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CN112535865B - Game content playback method, terminal, readable storage medium and electronic device - Google Patents

Game content playback method, terminal, readable storage medium and electronic device Download PDF

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Publication number
CN112535865B
CN112535865B CN202011480539.3A CN202011480539A CN112535865B CN 112535865 B CN112535865 B CN 112535865B CN 202011480539 A CN202011480539 A CN 202011480539A CN 112535865 B CN112535865 B CN 112535865B
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China
Prior art keywords
game
video
event
virtual character
game video
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Active
Application number
CN202011480539.3A
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Chinese (zh)
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CN112535865A (en
Inventor
胡佳胜
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202011480539.3A priority Critical patent/CN112535865B/en
Publication of CN112535865A publication Critical patent/CN112535865A/en
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/497Partially or entirely replaying previous game actions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/554Game data structure by saving game or status data
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/577Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for watching a game played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a play back method of game content, a terminal, a readable storage medium and electronic equipment, wherein a first position in a game scene when a first virtual character fails to execute a game event is obtained by responding to a checking operation instruction; acquiring at least one first game video corresponding to the game event according to the first position; and playing back the first game video in response to the playing operation instruction of the first game video. In this way, at least one game video associated with the position where the virtual character fails to execute the game event can be acquired to play back the game video for the user, multiple references are provided for the game operation of the user, and the user can be helped to improve the game operation and enrich the game experience of the user through learning, disfigurement and the like of the video content.

Description

Game content playback method, terminal, readable storage medium and electronic device
Technical Field
The present application relates to the field of game technologies, and in particular, to a playback method of game content, a terminal, a readable storage medium, and an electronic device.
Background
With the rapid development of science and technology, great convenience is brought to people in life and other aspects, various experiences are brought to people in cultural entertainment, such as games, the development of the great feet is achieved, and the game is gradually developed from the initial planar games, 2D games and the like to the current 3D games, immersive games and the like, and particularly the 3D games are popular with current players.
In most game processes, players need to control corresponding virtual roles to do various things, such as combat, mutual PK among players, monster and the like, for players with good technology and abundant experience, the players can mostly complete successfully to obtain victory, and for players with poor technology and inexperienced experience, the players are at risk of losing a large probability, so how to help the players learn game content to help the players to improve game operation and game experience is a problem to be solved urgently.
Disclosure of Invention
Accordingly, an object of the present application is to provide a method, a terminal, a readable storage medium, and an electronic device for playing back game content, which can acquire a game video associated with a position where a virtual character fails to execute a game event, so as to play back the game video for a user, provide multiple references for the game operation of the user, and help the user to improve the game operation and enrich the game experience of the user by learning, thinking back, etc. of the video content.
The embodiment of the application also provides a playback method of game content, which is applied to a terminal with a graphical user interface, wherein at least part of game scenes and first virtual roles in the game scenes are displayed in the graphical user interface, and the playback method comprises the following steps:
Responding to a checking operation instruction, and acquiring a first position in the game scene when the first virtual character fails to execute a game event, wherein the first virtual character executes the game event through a control instruction received by a terminal;
Acquiring at least one first game video corresponding to the game event according to the first position, wherein the first game video comprises an operation process recorded with the first virtual role and/or other virtual roles when the game event is successfully executed at the first position;
And playing back the first game video in response to the playing operation instruction of the first game video.
In some embodiments of the application, the playing back the first game video further comprises:
Determining a viewing angle of the user in response to an angle of view switching operation instruction;
And switching the playback view angle of the first game video according to the viewing view angle.
In some embodiments of the application, after said playing back said first game video, said playback method further comprises:
Determining evaluation information of the user on the target game video;
and determining a viewing sequence corresponding to the first game video based on the evaluation information.
In some embodiments of the present application, the playing back the first game video in response to a play operation instruction of the first game video includes:
Determining a target game video from at least one first game video in response to a selection operation instruction;
and playing back the target game video in response to the playing operation instruction of the target game video.
In some embodiments of the present application, the playing back the first game video in response to a play operation instruction of the first game video includes:
and responding to the playing operation instruction of the first game video, and sequentially playing back the first game video according to the viewing sequence corresponding to the first game video.
In some embodiments of the present application, the game event comprises a first combat event, wherein the first combat event is a game event in which the first virtual character is in fight with a second virtual character, the playback method further comprising:
In response to viewing an operational instruction, acquiring a first location in the game scene when the first virtual character fails to execute the first combat event, wherein the user executes the first combat event by controlling the first virtual character;
Meanwhile, a second position in the game scene when the first combat event is successfully executed by the second virtual character is acquired;
acquiring at least one second game video corresponding to a second fight event according to the second position, wherein the second game video comprises an operation process recorded when the second virtual character fails to execute the second fight event at the second position, and the second fight event is the game event occurring between the second virtual character and other virtual characters;
And playing back the second game video in response to the playing operation instruction of the second game video.
In some embodiments of the present application, the obtaining, according to the first location, at least one first game video corresponding to the game event includes:
acquiring player information focused by the user;
Determining at least one stored video at the first location that was uploaded by the player indicated by the player information upon successful execution of the game event;
at least one of the stored videos is determined to be at least one first game video that is viewable by the user.
In some embodiments of the present application, the obtaining, according to the first location, at least one first game video corresponding to the game event further includes:
Determining an action track in the process of executing a game event by the first virtual character;
Determining at least one action position preceding the game position from the action track;
Acquiring a plurality of second action videos corresponding to the game event at the at least one action position, wherein the plurality of second action videos comprise game videos of the first virtual character and game videos of other virtual characters in the game;
The plurality of second action videos are determined as the plurality of first game videos to be played.
In some embodiments of the present application, according to the first position, acquiring at least one first game video corresponding to the game event further includes:
in response to a selection operation instruction of an interest watching place on a game map, determining at least one event associated with the interest watching place;
Determining at least one event video associated with the at least one event at the viewing location of interest;
And determining at least one video to be played back from the at least one event video according to a preset screening condition, and determining at least one video to be played back as at least one target game video to be played back.
