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CN111757088A - A naked-eye stereoscopic display system with lossless resolution - Google Patents

A naked-eye stereoscopic display system with lossless resolution Download PDF

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CN111757088A
CN111757088A CN201910247546.XA CN201910247546A CN111757088A CN 111757088 A CN111757088 A CN 111757088A CN 201910247546 A CN201910247546 A CN 201910247546A CN 111757088 A CN111757088 A CN 111757088A
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刁鸿浩
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/30Image reproducers
    • H04N13/302Image reproducers for viewing without the aid of special glasses, i.e. using autostereoscopic displays
    • H04N13/31Image reproducers for viewing without the aid of special glasses, i.e. using autostereoscopic displays using parallax barriers
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/10Processing, recording or transmission of stereoscopic or multi-view image signals
    • H04N13/106Processing image signals
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/10Processing, recording or transmission of stereoscopic or multi-view image signals
    • H04N13/106Processing image signals
    • H04N13/111Transformation of image signals corresponding to virtual viewpoints, e.g. spatial image interpolation
    • H04N13/117Transformation of image signals corresponding to virtual viewpoints, e.g. spatial image interpolation the virtual viewpoint locations being selected by the viewers or determined by viewer tracking
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/10Processing, recording or transmission of stereoscopic or multi-view image signals
    • H04N13/194Transmission of image signals
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/30Image reproducers
    • H04N13/346Image reproducers using prisms or semi-transparent mirrors
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/30Image reproducers
    • H04N13/366Image reproducers using viewer tracking
    • H04N13/368Image reproducers using viewer tracking for two or more viewers

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Abstract

本发明涉及一种多视点裸眼立体显示器,包括具有显示面板和光栅的显示屏、用于接收3D视频信号的视频信号接口和一个或多个3D视频处理单元,其中所述显示面板包括多行多列像素并且限定出多个像素组,各像素组由至少3个像素构成且对应于多视点设置,其中所述一个或多个3D视频处理单元配置为基于所述3D视频信号的图像生成对应于全部视点或预定的视点的多个图像并依据所生成的多个图像渲染各像素组中对应的像素。在一些实施例中,多个像素组所具有的相互排布位置是基于像素与光栅的光学关系数据和/或显示面板的像素与视点的对应关系数据调整或确定的。本发明还提供裸眼立体显示系统、裸眼立体显示器的显示方法以及裸眼立体显示器的像素组排布方法。

Figure 201910247546

The present invention relates to a multi-view naked-eye stereoscopic display, comprising a display screen with a display panel and a grating, a video signal interface for receiving 3D video signals, and one or more 3D video processing units, wherein the display panel includes multiple lines and multiple Columns of pixels and defining a plurality of pixel groups, each pixel group consisting of at least 3 pixels and corresponding to a multi-view setup, wherein the one or more 3D video processing units are configured to generate images based on the 3D video signals corresponding to A plurality of images of all viewpoints or predetermined viewpoints are rendered and corresponding pixels in each pixel group are rendered according to the generated plurality of images. In some embodiments, the mutual arrangement positions of the plurality of pixel groups are adjusted or determined based on the optical relationship data between pixels and gratings and/or the corresponding relationship data between pixels and viewpoints of the display panel. The present invention also provides a naked-eye stereoscopic display system, a display method for a naked-eye stereoscopic display, and a pixel group arrangement method for the naked-eye stereoscopic display.

Figure 201910247546

Description

一种分辨率无损的裸眼立体显示系统A naked-eye stereoscopic display system with lossless resolution

技术领域technical field

本发明涉及立体影像领域,尤其是涉及裸眼式立体显示技术。具体地,本发明涉及一种裸眼立体(3D)显示系统。The present invention relates to the field of stereoscopic images, in particular to a naked-eye stereoscopic display technology. Specifically, the present invention relates to a naked eye stereoscopic (3D) display system.

背景技术Background technique

立体影像是视像行业中最热点的技术之一,推动着从平面显示向立体显示的技术变革。立体显示技术是立体影像产业中的关键一环,主要分为两类,即眼睛式立体显示和裸眼式立体显示技术。裸眼式立体显示技术是一种观看者无需佩戴眼镜而能够之间观看到立体显示画面的技术。与眼睛式立体显示相比,裸眼式立体显示属于自由立体显示技术,减少了对观看者的约束。Stereoscopic imaging is one of the hottest technologies in the video industry, driving the technological change from flat display to stereoscopic display. Stereoscopic display technology is a key part of the stereoscopic image industry, and is mainly divided into two categories, namely, eye-based stereoscopic display and naked-eye stereoscopic display technology. The naked-eye stereoscopic display technology is a technology that enables viewers to view stereoscopic display images without wearing glasses. Compared with the eye-type stereoscopic display, the naked-eye stereoscopic display belongs to the autostereoscopic display technology, which reduces the constraints on the viewer.

通常,裸眼式立体显示是基于视点的,在空间中不同位置处形成视差图像(帧)的序列,使得具有视差关系的立体图像对可以分别进入人的左右眼当中,从而给观看者带来立体感。对于具有例如N个视点的传统的多视点裸眼立体(3D)显示器,需要用显示面板上的多个独立像素来投射空间的多个视点。由于显示面板的分辨率总数为定值,因此分辨率会急剧下降,例如列分辨率降为原分辨率的1/N。由于多视点显示器的像素排布,这还会导致水平与竖直方向分辨率降低倍数不同。Usually, the naked-eye stereoscopic display is based on viewpoints, and a sequence of parallax images (frames) is formed at different positions in space, so that the stereoscopic image pairs with parallax relationship can enter the left and right eyes of a person respectively, thereby bringing stereoscopic to the viewer. sense. For a conventional multi-view naked-eye stereoscopic (3D) display with eg N viewpoints, multiple independent pixels on the display panel are required to project multiple viewpoints in space. Since the total resolution of the display panel is a fixed value, the resolution will drop sharply, for example, the column resolution will be reduced to 1/N of the original resolution. This also results in different reductions in resolution horizontally and vertically due to the pixel arrangement of multi-view displays.

