CN111880652B - Method, apparatus and storage medium for moving AR object position - Google Patents
Method, apparatus and storage medium for moving AR object position Download PDFInfo
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Abstract
Description
技术领域Technical Field
本申请涉及人工智能技术领域,例如涉及一种用于移动增强现实(AugmentedReality,AR)对象位置移动的方法、装置及存储介质。The present application relates to the field of artificial intelligence technology, for example, to a method, device and storage medium for moving the position of an augmented reality (AR) object.
背景技术Background Art
增强现实,把原本在现实世界的一定时间空间范围内很难体验到的实体信息例如,视觉信息、声音、味道或触觉等,通过科学技术模拟仿真后再叠加到现实世界被人类感官所感知,从而达到超越现实的感官体验,这种技术叫做增强现实技术,简称AR技术。Augmented reality is the process of simulating physical information that is difficult to experience within a certain time and space in the real world, such as visual information, sound, taste or touch, through scientific and technological simulation and then superimposing it on the real world to be perceived by human senses, thereby achieving a sensory experience beyond reality. This technology is called augmented reality technology, or AR technology for short.
目前,AR技术发展的一个重要问题,是将虚拟对象与现实世界更好的融合在一起,让虚拟对象逐渐被现实世界接纳,现有的AR技术中,AR画面虚拟对象的移动往往是预设设定的,然而,由于实际应用不同,可能需要实时操作虚拟对应的移动,这样,预设虚拟对象的移动画面常常不能满足现实环境的需求,因此,如何使AR画面更能适应现实应用的需求,成为亟需解决的问题。At present, an important issue in the development of AR technology is to better integrate virtual objects with the real world and gradually accept virtual objects in the real world. In the existing AR technology, the movement of virtual objects in the AR screen is often preset. However, due to different actual applications, real-time operation of the virtual corresponding movement may be required. In this way, the preset movement of virtual objects often cannot meet the needs of the real environment. Therefore, how to make the AR screen more adaptable to the needs of real applications has become an urgent problem to be solved.
发明内容Summary of the invention
为了对披露的实施例的一些方面有基本的理解,下面给出了简单的概括。所述概括不是泛泛评述,也不是要确定关键/重要组成元素或描绘这些实施例的保护范围,而是作为后面的详细说明的序言。In order to provide a basic understanding of some aspects of the disclosed embodiments, a brief summary is given below. The summary is not an extensive review, nor is it intended to identify key/critical components or delineate the scope of protection of these embodiments, but rather serves as a prelude to the detailed description that follows.
本公开实施例提供了一种用于移动AR对象位置的方法、装置和计算机可读存储介质,以解决AR画面与现实环境不够匹配的技术问题。The embodiments of the present disclosure provide a method, an apparatus, and a computer-readable storage medium for moving an AR object position, so as to solve the technical problem that an AR picture does not match the real environment well.
在一些实施例中,所述方法包括:In some embodiments, the method comprises:
根据作用在AR对象上的手势信息,确定手势在与AR对象对应的虚拟坐标轴下的虚拟移动位置信息;Determine, based on the gesture information acting on the AR object, virtual movement position information of the gesture under a virtual coordinate axis corresponding to the AR object;
根据所述虚拟移动位置信息,生成所述AR对象移动对应的虚拟画面数据,并进行AR对象移动展现。According to the virtual movement position information, virtual screen data corresponding to the movement of the AR object is generated, and the movement of the AR object is displayed.
在一些实施例中,所述位置移动装置包括:处理器和存储有程序指令的存储器,所述处理器被配置为在执行所述程序指令时,执行上述的方法。In some embodiments, the position moving device includes: a processor and a memory storing program instructions, and the processor is configured to perform the above method when executing the program instructions.
在一些实施例中,所述计算机可读存储介质存储有计算机可执行指令,所述计算机可执行指令设置为执行上述的方法。In some embodiments, the computer-readable storage medium stores computer-executable instructions, and the computer-executable instructions are configured to execute the above method.
本公开实施例提供的用于移动AR对象位置的方法、装置和计算机可读存储介质,可以实现以下技术效果:The method, device, and computer-readable storage medium for moving the position of an AR object provided by the embodiments of the present disclosure can achieve the following technical effects:
本公开实施例中,建立虚拟坐标轴,根据作用在AR对象上的手势信息确定虚拟移动位置信息,以实现对AR图像的移动展现,便于用户全方位观察AR对象且能够清楚观察AR对象的细节。In the disclosed embodiment, a virtual coordinate axis is established, and virtual movement position information is determined according to gesture information acting on the AR object to realize the movement display of the AR image, so that the user can observe the AR object in all directions and clearly observe the details of the AR object.
以上的总体描述和下文中的描述仅是示例性和解释性的,不用于限制本申请。The above general description and the following description are exemplary and explanatory only and are not intended to limit the present application.