In some embodiments of the application, the preset screening conditions include one or more of the following conditions:
the video evaluation information, player information of a player to which the video belongs, time information of the video and duration information of the video.
The embodiment of the application also provides a terminal, which comprises:
The position acquisition module is used for responding to the checking operation instruction and acquiring a first position in the game scene when the first virtual character fails to execute the game event, wherein the first virtual character executes the game event through a control instruction received by the terminal;
the video acquisition module is used for acquiring at least one first game video corresponding to the game event according to the first position, wherein the first game video comprises an operation process recorded with the first virtual role and/or other virtual roles when the game event is successfully executed at the first position;
And the first video playback module is used for responding to the playing operation instruction of the first game video and playing back the first game video.
In some embodiments of the application, the first video playback module, when used to play back the first game video, is further to:
Determining a viewing angle of the user in response to an angle of view switching operation instruction;
And switching the playback view angle of the first game video according to the viewing view angle.
In some embodiments of the present application, the terminal further includes a viewing order determining module, where the viewing order determining module is configured to:
determining rating information of the user on the first game video;
and determining a viewing sequence corresponding to the first game video based on the evaluation information.
In some embodiments of the present application, the first video playback module, when configured to play back the first game video in response to a play operation instruction of the first game video, is configured to:
Determining a target game video from at least one first game video in response to a selection operation instruction;
and playing back the target game video in response to the playing operation instruction of the target game video.
In some embodiments of the present application, the first video playback module, when configured to play back the first game video in response to a play operation instruction of the first game video, is configured to:
and responding to the playing operation instruction of the first game video, and sequentially playing back the first game video according to the viewing sequence corresponding to the first game video.
In some embodiments of the present application, the game event comprises a first combat event, wherein the first combat event is a game event in which the first virtual character is in engagement with a second virtual character, the terminal further comprising a second video playback module for:
In response to viewing an operational instruction, acquiring a first location in the game scene when the first virtual character fails to execute the first combat event, wherein the user executes the first combat event by controlling the first virtual character;
Meanwhile, a second position in the game scene when the first combat event is successfully executed by the second virtual character is acquired;
acquiring at least one second game video corresponding to a second fight event according to the second position, wherein the second game video comprises an operation process recorded when the second virtual character fails to execute the second fight event at the second position, and the second fight event is the game event occurring between the second virtual character and other virtual characters;
And playing back the second game video in response to the playing operation instruction of the second game video.
In some embodiments of the present application, the video acquisition module, when configured to acquire at least one first game video corresponding to the game event according to the first position, is configured to:
acquiring player information focused by the user;
determining a plurality of stored videos corresponding to the game event successfully executed at the first position, wherein the stored videos are uploaded by a player indicated by the player information;
at least one of the stored videos is determined to be at least one first game video that is viewable by the user.
In some embodiments of the present application, the video acquisition module, when configured to acquire at least one first game video corresponding to the game event according to the first position, is configured to:
Determining an action track in the process of executing a game event by the first virtual character;
determining at least one action position preceding the first position from the action track;
Acquiring a plurality of second action videos corresponding to the game event at the at least one action position, wherein the plurality of second action videos comprise game videos of the first virtual character and game videos of other virtual characters in the game;
The plurality of second action videos are determined as a plurality of first game videos to be played.
In some embodiments of the present application, the video acquisition module, when configured to acquire at least one first game video corresponding to the game event according to the first position, is configured to:
in response to a selection operation instruction of an interest watching place on a game map, determining at least one event associated with the interest watching place;
Determining at least one event video associated with the at least one event at the viewing location of interest;
And determining at least one video to be played back from the at least one event video according to a preset screening condition, and determining at least one video to be played back as at least one target game video to be played back.
In some embodiments of the application, the preset screening conditions include one or more of the following conditions:
the video evaluation information, player information of a player to which the video belongs, time information of the video and duration information of the video.
The embodiment of the application also provides electronic equipment, which comprises: a processor, a memory and a bus, the memory storing machine-readable instructions executable by the processor, the processor and the memory in communication via the bus when the electronic device is running, the machine-readable instructions when executed by the processor performing the steps of a method of playback of game content as described above.
The embodiments of the present application also provide a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, performs the steps of the playback method of game content as described above.
According to the play back method, the terminal, the readable storage medium and the electronic device of the game content, provided by the embodiment of the application, the first position in the game scene when the first virtual character fails to execute the game event is obtained in response to the checking operation instruction, wherein the first virtual character executes the game event through the control instruction received by the terminal; acquiring at least one first game video corresponding to the game event according to the first position, wherein the first game video comprises an operation process recorded with the first virtual role and/or other virtual roles when the game event is successfully executed at the first position; and playing back the first game video in response to the playing operation instruction of the first game video.
In this way, when the view operation is received, a first position when the first virtual character fails to execute the game event is obtained, at least one first game video corresponding to the game event is obtained at the first position, the first game video is played back in response to a play operation instruction of the first game video, multiple references are provided for the game operation of the user, and the user is helped to improve the game operation and enrich the game experience of the user through learning, disfigurement and the like of the video content.
In order to make the above objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the embodiments will be briefly described below, it being understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and other related drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a flowchart of a method for playing back game content according to an embodiment of the present application;
FIG. 2 is a flowchart of a method for playing back game content according to another embodiment of the present application;
FIG. 3 is a schematic diagram of a determination process of a first game video according to an embodiment of the present application;
fig. 4 is a schematic structural diagram of a terminal according to an embodiment of the present application;
FIG. 5 is a second schematic diagram of a terminal according to an embodiment of the present application;
fig. 6 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present application more apparent, the technical solutions of the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application, and it is apparent that the described embodiments are only some embodiments of the present application, not all embodiments. The components of the embodiments of the present application generally described and illustrated in the figures herein may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the application, as presented in the figures, is not intended to limit the scope of the application, as claimed, but is merely representative of selected embodiments of the application. Based on the embodiments of the present application, every other embodiment obtained by a person skilled in the art without making any inventive effort falls within the scope of protection of the present application.
