Immersive stress-resistant psychological training system and method based on VR technology
Technical Field
The invention relates to the technical field of motor psychological training, in particular to an immersion type anti-stress psychological training system and method based on VR technology.
Background
Psychological stress is both a dynamic context and an emotional response. Research and application of mental training techniques are used not only for mental regulation, but also to reveal features and mechanisms of user behavioral cognition, neuro-cognitive processes. The traditional stress-resistant psychological training method is still based on the actual environment and the conventional psychological simulation scene created by the simple conditions of hearing, vision and the like to perform psychological intervention and exercise on the user. The single training time required by the traditional psychological training method is about one hour or even longer, the training period is longer, the time cost is too high, the training form is single, the interactivity is weak, and the application efficiency is generally low.
The Virtual Reality (VR) technology in the present stage utilizes a computer to simulate and generate a virtual world in a three-dimensional space, and provides a sense simulation about vision and the like for a user, so that the user can observe things in the three-dimensional space instantly and without limitation. Research based on mental training by using VR technology shows that the use of a high-fidelity virtual reality system to restore a real 3D environment can cause anxiety, thereby making the mental elasticity training system ready for a user to cope with a high-pressure environment in the real world. The existing system based on VR technology and physiological parameter monitoring is mostly used for diagnosing mental diseases and is generally simulated to be a real scene in reality, and the diagnosis result still depends on subjective judgment of expert doctors. The system has the defects that the system only plays an auxiliary role of expert diagnosis, the virtual scene environment is monotonous, the data acquisition channel is single, the training mode is boring, and the real-time feedback analysis of the data of the user is not easy to perform.
Disclosure of Invention
The invention particularly provides an immersion type stress-resistant psychological training system and method based on VR technology, which are used for solving the problems of longer period, overhigh time cost, single training form, weak interactivity and generally lower application efficiency of the stress-resistant psychological training of users in the prior art.
In order to achieve the above object, the present invention provides the following technical solutions:
the invention discloses an immersion type anti-stress psychological training system based on VR technology, which comprises the following modules:
The human-computer interaction module comprises a first PC end, a VR head display and an operation handle, and a user enters a training system through the first PC end and the VR head display and performs operation training through the operation handle;
The login module is used for logging in after identifying and verifying the information and the identity of the user;
the scene simulation module comprises an interference training scene and a pressure training scene, and a user selects and operates the training scene through an operation handle;
The difficulty setting module is used for carrying out stepwise setting on the operation difficulty of each training module and the number threshold value of the interference item, and different number threshold values correspond to different difficulties;
The signal acquisition module is used for acquiring human physiological information and lower limb joint movement information in the training process and transmitting acquired data to the processing module;
the processing module is used for fusing the information sent by the signal acquisition module to calculate the psychological assessment score of the user in real time and transmitting the result to the display module;
The wireless transmission module is used for transmitting the virtual scene to the VR head display on one hand and transmitting the training data to the storage module for storage on the other hand;
And the display module is used for directly generating and displaying the data output by the training live and processing module in the form of a data report.
Further, the system also comprises an alarm module, the processing module is connected with the alarm module through a wireless transmission module, the alarm module is provided with an alarm threshold, and when the real-time psychological score of the user is lower than the alarm threshold, the system is switched to the blood pressure reduction psychological training to adjust the user.
The system further comprises a storage module which is in wireless connection with the processing module and is used for storing training videos and data of users, the storage module is a cloud server, the login module comprises a password login module, a fingerprint login module and/or a face recognition login module, and the wireless transmission module comprises a Bluetooth module, a WIFI transmission module, a 4G transmission module and/or a 5G transmission module.
The system comprises a signal acquisition module, a processing module and a physiological data acquisition device, wherein the signal acquisition module comprises a motion capture device and a physiological data acquisition device, the motion capture device is used for capturing and binding lower limb joint movement information of a user in real time and sending the lower limb joint movement information to the processing module for processing, the physiological data acquisition device is used for acquiring heart rate, heart rate variability and/or skin conductance level of the user in real time and sending generated corresponding data signals to the processing module for processing, the motion capture device comprises seven inertial sensors and a first wireless signal receiver, the seven inertial sensors are respectively distributed on lower limbs of a human body and are in wireless connection with the first wireless signal receiver, and the physiological data acquisition device comprises a multi-mode sensor which is worn on the wrist of the user and is in wireless connection with a second wireless signal receiver.
Further, the display module comprises a second PC end and a display screen, the second PC end generates a background data report through algorithm analysis and gives out user information data and training results, and the output results of the second PC end are displayed through the display screen.
