CN112295234B - Method and device for obtaining game props - Google Patents
Method and device for obtaining game props Download PDFInfo
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- CN112295234B CN112295234B CN202011212487.1A CN202011212487A CN112295234B CN 112295234 B CN112295234 B CN 112295234B CN 202011212487 A CN202011212487 A CN 202011212487A CN 112295234 B CN112295234 B CN 112295234B
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/10—File systems; File servers
- G06F16/17—Details of further file system functions
- G06F16/176—Support for shared access to files; File sharing support
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/90—Details of database functions independent of the retrieved data types
- G06F16/95—Retrieval from the web
- G06F16/955—Retrieval from the web using information identifiers, e.g. uniform resource locators [URL]
- G06F16/9558—Details of hyperlinks; Management of linked annotations
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- General Business, Economics & Management (AREA)
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Abstract
The disclosure provides a method and a device for obtaining game props, and belongs to the technical field of games and multimedia. The method comprises the following steps: when the prop obtaining condition is met, the game client sends a prop obtaining request to the management end, the obtaining request comprises an identifier of a target account, the identifier of the target account is a game account identifier of a current login account, the game prop to be used, which is sent by the management end, is received, the game prop to be used is determined according to multimedia content corresponding to the identifier of the target account, the multimedia content is generated by the multimedia platform, and when a trigger instruction of the game prop to be used is detected, a function corresponding to the game prop to be used is executed. By adopting the method and the device, the diversity of obtaining the game props is improved.
Description
Technical Field
The present disclosure relates to the field of gaming and multimedia technologies, and in particular, to a method and apparatus for obtaining game props.
Background
With the development of computer technology and network technology, more and more games are developed, and in the games, game props are often used, wherein the game props are props with gains on own attributes and benefits on other attributes in the games.
In the related art, the process of obtaining the game props is as follows: the game designer sets the task of obtaining the game prop, and the user can obtain the game prop by controlling the role to complete the task in the game playing process.
In the related art, game props can be obtained only by manipulating characters to complete tasks, resulting in a relatively single manner of providing game props.
Disclosure of Invention
In order to solve the problem that the mode of providing the game props is single, the embodiment of the disclosure provides a method and a device for obtaining the game props. The technical proposal is as follows:
in a first aspect, the present disclosure provides a method for obtaining a play object, applied to a game client, the method comprising:
sending an acquisition request of props to a management end, wherein the acquisition request comprises an identification of a target account, and the target account is a game account which is currently logged in the game client;
receiving a game prop to be used, which is sent by the management end, wherein the game prop to be used is determined according to multimedia content corresponding to the identification of the target account, and the multimedia content is generated by a multimedia platform;
and executing the function corresponding to the game prop to be used when the trigger instruction of the game prop to be used is detected.
Therefore, the game props can be acquired based on the multimedia content, and the diversity of acquiring the game props is increased.
In one possible implementation manner, the game prop to be used is determined according to the multimedia content in the target sharing group to which the identifier of the target account belongs;
the multimedia content in the target sharing group is shared by the multimedia platform to the target sharing group.
In one possible implementation, the multimedia content in the target sharing group is shared to the target sharing group through a multimedia content link;
the game prop to be used is determined according to the multimedia content links in the target sharing group accessed by the target account, wherein the multimedia content links comprise pointing links of multimedia content and pointing links of games to which the target account belongs.
In one possible implementation, the target sharing group includes an identification of a multimedia account and an identification of a game account;
the multimedia content in the target sharing group is shared to the target sharing group by a multimedia platform logged in by a multimedia account in the target sharing group.
In one possible implementation, the game play object to be used is determined from a multimedia content link accessed by the target account;
The multimedia content links are shared to a social sharing area by the multimedia platform, and the multimedia content links comprise pointing links of multimedia content and pointing links of games to which the target account belongs.
In one possible implementation, the method further includes:
receiving target multimedia content sent by the management end, wherein the target multimedia content is selected from multimedia content corresponding to the identification of the target account by the management end;
and playing the target multimedia content when the function corresponding to the game prop to be used is executed.
In one possible implementation manner, the sending, to the management end, a request for obtaining the prop includes:
periodically sending a prop acquisition request to a management end; or,
when a prop obtaining instruction is detected, sending a prop obtaining request to the management end.
In a second aspect, the present disclosure provides a method for obtaining a game prop, applied to a management end, where the method includes:
acquiring multimedia content corresponding to an identifier of a target account sent by a multimedia platform, wherein the target account is a game account currently logged in a game client;
Receiving an acquisition request of props sent by a game client, wherein the acquisition request comprises an identification of the target account;
determining a game prop to be used corresponding to the identification of the target account according to the multimedia content corresponding to the identification of the target account;
and sending the game props to be used to the game client.
Therefore, the game props can be acquired based on the multimedia content, and the diversity of acquiring the game props is increased.
In one possible implementation manner, the obtaining the multimedia content corresponding to the identifier of the target account sent by the multimedia platform includes:
receiving multimedia content shared by a multimedia platform to a target sharing group, wherein the target sharing group is a sharing group to which an identifier of the target account belongs;
and determining the multimedia content shared to the target sharing group as the multimedia content corresponding to the identification of the target account.
In one possible implementation manner, the determining, according to the multimedia content corresponding to the identifier of the target account, the game prop to be used corresponding to the identifier of the target account includes:
determining the number of the remaining game props corresponding to the identification of the target account according to the multimedia content corresponding to the identification of the target account;
And if the number of the remaining game props is not zero, determining the game props to be used corresponding to the identification of the target account.
In one possible implementation manner, after the sending the game prop to be used to the game client, the method further includes:
and reducing the number of the remaining game props by a target value.
In one possible implementation, the receiving multimedia platform shares the multimedia content to the target sharing group, including:
receiving a multimedia content link shared by a multimedia platform to a target sharing group;
the determining the multimedia content to be shared to the target sharing group as the multimedia content corresponding to the identifier of the target account includes:
and when an access instruction of the target account to the multimedia content link is received, determining the multimedia content indicated by the multimedia content link as the multimedia content corresponding to the identification of the target account.
In one possible implementation manner, the management end includes a game service end, and the target sharing group is a sharing group of the game service end; or,
the management end comprises the game service end and a first platform, the target sharing group is a sharing group of the first platform, and the first platform is a third party platform except a platform to which the game service end belongs and the multimedia platform.
In one possible implementation manner, the obtaining the multimedia content corresponding to the identifier of the target account sent by the multimedia platform includes:
receiving a multimedia content link shared to a social sharing area by a multimedia platform;
and when an access instruction of the target account to the multimedia content link is received, determining the multimedia content indicated by the multimedia content link as the multimedia content corresponding to the identification of the target account.
In a possible implementation manner, the management end comprises a game service end, and the social sharing area is a sharing area of the game service end; or,
the management end comprises the game service end and a second platform, the social sharing area is a sharing area of the second platform, and the second platform is a third party platform except the platform to which the game service end belongs and the multimedia platform.
In one possible implementation, the method further includes:
selecting target multimedia content from the multimedia content corresponding to the identification of the target account;
and sending the target multimedia content to the game client.