First, an application scenario to which the present application is applicable will be described. The application can be applied to the technical field of games, in the game process, a player can choose to record the game video of the player in the game operation process, after the game is finished (the player fight failure is eliminated or the player gets the winning end to finish a game), the player can play back the recorded game video, and the game operation of the player is repeated, so that the game experience is summarized, and the game operation skill of the player is improved.
It is found that at present, when the player controls the corresponding virtual character to do various things, such as combat, mutual PK between players, monster, etc., for the player with good skill and abundant experience, the player will mostly complete successfully to get the winning, while for the player with poor skill and inexperience, there is a risk of losing a great probability, so how to help the player learn the game content to help the player to improve the game operation and improve the game experience becomes a problem to be solved urgently.
Based on the above, the embodiment of the application provides a play back method of game content, which can play back the associated game video at the game position where the virtual character fails to execute the game event, provide various references for the game operation of the user, help the user to improve the game operation by learning, thinking back, and the like of the video content, and enrich the game experience of the user.
Referring to fig. 1, fig. 1 is a flowchart of a playback method of game content provided by an embodiment of the present application, which is applied to a terminal displaying a graphical user interface, wherein at least a part of game scenes and a first virtual character in the game scenes are displayed in the graphical user interface, and the playback method of game content provided by the embodiment of the present application includes:
s101, responding to a checking operation instruction, and acquiring a first position in the game scene when the first virtual character fails to execute a game event, wherein the first virtual character executes the game event through a control instruction received by a terminal.
In the step, a first position of a first virtual character controlled by a user in a game when executing a corresponding game event fails is acquired in response to a checking operation instruction.
Here, the viewing operation may be that after the game event is ended, a playback selection interface is displayed in the game interface, and when a touch operation to a viewing button in the display playback selection interface is received, it is determined that the viewing operation is received; it may also be that a playback option is selected in the game settings selection interface to determine that a view operation was received.
The viewing operation instruction may be a touch instruction sent by the user, or may be a preset instruction sent by the system, and when the user views the touch instruction sent by the operation instruction, the user may perform operations such as clicking, double clicking, sliding, or long pressing.
Here, the determination of the first position at which execution of the game event fails may be indicated by a coordinate position in a game map set inside the game.
The first position may be a position of the first virtual character when the execution of the game event fails in the just-finished game event, or may be a position corresponding to the first virtual character when the execution of the game event fails at least once in the history game process.
S102, acquiring at least one first game video corresponding to the game event according to the first position, wherein the first game video comprises an operation process recorded with the first virtual role and/or other virtual roles when the game event is successfully executed at the first position.
In this step, at least one first game video corresponding to the game event at the first position determined in step S101 is obtained, where the at least one first game video includes not only an operation procedure in which the first virtual character successfully executes the game event at the first position, but also an operation procedure in which other virtual characters in the same game successfully execute the game event at the first position.
The first virtual character is a character which is controlled by a user through a terminal to execute a corresponding game event to complete game operation.
Here, the game operation procedure of the first virtual character included at the first position may be a game operation procedure when the first virtual character succeeds in executing the game event at the first position in one game event just ended, or may be a game operation procedure when the first virtual character succeeds in executing the game event at the first position in a history game progress.
Here, the game operation process of the other virtual characters in the game may be a game operation process of all other virtual characters in the same game scene as the first virtual character at the first position, or may be a game video of a virtual character that succeeds in executing the game event with the first virtual character at the first position; the game operation process may be a game operation process in which a virtual character that performs well in the first position (has a large number of successful game event executions) in other games.
S103, playing back the first game video in response to the playing operation instruction of the first game video.
In this step, playback is performed on the selected first game video in response to the determined play operation instruction for the first game video.
Here, there may be one or more first game videos, and when there is only one first game video, the first game video may be played back in direct response to a play instruction of the first game video; when there is more than one first game video, then one target game video from the plurality of first game videos needs to be selected for playback.
When there are a plurality of first game videos, the user may determine the play operation of the first game videos, which may be that all or part of the player IDs corresponding to the first game videos at the first position are displayed in a list form, and the first game video to be played back is determined according to the touch operation of the user on the player IDs in the list; the user can manually input the first game video to be checked, and the user can play back the corresponding first game video by inputting the corresponding player ID aiming at the game video of other virtual characters; for the first virtual character, the user may input the result of executing the game event to play back the corresponding target game video, for example, "view game video of the current game failure" may be input, and the game video of the first virtual character failed to execute the game event at the game position will be played back.
The touch operation of the user may be a single click, double click, sliding or long press operation.
Here, the user may select to view only the game video at the first position where the first virtual character failed to perform the game event, thereby summarizing the game experience; it is also possible to play back all of the first game videos at the first location to learn the operation mode when the game event is successfully executed at the first location, so as to reduce the probability of failure of executing the game event at the first location next time.
According to the playback method of the game content, provided by the embodiment of the application, the first position in the game scene when the first virtual character fails to execute the game event is obtained in response to the checking operation instruction, wherein the first virtual character executes the game event through the control instruction received by the terminal; acquiring at least one first game video corresponding to the game event according to the first position, wherein the first game video comprises an operation process recorded with the first virtual role and/or other virtual roles when the game event is successfully executed at the first position; and playing back the first game video in response to the playing operation instruction of the first game video.
In this way, when the view operation is received, a first position when the first virtual character fails to execute the game event is obtained, at least one first game video corresponding to the game event is obtained at the first position, the first game video is played back in response to a play operation instruction of the first game video, multiple references are provided for the game operation of the user, and the user is helped to improve the game operation and enrich the game experience of the user through learning, disfigurement and the like of the video content.