Further, the training system also comprises an instructor module, the instructor can manually evaluate training videos and data of the trainee through the instructor module and display the training videos and data in a login module of the trainee, and the instructor module can be a mobile phone, a computer and/or a tablet.
The invention discloses an immersion type anti-stress psychological training method based on VR technology, which comprises the following steps:
S1, a user is connected with a first PC end through a VR head display to enter a training system, and selection operation is performed through control of an operation handle;
s2, the user logs in the personal training account for training after verifying the identity information through the system;
S3, a user can select and set the training mode and the pressure degree of the training scene according to the self situation;
S4, collecting system training data, human physiological information and lower limb joint movement information of a user through information collecting equipment, transmitting the collected data information to a processor for processing, and generating a psychological training evaluation report according to the processing data by the processor;
And S5, transmitting the processed data information to a cloud server for storage, and displaying the output result in a data report form through a display module.
Further, in S1, the user needs to wear the motion capture device and the physiological signal acquisition device before entering the system, the motion capture device monitors the movement of the joints of the lower limbs of the user in real time, and sends the information of the movement of the joints of the lower limbs to the processor for processing, and the physiological data acquisition device is used for acquiring the heart rate, the heart rate variability and/or the skin conductance level of the user in real time, and sends the generated corresponding data signals to the processor for processing.
Further, in the training process, when the real-time psychological score of the user is lower than the alarm threshold set by the alarm module, the alarm module transmits alarm information to the processing module, and the processing module switches the system to the blood pressure reduction psychological training to adjust the user.
Further, step S6 is further included, after training is completed, the instructor can conduct manual comment according to training videos and data of the user, and the instruction advice is synchronized to the account number of the user, and the instructor can conduct comment through the remote mobile terminal.
The invention has the following advantages:
The invention carries out system live-action simulation training on the anti-interference capability and the compression resistance capability of the user through a specific system and method by means of a VR virtual training mode, solves the problems of long time period, higher training cost, poor interestingness, monotonous virtual training scene environment, single data acquisition channel, boring training mode and difficulty in carrying out real-time feedback analysis on the data of the user in the traditional psychological training scene, and helps the user to improve the ordinary pressure coping capability and the anti-interference capability and further improve the capability of coping with anxiety emotion by simulating the ordinary pressure situation and the interference situation in virtual reality and fusing with the traditional psychological skill training method, the multi-source data analysis technology and the like.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below. It will be apparent to those of ordinary skill in the art that the drawings in the following description are exemplary only and that other implementations can be obtained from the extensions of the drawings provided without inventive effort.
The structures, proportions, sizes, etc. shown in the present specification are shown only for the purposes of illustration and description, and are not intended to limit the scope of the invention, which is defined by the claims, so that any structural modifications, changes in proportions, or adjustments of sizes, which do not affect the efficacy or the achievement of the present invention, should fall within the scope of the invention.
FIG. 1 is a system architecture diagram of an immersive stress-resistant mental training system based on VR technology;
FIG. 2 is a block diagram of an immersive stress-resistant mental training system based on VR techniques;
FIG. 3 is a physical simulation diagram of an immersion type anti-stress psychological training system based on VR technology;
Fig. 4 is a flowchart of an immersion type stress-resistant mental training method based on VR technology.
Detailed Description
In order to make the objects, technical solutions and advantages of the present application more apparent, the technical solutions of the present application will be clearly and completely described below with reference to the accompanying drawings in which it is apparent that the described technical solutions are a part of the present application, but not the whole. The components of the present application, which are generally described and illustrated in the figures herein, may be arranged and designed in a wide variety of different configurations.
Accordingly, the following detailed description of the application provided in the accompanying drawings is not intended to limit the scope of the application, as claimed, but is merely representative of selected aspects of the application. All other technical solutions obtained by a person skilled in the art without making any creative effort based on the specific solutions of the present application fall within the protection scope of the present application.
It should be noted that the features of the present application may be combined with each other without conflict.
It should be noted that like reference numerals and letters refer to like items in the following figures, and thus once an item is defined in one figure, no further definition or explanation thereof is necessary in the following figures. In the description of the present application, it should be noted that, the indicated orientation or positional relationship is based on the orientation or positional relationship shown in the drawings, or the orientation or positional relationship conventionally put in use of the product of the application as understood by those skilled in the art, merely for convenience of describing the present application and simplifying the description, and is not indicative or implying that the apparatus or element to be referred to must have a specific orientation, be configured and operated in a specific orientation, and therefore should not be construed as limiting the present application. Furthermore, the terms "first," "second," "third," and the like, are used solely for distinguishing between descriptions and not necessarily for indicating or implying a relative importance
In the description of the present application, it should also be noted that, unless explicitly stated and limited otherwise, the terms "disposed," "mounted," and "connected" are to be construed broadly, and may be, for example, fixedly connected, detachably connected, or integrally connected, or may be directly connected, or may be indirectly connected via an intermediate medium. The specific meaning of the above terms in the present application will be understood in specific cases by those of ordinary skill in the art.
