in the game scene in response to the area selection operation, and the probability information of at least one virtual object is randomly obtained based on the fact that the target area has probability information of calling in the target area, and the target virtual character is determined in one or more preset virtual objects, so that a player can explore different positions in the game scene to determine the target area, thereby overcoming the notch board card drawing system in the prior art, and providing a virtual reality card drawing mode to bring the player into more immersive game experience. And because different target areas are provided with different probability information, the player card-drawing experience is improved through the differentiated probability information.
In an alternative embodiment of the present invention, before step 102, the method further includes providing a call control on the graphical user interface, and the call operation includes dragging the call control to the target area, or based on a preset gesture performed by the terminal device.
The graphical user interface may be provided with a summoning control that the player performs a summoning operation by dragging the summoning control to the target area. Or the terminal equipment is controlled to be provided with the entity parts according to the preset gestures so as to carry out calling operation. In one example, the physical component is a designated physical key and the preset gesture may be pressing the physical key, and in another example, the preset gesture is moving the physical component along a designated trajectory, such as moving the physical component along a five-pointed star trajectory.
In the embodiment of the invention, the game scene comprises a plurality of areas, probability information of at least part of the areas is different, and the probability information comprises the calling probability of the virtual objects of different grades and/or the calling probability of the appointed virtual objects.
The game scene may comprise a plurality of regions, and the probability information of each region is not identical, i.e. the probability information of a part of the regions is identical, and the probability information of another part of the regions is not identical. The probability information may be different for each region.
The probability information may include a probability of hitting a virtual object when a random call is made, or may be a probability of hitting a character of a certain rank. For example, the grades include one or more of SP (Ultra Rare, extremely Rare), SSR (Superior Super Rare, higher super Rare), SR (super Rare), R (Rare ), N (Normal), or iso, polar, excellent, good, common, etc.
In an alternative embodiment of the invention, the target area has scene features such as water scenes, wood scenes, ground scenes, etc. The virtual object has attribute features such as wood attribute, water attribute, ground attribute, etc. The feature object may have a character whose attribute features match the scene features and the target region may correspond to one or more feature characters.
The initial probability of the feature object can be improved to the target probability, and probability information is generated based on the initial probability of the virtual object except the feature object and the target probability of the feature object, so that the feature object corresponding to the current target area has higher probability to be the target virtual object relative to other areas, and the feature object corresponding to the target area can be obtained more easily to be the target virtual object when the target area responds to the calling operation.
For example, the preset background story of the virtual object A is related to water, namely, the water attribute, and when the player can select the area with the water scene as the target area and the target area performs card drawing, the probability that the player obtains the virtual object A is higher than that of the area without the water scene.
It will be appreciated that one or more scene features may be contained in the same target area and that objects may have one or more attribute features.
By having different probability information in different target areas, the fixed probability in the prior art of card drawing is overcome, and the card drawing experience of a player is improved.
In an alternative embodiment of the invention, the probability information can be generated by determining an initial probability corresponding to the preset virtual object and a characteristic object associated with each region, increasing the initial probability of the characteristic object of each region to be a target probability, and generating the probability information based on the target probability of the characteristic object and the initial probability of the preset virtual object except the characteristic object.
In an alternative embodiment of the present invention, the terminal device is a tablet computer, a mobile phone, or a VR device.
If the terminal device is a mobile phone, a graphical user interface displayed by the mobile phone is provided with a virtual control, the region selection operation and the calling operation can be operations aiming at the virtual control, and the region selection operation can also be touch operation aiming at a game scene.
If the terminal device is a tablet computer, the region selection operation may include clicking an input component (e.g., a mouse, a keyboard, etc.) connected to the tablet computer, in addition to the case that the terminal device is a mobile phone.
If the terminal device is a VR (Virtual Reality) device, the region selection operation may also be an operation of a VR rocker set for the VR device, that is, the player performs the region selection operation and the calling operation by operating the VR rocker.
