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CN112182685A - Method for 3D printing customized character model souvenir - Google Patents

Method for 3D printing customized character model souvenir Download PDF

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Publication number
CN112182685A
CN112182685A CN202011004176.6A CN202011004176A CN112182685A CN 112182685 A CN112182685 A CN 112182685A CN 202011004176 A CN202011004176 A CN 202011004176A CN 112182685 A CN112182685 A CN 112182685A
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model
souvenir
souvenirs
printing
customized character
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CN112182685B (en
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刘健
李胜
黄瑞欣
黄晓敏
葛菲
吴若昕
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Xian University of Technology
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Xian University of Technology
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F30/00Computer-aided design [CAD]
    • G06F30/10Geometric CAD
    • G06F30/12Geometric CAD characterised by design entry means specially adapted for CAD, e.g. graphical user interfaces [GUI] specially adapted for CAD
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B29WORKING OF PLASTICS; WORKING OF SUBSTANCES IN A PLASTIC STATE IN GENERAL
    • B29CSHAPING OR JOINING OF PLASTICS; SHAPING OF MATERIAL IN A PLASTIC STATE, NOT OTHERWISE PROVIDED FOR; AFTER-TREATMENT OF THE SHAPED PRODUCTS, e.g. REPAIRING
    • B29C64/00Additive manufacturing, i.e. manufacturing of three-dimensional [3D] objects by additive deposition, additive agglomeration or additive layering, e.g. by 3D printing, stereolithography or selective laser sintering
    • B29C64/30Auxiliary operations or equipment
    • B29C64/386Data acquisition or data processing for additive manufacturing
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B29WORKING OF PLASTICS; WORKING OF SUBSTANCES IN A PLASTIC STATE IN GENERAL
    • B29CSHAPING OR JOINING OF PLASTICS; SHAPING OF MATERIAL IN A PLASTIC STATE, NOT OTHERWISE PROVIDED FOR; AFTER-TREATMENT OF THE SHAPED PRODUCTS, e.g. REPAIRING
    • B29C64/00Additive manufacturing, i.e. manufacturing of three-dimensional [3D] objects by additive deposition, additive agglomeration or additive layering, e.g. by 3D printing, stereolithography or selective laser sintering
    • B29C64/30Auxiliary operations or equipment
    • B29C64/386Data acquisition or data processing for additive manufacturing
    • B29C64/393Data acquisition or data processing for additive manufacturing for controlling or regulating additive manufacturing processes
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B33ADDITIVE MANUFACTURING TECHNOLOGY
    • B33YADDITIVE MANUFACTURING, i.e. MANUFACTURING OF THREE-DIMENSIONAL [3-D] OBJECTS BY ADDITIVE DEPOSITION, ADDITIVE AGGLOMERATION OR ADDITIVE LAYERING, e.g. BY 3-D PRINTING, STEREOLITHOGRAPHY OR SELECTIVE LASER SINTERING
    • B33Y50/00Data acquisition or data processing for additive manufacturing
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B33ADDITIVE MANUFACTURING TECHNOLOGY
    • B33YADDITIVE MANUFACTURING, i.e. MANUFACTURING OF THREE-DIMENSIONAL [3-D] OBJECTS BY ADDITIVE DEPOSITION, ADDITIVE AGGLOMERATION OR ADDITIVE LAYERING, e.g. BY 3-D PRINTING, STEREOLITHOGRAPHY OR SELECTIVE LASER SINTERING
    • B33Y50/00Data acquisition or data processing for additive manufacturing
    • B33Y50/02Data acquisition or data processing for additive manufacturing for controlling or regulating additive manufacturing processes
    • GPHYSICS
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    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F30/00Computer-aided design [CAD]
    • G06F30/20Design optimisation, verification or simulation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/20Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2111/00Details relating to CAD techniques
    • G06F2111/16Customisation or personalisation
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    • G06F2113/00Details relating to the application field
    • G06F2113/10Additive manufacturing, e.g. 3D printing
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    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2219/00Indexing scheme for manipulating 3D models or images for computer graphics
    • G06T2219/20Indexing scheme for editing of 3D models
    • G06T2219/2012Colour editing, changing, or manipulating; Use of colour codes
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2219/00Indexing scheme for manipulating 3D models or images for computer graphics
