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CN113516761B - Method and device for manufacturing naked eye 3D content with optical illusion - Google Patents

Method and device for manufacturing naked eye 3D content with optical illusion Download PDF

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CN113516761B
CN113516761B CN202110898708.3A CN202110898708A CN113516761B CN 113516761 B CN113516761 B CN 113516761B CN 202110898708 A CN202110898708 A CN 202110898708A CN 113516761 B CN113516761 B CN 113516761B
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content
camera
screen
real
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CN113516761A (en
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肖田
吴懿
魏宁
陈硕宏
宋振华
于路
盛文辉
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Four Open Garden Network Technology Guangzhou Co ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/006Mixed reality

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Abstract

The embodiment of the application provides a method and a device for manufacturing optical illusion naked eye 3D content, wherein the method comprises the following steps: basic image perspective information and elevation angle information of a screen display scene are obtained, and reverse summation of camera parameters of a viewing site and scene simulation are carried out; performing content design and creative association with modeling of a live-action LED based on a real scene structure; performing CG scene making and primary detection in the scene, performing real shooting camera simulation, shooting and synthesizing with CG content; performing resolution matching and rendering output on a scene under a CG (graphic control) camera according to the resolution size required by an LED (light emitting diode) screen, unfolding an output video sequence to an LED screen model in a three-dimensional scene in a baking mode in CG software, and obtaining a video format result of a final 3D optical illusion screen according to the file format requirement required by the screen; the method and the device can effectively ensure the uniform and correct perspective relation of the impression effect during multi-screen simulcast.

Description

视错觉类裸眼3D内容制作方法及装置Optical illusion naked-eye 3D content production method and device

技术领域Technical field

本申请涉及视觉技术领域,具体涉及一种视错觉类裸眼3D内容制作方法及装置。This application relates to the field of visual technology, and specifically to a method and device for producing optical illusion naked-eye 3D content.

背景技术Background technique

视觉系统是人类最重要的感觉通路,大约80%的外界信息经视觉系统进入人脑。但是有些时候我们的视觉系统却会欺骗我们的大脑,造成一些被称为“视觉错觉”的有趣现象。视错觉艺术是指艺术家们利用视觉错觉的原理绘制图画的艺术。3D街头艺术绘画自16世纪起就已经出现,静态的3D画是经由2D画创造而成,要通过特定的角度才能观察到相应的效果。The visual system is the most important sensory pathway for humans. About 80% of external information enters the human brain through the visual system. But sometimes our visual system can trick our brains, causing some interesting phenomena called "visual illusions." Optical illusion art refers to the art in which artists draw pictures using the principles of optical illusion. 3D street art paintings have been around since the 16th century. Static 3D paintings are created from 2D paintings, and the corresponding effects can only be observed from specific angles.

近年来,得益于LED屏幕显示端及超高清内容制作技术的发展,促生了一批真实性强的裸眼3D内容在户外超高清大屏幕端进行展示。这些内容属于视错觉类艺术范畴,将以往静态的视错觉3D画,变为动态的裸眼3D视频,具有震撼的视觉冲击力,形成了城市热门打卡点的现象集概念。未来随着中央广播电视总台“百城千屏”项目的引领推动,以及广告客户和观众对于线下户外大屏幕端精美内容的需求,适合展现热点内容及广告产品的视错觉类裸眼3D内容将会逐渐增多。In recent years, thanks to the development of LED screen displays and ultra-high-definition content production technology, a number of highly realistic naked-eye 3D contents have been displayed on outdoor ultra-high-definition large screens. These contents belong to the category of optical illusion art. They transform the previous static optical illusion 3D paintings into dynamic naked-eye 3D videos, which have shocking visual impact and form the concept of a popular check-in spot in the city. In the future, with the leadership and promotion of the "Hundred Cities, Thousand Screens" project of China Central Radio and Television Station, as well as the demand of advertisers and audiences for exquisite content on offline outdoor large screens, optical illusion naked-eye 3D content is suitable for displaying hot content and advertising products. will gradually increase.

这些视错觉类裸眼3D内容或完全由电脑CG制作,或由电脑CG制作与实拍内容合成,目前对于这些内容的制作存在三个问题。第一尚无统一的标准化制作工艺流程。第二,由于不同户外LED形状不同、现场观看角度不同,多屏联播无法保证观感效果统一。第三,对于存在实拍内容合成的裸眼3D画面,在户外LED观看时也无法保证正确的透视关系。These optical illusion naked-eye 3D contents are either completely produced by computer CG, or are synthesized by computer CG production and real-shot content. Currently, there are three problems in the production of these contents. First, there is no unified standardized production process. Second, due to the different shapes of different outdoor LEDs and different on-site viewing angles, multi-screen broadcast cannot guarantee a unified look and feel. Third, for naked-eye 3D images composed of real-shot content, the correct perspective relationship cannot be guaranteed when viewed with outdoor LEDs.

发明内容Contents of the invention

针对现有技术中的问题,本申请提供一种视错觉类裸眼3D内容制作方法及装置,能够有效保障多屏联播时的观感效果统一和正确的透视关系。In view of the problems in the prior art, this application provides a method and device for producing optical illusion-like naked-eye 3D content, which can effectively ensure the unified look and feel and correct perspective relationship during multi-screen broadcast.

为了解决上述问题中的至少一个,本申请提供以下技术方案:In order to solve at least one of the above problems, this application provides the following technical solutions:

第一方面,本申请提供一种视错觉类裸眼3D内容制作方法,包括:In the first aspect, this application provides a method for producing optical illusion naked-eye 3D content, including:

获取屏幕展示场景的基本图像透视信息和仰角信息,并进行观看现场的摄像机参数反求和场景模拟;Obtain the basic image perspective information and elevation information of the scene displayed on the screen, and simulate the reverse summation of camera parameters at the viewing site;

基于现实的场景构造进行内容设计与实景LED的造型进行创意关联,并进行CG场景制作与场景内初步检测,并进行实拍摄像机仿真、拍摄并与CG内容的合成;Carry out content design based on realistic scene construction and creative correlation with the modeling of real-life LEDs, and conduct CG scene production and preliminary inspection within the scene, and perform real-shot camera simulation, shooting and synthesis with CG content;

将根据LED屏幕所需的分辨率尺寸,对进行CG摄像机下场景进行分辨率匹配和渲染输出,将输出后的视频序列将通过CG软件中烘焙的方式,展开到三维场景内的LED屏幕模型上,并根据屏幕所需的文件格式要求获得最终的3D视错觉屏幕的视频格式结果。According to the resolution size required by the LED screen, the scene under the CG camera will be resolution matched and rendered. The output video sequence will be expanded to the LED screen model in the three-dimensional scene through baking in the CG software. , and obtain the final video format result of the 3D optical illusion screen according to the file format requirements required by the screen.

进一步地,所述进行观看现场的摄像机反求和场景模拟,包括:Further, the scene simulation of camera reverse summation for viewing the scene includes:

通过实景采集的数据信息、图像信息和屏幕参数,进行摄像机角度的反求与模拟计算,使用透视公式算法计算得出摄像机参数;Through the data information, image information and screen parameters collected from the real scene, the camera angle is reversely calculated and simulated, and the camera parameters are calculated using the perspective formula algorithm;

根据实景搭建简易模型,在模型屏幕上定位平均测试点并分别放置校准用的基础几何体,通过矩阵排列的方式,基于摄像机模拟实地勘测的扇形角度的视角,得出屏幕内容的透视形变效果。Build a simple model based on the real scene, locate the average test points on the model screen and place the basic geometry for calibration respectively. Through a matrix arrangement, the perspective deformation effect of the screen content is obtained based on the camera's fan-shaped angle of field survey.

进一步地,所述进行CG场景制作与场景内初步检测包括:Further, the CG scene production and preliminary detection within the scene include:

依照设计方案和制作要求在CG制作软件中完成模型制作、场景搭建、材质贴图绘制、动画制作、灯光布置和渲染输出,获得符合制作需求的CG场景;According to the design plan and production requirements, complete model production, scene construction, material mapping, animation production, lighting arrangement and rendering output in CG production software to obtain CG scenes that meet production requirements;

在观测区域内对CG场景的制作进行初步检测,对于观测范围内出现拉伸变形的结构进行调整。Conduct preliminary inspections on the production of CG scenes within the observation area, and adjust structures that are stretched and deformed within the observation range.

