CN113226496B - Game device, game system and program - Google Patents
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- CN113226496B CN113226496B CN201980083766.1A CN201980083766A CN113226496B CN 113226496 B CN113226496 B CN 113226496B CN 201980083766 A CN201980083766 A CN 201980083766A CN 113226496 B CN113226496 B CN 113226496B
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
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Abstract
提高游戏的趣味性且以适当的成本实现运用。游戏装置具备:检测单元,其检测对价支付;执行单元,其接受检测单元已检测到对价支付这一情况,来开始游戏所涉及的处理;第一提供单元,其提供第一物品;第二提供单元,其提供与第一物品不同的第二物品;以及控制单元,其响应于根据通过执行单元执行的游戏的进展而发生变化的该游戏的状态,来控制由第一提供单元及第二提供单元进行的物品提供,其中,在游戏的状态为第一状态的情况下,控制单元控制第一提供单元以使其提供第一物品,在游戏的状态为与第一状态不同的第二状态的情况下,控制单元以检测单元检测到进一步的对价支付为条件,来控制第二提供单元以使其提供第二物品。
Improve the fun of the game and realize operation at an appropriate cost. The game device includes: a detection unit that detects the payment of consideration; an execution unit that receives the fact that the detection unit has detected the payment of consideration and starts the processing related to the game; a first providing unit that provides a first item; a second providing unit that provides a second item different from the first item; and a control unit that controls the provision of items by the first providing unit and the second providing unit in response to the state of the game that changes according to the progress of the game executed by the execution unit, wherein when the state of the game is the first state, the control unit controls the first providing unit to provide the first item, and when the state of the game is the second state different from the first state, the control unit controls the second providing unit to provide the second item on the condition that the detection unit detects further payment of consideration.
Description
技术领域Technical Field
本发明涉及一种游戏装置、游戏系统以及程序,特别是涉及一种针对玩游戏来提供物品的游戏装置。The present invention relates to a game device, a game system and a program, and in particular to a game device that provides items for playing games.
背景技术Background technique
存在一种游戏装置,该游戏装置具备收容了价值级别各不相同的卡片的多个卡片分配器,根据抽选结果进行控制来从一个卡片分配器排出卡片(专利文献1)。There is a game device that includes a plurality of card dispensers that store cards of different value levels, and is controlled to discharge cards from one card dispenser in accordance with a result of a draw (Patent Document 1).
现有技术文献Prior art literature
专利文献Patent Literature
专利文献1:日本特开2007-018544号公报Patent Document 1: Japanese Patent Application Publication No. 2007-018544
发明内容Summary of the invention
发明要解决的问题Problem that the invention aims to solve
另外,关于专利文献1的游戏装置中提供的这种卡片,一般来说,价值高的卡片很多情况下是经过烫金加工、压花加工等特殊加工而制造的,相较于提供价值低的卡片的情况,提供价值高的卡片的情况的利润率低。In addition, regarding the cards provided in the game device of Patent Document 1, generally speaking, high-value cards are often manufactured through special processing such as hot stamping and embossing, and the profit margin of providing high-value cards is lower than that of providing low-value cards.
另外,在游戏中使用了价值高的卡片的情况下,很多情况下也对应于以使进展有利的方式决定的游戏参数,若这样的卡片大量归用户所有,则所谓游戏平衡可能崩溃,可能还会引起开发成本的增大,如为了避免游戏平衡崩溃而进行平衡调整、追加新要素等。Furthermore, when high-value cards are used in the game, in many cases this corresponds to game parameters that are determined in a way that facilitates progress. If such cards are owned by a large number of users, the so-called game balance may be disrupted, and this may also lead to an increase in development costs. For example, in order to avoid a breakdown in the game balance, balance adjustments may be made and new elements may be added.
本发明的目的在于提供一种提高游戏的趣味性且以适当的成本实现运用的游戏装置、游戏系统以及程序。An object of the present invention is to provide a game device, a game system, and a program that improve the fun of a game and realize operation at an appropriate cost.
用于解决问题的方案Solutions for solving problems
本发明的游戏装置具备:检测单元,其检测对价支付;执行单元,其接受检测单元已检测到对价支付这一情况,来开始游戏所涉及的处理;第一提供单元,其提供第一物品;第二提供单元,其提供与第一物品不同的第二物品;以及控制单元,其响应于根据通过执行单元执行的游戏的进展而发生变化的该游戏的状态,来控制由第一提供单元及第二提供单元进行的物品提供,其中,在游戏的状态为第一状态的情况下,控制单元控制第一提供单元以使其提供第一物品,在游戏的状态为与第一状态不同的第二状态的情况下,控制单元以检测单元检测到进一步的对价支付为条件,来控制第二提供单元以使其提供第二物品。The game device of the present invention comprises: a detection unit, which detects payment of consideration; an execution unit, which receives the fact that the detection unit has detected the payment of consideration and starts the processing related to the game; a first providing unit, which provides a first item; a second providing unit, which provides a second item different from the first item; and a control unit, which controls the item provision by the first providing unit and the second providing unit in response to the state of the game that changes according to the progress of the game executed by the execution unit, wherein when the state of the game is the first state, the control unit controls the first providing unit to provide the first item, and when the state of the game is the second state different from the first state, the control unit controls the second providing unit to provide the second item on the condition that the detection unit detects further payment of consideration.
发明的效果Effects of the Invention
通过这种结构,根据本发明,能够提高游戏的趣味性且以适当的成本实现运用。With such a configuration, according to the present invention, it is possible to improve the fun of the game and realize operation at a moderate cost.
附图说明BRIEF DESCRIPTION OF THE DRAWINGS
图1是示出本发明的实施方式及变形例所涉及的游戏装置100的外观的图。FIG. 1 is a diagram showing the appearance of a game device 100 according to the embodiment and a modified example of the present invention.
图2是示出本发明的实施方式及变形例所涉及的游戏装置100的功能结构的框图。FIG. 2 is a block diagram showing a functional configuration of a game device 100 according to the embodiment and a modification of the present invention.
图3是例示在本发明的实施方式及变形例所涉及的游戏装置100中在提供玩游戏体验时执行的游戏处理的流程图。FIG. 3 is a flowchart illustrating a game process executed when providing a game play experience in the game device 100 according to the embodiment and the modification of the present invention.
图4是示出本发明的实施方式及变形例所涉及的各种信息的数据结构例的图。FIG. 4 is a diagram showing an example of a data structure of various information according to the embodiment and modification examples of the present invention.
具体实施方式Detailed ways
[实施方式][Implementation Method]
下面,参照附图来详细说明实施方式。此外,下面的实施方式不用于限定权利要求书所涉及的发明,另外,在实施方式中说明的所有特征组合不限于是发明所必需的。也可以任意组合在实施方式中说明的多个特征之中的两个以上的特征。另外,对同一或同样的结构标注同一参照编号,并省略重复的说明。The following embodiments are described in detail with reference to the accompanying drawings. In addition, the following embodiments are not intended to limit the inventions involved in the claims, and all feature combinations described in the embodiments are not limited to those required for the invention. Two or more features among the multiple features described in the embodiments may also be arbitrarily combined. In addition, the same reference number is marked for the same or identical structures, and repeated descriptions are omitted.