附图说明BRIEF DESCRIPTION OF THE DRAWINGS
一个或多个实施例通过与之对应的附图进行示例性说明,这些示例性说明和附图并不构成对实施例的限定,附图中具有相同参考数字标号的元件示为类似的元件,附图不构成比例限制,并且其中:One or more embodiments are exemplarily described by corresponding drawings, which do not limit the embodiments. Elements with the same reference numerals in the drawings are shown as similar elements, and the drawings do not constitute a scale limitation, and wherein:
图1是本公开实施例提供的一个用于移动AR对象位置的方法的示意图;FIG1 is a schematic diagram of a method for moving an AR object according to an embodiment of the present disclosure;
图2是本公开实施例提供的另一个用于移动AR对象位置的方法的示意图;FIG2 is a schematic diagram of another method for moving an AR object position provided by an embodiment of the present disclosure;
图3是本公开实施例提供的另一个用于移动AR对象位置的方法的示意图;FIG3 is a schematic diagram of another method for moving the position of an AR object provided by an embodiment of the present disclosure;
图4是是本公开实施例提供的一个AR对象显示示意图;FIG4 is a schematic diagram of an AR object display provided by an embodiment of the present disclosure;
图5是本公开实施例提供的一个用于移动AR对象位置的装置的示意图。FIG. 5 is a schematic diagram of a device for moving an AR object provided by an embodiment of the present disclosure.
具体实施方式DETAILED DESCRIPTION
为了能够更加详尽地了解本公开实施例的特点与技术内容,下面结合附图对本公开实施例的实现进行详细阐述,所附附图仅供参考说明之用,并非用来限定本公开实施例。在以下的技术描述中,为方便解释起见,通过多个细节以提供对所披露实施例的充分理解。然而,在没有这些细节的情况下,一个或多个实施例仍然可以实施。在其它情况下,为简化附图,熟知的结构和装置可以简化展示。In order to be able to understand the features and technical contents of the embodiments of the present disclosure in more detail, the implementation of the embodiments of the present disclosure is described in detail below in conjunction with the accompanying drawings. The attached drawings are for reference only and are not used to limit the embodiments of the present disclosure. In the following technical description, for the convenience of explanation, a full understanding of the disclosed embodiments is provided through multiple details. However, one or more embodiments can still be implemented without these details. In other cases, to simplify the drawings, well-known structures and devices can be simplified for display.
本公开实施例的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别类似的对象,而不必用于描述特定的顺序或先后次序。应该理解这样使用的数据在适当情况下可以互换,以便这里描述的本公开实施例的实施例。此外,术语“包括”和“具有”以及他们的任何变形,意图在于覆盖不排他的包含。The terms "first", "second", etc. in the specification and claims of the embodiments of the present disclosure and the above-mentioned drawings are used to distinguish similar objects, and are not necessarily used to describe a specific order or sequence. It should be understood that the terms used in this way can be interchanged where appropriate, so that the embodiments of the embodiments of the present disclosure described herein. In addition, the terms "including" and "having" and any variations thereof are intended to cover non-exclusive inclusions.
除非另有说明,术语“多个”表示两个或两个以上,术语“多种”表示两个或两个以上。Unless otherwise indicated, the term "plurality" means two or more and the term "multiple" means two or more.
本公开实施例中,字符“/”表示前后对象是一种“或”的关系。例如,A/B表示:A或B。In the embodiment of the present disclosure, the character "/" indicates that the preceding and following objects are in an "or" relationship. For example, A/B indicates: A or B.
术语“和/或”是一种描述对象的关联关系,表示可以存在三种关系。例如,A和/或B,表示:A或B,或,A和B这三种关系。The term "and/or" is a description of the association relationship between objects, indicating that three relationships can exist. For example, A and/or B means: A or B, or, A and B.
图1是本公开实施例提供的一个用于移动AR对象位置的方法的示意图,如图所示,该方法包括如下步骤:FIG. 1 is a schematic diagram of a method for moving an AR object provided by an embodiment of the present disclosure. As shown in the figure, the method includes the following steps:
S101,根据作用在AR对象上的手势信息,确定手势在与AR对象对应的虚拟坐标轴下的虚拟移动位置信息。S101, determining virtual moving position information of the gesture on a virtual coordinate axis corresponding to the AR object according to gesture information acting on the AR object.
其中,用于AR对象的显示设备获取手势移动图像信息,并基于手势的移动图像信息确定手势在在与AR对象对应的虚拟坐标轴下的虚拟移动位置信息。手势包括点击操作、放大或缩小操作、转向操作中的一种或多种。通过点击操作进行聚焦展示,通过放大或缩小操作以进行局部范围的展示,通过转向操作以进行多角度地展示。The display device for the AR object obtains gesture movement image information, and determines the virtual movement position information of the gesture under the virtual coordinate axis corresponding to the AR object based on the gesture movement image information. The gesture includes one or more of a click operation, a zoom-in or zoom-out operation, and a turn operation. The click operation is used for focus display, the zoom-in or zoom-out operation is used for local display, and the turn operation is used for multi-angle display.
在一些实施例中,用于AR对象的显示设备基于多帧图像对比确定手势的起点和终点以确定手势变化。In some embodiments, the display device for the AR object determines the start point and the end point of the gesture based on the comparison of multiple frames of images to determine the gesture change.
在一些实施例中,用于AR对象的显示设备检测到点压信息时获取一张图片,当点压结束时再获取一张图片,以获取到的两张图片对应的点压位置分别作为起点和终点。In some embodiments, the display device for AR objects acquires a picture when point pressure information is detected, and acquires another picture when the point pressure ends, and the point pressure positions corresponding to the two acquired pictures are used as the starting point and the end point respectively.
显示设备为可外接鼠标或触控输入设备的设备,或者,具有触摸功能的设备,以保证能够成功获取到作用在AR对象上的手势。The display device is a device that can be externally connected to a mouse or a touch input device, or a device with a touch function, so as to ensure that the gestures acting on the AR object can be successfully acquired.
