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CN112915526B - A game simulation method, system and storage medium - Google Patents

A game simulation method, system and storage medium Download PDF

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Publication number
CN112915526B
CN112915526B CN202110297850.2A CN202110297850A CN112915526B CN 112915526 B CN112915526 B CN 112915526B CN 202110297850 A CN202110297850 A CN 202110297850A CN 112915526 B CN112915526 B CN 112915526B
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mobile terminal
game
photo
task
game simulation
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CN112915526A (en
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庄庆维
甘梦兰
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Beijing Jupai Technology Co ltd
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Beijing Jupai Technology Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F18/00Pattern recognition
    • G06F18/20Analysing
    • G06F18/22Matching criteria, e.g. proximity measures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0209Incentive being awarded or redeemed in connection with the playing of a video game
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/205Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform for detecting the geographical location of the game platform
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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  • Engineering & Computer Science (AREA)
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Abstract

The embodiment of the invention discloses a game simulation method, a game simulation system and a storage medium, wherein the game simulation method comprises the following steps: receiving a task acquisition request sent by a mobile terminal; sending a preset task target to the mobile terminal according to the task acquisition request; receiving a photo shot by the mobile terminal, and determining that the photo comprises a task target; calculating the residual score of the task target after each uploading of the photo according to a preset strategy; and sending the residual scores of the task targets to the mobile terminal. The game simulation method is convenient to execute, various game modes can be set according to actual requirements, and popularization is convenient.

Description

一种游戏模拟方法、系统及存储介质A game simulation method, system and storage medium

技术领域Technical Field

本发明涉及计算机软件技术领域,具体涉及一种游戏模拟方法、系统及存储介质。The present invention relates to the field of computer software technology, and in particular to a game simulation method, system and storage medium.

背景技术Background Art

目前,线下进行一些仿真游戏的时候,都需要相应的游戏道具才能进行。没有游戏道具,游戏无法进行。因此,很多线下仿真游戏的热度和用户参与度并不高。并且,在加上进行游戏时的地域限制,导致线下仿真游戏的趣味性和局限性很大。At present, when playing some simulation games offline, corresponding game props are required. Without game props, the game cannot be played. Therefore, the popularity and user participation of many offline simulation games are not high. In addition, coupled with the geographical restrictions when playing games, offline simulation games are very interesting and limited.

发明内容Summary of the invention

针对现有技术中的技术缺陷,本发明实施例的目的在于提供一种游戏模拟方法、系统及存储介质,以解决背景技术中所提出的技术问题。In view of the technical defects in the prior art, the purpose of the embodiments of the present invention is to provide a game simulation method, system and storage medium to solve the technical problems raised in the background technology.

为实现上述目的,第一方面,本发明实施例提供了一种游戏模拟方法,应用于服务器,所述方法包括:To achieve the above objectives, in a first aspect, an embodiment of the present invention provides a game simulation method, which is applied to a server, and the method includes:

接收移动终端发送的任务获取请求;Receiving a task acquisition request sent by a mobile terminal;

根据所述任务获取请求向所述移动终端发送预设的任务目标;Sending a preset task target to the mobile terminal according to the task acquisition request;

接收所述移动终端拍摄的照片,确定所述照片中包括任务目标;Receiving a photo taken by the mobile terminal, and determining that the photo includes a task target;

根据预设策略计算每次上传照片后所述任务目标的剩余分值;Calculate the remaining score of the task target after uploading each photo according to a preset strategy;

将所述任务目标的剩余分值发送给所述移动终端。The remaining score of the task target is sent to the mobile terminal.

进一步,所述方法还包括:Furthermore, the method further comprises:

接收所述移动终端的地理位置数据;Receiving geographic location data of the mobile terminal;

根据所述地理位置数据判断所述移动终端的游戏权限。The gaming authority of the mobile terminal is determined according to the geographic location data.

进一步,所述预设策略包括以下步骤:Furthermore, the preset strategy includes the following steps:

获取所述移动终端的拍摄模式;Acquire a shooting mode of the mobile terminal;

根据所述移动终端的拍摄模式按照设定的规则计算每次上传照片后所述任务目标的剩余分值。The remaining score of the task target after each photo upload is calculated according to the shooting mode of the mobile terminal and the set rules.

进一步,所述移动终端拍摄照片的方法包括:Furthermore, the method for taking photos by the mobile terminal includes:

调用摄像头;Call the camera;

在拍摄界面中显示所述摄像头拍摄的图像;Displaying the image captured by the camera in a shooting interface;

接收用户的第一预设操作;Receiving a first preset operation of a user;

响应于所述第一预设操作,抓取所述拍摄界面中的图像的照片。In response to the first preset operation, a photo of the image in the shooting interface is captured.

进一步,所述第一预设操作包括以下至少一种:Furthermore, the first preset operation includes at least one of the following:

点击所述拍摄界面中的预设位置;Click a preset position in the shooting interface;

点击所述拍摄界面内的第一虚拟标识;Click on the first virtual mark in the shooting interface;

按压预设功能按钮。Press the preset function button.

进一步,所述拍摄界面中包含用于瞄准目标的第二虚拟标识;所述摄像头根据所述第二虚拟标识进行对焦。Furthermore, the shooting interface includes a second virtual marker for aiming at the target; and the camera focuses according to the second virtual marker.

进一步,所述第二虚拟标识在所述拍摄界面中根据用户的第二预设操作发生移动。Furthermore, the second virtual marker moves in the shooting interface according to a second preset operation of the user.

所述摄像头根据所述第二虚拟标识进行对焦。The camera focuses according to the second virtual marker.

进一步,所述第二预设操作包括以下至少一种:Furthermore, the second preset operation includes at least one of the following:

用户手指在所述拍摄界面中滑动;The user slides his finger in the shooting interface;

用户手机点击所述拍摄界面的任何位置。The user clicks any position on the shooting interface with his mobile phone.

第二方面,本发明实施例还提供了一种游戏模拟系统,包括处理器、输入设备、输出设备和存储器,所述处理器、输入设备、输出设备和存储器相互连接,其中,所述存储器用于存储计算机程序,所述计算机程序包括程序指令,所述处理器被配置用于调用所述程序指令,执行如第一方面所述的方法步骤。In a second aspect, an embodiment of the present invention further provides a game simulation system, comprising a processor, an input device, an output device and a memory, wherein the processor, input device, output device and memory are interconnected, wherein the memory is used to store a computer program, the computer program comprises program instructions, and the processor is configured to call the program instructions to execute the method steps described in the first aspect.

第三方面,本发明实施例还提供了一种计算机可读存储介质,所述计算机可读存储介质存储有计算机程序,所述计算机程序包括程序指令,所述程序指令当被处理器执行时使所述处理器执行如第一方面所述的方法步骤。In a third aspect, an embodiment of the present invention further provides a computer-readable storage medium, wherein the computer-readable storage medium stores a computer program, wherein the computer program includes program instructions, and when the program instructions are executed by a processor, the processor executes the method steps described in the first aspect.

实施本发明实施例的方法,将移动终端作为游戏道具,通过调用移动终端的摄像头拍摄图像,接收到用户的第一预设操作后,抓取此时拍摄界面中的图像的照片,将该照片上传到服务器中,服务器确定照片中包括任务目标后,根据预设策略计算每次上传照片后任务目标的剩余分值,并将任务目标的剩余分值发送给移动终端。用户通过多次上传含有任务目标的照片,直到任务目标的剩余分值小于等于预设的阈值,则判定整个游戏任务结束或部分游戏任务结束。The method of the embodiment of the present invention is implemented by using a mobile terminal as a game prop, calling the camera of the mobile terminal to capture an image, and after receiving the user's first preset operation, capturing a photo of the image in the shooting interface at this time, and uploading the photo to the server. After the server determines that the photo includes the task target, it calculates the remaining score of the task target after each photo upload according to the preset strategy, and sends the remaining score of the task target to the mobile terminal. The user uploads photos containing the task target multiple times until the remaining score of the task target is less than or equal to the preset threshold, and then determines that the entire game task is over or part of the game task is over.

本发明的游戏模拟方法执行方便,可以根据实际需求设置多种游戏模式,方便进行推广。The game simulation method of the present invention is easy to execute and can set a variety of game modes according to actual needs, which is convenient for promotion.

附图说明BRIEF DESCRIPTION OF THE DRAWINGS

为了更清楚地说明本发明具体实施方式或现有技术中的技术方案,下面将对具体实施方式或现有技术描述中所需要使用的附图作简单地介绍。In order to more clearly illustrate the specific implementation of the present invention or the technical solution in the prior art, the drawings required for use in the specific implementation or the description of the prior art are briefly introduced below.

图1是本发明实施例提供的游戏模拟方法的流程示意图;FIG1 is a schematic diagram of a flow chart of a game simulation method provided by an embodiment of the present invention;

图2是本发明实施例提供的游戏模拟系统的结构示意图。FIG. 2 is a schematic diagram of the structure of a game simulation system provided by an embodiment of the present invention.

具体实施方式DETAILED DESCRIPTION

下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例是本发明一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本发明保护的范围。The following will be combined with the drawings in the embodiments of the present invention to clearly and completely describe the technical solutions in the embodiments of the present invention. Obviously, the described embodiments are part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the present invention.

应当理解,当在本说明书和所附权利要求书中使用时,术语“包括”和“包含”指示所描述特征、整体、步骤、操作、元素和/或组件的存在,但并不排除一个或多个其它特征、整体、步骤、操作、元素、组件和/或其集合的存在或添加。It should be understood that when used in this specification and the appended claims, the terms "include" and "comprises" indicate the presence of described features, integers, steps, operations, elements and/or components, but do not exclude the presence or addition of one or more other features, integers, steps, operations, elements, components and/or combinations thereof.

还应当理解,在此本发明说明书中所使用的术语仅仅是出于描述特定实施例的目的而并不意在限制本发明。如在本发明说明书和所附权利要求书中所使用的那样,除非上下文清楚地指明其它情况,否则单数形式的“一”、“一个”及“该”意在包括复数形式。It should also be understood that the terms used in this specification of the present invention are only for the purpose of describing specific embodiments and are not intended to limit the present invention. As used in the specification of the present invention and the appended claims, unless the context clearly indicates otherwise, the singular forms "a", "an" and "the" are intended to include plural forms.

还应当进一步理解,本发明说明书和所附权利要求书中使用的术语“和/或”是指相关联列出的项中的一个或多个的任何组合以及所有可能组合,并且包括这些组合。It should be further understood that the term "and/or" used in the present specification and the appended claims refers to any and all possible combinations of one or more of the associated listed items, and includes these combinations.

如在本说明书和所附权利要求书中所使用的那样,术语“如果”可以依据上下文被解释为“当...时”或“一旦”或“响应于确定”或“响应于检测到”。类似地,短语“如果确定”或“如果检测到[所描述条件或事件]”可以依据上下文被解释为意指“一旦确定”或“响应于确定”或“一旦检测到[所描述条件或事件]”或“响应于检测到[所描述条件或事件]”。As used in this specification and the appended claims, the term "if" may be interpreted as "when" or "upon" or "in response to determining" or "in response to detecting," depending on the context. Similarly, the phrases "if it is determined" or "if [described condition or event] is detected" may be interpreted as meaning "upon determination" or "in response to determining" or "upon detection of [described condition or event]" or "in response to detecting [described condition or event]," depending on the context.

需要注意的是,除非另有说明,本申请使用的技术术语或者科学术语应当为本发明所属领域技术人员所理解的通常意义。It should be noted that, unless otherwise specified, the technical terms or scientific terms used in this application should have the common meanings understood by those skilled in the art to which the present invention belongs.

在本发明中,服务器是在网络上提供、管理网络资源的一个计算机或者设备,移动终端可以指各种类型的电子设备,包括智能手机、平板电脑等。移动终端带有定位功能和拍摄功能,可以通过前置摄像头或后置摄像头拍摄图像和照片。移动终端还具有显示功能和可以进行触摸输入的触摸屏。移动终端通过无线信道与服务器进行通信,从而进行数据传输。在进行游戏时,可以有多个用户使用各自的移动终端参与游戏。In the present invention, a server is a computer or device that provides and manages network resources on a network, and a mobile terminal can refer to various types of electronic devices, including smart phones, tablet computers, etc. The mobile terminal has a positioning function and a shooting function, and can take images and photos through a front camera or a rear camera. The mobile terminal also has a display function and a touch screen that can perform touch input. The mobile terminal communicates with the server through a wireless channel to perform data transmission. When playing a game, multiple users can use their respective mobile terminals to participate in the game.

实施例一Embodiment 1

请参见图1,其示出了一种游戏模拟方法的方法流程图,该方法可以基于服务器和移动终端完成游戏模拟。该游戏模拟方法可以包括如下步骤:Please refer to Figure 1, which shows a method flow chart of a game simulation method, which can complete game simulation based on a server and a mobile terminal. The game simulation method may include the following steps:

步骤100,接收移动终端的地理位置数据,根据地理位置数据判断移动终端的游戏权限。Step 100, receiving geographic location data of a mobile terminal, and determining the gaming authority of the mobile terminal according to the geographic location data.

游戏发起人在发起一个游戏时,可以设定参与该游戏的用户的地理范围,只允许在地理范围内的用户具有游戏权限,可以参与游戏。根据玩家数量,可以将游戏范围设置为某个市区、某个社区、某个小区、某个景区或者某栋楼内,通过限定参与游戏的地理范围,保证了玩家数量可控,降低服务器负载,保证游戏能够顺利进行。When launching a game, the game initiator can set the geographical scope of the users who can participate in the game, and only allow users within the geographical scope to have game permissions and participate in the game. According to the number of players, the game scope can be set to a certain urban area, a certain community, a certain residential area, a certain scenic spot or a certain building. By limiting the geographical scope of the game, the number of players can be controlled, the server load can be reduced, and the game can be carried out smoothly.

当然,游戏发起人在发起游戏时,也可以不限定参与该游戏的用户的地理范围。Of course, when launching a game, the game initiator may not limit the geographical scope of the users who may participate in the game.

游戏发起人在服务器中建立游戏之后,服务器会生成相应的游戏连接密码,用户在游戏App的游戏接入界面输入该游戏连接密码即可与服务器进行链接,进入该游戏。After the game initiator creates the game on the server, the server will generate a corresponding game connection password. The user can enter the game connection password in the game access interface of the game app to connect to the server and enter the game.

步骤101,接收移动终端发送的任务获取请求。Step 101: receiving a task acquisition request sent by a mobile terminal.

用户在参与游戏时,先启动移动终端中安装的专用的游戏App,该游戏App可以调用移动终端的摄像头拍摄图像,并与服务器进行连接。When a user participates in a game, he first starts a dedicated game App installed in a mobile terminal. The game App can call the camera of the mobile terminal to capture images and connect to a server.

用户进入该游戏App后,先通过该游戏App与服务器建立连接,通过该游戏App向服务器发送任务获取请求,获取要执行的游戏任务。After the user enters the game app, he first establishes a connection with the server through the game app, and sends a task acquisition request to the server through the game app to obtain the game task to be executed.

步骤102,根据任务获取请求向移动终端发送预设的任务目标。Step 102: Send a preset task target to the mobile terminal according to the task acquisition request.

服务器接收到移动终端发送的任务获取请求后,向移动终端发送预设的任务目标,该任务目标可以是人脸照片、实物照片、任务文字线索或者目标位置。After receiving the task acquisition request sent by the mobile terminal, the server sends a preset task target to the mobile terminal, and the task target may be a face photo, a real object photo, a task text clue or a target location.

任务目标由游戏发起人预先上传设定,游戏发起人还可以是商家、景区管理人员或者其他任何能够登陆服务器的人员均可。The mission objectives are uploaded and set in advance by the game initiator, who can also be a merchant, scenic area manager, or any other person who can log in to the server.

步骤103,接收移动终端拍摄的照片,确定照片中包括任务目标。Step 103, receiving a photo taken by the mobile terminal, and determining that the photo includes the task target.

服务器在接收到移动终端上传的照片后,通过图像识别技术识别出照片中是含有的任务目标。若服务器识别不出照片中含有任务目标,则判定用户此次照片上传无效。After receiving the photo uploaded by the mobile terminal, the server uses image recognition technology to identify the task target contained in the photo. If the server cannot identify the task target contained in the photo, it determines that the user's photo upload is invalid.

用户接收到任务目标之后,通过游戏App调用移动终端的摄像头,进入拍摄界面,并在拍摄界面中显示摄像头拍摄的图像,该图像为摄像头拍摄的实景。用户可以走动拍摄,通过摄像头寻找与任务目标相关的图像。After receiving the task target, the user calls the camera of the mobile terminal through the game app, enters the shooting interface, and displays the image taken by the camera in the shooting interface. The image is the real scene taken by the camera. The user can walk around and shoot, and use the camera to find images related to the task target.

当用户发现与任务目标相关的图像后,立刻进行第一预设操作,移动终端的游戏App接收到该第一预设操作后,即可抓取此时拍摄界面中的图像的照片,将该照片上传到服务器中。When the user finds an image related to the task target, the first preset operation is performed immediately. After receiving the first preset operation, the game App of the mobile terminal can capture a photo of the image in the shooting interface at this time and upload the photo to the server.

具体的,本实施例中,第一预设操作包括以下至少一种:Specifically, in this embodiment, the first preset operation includes at least one of the following:

第一,点击拍摄界面中的预设位置。First, click on a preset position in the shooting interface.

例如,用户可以用手指直接点击拍摄界面中的左侧位置或右侧位置、上方位置或下方位置,或者在拍摄界面中的某一个固定位置均可。当用户用手指点击拍摄界面中对应的位置后,移动终端中的游戏App立即对该点击操作进行响应。For example, the user can directly click the left or right position, the upper position or the lower position in the shooting interface, or a fixed position in the shooting interface. When the user clicks the corresponding position in the shooting interface with a finger, the game App in the mobile terminal immediately responds to the click operation.

第二,点击拍摄界面内的第一虚拟标识。Second, click on the first virtual icon in the shooting interface.

为方便用户进行快速操作,可以在拍摄界面内生成一个第一虚拟标识,用户点击该第一虚拟标识即可。第一虚拟标识可以设计成各种图形或图标,在此不做具体的限定。In order to facilitate the user to perform quick operations, a first virtual logo can be generated in the shooting interface, and the user can click on the first virtual logo. The first virtual logo can be designed as various graphics or icons, which are not specifically limited here.

第三,按压预设功能按钮。Third, press the preset function button.

用户按压移动终端上的预设功能按钮后,移动终端中的游戏App立即响应该预设功能按钮输出的触发信号。After the user presses a preset function button on the mobile terminal, the game App in the mobile terminal immediately responds to the trigger signal output by the preset function button.

应该理解的是,上述三种第一预设操作的模式是可以同时使用的,用户在游戏App中可以设置选择具体使用哪一种操作方法进行操作。当然,第一预设操作的模式还能有其他方式,本实施例不做具体的限定,任何能触发游戏App抓取拍摄界面中的图像的照片的操作均在本发明的保护范围之内。It should be understood that the above three first preset operation modes can be used simultaneously, and the user can set and select which operation method to use in the game app. Of course, the first preset operation mode can also have other modes, which are not specifically limited in this embodiment. Any operation that can trigger the game app to capture a photo of an image in the shooting interface is within the protection scope of the present invention.

为了方便用户在游戏的过程中快速瞄准目标,可以在拍摄界面中生成一个用于瞄准目标的第二虚拟标识。当用户想要拍摄的目标不在摄像头的对焦位置时,摄像头根据第二虚拟标识进行对焦,从而使摄像头能够拍摄出更加清晰的用户想要获取的照片,保证用户上传的照片均为有效照片。目标的照片清晰度越高,服务器在识别照片时越快速、准确。本实施例中,第二虚拟标识可以是十字线,也可以是带颜色的圆点、圆环或者光标,或者其他起到瞄准指示作用的图形均可。In order to facilitate users to quickly aim at the target during the game, a second virtual identifier for aiming at the target can be generated in the shooting interface. When the target that the user wants to shoot is not in the focus position of the camera, the camera focuses according to the second virtual identifier, so that the camera can take clearer photos that the user wants to obtain, ensuring that the photos uploaded by the user are valid photos. The higher the clarity of the target photo, the faster and more accurate the server is in identifying the photo. In this embodiment, the second virtual identifier can be a crosshair, or a colored dot, ring or cursor, or other graphics that serve as an aiming indicator.

为方便用户在游戏时可以进行快速操作,用户可以在拍摄界面中对第二虚拟标识进行移动,该移动方式可以包括以下至少一种:To facilitate the user to perform quick operations during the game, the user can move the second virtual marker in the shooting interface, and the movement method may include at least one of the following:

第一,用户手指在拍摄界面中滑动。First, the user slides his finger in the shooting interface.

用户用手指在拍摄界面中滑动到想要拍摄的目标的位置时停止,第二虚拟标识跟随用户手指滑动的轨迹进行移动。The user stops sliding his finger in the shooting interface when he reaches the position of the target he wants to shoot, and the second virtual marker moves along the sliding track of the user's finger.

第二,用户手机点击拍摄界面的任何位置。Second, the user clicks anywhere on the shooting interface on the phone.

用户用手指直接点击拍摄界面中想要拍摄的目标的位置,第二虚拟标识自动移动到用户在拍摄界面上的点击位置。The user directly clicks with a finger the position of the target to be photographed in the shooting interface, and the second virtual marker automatically moves to the clicked position of the user on the shooting interface.

步骤104,根据预设策略计算每次上传照片后任务目标的剩余分值。Step 104, calculating the remaining score of the task target after each photo upload according to a preset strategy.

服务器识别到用户上传的照片中含有任务目标后,需要按照预设策略计算任务目标在此次上传照片后的剩余分值,从而判断任务目标是否被终结,若任务目标的剩余分值小于等于零,则认为任务目标被终结。After the server recognizes that the photo uploaded by the user contains the task target, it needs to calculate the remaining score of the task target after uploading the photo according to the preset strategy to determine whether the task target has been terminated. If the remaining score of the task target is less than or equal to zero, the task target is considered to be terminated.

由于不同种类的游戏设定的规则不同,因此移动终端会有不同的拍摄模式,用户可以在设定的选择范围内自由选择拍摄模式。不同的拍摄模式下,每次上传照片后任务目标的剩余分值不同,即每次减去的分值不同,每种拍摄模式下对应的任务目标每次的剩余分值可以进行设定。Since different types of games have different rules, mobile terminals have different shooting modes, and users can freely choose shooting modes within the set selection range. In different shooting modes, the remaining score of the task target is different after uploading photos each time, that is, the score subtracted each time is different. The remaining score of the task target corresponding to each shooting mode can be set each time.

步骤105,将任务目标的剩余分值发送给移动终端。Step 105, sending the remaining score of the task target to the mobile terminal.

用户通过移动终端获知任务目标的剩余分值,使用户能够制定不同的游戏策略继续游戏。The user can obtain the remaining score of the task target through the mobile terminal, so that the user can formulate different game strategies to continue the game.

本实施例提供的游戏模拟方法对应的游戏App可以有多种运用场景,请参见如下示例进行解释说明。The game App corresponding to the game simulation method provided in this embodiment can have a variety of application scenarios, please refer to the following examples for explanation.

示例一:用户通过该游戏App发起射击模拟游戏,有多个用户使用该游戏App参与该射击模拟游戏,任务目标可以设定为其他用户或者某几个其他用户。用户在射击模拟游戏中可以选择不同的模拟枪械进行射击,例如用户可以选择步枪、狙击枪、手抢、冲锋枪、散弹枪、手榴弹、手榴弹发射器或者机枪等模拟枪械,不同的模拟枪械即对应不同的拍摄模式,例如若其中一个用户选择的是步枪,而另一个用户选择的是狙击枪。选择步枪的移动终端的摄像头取景角度比选择狙击枪的移动终端的摄像头取景角度大,能够出现在拍摄界面中的物体更多,当然每个物体更小,从而能够模拟每种枪械瞄准时的镜头感觉。当然,不同的枪械的对应的伤害值不同,模拟枪械对应的摄像头取景角度越小,用户操作越复杂,该模拟枪械对应的伤害值也就越高。不同的枪械每一轮设定的能够射击的次数也不同。Example 1: A user initiates a shooting simulation game through the game app, and multiple users use the game app to participate in the shooting simulation game. The task target can be set to other users or several other users. In the shooting simulation game, users can choose different simulated firearms to shoot. For example, users can choose simulated firearms such as rifles, sniper rifles, pistols, submachine guns, shotguns, grenades, grenade launchers or machine guns. Different simulated firearms correspond to different shooting modes. For example, if one user chooses a rifle and the other user chooses a sniper rifle. The camera framing angle of the mobile terminal that selects a rifle is larger than that of the mobile terminal that selects a sniper rifle. More objects can appear in the shooting interface, and of course each object is smaller, so that the lens feeling of each firearm when aiming can be simulated. Of course, the corresponding damage values of different firearms are different. The smaller the camera framing angle corresponding to the simulated firearm, the more complex the user operation, and the higher the damage value corresponding to the simulated firearm. The number of shots that can be set for each round of different firearms is also different.

例如,任务目标的初始分值是100分,选择以步枪作为模拟枪械的移动终端,每次上传一张含有任务目标照片后,任务目标的分值减少50分,则任务目标需要被选择以步枪作为模拟枪械的移动终端拍摄上传两次照片后,任务目标的剩余分值为零,即被终结。For example, the initial score of the mission target is 100 points. A mobile terminal with a rifle as the simulated firearm is selected. Each time a photo containing the mission target is uploaded, the score of the mission target is reduced by 50 points. The mission target needs to be selected with a mobile terminal with a rifle as the simulated firearm. After taking and uploading two photos, the remaining score of the mission target is zero, which means it is terminated.

示例二:商家也可以使用该游戏App发起游戏,商家可以将游戏的任务目标设定为穿着特定工作服装的工作人员。用户参与游戏后,前10名拍摄到穿着特定工作服装的工作人员的用户可以赢得商家的优惠券。Example 2: Merchants can also use the game app to launch games. Merchants can set the task target of the game as staff wearing specific work clothes. After users participate in the game, the first 10 users who take photos of staff wearing specific work clothes can win coupons from the merchant.

在本示例中,任务目标的初始分值即为10分,用户每上传一次含有穿着特定工作服装的工作人员的照片,任务目标的分值减少1分,直至任务目标的剩余分值为0分时结束游戏。In this example, the initial score of the task target is 10 points. Each time a user uploads a photo of a worker wearing specific work clothes, the score of the task target decreases by 1 point, until the remaining score of the task target is 0 points and the game ends.

示例三:发起人可以通过该游戏App发起寻人或者寻物启事,将要寻找的人或物的照片上传到服务器,设置为任务目标,发起人可以设置搜索范围,服务器向设置范围内的所有用户发送目标照片。当用户发现相似目标后,可以利用移动终端的原始拍照功能向目标人物拍张照。照片上传到服务器后会和目标照片做对比。如果相似度高于设置的准确率,服务器将会通知发起人。Example 3: The initiator can initiate a missing person or missing item notice through the game app, upload the photo of the person or item to be found to the server, set it as the task target, and the initiator can set the search range. The server sends the target photo to all users within the set range. When the user finds a similar target, he can use the original camera function of the mobile terminal to take a photo of the target person. After the photo is uploaded to the server, it will be compared with the target photo. If the similarity is higher than the set accuracy, the server will notify the initiator.

实施本发明实施例的方法,将移动终端作为游戏道具,通过调用移动终端的摄像头拍摄图像,接收到用户的第一预设操作后,抓取此时拍摄界面中的图像的照片,将该照片上传到服务器中,服务器确定照片中包括任务目标后,根据预设策略计算每次上传照片后任务目标的剩余分值,并将任务目标的剩余分值发送给移动终端。用户通过多次上传含有任务目标的照片,直到任务目标的剩余分值小于等于预设的阈值,则判定整个游戏任务结束或部分游戏任务结束。The method of the embodiment of the present invention is implemented by using a mobile terminal as a game prop, calling the camera of the mobile terminal to capture an image, and after receiving the user's first preset operation, capturing a photo of the image in the shooting interface at this time, and uploading the photo to the server. After the server determines that the photo includes the task target, it calculates the remaining score of the task target after each photo upload according to the preset strategy, and sends the remaining score of the task target to the mobile terminal. The user uploads photos containing the task target multiple times until the remaining score of the task target is less than or equal to the preset threshold, and then determines that the entire game task is over or part of the game task is over.

本发明的游戏模拟方法执行方便,可以根据实际需求设置多种游戏模式,方便进行推广。The game simulation method of the present invention is easy to execute and can set a variety of game modes according to actual needs, which is convenient for promotion.

实施例二Embodiment 2

基于相同的发明构思,本发明实施例提供一种游戏模拟系统。如图2所示,该系统可以包括:一个或多个处理器101、一个或多个输入设备102、一个或多个输出设备103和存储器104,上述处理器101、输入设备102、输出设备103和存储器104通过总线105相互连接。存储器104用于存储计算机程序,计算机程序包括程序指令,处理器101被配置用于调用程序指令执行上述游戏模拟方法实施例部分的方法。Based on the same inventive concept, an embodiment of the present invention provides a game simulation system. As shown in FIG2 , the system may include: one or more processors 101, one or more input devices 102, one or more output devices 103, and a memory 104, wherein the processors 101, the input devices 102, the output devices 103, and the memory 104 are interconnected via a bus 105. The memory 104 is used to store a computer program, which includes program instructions, and the processor 101 is configured to call the program instructions to execute the method of the embodiment of the game simulation method.

应当理解,在本发明实施例中,所称处理器101可以是中央处理单元(CentralProcessing Unit,CPU),该处理器还可以是其他通用处理器、数字信号处理器(DigitalSignal Processor,DSP)、专用集成电路(Application Specific Integrated Circuit,ASIC)、现成可编程门阵列(Field-Programmable Gate Array,FPGA)或者其他可编程逻辑器件、分立门或者晶体管逻辑器件、分立硬件组件等。通用处理器可以是微处理器或者该处理器也可以是任何常规的处理器等。It should be understood that in the embodiment of the present invention, the processor 101 may be a central processing unit (CPU), and the processor may also be other general-purpose processors, digital signal processors (DSP), application-specific integrated circuits (ASIC), field-programmable gate arrays (FPGA) or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components, etc. A general-purpose processor may be a microprocessor or the processor may also be any conventional processor, etc.

输入设备102可以包括键盘等,输出设备103可以包括显示器(LCD等)、扬声器等。The input device 102 may include a keyboard, etc., and the output device 103 may include a display (LCD, etc.), a speaker, etc.

该存储器104可以包括只读存储器和随机存取存储器,并向处理器101提供指令和数据。存储器104的一部分还可以包括非易失性随机存取存储器。例如,存储器104还可以存储设备类型的信息。The memory 104 may include a read-only memory and a random access memory, and provides instructions and data to the processor 101. A portion of the memory 104 may also include a non-volatile random access memory. For example, the memory 104 may also store information on the device type.

具体实现中,本发明实施例中所描述的处理器101、输入设备102、输出设备103可执行本发明实施例提供的游戏模拟方法的实施例中所描述的实现方式,在此不再赘述。In a specific implementation, the processor 101, input device 102, and output device 103 described in the embodiment of the present invention can execute the implementation method described in the embodiment of the game simulation method provided in the embodiment of the present invention, which will not be repeated here.

需要说明的是,关于游戏模拟系统的具体工作流程,可参考前述方法实施例部分,在此不再赘述。It should be noted that, regarding the specific workflow of the game simulation system, please refer to the aforementioned method implementation example section, which will not be repeated here.

实施例三Embodiment 3

进一步地,本发明实施例还提供了一种可读存储介质,存储有计算机程序,计算机程序包括程序指令,程序指令被处理器执行时实现:上述游戏模拟方法。Furthermore, an embodiment of the present invention also provides a readable storage medium storing a computer program, wherein the computer program includes program instructions, and when the program instructions are executed by a processor, the above-mentioned game simulation method is implemented.

计算机可读存储介质可以是前述实施例的后台服务器的内部存储单元,例如系统的硬盘或内存。计算机可读存储介质也可以是系统的外部存储设备,例如系统上配备的插接式硬盘,智能存储卡(Smart Media Card,SMC),安全数字(Secure Digital,SD)卡,闪存卡(Flash Card)等。进一步地,计算机可读存储介质还可以既包括系统的内部存储单元也包括外部存储设备。计算机可读存储介质用于存储计算机程序以及系统所需的其他程序和数据。计算机可读存储介质还可以用于暂时地存储已经输出或者将要输出的数据。The computer-readable storage medium may be an internal storage unit of the background server of the aforementioned embodiment, such as a hard disk or memory of the system. The computer-readable storage medium may also be an external storage device of the system, such as a plug-in hard disk, a smart memory card (Smart Media Card, SMC), a secure digital (Secure Digital, SD) card, a flash card (Flash Card), etc. equipped on the system. Further, the computer-readable storage medium may also include both an internal storage unit of the system and an external storage device. The computer-readable storage medium is used to store computer programs and other programs and data required by the system. The computer-readable storage medium may also be used to temporarily store data that has been output or is to be output.

本领域普通技术人员可以意识到,结合本文中所公开的实施例描述的各示例的单元及算法步骤,能够以电子硬件、计算机软件或者二者的结合来实现,为了清楚地说明硬件和软件的可互换性,在上述说明中已经按照功能一般性地描述了各示例的组成及步骤。这些功能究竟以硬件还是软件方式来执行,取决于技术方案的特定应用和设计约束条件。专业技术人员可以对每个特定的应用来使用不同方法来实现所描述的功能,但是这种实现不应认为超出本发明的范围。Those of ordinary skill in the art will appreciate that the units and algorithm steps of each example described in conjunction with the embodiments disclosed herein can be implemented in electronic hardware, computer software, or a combination of the two. In order to clearly illustrate the interchangeability of hardware and software, the composition and steps of each example have been generally described in terms of function in the above description. Whether these functions are performed in hardware or software depends on the specific application and design constraints of the technical solution. Professional and technical personnel can use different methods to implement the described functions for each specific application, but such implementation should not be considered to be beyond the scope of the present invention.

另外,在本发明各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以是两个或两个以上单元集成在一个单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用软件功能单元的形式实现。In addition, each functional unit in each embodiment of the present invention may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit. The above-mentioned integrated unit may be implemented in the form of hardware or in the form of software functional units.

集成的单元如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在一个计算机可读取存储介质中。基于这样的理解,本发明的技术方案本质上或者说对现有技术做出贡献的部分,或者该技术方案的全部或部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质中,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)执行本发明各个实施例方法的全部或部分步骤。而前述的存储介质包括:U盘、移动硬盘、只读存储器(ROM,Read-Only Memory)、随机存取存储器(RAM,Random Access Memory)、磁碟或者光盘等各种可以存储程序代码的介质。If the integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention is essentially or the part that contributes to the prior art, or all or part of the technical solution can be embodied in the form of a software product. The computer software product is stored in a storage medium, including several instructions for a computer device (which can be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the methods of each embodiment of the present invention. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), disk or optical disk and other media that can store program codes.

以上,仅为本发明的具体实施方式,但本发明的保护范围并不局限于此,任何熟悉本技术领域的技术人员在本发明揭露的技术范围内,可轻易想到各种等效的修改或替换,这些修改或替换都应涵盖在本发明的保护范围之内。因此,本发明的保护范围应以权利要求的保护范围为准。The above are only specific embodiments of the present invention, but the protection scope of the present invention is not limited thereto. Any technician familiar with the technical field can easily think of various equivalent modifications or replacements within the technical scope disclosed by the present invention, and these modifications or replacements should be included in the protection scope of the present invention. Therefore, the protection scope of the present invention shall be based on the protection scope of the claims.

Claims (9)

1.一种游戏模拟方法,应用于服务器,其特征在于,所述方法包括:1. A game simulation method, applied to a server, characterized in that the method comprises: 接收移动终端发送的任务获取请求;Receiving a task acquisition request sent by a mobile terminal; 根据所述任务获取请求向所述移动终端发送预设的任务目标;Sending a preset task target to the mobile terminal according to the task acquisition request; 接收所述移动终端拍摄的照片,确定所述照片中包括任务目标;Receiving a photo taken by the mobile terminal, and determining that the photo includes a task target; 根据预设策略计算每次上传照片后所述任务目标的剩余分值;Calculate the remaining score of the task target after uploading each photo according to a preset strategy; 将所述任务目标的剩余分值发送给所述移动终端;其中,Sending the remaining score of the task target to the mobile terminal; wherein, 所述预设策略包括以下步骤:The preset strategy includes the following steps: 获取所述移动终端的拍摄模式;Acquire a shooting mode of the mobile terminal; 根据所述移动终端的拍摄模式按照设定的规则计算每次上传照片后所述任务目标的剩余分值。The remaining score of the task target after each photo upload is calculated according to the shooting mode of the mobile terminal and the set rules. 2.根据权利要求1所述的一种游戏模拟方法,其特征在于,所述方法还包括:2. A game simulation method according to claim 1, characterized in that the method further comprises: 接收所述移动终端的地理位置数据;Receiving geographic location data of the mobile terminal; 根据所述地理位置数据判断所述移动终端的游戏权限。The gaming authority of the mobile terminal is determined according to the geographic location data. 3.根据权利要求1所述的一种游戏模拟方法,其特征在于:所述移动终端拍摄照片的方法包括:3. A game simulation method according to claim 1, characterized in that: the method of taking photos by the mobile terminal comprises: 调用摄像头;Call the camera; 在拍摄界面中显示所述摄像头拍摄的图像;Displaying the image captured by the camera in a shooting interface; 接收用户的第一预设操作;Receiving a first preset operation of a user; 响应于所述第一预设操作,抓取所述拍摄界面中的图像的照片。In response to the first preset operation, a photo of the image in the shooting interface is captured. 4.根据权利要求3所述的一种游戏模拟方法,其特征在于:所述第一预设操作包括以下至少一种:4. A game simulation method according to claim 3, characterized in that: the first preset operation includes at least one of the following: 点击所述拍摄界面中的预设位置;Click a preset position in the shooting interface; 点击所述拍摄界面内的第一虚拟标识;Click on the first virtual mark in the shooting interface; 按压预设功能按钮。Press the preset function button. 5.根据权利要求3所述的一种游戏模拟方法,其特征在于:所述拍摄界面中包含用于瞄准目标的第二虚拟标识;所述摄像头根据所述第二虚拟标识进行对焦。5. A game simulation method according to claim 3, characterized in that: the shooting interface includes a second virtual marker for aiming at a target; and the camera focuses according to the second virtual marker. 6.根据权利要求5所述的一种游戏模拟方法,其特征在于:所述第二虚拟标识在所述拍摄界面中根据用户的第二预设操作发生移动。6. A game simulation method according to claim 5, characterized in that: the second virtual marker moves in the shooting interface according to a second preset operation of the user. 7.根据权利要求6所述的一种游戏模拟方法,其特征在于:所述第二预设操作包括以下至少一种:7. A game simulation method according to claim 6, characterized in that: the second preset operation includes at least one of the following: 用户手指在所述拍摄界面中滑动;The user slides his finger in the shooting interface; 用户手机点击所述拍摄界面的任何位置。The user clicks any position on the shooting interface with his mobile phone. 8.一种游戏模拟系统,其特征在于,包括处理器、输入设备、输出设备和存储器,所述处理器、输入设备、输出设备和存储器相互连接,其中,所述存储器用于存储计算机程序,所述计算机程序包括程序指令,所述处理器被配置用于调用所述程序指令,执行如权利要求1-7任一项所述的方法。8. A game simulation system, characterized in that it comprises a processor, an input device, an output device and a memory, wherein the processor, input device, output device and memory are interconnected, wherein the memory is used to store a computer program, the computer program comprises program instructions, and the processor is configured to call the program instructions to execute the method as described in any one of claims 1-7. 9.一种计算机可读存储介质,其特征在于,所述计算机可读存储介质存储有计算机程序,所述计算机程序包括程序指令,所述程序指令当被处理器执行时使所述处理器执行如权利要求1-7任一项所述的方法。9. A computer-readable storage medium, characterized in that the computer-readable storage medium stores a computer program, wherein the computer program comprises program instructions, and when the program instructions are executed by a processor, the processor executes the method according to any one of claims 1 to 7.
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