The invention particularly discloses an immersion type anti-stress psychological training system based on VR technology, which is shown in the figures 1-3, and comprises a man-machine interaction module, wherein the man-machine interaction module comprises a first PC end, a VR head display 4 and an operation handle 5, a user enters the training system through the first PC end and the VR head display 4, and the VR head display 4 can acquire eye movement data and conduct operation training through the operation handle 5. Scene tasks written by using a Unity3D engine are arranged in the first PC end, when the first PC end is used, VR scenes in the first PC end are transmitted to the VR head display 4 through the wireless module, task experience with high immersion is provided for a user, and psychological training is achieved. The user wears VR head and shows 4 to fix a position through VR head and show locator 1, but the user immersive viewing VR scene, and its visual angle changes along with user's head rotates, and the signal that VR head shows 4 sent gathers through VR head and shows wireless signal receiver 2, and in the transmission of VR head shows wireless signal receiver 2 to the treater, but user operation handle 5 is in the scene or jump or smooth removal simultaneously. In different training subsystems, the user needs to interact with the system UI and the devices in the scene by using the operation handle 5 to complete the set training contents. And the login module is used for carrying out login after identifying and verifying the information and the identity of the user, wherein the login module comprises password login, fingerprint login and/or face recognition login, and the user can carry out identification login through any one. The scene simulation module comprises an interference training scene and a pressure training scene, wherein a user selects and operates the training scene through the operating handle 4, scene experience scene construction is lifelike through various interference sources, horror pressure sources and punishment pressure sources, interaction experience is strong, operation is convenient, and for example, the training scene can comprise a avoidance scene, a fighting scene and a shooting scene, and the user performs operation training through the operating handle 4. The difficulty setting module is used for stepwise setting the operation difficulty of each training module and the number threshold value of the interference items, different number threshold values correspond to different difficulties, and a user can conduct actual training selection according to the past training mode and training results so as to adjust the optimal training difficulty. The system comprises a signal acquisition module, a processing module and a physiological data acquisition device, wherein the signal acquisition module is used for acquiring human physiological information and lower limb joint movement information in the training process and transmitting acquired data to the processing module, the signal acquisition module comprises a motion capture device and a physiological data acquisition device, the motion capture device is used for capturing and binding lower limb joint movement information of a user in real time, the lower limb joint movement information is acquired through a motion capture system wireless signal receiver 3 and is transmitted to the processing module for processing through the motion capture system wireless signal receiver 3, and the physiological data acquisition device is used for acquiring heart rate, heart rate variability, skin conductance level and the like of the user in real time and transmitting generated corresponding data signals to the processing module for processing. The motion capture device comprises seven inertial sensors and a first wireless signal receiver, the seven inertial sensors are respectively distributed on lower limbs of a human body, the inertial sensors are electrically connected with the first wireless signal receiver, and the inertial sensors adopt an IMU sensor 7 of the motion capture system. The physiological data acquisition equipment comprises a multi-mode sensor, the multi-mode sensor is worn on the wrist of a person and is electrically connected with the second wireless signal receiver, the multi-mode sensor is a physiological signal acquisition bracelet, the physiological signal acquisition bracelet 6 comprises a heart rate bracelet and a heart rate watch, the heart rate bracelet transmits human heart rate data to the processing module for processing, and the skin resistance data is transmitted to the processing module for processing by the skin resistance watch.
The processing module is used for fusing the information sent by the signal acquisition module to calculate the psychological assessment score of the user in real time, and the processing module comprises a psychological assessment model through which the psychological assessment of the result of the user can be carried out. And the wireless transmission module is used for transmitting the data processed by the processing module to the display module. The wireless transmission module comprises a Bluetooth module, a WIFI transmission module, a 4G transmission module and/or a 5G transmission module, and can adopt a mode that the Bluetooth module is matched with the 5G transmission module (or the WIFI transmission module or the 4G transmission module), close-range connection is carried out through the Bluetooth module, and remote transmission is carried out through the 5G transmission module (or the WIFI transmission module or the 4G transmission module).