在一些实施例中,步骤S101中,确定手势在与AR对象对应的虚拟坐标轴下的虚拟移动位置信息,包括:在确定屏幕上手势触发点的点压位置与虚拟坐标轴中的第一方向轴位置匹配的情况下,根据手势信息,确定手势在虚拟坐标轴下的虚拟移动方向向量;根据虚拟移动方向向量,与第一方向轴之间的相对位置信息,确定AR对象的虚拟移动方向。In some embodiments, in step S101, the virtual moving position information of the gesture under the virtual coordinate axis corresponding to the AR object is determined, including: when it is determined that the point pressure position of the gesture trigger point on the screen matches the position of the first direction axis in the virtual coordinate axis, determining the virtual moving direction vector of the gesture under the virtual coordinate axis according to the gesture information; determining the virtual moving direction of the AR object according to the relative position information between the virtual moving direction vector and the first direction axis.
图4是本公开实施例提供的一个AR对象显示示意图。其中,AR对象为一只熊,虚拟坐标轴包括x轴、y轴和z轴。当用户执行手势操作后,确定手势分别在x轴、y轴和z轴的虚拟移动位置信息。FIG4 is a schematic diagram of an AR object display provided by an embodiment of the present disclosure. The AR object is a bear, and the virtual coordinate axes include an x-axis, a y-axis, and a z-axis. When the user performs a gesture operation, the virtual moving position information of the gesture on the x-axis, the y-axis, and the z-axis is determined.
S102,根据虚拟移动位置信息,生成AR对象移动对应的虚拟画面数据,并进行AR对象移动展现。S102, generating virtual screen data corresponding to the movement of the AR object according to the virtual movement position information, and performing the movement display of the AR object.
基于手势在x轴的虚拟移动位置信息控制AR对象在x轴虚拟移动位置信息。同理,基于手势在y轴的虚拟移动位置信息控制AR对象在y轴虚拟移动位置信息,基于手势在z轴的虚拟移动位置信息控制AR对象在z轴虚拟移动位置信息。进而,基于AR对象在x轴、y轴和z轴的虚拟移动位置信息生成对应的虚拟画面数据,以进行AR对象移动展现。The virtual moving position information of the AR object on the x-axis is controlled based on the virtual moving position information of the gesture on the x-axis. Similarly, the virtual moving position information of the AR object on the y-axis is controlled based on the virtual moving position information of the gesture on the y-axis, and the virtual moving position information of the AR object on the z-axis is controlled based on the virtual moving position information of the gesture on the z-axis. Furthermore, the corresponding virtual screen data is generated based on the virtual moving position information of the AR object on the x-axis, y-axis and z-axis to perform the movement display of the AR object.
本公开实施例中,建立虚拟坐标轴,根据作用在AR对象上的手势信息确定虚拟移动位置信息,以实现对AR图像的移动展现,便于用户全方位观察AR对象且能够清楚观察AR对象的细节。In the disclosed embodiment, a virtual coordinate axis is established, and virtual movement position information is determined according to gesture information acting on the AR object to realize the movement display of the AR image, so that the user can observe the AR object in all directions and clearly observe the details of the AR object.
图2是本公开实施例提供的另一个用于移动AR对象位置的方法的示意图,如图所示,该方法包括如下步骤:FIG. 2 is a schematic diagram of another method for moving an AR object provided by an embodiment of the present disclosure. As shown in the figure, the method includes the following steps:
S201,获取作用在AR对象上的手势的移动图像信息。S201: Acquire moving image information of a gesture acting on an AR object.
S202,配置虚拟坐标轴。S202, configuring a virtual coordinate axis.
可选的,虚拟坐标轴的坐标原点位于AR对象上,且虚拟坐标轴的三轴与世界空间下的三轴方向一致。根据实时计算出摄像机的焦距、成像屏幕大小等内部参数、在世界坐标系中的位置和方向角等外部参数设定虚拟相机,并由虚拟相机渲染AR对象。Optionally, the origin of the virtual coordinate axis is located on the AR object, and the three axes of the virtual coordinate axis are consistent with the three axes in the world space. The virtual camera is set based on the real-time calculation of the camera's focal length, imaging screen size and other internal parameters, and external parameters such as the position and direction angle in the world coordinate system, and the AR object is rendered by the virtual camera.
可选的,虚拟坐标轴的坐标原点位于虚拟相机渲染的AR对象之外,且坐标原点与AR对象之间的距离小于设定值,以提高根据手势的移动图像信息确定AR对象的虚拟移动方向的精确度。Optionally, the coordinate origin of the virtual coordinate axis is located outside the AR object rendered by the virtual camera, and the distance between the coordinate origin and the AR object is less than a set value, so as to improve the accuracy of determining the virtual moving direction of the AR object according to the moving image information of the gesture.
S203,根据手势的移动图像信息,确定手势在虚拟坐标轴下的虚拟移动方向向量。其中,在确定屏幕上手势触发点的点压位置与虚拟坐标轴中的第一方向轴位置匹配的情况下,执行步骤S203。S203, determining a virtual moving direction vector of the gesture in the virtual coordinate axis according to the moving image information of the gesture. Wherein, step S203 is performed when it is determined that the point pressure position of the gesture trigger point on the screen matches the first direction axis position in the virtual coordinate axis.