在下面说明的一个实施方式中,说明将本发明应用于作为游戏装置的一例的能够提供两种物品的游戏装置的例子。但是,本发明能够应用于构成为能够分别提供多种物品的任意的设备。In one embodiment described below, the present invention is applied to a game device that can provide two kinds of items as an example of a game device. However, the present invention can be applied to any device that can provide a plurality of kinds of items.
在本实施方式的游戏装置中,设为以下结构来进行说明:能够被获取信息的物品在分类上被分为本发明所涉及的第一物品和第二物品这两个种类,但哪一种都是游戏卡片。游戏卡片构成为:在响应于对价支付而提供的游戏的玩游戏体验时,能够通过获取游戏卡片的信息来使与该游戏卡片对应的游戏要素在游戏中出场。这两种游戏卡片均是在玩游戏时从游戏装置提供的。In the game device of this embodiment, the following structure is used for explanation: the items whose information can be obtained are classified into two categories, namely, the first item and the second item involved in the present invention, but both are game cards. The game card is configured so that, when playing the game provided in response to the payment of consideration, the game element corresponding to the game card can be made to appear in the game by obtaining the information of the game card. Both of these game cards are provided from the game device when playing the game.
两种游戏卡片例如附有可以是同一形式的信息(卡片信息),在玩游戏时通过获取该信息,能够使游戏装置保持用于游戏的进展控制的信息。卡片信息中至少包含能够确定与上述的游戏卡片对应的游戏要素的信息。对游戏卡片附加卡片信息例如可以通过以下方式来实现:通过使用不可见或可见的墨水在游戏卡片的表面印刷二维码来进行附加,该二维码是通过以规定的编码形式变换卡片信息而得到的。在本实施方式中,为了简单,设为游戏卡片与游戏要素之中的角色对应,设为构成为在玩游戏时通过获取卡片信息来使该角色在游戏中出场。For example, two game cards may be attached with information (card information) in the same form, and by acquiring the information when playing the game, the game device can maintain information used for controlling the progress of the game. The card information at least includes information that can identify the game element corresponding to the above-mentioned game card. Attaching the card information to the game card can be achieved, for example, by printing a two-dimensional code on the surface of the game card using invisible or visible ink, and the two-dimensional code is obtained by transforming the card information in a prescribed coding form. In this embodiment, for simplicity, the game card is set to correspond to a character in the game element, and it is configured to make the character appear in the game by acquiring the card information when playing the game.
此外,在本实施方式中,设为与游戏卡片对应的游戏要素为角色来进行说明,但是本发明的实施不限于此,即,与游戏卡片对应的游戏要素也可以是道具、发动的效果等其它游戏要素。In addition, in this embodiment, the game element corresponding to the game card is described as a character, but the implementation of the present invention is not limited to this. That is, the game element corresponding to the game card may also be other game elements such as a prop, an activated effect, etc.
另外,在本实施方式中,设为游戏装置提供的第一物品和第二物品均为游戏卡片来进行说明,但是这些物品不需要是同一类别的物品,也可以是不同类别的物品。另外,物品不限于游戏卡片,只要是能够在游戏装置中被获取所附有的信息的物品即可,可以是任意的物品,并可以根据其形态使信息附加的方法也不同。In addition, in this embodiment, the first and second objects provided by the game device are both game cards for explanation, but these objects do not need to be of the same category and may be of different categories. In addition, the objects are not limited to game cards, and may be any object as long as the information attached to the object can be obtained in the game device, and the method of attaching information may be different depending on the form.
《游戏装置的结构》《The Structure of Game Devices》
下面,使用图2的框图来说明本发明的实施方式所涉及的具有如图1所示的外观的游戏装置100的功能结构。Next, the functional structure of the game device 100 having the appearance shown in FIG. 1 according to the embodiment of the present invention will be described using the block diagram of FIG. 2 .
控制部101例如是CPU,用于对游戏装置100具有的各块的动作进行控制。具体地说,控制部101例如通过读取记录介质102中记录的各块的动作程序,并在存储器103中展开并执行该动作程序,来控制各块的动作。The control unit 101 is, for example, a CPU, and controls the operation of each block of the game device 100. Specifically, the control unit 101 controls the operation of each block by, for example, reading an operation program of each block recorded in the recording medium 102, expanding the operation program in the memory 103, and executing the program.
记录介质102例如是非易失性存储器、HDD等能够永久地保持数据的记录装置。记录介质102除了存储游戏装置100具有的各块的动作程序以外,还存储在各块的动作中必要的参数等信息、在游戏装置100执行的游戏中使用的各种图形数据。存储器103例如是易失性存储器等用于临时的数据存储的存储装置。存储器103不仅被用作各块的动作程序的展开区域,还被用作临时地存储在各块的动作中输出的数据等的保存区域。The recording medium 102 is, for example, a nonvolatile memory, a HDD, or other recording device that can permanently store data. In addition to storing the action programs of each block of the game device 100, the recording medium 102 also stores information such as parameters necessary for the action of each block and various graphic data used in the game executed by the game device 100. The memory 103 is, for example, a storage device such as a volatile memory for temporary data storage. The memory 103 is used not only as a development area for the action programs of each block, but also as a storage area for temporarily storing data outputted in the action of each block.
支付检测部104检测在游戏装置100中是否进行了对价支付。例如,可以通过检测到向币投入口(未图示)投入了规定金额的币或相当的游戏币,或者检测到完成了基于同与规定的电子货币有关的芯片之间的通信的决算处理,来判断为进行了对价支付。关于本实施方式的游戏装置100,设为基于对价支付开始进行伴有向用户提供游戏卡片的服务来进行说明,但是对价支付不是必须的必要条件,也可以基于规定的开始指示来开始进行服务。The payment detection unit 104 detects whether a consideration payment has been made in the game device 100. For example, it can be determined that a consideration payment has been made by detecting that a prescribed amount of coins or equivalent game coins have been inserted into a coin insertion port (not shown), or by detecting that a settlement process based on communication between a chip related to prescribed electronic money has been completed. Regarding the game device 100 of this embodiment, it is assumed that the service accompanied by providing game cards to the user is started based on the consideration payment for explanation, but the consideration payment is not a necessary condition, and the service can also be started based on a prescribed start instruction.
呈现控制部107负责游戏装置100中的向用户呈现各种信息的控制。在本实施方式的游戏装置100中,作为向用户呈现各种信息的单元,设为具有用于进行图像(游戏画面、菜单画面等)显示的第一显示部121及第二显示部122来进行说明,但是呈现信息的单元不限于此,能够进行替代或追加,这是不言而喻的。The presentation control unit 107 is responsible for controlling the presentation of various information to the user in the game device 100. In the game device 100 of the present embodiment, as a unit for presenting various information to the user, a first display unit 121 and a second display unit 122 for displaying images (game screen, menu screen, etc.) are provided for explanation, but the unit for presenting information is not limited to this, and it is self-evident that it can be replaced or added.
