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CN113350776A - Information holding body, toy suit and game system - Google Patents

Information holding body, toy suit and game system Download PDF

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Publication number
CN113350776A
CN113350776A CN202110675753.2A CN202110675753A CN113350776A CN 113350776 A CN113350776 A CN 113350776A CN 202110675753 A CN202110675753 A CN 202110675753A CN 113350776 A CN113350776 A CN 113350776A
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CN
China
Prior art keywords
game
information
opening
covering
main body
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN202110675753.2A
Other languages
Chinese (zh)
Other versions
CN113350776B (en
Inventor
浅野真由
门田侑树
畑山裕贵
坂本大祐
东真理奈
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Bandai Co Ltd
Original Assignee
Bandai Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Bandai Co Ltd filed Critical Bandai Co Ltd
Priority to CN202510526720.XA priority Critical patent/CN120268038A/en
Publication of CN113350776A publication Critical patent/CN113350776A/en
Application granted granted Critical
Publication of CN113350776B publication Critical patent/CN113350776B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K17/00Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K17/00Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations
    • G06K17/0022Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations arrangements or provisions for transferring data to distant stations, e.g. from a sensing device
    • G06K17/0025Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations arrangements or provisions for transferring data to distant stations, e.g. from a sensing device the arrangement consisting of a wireless interrogation device in combination with a device for optically marking the record carrier
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K7/00Methods or arrangements for sensing record carriers, e.g. for reading patterns
    • G06K7/01Details
    • G06K7/015Aligning or centering of the sensing device with respect to the record carrier
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K7/00Methods or arrangements for sensing record carriers, e.g. for reading patterns
    • G06K7/10Methods or arrangements for sensing record carriers, e.g. for reading patterns by electromagnetic radiation, e.g. optical sensing; by corpuscular radiation
    • G06K7/14Methods or arrangements for sensing record carriers, e.g. for reading patterns by electromagnetic radiation, e.g. optical sensing; by corpuscular radiation using light without selection of wavelength, e.g. sensing reflected white light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2411Input form cards, tapes, discs
    • A63F2009/2419Optical
    • A63F2009/242Bar codes

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Artificial Intelligence (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • General Engineering & Computer Science (AREA)
  • Electromagnetism (AREA)
  • General Health & Medical Sciences (AREA)
  • Toxicology (AREA)
  • Health & Medical Sciences (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Toys (AREA)

Abstract

The invention relates to an information holding body, a toy suit and a game system. Provided are an information holder capable of detecting an identification code with high accuracy and a technique related thereto. The information holding body (10) is provided with: a main body (11); a 1 st region (13) which is provided in the main body section (11) and to which an identification code for holding game information is attached; a 2 nd region (14) provided in the main body (11) and disposed around the 1 st region (13); a covering section (12) that can cover the main body section (11); and an opening (17) provided in the covering section (12). In the case where the covering portion (12) covers the main body portion (11), the 2 nd region (14) is covered with the covering portion (12) and the 1 st region (13) is exposed at the opening portion (17), respectively.

