[go: up one dir, main page]

CN113422976A - System and method for realizing online course learning competition - Google Patents

System and method for realizing online course learning competition Download PDF

Info

Publication number
CN113422976A
CN113422976A CN202110694657.2A CN202110694657A CN113422976A CN 113422976 A CN113422976 A CN 113422976A CN 202110694657 A CN202110694657 A CN 202110694657A CN 113422976 A CN113422976 A CN 113422976A
Authority
CN
China
Prior art keywords
competition
user
student
course
server
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN202110694657.2A
Other languages
Chinese (zh)
Other versions
CN113422976B (en
Inventor
林青荣
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Readboy Education Technology Co Ltd
Original Assignee
Readboy Education Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Readboy Education Technology Co Ltd filed Critical Readboy Education Technology Co Ltd
Priority to CN202110694657.2A priority Critical patent/CN113422976B/en
Publication of CN113422976A publication Critical patent/CN113422976A/en
Application granted granted Critical
Publication of CN113422976B publication Critical patent/CN113422976B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • G06Q50/20Education
    • G06Q50/205Education administration or guidance
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/08Electrically-operated educational appliances providing for individual presentation of information to a plurality of student stations
    • G09B5/10Electrically-operated educational appliances providing for individual presentation of information to a plurality of student stations all student stations being capable of presenting the same information simultaneously
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/08Electrically-operated educational appliances providing for individual presentation of information to a plurality of student stations
    • G09B5/12Electrically-operated educational appliances providing for individual presentation of information to a plurality of student stations different stations being capable of presenting different information simultaneously
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B7/00Electrically-operated teaching apparatus or devices working with questions and answers
    • G09B7/02Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/231Content storage operation, e.g. caching movies for short term storage, replicating data over plural servers, prioritizing data for deletion
    • H04N21/23109Content storage operation, e.g. caching movies for short term storage, replicating data over plural servers, prioritizing data for deletion by placing content in organized collections, e.g. EPG data repository
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/239Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests
    • H04N21/2393Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests involving handling client requests
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/258Client or end-user data management, e.g. managing client capabilities, user preferences or demographics, processing of multiple end-users preferences to derive collaborative data
    • H04N21/25866Management of end-user data
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/437Interfacing the upstream path of the transmission network, e.g. for transmitting client requests to a VOD server
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/45Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies, resolving scheduling conflicts
    • H04N21/4508Management of client data or end-user data
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/472End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
    • H04N21/47217End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content for controlling playback functions for recorded or on-demand content, e.g. using progress bars, mode or play-point indicators or bookmarks
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/475End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data
    • H04N21/4758End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data for providing answers, e.g. voting
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D10/00Energy efficient computing, e.g. low power processors, power management or thermal management

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Business, Economics & Management (AREA)
  • Databases & Information Systems (AREA)
  • Theoretical Computer Science (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
  • Physics & Mathematics (AREA)
  • Tourism & Hospitality (AREA)
  • Strategic Management (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • Economics (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • General Business, Economics & Management (AREA)
  • Computer Graphics (AREA)
  • Electrically Operated Instructional Devices (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

本发明公开了一种实现线上课程学习竞赛的系统及方法,通过记录直播课程过程中竞赛互动环节的题目以及各学生端的作答时间和作答内容,使得用户在观看回放课程时也可以参与竞赛互动环节并与参与直播的用户进行竞赛,提高用户观看回放课程的参与感,从而提高学习效率。The invention discloses a system and method for realizing online course learning competition. By recording the questions of the competition interactive link during the live broadcast course and the answering time and answering content of each student terminal, users can also participate in the competition interaction when watching the replayed course. and compete with users participating in the live broadcast to improve the user's sense of participation in watching the replayed course, thereby improving the learning efficiency.