进一步地,所述进行实拍摄像机仿真、拍摄并与CG内容的合成包括:Further, the simulation, shooting and synthesis of real-shot camera with CG content include:

模拟现实角色模型表演并制作低面数三维角色模型,在场景中加入校准基础几何体作为背景,为角色与背景的各三维模型划分区域并标记数字编号,根据最佳观看点定位设计中主要元素模型与虚拟场景的三维空间关系,结合实际拍摄地的情况与拍摄设备参数,通过缩放CG场景、移动CG场景中的摄像机的位置或改变拍摄角度,得出初步的实拍摄像机机位参数信息;Simulate real-life character model performances and create low-poly 3D character models. Add calibrated basic geometry to the scene as the background. Divide areas and mark digital numbers for each 3D model of the character and background. Position the main element model in the design according to the best viewing point. The three-dimensional spatial relationship with the virtual scene, combined with the actual shooting location conditions and shooting equipment parameters, by scaling the CG scene, moving the position of the camera in the CG scene, or changing the shooting angle, to obtain preliminary real-shot camera position parameter information;

将摄相机参数和现实场景拍摄条件进行实拍幕台的搭建,布置与三维场景光源相匹配的灯光;Set up a real-shot stage based on camera parameters and real-life scene shooting conditions, and arrange lights that match the three-dimensional scene light source;

将角色表演内容抠像分离,合成到三维场景之中,并进行校色。Separate the keying of the character performance content, synthesize it into a three-dimensional scene, and perform color correction.

第二方面,本申请提供一种视错觉类裸眼3D内容制作装置,包括:In the second aspect, this application provides an optical illusion naked-eye 3D content production device, including:

还原模拟模块,用于获取屏幕展示场景的基本图像透视信息和仰角信息,并进行观看现场的摄像机参数反求和场景模拟;The restoration simulation module is used to obtain the basic image perspective information and elevation information of the screen display scene, and perform inverse summation scene simulation of camera parameters at the viewing site;

内容检测模块,用于基于现实的场景构造进行内容设计与实景LED的造型进行创意关联,并进行CG场景制作与场景内初步检测,并进行实拍摄像机仿真、拍摄并与CG内容的合成;The content detection module is used for content design based on realistic scene construction and creative correlation with the modeling of real-life LEDs, and for CG scene production and preliminary detection within the scene, and for real-shot camera simulation, shooting, and synthesis with CG content;

内容合成模块,用于将根据LED屏幕所需的分辨率尺寸,对进行CG摄像机下场景进行分辨率匹配和渲染输出,将输出后的视频序列将通过CG软件中烘焙的方式,展开到三维场景内的LED屏幕模型上,并根据屏幕所需的文件格式要求获得最终的3D视错觉屏幕的视频格式结果。The content synthesis module is used to match the resolution and render the output of the scene under the CG camera according to the required resolution size of the LED screen. The output video sequence will be expanded into a three-dimensional scene through baking in the CG software. On the LED screen model within, and obtain the final 3D optical illusion screen video format result according to the file format requirements required by the screen.

进一步地,所述还原模拟模块包括:Further, the restoration simulation module includes:

摄像机参数确定单元,用于通过实景采集的数据信息、图像信息和屏幕参数,进行摄像机角度的反求与模拟计算,使用透视公式算法计算得出摄像机参数;The camera parameter determination unit is used to perform reverse calculation and simulation calculation of the camera angle through the data information, image information and screen parameters collected from the real scene, and use the perspective formula algorithm to calculate the camera parameters;

透视形变效果确定单元,用于根据实景搭建简易模型,在模型屏幕上定位平均测试点并分别放置校准用的基础几何体,通过矩阵排列的方式,基于摄像机模拟实地勘测的扇形角度的视角,得出屏幕内容的透视形变效果。The perspective deformation effect determination unit is used to build a simple model based on the real scene. It locates the average test points on the model screen and places the basic geometry for calibration respectively. Through matrix arrangement, based on the camera simulating the fan-shaped angle of field survey, it is obtained Perspective deformation effect of screen content.

进一步地,所述内容检测模块包括:Further, the content detection module includes:

CG场景制作单元,用于依照设计方案和制作要求在CG制作软件中完成模型制作、场景搭建、材质贴图绘制、动画制作、灯光布置和渲染输出,获得符合制作需求的CG场景;The CG scene production unit is used to complete model production, scene construction, material mapping, animation production, lighting arrangement and rendering output in CG production software in accordance with the design plan and production requirements, and obtain CG scenes that meet the production requirements;

结构调整单元,用于在观测区域内对CG场景的制作进行初步检测,对于观测范围内出现拉伸变形的结构进行调整。The structure adjustment unit is used to conduct preliminary inspection of the production of CG scenes within the observation area, and adjust structures that have stretched and deformed within the observation area.

进一步地,所述内容合成模块包括:Further, the content synthesis module includes:

摄像机机位参数确定单元,用于模拟现实角色模型表演并制作低面数三维角色模型,在场景中加入校准基础几何体作为背景,为角色与背景的各三维模型划分区域并标记数字编号,根据最佳观看点定位设计中主要元素模型与虚拟场景的三维空间关系,结合实际拍摄地的情况与拍摄设备参数,通过缩放CG场景、移动CG场景中的摄像机的位置或改变拍摄角度,得出初步的实拍摄像机机位参数信息;The camera position parameter determination unit is used to simulate realistic character model performances and produce low-polygon 3D character models. It adds calibrated basic geometry as the background to the scene, divides areas and marks digital numbers for each 3D model of the character and background, and marks them with numbers according to the latest The three-dimensional spatial relationship between the main element model and the virtual scene in the best viewing point positioning design, combined with the actual shooting location conditions and shooting equipment parameters, is obtained by scaling the CG scene, moving the position of the camera in the CG scene, or changing the shooting angle. Actual camera position parameter information;

场景搭建单元,用于将摄相机参数和现实场景拍摄条件进行实拍幕台的搭建,布置与三维场景光源相匹配的灯光;The scene building unit is used to build a real-shot stage based on camera parameters and real-life scene shooting conditions, and arrange lighting that matches the three-dimensional scene light source;

合成单元,用于将角色表演内容抠像分离,合成到三维场景之中,并进行校色。The synthesis unit is used to separate the keying of character performance content, synthesize it into a three-dimensional scene, and perform color correction.

第三方面,本申请提供一种电子设备,包括存储器、处理器及存储在存储器上并可在处理器上运行的计算机程序,所述处理器执行所述程序时实现所述的视错觉类裸眼3D内容制作方法的步骤。In a third aspect, the present application provides an electronic device, including a memory, a processor, and a computer program stored in the memory and executable on the processor. When the processor executes the program, the naked-eye optical illusion is realized. Steps of 3D content production method.

第四方面,本申请提供一种计算机可读存储介质,其上存储有计算机程序,该计算机程序被处理器执行时实现所述的视错觉类裸眼3D内容制作方法的步骤。In a fourth aspect, the present application provides a computer-readable storage medium on which a computer program is stored. When the computer program is executed by a processor, the steps of the optical illusion-like naked-eye 3D content production method are implemented.

由上述技术方案可知,本申请提供一种视错觉类裸眼3D内容制作方法及装置,通过建立统一的标准化制作工艺流程,能够有效保障多屏联播时的观感效果统一和正确的透视关系。It can be seen from the above technical solution that this application provides a method and device for producing optical illusion-like naked-eye 3D content. By establishing a unified standardized production process, it can effectively ensure the unified look and feel and correct perspective relationship during multi-screen broadcast.

附图说明Description of drawings

为了更清楚地说明本申请实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图是本申请的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。In order to more clearly explain the embodiments of the present application or the technical solutions in the prior art, the drawings needed to be used in the description of the embodiments or the prior art will be briefly introduced below. Obviously, the drawings in the following description are: For some embodiments of the present application, those of ordinary skill in the art can also obtain other drawings based on these drawings without exerting creative efforts.

图1为本申请实施例中的视错觉类裸眼3D内容制作方法的流程示意图之一;Figure 1 is one of the flow diagrams of the optical illusion naked-eye 3D content production method in the embodiment of the present application;

图2为本申请实施例中的视错觉类裸眼3D内容制作方法的流程示意图之二;Figure 2 is the second schematic flow chart of the optical illusion naked-eye 3D content production method in the embodiment of the present application;

图3为本申请实施例中的视错觉类裸眼3D内容制作方法的流程示意图之三;Figure 3 is the third schematic flowchart of the optical illusion naked-eye 3D content production method in the embodiment of the present application;

图4为本申请实施例中的视错觉类裸眼3D内容制作方法的流程示意图之四;Figure 4 is the fourth schematic flowchart of the optical illusion naked-eye 3D content production method in the embodiment of the present application;

图5为本申请实施例中的视错觉类裸眼3D内容制作装置的结构图之一;Figure 5 is one of the structural diagrams of the optical illusion naked-eye 3D content production device in the embodiment of the present application;

图6为本申请实施例中的视错觉类裸眼3D内容制作装置的结构图之二;Figure 6 is the second structural diagram of the optical illusion naked-eye 3D content production device in the embodiment of the present application;

图7为本申请实施例中的视错觉类裸眼3D内容制作装置的结构图之三;Figure 7 is the third structural diagram of the optical illusion naked-eye 3D content production device in the embodiment of the present application;

图8为本申请实施例中的视错觉类裸眼3D内容制作装置的结构图之四;Figure 8 is the fourth structural diagram of the optical illusion naked-eye 3D content production device in the embodiment of the present application;

图9为本申请实施例中的电子设备的结构示意图。Figure 9 is a schematic structural diagram of an electronic device in an embodiment of the present application.