Referring to fig. 2, fig. 2 is a flowchart of a playback method of game content according to another embodiment of the present application. As shown in fig. 2, a method for playing back game content provided by an embodiment of the present application includes:
s201, responding to a checking operation instruction, and acquiring a first position in the game scene when the first virtual character fails to execute a game event, wherein the first virtual character executes the game event through a control instruction received by a terminal.
S202, at least one first game video corresponding to the game event is obtained according to the first position, wherein the first game video comprises an operation process recorded with the first virtual role and/or other virtual roles when the game event is successfully executed at the first position.
S203, playing back the first game video in response to the playing operation instruction of the first game video.
S204, determining evaluation information of the user on the first game video.
In this step, evaluation information of the playback situation of the first game video by the user is determined.
Wherein, the evaluation information can be the score of the first game video given by the user according to the operation technology of the player in the playback video and the result of the game event executed in the first game video, the score can be 1-5 points, and the higher the score, the higher the quality of the first game video is; the first game video may be directly evaluated, for example, "video image quality is clear", "operation is smooth", or the like.
Here, one uploaded game video may be seen by all players in the game, and the evaluation of a corresponding one of the first game videos may be determined based on the evaluation of all players who have seen the first game video and performed the corresponding evaluation, and when the user evaluates the first game video, after a period of time after the user's evaluation is finished (may be after the first game video is played for a preset period of time), the user's score of the first game video is added to the previous score of the first game video, so as to update the comprehensive evaluation of the first game video.
Taking the rating information as an example, before the user watches the playback of the first game video, the comprehensive rating of the first game video is 75 points, and after the user watches the first game video, the rating given by the user is 4 points, and after the first game video is played for a preset time period, the updated comprehensive rating of the first game video is 75+4=79 points.
Here, for the evaluation of one first game video, it may also be to integrate the evaluation of each user on the one first game video, and after the user performs the evaluation on the first game video, after a period of time after the user finishes the evaluation (may be after the first game video is played for a preset period of time), obtain the evaluation of another user on the first game video, integrate the evaluation of two users on the first video, and update the integrated evaluation of the first game video.
For the above example, taking the rating information as a rating example, the overall rating of the first game video is 75 points before the user views the playback of the first game video, the rating given by the user after viewing the first game video is 85 points, and then the updated overall rating of the first game video is (75+80)/2=77.5 points after the user views the first game video.
S205, determining a viewing sequence corresponding to the first game video based on the evaluation information.
In this step, the game video is played according to the evaluation information determined in step S204, and the viewing order of the first game video is determined.
Here, the evaluation of one game video will affect the probability that the subsequent game video will be viewed, the higher the evaluation of one game video, the greater the probability that the game video will be viewed.
Here, there may be a plurality of game videos to be played back for the user, and it is generally default that the videos are played in order from high to low in the evaluation information, so that it is necessary to determine the specific play order of the first game video at the time of playback according to the evaluation information of the first game video.
Here, the plurality of game videos at each game position may also be ranked in order of overall evaluation from high to low, game videos ranked after a preset position (for example, ranked below 10 bits) will be regarded as non-premium videos, the reference meaning for playback will be insignificant, and such game videos will be deleted to save memory space.
Here, the user may perform a plurality of evaluations on the first game video, and once the user performs playback viewing on the first game video, the first game video may be subjected to one evaluation.
The descriptions of S201 to S203 may refer to the descriptions of S101 to S103, and the same technical effects can be achieved, which will not be described in detail.
Further, step S203 includes: determining a viewing angle of the user in response to an angle of view switching operation instruction; and switching the playback view angle of the first game video according to the viewing view angle.
In the step, in response to a viewing angle switching operation instruction, a viewing angle selected by a user to play back a first game video is determined; and switching a playback view of the first game video according to the selected viewing view.
Here, in order that the user can more comprehensively analyze the operation procedure when himself or herself or other players perform the game event at the first position while the playback of the first game video is performed, the viewing angle of the playback video may be switched according to the switching operation instruction of the first angle of view.
Taking the game event to be executed as a combat event as an example, the viewing angle may include a host angle, an enemy angle, a third angle, an external OB (OB server) angle, a global angle, or the like.
Here, the viewing angle selection option may be displayed on the graphic user interface, and the viewing angle selected by the user is determined through a selection operation of the user.
Here, in performing the first video playback, it is generally possible to set the playback angle of view of the first game video to the own angle of view, and if the angle of view switching operation of the user is not received, the game video playback is directly performed at the preset playback angle.
Here, the user's angle-of-view switching operation may be performed during playback of the game video or may be directly selected by the user before starting playback of the first game video.
Further, step S203 further includes: determining a target game video from at least one first game video in response to a selection operation instruction; and playing back the target game video in response to the playing operation instruction of the target game video.
In this step, when there is more than one first game video, a target game video selected by a user is determined from a plurality of first game videos in response to a selection operation instruction.
Here, the selection operation instruction may be a preset instruction issued by the system, or may be a selection operation instruction of the user, and when the selection operation instruction is issued by the user, the selection operation instruction may be a selection of a first game video of a specified player ID from among the plurality of game videos, or may be a selection of a plurality of first game videos at a first position where the execution of the game event is successful.
Further, step S203 further includes: and responding to the playing operation instruction of the first game video, and sequentially playing back the first game video according to the viewing sequence corresponding to the first game video.
In the step, after the viewing sequence of the first game video is determined according to the evaluation information, after a playing operation instruction of the first game video is received, the first game video is played back in sequence according to the viewing sequence corresponding to the first game video.
