CN112241991A - Interactive dynamic cartoon generation method based on intelligent terminal - Google Patents
Interactive dynamic cartoon generation method based on intelligent terminal Download PDFInfo
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- CN112241991A CN112241991A CN202011068543.9A CN202011068543A CN112241991A CN 112241991 A CN112241991 A CN 112241991A CN 202011068543 A CN202011068543 A CN 202011068543A CN 112241991 A CN112241991 A CN 112241991A
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- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
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Abstract
The invention belongs to the field of animation design, and particularly relates to an interactive dynamic cartoon generating method based on an intelligent terminal, which comprises the steps of uploading one or more materials such as characters, pictures or audio frequency to a server; after identifying each material, forming an animation file by editing and combining each material, setting a time axis, and sequentially matching the animation file with a main or branch time axis; when the intelligent terminal touches the touch screen through a mouse or a finger, an instruction is sent to trigger a certain material or file with a set identifier on the main time axis, the file on the branch time axis is played, other websites can be linked, and the effect of interaction between a person and a cartoon file is achieved. The method can enhance the substituting feeling and interesting experience feeling of the user, and the dynamic cartoon can be more easily landed in a diversified manner by combining education, advertisements, games, e-commerce and the like, so that the boundaries of various fields are more integrated.
Description
Technical Field
The invention belongs to the field of animation design, and particularly relates to an interactive dynamic cartoon generation method based on an intelligent terminal
Background
In korea and europe and america, dynamic comics are often distributed as a series of paintings of trailers and comics of movies, and have matured. As a combined product of art and science and technology, the cost of the dynamic cartoon is much lower than that of a movie and an animation, the audio-visual experience is much higher than that of a common cartoon and a poster, and the inventor combines a fusion medium and an interactive medium and provides an interactive dynamic cartoon generation method.
Disclosure of Invention
The invention aims to provide an interactive dynamic cartoon generating method based on an intelligent terminal, which enables a user to interact with a dynamic cartoon through input equipment of the intelligent terminal, and even to carry out shopping and game entertainment while enjoying the cartoon.
In order to achieve the above object, the invention takes the following measures:
uploading a material according to a user instruction and carrying out identification remarking on the material;
editing and synthesizing the marked remarked materials to form a dynamic effect;
matching the edited material effect to the corresponding time axis
Linking the time axes according to the story scenarios;
and triggering an instruction of the identified remarked material through an input device of the intelligent terminal, and playing a corresponding dynamic effect or logging in the website.
The intelligent terminal is used for interacting with the dynamic cartoon, and the intelligent terminal can log in a website except the dynamic cartoon by triggering the instruction of the marked remarked material, so that a user can shop on an e-commerce basis, watch advertisements and videos, or play games, entertainments, download applications and the like.
Drawings
FIG. 1 is a flowchart illustrating a process for generating an interactive dynamic cartoon based on an intelligent terminal according to the present invention
FIG. 2 is a flowchart illustrating an experience of interactive dynamic caricature
Detailed Description
To make the objects and advantages of the invention more apparent, the invention will be described in further detail with reference to the accompanying drawings, in which it is apparent that the described embodiments are merely some, but not all, of the embodiments of the invention. All other embodiments, which can be derived by a person skilled in the art from the examples given herein without any inventive step, are within the scope of the present invention.
The terminology used in the context of the invention is for the purpose of describing particular cases only and is not intended to be limiting of the invention. As used in the present examples and the appended claims, "plurality" generally includes at least two.
An alternative embodiment of the present invention is described in detail below with reference to the accompanying drawings, figure 1.
And S1, uploading animation basic materials of which the types include but are not limited to one or more of characters, pictures, audios, colors and dynamic effects on the user or the platform staff, and carrying out identification remarks.
S2, the user or platform staff member edits and synthesizes the identified dynamic effects.
And S3, the user or the platform staff member determines the lens dynamic effect of the dynamic cartoon, and the scope is limited to the outside of the lens and the lens.