In a third aspect, the present disclosure provides an apparatus for obtaining a play object, for application to a game client, the apparatus comprising:
The sending module is used for sending an acquisition request of the prop to the management end, wherein the acquisition request comprises an identification of a target account, and the target account is a game account which is currently logged in the game client;
the receiving module is used for receiving game props to be used, which are sent by the management end, wherein the game props to be used are determined according to multimedia contents corresponding to the identification of the target account, and the multimedia contents are generated by a multimedia platform;
and the execution module is used for executing the function corresponding to the game prop to be used when the trigger instruction of the game prop to be used is detected.
In one possible implementation manner, the game prop to be used is determined according to the multimedia content in the target sharing group to which the identifier of the target account belongs;
the multimedia content in the target sharing group is shared by the multimedia platform to the target sharing group.
In one possible implementation, the multimedia content in the target sharing group is shared to the target sharing group through a multimedia content link;
the game prop to be used is determined according to the multimedia content links in the target sharing group accessed by the target account, wherein the multimedia content links comprise pointing links of multimedia content and pointing links of games to which the target account belongs.
In one possible implementation, the target sharing group includes an identification of a multimedia account and an identification of a game account;
the multimedia content in the target sharing group is shared to the target sharing group by a multimedia platform logged in by a multimedia account in the target sharing group.
In one possible implementation, the game play object to be used is determined from a multimedia content link accessed by the target account;
the multimedia content links are shared to a social sharing area by the multimedia platform, and the multimedia content links comprise pointing links of multimedia content and pointing links of games to which the target account belongs.
In a possible implementation manner, the receiving module is further configured to receive a target multimedia content sent by the management end, where the target multimedia content is a multimedia content selected by the management end from multimedia contents corresponding to an identifier of the target account;
the execution module is further configured to play the target multimedia content when executing the function corresponding to the game prop to be used.
In one possible implementation manner, the sending module is configured to:
Periodically sending a prop acquisition request to a management end; or,
when a prop obtaining instruction is detected, sending a prop obtaining request to the management end.
In a fourth aspect, the present disclosure provides an apparatus for obtaining a game prop, applied to a management end, where the apparatus includes:
the acquisition module is used for acquiring the multimedia content corresponding to the identification of the target account sent by the multimedia platform, wherein the target account is a game account of the current login game client;
the receiving module is used for receiving an acquisition request of props sent by the game client, wherein the acquisition request comprises the identification of the target account;
the determining module is used for determining the game props to be used corresponding to the identification of the target account according to the multimedia content corresponding to the identification of the target account;
and the sending module is used for sending the game props to be used to the game client.
In one possible implementation manner, the acquiring module is configured to:
receiving multimedia content shared by a multimedia platform to a target sharing group, wherein the target sharing group is a sharing group to which an identifier of the target account belongs;
and determining the multimedia content shared to the target sharing group as the multimedia content corresponding to the identification of the target account.
In one possible implementation manner, the determining module is configured to:
determining the number of the remaining game props corresponding to the identification of the target account according to the multimedia content corresponding to the identification of the target account;
and if the number of the remaining game props is not zero, determining the game props to be used corresponding to the identification of the target account.
In one possible implementation manner, the determining module is further configured to:
and after sending the game props to be used to the game client, reducing the number of the remaining game props by a target value.
In one possible implementation manner, the acquiring module is configured to:
receiving a multimedia content link shared by a multimedia platform to a target sharing group;
and when an access instruction of the target account to the multimedia content link is received, determining the multimedia content indicated by the multimedia content link as the multimedia content corresponding to the identification of the target account.
In one possible implementation manner, the management end includes a game service end, and the target sharing group is a sharing group of the game service end; or,
the management end comprises the game service end and a first platform, the target sharing group is a sharing group of the first platform, and the first platform is a third party platform except a platform to which the game service end belongs and the multimedia platform.
In one possible implementation manner, the acquiring module is configured to:
receiving a multimedia content link shared to a social sharing area by a multimedia platform;
and when an access instruction of the target account to the multimedia content link is received, determining the multimedia content indicated by the multimedia content link as the multimedia content corresponding to the identification of the target account.
In a possible implementation manner, the management end comprises a game service end, and the social sharing area is a sharing area of the game service end; or,
the management end comprises the game service end and a second platform, the social sharing area is a sharing area of the second platform, and the second platform is a third party platform except the platform to which the game service end belongs and the multimedia platform.
In a possible implementation manner, the determining module is further configured to select a target multimedia content from multimedia contents corresponding to the identifier of the target account;
the sending module is further configured to send the target multimedia content to the game client.
In a fifth aspect, the present disclosure provides a computer device comprising a memory for storing computer instructions and a processor; the processor executes the computer instructions stored in the memory to cause the computer device to perform the method provided in the first aspect.
In a sixth aspect, the present disclosure provides a computer readable storage medium storing computer program code which, when executed by a computer device, performs the method provided by the first aspect.
In a seventh aspect, the present disclosure provides a computer device comprising a memory for storing computer instructions and a processor; the processor executes the computer instructions stored in the memory to cause the computer device to perform the method provided in the second aspect.
In an eighth aspect, the present disclosure provides a computer readable storage medium storing computer program code which, when executed by a computer device, performs the method provided by the second aspect described above.
In a ninth aspect, the present disclosure provides a system for obtaining a play object, the system comprising a game client and a management end, wherein: the game client is used for realizing the method provided by the first aspect; the management end is used for realizing the method provided by the second aspect.
The technical scheme provided by the embodiment of the disclosure has the beneficial effects that at least:
in the embodiment of the disclosure, a game client sends an acquisition request of props to a management end, wherein the acquisition request comprises an identification of a target account, and the target account is a game account of a current login game client. The game client can receive the game prop to be used corresponding to the identification of the target account sent by the management end, wherein the game prop to be used is determined by the management end according to the multimedia content corresponding to the identification of the target account, and the multimedia content is generated by the multimedia platform. When the game client detects a trigger instruction of the game prop to be used, executing a function corresponding to the game prop to be used. In this way, the game props to be used can be determined based on the multimedia content corresponding to the identification of the target account (the multimedia content is generated by the multimedia platform), so that the diversity of obtaining the game props is improved.
Drawings
FIG. 1 is a flow chart of a method for a game client to obtain a game prop according to an embodiment of the present disclosure;
FIG. 2 is a flowchart of a method for obtaining a game prop performed by a management end according to an embodiment of the present disclosure;
FIG. 3 is a flow chart of a method for obtaining play objects provided by an embodiment of the present disclosure;
FIG. 4 is a schematic diagram of a sharing interface provided by an embodiment of the present disclosure;
FIG. 5 is an interactive schematic diagram of capturing play objects provided by embodiments of the present disclosure;
FIG. 6 is an interactive schematic diagram of capturing play objects provided by an embodiment of the present disclosure;
FIG. 7 is an interactive schematic diagram of capturing play objects provided by embodiments of the present disclosure;
FIG. 8 is an interactive schematic diagram of capturing play objects provided by an embodiment of the present disclosure;
FIG. 9 is a schematic structural view of an apparatus for capturing play objects provided in an embodiment of the present disclosure;
FIG. 10 is a schematic structural view of an apparatus for capturing play objects provided in an embodiment of the present disclosure;
fig. 11 is a schematic structural diagram of a computer device according to an embodiment of the present disclosure.
