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CN114613083A - Management system - Google Patents

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Publication number
CN114613083A
CN114613083A CN202210084020.6A CN202210084020A CN114613083A CN 114613083 A CN114613083 A CN 114613083A CN 202210084020 A CN202210084020 A CN 202210084020A CN 114613083 A CN114613083 A CN 114613083A
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medal
player
information
game
coins
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重田泰
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Angel Group Co Ltd
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Angel Group Co Ltd
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Priority claimed from CN201980091100.0A external-priority patent/CN115052667A/en
Publication of CN114613083A publication Critical patent/CN114613083A/en
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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K17/00Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations
    • G06K17/0022Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations arrangements or provisions for transferring data to distant stations, e.g. from a sensing device
    • G06K17/0029Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations arrangements or provisions for transferring data to distant stations, e.g. from a sensing device the arrangement being specially adapted for wireless interrogation of grouped or bundled articles tagged with wireless record carriers
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3241Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Computer Security & Cryptography (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Theoretical Computer Science (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The present invention provides a management system (210) in a facility for providing a game using a game table (5004) having a player position, the management system comprising: a membership card (810) in which a card RFID tag (811) storing membership information is incorporated; and card RFID readers (711, 54) provided at player positions of the game table (5004) for reading the member information from the card RFID tag (811).

Description

管理系统management system

分案申请Divisional application

本申请是申请日为2019年8月2日,申请号为:201980091100.0,发明名称为管理系统的专利申请的分案申请。This application is a divisional application of a patent application whose application date is August 2, 2019, the application number is: 201980091100.0, and the invention name is management system.

技术领域technical field

本发明涉及一种提供使用了游艺桌的游戏的设施中的管理系统。The present invention relates to a management system in a facility providing a game using a gaming table.

背景技术Background technique

在提供使用了游艺桌的游戏的设施(典型地为娱乐场)中,使玩家进行会员登记,并发行会员卡。在会员卡中存储有确定所登记的玩家的玩家信息(典型地为会员ID)。作为会员的玩家在游艺桌上进行游戏时,将会员卡交给操作人员(典型地为该游艺桌的发牌者、或管理包括该游艺桌的多个游艺桌的游戏台经理)。操作人员用卡片扫描器读取会员卡。与卡片扫描器连接的管理装置确定会员,将该会员的玩耍情况(例如,玩耍次数、输赢结果、放置额、收支、奖励点数等)与会员信息相关联地存储于存储机构。In a facility (typically a casino) that provides a game using a gaming table, a player is made to register as a member, and a member card is issued. Player information (typically, a member ID) identifying the registered player is stored in the membership card. When a player who is a member plays a game at a gaming table, the membership card is handed over to an operator (typically a dealer of the gaming table, or a gaming table manager who manages a plurality of gaming tables including the gaming table). The operator reads the membership card with a card scanner. A management device connected to the card scanner identifies a member, and stores the member's play status (eg, the number of games played, winning and losing results, betting amount, income and expenditure, bonus points, etc.) in a storage mechanism in association with member information.

会员将通过奖励点数得到的优惠作为激励,在游戏前积极地将自己的会员卡提供给操作人员。游戏提供者享有如下优势,可以将会员的游戏状态信息用于营销或者发现作弊行为,而不将优惠给予会员。Members will actively provide their membership cards to the operators before the game with the benefits obtained through reward points as an incentive. The game provider enjoys the following advantages, and can use the member's game status information for marketing or detect cheating behavior, without giving the member any discount.

发明内容SUMMARY OF THE INVENTION

发明所要解决的问题The problem to be solved by the invention

但是,为了确定在各玩家位置玩游戏的会员,若会员将会员卡交给操作人员,操作人员对会员卡进行扫描,则由于为此而花费的功夫,而对游戏的操作造成影响,游戏操作的效率下降。However, in order to identify the member who plays the game at each player position, if the member hands the member card to the operator and the operator scans the member card, the effort required for this will affect the operation of the game, and the operation of the game will be affected. efficiency drops.

因此,本发明的目的在于提供一种管理系统,能够抑制游戏操作效率的降低,并且能够按照各玩家位置确定会员。Therefore, an object of the present invention is to provide a management system capable of suppressing a decrease in the efficiency of game operation and identifying members for each player position.

解决问题的方法way of solving the problem

本发明的一个方式的管理系统,其为提供使用具有玩家位置的游艺桌的游戏的设施中的管理系统,其具有如下结构,具备:会员卡,其内置有存储了会员信息的卡片RFID标签;和卡片RFID读取器,其设于所述游艺桌的所述玩家位置,从所述卡片RFID标签中读取所述会员信息。A management system of one aspect of the present invention is a management system in a facility that provides a game using a gaming table with player positions, and has the following structure, including: a membership card with a built-in card RFID tag storing membership information; and a card RFID reader, which is provided at the player's position on the gaming table, and reads the member information from the card RFID tag.

根据该结构,存储于会员卡的会员信息能够在玩家位置读取,因此,会员不需要将会员卡交给发牌者,发牌者也不需要对会员卡进行操作,管理系统可掌握哪个会员坐在哪个玩家位置上。According to this configuration, the member information stored in the membership card can be read at the player's position. Therefore, the member does not need to hand over the membership card to the dealer, and the dealer does not need to operate the membership card, and the management system can know which member is the member. Which player position to sit in.

上述管理系统还具备:游戏币判定装置,其判定支出给所述玩家位置的支出游戏币的游戏币识别信息;存储介质,其将所述会员信息和与该会员信息对应的会员所持有的所述游戏币的所述游戏币识别信息相关联地存储;以及控制装置,其将在所述玩家位置读取到的所述会员信息与在该玩家位置判定的所述支出游戏币的所述游戏币识别信息相关联地存储于所述存储介质。The above-mentioned management system further includes: a coin determination device that determines the coin identification information of the disbursed coins paid out to the player position; the coin identification information of the coin is stored in association with it; and a control device that associates the member information read at the player's position with the disbursement coin determined at the player's position The coin identification information is stored in the storage medium in association.

根据该结构,能够存储支出游戏币被支出给哪个会员,因此,能够掌握哪个玩家持有哪个游戏币。According to this configuration, it is possible to store which member the payout medal is paid out to, and therefore, it is possible to grasp which player has which medal.

上述管理系统还具备:游戏币判定装置,其判定支出给所述玩家位置的支出游戏币的价值;存储介质,其将所述会员信息和与该会员信息对应的会员所持有的所述游戏币的所述价值相关联地存储;以及控制装置,其将在所述玩家位置读取到的所述会员信息与在该玩家位置判定的所述支出游戏币的所述价值相关联地存储于所述存储介质。The above-mentioned management system further includes: a coin determination device for judging the value of the paid-out coins paid out to the player position; a storage medium for storing the member information and the game held by the member corresponding to the member information the value of coins is stored in association with them; and a control device that stores the membership information read at the player's position in association with the value of the payout coins determined at the player's position in a the storage medium.

根据该结构,能够存储哪个会员支出了多少价值的支出游戏币,因此,能够掌握会员持有的游戏币的价值。According to this configuration, it is possible to store which member has paid out how much worth of the coins, so that the value of the coins held by the members can be grasped.

上述管理系统还具备:存储介质,其将所述会员信息和与该会员信息对应的放置额相关联地存储;游戏币判定装置,其判定在所述玩家位置放置的放置游戏币的游戏币识别信息;数据库,其存储所述游戏币识别信息和所述放置游戏币的所述价值的对应关系;以及控制装置,其参照所述数据库,判定在所述玩家位置判定的与所述游戏币识别信息对应的所述价值,基于所述价值,对于在所述玩家位置读取到的所述会员信息,更新存储于所述存储介质的与该会员信息相关联的所述放置额。The above-mentioned management system further includes: a storage medium that stores the member information in association with the deposit amount corresponding to the member information; and a coin determination device that determines the coin identification of the placed medal placed at the player's position information; a database that stores the correspondence between the coin identification information and the value of the placed coin; and a control device that refers to the database to determine the identification of the coin determined at the player's position with the coin The value corresponding to the information, based on the value, for the member information read at the player's location, the deposit amount associated with the member information stored in the storage medium is updated.

根据该结构,能够存储哪个会员放置了多少放置额。该放置额例如可以用作该会员的奖励点数。According to this structure, it is possible to store how much the deposit amount is deposited by which member. The deposit amount can be used as reward points for the member, for example.

上述管理系统还具备:存储介质,其将所述会员信息和与该会员信息对应的放置额相关联地存储;游戏币判定装置,其判定在所述玩家位置放置的放置游戏币的价值;以及The above-mentioned management system further includes: a storage medium that stores the member information in association with the deposit amount corresponding to the member information; a coin judgment device that judges the value of the deposited coin placed at the player's position; and

控制装置,其基于在所述玩家位置判定的所述放置游戏币的所述价值,对于在所述玩家位置读取到的所述会员信息,更新存储于所述存储介质的与该会员信息相关联的所述放置额。a control device for updating the member information stored in the storage medium related to the member information read at the player position based on the value of the placed medal determined at the player position linked to the stated placement amount.

根据该结构,也能够存储哪个会员放置了多少放置额。该放置额例如可以用作该会员的奖励点数。According to this structure, it is also possible to store how much the deposit amount is deposited by which member. The deposit amount can be used as reward points for the member, for example.

上述管理系统还具备:游戏币判定装置,其判定未放置于所述玩家位置的保留游戏币的游戏币识别信息;存储介质,其将所述会员信息和与该会员信息对应的会员所持有的所述游戏币的所述游戏币识别信息相关联地存储;以及控制装置,其将在所述玩家位置读取到的所述会员信息和在该玩家位置判定的所述保留游戏币的所述游戏币识别信息相关联地存储于所述存储介质。The above-mentioned management system further includes: a coin determination device that determines coin identification information of reserved coins not placed at the player's position; a storage medium that stores the member information and the members corresponding to the member information. The coin identification information of the coin is stored in association with the coin identification information; and a control device that combines the membership information read at the player's position with all the reserved coins determined at the player's position. The medal identification information is associated and stored in the storage medium.

根据该结构,即使在该会员没有作为会员持有的保留游戏币的所有者被存储、或者未确定性地存储的情况下,通过将这样的保留游戏币放置于玩家位置,能够与作为该游戏币的所有者的该会员的会员信息相关联。此外,在所有者存在不一致的情况下,能够发现该不一致,也可以通过记录这样的不一致来发现作弊。According to this configuration, even if the member is not stored as the owner of the reserved medal held by the member, or is not stored with certainty, by placing such reserved medal at the player's position, it is possible to make a connection with the game as the owner of the reserved medal. associated with the member's member information of the owner of the coin. In addition, when there is an inconsistency among the owners, the inconsistency can be found, and cheating can also be found by recording such inconsistency.

上述管理系统还具备:游戏币判定装置,其判定未放置于所述玩家位置的保留游戏币的价值;存储介质,其将所述会员信息和与该会员信息对应的会员所持有的所述游戏币的价值相关联地存储;以及控制装置,其将在所述玩家位置读取到的所述会员信息和在该玩家位置判定的所述保留游戏币的所述价值相关联地存储于所述存储介质。The above-mentioned management system further includes: a coin determination device for judging the value of reserved coins not placed at the player's position; a storage medium for storing the member information and the said member held by the member corresponding to the member information the value of the coins is stored in association with each other; and a control device that stores the member information read at the player's position and the value of the reserved coins determined at the player's position in the player's position in association with each other the storage medium.

根据该结构,即使在该会员没有作为会员持有的保留游戏币的所有者被存储、或者未确定性地存储的情况下,通过将这样的保留游戏币放置于玩家位置,能够与作为该游戏币的所有者的该会员的会员信息相关联。此外,在所有者存在不一致的情况下,能够发现该不一致,也可以通过记录这样的不一致来发现作弊。According to this configuration, even if the member is not stored as the owner of the reserved medal held by the member, or is not stored with certainty, by placing such reserved medal at the player's position, it is possible to make a connection with the game as the owner of the reserved medal. associated with the member's member information of the owner of the coin. In addition, when there is an inconsistency among the owners, the inconsistency can be found, and cheating can also be found by recording such inconsistency.

在上述管理系统中,在内置于所述游戏币的游戏币RFID标签中可以存储有该游戏币的所述游戏币识别信息,所述游戏币判定装置与所述卡片RFID读取器可以为同一装置,该装置读取所述游戏币RFID标签和所述卡片RFID标签。In the above management system, the coin identification information of the game coin may be stored in the coin RFID tag built in the game coin, and the game coin determination device and the card RFID reader may be the same A device that reads the chip RFID tag and the card RFID tag.

根据该结构,能够使用用于读取放置游戏币的装置来读取会员卡。According to this structure, the membership card can be read using the device for reading the placed medal.

在上述管理系统中,在内置于所述游戏币的游戏币RFID标签中可以存储有该游戏币的所述价值,所述游戏币判定装置与所述卡片RFID读取器可以为同一装置,该装置读取所述游戏币RFID标签和所述卡片RFID标签。In the above management system, the value of the coin can be stored in the RFID tag of the coin built in the coin, the coin determining device and the card RFID reader can be the same device, the The device reads the coin RFID tag and the card RFID tag.

根据该结构,也能够使用用于读取放置游戏币的装置来读取会员卡。According to this structure, the membership card can also be read using the device for reading the placed medal.

在上述管理系统中,在一个所述卡片RFID读取器同时从多个所述会员卡中读取到多个所述会员信息的情况下,所述控制装置可以将读取到的多个所述会员信息与所述游戏币识别信息相关联地存储于所述存储介质。In the above management system, when one card RFID reader simultaneously reads a plurality of the membership information from a plurality of the membership cards, the control device may The member information is stored in the storage medium in association with the medal identification information.

根据该结构,在存在多个应与游戏币识别信息相关联的会员信息的情况下,能够与该游戏币识别信息相关联。According to this configuration, when there is a plurality of member information to be associated with the medal identification information, it can be associated with the medal identification information.

在上述管理系统中,所述存储介质可以装配于所述游戏币,可以设于所述会员卡,或者,可以设于能够与所述卡片RFID读取器以及所述游戏币判定装置通信的数据库。In the above-mentioned management system, the storage medium may be installed in the medal, may be provided in the membership card, or may be provided in a database that can communicate with the card RFID reader and the medal determination device .

在上述管理系统中,在所述玩家位置可以设有有座玩家用的所述卡片RFID读取器和后面放置玩家用的所述卡片RFID读取器。In the above management system, the card RFID reader for a seated player and the card RFID reader for a player placed behind may be provided at the player's position.

根据该结构,对于后面放置玩家,也能够掌握会员信息。According to this configuration, it is possible to grasp the member information even for the player who is placed behind.

在上述管理系统中,所述会员卡包括:正规会员卡,其在所述卡片RFID标签中存储有登记的会员所固有的会员信息;和非正规会员卡,其在所述卡片RFID标签中存储有临时的会员信息。In the above management system, the membership card includes: a regular membership card, which stores in the card RFID tag the membership information inherent to the registered member; and an informal membership card, which stores in the card RFID tag There is temporary membership information.

根据该结构,对于未进行会员登记的未登记玩家,也能够使用会员卡进行管理。According to this configuration, it is possible to manage an unregistered player who has not registered as a member using the membership card.

在上述管理系统中,多个所述非正规会员卡在所述卡片RFID标签中存储有互不相同的临时会员信息。In the above management system, a plurality of the non-regular membership cards store mutually different temporary membership information in the card RFID tags.

根据该结构,对于未登记玩家,也能够管理该玩家持有的游戏币。According to this structure, even for an unregistered player, the medals held by the player can be managed.

在上述管理系统中,所述游艺桌可以具有多个所述玩家位置,所述卡片RFID读取器可以设于所述多个玩家位置的每一个。In the above management system, the gaming table may have a plurality of the player positions, and the card RFID reader may be provided at each of the plurality of player positions.

根据该结构,即使在游艺桌上有多个玩家位置,也能够按照各玩家位置确定玩家。According to this configuration, even if there are a plurality of player positions on the gaming table, players can be identified for each player position.

发明效果Invention effect

根据本发明,存储于会员卡的会员信息能够在玩家位置被读取,因此,玩家不需要将会员卡交给发牌者,发牌者不需要对会员卡进行操作,管理系统能够掌握哪个玩家坐在哪个玩家位置。According to the present invention, the membership information stored in the membership card can be read at the player's position. Therefore, the player does not need to hand over the membership card to the dealer, the dealer does not need to operate the membership card, and the management system can grasp which player is Which player position to sit in.

附图说明Description of drawings

图1是表示根据本发明的实施方式的桌面游戏的管理系统的整体的概要的图。FIG. 1 is a diagram showing an overview of the entire management system of a table game according to an embodiment of the present invention.

图2是表示根据本发明的实施方式的数据库的概要的图。FIG. 2 is a diagram showing an outline of a database according to an embodiment of the present invention.

图3是根据本发明的第二实施方式的游戏币所具有的RFID标签的说明图。3 is an explanatory diagram of an RFID tag included in a medal according to a second embodiment of the present invention.

图4是表示根据本发明的第二实施方式的游戏币的数据的记录方法的概念图。4 is a conceptual diagram showing a recording method of medal data according to a second embodiment of the present invention.

图5是表示根据本发明的第二实施方式的游戏币的管理系统的整体的概要的图。It is a figure which shows the outline of the whole of the management system of the medal|token according to the 2nd Embodiment of this invention.

图6是表示根据本发明的第二实施方式的游戏币的读取装置以及写入装置的图。FIG. 6 is a diagram showing a reading device and a writing device of a medal according to a second embodiment of the present invention.

图7A是表示根据本发明的第二实施方式的游戏币的数据的构造的说明图。FIG. 7A is an explanatory diagram showing the structure of the data of the medal according to the second embodiment of the present invention.

图7B是表示根据本发明的其他第二实施方式的游戏币的数据的构造的说明图。7B is an explanatory diagram showing a structure of data of medals according to another second embodiment of the present invention.

图8是表示根据本发明的其他第二实施方式的数据库的图。FIG. 8 is a diagram showing a database according to another second embodiment of the present invention.

图9是表示本发明的第三实施方式的具有多个游艺桌的游艺场中的桌面游戏的管理系统的整体的概要的图。9 is a diagram showing an overview of the entire management system of a table game in a casino having a plurality of casino tables according to a third embodiment of the present invention.

图10是表示根据本发明的第三实施方式的摄像机以及RFID获得的游戏币的读取结果的图。FIG. 10 is a diagram showing the reading result of the medal obtained by the camera and the RFID according to the third embodiment of the present invention.

图11是表示本发明的第三实施方式的游艺桌的图。FIG. 11 is a diagram showing a gaming table according to a third embodiment of the present invention.

图12是表示放置于本发明的第三实施方式的游艺桌的游戏币的状态的图。It is a figure which shows the state of the medal|token set on the game table of 3rd Embodiment of this invention.

图13是表示放置于本发明的第三实施方式的游艺桌的游戏币的状态的图。FIG. 13 is a diagram showing a state of coins placed on the gaming table according to the third embodiment of the present invention.

图14A是表示本发明的第三的实施方式的游戏币托盘的详细的图。FIG. 14A is a detailed diagram showing the medal tray according to the third embodiment of the present invention.

图14B是表示本发明的第三的实施方式的游戏币托盘的其他示例的图。14B is a diagram showing another example of the medal tray according to the third embodiment of the present invention.

图15是本发明的第三实施方式的游艺桌的图。15 is a diagram of a gaming table according to a third embodiment of the present invention.

图16是根据本发明的第三实施方式的摄像机以及RFID获得的游戏币的读取结果的图。FIG. 16 is a diagram of a camera according to the third embodiment of the present invention and a reading result of coins obtained by RFID.

图17是本发明的第三实施方式的游艺桌的图。17 is a diagram of a gaming table according to a third embodiment of the present invention.

图18是本发明的第三实施方式的游艺桌的图。18 is a diagram of a gaming table according to a third embodiment of the present invention.

图19是本发明的第三实施方式的游艺桌的图。19 is a diagram of a gaming table according to a third embodiment of the present invention.

图20是本发明的第三实施方式的游戏币的立体图。20 is a perspective view of a medal according to a third embodiment of the present invention.

图21是本发明的第三实施方式的游戏币的剖视图。21 is a cross-sectional view of a medal according to a third embodiment of the present invention.

图22是本发明的第三实施方式的游戏币的剖视图。22 is a cross-sectional view of a medal according to a third embodiment of the present invention.

图23是表示本发明的第四实施方式的第一例的管理系统的结构的图。23 is a diagram showing a configuration of a management system according to a first example of the fourth embodiment of the present invention.

图24是说明本发明的第四实施方式的第一例的变动信息的更新的示例的图。FIG. 24 is a diagram illustrating an example of updating of variation information in the first example of the fourth embodiment of the present invention.

图25是说明本发明的第四实施方式的第一例的变动信息的更新的示例的图。FIG. 25 is a diagram illustrating an example of updating the fluctuation information in the first example of the fourth embodiment of the present invention.

图26是说明本发明的第四实施方式的第一例的变动信息的更新的示例的图。FIG. 26 is a diagram illustrating an example of updating the fluctuation information in the first example of the fourth embodiment of the present invention.

图27是表示本发明的第四实施方式的第二例的管理系统的结构的图。27 is a diagram showing a configuration of a management system according to a second example of the fourth embodiment of the present invention.

图28是表示本发明的第四实施方式的第三例的管理系统的结构的图。28 is a diagram showing a configuration of a management system according to a third example of the fourth embodiment of the present invention.

图29是说明本发明的第四实施方式的第三例的数据库的更新的示例的图。FIG. 29 is a diagram illustrating an example of updating the database in the third example of the fourth embodiment of the present invention.

图30是说明本发明的第四实施方式的第三例的数据库的更新的示例的图。FIG. 30 is a diagram illustrating an example of updating the database in the third example of the fourth embodiment of the present invention.

图31是说明本发明的第四实施方式的第三例的数据库的更新的示例的图。FIG. 31 is a diagram illustrating an example of updating the database in the third example of the fourth embodiment of the present invention.

图32是表示本发明的第四实施方式的第四例的管理系统的结构的图。32 is a diagram showing a configuration of a management system according to a fourth example of the fourth embodiment of the present invention.

图33是表示本发明的第四实施方式的第五例的管理系统的结构的图。33 is a diagram showing a configuration of a management system according to a fifth example of the fourth embodiment of the present invention.

图34是表示本发明的第四实施方式的第六例的管理系统的结构的图。34 is a diagram showing a configuration of a management system according to a sixth example of the fourth embodiment of the present invention.

图35是说明本发明的第四实施方式的第六例的变动信息的更新的示例的图。FIG. 35 is a diagram illustrating an example of updating the fluctuation information in the sixth example of the fourth embodiment of the present invention.

图36是说明本发明的第四实施方式的第六例的变动信息的更新的示例的图。FIG. 36 is a diagram illustrating an example of updating the fluctuation information in the sixth example of the fourth embodiment of the present invention.

图37是说明本发明的第四实施方式的第六例的变动信息的更新的示例的图。FIG. 37 is a diagram illustrating an example of updating the fluctuation information in the sixth example of the fourth embodiment of the present invention.

图38是说明本发明的第四实施方式的第六例的变动信息的更新的示例的图。FIG. 38 is a diagram illustrating an example of updating the fluctuation information in the sixth example of the fourth embodiment of the present invention.

图39是表示本发明的第四实施方式的第七例的管理系统的结构的图。39 is a diagram showing a configuration of a management system according to a seventh example of the fourth embodiment of the present invention.

图40是说明本发明的第四实施方式的第七例的数据库的更新的示例的图。FIG. 40 is a diagram illustrating an example of updating the database in the seventh example of the fourth embodiment of the present invention.

图41是说明本发明的第四实施方式的第七例的数据库的更新的示例的图。FIG. 41 is a diagram illustrating an example of updating the database in the seventh example of the fourth embodiment of the present invention.

图42是说明本发明的第四实施方式的第七例的数据库的更新的示例的图。FIG. 42 is a diagram illustrating an example of updating the database in the seventh example of the fourth embodiment of the present invention.

图43是说明本发明的第四实施方式的第七例的数据库的更新的示例的图。FIG. 43 is a diagram illustrating an example of updating the database in the seventh example of the fourth embodiment of the present invention.

图44是说明本发明的第四实施方式的第七例的数据库的更新的示例的图。FIG. 44 is a diagram illustrating an example of updating the database in the seventh example of the fourth embodiment of the present invention.

图45是表示本发明的第四实施方式的第八例的管理系统的结构的图。45 is a diagram showing a configuration of a management system according to an eighth example of the fourth embodiment of the present invention.

图46是表示本发明的第四实施方式的第九例的管理系统的结构的图。46 is a diagram showing a configuration of a management system according to a ninth example of the fourth embodiment of the present invention.

图47是说明本发明的第四实施方式的第九例的变动信息的更新的示例的图。FIG. 47 is a diagram illustrating an example of updating the fluctuation information in the ninth example of the fourth embodiment of the present invention.

图48是说明本发明的第四实施方式的第九例的变动信息的更新的示例的图。FIG. 48 is a diagram illustrating an example of updating the fluctuation information in the ninth example of the fourth embodiment of the present invention.

图49是说明本发明的第四实施方式的第九例的变动信息的更新的示例的图。FIG. 49 is a diagram illustrating an example of updating the fluctuation information in the ninth example of the fourth embodiment of the present invention.

图50是表示本发明的第四实施方式的第十一例的放置区域的示例的图。50 is a diagram showing an example of a placement area in an eleventh example of the fourth embodiment of the present invention.

图51A是表示本发明的第四实施方式的第十一例的放置区域的其他示例的图。51A is a diagram showing another example of the placement area of the eleventh example of the fourth embodiment of the present invention.

图51B是表示本发明的第四实施方式的第十一例的放置区域的其他示例的图。51B is a diagram showing another example of the placement area of the eleventh example of the fourth embodiment of the present invention.

图52是表示本发明的第五实施方式的管理系统的结构的图。52 is a diagram showing a configuration of a management system according to a fifth embodiment of the present invention.

具体实施方式Detailed ways

(第一实施方式)(first embodiment)

使用图1对本发明的第一实施方式的桌面游戏管理系统的整体的概要进行说明。图1是表示同系统的整体的概要的图。卡牌游戏用的游艺桌1004具有按照每个玩家位置1131~1135设置的闲家1441、庄家1442、和局1443、闲家对子1444、庄家对子1445的放置区域。此外,在各玩家位置设置有游戏币配置区域1025,并具备对放置在该游戏币配置区域内的游戏币1001的RFID进行读取的游戏币读取装置1002。An overview of the entire table game management system according to the first embodiment of the present invention will be described with reference to FIG. 1 . FIG. 1 is a diagram showing an overview of the entire system. The game table 1004 for a card game has placement areas for the player 1441 , the banker 1442 , the draw 1443 , the player pair 1444 , and the banker pair 1445 provided for each player position 1131 to 1135 . Further, a medal arrangement area 1025 is provided at each player position, and a medal reading device 1002 that reads the RFID of the medals 1001 placed in the medal arrangement area is provided.

并且,在各游戏币配置区域1025内具备对子区域1026,该对子区域1026用于在发牌者从游艺桌1004的游戏币托盘1009向赢家支付游戏币1001时,放置从游戏币托盘1009取出的游戏币1001。In addition, each coin arrangement area 1025 includes a pair sub-area 1026 for placing the coin tray 1009 when the dealer pays the coin 1001 from the coin tray 1009 of the game table 1004 to the winner. The withdrawn coins 1001.

并且,还具备控制装置1003,其掌握由游戏币读取装置1002读取的游戏币1001的RFID的读取结果。Moreover, the control apparatus 1003 which grasps the read result of the RFID of the medal|token 1001 read by the medal|token reading device 1002 is further provided.

开始时,参加游戏的玩家将游戏币1001放置在游戏币配置区域内的放置区域。通过游戏币读取装置1002读取所放置的游戏币1001的RFID,从而控制装置1003掌握在数据库上与该RFID的ID信息相关联的关于该游戏币1001的所有者的信息。At the beginning, a player participating in the game places coins 1001 on a placement area within the coin placement area. The RFID of the placed medal 1001 is read by the medal reading device 1002, whereby the control device 1003 grasps the information on the owner of the medal 1001 associated with the ID information of the RFID on the database.

基于游戏的结果,在娱乐场侧获胜的情况下,发牌者回收输家所放置的游戏币1001,并放入游戏币托盘1009。通过游戏币读取装置1002来掌握游戏币托盘1009内的游戏币1001的RFID,并通过控制装置1003,将娱乐场侧所回收的该游戏币1001的所有者为娱乐场的信息记录在数据库上。Based on the result of the game, in the case of winning on the casino side, the dealer collects the coins 1001 placed by the loser, and puts them into the coin tray 1009 . The RFID of the coin 1001 in the coin tray 1009 is grasped by the coin reading device 1002, and the information that the owner of the coin 1001 collected by the casino side is the casino is recorded on the database by the control device 1003. .

基于游戏的结果,对于赢家,发牌者依据游戏的规则,从游戏币托盘中向赢家支付与放置游戏币的数额对应数额的游戏币1001。Based on the result of the game, for the winner, the dealer pays the winner from the coin tray an amount of coins 1001 corresponding to the amount of the placed coins according to the rules of the game.

在支付时,可以将支付游戏币放置在上述对子区域1026,也可以放置在对子区域以外的游戏币配置区域内。When paying, the payout coins may be placed in the above-mentioned pair sub-area 1026, or may be placed in a medal arrangement area other than the pair sub-area.

在此,使用图2对支付游戏币的所有者信息的记录方法进行说明。图2是表示在向赢家支付游戏币支付时,与游戏币1001的所有者相关的信息的记录方法。Here, the recording method of the owner information of the payment token is demonstrated using FIG. 2. FIG. FIG. 2 is a diagram showing a recording method of the information on the owner of the medal 1001 when the medal payout is paid to the winner.

在多个玩家将放置游戏币放置在同一玩家位置内,存在2摞或多于2摞的情况下,游戏币读取装置1002将放置在游戏币配置区域1025内的游戏币1001一起读取,因此,在游戏中,不掌握哪个游戏币1001属于哪个玩家,而获取所放置的游戏币的ID1010。在游戏的输赢结果确定后,向赢家进行支付时,发牌者从游戏币托盘1009对每个玩家(每摞)进行支付。从游戏币托盘1009中取出的游戏币1001放置在游戏币配置区域1025内。游戏币读取装置1002读取放置在游戏币配置区域1025内的支付游戏币的ID1011。In the case where a plurality of players place coins in the same player's position, and there are 2 or more stacks, the coin reading device 1002 reads the coins 1001 placed in the coin placement area 1025 together, Therefore, in the game, the ID 1010 of the placed medal is acquired without knowing which medal 1001 belongs to which player. The dealer pays out each player (each stack) from the coin tray 1009 when the payout is made to the winner after the winning or losing result of the game is determined. The medals 1001 taken out from the medal tray 1009 are placed in the medal arrangement area 1025 . The medal reading device 1002 reads the ID 1011 of the payout medal placed in the medal arrangement area 1025 .

支付的游戏币1001与最初所放置的游戏币1001一同由赢家接收。此时,该放置游戏币和支付游戏币移动至游戏币配置区域1025外,因此,该放置游戏币和支付游戏币的ID从由游戏币读取装置1002得到的读取结果中消失。由此,控制装置1003通过与该放置游戏币的所有者相关的信息相关联,来掌握支付出去的支付游戏币支付到哪个玩家的手里。The paid coin 1001 is received by the winner together with the initially placed coin 1001 . At this time, the placed coins and paid coins are moved out of the coin arrangement area 1025 , and therefore, the IDs of the placed coins and paid coins disappear from the reading result obtained by the coin reading device 1002 . Thereby, the control apparatus 1003 grasps to which player the paid-out coins are paid out by associating with the information on the owner of the placed coins.

控制装置1003将所掌握的与支付游戏币的所有者相关的信息和该游戏币的ID在数据库上相关联并存储。The control device 1003 associates and stores the grasped information on the owner of the paid medal and the ID of the medal in the database.

根据以上,游戏币1001的所有者的可追溯性变为可能,在游戏币1001存在不正当的收受等时,能够发现存储于数据库中的所有者信息与实际所有者不同的情况。From the above, the traceability of the owner of the medal 1001 becomes possible, and when the medal 1001 is improperly received or the like, it can be found that the owner information stored in the database is different from the actual owner.

另外,在实际所有者的确定方面,能够通过利用面部认证技术及会员卡等ID来掌握。In addition, the identification of the actual owner can be grasped by using facial authentication technology and ID such as membership cards.

此外,在上述说明中,虽然在数据库上管理各游戏币的ID,但是也可以为在游戏币1001本身中存储所有者信息的结构。In addition, in the above-mentioned description, although the ID of each medal|token is managed on the database, the structure which stores owner information in the medal|token 1001 itself may be sufficient.

此外,上述对子区域1026被构成为,除了按照各玩家位置来设置的情况以外,也可以为以独立于各玩家位置的方式构成区域,并独立进行游戏币读取装置1002的读取的形式。In addition, the paired sub-areas 1026 described above may be configured such that, in addition to the case of being provided for each player position, the area may be configured independently of each player position, and reading by the medal reading device 1002 may be performed independently. .

进一步地,也可以被构成为,根据游戏币读取装置1002的读取性能,可以选择使用对子区域1026的情形和不使用的情形。Further, it may be configured such that, depending on the reading performance of the medal reading device 1002 , the case where the pair of sub-areas 1026 is used and the case where it is not used can be selected.

进一步地,本桌面游戏管理系统也可以被构成为,结合通过RFID读取游戏币托盘1009内的游戏币的RFID读取器、读取放置游戏币的摄像机、判定游戏的输赢结果的发牌靴等的输赢结果判定装置等,相互利用信息。Further, the table game management system can also be configured as a combination of an RFID reader that reads the coins in the coin tray 1009 by RFID, a camera that reads the coins placed, and a licensing shoe that determines the winning or losing result of the game. win-lose-result judging devices, etc., use information mutually.

(第二实施方式)(Second Embodiment)

首先,对在本发明的实施方式的游戏币的管理系统中使用的游戏币进行说明。图3表示在同系统中使用的游戏币1。在同一图中,在游戏币1嵌入有能够存储各种信息的RFID标签2。RFID标签2具备不能改写数据的区域21和能够改写数据的区域22。First, the medal used in the management system of the medal which concerns on embodiment of this invention is demonstrated. FIG. 3 shows the medal 1 used in the same system. In the same figure, an RFID tag 2 capable of storing various kinds of information is embedded in the medal 1 . The RFID tag 2 includes an area 21 in which data cannot be rewritten and an area 22 in which data can be rewritten.

不能改写数据的区域21将游戏币1在使用期间未变更的信息,或者不变更的信息,或者不可变更的信息存储为固定信息3。具体地,将游戏币1的生产信息、商品信息、娱乐场信息、金额信息、序列号等存储为固定信息3。生产信息包含制造该游戏币的日期、制造机器等,商品信息包含例如表示娱乐场的VIP区域用的游戏币的信息、表示游戏币的种类的信息(例如,表示作为转码、现金码的信息)等。The area 21 in which data cannot be rewritten stores information that is not changed during use of the medal 1, or information that is not changed, or information that cannot be changed, as fixed information 3. FIG. Specifically, the production information, commodity information, casino information, amount information, serial number, and the like of the medal 1 are stored as the fixed information 3 . The production information includes the date of manufacture of the medal, the manufacturing machine, and the like, and the commodity information includes, for example, information indicating the medal for the VIP area of the casino, and information indicating the type of the medal (for example, information indicating a roll code, a cash code, etc.) )Wait.

不能够改写数据的区域21在RFID标签的样式上,可以为功能性地不可写入地区域,也可以为锁定的区域,以使在能够写入的区域写入必要的信息之后,不能够再写入数据。The area 21 in which data cannot be rewritten may be functionally non-writable or locked so that after necessary information is written in the writable area, it cannot be rewritten. data input.

能够改写数据区域22将游戏币1在使用期间变化的信息存储为变动信息4。例如,如图3所示,将包含与日期、时间有关的信息221、与场所、事件有关的信息222、与所有者相关的信息223等的、与所在相关信息220存储为变动信息4。The rewritable data area 22 stores information that the medal 1 changes during use as the change information 4 . For example, as shown in FIG. 3 , location-related information 220 including date and time-related information 221 , location and event-related information 222 , owner-related information 223 , and the like is stored as change information 4 .

为了防止他人不正当地读取和写入信息,可以将固定信息3、变动信息4加密。另外,固定信息3、变动信息4可以存储为元数据。In order to prevent others from reading and writing information improperly, the fixed information 3 and the variable information 4 may be encrypted. In addition, the fixed information 3 and the variable information 4 may be stored as metadata.

图4表示游戏币1的变动信息4的数据的记录方法的一例。如图4所示,被构成为,将由日期、时间信息221、场所、事件信息222、所有者信息223所构成的与所在相关的信息220作为一个区块,将该区块的信息链接为链状,进而能够掌握该游戏币1的与所在相关的信息220的历史记录。FIG. 4 shows an example of a recording method of the data of the fluctuation information 4 of the medal 1 . As shown in FIG. 4, the information 220 related to the location including the date, time information 221, the location, the event information 222, and the owner information 223 is regarded as a block, and the information of the block is linked into a chain In this way, the history of the information 220 related to the location of the medal 1 can be grasped.