如果要维持高清晰度的显示,在提供高清晰度例如N倍于2D显示器件的N视点3D显示器件的情况下,需要占用的终端到显示器的传输带宽也以N倍倍增,导致信号传输量太大。而且,对于这种N倍的高分辨率图像的像素级渲染会严重占用终端或显示器自身的计算资源,造成性能大幅下降。If high-definition display is to be maintained, in the case of providing high-definition, for example, an N-view 3D display device that is N times larger than a 2D display device, the transmission bandwidth from the terminal to the display that needs to be occupied is also multiplied by N, resulting in a signal transmission volume. too big. Moreover, the pixel-level rendering of such an N-fold high-resolution image will seriously occupy the computing resources of the terminal or the display itself, resulting in a significant drop in performance.

本背景技术仅为了便于了解本领域的相关技术,并不视作对现有技术的承认。The background art is only for the convenience of understanding the relevant technology in the field, and is not regarded as an admission of the prior art.

发明内容SUMMARY OF THE INVENTION

本发明实施例意图提供一种多视点裸眼立体显示器及其显示方法,意图克服或减轻裸眼立体显示的分辨率下降的问题,同时不会占用过大的传输带宽或渲染计算资源。Embodiments of the present invention are intended to provide a multi-view naked-eye stereoscopic display and a display method thereof, and are intended to overcome or alleviate the problem of resolution reduction of the naked-eye stereoscopic display without occupying excessive transmission bandwidth or rendering computing resources.

此外,本发明人还意识到,由于光栅的安装、材质或对位等原因,可能会存在空间中的视点所观看到的显示屏的像素与“理想”的像素不对应(或反过来)的问题。在本发明的一些实施例中还提供了针对该技术问题的全新的技术方案。In addition, the inventors have also realized that, due to the installation, material or alignment of the grating, there may be situations in which the pixels of the display screen viewed by the viewpoint in space do not correspond to the "ideal" pixels (or vice versa). question. In some embodiments of the present invention, a completely new technical solution for the technical problem is also provided.

在一个技术方案中,提供一种多视点裸眼立体显示器,其特征在于,包括具有显示面板和光栅的显示屏、用于接收3D视频信号的视频信号接口和一个或多个3D视频处理单元,其中所述显示面板包括多行多列像素并且限定出多个像素组,各像素组由至少3个像素构成且对应于多视点设置,其中所述一个或多个3D视频处理单元配置为基于所述3D视频信号的图像生成对应于全部视点或预定的视点的多个图像并依据所生成的多个图像渲染各像素组中对应的像素。In one technical solution, a multi-view naked-eye stereoscopic display is provided, which is characterized by comprising a display screen with a display panel and a grating, a video signal interface for receiving 3D video signals, and one or more 3D video processing units, wherein The display panel includes a plurality of rows and columns of pixels and defines a plurality of pixel groups, each pixel group is composed of at least 3 pixels and corresponds to a multi-view setting, wherein the one or more 3D video processing units are configured to be based on the The image of the 3D video signal generates a plurality of images corresponding to all viewpoints or predetermined viewpoints and renders corresponding pixels in each pixel group according to the generated plurality of images.

在本发明实施例的技术方案中,所生成的图像是对应于全部视点或预定的视点由所接收的3D视频信号的图像以“分辨率无损”的方式生成的,即根据所需的(全部或预定的)视点由原3D视频信号的图像“点对点”地生成图像和渲染像素。这有利地克服了现有技术中存在的分辨率下降的问题。在本发明的实施例中,所述“分辨率无损”或“点对点”地渲染明确包括对应于单个视点的图像与所接收的3D视频信号的图像(帧)有相同分辨率且各像素组中对应于各视点的像素(或根据像素-视点对应关系所确定的像素)与该生成的图像(进而所接收的图像)基本上逐点对应。所述“分辨率无损”或“点对点”地渲染还可包括下述实施例,即对所接收的3D视频信号进行插值或以其他方式增加分辨率,再以“分辨率无损”的方式对应于该经插值或分辨率增加的图像生成针对各视点的图像以及相应地渲染各像素组中对应于各视点的像素(或根据像素-视点对应关系所确定的像素)。In the technical solutions of the embodiments of the present invention, the generated images are generated from the images of the received 3D video signal corresponding to all viewpoints or predetermined viewpoints in a "resolution lossless" manner, that is, according to the required (all viewpoints) or predetermined) viewpoint to generate images and render pixels "point-to-point" from the images of the original 3D video signal. This advantageously overcomes the problem of reduced resolution in the prior art. In an embodiment of the present invention, the "resolution lossless" or "point-to-point" rendering explicitly includes that the image corresponding to a single viewpoint has the same resolution as the image (frame) of the received 3D video signal and that in each pixel group Pixels corresponding to each viewpoint (or pixels determined from the pixel-viewpoint correspondence) correspond substantially point by point to the generated image (and thus the received image). The "resolution lossless" or "point-to-point" rendering may also include the following embodiments, that is, interpolating or otherwise increasing the resolution of the received 3D video signal, and then corresponding to the "resolution lossless" way. The interpolated or increased resolution image generates images for each viewpoint and accordingly renders the pixels in each pixel group corresponding to each viewpoint (or pixels determined from pixel-viewpoint correspondence).

在一个实施例中,所述多个像素组所具有的相互排布位置是基于像素与光栅的光学关系数据和/或显示面板的像素与视点的对应关系数据调整或确定的。In one embodiment, the mutual arrangement positions of the plurality of pixel groups are adjusted or determined based on the optical relationship data between pixels and gratings and/or the corresponding relationship data between pixels and viewpoints of the display panel.