在不同实施例中,步骤S203中,确定屏幕上手势触发点的点压位置与虚拟坐标轴中的第一方向轴位置匹配,包括:以点压位置为起点,发出射线;在通过射线获取的碰撞信息携带第一方向轴位置信息的情况下,确定屏幕上手势触发点的点压位置与虚拟坐标轴中的第一方向轴位置匹配,其中,虚拟坐标轴携带了碰撞组件。In different embodiments, in step S203, determining whether the point pressure position of the gesture trigger point on the screen matches the first direction axis position in the virtual coordinate axis includes: emitting rays with the point pressure position as the starting point; and when the collision information obtained through the rays carries the first direction axis position information, determining whether the point pressure position of the gesture trigger point on the screen matches the first direction axis position in the virtual coordinate axis, wherein the virtual coordinate axis carries the collision component.
其中,射线是虚拟相机在检测到点压位置时发出的,射线的长度是屏幕与虚拟相机渲染出的AR对象之间的距离。碰撞信息是基于Unity引擎中的Collider组件获取的。本公开实施例中,Collider组件挂载在AR对象上,以便于虚拟相机使用射线检测该物体的基本属性,以基本属性作为碰撞信息,包括位置、旋转和大小中的一项或多项。Among them, the ray is emitted by the virtual camera when the point pressure position is detected, and the length of the ray is the distance between the screen and the AR object rendered by the virtual camera. The collision information is obtained based on the Collider component in the Unity engine. In the disclosed embodiment, the Collider component is mounted on the AR object so that the virtual camera uses rays to detect the basic properties of the object, and uses the basic properties as collision information, including one or more of position, rotation and size.
在一些实施例中,步骤S203包括:采集手势的移动图像信息;根据移动图像信息中每帧图像记录的手势在屏幕上的位置信息,确定手势在屏幕上的移动方向向量;确定移动方向向量与特定的虚拟坐标轴之间的夹角;根据AR对象在屏幕的投影方向向量以及夹角,得到手势在特定虚拟坐标轴下的虚拟移动方向向量。可选的,特定坐标轴为z轴。In some embodiments, step S203 includes: collecting the moving image information of the gesture; determining the moving direction vector of the gesture on the screen according to the position information of the gesture on the screen recorded in each frame of the moving image information; determining the angle between the moving direction vector and a specific virtual coordinate axis; obtaining the virtual moving direction vector of the gesture under the specific virtual coordinate axis according to the projection direction vector of the AR object on the screen and the angle. Optionally, the specific coordinate axis is the z-axis.
手势在屏幕上的移动方向向量为二维向量,根据如下计算式确定移动方向向量:The moving direction vector of the gesture on the screen is a two-dimensional vector, which is determined according to the following calculation formula:
Vector2 deltaPosition=currentPosition-lastPositionVector2 deltaPosition=currentPosition-lastPosition
其中,Vector2表示二维向量;deltaPosition表示移动方向向量;currentPosition为手势起点位置;lastPosition为手势终点位置。Among them, Vector2 represents a two-dimensional vector; deltaPosition represents the moving direction vector; currentPosition is the starting position of the gesture; and lastPosition is the end position of the gesture.
根据如下计算式确定移动方向向量与特定的虚拟坐标轴之间的夹角:The angle between the moving direction vector and a specific virtual coordinate axis is determined according to the following calculation formula:
var angle=var angle=
Vector3.Angle(new Vector3(0,0,1),new_(deltaPosition.x,0,deltaPosition.y))Vector3.Angle(new Vector3(0,0,1),new_(deltaPosition.x,0,deltaPosition.y))
其中,var angle为移动方向向量与特定的虚拟坐标轴之间的夹角;Vector3表示三维向量;new Vector3(0,0,1)为一个固定值;deltaPosition为移动方向向量。Among them, var angle is the angle between the moving direction vector and the specific virtual coordinate axis; Vector3 represents a three-dimensional vector; new Vector3(0,0,1) is a fixed value; deltaPosition is the moving direction vector.
根据如下计算式确定AR对象在屏幕的投影方向的法线向量:The normal vector of the AR object's projection direction on the screen is determined according to the following calculation formula:
Vector3 normal=Vector3 normal=
Vector3.Cross(new Vector3(0,0,1),new(deltaPosition.x,0,deltaPosition.y))Vector3.Cross(new Vector3(0,0,1),new(deltaPosition.x,0,deltaPosition.y))
其中,Vector3 normal为AR对象在屏幕的投影方向的法线向量;Cross为叉乘;newVector3(0,0,1)为一个固定值;deltaPosition为移动方向向量。Among them, Vector3 normal is the normal vector of the AR object's projection direction on the screen; Cross is the cross product; newVector3(0,0,1) is a fixed value; deltaPosition is the moving direction vector.
根据如下计算式确定移动方向向量的方向,以得到手势在虚拟坐标轴下的虚拟移动方向向量;Determine the direction of the moving direction vector according to the following calculation formula to obtain the virtual moving direction vector of the gesture under the virtual coordinate axis;
float temp=Mathf.Sign(Vector3.Dot(normal,Vector3.up))float temp=Mathf.Sign(Vector3.Dot(normal, Vector3.up))
其中,float temp为移动方向向量的方向;Mathf.Sign为返回向量的符号;Dot为点乘;normal为AR对象在屏幕的投影方向向量;Vector3.up等于(0,1,0)是AR对象对应的方向“上”。Among them, float temp is the direction of the moving direction vector; Mathf.Sign is the sign of the returned vector; Dot is the dot product; normal is the projection direction vector of the AR object on the screen; Vector3.up equals (0,1,0) is the direction "up" corresponding to the AR object.