在图4中示出了存储于游戏币1的变动信息4的一例,能够掌握如下所示的游戏币1的动向。A氏于2019年1月28日16时2分在柜台5交换现金和游戏币1。A氏于同日16时15份在桌No.325使用游戏币1进行放置。B氏于同日16时43分在桌No.325收到游戏币1,作为放置赢得的偿还金。B氏于同日17时1分携带游戏币1从娱乐场退场。An example of the fluctuation information 4 memorize|stored in the medal|token 1 is shown in FIG. 4, and the trend of the medal|token 1 shown below can be grasped|ascertained. A's exchanged cash and game currency 1 at counter 5 at 16:2 on January 28, 2019. At 16:15 on the same day, A's placed the game coin 1 on table No. 325. Mr. B received coin 1 at table No. 325 at 16:43 on the same day as a repayment for the placement win. Mr. B left the casino at 17:1 on the same day with game currency 1.

变动信息4可以被构成为仅存储最新的信息,也可以存储写入的所有与所在相关的信息。另外,如图4所示,可以在多个与所在相关的信息内选择几个进行存储。在选择几个进行存储的情况下,可以存储包含所有与所在相关的信息220中的至少与最新的所在相关的信息220的、多个与所在相关的信息。根据上述结构,根据某个游戏币1的变动信息4,可了解该游戏币1的使用或者移动的历史记录。即,游戏币1的可追溯信息被构成为被写入该游戏币1自身,并能够被掌握。The change information 4 may be configured to store only the latest information, or may store all the written information related to the location. In addition, as shown in FIG. 4, several pieces of information related to the location can be selected and stored. In the case of selecting several locations for storage, a plurality of location-related information including at least the latest location-related information 220 among all location-related information 220 may be stored. According to the above-described configuration, based on the fluctuation information 4 of a certain medal 1, the history of the use or movement of the medal 1 can be known. That is, the traceability information of the medal 1 is written in the medal 1 itself, and can be grasped.

下面,对本实施方式的游戏币1的管理系统进行说明。图5表示同一系统的整体的概要。Next, the management system of the medal|token 1 of this embodiment is demonstrated. FIG. 5 shows an overview of the entire system.

首先,游戏币1在工厂6中,通过写入装置14,将包括制造完成或者工厂发货的信息的变动信息4作为与所在相关的信息220写入至RFID标签2的能够改写数据的区域22。First, in the factory 6, the change information 4 including the information of the completion of manufacture or the factory shipment is written in the data rewritable area 22 of the RFID tag 2 as the information 220 related to the location of the medal 1 by the writing device 14. .

在娱乐场的后台7对从工厂6发货的游戏币1实施接收处理。在后台7中,读取装置13对存储于游戏币1的能够改写数据的区域22的变动信息4进行读取,基于读取结果,管理控制装置15对作为应该写入的信息即表示在工厂6已写入的与所在相关的信息220是否作为最新的变动信息4而被写入进行判定。假设,如果没有在工厂6的写入记录,则视为有不正当嫌疑的游戏币,生成错误信号。由此,能够在娱乐场侧拒绝接收该游戏币、或者委托工厂侧进行调查。如写入记录没有问题,则通过写入装置14,将表示后台的与所在相关的信息220写入RFID标签2的能够改写数据的区域22。在写入时,可以在表示工厂的所在信息中追加记载表示后台的所在信息,也可以删除表示工厂的所在信息并记载表示后台的所在信息。另外,上述在后台7的对游戏币的读取、写入能够与游戏币的通常的验证、激活作业一起进行。In the backstage 7 of the casino, a receiving process is performed for the medals 1 shipped from the factory 6 . In the background 7, the reading device 13 reads the fluctuation information 4 stored in the data-rewritable area 22 of the medal 1, and based on the reading result, the management control device 15 indicates that the information to be written is the information to be written in the factory. 6. It is determined whether or not the already written information 220 related to the location is written as the latest change information 4. It is assumed that if there is no writing record in the factory 6, it is regarded as a token suspected of fraud, and an error signal is generated. Thereby, the casino side can refuse to accept the medal, or the factory side can be entrusted with the investigation. If there is no problem in writing the recording, the writing device 14 writes the information 220 related to the location indicating the background into the data-rewritable area 22 of the RFID tag 2 . At the time of writing, the location information representing the backend may be added to the location information representing the factory, or the location information representing the factory may be deleted and the location information representing the backend may be recorded. In addition, the reading and writing of the medals in the background 7 can be performed together with the normal verification and activation of the medals.

在后台7完成了接收检查的游戏币1被搬运至娱乐场的仓库8或者柜台9。在仓库8或者柜台9,读取装置13对存储于游戏币1的能够改写数据的区域22的变动信息4进行读取,基于读取结果,管理控制装置15对作为应该写入的信息即表示在后台7已写入的与所在相关的信息220是否作为最新的变动信息4被写入进行判定。另外,可以一并检查表示工厂6的信息是否写入变动信息4的历史记录中。与前述的在后台7的检查相同,管理控制装置15对所在信息的历史记录中是否存在异常进行判定。如果读取结果没有问题,则写入装置14将表示仓库8或者柜台9的与所在相关的信息写入能够改写数据的区域22。The medals 1 whose acceptance check has been completed in the backstage 7 are carried to the warehouse 8 or the counter 9 of the casino. In the warehouse 8 or the counter 9, the reading device 13 reads the variation information 4 stored in the data-rewritable area 22 of the medal 1, and based on the reading result, the management control device 15 indicates that the information to be written is It is determined whether or not the information 220 related to the location written in the background 7 is written as the latest change information 4 . In addition, it is possible to check whether or not the information indicating the factory 6 is written in the history of the variation information 4 at the same time. Similar to the aforementioned check in the background 7, the management control device 15 determines whether or not there is an abnormality in the history record of the location information. If there is no problem with the read result, the writing device 14 writes the information about the location of the warehouse 8 or the counter 9 into the area 22 where the data can be rewritten.

玩家在柜台9购入游戏币1。在玩家购入游戏币1时,通过位于柜台9的写入装置14,将表示购入该游戏币的时间、以及该游戏币的所有者从娱乐场变为客人的信息作为变动信息4而写入。也可以被构成为,通过面部认证技术、娱乐场的会员卡、身份证等的ID卡,确定并记录玩家。The player buys the game currency 1 at the counter 9. When the player purchases the medal 1, the writing device 14 at the counter 9 writes the information indicating the time when the medal was purchased and the change of the owner of the medal from the casino to the guest as the change information 4. enter. The player may be identified and recorded by facial authentication technology, a casino membership card, an ID card such as an ID card, or the like.

玩家通过使用购入的游戏币1,在游艺桌上将游戏币1放置于放置区域11,从而进行游戏。读取装置13从放置的游戏币1的RFID标签2中读取由日期、时间信息221、场所、事件信息222以及所有者信息223构成的、与所在相关的信息220,管理控制装置15判定是否没有异常。例如,能够在如下的情况下判定为异常:从最后写入的在游艺桌的使用信息、在柜台购入的信息的日期起经过了一定时间以上的情况、和存储于游戏币1的所有者信息223与通过面部认证或ID卡确定的所有者信息223不同的情况。By using the purchased medal 1, the player places the medal 1 on the placement area 11 on the gaming table to play the game. The reading device 13 reads the information 220 related to the location including the date, time information 221, location, event information 222 and owner information 223 from the RFID tag 2 of the placed medal 1, and the management control device 15 determines whether No exceptions. For example, it can be determined as abnormal when a certain time or more has elapsed from the date of the last written use information at the gaming table and the information purchased at the counter, and when the owner of the medal 1 is stored The case where the information 223 is different from the owner information 223 determined by face authentication or ID card.

在读取结果没有问题的情况下,对于放置的游戏币1,写入装置14将与所在相关的信息220添写至能够改写数据的区域22。与所在相关的信息220包括日期、时间信息221、场所、事件信息222、以及所有者信息223。在游艺桌,例如,通过写入装置14写入包括放置有游戏币1的玩家位置编号以及玩家的信息的变动信息4。玩家的信息可以通过ID卡、面部认证来确定。通常,由于游戏币1是数枚重叠地放置于放置区域11,因此,在重叠的状态下一起进行写入。When there is no problem with the read result, the writing device 14 adds the information 220 related to the location to the area 22 where the data can be rewritten for the placed medal 1 . The information 220 related to the location includes date, time information 221 , location, event information 222 , and owner information 223 . At the gaming table, for example, the change information 4 including the player's position number on which the medal 1 is placed and the player's information is written by the writing device 14 . Player information can be determined through ID cards, facial authentication. Usually, since several medal|tokens 1 are placed in the placement area 11 in a stacked state, writing is performed together in a state of being overlapped.

玩家从娱乐场侧将游戏币1带出时,在出入口10进行退场处理。在退场时,通过读取装置13读取与所在相关的信息220,通过管理控制装置15判定变动信息4是否无异常。另外,在出入口10,写入装置14写入包括表示退场的场所、事件信息222、和所有者信息223的变动信息4。When the player takes out the medal 1 from the casino side, the exit process is performed at the gate 10 . At the time of exit, the information 220 related to the location is read by the reading device 13 , and the management control device 15 determines whether there is no abnormality in the fluctuation information 4 . In addition, the writing device 14 writes the change information 4 including the place indicating the exit, the event information 222 , and the owner information 223 at the gate 10 .

玩家在从娱乐场侧入场时,在将以前带出的游戏币带入的情况下,通过读取装置13来读取与所在相关的信息,通过管理控制装置15来判定变动信息4是否无异常。例如,对于暂且从娱乐场带出的游戏币1,在从娱乐场退场时的所有者和入场时的所有者不同的情况下,能够掌握存在娱乐场外的游戏币的收受行为。When the player enters the field from the casino side, when the player brings in the coins that have been taken out before, the information related to the location is read by the reading device 13, and the management control device 15 is used to determine whether the fluctuation information 4 is missing or not. abnormal. For example, if the owner of the medal 1 once taken out from the casino is different from the owner when the owner exits the casino, it is possible to grasp the receiving behavior of the medal outside the casino.

在基于读取装置13的读取结果的判定为异常的情况下,上述管理控制装置15可以向柜台9或者出入口10输出警报。该游戏币1的所有者在柜台9兑换时、或者从出入口10退场时,能够基于管理控制装置15输出的警报来拒绝兑换、或者在退场时进行个别检查。另外,在判定结果为异常的情况下,管理控制装置15向各游艺桌的发牌者发出中断游戏的警告、或者向游戏台发出警告,游戏台经理可以判断是中断游戏还是继续游戏等、或更换游戏币1等的处理。或者,管理控制装置15被构成为与娱乐场的整体管理控制装置18连接,向整体管理控制装置18发出警告。When the judgment based on the reading result of the reading device 13 is abnormal, the above-mentioned management control device 15 may output an alarm to the counter 9 or the doorway 10 . The owner of the medal 1 can refuse the exchange based on an alarm output from the management control device 15 when exchanged at the counter 9 or when exiting from the gate 10, or can perform an individual inspection at the exit. In addition, when the result of the determination is abnormal, the management control device 15 issues a warning to the dealer of each gaming table to interrupt the game, or issues a warning to the gaming table, and the gaming table manager can determine whether to interrupt the game or continue the game, or the like, or The process of replacing the medal 1 and the like. Alternatively, the management control device 15 is configured to be connected to the overall management control device 18 of the casino, and to issue a warning to the overall management control device 18 .

同样地,管理控制装置15可以在柜台进行兑换时,由读取装置13读取变动信息4,对异常进行判定。具体来说,可以在如下的情况下判定为异常:从最后写入的在游戏桌上的使用信息、在柜台兑换的信息的日期起经过一定时间以上的情况、和与存储于游戏币1的所有者信息223不同的人欲兑换等的情况。在判定为异常的情况下,管理控制装置15可以输出警告,拒绝对判定为异常的游戏币1进行兑换。Similarly, the management control device 15 may read the fluctuation information 4 by the reading device 13 and determine the abnormality when the exchange is performed at the counter. Specifically, it can be determined as abnormal when a certain time or more has elapsed from the date of the last written use information on the game table and the information exchanged at the counter, and when the game coin 1 is stored with the When the owner information 223 is different, the person wants to exchange, etc. When it is determined to be abnormal, the management control device 15 may output a warning and refuse to exchange the medals 1 determined to be abnormal.

另外,在上述的说明中,虽然对由读取装置13进行读取以及由管理控制装置进行判定后,由写入装置14进行写入的方式进行了说明,但也可以为同时进行读取和写入的结构。In addition, in the above description, the method of reading by the reading device 13 and writing by the writing device 14 after the judgment by the management control device has been described, but it is also possible to perform reading and writing at the same time. structure to write.

以下,说明本发明的应用实施例的详细情况。Hereinafter, details of application examples of the present invention will be described.

在工厂6,在生产完成时、在发货时,进行RFID标签2的读取和/或写入。写入装置14将生产信息和商品信息作为固定信息3写入,根据需要,以不能改写的方式进行锁定,并写入变动信息4。In the factory 6, the reading and/or writing of the RFID tag 2 is performed at the time of completion of production and at the time of shipment. The writing device 14 writes the production information and the commodity information as the fixed information 3 , locks it so that it cannot be rewritten as necessary, and writes the variable information 4 .

在后台6,接收由工厂发货的游戏币1,在激活为能够使用的游戏币1时,进行RFID标签2的读取和/或写入。In the background 6, the chip 1 shipped from the factory is received, and when the chip 1 is activated as a usable chip 1, the RFID tag 2 is read and/or written.

在仓库8中,将游戏币1从仓库8移动至柜台9、或者将游戏币1从柜台9移动至仓库8时,进行RFID标签2的读取和/或写入。或者,对于保管于仓库8的游戏币1,可以每隔一定时间或在规定时间进行RFID标签2的读取和/或写入。In the warehouse 8, when the medal 1 is moved from the warehouse 8 to the counter 9, or when the medal 1 is moved from the counter 9 to the warehouse 8, the reading and/or writing of the RFID tag 2 is performed. Alternatively, the reading and/or writing of the RFID tag 2 may be performed at regular intervals or at predetermined time intervals for the medals 1 stored in the warehouse 8 .

在柜台9,在进行自仓库8的移动或者向仓库8的移动时、以及在游戏币1的兑换时,进行RFID标签2的读取和/或写入。在柜台9进行兑换的情况下,将表示兑换的场所、事件信息222、进行了兑换的玩家信息作为变动信息4的所有者信息223写入。所有者信息223能够根据玩家的娱乐场ID卡、面部认证系统、信用卡等获得。At the counter 9, the RFID tag 2 is read and/or written at the time of movement from or to the warehouse 8 and when the coins 1 are exchanged. When the exchange is made at the counter 9 , the place of exchange, the event information 222 , and the information of the player who exchanged are written as the owner information 223 of the change information 4 . Owner information 223 can be obtained from the player's casino ID card, face authentication system, credit card, or the like.

玩家在出入口10入场和退场时,进行RFID标签2的读取和/或写入。对于玩家在退场时从娱乐场带出的全部游戏币1,将表示带出的场所、事件信息222、表示带出的玩家的所有者信息223作为变动信息4写入并进行登记,在入场时也同样地将表示带入的场所、事件信息222、表示带入的玩家的所有者信息223作为变动信息4写入并对带入娱乐场的游戏币1进行登记。The player reads and/or writes the RFID tag 2 when entering and exiting the gate 10 . For all the medals 1 taken out from the casino by the player at the time of exit, the place where the player was taken out, the event information 222 , and the owner information 223 indicating the player who was taken out are written and registered as the change information 4, and are registered at the time of entry. In the same manner, the place, event information 222, and owner information 223 indicating the player who brought in are written as variation information 4, and the medal 1 brought into the casino is registered.

在放置区域11中,对于玩家为了参加游戏而放置于放置区域11的游戏币1,进行RFID标签2的读取和/或写入。另外,对作为对玩家的偿还金而被发牌者放置于放置区域11的游戏币1,进行RFID标签2的读取和/或写入。In the placement area 11, the RFID tag 2 is read and/or written with respect to the medal 1 placed in the placement area 11 by the player to participate in the game. In addition, the RFID tag 2 is read and/or written to the medal 1 placed in the placement area 11 by the dealer as a repayment to the player.

在游戏币托盘12中,对于回收至游戏币托盘的游戏币1和游戏币托盘所保管的游戏币1,进行RFID标签2的读取和/或写入。In the coin tray 12, the RFID tag 2 is read and/or written with respect to the coins 1 collected in the coin tray and the coins 1 stored in the coin tray.

游艺桌还具备支付区域,可以对作为对玩家的偿还金而被发牌者放置于放置区域11的游戏币1,进行RFID标签2的读取和/或写入。The gaming table further includes a payout area, and the RFID tag 2 can be read and/or written to the coins 1 placed in the placement area 11 by the dealer as a repayment to the player.

管理控制装置15具备如下功能:对由在各场所的读取装置13的读取结果获得的与所在相关的信息220中是否存在异常进行判定。作为是否为异常的判定,能够对自上次的写入后经规定时间以上未使用、或者应写入的所述与所在相关的信息未被写入中的任意一种情况是否存在进行判定。The management control device 15 has a function of determining whether or not there is an abnormality in the information 220 related to the location obtained from the reading result of the reading device 13 at each location. Whether or not it is abnormal can be judged whether any of the information about the location to be written has not been used for a predetermined time or more since the previous writing has not been written.

自上次的写入后经规定时间以上未使用的情况为以下任意一种情况。If it has not been used for a predetermined time or more since the previous writing, it is one of the following cases.

1)最新的与所在相关的信息为表示柜台9的信息,下次的信息写入经过规定时间以上;1) The latest information related to the location is the information indicating the counter 9, and the next information is written after a specified time or more;

2)最新的与所在相关的信息为表示在出入口10的入场的信息,下次的信息写入经过规定时间以上;2) The latest information related to the location is the information indicating the entry at the gate 10, and the next information is written after a predetermined time or more;

3)最新的与所在相关的信息为表示在出入口10的退场的信息,下次的信息写入经过规定时间以上。3) The latest location-related information is information indicating exit at the gate 10, and a predetermined time or more has elapsed for the next information writing.

应写入的所述与所在相关的信息未被写入的情况为以下任意一种情况:The situation where the location-related information that should be written is not written is any one of the following situations:

4)在进入游艺场时,作为游戏币1的能够改写数据的区域22中的最新的与所在相关的信息,未写入表示在出入口10退场的信息;4) When entering the casino, as the latest information related to the location in the area 22 of the game currency 1 that can rewrite the data, the information indicating the exit at the entrance 10 is not written;

5)在柜台9使用时,未写入表示后台7的信息;5) When the counter 9 is used, the information representing the background 7 is not written;

6)从游艺场退场时,未写入表示柜台9或者后台7的信息。6) When exiting from the casino, the information indicating the counter 9 or the backstage 7 is not written.

管理控制装置15具能够基于由读取装置13获得的与所有者相关的信息223,对下述任意一种情况进行判定,以作为对是否为异常的判定,The management control device 15 can determine any one of the following cases based on the owner-related information 223 obtained by the reading device 13 as a determination as to whether or not it is abnormal:

1)与存储于能够改写数据的区域22的最终所有者不同的人在游艺场内将游戏币1进行兑换或者进行交换、或者从游艺场退场;1) A person different from the final owner stored in the area 22 capable of rewriting the data exchanges or exchanges the game currency 1 in the casino, or withdraws from the casino;

2)与存储于能够改写数据的区域22的退场时的所有者不同的人将该游戏币带入游艺场。2) A person different from the owner at the time of exit stored in the data-rewritable area 22 brings the medal into the casino.

管理控制装置15基于由读取装置13获得的、表示放置区域11的场所的信息、或者表示游戏币托盘12的场所的信息、或者表示支付区域的信息,对下述1)~4)中的任意一种情况进行判定,以作为是否为异常的判定:Based on the information indicating the location of the placement area 11, the information indicating the location of the coin tray 12, or the information indicating the payout area obtained by the reading device 13, the management control device 15 determines the following 1) to 4). Any one of the cases is judged as a judgment of whether it is abnormal:

1)与存储于能够改写数据的区域22的最终所有者不同的人在游艺桌使用该游戏币1;1) A person different from the final owner stored in the area 22 capable of rewriting the data uses the coin 1 at the gaming table;

2)对于没有在游艺桌的使用记录的游戏币1,由与该游戏币1在柜台9购入时不同的人在柜台9进行兑换;2) For the game coin 1 that has no usage record at the gaming table, the game coin 1 is exchanged at the counter 9 by a different person from when the game coin 1 was purchased at the counter 9;

3)在游艺场内使用不具有表示柜台9或者后台7的信息的游戏币1;3) Using the game coin 1 that does not have the information representing the counter 9 or the backstage 7 in the casino;

4)最新的与所在相关的信息为表示放置区域11或者支付区域的信息,经过规定时间以上后,在柜台9进行兑换或者在游艺桌使用。4) The latest location-related information is information indicating the placement area 11 or the payment area, and after a predetermined time or more has elapsed, it is exchanged at the counter 9 or used at the gaming table.

图8示出了本发明的其他实施方式所涉及的数据库。管理系统除游戏币1外还具备记录相同的固定信息3和变动信息4的数据库17。管理控制装置15能够基于读取装置13的读取结果,将信息记录于数据库17,并将存储于游戏币1的固定信息3和变动信息4、与数据库的信息进行对照,判定异常。FIG. 8 shows databases involved in other embodiments of the present invention. The management system includes a database 17 that records the same fixed information 3 and variable information 4 in addition to the coins 1 . The management control device 15 can record the information in the database 17 based on the reading result of the reading device 13, and can determine abnormality by comparing the fixed information 3 and the variation information 4 stored in the medal 1 with the information in the database.

在本实施方式的RFID标签2中,不能改写数据的区域21的不能够功能性地写入区域可以为TID(标签编号)。在不能改写数据的区域21写入必要信息后,锁定以不能够改写数据的区域可以为EPC或者使用者区域。能够改写数据的区域22可以为EPC(电子产品代码)或者使用者区域。In the RFID tag 2 of the present embodiment, the functionally write-incapable area of the data-incapable area 21 may be a TID (tag number). After necessary information is written in the area 21 in which data cannot be rewritten, the area locked so that data cannot be rewritten may be an EPC or a user area. The area 22 capable of rewriting data may be an EPC (Electronic Product Code) or a user area.

读取装置13和写入装置14可以根据场所而改变其形态。例如,在工厂6中可以为图6所示的台上的装置,出入口10为箱状,在放置区域11、游戏币托盘12中,放置区域11、游戏币托盘12自身可以具备读取装置13和写入装置14的功能。另外,游戏币1可以在直接堆叠的状态下读取,也可以在收纳于游戏币箱等的状态下读取。另外,读取装置13和写入装置14可以一体形成。The reading device 13 and the writing device 14 can be changed in form depending on the location. For example, in the factory 6, the device on the table shown in FIG. 6 may be used, the entrance and exit 10 may be box-shaped, and the placement area 11 and the coin tray 12 may be provided with the reading device 13 in the placement area 11 and the coin tray 12 themselves. and the function of the writing device 14 . In addition, the medal 1 may be read in a state of being directly stacked, or may be read in a state stored in a medal box or the like. In addition, the reading device 13 and the writing device 14 may be integrally formed.

在以上的实施方式中,对在游戏币具有1个RFID标签,该单一的RFID标签具有不能改写数据的区域和能够改写数据的区域的情况进行了说明。对此,也可以考虑存在如下形态:在游戏币放入2个RFID标签,其中一个RFID标签在存储了固定信息的基础上进行锁定从而不能够改写数据,而另一个RFID标签记录变动信息,因此预先设为能够改写数据。In the above embodiment, the case where one RFID tag is provided in the medal and the single RFID tag has an area in which data cannot be rewritten and an area in which data can be rewritten has been described. In this regard, the following form can also be considered: put two RFID tags in the game currency, one of the RFID tags is locked on the basis of storing the fixed information so that the data cannot be rewritten, and the other RFID tag records the change information, so Data can be rewritten in advance.

但是,在这种情况下,会产生如下问题:在一起读取多个游戏币的情况下,如图7A所示,由于能够分别读取固定信息3的信息群和变动信息4的信息群,因此,不能够决定特定的游戏币的固定信息与变动信息的组合,不能够确定变动信息存在异常的游戏币。However, in this case, when a plurality of medals are read together, as shown in FIG. 7A, since the information group of the fixed information 3 and the information group of the variable information 4 can be read separately, Therefore, it is impossible to determine the combination of the fixed information and the fluctuation information of a specific medal, and it is impossible to specify a medal with abnormal fluctuation information.

对此,在RFID标签为1个的情况下,如图7B所示,即使在一起读取多个游戏币的情况下,也能够掌握读取装置读取的固定信息与变动信息的相互对应关系,因此,认为通过单一的RFID标签来实施更好。On the other hand, when there is one RFID tag, as shown in FIG. 7B , even when a plurality of medals are read together, the correspondence between the fixed information and the fluctuation information read by the reading device can be grasped , therefore, it is considered better to implement through a single RFID tag.

另外,一般来说,由于RFID标签的直径越大读取精度越高,因此,在将RFID标签置入游戏币的情况下,期望RFID标签至少具有游戏币的半径以上的直径的尺寸,但由于将2个RFID标签置入游戏币,各RFID标签的直径变小,故不优选。另外,若置入2个RFID标签,则读取的RFID标签的数量增加,因此在读取多个游戏币时,造成读取速度降低。In addition, in general, since the larger the diameter of the RFID tag, the higher the reading accuracy, when the RFID tag is placed in the medal, it is desirable that the RFID tag has at least the diameter of the diameter of the medal or more. When two RFID tags are placed in the medal, the diameter of each RFID tag becomes small, which is not preferable. In addition, when two RFID tags are inserted, the number of RFID tags to be read increases, and therefore, when a plurality of coins are read, the reading speed is lowered.

通过以上方面,可认为通过单一的RFID标签来实施更有效。Through the above aspects, it can be considered that it is more effective to implement by a single RFID tag.

(第三实施方式)(third embodiment)

以下对本发明的实施方式的具有多个游艺桌的游艺场中的桌面游戏的管理系统的整体的概要进行明。图9为表示同一系统的整体的概要的图,具有多个游艺桌2004的游艺场中的桌面游戏的管理系统具备:游戏记录装置2011,其将在游艺桌2004进行的游戏、包括游戏币1,经由多个摄像机2002记录为图像;图像分析装置2012,其对记录的图像进行图像分析;游戏币读取装置25,其读取附加在游戏币1的RFID;以及游戏结果判定装置18,其判定并表示在游艺桌2004上各游戏的游戏结果。Hereinafter, the outline of the whole management system of the table game in the casino which has a several game table according to the embodiment of this invention is demonstrated. 9 is a diagram showing an overview of the entire system. The management system for table games in a casino having a plurality of casino tables 2004 includes a game recording device 2011 that records games played at the casino table 2004 including coins 1 , which are recorded as images via a plurality of cameras 2002; an image analysis device 2012, which performs image analysis on the recorded images; a medal reading device 25, which reads the RFID attached to the medal 1; and a game result determination device 18, which The game result of each game on the casino table 2004 is determined and displayed.

游戏结果判定装置18例如为卡牌发放装置2003,为本领域技术人员已经使用的所谓电子发牌靴。其构造为,预先将游戏规则程序化,读取所发放的卡牌C的信息,能够判定游戏的输赢。例如,在某卡牌游戏中,庄家的赢,闲家的赢,和局(平局)基本上由2-3枚的卡牌的牌面值来决定,判定结果(输赢结果)用结果显示灯2013来表示。The game result determination device 18 is, for example, a card distribution device 2003, which is a so-called electronic card distribution shoe that has been used by those skilled in the art. The structure is such that the game rules are programmed in advance, the information of the issued card C is read, and the winning or losing of the game can be determined. For example, in a certain card game, the banker's win, the player's win, and the tie (draw) are basically determined by the face value of 2-3 cards, and the result of the judgment (win/loss result) is displayed with the result indicator 2013 To represent.

在同一图中,游艺桌2004为某卡牌游戏用的桌,设置有五个座位号13(“座位号1”131、“座位号2”132、“座位号3”133、“座位号5”134、“座位号6”135),5名游戏参加者能够参加游戏。按每个座位号13设置放置区域44。在座位号13的放置区域44中包含有闲家(PLAYER)441、庄家(BANKER)442、和局(TIE)443、闲家对子(P)444以及庄家对子(B)445的各区域。各游戏参加者通过将放置的数额的游戏币1放置在与所放置对象相对应的位置,从而进行游戏。在图9中,例如,将2枚游戏币1放置在座位号5的和局443,并且将2枚游戏币1放置在座位号5的闲家441,从而进行游戏。在游艺桌2004中还设置有用于放置已抽出的闲家卡牌的闲家卡牌区域45以及用于放置已抽出的庄家卡牌的庄家卡牌区域46。In the same figure, the gaming table 2004 is a table for a certain card game, and is provided with five seat numbers 13 ("seat number 1" 131, "seat number 2" 132, "seat number 3" 133, "seat number 5" "134, "seat number 6" 135), 5 game participants can participate in the game. The placement area 44 is provided for each seat number 13 . The placement area 44 of seat number 13 includes areas for player (PLAYER) 441, banker (BANKER) 442, tie (TIE) 443, player pair (P) 444, and banker pair (B) 445 . Each game participant plays a game by placing the medal 1 of the placed amount at a position corresponding to the placed object. In FIG. 9 , for example, 2 coins 1 are placed on the draw 443 of the seat number 5, and 2 coins 1 are placed on the player 441 of the seat number 5, so that the game is played. The game table 2004 is also provided with a player card area 45 for placing drawn player cards and a dealer card area 46 for placing drawn dealer cards.

控制装置2014借助于摄像机2002、图像分析装置2012能够掌握各玩家2006将游戏币1放置在放置区域2008的哪个位置(闲家、庄家、和局、对子)、所放置的游戏币1的种类(游戏币1按每个颜色划分为不同数额的值)以及枚数。即,例如,控制装置2014能够掌握在座位号5的和局443中放置了2枚游戏币1以及在闲家441放置了2枚游戏币1。The control device 2014 can grasp where each player 2006 placed the medal 1 in the placement area 2008 (player, banker, tie, pair) and the type of the medal 1 placed by means of the camera 2002 and the image analysis device 2012 (The game coin 1 is divided into different amounts of value for each color) and the number of pieces. That is, for example, the control device 2014 can grasp that two medals 1 are placed in the draw 443 of the seat number 5 and two medals 1 are placed in the player 441 .

如图9所示,游戏币读取装置25配置为,能够按照每个座位号将全部放置区域作为一个读取区域而一起对读取区域内的游戏币1的RFID进行读取。附加于游戏币1的RFID写入有固有的ID信息、游戏币1的金额、种类、制造信息、所有者信息等。或者,在数据库中也可以将ID信息与游戏币1的金额、种类、制造信息、所有者信息等相关联地存储。游戏币读取装置25通过读取附加于游戏币1的RFID,能够按每个座位号掌握游戏币1,进而能够掌握合计的金额或枚数。即,例如,能够掌握在座位号5放置了4枚游戏币,以及各自的种类、金额、ID。As shown in FIG. 9, the medal reading apparatus 25 is arrange|positioned so that it can read the RFID of the medal|token 1 in the reading area|region collectively, using all the placement areas as one reading area for every seat number. The RFID attached to the medal 1 is written with unique ID information, the amount, type, manufacturing information, owner information, and the like of the medal 1 . Alternatively, the ID information may be stored in the database in association with the amount, type, manufacturing information, owner information, and the like of the medal 1 . The medal reading device 25 can grasp the medal 1 for each seat number by reading the RFID attached to the medal 1, and can grasp the total amount of money or the number of pieces. That is, for example, it can grasp|ascertain that four medal|tokens are set in the seat number 5, and each kind, amount, and ID.

如图10所示,控制装置2014基于图像分析装置2012的图像分析结果,根据放置在各座位号的各放置区域的游戏币1的种类和枚数,掌握每个座位号的游戏币1的合计金额或合计枚数,与基于游戏币读取装置25所读取的游戏币1的RFID的信息得到的每个座位号的游戏币1的合计金额或合计枚数进行比较,判定是否一致。进而,能够输出上述判定为不一致的座位号,能够确定有问题的座位号。As shown in FIG. 10 , based on the image analysis result of the image analysis device 2012 , the control device 2014 grasps the total amount of the medals 1 for each seat number based on the type and number of medals 1 placed in each placement area of each seat number Or the total number of medals is compared with the total amount or total number of medals 1 for each seat number obtained based on the RFID information of medals 1 read by the medal reading device 25 to determine whether they match. Furthermore, the seat number determined to be inconsistent can be output, and the problematic seat number can be specified.

在基于游戏币读取装置25的读取结果得到的每个座位号的游戏币1的合计金额或合计枚数比基于图像分析装置2012的图像分析结果得到的每个座位号的游戏币1的合计金额或合计枚数少的情况下,认为有可能存在附加于游戏币1的RFID损坏、为不能读取的RFID、或者游戏币1未附加RFID的情况。在图10中,对于放置在座位号1的游戏币1,基于图像分析装置2012的图像分析结果得到的合计读取数为4,与此相对,基于游戏币读取装置25的RFID的读取得到的合计读取数为3。因此,认为放置在座位号1的游戏币1的4枚中有1枚的RFID无法读取。The total amount or the total number of medals 1 for each seat number obtained based on the reading result of the medal reading device 25 is higher than the total amount of medals 1 for each seat number obtained based on the image analysis result of the image analysis device 2012 . When the amount of money or the total number of pieces is small, it is considered that there is a possibility that the RFID attached to the medal 1 is damaged, the RFID cannot be read, or that the token 1 is not attached with an RFID. In FIG. 10 , for the medal 1 placed at the seat number 1, the total number of readings based on the image analysis result of the image analysis device 2012 is 4, while the reading by the RFID of the medal reading device 25 is 4. The resulting total number of reads was 3. Therefore, it is considered that the RFID of one of the four medals 1 placed on the seat number 1 cannot be read.

在基于游戏币读取装置25的读取结果得到的每个座位号的游戏币1的合计金额或合计枚数比基于图像分析装置2012的图像分析结果得到的每个座位号的游戏币1的合计金额或合计枚数多的情况下,认为可能存在由于游戏币1进入摄像机的死角等原因,从而导致图像分析装置2012无法读取游戏币1的情况。在图10中,对于放置在座位号3的游戏币1,基于图像分析装置2012的图像分析装置得到的合计读取数为1,与此相对,基于游戏币读取装置25的RFID的读取得到的合计读取数为2。因此,认为有可能存在放置在座位号3的游戏币1有2枚,但是图像分析装置2012只能识别1枚的情况。The total amount or the total number of medals 1 for each seat number obtained based on the reading result of the medal reading device 25 is higher than the total amount of medals 1 for each seat number obtained based on the image analysis result of the image analysis device 2012 . When the amount or the total number of coins is large, it is considered that the image analysis device 2012 may not be able to read the coins 1 due to reasons such as the coins 1 entering a blind spot of the camera. In FIG. 10 , the total number of readings obtained by the image analysis device of the image analysis device 2012 for the medal 1 placed at the seat number 3 is 1, while the reading by the RFID of the medal reading device 25 is 1. The resulting total number of reads was 2. Therefore, it is considered that there are two medals 1 placed on the seat number 3, but the image analysis device 2012 can recognize only one medal.

附加于游戏币1的RFID的ID信息登记于娱乐场的数据库,并记录有在工厂的生产、发货信息、娱乐场侧的接收、验证(validation)、激活的信息。控制装置2014能够将游戏币读取装置25读取的RFID的信息与数据库的信息进行对照,判定作为在娱乐场中应该使用的游戏币而登记的游戏币的真伪。The ID information of the RFID attached to the medal 1 is registered in the database of the casino, and information of production and shipment at the factory, receipt, verification, and activation on the casino side are recorded. The control device 2014 can compare the information of the RFID read by the medal reading device 25 with the information of the database, and can determine the authenticity of the medal registered as the medal to be used in the casino.

根据该结构,能够通过摄像机掌握放置于各放置区域的游戏币1的种类和枚数,且能够基于游戏币读取装置25读取的游戏币1的RFID的信息,针对每个座位号判定游戏币1的真假或不良游戏币。According to this configuration, the type and number of coins 1 placed in each placement area can be grasped by the camera, and coins can be determined for each seat number based on the RFID information of the coins 1 read by the coin reading device 25 1 of the real or bad game currency.

另外,桌面游戏的管理系统还具备利用面部认证系统或玩家ID卡的游戏参加者确定机构,控制装置2014能够将通过游戏参加者确定机构而确定的游戏参加者信息与座位号相关联。控制装置2014能够按每个游戏参加者存储按每个座位号而存储的放置金额、偿还金额或回收金额、输赢信息。另外,能够一起存储游戏参加者在多个游艺桌进行了多场游戏的信息。In addition, the table game management system further includes game participant identification means using a face authentication system or a player ID card, and the control device 2014 can associate the game participant information determined by the game participant identification means with the seat number. The control device 2014 can store the deposit amount, the repayment amount or the recovery amount, and win/loss information stored for each seat number for each game participant. In addition, it is possible to collectively store information that game participants have played a plurality of games at a plurality of game tables.