呈现控制部107例如包括GPU等绘制装置,在生成使第一显示部121及第二显示部122显示的画面时进行规定的绘制处理。具体地说,呈现控制部107在游戏装置100运转期间(玩游戏期间、待机状态期间),基于由控制部101进行的处理、命令来对必要的绘制用对象执行适当的运算处理,进行画面的绘制。所生成的画面被输出到第一显示部121或第二显示部122,通过被显示于规定的显示区域中来呈现给用户,该第一显示部121或第二显示部122可以是与游戏装置100处于同一壳体内或者以能够装卸的方式连接于游戏装置100的外部的显示装置。The presentation control unit 107 includes, for example, a drawing device such as a GPU, and performs a predetermined drawing process when generating a screen to be displayed on the first display unit 121 and the second display unit 122. Specifically, during the operation of the game device 100 (during game play, during standby mode), the presentation control unit 107 performs appropriate calculation processing on the necessary drawing objects based on the processing and commands performed by the control unit 101 to draw the screen. The generated screen is output to the first display unit 121 or the second display unit 122, and is presented to the user by being displayed in a predetermined display area. The first display unit 121 or the second display unit 122 can be a display device that is in the same housing as the game device 100 or is connected to the outside of the game device 100 in a detachable manner.
本实施方式的游戏装置100显示游戏画面,具有如图1所示的两种显示装置(第一显示部121及第二显示部122),呈现控制部107针对各显示装置分别进行游戏画面的生成。如图所示,在本实施方式中,第二显示部122在其显示区域上具有能够载置游戏卡片的盘面(载置面板123)且与该盘面构成为一体。在本实施方式的游戏装置100中提供玩游戏体验的游戏中,构成为用户能够通过在载置面板123上进行游戏卡片的移动操作来干涉游戏的进展。The game device 100 of this embodiment displays the game screen, and has two display devices (first display unit 121 and second display unit 122) as shown in Figure 1, and the presentation control unit 107 generates the game screen for each display device respectively. As shown in the figure, in this embodiment, the second display unit 122 has a disk surface (carrying panel 123) on which game cards can be placed on its display area and is formed as a whole with the disk surface. In the game that provides a game playing experience in the game device 100 of this embodiment, it is configured so that the user can interfere with the progress of the game by moving the game cards on the carrying panel 123.
此外,本实施方式的第二显示部122显示转变的各种游戏画面,且构成为能够使后述的获取部105获取载置面板123上载置的游戏卡片上附有的不可见的编码。例如,在第二显示部122是液晶显示装置的情况下,只要构成为以下结构即可:在载置面板123的下层设置透光性的液晶面板层和导光层,在导光层的周围(侧面)配置光源,使第二显示部122的底面不具有作为遮蔽物的外壳。由此,获取部105包括的未图示的摄像部能够从第二显示部122的内侧(游戏装置100的壳体内部)获取能够提取载置面板123上载置的物品的编码的图像。另外,第二显示部122的结构不限于此,例如采用背投方式也同样能够拍摄能够提取载置面板123上载置的物品的编码的图像。In addition, the second display unit 122 of the present embodiment displays various game screens that are transformed, and is configured to enable the acquisition unit 105 described later to acquire the invisible code attached to the game card placed on the placement panel 123. For example, in the case where the second display unit 122 is a liquid crystal display device, it is sufficient to be configured as follows: a translucent liquid crystal panel layer and a light guide layer are provided on the lower layer of the placement panel 123, and a light source is arranged around (on the side) the light guide layer, so that the bottom surface of the second display unit 122 does not have a shell as a shielding object. Thus, the camera unit (not shown) included in the acquisition unit 105 can acquire an image that can extract the code of the item placed on the placement panel 123 from the inside of the second display unit 122 (inside the housing of the game device 100). In addition, the structure of the second display unit 122 is not limited to this, and for example, a rear projection method can also be used to capture an image that can extract the code of the item placed on the placement panel 123.
获取部105针对本实施方式的游戏装置100响应于对价支付而提供玩游戏体验的游戏,从载置面板123上载置的游戏卡片获取卡片信息。另外,获取部105识别多个卡片信息,且还承担检测其位置、旋转以及移动中的至少一者的功能。获取部105例如包括如上所述地从内侧拍摄第二显示部122的摄像部,通过对拍摄得到的图像应用规定的运算,来提取并变换物品附有的编码从而获取卡片信息。此外,在本实施方式中,设为获取部105构成为能够拍摄载置面板123的全部区域,且使载置面板123构成为能够检测是否载置有游戏卡片。The acquisition unit 105 acquires card information from game cards placed on the loading panel 123 for a game in which the game device 100 of the present embodiment provides a game playing experience in response to a consideration payment. In addition, the acquisition unit 105 recognizes a plurality of card information and also has the function of detecting at least one of its position, rotation, and movement. The acquisition unit 105 includes, for example, a camera unit that photographs the second display unit 122 from the inside as described above, and extracts and transforms the code attached to the item by applying a prescribed operation to the photographed image to acquire the card information. In addition, in the present embodiment, the acquisition unit 105 is configured to be able to photograph the entire area of the loading panel 123, and the loading panel 123 is configured to be able to detect whether a game card is placed thereon.
角色DB 106是用于管理与被预先决定为在游戏中出场的各个角色有关的信息(角色信息)的数据库。在本实施方式的游戏装置100中提供的游戏中,在与一次的游戏进行有关的游戏中能够出场多名角色。在游戏装置100中,在用户在玩游戏时使用了游戏卡片的情况下,将与该卡片信息对应的角色例如作为用户的使用角色,使其在游戏中出场并能够被使用(操作)。The character DB 106 is a database for managing information (character information) related to each character that is predetermined to appear in the game. In the game provided by the game device 100 of this embodiment, multiple characters can appear in the game related to one game play. In the game device 100, when a user uses a game card when playing the game, the character corresponding to the card information is used as the user's use character, so that it can appear in the game and can be used (operated).
在此,在本实施方式所涉及的游戏中,设为关于同一角色,按例如提供游戏卡片的游戏的版本不同、图案不同、珍惜程度不同等而存在多种游戏卡片,设为按每个角色设置有类型ID,以识别与针对该角色设置的哪种游戏卡片对应。因此,设为如图4的(a)所示那样,在游戏卡片附有的卡片信息中,与唯一地确定游戏卡片的卡片ID 401相关联地具有唯一地确定与该游戏卡片对应的角色的角色ID 402以及与该游戏卡片对应的角色所涉及的类型ID 403。Here, in the game involved in this embodiment, it is assumed that for the same character, there are multiple types of game cards, for example, different versions of the game providing the game cards, different patterns, different preciousness, etc., and a type ID is set for each character to identify which game card corresponds to the character. Therefore, as shown in FIG. 4 (a), in the card information attached to the game card, a role ID 402 that uniquely identifies the character corresponding to the game card and a type ID 403 related to the character corresponding to the game card are associated with a card ID 401 that uniquely identifies the game card.