Detailed Description
For the purposes of clarity, technical solutions and advantages of the present disclosure, the following further details the embodiments of the present disclosure with reference to the accompanying drawings.
For a better understanding of the embodiments of the present disclosure, first, the concept of nouns and application scenarios involved in the embodiments of the present disclosure are described:
the game props refer to props in the game, and can endow the game with capabilities, such as improving attack force, defending force, increasing life value and the like.
A multimedia platform refers to a platform capable of providing multimedia contents. Such as a singing platform, a song listening platform, a video platform, etc., that plays multimedia content.
In the embodiment of the disclosure, the method for obtaining the game prop can provide the game prop in the process of playing the game by the user. The execution subject of the method may be a game client and a management end.
The game client is installed on a terminal, and the terminal can be a mobile phone, a notebook computer, a desktop computer, a tablet computer and the like. The terminal is provided with a processor, a memory, a transceiver, a display component and the like, wherein the processor can be used for executing the process of acquiring the game props, such as executing the functions of the game props to be used and the like; the memory can be used for storing data required in the process of acquiring the game props and generated data; the transceiver can be used for receiving and transmitting data, such as sending a request for acquiring props to the management end, receiving game props to be used sent by the management end, and the like; the display part is a display screen, and the display screen can be a touch screen and can be used for displaying game scenes, game props and the like.
There are several possible situations at the management end, three possible situations are presented as follows:
In the first case, the management end includes a game server, the game server is a background server of the game client, the game server is provided with a processor, a memory, a transceiver and the like, and the processor can be used for executing the process of acquiring the game props, such as determining the game props to be used and the like; the memory can be used for storing data required in the process of acquiring the game props and generated data; the transceiver may be used to receive and transmit data, such as prop offer messages to the gaming terminal, and the like.
In the second case, the management end comprises a game server end and a first platform, and the game server end is a background server of the game client end. The first platform is a third party platform except a platform to which the game service end belongs and a multimedia platform. For example, the first platform is an instant messaging platform, a platform for managing a multimedia platform, and the like. The game server and the first platform are respectively provided with a processor, a memory, a transceiver and the like, and the processor can be used for executing the process of acquiring the game props, such as determining the game props to be used and the like; the memory can be used for storing data required in the process of acquiring the game props and generated data; the transceiver may be used to receive and transmit data, such as to transmit to a game client a play object to be used, etc.
In the third case, the management end comprises a game server and a second platform, and the game server is a background server of the game client. The second platform is a third party platform except the platform to which the game service end belongs and the multimedia platform. For example, the second platform is an instant messaging platform, a platform for managing the multimedia platform and a platform to which the game server belongs, and the like. The game server and the second platform are respectively provided with a processor, a memory, a transceiver and the like, and the processor can be used for executing the process of acquiring the game props, such as determining the game props to be used and the like; the memory can be used for storing data required in the process of acquiring the game props and generated data; the transceiver may be used to receive and transmit data, such as to transmit to a game client a play object to be used, etc.
Here, the first platform and the second platform may be the same platform or different platforms. The game server belongs to a game platform, and the game platform comprises a game client and a game server.
The present disclosure provides a method for obtaining a game prop, which is applied to a game client, as shown in fig. 1, and the flow of the method may be:
Step 101, sending an acquisition request of props to a management end, wherein the acquisition request comprises an identification of a target account, and the target account is a game account of a current login game client.
Step 102, receiving a game prop to be used sent by the management end, wherein the game prop to be used is determined according to multimedia content corresponding to the identification of the target account, and the multimedia content is generated by the multimedia platform.
Step 103, executing the function corresponding to the game prop to be used when the trigger instruction of the game prop to be used is detected.
Thus, through the embodiment of the disclosure, the game client requests the game prop from the management end, and the management end provides the game prop for the game client, and the provided game prop is determined based on the multimedia content corresponding to the identification of the current login account, so that the diversity of obtaining the game prop can be improved.
The present disclosure also provides a method for obtaining game props, where the method is applied to a management end, as shown in fig. 2, and the flow of the method may be:
step 201, obtaining multimedia content corresponding to an identifier of a target account sent by a multimedia platform, where the target account is a game account currently logged in to a game client.
Step 202, receiving an acquisition request of props sent by a game client, wherein the acquisition request comprises an identification of a target account.
Step 203, determining the game props to be used corresponding to the identification of the target account according to the multimedia content corresponding to the identification of the target account.
Step 204, sending the game props to be used to the game client.
Thus, through the embodiment of the disclosure, the management end obtains the multimedia content corresponding to the identifier of the target account sent by the multimedia platform, and after receiving the obtaining request of the prop sent by the game client, the management end can determine the game prop to be used for the target account based on the multimedia content corresponding to the identifier of the target account, so that the diversity of obtaining the game prop can be improved.
The following describes a method flow for obtaining game props, and as shown in fig. 3, a flow chart of obtaining game props by a game client and a management end is given:
in step 301, the game client sends an acquisition request of the prop to the management end, where the acquisition request includes an identifier of a target account, and the target account is a game account of the current login game client.
The game of the game client can be an online network game or a stand-alone game.
In this embodiment, the game client may determine whether the prop obtaining condition is satisfied, and when determining that the prop obtaining condition is satisfied, may generate an obtaining request for the prop, and add an identifier of the current login account to the obtaining request. And then the game client sends a prop acquisition request to the management end.
Alternatively, the processing of step 301 may be:
mode one: the game client periodically sends a request for obtaining props to the management end.
In this embodiment, when the user opens the game client on the terminal where the game client is located, the game client may generate an acquisition request for the prop, and add the identifier of the current login account to the acquisition request. And then the game client sends a prop acquisition request to the management end. The subsequent game client periodically sends the acquisition request to the management terminal.
Mode two: when detecting the prop obtaining instruction, the game client sends a prop obtaining request to the management end.
In this embodiment, the user opens the game client on the terminal where the game client is located. The game client is provided with a prop obtaining option based on multimedia content, the user can trigger the prop obtaining option whenever the user wants to obtain the game prop, the game client receives a prop obtaining instruction, a prop obtaining request is generated, and the current login account identifier is added in the obtaining request. And then the game client sends a prop acquisition request to the management end.
In addition, the first and second modes may be used in combination.
Step 302, the management end obtains multimedia content corresponding to the identifier of the target account sent by the multimedia platform, wherein the target account is the game account of the current login game client.
The multimedia content includes audio content, video content, etc., where the audio content may be a recorded song, a downloaded song, etc., and the video content may be a recorded small video, a downloaded video, etc.
In this embodiment, the multimedia platform may share the multimedia content with the target account, and the management end may obtain the multimedia content corresponding to the identifier of the target account sent by the multimedia platform.
It should be noted that, step 301 and step 302 are not sequentially performed.
In step 303, the management end receives an acquisition request of the prop sent by the game client, where the acquisition request includes an identifier of the target account.
In this embodiment, the management end receives a request for acquiring props sent by the game client. And the management end analyzes and obtains the identification of the target account from the acquisition request.
Step 304, the management end determines the game prop to be used corresponding to the identification of the target account according to the multimedia content corresponding to the identification of the target account.
In this embodiment, the management end may use the multimedia content corresponding to the identifier of the target account, and select, from the game props corresponding to the target account, the game props to be used corresponding to the identifier of the target account.