控制装置2014能够利用游戏币托盘判定装置12判定游艺桌2004的发牌者2005的游戏币托盘17中的游戏币1的总额,并能够根据游戏的输赢结果,在游戏结束并进行清算后,比较计算游戏币托盘17内的游戏币1的总额是否根据对各玩家2006放置的输的游戏币1的回收的数额以及对赢的玩家2006W赢的游戏币的支付9W的数额,进行了增减。游戏币托盘判定装置可以设为利用摄像机2002拍摄收纳于游戏币托盘17的游戏币1并基于图像分析装置2012的分析,来掌握游戏币托盘17中的游戏币1的总额,也可以设为通过在游戏币托盘17设置RFID读取装置,从而检测出收纳于游戏币托盘17的游戏币1的总额。The control device 2014 can use the coin tray determination device 12 to determine the total amount of the coins 1 in the coin tray 17 of the dealer 2005 of the casino table 2004, and can compare the total amount of coins 1 in the coin tray 17 of the dealer 2005 of the game table 2004, and can compare the game winning or losing results after the game is over and the settlement is performed. It is calculated whether the total amount of coins 1 in the coin tray 17 is increased or decreased according to the amount of the recovered coins 1 placed by each player 2006 and the amount of payout 9W of coins won by the winning player 2006. The coin tray determination device may be configured to capture the coins 1 stored in the coin tray 17 with the camera 2002 and to grasp the total amount of the coins 1 in the coin tray 17 based on the analysis of the image analysis device 2012, or may be set to An RFID reader is installed in the coin tray 17, and the total amount of the coins 1 accommodated in the coin tray 17 is detected.

在该例中,由于能够基于游戏的输赢结果、在放置区域2008的哪个位置(闲家、庄家、和局、还是对子)放置了几枚的哪个种类的游戏币1的信息、以及在对输的游戏币的回收和对赢的游戏币1的偿还结束后的游戏币托盘17中的游戏币1的增减额,来检测作弊、错误,因此,即使不掌握游戏结束后的游戏币1的动向,即,放置的游戏币1移动至玩家侧,还是移动至发牌者侧,也能检测作弊、错误。In this example, information about which type of medal 1 is placed in which position (player, banker, tie, or pair) in the placement area 2008 can be based on the winning or losing result of the game, and the number of coins 1 placed in the pair. The collection of the lost coins and the increase or decrease of the coins 1 in the coin tray 17 after the repayment of the winning coins 1 is completed to detect cheating and errors, so even if the coins 1 after the game is not grasped It is also possible to detect cheating and errors by the movement of , that is, whether the placed medal 1 is moved to the player side or to the dealer side.

其中,例如在某卡牌游戏的情况下,在卡牌发放装置2003中,通过读取在该游戏中抽出的卡牌C的牌面值,从而根据该卡牌游戏的规则,能够判定游戏的输赢结果。另外,利用摄像机2002对游艺桌2004上进行拍摄,利用图像分析装置2012分析该图像,通过控制装置2014将分析结果与游戏规则对照,也能够判定游戏的输赢结果。在该情况下,由摄像机2002、图像分析装置2012、以及控制装置2014构成游戏结果判定装置。各座位号7的玩家在放置区域2008的哪个位置(闲家、庄家、和局、闲家对子、庄家对子)放置了几枚的哪个种类的游戏币1的信息可通过利用摄像机2002拍摄放置于放置区域2008的游戏币1,并通过图像分析装置2012按每个玩家位置7分析该图像而得到。Among them, for example, in the case of a certain card game, by reading the face value of the card C drawn in the game, the card issuing device 2003 can determine whether the game is won or lost according to the rules of the card game. result. In addition, the game table 2004 is photographed by the camera 2002, the image is analyzed by the image analysis device 2012, and the analysis result is compared with the game rules by the control device 2014 to determine the winning or losing result of the game. In this case, the camera 2002 , the image analysis device 2012 , and the control device 2014 constitute the game result determination device. The information of which type of medal 1 is placed in which position (player, banker, tie, player pair, banker pair) the player of each seat number 7 is placed in the placement area 2008 can be captured by using the camera 2002 The medal 1 placed in the placement area 2008 is obtained by analyzing the image for each player position 7 by the image analyzing means 2012 .

另外,在进行对输的游戏币1的回收以及对赢的游戏币1的偿还前后的游戏币托盘17中的游戏币1的增减额能够通过如下方式算出:将在进行对输的游戏币1的回收以及对赢的游戏币1的偿还前的游戏币托盘17内的游戏币1的总额、与在进行对输的游戏币1的回收以及对赢的游戏币1的偿还后的游戏币托盘17内的游戏币1的总额进行比较。In addition, the increase/decrease amount of the coins 1 in the coin tray 17 before and after the recovery of the lost coins 1 and the redemption of the won coins 1 can be calculated as follows: The total amount of the coins 1 in the coin tray 17 before the recovery of 1 and the redemption of the winning coins 1, and the coins after the recovery of the losing coins 1 and the redemption of the winning coins 1 The total amount of the medals 1 in the tray 17 is compared.

例如,将在游戏开始前的游戏币托盘17的游戏币1的总额设为Bb,将在游戏结束并对输的游戏币1的回收以及对赢的游戏币1的偿还结束后的游戏币托盘17的游戏币1的总额设为Ba。另外,在该游戏中,将放置于闲家区域的游戏币1的全部玩家位置7的总额设为bp,将放置于庄家区域的游戏币1的全部玩家位置7的总额设为bb,将放置于和局区域的游戏币1的全部玩家位置7的总额设为bt。例如,在该游戏的输赢结果为庄家赢的情况下,Ba-Bb=bp-bb+bt应该成立。或者,在游戏结束后的游戏币托盘17的游戏币1的总额Ba应为(Bb+bp-bb+bt)。在上述情况不成立时,能够判定在游戏币的回收或偿还中存在作弊或错误。For example, let the total amount of coins 1 in the coin tray 17 before the game start be Bb, and set the coin tray after the end of the game to collect the lost coins 1 and to pay back the winning coins 1. The total amount of the medal 1 of 17 is set to Ba. In addition, in this game, let the total amount of all the player positions 7 of the medal 1 placed in the player area be bp, and let the total amount of all the player positions 7 of the medal 1 placed in the bank area be bb, and let The total amount of all the player positions 7 of the coins 1 in the draw area is set to bt. For example, when the result of winning or losing in the game is that the banker wins, Ba-Bb=bp-bb+bt should be established. Alternatively, the total amount Ba of the coins 1 in the coin tray 17 after the game ends should be (Bb+bp−bb+bt). When the above situation is not established, it can be determined that there is cheating or error in the collection or reimbursement of game coins.

在图14A中为表示本实施方式的游戏币托盘的详细的图,图14B是表示游戏币托盘的其他例子的图。游戏币托盘17中设置有:回收游戏币托盘171,其回收并暂时保管输的玩家2006L放置的游戏币1L;和偿还游戏币托盘172,其保管偿还的游戏币1W。图像分析装置2012以及控制装置2014掌握输的玩家2006L放置的游戏币1L的位置、种类以及枚数,并计算该游戏中游戏币1L的增额数量(该回收游戏币托盘171中的游戏币1L的应有额)。进而,图像分析装置2012以及控制装置2014掌握回收后的回收游戏币托盘171中的游戏币1L的实际总额,比较应有总额与实际总额并判定是否存在差异。FIG. 14A is a diagram showing the details of the coin tray according to the present embodiment, and FIG. 14B is a diagram showing another example of the coin tray. In the coin tray 17 are provided: a recovery coin tray 171 which collects and temporarily stores the coins 1L placed by the losing player 2006L, and a redemption coin tray 172 which stores the redeemed coins 1W. The image analysis device 2012 and the control device 2014 grasp the position, type, and number of the medals 1L placed by the losing player 2006L, and calculate the incremental amount of the medals 1L in the game (the number of tokens 1L in the recovered medal tray 171 ). due amount). Further, the image analysis device 2012 and the control device 2014 grasp the actual total amount of the coins 1L in the recovered medal tray 171 after collection, compare the actual total amount with the actual total amount, and determine whether there is a difference.

进而,控制装置2014能够进行对应偿还的游戏币1的偿还,并在偿还结束时,对基于该游戏中的游戏币的应偿还额得到的游戏币托盘的应有总额与所述游戏币托盘的实际总额进行比较,并判定应有总额与实际总额之间是否存在差异,所述该游戏中的游戏币的应偿还额是根据游艺桌上的各游戏参加者放置的游戏币的位置、种类以及枚数、和游戏结果而计算的。Further, the control device 2014 can perform the redemption of the medal 1 corresponding to the redemption, and when the redemption is completed, the total amount due to the medal tray obtained based on the redemption amount of the medal in the game and the amount of the medal tray. The actual total amount is compared, and it is determined whether there is a difference between the expected total amount and the actual total amount. The repayment amount of the game coins in the game is based on the position, type and It is calculated based on the number of pieces and the game result.

另外,通过对赢的玩家2006W的游戏币1W的偿还能够通过使用偿还游戏币托盘172中的游戏币1W,从而确保图像分析装置2012以及控制装置2014掌握在回收后的回收游戏币托盘171中的游戏币1L的实际总额时所需的足够时间。In addition, the redemption of the medals 1W to the winning player 2006W can be achieved by using the medals 1W in the redemption medal tray 172, thereby ensuring that the image analysis device 2012 and the control device 2014 grasp the value of the recovered medals in the recovered medal tray 171. The time required for the actual total amount of coin 1L.

如上所述,在本实施方式中,控制装置2014根据每场游戏中游艺桌2004上的放置的游戏币额和游戏的输赢结果,来计算游戏币的收支,验证游戏后的游戏币托盘17内的余额的增额。如果在该验证中检测出差异的话,控制装置2014发出警告,或在由摄像机2002所拍摄影像的记录中追加表示检测出差异的记录。娱乐场侧的运营者通过确认影像从而能够探究差异的原因。As described above, in this embodiment, the control device 2014 calculates the income and expenditure of the coins according to the amount of coins placed on the gaming table 2004 in each game and the winning or losing result of the game, and verifies the coin tray 17 after the game. An increase in the balance within. If a discrepancy is detected in this verification, the control device 2014 issues a warning, or adds a record indicating that the discrepancy was detected to the record of the image captured by the camera 2002 . The operator on the casino side can investigate the cause of the difference by checking the video.

本实施方式的桌面游戏的管理系统中,从各游戏清算前的游戏币托盘17中的游戏币1的总额加上或减去根据该游戏中所有的玩家2006放置的游戏币1的位置、种类以及枚数、和由输赢结果判定装置得到的该游戏的输赢结果而计算出的该游戏中的游戏币的增减额,对该游戏结束时的清算后的游戏币托盘17中的游戏币1的应有总额、与借助于图像分析装置2012得到的该游戏结束时的游戏币托盘17中的游戏币1的实际总额进行比较,并判定在应有总额与实际总额之间是否存在差异。In the table game management system of the present embodiment, the positions and types of coins 1 placed by all players 2006 in the game are added or subtracted from the total amount of coins 1 in the coin tray 17 before each game is settled. and the number of pieces, and the increase or decrease amount of the medals in the game calculated by the winning or losing result of the game obtained by the win-loss result determination device, the value of the medal 1 in the medal tray 17 after the liquidation at the end of the game is calculated. The due amount is compared with the actual amount of coins 1 in the coin tray 17 at the end of the game obtained by means of the image analysis means 2012, and it is determined whether there is a difference between the due amount and the actual amount.

控制装置2014借助于图像分析装置2012掌握各玩家放置的游戏币的位置、种类以及枚数,在对各玩家放置的输的游戏币的全部回收结束时,掌握游戏币托盘中的游戏币的实际总额,对该游戏币托盘17中的游戏币1的应有总额、与该游戏币托盘17中的游戏币1的实际总额进行比较,并判定在应有总额与实际总额之间是否存在差异,其中,该游戏币托盘17中的游戏币1的应有总额是将各游戏清算前的游戏币托盘中的总额,加上根据输的玩家放置的游戏币的位置、种类以及枚数而得的该游戏中游戏币托盘17的增额而得到的。The control device 2014 grasps the position, type, and number of coins placed by each player by means of the image analysis device 2012, and grasps the actual total amount of coins in the coin tray when the collection of all lost coins placed by each player is completed. , compare the actual total amount of the coins 1 in the coin tray 17 with the actual total amount of the coins 1 in the coin tray 17, and determine whether there is a difference between the due total and the actual total, wherein , the due total of the coins 1 in the coin tray 17 is the total amount in the coin tray before the liquidation of each game, plus the position, type and number of the coins placed by the losing player. It is obtained by increasing the value of the coin tray 17.

控制装置2014将在对各游戏清算前的游戏币托盘17中的游戏币1总额加上根据输的玩家放置的游戏币1的位置、种类以及枚数而得的该游戏中游戏币托盘17的增额而得到的该游戏币托盘17中的游戏币1的应有总额、与该游戏币托盘17中的游戏币1的实际总额进行比较,若判定在应有总额与实际总额之间不存在差异,且将该游戏结束时精算后的游戏币托盘17中的应有总额与借助于图像分析装置2012得到的该游戏结束时的游戏币托盘17中的游戏币1的实际总额进行比较,并判定在应有总额与实际总额之间存在差异的情况下,判定为支付错误,并生成通知支付错误的支付错误信号。The control device 2014 adds the increment of the coin tray 17 in the game according to the position, type, and number of the coins 1 placed by the losing player to the total amount of the coins 1 in the coin tray 17 before the settlement of each game. The actual total amount of the coins 1 in the coin tray 17 is compared with the actual total amount of the coins 1 in the coin tray 17, and if it is determined that there is no difference between the actual total and the actual total , and compare the actual total amount of coins 1 in the coin tray 17 at the end of the game with the actual total amount of coins 1 in the coin tray 17 at the end of the game obtained by means of the image analysis device 2012, and determine When there is a difference between the expected total amount and the actual total amount, it is determined as a payment error, and a payment error signal notifying the payment error is generated.

游戏币托盘17中设置有回收游戏币托盘171,该回收游戏币托盘171回收并暂时保管输的玩家放置的游戏币1L,图像分析装置2012对回收游戏币托盘171中的游戏币1L的应有总额、与回收游戏币托盘171中的游戏币1L的实际总额进行比较,并判定在应有总额与实际总额之间是否存在差异,其中,所述回收游戏币托盘171中的游戏币1L的应有总额是加上根据输的玩家放置的游戏币1L的位置、种类以及枚数而算出的该游戏中游戏币1的增额而得的。The coin tray 17 is provided with a recovered coin tray 171, and the recovered coin tray 171 recovers and temporarily stores the coins 1L placed by the losing player. The total amount is compared with the actual total amount of the coins 1L in the recovered coin tray 171, and it is determined whether there is a difference between the actual total and the expected total The total amount is obtained by adding the increment of the medal 1 in the game calculated according to the position, type, and number of the medal 1L placed by the losing player.

在控制装置2014判定存在游艺桌2004的发牌者2005的游戏币托盘17中所掌握的游戏币1的实际总额与根据所有玩家放置的游戏币额和该游戏的输赢结果而计算的游戏币的增减额不对应的差异时,为了能够在游戏记录装置2011中分析产生上述差异的游戏记录,游戏记录装置2011能够将获得的影像赋予索引或时刻,或确定并再生游戏币1的回收场景或支付场景。The control device 2014 determines that there is a difference between the actual total amount of coins 1 grasped in the coin tray 17 of the dealer 2005 of the gaming table 2004 and the coins calculated based on the amount of coins placed by all players and the winning or losing results of the game. When the difference does not correspond to the increase or decrease amount, in order to be able to analyze the game record that caused the above difference in the game recording device 2011, the game recording device 2011 can assign an index or time to the obtained video, or determine and reproduce the recovery scene of the medal 1 or payment scene.

这样,控制装置2014借助于图像分析装置2012得到游戏结束时清算后游戏币托盘17中的游戏币的总额,但是该情况下的清算后的判断是指在以下1)~4)的任意一种情况发生时的时刻:In this way, the control device 2014 obtains the total amount of coins in the coin tray 17 after settlement at the end of the game by means of the image analysis device 2012, but the judgment after settlement in this case refers to any one of the following 1) to 4). The moment when the situation occurred:

1)针对赢得的游戏币1的偿还结束时;1) At the end of the repayment for the winning coin 1;

2)将该游戏中使用的卡牌C回收且废弃在该桌的废弃区域41或废弃狭缝42中时;2) When the card C used in the game is recycled and discarded in the discard area 41 or discard slot 42 of the table;

3)按下了输赢结果判定装置所附带的规定按钮时;3) When the prescribed button attached to the win-loss result determination device is pressed;

4)表示输赢的标志43复原时。4) When the flag 43 indicating winning or losing is restored.

另外,控制装置2014是如下人工智能有效利用型或深度学习构造:能够掌握在游艺桌2004的各玩家位置7放置的游戏币的位置(对闲家、或庄家、或对子放置的位置)和数额(种类和枚数),将由各游戏的输赢结果得到的各玩家2006的输赢历史记录和得到的游戏币额(赢的数额),与过去的大量(大数据)游戏的统计数据进行比较,提取异常状况(由娱乐场设定)。典型地,是具备如下人工智能有效利用型或深度学习构造的控制装置2014的装置:某一数额(100万点)以上的赢得的数额的发生,或在某一游艺桌2004的玩家位置7上输时的放置游戏币额少而赢时的放置游戏币额多的状态在多场游戏中持续,将该情况与过去的游戏的统计数据(大数据等)进行比较,能够将此提取为异常状况。In addition, the control device 2014 is of an artificial intelligence effective utilization type or a deep learning structure capable of grasping the positions of coins placed on each player position 7 of the game table 2004 (positions placed on the player, banker, or pair) and The amount (type and number of pieces), which is obtained by comparing the winning and losing history of each player in 2006 and the amount of game coins (win amount) obtained from the winning and losing results of each game with the statistical data of a large number of (big data) games in the past, extracting Abnormal conditions (as set by the casino). Typically, it is a device equipped with the control device 2014 of the artificial intelligence utilization type or deep learning structure: the occurrence of a winning amount of a certain amount (1 million points) or more, or the player position 7 of a certain gaming table 2004. A state in which the amount of landed coins at the time of losing is small and the amount of landed coins at the time of winning continues for many games, and this situation can be extracted as an abnormality by comparing this situation with statistical data (big data, etc.) of past games. situation.

进而,本桌面游戏的管理系统的控制装置2014(与图像分析装置2012为一体)是能够确定被提取异常状况的玩家位置7上、或取得了规定额以上的赢的玩家位置7上的个别玩家2006的构造。对于这样的玩家2006的确定,在图像分析装置2012中,通过特征点提取等得到面部的图像,赋予身份编号(ID等)来确定下来。并且,控制装置2014具有在特定玩家2006离座并到别的游艺桌就坐时,向该别的游艺桌通知该特定玩家的存在的警告功能。具体而言,通知管理各游艺桌2004的游戏台经理或各桌责任人(也可以是发牌者),以防止更异常的现象。Furthermore, the control device 2014 (integrated with the image analysis device 2012 ) of the management system of the table game is an individual player that can identify the player position 7 from which the abnormal situation is extracted, or the player position 7 who has won a predetermined amount or more of winning. 2006 Construct. The identification of such a player 2006 is determined in the image analysis device 2012 by obtaining an image of the face through feature point extraction or the like, and assigning an identification number (ID or the like). In addition, the control device 2014 has a warning function of notifying the presence of the specific player to the other gaming table when the specific player 2006 leaves the seat and sits at another gaming table. Specifically, the game table manager or the person in charge of each table (may be the dealer) who manages each game table 2004 is notified to prevent more abnormal phenomena.

控制装置2014能够基于游戏币托盘判定装置判定的所回收的游戏币1的RFID的ID信息和游戏币读取装置25读取的游戏币1的RFID的ID信息,确定按每个座位号所回收的所述游戏币1。The control device 2014 can determine the collection for each seat number based on the ID information of the RFID of the coins 1 that have been collected and determined by the coin tray judgment device and the ID information of the RFID of the coins 1 read by the coin reading device 25 . of the game currency 1.

在图11中,如图12以及图13的详细表所示那样,放置游戏币1。根据图像分析装置2012的分析,能够掌握放置有游戏币1的场所(闲家、庄家等)和枚数(以及金额)。另一方面,根据游戏币读取装置25的读取,能够掌握每个座位号的附加于游戏币1的RFID的ID。进而,由于游戏币托盘判定装置能够判定游戏币托盘17内的游戏币1的ID,因此能够掌握在回收前后增加的ID,从而能够掌握所回收的游戏币1。在图11~图13中,在游戏结果为庄家赢的情况下,根据图像分析装置2012的分析结果可知放置于庄家对子的2枚游戏币应被回收,并可知在游戏币托盘判定装置判定的回收游戏币的ID中的、游戏币读取装置25读取放置于座位号5的ID6和ID18这2枚游戏币被回收。In FIG. 11, as shown in the detailed table of FIG. 12 and FIG. 13, the medal|token 1 is placed. According to the analysis by the image analysis device 2012, the place (player, banker, etc.) where the medal 1 is placed and the number (and the amount of money) can be grasped. On the other hand, according to the reading of the medal reading device 25, the ID of the RFID attached to the medal 1 can be grasped for each seat number. Furthermore, since the coin tray determination device can determine the ID of the medal 1 in the medal tray 17, the ID added before and after collection can be grasped, and the collected medal 1 can be grasped. In FIGS. 11 to 13 , when the game result is that the banker wins, it can be seen from the analysis result of the image analysis device 2012 that the two coins placed on the banker pair should be collected, and it can be seen that the coin tray judgment device determines Among the IDs of the recovered medals, the medal reading device 25 reads the two medals ID6 and ID18 placed in the seat number 5 and is recovered.

进而,控制装置2014能够掌握通过使用由游戏结果判定装置得到的游戏结果以及基于由图像分析装置的图像分析结果得到的游戏币1的位置、金额以及枚数的检测结果而判定的每个座位号的应回收的所述游戏币1的合计金额或合计枚数。因此,控制装置2014能够对基于RFID而判定的每个座位号的所回收的游戏币1的合计金额或合计枚数、与基于图像分析结果的应回收的游戏币1的合计金额或合计枚数进行比较,判定是否一致。Furthermore, the control device 2014 can grasp the game result obtained by the game result determination device and the detection result of the position, the amount, and the number of the medals 1 determined based on the image analysis result of the image analysis device for each seat number. The total amount or total number of coins 1 to be collected. Therefore, the control device 2014 can compare the total amount or the total number of coins 1 collected for each seat number determined based on the RFID with the total amount or total number of coins 1 to be collected based on the image analysis result. , to determine whether it is consistent.

例如,在座位号1的游戏币读取装置25的读取结果为“A、B、C、D、E”,图像分析装置2012的分析结果为“和局2枚,庄家2枚”,游戏结果为“庄家赢”,游戏币托盘判定装置18的读取结果为“A、B”的情况下,可知放置于和局的A、B的游戏币被正确地回收。For example, the reading result of the medal reading device 25 at seat number 1 is "A, B, C, D, E", and the analysis result of the image analyzing device 2012 is "2 ties, 2 dealers", and the game When the result is "Banker wins" and the reading result of the medal tray determination device 18 is "A, B", it can be seen that the medals of A and B placed in the draw are correctly collected.

进而,控制装置2014能够判定:游戏币托盘判定装置判定的所回收的所述游戏币1的RFID的ID信息与游戏币读取装置25读取的所放置的游戏币1的RFID的ID信息是否一致。根据该判定,能够判定游戏币托盘所回收的游戏币1是否为放置于游艺桌的游戏币,是否为从其他场所不正当地回收的游戏币1。Furthermore, the control device 2014 can determine whether the ID information of the RFID of the medal 1 collected by the medal tray determination device and the ID information of the RFID of the placed medal 1 read by the medal reading device 25 are not Consistent. According to this determination, it can be determined whether or not the medals 1 collected in the medal tray are the medals placed on the gaming table, or whether they are the medals 1 that have been improperly collected from other places.

进而,控制装置2014能够基于游戏币读取装置25读取的RFID信息,判定现金码、转码、促销码等的游戏币的种类,并能够存储按每个判定的游戏币的种类而放置的金额、回收金额或偿还金额。Furthermore, the control device 2014 can determine the types of medals such as cash codes, rolling codes, and promotional codes based on the RFID information read by the medal reading device 25, and can store information placed for each determined type of medals. Amount, Recovery Amount, or Repayment Amount.

转码是特定的会员能够购入且不能交换为现金的特殊的游戏币,转码按照每个会员购入的金额进行管理。必须用于游戏及消费,对于使用转码进行游戏的偿还由现金码进行偿还。通过基于游戏币读取装置25读取的RFID信息,来存储所放置的或回收的转码的金额,从而能够掌握特定的会员所应持有的转码的金额。Rollover is a special game currency that can be purchased by a specific member and cannot be exchanged for cash, and the rollover is managed according to the amount purchased by each member. It must be used for games and consumption, and the repayment of games using transcoding will be repaid by cash codes. By storing the amount of the deposited or collected transcode based on the RFID information read by the medal reading device 25, it is possible to grasp the amount of the transcode to be held by a specific member.

游戏币读取装置25还具备确认区域的功能,并能够读取用于偿还而放置的游戏币1。如图15所示,在进行对座位号2的庄家的偿还的情况下,在游戏币读取装置25中放置用于偿还的游戏币1并进行读取。在图15中,放置于座位号2的庄家所放置的赢的游戏币1的旁边。控制装置2014能够对利用基于由游戏结果判定装置得到的游戏结果以及由图像分析装置的图像分析结果得到的游戏币1的位置、金额以及枚数的测定结果而判定的偿还金额、与基于游戏币读取装置25的读取结果而得到的按每个座位号而放置的所述游戏币1的金额进行比较,判定并输出偿还金额是否一致。在图16中,座位号1的应支付的游戏币1的合计枚数为4,与之相对,游戏币读取装置25的读取结果为3,因此为不一致。在偿还金额不一致的情况下,输出不一致的信号,发牌者能够基于输出的信号来重新放置用于偿还的游戏币1。在重新放置游戏币1的情况下,能够再次进行判定,并输出判定结果。放置用于偿还的游戏币1的区域可以为游戏币读取装置25内的任意位置。另外,如图15所示,可以与放置区域分开地,将支付确认区域26配置于放置区域的发牌者侧。在图15中,将用于偿还的游戏币1放置于座位号6的支付确认区域26,游戏币读取装置25进行读取,控制装置2014进行判定,偿还游戏币放置在放置于庄家的赢的游戏币1的旁边。The medal reading device 25 is also provided with a function of confirming an area, and can read the medal 1 placed for repayment. As shown in FIG. 15 , when paying back the dealer of seat number 2, the medal reading device 25 sets and reads the medal 1 for redemption. In FIG. 15, it is placed next to the winning medal 1 placed by the dealer of seat number 2. The control device 2014 can compare the repayment amount determined based on the game result obtained by the game result determination device and the measurement results of the position, the amount, and the number of the medals 1 obtained by the image analysis result by the image analysis device, and the reading based on the medal. The amounts of the medals 1 placed for each seat number obtained as a result of the reading by the device 25 are compared, and it is determined and output whether or not the repayment amounts match. In FIG. 16 , the total number of medals 1 to be paid for the seat number 1 is 4, whereas the reading result of the medal reading device 25 is 3, so they do not match. In a case where the payout amounts do not match, a signal of inconsistency is output, and the dealer can reposition the coins 1 for payout based on the outputted signal. When the medal 1 is relocated, the determination can be performed again, and the determination result can be output. The area in which the medal 1 for payout is placed may be any position within the medal reading device 25 . In addition, as shown in FIG. 15, the payout confirmation area 26 may be arranged on the dealer side of the placement area separately from the placement area. In FIG. 15, the medal 1 for redemption is placed in the payment confirmation area 26 of the seat number 6, the medal reading device 25 reads it, the control device 2014 makes a judgment, and the redemption medal is placed on the winning ticket placed on the dealer. next to the game coin 1.

另外,对于确认区域也进行图像分析装置2012的图像分析,控制装置2014将其与游戏币读取装置25的读取结果进行对照,并判定合计枚数是否一致。In addition, the image analysis by the image analysis device 2012 is also performed on the confirmation area, and the control device 2014 compares this with the reading result of the medal reading device 25, and determines whether the total number of pieces matches.

控制装置2014能够基于实施的判定输出信号。信号可以以在游戏币托盘17的显示部或卡牌发放装置2003的显示部进行显示的方式来输出,也可以由游戏台经理或娱乐场的后台输出信号。The control device 2014 can output a signal based on the implemented determination. The signal may be output by being displayed on the display unit of the coin tray 17 or the display unit of the card dispensing device 2003, or by the game station manager or the background of the casino.

游戏币读取装置25可以如图17所示,按每个座位号将所有放置区域作为一个读取区域,也可以如图18所示,按每个座位,将闲家用放置区域和庄家用放置区域作为一个读取区域,将和局用放置区域、闲家用放置区域以及庄家用放置区域作为一个读取区域。另外,如图19和图22所示,也可以分别将和局对子用放置区域、闲家对子用放置区域以及庄家对子用放置区域的侧放置用放置区域作为一个读取区域。The medal reading device 25 may use all the placement areas as one reading area for each seat number as shown in FIG. 17 , or may place the placement area for the player and the dealer for each seat as shown in FIG. 18 . The area is used as a reading area, and the placement area for the tie, the placement area for the player, and the placement area for the banker are used as a reading area. In addition, as shown in FIGS. 19 and 22 , the side placement area for the tie pair placement area, the player pair placement area, and the banker pair placement area may be used as one reading area, respectively.

接下来,对本发明的实施方式中使用的游戏币1进行说明。图20是在本系统中使用的游戏币1的外观图,图21为正面剖视图。游戏币1形成为如下多层构造:多个颜色不同的塑料层被叠层,至少在中间具备着色层101,在该中间的着色层101的两侧将白色层102或浅色层(虽然未图示,但是只要为比着色层101颜色浅的层即可)叠层。如此具备着色层101,在该中间的着色层101的两侧将白色层102或浅色层(虽然未图示,但是只要为比着色层101颜色浅的层即可)叠层的多层结构,从而如图20所示,在侧面形成叠层方向的条纹图案,通过改变着色层101的颜色(红色、绿色、黄色、蓝色等),能够确定游戏币1的种类(10点、20点、100点、1000点等)。Next, the medal|token 1 used in embodiment of this invention is demonstrated. FIG. 20 is an external view of the medal 1 used in this system, and FIG. 21 is a front sectional view. The medal 1 has a multi-layered structure in which a plurality of plastic layers of different colors are stacked, and at least a colored layer 101 is provided in the middle, and a white layer 102 or a light-colored layer (although not shown) is provided on both sides of the intermediate colored layer 101. Although it is shown in the figure, it only needs to be a layer lighter in color than the colored layer 101 ) laminated. In this way, the colored layer 101 is provided, and a white layer 102 or a light-colored layer (although not shown, but a layer lighter in color than the colored layer 101) is laminated on both sides of the intermediate colored layer 101. , thus, as shown in FIG. 20, a stripe pattern in the stacking direction is formed on the side surface, and by changing the color (red, green, yellow, blue, etc.) of the colored layer 101, the type of the medal 1 (10 o’clock, 20 o’clock) can be determined , 100 points, 1000 points, etc.).

着色层101也可以如图21所示通过被着色的多层(在图21中是3层)而形成。由于被着色的多层(在图21中是3层)彼此热压接合,因此,如图21所示,3层结构并不是可目视的状态,图21表示说明上的3层。并且,在着色层101的3层中的正中间的层设置有一部分的挖空部B,在其中内藏有RFID。The colored layer 101 may be formed by colored multiple layers (three layers in FIG. 21 ) as shown in FIG. 21 . Since the colored multilayers (three layers in FIG. 21 ) are thermocompression-bonded to each other, the three-layer structure is not visible as shown in FIG. 21 , and FIG. 21 shows the three layers in the description. In addition, a part of the hollow portion B is provided in the middle layer among the three layers of the colored layer 101, and the RFID is embedded therein.

另外,游戏币1并非仅限于叠层塑料层的构造,也可以为具有在外观上与着色层101相同的外表的构造。In addition, the medal|token 1 is not limited to the structure which laminated|stacked a plastic layer, The structure which has the same external appearance as the colored layer 101 may be sufficient as an external appearance.

下面,详细地示出图像分析装置2012分析游戏币1的方法。图像分析装置2012对记录装置11所记录的图像进行图像分析,识别至少部分地附加于游戏币1的特定色121、和存在于图像中的与特定色121不同的基准色R的至少两色。另外,特定色121附加于游戏币1的规定位置或以规定形状至少部分地附加于游戏币1。例如,可以作为着色层101附加,可以在周向上附加于游戏币1的侧面,也可以作为规定的标记附加于游戏币1的表面。此外,基准色R例如也可以是游艺桌2004的特定区域的颜色,也可以是附加于游戏币1中的与特定色121不同位置的颜色。Next, the method by which the image analysis apparatus 2012 analyzes the medal|token 1 is demonstrated in detail. The image analysis device 2012 performs image analysis on the image recorded by the recording device 11, and identifies at least two colors of the specific color 121 at least partially attached to the medal 1 and the reference color R different from the specific color 121 existing in the image. In addition, the specific color 121 is attached to a predetermined position of the medal 1 or at least partially attached to the medal 1 in a predetermined shape. For example, it may be attached as the colored layer 101, may be attached to the side surface of the medal 1 in the circumferential direction, or may be attached to the surface of the medal 1 as a predetermined mark. In addition, the reference color R may be, for example, the color of a specific area of the game table 2004, or may be a color added to the medal 1 at a position different from the specific color 121.

图像分析装置2012例如包括通过深度学习(deep learning)技术等进行特定色的确定的人工智能装置12a,判定配置于游艺桌2004的游戏币1的枚数及种类。图像分析装置2012还可以判定游艺桌2004上的游戏币1的位置。The image analysis device 2012 includes, for example, an artificial intelligence device 12a that determines a specific color by a deep learning technique or the like, and determines the number and type of the medals 1 arranged on the game table 2004 . The image analysis device 2012 can also determine the position of the medal 1 on the gaming table 2004 .

图像分析装置2012获取在不同照度下照射的游戏币1以及基准色R的多个图像,通过人工教授,将获取的图像和各图像的游戏币1的特定色121及基准色R的正确的颜色作为教师数据进行学习,制作学习模型13a(识别程序)。另外,对于在相同条件的照度下照射的游戏币1及基准色R的图像,能够将通过特定色121和基准色R在相同照度下进行照射,从而获得特定色121和基准色R之间的相对关系。例如,该相对关系可用于特定色121的识别。The image analysis device 2012 acquires a plurality of images of the medal 1 and the reference color R irradiated under different illuminances, and manually teaches the acquired images and the correct color of the specific color 121 of the medal 1 and the reference color R of each image. Learning is performed as teacher data, and a learning model 13a (recognition program) is created. In addition, for the image of the medal 1 and the reference color R irradiated under the same illumination conditions, the specific color 121 and the reference color R can be irradiated under the same illuminance, thereby obtaining the difference between the specific color 121 and the reference color R. relative relationship. For example, the relative relationship can be used for the identification of a specific color 121 .

此外,图像分析装置2012也可以不使用人工智能,而通过使用摄像机2002进行拍摄并记录为图像,并且使用图像分析的结果,检测形状、亮度、色彩饱和度、色调等图像上的特征的方法,从而提取游戏币1的中心线C。In addition, the image analysis device 2012 may not use artificial intelligence, but by using the camera 2002 to capture and record as an image, and use the result of the image analysis to detect features on the image such as shape, brightness, color saturation, hue, etc., Thereby, the center line C of the medal 1 is extracted.

人工智能装置12a还具有以下结构:通过对抽出的所述中心线C的周围的规定范围的周边图像(例如,以中心线为中心,与中心线正交的8个像素的范围等)进行图像分析,识别所述周边图像中的所述特定色121和与特定色121不同的所述基准色R的至少两色。另外,在对提取的所述中心线C的周围的规定范围的周边图像进行图像分析时,可以直接对图像进行分析,或也可以在进行了颜色的强调、噪点的去除等图像处理的基础上进行分析,以更容易识别特定色121。The artificial intelligence device 12a is further configured to perform an image of a predetermined range around the extracted center line C (for example, a range of 8 pixels centered on the center line and orthogonal to the center line, etc.) Analyze and identify the specific color 121 in the peripheral image and at least two colors of the reference color R different from the specific color 121 . In addition, when performing image analysis on the extracted peripheral image in a predetermined range around the center line C, the image may be directly analyzed, or it may be performed on the basis of image processing such as color enhancement and noise removal. Analysis is performed to more easily identify specific colors 121 .

总之,图像分析装置2012的人工智能装置12a具有从游戏币1的图像中提取中心线C,通过对以所述中心线C为中心的规定范围的周边图像进行图像分析,从而识别所述周边图像中的特定色121和与特定色121不同的基准色R的至少两色的结构,并将不同照度下照射的所述游戏币1及基准色R的多个所述周边图像作为教师数据被教授的人工智能装置。In short, the artificial intelligence device 12a of the image analysis device 2012 extracts the center line C from the image of the medal 1, and recognizes the surrounding image by performing image analysis on the surrounding image in a predetermined range centered on the center line C. A structure of at least two colors of a specific color 121 and a reference color R different from the specific color 121, and a plurality of the peripheral images of the medal 1 and the reference color R illuminated under different illuminances are taught as teacher data artificial intelligence device.