根据如下计算式确定AR对象的在平面上的投影方向向量:The projection direction vector of the AR object on the plane is determined according to the following calculation formula:
Vector3playerCameraForward=Vector3playerCameraForward=
Vector3.ProjectOnPlane(Camera.main.transform.forward,Vector3.up).normalizedVector3.ProjectOnPlane(Camera.main.transform.forward,Vector3.up).normalized
其中,Vector3playerCameraForward为AR对象的在平面上的投影方向向量;Vector3.ProjectOnPlane为AR对象在一个平面上的投影;Camera.main.transform.forward为虚拟相机坐标系的z轴;Vector3.up等于(0,1,0)是AR对象对应的方向“上”;normalized位归一化处理。Among them, Vector3playerCameraForward is the projection direction vector of the AR object on the plane; Vector3.ProjectOnPlane is the projection of the AR object on a plane; Camera.main.transform.forward is the z-axis of the virtual camera coordinate system; Vector3.up equals (0,1,0) is the direction "up" corresponding to the AR object; normalized is normalized processing.
根据如下计算式将AR对象的在平面上的投影方向向量旋转求出夹角后,得到手势在所述特定虚拟坐标轴下的虚拟移动方向向量:After rotating the projection direction vector of the AR object on the plane to obtain the included angle according to the following calculation formula, the virtual moving direction vector of the gesture under the specific virtual coordinate axis is obtained:
Vector3 marioDir=Quaternion.Euler(0,angle,0)*playerCameraForwardVector3 marioDir=Quaternion.Euler(0,angle,0)*playerCameraForward
其中,Vector3 marioDir为手势在所述特定虚拟坐标轴下的虚拟移动方向向量;Quaternion.Euler为将AR对象的沿y轴旋转操作后的向量;playerCameraForward为AR对象的在平面上的投影方向向量沿y轴旋转旋转后在平面上的投影方向向量。Among them, Vector3 marioDir is the virtual moving direction vector of the gesture under the specific virtual coordinate axis; Quaternion.Euler is the vector after the AR object is rotated along the y-axis; playerCameraForward is the projection direction vector of the AR object on the plane after being rotated along the y-axis.
S204,根据虚拟移动方向向量,与第一方向轴之间的相对位置信息,确定AR对象的虚拟移动方向。S204: Determine a virtual moving direction of the AR object according to relative position information between the virtual moving direction vector and the first direction axis.
在一些实施例中,步骤S204,包括:在第一方向轴的方向与世界空间中垂直地面的方向不一致的情况下,包括:确定虚拟移动方向向量与第一方向轴之间第一夹角;若第一夹角大于设定角度,确定虚拟移动方向为第一方向轴正方向;若第一夹角小于设定角度,确定虚拟移动方向为第一方向轴负方向。其中,第一方向轴为x轴或y轴,设定角度为90°,当虚拟移动方向向量与x轴之间夹角大于90°,确定虚拟移动方向为x轴正方向,小于90°,确定虚拟移动方向为x轴负方向;当虚拟移动方向向量与y轴之间夹角大于90°,确定虚拟移动方向为y轴正方向,小于90°,确定虚拟移动方向为y轴负方向。In some embodiments, step S204 includes: when the direction of the first direction axis is inconsistent with the direction perpendicular to the ground in the world space, including: determining the first angle between the virtual moving direction vector and the first direction axis; if the first angle is greater than the set angle, determining the virtual moving direction to be the positive direction of the first direction axis; if the first angle is less than the set angle, determining the virtual moving direction to be the negative direction of the first direction axis. Wherein, the first direction axis is the x-axis or the y-axis, the set angle is 90°, when the angle between the virtual moving direction vector and the x-axis is greater than 90°, the virtual moving direction is determined to be the positive direction of the x-axis, and less than 90°, the virtual moving direction is determined to be the negative direction of the x-axis; when the angle between the virtual moving direction vector and the y-axis is greater than 90°, the virtual moving direction is determined to be the positive direction of the y-axis, and less than 90°, the virtual moving direction is determined to be the negative direction of the y-axis.
在一些实施例中,步骤S204,包括:在第一方向轴的方向与世界空间中垂直地面的方向一致的情况下,确定AR对象的虚拟移动方向,包括:确定虚拟移动方向向量在第一方向轴的分量;若分量为正值,确定虚拟移动方向为第一方向轴正方向;若分量为负值,确定虚拟移动方向为第一方向轴负方向。其中,第一方向轴为z轴,若分量为正值,确定虚拟移动方向为z轴正方向,若分量为负值,确定虚拟移动方向为z轴负方向。In some embodiments, step S204 includes: when the direction of the first direction axis is consistent with the direction perpendicular to the ground in the world space, determining the virtual moving direction of the AR object, including: determining the component of the virtual moving direction vector in the first direction axis; if the component is positive, determining the virtual moving direction to be the positive direction of the first direction axis; if the component is negative, determining the virtual moving direction to be the negative direction of the first direction axis. Wherein, the first direction axis is the z-axis, if the component is positive, determining the virtual moving direction to be the positive direction of the z-axis, and if the component is negative, determining the virtual moving direction to be the negative direction of the z-axis.