在一个实施例中,所述光栅包括柱状棱镜光栅,所述像素与光栅的光学关系包括像素与柱状棱镜光栅的对位关系和/或所述柱状棱镜光栅相对于相应的像素的折射状态。In one embodiment, the grating includes a cylindrical prism grating, and the optical relationship between the pixels and the grating includes an alignment relationship between the pixel and the cylindrical prism grating and/or a refraction state of the cylindrical prism grating relative to the corresponding pixel.

在一个实施例中,所述光栅包括前置和/或后置的视差屏障光栅,所述视差屏障光栅包括遮光部和透光部,所述像素与光栅的光学关系包括像素与视差屏障光栅的相应的透光部的对位关系。In one embodiment, the grating includes a front and/or rear parallax barrier grating, the parallax barrier grating includes a light-shielding part and a light-transmitting part, and the optical relationship between the pixel and the grating includes the difference between the pixel and the parallax barrier grating. The alignment relationship of the corresponding light-transmitting parts.

在一个实施例中,像素与视点的对应关系是基于像素与光栅的光学关系计算或确定的。In one embodiment, the pixel to viewpoint correspondence is calculated or determined based on the optical relationship of the pixel to the grating.

在一个实施例中,像素与视点的对应关系是通过在各视点位置处测量确定的。In one embodiment, the correspondence of pixels to viewpoints is determined by measuring at each viewpoint location.

在一个实施例中,多视点裸眼立体显示器还包括存储有所述光学关系数据和/或像素与视点的对应关系数据的存储器,所述一个或多个3D视频处理单元配置为读取所述存储器中的数据。In one embodiment, the multi-view naked-eye stereoscopic display further comprises a memory storing the optical relationship data and/or the pixel-view correspondence data, the one or more 3D video processing units configured to read the memory data in .

在一个实施例中,接收到的3D视频信号包括接收到的景深图像和渲染色彩图像,生成的图像包括生成的景深图像和渲染色彩图像。In one embodiment, the received 3D video signal includes the received depth image and the rendered color image, and the generated image includes the generated depth image and the rendered color image.

在一个实施例中,接收到的3D视频信号包括接收到的景深图像和渲染色彩图像,生成的图像包括生成的第一视差图像和第二视差图像。In one embodiment, the received 3D video signal includes the received depth image and the rendered color image, and the generated image includes the generated first and second parallax images.

在一个实施例中,接收到的3D视频信号包括接收到的第一视差图像和第二视差图像,生成的图像包括生成的第一视差图像和第二视差图像。In one embodiment, the received 3D video signal includes the received first and second parallax images, and the generated images include the generated first and second parallax images.

在一个实施例中,接收到的3D视频信号包括接收到的第一视差图像和第二视差图像,生成的图像包括生成的景深图像和渲染色彩图像。In one embodiment, the received 3D video signal includes the received first parallax image and the second parallax image, and the generated images include a generated depth image and a rendered color image.

在一个实施例中,在所述多视点裸眼立体显示器中设置多个3D视频处理单元,各3D视频处理单元被配置为各自分配有多行或者多列像素并渲染各自的多行或多列像素。在一个实施例中,所述多个3D视频处理单元可以依序配设并渲染各自的多行或多列像素。例如,假设设置4个3D视频处理单元,显示面板总共设置有M列像素,则各3D视频处理单元例如从左到右或从右到左依次配设各自的M/4列像素。In one embodiment, multiple 3D video processing units are provided in the multi-view naked-eye stereoscopic display, and each 3D video processing unit is configured to allocate multiple rows or columns of pixels and render respective multiple rows or columns of pixels. . In one embodiment, the plurality of 3D video processing units may sequentially configure and render respective rows or columns of pixels. For example, if 4 3D video processing units are provided, and the display panel is provided with M columns of pixels in total, then each 3D video processing unit is sequentially arranged with respective M/4 columns of pixels, for example, from left to right or from right to left.

在本发明的一些实施例中,显示面板的像素驱动、渲染是逐行扫描的。In some embodiments of the present invention, the pixel driving and rendering of the display panel is progressive scan.

在本发明的一些优选实施例中,上述各自分配多列像素的3D视频处理单元与所述逐行扫描相结合,具有突出的效果,有效减少了计算带宽。In some preferred embodiments of the present invention, the above-mentioned 3D video processing units each allocating multiple columns of pixels are combined with the progressive scanning, which has a prominent effect and effectively reduces the computational bandwidth.

在一个实施例中,所述一个或多个3D视频处理单元为FPGA或ASIC芯片或芯片组。In one embodiment, the one or more 3D video processing units are FPGA or ASIC chips or chipsets.

在一个实施例中,所述3D视频信号为单路信号,所述一个或多个3D视频处理单元配置为基于该单路3D视频信号生成对应于全部视点的多个图像并渲染各像素组中所有的像素。In one embodiment, the 3D video signal is a single-channel signal, and the one or more 3D video processing units are configured to generate a plurality of images corresponding to all viewpoints based on the single-channel 3D video signal and render them into each pixel group all pixels.

在一个实施例中,所述3D视频信号为多路信号,其中多视点数量为N,多路信号数为M,N≥M,所述一个或多个3D视频处理单元配置为生成对应于全部视点的N个图像并渲染各像素组中所有的像素,各个生成的图像分别基于所述M路信号之一生成。In one embodiment, the 3D video signal is a multi-channel signal, wherein the number of multi-view points is N, the number of multi-channel signals is M, and N≧M, and the one or more 3D video processing units are configured to generate corresponding N images of the viewpoint and all pixels in each pixel group are rendered, and each generated image is generated based on one of the M signals.