Description

Information holding body, toy suit and game system
Technical Field
The present invention relates to an information holder, a toy suit, and a game system, and more particularly, to an information holder including an identification code such as a two-dimensional code, a toy suit having the information holder, and a game system having the toy suit.
Background
Conventionally, there has been distributed a game device capable of reading game information from a card (information holder) to which an identification code or the like for holding the game information is attached. For example, patent document 1 discloses the following technique: the two-dimensional code described on the card can be detected by a detection unit of the game device, and the game content can be executed on the game device based on the detected information.
Documents of the prior art
Patent document
Patent document 1: japanese patent laid-open publication No. 2013-198520
Disclosure of Invention
Problems to be solved by the invention
However, in patent document 1, when the two-dimensional code is detected by the detection unit, the user needs to align the position of the detection unit himself or herself, and therefore, it is necessary to adjust the positional alignment between the two-dimensional code and the detection unit by moving the game device. Therefore, if the user is an inexperienced person such as a child, the two-dimensional code may not be reliably detected. Patent document 1 does not disclose a measure for preventing erroneous recognition of a two-dimensional code.
A main object of the present application is to provide an information holder capable of detecting an identification code with high accuracy. Other problems and novel features will be apparent from the description and drawings of the present specification.
Means for solving the problems
As follows is a brief description of a typical technical means among the technical means disclosed in the present application.
An information holding body according to one aspect includes: 1 st main body part; a 1 st area provided in the 1 st main body and having an identification code for holding game information attached thereto; a 2 nd region provided in the 1 st body portion and arranged around the 1 st region; a covering portion capable of covering the 1 st body portion; and a 1 st opening provided in the covering portion. Here, in a case where the covering portion covers the 1 st main body portion, the 2 nd region is covered by the covering portion, and the 1 st region is exposed at the 1 st opening portion, respectively.
ADVANTAGEOUS EFFECTS OF INVENTION
According to one embodiment, an information holder capable of detecting an identification code with high accuracy can be provided.
Drawings
Fig. 1 is a perspective view showing an information holding body according to embodiment 1.
Fig. 2 is a perspective view showing an information holding body according to embodiment 1.
Fig. 3 is a perspective view showing a game peripheral device according to embodiment 1.
Fig. 4 is a perspective view showing a convex portion of the game peripheral and a concave portion of the information holder according to embodiment 1.
Fig. 5 is a perspective view showing a game device according to embodiment 1.
Fig. 6 is a perspective view showing a game peripheral device mounted with a game attachment according to embodiment 1.
Fig. 7 is a schematic diagram showing a game system according to embodiment 1.
Description of the reference numerals
10. An information holding body; 11. a main body portion; 12. a covering section; 13. region 1; 14. a 2 nd region; 15a, 15b, a connecting portion; 16. a pattern; 17. an opening part; 18. a recess; 20. a gaming peripheral device; 21. a main body portion; 22. a mounting section; 23. a convex portion; 24. an opening part; 25. an opening/closing section; 30. a game device; 31. a game main body device; 32. a game accessory device; 33. a detection unit; 34. a transmission unit; 35. a receiving section; 36. a control unit; 37. an execution unit; 40. a button; 41. a rod; 100. toy suit; 200. a game system.
Detailed Description
Hereinafter, embodiments of the present invention will be described in detail with reference to the drawings. In all the drawings for describing the embodiments, members having the same functions are denoted by the same reference numerals, and redundant description thereof is omitted. In the following embodiments, the same or similar portions will not be described repeatedly in principle, unless otherwise particularly necessary.
(embodiment mode 1)
< Structure of information holding body 10 >
The information holding body 10 according to embodiment 1 will be described below with reference to fig. 1 and 2. In addition, the information holding member 10 may constitute a part of the toy kit 100 together with the game peripherals 20 described later. In other words, there are cases where the information holding body 10 alone is sold on the market and also cases where the toy suit 100 including the information holding body 10 is sold on the market.
As shown in fig. 1 and 2, the information holding body 10 includes a main body 11 and a cover 12 that can cover the main body 11. Fig. 1 shows a state in which the main body 11 is exposed from the cover 12, and fig. 2 shows a state in which the main body 11 is covered with the cover 12.
The main body 11 includes: a 1 st area 13 to which an identification code for holding game information is attached, and a 2 nd area 14 disposed around the 1 st area 13. The identification code attached to the 1 st area 13 is, for example, a two-dimensional code. The identification code can be applied to various patterns so as to correspond to various game information. The two-dimensional code according to embodiment 1 also includes a code obtained by coloring a data cell, or a code obtained by deforming or three-dimensionally transforming a data cell. Further, instead of the two-dimensional code, a one-dimensional code may be used as long as game information can be held.
At least either one of a pattern and an introduction associated with the game information, for example, is attached as a decoration to the 2 nd area 14. In fig. 1, a pattern 16 indicating a character or the like associated with the game information is attached to a part of the 2 nd area 14. In other parts of the 2 nd area 14, a description related to the character may be attached, and other decorations may be attached. In this way, by attaching decoration such as the pattern 16 to the 2 nd area 14, the user can recognize the outline of the game information included in the identification code of the 1 st area 13.