S205,根据虚拟移动位置信息,生成AR对象移动对应的虚拟画面数据,并进行AR对象移动展现。其中,虚拟移动位置信息即步骤S204中AR对象的虚拟移动方向。S205, generating virtual screen data corresponding to the movement of the AR object according to the virtual movement position information, and performing the movement display of the AR object. The virtual movement position information is the virtual movement direction of the AR object in step S204.
本公开实施例中,建立虚拟坐标轴,根据作用在AR对象上的手势信息确定虚拟移动位置信息,以实现对AR图像的移动展现,便于用户全方位观察AR对象且能够清楚观察AR对象的细节。In the disclosed embodiment, a virtual coordinate axis is established, and virtual movement position information is determined according to gesture information acting on the AR object to realize the movement display of the AR image, so that the user can observe the AR object in all directions and clearly observe the details of the AR object.
图3是本公开实施例提供的一个确定AR对象的虚拟移动方向的示意图,如图所示,包括如下步骤:FIG. 3 is a schematic diagram of determining a virtual moving direction of an AR object provided by an embodiment of the present disclosure. As shown in the figure, the method includes the following steps:
S2041,确定虚拟移动方向向量与第一方向轴之间的相对位置信息。S2041, determining relative position information between the virtual moving direction vector and the first direction axis.
S2042,确定第一方向轴的方向与世界空间中垂直地面的方向是否一致。S2042, determining whether the direction of the first direction axis is consistent with the direction perpendicular to the ground in the world space.
S2043,在第一方向轴的方向与世界空间中垂直地面的方向一致的情况下,确定虚拟移动方向向量在第一方向轴的分量。S2043: When the direction of the first direction axis is consistent with the direction perpendicular to the ground in the world space, determine the component of the virtual moving direction vector in the first direction axis.
S2044,确定分量是否为正。S2044, determine whether the component is positive.
S2045,若分量为正,则确定虚拟移动方向为第一方向轴正方向。S2045: If the component is positive, determine that the virtual moving direction is the positive direction of the first direction axis.
S2046,若分量为负,则确定虚拟移动方向为第一方向轴负方向。S2046: If the component is negative, determine that the virtual moving direction is the negative direction of the first direction axis.
S2047,在第一方向轴的方向与世界空间中垂直地面的方向不一致的情况下,确定虚拟移动方向向量与第一方向轴之间第一夹角。S2047: When the direction of the first direction axis is inconsistent with the direction perpendicular to the ground in the world space, determine a first angle between the virtual moving direction vector and the first direction axis.
S2048,确定第一夹角是否大于设定角度。S2048, determine whether the first angle is greater than a set angle.
S2049,若第一夹角大于设定角度,则确定虚拟移动方向为第一方向轴正方向。S2049: If the first angle is greater than the set angle, the virtual moving direction is determined to be the positive direction of the first direction axis.
S2040,若第一夹角小于设定角度,则确定虚拟移动方向为第一方向轴负方向。S2040: If the first angle is smaller than the set angle, determine that the virtual moving direction is the negative direction of the first direction axis.
本公开实施例中,建立虚拟坐标轴,根据作用在AR对象上的手势信息确定虚拟移动位置信息,以实现对AR图像的移动展现,便于用户全方位观察AR对象且能够清楚观察AR对象的细节。In the disclosed embodiment, a virtual coordinate axis is established, and virtual movement position information is determined according to gesture information acting on the AR object to realize the movement display of the AR image, so that the user can observe the AR object in all directions and clearly observe the details of the AR object.
在一些实施例中,进行AR对象移动展现,包括:将包括AR对象移动的虚拟画面数据,叠加到获取的真实场景画面数据上,生成AR视频流数据;加载AR视频流数据进行AR对象移动展现。In some embodiments, performing AR object movement display includes: superimposing virtual picture data including AR object movement onto acquired real scene picture data to generate AR video stream data; and loading AR video stream data to perform AR object movement display.
本公开实施例还提供一种用于移动AR对象位置的装置,包括处理器和存储有程序指令的存储器,处理器被配置为在执行程序指令时,执行上述的用于移动AR对象位置的方法。The embodiment of the present disclosure also provides a device for moving the position of an AR object, including a processor and a memory storing program instructions, wherein the processor is configured to execute the above-mentioned method for moving the position of an AR object when executing the program instructions.
本公开实施例还提供一种计算机可读存储介质,计算机可读存储介质存储有计算机可执行指令,计算机可执行指令设置为执行上述的用于移动AR对象位置的方法。The embodiment of the present disclosure further provides a computer-readable storage medium, which stores computer-executable instructions, and the computer-executable instructions are configured to execute the above-mentioned method for moving the position of an AR object.
图5是本公开实施例提供的一个用于移动AR对象位置的装置的示意图,,包括处理器(processor)500和存储器(memory)501。可选地,该装置还可以包括通信接口(Communication Interface)502和总线503。其中,处理器500、通信接口502、存储器501可以通过总线503完成相互间的通信。通信接口502可以用于信息传输。处理器500可以调用存储器501中的逻辑指令,以执行上述实施例的用于移动AR对象位置的方法。FIG5 is a schematic diagram of a device for moving the position of an AR object provided by an embodiment of the present disclosure, including a processor 500 and a memory 501. Optionally, the device may also include a communication interface 502 and a bus 503. The processor 500, the communication interface 502, and the memory 501 may communicate with each other through the bus 503. The communication interface 502 may be used for information transmission. The processor 500 may call the logic instructions in the memory 501 to execute the method for moving the position of an AR object in the above embodiment.