而且,在角色DB 106中针对一名角色管理的角色信息可以具有例如图4的(b)所示的数据结构。如图所示,构成为能够通过角色ID 411与类型ID 412的组合来确定角色信息,且设为如图4的(b)所示那样,与角色ID 411及类型ID 412相关联地包含绘制用信息413和进展参数414,该绘制用信息413包含在使该角色在游戏中出场时的画面生成中使用的图形数据等,该进展参数414除了描述出角色的名称、属性等,还描述出预先决定的体力(耐力)、攻击力、防御力、发动技能、特殊招式等要素固有的能力。在此,进展参数414是在使对应的角色出场的游戏的进展控制中所参照的信息,该信息按角色而不同,由此能够根据使用角色来使游戏的进展发生变化。In addition, the character information managed for a character in the character DB 106 may have a data structure such as that shown in (b) of FIG. 4 . As shown in the figure, the character information can be determined by a combination of a character ID 411 and a type ID 412, and as shown in (b) of FIG. 4 , the character ID 411 and the type ID 412 are associated with the character ID 413 and the progress parameter 414, wherein the drawing information 413 includes graphic data used in screen generation when the character appears in the game, and the progress parameter 414 describes the predetermined physical strength (endurance), attack power, defense power, activation skills, special moves, and other inherent abilities of the elements in addition to describing the name and attributes of the character. Here, the progress parameter 414 is information referenced in the progress control of the game in which the corresponding character appears, and the information is different for each character, thereby enabling the progress of the game to change according to the use of the character.
此外,在本实施方式中,设为角色DB 106中保存有图形数据且角色信息包含这些数据来进行说明,但是本发明的实施不限于此。在角色信息中也可以包含表示相应的数据的保存场所的信息。In the present embodiment, the character DB 106 stores graphic data and the character information includes these data, but the present invention is not limited thereto. The character information may include information indicating the storage location of the corresponding data.
另外,在本实施方式中,设为以下结构来进行说明:在角色DB 106中针对各角色管理的角色信息中关联有角色ID及类型ID,基于由获取部105从游戏卡片获取到的卡片信息的所述信息,来从角色DB 106获取与该游戏卡片对应的角色所涉及的游戏的进展控制所需的各种信息,由此能够登记在游戏中出场的角色,但是本发明的实施不限于此。即,附在游戏卡片上的卡片信息也可以不是构成为仅具有角色ID及类型ID等用于确定角色信息的信息,而是构成为包含游戏的进展控制所需的各种信息。In addition, in the present embodiment, the following structure is used for explanation: the role information managed for each role in the role DB 106 is associated with a role ID and a type ID, and based on the card information acquired from the game card by the acquisition unit 105, various information required for the progress control of the game related to the role corresponding to the game card is acquired from the role DB 106, thereby enabling the registration of the character that appears in the game, but the implementation of the present invention is not limited to this. That is, the card information attached to the game card may not be configured to have only information for identifying the role information such as the role ID and the type ID, but may be configured to include various information required for the progress control of the game.
提供控制部108以如下方式进行控制:针对基于对价支付而进行的一次的游戏,通常提供一张游戏卡片。由游戏装置100提供的游戏卡片例如是在与规定的游戏(操作操作角色的游戏部分:对战游戏)的提供有关的游戏序列开始之后从第一提供部131及第二提供部132的某一者提供的。The provision control unit 108 controls in the following manner: one game card is usually provided for a game played once based on consideration payment. The game card provided by the game device 100 is provided from one of the first provision unit 131 and the second provision unit 132 after the start of a game sequence related to provision of a predetermined game (a game part for operating an operation character: a battle game).
在本实施方式中,第一提供部131及第二提供部132例如是卡片分配器,可以是以下结构:具有将游戏卡片沿垂直方向堆积并收容的未图示的储存箱,并具有根据由提供控制部108发出的提供命令来提供一张收容于储存箱最下部的游戏卡片的机构。即,设为从本实施方式的游戏装置100提供的游戏卡片是预先印刷制造好的现成卡片,在游戏卡片表面上印刷的角色图像、参数等设计是固定的。In this embodiment, the first providing unit 131 and the second providing unit 132 are, for example, card dispensers, and may be configured as follows: a storage box (not shown) for stacking and storing game cards in a vertical direction, and a mechanism for providing a game card stored at the bottom of the storage box in response to a providing command issued by the providing control unit 108. That is, the game cards provided from the game device 100 of this embodiment are pre-printed ready-made cards, and the designs such as character images and parameters printed on the surface of the game cards are fixed.
另外,第一提供部131及第二提供部132并排配置于游戏装置100的壳体内部,设为在第一提供部131及第二提供部132中的各提供部进行与游戏卡片提供有关的动作的情况下,游戏卡片被引导至能够从游戏装置100的外部访问的共用的取出口133(参照图1),从而被提供给用户。也就是说,无论游戏卡片的提供是由哪个提供部进行的,用户都能够从共用的取出口133领取所提供的游戏卡片。In addition, the first providing unit 131 and the second providing unit 132 are arranged side by side inside the housing of the game device 100, and it is set that when each of the first providing unit 131 and the second providing unit 132 performs an action related to the provision of game cards, the game cards are guided to the common take-out port 133 (refer to FIG. 1 ) that can be accessed from the outside of the game device 100, and are provided to the user. In other words, no matter which providing unit provides the game cards, the user can take the provided game cards from the common take-out port 133.
此外,在本实施方式中,设为第一提供部131和第二提供部132内置于游戏装置100的壳体来进行说明,但是本发明的实施不限于此。即,第一提供部131及第二提供部132中的至少任一者也可以设置于游戏装置100的外部并与游戏装置100连接,还可以是进一步需要对手柄等的操作输入来提供游戏卡片的装置。In addition, in this embodiment, the first providing unit 131 and the second providing unit 132 are described as being built into the housing of the game device 100, but the implementation of the present invention is not limited thereto. That is, at least one of the first providing unit 131 and the second providing unit 132 may also be provided outside the game device 100 and connected to the game device 100, or may be a device that further requires an operation input to a handle or the like to provide game cards.
另外,设为在本实施方式中提供的游戏卡片是现成卡片来进行说明,但是所提供的游戏卡片也可以是能够通过所谓按需印刷来动态地变更设计的卡片。在该情况下,第一提供部131及第二提供部132中的至少任一者可以是在规定的纸质介质上进行印刷的印刷装置,例如能够以附有与根据游戏的进展由用户选择出或者通过抽选处理选择出的角色的信息对应的卡片信息的状态生成游戏卡片。In addition, although the game cards provided in this embodiment are ready-made cards for explanation, the game cards provided may also be cards whose designs can be dynamically changed by so-called on-demand printing. In this case, at least one of the first providing unit 131 and the second providing unit 132 may be a printing device that prints on a predetermined paper medium, and, for example, may generate game cards in a state with card information corresponding to information of a character selected by a user according to the progress of the game or selected by a lottery process.