    • G06T2219/20Indexing scheme for editing of 3D models
    • G06T2219/2016Rotation, translation, scaling
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2219/00Indexing scheme for manipulating 3D models or images for computer graphics
    • G06T2219/20Indexing scheme for editing of 3D models
    • G06T2219/2021Shape modification

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Abstract

The invention discloses a method for 3D printing customized character model souvenirs, which is implemented according to the following steps: step 1, establishing a souvenir preliminary model according to a view of the souvenir; step 2, designing a clothing plan, and adding the clothing plan to the primary model of the souvenir to obtain an intermediate model of the souvenir; step 3, carrying out skeleton binding and limb action design on the souvenir intermediate model to obtain a souvenir final model; and 4, importing the final model of the souvenir into a 3D printer for printing to obtain the final souvenir. According to the invention, through three-dimensional modeling and 3D printing technologies, the personalized design and the rapid molding of the human model souvenir are realized by utilizing the souvenir preliminary model. Compared with the tourist souvenir produced in batch on the existing market, the tourist souvenir has the advantages of no need of designing and processing an injection mold, short development period, low cost, customized clothes and limb actions according to needs and more individuation.

Description

Method for 3D printing customized character model souvenir
Technical Field
The invention belongs to the technical field of three-dimensional modeling and 3D printing, and relates to a method for 3D printing of customized character model souvenirs.
Background
The human model type tourist souvenir has a wide market as a type of tourist souvenir. The ancient figure image with bright regional characteristics represented by the terracotta soldiers and horses has great influence, but the souvenirs are influenced by souvenir prototypes and limited by the traditional processing technology, so that the problems of single variety, lack of innovation, serious homogenization and the like occur.
The 3D printing technology is a rapid forming technology, is based on a digital model file, uses ceramic powder, metal powder, photosensitive resin or high polymer wire materials as raw materials, and controls a target prototype through a computer to realize the accumulation of the materials point by point, surface by surface and layer by layer into a three-dimensional entity, and has outstanding advantages in the aspects of product development and personalized customization. How to change the armor decoration and limb actions of the terracotta warriors souvenir according to different preferences of consumers, and then quickly forming a solid miniature model by utilizing a 3D printing technology to manufacture the terracotta warrior souvenir with personalized characteristics.
Disclosure of Invention
The invention aims to provide a method for 3D printing of customized character model souvenirs, which realizes the individual customization of the character model souvenirs through a 3D printing technology.
The technical scheme adopted by the invention is a method for 3D printing of customized character model souvenirs, which is implemented according to the following steps:
step 1, establishing a souvenir preliminary model according to a view of the souvenir;
step 2, designing a clothing plan, and adding the clothing plan to the primary model of the souvenir to obtain an intermediate model of the souvenir;
step 3, carrying out skeleton binding and limb action design on the souvenir intermediate model to obtain a souvenir final model;
and 4, importing the final model of the souvenir into a 3D printer for printing to obtain the final entity souvenir.
The invention is also characterized in that:
in the step 1, carving is carried out according to carving positions of a head, a trunk, arms, fingers and legs by leading in a multi-angle view of the souvenir, so that a preliminary model of the souvenir is obtained.
In step 2, the clothing plan comprises drawing an accessory model and a armor model.
Step 1 specifically, importing a multi-view of the souvenir into ZBrush software, carving according to carving positions of a head, a trunk, arms, fingers and legs on the basis of a Nickz _ humanMal model through move, cloybuild and smooth brush commands, and combining to obtain a character model type souvenir preliminary model capable of being printed by a 3D printer.