具体实施方式Detailed ways

为使本申请实施例的目的、技术方案和优点更加清楚,下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行清楚、完整的描述,显然,所描述的实施例是本申请一部分实施例,而不是全部的实施例。基于本申请中的实施例,本领域普通技术人员在没有作出创造性劳动前提下所获得的所有其他实施例,都属于本申请保护的范围。In order to make the purpose, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments These are part of the embodiments of this application, but not all of them. Based on the embodiments in this application, all other embodiments obtained by those of ordinary skill in the art without creative efforts fall within the scope of protection of this application.

考虑到这些视错觉类裸眼3D内容或完全由电脑CG制作,或由电脑CG制作与实拍内容合成,目前对于这些内容的制作存在三个问题。第一尚无统一的标准化制作工艺流程。第二,由于不同户外LED形状不同、现场观看角度不同,多屏联播无法保证观感效果统一。第三,对于存在实拍内容合成的裸眼3D画面,在户外LED观看时也无法保证正确的透视关系的问题,本申请提供一种视错觉类裸眼3D内容制作方法及装置,通过建立统一的标准化制作工艺流程,能够有效保障多屏联播时的观感效果统一和正确的透视关系。Considering that these optical illusion naked-eye 3D contents are either completely produced by computer CG, or synthesized by computer CG production and real-shot content, there are currently three problems in the production of these contents. First, there is no unified standardized production process. Second, due to the different shapes of different outdoor LEDs and different on-site viewing angles, multi-screen broadcast cannot guarantee a unified look and feel. Third, for the problem that naked-eye 3D images synthesized from real-shot content cannot guarantee the correct perspective relationship when viewed with outdoor LEDs, this application provides a method and device for producing optical illusion-like naked-eye 3D content, by establishing a unified standardization The production process can effectively ensure the unified look and feel and correct perspective relationship during multi-screen broadcast.

为了能够有效保障多屏联播时的观感效果统一和正确的透视关系,本申请提供一种视错觉类裸眼3D内容制作方法的实施例,参见图1,所述视错觉类裸眼3D内容制作方法具体包含有如下内容:In order to effectively ensure the unified look and feel and correct perspective relationship during multi-screen simulcast, this application provides an embodiment of an optical illusion naked-eye 3D content production method. Refer to Figure 1. The optical illusion naked-eye 3D content production method is specific. Contains the following content:

步骤S101:获取屏幕展示场景的基本图像透视信息和仰角信息,并进行观看现场的摄像机参数反求和场景模拟;Step S101: Obtain the basic image perspective information and elevation information of the screen display scene, and perform inverse summation scene simulation of camera parameters at the viewing site;

具体的,视错觉裸眼3D内容要在特定的角度才能观察到相应的效果。首先需要对屏幕展示场景的情况进行分析,通过实地勘察和实景拍摄的方式获得视觉效果良好且统一的扇形观看区间。实际勘察中需考虑的因素包括实景地的主要屏幕构造以及周边环境构造、观看时间、观看设备与人的高度、街道走向以及人流或车流的方向等因素。基于这些因素确定最佳观看点,并在此过程中获得基本的图像透视信息和仰角信息等。对于多屏播放的情况,需要考虑多屏统一的观看角度,对投放的屏幕进行规划,不能出现多屏观看角度偏差较大的情况。Specifically, the corresponding effect of optical illusion naked-eye 3D content can only be observed at a specific angle. First, it is necessary to analyze the situation of the scene displayed on the screen, and obtain a fan-shaped viewing interval with good visual effects and uniformity through on-site survey and live shooting. Factors that need to be considered during the actual survey include the main screen structure of the real location and the structure of the surrounding environment, viewing time, the height of the viewing equipment and people, the direction of the street, and the direction of the flow of people or vehicles. Determine the best viewing point based on these factors, and obtain basic image perspective information, elevation information, etc. in the process. For multi-screen playback, it is necessary to consider the unified viewing angles of multiple screens and plan the screens to be released. There should be no large deviations in the viewing angles of multiple screens.

步骤S102:基于现实的场景构造进行内容设计与实景LED的造型进行创意关联,并进行CG场景制作与场景内初步检测,并进行实拍摄像机仿真、拍摄并与CG内容的合成;Step S102: Carry out content design based on the realistic scene structure and creatively associate it with the shape of the real-scene LED, and conduct CG scene production and preliminary inspection within the scene, and conduct real-shot camera simulation, shooting, and synthesis with CG content;

具体的,依照上述步骤得出的结论,基于现实的场景构造对内容进行创意。设计内容与实景LED的造型进行创意关联,不但使得画面展示内容与现实环境可以相衔接甚至融合,还可保证视觉透视关系正确,提升视错觉3D效果的真实感与临场感。为实现“出屏”视错觉3D效果,基于实景恰当进行画面“留白”。“留白”可以是白天实景的一部分,也可以是夜景的“空黑”。其具体位置与尺寸根据创作主体的运动轨迹和透视变化需求而定,达到创作主体与现实环境互动的效果。Specifically, according to the conclusions drawn from the above steps, creative content is created based on realistic scene construction. The creative connection between the design content and the shape of the real-life LED not only allows the screen display content to be connected or even integrated with the real environment, but also ensures the correct visual perspective relationship and enhances the realism and presence of the optical illusion 3D effect. In order to achieve the "off-screen" optical illusion 3D effect, the screen is appropriately "blank" based on the real scene. "Blank space" can be part of the real scene during the day, or it can be the "empty black" of the night scene. Its specific position and size are determined according to the movement trajectory and perspective change requirements of the creative subject, so as to achieve the effect of interaction between the creative subject and the real environment.

步骤S103:将根据LED屏幕所需的分辨率尺寸,对进行CG摄像机下场景进行分辨率匹配和渲染输出,将输出后的视频序列将通过CG软件中烘焙的方式,展开到三维场景内的LED屏幕模型上,并根据屏幕所需的文件格式要求获得最终的3D视错觉屏幕的视频格式结果。Step S103: According to the required resolution size of the LED screen, the scene under the CG camera will be resolution matched and rendered. The output video sequence will be expanded to the LED in the three-dimensional scene through baking in the CG software. On the screen model, and obtain the final 3D optical illusion screen video format result according to the file format requirements required by the screen.

具体的,完成全部后期制作后,将根据LED屏幕所需的分辨率尺寸,对进行CG摄像机下场景进行分辨率匹配,确保CG场景内的屏幕中显示的内容具备LED屏幕所需的足够分辨率,之后再进行渲染输出。输出后的视频序列将通过CG软件中烘焙的方式,展开到三维场景内的LED屏幕模型上,并根据屏幕所需的文件格式要求获得最终的3D视错觉屏幕的视频格式结果。Specifically, after all post-production is completed, the resolution of the scene under the CG camera will be matched according to the resolution size required by the LED screen to ensure that the content displayed on the screen in the CG scene has sufficient resolution required by the LED screen. , and then render and output. The output video sequence will be expanded to the LED screen model in the three-dimensional scene through baking in CG software, and the final video format result of the 3D optical illusion screen will be obtained according to the file format requirements required by the screen.

具体的,现场播放成品内容,进行实景查验,确认最终观看效果是否达到预期,包括在各块屏幕的最佳观看范围内透视比例关系是否正确,是否出现明显形变拉伸的元素等情况。如有问题则修改调整,最终获得满意的展示效果。Specifically, the finished content will be played on-site for real-life inspection to confirm whether the final viewing effect meets expectations, including whether the perspective ratio relationship is correct within the optimal viewing range of each screen, and whether there are obvious deformed and stretched elements, etc. If there are any problems, modify and adjust them to achieve a satisfactory display effect.

从上述描述可知,本申请实施例提供的视错觉类裸眼3D内容制作方法,能够通过建立统一的标准化制作工艺流程,能够有效保障多屏联播时的观感效果统一和正确的透视关系。It can be seen from the above description that the optical illusion naked-eye 3D content production method provided by the embodiments of the present application can effectively ensure the unified look and feel and correct perspective relationship during multi-screen broadcast by establishing a unified standardized production process.