操作输入部109例如是方向输入用的操作构件、决定输入用的操作构件、各种传感器等游戏装置100具有的用户接口。操作输入部109当检测到进行了对操作构件的操作输入时,将与该操作输入对应的控制信号输出到控制部101。此外,在本实施方式中,设为游戏装置100具备各种接口作为物理性的操作构件来进行说明,但是也可以包括例如触摸输入检测传感器等,该触摸输入检测传感器用于检测在第二显示部122的画面上、即在载置面板123上进行的人体的接触操作(触摸输入)。The operation input unit 109 is a user interface of the game device 100, such as an operation member for direction input, an operation member for decision input, and various sensors. When the operation input unit 109 detects that an operation input has been made to the operation member, it outputs a control signal corresponding to the operation input to the control unit 101. In addition, in the present embodiment, the game device 100 is described as having various interfaces as physical operation members, but it may also include, for example, a touch input detection sensor, which is used to detect a human body contact operation (touch input) on the screen of the second display unit 122, that is, on the placement panel 123.
通信部110是游戏装置100具有的与外部装置之间的通信接口。通信部110能够经由网络(不问有线还是无线)来与外部装置连接,从而能够发送接收数据,该网络也可以是互联网等通信网络、将设备间连接的线缆。通信部110例如将作为发送对象输入的信息变换为规定形式的数据后经由网络发送到外部装置。另外,通信部110例如当经由网络从外部装置接收到信息时,将该信息解码后保存到存储器103。The communication unit 110 is a communication interface between the game device 100 and the external device. The communication unit 110 can be connected to the external device via a network (whether wired or wireless), so as to send and receive data. The network can also be a communication network such as the Internet, or a cable connecting devices. The communication unit 110, for example, converts the information input as the transmission object into data in a prescribed form and sends it to the external device via the network. In addition, when the communication unit 110 receives information from the external device via the network, for example, the information is decoded and stored in the memory 103.
《游戏卡片的提供》《Provision of Game Cards》
接着,对由本实施方式的游戏装置100进行的游戏卡片的提供进行说明。Next, provision of game cards by the game device 100 of this embodiment will be described.
本实施方式的游戏装置100具备第一提供部131以及第二提供部132,其动作被提供控制部108控制,以提供这些储存箱中预先收容的游戏卡片。在本实施方式中,提供控制部108根据正在执行的游戏的状态来决定使第一提供部131和第二提供部132中的哪一者提供游戏卡片。在此,游戏的状态是指被设置成与该游戏的进展相应地发生变化的状况,响应于例如根据游戏变为了怎样的进展、出现了什么样的结果、是否满足了特定的条件等而确定的状况来执行游戏所涉及的处理的控制部101依次更新存储器103中保存的对应的信息,由此游戏的状态发生变化。The game device 100 of this embodiment includes a first providing unit 131 and a second providing unit 132, and the operation of the providing unit 108 is controlled by the providing control unit 108 to provide game cards pre-stored in these storage boxes. In this embodiment, the providing control unit 108 determines which of the first providing unit 131 and the second providing unit 132 is to provide game cards according to the state of the game being executed. Here, the state of the game refers to a state set to change according to the progress of the game, and the control unit 101 that executes the processing related to the game in response to the state determined according to, for example, how the game progresses, what kind of results appear, whether a specific condition is satisfied, etc., sequentially updates the corresponding information stored in the memory 103, thereby changing the state of the game.
〈提供的游戏卡片的种类〉〈Types of game cards provided〉
如上所述,游戏装置100提供的物品均为游戏卡片,但是根据收容于第一提供部131和第二提供部132中的哪一者的储存箱,种类是不同的。换言之,作为本发明所涉及的第一物品的收容在第一提供部131的储存箱中的游戏卡片和作为本发明所涉及的第二物品的收容在第二提供部132的储存箱中的游戏卡片构成为不同的种类。As described above, all the items provided by the game device 100 are game cards, but the types are different depending on which storage box of the first providing unit 131 and the second providing unit 132 the game cards are stored in. In other words, the game cards stored in the storage box of the first providing unit 131 as the first items involved in the present invention and the game cards stored in the storage box of the second providing unit 132 as the second items involved in the present invention are of different types.
各提供部中收容的游戏卡片可以根据在游戏中的实用性而被分类。在本实施方式中,设为将按游戏卡片决定的珍惜程度(稀有度)作为实用性的判断基准,根据该珍惜程度来进行分类。更详细地说,设为根据是否属于比针对游戏设置的规定的珍惜程度高(稀少)的等级来进行游戏卡片的分类。在本实施方式中,设为以如下方式进行设定:若使用针对同一角色设置的珍惜程度高的游戏卡片来进行游戏,则能够使游戏有利地进展。即,关于在使用了与任意的角色对应的游戏卡片时所参照的进展参数414,相较于基于珍惜程度低的游戏卡片的进展参数414,基于珍惜程度高的游戏卡片的进展参数414被设定为使游戏更有利地进展的值。The game cards stored in each providing unit can be classified according to their practicality in the game. In the present embodiment, the preciousness (rarity) determined by the game cards is set as a criterion for judging practicality, and classification is performed according to the preciousness. In more detail, the game cards are classified according to whether they belong to a level higher (rare) than the prescribed preciousness set for the game. In the present embodiment, it is set as follows: if the game is played using game cards with a high preciousness set for the same character, the game can be advantageously advanced. That is, with respect to the progress parameter 414 referenced when a game card corresponding to an arbitrary character is used, the progress parameter 414 based on the game card with a high preciousness is set to a value that makes the game progress more advantageously, compared to the progress parameter 414 based on the game card with a low preciousness.
或者,也可以单纯地设为:相较于与珍惜程度低的游戏卡片对应的角色的进展参数414,与珍惜程度高的游戏卡片对应的角色的进展参数414被设定为整体上使游戏更有利地进展的值。更详细地说,例如也可以构成为:珍惜程度的等级越高,则将按每个珍惜程度的等级而决定的作为设定进展参数414的基准的值决定得越大,由此,不分角色地在珍惜程度的等级间产生实用性的差距。或者还可以构成为:珍惜程度的等级越高,则将进展参数414中包含的各项目的值的总计值决定得越大,由此在等级间产生实用性的差距。Alternatively, it may be simply configured that the progress parameter 414 of a character corresponding to a game card with a high degree of cherishment is set to a value that makes the game progress more advantageously as a whole, compared to the progress parameter 414 of a character corresponding to a game card with a low degree of cherishment. More specifically, for example, it may be configured that the higher the level of cherishment, the larger the value determined as the basis for setting the progress parameter 414 for each level of cherishment, thereby creating a difference in practicality between the levels of cherishment regardless of the role. Alternatively, it may be configured that the higher the level of cherishment, the larger the total value of the values of the items included in the progress parameter 414, thereby creating a difference in practicality between the levels.