在一个实施例中,多视点裸眼立体显示器还包括用于获取眼球追踪数据的眼球追踪装置或眼球追踪数据接口。In one embodiment, the multi-view naked-eye stereoscopic display further includes an eye-tracking device or an eye-tracking data interface for acquiring eye-tracking data.

在一个实施例中,所述一个或多个3D视频处理单元配置为基于所述3D视频信号的图像生成对应于预定的视点的多个图像并依据所生成的多个图像渲染各像素组中对应的像素,所述预定的视点由观看者的实时眼球追踪数据确定。In one embodiment, the one or more 3D video processing units are configured to generate a plurality of images corresponding to predetermined viewpoints based on the images of the 3D video signal, and to render corresponding images in each pixel group according to the generated plurality of images pixels, the predetermined viewpoint is determined by the viewer's real-time eye-tracking data.

在一个实施例中,所述一个或多个3D视频处理单元配置为,当观看者的各眼球位于单个视点时,基于所述3D视频信号的图像生成对应于该单个视点的图像并且渲染各像素组中该单个视点所对应的像素。In one embodiment, the one or more 3D video processing units are configured to, when each eyeball of the viewer is located at a single viewpoint, generate an image corresponding to the single viewpoint based on the image of the 3D video signal and render each pixel The pixel corresponding to this single viewpoint in the group.

在一个实施例中,所述一个或多个3D视频处理单元配置为,还生成与该单个视点相邻的视点相对应的图像并且还渲染各像素组中该相邻的视点所对应的像素。In one embodiment, the one or more 3D video processing units are configured to further generate images corresponding to viewpoints adjacent to the single viewpoint and to also render pixels corresponding to the adjacent viewpoints in each pixel group.

在一个实施例中,所述一个或多个3D视频处理单元配置为,当观看者的各眼球位于两个视点之间时,基于所述3D视频信号的图像生成对应于所述两个视点的图像并且渲染各像素组中所述两个视点所对应的像素。In one embodiment, the one or more 3D video processing units are configured to, when each eyeball of the viewer is located between two viewpoints, generate an image corresponding to the two viewpoints based on the image of the 3D video signal image and render the pixels corresponding to the two viewpoints in each pixel group.

在一个实施例中,其中所述3D视频信号为单路信号,所述一个或多个3D视频处理单元配置为,当观看者为多个时,基于所述单路信号,针对各观看者的各自眼球所对应的视点,生成所述多个图像并渲染各像素组中对应的像素。In one embodiment, wherein the 3D video signal is a single-channel signal, the one or more 3D video processing units are configured to, when there are multiple viewers, based on the single-channel signal, for each viewer For the viewpoints corresponding to the respective eyeballs, the plurality of images are generated and the corresponding pixels in each pixel group are rendered.

在一个实施例中,其中所述3D视频信号为多路信号,所述一个或多个3D视频处理单元配置为,当观看者为多个时,针对其中至少一些观看者的各自眼球所对应的视点,基于不同的3D视频信号生成所述多个图像并渲染各像素组中对应的像素。In one embodiment, wherein the 3D video signal is a multi-channel signal, the one or more 3D video processing units are configured to, when there are multiple viewers, for at least some of the viewers corresponding to their respective eyeballs Viewpoint, the plurality of images are generated based on different 3D video signals and corresponding pixels in each pixel group are rendered.

在一个实施例中,所述显示面板为自发光显示面板,所述自发光显示面板配置为未被渲染的像素不发光。优选地,所述显示面板为MICRO-LED显示面板。In one embodiment, the display panel is a self-emissive display panel, and the self-emissive display panel is configured such that unrendered pixels do not emit light. Preferably, the display panel is a MICRO-LED display panel.

在另一个技术方案中,提供一种多视点裸眼立体显示器,包括具有显示面板和光栅的显示屏、视频信号接口和一个或多个3D视频处理单元,其中所述显示面板包括多行多列像素并且限定出多个像素组,各像素组由至少3个像素构成且对应于多视点设置,其中所述多个像素组具有非规则的相互排布位置并且是基于像素与光栅的光学关系和/或显示面板的像素与视点的对应关系数据调整或确定的,其中所述一个或多个3D视频处理单元配置为可渲染各像素组中对应的像素。In another technical solution, a multi-view naked-eye stereoscopic display is provided, including a display screen with a display panel and a grating, a video signal interface and one or more 3D video processing units, wherein the display panel includes multiple rows and multiple columns of pixels and defines a plurality of pixel groups, each pixel group consisting of at least 3 pixels and corresponding to a multi-view setting, wherein the plurality of pixel groups have irregular mutual arrangement positions and are based on the optical relationship of the pixel to the grating and/or Or the corresponding relationship data between pixels and viewpoints of the display panel is adjusted or determined, wherein the one or more 3D video processing units are configured to render corresponding pixels in each pixel group.

相比于常规的提高精度克服对位误差、安装误差、材料误差,在本发明的实施例中通过简单地以调整像素组的排布方式,提供了简单、可靠性高的高清晰度、如分辨率无损的裸眼立体显示。Compared with the conventional method of improving the accuracy to overcome the alignment error, installation error, and material error, in the embodiment of the present invention, by simply adjusting the arrangement of the pixel groups, it provides simple, high-reliability high-definition, such as Naked-eye stereoscopic display with lossless resolution.

在一个实施例中,所述光栅包括柱状棱镜光栅,所述像素与光栅的光学关系包括像素与柱状棱镜光栅的对位关系和/或所述柱状棱镜光栅相对于相应的像素的折射状态。In one embodiment, the grating includes a cylindrical prism grating, and the optical relationship between the pixels and the grating includes an alignment relationship between the pixel and the cylindrical prism grating and/or a refraction state of the cylindrical prism grating relative to the corresponding pixel.