在本申请的视错觉类裸眼3D内容制作方法的一实施例中,参见图2,还可以具体包含如下内容:In an embodiment of the optical illusion naked-eye 3D content production method of the present application, referring to Figure 2, the following content may be specifically included:

步骤S201:通过实景采集的数据信息、图像信息和屏幕参数,进行摄像机角度的反求与模拟计算,使用透视公式算法计算得出摄像机参数;Step S201: Perform reverse calculation and simulation calculation of the camera angle through the data information, image information and screen parameters collected from the real scene, and use the perspective formula algorithm to calculate the camera parameters;

步骤S202:根据实景搭建简易模型,在模型屏幕上定位平均测试点并分别放置校准用的基础几何体,通过矩阵排列的方式,基于摄像机模拟实地勘测的扇形角度的视角,得出屏幕内容的透视形变效果,以获得如何部署屏幕内的主要内容。Step S202: Build a simple model based on the real scene, locate the average test points on the model screen and place the basic geometry for calibration respectively. Through a matrix arrangement, based on the camera simulating the fan-shaped angle of field survey, the perspective deformation of the screen content is obtained. Effect to get how the main content within the screen is deployed.

(1)观看现场的摄像机反求(1) View the camera feedback at the scene

通过对现场拍摄照片的拍摄设备进行摄像机反求,可还原LED观看现场的三维空间的。在CG中还原现场LED形状、摄像机镜头参数以及拍摄角度等场景来解决现场与CG透视空间的对位问题。By performing camera inversion on the shooting equipment used to take photos on site, the three-dimensional space of the LED viewing site can be restored. Restore the on-site LED shape, camera lens parameters, shooting angle and other scenes in CG to solve the alignment problem between the on-site and CG perspective space.

具体步骤是通过实景采集的数据信息、图像信息和屏幕参数等,在三维设计软件中进行摄像机角度的反求与模拟计算,使用透视公式算法来计算得出接近真实的摄像机参数,应用以得到与现实中最佳观看点相匹配的视效输出结果,保证视频画面内容的透视关系与实景保持一致。The specific steps are to use the data information, image information and screen parameters collected from the real scene to perform inverse calculation and simulation calculation of the camera angle in the three-dimensional design software, and use the perspective formula algorithm to calculate the camera parameters that are close to the reality, and apply them to obtain the same The visual effect output results match the best viewing point in reality to ensure that the perspective relationship of the video content is consistent with the real scene.

(2)场景模拟(2) Scene simulation

完成摄像机模拟匹配后,需进行初步测试。根据实景搭建简易模型,在模型屏幕上定位平均测试点并分别放置校准用的基础几何体(正方体、球体),通过矩阵排列的方式,基于摄像机模拟实地勘测的扇形角度的视角,能够快速且直观地得出屏幕内容大致的透视形变效果。多屏联投将重复这个步骤。此步骤的目的为之后的设计阶段做出预先性的问题规避,可排除因较大的透视拉伸而导致图像信息的明显形变区域。After completing the camera simulation matching, preliminary testing is required. Build a simple model based on the real scene, locate the average test points on the model screen and place the basic geometry (cube, sphere) for calibration respectively. Through matrix arrangement, the camera simulates the fan-shaped angle of field survey, which can be quickly and intuitively Get the approximate perspective deformation effect of the screen content. Multi-screen joint investment will repeat this step. The purpose of this step is to avoid problems in advance in the subsequent design stage, and to eliminate obvious deformation areas of image information caused by large perspective stretching.

具体的,用于根据实景搭建简易模型,在模型屏幕上定位平均测试点并分别放置校准用的基础几何体(正方体、球体),对各模型划分区域范围后做数字标记,通过矩阵排列的方式,基于摄像机模拟实地勘测的扇形角度的视角,渲染单帧并烘焙回CG场景的三维屏幕上,再基于现场勘察所得到的实际视角范围,就能够快速且直观地得出屏幕内容大致的透视形变效果。多屏联投将重复这个步骤。此步骤的目的为之后的设计阶段做出预先性的问题规避,得出画面重要内容在设计时的部署范围,可排除因较大的透视拉伸而导致图像信息的明显形变区域。Specifically, it is used to build a simple model based on the real scene, locate the average test points on the model screen and place the basic geometry (cube, sphere) for calibration respectively, divide the area of each model and mark it digitally, and arrange it in a matrix. Based on the fan-shaped angle of view of the camera simulating field survey, a single frame is rendered and baked back to the three-dimensional screen of the CG scene, and then based on the actual field of view range obtained from the field survey, the approximate perspective deformation effect of the screen content can be quickly and intuitively obtained . Multi-screen joint investment will repeat this step. The purpose of this step is to avoid problems in advance in the subsequent design stage, and to determine the deployment range of important content of the picture during design, which can eliminate obvious deformation areas of image information caused by large perspective stretching.

在本申请的视错觉类裸眼3D内容制作方法的一实施例中,参见图3,还可以具体包含如下内容:In one embodiment of the optical illusion naked-eye 3D content production method of the present application, referring to Figure 3, the following content may be specifically included:

步骤S301:依照设计方案和制作要求在CG制作软件中完成模型制作、场景搭建、材质贴图绘制、动画制作、灯光布置和渲染输出,获得符合制作需求的CG场景;Step S301: Complete model production, scene construction, material mapping, animation production, lighting arrangement and rendering output in the CG production software according to the design plan and production requirements, and obtain a CG scene that meets the production requirements;

步骤S302:在观测区域内对CG场景的制作进行初步检测,对于观测范围内出现拉伸变形的结构进行调整。Step S302: Preliminarily inspect the production of the CG scene within the observation area, and adjust the structures that are stretched and deformed within the observation area.

(1)CG场景制作(1)CG scene production

此步骤与普遍的CG制作步骤相同。This step is the same as the general CG production step.

依照设计方案和制作要求在CG制作软件中完成模型制作、场景搭建、材质贴图绘制、动画制作、灯光布置和渲染输出等步骤,最终获得符合制作需求的CG场景。According to the design plan and production requirements, complete the steps of model production, scene construction, material mapping, animation production, lighting arrangement and rendering output in the CG production software, and finally obtain a CG scene that meets the production requirements.

(2)场景内初步检测(2) Preliminary detection within the scene

在步骤1得出的观测区域内对CG场景的制作进行初步检测,对于观测范围内出现明显拉伸变形的结构进行调整。Conduct a preliminary inspection of the production of CG scenes within the observation area obtained in step 1, and adjust structures that have obvious stretching and deformation within the observation range.

在本申请的视错觉类裸眼3D内容制作方法的一实施例中,参见图4,还可以具体包含如下内容:In one embodiment of the optical illusion naked-eye 3D content production method of the present application, referring to Figure 4, the following content may be specifically included:

步骤S401:模拟现实角色模型表演并制作低面数三维角色模型,在场景中加入校准基础几何体作为背景,为角色与背景的各三维模型划分区域并标记数字编号,根据最佳观看点定位设计中主要元素模型与虚拟场景的三维空间关系,结合实际拍摄地的情况与拍摄设备参数,通过缩放CG场景、移动CG场景中的摄像机的位置或改变拍摄角度,得出初步的实拍摄像机机位参数信息;Step S401: Simulate the performance of the real character model and create a low-polygon three-dimensional character model. Add the calibrated basic geometry to the scene as the background. Divide areas and mark digital numbers for each three-dimensional model of the character and background. Position the design according to the best viewing point. The three-dimensional spatial relationship between the main element model and the virtual scene, combined with the actual shooting location conditions and shooting equipment parameters, by scaling the CG scene, moving the position of the camera in the CG scene, or changing the shooting angle, the preliminary real-shot camera position parameters are obtained information;

步骤S402:将摄相机参数和现实场景拍摄条件进行实拍幕台的搭建,布置与三维场景光源相匹配的灯光;Step S402: Build a real shooting stage based on camera parameters and real scene shooting conditions, and arrange lighting that matches the three-dimensional scene light source;

步骤S403:将角色表演内容抠像分离,合成到三维场景之中,并进行校色。Step S403: Separate the keying of the character performance content, synthesize it into a three-dimensional scene, and perform color correction.