In step 305, the management end sends the game props to be used to the game client.
In this embodiment, the management end may send the game client a game prop to be used. Alternatively, the management end may send the identification of the game prop to be used to the game client, or send a link of the game prop to be used to the game client, or the like.
In step 306, the game client receives the game prop to be used sent by the management end, wherein the game prop to be used is determined according to the multimedia content corresponding to the identification of the target account, and the multimedia content is generated by the multimedia platform.
Step 307, the game client executes the function corresponding to the game prop to be used when detecting the trigger instruction of the game prop to be used.
In this embodiment, if the user wants to use the game prop to be used and can trigger the use option of the game prop to be used, the game client is triggered to detect the trigger instruction of the game prop to be used. The game client may perform the function corresponding to the game item to be used.
In this way, the game props to be used can be determined based on the multimedia content corresponding to the identification of the target account (the multimedia content is generated by the multimedia platform), so that the diversity of obtaining the game props is improved.
The flow shown in fig. 3 is further described as follows:
the process of step 302 is described in various possible ways, as follows:
mode one: in the case where the management side includes a game service side, the processing of step 302 may be:
the management terminal receives the multimedia content shared by the multimedia platform to a target sharing group, wherein the target sharing group is a sharing group to which the identification of the target account belongs; and the management end determines the multimedia content shared to the target sharing group as the multimedia content corresponding to the identification of the target account.
The target sharing group is a game group created on the management end, and the game group comprises the identification of the target account and the identification of other game accounts. In the target sharing group, users of the respective game accounts may communicate in the target sharing group.
In this embodiment, a user wants to share the multimedia content of the multimedia platform to the target sharing group, and the identification of the game account of the user belongs to the target sharing group. The user can share the multimedia content to be shared to the target sharing group through the sharing option in the multimedia platform. For example, as shown in fig. 4, the multimedia platform is a music playing platform, and a user wants to share music into a sharing group during playing the music using the music playing platform, the user can click on a sharing option, and a terminal where the music platform is located can display sharing paths such as a social sharing area shared to the game platform, a sharing group shared to the game platform, and the like. The user clicks the sharing group which is shared to the game platform, the terminal provides a sharing group selection interface, the user can select a target sharing group, the terminal is triggered to send a sharing request to the game server, and the sharing request comprises the identification of the target sharing group and the shared multimedia content.
After the game server receives the multimedia content shared into the target sharing group, the multimedia content can be determined to be the multimedia content corresponding to the identifier of any game account in the target sharing group, and then the multimedia content in the target sharing group is the multimedia content corresponding to the identifier of the target account.
Optionally, the multimedia content shared by the multimedia platform to the target sharing group is shared through a multimedia content link, and the processing is as follows: the game server receives the multimedia content links shared by the multimedia platform to the target sharing group. Correspondingly, the processing of determining the multimedia content which is shared to the target sharing group and corresponds to the identification of the target account is as follows: and when the access instruction of the target account to the multimedia content link is detected, determining the multimedia content indicated by the multimedia content link as the multimedia content corresponding to the identification of the target account.
The multimedia content links comprise a pointing link of the multimedia content and a pointing link of a game to which the target account belongs. The pointing links of the multimedia content are used to point to the multimedia content and the pointing links of the game are used to point to the game.
In this embodiment, a user wants to share the multimedia content of the multimedia platform to the target sharing group, and the identification of the game account of the user belongs to the target sharing group. The user may trigger a sharing option in the multimedia platform that the game client will generate a multimedia content link with the multimedia content. The multimedia content links are then shared to the target sharing group.
And after the game server receives the multimedia content links shared into the target sharing group. The user of the target account wants to convert the multimedia content indicated by the multimedia content link into game props, the user can click on the multimedia content link, the game client detects an access instruction of the target account to the multimedia content link, and the game client sends the access instruction to the game server. The game server can receive an access instruction of the target account to the multimedia content link. And the game client determines the multimedia content indicated by the multimedia content link as the multimedia content corresponding to the identification of the target account.
In the case where the management side includes a game server, the processing in step 304 may be:
and the management end determines the number of the remaining game props corresponding to the identification of the target account according to the multimedia content corresponding to the identification of the target account. If the number of the remaining game props is not zero, the management end determines the game props to be used corresponding to the identification of the target account.
Wherein the number of remaining game props is used to indicate the number of game props that the target account may also use.
In this embodiment, the management end stores in advance the number of game props corresponding to one piece of multimedia content, and after receiving the multimedia content corresponding to the identifier of the target account, the management end converts the multimedia content into the number of game props. And the management end uses the number of the multimedia contents corresponding to the identification of the target account to determine the number of the remaining game props. For example, the target account is identified with 5 multimedia content, one for each game play object, and then the number of remaining game play objects is 5.
The management end judges whether the number of the remaining game props is zero, and under the condition that the number of the remaining game props is not zero, the management end can randomly select one game prop from the game props which can be used by the target account, and determines that the game props are to be used; or the management end can select the game props with the most use times of the target account from the game props available for the target account, and determine the game props to be used; or the management end can select the most needed game prop in the current game scene from the game props available for the target account, and determine the game props to be used. In this way, more diversity of play objects can be selected for use.
After the management end determines that the game props to be used corresponding to the identification of the target account, the management end can reduce the number of the remaining game props corresponding to the identification of the target account by a target value, wherein the target value is equal to the number of the game props to be used. For example, the number of play objects to be used is 1, and the target value is equal to 1.
It should be noted here that, the number of the remaining game props is determined and the processing flow of step 303 is not sequential, so that the number of the remaining game props may be determined first, or the obtaining request of the props may be received first.
For mode one, a schematic diagram shown in fig. 5 is provided.
Mode two: in the case where the management side includes the game service side and the first platform, the target sharing group is the sharing group of the first platform, and the processing in step 302 may be:
the first platform receives the multimedia content shared by the multimedia platform to the target sharing group, and determines the multimedia content shared to the target sharing group as the multimedia content corresponding to the identification of the target account.
The target sharing group is a sharing group of the first platform, and comprises an identification of a target account, wherein the target account is the same as a current login account of the first platform. For example, the current login account of the first platform is an a account, and the user who obtains the game prop logs in the game by using the a account.
In this embodiment, a user wants to share the multimedia content of the multimedia platform to the target sharing group, and the identity of the account logged in by the user on the first platform belongs to the target sharing group. The user can share the multimedia content to be shared to the target sharing group through the sharing option in the multimedia platform. The user may be a user who obtains the game prop in the embodiment of the disclosure, or may be another user.
After the first platform receives the multimedia content shared into the target sharing group, the multimedia content can be determined to be the multimedia content corresponding to the identifier of any game account in the target sharing group, and then the multimedia content in the target sharing group is the multimedia content corresponding to the identifier of the target account.
Alternatively, corresponding to the second mode, the processing in step 304 may be:
the first platform determines the number of the remaining game props corresponding to the identification of the target account according to the multimedia content corresponding to the identification of the target account; if the number of the remaining game props is not zero, the game server determines the game props to be used corresponding to the identification of the target account.