在一个实施例中,所述光栅包括前置和/或后置的视差屏障光栅,所述视差屏障光栅包括遮光部和透光部,所述像素与光栅的光学关系包括像素与视差屏障光栅的相应的透光部的对位关系。In one embodiment, the grating includes a front and/or rear parallax barrier grating, the parallax barrier grating includes a light-shielding part and a light-transmitting part, and the optical relationship between the pixel and the grating includes the difference between the pixel and the parallax barrier grating. The alignment relationship of the corresponding light-transmitting parts.

在一个实施例中,像素与视点的对应关系是基于像素与光栅的光学关系计算或确定的。In one embodiment, the pixel to viewpoint correspondence is calculated or determined based on the optical relationship of the pixel to the grating.

在一个实施例中,像素与视点的对应关系是通过在各视点位置处测量确定的。In one embodiment, the correspondence of pixels to viewpoints is determined by measuring at each viewpoint location.

在一个实施例中,所述的多视点裸眼立体显示器还包括存储有所述光学关系数据和/或像素与视点的对应关系数据的存储器,所述一个或多个3D视频处理单元配置为读取所述存储器中的数据。In one embodiment, the multi-viewpoint glasses-free stereoscopic display further comprises a memory storing the optical relationship data and/or the corresponding relationship data between pixels and viewpoints, and the one or more 3D video processing units are configured to read data in the memory.

在又一个技术方案中,提供一种多视点裸眼立体显示器,包括具有显示面板和光栅的显示屏和存储器,其中所述显示面板包括多行多列像素,其中所述存储器存储有所述显示面板的各像素与光栅的光学关系数据和/或所述显示面板的各像素与视点的对应关系数据。借助于所存储的数据,可用于根据本发明的裸眼立体显示,尤其是“分辨率无损”的裸眼立体显示。In yet another technical solution, a multi-view naked-eye stereoscopic display is provided, comprising a display screen having a display panel and a grating, and a memory, wherein the display panel includes multiple rows and multiple columns of pixels, wherein the memory stores the display panel The optical relationship data between each pixel and the grating and/or the corresponding relationship data between each pixel of the display panel and the viewpoint. With the help of the stored data, a naked-eye stereoscopic display according to the present invention, in particular a "resolution lossless" naked-eye stereoscopic display, can be used.

相比于常规的提高精度克服对位误差、安装误差、材料误差,在本发明的实施例中提供了简单、可靠性高的高清晰度、如分辨率无损的裸眼立体显示。Compared with the conventional improved precision to overcome alignment errors, installation errors, and material errors, the embodiments of the present invention provide a simple, high-reliability, high-definition, naked-eye stereoscopic display with lossless resolution.

在一个实施例中,所述光栅包括柱状棱镜光栅,所述像素与光栅的光学关系包括像素与柱状棱镜光栅的对位关系和/或所述柱状棱镜光栅相对于相应的像素的折射状态。In one embodiment, the grating includes a cylindrical prism grating, and the optical relationship between the pixels and the grating includes an alignment relationship between the pixel and the cylindrical prism grating and/or a refraction state of the cylindrical prism grating relative to the corresponding pixel.

在一个实施例中,所述光栅包括前置和/或后置的视差屏障光栅,所述视差屏障光栅包括遮光部和透光部,所述像素与光栅的光学关系包括像素与视差屏障光栅的相应的透光部的对位关系。In one embodiment, the grating includes a front and/or rear parallax barrier grating, the parallax barrier grating includes a light-shielding part and a light-transmitting part, and the optical relationship between the pixel and the grating includes the difference between the pixel and the parallax barrier grating. The alignment relationship of the corresponding light-transmitting parts.

在一个实施例中,像素与视点的对应关系是基于像素与光栅的光学关系计算或确定的。In one embodiment, the pixel to viewpoint correspondence is calculated or determined based on the optical relationship of the pixel to the grating.

在一个实施例中,像素与视点的对应关系是通过在各视点位置处测量确定的。In one embodiment, the correspondence of pixels to viewpoints is determined by measuring at each viewpoint location.

在一个实施例中,所述的多视点裸眼立体显示器还包括用于接收3D视频信号的视频信号接口和一个或多个3D视频处理单元,其中所述一个或多个3D视频处理单元配置为基于接收到的视频信号生成对应于部分或全部视点的多个3D视频的图像,且所述一个或多个3D视频处理单元还配置为读取所述显示面板的各像素与光栅的对位关系数据和/或所述显示面板的各像素与视点的对应关系数据并基于所述数据渲染与所述部分或全部视点相对应的像素。In one embodiment, the multi-view naked-eye stereoscopic display further includes a video signal interface for receiving 3D video signals and one or more 3D video processing units, wherein the one or more 3D video processing units are configured to be based on The received video signals generate images corresponding to a plurality of 3D videos of some or all of the viewpoints, and the one or more 3D video processing units are further configured to read the alignment relationship data between each pixel of the display panel and the grating and/or data on the correspondence between each pixel of the display panel and a viewpoint, and rendering the pixels corresponding to some or all of the viewpoints based on the data.

在另一个技术方案中,提供一种裸眼立体显示系统,包括处理器单元和根据本发明实施例所述的多视点裸眼立体显示器,所述处理器单元与所述多视点裸眼立体显示器通讯连接。In another technical solution, a naked-eye stereoscopic display system is provided, including a processor unit and a multi-view naked-eye stereoscopic display according to an embodiment of the present invention, wherein the processor unit is communicatively connected to the multi-view naked-eye stereoscopic display.

在一个实施例中,所述裸眼立体显示系统构造为具有所述处理器单元的智能电视。In one embodiment, the naked-eye stereoscopic display system is configured as a smart TV having the processor unit.

在一个实施例中,所述裸眼立体显示系统为智能蜂窝电话、平板电脑、个人计算机或可穿戴设备。In one embodiment, the naked-eye stereoscopic display system is a smart cellular phone, a tablet computer, a personal computer or a wearable device.