Here, when there are a plurality of first game videos to be played back, the first game videos are played back sequentially according to the determined viewing sequence corresponding to the first video, and since the viewing sequence of the viewing sequence corresponding to the first video is ordered according to the evaluation information corresponding to the first video, generally, the higher the evaluation is, the more front the viewing sequence corresponding to the first game video is, therefore, when the return visit of the first game video is performed, a preset position can be set, and the first game videos ordered after the preset position are discarded, so that the playback time of the first game video is saved.
Further, when the game event is a combat event, wherein the first combat event is a game event in which the first virtual character and the second virtual character are in fight, the playback method further includes: in response to viewing an operational instruction, acquiring a first location in the game scene when the first virtual character fails to execute the first combat event, wherein the user executes the first combat event by controlling the first virtual character; meanwhile, a second position in the game scene when the first combat event is successfully executed by the second virtual character is acquired; acquiring at least one second game video corresponding to a second fight event according to the second position, wherein the second game video comprises an operation process recorded when the second virtual character fails to execute the second fight event at the second position, and the second fight event is the game event occurring between the second virtual character and other virtual characters; and playing back the second game video in response to the playing operation instruction of the second game video.
In the step, when the game event comprises a first virtual character and a first fight event of the second virtual character for fight, a first position when the first virtual character fails to execute the first fight event is obtained in response to checking the operation instruction, a second game position when the second virtual character succeeds in executing the first fight event is obtained, an operation process when the second virtual character fails to execute the second fight event at the second position is determined as a second game video corresponding to the second virtual character, and the second game video is played back in response to playing operation instruction of the second game video.
Here, when the first virtual character fails to execute the first fighting event, it is necessary to acquire a second position where a second virtual character that causes the first virtual character to fail in fighting, in addition to a first position where the first virtual character is located.
The positioning of the first position and the second position can be performed accurately in a coordinate system in the game scene through coordinates, so that the accurate first position and the accurate second position are determined.
Here, the second game video of the second virtual character is acquired at the second location, which may include an operation procedure of other virtual characters in the second combat event just performed, or an operation procedure of a combat failure of the second virtual character at the second location in the history combat event, so as to provide a sufficient reference to the controller of the first virtual character to increase the probability that the first virtual character will defeat the second virtual character at the first location when the combat event is performed next time.
Further, step S202 includes: acquiring player information focused by the user; determining at least one stored video at the first location that was uploaded by the player indicated by the player information upon successful execution of the game event; at least one of the stored videos is determined to be at least one first game video that is viewable by the user.
The method comprises the steps of acquiring player information focused by a user, and determining at least one stored video which is uploaded by a player indicated by the player information and is successfully executed at a first position; and determining the determined at least one stored video as at least one first game video to be played, which can be watched by the user.
Here, during the game playing process of the player, the game itself has a recording and playback function, the player playing the game can select to open or close the recording and playback function according to own requirements, when the recording and playback function is opened, the operation of the player at each game position is recorded as video, and after the recording of the operation video at each game position is finished, the player can also autonomously select the watching authority of the recorded video, so as to determine the player that can view the recorded video.
Here, there are some players who are superior in operation in each game, for which the operation video reference value is large, and the attention of the players themselves is also high, and the user can summarize experience by inputting the IDs of the superior players to watch the operations of the players at the corresponding game positions.
Here, the user may also select an operation video of the MVP player in the same game as himself at the corresponding game position to summarize the learning experience.
Further, the playback method further includes: determining an action track in the process of executing a game event by the first virtual character; determining at least one action position preceding the first position from the action track; acquiring a plurality of second action videos corresponding to the game event at the at least one action position, wherein the plurality of second action videos comprise game videos of the first virtual character and game videos of other virtual characters in the game; the plurality of second action videos are determined as a plurality of first game videos to be played.
Determining an action track of a first virtual character walking in a game scene in the process of executing a game event, and determining at least one action position in front of a game position from the action track; and at each determined action position, a plurality of second action videos corresponding to the game event; and determining the plurality of second action videos as a plurality of first game videos.
Here, there may be a plurality of action positions in the action track during the game event performed by the first virtual character, and at the plurality of action positions, the first virtual character performs the corresponding game task, and at the plurality of action positions, the first virtual character successfully performs the game task, and at this time, the successful operation of the first virtual character or other virtual characters at each action position may be referred to, so as to summarize the operation that should be performed at the first position, and further effectively avoid the failure of performing the game event at the first position next time.
Taking a game event as a fight event as an example, the action track of the game event executed by the first virtual character comprises three positions, namely an A point, a B point and a C point, wherein the first virtual character fails to execute the fight event at the C point, the C point is the first position, the first virtual character succeeds in executing the fight event at the A point and the B point, a second action video of the first virtual character succeeds in executing the fight event at the A point and the B point and a second action video of the first virtual character when other virtual characters except the first target virtual character succeed in executing the same game event can be obtained, and the obtained second action videos are presented to the first virtual character for the first virtual character to select and play back experience of learning game winning.
Referring to fig. 3, fig. 3 is a schematic diagram of a determination process of a first game video provided in an embodiment of the present application, taking a game event as a combat event as an example, in a graphical user interface 300, a user controls a first virtual character 301 and a second virtual character 302 to combat, the first virtual character 301 and the second virtual character 302 combat at a point a 303, the user controls the first virtual character 301 and the second virtual character 302 to combat tie, when moving to a point B304 at a certain moment, the first virtual character 301 combat succeeds, the second virtual character 302 combat, the first virtual character 301 continues to combat, when moving to a point C305 at a certain moment, the first virtual character 301 defeats, is knocked over by the third virtual character 306, the user plays in failure, and in response to the viewing operation, the user may obtain video of the game in which the first virtual character 301 defeats and fights at points a 303 and B304, and video of the game in which the first virtual character 301 defeats at point C305, and display to the user a plurality of game videos associated with each point, including but not limited to video of the operation of the first virtual character 301 at each point, and video of the game of the second virtual character 302 and third virtual character 306, for the user to review the game process, summarizing experience.