In this embodiment, after receiving the request for obtaining the prop, the game server sends the request for obtaining the prop to the first platform, and the first platform determines the number of the remaining game props according to the multimedia content corresponding to the identifier of the target account. And then the first platform sends the number of the remaining game props to the game server, the game server determines that the number of the remaining game props is not zero, and can determine the game props corresponding to the identification of the target account, and among the game props, the game props to be used are selected.
For example, as shown in fig. 6, the multimedia platform sends a sharing request to the first platform, where the sharing request includes the multimedia content to be shared and an identification of the target sharing group. After receiving the sharing request, the first platform can analyze and obtain the identification of the target sharing group and the multimedia content, and determine the multimedia content as the multimedia content corresponding to the identification of the target account. The game server side sends a prop obtaining request to a first platform, and the first platform determines that the number of the remaining game props is 5 according to the multimedia content corresponding to the identification of the target account. And then the first platform sends the number 5 of the remaining game props to the game server, the game server determines that the number of the remaining game props is not zero, and can determine the game props corresponding to the identifications of the target accounts, and among the game props, the game props to be used are selected.
Optionally, in the second mode, the multimedia content link is shared to the target sharing group. There are a number of implementations of the process of step 302, two possible implementations are provided as follows:
first implementation:
the first platform receives the multimedia content link shared by the multimedia platform to the target sharing group, and when the first platform receives an access instruction of the target account to the multimedia content link, the game server determines the multimedia content indicated by the multimedia content link as the multimedia content corresponding to the identification of the target account.
In this embodiment, the first platform receives the multimedia content links shared by the multimedia platform to the target sharing group. The user of the target account can click the multimedia content link on the first platform, and the first platform receives the click command and determines that the command is the access command of the target account to the multimedia content link. Since the multimedia content link includes the pointing link of the game and the pointing link of the multimedia content, the first platform may transmit the pointing link of the multimedia content included in the multimedia content link to the game server. After receiving the pointing link of the multimedia content, the game server can determine the multimedia content indicated by the pointing link of the multimedia content as the multimedia content corresponding to the identification of the target account.
Optionally, the first implementation is corresponding. The process of step 304 may be:
the game server determines the number of the remaining game props corresponding to the identification of the target account according to the multimedia content corresponding to the identification of the target account; if the number of the remaining game props is not zero, the game server determines the game props to be used corresponding to the identification of the target account.
In this embodiment, the game server pre-stores the number of game props corresponding to one piece of multimedia content, and after receiving the multimedia content corresponding to the identifier of the target account, the game server converts the multimedia content into the number of game props. And the game server uses the number of the multimedia contents corresponding to the identification of the target account to determine the number of the remaining game props.
The game server side judges whether the number of the remaining game props is zero, and under the condition that the number of the remaining game props is not zero, the game server side can select the game props to be used corresponding to the identification of the target account from the game props which can be used by the target account.
It should be noted that, in the first implementation manner, the target account and the first platform currently log in the account are the same, but may be different, except that the user of the target account needs to click on the multimedia content link and input the identifier of the target account, and the first platform determines that the target account is an access instruction to the multimedia content link.
The second implementation mode:
the first platform receives the multimedia content links shared by the multimedia platforms to the target sharing group, and determines the multimedia content indicated by the multimedia content links as the multimedia content corresponding to the identification of the target account.
Wherein the multimedia content links comprise pointing links to multimedia content.
In this embodiment, the first platform receives the multimedia content links shared by the multimedia platform to the target sharing group. The first platform determines the multimedia content indicated by the pointing link of the multimedia content as the multimedia content corresponding to the identifier of any account in the target sharing group, and then determines the multimedia content indicated by the pointing link of the multimedia content as the multimedia content corresponding to the identifier of the target account.
Alternatively, corresponding to the second implementation, the processing in step 304 may be:
the first platform determines the number of the remaining game props corresponding to the identification of the target account according to the multimedia content corresponding to the identification of the target account; if the number of the remaining game props is not zero, the game server determines the game props to be used corresponding to the identification of the target account.
In this embodiment, after receiving the request for obtaining the prop, the game server sends the request for obtaining the prop to the first platform, and the first platform determines the number of remaining game props according to the multimedia content corresponding to the identifier of the target account, for example, one multimedia content corresponds to n game props, where the number of remaining game props is m×n, m is the number of multimedia contents, m is greater than or equal to 0, and n is greater than or equal to 1. And then the first platform sends the number of the remaining game props to the game server, the game server determines that the number of the remaining game props is not zero, and can determine the game props corresponding to the identification of the target account, and among the game props, the game props to be used are selected.
In the first and second modes, in a certain case, each multimedia content in the target sharing group corresponds to only one game prop, and for one multimedia content, the account with the earliest game prop is acquired to obtain the game prop converted by the multimedia content, so when the management end determines the number of remaining game props according to the multimedia content corresponding to the identification of the target account, whether the game prop converted by the multimedia content corresponding to the identification of the target account is used by other accounts is considered.
Optionally, in the case that the target sharing group is a sharing group of the first platform, the target sharing group includes an identifier of a multimedia account and an identifier of a game account, and the multimedia content in the target sharing group is shared to the target sharing group by a multimedia platform registered by the multimedia account in the target sharing group. Alternatively, in the target sharing group, the identification of the multimedia account may correspond to the identification of the game account for the same user.
Mode three: in the case where the management side includes a game service side, the processing of step 302 may be: the game server receives a multimedia content link shared to a social sharing area by a multimedia platform; and when an access instruction of the target account to the multimedia content link is received, determining the multimedia content indicated by the multimedia content link as the multimedia content corresponding to the identification of the target account.
The social sharing area is a social sharing area of the game server, and in the social sharing area, a user can share a heart experience of playing a game, and the like. The multimedia content links include a pointing link of the multimedia content and a pointing link of the game.
In this embodiment, a user wants to share multimedia content of a multimedia platform to a social sharing area of a game client. The user can send a sharing request to the game server through the sharing option in the multimedia platform, wherein the sharing request comprises a multimedia content link of the shared multimedia content and an identification of a social sharing area.
After the game server receives the sharing request, the identification of the multimedia content link and the social sharing area can be obtained in a parsing mode, and the game server updates the multimedia content link to the social sharing area indicated by the identification of the social sharing area. The user of the target account can click the multimedia content link in the social sharing area, and the game client side sends an access instruction of the target account to the multimedia content link to the game server side by using the pointing link of the game in the multimedia content link. And the game server receives the access instruction. The game server may determine the multimedia content indicated by the pointing link of the multimedia content as the multimedia content corresponding to the identification of the target account.
Alternatively, in the corresponding manner III, the processing in the step 304 may be:
the game server determines the number of the remaining game props corresponding to the identification of the target account according to the multimedia content corresponding to the identification of the target account, and if the number of the remaining game props is not zero, the game server determines the game props to be used corresponding to the identification of the target account.
In the first implementation of the second implementation, the processing of step 304 is the same, and will not be described here again.
For mode three, a schematic diagram shown in fig. 7 is provided.
Mode four: in the case where the management side includes the game service side and the second platform, the social sharing area is the social sharing area of the second platform, and the processing in step 302 may be:
the second platform receives the multimedia content links shared by the multimedia platform to the social sharing area; when receiving an access instruction of a target account to the multimedia content link, the game server determines the multimedia content indicated by the multimedia content link as the multimedia content corresponding to the identification of the target account.