在一个实施例中,所述裸眼立体显示系统包括作为所述处理器单元的机顶盒或可投屏的蜂窝电话或平板电脑和与所述机顶盒、蜂窝电话或平板电脑有线或无线连接的作为多视点裸眼立体显示器的数字电视。In one embodiment, the naked-eye stereoscopic display system includes a set-top box or a cell phone or tablet capable of projecting as the processor unit and a multi-viewpoint computer connected to the set-top box, cell phone or tablet by wire or wirelessly Digital TV with naked-eye stereoscopic display.

在一个实施例中,所述裸眼立体显示系统构造为智能家居系统或其一部分,其中所述处理器单元包括所述智能家居系统的智能网关或中央控制器,所述智能家居系统还包括用于获取眼球追踪数据的眼球追踪装置。In one embodiment, the naked-eye stereoscopic display system is configured as a smart home system or a part thereof, wherein the processor unit includes a smart gateway or a central controller of the smart home system, and the smart home system further includes a An eye-tracking device that acquires eye-tracking data.

在一个实施例中,所述裸眼立体显示系统构造为娱乐互动系统或其一部分。优选地,所述娱乐互动系统配置成适合于多人使用并基于多个用户生成多路3D视频信号以便传送至裸眼立体显示系统。In one embodiment, the naked eye stereoscopic display system is configured as an entertainment interactive system or a part thereof. Preferably, the entertainment interactive system is configured to be suitable for use by multiple people and to generate multiple 3D video signals based on multiple users for transmission to the naked eye stereoscopic display system.

在再一个技术方案中,提供一种多视点裸眼立体显示器的显示方法。所述显示器包括具有显示面板和光栅的显示屏,其中所述显示面板包括多行多列像素。所述方法包括如下步骤:定义多个像素组,各像素组由至少3个像素构成且对应于多视点设置;接收3D视频信号;基于接收到的3D视频信号的图像生成对应于全部视点或预定的视点的多个图像;依据所生成的多个图像渲染各像素组中对应的像素。In yet another technical solution, a method for displaying a multi-view naked-eye stereoscopic display is provided. The display includes a display screen having a display panel and a grating, wherein the display panel includes rows and columns of pixels. The method includes the steps of: defining a plurality of pixel groups, each pixel group consisting of at least 3 pixels and corresponding to a multi-view setting; receiving a 3D video signal; multiple images of the viewpoint; rendering corresponding pixels in each pixel group according to the generated multiple images.

在一个实施例中,所述定义多个像素组的步骤包括:基于像素与光栅的光学关系数据和/或显示面板的像素与视点的对应关系数据调整或确定多个像素组的相互排布位置。In one embodiment, the step of defining a plurality of pixel groups includes: adjusting or determining the mutual arrangement positions of the plurality of pixel groups based on the optical relationship data between the pixels and the grating and/or the corresponding relationship data between the pixels and the viewpoints of the display panel .

在一个实施例中,所述的显示方法还包括如下步骤:接收或读取观看者的实施眼球追踪数据。所述生成步骤包括基于由观看者的实时眼球追踪数据确定所述预定的视点。所述渲染步骤包括渲染各像素组中与所述预定的视点相对应的像素。In one embodiment, the display method further includes the step of: receiving or reading the implemented eye tracking data of the viewer. The generating step includes determining the predetermined viewpoint based on real-time eye tracking data by a viewer. The rendering step includes rendering pixels in each pixel group corresponding to the predetermined viewpoint.

在又一个技术方案中,提供一种多视点裸眼立体显示器的显示方法。所述显示器包括具有显示面板和光栅的显示屏,其中所述显示面板包括多行多列像素。所述方法包括如下步骤:获取显示面板的各像素与光栅的光学关系数据和/或显示面板的各像素与视点的对应关系数据;接收3D视频信号;基于接收到的3D视频信号的图像生成对应于全部视点或预定的视点的多个图像;依据所生成的多个图像渲染对应的像素。其中被渲染的对应像素基于所获取的光学关系数据和/或各像素与视点的对应关系数据确定。In yet another technical solution, a method for displaying a multi-view naked-eye stereoscopic display is provided. The display includes a display screen having a display panel and a grating, wherein the display panel includes rows and columns of pixels. The method includes the following steps: acquiring optical relationship data between each pixel of the display panel and the grating and/or data on the corresponding relationship between each pixel of the display panel and the viewpoint; receiving a 3D video signal; and generating a corresponding image based on the received 3D video signal. Multiple images in all viewpoints or predetermined viewpoints; corresponding pixels are rendered according to the generated multiple images. The corresponding pixels to be rendered therein are determined based on the acquired optical relationship data and/or the corresponding relationship data of each pixel and the viewpoint.

在一个实施例中,所述获取数据的步骤包括测量各像素与光栅的对位数据和/或柱状棱镜光栅相对于各像素的折射状态作为所述光学关系数据。In one embodiment, the step of acquiring data includes measuring the alignment data of each pixel and the grating and/or the refraction state of the cylindrical prism grating relative to each pixel as the optical relationship data.

在一个实施例中,所述获取数据的步骤包括基于像素与光栅的光学关系计算或确定像素与视点的对应关系或者通过在各视点位置处测量确定像素与视点的对应关系。In one embodiment, the step of acquiring data includes calculating or determining a pixel-viewpoint correspondence based on an optical relationship between the pixel and the grating, or determining the pixel-viewpoint correspondence by measuring at each viewpoint position.