Description

System and method for realizing online course learning competition
Technical Field
The invention relates to the technical field of intelligent education, in particular to a system and a method for realizing online course learning competition.
Background
The method has the advantages that various interactivity is adopted in the class of the live broadcast class, the questions PK are common, students can easily match with the opponents during live broadcast, but the students can easily give up the interaction of the questions PK during playback due to too few students or inconsistent learning progress during playback, and the opponents are difficult to match.
Disclosure of Invention
Aiming at the defects of the prior art, the invention aims to provide a system and a method for realizing online course learning competition.
In order to achieve the purpose, the invention adopts the following technical scheme:
a system for realizing online course learning competition comprises a server end and a student end;
the server end is used for storing a competition question library, providing questions to each student end participating in the live course and obtaining a competition result when the live course carries out an answer competition interaction link, recording the answering time and the answering content of each student end in the competition interaction link and associating the answering time and the answering content with the corresponding questions; the competition server is used for returning questions used in the competition interaction link in the course to the student end of the user after receiving competition requests initiated by the student end of the user in watching and playing back the course, comparing the answer contents and the answer contents of the student ends associated with the questions after receiving the answer contents and the answer times uploaded by the student end of the user to obtain competition results and returning the competition results to the student end of the user;
the student end is used for a user to watch live courses on line and participate in competition interaction links in the live course process; the server end is used for allowing a user to watch the playback course after the live course is finished, if the user plays a competition interaction link in the course of watching the playback course, the user sends a competition request to the server end, receives questions returned by the server end and displays the questions on a display interface for the user to answer, records the answering content and the answering time of the user after the user triggers and submits an event, uploads the answering content and the answering time to the server end, receives a competition result returned by the server end and displays the competition result on the display interface.
Further, the process of obtaining the competition result by the server side is as follows: firstly, judging whether the answering content of the users of the students is correct or not, and arranging the users of the students with correct answering content according to the ascending order of the answering time to form competition names, thereby obtaining competition results.
The invention also provides a method for utilizing the system, which comprises the following specific processes:
the method comprises the steps that users participating in the live course watch online live courses at student ends, when a competition interaction link is carried out, a server end selects questions from a competition question library and pushes the questions to each student end participating in the live course, the users answer at the student ends of the users, a submission event is triggered after the answering is completed, the student ends upload answering time and answering contents of each user to the server end, and the server end obtains competition results and returns the competition results to each student end;
after the live course is finished, the user can watch the playback course at the student end, when the competition interaction link is played, the student end initiates a competition request to the server end, and after the server end receives the competition request, the server end returns the question used in the competition interaction link in the course to the student end of the user;
the student end receives the questions returned by the server end and then displays the questions on a display interface for the user to answer, the user triggers a submission event after answering, and the student end records the answering content and answering time of the user and uploads the answering content and answering time to the server end;
after receiving the response content and the response time uploaded by the student end of the user, the server end compares the response time and the response content of each student end associated with the question to obtain a competition result and returns the competition result to the student end of the user; and the student end receives the competition result returned by the server end and displays the competition result on the display interface.
The invention has the beneficial effects that: according to the invention, by recording the question of the competition interaction link in the course of live-broadcasting the course, and the answering time and answering content of each student end, the user can also participate in the competition interaction link and compete with the live-broadcasting user when watching the playback course, so that the participation sense of the user watching the playback course is improved, and the learning efficiency is improved.
Detailed Description
The present invention will be further described below, and it should be noted that the present embodiment is based on the technical solution, and a detailed implementation manner and a specific operation process are provided, but the protection scope of the present invention is not limited to the present embodiment.
Example 1
The embodiment provides a system for realizing online course learning competition, which comprises a server end and a student end;
the server end is used for storing a competition question library, providing questions to each student end participating in the live course and obtaining a competition result when the live course carries out an answer competition interaction link, recording the answering time and the answering content of each student end in the competition interaction link and associating the answering time and the answering content with the corresponding questions; the competition server is used for returning questions used in the competition interaction link in the course to the student end of the user after receiving competition requests initiated by the student end of the user in watching and playing back the course, comparing the answer contents and the answer contents of the student ends associated with the questions after receiving the answer contents and the answer times uploaded by the student end of the user to obtain competition results and returning the competition results to the student end of the user;
the student end is used for a user to watch live courses on line and participate in competition interaction links in the live course process; the server end is used for allowing a user to watch the playback course after the live course is finished, if the user plays a competition interaction link in the course of watching the playback course, the user sends a competition request to the server end, receives questions returned by the server end and displays the questions on a display interface for the user to answer, records the answering content and the answering time of the user after the user triggers and submits an event, uploads the answering content and the answering time to the server end, receives a competition result returned by the server end and displays the competition result on the display interface.
Further, the process of obtaining the competition result by the server side is as follows: firstly, judging whether the answering content of the users of the students is correct or not, and arranging the users of the students with correct answering content according to the ascending order of the answering time to form competition names, thereby obtaining competition results.
Example 2
The present embodiment provides a method using the system described in embodiment 1, which includes the following specific steps:
the method comprises the steps that users participating in the live course watch online live courses at student ends, when a competition interaction link is carried out, a server end selects questions from a competition question library and pushes the questions to each student end participating in the live course, the users answer at the student ends of the users, a submission event is triggered after the answering is completed, the student ends upload answering time and answering contents of each user to the server end, and the server end obtains competition results and returns the competition results to each student end;
after the live course is finished, the user can watch the playback course at the student end, when the competition interaction link is played, the student end initiates a competition request to the server end, and after the server end receives the competition request, the server end returns the question used in the competition interaction link in the course to the student end of the user;
the student end receives the questions returned by the server end and then displays the questions on a display interface for the user to answer, the user triggers a submission event (by clicking a button and the like) after answering, and the student end records the answering content and answering time of the user and uploads the answering content and the answering time to the server end;
after receiving the response content and the response time uploaded by the student end of the user, the server end compares the response time and the response content of each student end associated with the question to obtain a competition result and returns the competition result to the student end of the user; and the student end receives the competition result returned by the server end and displays the competition result on the display interface.
Various corresponding changes and modifications can be made by those skilled in the art based on the above technical solutions and concepts, and all such changes and modifications should be included in the protection scope of the present invention.