此外,上述的存储器501中的逻辑指令可以通过软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在一个计算机可读取存储介质中。In addition, the logic instructions in the memory 501 described above can be implemented in the form of software functional units and can be stored in a computer-readable storage medium when sold or used as an independent product.
存储器501作为一种计算机可读存储介质,可用于存储软件程序、计算机可执行程序,如本公开实施例中的方法对应的程序指令/模块。处理器500通过运行存储在存储器501中的程序指令/模块,从而执行功能应用以及数据处理,即实现上述实施例中用于移动AR对象位置的方法。The memory 501 is a computer-readable storage medium that can be used to store software programs and computer executable programs, such as program instructions/modules corresponding to the method in the embodiment of the present disclosure. The processor 500 executes the functional application and data processing by running the program instructions/modules stored in the memory 501, that is, the method for moving the position of the AR object in the above embodiment is implemented.
存储器501可包括存储程序区和存储数据区,其中,存储程序区可存储操作系统、至少一个功能所需的应用程序;存储数据区可存储根据终端设备的使用所创建的数据等。此外,存储器501可以包括高速随机存取存储器,还可以包括非易失性存储器。The memory 501 may include a program storage area and a data storage area, wherein the program storage area may store an operating system and an application required for at least one function; the data storage area may store data created according to the use of the terminal device, etc. In addition, the memory 501 may include a high-speed random access memory and may also include a non-volatile memory.
本公开实施例提供了一种计算机可读存储介质,存储有计算机可执行指令,所述计算机可执行指令设置为执行上述用于移动AR对象位置的方法。An embodiment of the present disclosure provides a computer-readable storage medium storing computer-executable instructions, wherein the computer-executable instructions are configured to execute the above-mentioned method for moving the position of an AR object.
本公开实施例提供了一种计算机程序产品,所述计算机程序产品包括存储在计算机可读存储介质上的计算机程序,所述计算机程序包括程序指令,当所述程序指令被计算机执行时,使所述计算机执行上述用于移动AR对象位置的方法。An embodiment of the present disclosure provides a computer program product, which includes a computer program stored on a computer-readable storage medium, and the computer program includes program instructions. When the program instructions are executed by a computer, the computer executes the above-mentioned method for moving the position of an AR object.
上述的计算机可读存储介质可以是暂态计算机可读存储介质,也可以是非暂态计算机可读存储介质。The computer-readable storage medium mentioned above may be a transient computer-readable storage medium or a non-transitory computer-readable storage medium.
本公开实施例的技术方案可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质中,包括一个或多个指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)执行本公开实施例所述方法的全部或部分步骤。而前述的存储介质可以是非暂态存储介质,包括:U盘、移动硬盘、只读存储器(ROM,Read-Only Memory)、随机存取存储器(RAM,Random Access Memory)、磁碟或者光盘等多种可以存储程序代码的介质,也可以是暂态存储介质。The technical solution of the embodiment of the present disclosure can be embodied in the form of a software product, which is stored in a storage medium and includes one or more instructions for enabling a computer device (which may be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the method described in the embodiment of the present disclosure. The aforementioned storage medium may be a non-transient storage medium, including: a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a disk or an optical disk, and other media that can store program codes, or a transient storage medium.
以上描述和附图充分地示出了本公开的实施例,以使本领域的技术人员能够实践它们。其他实施例可以包括结构的、逻辑的、电气的、过程的以及其他的改变。实施例仅代表可能的变化。除非明确要求,否则单独的部件和功能是可选的,并且操作的顺序可以变化。一些实施例的部分和特征可以被包括在或替换其他实施例的部分和特征。而且,本申请中使用的用词仅用于描述实施例并且不用于限制权利要求。如在实施例以及权利要求的描述中使用的,除非上下文清楚地表明,否则单数形式的“一个”(a)、“一个”(an)和“所述”(the)旨在同样包括复数形式。类似地,如在本申请中所使用的术语“和/或”是指包含一个或一个以上相关联的列出的任何以及所有可能的组合。另外,当用于本申请中时,术语“包括”(comprise)及其变型“包括”(comprises)和/或包括(comprising)等指陈述的特征、整体、步骤、操作、元素,和/或组件的存在,但不排除一个或一个以上其它特征、整体、步骤、操作、元素、组件和/或这些的分组的存在或添加。在没有更多限制的情况下,由语句“包括一个…”限定的要素,并不排除在包括所述要素的过程、方法或者设备中还存在另外的相同要素。本文中,每个实施例重点说明的可以是与其他实施例的不同之处,各个实施例之间相同相似部分可以互相参见。对于实施例公开的方法、产品等而言,如果其与实施例公开的方法部分相对应,那么相关之处可以参见方法部分的描述。The above description and accompanying drawings fully illustrate the embodiments of the present disclosure so that those skilled in the art can practice them. Other embodiments may include structural, logical, electrical, process and other changes. The embodiments represent possible changes only. Unless explicitly required, separate components and functions are optional, and the order of operation may vary. The parts and features of some embodiments may be included in or replace the parts and features of other embodiments. Moreover, the words used in this application are only used to describe the embodiments and are not used to limit the claims. As used in the description of the embodiments and claims, unless the context clearly indicates, the singular forms of "a", "an" and "the" are intended to include plural forms as well. Similarly, the term "and/or" as used in this application refers to any and all possible combinations of listings containing one or more associated ones. In addition, when used in the present application, the term "comprise" and its variants "comprises" and/or comprising refer to the presence of stated features, wholes, steps, operations, elements, and/or components, but do not exclude the presence or addition of one or more other features, wholes, steps, operations, elements, components and/or groups thereof. In the absence of further restrictions, the elements defined by the sentence "comprising a ..." do not exclude the presence of other identical elements in the process, method or device comprising the elements. In this article, each embodiment may focus on the differences from other embodiments, and the same and similar parts between the embodiments may refer to each other. For the methods, products, etc. disclosed in the embodiments, if they correspond to the method part disclosed in the embodiments, then the relevant parts can refer to the description of the method part.