The social sharing area is the social sharing area of the second platform, and the target account is the same as the current login account of the second platform. For example, the second platform currently logs in to the account a, with which the user has logged in to the game. In this social sharing area, users can share in their own game-playing insight, etc. The multimedia content links include a game pointing link and a multimedia content pointing link.
In this embodiment, a user wants to share the multimedia content of the multimedia platform to the social sharing area of the second platform. The user may send a sharing request to the second platform via a sharing option in the multimedia platform, the sharing request including a multimedia content link of the shared multimedia content and an identification of the social sharing area.
After receiving the multimedia content link shared to the social sharing area, the second platform receives a prompt message, and the user of the target account can click on the multimedia content link, and the second platform determines that the target account has access instructions to the multimedia content link. Since the multimedia content link includes the pointing link of the game and the pointing link of the multimedia content, the second platform may transmit the pointing link of the multimedia content included in the multimedia content link to the game server. After receiving the pointing link of the multimedia content, the game server can determine the multimedia content indicated by the pointing link of the multimedia content as the multimedia content corresponding to the identification of the target account.
Alternatively, in the fourth corresponding manner, the processing in step 304 may be:
the game server determines the number of the remaining game props corresponding to the identification of the target account according to the multimedia content corresponding to the identification of the target account, and if the number of the remaining game props is not zero, the game server determines the game props to be used corresponding to the identification of the target account.
In this process, the processing in step 304 is the same as that in the third embodiment, and will not be described here again.
For mode four, a schematic diagram shown in fig. 8 is provided.
It should be noted that, the target account and the second platform currently log in the same account are described herein, but may be different, only the user of the target account needs to click on the multimedia content link, and input the identifier of the target account, and the second platform determines that the target account is an access instruction to the multimedia content link.
It should be further noted that, because the more multimedia content is shared in the target sharing group, the more the number of available game props corresponding to the identification of the target account is, the game balance may be affected, so that if the number of remaining game props is not zero, the prop decision module decides whether the current game props are effective, and if it is determined that the game props are effective, the management end determines the game props to be used corresponding to the identification of the target account. Specifically, the strategy for deciding whether the current game prop is effective by the prop decision module is as follows: using a probability random mode to determine whether the game prop is effective or not; or using the fixed probability to decide whether the current game prop is effective. Of course, other mechanisms may be used to determine whether the current game prop is effective, and the embodiments of the present disclosure are not limited.
In one possible implementation manner, the management end may further provide the multimedia content played when executing the game prop to be used to the target account, where the processing may be:
the management end selects target multimedia content from the multimedia content corresponding to the identification of the target account; and sending the target multimedia content to the game client.
In this embodiment, the management end randomly selects the target multimedia content from the multimedia contents corresponding to the identifier of the target account, or selects the target multimedia content with the nearest receiving time point from the multimedia contents corresponding to the identifier of the target account. The management end then sends the target multimedia content to the game client. The target multimedia content may be transmitted with the play object to be used when it is transmitted.
In one possible implementation, the corresponding management end provides the target multimedia content to the game client, and the processing of the game client may be: and receiving the target multimedia content sent by the management end, and playing the target multimedia content when the function corresponding to the game prop to be used is executed.
In this embodiment, the game client receives the target multimedia content sent by the management end, stores the target multimedia content in correspondence with the identifier of the game prop to be used, and plays the target multimedia content when detecting that the function corresponding to the game prop to be used is executed. Namely, in the effective process of the game props to be used, the target multimedia content is automatically played.
In the process of playing the target multimedia content, the game client can also display a closing option, and the user can enable the game client to stop playing the target multimedia content by triggering the closing option. In the case that the target multimedia content is video content, the game client may also display a background display option, and the user may trigger playing the target multimedia content in the background by triggering the background display option, so that the target multimedia content may be prevented from obscuring the game content.
In the embodiment of the disclosure, a game client sends an acquisition request of props to a management end, wherein the acquisition request comprises an identification of a target account, and the target account is a game account of a current login game client. The game client can receive the game prop to be used corresponding to the identification of the target account sent by the management end, wherein the game prop to be used is determined by the management end according to the multimedia content corresponding to the identification of the target account, and the multimedia content is generated by the multimedia platform. When the game client detects a trigger instruction of the game prop to be used, executing a function corresponding to the game prop to be used. In this way, the game props to be used can be determined based on the multimedia content corresponding to the identification of the target account (the multimedia content is generated by the multimedia platform), so that the diversity of obtaining the game props is improved. In addition, the multimedia content is generated by the multimedia platform, so that the use scene of the multimedia content is effectively widened, the playability of the multimedia content is improved, the multimedia platform is helped to improve the content value, the linkage capability of the game platform and the multimedia platform is improved, and the user residence rate of the game platform and the multimedia platform is higher.
Based on the same technical concept, the embodiment of the disclosure further provides a device for obtaining the game prop, which is applied to the game client, as shown in fig. 9, and the device comprises:
a sending module 910, configured to send an acquisition request of a prop to a management end, where the acquisition request includes an identifier of a target account, where the target account is a game account currently logged in to the game client;
the receiving module 920 is configured to receive a game prop to be used sent by the management end, where the game prop to be used is determined according to multimedia content corresponding to the identifier of the target account, and the multimedia content is generated by a multimedia platform;
and the execution module 930 is configured to execute a function corresponding to the game prop to be used when the trigger instruction of the game prop to be used is detected.
In one possible implementation manner, the game prop to be used is determined according to the multimedia content in the target sharing group to which the identifier of the target account belongs;
the multimedia content in the target sharing group is shared by the multimedia platform to the target sharing group.
In one possible implementation, the multimedia content in the target sharing group is shared to the target sharing group through a multimedia content link;
The game prop to be used is determined according to the multimedia content links in the target sharing group accessed by the target account, wherein the multimedia content links comprise pointing links of multimedia content and pointing links of games to which the target account belongs.
In one possible implementation, the target sharing group includes an identification of a multimedia account and an identification of a game account;
the multimedia content in the target sharing group is shared to the target sharing group by a multimedia platform logged in by a multimedia account in the target sharing group.
In one possible implementation, the game play object to be used is determined from a multimedia content link accessed by the target account;
the multimedia content links are shared to a social sharing area by the multimedia platform, and the multimedia content links comprise pointing links of multimedia content and pointing links of games to which the target account belongs.
In a possible implementation manner, the receiving module 920 is further configured to receive a target multimedia content sent by the management end, where the target multimedia content is a multimedia content selected by the management end from multimedia contents corresponding to an identifier of the target account;
The execution module 930 is further configured to play the target multimedia content when executing the function corresponding to the play object to be used.
In one possible implementation, the sending module 910 is configured to:
periodically sending a prop acquisition request to a management end; or,
when a prop obtaining instruction is detected, sending a prop obtaining request to the management end.
In the embodiment of the disclosure, the game props to be used can be determined based on the multimedia content corresponding to the identification of the target account (the multimedia content is generated by the multimedia platform), so that the diversity of obtaining the game props is improved.