Further, the step S202 further includes: in response to a selection operation instruction of an interest watching place on a game map, determining at least one event associated with the interest watching place; determining at least one event video associated with the at least one event at the viewing location of interest; and determining at least one video to be played back from the at least one event video according to a preset screening condition, and determining at least one video to be played back as at least one first game video to be played back.
In the step, at least one event associated with the interest watching place selected by the user and an event video associated with each event are determined in response to the selection operation of the user on the game map, at least one video to be played back is determined from the at least one event video according to preset screening conditions, and the at least one video to be played back is determined to be at least one first game video to be played back.
Wherein the preset screening conditions include one or more of the following conditions: the video evaluation information, player information of a player to which the video belongs, time information of the video and duration information of the video.
Here, before the selection operation of the interest point of view is performed, the user may autonomously select one map function to open a game map, determine the interest point of view of interest of himself in the game map, and view a plurality of fight videos at each of the interest point of view to perform learning of game experience.
Taking a game event as a combat event as an example, in the process of playing a game, when more places are combat, more combat experiences are rated as good combat experiences, then a user can directly select an interested watching place in a game map in the game at a later stage, and then the experience of the combat in the game can be directly checked.
According to the playback method of the game content, provided by the embodiment of the application, the first position in the game scene when the first virtual character fails to execute the game event is obtained in response to the checking operation instruction, wherein the first virtual character executes the game event through the control instruction received by the terminal; acquiring at least one first game video corresponding to the game event according to the first position, wherein the first game video comprises an operation process recorded with the first virtual role and/or other virtual roles when the game event is successfully executed at the first position; playing back the first game video in response to a play operation instruction of the first game video; determining rating information of the user on the first game video; and determining a viewing sequence corresponding to the first game video based on the evaluation information.
In this way, when the view operation is received, a first position when the first virtual character fails to execute the game event is obtained, at least one first game video corresponding to the game event is obtained at the first position, the first game video is played back in response to a play operation instruction of the first game video, multiple references are provided for the game operation of the user, and the user is helped to improve the game operation and enrich the game experience of the user through learning, disfigurement and the like of the video content.
Referring to fig. 4 and 5, fig. 4 is a schematic diagram of a terminal according to an embodiment of the present application, and fig. 5 is a schematic diagram of a second terminal according to an embodiment of the present application. As shown in fig. 4, the terminal 400 includes:
The position obtaining module 410 is configured to obtain, in response to a view operation instruction, a first position in the game scene when the first virtual character fails to execute the game event, where the first virtual character executes the game event through a control instruction received by the terminal.
The video obtaining module 420 is configured to obtain at least one first game video corresponding to the game event according to the first position, where the first game video includes an operation procedure recorded with the first virtual character and/or other virtual characters when the game event is successfully executed at the first position.
A first video playback module 430, configured to play back the first game video in response to a play operation instruction of the first game video.
Further, as shown in fig. 5, the terminal 400 further includes a viewing order determining module 440, where the viewing order determining module 440 is configured to:
determining rating information of the user on the first game video;
and determining a viewing sequence corresponding to the first game video based on the evaluation information.
Further, the game event includes a first combat event, where the first combat event is a game event in which the first virtual character performs a combat with a second virtual character, as shown in fig. 5, the terminal 400 further includes a second video playback module 450, where the second video playback module 450 is configured to:
In response to viewing an operational instruction, acquiring a first location in the game scene when the first virtual character fails to execute the first combat event, wherein the user executes the first combat event by controlling the first virtual character;
Meanwhile, a second position in the game scene when the first combat event is successfully executed by the second virtual character is acquired;
acquiring at least one second game video corresponding to a second fight event according to the second position, wherein the second game video comprises an operation process recorded when the second virtual character fails to execute the second fight event at the second position, and the second fight event is the game event occurring between the second virtual character and other virtual characters;
And playing back the second game video in response to the playing operation instruction of the second game video.
Further, when the first video playback module is configured to play back the first game video, the first video playback module is further configured to:
Determining a viewing angle of the user in response to an angle of view switching operation instruction;
And switching the playback view angle of the first game video according to the viewing view angle.
Further, when the first video playback module 430 is configured to play back the first game video in response to a play operation instruction of the first game video, the first video playback module 430 is configured to:
Determining a target game video from at least one first game video in response to a selection operation instruction;
and playing back the target game video in response to the playing operation instruction of the target game video.
Further, when the first video playback module 430 is configured to play back the first game video in response to a play operation instruction of the first game video, the first video playback module 430 is configured to:
and responding to the playing operation instruction of the first game video, and sequentially playing back the first game video according to the viewing sequence corresponding to the first game video.
Further, when the video obtaining module 420 is configured to obtain at least one first game video corresponding to the game event according to the first position, the video obtaining module 420 is configured to:
acquiring player information focused by the user;
Determining a plurality of stored videos corresponding to the game event successfully executed at the first game position, wherein the stored videos are uploaded by a player indicated by the player information;
at least one of the stored videos is determined to be at least one first game video that is viewable by the user.
Further, when the video obtaining module 420 is configured to obtain at least one first game video corresponding to the game event according to the first position, the video obtaining module 420 is configured to:
Determining an action track in the process of executing a game event by the first virtual character;
determining at least one action position preceding the first position from the action track;
Acquiring a plurality of second action videos corresponding to the game event at the at least one action position, wherein the plurality of second action videos comprise game videos of the first virtual character and game videos of other virtual characters in the game;
The plurality of second action videos are determined as the plurality of first game videos to be played.
Further, when the video obtaining module 420 is configured to obtain at least one first game video corresponding to the game event according to the first position, the video obtaining module 420 is configured to:
in response to a selection operation instruction of an interest watching place on a game map, determining at least one event associated with the interest watching place;
Determining at least one event video associated with the at least one event at the viewing location of interest;
Determining at least one video to be played back from the at least one event video according to a preset screening condition, and determining at least one video to be played back as at least one first further to be played back, wherein the preset screening condition comprises one or more of the following conditions:
the video evaluation information, player information of a player to which the video belongs, time information of the video and duration information of the video.