本领域技术人员可以意识到,结合本文中所公开的实施例描述的各示例的单元及算法步骤,能够以电子硬件、或者计算机软件和电子硬件的结合来实现。这些功能究竟以硬件还是软件方式来执行,可以取决于技术方案的特定应用和设计约束条件。所述技术人员可以对每个特定的应用来使用不同方法以实现所描述的功能,但是这种实现不应认为超出本公开实施例的范围。所述技术人员可以清楚地了解到,为描述的方便和简洁,上述描述的系统、装置和单元的具体工作过程,可以参考前述方法实施例中的对应过程,在此不再赘述。Those skilled in the art will appreciate that the units and algorithm steps of each example described in conjunction with the embodiments disclosed herein can be implemented in electronic hardware, or a combination of computer software and electronic hardware. Whether these functions are performed in hardware or software may depend on the specific application and design constraints of the technical solution. The technicians may use different methods for each specific application to implement the described functions, but such implementations should not be considered to exceed the scope of the embodiments of the present disclosure. The technicians may clearly understand that for the convenience and simplicity of description, the specific working processes of the systems, devices and units described above can refer to the corresponding processes in the aforementioned method embodiments, and will not be repeated here.
本文所披露的实施例中,所揭露的方法、产品(包括但不限于装置、设备等),可以通过其它的方式实现。例如,以上所描述的装置实施例仅仅是示意性的,例如,所述单元的划分,可以仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另外,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,装置或单元的间接耦合或通信连接,可以是电性,机械或其它的形式。所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例。另外,在本公开实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。In the embodiments disclosed herein, the disclosed methods and products (including but not limited to devices, equipment, etc.) can be implemented in other ways. For example, the device embodiments described above are only schematic. For example, the division of the units can be only a logical function division. There may be other division methods in actual implementation, such as multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. In addition, the coupling or direct coupling or communication connection between each other shown or discussed can be through some interfaces, indirect coupling or communication connection of devices or units, which can be electrical, mechanical or other forms. The units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, they may be located in one place, or they may be distributed on multiple network units. Some or all of the units may be selected according to actual needs to implement this embodiment. In addition, each functional unit in the embodiment of the present disclosure may be integrated in a processing unit, or each unit may exist physically alone, or two or more units may be integrated in one unit.
附图中的流程图和框图显示了根据本公开实施例的系统、方法和计算机程序产品的可能实现的体系架构、功能和操作。在这点上,流程图或框图中的每个方框可以代表一个模块、程序段或代码的一部分,所述模块、程序段或代码的一部分包含一个或多个用于实现规定的逻辑功能的可执行指令。在有些作为替换的实现中,方框中所标注的功能也可以以不同于附图中所标注的顺序发生。例如,两个连续的方框实际上可以基本并行地执行,它们有时也可以按相反的顺序执行,这可以依所涉及的功能而定。在附图中的流程图和框图所对应的描述中,不同的方框所对应的操作或步骤也可以以不同于描述中所披露的顺序发生,有时不同的操作或步骤之间不存在特定的顺序。例如,两个连续的操作或步骤实际上可以基本并行地执行,它们有时也可以按相反的顺序执行,这可以依所涉及的功能而定。框图和/或流程图中的每个方框、以及框图和/或流程图中的方框的组合,可以用执行规定的功能或动作的专用的基于硬件的系统来实现,或者可以用专用硬件与计算机指令的组合来实现。The flowchart and block diagram in the accompanying drawings show the possible architecture, function and operation of the system, method and computer program product according to the embodiment of the present disclosure. In this regard, each box in the flowchart or block diagram can represent a module, a program segment or a part of the code, and the module, the program segment or a part of the code contains one or more executable instructions for realizing the specified logical function. In some alternative implementations, the functions marked in the box can also occur in a different order from the order marked in the accompanying drawings. For example, two consecutive boxes can actually be executed substantially in parallel, and they can sometimes be executed in the opposite order, which can depend on the functions involved. In the description corresponding to the flowchart and the block diagram in the accompanying drawings, the operations or steps corresponding to different boxes can also occur in a different order from the order disclosed in the description, and sometimes there is no specific order between different operations or steps. For example, two consecutive operations or steps can actually be executed substantially in parallel, and they can sometimes be executed in the opposite order, which can depend on the functions involved. Each block in the block diagrams and/or flowcharts, and combinations of blocks in the block diagrams and/or flowcharts, may be implemented by a dedicated hardware-based system that performs the specified functions or actions, or may be implemented by a combination of dedicated hardware and computer instructions.
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