The view in step 1 comprises a front view, a top view and a side view of the souvenir.
In the step 2, the accessory model is obtained by engraving a Sphere3D model of ZBursh software, the color of the material ball is adjusted to be clay red, and engraving is carried out by using move, claybuild, smooth, flatten and damstander brush commands.
In the step 2, the armor model is specifically that a pre-designed armor drawing is drawn in Photoshop software, and is stored as a psd format file; in ZBrush software, performing highest-level subdivision on the primary souvenir model obtained in the step 1, selecting a stand brush, opening an Alpha function of the stand brush, and importing a armor PSD file manufactured by the software; and adjusting the pen stroke to be Dragnet, and dragging out an area with a proper size at the chest position of the primary souvenir model.
Step 3, inserting Zsphere into ZBursh software to create a skeleton, and stretching, zooming and rotating a Z ball to enable the skeleton shape created by the Zsphere to be attached to the middle model of the souvenir; after the skeleton is established, a binding grid is selected under a tool-skeleton list, the limb action is adjusted by using commands of moving, zooming, rotating and the like for adjusting the skeleton position, default parameters in the generated self-adaptive skin are set to be 0, a souvenir model is previewed in the adjusting process, a uniform skin is generated after the adjustment is proper, material balls and noise waves of different styles are selected, and the final models of souvenirs with different limb actions are generated.
And 4, saving the adjusted final model of the souvenir as an STL format file, generating G-code by adopting CURA slicing software, and importing the G-code into a 3D printer for printing to print the entity souvenir of the personalized human model type with different armors, postures, colors and materials.
According to the invention, through three-dimensional modeling and 3D printing technologies, the personalized design and the rapid molding of the human model souvenir are realized by utilizing the souvenir preliminary model. Compared with the tourist souvenir produced in batch on the existing market, the tourist souvenir has the advantages of no need of designing and processing an injection mold, short development period, low cost, customized clothes and limb actions according to needs and more individuation.
Drawings
FIG. 1 is a schematic flow diagram of a method of 3D printing a customized character model type memento of the present invention;
FIG. 2 is a preliminary model of a keepsake in a method of 3D printing a customized character model-like keepsake of the present invention;
FIG. 3 is a souvenir accessory model in a method of 3D printing customized character model type souvenirs of the present invention;
FIG. 4 is an illustration of the effect of a souvenir armor model in a method of 3D printing customized character model type souvenirs of the present invention;
FIG. 5 is a souvenir armor model in a method of 3D printing customized character model type souvenirs of the present invention;
FIG. 6 is an illustration of the effect of a souvenir armor model in a method of 3D printing customized character model type souvenirs of the present invention;
FIG. 7 is a souvenir textual information type armor model in a method of 3D printing a customized character model type souvenir of the present invention;
FIG. 8 is a souvenir skeleton model in a method of 3D printing a customized character model type souvenir of the present invention;
FIG. 9 is an illustration of the effect of a souvenir skeleton model in a method of 3D printing a customized character model type souvenir of the present invention;
FIG. 10 is a final model of a memento in a method of 3D printing a customized character model type memento of the present invention;
FIG. 11 is a photograph of a physical memento from a method of 3D printing a customized character model type memento of the present invention.
Detailed Description
The present invention will be described in detail below with reference to the accompanying drawings and specific embodiments.
As shown in figure 1, the method for 3D printing customized character model souvenirs of the invention takes the production of terracotta warriors as an example and comprises the following steps:
step 1, establishing a souvenir preliminary model according to the view of the souvenir.
Importing a multi-view reference drawing of the terracotta soldiers and horses into ZBursh software, wherein the multi-view reference drawing comprises a front view, a top view and a side view, carving is carried out on the basis of the Nickz _ humanMal model through move, clicybuild, smooth and other brush commands, and the carving is carried out according to the head, the trunk, the arms, the fingers and the legs. After the carving of each part is finished, the color of the material ball is adjusted to be light yellow, and the visible parts are combined to obtain a preliminary model of the terracotta warriors souvenir, as shown in figure 2.