在本发明的其他实施方式中,所述控制装置2014还具备对以下至少一者进行判定的功能:In other embodiments of the present invention, the control device 2014 further has a function of determining at least one of the following:

1)在各游戏中,在从开始卡牌的抽出起或从发牌者的游戏开始操作起到由卡牌发放装置显示游戏的输赢结果之前的期间,是否没有游戏币的变动,1) In each game, whether there is no change in coins during the period from the start of card drawing or from the start of the dealer's game operation to the display of the winning or losing result of the game by the card issuing device,

2)各游戏结束后,在发牌者对游戏参加者中的输家放置的游戏币进行回收的期间,是否没有由发牌者以外的人引起的游戏币的变动,2) After the end of each game, during the period when the dealer collects the coins placed by the loser among the game participants, whether there is no change in coins caused by persons other than the dealer,

3)各游戏结束后,在发牌者对游戏参加者中的输家放置的游戏币进行回收的期间,是否追加了游戏币,3) After each game is over, during the period when the dealer collects the coins placed by the loser among the game participants, is there any additional coins?

4)各游戏结束后,发牌者是否对游戏参加者中的赢家放置的游戏币的位置,进行了支付,4) After each game is over, whether the dealer has paid for the position of the coins placed by the winner among the game participants,

5)各游戏结束后,游戏参加者中的赢家是否取了所放置的游戏币及被支付的游戏币。5) After each game is over, whether the winner among the game participants has taken the placed coins and the paid coins.

进而,所述控制装置2014也可以构成为通过使用所述图像分析装置2012的分析结果,来检测发牌者以及游戏参加者的手的动向、游戏币的动向、或所述手的动向和游戏币的动向,从而判定所述1)到5)的至少一者。Furthermore, the control device 2014 may be configured to detect the hand movement of the dealer and the game participant, the movement of the medal, or the movement of the hand and the game by using the analysis result of the image analysis device 2012. The movement of the coin is determined to determine at least one of 1) to 5).

控制装置2014按照某卡牌游戏的规则,具有以下的1)到5)所示的功能,作为本申请发明的特征性的功能,判定是否未进行违反规则的作弊。即,The control device 2014 has the functions shown in the following 1) to 5) according to the rules of a certain card game, and is a characteristic function of the present invention to determine whether or not cheating that violates the rules has been performed. which is,

1)在各游戏中,通过图像分析装置2012利用摄像机2002得到的信息来监视在从自卡牌发放装置2003得到的开始卡牌的抽出的信号起,或从发牌者2005按下开始按钮4s而进行的游戏开始操作起,到由卡牌发放装置2003显示游戏的输赢结果之前的期间,是否没有游戏币1的变动。1) In each game, the information obtained by the camera 2002 is used by the image analysis device 2012 to monitor from the signal obtained from the card dispensing device 2003 to start the drawing of the card, or when the dealer 2005 presses the start button for 4 s. On the other hand, whether or not there is no change in the medal 1 until the card issuing device 2003 displays the winning or losing result of the game from the start of the operation of the ongoing game.

2)各游戏结束后,通过图像分析装置2012利用摄像机2002得到的信息来监视在发牌者2005对游戏参加者2006中的输家放置的游戏币1进行回收的期间,输家6是否未作弊地取了游戏币1。2) After each game is over, the image analysis device 2012 uses the information obtained by the camera 2002 to monitor whether the loser 6 takes the money without cheating while the dealer 2005 collects the medals 1 placed by the loser among the game participants 2006. Game currency 1.

3)各游戏结束后,通过图像分析装置2012利用摄像机2002得到的信息来监视在发牌者2005对游戏参加者中的输家放置的游戏币1进行回收的期间,发牌者2005以外的人(赢家或输家)是否追加了赢得的游戏币1W,或是否未在未放置的赢的一侧重新放置了游戏币1。3) After each game is over, the image analysis device 2012 uses the information obtained by the camera 2002 to monitor, while the dealer 2005 collects the medals 1 placed by the loser among the game participants, persons other than the dealer 2005 ( winner or loser) has added the winning coin 1W, or has not re-placed the coin 1 on the unplaced winning side.

4)各游戏结束后,通过图像分析装置2012利用摄像机2002得到的信息来监视发牌者2005是否对游戏参加者2006中的赢家放置游戏币1的位置,正确地放置了支付的游戏币1W。4) After each game, the image analysis device 2012 uses the information obtained by the camera 2002 to monitor whether the dealer 2005 places the medal 1 on the winner among the game participants 2006, and correctly places the paid medal 1W.

5)各游戏结束后(发牌者2005操作卡牌发放装置2003并使显示灯13显示输赢结果),通过图像分析装置2012利用摄像机2002得到的信息来监视游戏参加者2006中的赢家6W是否取了所放置的游戏币1及被支付的游戏币1W。5) After each game is over (the dealer 2005 operates the card issuing device 2003 and causes the display lamp 13 to display the result of winning or losing), the image analysis device 2012 uses the information obtained by the camera 2002 to monitor whether the winner 6W among the game participants 2006 has taken the game. The placed coin 1 and the paid coin 1W are displayed.

此外,在上述实施方式中,图像分析装置2012、控制装置2014是具有人工智能有效利用型或深度学习构造的装置,对于图像分析装置2012、控制装置2014具体而言,可以为尺度不变的特征变换(SIFT;Scale-Invariant Feature Transform)算法、卷积神经网络(CNN;Convolutional Neutral Network)、深度学习(deep learning)、机器学习(machinelearning)、或使用同样的方法进行图像的分析、上述各种控制。这些技术是对摄像图像进行图像识别而识别图像内所包括的对象的技术,特别是近年来,进行利用将神经网络多层化了的深度学习技术以高精度识别对象。该深度学习技术一般通过在神经网络的输入层和输出层之间的中间层跨多个阶段将层重叠,来以高精度识别对象。在该深度学习技术中,特别是卷积神经网络,具有比根据现有的图像特征量来识别对象还高的性能,从而被关注。In addition, in the above-mentioned embodiment, the image analysis device 2012 and the control device 2014 are devices having an artificial intelligence effective utilization type or a deep learning structure. Specifically, the image analysis device 2012 and the control device 2014 may be characterized by invariant scales. Transform (SIFT; Scale-Invariant Feature Transform) algorithm, Convolutional Neural Network (CNN; Convolutional Neutral Network), deep learning (deep learning), machine learning (machine learning), or use the same method for image analysis, various of the above control. These techniques are techniques for recognizing an object included in a captured image by performing image recognition, and in recent years, in particular, a deep learning technique in which a neural network is multi-layered has been performed to recognize an object with high accuracy. This deep learning technique generally recognizes objects with high accuracy by overlapping layers across multiple stages in an intermediate layer between the input and output layers of a neural network. Among the deep learning techniques, in particular, convolutional neural networks have been attracting attention because they have higher performance than recognizing objects based on existing image feature quantities.

在卷积神经网络中,学习附加有标签的识别对象图像,对识别对象图像中所包括的主要对象进行识别。当在学习图像内存在多个主要对象的情况下,用区域矩形来指定,对与该指定的区域对应的图像附加标签进行学习。进而,在卷积神经网络中,也能够判定图像内的主要对象以及该对象的位置。In the convolutional neural network, a label-attached recognition object image is learned, and the main object included in the recognition object image is recognized. When there are a plurality of main objects in the learning image, they are designated by a region rectangle, and the image corresponding to the designated region is labeled with the learning. Furthermore, the convolutional neural network can also determine the main object in the image and the position of the object.

若对卷积神经网络进一步说明,则对象的识别流程中,通过对识别对象图像实施边缘提取处理等,基于局部的特征,提取候补区域,而且在将候补区域输入到卷积神经网络,在提取特征向量的基础上进行分类,得到所分类出的可信度最高的候补区域作为识别结果。所谓可信度,是表示某一图像区域和与标签一起学习到的图像的主体的相似度,比其他等级的相似度相对高多少的量。If the convolutional neural network is further explained, in the object recognition flow, by performing edge extraction processing on the recognition target image, etc., a candidate region is extracted based on local features, and the candidate region is input to the convolutional neural network, and the extraction process is performed. The classification is performed on the basis of the feature vector, and the classified candidate area with the highest reliability is obtained as the identification result. The so-called reliability is an amount indicating how much the similarity between a certain image area and the subject of the image learned together with the label is relatively higher than the similarity at other levels.

以上,说明了本发明的各种的实施方式,但上述实施方式当然能够由本领域的技术人员在本发明的范围内进行变形,将本实施方式的装置根据所适用的游戏中的需要适当地变形即可。Various embodiments of the present invention have been described above, but it goes without saying that the above-described embodiments can be modified within the scope of the present invention by those skilled in the art, and the device of the present embodiment can be appropriately modified according to the needs of the game to which it is applied. That's it.

(付记)(payment)

为了解决上述以往的问题,本发明的游戏币的管理系统构成为,In order to solve the above-mentioned conventional problems, the management system of the medal of the present invention is configured as follows:

具有不能改写数据的区域和能够改写数据的区域的单一的RFID标签附加于游戏币,A single RFID tag having an area where data cannot be rewritten and an area where data can be rewritten is attached to the coin,

所述RFID标签的所述不能改写数据的区域将该游戏币的生产信息、商品信息、娱乐场信息、金额信息、序列号中的至少一者存储为固定信息,The area of the RFID tag where the data cannot be rewritten stores at least one of the production information, commodity information, casino information, amount information, and serial number of the game currency as fixed information,

所述能够改写数据的区域将与该游戏币的所在相关的信息存储为变动信息,The area where the data can be rewritten stores information related to the location of the game coin as change information,

从存储于所述不能改写数据的区域的所述固定信息中,能够提取存储于同一该RFID标签中的所述能够改写数据的区域的所述变动信息,From the fixed information stored in the data-unrewritable area, the variation information of the data-rewritable area stored in the same RFID tag can be extracted,

所述系统还具备:The system also has:

写入装置,其将与该游戏币的所述所在相关的信息写入所述能够改写数据的区域;a writing device, which writes the information related to the location of the medal into the area capable of rewriting the data;

读取装置,其能够一起读取存储于多个所述游戏币的所述不能够改写数据的区域的所述固定信息,并基于所读取的所述固定信息,读取与该各固定信息配对的存储于所述能够改写数据的区域的与所述所在相关的信息;以及a reading device capable of reading together the fixed information stored in the data-incapable areas of a plurality of the medals, and reading the fixed information based on the read fixed information paired information related to said location stored in said data-rewritable area; and

管理控制装置,其审查由所述读取装置得到的与所述所在相关的信息,management control means which examines the information related to said location obtained by said reading means,

所述能够改写数据的区域存储多个与所在相关的信息,所述信息包含由所述写入装置写入的全部与所在相关的信息中的至少与最新的所在相关的信息,The area where the data can be rewritten stores a plurality of information related to the location, and the information includes at least the information related to the latest location among all the information related to the location written by the writing device,

所述管理控制装置构成为,具备判定在由所述读取装置得到的与所述所在相关的信息的历史记录中是否存在异常的功能,若存在异常,则生成错误信号,并确定判定为异常的游戏币的所述固定信息。The management control device is configured to include a function of determining whether or not there is an abnormality in the history record of the location-related information obtained by the reading device, and if there is an abnormality, an error signal is generated to determine the abnormality The fixed information of the game currency.

此外,所述能够改写数据的区域被构成为,存储与所述所在相关的信息,并且存储所述写入装置对该游戏币进行写入的时间的信息,所述管理控制装置被构成为,根据由所述读取装置得到的与所述所在相关信息,作为是否存在所述异常的判定,对是否存在以下情况中的任一者进行判定:自上次的写入后经规定时间以上未使用、或者应写入的所述与所在相关的信息未被写入的情况。Further, the data-rewritable area is configured to store information on the location and information of the time when the writing device writes the medal, and the management control device is configured to: Based on the location-related information obtained by the reading device, it is determined whether or not there is any of the following cases: a predetermined time or more has elapsed since the last writing. The case where the location-related information that is used or should be written is not written.

进而,所述与所在相关的信息包括表示柜台的信息、或表示入场或退场的信息、或表示后台的信息中的至少一者,Further, the information related to the location includes at least one of information indicating the counter, information indicating entry or exit, or information indicating the backstage,

所述自上次的写入后经规定时间以上未使用的情况为以下的任意一种情况。The case where it has not been used for a predetermined time or more since the previous writing is any one of the following cases.

1)与最新的所在相关的信息为表示柜台的信息,下次的信息写入经过规定时间以上;1) The information related to the latest location is the information indicating the counter, and the next information is written after a specified time or more;

2)与最新的所在相关的信息为表示入场的信息,下次的信息写入经过规定时间以上;2) The information related to the latest location is the information indicating admission, and the next information is written after a specified time or more;

3)与最新的所在相关的信息为表示退场的信息,下次的信息写入经过规定时间以上。3) The information related to the latest location is information indicating exit, and a predetermined time or more has elapsed for the next information writing.

应写入的所述与所在相关的信息未被写入中的情况为以下的任意一种情况。The case where the location-related information to be written is not being written is any one of the following cases.

4)在进入游艺场时,未写入表示退场的信息,以作为该游戏币的所述能够改写数据的区域的与最新的所在相关的信息;4) When entering the casino, the information indicating the exit is not written, as the information related to the latest location of the area of the game currency that can rewrite the data;

5)在柜台使用时,未写入表示后台的信息;5) When used at the counter, the information indicating the background is not written;

6)从游艺场退场时,未写入表示柜台或者后台的信息。6) When exiting from the casino, no information indicating the counter or the backstage is written.

并且,所述与所在相关的信息也包括与拥有该游戏币的所有者相关的信息。In addition, the information related to the location also includes information related to the owner who owns the game currency.

进而,管理控制装置具有如下功能,能够基于由所述读取装置获得的与所述所有者相关的信息,对下述1)或2)中的任意一种情况进行判定,以作为判定是否存在所述异常的情况,Furthermore, the management control device has a function of being able to determine whether any one of the following 1) or 2) is present based on the information about the owner obtained by the reading device. the abnormal situation,

1)与存储于所述能够改写数据的区域的最终所有者不同的人在游艺场内将游戏币进行兑换或者进行交换、或者从游艺场退场;1) A person who is different from the final owner stored in the area where the data can be rewritten exchanges or exchanges game coins in the casino, or withdraws from the casino;

2)与存储于所述能够改写数据的区域的退场时的所有者不同的人将该游戏币带入游艺场。2) A person different from the owner at the time of exit stored in the data-rewritable area brings the medal into the casino.

此外,并且,与拥有所述游戏币的所有者相关的信息可以通过面部认证或者ID卡的读取来确定。In addition, and information about the owner who owns the coins can be determined by face authentication or reading of an ID card.

此外,与所述所在相关的信息还可以具备表示所述特定的游艺桌的游戏币托盘的场所的信息或表示放置区域的场所或支付区域的信息。Further, the information about the location may include information indicating the location of the coin tray of the specific game table, or information indicating the location of the placement area or the payout area.

并且,所述管理制装置还具备如下功能,基于由所述读取装置得到的所述游艺桌的游戏币托盘的场所的信息或表示放置区域的场所、支付区域信息的信息,判定下述1)至4)中任一种情况,以作为判定是否存在所述异常的情况,In addition, the management device may further include a function of determining the following 1 based on information on the location of the coin tray of the gaming table obtained by the reading device or information indicating the location of the placement area and payment area information ) to 4) any one of the situations, as a situation to determine whether the abnormality exists,

1)与存储于所述能够改写数据的区域的最终所有者不同的人在游艺桌使用该游戏币;1) A person different from the final owner stored in the area capable of rewriting the data uses the game coin at the gaming table;

2)对于没有在游艺桌的使用记录的游戏币,由与该游戏币在柜台购入时不同的人在柜台进行兑换;2) For game coins that have no usage record at the gaming table, they will be exchanged at the counter by a person who is different from when the game coin was purchased at the counter;

3)在游艺场内使用不具有表示柜台或者后台的信息的游戏币;3) Using game coins that do not have information indicating the counter or the backstage in the casino;

4)与最新的所在相关的信息为表示放置区域或者支付区域的信息,经过规定时间以上后,在柜台进行兑换或者在游艺桌使用。4) The information related to the latest location is the information indicating the placement area or the payment area, and after a predetermined time has passed, it is exchanged at the counter or used at the gaming table.

进一步地,可以将所述RFID标签具有的信息加密。Further, the information possessed by the RFID tag can be encrypted.

进一步地,所述不能改写数据的区域可以是不能够功能性地改写数据的结构、或者是锁定以不能够改写数据的结构。Further, the area where data cannot be rewritten may be a structure that cannot functionally rewrite data, or a structure that is locked so that data cannot be rewritten.

此外,进一步地,所述读取装置成被构成为,一起读取存储于所述不能改写数据的区域的所述固定信息、和存储于所述能够改写数据的区域的与所在相关的信息;Further, the reading device is configured to read together the fixed information stored in the data-incapable area and the location-related information stored in the data-rewritable area;

所述管理控制装置可以被构成为,能够从由所述读取装置读取的多个所述游戏币的多个所述固定信息,提取并掌握存储于同一该RFID标签中的所述能够改写数据的区域的所述与所在相关的信息。The management control device may be configured to be capable of extracting and grasping the rewritable information stored in the same RFID tag from the fixed information of the plurality of medals read by the reading device. The information related to the location of the data area.

为了解决上述的现有问题,本发明的游戏币具备具有不能改写数据的区域和能够改写数据的区域的单一的RFID标签,In order to solve the above-mentioned conventional problems, the medal of the present invention includes a single RFID tag having an area in which data cannot be rewritten and an area in which data can be rewritten,

所述不能改写数据的区域将该游戏币的生产信息、商品信息、娱乐场信息、金额信息、序列号中的至少一者存储为固定信息,The area where the data cannot be rewritten stores at least one of the production information, commodity information, casino information, amount information, and serial number of the game coin as fixed information,

所述能够改写数据的区域构成为,将由写入装置写入的与该游戏币的所在相关的信息存储为变动信息,The data-rewritable area is configured to store, as fluctuation information, information about the location of the medal written by the writing device,

能够从存储于所述不能改写数据的区域的所述固定信息,提取存储于同一该RFID标签中的所述能够改写数据的区域的所述变动信息。The variation information of the data-rewritable area stored in the same RFID tag can be extracted from the fixed information stored in the data-incapable area.

另外,进一步地,所述游戏币可以为如下结构:能够由读取装置一起读取存储于多个所述游戏币的所述不能改写数据的区域的所述固定信息,并基于读取的所述固定信息,能够读取存储于所述能够改写数据的区域的所述与所在相关的信息。In addition, further, the medals may be structured such that the fixed information stored in the data-incapable areas of a plurality of the medals can be read together by a reading device, and based on the read data The fixed information can read the location-related information stored in the data-rewritable area.

为了解决上述以往的问题,本发明的桌面游戏的管理系统具备:In order to solve the above problems in the past, the management system of the tabletop game of the present invention has:

游戏币,其附加有能够分别被识别的RFID;Game currency, which is attached with RFID capable of being identified separately;

游艺桌,其用于使用所述游戏币进行游戏;a gaming table for playing games using the game currency;

游戏记录装置,其借助于摄像机将在所述游艺桌上进行的游戏中各游戏参加者放置的游戏币记录为图像;a game recording device, which records, by means of a camera, as an image the coins placed by each game participant in the game played on the gaming table;

图像分析装置,其对所述记录的游戏币的图像进行图像分析;an image analysis device that performs image analysis on the recorded images of the game coins;

游戏币读取装置,其读取附加在各游戏参加者放置的所述游戏币上的RFID;以及a coin reading device that reads the RFID attached to the coin placed by each game participant; and

控制装置,其掌握所述图像分析装置的图像分析结果和游戏币读取装置的读取结果,a control device that grasps the image analysis result of the image analysis device and the reading result of the medal reading device,

所述游艺桌具备多个放置区域,该多个放置区域按每个座位号至少包括闲家用放置区域、庄家用放置区域,The gaming table has multiple placement areas, and the multiple placement areas include at least a placement area for the player and a placement area for the dealer according to each seat number,

所述游戏币读取装置按每个所述座位号将所有放置区域作为一个读取区域来读取所述游戏币,或将整体划分为比所述放置区域的数量少的多个读取区域,按每个所述读取区域来读取所述游戏币,The medal reading device reads the medal by using all the placement areas as one reading area for each seat number, or divides the whole into a plurality of reading areas smaller than the number of the placement areas , to read the coins for each of the read areas,

所述控制装置为如下结构:能够基于所述图像分析装置的图像分析结果,对至少包括所述闲家用放置区域和庄家用放置区域的各放置区域,分别独立地掌握所放置的所述游戏币的种类和枚数,对基于所述图像分析装置的图像分析结果得到的每个所述座位号或每个所述读取区域的游戏币的合计金额或合计枚数与基于所述游戏币读取装置的读取结果得到的每个所述座位号或每个所述读取区域的游戏币的合计金额或合计枚数是否一致进行判定,并将判定结果输出。The control device is configured to be able to independently grasp the placed medals for each placement area including at least the player placement area and the dealer placement area based on the image analysis result of the image analysis device. The type and number of medals, the total amount or total number of medals for each seat number or each reading area obtained based on the image analysis result of the image analysis device is compared with the medal reading device based on the total amount or number of medals. It is judged whether the total amount or the total number of the medals for each of the seat numbers or each of the reading areas obtained from the reading results of the coin are consistent, and the judgment result is output.

此外,所述控制装置可以为能够输出所述判定结果不一致的座位号的结构。Further, the control device may be configured to output the seat numbers for which the determination results do not match.

所述控制装置还可以为如下结构:在基于所述游戏币读取装置的读取结果得到的每个所述座位号的游戏币的合计金额或合计枚数比基于所述图像分析装置的图像分析结果得到的每个所述座位号的游戏币的合计金额或合计枚数少的情况下,能够生成信号,该信号表示附加于所述游戏币的RFID可能损坏,或有可能在游戏币未附加RFID。The control device may be configured to be based on the image analysis of the image analysis device based on the total amount or total number of medals for each seat number obtained based on the reading result of the medal reading device. When the total amount or the total number of coins obtained for each seat number is small, a signal can be generated indicating that the RFID attached to the coins may be damaged, or that the RFID may not be attached to the coins. .

此外,所述控制装置还可以为如下结构:在基于所述游戏币读取装置的读取结果得到的每个所述座位号的游戏币的合计金额或合计枚数比基于所述图像分析装置的图像分析结果得到的每个所述座位号的游戏币的合计金额或合计枚数多的情况下,能够生成信号,该信号表示所述图像分析装置对所述游戏币的读取可能错误。In addition, the control device may be configured such that the total amount or the total number of medals for each seat number obtained based on the reading result of the medal reading device is higher than that based on the image analysis device. When the total amount or the total number of medals for each seat number obtained as a result of the image analysis is large, a signal can be generated indicating that the image analysis device may have incorrectly read the medals.

此外,还具备数据库,其存储附加于所述游戏币的RFID的ID,In addition, a database is provided which stores the ID of the RFID attached to the medal,

所述控制装置可以为如下结构:能够将基于所述游戏币读取装置的读取结果得到的RFID的ID与存储于所述数据库的ID进行对照,判定该游戏币的真伪,并将判定结果输出。The control device may be configured to be able to compare the ID of the RFID obtained based on the reading result of the medal reading device with the ID stored in the database, to determine the authenticity of the medal, and to determine the authenticity of the medal. result output.

此外,还具备,In addition, it also has,

游戏币托盘,其保持在所述游艺桌上发牌者使用的游戏币;a coin tray that holds the coin used by the dealer at the gaming table;

游戏币托盘判定装置,其能够掌握收纳于所述游戏币托盘的所述游戏币的种类和枚数;以及a coin tray determination device capable of grasping the type and number of the coins stored in the coin tray; and

游戏结果判定装置,其判定在各游艺桌上各游戏的游戏结果,a game result judgment device that judges the game result of each game at each casino table,

所述控制装置具备如下计算功能:使用由所述游戏结果判定装置得到的游戏结果以及基于所述图像分析装置的图像分析结果得到的游戏币的位置、金额以及枚数的测定结果,按每次各游戏的回收以及偿还进行所述游艺桌上的娱乐场侧的收支计算;The control device has a calculation function of using the game result obtained by the game result determination device and the measurement results of the position, the amount, and the number of medals obtained based on the image analysis result of the image analysis device, each time each time. The recovery and reimbursement of games is performed on the casino side of the gaming table for revenue and expenditure calculations;

还可以具备:Also available:

回收判定功能,在各游戏参加者的放置的输的游戏币的回收结束时,对该游戏中的游戏币的应回收额、和所述游戏币托盘的实际回收额进行比较,判定在应回收额与实际回收额之间是否存在差异,从而判定在游戏币的回收中是否存在作弊或错误,其中,该游戏中的游戏币的应回收额是根据在所述游艺桌上的各游戏参加者放置的游戏币的位置、种类以及枚数、与所述游戏结果而计算出的;和The recovery judgment function is to compare the amount of coins to be recovered in the game with the actual amount of coins to be recovered in the game, when the recovery of the lost coins placed by each game participant is completed, and to determine the amount of coins that should be recovered. Whether there is a difference between the amount and the actual recovery amount, so as to determine whether there is cheating or error in the recovery of the game currency, wherein the amount of the game currency in the game should be recovered according to each game participant on the gaming table. Calculated from the position, type and number of coins placed, and the result of the game; and

偿还判定功能,进行对应偿还的游戏币的偿还,在偿还结束时,对基于该游戏中的游戏币的应偿还额得到的所述游戏币托盘的应有总额与所述游戏币托盘的实际总额进行比较,在判定应有总额与实际总额之间存在差异的情况下,判定在偿还中存在作弊或错误,其中,该游戏中的游戏币的应偿还额是根据在所述游艺桌上的各游戏参加者放置的游戏币的位置、种类以及枚数与所述游戏结果而计算出的。The redemption determination function performs the redemption of the coins corresponding to the redemption, and at the end of the redemption, the due sum of the coin tray and the actual total amount of the coin tray obtained based on the repayment amount of the coins in the game A comparison is made, and in the case where it is determined that there is a discrepancy between the due amount and the actual amount, it is determined that there is cheating or error in the repayment, wherein the repayment amount of the game coins in the game is based on the respective amounts at the gaming table. The position, type, and number of coins placed by a game participant are calculated based on the game result.

此外,所述控制装置可以为如下结构:In addition, the control device may have the following structure:

能够基于所述游戏币托盘判定装置判定的所回收的所述游戏币的RFIID的ID信息、和所述游戏币读取装置读取的所述游戏币的RFID的ID信息,确定每个座位号所回收的所述游戏币,对确定的所述游戏币的ID或金额或枚数、与每个座位号的应回收的所述游戏币的ID或金额或枚数进行比较,按每个座位号判定是否一致,其中,该每个座位号的应回收的所述游戏币的ID或金额或枚数是利用基于由所述游戏结果判定装置得到的游戏结果以及所述图像分析装置的图像分析结果得到的游戏币的位置、金额以及枚数的测定结果而判定的。Each seat number can be determined based on the ID information of the RFID ID of the coin collected by the coin tray judging device and the ID information of the RFID of the coin read by the coin reading device The recovered game coins are compared with the determined ID or amount or number of the game coins and the ID or amount or number of the game coins that should be recovered for each seat number, and are determined according to each seat number. Whether it is consistent, wherein the ID or amount or number of the game coins to be recovered for each seat number is obtained by using the game result obtained by the game result determination device and the image analysis result of the image analysis device. It is determined based on the measurement results of the position, amount, and number of coins.

此外,所述控制装置可以为如下结构:在各游戏中,能够基于所述游戏币读取装置读取的所述游戏币的RFID的ID信息,判定根据所述游戏币的使用用途或使用目的而区分的种类,并按每个座位号,存储按所述游戏币的所述每个所述种类而放置的金额、或回收金额或偿还金额。In addition, the control device may be configured to be able to determine, in each game, the usage purpose or the purpose of use of the medal based on the ID information of the RFID of the medal read by the medal reading device. In addition, the amount of money placed, the amount of money collected, or the amount of money to be paid is stored for each of the types of the medals, for each seat number.

此外,所述控制装置可以为如下结构:在多场游戏中,能够按每个座位号,存储按所述游戏币的每个种类而放置的累计金额、或回收的累计金额或偿还的累计金额。In addition, the control device may be configured to be capable of storing, for each seat number, the accumulated amount of money placed for each type of the medal, the accumulated amount of money collected, or the accumulated amount of money paid back in a plurality of games. .

此外,所述游戏币的种类至少可以为现金码或转码或推销码。In addition, the kind of the game currency may be at least a cash code or a rolling code or a promotion code.

此外,所述控制装置可以为如下结构:能够基于所述转码的ID信息确定所有者,按每个所有者,存储放置所述转码的累计金额、或回收的累计金额或偿还的累计金额。Further, the control device may be configured to be able to identify an owner based on the ID information of the transcoding, and to store, for each owner, the accumulated amount of the transcoding, the accumulated amount of the recovered amount, or the accumulated amount of the reimbursed amount. .

此外,所述游戏币读取装置按每个座位号读取放置于所述游戏币读取装置的用于偿还的所述游戏币,In addition, the medal reading device reads the medal for repayment placed in the medal reading device for each seat number,

所述控制装置可以为如下结构:对利用基于由所述游戏结果判定装置得到的游戏结果以及基于所述图像分析装置的图像分析结果得到的游戏币的位置、金额以及枚数的测定结果而判定的偿还金额、和基于所述游戏币读取装置的读取结果得到的按每个所述座位号而放置的所述游戏币的金额进行比较,判定、输出偿还金额的一致或不一致。The control device may be configured to use the game result obtained by the game result determination device and the measurement result of the position, the amount, and the number of coins obtained based on the image analysis result of the image analysis device. The repayment amount is compared with the amount of the medals placed for each of the seat numbers obtained based on the reading result of the medal reading device, and it is determined and output whether the repayment amount matches or does not match.

此外,所述控制装置可以为如下结构:能够在所述偿还金额的判定结果为不一致的情况下,显示不一致,进而,在所述游戏币读取装置读取的每个所述座位号的放置于所游戏币读取装置的所述游戏币的金额发生变化的情况下,再次进行判定,再次输出一致或不一致。In addition, the control device may be configured to display inconsistency when the determination result of the repayment amount is inconsistency, and further, the placement of each of the seat numbers read by the medal reading device may be configured. When the amount of money of the medals of the medal reading device is changed, the determination is performed again, and the agreement or disagreement is output again.

此外,所述控制装置可以为如下结构:能够对按每个所述座位号而放置的用于偿还的所述游戏币的金额、和偿还前后的所述游戏币托盘的增减额进行比较,判定是否存在差异。Further, the control device may be configured to be able to compare the amount of the medal set for repayment for each of the seat numbers with the increase/decrease amount of the medal tray before and after the repayment, Determine if there is a difference.

此外,所述游戏币读取装置可以具备用于放置偿还用的所述游戏币的、配置于所述放置区域的发牌者侧的支付确认区域。Moreover, the said medal reading apparatus may be provided with the payment confirmation area arrange|positioned at the dealer side of the said setting area|region for setting the said medal|token for redemption.

此外,还可以具备利用面部认证系统或玩家ID卡的游戏参加者确定机构,In addition, a game participant determination mechanism using a face authentication system or a player ID card may be provided,

所述控制装置可以为能够将所述座位号和所述游戏参加者确定机构确定的所述游戏参加者的信息相关联的结构。The control device may be a structure capable of associating the seat number with the information on the game participant determined by the game participant determination means.

此外,还具备显示装置,其进行基于所述控制装置的输出的显示。In addition, a display device that performs display based on the output of the control device is further provided.

此外,所述游艺用桌还具备侧放置用放置区域,In addition, the game table also has a side placement area,

所述侧放置用放置区域以与各座位号的每个放置区域邻接的方式而设置,The placement area for side placement is provided so as to be adjacent to each placement area of each seat number,

所述游戏币读取装置能够一起读取至少一个所述侧放置用放置区域,The medal reading device is capable of reading at least one of the placement areas for side placement together,

所述控制装置可以为如下结构:能够基于所述图像分析装置的图像分析结果,掌握放置于所述至少一个所述侧放置用放置区域的所述游戏币的种类和枚数,对基于所述图像分析装置的图像分析结果得到的所述至少一个侧放置用放置区域的游戏币的合计金额或合计枚数、与基于所述游戏币读取装置的读取结果得到的该侧放置用放置区域的游戏币的合计金额或合计枚数是否一致进行判定,输出判定结果的信号。The control device may be configured to be able to grasp the type and the number of the medals placed in the at least one of the side placement placement areas based on the image analysis result of the image analysis device, and to determine the type and number of coins placed on the at least one of the side placement placement areas, based on the image analysis result. A game in which the total amount or the total number of medals in the at least one side-set placement area obtained from the image analysis result of the analyzing device and the side-set placement area based on the reading result of the medal reading device It is judged whether the total amount of coins or the total number of coins match, and a signal of the judgment result is output.

此外,本发明的其他实施方式为如下桌面游戏的管理系统,In addition, other embodiments of the present invention are management systems for the following tabletop games,

其具有:It has:

游戏币,其附加有能够分别被识别的RFID;Game currency, which is attached with RFID capable of being identified separately;

游艺桌,其用于使用所述游戏币来进行游戏;a gaming table for playing games using the game currency;

游戏记录装置,其借助于摄像机将在所述游艺桌上进行的游戏中各游戏参加者放置的游戏币记录为图像;a game recording device, which records, by means of a camera, as an image the coins placed by each game participant in the game played on the gaming table;

图像分析装置,其对所述记录的游戏币的图像进行图像分析;an image analysis device that performs image analysis on the recorded images of the game coins;

游戏币读取装置,其读取附加于各游戏参加者放置的所述游戏币的RFID;以及a coin reading device that reads the RFID attached to the coin placed by each game participant; and

控制装置,其掌握所述图像分析装置的图像分析结果和所述游戏币读取装置的读取结果,a control device that grasps the image analysis result of the image analysis device and the reading result of the medal reading device,

所述游艺桌具备由闲家用放置区域、庄家用放置区域、以及侧放置用放置区域构成的放置区域,The game table has a placement area consisting of a placement area for players, a placement area for dealers, and a placement area for side placement,

所述侧放置用放置区域以与各座位号的每个放置区域邻接的方式而设置,The placement area for side placement is provided so as to be adjacent to each placement area of each seat number,

所述游戏币读取装置能够一起读取至少一个所述侧放置用放置区域,The medal reading device is capable of reading at least one of the placement areas for side placement together,

所述控制装置为如下结构:能够基于所述图像分析装置的图像分析结果,对所述至少一个所述侧放置用放置区域,独立地掌握所放置的所述游戏币的种类和枚数,对基于所述图像分析装置的图像分析结果得到的所述至少一个侧放置用放置区域的游戏币的合计金额或合计枚数、与基于所述游戏币读取装置的读取结果得到的该侧放置的游戏币的合计金额或合计枚数是否一致进行判定,将判定结果的信号输出。The control device is configured to be capable of independently grasping the type and number of the medals placed on the at least one placement area for side placement based on the image analysis result of the image analyzing device, and to determine the type and number of medals placed on the at least one placement area for side placement independently. The total amount or total number of medals in the at least one side-set placement area obtained from the image analysis result of the image analysis device, and the side-placed game based on the reading result of the medal reading device It is judged whether the total amount or the total number of coins matches, and a signal of the judgment result is output.

此外,所述控制装置可以为能够输出所述判定结果不一致的所述侧放置的结构。Further, the control device may be configured to output the side placement in which the determination results do not match.

此外,所述控制装置还可以为如下结构:在基于所述游戏币读取装置的读取结果得到的每个所述侧放置的游戏币的合计金额或总枚数比基于所述图像分析装置的图像分析结果得到的每个所述侧放置的游戏币的合计金额或合计枚数少的情况下,能够生成信号,该信号表示附加于所述游戏币的RFID可能损坏,或可能在游戏币未附加RFID。In addition, the control device may be configured such that the total amount or the total number of medals placed on each of the sides obtained based on the reading result of the medal reading device is higher than that based on the image analysis device. When the total amount or the total number of coins placed on each of the sides obtained as a result of the image analysis is small, a signal can be generated indicating that the RFID attached to the coins may be damaged, or that the coins may not be attached. RFID.

此外,所述控制装置还可以为如下结构:在基于所述游戏币读取装置的读取结果得到的每个所述侧放置用放置区域的游戏币的合计金额或合计枚数比基于所述图像分析装置的图像分析结果得到的每个所述侧放置用放置区域的游戏币的合计金额或合计枚数多的情况下,能够生成信号,该信号表示可能存在所述图像分析装置的对所述游戏币的读取错误。In addition, the control device may be configured such that the total amount of coins or the total number ratio of coins in each of the side placement placement areas obtained based on the reading result of the medal reading device is based on the image. In the case where the total amount or the total number of medals for each of the side-set placement areas obtained as a result of the image analysis by the analyzing device is large, a signal can be generated that indicates that there is a possibility that the game is played against the game by the image analyzing device. Coin read error.