Claims (3)

1.一种实现线上课程学习竞赛的系统,其特征在于,包括服务器端和学生端;1. a system for realizing online course learning competition, is characterized in that, comprises server end and student end; 所述服务器端用于存储竞赛题目库,并用于在直播课程进行答题竞赛互动环节时,向参与直播课程的各个学生端提供题目并得出竞赛结果,记录各个学生端在本次竞赛互动环节中的作答时间和作答内容并关联到相应的题目;用于接收到用户在观看回放课程中学生端发起的竞赛请求后,向该用户的学生端返回该次课程中竞赛互动环节使用的题目,并在接收到该用户的学生端上传的作答内容和作答时间后,与该题目所关联的各个学生端的作答时间和作答内容进行比较得出竞赛结果并返回至该用户的学生端;The server side is used to store the competition question database, and is used to provide questions to each student participating in the live broadcast course and obtain the competition result when the live broadcast course is in the interactive part of the answering competition, and record each student terminal in the interactive part of this competition. The answering time and answering content are related to the corresponding questions; it is used to return the questions used in the interactive part of the competition in the course to the user's student end after receiving the competition request initiated by the user during the playback of the course. After receiving the answering content and answering time uploaded by the user's student terminal, compare the answering time and answering content of each student terminal associated with the question to obtain the competition result and return it to the user's student terminal; 所述学生端用于供用户在线观看直播课程以及参与直播课程过程中的竞赛互动环节;用于在直播课程结束后供用户观看回放课程,用户观看回放课程过程中如果播放到竞赛互动环节,向服务器端发送竞赛请求,并接收到服务器端返回的题目显示在显示界面上供用户作答,在用户触发提交事件后记录用户的作答内容和作答时间将其上传至服务器端,并接收服务器端返回的竞赛结果并显示在显示界面上。The student terminal is used for users to watch the live course online and participate in the competition interactive link during the live course; after the live course ends, it is used for the user to watch the replay course. The server sends a competition request, and receives the questions returned by the server and displays them on the display interface for the user to answer. After the user triggers the submission event, record the user's answer content and answer time, upload it to the server, and receive the response returned by the server. The results of the competition are displayed on the display interface. 2.根据权利要求1所述的系统,其特征在于,所述服务器端得出竞赛结果的过程为:首先判断各学生端的用户的作答内容是否正确,将作答内容正确的各学生端的用户按作答时间升序排列排出竞赛名次,由此得到竞赛结果。2. system according to claim 1, is characterized in that, the process that described server end draws competition result is: at first judge whether the answer content of the user of each student side is correct, the user of each student side that answer content is correct press answer Arrange the competition rankings in ascending order of time, thereby obtaining the competition results. 3.一种利用权利要求1-2任一所述系统的方法,其特征在于,具体过程为:3. A method for utilizing any one of the systems of claims 1-2, wherein the specific process is: 参与本次直播课程的用户在学生端观看在线直播课程,当进行到竞赛互动环节时,服务器端从竞赛题目库中选取题目推送至参与直播课程的各学生端,用户在自身的学生端进行作答,作答完成后触发提交事件,学生端将各用户的作答时间和作答内容上传至服务器端,服务器端得出竞赛结果并返回至各学生端;Users participating in this live broadcast course watch the online live course on the student side. When the competition interactive part is in progress, the server side selects the question from the competition question database and pushes it to each student side participating in the live broadcast course, and the user answers the question on his own student side. , the submission event is triggered after the answer is completed, and the student side uploads the answering time and answer content of each user to the server side, and the server side