In an alternative embodiment of the invention, the game scene is a three-dimensional scene.
The game scene can be a virtual three-dimensional panoramic scene, the three-dimensional panoramic scene can be a 360-degree surrounding model, and a player can explore and view different areas of the three-dimensional scene while performing area selection operation, so that immersive experience of the player on the game scene is improved.
In the embodiment of the invention, the graphical user interface comprises a virtual character positioned in the game scene, the method further comprises the steps of controlling the virtual character to move to the target area after a target area is determined in the game scene, and controlling the virtual character to show a calling action before the target area determines a target virtual object in one or more preset virtual objects based on the probability information.
The virtual character is a character which can be controlled by a player to move, the player can control the character to move in a game scene through the virtual control or the entity control, and after the player performs region selection operation, the virtual character can move to a target region, so that the player can know the currently determined target region clearly, the player can operate the virtual character to move in the game scene, and the substituting sense of the game of the player is improved. After the player performs the calling operation, the virtual character can display preset calling actions to prompt the user that the virtual object is currently being called, and meanwhile, the substitution sense of the player calling the virtual object can be further improved through the fact that the virtual character displays the calling actions, and game experience is improved.
In the embodiment of the present invention, the controlling the virtual character to move to the target area includes:
Controlling at least part of the scenes to transfer under the condition that the virtual character is located at the fixed position of the graphical user interface so as to control the virtual character to move to the target area;
or controlling the virtual character to move in the game scene so as to enable the virtual character to move to the target area.
If the game scene is a three-dimensional scene, the virtual character is positioned at a fixed position of the graphical user interface in the process of controlling the virtual character to move the target area, and the virtual character can relatively move in the game scene through the change of the game scene, so that the virtual character can be moved to the target area through the change of the game scene.
And if the game scene is a two-dimensional scene, controlling the virtual character to move in the game scene so as to move the virtual character to the target area.
In an alternative embodiment of the invention, the method further comprises determining a target game scene in the preset game scenes in response to a scene selection operation, and switching the current game scene to the target game scene.
The game can comprise a plurality of preset game scenes by performing scene selection operation on the virtual control or the entity part, and a player selects any preset game scene as a target game scene through the scene selection operation and switches the game scene currently displayed by the graphical user interface to the target game scene.
In an alternative embodiment of the invention, the method further comprises generating a scene list corresponding to the preset game scene in the graphical user interface in response to the unfolding operation.
The virtual control or the physical component can be expanded, a plurality of preset game scenes in the game can be provided, and in order to facilitate the user to select the target game scene wanted by the user, the expansion operation of the player can be responded, so that the scene list can be displayed. The player may perform a scene selection operation with respect to the scene list to select a target game scene.
In an alternative embodiment of the present invention, the game scene displayed by the graphical user interface corresponds to a first depth of field, and the method further comprises:
In response to a zoom operation, a second depth of field is determined and the first depth of field is switched to the second depth of field.
By performing scaling operation on the virtual control or the physical component and performing depth of field change in response to the scaling operation of the player, the player can zoom in or zoom out on the game scene locally, the player can determine the target selection area under different depths of field to provide a manner of determining the target area with different finesses, and the player can better perceive local information in the game scene.
The zoom operation may be a change in distance for two contacts in the graphical user interface or a change in distance provided with 2 physical components for the terminal device. Taking the example that the zoom operation may be a change in distance for two contacts in the graphical user interface, the zoom-out operation is determined when the distance of the two contacts becomes smaller, and the zoom-in operation is determined when the distance of the two contacts becomes larger.
The positions of the two contact points corresponding to the game scene are unchanged in the zooming operation process, so that the second depth of field is determined, and the first depth of field is switched to the second depth of field, so that the zooming operation can zoom the game scene, the player can determine the target selection area under the depth of field, and the local information in the game scene can be perceived better.