1)实拍摄像机仿真1) Real camera simulation

模拟现实角色模型表演并制作低面数三维角色模型,在场景中加入校准基础几何体作为背景,为角色与背景的各三维模型划分区域并标记数字编号,根据最佳观看点定位设计中主要元素模型与虚拟场景的三维空间关系,结合实际拍摄地的情况与拍摄设备参数,通过缩放CG场景、移动CG场景中的摄像机的位置或改变拍摄角度等方式,得出初步的实拍摄像机机位参数信息。由于摄像机位置的改变可能导致透视关系出现变化,因此可在此过程中再次利用校准基础几何体,在步骤一得出的观测范围内不断确认三维场景中是否存在由于透视效果而导致的画面形变效果,并进行场景优化和视效调教,以获得最佳观看范围内较为统一且优质的观看体验。最终得出准确的实拍摄像机机位参数信息。Simulate real-life character model performances and create low-poly 3D character models. Add calibrated basic geometry to the scene as the background. Divide areas and mark digital numbers for each 3D model of the character and background. Position the main element model in the design according to the best viewing point. The three-dimensional spatial relationship with the virtual scene, combined with the actual shooting location conditions and shooting equipment parameters, by scaling the CG scene, moving the position of the camera in the CG scene, or changing the shooting angle, etc., to obtain preliminary real-shot camera position parameter information . Since the change of the camera position may cause the perspective relationship to change, the calibration basic geometry can be used again in this process to continuously confirm whether there is any picture deformation effect due to the perspective effect in the three-dimensional scene within the observation range obtained in step 1. Scene optimization and visual effects tuning are also carried out to obtain a more uniform and high-quality viewing experience within the optimal viewing range. Finally, accurate real-shot camera position parameter information is obtained.

(2)实景内容拍摄(2) Real-life content shooting

将基于上述步骤得出的摄相机参数和现实场景拍摄条件,进行实拍幕台的搭建,布置与三维场景光源相匹配的灯光,确保现实角色与数字场景的光影变化、色彩表现、透视比例关系等相统一,以达到更加真实、自然的拍摄效果。Based on the camera parameters and realistic scene shooting conditions obtained in the above steps, the real-shot stage will be built, and lights that match the three-dimensional scene light source will be arranged to ensure the light and shadow changes, color expression, and perspective proportions of the real characters and the digital scene. etc. to achieve a more realistic and natural shooting effect.

(3)CG与实拍内容合成。(3) Synthesis of CG and real-shot content.

此步骤与普遍的CG实拍合成相同。This step is the same as common CG real-shot synthesis.

拍摄完成后,通过后期制作将角色表演内容抠像分离,合成到三维场景之中,并进行校色,确保颜色调性的匹配。After the filming is completed, the character performance content is separated into keyings through post-production, synthesized into a three-dimensional scene, and color corrected to ensure color tonality matching.

为了能够有效保障多屏联播时的观感效果统一和正确的透视关系,本申请提供一种用于实现所述视错觉类裸眼3D内容制作方法的全部或部分内容的视错觉类裸眼3D内容制作装置的实施例,参见图4,所述视错觉类裸眼3D内容制作装置具体包含有如下内容:In order to effectively ensure the uniformity of visual effects and the correct perspective relationship during multi-screen simulcast, this application provides an optical illusion naked-eye 3D content production device for realizing all or part of the optical illusion naked-eye 3D content production method Referring to Figure 4, the optical illusion naked-eye 3D content production device specifically includes the following content:

还原模拟模块10,用于获取屏幕展示场景的基本图像透视信息和仰角信息,并进行观看现场的摄像机参数反求和场景模拟;The restoration simulation module 10 is used to obtain the basic image perspective information and elevation information of the screen display scene, and perform reverse summation scene simulation of camera parameters at the viewing site;

内容检测模块20,用于基于现实的场景构造进行内容设计与实景LED的造型进行创意关联,并进行CG场景制作与场景内初步检测,并进行实拍摄像机仿真、拍摄并与CG内容的合成;The content detection module 20 is used to perform content design based on realistic scene construction and creative correlation with the modeling of real-life LEDs, and perform CG scene production and preliminary detection within the scene, and perform real-shot camera simulation, shooting, and synthesis with CG content;

内容合成模块30,用于将根据LED屏幕所需的分辨率尺寸,对进行CG摄像机下场景进行分辨率匹配和渲染输出,将输出后的视频序列将通过CG软件中烘焙的方式,展开到三维场景内的LED屏幕模型上,并根据屏幕所需的文件格式要求获得最终的3D视错觉屏幕的视频格式结果。The content synthesis module 30 is used to perform resolution matching and rendering output of the scene under the CG camera according to the resolution size required by the LED screen. The output video sequence will be expanded to three-dimensional through baking in the CG software. On the LED screen model in the scene, the video format result of the final 3D optical illusion screen is obtained according to the file format requirements required by the screen.

从上述描述可知,本申请实施例提供的视错觉类裸眼3D内容制作装置,能够通过建立统一的标准化制作工艺流程,能够有效保障多屏联播时的观感效果统一和正确的透视关系。It can be seen from the above description that the optical illusion naked-eye 3D content production device provided by the embodiment of the present application can effectively ensure the unified look and feel and correct perspective relationship during multi-screen broadcast by establishing a unified standardized production process.

在本申请的视错觉类裸眼3D内容制作装置的一实施例中,参见图6,所述还原模拟模块10包括:In one embodiment of the optical illusion naked-eye 3D content production device of the present application, referring to Figure 6, the restoration simulation module 10 includes:

摄像机参数确定单元11,用于通过实景采集的数据信息、图像信息和屏幕参数,进行摄像机角度的反求与模拟计算,使用透视公式算法计算得出摄像机参数;The camera parameter determination unit 11 is used to perform reverse calculation and simulation calculation of the camera angle through the data information, image information and screen parameters collected from the real scene, and calculate the camera parameters using the perspective formula algorithm;

透视形变效果确定单元12,用于根据实景搭建简易模型,在模型屏幕上定位平均测试点并分别放置校准用的基础几何体,通过矩阵排列的方式,基于摄像机模拟实地勘测的扇形角度的视角,得出屏幕内容的透视形变效果。The perspective deformation effect determination unit 12 is used to build a simple model based on the real scene, locate the average test points on the model screen and place the basic geometry for calibration respectively. Through a matrix arrangement, based on the camera simulating the fan-shaped angle of field survey, we obtain The perspective deformation effect of the screen content.

具体的,用于根据实景搭建简易模型,在模型屏幕上定位平均测试点并分别放置校准用的基础几何体(正方体、球体),对各模型划分区域范围后做数字标记,通过矩阵排列的方式,基于摄像机模拟实地勘测的扇形角度的视角,渲染单帧并烘焙回CG场景的三维屏幕上,再基于现场勘察所得到的实际视角范围,就能够快速且直观地得出屏幕内容大致的透视形变效果。多屏联投将重复这个步骤。此步骤的目的为之后的设计阶段做出预先性的问题规避,得出画面重要内容在设计时的部署范围,可排除因较大的透视拉伸而导致图像信息的明显形变区域。Specifically, it is used to build a simple model based on the real scene, locate the average test points on the model screen and place the basic geometry (cube, sphere) for calibration respectively, divide the area of each model and mark it digitally, and arrange it in a matrix. Based on the fan-shaped angle of view of the camera simulating field survey, a single frame is rendered and baked back to the three-dimensional screen of the CG scene, and then based on the actual field of view range obtained from the field survey, the approximate perspective deformation effect of the screen content can be quickly and intuitively obtained . Multi-screen joint investment will repeat this step. The purpose of this step is to avoid problems in advance in the subsequent design stage, and to determine the deployment range of important content of the picture during design, which can eliminate obvious deformation areas of image information caused by large perspective stretching.

在本申请的视错觉类裸眼3D内容制作装置的一实施例中,参见图7,所述内容检测模块20包括:In one embodiment of the optical illusion naked-eye 3D content production device of the present application, referring to Figure 7, the content detection module 20 includes:

CG场景制作单元21,用于依照设计方案和制作要求在CG制作软件中完成模型制作、场景搭建、材质贴图绘制、动画制作、灯光布置和渲染输出,获得符合制作需求的CG场景;The CG scene production unit 21 is used to complete model production, scene construction, material mapping, animation production, lighting arrangement and rendering output in CG production software in accordance with the design plan and production requirements, and obtain a CG scene that meets the production requirements;

结构调整单元22,用于在观测区域内对CG场景的制作进行初步检测,对于观测范围内出现拉伸变形的结构进行调整。The structure adjustment unit 22 is used for preliminary inspection of the production of CG scenes within the observation area, and for adjusting structures that are stretched and deformed within the observation area.