此外,还具备,数据库,其存储附加于所述游戏币的RFID的ID,In addition, a database is provided which stores the ID of the RFID attached to the medal,

所述控制装置可以为如下结构:能够对基于所述游戏币读取装置的读取结果得到的RFID的ID与存储于所述数据库的ID进行对照,判定所述游戏币的真伪。The control device may be configured to be able to determine the authenticity of the medal by comparing the ID of the RFID obtained based on the reading result of the medal reading device with the ID stored in the database.

此外,所述控制装置可以为如下结构:能够基于所述游戏币托盘判定装置判定的所回收的所述游戏币的RFID的ID信息、和所述游戏币读取装置读取的所述游戏币的RFID的ID信息,确定每个侧放置的所回收的所述游戏币,对如下判定的每个侧放置用放置区域的应回收的所述游戏币的ID或金额或枚数与每个所述侧放置用放置区域的所回收的所述游戏币的ID或金额或枚数进行比较,按每个侧放置用放置区域判定回收金额的一致或不一致,其中,该每个侧放置用放置区域的应回收的所述游戏币的ID或金额或枚数的判定是利用基于由所述游戏结果判定装置得到的游戏结果以及基于所述图像分析装置的图像分析结果得到的游戏币的位置、金额以及枚数的测定结果而得到的。Further, the control device may be configured to be capable of being determined based on the ID information of the RFID of the medal collected by the medal tray determination device, and the medal read by the medal reading device. The ID information of the RFID, determine the recovered game coins placed on each side, and determine the ID or amount or number of the game coins that should be recovered in the placement area for each side placement as determined as follows. The IDs, amounts, or numbers of the coins recovered in the side placement placement area are compared, and the consistency or inconsistency of the amount recovered is determined for each side placement placement area. The ID, the amount, or the number of the coins collected is determined by using the position, amount, and number of coins obtained based on the game result obtained by the game result determination device and the image analysis result based on the image analysis device. obtained from the measurement results.

(第四实施方式)(Fourth Embodiment)

以下,对本发明的第四实施方式进行说明。Hereinafter, a fourth embodiment of the present invention will be described.

(第一例)(first example)

图23为表示本发明的第四实施方式的第一例的管理系统的结构的图。管理系统110不使用数据库来追踪游戏币的所有者。为此,游戏币存储有所有者的信息。管理系统110具备大致椭圆形的游艺桌4004。玩家82位于游艺桌4004的一侧(图23的下侧),发牌者位于相反侧(省略图示)。游艺桌4004的上面针对多个玩家位置的每个位置划分有放置区域41a~41e(以下,统称时表记为“放置区域41”。)。放置区域41为用于玩家82通过放置其游戏币83来进行游戏的区域。游艺桌4004的发牌者位置侧设有用于放置发牌者的游戏币83的游戏币托盘12。23 is a diagram showing a configuration of a management system according to a first example of the fourth embodiment of the present invention. The management system 110 does not use a database to track the owners of game coins. For this purpose, the game currency stores the owner's information. The management system 110 includes a game table 4004 having a substantially oval shape. The player 82 is located on one side of the gaming table 4004 (the lower side in FIG. 23 ), and the dealer is located on the opposite side (not shown). The upper surface of the game table 4004 is divided into placement areas 41a to 41e (hereinafter, collectively referred to as "placement area 41") for each of a plurality of player positions. The placement area 41 is an area for the player 82 to play by placing his coins 83 . A coin tray 12 on which the dealer's coins 83 are placed is provided on the dealer's position side of the gaming table 4004 .

游戏币83具有与上述实施方式的游戏币相同的结构。即,游戏币83嵌入有RFID标签2,该RFID标签2具备用于存储固定信息3的不可改写区域21和用于存储变动信息4的可改写区域22。RFID标签2存储有用于唯一确定游戏币83的游戏币ID(识别信息),作为固有信息3。此外,RFID标签2存储有唯一确定该游戏币83的所有者的用户ID,作为变动信息4。The medal 83 has the same structure as the medal of the above-described embodiment. That is, the RFID tag 2 is embedded in the medal 83, and the RFID tag 2 includes a non-rewritable area 21 for storing fixed information 3 and a rewritable area 22 for storing variable information 4 . The RFID tag 2 stores a medal ID (identification information) for uniquely identifying the medal 83 as the unique information 3 . Further, the RFID tag 2 stores a user ID that uniquely identifies the owner of the medal 83 as the variation information 4 .

需要说明的是,在娱乐场或发牌者附加有共通的用户ID,娱乐场持有游戏币83(包括收纳于游戏币托盘12的情况)的情况下,变动信息4存储表示娱乐场或发牌者的用户ID。In addition, when a common user ID is attached to the casino or the dealer, and the casino holds the coins 83 (including the case where they are stored in the coin tray 12 ), the storage of the variation information 4 indicates that the casino or the dealer holds the coins 83 . The player's user ID.

游艺桌4004的各放置区域41a~41e设有RFID天线511a~511e(以下,统称时表记为“RFID天线511”。)。具体而言,RFID天线511分别嵌入于游艺桌4004的毛织物(ラシャ)的下方的、划分有对应的放置区域41的位置。此外,游戏币托盘12也设有RFID天线513。RFID antennas 511a to 511e (hereinafter, collectively referred to as "RFID antennas 511") are provided in the respective placement areas 41a to 41e of the game table 4004. Specifically, the RFID antennas 511 are respectively embedded in positions below the wool fabric (ラシャ) of the gaming table 4004, where the corresponding placement areas 41 are divided. In addition, the coin tray 12 is also provided with the RFID antenna 513 .

RFID天线511对于放置于对应的放置区域41的游戏币83中嵌入的RFID标签2,进行数据的读取及写入。RFID天线513对于放置于游戏币托盘12的游戏币83中嵌入的RFID标签2,进行读取及写入。The RFID antenna 511 reads and writes data to the RFID tag 2 embedded in the medal 83 placed in the corresponding placement area 41 . The RFID antenna 513 reads and writes the RFID tag 2 embedded in the coins 83 placed on the coin tray 12 .

RFID天线511a~511e及RFID天线513与RF控制装置54连接。需要说明的是,在图23中,为了便于阅读附图,仅示出了连结天线511e与RF控制装置54的线,连结天线511a~511d与RF控制装置54的线省略了图示,与天线511e相同地,天线511a~511d也与RF控制装置54连接。在以下的附图中,也是相同的。RF控制装置54控制各天线进行读取及写入。RF控制装置54分别区分各天线来进行读取及写入的控制。为此,各天线附加有区域ID,该区域ID用于唯一地确定通过该天线进行读取及写入的区域。此外,在进行读取的情况下,RF控制装置54周期性地进行读取。The RFID antennas 511 a to 511 e and the RFID antenna 513 are connected to the RF control device 54 . It should be noted that, in FIG. 23, in order to facilitate the reading of the drawing, only the line connecting the antenna 511e and the RF control device 54 is shown, and the lines connecting the antennas 511a to 511d and the RF control device 54 are omitted from illustration, and the line connecting the antenna 511e and the RF control device 54 is omitted. Similarly to 511e, the antennas 511a to 511d are also connected to the RF control device 54. FIG. The same applies to the following drawings. The RF control device 54 controls each antenna to perform reading and writing. The RF control device 54 performs control of reading and writing by distinguishing each antenna. For this reason, an area ID is added to each antenna, and the area ID is used to uniquely identify the area to be read and written by the antenna. Further, when reading is performed, the RF control device 54 periodically performs reading.

通过对照该区域ID,从而能够确定读取到的游戏币83是位于游戏币托盘12,还是位于放置区域41,对于放置区域41,还能够确定是位于哪个玩家位置的放置区域41a~41e。By checking the area ID, it is possible to determine whether the read coins 83 are located in the coin tray 12 or the placement area 41 , and in the placement area 41 , it is also possible to identify which player's placement areas 41 a to 41 e are located.

在进行读取的情况下,RF控制装置54从各天线接收由该天线读取到的数据,并且确定该数据是在哪个区域读取到的数据即区域ID。此外,在进行写入的情况下,RF控制装置54确定进行写入的天线即区域ID,并发送写入数据。由此,RF控制装置54能够对各天线分别进行读取及写入的控制。When reading is performed, the RF control device 54 receives the data read by the antenna from each antenna, and identifies the area ID in which area the data was read. In addition, when writing is performed, the RF control device 54 specifies the area ID which is the antenna for writing, and transmits the writing data. Thereby, the RF control device 54 can control the reading and writing of the respective antennas.

RF控制装置54基于由各天线读取到的数据,输出游戏币83的用户ID(图23的“用户ID”)及读取到该用户ID的区域的区域ID(图23的“区域ID”)。管理系统110还具备与RF控制装置54连接的管理控制装置56。管理控制装置56从RF控制装置54接收用户ID及区域ID,对RF控制装置54指定写入RFID标签2的用户ID。The RF control device 54 outputs the user ID of the medal 83 (“User ID” in FIG. 23 ) and the area ID of the area in which the user ID was read (“Area ID” in FIG. 23 ) based on the data read by each antenna ). The management system 110 further includes a management control device 56 connected to the RF control device 54 . The management control device 56 receives the user ID and the area ID from the RF control device 54 , and specifies the user ID written in the RFID tag 2 to the RF control device 54 .

需要说明的是,如以下所说明的那样,存储于游戏币83的RFID标签2的用户ID因游戏币83移动而变更,RFID标签2中除最新的用户ID外,还存储过去的用户ID,作为变动信息4。由此,通过对照该变动信息4,能够调查各游戏币83的所有者的变迁。此外,在以下的说明中,“改写用户ID”等表述是指至少变更最新的用户ID,并非意味着必须同时删除过去的用户ID的信息。It should be noted that, as described below, the user ID of the RFID tag 2 stored in the medal 83 is changed due to the movement of the medal 83, and the RFID tag 2 stores the past user ID in addition to the latest user ID. as change information 4. Thereby, by comparing this change information 4, the change of the owner of each medal|token 83 can be investigated. In addition, in the following description, expressions such as "rewriting the user ID" mean that at least the latest user ID is changed, and does not mean that the information of the past user ID must be deleted at the same time.

管理控制装置56基于从RF控制装置54接收的游戏币83的数据(用户ID及区域ID),更新该游戏币83的变动信息4。以下,对变动信息4的更新方法进行说明。The management control device 56 updates the fluctuation information 4 of the medal 83 based on the data (user ID and area ID) of the medal 83 received from the RF control device 54 . Hereinafter, an update method of the variation information 4 will be described.

图24~26为对变动信息的更新的示例进行说明的图。如图24所示,玩家在放置区域41b放置了游戏币831。管理控制装置56输入有读取玩家在放置区域放置的游戏币(以下,也称为“放置游戏币831”。)的RFID标签2得到的、放置游戏币831的用户ID及该放置区域41b的区域ID。24 to 26 are diagrams for explaining an example of updating of variation information. As shown in FIG. 24, the player places coins 831 in the placement area 41b. The management control device 56 receives the user ID of the placed medal 831 obtained by reading the RFID tag 2 of the medal (hereinafter, also referred to as "placed medal 831") placed by the player in the placement area, and the ID of the placement area 41b. Region ID.

在放置的阶段,如图24所示,从放置区域41b读取到同一用户ID(在图24的示例中,为“P1”),从游戏币托盘12也读取到同一ID(在图24的示例中,为表示所有者为娱乐场或发牌者的“D”)。在该玩家赢得游戏的情况下,如图25所示,由发牌者从游戏币托盘12支付(偿还)游戏币(以下,也称为“支付游戏币832”。),并放置于放置区域41b的放置游戏币831旁边。In the stage of placement, as shown in FIG. 24, the same user ID (“P1” in the example of FIG. 24) is read from the placement area 41b, and the same ID is also read from the coin tray 12 (in FIG. 24 example, a "D" indicating that the owner is the casino or dealer). When the player wins the game, as shown in FIG. 25 , the dealer pays (repays) a medal (hereinafter, also referred to as “payment of medal 832”) from the medal tray 12 and places it in the placement area 41b is placed next to the coin 831.

这样一来,在放置区域41b中,作为用户ID,除了读取到“P1”外,还读取到“D”。在从同一放置区域41读取到的游戏币83的用户ID为两种,且其中一种为“D”,另一种为分配给玩家的用户ID的情况下,管理控制装置56控制RF控制装置54,以将该放置区域41的所有游戏币83的用户ID改写为分配给该玩家的用户ID(在图25中,则为“P1”)。需要说明的是,在该的情况下,在将“P1”存储为用户ID的放置游戏币831中,同样地还添写“P1”,作为最新的用户ID。In this way, in the placement area 41b, "D" is read in addition to "P1" as the user ID. When there are two kinds of user IDs of the medals 83 read from the same placement area 41, and one of them is "D" and the other is the user ID assigned to the player, the management control device 56 controls the RF control The device 54 rewrites the user IDs of all the coins 83 in the placement area 41 to the user IDs assigned to the player (in FIG. 25, "P1"). In addition, in this case, in the land medal 831 which stores "P1" as a user ID, "P1" is also added similarly as the latest user ID.

另一方面,在玩家输掉游戏的情况下,如图26所示,由发牌者将放置游戏币831回收至游戏币托盘12。这样一来,在游戏币托盘12中,作为用户ID,除了读取到“D”外,还读取到“P1”。在从游戏币托盘12读取到的游戏币83的用户ID中存在除了“D”以外的、分配给玩家的用户ID(在图26的示例中,为“P1”)的情况下,管理控制装置56将游戏币托盘12中的所有游戏币83的用户ID改写为“D”。On the other hand, when the player loses the game, as shown in FIG. 26 , the dealer collects the placed medal 831 to the medal tray 12 . In this way, in the coin tray 12, "P1" is read in addition to "D" as the user ID. When there is a user ID (“P1” in the example of FIG. 26 ) assigned to the player other than “D” among the user IDs of the coins 83 read from the coin tray 12 , the management control The device 56 rewrites the user IDs of all the coins 83 in the coin tray 12 to "D".

需要说明的是,设有暂时保管回收至游戏币托盘12的游戏币83的回收浮台,通过该回收浮台与其他部分将天线分开,可以仅对回收至回收浮台的游戏币83,进行上述处理。It should be noted that a collection floating table for temporarily storing the medals 83 recovered to the medal tray 12 is provided, and the antenna is separated from the other parts by the recovery floating table, so that only the medals 83 recovered to the recovery floating table can be processed. the above processing.

通过管理控制装置56执行的上述处理,存储于游戏币83的用户ID响应于实际所有者的变更而更新。即,在本实施方式中,在游戏币83的RFID标签2中存储用户ID,并且,由于为了使支付游戏币832的所有者与放置游戏币831的所有者相同而更新用户ID,因此,即使不使用后述的后数据库和玩家确定系统,并且,管理控制装置56不掌握游戏的进行状况(放置阶段、游戏阶段、清算阶段),也能够追踪在游艺桌4004进行的游戏而造成的所有者的变迁。Through the above-described processing performed by the management control device 56, the user ID stored in the medal 83 is updated in response to the change of the actual owner. That is, in the present embodiment, the user ID is stored in the RFID tag 2 of the medal 83, and the user ID is updated so that the owner of the paid medal 832 and the owner of the placed medal 831 are the same, so even if The management control device 56 can track the owner caused by the game played at the game table 4004 without using the post-database and player identification system described later, and the management control device 56 does not grasp the progress of the game (the placement stage, the game stage, and the liquidation stage). changes.

需要说明的是,在玩家新购入游戏币83的情况下,使用后述的玩家确定系统确定玩家,将娱乐场或发牌者的用户ID改写为确定的玩家的用户ID,在此基础上,将游戏币83交给玩家。此外,即使在玩家兑换游戏币83的情况下,也可将由玩家交出的游戏币83的用户ID改写为娱乐场或发牌者的用户ID。It should be noted that, when the player newly purchases the game coins 83, the player is identified using the player identification system described later, and the user ID of the casino or the dealer is rewritten to the user ID of the identified player, and on this basis. , and hand over the coin 83 to the player. Furthermore, even in the case where the player exchanges the coins 83, the user ID of the coins 83 handed over by the player can be rewritten to the user ID of the casino or the dealer.

(第二例)(Second case)

图27为表示第四实施方式的第二例的管理系统的结构的图。管理系统120中除了第一例的管理系统110的结构外,还导入了玩家确定系统。玩家确定系统可以包括由摄像机52和图像识别装置55构成的图像识别系统、和由会员卡81和卡片读取器53构成的卡片认证系统,也可以包括其中任意一者。27 is a diagram showing a configuration of a management system according to a second example of the fourth embodiment. In addition to the structure of the management system 110 of the first example, the management system 120 incorporates a player identification system. The player identification system may include an image recognition system composed of the camera 52 and the image recognition device 55, and a card authentication system composed of the membership card 81 and the card reader 53, or may include any of them.

摄像机52对位于玩家位置的玩家82的面部进行拍摄,将由拍摄生成的图像输出至图像识别装置55。图像识别装置55具备基于对预先登记的多个玩家82(以下,将登记的玩家称为“会员”。)的面部图像进行学习的神经网络的人脸识别引擎。图像识别装置55将来自摄像机52的图像输入神经网络,从而确定输入的面部图像为哪个会员的面部图像。需要说明的是,图像识别装置55在判定来自摄像机52的图像并非为登记的会员任意一者的面部的情况下,将该面部图像为非会员的面部图像这一结果输出。The camera 52 photographs the face of the player 82 at the player's position, and outputs the image generated by the photographing to the image recognition device 55 . The image recognition device 55 includes a face recognition engine based on a neural network that learns face images of a plurality of players 82 registered in advance (hereinafter, the registered players are referred to as "members"). The image recognition device 55 inputs the image from the camera 52 to the neural network, thereby determining which member's facial image the input facial image is. In addition, when the image recognition apparatus 55 determines that the image from the camera 52 is not the face of any of the registered members, it outputs the result that the face image is a non-member's face image.

此外,图像识别装置55基于脸部被认证的图像内的位置,确定该会员的玩家位置。图像识别装置55将与来自摄像机52的图像对应的会员的用户ID(图27中的“用户ID”)、和确定的玩家位置的区域ID(图27中的“区域ID”)输出。需要说明的是,图像识别装置55在无法确定为哪个会员的情况下,输出“Unknown”作为用户ID。Further, the image recognition device 55 specifies the player position of the member based on the position in the image in which the face is authenticated. The image recognition device 55 outputs the member's user ID (“user ID” in FIG. 27 ) and the area ID of the determined player position (“area ID” in FIG. 27 ) corresponding to the image from the camera 52 . It should be noted that the image recognition device 55 outputs "Unknown" as the user ID when the member cannot be identified.

卡片读取器53扫描由玩家82亲手交给发牌者的会员卡81,读取存储于会员卡81的信息。会员卡81为形成有磁条的磁卡,该磁条至少存储有玩家82(会员)的用户ID。发牌者从玩家82处接过会员卡81,使用卡片读取器53扫描会员卡81,并且将该玩家82的玩家位置输入卡片读取器53。卡片读取器53将从会员卡81读取到的用户ID(图27中的“用户ID”)、和由发牌者输入的玩家位置的区域ID(图27中的“区域ID”)输出。The card reader 53 scans the membership card 81 handed to the dealer by the player 82 , and reads the information stored in the membership card 81 . The membership card 81 is a magnetic card formed with a magnetic strip that stores at least the user ID of the player 82 (member). The dealer takes the membership card 81 from the player 82 , scans the membership card 81 with the card reader 53 , and enters the player position of the player 82 into the card reader 53 . The card reader 53 outputs the user ID (“User ID” in FIG. 27 ) read from the membership card 81 and the area ID of the player’s position (“Area ID” in FIG. 27 ) input by the dealer .

管理控制装置56输入有由RF控制装置54利用天线511读取到的存储于游戏币83的用户ID及区域ID,输入有由图像识别装置55基于玩家的面部图像而确定的用户ID及区域ID,并输入有由卡片读取器53读取会员卡81而获取的用户ID及由发牌者指定的区域ID。The management control device 56 is input with the user ID and the area ID stored in the medal 83 read by the RF control device 54 using the antenna 511, and the user ID and the area ID determined by the image recognition device 55 based on the face image of the player are input , and input the user ID obtained by reading the membership card 81 by the card reader 53 and the area ID designated by the dealer.

对于同一区域ID来说,在由天线511读取到的用户ID、即放置于放置区域41的游戏币83中作为该游戏币83的所有者而存储的用户ID、与由会员卡81读取到的用户ID或由图像识别装置55确定的用户ID、即由玩家确定系统确定的玩家不一致的情况下,管理控制装置56控制RF控制装置54,以将在放置于放置区域41的游戏币83的变动区域4中作为所有者而存储的用户ID改写为由玩家确定系统确定的玩家的用户ID。For the same area ID, the user ID read by the antenna 511 , that is, the user ID stored as the owner of the medal 83 in the medal 83 placed in the placement area 41 , and the user ID read by the membership card 81 In the case where the received user ID or the user ID determined by the image recognition device 55, that is, the player determined by the player determination system does not match, the management control device 56 controls the RF control device 54 so that the coins 83 placed in the placement area 41 do not match. The user ID stored as the owner in the change area 4 of the player is overwritten with the user ID of the player determined by the player determination system.

RF控制装置54利用天线511在放置于放置区域41的游戏币83的RFID标签2的可改写区域22中,写入由玩家确定系统确定的玩家的用户ID。此时,RF控制装置54也可在可写入区域22中,记录因用户ID的不一致而改写作为所有者信息的用户ID这一情况。由此,在娱乐场或发牌者获得该游戏币83时,通过对照所有者的变迁历史记录,能够知晓存在所有者不一致的情况,也能够确定该不一致所涉及的玩家。The RF control device 54 writes the user ID of the player identified by the player identification system in the rewritable area 22 of the RFID tag 2 of the medal 83 placed in the placement area 41 using the antenna 511 . In this case, the RF control device 54 may record in the writable area 22 that the user ID, which is the owner information, has been rewritten due to the inconsistency of the user ID. Thereby, when the casino or the dealer acquires the medal 83, by comparing the owner's transition history, it is possible to know that there is a disagreement between the owners, and it is also possible to identify the player involved in the disagreement.

需要说明的是,在玩家确定系统中,可以仅执行由面部认证系统来确定玩家及通过读取会员卡81来确定玩家中任意一者。即,登记的会员在玩家位置就坐时,不是必须通过会员卡81确定玩家,在该情况下,可仅通过面部认证系统来确定玩家。此外,即使在未顺利拍摄到面部而无法进行面部认证的情况下,也可通过会员卡81确定玩家。It should be noted that, in the player identification system, only the identification of the player by the face authentication system and the identification of the player by reading the membership card 81 may be performed. That is, when the registered member is seated at the player's place, the player does not have to be identified by the membership card 81, and in this case, the player can be identified only by the face authentication system. In addition, even when the face is not successfully photographed and face authentication cannot be performed, the player can be identified by the membership card 81 .

进一步地,存在通过面部认证及会员卡81中的任一者也能够确定玩家的情况。在该情况下,存在通过面部认证确定的玩家的用户ID与通过会员卡81确定的玩家的用户ID不同的情况。在两者中的任意一者的用户ID与从游戏币83读取到的用户ID一致的情况下,管理控制装置56控制RF控制装置54,将与从游戏币83读取到的用户ID不一致的的用户ID、和与由玩家确定系统确定的玩家不一致这一情况一起记录于该游戏币83的可写入区域22。Furthermore, there are cases in which the player can be identified by either face authentication or the membership card 81 . In this case, there is a case where the user ID of the player specified by the face authentication and the user ID of the player specified by the membership card 81 are different. When the user ID of either one of the two matches the user ID read from the medals 83 , the management control device 56 controls the RF control device 54 so that it does not match the user ID read from the medals 83 . The user ID of , and the fact that it does not match the player identified by the player identification system are recorded in the writable area 22 of the medal 83 .

在本例中,与第一例相同地,存储于游戏币83的用户ID根据实际的所有者而更新。进一步地,在本例中,在由玩家确定系统确定的玩家的用户ID与游戏币83所存储的用户ID不一致的情况下,纠正该不一致,并且将产生该不一致的情况记录于游戏币83。由此,通过对照游戏币83的该记录,从而能够知晓玩家间存在游戏币83的授受,并能够确定该情况所涉及的玩家。In this example, as in the first example, the user ID stored in the medal 83 is updated according to the actual owner. Further, in this example, when the user ID of the player determined by the player determination system does not match the user ID stored in the coins 83 , the inconsistency is corrected, and the inconsistency is recorded in the coins 83 . Thereby, by checking the record of the medals 83, it is possible to know that there is an exchange of the medals 83 between players, and it is possible to identify the players involved in this situation.

需要说明的是,在兑换游戏币83时,可以通过使用与上述相同的玩家确定系统,从而在由面部认证或会员卡81确定的玩家(欲进行兑换的用户)的用户ID、和兑换所涉及的游戏币83所存储的用户ID不同的情况下,输出表示该情况的警报,操作人员不同意兑换。It should be noted that when exchanging the game coins 83, the same player identification system as described above can be used, so that the user ID of the player (the user who wants to exchange) identified by face authentication or the membership card 81, and the user ID involved in the exchange If the user IDs stored in the coins 83 are different, an alarm indicating that is output, and the operator does not agree to the exchange.

(第三例)(third case)

图28为表示第四实施方式的第三例的管理系统的结构的图。管理系统130除了第一例的管理系统110的结构外,还具备数据库57。在数据库57中,将用于唯一地确定游戏币83的游戏币ID(图28中的“游戏币ID”)和持有该游戏币83的玩家的用户ID相关联地存储。需要说明的是,如上所述,游戏币83因购入、在游戏中使用、兑换,从而所有者发生变更,数据库57记录有过去的所有者的历史记录。由此,通过对照数据库57,从而能够知晓各游戏币83的所有者的变迁。28 is a diagram showing a configuration of a management system according to a third example of the fourth embodiment. The management system 130 includes the database 57 in addition to the configuration of the management system 110 of the first example. In the database 57, the coin ID ("coin ID" in FIG. 28 ) for uniquely identifying the coin 83 and the user ID of the player holding the coin 83 are stored in association with each other. It should be noted that, as described above, the owner of the medal 83 is changed due to purchase, use in the game, and exchange, and the database 57 records the history of the owner in the past. Thereby, by checking the database 57, the transition of the owner of each medal|token 83 can be known.

在本例中,游戏币83可以具有不可写入区域21而不具有可写入区域22。即,游戏币83可以至少存储有游戏币ID。此外,RF控制装置54可以为只具备读取功能而不具备写入功能的RF读取器。In this example, the coins 83 may have the unwritable area 21 but not the writable area 22 . That is, the medal 83 may store at least the medal ID. Further, the RF control device 54 may be an RF reader having only a read function but not a write function.

管理控制装置56基于从RF控制装置54接收到的游戏币83的数据(游戏币ID及区域ID),更新数据库57。以下,对数据库57的更新方法进行说明。The management control device 56 updates the database 57 based on the data (the medal ID and the area ID) of the medal 83 received from the RF control device 54 . Hereinafter, an update method of the database 57 will be described.

图29~图31为对更新数据库57的示例进行说明的图。如图29所示,玩家将游戏币831放置于放置区域41b。管理控制装置56中输入将对玩家在放置区域41b放置的放置游戏币831的RFID标签2进行读取而获取的、放置游戏币831的游戏币ID及该放置区域41b的区域ID。29 to 31 are diagrams for explaining an example of the update database 57 . As shown in FIG. 29, the player places the medal 831 on the placement area 41b. The medal ID of the medal 831 and the area ID of the set area 41b are input into the management control device 56, which are acquired by reading the RFID tag 2 of the medal 831 set by the player in the set area 41b.

在放置阶段中,如图29所示,从放置区域41b读取到“C00001”~“C00005”作为游戏币ID,从游戏币托盘12读取“C20001”~“C20100”作为游戏币ID。并且,RF控制装置54将通过天线511、513读取到的游戏币ID和与该天线511、513对应的区域ID的组合输出至管理控制装置56。在图29的示例中,在RF控制装置54中,得到游戏币ID“C00001”~“C00005”和区域ID“区域2”的组合、以及游戏币ID“C20001”~“20100”和区域ID“区域T”(表示游戏币托盘12的区域ID)的组合,并将这些组合输出至管理控制装置56。In the placement stage, as shown in FIG. 29 , “C00001” to “C00005” are read from the placement area 41 b as the medal IDs, and “C20001” to “C20100” are read from the medal tray 12 as the medal IDs. And the RF control apparatus 54 outputs the combination of the medal|token ID read by the antenna 511,513, and the area ID corresponding to this antenna 511,513 to the management control apparatus 56. In the example of FIG. 29, in the RF control device 54, the combination of the medal IDs "C00001" to "C00005" and the area ID "Area 2", and the medal IDs "C20001" to "20100" and the area ID " The combination of the area T" (representing the area ID of the coin tray 12 ) is output to the management control device 56 .

在该玩家赢得游戏的情况下,如图30所示,由发牌者从游戏币托盘12支付(偿还)支付游戏币832,放置于放置区域41b的放置游戏币831的旁边。这样一来,在RF控制装置54中,获取游戏币ID“C00001”~“C00005”及“C20001”~“C20005”和区域ID“区域2”的组合、以及游戏币ID“C20006”~“C20100”和区域ID“区域T”的组合,并将这些组合输出至管理控制装置56。When the player wins the game, as shown in FIG. 30 , the dealer pays (repays) the payout coin 832 from the coin tray 12 and places it beside the placed coin 831 in the placement area 41b. In this way, the RF control device 54 acquires the combination of the medal IDs "C00001" to "C00005" and "C20001" to "C20005" and the area ID "Area 2", and the medal IDs "C20006" to "C20100" ” and the area ID “area T”, and output these combinations to the management control device 56 .

管理控制装置56将读取到的所有游戏币ID与数据库57对照,并获取与该游戏币ID相关联的用户ID。并且,管理控制装置56对从RF控制装置54获取的游戏币ID和区域ID的组合进行对照,在与相同的区域ID相关联的多个游戏币ID的用户ID不同的情况下,更新数据库57,以使这些用户ID变为相同的用户ID。The management control device 56 compares all the medal IDs read out with the database 57, and acquires the user ID associated with the medal ID. Then, the management control device 56 compares the combination of the medal ID and the area ID acquired from the RF control device 54, and updates the database 57 when the user IDs of the plurality of medal IDs associated with the same area ID are different. , so that these user IDs become the same user ID.

具体而言,作为在相同的放置区域41的区域ID中读取到的多个游戏币83的用户ID,存在玩家的用户ID和娱乐场或发牌者的用户ID的情况下,管理控制装置56将娱乐场或发牌者的用户ID改写为玩家的用户ID,从而将与相同的区域ID构成组合的游戏币ID的用户ID统一。Specifically, when the user ID of the player and the user ID of the casino or the dealer exist as the user IDs of the plurality of medals 83 read in the area ID of the same placement area 41, the management control device 56 Rewrites the user ID of the casino or the dealer to the user ID of the player, thereby unifying the user IDs of the medal IDs that make up the combination with the same area ID.

另一方面,在玩家输掉游戏的情况下,如图31所示,由发牌者将放置游戏币831回收至游戏币托盘12。这样一来,从游戏币托盘12中,除了读取到“C20001”~“C20100”外,还读取到“C00001”~“C00005”,作为游戏币ID。RF控制装置54获取该游戏币ID“C20001”~“C20100”及“C00001”~“C00005”与游戏币托盘12的区域ID“区域T”的组合,并将该组合输出至管理控制装置56。On the other hand, when the player loses the game, as shown in FIG. 31 , the dealer collects the placed coins 831 to the coin tray 12 . In this way, from the medal tray 12, in addition to "C20001" to "C20100", "C00001" to "C00005" are read as the medal ID. The RF control device 54 acquires the combination of the medal IDs "C20001" to "C20100" and "C00001" to "C00005" and the region ID "region T" of the medal tray 12, and outputs the combination to the management control device 56.

管理控制装置56将读取到的所有游戏币ID与数据库57对照,并获取与该游戏币ID相关联的用户ID。并且,管理控制装置56对从RF控制装置54获取的游戏币ID和区域ID的组合进行对照,在与相同的区域ID构成组合的多个游戏币ID的用户ID不同的情况下,更新数据库57,以使这些用户ID变为相同的用户ID。。The management control device 56 compares all the medal IDs read out with the database 57, and acquires the user ID associated with the medal ID. Then, the management control device 56 collates the combination of the medal ID and the area ID acquired from the RF control device 54, and updates the database 57 when the user ID is different from the user ID of the plurality of medal IDs that constitute the combination with the same area ID. , so that these user IDs become the same user ID. .

具体而言,作为在游戏币托盘12的区域ID中读取到的多个游戏币83的用户ID,存在玩家的用户ID和娱乐场或发牌者的用户ID的情况下,管理控制装置56将玩家的用户ID改写为娱乐场或发牌者的用户ID,从而将与游戏币托盘12的区域ID相关联的所有游戏币ID的用户ID改写为娱乐场或发牌者的用户ID。Specifically, when the user ID of the player and the user ID of the casino or the dealer exist as the user IDs of the plurality of coins 83 read in the area ID of the coin tray 12, the management control device 56 The player's user ID is rewritten to the casino or dealer's user ID, thereby rewriting the user ID of all chip IDs associated with the zone ID of the chip tray 12 to the casino or dealer's user ID.

通过管理控制装置56的上述处理,存储于数据库57的用户ID根据实际的所有者而更新。即,在本实施方式中,对于存在于相同的区域中的不同的与用户ID相关联的游戏币83,改写数据库57,以根据区域统一为这些用户ID中的任意一个用户ID。由此,即使不使用上述玩家确定系统,或者,管理控制装置56不掌握游戏的进行状况(放置阶段、游戏阶段、清算阶段),也能够追踪因在游艺桌4004进行的游戏而造成的所有者的变迁。By the above-described processing of the management control device 56, the user ID stored in the database 57 is updated according to the actual owner. That is, in the present embodiment, the database 57 is rewritten for the coins 83 associated with different user IDs existing in the same area so as to be unified into any one of these user IDs according to the area. Thereby, even if the above-mentioned player identification system is not used, or the management control device 56 does not know the progress of the game (the placement stage, the game stage, and the liquidation stage), it is possible to trace the owner caused by the game played at the casino table 4004. changes.

此外,在上述示例中,对于,管理控制装置56基于在放置区域41读取支付游戏币831,且在数据库57中将用户ID设为“D”,来判断该游戏币为支付游戏币831,并将该游戏币的用户ID改写为玩家的用户ID,作为其替代,也可以基于支付前后的、从游戏币托盘12读取的游戏币ID的差异,确定支付游戏币832的游戏币ID。In addition, in the above-described example, the management control device 56 judges that the coin is the payout coin 831 based on reading the payout coin 831 in the placement area 41 and setting the user ID to "D" in the database 57, Instead of rewriting the user ID of the medal to the user ID of the player, the medal ID of the payment medal 832 may be determined based on the difference between the medal IDs read from the medal tray 12 before and after payment.

例如,在图29及图30的示例中,在支付前,如图29所示,从游戏币托盘12读取到游戏币ID“C20001”~“C20100”,相对地,在支付后,如图30所示,从游戏币托盘12读取到游戏币ID“C20006”~“C20100”。由此,管理控制装置56根据该差异,能够判定游戏币ID“C20001”~“C20005”是支付的游戏币ID。For example, in the examples of FIGS. 29 and 30 , before payment, as shown in FIG. 29 , the medal IDs “C20001” to “C20100” are read from the medal tray 12 . As shown at 30 , the medal IDs “C20006” to “C20100” are read from the medal tray 12 . Thereby, the management control apparatus 56 can judge that the medal|token IDs "C20001" - "C20005" are the medal|token IDs paid out based on this difference.

(第四例)(The fourth case)

图32为表示第四实施方式的第四例的管理系统的结构的图。管理系统140除了第一例的管理系统110的结构外,还具备玩家确定系统、数据库57、以及卡牌发放装置(电子发牌靴)4003。此外,在游艺桌4004中,在比各玩家位置的放置区域41更靠发牌者侧设有支付区域42a~42e(以下,总称时,表记为“支付区域42”。)。此外,支付区域42a~42e与各个区域对应地设有天线512a~512e(以下,总称时,表记为“天线512”。)。32 is a diagram showing a configuration of a management system according to a fourth example of the fourth embodiment. In addition to the configuration of the management system 110 of the first example, the management system 140 includes a player identification system, a database 57 , and a card distribution device (electronic card shoe) 4003 . In addition, the game table 4004 is provided with payout areas 42a to 42e (hereinafter referred to as "payout area 42") on the dealer's side rather than the placement area 41 at each player position. In addition, the payout areas 42a to 42e are provided with antennas 512a to 512e (hereinafter, when collectively referred to as "antenna 512") corresponding to the respective areas.

发牌者在对赢得游戏的玩家82进行游戏币83的支付(偿还)的情况下,在使从游戏币托盘12取出的游戏币83位于赢的玩家82的支付区域42后,放置于该玩家82的放置区域41。When the dealer pays out (repays) the coins 83 to the player 82 who has won the game, after placing the coins 83 taken out from the coin tray 12 in the payout area 42 of the winning player 82, it is placed on the player. 82 for placement area 41.