In fig. 1, the identification code of the 1 st area 13 and the pattern 16 of the 2 nd area 14 are stickers, for example, which are attached to the main body 11. However, the identification code and the pattern may be directly drawn on the main body 11, or may be attached to the main body 11 by a method other than a sticker. In the present embodiment, the information holder 10 may be an identification code attached to the body 11 and a decoration attached to a predetermined surface of the sheet-like article, or an article having a holding portion capable of holding the sheet-like article may be held with the identification code and the decorated sheet-like article attached thereto.
The body 11 is provided with a coupling portion 15a, and the covering portion 12 is provided with a coupling portion 15b that can be coupled to the coupling portion 15 a. In a state where the coupling portion 15b is coupled to the coupling portion 15a, the covering portion 12 is displaced relative to the body portion 11, so that a covering state in which the 2 nd region 14 is covered by the covering portion 12 and the 1 st region 13 is exposed at the opening 17 and an exposing state in which the 1 st region 13 and the 2 nd region 14 are exposed from the covering portion 12 can be obtained.
In other words, a coupling portion 15a integrated with the body 11 is provided at an end of the body 11, a coupling portion 15b integrated with the covering portion 12 is provided at an end of the covering portion 12, and the coupling portion 15a and the coupling portion 15b are coupled to each other. Then, the body 11 or the covering portion 12 is moved around the coupling portion 15a and the coupling portion 15b coupled to each other, so that the covering state and the exposing state can be switched.
The covering portion 12 is provided with an opening 17 penetrating the covering portion 12. The opening area of the opening 17 is substantially the same as the area of the 1 st region 13. Accordingly, in the case where the cover portion 12 covers the main body portion 11, the 2 nd region 14 is covered by the cover portion 12, and the 1 st region 13 is exposed at the opening portion 17, respectively.
The identification code of the 1 st area 13 can be detected by the detection unit 33 of the game accessory device 32, and will be described in detail later. In this case, it is desirable that the detection operation be performed in a state where the main body portion 11 is covered with the cover portion 12, and the detection operation be performed in a state where the 1 st region 13 is exposed to the opening portion 17.
As described above, the 2 nd region 14 having various decorations such as the pattern 16 is provided around the 1 st region 13. If the detection operation is performed in a state where the entire body portion 11 is not covered with the cover portion 12, the decoration of the 2 nd area 14 may be confused with the identification code of the 1 st area 13, and erroneous recognition may occur due to the decoration of the 2 nd area 14.
In embodiment 1, as shown in fig. 2, since the detection operation is performed in a state where only the 1 st region 13 is exposed to the opening 17, the possibility of the occurrence of the above-described erroneous recognition can be suppressed, and the identification code can be detected with high accuracy.
In addition, a concave portion 18 is provided on the surface of the cover portion 12 in the vicinity of the opening portion 17 in the cover portion 12 and in a state where the 1 st body portion 11 is covered with the cover portion 12. The concave portion 18 can be fitted to the convex portion 23 of the game peripheral 20. The relationship between the concave portion 18 and the convex portion 23 will be described in detail later.
< architecture of game peripheral device 20 >
Hereinafter, the game peripheral 20 according to embodiment 1 will be described with reference to fig. 3 and 4. The game peripheral 20 and the information carrier 10 together constitute a part of the toy playset 100.
As shown in fig. 3, the game peripheral 20 includes a main body 21, a mounting portion 22, a projection 23, an opening 24, and an opening/closing portion 25.
The mounting portion 22 is provided inside the main body portion 21, and the mounting portion 22 is provided for mounting a game accessory device 32 described later. In other words, the mounting portion 22 is a space for mounting the game attachment 32. The opening/closing unit 25 is configured to be partially openable and closable in the main body 21, and the game accessory 32 can be inserted into the mounting unit 22 or removed from the mounting unit 22 through the opening/closing unit 25.
The opening 24 is provided on the outer periphery of the main body. In a state where the game accessory device 32 is mounted on the mounting portion 22, the detection portion 33 of the game accessory device 32 is exposed at the opening portion 24 (see fig. 6).
The convex portion 23 is provided on the outer periphery of the body portion and in the vicinity of the opening portion 24. The convex portion 23 can be fitted into the concave portion 18 of the information holder 10.
As shown in fig. 4, the shape of the concave portion 18 and the shape of the convex portion 23 are substantially the same, but a shape in which rotational symmetry is not established is desirable instead of a shape in which rotational symmetry is established such as a perfect circle or a regular polygon. If the shape of the concave portion 18 and the shape of the convex portion 23 are perfect circles, the game peripheral 20 can be joined to the information holder 10 in various orientations. The game peripheral 20 is rotatable about the axis of the recess 18 and the projection 23 that are fitted to each other with respect to the information holder 10.
Thus, it is difficult to make the opening 17 of the information holding member 10 face the opening 24 of the game peripheral 20, and it is difficult to align the openings 17 and 24. Therefore, it is difficult to align the detection section 33 exposed at the opening 24 and the identification code of the 1 st region 13 exposed at the opening 17, and the time required for the detection operation increases.
In embodiment 1, as shown in fig. 4, the shape of the recess 18 and the shape of the projection 23 are substantially the same, and the shapes are shapes in which rotational symmetry is not established, and the shapes restrict the rotation of the main body 21 with respect to the information carrier 10 in a state where the projection 23 is fitted in the recess 18. Therefore, the game peripheral 20 can be engaged with the information holding body 10 only in a specific orientation, and the game peripheral 20 does not rotate with respect to the information holding body 10.