在本申请的视错觉类裸眼3D内容制作装置的一实施例中,参见图8,所述内容合成模块30包括:In one embodiment of the optical illusion naked-eye 3D content production device of the present application, referring to Figure 8, the content synthesis module 30 includes:

摄像机机位参数确定单元31,用于模拟现实角色模型表演并制作低面数三维角色模型,在场景中加入校准基础几何体作为背景,为角色与背景的各三维模型划分区域并标记数字编号,根据最佳观看点定位设计中主要元素模型与虚拟场景的三维空间关系,结合实际拍摄地的情况与拍摄设备参数,通过缩放CG场景、移动CG场景中的摄像机的位置或改变拍摄角度,得出初步的实拍摄像机机位参数信息;The camera position parameter determination unit 31 is used to simulate realistic character model performances and produce low-polygon three-dimensional character models, add calibrated basic geometry as the background to the scene, divide areas and mark digital numbers for each three-dimensional model of the character and background, according to The three-dimensional spatial relationship between the main element model and the virtual scene in the best viewing point positioning design, combined with the actual shooting location conditions and shooting equipment parameters, is initially obtained by scaling the CG scene, moving the position of the camera in the CG scene, or changing the shooting angle. The real-shot camera position parameter information;

场景搭建单元32,用于将摄相机参数和现实场景拍摄条件进行实拍幕台的搭建,布置与三维场景光源相匹配的灯光;The scene building unit 32 is used to build a real-shot stage based on camera parameters and real-life scene shooting conditions, and arrange lighting that matches the three-dimensional scene light source;

合成单元33,用于将角色表演内容抠像分离,合成到三维场景之中,并进行校色。The synthesis unit 33 is used to separate the keying of character performance content, synthesize it into a three-dimensional scene, and perform color correction.

从硬件层面来说,为了能够有效保障多屏联播时的观感效果统一和正确的透视关系,本申请提供一种用于实现所述视错觉类裸眼3D内容制作方法中的全部或部分内容的电子设备的实施例,所述电子设备具体包含有如下内容:From a hardware level, in order to effectively ensure the unified look and feel and correct perspective relationship during multi-screen broadcast, this application provides an electronic device for realizing all or part of the optical illusion naked-eye 3D content production method. In an embodiment of the device, the electronic device specifically includes the following content:

处理器(processor)、存储器(memory)、通信接口(Communications Interface)和总线;其中,所述处理器、存储器、通信接口通过所述总线完成相互间的通信;所述通信接口用于实现视错觉类裸眼3D内容制作装置与核心业务系统、用户终端以及相关数据库等相关设备之间的信息传输;该逻辑控制器可以是台式计算机、平板电脑及移动终端等,本实施例不限于此。在本实施例中,该逻辑控制器可以参照实施例中的视错觉类裸眼3D内容制作方法的实施例,以及视错觉类裸眼3D内容制作装置的实施例进行实施,其内容被合并于此,重复之处不再赘述。A processor (processor), a memory (memory), a communication interface (Communications Interface) and a bus; wherein the processor, memory and communication interface complete communication with each other through the bus; the communication interface is used to realize optical illusions Information transmission between the naked-eye 3D content production device and related equipment such as core business systems, user terminals, and related databases; the logic controller can be a desktop computer, a tablet computer, a mobile terminal, etc., and this embodiment is not limited thereto. In this embodiment, the logic controller can be implemented with reference to the embodiment of the optical illusion naked-eye 3D content production method and the embodiment of the optical illusion naked-eye 3D content production device, the contents of which are incorporated here. The repetitive parts will not be repeated.

可以理解的是,所述用户终端可以包括智能手机、平板电子设备、网络机顶盒、便携式计算机、台式电脑、个人数字助理(PDA)、车载设备、智能穿戴设备等。其中,所述智能穿戴设备可以包括智能眼镜、智能手表、智能手环等。It can be understood that the user terminal may include a smart phone, a tablet electronic device, a network set-top box, a portable computer, a desktop computer, a personal digital assistant (PDA), a vehicle-mounted device, a smart wearable device, etc. The smart wearable devices may include smart glasses, smart watches, smart bracelets, etc.

在实际应用中,视错觉类裸眼3D内容制作方法的部分可以在如上述内容所述的电子设备侧执行,也可以所有的操作都在所述客户端设备中完成。具体可以根据所述客户端设备的处理能力,以及用户使用场景的限制等进行选择。本申请对此不作限定。若所有的操作都在所述客户端设备中完成,所述客户端设备还可以包括处理器。In practical applications, part of the optical illusion naked-eye 3D content production method can be executed on the electronic device side as described above, or all operations can be completed in the client device. Specifically, the selection may be made based on the processing capabilities of the client device and restrictions on user usage scenarios. This application does not limit this. If all operations are completed in the client device, the client device may also include a processor.

上述的客户端设备可以具有通信模块(即通信单元),可以与远程的服务器进行通信连接,实现与所述服务器的数据传输。所述服务器可以包括任务调度中心一侧的服务器,其他的实施场景中也可以包括中间平台的服务器,例如与任务调度中心服务器有通信链接的第三方服务器平台的服务器。所述的服务器可以包括单台计算机设备,也可以包括多个服务器组成的服务器集群,或者分布式装置的服务器结构。The above-mentioned client device may have a communication module (ie, communication unit), which may communicate with a remote server to realize data transmission with the server. The server may include a server on the task dispatching center side. In other implementation scenarios, it may also include a server of an intermediate platform, such as a server of a third-party server platform that has a communication link with the task dispatching center server. The server may include a single computer device, a server cluster composed of multiple servers, or a server structure of distributed devices.

图9为本申请实施例的电子设备9600的系统构成的示意框图。如图9所示,该电子设备9600可以包括中央处理器9100和存储器9140;存储器9140耦合到中央处理器9100。值得注意的是,该图9是示例性的;还可以使用其他类型的结构,来补充或代替该结构,以实现电信功能或其他功能。FIG. 9 is a schematic block diagram of the system structure of the electronic device 9600 according to the embodiment of the present application. As shown in Figure 9, the electronic device 9600 may include a central processing unit 9100 and a memory 9140; the memory 9140 is coupled to the central processing unit 9100. It is worth noting that Figure 9 is exemplary; other types of structures can also be used to supplement or replace this structure to implement telecommunications functions or other functions.

一实施例中,视错觉类裸眼3D内容制作方法功能可以被集成到中央处理器9100中。其中,中央处理器9100可以被配置为进行如下控制:In one embodiment, the optical illusion-like naked-eye 3D content production method function can be integrated into the central processor 9100. Among them, the central processing unit 9100 can be configured to perform the following control:

步骤S101:获取屏幕展示场景的基本图像透视信息和仰角信息,并进行观看现场的摄像机参数反求和场景模拟;Step S101: Obtain the basic image perspective information and elevation information of the screen display scene, and perform inverse summation scene simulation of camera parameters at the viewing site;

步骤S102:基于现实的场景构造进行内容设计与实景LED的造型进行创意关联,并进行CG场景制作与场景内初步检测,并进行实拍摄像机仿真、拍摄并与CG内容的合成;Step S102: Carry out content design based on the realistic scene structure and creatively associate it with the shape of the real-scene LED, and conduct CG scene production and preliminary inspection within the scene, and conduct real-shot camera simulation, shooting, and synthesis with CG content;

步骤S103:将根据LED屏幕所需的分辨率尺寸,对进行CG摄像机下场景进行分辨率匹配和渲染输出,将输出后的视频序列将通过CG软件中烘焙的方式,展开到三维场景内的LED屏幕模型上,并根据屏幕所需的文件格式要求获得最终的3D视错觉屏幕的视频格式结果。Step S103: According to the required resolution size of the LED screen, the scene under the CG camera will be resolution matched and rendered. The output video sequence will be expanded to the LED in the three-dimensional scene through baking in the CG software. On the screen model, and obtain the final 3D optical illusion screen video format result according to the file format requirements required by the screen.

从上述描述可知,本申请实施例提供的电子设备,通过建立统一的标准化制作工艺流程,能够有效保障多屏联播时的观感效果统一和正确的透视关系。As can be seen from the above description, the electronic device provided by the embodiments of the present application can effectively ensure a unified look and feel and a correct perspective relationship during multi-screen simulcast by establishing a unified standardized production process.

在另一个实施方式中,视错觉类裸眼3D内容制作装置可以与中央处理器9100分开配置,例如可以将视错觉类裸眼3D内容制作装置配置为与中央处理器9100连接的芯片,通过中央处理器的控制来实现视错觉类裸眼3D内容制作方法功能。In another embodiment, the optical illusion naked-eye 3D content production device can be configured separately from the central processor 9100. For example, the optical illusion naked-eye 3D content production device can be configured as a chip connected to the central processor 9100, through the central processor 9100. Control to achieve optical illusion-like naked-eye 3D content production method functions.