本例的摄像机52除拍摄玩家82外,还拍摄放置于放置区域41的放置游戏币831。此外,图像识别装置55除了对玩家的面部,还对放置区域41的放置游戏币831进行图像识别处理,来识别各放置区域41的放置游戏币831放置于放置区域41内的哪个放置对象(闲家、庄家、和局、闲家对子、庄家对子等),将该识别结果作为放置内容(图32中的“放置”)而输出。The camera 52 of this example images the placed medal 831 placed in the placement area 41 in addition to the player 82 . In addition, the image recognition device 55 performs image recognition processing on the placed coins 831 of the placement area 41 in addition to the player's face, so as to recognize which placement object (idle) in the placement area 41 the placed coins 831 of each placement area 41 is placed. House, Banker, Tie, Player Pair, Banker Pair, etc.), the identification result is output as the placement content (“Place” in FIG. 32 ).

需要说明的是,对玩家82的面部进行拍摄的摄像机、和对放置游戏币831进行拍摄的摄像机可以为不同的摄像机。此外,基于玩家的面部图像来确定玩家的图像识别装置、和基于放置游戏币831的图像来识别放置内容的图像识别装置可以为不同的装置。It should be noted that the camera that captures the face of the player 82 and the camera that captures the placed medal 831 may be different cameras. Furthermore, the image recognition device that determines the player based on the player's face image and the image recognition device that recognizes the placed content based on the image of the placed medal 831 may be different devices.

在本例中,卡牌发放装置4003判定游戏的进行状况(即、放置中、游戏中、清算中的任一者)并输出至RF控制装置54。在最初的卡牌被抽出时,卡牌发放装置4003判断游戏开始,按照某卡牌游戏规则,基于抽出的卡牌的读取结果,判断游戏结束。此外,在按下游戏开始按钮时,卡牌发放装置4003判断清算结束并开始放置。In this example, the card issuing device 4003 determines the progress status of the game (that is, any one of placing, in-game, and liquidation), and outputs it to the RF control device 54 . When the first card is drawn, the card issuing device 4003 judges that the game has started, and judges that the game is over based on the result of reading the drawn card according to a certain card game rule. Further, when the game start button is pressed, the card issuing device 4003 judges that the settlement is completed and starts placing.

此外,卡牌发放装置4003通过至少读取抽出的卡牌的牌面值,按照某卡牌游戏规则,判定闲家的赢、庄家的赢、和局、闲家对子、庄家对子等的游戏结果。In addition, the card issuing device 4003 reads at least the card face value of the drawn card, and determines the player's win, the banker's win, the tie, the player's pair, the banker's pair and other games according to a certain card game rule. result.

管理控制装置56基于从图像识别装置55获取的放置内容、和从卡牌发放装置4003获取的游戏结果,判定哪个玩家位置接收支付。管理控制装置56还从图像识别装置55或卡片读取器53获取每个玩家位置的玩家的用户ID,因此,可基于该信息,判定哪个玩家接收了支付。The management control device 56 determines which player position receives payment based on the placement content acquired from the image recognition device 55 and the game result acquired from the card issuing device 4003 . The management control device 56 also acquires the user ID of the player at each player position from the image recognition device 55 or the card reader 53, and therefore, based on this information, can determine which player has received the payment.

在从卡牌发放装置4003接收到的游戏进行状况为清算中时,RF控制装置54使支付区域42的天线512动作,进行对游戏币83的RFID标签的读取及写入。When the game progress status received from the card issuing device 4003 is liquidation, the RF control device 54 operates the antenna 512 of the payout area 42 to read and write the RFID tag of the medal 83 .

管理控制装置56在对照数据库57,在支付区域42读取到的支付游戏币832的游戏币ID相关联的用户ID为娱乐场或发牌者的用户ID的情况下,用此时对应的放置区域41中所放置的放置游戏币831的游戏币ID相关联的用户ID改写该用户ID。The management control device 56 compares the database 57, and in the case where the user ID associated with the chip ID of the payout chip 832 read in the payout area 42 is the user ID of the casino or the dealer, the corresponding placement at this time is used. The user ID is overwritten with the user ID associated with the medal ID of the medal 831 placed in the area 41 .

需要说明的是,发牌者在回收输的玩家的放置游戏币831时,支付区域42的天线512可能读取该放置游戏币831的游戏币ID,在该情况下,在支付区域42中读取到的游戏币ID、与在这之前在对应的放置区域41中读取到的游戏币ID一致,由此,判断回收时在支付区域42读取到了游戏币ID,在该情况下,不改写在支付区域42读取到的游戏币83的用户ID。It should be noted that when the dealer collects the coins 831 placed by the losing player, the antenna 512 of the payout area 42 may read the coin ID of the placed coins 831 , in this case, read the coins in the payout area 42 The obtained medal ID is consistent with the medal ID read in the corresponding placement area 41 before that, so it is judged that the medal ID was read in the payout area 42 at the time of collection. In this case, it is not The user ID of the medal 83 read in the payout area 42 is rewritten.

需要说明的是,在本例中,对作为具备玩家确定系统、数据库57以及卡牌发放装置(电子发牌靴)4003的管理系统140进行了说明,但与第一例相同地,在不具备玩家确定系统、数据库57以及卡牌发放装置(电子发牌靴)4003的管理系统中,与本例相同地,可以设置支付区域42及与支付区域对应的天线512,并进行用户ID的更新。It should be noted that, in this example, the management system 140 including the player identification system, the database 57, and the card distribution device (electronic card distribution shoe) 4003 has been described. In the player identification system, the database 57, and the management system of the card issuing device (electronic card shoe) 4003, the payout area 42 and the antenna 512 corresponding to the payout area can be installed, and the user ID can be updated as in this example.

在本例的管理系统140中,设置支付区域42,并与放置区域41分开来进行游戏币83的RFID标签的读取及写入,从而能够高速地进行对从游戏币托盘12支付的支付游戏币832的读取及写入。即,如上述第一~第三例所示,对于支付游戏币832,若与放置游戏币831相同地,利用天线512进行读取及写入,则为了支付游戏币832的读取及写入,也需要进行放置游戏币831的读取及写入,因此需花费时间,但是,在支付区域42中,可以仅对支付游戏币832进行读取及写入,因此,能够在较短的时间内进行读取及写入,也不会对游戏的运行造成很大障碍。In the management system 140 of the present example, the payout area 42 is provided, and the RFID tags of the coins 83 are read and written separately from the placement area 41, so that the payout game paid out from the coin tray 12 can be performed at high speed. Coin 832 read and write. That is, as shown in the above-mentioned first to third examples, if the payout medal 832 is read and written by the antenna 512 in the same manner as the placed medal 831, the payout medal 832 is read and written in order to be read and written. , it takes time to read and write the placed medals 831, but in the payout area 42, only the payout medals 832 can be read and written, so it can be done in a short time Read and write within the game, it will not cause great obstacles to the operation of the game.

(第五例)(The fifth example)

图33为表示第四实施方式的第五例的管理系统的结构的图。管理系统150具有与图32所示的第四例的管理系统140相同的结构。即,管理系统150除具备第一例的管理系统110的结构外,还具备玩家确定系统、数据库57以及卡牌发放装置(电子发牌靴)4003。33 is a diagram showing a configuration of a management system according to a fifth example of the fourth embodiment. The management system 150 has the same configuration as the management system 140 of the fourth example shown in FIG. 32 . That is, the management system 150 includes the player identification system, the database 57 , and the card distribution device (electronic card shoe) 4003 in addition to the configuration of the management system 110 of the first example.

本例的摄像机52除拍摄玩家82外,还拍摄放置于放置区域41的放置游戏币831。此外,图像识别装置55不仅对玩家的面部,还对放置区域41的放置游戏币831进行图像识别处理,识别各放置区域41的放置游戏币831放置于放置区域41内的哪个放置对象(闲家、庄家、和局、闲家对子、庄家对子等),并将该识别结果作为放置内容(图32中的“放置”)输出。The camera 52 of this example images the placed medal 831 placed in the placement area 41 in addition to the player 82 . In addition, the image recognition device 55 performs image recognition processing not only on the player's face but also on the placed coins 831 in the placement area 41, and recognizes to which placement object (player player) the placed coins 831 in each placement area 41 are placed in the placement area 41. , Banker, Tie, Player Pair, Banker Pair, etc.), and output the identification result as the placement content (“Place” in FIG. 32 ).

需要说明的是,对玩家82的面部进行拍摄的摄像机、和对放置游戏币831进行拍摄的摄像机可以为不同的摄像机。此外,基于玩家的面部图像来确定玩家的图像识别装置、和基于放置游戏币831的图像来识别放置内容的图像识别装置可以为不同的装置。It should be noted that the camera that captures the face of the player 82 and the camera that captures the placed medal 831 may be different cameras. Furthermore, the image recognition device that determines the player based on the player's face image and the image recognition device that recognizes the placed content based on the image of the placed medal 831 may be different devices.

卡牌发放装置4003通过至少读取按顺序抽出的卡牌的牌面值,从而按照某卡牌游戏的规则,判定包括闲家的赢、庄家的赢、和局、闲家对子、庄家对子的游戏结果。The card issuing device 4003 reads at least the face value of the cards drawn in sequence, so as to determine according to the rules of a certain card game, including the player's win, the banker's win, the draw, the player's pair, and the banker's pair. game result.

管理控制装置56基于从图像识别装置55获取的放置内容、和从卡牌发放装置4003获取的游戏结果,判定哪个玩家位置接受支付(偿还)。管理控制装置56还从图像识别装置55或卡片读取器53获取每个玩家位置的玩家的用户ID因此,能够基于该信息,判定哪个玩家接受(偿还)。The management control device 56 determines which player position accepts payment (refund) based on the placement content acquired from the image recognition device 55 and the game result acquired from the card issuing device 4003 . The management control device 56 also acquires the user ID of the player at each player position from the image recognition device 55 or the card reader 53, and therefore can determine which player has accepted (repaid) based on this information.

针对每个放置区域41,将该放置区域41的区域ID和在该放置区域41读取到的放置游戏币831的游戏币ID的组合从RF控制装置54输入至管理控制装置56。如上所述,管理控制装置56判定哪个玩家位置接收支付,因此,对照数据库57,并获取在接收支付的玩家位置读取到的游戏币ID相关联的用户ID,通过该获取到的用户ID,更新与所支付的支付游戏币832的游戏币ID相关联的用户ID。For each placement area 41 , the combination of the area ID of the placement area 41 and the medal ID of the placed medal 831 read in the placement area 41 is input from the RF control device 54 to the management control device 56 . As described above, the management control device 56 determines which player position is to receive the payment, and therefore, compares the database 57 to acquire the user ID associated with the medal ID read at the player position that received the payment, and with the acquired user ID, The user ID associated with the chip ID of the paid chip 832 is updated.

需要说明的是,管理控制装置56将在支付前后未从游戏币托盘12读取到的游戏币ID识别为支付游戏币832的游戏币ID。此外,在存在多个接受支付的玩家的情况下,发牌者从一端向规定方向按顺序进行支付(例如,从发牌者的右手侧的一端向左手侧的一端按顺序进行支付)。由此,即使在存在多个接受支付的玩家的情况下,也能够判定从游戏币托盘12取出的支付游戏币832是为了向哪个玩家位置或向玩家支付而取出的。In addition, the management control apparatus 56 recognizes the medal|token ID which is not read from the medal|token tray 12 before and after payout as the medal|token ID of the payout medal|token 832. Also, when there are multiple players accepting payouts, the dealer pays out in order from one end to a predetermined direction (eg, pays out in order from the dealer's right-hand end to the left-hand end). This makes it possible to determine to which player position or player the payout coins 832 taken out from the coin tray 12 are taken out for, even when there are a plurality of players who accept payouts.

此外,管理控制装置56能够判定输的玩家的玩家位置,因此,更新数据库57,以将从该玩家位置的放置区域41读取到的游戏币ID相关联的用户ID作为表示娱乐场或发牌者的“D”。In addition, the management control device 56 can determine the player position of the losing player, and therefore, the database 57 is updated so that the user ID associated with the medal ID read from the placement area 41 of the player position is used as indicating the casino or the dealer. "D" of the person.

如上所述,在本例中,管理控制装置56掌握放置内容和游戏结果,因此,能够判定对哪个玩家或玩家位置的放置游戏币831进行了支付,哪个玩家或玩家位置的放置游戏币831被回收,并且,也能够确定这些放置游戏币831及支付游戏币832的游戏币ID,因此在数据库57中,能够判定对于哪些游戏币ID更新关联的用户ID,且应变更为哪个用户ID。由此,能够进行游戏币83的所有者的追踪。As described above, in this example, since the management control device 56 grasps the land content and the game result, it can determine which player or player position the land coins 831 are paid and which player or player position the land coins 831 are paid for. In addition, since the medal IDs of the deposited medals 831 and paid medals 832 can be identified, the database 57 can determine for which medal IDs the associated user IDs are updated and which user IDs should be changed. Thereby, the tracking of the owner of the medal|token 83 can be performed.

(第六例)(Sixth case)

图34为表示第四实施方式的第六例的管理系统的结构的图。管理系统160具备与第二例相同的结构。在某卡牌游戏中,如上所述,在游艺桌4004设有多个玩家位置,在游艺桌4004的各玩家位置对应的位置针对每个玩家位置设有放置区域41。原则上,在一个玩家位置有一个玩家玩游戏。34 is a diagram showing a configuration of a management system according to a sixth example of the fourth embodiment. The management system 160 has the same configuration as that of the second example. In a certain card game, as described above, a plurality of player positions are provided on the game table 4004, and a placement area 41 is provided for each player position at a position corresponding to each player position of the game table 4004. In principle, there is one player playing the game at one player position.

但是,在所有的玩家位置坐满的情况下,从在玩家位置上玩游戏的玩家(有座玩家)的后面,也会出现对分配给该有座玩家的放置区域41进行放置的玩家(后面放置玩家),根据娱乐场或游艺桌4004允许这样的放置。因后面放置,在同一放置区域放置有用户ID不同的多个游戏币83。本例的管理系统160即使在这样的情况下也能够追踪游戏币83的所有者。However, when all the player positions are filled, players (behind players) who place the placement area 41 allocated to the player with seats also appear from behind the players who play at the player positions (players with seats). placement of players), such placements are permitted according to the casino or gaming table 4004. A plurality of medals 83 with different user IDs are placed in the same placement area because they are placed later. The management system 160 of this example can trace the owner of the medal|token 83 even in such a case.

在本例的管理系统160中,与第二例相同地,游戏币83的用户ID存储于游戏币83的RFID标签2的可改写区域22,而不使用数据库。但是,具有确定玩家的玩家确定系统。In the management system 160 of this example, as in the second example, the user ID of the medal 83 is stored in the rewritable area 22 of the RFID tag 2 of the medal 83 without using a database. However, there is a player determination system that determines the player.

在图35的例子中,同一放置区域41b放置有用户ID“P1”的放置游戏币831a、和用户ID“P2”的放置游戏币831b。此时,作为游戏币83的用户ID,可从放置区域41b读取“P1”和“P2”。In the example of FIG. 35, the drop medal|token 831a of the user ID "P1", and the drop medal|token 831b of the user ID "P2" are set in the same placement area 41b. At this time, as the user ID of the medal 83, "P1" and "P2" can be read from the placement area 41b.

图36~38为对两个玩家均赢得游戏的情况下的支付的示例进行了说明的图。首先,如图35所示,对用户ID“P1”的玩家82a进行支付。此时,管理系统160无法区分是对用户ID“P1”的玩家82a进行支付,还是对用户ID“P2”的玩家82b进行支付,并且,对于在一个放置区域41内存在的多个游戏币83,无法使写入信息不同,因此,管理控制装置56控制RF控制装置54,对于存在于该放置区域41b的所有的游戏币83,将用户ID改写为“P1 or P2”这样的选择性信息。36 to 38 are diagrams explaining examples of payouts in the case where both players win the game. First, as shown in FIG. 35, a payment is made to the player 82a of the user ID "P1". At this time, the management system 160 cannot distinguish whether the payment is made to the player 82a with the user ID "P1" or the player 82b with the user ID "P2", and, for the plurality of game coins 83 existing in one placement area 41 , since the writing information cannot be changed, the management control device 56 controls the RF control device 54 to rewrite the user ID to selective information such as "P1 or P2" for all the medals 83 existing in the placement area 41b.

接受支付的玩家82a将自己的放置游戏币831a及支付游戏币832a从放置区域41b取走,如图37所示,放置区域41b剩下用户ID为“P1 or P2”的放置游戏币831b。发牌者确认玩家82a取走游戏币83,并如图38所示,对放置游戏币831b支出用户ID为“D”的支付游戏币832b。此时,管理控制装置56控制RF控制装置54,并将该放置区域41的所有游戏币83的用户ID改写为“P1 or P2”。The player 82a who accepts the payment removes his placed coins 831a and payout coins 832a from the placement area 41b, as shown in FIG. The dealer confirms that the player 82a has taken the coins 83, and as shown in FIG. 38, pays out the payout coins 832b with the user ID "D" to the placed coins 831b. At this time, the management control device 56 controls the RF control device 54, and rewrites the user IDs of all the medals 83 in the placement area 41 to "P1 or P2".

由此,在同一放置区域41进行放置的玩家82a及82b均拥有用户ID记录为“P1 orP2”的游戏币83。Thereby, the players 82a and 82b placed in the same placement area 41 both own the medals 83 whose user IDs are recorded as "P1 or P2".

假设,这些玩家82a及82b再次使用这些游戏币83在同一放置区域41进行放置的情况下,在放置游戏币831a及831b均将“P1 or P2”记录为用户ID。或者,存在一部分的放置游戏币包括用户ID为“P1”或“P2”的游戏币83的情况。在这些情况下,在按照游戏结果进行支付时,管理控制装置56控制RF控制装置54,在支付时,作为放置于放置区域41的所有游戏币83的用户ID,选择性地写入“P1 or P2”。Assume that, when these players 82a and 82b use these coins 83 to place them in the same placement area 41 again, "P1 or P2" is recorded as the user ID in both the placed coins 831a and 831b. Alternatively, there is a case where a part of the deposited coins includes the coins 83 whose user ID is "P1" or "P2". In these cases, when paying out according to the game result, the management control device 56 controls the RF control device 54 to selectively write “P1 or P2".

需要说明的是,在用户ID为“P1 or P2”的放置游戏币831回收至游戏币托盘12的情况下,写入表示娱乐场或发牌者的“D”,作为用户ID。It should be noted that, when the placed medal 831 whose user ID is "P1 or P2" is collected in the medal tray 12, "D" representing the casino or the dealer is written as the user ID.

之后,在玩家82a、82b单独地在放置区域41放置了选择性地记录有多个用户的用户ID的游戏币83的情况下,由玩家确定系统确定的玩家的用户ID与该选项中的用户ID中的任意一者一致的情况下,管理控制装置56控制RF控制装置54,并将该游戏币83的选择性的用户ID改写为该一致的用户ID。After that, in the case where the players 82a, 82b individually place the coins 83 in which the user IDs of a plurality of users are selectively recorded in the placement area 41, the user IDs of the players determined by the player determination system and the users in the selection When any one of the IDs matches, the management control device 56 controls the RF control device 54 and rewrites the optional user ID of the medal 83 to the matching user ID.

例如,在玩家82a将把“P1 or P2”记录为用户ID的游戏币83单独地放置于放置区域41的情况下,通过RF控制装置54从该放置区域41的放置游戏币831读取用户ID“P1orP2”,通过玩家确定系统识别放置于该放置区域41的玩家的用户ID为“P1”。在该的情况下,用户ID“P1”一致,因此,管理控制装置56控制RF控制装置54,将该放置区域41的放置游戏币831的用户ID改写为“P1”。For example, in the case where the player 82a places the coins 83 recorded as the user ID with "P1 or P2" in the placement area 41 individually, the user ID is read from the placed coins 831 in the placement area 41 by the RF control device 54 "P1orP2", the user ID of the player placed in the placement area 41 is identified by the player identification system as "P1". In this case, since the user ID "P1" matches, the management control device 56 controls the RF control device 54 to rewrite the user ID of the placed medal 831 in the placement area 41 to "P1".

另一方面,在拥有用户ID被选择性地记录的游戏币83的玩家进行放置时,在同一放置区域41中,具有选项中不存在的用户ID的玩家进行放置,在按照游戏结果接受支付时,游戏币83的用户ID也选择性地写入该玩家的用户ID,以使其包含于选项中。On the other hand, when a player with a medal 83 whose user ID is selectively recorded is placed, in the same placement area 41, a player with a user ID that does not exist in the selection is placed, and when payment is accepted according to the game result , the user ID of the coin 83 is also selectively written to the user ID of the player so that it is included in the selection.

例如,在玩家82a将“P1 or P2”记录为用户ID的游戏币83放置于放置区域41,在同一放置区域41中,其他玩家放置将“P3”记录为用户ID的游戏币83的情况下,在按照游戏结果进行支付时,管理控制装置56控制RF控制装置54,将该放置区域41的包括支付游戏币的所有游戏币83的用户ID改写为“P1 or P2 or P3”。For example, when the player 82a places the medal 83 with "P1 or P2" recorded as the user ID in the placement area 41, and another player places the medal 83 with "P3" recorded as the user ID in the same placement area 41 , when paying out according to the game result, the management control device 56 controls the RF control device 54 to rewrite the user IDs of all the coins 83 including the payout coins in the placement area 41 to "P1 or P2 or P3".

如上所述,在本例中,允许选择性地记录用户ID,在同一放置区域有多个玩家放置的情况下,也能够追踪所有者。进一步地,通过使用玩家确定系统,从而能够可靠地改写选择性记录的用户ID。As described above, in this example, the user ID is allowed to be selectively recorded, and the owner can be tracked even when a plurality of players are placed in the same placement area. Further, by using the player determination system, it is possible to reliably rewrite the selectively recorded user ID.

需要说明的是,在多个玩家在同一放置区域41进行放置,一部分玩家赢,一部分玩家输的情况下,先进行对输的玩家的放置游戏币的回收,因此,在游戏币托盘12读取到回收的放置游戏币时,可以将“D”记录为用户ID,对接受支付游戏币832的支出的放置游戏币及对放置游戏币进行支付的支付游戏币进行上述处理。It should be noted that, when a plurality of players are placed in the same placement area 41, and some players win and some players lose, the coins that have been placed on the losing players are collected first. Therefore, the coins are read on the coin tray 12. When the coins are collected, "D" may be recorded as the user ID, and the above-mentioned processing may be performed for the coins that accept the payout of the coins 832 and the pay coins that pay the coins.

(第七例)(Seventh example)

图39为表示第四实施方式的第七例的管理系统的结构的图。管理系统170具有与第三例的管理系统130相同的结构。在管理系统170中,在同一放置区域41有多个玩家进行放置的情况下,也能够追踪游戏币83的所有者。39 is a diagram showing a configuration of a management system according to a seventh example of the fourth embodiment. The management system 170 has the same configuration as the management system 130 of the third example. In the management system 170, even when a plurality of players are placed in the same placement area 41, the owner of the medal 83 can be tracked.

图40~图44为对数据库57的更新的示例进行说明的图。玩家82a将放置游戏币831a放置于放置区域41b,若玩家82b在同一放置区域41b放置放置游戏币831b,则如图40所示,在RF控制装置54中,从该放置区域41b中,作为用户ID,读取出放置游戏币831a的游戏币ID“C00001”~“C00005”和放置游戏币831b的游戏币ID“C10001”~“C 10005”,与该放置区域41的区域ID“区域2”的组合输出至管理控制装置56。此外,从游戏币托盘12中,读取游戏币ID“C20001”~“C20100”,在管理控制装置56中,获取与游戏币托盘12的区域ID“区域T”的组合。40 to 44 are diagrams for explaining an example of updating the database 57 . The player 82a places the placed medal 831a in the placement area 41b, and if the player 82b places the placed medal 831b in the same placement area 41b, as shown in FIG. 40, in the RF control device 54, from the placement area 41b, as a user ID, read the medal IDs "C00001" to "C00005" of the placed medal 831a and the medal IDs "C10001" to "C 10005" of the placed medal 831b, and the area ID "area 2" of the placed area 41 The combination is output to the management control device 56 . In addition, the medal IDs "C20001" to "C20100" are read from the medal tray 12, and in the management control device 56, the combination with the area ID "area T" of the medal tray 12 is acquired.

如图40所示,在该时间点下,在数据库57中,将游戏币ID“C00001”~“C00005”与用户ID“P1”相关联,将游戏币ID“C10001”~“C10005”与用户ID“P2”相关联,将游戏币ID“C20001”~“C20100”与用户ID“D”相关联。As shown in FIG. 40 , at this point in time, in the database 57, the medal IDs "C00001" to "C00005" are associated with the user ID "P1", and the medal IDs "C10001" to "C10005" are associated with the user The ID "P2" is associated, and the medal IDs "C20001" to "C20100" are associated with the user ID "D".

若游戏结果为该玩家82a及82b全部胜利,则如图41所示,首先,发牌者对放置游戏币831a及放置游戏币831b中的任一者进行支付。此时,在放置区域41b中,除了放置游戏币831a的游戏币ID“C00001”~“C00005”及放置游戏币831b的游戏币ID“C10001”~“C10005”外,还读取到支付游戏币832a的游戏币ID“C20001”~“C20005”,与该放置区域41的区域ID“区域2”的组合输出至管理控制装置56。If the game result is that both the players 82a and 82b win, as shown in FIG. 41, first, the dealer pays out either the landed medal 831a and the landed medal 831b. At this time, in the placement area 41b, in addition to the medal IDs "C00001" to "C00005" of the placed medals 831a and the medal IDs "C10001" to "C10005" of the placed medals 831b, payout medals are also read. The combination of the medal IDs "C20001" to "C20005" of 832a and the area ID "area 2" of the placement area 41 is output to the management control device 56 .

在该阶段,管理控制装置56还无法判断是否已经对支付游戏币832a的游戏币ID“C00001”~“C00005”的放置游戏币831a进行了支付,是否已经游戏币ID“C10001”~“C10005”的放置游戏币831b进行了支付,因此,不更新数据库57。At this stage, the management control device 56 has not yet been able to determine whether or not the placed medals 831a with the medal IDs "C00001" to "C00005" of the paid medals 832a have been paid, and whether or not the medal IDs "C10001" to "C10005" have been paid. The placed coins 831b are paid out, and therefore, the database 57 is not updated.

接下来,若玩家82a从放置区域41b取走放置游戏币831a和对放置游戏币进行支付的支付游戏币832a,则如图41所示,在放置区域41b仅读取剩下的放置游戏币831b的游戏币ID“C10001”~“C10005”。管理控制装置56基于该变化,判断在放置区域41b读取到的游戏币ID“C20001”~“C20005”的支付游戏币832a被支付给游戏币ID“C00001”~“C00005”的放置游戏币831a,将数据库57中的与游戏币ID“C20001”~“C20005”相关联的用户ID从“D”改写为“P1”、即,改写为与游戏币ID“C20001”~“C20005”的支付游戏币832a一起从放置区域41b取走的放置游戏币831a相关联的用户ID。Next, when the player 82a removes the placed coins 831a and the payout coins 832a for paying the placed coins from the placement area 41b, as shown in FIG. 41, only the remaining placed coins 831b are read in the placement area 41b The game currency ID "C10001" ~ "C10005". Based on this change, the management control device 56 determines that the payout coins 832a of the medal IDs "C20001" to "C20005" read in the placement area 41b are paid out to the landed medals 831a of the medal IDs "C00001" to "C00005" , the user IDs associated with the medal IDs "C20001" to "C20005" in the database 57 are rewritten from "D" to "P1", that is, to the payout games associated with the medal IDs "C20001" to "C20005" The user ID associated with the placed coins 831a taken from the placement area 41b together with the coins 832a.

发牌者确认放置游戏币831a和被支付给放置游戏币的支付游戏币832a是否从放置区域41b取走,如图43所示,在同一放置区域41b中,对放置游戏币831b支付支付游戏币832b。这样一来,从放置区域41b中,读取到放置游戏币831b的游戏币ID“C10001”~“C10005”、和支付游戏币832b的游戏币ID“C20006”~“C20010”,将其与放置区域41的区域ID“区域2”组合地记录于管理控制装置56中。The dealer confirms whether the placed coin 831a and the payout coin 832a paid out to the placed coin are removed from the placement area 41b. As shown in FIG. 43, in the same placement area 41b, the placed coin 831b is paid out and paid out 832b. In this way, from the placement area 41b, the medal IDs "C10001" to "C10005" of the placed medal 831b and the medal IDs "C20006" to "C20010" of the paid medal 832b are read, and they are combined with the placed medals. The area ID "area 2" of the area 41 is recorded in the management control device 56 in combination.

之后,若玩家82b取走该放置游戏币831b及支付游戏币832b,则如图44所示,从放置区域41b读取不到游戏币ID,仅将从游戏币托盘12读取到的游戏币ID输入管理控制装置56。管理控制装置56基于该变化,判断游戏币ID“C20006”~“C20010”的支付游戏币832b交付给与游戏币ID“C10001”~“C10005”的玩家相同的玩家,更新数据库57,以在数据库57中,使与游戏币ID“C20006”~“C20010”相关联的用户ID和与游戏币ID“C10001”~“C10005”相关联的用户ID相同。After that, if the player 82b removes the placed medal 831b and the paid medal 832b, as shown in FIG. 44, the medal ID cannot be read from the placement area 41b, and only the medal read from the medal tray 12 The ID is input to the management control device 56 . Based on this change, the management control device 56 judges that the payout coins 832b of the medal IDs "C20006" to "C20010" are delivered to the same player as the player with the medal IDs "C10001" to "C10005", and updates the database 57 so that in the database In 57, the user IDs associated with the medal IDs "C20006" to "C20010" and the user IDs associated with the medal IDs "C10001" to "C10005" are made the same.

如上所述,根据本例的管理系统170,检测到放置游戏币831和支付游戏币832被一起从放置区域取走,更新数据库57,以使支付游戏币832的用户ID与该放置游戏币831的用户ID相同。由此,即使在同一放置区域41放置有多个玩家的游戏币83的情况下,通过按顺序对这些玩家进行支付,可以掌握支付游戏币832是向哪个玩家支付的,更新数据库57,并能够追踪游戏币的所有者。As described above, according to the management system 170 of this example, it is detected that the placed coins 831 and the payout coins 832 are taken out of the placement area together, and the database 57 is updated so that the user ID of the payout coins 832 is associated with the placed coins 831 the user ID is the same. Thereby, even when the coins 83 of a plurality of players are placed in the same placement area 41, by paying these players in order, it is possible to know to which player the coins 832 are paid out, update the database 57, and enable Track the owner of in-game coins.

(第八例)(The eighth case)

图45为表示第四实施方式的第八例的管理系统的结构的图。管理系统180具有与第四例的管理系统140相同的结构。但是,在管理系统180中,在游艺桌4004上,作为放置区域,设有闲家对子区域44、和局区域45、庄家对子区域46。此外,在游艺桌4004中,与闲家对子区域44、和局区域45、庄家对子区域46对应地设有天线514、515、516。45 is a diagram showing a configuration of a management system according to an eighth example of the fourth embodiment. The management system 180 has the same configuration as the management system 140 of the fourth example. However, in the management system 180, the game table 4004 is provided with the player pair sub-area 44, the hand area 45, and the banker pair sub-area 46 as placement areas. In addition, in the game table 4004, antennas 514, 515, and 516 are provided corresponding to the player pair sub-area 44, the draw area 45, and the banker pair sub-area 46, respectively.

这些区域44~46的各个区域中,在该区域内按每个玩家位置而划分,玩家在这些区域44~46进行放置时,在这些区域内的与各自的玩家位置对应的位置(划分)放置放置游戏币。In each of these areas 44 to 46 , the area is divided for each player position, and when players place a placement in these areas 44 to 46 , they are placed at positions (divided) corresponding to the respective player positions in these areas. Place game coins.

即,闲家对子区域44、和局区域45、庄家对子区域46分别为多个玩家共用的共用放置区域。在图45的示例中,玩家82a~82C参与游戏,这些玩家中的玩家82b及82C分别将放置游戏币831b及831C放置在和局区域45。That is, the player pair sub-area 44, the draw area 45, and the banker pair sub-area 46 are shared placement areas shared by a plurality of players, respectively. In the example of FIG. 45, players 82a to 82C participate in the game, and players 82b and 82C among these players place coins 831b and 831C, respectively, in the draw area 45.

在该示例的情况下,对于共用放置区域44~46,与第六例或第七例相同地,能够追踪游戏币83的所有者。需要说明的是,即使在管理系统180不具有数据库57的情况下,与第六例相同地,也能够追踪游戏币83的所有者,即使在管理系统180不具有玩家确定系统的情况下,对于共用放置区域来说,与第七例相同地,也能够追踪游戏币83的所有者。In the case of this example, as for the common placement areas 44 to 46 , the owner of the medal 83 can be traced as in the sixth or seventh example. It should be noted that even when the management system 180 does not have the database 57, the owner of the medal 83 can be traced as in the sixth example, and even when the management system 180 does not have the player identification system, for In the common placement area, the owner of the medal 83 can be tracked as in the seventh example.

(第九例)(Ninth case)

图46为表示第四实施方式的第九例的管理系统的结构的图。管理系统190具备玩家确定系统。在该例中,不使用数据库57地进行游戏币83的追踪。此外,游艺桌4004设有支付区域42a~42e及与支付区域对应的天线512a~512e。此外,游戏币83的RFID标签2的固定信息3存储有表示该游戏币83的数额(价值)的信息,变动信息4存储有所有者的用户ID。46 is a diagram showing a configuration of a management system according to a ninth example of the fourth embodiment. The management system 190 includes a player identification system. In this example, the tracking of the medals 83 is performed without using the database 57 . In addition, the game table 4004 is provided with payout areas 42a to 42e and antennas 512a to 512e corresponding to the payout areas. In addition, the fixed information 3 of the RFID tag 2 of the medal 83 stores information indicating the amount (value) of the medal 83, and the fluctuation information 4 stores the user ID of the owner.

需要说明的是,在本例中,可以使用数据库57,在该情况下,游戏币83存储有游戏币ID,并将该游戏币83的数额(价值)及所有者的用户ID以游戏币ID相关联的方式,存储于数据库57。It should be noted that, in this example, the database 57 may be used, and in this case, the coin ID is stored in the coin 83, and the amount (value) of the coin 83 and the user ID of the owner are used as the coin ID. The associated method is stored in the database 57 .

如图47所示,如果在放置区域41b放置有玩家82a的放置游戏币831a(数额“100”的游戏币5枚)、和玩家82b的放置游戏币831b(数额“1000”的游戏币2枚),则从该放置区域41b,读取到5枚数额为“100”且用户ID为“P1”的游戏币83,读取到2枚数额为“1000”且用户ID为“P2”的游戏币83,将其与作为放置区域41的区域ID的“区域2”一起输出至管理控制装置56。As shown in FIG. 47, if player 82a's placed coins 831a (5 coins of "100") and player 82b's placed coins 831b (2 coins of "1000") are placed in the placement area 41b ), then from the placement area 41b, 5 game coins 83 with an amount of "100" and a user ID of "P1" are read, and 2 game coins with an amount of "1000" and a user ID of "P2" are read The coin 83 is output to the management control device 56 together with "area 2" which is the area ID of the placement area 41 .

对于各放置区域41,管理控制装置56按照每个玩家算出放置游戏币的数额的合计值,从而检测每个玩家的放置额。在图47中,管理控制装置56检测到用户ID“P1”的放置额为“500”,用户ID“P2”的放置额为“2000”。For each placement area 41, the management control device 56 calculates the total value of the amount of coins placed for each player, and detects the amount of placement for each player. In FIG. 47, the management control apparatus 56 detects that the deposit amount of the user ID "P1" is "500", and the deposit amount of the user ID "P2" is "2000".

在游戏结果为玩家82a及82b均赢的情况下,发牌者分别对放置游戏币831a及831b按顺序进行支付(偿还)。如图48所示,首先,对放置游戏币831a支出支付游戏币832a的情况下,发牌者将该支付游戏币832a放置于支付区域42b。When the game result is that both the players 82a and 82b win, the dealer pays out (repays) the placed coins 831a and 831b in order, respectively. As shown in FIG. 48, first, when paying out the payout medal 832a to the set medal 831a, the dealer places the payout medal 832a in the payout area 42b.

此时,RF控制装置54在支付区域42b中,读取游戏币83,读取到数额“100”的游戏币83有5枚,将这些情况输出至管理控制装置56。管理控制装置56算出在支付区域42b中读取到的支付游戏币832a的数额的合计,从而检测支付额。At this time, the RF control apparatus 54 reads the medal|token 83 in the payout area 42b, reads out five medal|tokens 83 of the amount "100", and outputs these to the management control device 56. The management control device 56 calculates the total amount of the payout coins 832a read in the payout area 42b, and detects the payout amount.