And 2, designing a clothing plan, and adding the clothing plan to the primary model of the souvenir to obtain an intermediate model of the souvenir.
The apparel plan includes a drawing accessory model and an armor model. Wherein the accessory model is obtained by engraving the Sphere3D model. In ZBursh software, a Sphere3D model under a tool is opened, according to a terracotta warrior accessory model shown in figure 3, in order to conveniently carve the detailed parts of the model, the color of a material ball is adjusted to be clay red, and carving is carried out by using brush commands such as move, cloybuild, smooth, flatten, damstander and the like. When the accessories are similar from side to side, one half can be engraved first, and the other half can be obtained by copying transformation. If more complex accessories such as guns, knives and the like are needed, the model library of the Zbrush can be used for creating, the carving is finished, the model is inserted into the proper position after the proper proportion is adjusted, and the effect is shown in figure 4.
The armor model is implemented by utilizing the Alpha function of the pen brush. And drawing a armor model shown in figure 5 according to the shape of the armor on the picture of the terracotta soldiers in Photoshop software, and storing the armor model as a psd format file. And (3) in ZBursh software, performing highest-level subdivision on the primary model of the souvenir obtained in the step (1), selecting a stand brush, opening an Alpha function of the stand brush, and importing a armor PSD file manufactured by the software. And adjusting the pen stroke to be Dragnet, and dragging out an area with a proper size at the chest position of the primary souvenir model to generate the effect as shown in figure 6. Besides drawing symbols, the armor can be added with character information such as ancient poems, lyrics, idioms and the like shown in figure 7 to achieve personalized effect. An accessory model can also be obtained by this method.
And 3, carrying out skeleton binding on the souvenir intermediate model and carrying out limb action design to obtain a souvenir final model.
Opening the terracotta warrior souvenir middle model generated in the step 2 in ZBRUSH software, inserting ZSPhere to create a skeleton, selecting a ghost mode, opening the symmetrical carving of the model, and stretching, zooming and rotating the Z ball to enable the skeleton shape created by the ZSPhere to be attached to the terracotta warrior model as far as possible. Closing the symmetric carving, and continuing to perfect the asymmetric parts such as arms and fingers to make the asymmetric parts fully fit, so as to generate the skeleton model shown in figure 8. By selecting the binding grid under the tool-skeleton list, the limb movement can be adjusted by using commands for adjusting the skeleton position such as moving, zooming, rotating and the like. The bound effect is as shown in fig. 9, the characteristics of all bone joints are grasped during adjustment, the shapes of the arms can be adjusted greatly by utilizing the rotation of the shoulder bones, the elbow bones and the wrist bones, then the actions can be finely adjusted through the bones at other parts, the terracotta warriors model can be previewed directly during the adjustment process, the uniform skin is generated after the adjustment is proper, and the terracotta warriors models with different limb actions as shown in fig. 10 can be generated by selecting balls and noise waves made of different styles. When other actions need to be adjusted, the model is only needed to be restored, and then the quick adjustment is carried out on the basis of the original model.
The bone adjustment action is simple to operate, but the following points still need to be noted: firstly, the binding skeleton is not suitable for a high surface number model, when the number of model surfaces is large, the response time of software for processing the actions is also prolonged, the effect of synchronizing the moving skeleton and the moving limb cannot be achieved, and the operation is carried out after the number of the model surfaces is reduced by using a surface reduction tool. And secondly, in the process of generating the self-adaptive skin, the default parameters need to be adjusted to be 0, otherwise, the accuracy of the generated model and the original model have large difference, and the detail part is usually lost, so that certain trouble is brought to subsequent adjustment. Thirdly, the mechanism of the influence of the Z balls on the body influences the distribution of the model mesh according to the quantity, the size and the distance of the Z balls. During the operation, some Z balls are added to the body, especially the abdomen and the waist, so as to avoid the Z balls on the arms and the hands from influencing the grid.