obtains the competition result and returns it to each student side; 直播课程结束后,用户可在学生端观看回放课程,在播放到竞赛互动环节时学生端向服务器端发起竞赛请求,服务器端接收到竞赛请求后,向该用户的学生端返回该次课程中竞赛互动环节使用的题目;After the live course is over, the user can watch the replayed course on the student side. When the interactive part of the competition is played, the student side initiates a competition request to the server side. After the server side receives the competition request, it returns the competition in the course to the user's student side. topics used in the interactive session; 学生端接收到服务器端返回的题目后显示在显示界面上供用户作答,用户作答完成后触发提交事件,学生端记录用户的作答内容和作答时间将其上传至服务器端;After the student receives the question returned by the server, it is displayed on the display interface for the user to answer. After the user completes the answer, a submit event is triggered, and the student records the user's answer content and answer time and uploads it to the server; 服务器端在接收到该用户的学生端上传的作答内容和作答时间后,与该题目所关联的各个学生端的作答时间和作答内容进行比较得出竞赛结果并返回至该用户的学生端;学生端接收到服务器端返回的竞赛结果并显示在显示界面上。After receiving the answering content and answering time uploaded by the user's student end, the server side compares the answering time and answering content of each student end associated with the question to obtain the contest result and returns it to the user's student end; Receive the competition result returned by the server and display it on the display interface.
CN202110694657.2A 2021-06-22 2021-06-22 System and method for realizing online course learning competition Active CN113422976B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202110694657.2A CN113422976B (en) 2021-06-22 2021-06-22 System and method for realizing online course learning competition

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202110694657.2A CN113422976B (en) 2021-06-22 2021-06-22 System and method for realizing online course learning competition

Publications (2)

Publication Number Publication Date
CN113422976A true CN113422976A (en) 2021-09-21
CN113422976B CN113422976B (en) 2022-09-20

Family

ID=77716171

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202110694657.2A Active CN113422976B (en) 2021-06-22 2021-06-22 System and method for realizing online course learning competition

Country Status (1)

Country Link
CN (1) CN113422976B (en)

Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106888398A (en) * 2016-12-31 2017-06-23 天脉聚源(北京)科技有限公司 The interactive method and apparatus of guess
CN106911967A (en) * 2017-02-27 2017-06-30 北京小米移动软件有限公司 Direct playing and playback method and device
CN107220276A (en) * 2017-04-14 2017-09-29 弘成科技发展有限公司 Taken an examination in live and replayed section arrangement method
CN110969904A (en) * 2019-12-11 2020-04-07 成都师范学院 An interactive competition learning platform
CN111028572A (en) * 2019-12-31 2020-04-17 浙江正元智慧科技股份有限公司 Online education platform
CN111225225A (en) * 2018-11-27 2020-06-02 腾讯科技(深圳)有限公司 Live broadcast playback method, device, terminal and storage medium
CN112135196A (en) * 2020-09-21 2020-12-25 北京乐学帮网络技术有限公司 Online live broadcast teaching interaction method, device, system, equipment and storage medium
CN112216311A (en) * 2020-09-03 2021-01-12 杭州壹百分教育科技有限公司 Online classroom reappearing method, system, equipment and medium
CN112616060A (en) * 2020-11-20 2021-04-06 深圳点猫科技有限公司 Interactive method, device, system and medium for answering questions in online lessons
CN112788361A (en) * 2020-10-15 2021-05-11 聚好看科技股份有限公司 Live course review method, display device and server