In an alternative embodiment of the invention, the method further comprises adjusting the viewing angle at which the game scene is presented in response to a viewing angle adjustment operation.
The visual angle adjusting operation can be performed on the virtual control or the physical component, further, the visual angle adjusting operation can be a moving operation on the whole terminal device, and the movement of the terminal device can be determined by a three-dimensional space information detecting component, such as a gyroscope. The player can adjust the viewing angle direction in the game through the mobile terminal device, for example, the player determines the second viewing angle direction through the mobile terminal device, and a 30-degree upward viewing angle is formed between the second viewing angle direction and the first viewing angle direction, so that the viewing angle of the game scene is finally shifted by 30 degrees towards the upward viewing direction, and the player can determine the target selection area from different viewing angle directions and sense local information in the game scene.
The following further describes embodiments of the present invention by way of example:
Referring to FIG. 2, a graphical user interface is shown that displays content that includes at least a portion of a game scene, and a target area selection control 201, provided by the present invention. Referring to FIG. 3, another graphical user interface provided by the present invention is shown, upon detecting a zone selection operation by a player for a target selection control 201, determining a target zone in a game scene based on the zone selection operation, and generating a call control 202 in the graphical user interface. Specifically, the player determines the region corresponding to the end point of the first drag operation as the target region by dragging the target region selection control 201 into the virtual scene, that is, the region selection operation is an operation of dragging the target region selection control 201 into the virtual scene in this example.
The target area selection control 201 and the calling control 202 are positioned at the same position in the graphical user interface, the target area selection control 201 is displayed on the graphical user interface before the target area is determined, the target area selection control 201 is not displayed on the graphical user interface after the target area is determined, and the calling control 202 is displayed at the position where the target area control is originally displayed.
After the target area is determined, a call identification graphic may be generated in the target area. The target selection area can be better highlighted by generating a call identification graphic, for example, the call identification graphic can be a call matrix composed of preset graphic elements (as shown at 203 in fig. 3).
And responding to the card pulling operation of the player for the calling control 202, and obtaining the target virtual object according to the probability information corresponding to the target area. In this example, the call operation may specifically be an operation of dragging the call control 202 to the target area.
Because the probability information corresponding to different target areas is different, even the probability information corresponding to the same virtual object can be different when the player determines different target areas, so that a differentiated card drawing experience of the player is provided, and the determined target areas can be different when the player draws cards in time, so that the player can more fully experience the design details of a game scene.
Referring to fig. 4, yet another graphical user interface provided by the present invention is shown. The graphical user interface comprises a scene selection control 204 corresponding to a preset game scene, and the selection operation is an operation acting on the scene selection control 204. The player determines a preset game scene corresponding to the touch scene selection control 204 as a target game scene by touching one of the scene selection controls 203, and switches the game scene currently displayed by the graphical user interface to the target game scene.
The graphical user interface includes a scene list control 205. To avoid displaying too many scene selection controls 204 in the graphical user interface, affecting player operation and affecting player gaming experience, scene selection control 203 may be expanded or collapsed by scene list control 205. When the scene selection control 203 is in the collapsed state, the player can touch the scene list control 205 to display the scene selection control 204 in the graphical user interface, and further the player can perform a selection operation for the scene selection control 204 to switch the game scene displayed in the graphical user interface.
It should be noted that, for simplicity of description, the method embodiments are shown as a series of acts, but it should be understood by those skilled in the art that the embodiments are not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the embodiments. Further, those skilled in the art will appreciate that the embodiments described in the specification are presently preferred embodiments, and that the acts are not necessarily required by the embodiments of the invention.