Based on the same technical concept, the embodiment of the disclosure further provides a device for obtaining the game prop, which is applied to the management end, as shown in fig. 10, and the device comprises:
an obtaining module 1010, configured to obtain multimedia content corresponding to an identifier of a target account sent by a multimedia platform, where the target account is a game account currently logged in to a game client;
a receiving module 1020, configured to receive an acquisition request of a prop sent by a game client, where the acquisition request includes an identifier of the target account;
A determining module 1030, configured to determine, according to the multimedia content corresponding to the identifier of the target account, a play object to be used corresponding to the identifier of the target account;
and the sending module 1040 is configured to send the game prop to be used to the game client.
In one possible implementation manner, the obtaining module 1010 is configured to:
receiving multimedia content shared by a multimedia platform to a target sharing group, wherein the target sharing group is a sharing group to which an identifier of the target account belongs;
and determining the multimedia content shared to the target sharing group as the multimedia content corresponding to the identification of the target account.
In one possible implementation, the determining module 1330 is configured to:
determining the number of the remaining game props corresponding to the identification of the target account according to the multimedia content corresponding to the identification of the target account;
and if the number of the remaining game props is not zero, determining the game props to be used corresponding to the identification of the target account.
In one possible implementation, the determining module 1030 is further configured to:
and after sending the game props to be used to the game client, reducing the number of the remaining game props by a target value.
In one possible implementation manner, the obtaining module 1010 is configured to:
receiving a multimedia content link shared by a multimedia platform to a target sharing group;
and when an access instruction of the target account to the multimedia content link is received, determining the multimedia content indicated by the multimedia content link as the multimedia content corresponding to the identification of the target account.
In one possible implementation manner, the management end includes a game service end, and the target sharing group is a sharing group of the game service end; or,
the management end comprises the game service end and a first platform, the target sharing group is a sharing group of the first platform, and the first platform is a third party platform except a platform to which the game service end belongs and the multimedia platform.
In one possible implementation manner, the obtaining module 1010 is configured to:
receiving a multimedia content link shared to a social sharing area by a multimedia platform;
and when an access instruction of the target account to the multimedia content link is received, determining the multimedia content indicated by the multimedia content link as the multimedia content corresponding to the identification of the target account.
In a possible implementation manner, the management end comprises a game service end, and the social sharing area is a sharing area of the game service end; or,
the management end comprises the game service end and a second platform, the social sharing area is a sharing area of the second platform, and the second platform is a third party platform except the platform to which the game service end belongs and the multimedia platform.
In a possible implementation manner, the determining module 1030 is further configured to select a target multimedia content from multimedia contents corresponding to the identifier of the target account;
the sending module 1040 is further configured to send the target multimedia content to the game client.
In the embodiment of the disclosure, the game props to be used can be determined based on the multimedia content corresponding to the identification of the target account (the multimedia content is generated by the multimedia platform), so that the diversity of obtaining the game props is improved.
It should be noted that: in the device for acquiring a game prop provided in the above embodiment, only the division of the above functional modules is used for illustration, and in practical application, the above functional allocation may be performed by different functional modules according to needs, that is, the internal structure of the device is divided into different functional modules, so as to complete all or part of the functions described above. In addition, the device for acquiring the game prop provided in the above embodiment and the method embodiment for acquiring the game prop belong to the same concept, and the specific implementation process of the device is detailed in the method embodiment, which is not described herein again.
Fig. 11 is a schematic structural diagram of a computer device according to an embodiment of the present invention, where the computer device 1100 may have a relatively large difference due to different configurations or performances, and may include one or more processors (central processing units, CPU) 1101 and one or more memories 1102, where at least one instruction is stored in the memories 1102, and the at least one instruction is loaded and executed by the processor 1101 to implement the above-mentioned method steps for obtaining a play object.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program for instructing relevant hardware, where the program may be stored in a computer readable storage medium, and the storage medium may be a read-only memory, a magnetic disk or an optical disk, etc.
The foregoing description of the preferred embodiments of the present disclosure is not intended to limit the disclosure, but rather to enable any modification, equivalent replacement, improvement or the like, which fall within the spirit and principles of the present disclosure.
Claims (18)
1. A method for obtaining game props, applied to a game client, wherein the game client belongs to a game platform, and the method comprises the following steps:
Sending an acquisition request of props to a management end, wherein the acquisition request comprises an identification of a target account, the target account is a game account which is currently logged in the game client, and the game props refer to props endowed with capability in a game;
receiving game props to be used and target multimedia contents sent by the management end, wherein the game props to be used are determined according to the multimedia contents in a target sharing group to which the identification of the target account belongs, the multimedia contents in the target sharing group are shared to the target sharing group through multimedia content links by a multimedia platform, and the target sharing group is a game group created on the management end; the management end stores the number of game props corresponding to each multimedia content in advance, the game props to be used are determined by the management end under the condition that the number of the remaining game props is not zero, and the number of the remaining game props is determined according to the number of the multimedia content corresponding to the identification of the target account in the affiliated target sharing group; the multimedia content is generated by the multimedia platform, and the target multimedia content is selected by the management end from the multimedia content corresponding to the identification of the target account;
And executing the function corresponding to the game prop to be used when the trigger instruction of the game prop to be used is detected, and playing the target multimedia content in the effective process of the game prop to be used.
2. The method of claim 1, wherein the game play object to be used is determined from multimedia content links in the target shared group accessed by the target account, the multimedia content links including a directional link for multimedia content and a directional link for a game to which the target account belongs.
3. The method of claim 1, wherein the target sharing group includes an identification of a multimedia account and an identification of a gaming account;
the multimedia content in the target sharing group is shared to the target sharing group by a multimedia platform logged in by a multimedia account in the target sharing group.
4. The method of claim 1, wherein the game item to be used is determined based on a social sharing area multimedia content link accessed by the target account;
the multimedia content links are shared to a social sharing area by the multimedia platform, and the multimedia content links comprise pointing links of multimedia content and pointing links of games to which the target account belongs.
5. The method according to any one of claims 1 to 4, wherein the sending, to the management end, a request for obtaining the prop includes:
periodically sending a prop acquisition request to a management end; or,
when a prop obtaining instruction is detected, sending a prop obtaining request to the management end.
6. A method for obtaining a game prop, which is applied to a management end, and is characterized in that the method comprises the following steps:
receiving a multimedia content link shared by a multimedia platform to a target sharing group, wherein the target sharing group is a sharing group to which an identifier of a target account belongs, and the sharing group is a game group created on a management end;
when an access instruction of the target account to the multimedia content link is received, determining the multimedia content indicated by the multimedia content link as multimedia content corresponding to the identifier of the target account, wherein the target account is a game account of a current login game client, and the game client belongs to a game platform;
receiving an acquisition request of props sent by a game client, wherein the acquisition request comprises an identification of the target account, and the game props are props endowed with capability in a game;
The management end stores the number of game props corresponding to each multimedia content in advance, and determines the number of the remaining game props corresponding to the identification of the target account according to the number of the multimedia content corresponding to the identification of the target account in the belonging target sharing group;
if the number of the remaining game props is not zero, determining the game props to be used corresponding to the identification of the target account;
selecting target multimedia content from multimedia content corresponding to the identification of the target account;
sending the game props to be used and the target multimedia content to the game client; and playing the target multimedia content in the effective process of the game props to be used.