And S4, the user or the platform staff determines the split-mirror dynamic effect of the dynamic cartoon, and the range is limited to the dynamic effect in the lens.
And S5, after editing the materials and the dynamic effects, matching the materials and the dynamic effects to a corresponding time axis to form a time axis with well matched materials and dynamic effects.
And S6, determining the main line time axis and the branch line time axis, and connecting the main line time axis and the branch line time axis in sequence.
S7, the main time shaft a file A1 of the interactive dynamic cartoon is played.
The file a1 contains material B and material Z.
And S8, the user triggers a connection instruction of the identification material B based on the input equipment of the intelligent terminal, and connects the identification material B to the branch line time axis B.
S9, enter branch line time axis B, and play file B1.
The file B1 contains the material C.
And S10, the user triggers a connection instruction of the identification material C based on the input device of the intelligent terminal, and connects the identification material C to the website C1.
S11, the user logs in the website C1.
And S12, the user triggers a connection instruction of the identification material Z based on the input device of the intelligent terminal, and connects the identification material Z to the branch line time axis Z.
S13, enter branch line time axis Z, and play file Z1.
The file Z1 contains the material Y.
And S14, the user triggers a connection instruction of the identification material Y based on the input device of the intelligent terminal, and connects the identification material Y to the website Y1.
S15, the user logs in the website Y1.
An alternative embodiment of the present invention is described in detail below with reference to the accompanying drawings, fig. 2.
The whole experience process comprises a main time axis a, three branch time axes B, C and D, five picture materials Y, Z, B, C and D, three websites 131, D1 and C1; the time axis a comprises a figure Z picture material and a figure Y picture material; the time axis B comprises a picture material B; the time axis D contains picture material D; the time axis C contains picture material C.
The user experience interactive cartoon flow is as follows:
s16, the user enters the interactive dynamic cartoon to read and plays the file of the main time axis a.
S17, in the main time axis a, a conversation is made between character Y and character Z in the restaurant scene.
And S18, the user notices the character Y and triggers an instruction of the character Y picture material through the input device of the intelligent terminal.
And S19, entering a branch time axis B, and switching the scene to the dynamic cartoon of the picture material wine bottle B.
And S20, the user notices the wine bottle picture material B, and triggers an instruction of the material B through the intelligent terminal input equipment.
S21, the user jumps from the dynamic cartoon to log in the wine brand website B1, browses and then returns to the branch time axis B.
S22, enter branch time axis D, and the scene is switched to the dynamic cartoon of newspaper picture material D.
And S23, the user notices the newspaper picture material D, and triggers an instruction of the material D through the intelligent terminal input device.
S24, the user jumps from the dynamic cartoon to log in the related news self-media website D1, browses and then returns to the branch time axis D.
And after the user finishes the branch time shaft d, returning to continue reading the dynamic cartoon of the main time shaft a.
S25, if the user did not select the trigger person Y picture material command at S18 and the select person Z picture material was triggered by the smart terminal input device, the user enters branch timeline c.
And S26, entering a branch time axis C, and switching the scene to the dynamic cartoon of the mobile phone picture material C.
And S27, the user notices the mobile phone picture material C, and triggers the instruction of the material C through the intelligent terminal input equipment.
S28, the user jumps from the dynamic cartoon to log in the online mobile phone game website D1, browses and entertains, and returns to the branch time axis c after completion.
And after the user finishes reading the dynamic cartoon of the branch time shaft c, returning the main time shaft a from the branch time shaft c to finish reading the whole dynamic cartoon.
The case provides an interactive dynamic cartoon generating method, which is applied to intelligent terminal equipment, wherein the terminal equipment can be: the embodiment of the present invention is not limited to a PC personal computer, a smart phone, a tablet computer, or the like, and the specific type of the smart terminal device is described.