Referring to fig. 5, which shows a block diagram of an embodiment of an information processing apparatus in a game of the present invention, a graphical user interface is provided through a terminal device, and content displayed by the graphical user interface includes at least part of a game scene, where the apparatus may specifically include the following modules:
The embodiment of the invention also discloses an information processing device in the game, which provides a graphic user interface through terminal equipment, wherein the content displayed by the graphic user interface comprises at least part of game scenes, and the device comprises:
A target area selection module 501, configured to determine a target area in the game scene in response to an area selection operation, where the target area has probability information corresponding to a preset virtual object, and the preset virtual object is at least one virtual object that is randomly obtained by calling in the target area;
and the calling module 502 is configured to determine, in response to a calling operation, a target virtual object in the target area based on the probability information, where the target virtual object is one or more preset virtual objects.
In an alternative embodiment of the invention, the game scene comprises a plurality of areas, probability information of at least part of the areas is different, and the probability information comprises the calling probability of the virtual objects of different grades and/or the calling probability of the designated virtual objects.
In an alternative embodiment of the invention, the graphical user interface comprises a virtual character located in the game scene, the apparatus further comprising:
the movement control module is used for controlling the virtual character to move to the target area;
and the calling control module is used for controlling the virtual character to display the calling action.
In an alternative embodiment of the present invention, the controlling the movement of the avatar to the target area includes controlling at least part of a scene to be transferred to control the movement of the avatar to the target area in a case where the avatar is located at the fixed position of the graphical user interface, or controlling the movement of the avatar in the game scene to move the avatar to the target area.
In an alternative embodiment of the invention, the apparatus further comprises:
The calling control generation module is used for providing a calling control on the graphical user interface;
The calling operation comprises the operation of dragging the calling control to the target area or the operation based on a preset gesture completed by the terminal equipment.
In an alternative embodiment of the invention, the apparatus further comprises:
and the scene selection module is used for responding to the scene selection operation, determining a target game scene in the preset game scenes and switching the current game scene to the target game scene.
In an alternative embodiment of the invention, the apparatus further comprises:
And the unfolding module is used for responding to unfolding operation and generating a scene list corresponding to the preset game scene in the graphical user interface.
In an alternative embodiment of the present invention, the game scene displayed by the graphical user interface corresponds to a first depth of field, and the apparatus further comprises:
and the scaling module is used for responding to the scaling operation, determining a second depth of field and switching the first depth of field to the second depth of field.
In an alternative embodiment of the invention, the terminal device is a mobile phone or VR device.
In an alternative embodiment of the invention, the game scene is a three-dimensional scene.
For the device embodiments, since they are substantially similar to the method embodiments, the description is relatively simple, and reference is made to the description of the method embodiments for relevant points.
The embodiment of the invention also provides electronic equipment, which comprises a processor, a memory and a computer program stored on the memory and capable of running on the processor, wherein the computer program realizes the processes of the information processing method embodiment in the game when being executed by the processor and can achieve the same technical effect, and the repetition is avoided, so that the description is omitted.
The embodiment of the invention also provides a computer readable storage medium, on which a computer program is stored, which when executed by a processor, realizes the processes of the information processing method embodiment in the game and can achieve the same technical effects, and in order to avoid repetition, the description is omitted here.
In this specification, each embodiment is described in a progressive manner, and each embodiment is mainly described by differences from other embodiments, and identical and similar parts between the embodiments are all enough to be referred to each other.
It will be apparent to those skilled in the art that embodiments of the present invention may be provided as a method, apparatus, or computer program product. Accordingly, embodiments of the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, embodiments of the invention may take the form of a computer program product on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, etc.) having computer-usable program code embodied therein.
Embodiments of the present invention are described with reference to flowchart illustrations and/or block diagrams of methods, terminal devices (systems), and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flowchart illustrations and/or block diagrams, and combinations of flows and/or blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing terminal device to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing terminal device, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
While preferred embodiments of the present invention have been described, additional variations and modifications in those embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. It is therefore intended that the following claims be interpreted as including the preferred embodiment and all such alterations and modifications as fall within the scope of the embodiments of the invention.