And 4, importing the final model of the souvenir into a 3D printer for printing to obtain the final entity souvenir.
And storing the final model of the terracotta warriors souvenir as an STL format file, generating G-code by using CURA slicing software, importing the G-code into a 3D printer for model printing, and printing the entity souvenir as shown in figure 11.
The invention utilizes ZBursh software to construct a character model type tourist souvenir model, realizes the personalized design of the character model type tourist souvenir model by replacing clothes of the character model type tourist souvenir, quickly adjusting limb actions and other operations, and finally realizes the personalized customization of the character model type tourist souvenir by utilizing fused deposition molding 3D printing technology. The design and processing of an injection mold are not needed, the development period is short, the cost is low, and the actions of the clothes and the limbs can be customized according to the needs, so that the clothes and the limbs are more personalized.

Claims (9)

1.一种3D打印定制化人物模型类纪念品的方法,其特征在于,具体按照以下步骤实施:1. A method for 3D printing customized character model souvenirs, characterized in that, specifically implemented according to the following steps: 步骤1,根据纪念品的视图建立纪念品初步模型;Step 1, establish a preliminary model of the souvenir according to the view of the souvenir; 步骤2,设计服饰平面图,添加于纪念品初步模型上,获得纪念品中间模型;Step 2, design the clothing floor plan, add it to the preliminary model of the souvenir, and obtain the intermediate model of the souvenir; 步骤3,对纪念品中间模型进行骨骼绑定并进行肢体动作设计,获得纪念品最终模型;Step 3: Bind the bones of the intermediate model of the souvenir and design the body movements to obtain the final model of the souvenir; 步骤4,将纪念品最终模型导入到3D打印机进行打印,获得最终的实体纪念品。Step 4, import the final model of the souvenir into the 3D printer for printing to obtain the final physical souvenir. 2.根据权利要求1的所述的一种3D打印定制化人物模型类纪念品的方法,其特征在于,所述步骤1中,通过导入纪念品多角度的视图,按照头、躯干、手臂、手指、腿雕刻部位进行雕刻,从而得到纪念品初步模型。2. The method for 3D printing customized character model souvenirs according to claim 1, wherein in the step 1, by importing multi-angle views of the souvenirs, according to the head, torso, arms, fingers, The leg carving part is engraved to obtain the preliminary model of the souvenir. 3.根据权利要求2的所述的一种3D打印定制化人物模型类纪念品的方法,其特征在于,所述步骤1中的视图包括主视图、俯视图、侧视图。3 . The method for 3D printing customized character model souvenirs according to claim 2 , wherein the views in step 1 include a front view, a top view, and a side view. 4 . 4.根据权利要求2的所述的一种3D打印定制化人物模型类纪念品的方法,其特征在于,所述步骤1具体为,在ZBrush软件中导入纪念品多视角的视图,通过move、claybuild、smooth笔刷命令在Nickz_humanMal模型的基础上,按照头、躯干、手臂、手指、腿雕刻部位进行雕刻,合并得到可供3D打印机打印的人物模型类纪念品初步模型。4. The method for 3D printing customized character model souvenirs according to claim 2, wherein the step 1 is specifically: importing a multi-perspective view of the souvenir in ZBrush software, and using move, claybuild, Based on the Nickz_humanMal model, the smooth brush command is used to carve the head, torso, arms, fingers, and legs, and merge to obtain a preliminary model of character model souvenirs that can be printed by 3D printers. 5.根据权利要求1的所述的一种3D打印定制化人物模型类纪念品的方法,其特征在于,所述服饰平面图包括绘制配饰模型和盔甲模型。5 . The method for 3D printing customized character model souvenirs according to claim 1 , wherein the clothing plan includes drawing accessory models and armor models. 