如图9所示,该电子设备9600还可以包括:通信模块9110、输入单元9120、音频处理器9130、显示器9160、电源9170。值得注意的是,电子设备9600也并不是必须要包括图9中所示的所有部件;此外,电子设备9600还可以包括图9中没有示出的部件,可以参考现有技术。As shown in Figure 9, the electronic device 9600 may also include: a communication module 9110, an input unit 9120, an audio processor 9130, a display 9160, and a power supply 9170. It is worth noting that the electronic device 9600 does not necessarily include all components shown in FIG. 9; in addition, the electronic device 9600 may also include components not shown in FIG. 9, and reference may be made to the existing technology.

如图9所示,中央处理器9100有时也称为控制器或操作控件,可以包括微处理器或其他处理器装置和/或逻辑装置,该中央处理器9100接收输入并控制电子设备9600的各个部件的操作。As shown in Figure 9, the central processor 9100, sometimes also called a controller or operating control, may include a microprocessor or other processor device and/or a logic device. The central processor 9100 receives input and controls various aspects of the electronic device 9600. Operation of parts.

其中,存储器9140,例如可以是缓存器、闪存、硬驱、可移动介质、易失性存储器、非易失性存储器或其它合适装置中的一种或更多种。可储存上述与失败有关的信息,此外还可存储执行有关信息的程序。并且中央处理器9100可执行该存储器9140存储的该程序,以实现信息存储或处理等。The memory 9140 may be, for example, one or more of a cache, flash memory, hard drive, removable media, volatile memory, non-volatile memory or other suitable devices. The above-mentioned information related to the failure can be stored, and the program that executes the related information can also be stored. And the central processing unit 9100 can execute the program stored in the memory 9140 to implement information storage or processing, etc.

输入单元9120向中央处理器9100提供输入。该输入单元9120例如为按键或触摸输入装置。电源9170用于向电子设备9600提供电力。显示器9160用于进行图像和文字等显示对象的显示。该显示器例如可为LCD显示器,但并不限于此。The input unit 9120 provides input to the central processor 9100. The input unit 9120 is, for example, a key or a touch input device. Power supply 9170 is used to provide power to electronic device 9600. The display 9160 is used to display display objects such as images and text. The display may be, for example, an LCD display, but is not limited thereto.

该存储器9140可以是固态存储器,例如,只读存储器(ROM)、随机存取存储器(RAM)、SIM卡等。还可以是这样的存储器,其即使在断电时也保存信息,可被选择性地擦除且设有更多数据,该存储器的示例有时被称为EPROM等。存储器9140还可以是某种其它类型的装置。存储器9140包括缓冲存储器9141(有时被称为缓冲器)。存储器9140可以包括应用/功能存储部9142,该应用/功能存储部9142用于存储应用程序和功能程序或用于通过中央处理器9100执行电子设备9600的操作的流程。The memory 9140 may be a solid-state memory, such as a read-only memory (ROM), a random access memory (RAM), a SIM card, etc. It can also be a memory that retains information even when the power is turned off, can be selectively erased and provided with more data, examples of this memory are sometimes called EPROM, etc. Memory 9140 may also be some other type of device. Memory 9140 includes buffer memory 9141 (sometimes referred to as a buffer). The memory 9140 may include an application/function storage part 9142 for storing application programs and function programs or a flow for executing operations of the electronic device 9600 through the central processor 9100 .

存储器9140还可以包括数据存储部9143,该数据存储部9143用于存储数据,例如联系人、数字数据、图片、声音和/或任何其他由电子设备使用的数据。存储器9140的驱动程序存储部9144可以包括电子设备的用于通信功能和/或用于执行电子设备的其他功能(如消息传送应用、通讯录应用等)的各种驱动程序。The memory 9140 may also include a data storage 9143 for storing data such as contacts, digital data, pictures, sounds, and/or any other data used by the electronic device. The driver storage portion 9144 of the memory 9140 may include various drivers of the electronic device for communication functions and/or for performing other functions of the electronic device (such as messaging applications, address book applications, etc.).

通信模块9110即为经由天线9111发送和接收信号的发送机/接收机9110。通信模块(发送机/接收机)9110耦合到中央处理器9100,以提供输入信号和接收输出信号,这可以和常规移动通信终端的情况相同。The communication module 9110 is the transmitter/receiver 9110 that sends and receives signals via the antenna 9111. A communication module (transmitter/receiver) 9110 is coupled to the central processor 9100 to provide input signals and receive output signals, which may be the same as in a conventional mobile communication terminal.

基于不同的通信技术,在同一电子设备中,可以设置有多个通信模块9110,如蜂窝网络模块、蓝牙模块和/或无线局域网模块等。通信模块(发送机/接收机)9110还经由音频处理器9130耦合到扬声器9131和麦克风9132,以经由扬声器9131提供音频输出,并接收来自麦克风9132的音频输入,从而实现通常的电信功能。音频处理器9130可以包括任何合适的缓冲器、解码器、放大器等。另外,音频处理器9130还耦合到中央处理器9100,从而使得可以通过麦克风9132能够在本机上录音,且使得可以通过扬声器9131来播放本机上存储的声音。Based on different communication technologies, multiple communication modules 9110 can be provided in the same electronic device, such as a cellular network module, a Bluetooth module, and/or a wireless LAN module, etc. The communication module (transmitter/receiver) 9110 is also coupled to a speaker 9131 and a microphone 9132 via an audio processor 9130 to provide audio output via the speaker 9131 and receive audio input from the microphone 9132 to implement general telecommunications functions. Audio processor 9130 may include any suitable buffers, decoders, amplifiers, etc. In addition, the audio processor 9130 is also coupled to the central processor 9100, thereby enabling recording on the local machine through the microphone 9132, and enabling sound stored on the local machine to be played through the speaker 9131.

本申请的实施例还提供能够实现上述实施例中的执行主体为服务器或客户端的视错觉类裸眼3D内容制作方法中全部步骤的一种计算机可读存储介质,所述计算机可读存储介质上存储有计算机程序,该计算机程序被处理器执行时实现上述实施例中的执行主体为服务器或客户端的视错觉类裸眼3D内容制作方法的全部步骤,例如,所述处理器执行所述计算机程序时实现下述步骤:Embodiments of the present application also provide a computer-readable storage medium that can implement all steps in the optical illusion naked-eye 3D content production method in the above embodiments, in which the execution subject is a server or a client. The computer-readable storage medium stores There is a computer program. When the computer program is executed by the processor, all the steps of the optical illusion naked-eye 3D content production method in the above embodiment are implemented in which the execution subject is the server or the client. For example, when the processor executes the computer program, it is implemented. Following steps:

步骤S101:获取屏幕展示场景的基本图像透视信息和仰角信息,并进行观看现场的摄像机参数反求和场景模拟;Step S101: Obtain the basic image perspective information and elevation information of the screen display scene, and perform inverse summation scene simulation of camera parameters at the viewing site;

步骤S102:基于现实的场景构造进行内容设计与实景LED的造型进行创意关联,并进行CG场景制作与场景内初步检测,并进行实拍摄像机仿真、拍摄并与CG内容的合成;Step S102: Carry out content design based on the realistic scene structure and creatively associate it with the shape of the real-scene LED, and conduct CG scene production and preliminary inspection within the scene, and conduct real-shot camera simulation, shooting, and synthesis with CG content;

步骤S103:将根据LED屏幕所需的分辨率尺寸,对进行CG摄像机下场景进行分辨率匹配和渲染输出,将输出后的视频序列将通过CG软件中烘焙的方式,展开到三维场景内的LED屏幕模型上,并根据屏幕所需的文件格式要求获得最终的3D视错觉屏幕的视频格式结果。Step S103: According to the required resolution size of the LED screen, the scene under the CG camera will be resolution matched and rendered. The output video sequence will be expanded to the LED in the three-dimensional scene through baking in the CG software. On the screen model, and obtain the final 3D optical illusion screen video format result according to the file format requirements required by the screen.

从上述描述可知,本申请实施例提供的计算机可读存储介质,通过建立统一的标准化制作工艺流程,能够有效保障多屏联播时的观感效果统一和正确的透视关系。As can be seen from the above description, the computer-readable storage medium provided by the embodiments of the present application can effectively ensure a unified look and feel and a correct perspective relationship during multi-screen simulcast by establishing a unified standardized production process.

本领域内的技术人员应明白,本发明的实施例可提供为方法、装置、或计算机程序产品。因此,本发明可采用完全硬件实施例、完全软件实施例、或结合软件和硬件方面的实施例的形式。而且,本发明可采用在一个或多个其中包含有计算机可用程序代码的计算机可用存储介质(包括但不限于磁盘存储器、CD-ROM、光学存储器等)上实施的计算机程序产品的形式。Those skilled in the art will understand that embodiments of the present invention may be provided as methods, devices, or computer program products. Thus, the invention may take the form of an entirely hardware embodiment, an entirely software embodiment, or an embodiment combining software and hardware aspects. Furthermore, the invention may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, etc.) having computer-usable program code embodied therein.