Claims (4)
1. A method for generating an interactive dynamic cartoon is characterized by comprising the following steps:
uploading a material according to a user instruction and carrying out identification remarking on the material;
editing and synthesizing the marked remarked materials to form a dynamic effect;
matching the edited material effect to a corresponding time axis;
linking the time axes according to the story scenarios;
and triggering an instruction of the identified remarked material through an input device of the intelligent terminal, and playing a corresponding dynamic effect or logging in the website.
2. The interactive dynamic comic generation method of claim 1, wherein the material used to identify notes comprises: one or more of characters, pictures, audio, colors and dynamic effects.
3. The interactive dynamic comic generation method according to claim 1, wherein the timeline comprises a main axis and a branch axis, the main axis matching the materials and dynamic effects of the main scenario of the dynamic comic, and the branch axis matching the materials and dynamic effects of the branch scenario of the dynamic comic.
4. The interactive dynamic cartoon generating method of claim 1, wherein the user selects different materials, and after triggering the instruction of the identified remarked materials through the input device of the intelligent terminal, one or more of the corresponding dynamic effects and the login website are played.
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CN202011068543.9A CN112241991A (en) | 2020-09-30 | 2020-09-30 | Interactive dynamic cartoon generation method based on intelligent terminal |
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CN202011068543.9A CN112241991A (en) | 2020-09-30 | 2020-09-30 | Interactive dynamic cartoon generation method based on intelligent terminal |
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Citations (7)
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KR20110131617A (en) * | 2010-05-31 | 2011-12-07 | 임용수 | Interactive production contents production system and production method |
CN102833490A (en) * | 2011-06-15 | 2012-12-19 | 新诺亚舟科技(深圳)有限公司 | Method and system for editing and playing interactive video, and electronic learning device |
CN105302416A (en) * | 2015-10-29 | 2016-02-03 | 崔东珠 | Cartoon exhibition system |
CN108089730A (en) * | 2017-12-18 | 2018-05-29 | 腾讯科技(深圳)有限公司 | The implementation method and device of interaction page, terminal, storage medium |
CN108320319A (en) * | 2018-02-02 | 2018-07-24 | 广东蜂助手网络技术股份有限公司 | A kind of caricature synthetic method, device, equipment and computer readable storage medium |
CN108805962A (en) * | 2018-05-29 | 2018-11-13 | 广州梦映动漫网络科技有限公司 | A kind of generation method and electronic equipment of dynamic caricature |
CN109871465A (en) * | 2019-01-31 | 2019-06-11 | 北京字节跳动网络技术有限公司 | A kind of time shaft calculation method, device, electronic equipment and storage medium |
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2020
- 2020-09-30 CN CN202011068543.9A patent/CN112241991A/en active Pending
Patent Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
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KR20110131617A (en) * | 2010-05-31 | 2011-12-07 | 임용수 | Interactive production contents production system and production method |
CN102833490A (en) * | 2011-06-15 | 2012-12-19 | 新诺亚舟科技(深圳)有限公司 | Method and system for editing and playing interactive video, and electronic learning device |
CN105302416A (en) * | 2015-10-29 | 2016-02-03 | 崔东珠 | Cartoon exhibition system |
CN108089730A (en) * | 2017-12-18 | 2018-05-29 | 腾讯科技(深圳)有限公司 | The implementation method and device of interaction page, terminal, storage medium |
CN108320319A (en) * | 2018-02-02 | 2018-07-24 | 广东蜂助手网络技术股份有限公司 | A kind of caricature synthetic method, device, equipment and computer readable storage medium |
CN108805962A (en) * | 2018-05-29 | 2018-11-13 | 广州梦映动漫网络科技有限公司 | A kind of generation method and electronic equipment of dynamic caricature |
CN109871465A (en) * | 2019-01-31 | 2019-06-11 | 北京字节跳动网络技术有限公司 | A kind of time shaft calculation method, device, electronic equipment and storage medium |
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