Therefore, since the operation for opposing the opening 17 and the opening 24 to each other can be easily performed, the identification code can be easily detected. In addition, the time required for the detection operation can be shortened.
< Structure of game device 30 and game system 200 >
Hereinafter, the game device 30 and the game system 200 according to embodiment 1 will be described with reference to fig. 5 to 7. Fig. 7 shows a game system 200 according to embodiment 1, and the game system 200 includes a toy suit 100 (information holding member 10, game peripheral 20) and the following game device 30.
As shown in fig. 5, the game device 30 includes a game main body device 31 and a game accessory device 32. The game accessory device 32 is attached to the game main body device 31, but the game accessory device 32 can be detached from the game main body device 31.
As shown in fig. 5 and 7, the game main body device 31 includes an execution unit 37, a control unit 36 electrically connected to the execution unit 37, and a reception unit 35 electrically connected to the control unit 36.
The execution unit 37 includes, for example, a display and an image processing unit, and the execution unit 37 can execute the game content based on a control signal from the control unit 36. The control unit 36 can control the game content executed by the execution unit 37 and can process the information transmitted from the reception unit 35. The receiving unit 35 can receive information transmitted from the game accessory device 32.
The game accessory device 32 includes a detection unit 33 and a transmission unit 34 electrically connected to the detection unit 33. The game attachment 32 is also provided with an operation tool such as a button 40 and a lever 41 for allowing the user to operate the game content in the execution unit 37.
The detection unit 33 is configured to include, for example, a camera and an image processing unit, and the detection unit 33 can detect the identification code of the 1 st area 13 and can transmit the game information held by the identification code to the transmission unit 34. The transmission unit 34 can transmit information to the reception unit 35 of the game body device 31. The communication between the transmitter 34 and the receiver 35 is performed in a non-contact manner, for example, in a wireless manner.
As shown in fig. 6, the game attachment 32 is mounted on the mounting portion 22 of the game peripheral 20. In a state where the game attachment 32 is mounted on the mounting portion 22, the detection portion 33 is exposed at the opening portion 24. In addition, the button 40 and the lever 41 are exposed at other opening portions provided at the main body portion 21 of the game peripheral 20.
The detection unit 33 can detect the identification code in a state where the game attachment 32 is mounted on the mounting unit 22 and the main body 11 of the information holder 10 is covered with the cover 12 and the convex portion 23 is fitted in the concave portion 18. At this time, the identification code exposed at the opening 17 and the detection section 33 exposed at the opening 24 are separated by a predetermined distance by which the detection section 33 can detect the identification code in the fitting direction of the concave section 18 and the convex section 23.
For example, when the detection section 33 comes into contact with the 1 st area 13, it is difficult to read the identification code of the 1 st area 13 with the camera of the detection section 33. By maintaining a predetermined distance between the detection section 33 and the identification code, it is easy to bring the camera of the detection section 33 into focus with the identification code. Therefore, the detection accuracy of the detection unit 33 can be improved. In embodiment 1, the depth of the recess of the concave portion 18, the length of the convex portion 23, the position of the opening 17, and the position of the opening 24 were examined so that the predetermined distance described above was maintained in a state where the convex portion 23 was fitted in the concave portion 18.
Hereinafter, a method for acquiring a series of game information in the game system 200 according to embodiment 1 will be described with reference to fig. 7. The series of game information acquisition methods are basically performed in a state where the game attachment 32 is mounted on the mounting portion 22, the main body portion 11 is covered with the cover portion 12, and the concave portion 18 and the convex portion 23 are fitted to each other.
First, the detection unit 33 detects the identification code of the 1 st area 13, and transmits the game information held in the identification code to the transmission unit 34. Next, the transmission unit 34 transmits the game information transmitted from the detection unit 33 to the reception unit 35. Next, the receiving unit 35 transmits the received game information to the control unit 36. Next, the control unit 36 causes the execution unit 37 to execute the game content based on the game information transmitted from the reception unit 35.
In this way, the game information held by the information holding body 10 can be reflected in the game content played by the game device 30.
The invention of the present application has been specifically described above based on the embodiments, but the invention of the present application is not limited to the above-described embodiments, and various modifications can be made without departing from the scope of the invention.
For example, the toy set 100 may include not only one information holding body 10 but also a plurality of information holding bodies 10. In this case, the plurality of information holding bodies 10 need not all contain the same game information, but may contain different game information. That is, the identification codes of the 1 st area 13 of each of the plurality of information holding bodies 10 may be formed of different patterns.
In the embodiment, the game device 30 has been described as including the game main body device 31 and the game accessory device 32 separable from the game main body device 31, and the game accessory device 32 is mounted on the game peripheral 20, but the present invention is not limited to this configuration, and the same effects as those of the present embodiment can be obtained by configuring as follows: a part or the whole of the game machine 30 in which the game main body device 31 and the game accessory device 32 are integrally formed is mounted on the game peripheral device 20, and the detection portion 33 of the game main body device 31 can be exposed from the opening 24.