The terminal provided by the embodiment of the application responds to the checking operation instruction to acquire the first position in the game scene when the first virtual character fails to execute the game event, wherein the first virtual character executes the game event through the control instruction received by the terminal; acquiring at least one first game video corresponding to the game event according to the first position, wherein the first game video comprises an operation process recorded with the first virtual role and/or other virtual roles when the game event is successfully executed at the first position; and playing back the first game video in response to the playing operation instruction of the first game video.
In this way, when the view operation is received, a first position when the first virtual character fails to execute the game event is obtained, at least one first game video corresponding to the game event is obtained at the first position, the first game video is played back in response to a play operation instruction of the first game video, multiple references are provided for the game operation of the user, and the user is helped to improve the game operation and enrich the game experience of the user through learning, disfigurement and the like of the video content.
Referring to fig. 6, fig. 6 is a schematic structural diagram of an electronic device according to an embodiment of the application. As shown in fig. 6, the electronic device 600 includes a processor 610, a memory 620, and a bus 630.
The memory 620 stores machine-readable instructions executable by the processor 610, when the electronic device 600 is running, the processor 610 communicates with the memory 620 through the bus 630, and when the machine-readable instructions are executed by the processor 610, the steps of the playback method of the game content in the method embodiments shown in fig. 1 and fig. 2 can be executed, and detailed implementation is referred to method embodiments and is not repeated herein.
The embodiment of the present application further provides a computer readable storage medium, where a computer program is stored, where the computer program may execute the steps of the method for playing back the game content in the method embodiments shown in fig. 1 and fig. 2 when the computer program is executed by a processor, and a specific implementation manner may refer to the method embodiments and is not described herein again.
It will be clear to those skilled in the art that, for convenience and brevity of description, specific working procedures of the above-described systems, apparatuses and units may refer to corresponding procedures in the foregoing method embodiments, and are not repeated herein.
In the several embodiments provided by the present application, it should be understood that the disclosed systems, devices, and methods may be implemented in other manners. The above-described apparatus embodiments are merely illustrative, for example, the division of the units is merely a logical function division, and there may be other manners of division in actual implementation, and for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some communication interface, device or unit indirect coupling or communication connection, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments of the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer readable storage medium executable by a processor. Based on this understanding, the technical solution of the present application may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a server, a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (Random Access Memory, RAM), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
Finally, it should be noted that: the above examples are only specific embodiments of the present application, and are not intended to limit the scope of the present application, but it should be understood by those skilled in the art that the present application is not limited thereto, and that the present application is described in detail with reference to the foregoing examples: any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or perform equivalent substitution of some of the technical features, while remaining within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present application, and are intended to be included in the scope of the present application. Therefore, the protection scope of the application is subject to the protection scope of the claims.

Claims (22)

1. A playback method of game content, applied to a terminal on which a graphical user interface is displayed, the graphical user interface having at least a part of a game scene and a first virtual character in the game scene displayed therein, the playback method comprising:
Responding to a checking operation instruction, and acquiring a first position in the game scene when the first virtual character fails to execute a game event, wherein the first virtual character executes the game event through a control instruction received by a terminal; the first position is a position of the first virtual character when the execution of the game event fails in a just-finished game event, or is a position corresponding to the first virtual character when the execution of the game event fails at least once in a historical game process;
Acquiring at least one first game video corresponding to the game event according to the first position, wherein the first game video comprises an operation process recorded with the first virtual role and/or other virtual roles when the game event is successfully executed at the first position; the operation process of the other virtual characters when the game event is successfully executed at the first position is the game operation process of all other virtual characters in the same game scene as the first virtual character at the first position, or the game operation process of the virtual characters which are successfully executed with the game event at the first position in other game scenes;
And playing back the first game video in response to the playing operation instruction of the first game video.
2. The playback method of claim 1, wherein the playing back the first game video further comprises:
Determining a viewing angle of the user in response to an angle of view switching operation instruction;
And switching the playback view angle of the first game video according to the viewing view angle.
3. The playback method of claim 1, wherein after the playback of the first game video, the playback method further comprises:
determining rating information of the user on the first game video;
and determining a viewing sequence corresponding to the first game video based on the evaluation information.
4. The playback method as recited in claim 1, wherein the playing back the first game video in response to a play operation instruction of the first game video comprises:
Determining a target game video from at least one first game video in response to a selection operation instruction;
and playing back the target game video in response to the playing operation instruction of the target game video.
5. The playback method as recited in claim 3, wherein the playing back the first game video in response to a play operation instruction of the first game video comprises:
and responding to the playing operation instruction of the first game video, and sequentially playing back the first game video according to the viewing sequence corresponding to the first game video.
6. The playback method of claim 1, wherein the game event comprises a first combat event, wherein the first combat event is a game event in which the first virtual character is in engagement with a second virtual character, the playback method further comprising:
In response to viewing an operational instruction, acquiring a first location in the game scene when the first virtual character fails to execute the first combat event, wherein the user executes the first combat event by controlling the first virtual character;
Meanwhile, a second position in the game scene when the first combat event is successfully executed by the second virtual character is acquired;
acquiring at least one second game video corresponding to a second fight event according to the second position, wherein the second game video comprises an operation process recorded when the second virtual character fails to execute the second fight event at the second position, and the second fight event is the game event occurring between the second virtual character and other virtual characters;
And playing back the second game video in response to the playing operation instruction of the second game video.
7. The playback method of claim 1, wherein the obtaining at least one first game video corresponding to the game event according to the first position comprises:
acquiring player information focused by the user;
Determining at least one stored video at the first location that was uploaded by the player indicated by the player information upon successful execution of the game event;
at least one of the stored videos is determined to be at least one first game video that is viewable by the user.