另外,一般来说,珍惜程度高的游戏卡片是进行特殊加工而制造出的。即,由于珍惜程度高的卡片的一张游戏卡片的制造成本高出与进行特殊加工相应的成本,因此若减少需要特殊加工的游戏卡片的制造数量、提供数量,则能够抑制成本地运用。另一方面,实施了这样的特殊加工的游戏卡片的存在会提高游戏的趣味性或者提高用户的兴趣,因此减少制造数量、提供数量不总是利好于发行人侧的利益。In addition, generally speaking, game cards with a high degree of preciousness are manufactured by special processing. That is, since the manufacturing cost of a game card with a high degree of preciousness is higher than the cost corresponding to the special processing, if the number of game cards that require special processing is reduced, the number of games manufactured and provided can be reduced, the cost can be suppressed. On the other hand, the existence of game cards that have undergone such special processing will increase the fun of the game or increase the interest of users, so reducing the number of games manufactured and provided is not always beneficial to the interests of the issuer.
因此,在本实施方式的游戏装置100中,将属于比规定的珍惜程度高的等级的游戏卡片和不属于该等级的游戏卡片分开地收容于第一提供部131和第二提供部132,并进行提供控制。更详细地说,设为前者的游戏卡片收容于第二提供部132的储存箱,后者的游戏卡片收容于第一提供部131的储存箱。下面,将被第一提供部131收容并提供的游戏卡片称为普通卡片,将被第二提供部132收容并提供的游戏卡片称为特殊卡片。Therefore, in the game device 100 of the present embodiment, game cards belonging to a level higher than a predetermined preciousness and game cards not belonging to the level are separately stored in the first providing unit 131 and the second providing unit 132, and the providing control is performed. More specifically, the former game cards are stored in the storage box of the second providing unit 132, and the latter game cards are stored in the storage box of the first providing unit 131. Hereinafter, the game cards stored and provided by the first providing unit 131 are referred to as ordinary cards, and the game cards stored and provided by the second providing unit 132 are referred to as special cards.
〈提供条件〉<provide conditions>
如上所述,在本实施方式的游戏装置100中,构成为针对一次的游戏进行基本上提供一张游戏卡片,基于游戏的状态来决定从哪个提供部提供游戏卡片,即提供普通卡片或特殊卡片中的哪一者。As described above, in the game device 100 of this embodiment, one game card is basically provided for one game play, and the providing unit to provide the game card, that is, whether to provide a normal card or a special card, is determined based on the game status.
在本实施方式的游戏装置100中,在所提供的玩游戏体验的游戏序列中,设为在用户之间或者在用户与CPU之间提供对战游戏,且设为根据该对战游戏的胜负来决定游戏的状态。更详细地说,在对战游戏的结果为败北的情况下,控制部101将游戏的状态决定为能够提供普通卡片的第一状态,在对战游戏的结果为胜利的情况下,控制部101将游戏的状态决定为能够提供特殊卡片的第二状态。即,以如下方式控制游戏的状态:能够对在对战游戏中收获了良好的成绩(胜利)的用户提供珍惜程度高的特殊卡片。In the game device 100 of the present embodiment, in the game sequence of the game playing experience provided, a battle game is provided between users or between users and a CPU, and the state of the game is determined according to the victory or defeat of the battle game. More specifically, when the result of the battle game is a defeat, the control unit 101 determines the state of the game to be a first state in which ordinary cards can be provided, and when the result of the battle game is a victory, the control unit 101 determines the state of the game to be a second state in which special cards can be provided. That is, the state of the game is controlled in such a way that a user who has achieved a good result (victory) in the battle game can be provided with a highly valued special card.
而且,在处理进展并来到了提供游戏卡片的时机的情况下,提供控制部108根据游戏的状态来控制使哪个提供部提供游戏卡片。在此,在游戏的状态处于第二状态的情况下,也可以使第二提供部132提供特殊卡片,但是如上所述,特殊卡片比普通卡片的制造成本更高。因此,在本实施方式中,除了针对开始提供玩游戏体验而支付的对价之外,以完成进一步的对价支付为条件,提供控制部108控制第二提供部132以使其提供该特殊卡片。在此,进一步的对价支付是指:在开始提供玩游戏体验以后由支付检测部104追加地检测到的对价支付被控制部101识别为对应的进一步的对价支付。在本实施方式中,考虑游戏装置的店铺中的兑换机的规格,将该进一步的对价的价格设为与针对开始提供玩游戏体验而支付的对价相同的价格来进行说明,但是本发明的实施不限于此,这是也是不言而喻的。Moreover, when the processing progresses and it comes to the time to provide game cards, the providing control unit 108 controls which providing unit to provide game cards according to the state of the game. Here, when the state of the game is in the second state, the second providing unit 132 can also provide special cards, but as mentioned above, the manufacturing cost of special cards is higher than that of ordinary cards. Therefore, in this embodiment, in addition to the consideration paid for starting to provide the game experience, the providing control unit 108 controls the second providing unit 132 to provide the special card on the condition that further consideration payment is completed. Here, further consideration payment means that the consideration payment additionally detected by the payment detection unit 104 after starting to provide the game experience is recognized by the control unit 101 as the corresponding further consideration payment. In this embodiment, considering the specifications of the exchange machine in the store of the game device, the price of the further consideration is set to the same price as the consideration paid for starting to provide the game experience for explanation, but the implementation of the present invention is not limited to this, which is also self-evident.
这样一来,能够实现确保回收特殊卡片所导致的增大的部分的制造成本且提高用户的兴趣的物品提供。另外,在玩使用特殊卡片的游戏时,出场的角色的进展参数是使游戏有利地进展的值,因此在这样的角色仅在一侧出场的情况下,可能导致对战游戏的进展发生不平衡,但是根据本实施方式的游戏装置100,通过对特殊卡片的获得附加进一步的对价支付的条件,能够抑制特殊卡片的提供数量。In this way, it is possible to realize the provision of items that ensure the increased manufacturing cost caused by recycling special cards and increase the interest of users. In addition, when playing a game using special cards, the progress parameter of the character that appears is a value that makes the game progress favorably. Therefore, if such a character appears only on one side, the progress of the battle game may be unbalanced. However, according to the game device 100 of this embodiment, by adding a further condition of payment of consideration to the acquisition of special cards, the number of special cards provided can be suppressed.
另外,在游戏的状态处于第一状态的情况下,或者在游戏的状态处于第二状态但例如未在规定的期间内完成进一步的对价支付的情况下,提供控制部108控制第一提供部131以使其提供普通卡片。这样一来,能够构成为:针对一次的游戏进行,至少确保提供普通卡片,仅在游戏的状态变为第二状态的情况下,以进一步的对价支付为条件,提供特殊卡片来代替普通卡片。In addition, when the game state is in the first state, or when the game state is in the second state but, for example, further consideration payment is not completed within a predetermined period, the provision control unit 108 controls the first provision unit 131 to provide ordinary cards. In this way, it is possible to ensure that at least ordinary cards are provided for a single game, and only when the game state changes to the second state, special cards are provided in place of ordinary cards on the condition that further consideration payment is made.