Claims (9)

1. An information holding body in which, when the information holding body is inserted into the body,
the information holding body has:
a 1 st body section including a 1 st area and a 2 nd area arranged around the 1 st area, the 1 st area being attached with an identification code for holding game information;
a covering portion capable of covering the 1 st body portion; and
a 1 st opening provided in the covering portion,
in a case where the covering portion covers the 1 st main body portion, the 2 nd region is covered by the covering portion, and the 1 st region is exposed at the 1 st opening portion, respectively.
2. The information carrier of claim 1, wherein,
at least any one of a pattern and an introduction associated with the game information is attached to the 2 nd area.
3. The information carrier of claim 1 or 2, wherein,
the 1 st body part is provided with a 1 st connecting part,
the covering part is provided with a 2 nd connecting part which can be connected with the 1 st connecting part,
in a state where the 2 nd coupling part is coupled to the 1 st coupling part, by displacing the covering part with respect to the 1 st body part, a state where the 2 nd region is covered by the covering part and the 1 st region is exposed at the 1 st opening part and a state where the 1 st region and the 2 nd region are exposed from the covering part can be obtained.
4. The information carrier of claim 1, wherein,
a concave portion is provided on a surface of the cover portion in the vicinity of the 1 st opening in the cover portion in a state where the 1 st body portion is covered with the cover portion.
5. A toy playset having a play peripheral and an information retainer according to claim 4,
the game peripheral device has:
a 2 nd main body part; and
a convex portion provided on the outer periphery of the 2 nd body portion,
the concave portion and the convex portion can be fitted to each other,
the shape of the concave portion and the shape of the convex portion are shapes that restrict the rotation of the 2 nd main body portion with respect to the information holder in a state where the convex portion is fitted in the concave portion.
6. The toy playset of claim 5,
the game peripheral further has a 2 nd opening part provided in the periphery of the 2 nd main body part and in the vicinity of the convex part,
the 1 st opening and the 2 nd opening face each other in a state where the convex portion is fitted in the concave portion.
7. The toy playset of claim 6,
the game peripheral further comprises a mounting part which is provided inside the 2 nd main body part and which is used for mounting at least a part of a game device,
a detection portion exposed at the 2 nd opening portion in a state where at least a part of the game device is mounted on the mounting portion, the detection portion being provided in the game device and capable of detecting the identification code attached to the 1 st area,
the detection unit may be configured to detect the identification code in a state where the game device is at least partially mounted on the mounting unit, the 1 st body unit is covered with the covering unit, and the convex unit is fitted in the concave unit.
8. The toy playset of claim 7,
in a state where the game device is at least partially mounted on the mounting portion, the 1 st body portion is covered with the covering portion, and the convex portion is fitted in the concave portion, the identification code exposed at the 1 st opening and the detection portion exposed at the 2 nd opening are separated by a predetermined distance in a fitting direction of the concave portion and the convex portion, at which the detection portion can detect the identification code.
9. A play system having a play set and the toy playset of claim 7, wherein,
the game device has a game main body device and a game auxiliary device,
the game main body device includes:
an execution unit;
a control unit electrically connected to the execution unit and configured to control the game content executed by the execution unit; and
a receiving unit electrically connected to the control unit and configured to receive information transmitted from the game attachment,
the game accessory device includes:
the detection section; and
a transmission unit electrically connected to the detection unit and configured to transmit information to the game main body device,
in a state where the game attachment is mounted on the mounting portion, the 1 st body portion is covered with the covering portion, and the concave portion is fitted with the convex portion, the detection portion detects the identification code and transmits the game information held by the identification code to the transmission portion, the transmission portion transmits the game information transmitted from the detection portion to the reception portion, the reception portion transmits the received game information to the control portion, and the control portion causes the execution portion to execute the game content based on the game information transmitted from the reception portion.
CN202110675753.2A 2020-07-08 2021-06-18 Playsets and game systems Active CN113350776B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202510526720.XA CN120268038A (en) 2020-07-08 2021-06-18 Information holder, toy set and game system

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2020-117962 2020-07-08
JP2020117962A JP7300425B2 (en) 2020-07-08 2020-07-08 Toy sets and game systems

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