Patent Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106888398A (en) * 2016-12-31 2017-06-23 天脉聚源(北京)科技有限公司 The interactive method and apparatus of guess
CN106911967A (en) * 2017-02-27 2017-06-30 北京小米移动软件有限公司 Direct playing and playback method and device
CN107220276A (en) * 2017-04-14 2017-09-29 弘成科技发展有限公司 Taken an examination in live and replayed section arrangement method
CN111225225A (en) * 2018-11-27 2020-06-02 腾讯科技(深圳)有限公司 Live broadcast playback method, device, terminal and storage medium
CN110969904A (en) * 2019-12-11 2020-04-07 成都师范学院 An interactive competition learning platform
CN111028572A (en) * 2019-12-31 2020-04-17 浙江正元智慧科技股份有限公司 Online education platform
CN112216311A (en) * 2020-09-03 2021-01-12 杭州壹百分教育科技有限公司 Online classroom reappearing method, system, equipment and medium
CN112135196A (en) * 2020-09-21 2020-12-25 北京乐学帮网络技术有限公司 Online live broadcast teaching interaction method, device, system, equipment and storage medium
CN112788361A (en) * 2020-10-15 2021-05-11 聚好看科技股份有限公司 Live course review method, display device and server
CN112616060A (en) * 2020-11-20 2021-04-06 深圳点猫科技有限公司 Interactive method, device, system and medium for answering questions in online lessons

Also Published As

Publication number Publication date
CN113422976B (en) 2022-09-20

Similar Documents

Publication Publication Date Title
CN111552834A (en) An online education and training system and education and training method
CN104219237B (en) The processing method and system of multi-medium data based on team's voice communication platform
US20070020604A1 (en) A Rich Media System and Method For Learning And Entertainment
WO2001000290A1 (en) Method for multiplayer sports trivia game
JP6031010B2 (en) Web learning system, web learning system program, and web learning method
Wahyuningsih et al. Utilization of Quizwhizzer educational game applications as learning evaluation media
CN202549090U (en) Multi-media knowledge contest answer system
WO2024098982A1 (en) Right brain training assistance apparatus and training evaluation algorithm
CN114282758B (en) Recorded and broadcast course learning competition method and device and electronic equipment
CN113422976B (en) System and method for realizing online course learning competition
TW201824208A (en) Digital learning evaluation system and digital learning evaluation method comprises a database and a testing platform
US10471361B2 (en) Video sharing method
CN108961876A (en) A kind of network platform for dancing on-line study and teaching
CN113268295A (en) Biological course teaching method based on virtual reality scene
Sprengel Learning can be fun with gaming
KR101416340B1 (en) Computer readable recordingmedium storing a program for studying board game, studying board game system and method thereof
Joshi et al. Cardiovascular drug fun cricket: Students' perception on an innovative active teaching-learning method in pharmacology
Vrcelj et al. STUDENTS'ACCEPTANCE OF GAMIFICATION IN SECONDARY SCHOOL COMPUTER SCIENCE CLASSES
CN105611419A (en) Method and device for displaying audience guess scores
Weng The Effect of Different Feedback Methods Impact the Learning of Novice Badminton Forehand Serve in Fifth Grade Students
CN115810302B (en) Word machine and data interaction method and system thereof
TW574665B (en) Method and system for generating content of computer game
Ramani et al. Games as skins for online tests
Ben Romdhane et al. Optimizing Basketball Tactics Learning in Physical Education: The Impact of Modality and Video Control
CN113973220A (en) Network course processing method and device

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant