CN112569593B - Virtual office-matching control method, device, equipment and medium - Google Patents
Virtual office-matching control method, device, equipment and medium Download PDFInfo
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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Abstract
The application discloses a control method, device, equipment and medium for virtual office alignment, and relates to the technical field of computers. The method comprises the following steps: displaying a virtual environment interface for observing a virtual environment at a viewing angle of a spectator, wherein the virtual environment interface is used for displaying a game-playing process of virtual game-playing; receiving a pause signal for the virtual couple, the pause signal indicating to control the virtual couple to pause; displaying a pause picture and pause options based on the pause signal, wherein the pause picture is a picture generated based on the virtual environment when the virtual game is paused, and the pause options comprise pause candidates for indicating pause reasons; and responding to the received selection operation on the target pause candidate item, and controlling the pause of the virtual game according to the pause duration corresponding to the target pause candidate item. The pause duration of the virtual game is controlled by receiving the selection operation of the target pause candidate item, so that the rationality of controlling the virtual game to pause is improved.
Description
Technical Field
The present application relates to the field of computer technologies, and in particular, to a method, an apparatus, a device, and a medium for controlling virtual local alignment.
Background
In a game program that includes a virtual environment, a player may perform activities in the virtual environment by controlling virtual objects in the virtual environment, such as: walking, driving, swimming, fighting, picking up articles, etc., the virtual objects can fight with each other through virtual items or virtual skills, and in some competitive partners such as 1V1, 5V5, 1V5, etc., a pause may be necessary for subjective reasons or objective reasons.
In the related art, a player participating in the competitive game pair can pause the game by a preset shortcut key, and other players in the competitive game pair can cancel the pause operation by the shortcut key, for example, in Dota2, the game can be paused by using F9, and the game can also be continued by using F9.
Because any player can use the pause function in the competition game, the game may be maliciously paused, and because any player can remove the pause, the pause may not realize the substantive effect, and only causes unnecessary interference to the competition game.
Disclosure of Invention
The embodiment of the application provides a method, a device, equipment and a medium for controlling virtual office alignment, which can improve the diversity of virtual office alignment control. The technical scheme is as follows:
in one aspect, a method for controlling a virtual office is provided, where the method includes:
displaying a virtual environment interface for observing a virtual environment from the perspective of a spectator, wherein the virtual environment interface is used for displaying the game-matching process of virtual game-matching;
receiving a pause signal for the virtual pair, the pause signal indicating to control the virtual pair to pause;
displaying a pause picture and pause options based on the pause signal, wherein the pause picture is a picture generated based on the virtual environment when the virtual game is paused, and the pause options comprise pause candidates for indicating pause reasons;
and responding to the received selection operation on the target pause candidate item, and controlling the pause of the virtual game according to the pause duration corresponding to the target pause candidate item.
In another aspect, there is provided a control apparatus for virtual office pairing, the apparatus including:
the display module is used for displaying a virtual environment interface for observing a virtual environment from the perspective of a spectator, and the virtual environment interface is used for displaying the game-playing process of virtual game-playing;
a signal receiving module, configured to receive a suspension signal for the virtual central office, where the suspension signal is used to instruct to control the virtual central office to suspend;
the display module is further configured to display a pause picture and pause options based on the pause signal, where the pause picture is a picture generated based on the virtual environment when the virtual pair is paused, and the pause options include pause candidates for indicating pause reasons;
and the control module is used for responding to the received selection operation on the target pause candidate item and controlling the pause of the virtual game according to the pause duration corresponding to the target pause candidate item.
In another aspect, a computer device is provided, which includes a processor and a memory, where at least one instruction, at least one program, a set of codes, or a set of instructions is stored in the memory, and the at least one instruction, the at least one program, the set of codes, or the set of instructions is loaded and executed by the processor to implement the control method for virtual bureau according to any of the embodiments of the present application.
In another aspect, a computer-readable storage medium is provided, in which at least one program code is stored, and the program code is loaded and executed by a processor to implement the control method for virtual bureau according to any of the embodiments of the present application.
In another aspect, a computer program product or computer program is provided, the computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions to make the computer device execute the control method of the virtual game according to any one of the above embodiments.
The technical scheme provided by the application at least comprises the following beneficial effects:
the virtual environment interface observed from the view angle of a spectator is displayed, the pause signal from the spectator is received, the pause picture and the pause option are displayed according to the pause signal, the pause duration of the virtual game is controlled according to the received selection operation of the target pause candidate item, namely, the pause reason is selected through the pause option, the virtual game is controlled to pause with different pause durations according to different pause reasons, the diversity of virtual game pausing is realized, and the rationality of controlling the virtual game pausing is improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
FIG. 1 is a schematic illustration of an implementation environment provided by an exemplary embodiment of the present application;
FIG. 2 is a flowchart of a method for controlling a virtual office, according to an exemplary embodiment of the present application;
FIG. 3 is a flowchart of a method for controlling a virtual office alignment, according to another exemplary embodiment of the present application;
FIG. 4 is a schematic illustration of a virtual office provided by an exemplary embodiment of the present application;
FIG. 5 is a flowchart of a method for controlling a virtual office, according to another exemplary embodiment of the present application;
FIG. 6 is a schematic illustration of a virtual environment interface for spectator control as provided by an exemplary embodiment of the application;
FIG. 7 is a schematic view of a virtual environment interface for spectator control as provided by another exemplary embodiment of the application;
FIG. 8 is a schematic illustration of a virtual environment interface for spectator control as provided by another exemplary embodiment of the application;
FIG. 9 is a schematic view of a virtual environment interface for spectator control as provided by another exemplary embodiment of the application;
FIG. 10 is a flowchart of a method for controlling a virtual office, according to another exemplary embodiment of the present application;
FIG. 11 is a control UI display flow diagram provided by an exemplary embodiment of the application;
fig. 12 is a block diagram illustrating a control method for virtual office alignment according to an exemplary embodiment of the present application;
fig. 13 is a block diagram illustrating a control method of a virtual office according to another exemplary embodiment of the present application;
fig. 14 is a schematic structural diagram of a server according to an exemplary embodiment of the present application.
Detailed Description
To make the objects, technical solutions and advantages of the present application more clear, embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
First, terms referred to in the embodiments of the present application are briefly described:
virtual environment: is a virtual environment that is displayed (or provided) by an application when running on a terminal. The virtual environment may be a simulation environment of a real world, a semi-simulation semi-fictional environment, or a pure fictional environment. The virtual environment may be any one of a two-dimensional virtual environment, a 2.5-dimensional virtual environment, and a three-dimensional virtual environment, which is not limited in this application. The following embodiments are illustrated with the virtual environment being a three-dimensional virtual environment.
Virtual game alignment: the game play is a game play in which at least two virtual objects play against each other in a virtual environment, the virtual play may be a single play in which at least two virtual objects play against each other, or a multi-play in which at least two virtual objects participate, that is, the virtual play includes a plurality of play rounds. Optionally, the virtual opponent corresponds to a battle duration/number of battles/task condition, and when the virtual opponent corresponds to the battle duration, the virtual object with the survival duration reaching the battle duration wins; when the virtual game corresponds to the number of competitors, the last virtual object or group of virtual objects that survived wins; when the virtual corresponding office corresponds to the corresponding task condition, one or a group of virtual objects completing the corresponding task win. Optionally, the virtual game may be a virtual game in a single matching mode (that is, virtual objects in the virtual game are all single combat), a virtual game in a double matching mode (that is, virtual objects in the virtual game may be two-person team combat or single combat), or a virtual game in a four-person matching mode (that is, at most four virtual objects in the virtual game may be used to team combat), where, when the matching mode is the double matching mode or the four-person matching mode, the first virtual object may be matched with a second virtual object having a friend relationship, or may be matched with a third virtual object not having a friend relationship. Optionally, the virtual game may be a symmetric game, such as a 1V1 game, a 5V5 game, or an asymmetric game, such as a 1V5 game, or a 5V20 game, or an open-world game, such as 25 teams composed of four virtual objects participating in the same game.
Round of game checking: refers to the sub-pairs that make up the virtual pair. The virtual game-play can be composed of a single game-play round, namely, the teams participating in the game-play decide the win or loss through only one game-play round; the virtual game may also consist of a plurality of game rounds, i.e. the teams participating in the game decide the final outcome of the virtual game according to the outcome of each game round, for example, the virtual game corresponds to 5 game rounds, and in the 5 game rounds, the teams with the large number of winning rounds win the outcome of the virtual game.
Virtual object: refers to a movable object in a virtual environment. The movable object can be a virtual character, a virtual animal, an animation character, etc., such as: characters, animals, plants, oil drums, walls, stones, etc. displayed in a three-dimensional virtual environment. Optionally, the virtual object is a three-dimensional stereo model created based on an animated skeleton technique. Each virtual object has its own shape and volume in the three-dimensional virtual environment, occupying a portion of the space in the three-dimensional virtual environment.
Next, an implementation environment of the embodiment of the present application is described in conjunction with the above noun explanations:
referring to fig. 1, the implementation environment includes a first device 110, a second device 120, a server 130, and a communication network 140.
The first device 110 is a device controlled by a spectator of the virtual game-play. Alternatively, the first device 110 may be a desktop computer, a laptop computer, a mobile phone, a tablet computer, an e-book reader, an MP3(Moving Picture Experts Group Audio Layer III) player, an MP4(Moving Picture Experts Group Audio Layer IV) player, or the like. The first device 110 has a first application program supporting a virtual environment, such as an application program supporting a three-dimensional virtual environment, installed and running therein. The application program may be any one of a virtual reality application program, a three-dimensional map program, a TPS (Third-Person Shooting) game, a FPS (First-Person Shooting) game, and a MOBA (Multiplayer Online Battle sports game) game.
The second device 120 is a device controlled by a participant of the virtual counterparty. Alternatively, the second device 120 may be a desktop computer, a laptop computer, a mobile phone, a tablet computer, an e-book reader, an MP3(Moving Picture Experts Group Audio Layer III, motion Picture Experts compression standard Audio Layer 3) player, an MP4(Moving Picture Experts Group Audio Layer IV, motion Picture Experts compression standard Audio Layer 4) player, and the like. The second device 120 has a second application supporting a virtual environment installed and running therein, such as an application supporting a three-dimensional virtual environment. The application may be any one of a virtual reality application, a three-dimensional map program, a TPS (Third-Person Shooting) game, a FPS (First-Person Shooting) game, and a MOBA game. Alternatively, the second application may be a stand-alone application, such as a stand-alone 3D game program, or may be a network online application.
Illustratively, the first application and the second application may be the same application or different applications.
The server 130 includes at least one of a server, a plurality of servers, a cloud computing platform, and a virtualization center. The server 130 is used to provide background services for applications that support a three-dimensional virtual environment. Optionally, the server 130 undertakes primary computing work and the first device 110 and the second device 120 undertake secondary computing work; alternatively, the server 130 undertakes the secondary computing work and the first device 110 and the second device 120 undertake the primary computing work; alternatively, the server 130, the first device 110, and the second device 120 perform cooperative computing by using a distributed computing architecture.
At least one participant performs a virtual game-play by controlling the second device 120, and the participant can control the virtual object in the second application program supporting the virtual environment through the second device 120, that is, the participant can control the virtual object to join the game-play, perform a competition game, and the like. The user uses the second device 120 to control a virtual object located in the virtual environment to perform activities including, but not limited to: adjusting at least one of body posture, crawling, walking, running, riding, jumping, driving, picking, shooting, attacking, throwing. Illustratively, the virtual object is a virtual character, such as a simulated persona or an animated persona.
The second device 120 transmits a signal corresponding to the user operation to the server 130 through the communication network 140, the server 130 performs corresponding logic processing, returns a processing result to the second device 120, and sends a game-play process of virtual game-play to the first device 110, and the first device plays the game-play process.
The spectator spectators the virtual game by controlling the first device 110, wherein the participants can control the virtual objects participating in the virtual game, and the spectator cannot control the virtual objects participating in the virtual game. Optionally, the spectator may observe the virtual environment in the virtual game through the third viewing angle, and the spectator may also switch to the first viewing angle of a certain virtual object in the virtual game to observe the virtual environment. Optionally, the viewing angle of the viewing party may be a fixed viewing angle in the virtual environment, or may be a free viewing angle in the virtual environment.
Illustratively, the first device 110 sends a pause request for pausing the virtual exchange pair to the server 130 through the communication network 140, the server 130 authenticates the pause request and determines whether the pause request satisfies a preset condition, and in response to the pause request satisfying the preset condition, the server 130 sends a pause control signal to the second device 120, and the virtual exchange pair in the second device 120 is paused.
Those skilled in the art will appreciate that the number of second devices 120 may be greater. For example, the number of the first device 110 or the second device 120 may be only one, or the number of the first device 110 or the second device 120 may be several tens or several hundreds, or more. The number of the first devices 110 or the second devices 120 and the type of the first devices 110 or the second devices 120 are not limited in the embodiments of the present application.
In conjunction with the above noun explanation and implementation environment, an application scenario of the embodiment of the present application is described:
in applications that support virtual environments, a user may enter a virtual pair through a particular mode, where the virtual pair includes a participant and a spectator. Illustratively, the specific mode may be a self-building mode, that is, a user may invite or recruit a plurality of other users to jointly join a virtual room, in which the user may define a match mode, a match map, etc., and the user may select as a participant identity or a spectator identity to participate in the virtual match. Illustratively, the specific mode may also be a competition mode, that is, a fixed mode used when an application program supporting a virtual environment is used to perform a competitive competition, in which a competitor as a participant can control a virtual object in the virtual environment to complete a virtual game, a referee as a spectator can observe the virtual environment but cannot control the virtual object in the virtual environment, and the spectator can relay the game process of the virtual game to a different playing platform or application program to play.
During the process of virtual game, the participator controls the virtual object in the virtual environment to fight, and the spectator can send out a pause signal to control the virtual game to pause during the process of observing the virtual environment in the virtual game. Optionally, the participant may decide the pause duration of the pause of the virtual session. During the pause, the participant has no control over the virtual objects in the virtual environment to do any action, such as move, fire, aim, jump, etc. During the pause, the spectator can still observe the virtual environment through different viewing angles. When the pause time reaches the pause time length, the virtual office-to-office process is continued. The spectator can cancel the pause in advance before reaching the pause duration, and control the virtual game-play to continue in advance.
Referring to fig. 2, which shows a flowchart of a control method for virtual bureau matching provided in an exemplary embodiment of the present application, and the control method for virtual bureau matching provided in the embodiment of the present application is described with reference to fig. 2 and the above application scenario, where the method is applied to a first device in the embodiment to be described, the method includes:
In the embodiment of the application, the virtual game comprises a participant and a spectator. And the user participating in the virtual game uses the common account to log in a second application program in the second equipment, and the user can participate in the virtual game through the second application program and control the virtual object in the virtual game. Optionally, a user watching the virtual game logs in a first application program in the first device by using an administrator account, and the user can watch the virtual game through the first application program; the user who views the virtual game may also use the common account to log in the first application program in the first device, and view the virtual game through the first application program, where there is an association relationship between the common account corresponding to the user and the common account corresponding to the user who participates in the virtual game, for example, the association relationship may be a friend relationship. Illustratively, the first application and the second application may be implemented as the same application or as two different applications.
Illustratively, a participant may control a virtual object located in a virtual environment to perform activities including, but not limited to: adjusting at least one of a body pose, crawling, walking, running, riding, jumping, driving, picking, shooting, attacking, throwing.
The spectator can call the visual angle direction through first people and observe virtual environment, also can call the visual angle direction through the third person and observe virtual environment. The first person viewing angle direction is a viewing angle direction in which the virtual environment is observed from a first person viewing angle of any virtual object in the virtual environment, that is, the spectator can control the virtual environment interface to display a picture in which the virtual environment is observed from the first person viewing angle corresponding to any virtual object in the virtual game, and illustratively, the spectator can switch between a plurality of virtual object viewing angles through the team identification in the virtual environment interface. The third person named viewing angle direction is a direction in which the camera model observes the virtual environment, or a viewing angle direction in which the third person named viewing angle of any virtual object in the virtual environment observes the virtual environment, that is, the spectator can control the virtual environment interface to display a picture observed by taking any point in the virtual environment as a viewing angle point of the camera model, or a picture observed by taking the third person named viewing angle corresponding to any virtual object in the virtual game. Optionally, the camera model is fixed, that is, the virtual environment is observed only through a fixed viewing angle direction, and the camera model is freely movable, that is, the viewing angle point of the camera model can be controlled by a spectator through dragging operation or through a direction key to move in the virtual environment, and the virtual environment is observed through a third person called viewing angle.
The virtual environment interface is an interface which is provided for observers to observe or operate, and is used for displaying the game-playing process of virtual game-playing.
In step 202, a pause signal for the virtual office is received.
In the embodiment of the present application, the suspend signal is used to indicate that the virtual office pair is controlled to suspend. Optionally, the virtual game is a single game in which at least two virtual objects are used for playing a game, and the pause signal may be generated during the game playing process of the virtual game. Optionally, the virtual match is a multi-match in which at least two virtual objects participate, that is, the virtual match includes multiple match rounds, in the match process of the virtual match, the multiple match rounds are performed in sequence, a match preparation interval exists between each match round, in the match preparation interval, a participant can control the virtual object to perform operations such as prop purchase, prop equipment, prop exchange, and movement, but cannot control the virtual object enemy to cause virtual injury to the virtual object, and the duration corresponding to the match preparation interval is shorter than the duration corresponding to the match round, for example, the duration corresponding to the match preparation interval is 5 seconds. Illustratively, the pause signal may be generated in the play-out round of the virtual play-out, may be generated during the play-out preparation interval period, or may be generated only during the play-out preparation interval period.
Optionally, the pause signal can be initiated only by the spectator, that is, in the course of the virtual game-play, only the spectator has the authority to initiate the pause of the game-play, and illustratively, a pause control is displayed in the virtual environment interface controlled by the spectator, and the spectator can pause the virtual game-play through the pause control. Optionally, the pause signal may be initiated by the spectator or the participant, that is, in the course of the virtual game play, both the spectator and the participant have the authority to initiate game play pause, and illustratively, a spectator pause control is displayed in the virtual environment interface controlled by the spectator, and a participant pause control is displayed in the virtual environment interface controlled by the participant. Optionally, the pause signal can be initiated only by the spectator, but the participant can initiate a pause request to the spectator, that is, during the course of the virtual game-play, the spectator has the right to initiate the pause of the game-play, and the participant has the right to request the pause of the game-play, illustratively, a pause control is displayed in the virtual environment interface controlled by the spectator, the pause control includes at least two pause options, the pause option is used for indicating the initiator of the pause of the game-play, a pause request control is displayed in the virtual environment interface controlled by the participant, the participant can send a pause request to the spectator through the pause request control, and the spectator can decide whether to control the virtual game-play to pause or not according to the pause request.
Optionally, the pause signal may be generated by triggering a preset shortcut key, for example, the spectator may generate the pause signal by triggering a shortcut key "F5" on the access keyboard; the virtual environment interface can also be generated by a preset control superposed on the virtual environment interface, for example, a pause control is superposed on the virtual environment interface controlled by the spectator, a pause signal can be generated by triggering the pause control, and the triggering operation of the spectator can be implemented as any one of a single-click operation, a double-click operation, a long-press operation and a gravity-press operation, taking the first device as a mobile phone with a touch display screen or a flat panel as an example.
In the embodiment of the application, the virtual game corresponds to a pause time which is used for indicating the historical time of the current virtual game which has been paused, when the first device receives a trigger operation on a preset shortcut key or a pause control, the first device determines whether the pause time of the current virtual game reaches a preset threshold value, and receives a pause signal for the virtual game in response to the pause time being less than the preset threshold value. Illustratively, the preset threshold may be set by the participant or the spectator before the virtual game starts, or may be set by the system.
In the embodiment of the present application, the pause screen is a screen generated based on a virtual environment when the virtual-to-local pause is performed. After receiving the pause signal, the first device displays a virtual environment picture of the virtual game in a pause state in a virtual environment interface corresponding to the spectator, and meanwhile, the second device displays the virtual environment picture of the virtual game in the pause state in the virtual environment interface corresponding to the participant.
And after receiving the pause signal, the first device also displays pause options in the virtual environment interface corresponding to the spectator, wherein the pause options comprise pause candidate items for indicating the pause reason.
Optionally, the pause candidate item includes an external reason pause option and a tactical pause option, where the external reason pause option may be used to indicate that the pause reason is a pause of virtual game-play caused by an external factor, for example, a virtual game-play pause needs to be performed due to reasons that the game-play cannot be continued in a short time, such as a device problem, a participant physical reason, and the like, and the external reason pause candidate item may be selected; the tactical suspension option may be used to indicate that the reason for suspension is that the participant needs to have a virtual match suspension for the reason that the tactical discussion needs to be conducted.
Optionally, the pause candidate item includes a spectator pause option and a participant pause option, where the spectator pause option is used to indicate that the pause of the virtual opponent indicated by the pause signal is decided by the spectator, for example, when the spectator finds that there is cheating during watching the virtual opponent, the pause candidate item may be used to pause the current virtual opponent; the participant pause option is used for indicating that the virtual game pause indicated by the pause signal is initiated by the participant, illustratively, an initiation pause control is displayed in a virtual environment interface corresponding to the participant, the second device sends an initiation request to the server when receiving a trigger operation of the initiation pause control, the server authenticates the initiation request, determines that the initiation request meets initiation conditions, forwards the initiation request to the first device, the first device displays prompt information corresponding to the initiation request to the spectator, and the spectator performs virtual game pause according to the prompt information.
Illustratively, different pause candidate items correspond to different pause threshold times, in one example, the participants comprise a red team and a blue team, the pause candidate items comprise a spectator pause option and a participant pause option, the pause threshold times of the spectator pause option are 8 times, the pause threshold times of the participant pause option are 4 times, namely, in the virtual game, the number of pauses which can be initiated by the spectator is 8 times, and the number of pauses which can be respectively requested by the red team and the blue team in the participants is 4 times. The virtual central office may be suspended when the number of pauses corresponding to the pause signal does not exceed its corresponding pause threshold number.
And step 204, in response to receiving the selection operation on the target pause candidate item, controlling the virtual game to pause by using the pause duration corresponding to the target pause candidate item.
In the embodiment of the application, when a pause signal is received and a pause picture is displayed based on the pause signal, a first pause duration is displayed in the pause picture, wherein the first pause duration is displayed in a countdown mode. And within the first pause duration, the first equipment receives the selection operation on the target pause candidate item, and controls the pause of the virtual game according to the pause duration corresponding to the target pause candidate item. In one example, upon receiving a selection operation on the target pause candidate, a first pause duration displayed in the pause screen becomes a target pause duration, which corresponds to the target pause candidate.
Illustratively, different pause candidates correspond to different pause time lengths, for example, when the pause candidates include an external reason pause option and a tactical pause option, the pause time length corresponding to the external reason pause option is greater than the pause time length corresponding to the tactical pause option, in one example, the pause time length corresponding to the external reason pause option is 30 minutes, and the pause time length corresponding to the tactical pause option is 2 minutes; when the pause candidate items comprise the spectator pause option and the participant pause option, the pause duration corresponding to the spectator pause option is longer than the pause duration corresponding to the participant pause option, in one example, the pause duration corresponding to the spectator pause option is 20 minutes, and the pause duration corresponding to the participant pause option is 2 minutes.
To sum up, the control method for virtual game play provided by the embodiment of the application displays the virtual environment interface observed from the viewing angle of the spectator and receives the pause signal from the spectator, displays the pause picture and the pause option according to the pause signal, and controls the pause duration of the virtual game play according to the received selection operation on the target pause candidate item, namely, selects the pause reason through the pause option, and controls the virtual game play to pause in different pause durations according to different pause reasons, thereby realizing the diversity of pause of the virtual game play and improving the rationality of controlling the pause of the virtual game play.
Referring to fig. 3, a flowchart of a control method for virtual office pairing according to an exemplary embodiment of the present application is shown, where in the embodiment of the present application, the virtual office pairing includes a plurality of office-pairing loops for illustration, and the method includes:
In the embodiment of the application, the virtual game comprises a participant and a spectator. The participator controls the virtual object in the virtual environment to complete the virtual game, and the spectator can observe the virtual environment in the virtual game.
The pause signal is used for indicating to control the virtual office to pause. The virtual game is a multi-game match in which at least two virtual objects participate, namely the virtual game comprises a plurality of game matching rounds, the game matching process of the virtual game comprises a plurality of game matching rounds, the game matching rounds are sequentially performed, a game matching preparation interval exists between each game matching round, in the game matching preparation interval, a participant can control the virtual objects to perform operations such as prop purchase, prop equipment, prop exchange and movement, but the virtual object enemies cannot be controlled to cause virtual injury to the virtual objects, the corresponding duration of the game matching preparation interval is shorter than the corresponding duration of the game matching rounds, and for example, the corresponding duration of the game matching preparation interval is 5 seconds. When the game preparation interval is used, the game round corresponding to the game preparation interval is in an open state. When the timing of the game preparation interval is finished, the game round is started, namely the game round is in an open state. Referring to fig. 4, a virtual hand-up 400 includes 5 hand-up rounds 410, which are preceded by a hand-up preparation interval 420.
And after the pause signal is received, determining the game-play state of the virtual game-play according to the pause signal, wherein the game-play state is used for indicating that any game-play round in the virtual game-play is in an open game-play state or in an unopened state between two adjacent game-play rounds when the pause signal is received. In the embodiment of the present application, since suspension in the open state is likely to cause interference to participants, suspension of virtual pairing can be performed only in the open state between two adjacent pairing rounds.
In the embodiment of the application, when the virtual game is in the game preparation interval, namely, the game state indication of the current virtual game is determined to be in the non-game state between two adjacent game rounds, a pause screen and pause options are displayed. The pause screen is generated based on the virtual environment when the virtual game is paused, and the pause option comprises a pause candidate item for indicating the pause reason. At this time, the virtual game is in a suspended state, in which the participants cannot control the virtual objects in the virtual environment, and the spectator can still observe the virtual environment through different viewing angles.
When the virtual game-play is in the game-play round, namely the game-play state of the current virtual game-play indicates that the game-play round is in the open state, a pause failure prompt is displayed, and the game-play process is kept in the game-play process, so that the control of the participants on the virtual object is not influenced. In one example, when the spectator signals a pause in the round of the game, a pause failure prompt is displayed, "in game, cannot pause! ".
The pause candidate items comprise target pause candidate items, and when the selection operation on the target pause candidate items is received, the pause of the virtual game is controlled according to the pause duration corresponding to the target pause candidate items. Illustratively, the pause candidate items include a spectator pause option and a participant pause option, wherein the spectator pause option corresponds to a first pause duration and the participant pause option corresponds to a second pause duration, i.e., in response to receiving a selection of the spectator pause option, the virtual opponent is controlled to pause for the first pause duration; or, in response to receiving the selection operation of the participant pause option, controlling the pause of the virtual game in a second pause duration, wherein the second pause duration is less than the first pause duration.
To sum up, the control method of the virtual game provided in the embodiment of the present application determines the game state of the current virtual game by displaying the virtual environment interface observed from the viewing angle of the spectator and receiving the pause signal from the spectator, pauses the virtual game if the game state indication is in the non-game state between two adjacent game rounds, and cannot pause the virtual game if the game state indication indicates that the game rounds are in the game state, so that the rationality of controlling the virtual game to pause is improved, and the pause requirement in the competition process is met.
Referring to fig. 5, a flowchart of a method for controlling virtual game-play according to an exemplary embodiment of the present application is shown, in which the method for controlling virtual game-play is implemented by using a pause control, and includes:
In the embodiment of the application, the virtual game comprises a participant and a spectator. The participator controls the virtual object in the virtual environment to complete the virtual game, and the spectator can observe the virtual environment in the virtual game.
Referring to fig. 6, a virtual environment interface 600 controlled by a spectator is shown, a virtual environment screen for observing a virtual environment from a perspective of the spectator is displayed on the virtual environment interface 600, a team identifier 610 corresponding to a participant and a team score 620 of the participant are also displayed on the virtual environment interface 600, the team identifier 610 is used for displaying members of the team of the participant, and the spectator can observe the virtual environment by clicking each member of the team identifier 610 and switching to the corresponding perspective. Also included in the virtual environment interface 600 is a first pause control 630, the first pause control 630 being in a first state as shown in fig. 6 when the virtual alignment is in the unpaused state, i.e., the first pause control is displayed in the first state in response to the virtual alignment being in the unpaused state.
When a first pause control in the virtual environment interface is triggered, a pause signal is generated, and the pause signal is used for indicating that the virtual game is controlled to pause. Illustratively, a countdown length indicating a countdown to the selection of the pause candidate is displayed based on the pause signal. In one example, after the spectator performs a trigger operation on the first pause control, the first pause control generates a pause signal, the first device displays a countdown duration in a virtual environment interface controlled by the spectator after receiving the pause signal generated by the control, the countdown duration is counted down according to the system time, for example, the countdown duration is 10 seconds, the interface displays a countdown of 10 seconds in a superimposed manner, before the countdown is finished, the spectator can select the pause option displayed in the interface, and if the countdown is finished, the selection operations of the spectator are received, the virtual game play is resumed to the game play process.
Referring to fig. 7, after the first pause control 730 is triggered, a pause frame is displayed according to the generated pause signal, where the pause frame includes a countdown length 740, and the countdown length 740 is schematically superimposed on the virtual environment interface 700. When the first pause control 730 is triggered, a second pause control 750 is also displayed, wherein the second pause control 750 includes pause options. Illustratively, as shown in fig. 7, the second pause control 750 includes three pause candidates, namely "spectator pause", "red pause", and "blue pause", wherein the "spectator pause" option is used to indicate that the current pause is initiated by spectator, which corresponds to a first pause duration, and the "red pause" and "blue pause" options are used to indicate that the current pause is initiated by participant, which corresponds to a second pause duration.
And when a triggering operation aiming at the second pause control is received within the countdown duration, determining a target pause candidate according to the triggering operation. That is, in response to receiving a selection operation of the target pause candidate within the countdown period, the pause of the virtual game is controlled with the pause period corresponding to the target pause candidate. And if the triggering operation aiming at the second pause control is received within the countdown time length, the virtual game alignment continues, namely, the virtual game alignment is resumed to the game alignment process in response to that the selection operation of the target pause candidate item is not received within the countdown time length.
And 505, controlling the virtual game to pause by using the pause duration corresponding to the target candidate item.
Illustratively, the virtual game further comprises at least two participants, the pause option comprising a spectator pause option and a participant pause option. In response to receiving the selection operation of the spectator party pause option, controlling the pause of the virtual opponent by a first pause duration; and in response to receiving the selection operation of the participant pause option, controlling the pause of the virtual game in a second pause duration, wherein the second pause duration is less than the first pause duration.
In one example, referring to fig. 8, the target pause candidate determined by the above-mentioned triggering operation is a "spectator pause" option, that is, the first pause duration 860 is displayed on the virtual environment interface 800 in an overlapping manner, corresponding to the pause of the virtual opponent controlled by the first pause duration 860, and the pause duration is illustratively displayed in a countdown manner.
The first pause control 830 is displayed in the second state when the virtual game is in the paused state, i.e., in response to the virtual game being in the paused state, the first pause control 830 is displayed in the second state, and the first pause control 830 in the second state is used to resume the virtual game until the virtual game is in progress.
When the first pause control in the second state is triggered, a start signal is generated, and the start signal is used for controlling the virtual central office to be recovered to be in progress.
And step 507, restoring the virtual central office to be in progress based on the starting signal.
In accordance with the start signal, the virtual game is restored to in-progress, i.e. when the virtual game is restored to in-progress, the participant may control the virtual object located in the virtual environment to move. In one example, referring to fig. 9, when the first pause control in the second state is triggered, a resume countdown 970 is displayed on the virtual environment interface 900, where the resume countdown 970 is used to prompt the participant that the virtual play will continue, and when the resume countdown 970 is over, the participant can control the virtual object.
In summary, the virtual game control method provided in the embodiment of the present application displays the virtual environment interface observed from the perspective of the spectator, and the virtual environment interface further includes the first pause control, so that the participant can control the virtual game to pause through the first pause control and the second pause control for selecting the pause candidate item, thereby improving the rationality for controlling the virtual game to pause.
Referring to fig. 10, a flowchart of a control method for virtual office pairing according to another exemplary embodiment of the present application is shown, in this embodiment, a process of sending a suspension request to a server and performing logic processing by the server is performed. The process comprises the following steps:
and 1001, judging whether the identity mark corresponds to a spectator.
Firstly, a server is connected with a terminal device through a communication network, a target account is logged in the terminal device, the target account corresponds to an identity in the current virtual game, and the identity is used for indicating whether the target account is a participant or a spectator in the virtual game. The server can obtain the identity mark to judge whether the terminal equipment which is currently communicated corresponds to equipment controlled by a spectator or equipment controlled by a participant, and if the identity mark corresponds to the spectator, the server continues to operate.
The virtual game includes at least two game rounds, before the game round is started, there is a game preparation interval, and when the virtual game is in the game preparation interval, the game round is in an unopened state. The server judges whether the virtual exchange is in the unopened state, if yes, the operation is continued.
And step 1003, controlling the terminal device to display a pause control.
In the embodiment of the application, the terminal equipment controlled by the spectator can display the pause control only when the game-play rounds are in the non-opening state. Illustratively, the pause control includes a first pause control for controlling display of the pause screen and a second pause control for selecting the pause option, and a second pause control.
And when the pause control in the terminal equipment is triggered, generating a pause request and sending the pause request to a server.
After receiving the pause request, the server determines the corresponding remaining pause times according to the pause type corresponding to the pause request, and judges whether the remaining pause times is greater than 0, if so, the server continues.
And the server returns a game pause signal to the terminal equipment controlled by the participant and the spectator, wherein the game pause signal is used for controlling the virtual game to pause according to the pause duration corresponding to the target pause candidate item.
Referring to fig. 11, a flowchart of a control UI (User Interface) display provided in an exemplary embodiment of the present application is shown, where the flowchart includes:
The target pause duration and the pause requestor may both be determined by a selection operation on the target pause candidate, i.e., the target pause candidate corresponds to the target pause duration and the pause request initiator.
And the virtual environment interfaces corresponding to the participator and the spectator can display gray masks in an overlapping way.
The countdown corresponding to the target pause duration and the pause request initiator are displayed in an overlapping mode on the virtual environment interfaces corresponding to the participator and the spectator, and in one example, the interface displays' game pause: spectator-battle party pauses (02: 00) ".
At step 1104, the input of the participant device is masked.
In the suspended state, the participant cannot control the virtual object in the virtual environment, nor trigger any control on the virtual environment interface.
In the pause state, the session time of the virtual session is also paused, and the countdown of the target pause duration is started.
Referring to fig. 12, a block diagram of a structure of a control method for virtual office alignment according to an exemplary embodiment of the present application is shown, where the apparatus includes:
a display module 1210, configured to display a virtual environment interface for observing a virtual environment from a perspective of a spectator, where the virtual environment interface is used to display a game-play process of a virtual game-play;
a signal receiving module 1220, configured to receive a suspend signal for the virtual central office, where the suspend signal is used to instruct to control the virtual central office to suspend;
the display module 1210 is further configured to display a pause picture and pause options based on the pause signal, where the pause picture is a picture generated based on the virtual environment when the virtual pair is paused, and the pause options include pause candidates for indicating pause reasons;
the control module 1230 is configured to, in response to receiving a selection operation on a target pause candidate, control the virtual game to pause for a pause duration corresponding to the target pause candidate.
In an alternative embodiment, referring to fig. 13, the virtual hands include at least two hands rounds;
the device further comprises:
a determining module 1240 for determining a session status of the virtual session based on the pause signal;
the display module 1210 is further configured to display the pause screen and the pause option in response to the game play status indicating that the virtual game play is in an unopened status between two adjacent game play rounds.
In an optional embodiment, the display module 1210 is further configured to display a suspension failure prompt to keep the virtual game in the game process in response to the game state indicating that the game round is in the game opening state.
In an optional embodiment, the display module 1210 is further configured to display a countdown length based on the pause signal, where the countdown length is used to indicate a countdown for selecting the pause candidate.
In an optional embodiment, the control module 1230 is further configured to, in response to receiving a selection operation of the target pause candidate within the countdown length, control the virtual game to pause for a pause length corresponding to the target pause candidate.
In an optional embodiment, the control module 1230 is further configured to resume the virtual-to-game-play process in response to not receiving the selection operation of the target pause candidate within the countdown duration.
In an alternative embodiment, the virtual game further comprises at least two participants, the pause options comprising a spectator pause option and a participant pause option;
the control module 1230 is further configured to control suspension of the virtual opponent for a first suspension duration in response to receiving a selection operation of the spectator suspension option;
the control module 1230 is further configured to control the suspension of the virtual game in a second suspension duration in response to receiving the selection operation of the participant suspension option, where the second suspension duration is smaller than the first suspension duration.
In an optional embodiment, the virtual counterparty corresponds to a number of pauses;
the determining module 1240 is further configured to determine the number of times of suspension of the virtual office;
the signal receiving module 1220 is further configured to receive the suspension signal for the virtual office in response to the number of times of suspension being less than a preset threshold.
To sum up, the control device for virtual game play provided in the embodiment of the present application displays a virtual environment interface viewed from the viewing angle of the spectator and receives a pause signal from the spectator, displays a pause picture and pause options according to the pause signal, and controls the pause duration of the virtual game play according to the received selection operation on the target pause candidate item, that is, selects the pause reason through the pause option, and controls the virtual game play to pause in different pause durations according to different pause reasons, thereby realizing the diversity of virtual game play pause and improving the rationality of controlling the virtual game play to pause.
It should be noted that: the control device for virtual office alignment provided in the foregoing embodiment is only illustrated by dividing each functional module, and in practical applications, the foregoing function allocation may be completed by different functional modules according to needs, that is, the internal structure of the device is divided into different functional modules, so as to complete all or part of the functions described above. In addition, the control device of the virtual central office and the control method embodiment of the virtual central office provided in the above embodiments belong to the same concept, and the specific implementation process thereof is detailed in the method embodiment and will not be described herein again.
Fig. 14 shows a schematic structural diagram of a server according to an exemplary embodiment of the present application. Specifically, the method comprises the following steps:
the server 1400 includes a Central Processing Unit (CPU) 1401, a system Memory 1404 including a Random Access Memory (RAM) 1402 and a Read Only Memory (ROM) 1403, and a system bus 1405 connecting the system Memory 1404 and the Central Processing Unit 1401. The server 1400 also includes a mass storage device 1406 for storing an operating system 1413, application programs 1514, and other program modules 1415.
The mass storage device 1406 is connected to the central processing unit 1401 by a mass storage controller (not shown) connected to the system bus 1405. The mass storage device 1406 and its associated computer-readable media provide non-volatile storage for the server 1400. That is, mass storage device 1406 may include a computer readable medium (not shown) such as a hard disk or Compact disk Read Only Memory (CD-ROM) drive.
Without loss of generality, computer readable media may comprise computer storage media and communication media. Computer storage media includes volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data. Computer storage media includes RAM, ROM, Erasable Programmable Read-Only Memory (EPROM), Electrically Erasable Programmable Read-Only Memory (EEPROM), flash Memory or other solid state Memory technology, CD-ROM, Digital Versatile Disks (DVD), or other optical storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices. Of course, those skilled in the art will appreciate that computer storage media is not limited to the foregoing. The system memory 1404 and the mass storage device 1406 described above may collectively be referred to as memory.
According to various embodiments of the present application, the server 1400 may also operate as a remote computer connected to a network through a network, such as the Internet. That is, the server 1400 may be connected to the network 1412 through the network interface unit 1411 connected to the system bus 1405, or the network interface unit 1411 may be used to connect to other types of networks or remote computer systems (not shown).
The memory also includes one or more programs, which are stored in the memory and configured to be executed by the CPU.
Embodiments of the present application further provide a computer device, which includes a processor and a memory, where at least one instruction, at least one program, a code set, or a set of instructions is stored in the memory, and the at least one instruction, the at least one program, the code set, or the set of instructions is loaded and executed by the processor to implement the control method for virtual bureau provided by the foregoing method embodiments. Alternatively, the computer device may be a terminal or a server.
Embodiments of the present application further provide a computer-readable storage medium, on which at least one instruction, at least one program, a code set, or a set of instructions are stored, where the at least one instruction, the at least one program, the code set, or the set of instructions are loaded and executed by a processor, so as to implement the control method for virtual local alignment provided by the foregoing method embodiments.
Embodiments of the present application also provide a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions to make the computer device execute the control method of the virtual game according to any one of the above embodiments.
Optionally, the computer-readable storage medium may include: read Only Memory (ROM), Random Access Memory (RAM), Solid State Drive (SSD), or optical disc. The Random Access Memory may include a resistive Random Access Memory (ReRAM) and a Dynamic Random Access Memory (DRAM). The above-mentioned serial numbers of the embodiments of the present application are merely for description and do not represent the merits of the embodiments.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program instructing relevant hardware, where the program may be stored in a computer-readable storage medium, and the storage medium may be a read-only memory, a magnetic disk or an optical disk.
The above description is only exemplary of the present application and should not be taken as limiting, as any modification, equivalent replacement, or improvement made within the spirit and principle of the present application should be included in the protection scope of the present application.
Claims (10)
1. A method for controlling virtual local exchange, the method comprising:
displaying a virtual environment interface for observing a virtual environment from a perspective of a spectator, wherein the virtual environment interface is used for displaying a game-play process of a virtual game-play, and the virtual game-play comprises at least two game-play rounds;
receiving a pause signal for the virtual pair, the pause signal indicating to control the virtual pair to pause;
determining a hand-off status of the virtual hand-off based on the pause signal;
in response to the game state indicating that the virtual game is in a non-game-opening state between two adjacent game rounds, displaying a pause screen, a pause candidate item and a countdown length, wherein the pause screen is a screen generated based on the virtual environment when the virtual game is paused, the pause candidate item is used for indicating a pause reason, and the countdown length is used for indicating a countdown for selecting the pause candidate item;
in response to receiving a selection operation of a target pause candidate item within the countdown duration, controlling the virtual game to pause by using the pause duration corresponding to the target pause candidate item;
when the virtual game is in a pause state, the viewing angle of the spectator is used for adjusting to different viewing angles so as to observe the virtual environment.
2. The method of claim 1, further comprising:
and responding to the game-play state to indicate that any game-play turn is in an opening state, displaying a pause failure prompt, and keeping the virtual game-play in the game-play process.
3. The method according to claim 1 or 2, characterized in that the method further comprises:
and in response to the fact that the selection operation of the target pause candidate item is not received within the countdown duration, resuming the virtual game-play to game-play process.
4. The method of claim 1, wherein the virtual game further comprises at least two participants, the pause candidates comprising a spectator pause option and a participant pause option;
the step of controlling the virtual game pause with the pause duration corresponding to the target pause candidate in response to receiving the selection operation on the target pause candidate comprises the following steps:
in response to receiving a selection operation of the spectator pause option, controlling the virtual opponent to pause for a first pause duration;
in response to receiving a selection of the party suspension option, controlling suspension of the virtual game for a second suspension duration, the second suspension duration being less than the first suspension duration.
5. The method according to any one of claims 1 or 2, wherein the virtual counterparty corresponds to a number of pauses;
the receiving a pause signal for the virtual office, comprising:
determining the number of times of suspension of the virtual office;
receiving the pause signal for the virtual game in response to the number of pauses being less than a preset threshold.
6. A control device for virtual office alignment, the device comprising:
the virtual environment interface is used for displaying a game process of virtual game playing, and the virtual game playing comprises at least two game playing rounds;
a signal receiving module, configured to receive a pause signal for the virtual office, where the pause signal is used to instruct to control the virtual office to pause;
a determination module for determining a play status of the virtual play based on the pause signal;
the display module is further configured to display, in response to the game play status indicating that the virtual game play is in a game play-out status between two adjacent game play rounds, a pause screen, a pause candidate item, and a countdown length, where the pause screen is a screen generated based on the virtual environment when the virtual game play is paused, the pause candidate item is used for indicating a pause reason, and the countdown length is used for indicating a countdown for selecting the pause candidate item;
the control module is used for responding to the received selection operation of a target pause candidate item within the countdown duration, and controlling the pause of the virtual game according to the pause duration corresponding to the target pause candidate item;
when the virtual game is in a pause state, the viewing angle of the spectator is used for adjusting to different viewing angles so as to observe the virtual environment.
7. The apparatus of claim 6,
the display module is further used for responding to the game-play state and indicating that the game-play rounds are in the game-play state, displaying a pause failure prompt and keeping the virtual game-play in the game-play process.
8. A computer device, characterized in that it comprises a processor and a memory, in which there is stored at least one program that is loaded and executed by the processor to implement the method for controlling a virtual office according to any one of claims 1 to 5.
9. A computer-readable storage medium, characterized in that at least one program code is stored in the computer-readable storage medium, which is loaded and executed by a processor to implement the method for controlling a virtual office according to any of claims 1 to 5.
10. A computer program product comprising a computer program or instructions which, when executed by a processor, implement a method of controlling a virtual office according to any one of claims 1 to 5.
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