Finally, it is further noted that relational terms such as first and second, and the like are used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Moreover, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or terminal that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or terminal. Without further limitation, an element defined by the phrase "comprising one does not exclude the presence of other like elements in a process, method, article or terminal device comprising the element.
The above detailed description of the information processing method in a game, the information processing device in a game, the electronic apparatus and the storage medium provided by the present invention has been provided, and the specific examples are used herein to illustrate the principles and embodiments of the present invention, and the above examples are only for aiding in understanding of the method and core concept of the present invention, and meanwhile, for those skilled in the art, according to the concept of the present invention, there are variations in the specific embodiments and application scope, so the content of the present invention should not be construed as limiting the invention.

Claims (12)

1. An information processing method in a game, characterized in that a graphical user interface is provided by a terminal device, the content displayed by the graphical user interface containing at least part of a game scene, the method comprising:
Determining a target area in the game scene in response to an area selection operation, wherein the target area is provided with probability information corresponding to a preset virtual object, and the preset virtual object is at least one virtual object which is randomly obtained by calling in the target area;
In response to a calling operation, determining a target virtual object in one or more preset virtual objects in the target area based on the probability information;
the game scene comprises a plurality of areas, probability information of at least part of the areas is different, and the probability information comprises the calling probability of virtual objects of different grades and/or the calling probability of appointed virtual objects.
2. The method of claim 1, wherein the graphical user interface comprises a virtual character located in the game scene, wherein after determining a target area in the game scene, the method further comprises:
controlling the virtual character to move to the target area;
before the target region determines a target virtual object among one or more preset virtual objects based on the probability information, the method further includes:
and controlling the virtual character to display a calling action.
3. The method of claim 2, wherein the controlling the virtual character to move to the target area comprises:
Controlling at least part of the scenes to transfer under the condition that the virtual character is located at the fixed position of the graphical user interface so as to control the virtual character to move to the target area;
or controlling the virtual character to move in the game scene so as to enable the virtual character to move to the target area.
4. The method according to claim 1, wherein the method further comprises:
providing a calling control on the graphical user interface;
The calling operation comprises the operation of dragging the calling control to the target area or the operation based on a preset gesture completed by the terminal equipment.
5. The method according to claim 1, wherein the method further comprises:
And responding to the scene selection operation, determining a target game scene in the preset game scenes, and switching the current game scene to the target game scene.
6. The method of claim 5, wherein the method further comprises:
and generating a scene list corresponding to the preset game scene in the graphical user interface in response to the unfolding operation.
7. The method of any of claims 1-6, wherein the game scene displayed by the graphical user interface corresponds to a first depth of field, the method further comprising:
In response to a zoom operation, a second depth of field is determined and the first depth of field is switched to the second depth of field.
8. The method according to any of claims 1-6, wherein the terminal device is a tablet or a cell phone or a VR device.
9. The method of any one of claims 1-6, wherein the game scene is a three-dimensional scene.
10. An information processing apparatus in a game, characterized in that a graphic user interface is provided by a terminal device, the contents displayed by the graphic user interface containing at least part of a game scene, the apparatus comprising:
the target area selection module is used for responding to area selection operation and determining a target area in the game scene, wherein the target area is provided with probability information corresponding to a preset virtual object, and the preset virtual object is at least one virtual object which is randomly obtained by calling in the target area;
the calling module is used for responding to the calling operation and determining a target virtual object in one or more preset virtual objects in the target area based on the probability information;
the game scene comprises a plurality of areas, probability information of at least part of the areas is different, and the probability information comprises the calling probability of virtual objects of different grades and/or the calling probability of appointed virtual objects.
11. An electronic device comprising a processor, a memory and a computer program stored on the memory and capable of running on the processor, which computer program, when executed by the processor, carries out the steps of the method of information processing in a game according to any one of claims 1-9.
12. A computer-readable storage medium, on which a computer program is stored, which computer program, when being executed by a processor, implements the steps of the information processing method in a game as claimed in any one of claims 1 to 9.
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