管理控制装置56比较支付游戏币832a的支付额、和放置区域41b的每个玩家的放置额,确定放置额与支付额一致的玩家。在图48中,从支付区域42b读取到5枚数额“100”的支付游戏币832a,检测出支付额为“500”。管理控制装置56判断该支付额“500”与用户ID“P1”的放置游戏币831a的放置额“500”一致,将支付游戏币832a的用户ID改写为“P1”。The management control device 56 compares the payout amount to be paid out of the medal 832a and the deposit amount for each player in the placement area 41b, and identifies the player whose deposit amount matches the payout amount. In FIG. 48 , five payout coins 832a of "100" are read from the payout area 42b, and the payout amount "500" is detected. The management control device 56 judges that the payout amount "500" matches the drop amount "500" of the medal 831a of the user ID "P1", and rewrites the user ID of the payout medal 832a to "P1".

之后,若玩家82a取走支付游戏币832a和放置游戏币831a,则如图49所示,放置区域41b剩有玩家82b的放置游戏币831b。若发牌者将向该放置游戏币831b支出的支付游戏币832b放置于支付区域42b,则管理控制装置56算出该支付游戏币832b的数额的合计,来检测支付游戏币832b的支付额。After that, when the player 82a takes out the payout coins 832a and the placed coins 831a, as shown in FIG. 49, the placed coins 831b of the player 82b are left in the placement area 41b. When the dealer places the payout coins 832b paid out to the placed coins 831b in the payout area 42b, the management control device 56 calculates the total amount of the payout coins 832b to detect the payout amount of the payout coins 832b.

管理控制装置56比较支付游戏币832b的支付额、和放置区域41b的每个玩家的放置额,确定放置额与支付额一致的玩家。在图49中,从支付区域42b读取到2枚数额“1000”的支付游戏币832b,检测出支付额为“2000”。管理控制装置56判断该支付额“2000”与用户ID“P2”的放置游戏币831b的放置额“2000”一致,将支付游戏币832b的用户ID改写为“P2”。The management control device 56 compares the payout amount paid out of the medal 832b and the deposit amount for each player in the placement area 41b, and identifies the player whose deposit amount matches the payout amount. In FIG. 49 , two payout coins 832b of "1000" are read from the payout area 42b, and the payout amount "2000" is detected. The management control device 56 judges that the payout amount "2000" matches the drop amount "2000" of the medal 831b of the user ID "P2", and rewrites the user ID of the payout medal 832b to "P2".

如上所述,在本例的管理控制系统190中,即使在多个玩家在同一放置区域41进行放置的情况下,当这些放置额不同的情况下,基于放置额、和支付游戏币的支付额,判断该支付游戏币是向哪个玩家支付的。As described above, in the management control system 190 of the present example, even when a plurality of players place a deposit in the same deposit area 41, when the deposit amounts are different, the payout amount based on the deposit amount and the payout coins , and determine to which player the paid game currency is paid.

(第十例)(The tenth case)

在上述第一~第九例中,玩家82为未作为会员而登记的非会员的情况下,这样的非会员未附加有用户ID,因此,无法通过玩家确定系统确定玩家82。此外,如上所述,对非会员所有的游戏币83,RFID标签2或数据库57未存储有效的用户ID,因此,作为用户ID记录为“Unknown”。In the first to ninth examples described above, when the player 82 is a non-member who is not registered as a member, such a non-member does not have a user ID, and therefore, the player 82 cannot be identified by the player identification system. Furthermore, as described above, the RFID tag 2 or the database 57 does not store a valid user ID for the coins 83 that are not owned by the member, and therefore, "Unknown" is recorded as the user ID.

在对非会员的玩家支付支付游戏币832时,管理系统将该支付游戏币832的用户ID记为“Unknown”,在从非会员的玩家回收放置游戏币831的情况下,将该放置游戏币831的用户ID记为“D”。When paying the game coins 832 to a player who is not a member, the management system records the user ID of the paying game coins 832 as "Unknown", and when collecting the coins 831 from the players who are not members, the management system records the coins 831 for placing coins. The user ID of 831 is denoted as "D".

在为会员的玩家和为非会员的玩家在同一放置区域41进行放置的情况下,当两玩家均赢得游戏时,发牌者可以按照通常从非会员开始进行支付或通常从会员开始进行支付这样的规则,进行支付。In the case of placing in the same placement area 41 for a player who is a member and a player who is a non-member, when both players win the game, the dealer can pay normally from the non-member or pay normally from the member as such rules for payment.

例如,在运用通常从非会员开始进行支付这样的规则的情况下,管理系统对最先支付的支付游戏币832,将其用户ID改写为“Unknown”,对于后支付的支付游戏币832,利用上述示例,改写为会员的玩家的用户ID。For example, in the case of applying the rule that payment is usually made from a non-member, the management system rewrites the user ID of the payment token 832 paid first to "Unknown", and the payment token 832 paid later uses In the above example, rewrite the user ID of the player who is a member.

此外,例如,在运用通常从会员开始进行支付这样的规则的情况下,管理系统对于最先支付的支付游戏币832,将其用户ID改写为根据放置游戏币831确定的用户ID,对于后支付的支付游戏币832,将用户ID改写为“Unknown”。In addition, for example, in the case of applying the rule that payment is usually made from a member, the management system rewrites the user ID of the payment token 832 paid first to the user ID determined by the placed token 831, and for the later payment The payment game currency 832, rewrite the user ID to "Unknown".

需要说明的是,在发牌者使用卡片认证系统确定玩家的情况下,亲自扫描会员卡81,因此能够掌握哪个玩家为会员,而通过面部识别系统确定玩家的情况下,无法掌握哪个玩家为会员。其中,作为面部识别系统的识别结果,可以将表示识别出用户ID的玩家位置或放置区域的视觉信息通过监视器等向发牌者示出。It should be noted that, in the case where the dealer uses the card authentication system to identify the player, he scans the membership card 81 himself, so he can know which player is the member, but when the player is identified by the facial recognition system, he cannot know which player is the member. . Here, as the recognition result of the facial recognition system, visual information indicating the position or placement area of the player whose user ID is recognized may be displayed to the dealer through a monitor or the like.

(第十一例)(the eleventh case)

图50为表示第四实施方式的第十一例中的放置区域的示例的图。在该例中,各玩家位置的放置区域41划分为会员用的放置区域411和非会员用的放置区域412,天线也划分为会员用的天线5111和非会员用的天线5112。FIG. 50 is a diagram showing an example of a placement area in the eleventh example of the fourth embodiment. In this example, the placement area 41 for each player position is divided into a placement area 411 for members and a placement area 412 for non-members, and the antennas are also divided into antennas 5111 for members and antennas 5112 for non-members.

管理控制装置56控制RF控制装置54,对放置于会员用的放置区域411的放置游戏币831,如上述第一~第九例那样,改写游戏币83的用户ID,对放置于非会员用的放置区域412的放置游戏币831,将对该放置游戏币支付的支付游戏币832的用户ID全部改写为“Unknown”。The management control device 56 controls the RF control device 54 to rewrite the user ID of the medal 83 for the placed medal 831 placed in the placing area 411 for members, as in the above-mentioned first to ninth examples, and rewrite the user ID of the medal 83 for the placed medal In the placed coins 831 of the placement area 412, all the user IDs of the paid coins 832 paid for the placed coins are rewritten to "Unknown".

根据本例,不存在附加于玩家的用户ID存储于游戏币自身或数据库57的游戏币83、和附加于玩家的用户ID未存储于游戏币自身或数据库57的(用户ID为“Unknown”)游戏币83混合存在而被读取的情况,可以有效地追踪附加于玩家的用户ID存储于游戏币自身或数据库57的游戏币83。According to this example, there is no coin 83 whose user ID attached to the player is stored in the coin itself or the database 57, and no user ID attached to the player is stored in the coin itself or in the database 57 (the user ID is "Unknown") When the coins 83 are mixed and read, it is possible to efficiently track the coins 83 stored in the coins themselves or the database 57 in addition to the user ID of the player.

图51a及图51b为表示第四实施方式的第十一例中的放置区域的其他示例的图。在该例中,各玩家位置的放置区域41选择性地设定为图51a所示的会员用的放置区域41或图51b所示的非会员用的放置区域41。51a and 51b are diagrams showing other examples of the placement area in the eleventh example of the fourth embodiment. In this example, the placement area 41 of each player position is selectively set as the placement area 41 for members as shown in FIG. 51a or the placement area 41 for non-members as shown in FIG. 51b.

各放置区域41的附近分别设有显示部413,该显示部413可变更地显示该放置区域41是设定为会员用区域,还是设定为非会员用区域。该显示部413设置与游艺桌4004的毛织物之下,表示信息可以设置为透过毛织物能被玩家目视确认。A display unit 413 is provided near each storage area 41, and the display unit 413 can changeably display whether the storage area 41 is set as a member area or a non-member area. The display part 413 is provided under the wool fabric of the gaming table 4004, and the display information can be set so that the player can visually confirm the information through the wool fabric.

需要说明的是,在视觉上显示各放置区域41设定为会员用或非会员用中的任一者的结构不限于嵌入游艺桌4004的毛织物之下的显示部413。例如,可以通过以玩家可见的方式而设置于游艺桌4004的监视器,来显示各放置区域41设定为会员用或非会员用的任一者。It should be noted that the structure for visually displaying that each placement area 41 is set to either for members or for non-members is not limited to the display portion 413 embedded under the wool fabric of the gaming table 4004 . For example, it is possible to display that each placement area 41 is set to be either for members or for non-members by a monitor installed on the gaming table 4004 so as to be visible to the player.

管理控制装置56通过控制RF控制装置54,在放置区域41设定为会员用的情况下,对于放置于该区域的放置游戏币831,如上述第一~第九例所示,改写游戏币83的用户ID,在放置区域41设定为非会员用的情况下,对于放置于该区域的放置游戏币831,将支付给该游戏币的支付游戏币832的用户ID全部改写为“Unknown”。The management control device 56 controls the RF control device 54 to rewrite the medals 83 for the medals 831 placed in the area when the set area 41 is set for members, as shown in the first to ninth examples above. In the case where the placement area 41 is set for non-members, the user IDs of the paid coins 832 paid to the coins 831 placed in this area are all rewritten to "Unknown".

在本例中,不存在附加于玩家的用户ID存储于游戏币自身或数据库57的游戏币83、和附加于玩家的用户ID未存储于游戏币自身或数据库57的(用户ID为“Unknown”)游戏币83混合存在而被读取的情况,可以有效地追踪附加于玩家的用户ID存储于游戏币自身或数据库57的游戏币83。In this example, there is no coin 83 whose user ID attached to the player is stored in the coin itself or in the database 57, and there is no coin 83 whose user ID attached to the player is not stored in the coin itself or in the database 57 (the user ID is "Unknown" ) When the coins 83 are mixed and read, the coins 83 stored in the coins themselves or the database 57 with the user ID attached to the player can be effectively traced.

(第十二例)(The twelfth case)

上述第一~第九例中,在游艺桌4003上在发牌者与玩家之间进行游戏币83彼此的兑换的情况下,也能够追踪游戏币83的所有者。在该情况下,管理系统具备判定游戏的进行状况(即,放置中、游戏中、清算中的任一者)的进行状况判定机构。作为所涉及的进行状况判定机构,能够使用卡牌发放装置4003,也可以使用使其任意机构。In the above-described first to ninth examples, even in the case where coins 83 are exchanged between the dealer and the player on the game table 4003, the owner of the coins 83 can be traced. In this case, the management system includes a progress state determination unit that determines the progress state of the game (that is, any of the standing state, the game state, and the liquidation state). The card issuing device 4003 can be used as the means for judging the progress status concerned, and any means thereof may be used.

在本例的管理系统中,在放置中,管理控制装置56控制RF控制装置54,使各天线以规定时间间隔周期性地进行读取。在放置中,管理控制装置56在任意一个放置区域41或任意一个支付区域42(以下,称为“游艺桌4004的读取区域”。)中,在读取到用户ID为“D”的游戏币83的情况下、以及在游戏币托盘12中读取到用户ID为附加于会员的用户ID的游戏币83的情况下,判断进行游戏币83的兑换。In the management system of this example, the management control device 56 controls the RF control device 54 so that each antenna periodically reads at predetermined time intervals during the standstill. During the placement, the management control device 56 reads the game whose user ID is "D" in any one of the placement areas 41 or any one of the payout areas 42 (hereinafter, referred to as "the reading area of the game table 4004"). In the case of the coins 83, and when the coins 83 whose user ID is the user ID added to the member's user ID are read in the coin tray 12, it is determined that the coins 83 are exchanged.

其原因在于,在某卡牌游戏的操作中,在放置中,除兑换以外,不可能从游戏币托盘1向游艺桌4003上移动游戏币83,并且,游艺桌4003上的玩家的游戏币83也不能移动至游戏币托盘12。需要说明的是,游戏的进行状况为“游戏中”的情况下,这样的游戏币83的移动为作弊行为,因此,管理控制装置56在游戏中检测到如上所述的游戏币83的移动时,可以输出警报。The reason for this is that in the operation of a certain card game, it is impossible to move the coins 83 from the coin tray 1 to the game table 4003 during the placement, except for exchange, and the coins 83 of the players on the game table 4003 are not moved. It cannot be moved to the coin tray 12 either. It should be noted that when the progress status of the game is "in game", such movement of the medals 83 is cheating. Therefore, when the management control device 56 detects the movement of the medals 83 as described above during the game , an alarm can be output.

在放置中,在管理控制装置56在游戏币托盘12读取到用户ID为附加于会员的用户ID或为“Unknown”的游戏币83的情况下,判断该游戏币83为进行游戏币间的兑换而从玩家拿出至游艺桌4004的游戏币83(兑换前游戏币)。When the management control device 56 reads the medal 83 whose user ID is the user ID attached to the member or is "Unknown" in the medal tray 12 during the placement, it is determined that the medal 83 is used for inter-coin exchange. The coins 83 (pre-exchange coins) are taken out from the player to the gaming table 4004 in exchange.

具体而言,在游戏币83自身存储有用户ID的情况下,当管理控制装置56在放置中从游戏币托盘12读取到附加于会员的用户ID或“Unknown”时,判断为兑换,在用户ID存储于数据库57的情况下,在放置中从游戏币托盘12读取的游戏币83的数量减少时,判断正进行兑换。或者,在用户ID存储于数据库57的情况下,在放置中当从游戏币托盘读取的游戏币83的数量增加时,可以判断正在进行兑换。Specifically, in the case where the medal 83 itself stores the user ID, when the management control device 56 reads the user ID or "Unknown" attached to the member from the medal tray 12 during placement, it is determined that the exchange is When the user ID is stored in the database 57, it is determined that the exchange is being performed when the number of coins 83 read from the coin tray 12 decreases during placement. Alternatively, in the case where the user ID is stored in the database 57, when the number of coins 83 read from the coin tray increases during placement, it can be determined that the exchange is in progress.

此外,在放置中,在管理控制装置56从游艺桌4004的读取区域读取到用户ID为表示娱乐场或发牌者所持有的“D”的游戏币83的情况下,将该游戏币83判断为与兑换前游戏币对应地被给予玩家的游戏币83(兑换后游戏币)。In addition, when the management control device 56 reads from the reading area of the game table 4004 during the setting, the user ID is the medal 83 representing "D" held by the casino or the dealer, and the game is played. The coins 83 are determined to be the coins 83 (post-exchange coins) given to the player in correspondence with the coins before the exchange.

具体而言,在用户ID存储于游戏币83自身的情况下,当管理控制装置56在放置中从游艺桌4004的读取区域读取到用户ID“D”时,判断为兑换,在用户ID存储于数据库57的情况下,管理控制装置56在放置中周期性地读取游艺桌4004的读取区域,针对每次读取,通过参照数据库57,从而判断用户ID为“D”的游戏币83是从游艺桌4004的读取区域读取到的。Specifically, in the case where the user ID is stored in the medal 83 itself, when the management control device 56 reads the user ID "D" from the reading area of the game table 4004 during placement, it is determined as exchange, and the user ID When stored in the database 57, the management control device 56 periodically reads the reading area of the game table 4004 during placement, and refers to the database 57 for each reading to determine the medal with the user ID "D". 83 is read from the read area of the game table 4004.

管理控制装置56将兑换前游戏币的用户ID改写为表示娱乐场或发牌者的“D”,将兑换后游戏币的用户ID改写为兑换前游戏币的用户ID。具体而言,在用户ID存储于游戏币83的RFID标签2的情况下,管理控制装置56控制RF控制装置54,改写存储于对应的兑换前游戏币及兑换后游戏币的用户ID,在用户ID与游戏币ID相关联地存储于数据库57的情况下,管理控制装置56改写数据库57中的与对应的游戏币ID相关联的用户ID。The management control device 56 rewrites the user ID of the pre-exchange token to "D" indicating the casino or the dealer, and rewrites the post-exchange token user ID to the pre-exchange token user ID. Specifically, when the user ID is stored in the RFID tag 2 of the medal 83, the management control device 56 controls the RF control device 54 to rewrite the user ID stored in the corresponding pre-exchange token and post-exchange token, and the user ID When the ID is stored in the database 57 in association with the medal ID, the management control device 56 rewrites the user ID associated with the corresponding medal ID in the database 57 .

此外,管理控制装置56在确定兑换前游戏币和兑换后游戏币后,控制RF控制装置54,以变更这些用户ID(用户ID存储于游戏币83时)、或可以更新数据库57(用户ID存储于数据库57时)。In addition, the management control device 56 controls the RF control device 54 after determining the pre-exchange coins and the post-exchange coins to change these user IDs (when the user IDs are stored in the coins 83), or to update the database 57 (user ID storage at database 57).

需要说明的是,在上述实施方式中,会员卡81为磁卡,卡片读取器53为从会员卡81的磁条读取信息的磁卡读取器,作为其替代,可以将RFID标签嵌入会员卡81,在该RFID标签中记录用户ID。在该情况下,将由天线和RF控制装置54构成的RFID读取器用作卡片读取器53。此外,这样的天线可以设置于各玩家位置。在该情况下,无需玩家亲自将自己的会员卡81交给发牌者,就可在各玩家位置读取。从各天线将确定玩家位置的信息与从会员卡81读取到的用户ID一起发送至RF控制装置54。进一步地,可以将设置于放置区域41的天线511和RF控制装置54用作用于读取会员卡81的RFID读取器。在该情况下,能够通过玩家在自己的玩家位置上将会员卡81放置于放置区域41,来使天线511读取用户ID。It should be noted that, in the above embodiment, the membership card 81 is a magnetic card, and the card reader 53 is a magnetic card reader that reads information from the magnetic stripe of the membership card 81. Instead, an RFID tag can be embedded in the membership card. 81. Record the user ID in the RFID tag. In this case, an RFID reader composed of an antenna and an RF control device 54 is used as the card reader 53 . Furthermore, such antennas can be placed at each player location. In this case, the player can read the membership card 81 at each player's position without handing over the player's own membership card 81 to the dealer. Information specifying the player's position is transmitted from each antenna to the RF control device 54 together with the user ID read from the membership card 81 . Further, the antenna 511 and the RF control device 54 provided in the placement area 41 can be used as an RFID reader for reading the membership card 81 . In this case, the user ID can be read by the antenna 511 when the player places the membership card 81 in the placement area 41 at the player's own player position.

通过以上说明的第四实施方式的第一~第十一例,来公开以下技术。The following techniques are disclosed through the first to eleventh examples of the fourth embodiment described above.

(A1)一种管理系统,其为管理游戏币的管理系统,其具备:(A1) A management system, which is a management system for managing game coins, comprising:

所有者确定机构,其在所述游戏币被使用时,对照存储有所述游戏币的所有者的存储机构,并确定该游戏币的所有者;an owner determination mechanism, which compares a storage mechanism in which the owner of the gaming coin is stored when the gaming coin is used, and determines the owner of the gaming coin;

玩家确定机构,其在所述游戏币被使用时,确定使用该游戏币的玩家;以及a player determination mechanism that, when the coin is used, identifies the player who used the coin; and

控制机构,其对于所使用的所述游戏币,在由所述所有者确定机构所确定的所有者和由所述玩家确定机构所确定的玩家不一致的情况下,所述控制机构将由所述玩家确定机构所确定的玩家作为所述所有者存储于所述存储机构。A control mechanism that, for the coins used, in the event that the owner determined by the owner determination mechanism and the player determined by the player determination mechanism do not agree, the control mechanism will be determined by the player The player determined by the determination mechanism is stored in the storage mechanism as the owner.

(A2)根据(A1)的管理系统,其中,对于所使用的所述游戏币,在由所述所有者确定机构所确定的所有者和由所述玩家确定机构所确定的玩家不一致的情况下,所述控制机构将存在不一致的情况存储于所述存储机构。(A2) The management system according to (A1), wherein, for the coins used, in a case where the owner determined by the owner determination mechanism and the player determined by the player determination mechanism do not match , and the control mechanism stores the inconsistency in the storage mechanism.

(A3)根据(A1)的管理系统,其中,所述玩家确定机构通过面部认证或ID卡的读取来确定使用所述游戏币的玩家。(A3) The management system according to (A1), wherein the player determination mechanism determines the player who uses the medal through face authentication or reading of an ID card.

(A4)根据(A1)的管理系统,其中,所述存储机构为数据库、或者内置于所述游戏币的RFID标签。(A4) The management system according to (A1), wherein the storage means is a database, or an RFID tag built into the medal.

(A5)一种管理系统,其为管理游戏币的管理系统,其具备:(A5) A management system, which is a management system for managing game coins, comprising:

存储机构,其存储有所述游戏币的所有者;a storage mechanism, which stores the owner of said game currency;

玩家确定机构,其确定接受所述游戏币的偿还的玩家;以及a player determination mechanism that determines a player who accepts reimbursement of the chip; and

控制机构,其对于所偿还的所述游戏币,使所述存储机构将所述玩家存储为所述所有者。A control mechanism that causes the storage mechanism to store the player as the owner for the coins paid back.

(A6)根据(A5)的管理系统,其中,(A6) The management system according to (A5), wherein,

所述确定机构还确定分配给所述玩家的放置区域,The determining mechanism also determines a placement area allocated to the player,

所述控制装置确定所述所偿还的游戏币被偿还至哪个所述放置区域,从而判定该游戏币被偿还给哪个玩家。The control device determines to which of the placement areas the paid-out coins are paid out, thereby determining to which player the paid-out coins are paid out.

(A7)根据(A5)的管理系统,其中,(A7) The management system according to (A5), wherein,

所述控制装置,在所述放置区域中放置有由所述确定机构所确定的玩家作为所述所有者而存储的所述游戏币、和由所述确定机构所确定的玩家未作为所有者而存储的所述游戏币的情况下,In the control device, the coins stored as the owner by the player determined by the determination mechanism, and the player determined by the determination mechanism as the owner are placed in the placement area. In the case of the coins stored,

对于对由所述确定机构所确定的玩家作为所述所有者而存储的所述游戏币进行偿还的所述游戏币,将由所述确定机构所确定的玩家存储为该游戏币的所有者。For the coin to be paid back for the coin stored by the player determined by the determination mechanism as the owner, the player determined by the determination mechanism is stored as the owner of the medal.

(A8)根据(A5)的管理系统,其中,(A8) The management system according to (A5), wherein,

还具备检测装置,其检测偿还的所述游戏币的数额,Also provided is a detection device that detects the amount of the coins to be paid back,

所述控制装置,在所述放置区域中放置有由所述确定机构所确定的玩家作为所述所有者而存储的所述游戏币、和由所述确定机构所确定的玩家未作为所有者而存储的所述游戏币的情况下,In the control device, the coins stored as the owner by the player determined by the determination mechanism, and the player determined by the determination mechanism as the owner are placed in the placement area. In the case of the coins stored,

对于与向由所述确定机构所确定的玩家未作为所有者而存储的所述游戏币的偿还相当的数额被所述检测装置检测到后,而偿还至所述放置区域的所述游戏币,将由所述确定机构所确定的玩家存储为该游戏币的所有者。For the coins paid back to the placement area after being detected by the detection device in an amount corresponding to the reimbursement of the coins stored to the player determined by the determination mechanism without being the owner, The player identified by the determining mechanism is stored as the owner of the coin.

(A9)根据(A5)的管理系统,其中,(A9) The management system according to (A5), wherein,

还具备检测装置,其检测偿还的所述游戏币的数额,Also provided is a detection device that detects the amount of the coins to be paid back,

所述控制装置,在所述放置区域中放置有由所述确定机构所确定的玩家作为所述所有者而存储的所述游戏币、和由所述确定机构所确定的玩家未作为所有者而存储的所述游戏币的情况下,In the control device, the coins stored as the owner by the player determined by the determination mechanism, and the player determined by the determination mechanism as the owner are placed in the placement area. In the case of the coins stored,

对于在所述放置区域中最先被所述检测装置检测到的所述游戏币,将所述确定机构所确定的玩家存储为该游戏币的所有者。For the medal first detected by the detection device in the placement area, the player determined by the determination mechanism is stored as the owner of the medal.

(A10)根据(A6)~(A9)中任一项所述的管理系统,其中,(A10) The management system according to any one of (A6) to (A9), wherein

所述放置区域具备:用于放置由所述确定机构所确定的玩家作为所述所有者而存储的所述游戏币的区域;和放置由所述确定机构所确定的玩家未作为所有者而存储的所述游戏币的区域。The placement area includes: an area for placing the coins stored as the owner by the player determined by the determination mechanism; and placing the player determined by the determination mechanism and not stored as the owner of the game currency area.

(A11)根据(A6)~(A10)中任一项所述的管理系统,其中,(A11) The management system according to any one of (A6) to (A10), wherein

还具备输出视觉信息的输出机构,该视觉信息用于区分放置有由所述确定机构所确定的玩家作为所述所有者而存储的所述游戏币的所述放置区域、和放置有由所述确定机构所确定的玩家未作为所述所有者而存储的所述游戏币的所述放置区域。It also includes output means for outputting visual information for distinguishing between the placement area in which the medals stored by the player identified by the identification means are placed and those in which the coins stored by the identification means are placed. The placement area of the medal that is not stored by the player determined by the mechanism as the owner is determined.

(A12)一种管理系统,其为管理游戏币的管理系统,其具备:(A12) A management system, which is a management system for managing game coins, comprising:

存储机构,其存储有所述游戏币的所有者;a storage mechanism, which stores the owner of said game currency;

玩家确定机构,其确定可能接收所支付的所述游戏币的摞的多个后补玩家;以及a player determination mechanism that determines a plurality of back-up players who may receive the payout of the stack of chips; and

控制机构,其对于构成支付的所述摞的所述游戏币的每个,使所述存储机构将所述多个后补玩家存储为所述所有者。A control mechanism that causes the storage mechanism to store the plurality of back-up players as the owner for each of the medals constituting the stack of payouts.

(A13)根据(A12)的管理系统,其中,(A13) The management system according to (A12), wherein,

所述玩家确定机构将放置于同一放置区域的情况下接受所述支付的多个玩家确定为所述多个后补玩家。The player determination means determines a plurality of players who have received the payment when placed in the same placement area as the plurality of back-up players.

(A14)根据(A12)的管理系统,其中,(A14) The management system according to (A12), wherein,

所述玩家确定机构确定放置所述游戏币的放置玩家,the player determination mechanism determines the placement player who placed the medal,

所述管理系统还具备所有者确定机构,对于所放置的所述游戏币,该所有者确定机构确定在所述存储机构中存储为所述所有者的所述多个后补玩家,The management system further includes an owner determination mechanism that determines the plurality of supplementary players stored as the owner in the storage mechanism with respect to the deposited coins,

在由所述玩家确定机构所确定的所述放置玩家与由所述所有者确定机构所确定的所述多个后补玩家中任一个一致的情况下,所述控制机构将该一致的后补玩家确定为所述所有者,并使所述存储机构存储。In a case where the placed player determined by the player determination mechanism matches any one of the plurality of replacement players determined by the owner determination mechanism, the control mechanism may match the matching player. The player is determined to be the owner and causes the storage mechanism to store.

(B1)一种管理系统,其为游艺桌上的游戏中使用的、管理存储有识别信息的游戏币的管理系统,其具备:(B1) A management system, which is a management system used in a game on a gaming table to manage game coins with identification information stored thereon, comprising:

第一识别装置,其读取放置于所述游艺桌上的放置区域的放置游戏币中所存储的所述识别信息;a first identification device that reads the identification information stored in the placed game coins placed in the placement area of the gaming table;

第二识别装置,其获取向所述放置游戏币支付的支付游戏币中所存储的所述识别信息;a second identification device, which obtains the identification information stored in the payment coins to be paid for the placed coins;

存储装置,其将所述识别信息、和存储有该识别信息的所述游戏币的所有者相关联地存储;以及a storage device that stores the identification information in association with the owner of the medal in which the identification information is stored; and

控制装置,其将所述第一识别装置从所述放置游戏币读取到的所述识别信息相关联的所有者,作为所述第二识别装置获取的所述支付游戏币的所述识别信息相关联的所有者而存储于所述存储装置。a control device that associates the owner with the identification information read by the first identification device from the placed medal as the identification information of the paid medal acquired by the second identification device The associated owner is stored in the storage device.

(B2)根据(B1)的管理系统,其中,(B2) The management system according to (B1), wherein,

所述第二识别装置为所述第一识别装置,且通过读取放置于通过所述放置区域的所述支付游戏币中所存储的所述识别信息,从而获取存储于所述支付游戏币的所述识别信息。The second identification device is the first identification device, and by reading the identification information stored in the payment coins placed through the placement area, the identification information stored in the payment coins is obtained. the identification information.

(B3)根据(B1)的管理系统,其中,(B3) The management system according to (B1), wherein,

所述第二识别装置为读取发牌者的游戏币托盘内的多个所述游戏币中所存储的所述识别信息的装置,且根据在支付所述支付游戏币前读取到的多个所述识别信息、与在支付所述支付游戏币后读取到的多个所述识别信息的差异,获取存储于所述支付游戏币的所述识别信息。The second identification device is a device that reads the identification information stored in a plurality of the coins in the dealer's coin tray, and is based on the number of coins read before the payment of the payout coins. The identification information stored in the payment token is obtained by the difference between the identification information and a plurality of the identification information read after paying the payment token.

(B4)根据(B1)的管理系统,其中,(B4) The management system according to (B1), wherein,

所述第二识别装置通过对放置于所述游艺桌上的不同于所述放置区域中的所述支付游戏币中所存储的所述识别信息进行读取,从而获取存储于所述支付游戏币的所述识别信息。The second identification device reads the identification information stored in the payment game coins placed on the gaming table that are different from the placement area, thereby obtaining the payment game coins stored in the game table. of the identification information.

(B5)根据(B1)的管理系统,其中,(B5) The management system according to (B1), wherein,

所述第一识别装置周期性地读取所述识别信息,The first identification device periodically reads the identification information,

所述控制装置在所述第一识别装置从所述放置游戏币中读取到的所述识别信息未被所述第一识别装置读取时,将所述控制装置将该未读取到的所述识别信息相关联的所有者作为所述第二识别装置获取的所述支付游戏币的所述识别信息相关联的所有者而存储于所述存储装置。When the identification information read by the first identification device from the placed medals is not read by the first identification device, the control device sends the unread information to the control device. The owner associated with the identification information is stored in the storage device as the owner associated with the identification information of the payment medal acquired by the second identification device.

(B6)根据(B1)的管理系统,其中,(B6) The management system according to (B1), wherein,

所述第二识别装置通过周期性地读取存储于所述支付游戏币的所述识别信息,来获取所述识别信息,The second identification device obtains the identification information by periodically reading the identification information stored in the payment game coins,

所述控制装置在所述第二识别装置从所述支付游戏币中读取到的所述识别信息未被所述第二识别装置读取时,将所述第一识别装置从所述放置游戏币读取到的所述识别信息相关联的所有者作为所述未读取到的所述识别信息相关联的所有者,而存储于所述存储装置。When the identification information read by the second identification device from the payout coins is not read by the second identification device, the control device removes the first identification device from the placement game. The owner associated with the identification information read by coins is stored in the storage device as the owner associated with the identification information that has not been read.

(B7)一种管理系统,其为在游艺桌的游戏中使用的、管理存储有识别信息的游戏币的管理系统,其具备:(B7) A management system, which is a management system used in a game of a gaming table and manages game coins stored with identification information, comprising:

第一识别装置,其获取为了所述游戏币之间的兑换而由玩家拿出至所述游艺桌的兑换前游戏币中所存储的所述识别信息;a first identification device that obtains the identification information stored in the pre-exchange game coins taken out by the player to the gaming table for the exchange between the game coins;

第二识别装置,其获取与所述兑换前游戏币对应地给予给所述玩家的兑换后游戏币中所存储的所述识别信息;a second identification device, which obtains the identification information stored in the post-exchange token given to the player corresponding to the pre-exchange token;

存储装置,其将所述识别信息、和存储有该识别信息的所述游戏币的所有者相关联地存储;以及a storage device that stores the identification information in association with the owner of the medal in which the identification information is stored; and

控制装置,其将与所述第一识别装置获取的所述兑换前游戏币的所述识别信息相关联的所有者作为与所述第二识别装置获取的所述兑换后游戏币的所述识别信息相关联的所有者,存储于所述存储装置。A control device that takes the owner associated with the identification information of the pre-exchange coins acquired by the first identification device as the identification of the post-exchange coins acquired by the second identification device The information associated with the owner is stored in the storage device.

(B8)根据(B7)的管理系统,其中,(B8) The management system according to (B7), wherein,

所述控制装置还将与所述第二识别装置获取的所述兑换前游戏币的所述识别信息相关联的所有者作为与所述第一识别装置获取的所述兑换后游戏币的所述识别信息相关联的所有者,存储于所述存储装置。The control device also uses the owner associated with the identification information of the pre-exchange medal acquired by the second identification device as the owner of the post-exchange medal acquired by the first identification device. The owner associated with the identification information is stored in the storage device.

(B9)根据(B7)的管理系统,其中,(B9) The management system according to (B7), wherein,

所述第一识别装置为读取发牌者的游戏币托盘内的多个所述游戏币的所述识别信息的读取装置,且获取増加的所述识别信息,作为存储于所述兑换前游戏币中的所述识别信息。The first identification device is a reading device that reads the identification information of a plurality of the game coins in the dealer's game currency tray, and acquires the added identification information as a storage before the exchange. the identification information in the game currency.

(B10)根据(B7)的管理系统,其中,(B10) The management system according to (B7), wherein,

所述第二识别装置为读取发牌者的游戏币托盘内的多个所述游戏币中的所述识别信息的读取装置,且获取减少的所述识别信息,作为存储于所述兑换后游戏币中的所述识别信息。The second identification device is a reading device that reads the identification information in a plurality of the coins in the dealer's coin tray, and acquires the reduced identification information as stored in the exchange The identification information in the back game currency.

(B11)一种管理系统,其为在游艺桌的游戏中使用的、管理存储有识别信息的游戏币的兑换的管理系统,其具备:(B11) A management system, which is used in a game of a casino table and manages the exchange of game coins stored with identification information, comprising:

读取装置,其读取为了兑换而在所述游艺桌上放置于读取区域的所述游戏币中所存储的所述识别信息;a reading device that reads the identification information stored in the coins placed in the reading area on the gaming table for exchange;

存储装置,其将所述识别信息、和存储有该识别信息的所述游戏币的所有者相关联地存储;a storage device that stores the identification information in association with the owner of the medal in which the identification information is stored;

控制装置,其在由所述读取装置读取到的第一游戏币中所存储的所述识别信息相关联的所有者、与由所述读取装置读取到的存储于不同于所述第一游戏币的第二游戏币中的所述识别信息相关联的所有者不同的情况下,将所述第一游戏币中所存储的所述识别信息相关联的所有者作为所述第二游戏币中所存储的所述识别信息相关联的所有者,而存储于所述存储装置。A control device having an owner associated with the identification information stored in the first medal read by the reading device and stored in a different location from the reading device by the reading device When the owners associated with the identification information in the second coins of the first coins are different, the owners associated with the identification information stored in the first coins are used as the second coins The identification information stored in the medal is associated with the owner, and is stored in the storage device.

(第五实施方式)(Fifth Embodiment)

图52是表示第五实施方式的管理系统的结构的图。本实施方式的管理系统210可以用作除上述的第一~第四实施方式中的任意一个确定玩家的系统以外的系统、或者代替该系统使用。即,在本实施方式中,作为玩家确定系统,对通过面部识别验证来确定玩家确定的系统、以及通过扫描会员卡片来确定玩家的系统进行说明,但是,本实施方式的玩家确定系统也可用作除上述系统以外的系统,或者代替上述系统使用。FIG. 52 is a diagram showing a configuration of a management system according to the fifth embodiment. The management system 210 of this embodiment can be used as a system other than or in place of the system for identifying a player in any one of the above-described first to fourth embodiments. That is, in the present embodiment, as the player identification system, a system for identifying a player by facial recognition verification and a system for identifying a player by scanning a membership card are described, but the player identification system of the present embodiment can also be used It can be used as a system in addition to the above system, or in place of the above system.

如图52所示,在本实施方式的游艺桌5004的各玩家位置上,在比放置区域41更靠近手处,设有用于读取会员卡810的卡片读取区域61a~61e(以下,总称为“卡片读取区域61”)。As shown in FIG. 52 , at each player position of the game table 5004 of the present embodiment, card reading areas 61 a to 61 e (hereinafter, collectively referred to as the card reading area 61 a to 61 e for reading the membership card 810 are provided at positions closer to the hand than the placing area 41 ). is "card reading area 61").