在再一个技术方案中,提供一种多视点裸眼立体显示器的像素组排布方法,包括如下步骤:提供具有显示面板和光栅的显示屏,其中所述显示面板包括多行多列像素;获取显示面板的各像素与光栅的光学关系数据和/或显示面板的各像素与视点的对应关系数据;基于所获取的光学关系数据和/或各像素与视点的对应关系数据定义多个像素组,各像素组由至少3个像素构成且对应于多视点设置。所定义的多个像素组用于所述显示器的多视点裸眼立体显示。In yet another technical solution, a method for arranging pixel groups of a multi-view naked-eye stereoscopic display is provided, comprising the steps of: providing a display screen with a display panel and a grating, wherein the display panel includes multiple rows and multiple columns of pixels; The optical relationship data between each pixel of the panel and the grating and/or the corresponding relationship data between each pixel of the display panel and the viewpoint; multiple pixel groups are defined based on the acquired optical relationship data and/or the corresponding relationship data between each pixel and the viewpoint. The pixel group is composed of at least 3 pixels and corresponds to a multi-view setting. The defined plurality of pixel groups are used for multi-view naked-eye stereoscopic display of the display.

本发明的优选特征部分在下文描述,部分可通过阅读本文而明白。Preferred features of the invention are described in part hereinafter, and in part will be apparent from a reading of the text.

附图说明Description of drawings

以下,结合附图来详细说明本公开的实施例,其中:Hereinafter, the embodiments of the present disclosure will be described in detail with reference to the accompanying drawings, wherein:

图1A示出了根据本发明的一个实施例的多视点裸眼立体显示器的结构示意图。FIG. 1A shows a schematic structural diagram of a multi-view naked-eye stereoscopic display according to an embodiment of the present invention.

图1B示出了根据本发明的一个实施例的多视点裸眼立体显示器的结构示意图。FIG. 1B shows a schematic structural diagram of a multi-view naked-eye stereoscopic display according to an embodiment of the present invention.

图1C示出了根据本发明的一个实施例的多视点裸眼立体显示器的结构示意图。FIG. 1C shows a schematic structural diagram of a multi-view naked-eye stereoscopic display according to an embodiment of the present invention.

图2示出了图1A-C所示实施例中的显示面板中的像素与视点相对应的结构示意图。FIG. 2 shows a schematic structural diagram of pixels in the display panel corresponding to viewpoints in the embodiment shown in FIGS. 1A-C .

图3示意性地示出了图1A-C所示实施例中由所接收到的3D视频信号的图像(帧)生成对应各视点的图像的示意图。FIG. 3 schematically shows a schematic diagram of generating an image corresponding to each viewpoint from an image (frame) of a received 3D video signal in the embodiment shown in FIGS. 1A-C .

图4示出了根据本发明的一个实施例的多视点裸眼立体显示器的单个3D视频处理单元的结构示意图。FIG. 4 shows a schematic structural diagram of a single 3D video processing unit of a multi-view naked-eye stereoscopic display according to an embodiment of the present invention.

图5示出了根据本发明的一个实施例的多视点裸眼立体显示器的多个3D视频处理单元的结构示意图。FIG. 5 shows a schematic structural diagram of multiple 3D video processing units of a multi-view naked-eye stereoscopic display according to an embodiment of the present invention.

图6示意性地示出了图1所示实施例中由所接收到的3D视频信号的图像(帧)生成对应各视点的图像的示意图。FIG. 6 schematically shows a schematic diagram of generating an image corresponding to each viewpoint from an image (frame) of a received 3D video signal in the embodiment shown in FIG. 1 .

图7A示出了根据本发明的一个实施例的多视点裸眼立体显示器的结构示意图,并示意性地呈现了某些像素组中的像素与视点的对应关系产生偏差。FIG. 7A shows a schematic structural diagram of a multi-view naked-eye stereoscopic display according to an embodiment of the present invention, and schematically shows that the correspondence between pixels and viewpoints in some pixel groups deviates.

图7B示出了图7A的实施例的多视点裸眼立体显示器的结构示意图,并示意性地呈现了调整像素与视点的对应关系。FIG. 7B shows a schematic structural diagram of the multi-view naked-eye stereoscopic display of the embodiment of FIG. 7A , and schematically presents the corresponding relationship between adjustment pixels and viewpoints.

图8示出了根据本发明的一个实施例的多视点裸眼立体显示器的结构示意图,并示意性地呈现了显示面板的各像素与视点的对应关系。FIG. 8 shows a schematic structural diagram of a multi-view naked-eye stereoscopic display according to an embodiment of the present invention, and schematically presents the corresponding relationship between each pixel of the display panel and the viewpoint.

图9示出了根据本发明的一个实施例的多视点裸眼立体显示器的部分结构示意图,其采用柱状棱镜光栅。FIG. 9 shows a partial structural schematic diagram of a multi-view naked-eye stereoscopic display according to an embodiment of the present invention, which adopts a columnar prism grating.

图10示出了根据本发明的一个实施例的多视点裸眼立体显示器的部分结构示意图,其采用柱状棱镜光栅。FIG. 10 is a schematic diagram of a partial structure of a multi-view naked-eye stereoscopic display according to an embodiment of the present invention, which adopts a columnar prism grating.

图11示出了根据本发明的一个实施例的多视点裸眼立体显示器的部分结构示意图,其采用视差屏障光栅。FIG. 11 shows a partial structural schematic diagram of a multi-view naked-eye stereoscopic display according to an embodiment of the present invention, which adopts a parallax barrier grating.

图12示出了根据本发明的一个实施例的使用实时眼球追踪数据的多视点裸眼立体显示器的结构示意图,其中各眼球对应一个视点。FIG. 12 shows a schematic structural diagram of a multi-view naked-eye stereoscopic display using real-time eye tracking data according to an embodiment of the present invention, wherein each eye corresponds to one viewpoint.