And the display module is used for directly generating and displaying the data output by the training live and processing module in the form of a data report. The display module comprises a second PC end and a display screen, the second PC end generates a background data report through algorithm analysis and gives out user information data and training results, and the output results of the second PC end are displayed through the display screen.
The system is characterized by further comprising an alarm module, wherein the processing module is connected with the alarm module through the wireless transmission module, the alarm module is provided with an alarm threshold, when the real-time psychological score of the user is lower than the alarm threshold, the system is automatically switched to the blood pressure reduction psychological training to adjust the user, namely, the user is switched to relax the scene or play light music or guide words, and the training is recovered when the psychological score is recovered to be normal.
The system also comprises a storage module which is connected with the processing module in a wireless way, wherein the storage module is used for storing training videos and data of users, and the storage module selects a cloud server.
The system also comprises an instructor module, wherein an instructor can manually evaluate training videos and data of a user through the instructor module and display the training videos and data in a login module of the user, and the instructor module can enable a mobile phone, a computer and/or a tablet.
The invention specifically discloses an immersion type anti-stress psychological training method based on VR technology, which is shown in FIG. 4, and specifically comprises the following steps:
S1, a user is connected with a first PC end through a VR head display and enters a training system and selects operation through control of an operation handle, the user needs to wear a motion capture device and a physiological signal acquisition device before entering the system, the motion capture device monitors the joint motion of the lower limb of the user in real time and sends the information of the joint motion of the lower limb to a processor for processing, and the physiological data acquisition device is used for acquiring heart rate, heart rate variability, skin conductance level and the like of the user in real time and sending generated corresponding data signals to the processor for processing.
S2, the user logs in the personal training account for training after verifying the identity information through the system.
S3, the user can select and set the training mode and the pressure degree of the training scene according to the self condition.
S4, collecting system training data, human physiological information and lower limb joint movement information of the user through the information collecting equipment, transmitting the collected data information to the processor for processing, and generating a psychological training evaluation report according to data processing by the processor.
And S5, transmitting the processed data information to a cloud server for storage, and displaying the output result in a data report form through a display module.
In the training process, when the real-time psychological score of the user is lower than the alarm threshold set by the alarm module, the alarm module transmits alarm information to the processing module, and the processing module switches the system to the blood pressure reduction psychological training to adjust the user.
The invention also discloses an immersion type anti-stress psychological training method based on the VR technology, which comprises the following steps:
And S6, after training is finished, the instructor can manually comment according to training videos and data of the trainers and synchronize the instruction advice to the account numbers of the users, and the instructor can comment through the remote mobile terminal, so that the time of the instructor is saved, the quality of psychological training is ensured, the instructor can process training data of a plurality of users at one time, and the working efficiency is improved.
The application aims at the problems of long traditional psychological training time period, higher training cost, poor interestingness, monotonous virtual training scene environment, single data acquisition channel, boring training form and difficult real-time feedback analysis of the data of the user. The system comprises a signal acquisition module, a processing module, a man-machine interaction module and a display module, wherein the signal acquisition module is used for capturing and binding lower limb joint movement information of a user in real time and capturing physiological data such as heart rate, heart rate variability and/or skin conductance level in the training process of the user in real time, the signal acquisition module sends the acquired lower limb joint movement information and data signals to the processing module, the processing module processes the received data into coordinate values and transmits the coordinate values to the man-machine interaction module in a Bluetooth communication mode, the man-machine interaction module is a virtual reality scene task, the lower limb joint movement information transmitted by the processing module is used for driving the user to move in a scene to complete the task in a game, physiological data coordinate values transmitted by the data processing unit are used for monitoring and quantifying the psychological state of the user in real time, so that timely psychological feedback and psychological training are realized, and after the scene task is started, the man-machine interaction module stores the received data locally. After the scene task is finished, the display unit reads the local data, gives out a training result based on time-frequency domain analysis, and then psychological specialists provide psychological guidance suggestions of the next stage for the user according to the result, and display reminding is carried out after the user logs in the account. The application utilizes the popular virtual reality technology to assist psychological training, and scene tasks of various pressure sources and abundant and various operation forms can greatly mobilize the enthusiasm of users. The application is mainly used for the psychological treatment room of the sports team, but solves the problem that the traditional psychological training time has higher cost and cannot be separated from the guidance of psychological specialists, and can also be placed in the home of the user to assist the user in psychological training at any time, thereby being convenient for market popularization.
While the invention has been described in detail in the general context and with reference to specific embodiments thereof, it will be apparent to one skilled in the art that modifications and improvements can be made thereto. Accordingly, such modifications or improvements may be made without departing from the spirit of the invention and are intended to be within the scope of the invention as claimed.