此外,在本实施方式中,设为基于对战游戏的结果来决定游戏的状态来进行说明,但是本发明的实施不限于此。例如也可以是,根据在玩游戏体验中进行的或者在对战游戏后进行的轮盘、老虎机等规定的抽选游戏的抽奖结果来决定游戏的状态。更详细地说,控制部101也可以构成为:在抽选游戏的结果为落选的情况下,将游戏的状态决定为第一状态,在抽选游戏的结果为当选的情况下,将游戏的状态决定为第二状态。此时,既可以仅通过抽选游戏,也可以通过对战游戏及抽选游戏的双方(满足任一方的条件、或者在对战游戏胜利后进行的抽选游戏中当选等),来决定是否使游戏的状态成为第二状态、即能够提供特殊卡片的状态。In addition, in the present embodiment, the state of the game is determined based on the result of the battle game for explanation, but the implementation of the present invention is not limited thereto. For example, the state of the game may be determined according to the lottery result of the lottery game specified by the roulette, slot machine, etc., which is performed in the game experience or after the battle game. In more detail, the control unit 101 may also be configured as follows: when the result of the lottery game is a failure, the state of the game is determined to be a first state, and when the result of the lottery game is a selection, the state of the game is determined to be a second state. At this time, it is possible to determine whether to make the state of the game the second state, that is, the state in which special cards can be provided, either only by the lottery game or by both parties of the battle game and the lottery game (satisfying the conditions of either party, or being selected in the lottery game performed after the victory of the battle game, etc.).
《游戏处理》Game Processing
关于在具有这种结构的本实施方式的游戏装置100中执行的游戏处理,使用图3的流程图来说明具体的处理。与该流程图对应的处理能够通过由控制部101例如读取记录介质102中存储的对应的处理程序后在存储器103中展开并执行该处理程序来实现。此外,设为例如在支付检测部104检测到针对开始提供玩游戏体验而进行的对价支付时开始本游戏处理来进行说明。Regarding the game processing executed in the game device 100 of the present embodiment having such a structure, the specific processing is described using the flowchart of Figure 3. The processing corresponding to the flowchart can be realized by the control unit 101, for example, reading the corresponding processing program stored in the recording medium 102, expanding it in the memory 103, and executing the processing program. In addition, for example, the game processing is started when the payment detection unit 104 detects the payment of the consideration for starting to provide the game experience.
在S301中,控制部101开始登记在对战游戏中使用的角色的登记序列。在登记序列中,用户能够通过在载置面板123上载置游戏卡片来登记作为自己的使用角色而在游戏中出场的角色。控制部101基于从载置的游戏卡片获取到的卡片信息,从角色DB 106读取对应的角色信息并追加到例如存储器103的使用角色表中,由此进行登记。In S301, the control unit 101 starts a registration sequence for registering a character used in the battle game. In the registration sequence, the user can register a character that appears in the game as his/her own character by placing a game card on the placement panel 123. The control unit 101 reads the corresponding character information from the character DB 106 based on the card information obtained from the placed game card and adds it to the use character table of the memory 103, for example, to perform registration.
在S302中,控制部101判断是否满足了登记序列的结束条件。可以基于完成了与使用角色的确定有关的操作输入、经过了与规定的限制时间相应的时间等来决定登记序列的结束条件。控制部101在判断为满足了登记序列的结束条件的情况下,将处理移动至S303,在判断为未满足登记序列的结束条件的情况下,重复本步骤的处理。In S302, the control unit 101 determines whether the end condition of the registration sequence is satisfied. The end condition of the registration sequence can be determined based on the completion of the operation input related to the determination of the user role, the passage of time corresponding to the prescribed time limit, etc. If the control unit 101 determines that the end condition of the registration sequence is satisfied, the processing moves to S303. If it is determined that the end condition of the registration sequence is not satisfied, the processing of this step is repeated.
在S303中,控制部101开始与使使用角色出场的对战游戏有关的游戏序列。当开始游戏序列的处理时,控制部101基于使用角色表中登记的信息来进行对战游戏的进展控制。另外,呈现控制部107在控制部101的控制下,进行在第一显示部121及第二显示部122呈现与对战游戏有关的游戏画面的呈现控制。In S303, the control unit 101 starts a game sequence related to the fighting game in which the user character appears. When the processing of the game sequence starts, the control unit 101 controls the progress of the fighting game based on the information registered in the user character table. In addition, the presentation control unit 107, under the control of the control unit 101, performs presentation control to present the game screen related to the fighting game on the first display unit 121 and the second display unit 122.
在S304中,控制部101判断是否满足了游戏序列的结束条件。游戏序列的结束条件可以通过在对战游戏中达成了胜利和败北中的某一方的结果来满足。控制部101在判断为满足了游戏序列的结束条件的情况下,将处理移动至S305,在判断为未满足游戏序列的结束条件的情况下,重复本步骤的处理。In S304, the control unit 101 determines whether the end condition of the game sequence is satisfied. The end condition of the game sequence can be satisfied by achieving a result of either victory or defeat in the battle game. If the control unit 101 determines that the end condition of the game sequence is satisfied, the processing moves to S305. If the control unit 101 determines that the end condition of the game sequence is not satisfied, the processing of this step is repeated.
在S305中,控制部101基于对战游戏的对战结果来变更游戏的状态的信息。更详细地说,在对战结果为胜利的情况下,控制部101认为游戏的状态为第二状态来更新信息,在对战结果为败北的情况下,认为游戏的状态为第一状态来更新信息。In S305, the control unit 101 changes the game status information based on the battle result of the battle game. More specifically, when the battle result is a victory, the control unit 101 considers the game status to be the second status and updates the information, and when the battle result is a defeat, the control unit 101 considers the game status to be the first status and updates the information.
在S306中,控制部101开始与游戏卡片的提供有关的提供序列。In S306, the control unit 101 starts a provision sequence related to provision of game cards.
在S307中,呈现控制部107判断游戏的状态为第一状态和第二状态中的哪一方。呈现控制部107在判断为游戏的状态是第一状态的情况下,将处理移动至S310,在判断为是第二状态的情况下,将处理移动至S308。In S307, the presentation control unit 107 determines whether the game state is the first state or the second state. If the presentation control unit 107 determines that the game state is the first state, the process moves to S310, and if it determines that the game state is the second state, the process moves to S308.
在S308中,呈现控制部107判断是否完成了与特殊卡片的提供有关的进一步的对价支付。在本步骤的判断时,呈现控制部107在控制部101的控制下以如下方式进行控制:例如在第一显示部121呈现为了提供特殊卡片而需要追加地支付对价的意思的显示。呈现控制部107在判断为完成了进一步的对价支付的情况下,将处理移动至S309,在判断为未完成进一步的对价支付的情况下,重复本步骤的处理。此外,呈现控制部107在判断为在为了受理进一步的对价支付而设置的限制时间内未完成进一步的对价支付的情况下,将处理移动至S310。In S308, the presentation control unit 107 determines whether further consideration payment related to the provision of the special card has been completed. When judging this step, the presentation control unit 107 controls in the following manner under the control of the control unit 101: for example, a display indicating that additional consideration payment is required in order to provide the special card is presented on the first display unit 121. When the presentation control unit 107 determines that further consideration payment has been completed, the processing moves to S309. When the presentation control unit 107 determines that further consideration payment has not been completed, the processing of this step is repeated. In addition, when the presentation control unit 107 determines that further consideration payment has not been completed within the time limit set for accepting further consideration payment, the processing moves to S310.