本发明是参照根据本发明实施例的方法、设备(装置)、和计算机程序产品的流程图和/或方框图来描述的。应理解可由计算机程序指令实现流程图和/或方框图中的每一流程和/或方框、以及流程图和/或方框图中的流程和/或方框的结合。可提供这些计算机程序指令到通用计算机、专用计算机、嵌入式处理机或其他可编程数据处理设备的处理器以产生一个机器,使得通过计算机或其他可编程数据处理设备的处理器执行的指令产生用于实现在流程图一个流程或多个流程和/或方框图一个方框或多个方框中指定的功能的装置。The present invention is described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (apparatus), and computer program products according to embodiments of the invention. It will be understood that each process and/or block in the flowchart illustrations and/or block diagrams, and combinations of processes and/or blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing device to produce a machine, such that the instructions executed by the processor of the computer or other programmable data processing device produce a use A device for implementing the functions specified in one process or processes of the flowchart and/or one block or blocks of the block diagram.

这些计算机程序指令也可存储在能引导计算机或其他可编程数据处理设备以特定方式工作的计算机可读存储器中,使得存储在该计算机可读存储器中的指令产生包括指令装置的制造品,该指令装置实现在流程图一个流程或多个流程和/或方框图一个方框或多个方框中指定的功能。These computer program instructions may also be stored in a computer-readable memory that causes a computer or other programmable data processing apparatus to operate in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including the instruction means, the instructions The device implements the functions specified in a process or processes of the flowchart and/or a block or blocks of the block diagram.

这些计算机程序指令也可装载到计算机或其他可编程数据处理设备上,使得在计算机或其他可编程设备上执行一系列操作步骤以产生计算机实现的处理,从而在计算机或其他可编程设备上执行的指令提供用于实现在流程图一个流程或多个流程和/或方框图一个方框或多个方框中指定的功能的步骤。These computer program instructions may also be loaded onto a computer or other programmable data processing device, causing a series of operating steps to be performed on the computer or other programmable device to produce computer-implemented processing, thereby executing on the computer or other programmable device. Instructions provide steps for implementing the functions specified in a process or processes of a flowchart diagram and/or a block or blocks of a block diagram.

本发明中应用了具体实施例对本发明的原理及实施方式进行了阐述,以上实施例的说明只是用于帮助理解本发明的方法及其核心思想;同时,对于本领域的一般技术人员,依据本发明的思想,在具体实施方式及应用范围上均会有改变之处,综上所述,本说明书内容不应理解为对本发明的限制。The present invention uses specific embodiments to illustrate the principles and implementation methods of the present invention. The description of the above embodiments is only used to help understand the method of the present invention and its core idea; at the same time, for those of ordinary skill in the art, based on this The idea of the invention will be subject to change in the specific implementation and scope of application. In summary, the contents of this description should not be understood as limiting the invention.

Claims (10)

1. A method for producing naked eye 3D content with optical illusion, the method comprising:
basic image perspective information and elevation angle information of a screen display scene are obtained, and reverse summation of camera parameters of a viewing site and scene simulation are carried out;
content design is carried out based on a real scene structure, creative association is carried out based on the modeling of a real scene LED, CG scene making and primary detection in the scene are carried out, and simulation, shooting and synthesis with CG content of a real shooting camera are carried out;
and performing resolution matching and rendering output on the scene under the CG video camera according to the resolution size required by the LED screen, unfolding the output video sequence to an LED screen model in the three-dimensional scene in a baking mode in CG software, and obtaining a video format result of the final 3D visual illusion screen according to the file format requirement required by the screen.
2. The method for producing naked eye 3D content according to claim 1, wherein the performing camera inverse sum scene simulation of the viewing scene comprises:
the back-solving and simulation calculation of the camera angle are carried out through the data information, the image information and the screen parameters acquired by the live-action, and the camera parameters are calculated by using a perspective formula algorithm;
And constructing a simple model according to the live-action, positioning average test points on a model screen, respectively placing basic geometric bodies for calibration, and obtaining the perspective deformation effect of screen content based on the visual angle of the fan-shaped angle of the camera simulation field survey in a matrix arrangement mode.
3. The method for creating the naked eye 3D content according to claim 1, wherein the steps of CG scene creation and in-scene preliminary detection include:
completing model making, scene building, material mapping, animation making, lamplight arrangement and rendering output in CG making software according to a design scheme and making requirements to obtain CG scenes meeting making requirements;
and (3) carrying out preliminary detection on the manufacture of the CG scene in the observation area, and adjusting the structure with stretching deformation in the observation area.
4. The method for creating the naked eye 3D content according to claim 1, wherein the steps of performing real camera simulation, photographing and synthesizing with CG content include:
simulating real character model performance and manufacturing a low-surface number three-dimensional character model, adding a calibration basic geometric body to a scene as a background, dividing areas for each three-dimensional model of the character and the background, marking a digital number, and obtaining preliminary real shooting camera position parameter information by combining the condition of an actual shooting place and shooting equipment parameters and scaling the position of a camera in a CG scene and moving the camera in the CG scene or changing the shooting angle according to the three-dimensional space relation between a main element model and a virtual scene in the optimal view point positioning design;
Setting up a real shooting curtain table according to camera parameters and real scene shooting conditions, and arranging light matched with a three-dimensional scene light source;
and separating the character performance content, synthesizing the character performance content into a three-dimensional scene, and correcting colors.
5. An optical illusion-like naked eye 3D content creation apparatus, comprising:
the restoration simulation module is used for acquiring basic image perspective information and elevation angle information of the screen display scene and performing camera parameter inverse summation scene simulation of the watching site;
the content detection module is used for carrying out content design based on a real scene structure, carrying out creative association based on the modeling of a real scene LED, carrying out CG scene making and primary detection in the scene, and carrying out real shooting camera simulation, shooting and synthesizing with CG content;
the content synthesis module is used for carrying out resolution matching and rendering output on the scene under the CG camera according to the resolution size required by the LED screen, expanding the output video sequence onto an LED screen model in the three-dimensional scene in a baking mode in CG software, and obtaining a video format result of the final 3D visual illusion screen according to the file format requirement required by the screen.
6. The optical illusion-type naked eye 3D content producing device according to claim 5, wherein the reduction simulation module includes:
the camera parameter determining unit is used for carrying out inverse calculation and simulation calculation of the camera angle through data information, image information and screen parameters acquired by live-action, and calculating to obtain camera parameters by using a perspective formula algorithm;
and the perspective deformation effect determining unit is used for constructing a simple model according to the live-action, positioning average test points on a model screen, respectively placing basic geometric bodies for calibration, and simulating the view angle of the fan-shaped angle of the field survey based on the camera in a matrix arrangement mode to obtain the perspective deformation effect of the screen content.
7. The optical illusion-type naked eye 3D content producing device according to claim 5, wherein the content detecting module includes:
the CG scene making unit is used for completing model making, scene building, material mapping, animation making, light arrangement and rendering output in CG making software according to the design scheme and making requirements to obtain a CG scene meeting the making requirements;
and the structure adjusting unit is used for carrying out preliminary detection on the manufacture of the CG scene in the observation area and adjusting the structure with stretching deformation in the observation area.
8. The optical illusion-type naked eye 3D content producing device according to claim 5, wherein the content synthesizing module includes:
the camera position parameter determining unit is used for simulating the performance of a real role model and manufacturing a low-surface number three-dimensional role model, adding a calibration basic geometric body into a scene to serve as a background, dividing areas for each three-dimensional model of the role and the background, marking a digital number, and obtaining preliminary real camera position parameter information by combining the condition of an actual shooting place and shooting equipment parameters and scaling the position of a camera in a CG scene and moving the position of the camera in the CG scene or changing the shooting angle according to the three-dimensional space relation between a main element model and a virtual scene in the optimal view point positioning design;
the scene building unit is used for building a real shooting curtain table according to camera parameters and real scene shooting conditions, and arranging lamplight matched with the three-dimensional scene light source;
and the synthesizing unit is used for separating the character performance content, synthesizing the character performance content into a three-dimensional scene and correcting colors.
9. An electronic device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, characterized in that the processor implements the steps of the optical illusion-like naked eye 3D content producing method according to any one of claims 1 to 4 when executing the program.
10. A computer-readable storage medium, on which a computer program is stored, characterized in that the computer program, when being executed by a processor, implements the steps of the optical illusion-like naked eye 3D content producing method according to any one of claims 1 to 4.
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