8. The playback method of claim 1, wherein the obtaining at least one first game video corresponding to the game event according to the first position further comprises:
Determining an action track in the process of executing a game event by the first virtual character;
determining at least one action position preceding the first position from the action track;
Acquiring a plurality of second action videos corresponding to the game event at the at least one action position, wherein the plurality of second action videos comprise game videos of the first virtual character and game videos of other virtual characters in the game;
The plurality of second action videos are determined as a plurality of first game videos to be played.
9. The playback method of claim 1, wherein the obtaining at least one first game video corresponding to the game event according to the first location further comprises:
in response to a selection operation instruction of an interest watching place on a game map, determining at least one event associated with the interest watching place;
Determining at least one event video associated with the at least one event at the viewing location of interest;
And determining at least one video to be played back from the at least one event video according to a preset screening condition, and determining at least one video to be played back as at least one first game video to be played back.
10. The playback method of claim 9, wherein the preset screening conditions include one or more of the following conditions:
the video evaluation information, player information of a player to which the video belongs, time information of the video and duration information of the video.
11. A terminal, wherein the terminal displays a terminal having a graphical user interface in which at least a portion of a game scene and a first virtual character in the game scene are displayed, the terminal comprising:
The position acquisition module is used for responding to the checking operation instruction and acquiring a first position in the game scene when the first virtual character fails to execute the game event, wherein the first virtual character executes the game event through a control instruction received by the terminal; the first position is a position of the first virtual character when the execution of the game event fails in a just-finished game event, or is a position corresponding to the first virtual character when the execution of the game event fails at least once in a historical game process;
the video acquisition module is used for acquiring at least one first game video corresponding to the game event according to the first position, wherein the first game video comprises an operation process recorded with the first virtual role and/or other virtual roles when the game event is successfully executed at the first position; the operation process of the other virtual characters when the game event is successfully executed at the first position is the game operation process of all other virtual characters in the same game scene as the first virtual character at the first position, or the game operation process of the virtual characters which are successfully executed with the game event at the first position in other game scenes;
And the first video playback module is used for responding to the playing operation instruction of the first game video and playing back the first game video.
12. The terminal of claim 11, wherein the first video playback module, when configured to play back the first game video, is further configured to:
Determining a viewing angle of the user in response to an angle of view switching operation instruction;
And switching the playback view angle of the first game video according to the viewing view angle.
13. The terminal of claim 11, further comprising a view order determination module configured to:
determining rating information of the user on the first game video;
and determining a viewing sequence corresponding to the first game video based on the evaluation information.
14. The terminal of claim 11, wherein the first video playback module, when configured to play back the first game video in response to a play operation instruction of the first game video, is configured to:
Determining a target game video from at least one first game video in response to a selection operation instruction;
and playing back the target game video in response to the playing operation instruction of the target game video.
15. The terminal of claim 13, wherein the first video playback module, when configured to play back the first game video in response to a play operation instruction of the first game video, is configured to:
and responding to the playing operation instruction of the first game video, and sequentially playing back the first game video according to the viewing sequence corresponding to the first game video.
16. The terminal of claim 11, wherein the game event comprises a first combat event, wherein the first combat event is a game event in which the first virtual character is in engagement with a second virtual character, the terminal further comprising a second video playback module for:
In response to viewing an operational instruction, acquiring a first location in the game scene when the first virtual character fails to execute the first combat event, wherein the user executes the first combat event by controlling the first virtual character;
Meanwhile, a second position in the game scene when the first combat event is successfully executed by the second virtual character is acquired;
acquiring at least one second game video corresponding to a second fight event according to the second position, wherein the second game video comprises an operation process recorded when the second virtual character fails to execute the second fight event at the second position, and the second fight event is the game event occurring between the second virtual character and other virtual characters;
And playing back the second game video in response to the playing operation instruction of the second game video.
17. The terminal of claim 11, wherein the video acquisition module, when configured to acquire at least one first game video corresponding to the game event according to the first location, is configured to:
acquiring player information focused by the user;
determining a plurality of stored videos corresponding to the game event successfully executed at the first position, wherein the stored videos are uploaded by a player indicated by the player information;
at least one of the stored videos is determined to be at least one first game video that is viewable by the user.
18. The terminal of claim 11, wherein the video acquisition module, when configured to acquire at least one first game video corresponding to the game event according to the first location, is configured to:
Determining an action track in the process of executing a game event by the first virtual character;
determining at least one action position preceding the first position from the action track;
Acquiring a plurality of second action videos corresponding to the game event at the at least one action position, wherein the plurality of second action videos comprise game videos of the first virtual character and game videos of other virtual characters in the game;
The plurality of second action videos are determined as a plurality of first game videos to be played.
19. The terminal of claim 11, wherein the video acquisition module, when configured to acquire at least one first game video corresponding to the game event according to the first location, is configured to:
in response to a selection operation instruction of an interest watching place on a game map, determining at least one event associated with the interest watching place;
Determining at least one event video associated with the at least one event at the viewing location of interest;
And determining at least one video to be played back from the at least one event video according to a preset screening condition, and determining at least one video to be played back as at least one first game video to be played back.
20. The terminal of claim 19, wherein the preset screening conditions include one or more of the following conditions:
the video evaluation information, player information of a player to which the video belongs, time information of the video and duration information of the video.
21. An electronic device, comprising: a processor, a memory and a bus, said memory storing machine readable instructions executable by said processor, said processor and said memory communicating via said bus when the electronic device is running, said machine readable instructions when executed by said processor performing the steps of the method of playback of game content according to any one of claims 1 to 10.
22. A computer-readable storage medium, characterized in that the computer-readable storage medium has stored thereon a computer program which, when executed by a processor, performs the steps of the playback method of game content according to any one of claims 1 to 10.
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