6 . 6.根据权利要求5的所述的一种3D打印定制化人物模型类纪念品的方法,其特征在于,所述步骤2中,配饰模型通过ZBrush软件的Sphere 3D模型雕刻获得,调整材质球颜色为粘土红,使用move、claybuild、smooth、flatten、damstander笔刷命令进行雕刻。6 . The method for 3D printing customized character model souvenirs according to claim 5 , wherein in the step 2, the accessory model is obtained by engraving the Sphere 3D model of the ZBrush software, and the color of the adjusted shader is: 6 . Clay red, sculpted using the move, claybuild, smooth, flatten, damstander brush commands. 7.根据权利要求5的所述的一种3D打印定制化人物模型类纪念品的方法,其特征在于,所述步骤2中盔甲模型具体为,在Photoshop软件中画出预先设计盔甲图,另存为psd格式文件;在ZBrush软件中,将步骤1所得纪念品初步模型进行最高级细分,选择stand笔刷,并打开其Alpha功能,导入软件所制作的盔甲PSD文件;调整笔触为Dragrect,在纪念品初步模型胸口位置拖拽出合适大小的区域。7. The method for 3D printing customized character model souvenirs according to claim 5, wherein in the step 2, the armor model is specifically: drawing a pre-designed armor map in Photoshop software, and saving as psd format file; in the ZBrush software, subdivide the preliminary model of the souvenir obtained in step 1 to the highest level, select the stand brush, and turn on its Alpha function, and import the armor PSD file made by the software; adjust the stroke to Dragrect, in the preliminary souvenir Drag out a suitable size area from the position of the model's chest. 8.根据权利要求1的所述的一种3D打印定制化人物模型类纪念品的方法,其特征在于,所述步骤3具体为,在ZBrush软件中,插入ZSphere进行骨骼创建,通过对Z球拉伸、缩放、旋转,使ZSphere所创建的骨骼形状贴合纪念品中间模型;骨骼创建完成后在工具-骨骼列表下选择绑定网格,利用移动、缩放、旋转等调整骨骼位置的命令,调整肢体动作,将生成自适应蒙皮中的默认参数设为0,调整过程中预览纪念品模型,调整合适后生成统一蒙皮,选用不同风格的材质球和噪波,生成肢体动作各异的纪念品最终模型。8 . The method for 3D printing customized character model souvenirs according to claim 1 , wherein the step 3 is specifically: in ZBrush software, inserting ZSphere to create bones, and pulling the Z ball Extend, scale, and rotate to make the bone shape created by ZSphere fit the intermediate model of the souvenir; after the bone is created, select the binding mesh under the tool-bone list, and use commands such as move, scale, and rotate to adjust the position of the bone, and adjust the limbs Action, set the default parameters in the generation of adaptive skin to 0, preview the souvenir model during the adjustment process, and generate a unified skin after adjusting appropriately, select different styles of shaders and noise, and generate the final model of the souvenir with different body movements . 9.根据权利要求1的所述的一种3D打印定制化人物模型类纪念品的方法,其特征在于,所述步骤4中将调整好的纪念品最终模型保存为STL格式文件,采用CURA切片软件生成G-code,导入到3D打印机进行打印,即可打印出着不同盔甲、不同姿势、不同颜色、和不同材质的个性化人物模型类的实体纪念品。9. The method for 3D printing customized character model souvenirs according to claim 1, wherein in the step 4, the adjusted final model of the souvenir is saved as an STL format file, and is generated by CURA slicing software G-code, imported into 3D printer for printing, can print out the physical souvenirs of personalized character models with different armors, different poses, different colors, and different materials.
CN202011004176.6A 2020-09-22 2020-09-22 Method for 3D printing customized character model souvenir Active CN112182685B (en)

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CN118212025A (en) * 2024-01-23 2024-06-18 凝动万生医疗科技(武汉)有限公司 A method and system for generating personalized customization of artistic souvenirs

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