7. The method of claim 6, wherein after the sending the game play object to be used to the game client, further comprising:
and reducing the number of the remaining game props by a target value.
8. The method according to claim 6 or 7, wherein the management side comprises a game server side, and the target sharing group is a sharing group of the game server side; or,
the management end comprises the game service end and a first platform, the target sharing group is a sharing group of the first platform, and the first platform is a third party platform except a platform to which the game service end belongs and the multimedia platform.
9. The method of claim 6, wherein the method further comprises:
multimedia content links shared by the multimedia platform to the social sharing area are received.
10. The method of claim 9, wherein the management side comprises a game server side, and the social sharing area is a sharing area of the game server side; or,
the management end comprises the game service end and a second platform, the social sharing area is a sharing area of the second platform, and the second platform is a third party platform except the platform to which the game service end belongs and the multimedia platform.
11. An apparatus for obtaining game props, applied to a game client, the game client belongs to a game platform, and the apparatus comprises:
the system comprises a sending module, a management terminal and a sending module, wherein the sending module is used for sending an acquisition request of props to the management terminal, the acquisition request comprises identification of a target account, the target account is a game account which is currently logged in the game client, and the game props are props endowed with capability in a game;
the receiving module is used for receiving game props to be used and target multimedia contents sent by the management end, wherein the game props to be used are determined according to the multimedia contents in a target sharing group to which the identification of the target account belongs, the multimedia contents in the target sharing group are shared to the target sharing group through a multimedia content link by a multimedia platform, and the target sharing group is a game group created on the management end; the management end stores the number of game props corresponding to each multimedia content in advance, the game props to be used are determined by the management end under the condition that the number of the remaining game props is not zero, and the number of the remaining game props is determined according to the number of the multimedia content corresponding to the identification of the target account in the affiliated target sharing group; the multimedia content is generated by the multimedia platform, and the target multimedia content is selected by the management end from the multimedia content corresponding to the identification of the target account;
And the execution module is used for executing the function corresponding to the game props to be used when the trigger instruction of the game props to be used is detected, and playing the target multimedia content in the effective process of the game props to be used.
12. The apparatus of claim 11, wherein the play object to be used is determined from multimedia content links in the target shared group accessed by the target account, the multimedia content links including a directional link to multimedia content and a directional link to a game to which the target account belongs.
13. The apparatus of claim 11, wherein the target sharing group includes an identification of a multimedia account and an identification of a game account;
the multimedia content in the target sharing group is shared to the target sharing group by a multimedia platform logged in by a multimedia account in the target sharing group.
14. An apparatus for obtaining a game prop, applied to a management end, the apparatus comprising:
the system comprises an acquisition module, a management module and a control module, wherein the acquisition module is used for receiving a multimedia content link shared by a multimedia platform to a target sharing group, the target sharing group is a sharing group to which an identifier of a target account belongs, and the sharing group is a game group created on a management end; when an access instruction of the target account to the multimedia content link is received, determining the multimedia content indicated by the multimedia content link as multimedia content corresponding to the identifier of the target account, wherein the target account is a game account of a current login game client, and the game client belongs to a game platform;
The receiving module is used for receiving an acquisition request of props sent by the game client, wherein the acquisition request comprises the identification of the target account, and the game props are props endowed with capability in the game;
the management end stores the number of game props corresponding to each multimedia content in advance, and the determining module is used for determining the number of the remaining game props corresponding to the identification of the target account according to the number of the multimedia content corresponding to the identification of the target account in the target sharing group to which the identification of the target account belongs; if the number of the remaining game props is not zero, determining the game props to be used corresponding to the identification of the target account, and selecting target multimedia content from the multimedia content corresponding to the identification of the target account;
and the sending module is used for sending the game props to be used and the target multimedia content to the game client, and the target multimedia content is played in the effective process of the game props to be used.
15. The apparatus of claim 14, wherein the management side comprises a game server, and the target sharing group is a sharing group of the game server; or,
The management end comprises the game service end and a first platform, the target sharing group is a sharing group of the first platform, and the first platform is a third party platform except a platform to which the game service end belongs and the multimedia platform.
16. The apparatus of claim 14, wherein the acquisition module is further configured to receive a multimedia content link shared by the multimedia platform to the social sharing area.
17. The apparatus of claim 16, wherein the management side comprises a game server, and the social sharing area is a sharing area of the game server; or,
the management end comprises the game service end and a second platform, the social sharing area is a sharing area of the second platform, and the second platform is a third party platform except the platform to which the game service end belongs and the multimedia platform.
18. A system for obtaining play objects, the system comprising a game client and a management end, wherein:
the game client for implementing the method of any one of claims 1 to 5;
the management end is configured to implement the method of any one of claims 6 to 10.
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202011212487.1A CN112295234B (en) | 2020-11-03 | 2020-11-03 | Method and device for obtaining game props |
| PCT/CN2021/126081 WO2022095741A1 (en) | 2020-11-03 | 2021-10-25 | Method and device for obtaining game prop |
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| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202011212487.1A CN112295234B (en) | 2020-11-03 | 2020-11-03 | Method and device for obtaining game props |
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| CN112295234A CN112295234A (en) | 2021-02-02 |
| CN112295234B true CN112295234B (en) | 2023-07-25 |
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| CN202011212487.1A Active CN112295234B (en) | 2020-11-03 | 2020-11-03 | Method and device for obtaining game props |
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| WO (1) | WO2022095741A1 (en) |
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| CN112295234B (en) * | 2020-11-03 | 2023-07-25 | 腾讯音乐娱乐科技(深圳)有限公司 | Method and device for obtaining game props |
| CN113157557A (en) * | 2021-03-09 | 2021-07-23 | 杭州电魂网络科技股份有限公司 | Game service testing method, device, equipment and medium based on user-defined high-integration instruction |
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| US20190158304A1 (en) * | 2008-08-11 | 2019-05-23 | Icontrol Networks, Inc. | Data model for home automation |
| CN101369295A (en) * | 2008-09-19 | 2009-02-18 | 腾讯科技(深圳)有限公司 | Method and system for generating personalized game properties |
| JP5449473B2 (en) * | 2012-07-27 | 2014-03-19 | グリー株式会社 | GAME SYSTEM, DEVICE, AND PROGRAM |
| CN104967607B (en) * | 2015-04-24 | 2018-10-30 | 腾讯科技(北京)有限公司 | A kind of information processing method, terminal and server |
| CN107213634B (en) * | 2017-06-13 | 2020-07-07 | 北京凯罗天下科技有限公司 | Game user management method, game server and system |
| CN111084987B (en) * | 2019-11-19 | 2023-08-15 | 深圳市其乐游戏科技有限公司 | Recommendation method and recommendation device for game props and computer readable storage medium |
| CN111159617B (en) * | 2020-01-10 | 2023-04-14 | 深圳市雅阅科技有限公司 | Distribution control method and device of multimedia content and content management system |
| CN111408133B (en) * | 2020-03-17 | 2021-06-29 | 腾讯科技(深圳)有限公司 | Interactive property display method, device, terminal and storage medium |
| CN112295234B (en) * | 2020-11-03 | 2023-07-25 | 腾讯音乐娱乐科技(深圳)有限公司 | Method and device for obtaining game props |
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| CN112295234A (en) | 2021-02-02 |
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