在S309中,呈现控制部107控制第二提供部132来使其提供特殊卡片。In S309 , the presentation control unit 107 controls the second providing unit 132 to provide the special card.
另一方面,在S307中判断为游戏的状态是第一状态的情况下,或者在S308中判断为未完成进一步的对价支付的情况下,呈现控制部107在S310中控制第一提供部131来使其提供普通卡片。On the other hand, when it is determined in S307 that the state of the game is the first state, or when it is determined in S308 that further consideration payment has not been completed, the presentation control unit 107 controls the first providing unit 131 in S310 to provide ordinary cards.
在S311中,控制部101结束提供序列,在进行了与规定的玩游戏体验的结束有关的处理之后,完成本游戏处理。In S311, the control unit 101 ends the providing sequence, performs processing related to the end of the predetermined game play experience, and then completes the game process.
这样一来,根据本实施方式的游戏装置,能够提高游戏的趣味性且以适当的成本实现运用。更详细地说,游戏装置能够根据基于对价支付而开始的游戏所涉及的处理中的游戏的状态来控制多个提供单元,从而实现趣味性高的物品提供。此时,游戏装置以如下方式进行控制:在游戏的状态为第一状态的情况下提供第一物品,而在游戏的状态为第二状态的情况下,以完成进一步的对价支付为条件,来提供第二物品。In this way, according to the game device of this embodiment, the fun of the game can be improved and the operation can be realized at an appropriate cost. In more detail, the game device can control multiple providing units according to the state of the game involved in the process of the game started based on the consideration payment, thereby realizing the provision of highly interesting items. At this time, the game device is controlled in the following manner: when the state of the game is the first state, the first item is provided, and when the state of the game is the second state, the second item is provided on the condition that further consideration payment is completed.
此外,在本实施方式中,设为以下情况来进行了说明:在游戏的状态为第二状态的情况下,提供控制部108以完成了进一步的对价支付为条件,进行控制使得不提供普通卡片而提供特殊卡片,但是本发明的实施不限于此。也可以是,在所完成的进一步的对价支付的价格大于提供特殊卡片所需要的对价的价格(例如,与玩游戏体验的开始提供有关的对价的2倍的价格)的情况下,提供控制部108控制第一提供部131及第二提供部132以使得提供普通卡片和特殊卡片的双方。In addition, in the present embodiment, the following case is used for explanation: when the state of the game is the second state, the provision control unit 108 controls to provide special cards instead of ordinary cards on the condition that further consideration payment is completed, but the implementation of the present invention is not limited to this. Alternatively, when the price of the further consideration payment completed is greater than the price of the consideration required to provide the special card (for example, a price twice the consideration related to the start of the game experience), the provision control unit 108 controls the first provision unit 131 and the second provision unit 132 to provide both ordinary cards and special cards.
[变形例][Modifications]
另外,如上所述,若大量地提供使游戏有利地进展的游戏卡片(特殊卡片),则游戏平衡可能崩溃。在这点上,通过附加进一步的对价支付的条件能够在一定程度上抑制提供数量,但是设想了以下情况:对游戏特别有兴趣的用户不吝惜支付进一步的对价以获得特殊卡片。In addition, as described above, if a large number of game cards (special cards) that make the game progress advantageously are provided, the game balance may be disrupted. In this regard, the number of supplies can be suppressed to a certain extent by adding a condition of further consideration payment, but the following situation is envisioned: users who are particularly interested in the game are willing to pay further consideration to obtain special cards.
因此,也可以将游戏装置100构成为不仅附加进一步的对价支付的条件,还更直接地限制提供数量。即,也可以设为:控制部101基于特殊卡片的提供状况等来控制游戏的进展本身,由此调整使游戏的状态成为第二状态的状况的发生,作为结果而减少特殊卡片的提供数量。更详细地说,也可以是,控制部101通过调整作为对战游戏的对战对手的角色或角色的进展参数、或者对基于此进行的对战游戏中的事件处理的进展进行控制,来控制对战游戏胜利的概率。或者,控制部101还可以控制抽选游戏的当选概率。例如可以以如下方式决定这种调整的基准:使一小时或一天等规定的期间中的特殊卡片的提供数量收敛于预先决定的数量的范围内,或者单纯地在规定的期间中使普通卡片的提供数量变得比特殊卡片的提供数量多。Therefore, the game device 100 can also be configured to not only add further conditions for consideration payment, but also to limit the number of provided cards more directly. That is, it can also be set as follows: the control unit 101 controls the progress of the game itself based on the provision of special cards, thereby adjusting the occurrence of the state of the game to the second state, and as a result, reducing the number of special cards provided. In more detail, it can also be that the control unit 101 controls the probability of victory in the battle game by adjusting the progress parameters of the role or role of the battle opponent as the battle game, or controlling the progress of the event processing in the battle game based on this. Or, the control unit 101 can also control the probability of winning the lottery game. For example, the basis for this adjustment can be determined in the following way: the number of special cards provided in a specified period such as one hour or one day is converged within the range of a predetermined number, or simply making the number of ordinary cards provided more than the number of special cards provided during the specified period.
[其它的实施方式][Other Embodiments]
本发明不限制于上述实施方式,在不脱离本发明的精神及范围的情况下,能够在发明的主旨的范围内进行各种各样的变更和变形。另外,本发明所涉及的游戏装置还能够通过使一个以上的计算机作为该游戏装置发挥功能的程序来实现。该程序能够通过记录于计算机可读取的记录介质或者通过电气通信线路来提供/发布。The present invention is not limited to the above-mentioned embodiments, and various changes and deformations can be made within the scope of the main idea of the invention without departing from the spirit and scope of the present invention. In addition, the game device involved in the present invention can also be implemented by making one or more computers function as the game device. The program can be provided/published by recording on a computer-readable recording medium or through an electrical communication line.
附图标记说明Description of Reference Numerals
100:游戏装置;101:控制部;102:记录介质;103:存储器;104:支付检测部;105:获取部;106:角色DB;107:呈现控制部;108:提供控制部;109:操作输入部;110:通信部;121:第一显示部;122:第二显示部;123:载置面板;131:第一提供部;132:第二提供部;133:取出口。100: Game device; 101: Control unit; 102: Recording medium; 103: Memory; 104: Payment detection unit; 105: Acquisition unit; 106: Character DB; 107: Presentation control unit; 108: Provision control unit; 109: Operation input unit; 110: Communication unit; 121: First display unit; 122: Second display unit; 123: Loading panel; 131: First provision unit; 132: Second provision unit; 133: Take-out port.
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