在会员卡810内置有卡片RFID标签811。在该卡片RFID标签811存储有用户ID。A card RFID tag 811 is built in the membership card 810 . The user ID is stored in the card RFID tag 811 .

在卡片读取区域61嵌入有用于读取放置于此的会员卡810的卡片RFID标签811的卡片读取天线711a~711e(以下,总称为“卡片读取天线711”)。卡片读取天线711连接于RF控制装置54。RF控制装置54控制卡片读取天线711,从卡片RFID标签811中读取信息。Card reading antennas 711 a to 711 e (hereinafter, collectively referred to as “card reading antennas 711 ”) for reading the card RFID tag 811 of the membership card 810 placed there are embedded in the card reading area 61 . The card reading antenna 711 is connected to the RF control device 54 . The RF control device 54 controls the card reading antenna 711 to read information from the card RFID tag 811 .

根据本例,在通过会员卡来确定玩家的情况下,为了将玩家位置与会员相对应,可以按照上述实施方式所述的那样,不需要发牌者或游戏台操作人员等的娱乐场操作人员进行会员卡的扫描以及玩家位置的指定,而仅由玩家自己将会员卡810放置在游艺桌5004的放置区域41的近手侧的卡片读取区域61,就可以将玩家位置与会员相对应。According to this example, in the case where the player is identified by the membership card, in order to associate the player's position with the member, as described in the above-described embodiment, casino operators such as dealers and console operators are not required. By scanning the membership card and specifying the player's position, the player's position can be associated with the member only by placing the membership card 810 in the card reading area 61 on the near-hand side of the placement area 41 of the gaming table 5004.

此外,在本例中,在卡片读取区域61也对玩家持有的游戏币83中的、未放置于放置区域41的游戏币(以下、也称为“保留游戏币833”)进行读取。在本例中,在游戏币83内置有RFID标签2(以下,为了区别于卡片RFID标签811,也称为“游戏币RFID标签2”)。在游戏币RFID标签2存储有该游戏币83的游戏币ID以及/或者价值(数额)的信息。In addition, in this example, among the medals 83 held by the player, medals (hereinafter, also referred to as “reserved medals 833 ”) that are not placed in the placement area 41 are also read in the card reading area 61 . . In this example, the RFID tag 2 is built in the medal 83 (hereinafter, in order to distinguish it from the card RFID tag 811, it is also called "the medal RFID tag 2"). The medal ID and/or value (amount) of the medal 83 are stored in the medal RFID tag 2 .

在图52的示例中,在玩家82a赢得游戏并接收支付的情况下,支付的支付游戏币832b在放置区域41b被读取。在数据库57中,将该支付游戏币832b的所有者从发牌者或娱乐场更新为玩家82a。具体地,在数据库57中,从表示发牌者或娱乐场的用户ID变更为与支付游戏币832b的游戏币ID相关联的用户ID,在支付游戏币832的游戏币ID中,改写为用户82a的用户ID,即在会员卡读取区域61b从会员卡810读取到的用户ID。In the example of FIG. 52, in the case where the player 82a wins the game and receives the payout, the paid out payout coins 832b are read in the placement area 41b. In the database 57, the owner of the payout chip 832b is updated from the dealer or the casino to the player 82a. Specifically, in the database 57, the user ID indicating the dealer or the casino is changed to the user ID associated with the coin ID that pays the coin 832b, and the coin ID that pays the coin 832 is rewritten to the user The user ID of 82a is the user ID read from the membership card 810 in the membership card reading area 61b.

需要说明的是,也可以代替上述方案,当支付游戏币832b在卡片读取区域61b被读取时,将与该支付游戏币832b相关联的用户ID改写为在该卡片读取区域61b从会员卡810中读取到的用户ID。It should be noted that, instead of the above solution, when the payment game coin 832b is read in the card reading area 61b, the user ID associated with the payment game coin 832b can be rewritten to be read from the member in the card reading area 61b. User ID read from card 810.

此外,可以在数据库57中,在将用户ID和该用户ID的会员持有的游戏币83的价值相关联地存储的情况下,当支付游戏币832b在放置区域41b或者卡片读取区域61b被读取时,更新数据库57,以将该支付游戏币832b的价值与在该卡片读取区域61b读取到的用户ID相关联。In addition, in the case where the user ID and the value of the medal 83 held by the member of the user ID are stored in association with the database 57, when the payment medal 832b is placed in the placement area 41b or the card reading area 61b, Upon reading, the database 57 is updated to associate the value of the payout coin 832b with the user ID read in the card reading area 61b.

此外,可以将用户ID和该用户ID的会员持有的游戏币83的游戏币ID以及/或者价值相关联地存储于该会员持有的会员卡810的卡片RFID标签811中,而代替存储于数据库57。在该情况下,可以在卡片读取区域61对会员卡810进行读取的基础上,进行写入。In addition, the user ID and the medal ID and/or value of the medal 83 held by the member of the user ID may be stored in the card RFID tag 811 of the membership card 810 held by the member in association with, instead of being stored in Database 57. In this case, the membership card 810 can be read and written in the card reading area 61 .

并且,当支付游戏币832b在放置区域41b或者卡片读取区域61b被读取时,通过将该支付游戏币832b的游戏币ID以及/或者价值存储于会员卡810,从而将存储于会员卡810的用户ID和该用户ID的会员持有的游戏币83的游戏币ID以及/或者价值相关联。Then, when the payment token 832b is read in the placement area 41b or the card reading area 61b, the token ID and/or value of the payment token 832b is stored in the membership card 810, thereby being stored in the membership card 810 The user ID of the user ID is associated with the chip ID and/or value of the chip 83 held by the member of the user ID.

此外,可以将用户ID和该用户ID的会员持有的游戏币的游戏币ID以及/或者价值相关联地存储于游戏币RFID标签2,而代替存储于数据库57。在该情况下,可以在放置区域41或者卡片读取区域61对游戏币RFID标签2进行读取的基础上,进行写入。In addition, instead of storing in the database 57, the user ID and the medal ID and/or the value of the medal held by the member of the user ID may be stored in the medal RFID tag 2 in association with each other. In this case, writing can be performed after reading the medal RFID tag 2 in the placement area 41 or the card reading area 61 .

并且,当支付游戏币832b的游戏币ID以及或者价值在放置区域41b或者卡片读取区域61b被读取时,通过在该支付游戏币832b的游戏币RFID标签2中存储在卡片读取区域61b读取到的会员卡810的用户ID,从而存储于会员卡810的用户ID和该用户ID的会员持有的游戏币83的游戏币ID以及/或者价值相关联。Then, when the coin ID and/or value of the payout coin 832b are read in the placement area 41b or the card reading area 61b, they are stored in the card reading area 61b by storing the coin RFID tag 2 of the payment coin 832b in the card reading area 61b. The read user ID of the membership card 810 and the user ID stored in the membership card 810 are associated with the medal ID and/or value of the medal 83 held by the member of the user ID.

此外,对于通过卡片读取天线711以及放置区域41的天线511(以下,为了区别于卡片读取天线711,也称为“游戏币读取天线511”)中的任一个均未读取到的游戏币83的游戏币ID,可以将回收并被发牌者或娱乐场持有这一情况记录下来。或者,对于通过卡片读取天线711以及游戏币读取天线511中的任一个均未读取到的游戏币83的价值,可以将该价值转移至发牌者或娱乐场这一情况记录下来。In addition, for the card reading antenna 711 and the antenna 511 of the placement area 41 (hereinafter, in order to distinguish it from the card reading antenna 711, also referred to as "coin reading antenna 511") is not read. The coin ID of the coin 83 can record that it is recovered and held by the dealer or the casino. Alternatively, for the value of the medals 83 not read by either the card reading antenna 711 or the medal reading antenna 511, the transfer of the value to the dealer or the casino may be recorded.

此外,不仅是会员和该会员持有的游戏币的信息,可以将各会员的放置实绩记录于数据库57。在该情况下,当游戏币83放置于放置区域41时,可以通过在放置区域41读取该放置游戏币831的游戏币ID,参照数据库57,从而判定其价值、即放置额,或者,在游戏币RFID标签2存储有价值的情况下,通过在放置区域41读取其价值,从而判定放置额。放置额与在该玩家位置的卡片读取区域61读取到的会员卡810的用户ID相关联,作为该会员的放置实绩而记录于数据库57。In addition, not only the information of the member and the medals held by the member, but also the deposit performance of each member may be recorded in the database 57 . In this case, when the medal 83 is placed in the placement area 41, the value of the medal, that is, the placement amount, can be determined by reading the medal ID of the placed medal 831 in the placement area 41 and referring to the database 57, or in the When the value stored in the medal RFID tag 2 is read, the value is read in the deposit area 41 to determine the deposit amount. The deposit amount is associated with the user ID of the membership card 810 read in the card reading area 61 at the player's position, and is recorded in the database 57 as the deposit performance of the member.

此外,在上述实施方式中,在各玩家位置,设置与放置区域41不同的卡片读取区域61,分别在放置区域41设置游戏币读取天线511,在卡片读取区域61设置卡片读取天线711,但是,也可以不设置卡片读取区域61以及卡片读取天线711,而通过放置区域41的游戏币读取天线511对会员卡810的卡片RFID标签811进行读取和写入。In addition, in the above-described embodiment, the card reading area 61 different from the placement area 41 is provided at each player position, the medal reading antenna 511 is provided in the placement area 41, and the card reading antenna is provided in the card reading area 61, respectively. 711, however, the card reading area 61 and the card reading antenna 711 may not be provided, and the card RFID tag 811 of the membership card 810 may be read and written through the medal reading antenna 511 of the placement area 41.

即,在上述实施方式,可以将在各玩家位置读取支付游戏币832等的游戏币83的游戏币RFID标签2的天线和读取会员卡810的天线设为同一天线。That is, in the above-described embodiment, the antenna of the medal RFID tag 2 for reading the medals 83 for paying the medals 832 and the like at each player position and the antenna for reading the membership card 810 may be the same antenna.

此外,在上述实施方式中,可以在各玩家位置之间设置后面放置玩家的卡片读取区域61。如上述的那样,由于后面放置玩家与有座玩家共用相同的放置区域41,因此,需要判定支付游戏币832是支出给有座玩家的,还是支出给后面放置玩家的,但是,针对该问题,可以通过上述实施方式的解决方案(例如,将支付游戏币832的游戏币ID均与有座玩家的用户ID和后面放置玩家的用户ID相关联等)来应对。Furthermore, in the above-described embodiment, a card reading area 61 in which the player is placed behind may be provided between the respective player positions. As described above, since the player behind the seat shares the same placement area 41 with the player with a seat, it is necessary to determine whether the paid game coins 832 are paid out to the player with a seat or to the player seated behind. However, in order to solve this problem, This can be dealt with by the solutions of the above-described embodiments (eg, associating the coin IDs that pay the coin 832 with both the user ID of the seated player and the user ID of the player behind, etc.).

进一步地,在上述实施方式中,在一个卡片读取区域61同时读取到多个会员卡810,在所对应的放置区域41放置了多个摞的放置游戏币831的情况下,也可以与上述实施方式同样地,进行用户ID与游戏币ID的关联。Further, in the above-mentioned embodiment, a plurality of membership cards 810 are simultaneously read in one card reading area 61, and in the case where a plurality of stacked game coins 831 are placed in the corresponding placing area 41, it can also be combined with In the same manner as in the above-described embodiment, the association between the user ID and the medal ID is performed.

此外,在本实施方式中,针对未进行会员登记的玩家,可以在游艺桌5004上,由发牌者提供非会员用的会员卡。以下,将提供给登记的会员的会员卡特别称为“正规会员卡”,将提供给未登记的玩家的会员卡特别称为“非正规会员卡”。In addition, in the present embodiment, the dealer may provide a non-member membership card on the game table 5004 to a player who is not registered as a member. Hereinafter, a membership card provided to a registered member is specifically referred to as a "regular membership card", and a membership card provided to an unregistered player is specifically referred to as a "non-regular membership card".

可以在非正规会员卡中存储表示为未登记玩家的临时用户ID,作为用户ID。在该情况下,临时用户ID在多个非正规会员卡中可以彼此不同。由此,对于未登记玩家,虽然不能确定该玩家个人,但是可以将未登记玩家彼此之间相互区别地进行管理。此外,在未登记玩家进行会员登记时,可以将其非正规会员卡所记录的信息交接到正规会员卡。A temporary user ID representing an unregistered player may be stored in the non-regular membership card as the user ID. In this case, the temporary user IDs may be different from each other in the plurality of non-regular membership cards. As a result, the unregistered players cannot be identified individually, but the unregistered players can be managed separately from each other. In addition, when an unregistered player performs membership registration, the information recorded on the non-regular membership card can be handed over to the regular membership card.

需要说明的是,在本实施方式中,会员卡810可以时时放置于卡片读取区域61,以时时在卡片读取区域61进行读取和写入,也可以在玩家82的用户ID与该玩家82持有的游戏币83的游戏币ID或者价值的关联存储于数据库57或游戏币RFID标签2的情况下,最初在卡片读取区域61读取会员卡810,然后直到接下来读取其他的会员卡810为止,或者,直至由发牌者解除为止,假设在该玩家位置一直是该会员卡810的玩家82在进行游戏,来进行数据库57或游戏币RFID标签2的更新。It should be noted that, in this embodiment, the membership card 810 can be placed in the card reading area 61 from time to time to be read and written in the card reading area 61 from time to time, or the user ID of the player 82 and the player When the token ID or value of the token 83 held by 82 is stored in the database 57 or the token RFID tag 2, the membership card 810 is first read in the card reading area 61, and then other The database 57 or the medal RFID tag 2 is updated until the membership card 810, or until it is released by the dealer, assuming that the player 82 of the membership card 810 is playing the game at the player's position.

此外,在玩家就坐于玩家位置,将会员卡810和其持有的游戏币83(保留游戏币833)放置在卡片读取区域61时,RF控制装置54使用卡片读取天线711,读取会员卡810的卡片RFID标签811和保留游戏币833的游戏币RFID标签2。另一方面,在数据库57中,按照每个会员,将用户ID与该会员持有的游戏币83相关联地存储。In addition, when the player sits at the player's seat and places the membership card 810 and the medals 83 (reserved medals 833 ) held in the card reading area 61 , the RF control device 54 uses the card reading antenna 711 to read the membership card 810 . The card RFID tag 811 of the card 810 and the chip RFID tag 2 of the reserved chip 833 . On the other hand, in the database 57, for each member, the user ID is stored in association with the medals 83 held by the member.

管理控制装置56对通过RF控制装置54读取到的、存储于卡片RFID标签811中的用户ID与存储于游戏币RFID标签2的游戏币ID的组合是否存储于数据库57进行判定。在通过RF控制装置54读取到的用户ID与游戏币ID的组合未存储于数据库57的情况下,管理控制装置56输出警报。The management control device 56 determines whether the combination of the user ID stored in the card RFID tag 811 and the medal ID stored in the medal RFID tag 2 read by the RF control device 54 is stored in the database 57 or not. When the combination of the user ID and the medal ID read by the RF control device 54 is not stored in the database 57, the management control device 56 outputs an alarm.

通过以上说明的第五实施方式,公开了以下技术。Through the fifth embodiment explained above, the following techniques are disclosed.

(C1)一实施方式的管理系统为提供使用具有玩家位置的游艺桌5004的游戏的设施的管理系统210,其具有如下结构,具备会员卡810,其内置有存储了会员信息(用户ID)的卡片RFID标签811;卡片RFID读取器(卡片读取天线711以及RF控制装置54),其设置于游艺桌5004的玩家位置,从卡片RFID标签811中读取会员信息(用户ID)。(C1) The management system of one embodiment is the management system 210 that provides a facility for using a game using the game table 5004 having a player's position, and has the following structure, and includes a membership card 810 that has a built-in member information (user ID) stored therein. Card RFID tag 811 ; a card RFID reader (card reading antenna 711 and RF control device 54 ), which is installed at the player's position on the gaming table 5004 , reads member information (user ID) from the card RFID tag 811 .

(C2)上述(C1)的管理系统210还可以具备:游戏币判定装置(游戏币读取天线511以及RF控制装置54),其判定支出给玩家位置的支出游戏币(支付游戏币832)的游戏币识别信息(游戏币ID);存储介质(数据库57、游戏币RFID标签2、或者卡片RFID标签811),其将会员信息(用户ID)和与该会员信息(用户ID)对应的会员持有的游戏币(游戏币83)的游戏币识别信息(游戏币ID)相关联地存储;管理控制装置56,其将在玩家位置读取到的会员信息(用户ID)与在该玩家位置判定的支出游戏币832的游戏币识别信息(游戏币ID)相关联地存储于存储介质(数据库57、游戏币RFID标签2、或者卡片RFID标签811)。(C2) The management system 210 of the above (C1) may further include a coin determination device (the coin reading antenna 511 and the RF control device 54) that determines the amount of the payout coins (the payout coins 832) paid out to the player's position. Coin identification information (game coin ID); a storage medium (database 57, game coin RFID tag 2, or card RFID tag 811) that stores member information (user ID) and a member holding the member corresponding to the member information (user ID) The coin identification information (coin ID) of any coins (coin 83) is stored in association with the management control device 56, which determines the membership information (user ID) read at the player's position with the player's position. The coin identification information (coin ID) of the paid-out coins 832 is stored in a storage medium (the database 57, the coin RFID tag 2, or the card RFID tag 811) in association with each other.

(C3)上述(C1)的管理系统210还可以具备:游戏币判定装置(游戏币读取天线711、识别数额的图像识别系统、或者根据放置内容和游戏结果进行判定的管理控制装置56),其判定支出给玩家位置的支出游戏币(支付游戏币832)的价值(数额);存储介质(数据库57、游戏币RFID标签2、或者卡片RFID标签811),其将会员信息(用户ID)和与该会员信息(用户ID)对应的会员持有的游戏币(游戏币)的价值(数额)相关联地存储;管理控制装置56,其将在玩家位置读取的会员信息(用户ID)和在该玩家位置判定的支出游戏币(支付游戏币832)的价值(数额)相关联地存储于存储介质(数据库57、游戏币RFID标签2、或者卡片RFID标签811)。(C3) The management system 210 of the above (C1) may further include: a coin determination device (a coin reading antenna 711, an image recognition system for recognizing the amount, or a management control device 56 for determining based on the placement content and the game result), It determines the value (amount) of the payout chip (payout chip 832) paid out to the player's location; the storage medium (database 57, chip RFID tag 2, or card RFID tag 811), which combines member information (user ID) and Stored in association with the value (amount) of the coins (game coins) held by the member corresponding to the member information (user ID); the management control device 56 which stores the member information (user ID) read at the player's position and The value (amount) of the payout chip (payout chip 832 ) determined at the player's position is stored in a storage medium (database 57 , chip RFID tag 2 , or card RFID tag 811 ) in association with it.

(C4)上述(C1)的管理系统210还可以具备:存储介质(数据库57、游戏币RFID标签2、或者卡片RFID标签811),其将会员信息(用户ID)和与该会员信息(用户ID)对应的放置额相关联地存储;游戏币判定装置(游戏币读取天线511以及RF控制装置54),其判定在玩家位置放置的放置游戏币831的游戏币识别信息(游戏币ID);数据库57,其存储游戏币识别信息(游戏币ID)与放置游戏币831的价值(数额)的对应关系;管理控制装置56,其参照数据库57,判定在玩家位置判定的与游戏币识别信息(游戏币ID)对应的价值(数额),基于该价值(数额),对于在玩家位置读取的会员信息(用户ID),更新存储于存储介质(数据库57、游戏币RFID标签2、或者卡片RFID标签811)的与该会员信息(用户ID)相关联的放置额。(C4) The management system 210 of the above (C1) may further include a storage medium (the database 57, the game currency RFID tag 2, or the card RFID tag 811) that associates the member information (user ID) with the member information (user ID) ) corresponding placement amount is associated and stored; the coin determination device (the coin reading antenna 511 and the RF control device 54), which determines the coin identification information (the coin ID) of the placed coin 831 placed at the player's position; The database 57 stores the correspondence between the coin identification information (the coin ID) and the value (amount) of the placed coin 831; the management control device 56 refers to the database 57 to determine the coin identification information ( The value (amount) corresponding to the game currency ID), based on the value (amount), the member information (user ID) read at the player's location is updated and stored in the storage medium (database 57, the game currency RFID tag 2, or the card RFID The credit associated with the member information (user ID) of the tag 811).

(C5)上述(C1)的管理系统210还可以具备:存储介质(数据库57、游戏币RFID标签2、或者卡片RFID标签811),其将会员信息(用户ID)和与该会员信息(用户ID)对应的放置额相关联地存储;游戏币判定装置(游戏币读取天线511以及数据库57、游戏币读取天线511、或者判定游戏币的价值的图像识别系统),其判定在玩家位置放置的放置游戏币831的价值(数额);管理控制装置56,其基于在玩家位置判定的放置游戏币831的价值(数额),对于在该玩家位置读取的会员信息(用户ID),更新存储于存储介质(数据库57、游戏币RFID标签2、或者卡片RFID标签811)的与该会员信息(用户ID)相关联地放置额。(C5) The management system 210 of the above (C1) may further include a storage medium (the database 57, the coin RFID tag 2, or the card RFID tag 811) that associates the member information (user ID) with the member information (user ID). ) corresponding placement amount is stored in association; the coin determination device (the coin reading antenna 511 and the database 57, the coin reading antenna 511, or the image recognition system for judging the value of the coin), which determines that the place is placed at the player's position The value (amount) of the placed coins 831; the management control device 56, based on the value (amount) of the placed coins 831 determined at the player's position, updates the storage for the member information (user ID) read at the player's position An amount is placed in association with the member information (user ID) in the storage medium (database 57, coin RFID tag 2, or card RFID tag 811).

(C6)上述(C1)的管理系统210还可以具备:游戏币判定装置(卡片读取天线711以及RF控制装置54),其判定未放置于玩家位置的保留游戏币833的游戏币识别信息(游戏币ID);存储介质(数据库57、游戏币RFID标签2、或者卡片RFID标签811),其将会员信息(用户ID)和与该会员信息(用户ID)对应的会员持有的游戏币(游戏币83)的游戏币识别信息(游戏币ID)相关联地存储;管理控制装置56,其将在玩家位置读取到的会员信息(用户ID)和在该玩家位置判定的保留游戏币833的游戏币识别信息(游戏币ID)相关联地存储于存储介质(数据库57、游戏币RFID标签2、或者卡片RFID标签811)。(C6) The management system 210 of the above (C1) may further include a coin determination device (the card reading antenna 711 and the RF control device 54) that determines the coin identification information ( coin ID); a storage medium (database 57, coin RFID tag 2, or card RFID tag 811) that combines member information (user ID) and coins (user ID) held by members corresponding to the member information (user ID). The coin identification information (coin ID) of the coin 83) is stored in association with the management control device 56, which stores the membership information (user ID) read at the player's position and the reserved coins 833 determined at the player's position The coin identification information (coin ID) of the coin is stored in a storage medium (database 57 , coin RFID tag 2 , or card RFID tag 811 ) in association with each other.

(C7)上述(C1)的管理系统还可以具备:游戏币判定装置(卡片读取天线711以及RF控制装置54、或者判定保留游戏币833的价值的图像识别系统),其判定未放置于玩家位置的保留游戏币833的价值(数额);存储介质(数据库57、游戏币RFID标签2、或者卡片RFID标签811),其将会员信息(用户ID)和与该会员信息(用户ID)对应的会员持有的游戏币(游戏币83)的价值(数额)相对应地存储;管理控制装置56,其将在玩家位置读取到的会员信息(用户ID)和在该玩家位置判定的保留游戏币833的价值(数额)相关联地存储于存储介质(数据库57、游戏币RFID标签2、或者卡片RFID标签811)。(C7) The management system of (C1) above may further include a medal determination device (the card reading antenna 711 and the RF control device 54, or an image recognition system for determining the value of the reserved medal 833) that determines that the player has not placed The value (amount) of the reserved coins 833 of the location; the storage medium (database 57, the RFID tag 2 of the coins, or the card RFID tag 811), which combines the member information (user ID) and the corresponding member information (user ID) The value (amount) of the coins (coin 83) held by the member is stored correspondingly; the management control device 56, which combines the member information (user ID) read at the player's position and the reserved game determined at the player's position The value (amount) of the coins 833 is stored in association with the storage medium (the database 57, the coin RFID tag 2, or the card RFID tag 811).

(C8)在上述(C2)、(C4)、(C6)中的任一个的管理系统210中,内置于游戏币(游戏币83)的游戏币RFID标签2中可以存储该游戏币(游戏币83)的游戏币识别信息(游戏币ID),游戏币判定装置(游戏币读取天线511以及RF控制装置54)和卡片RFID读取器(卡片读取天线711以及RF控制装置54)可以为同一装置,该装置读取游戏币RFID标签2和卡片RFID标签811。(C8) In the management system 210 of any one of the above (C2), (C4), and (C6), the coin RFID tag 2 built in the coin (the coin 83) can store the coin (the coin 83). 83) coin identification information (coin ID), the coin judging device (coin reading antenna 511 and RF control device 54) and the card RFID reader (card reading antenna 711 and RF control device 54) can be The same device, the device reads the coin RFID tag 2 and the card RFID tag 811 .

(C9)在上述的(C3)、(C5)、(C6)中的任一个管理系统210中,内置于游戏币(游戏币83)的游戏币RFID标签2可以存储有该游戏币(游戏币83)的价值(数额),游戏币判定装置(游戏币读取天线511以及RF控制装置54)和卡片RFID读取器(卡片读取天线711以及RF控制装置54)可以为同一装置,该装置读取游戏币RFID标签2和卡片RFID标签811。(C9) In the management system 210 of any one of the above (C3), (C5), and (C6), the coin RFID tag 2 built in the coin (the coin 83) may store the coin (the coin 83) value (amount), the chip judging device (the chip reading antenna 511 and the RF control device 54) and the card RFID reader (the card reading antenna 711 and the RF control device 54) may be the same device, the device The coin RFID tag 2 and the card RFID tag 811 are read.

(C10)在上述(C2)的管理系统210中,在一个卡片RFID读取器(卡片读取天线711以及RF控制装置54)同时从多个会员卡810中读取到多个会员信息(用户ID)的情况下,管理控制装置56可以将读取到的多个会员信息(用户ID)与游戏币识别信息(游戏币ID)相关联地存储于存储介质(数据库57、游戏币RFID标签2、或者卡片RFID标签811)。(C10) In the management system 210 of the above (C2), a single card RFID reader (card reading antenna 711 and RF control device 54) simultaneously reads a plurality of member information (users) from a plurality of membership cards 810 ID), the management control device 56 may store the read pieces of member information (user IDs) in association with the medal identification information (coin ID) in the storage medium (database 57, medal RFID tag 2 , or card RFID tag 811).

(C11)在上述(C2)~(C7)的管理系统210中,存储介质可以装配于游戏币(游戏币83)。(C11) In the management system 210 of the above-mentioned (C2) to (C7), the storage medium may be attached to the medal (the medal 83).

(C12)在上述(C2)~(C7)的管理系统210中,存储介质可以设于会员卡810。(C12) In the management system 210 of the above (C2) to (C7), the storage medium may be provided in the membership card 810.

(C13)在上述(C2)~(C7)的管理系统210中,存储介质可以设于数据库57。(C13) In the management system 210 of the above-mentioned (C2) to (C7), the storage medium may be provided in the database 57 .

(C14)在上述(C1)的管理系统210中,玩家位置可以设有有座玩家用的卡片RFID读取器(卡片读取天线711)和后面放置玩家用的卡片RFID读取器(卡片读取天线)。(C14) In the management system 210 of the above (C1), a card RFID reader for seated players (card reading antenna 711) and a card RFID reader for players (card reading take the antenna).

(C15)在上述(C1)的管理系统210中,会员卡810可以包括:正规会员卡,其在卡片RFID标签811中存储有已登记会员固有的会员信息;非正规会员卡,其在卡片RFID标签811中存储有临时会员信息。(C15) In the management system 210 of the above (C1), the membership card 810 may include: a regular membership card, which stores the inherent membership information of the registered member in the card RFID tag 811; an informal membership card, which is stored in the card RFID tag 811 Temporary member information is stored in the tag 811 .

(C16)在上述(C15)的管理系统210中,可以在多个非正规会员卡中的卡片RFID标签811存储有彼此不同的临时会员信息。(C16) In the management system 210 of the above (C15), temporary membership information different from each other may be stored in the card RFID tags 811 of the plurality of non-regular membership cards.

(C17)在上述(C1)的管理系统210中,游艺桌5004可以具有多个玩家位置,卡片RFID读取器(卡片读取天线711以及RF控制装置54)可以设于多个玩家位置的每一个。(C17) In the management system 210 of the above (C1), the gaming table 5004 may have a plurality of player positions, and a card RFID reader (the card reading antenna 711 and the RF control device 54) may be provided in each of the plurality of player positions One.

符号说明:Symbol Description:

1 游戏币1 game currency

2 RFID标签2 RFID tags

3 固定信息3 Fixed information

4 变动信息4 Change information

5 区块链信息5 Blockchain Information

6 工厂6 factories

7 后台7 Backstage

8 仓库8 warehouse

9 柜台9 counter

10 出入口10 entrances and exits

11 放置区域11 Placement area

12 游戏币托盘12 Coin Tray

13 读取装置13 Reader

14 写入装置14 Writing device

15 管理控制装置15 Management Controls

16 RFID天线16 RFID Antenna

17 数据库17 Database

21 不能改写数据的区域(不可改写区域)21 Area where data cannot be rewritten (non-rewritable area)

22 能够改写数据的区域(可改写区域)22 Area where data can be rewritten (rewritable area)

41 放置区域41 Placement area

42 支付区域42 Payment area

44 闲家对子区域44 Player Pairs Sub-Zone

45 和局区域45 Tie zone

46 庄家对子区域46 Banker Pair Subfield

53 卡片读取器53 Card Reader

54 RF控制装置54 RF Controls

55 图像识别装置55 Image recognition device

56 管理控制装置56 Management Controls

57 数据库57 Database

61 卡片读取区域61 Card reading area

81 会员卡81 membership card

82 玩家82 players

83 游戏币83 game currency

110~210 管理系统110~210 Management System

220 与所在相关的信息220 Information about your location

221 日期及时刻、时间信息221 Date and time, time information

222 场所、事件信息222 Location and event information

223 所有者信息223 Owner Information

511、512、513 天线511, 512, 513 Antenna

711 卡片读取天线711 Card Reader Antenna

810 会员卡810 membership card

811 卡片RFID标签811 Card RFID Tag

831 放置游戏币831 Place game coins

832 支付游戏币832 Pay in game currency

833 保留游戏币833 reserved game currency

1001 游戏币1001 game currency

1002 游戏币读取装置1002 Game currency reading device

1003 控制装置1003 Control gear

1004 游艺桌1004 Gaming Table

1009 游戏币托盘1009 Coin Tray

1025 游戏币配置区域1025 Game currency configuration area

1026 和局区域1026 Tie zone

2002 摄像机2002 Camera

2003 卡牌发放装置2003 Card Distribution Device

2004 游艺桌2004 Game Table

2005 发牌者2005 Dealer

2006 客人(游戏参加者/玩家)2006 Guest (Game Participant/Player)

2007 椅子2007 Chair

2008 放置区域2008 Placement area

2009 游戏币2009 Game Currency

2010 区域2010 Region

2010P 闲家区域2010P Leisure Area

2010B 庄家区域2010B Bookmaker Area

2011 游戏记录装置2011 Game Recorder

2012 图像分析装置2012 Image Analysis Device

2013 结果表示灯2013 Results Display Lights

2014 控制装置2014 Controls

5004 游艺桌。5004 Game Table.

Claims (17)

1. A management system in a facility for providing a game using a game table having a player position, the management system comprising:
a membership card having a card RFID tag storing membership information built therein; and
and a card RFID reader provided at the player position of the game table, and configured to read the member information from the card RFID tag.
2. The management system according to claim 1, further comprising:
a medal determination device that determines medal identification information of a paid-out medal paid out to the player position;
a storage medium that stores the member information and the medal identification information of the medal held by the member corresponding to the member information in association with each other; and
and a controller that stores the member information read at the player position in the storage medium in association with the medal identification information of the paid-out medals determined at the player position.
3. The management system according to claim 1, further comprising:
a medal determination device that determines a value of paid-out medals paid out to the player position;
a storage medium that stores the member information and the value of the medal held by a member corresponding to the member information in association with each other; and
and a control device that stores the member information read at the player position in the storage medium in association with the value of the payout medal determined at the player position.
4. The management system according to claim 1, further comprising:
a storage medium that stores the member information in association with a placement amount corresponding to the member information;
a medal determination device that determines medal identification information of a medal placed at the player position;
a database that stores a correspondence relationship between the medal identification information and the value of the placed medal; and
and a control device that determines the value corresponding to the medal identification information determined at the player position with reference to the database, and updates the placement amount associated with the member information stored in the storage medium with respect to the member information read at the player position based on the value.
5. The management system according to claim 1, further comprising:
a storage medium that stores the member information in association with a placement amount corresponding to the member information;
a medal determination device that determines a value of a placed medal placed at the player position; and
and a control device that updates the placement amount stored in the storage medium in association with the member information with respect to the member information read at the player position, based on the value of the placed token determined at the player position.
6. The management system according to claim 1, further comprising:
a medal determination device that determines medal identification information of a reserved medal that is not placed at the player position;
a storage medium that stores the member information and the medal identification information of the medals held by the members corresponding to the member information in association with each other; and
and a control device that stores the member information read at the player position and the token identification information of the reserved token determined at the player position in the storage medium in association with each other.
7. The management system according to claim 1, further comprising:
a medal determination device that determines a value of a reserved medal that is not placed at the player position;
a storage medium that stores the member information and a value of the medal held by a member corresponding to the member information in association with each other; and
and a control device that stores the member information read at the player position and the value of the reserved medal determined at the player position in the storage medium in association with each other.
8. The management system according to any one of claims 2, 4, and 6,
the chip identification information of the chip is stored in a chip RFID tag built in the chip,
the game chip determination device is the same device as the card RFID reader, and reads the game chip RFID tag and the card RFID tag.
9. The management system according to any one of claims 3, 5, and 7,
the value of the medal is stored in a medal RFID tag embedded in the medal,
the game chip determination device is the same device as the card RFID reader, and reads the game chip RFID tag and the card RFID tag.
10. The management system of claim 2,
in the case where one card RFID reader reads a plurality of pieces of membership information from a plurality of membership cards at the same time, the control device stores the plurality of pieces of membership information read in association with the token identification information in the storage medium.
11. The management system according to any one of claims 2 to 7,
the storage medium is mounted to the game chip.
12. The management system according to any one of claims 2 to 7,
the storage medium is arranged on the membership card.
13. The management system according to any one of claims 2 to 7,
the storage medium is provided in a database that can communicate with the card RFID reader and the medal determination device.
14. The management system of claim 1,
the card RFID reader of a seated player and the card RFID reader of a player placed behind are provided at the player position.
15. The management system of claim 1,
the membership card includes:
a regular membership card in which member information unique to a registered member is stored in the card RFID tag; and
a denormal membership card storing temporary membership information in the card RFID tag.
16. The management system of claim 15,
the plurality of the unauthorized member cards stores temporary member information different from each other in the card RFID tag.
17. The management system of claim 1,
the gaming table has a plurality of the player positions,
the card RFID reader is located at each of the plurality of player positions.
CN202210084020.6A 2019-01-31 2019-08-02 Management system Pending CN114613083A (en)

Applications Claiming Priority (7)

Application Number Priority Date Filing Date Title
JP2019-028885 2019-01-31
JP2019028885 2019-01-31
JP2019045249 2019-02-21
JP2019-045249 2019-02-21
JP2019106546 2019-05-20
JP2019-106546 2019-05-20
CN201980091100.0A CN115052667A (en) 2019-01-31 2019-08-02 Management system

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Citations (5)

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Publication number Priority date Publication date Assignee Title
US20100210355A1 (en) * 2009-02-17 2010-08-19 Universal Entertainment Corporation Gaming system
CN102755730A (en) * 2011-04-28 2012-10-31 京乐产业.株式会社 Table game system
JP2014085778A (en) * 2012-10-23 2014-05-12 Zybox:Kk Deposit and withdrawal management system in casino
CN107930096A (en) * 2015-08-03 2018-04-20 天使游戏纸牌股份有限公司 The management system of recreation substitutionary coinage
CN109147225A (en) * 2015-08-03 2019-01-04 天使游戏纸牌股份有限公司 Game management system

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20100210355A1 (en) * 2009-02-17 2010-08-19 Universal Entertainment Corporation Gaming system
CN102755730A (en) * 2011-04-28 2012-10-31 京乐产业.株式会社 Table game system
JP2014085778A (en) * 2012-10-23 2014-05-12 Zybox:Kk Deposit and withdrawal management system in casino
CN107930096A (en) * 2015-08-03 2018-04-20 天使游戏纸牌股份有限公司 The management system of recreation substitutionary coinage
CN109147225A (en) * 2015-08-03 2019-01-04 天使游戏纸牌股份有限公司 Game management system

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