图13示出了根据本发明的一个实施例的使用实时眼球追踪数据的多视点裸眼立体显示器的结构示意图,其中各眼球对应一个视点。FIG. 13 shows a schematic structural diagram of a multi-view naked-eye stereoscopic display using real-time eye tracking data according to an embodiment of the present invention, wherein each eye corresponds to one viewpoint.

图14示出了根据本发明的一个实施例的使用实时眼球追踪数据的多视点裸眼立体显示器的结构示意图,其中各眼球位于两个视点之间。FIG. 14 shows a schematic structural diagram of a multi-view naked-eye stereoscopic display using real-time eye tracking data according to an embodiment of the present invention, wherein each eye is located between two viewpoints.

图15示出了根据本发明的一个实施例的使用实时眼球追踪数据的多视点裸眼立体显示器的结构示意图,其中眼球产生了运动。FIG. 15 shows a schematic structural diagram of a multi-view naked-eye stereoscopic display using real-time eye tracking data according to an embodiment of the present invention, in which eyeballs are moved.

图16示出了根据本发明的一个实施例的使用实时眼球追踪数据的多视点裸眼立体显示器的结构示意图,其中具有多个观看者。FIG. 16 shows a schematic structural diagram of a multi-view naked-eye stereoscopic display using real-time eye tracking data according to an embodiment of the present invention, wherein there are multiple viewers.

图17示意性地示出了图16所示实施例中由所接收到的两路3D视频信号的图像(帧)生成对应预定视点的图像的示意图。FIG. 17 schematically shows a schematic diagram of generating an image corresponding to a predetermined viewpoint from images (frames) of two channels of 3D video signals received in the embodiment shown in FIG. 16 .

图18示意性地示出了根据本发明实施例的多视点裸眼立体显示系统构造成蜂窝电话或其一部分。FIG. 18 schematically shows that a multi-view naked-eye stereoscopic display system according to an embodiment of the present invention is configured as a cellular phone or a part thereof.

图19示意性地示出了根据本发明实施例的多视点裸眼立体显示系统构造成连接机顶盒的数字电视。FIG. 19 schematically shows a multi-view naked-eye stereoscopic display system according to an embodiment of the present invention configured as a digital TV connected to a set-top box.

图20示意性地示出了根据本发明实施例的多视点裸眼立体显示系统构造成智能家居系统或其一部分。FIG. 20 schematically shows that a multi-view naked-eye stereoscopic display system according to an embodiment of the present invention is configured as a smart home system or a part thereof.

图21示意性地示出了根据本发明实施例的多视点裸眼立体显示系统构造成娱乐互动系统或其一部分。FIG. 21 schematically shows that a multi-view naked-eye stereoscopic display system according to an embodiment of the present invention is configured as an entertainment interactive system or a part thereof.

具体实施方式Detailed ways

为使本发明的目的、技术方案和优点更加清楚明白,下面结合具体实施方式和附图,对本发明做进一步详细说明。在此,本发明的示意性实施方式及其说明用于解释本发明,但并不作为对本发明的限定。In order to make the objectives, technical solutions and advantages of the present invention clearer, the present invention will be further described in detail below with reference to the specific embodiments and accompanying drawings. Here, the exemplary embodiments of the present invention and their descriptions are used to explain the present invention, but not to limit the present invention.

定义definition

在本文中,“裸眼立体(3D)显示”涉及观看者无需佩戴立体显示用的眼镜而能在平面显示器上观察到立体的显示图像的技术,包括但不限于“视差屏障”、“柱状透镜”、“指向式背光”技术。In this article, "naked-eye stereoscopic (3D) display" refers to technologies in which a viewer can observe a stereoscopic display image on a flat panel display without wearing glasses for stereoscopic display, including but not limited to "parallax barrier", "lenticular lens" , "pointing backlight" technology.

在本文中,“光栅”具有本领域中最广义的解释,包括但不限于“视差屏障”光栅和“柱状透镜”光栅。As used herein, "grating" has the broadest meaning in the art, including but not limited to "parallax barrier" gratings and "lenticular" gratings.

在本文中,“多视点”具有本领域的常规含义,意指在空间中不同位置(视点)处形成视差图像的序列(帧)。在本文中,多视点将意味着至少3个视点。As used herein, "multi-viewpoint" has the conventional meaning in the art, and means that a sequence (frame) of parallax images is formed at different positions (viewpoints) in space. In this paper, multi-view will mean at least 3 viewpoints.

参考图1A,在本发明的一个实施例中提供了一种裸眼立体显示系统,其可包括处理器单元和多视点裸眼立体显示器,处理器单元与所述多视点裸眼立体显示器通讯连接。在本文的一些实施例中,处理器单元包括用于发送3D视频信号至裸眼立体显示器的处理\发送\转发\控制装置,其可以是同时具有生成和发送3D视频信号功能的装置,也可以是处理或不处理接收到的3D视频信号并将其转发至显示器的装置。在一些实施例中,处理器单元可以被包括在或被称为处理终端或终端。Referring to FIG. 1A , an embodiment of the present invention provides a naked-eye stereoscopic display system, which may include a processor unit and a multi-view naked-eye stereoscopic display, where the processor unit is communicatively connected to the multi-view naked-eye stereoscopic display. In some embodiments herein, the processor unit includes a processing\sending\forwarding\controlling device for sending a 3D video signal to a naked-eye stereoscopic display, which may be a device having both functions of generating and sending a 3D video signal, or may be A device that processes or does not process the received 3D video signal and forwards it to the display. In some embodiments, the processor unit may be included in or referred to as a processing terminal or terminal.

该多视点裸眼立体显示器可包括具有显示面板和光栅(未标识)的显示屏、用于接收3D视频信号的视频信号接口和3D视频处理单元。参考图2,在所示的实施例中,该显示器可具有12个视点(V1-V12),但可以想到其可以具有更多或更少个视点。The multi-view naked-eye stereoscopic display may include a display screen having a display panel and a grating (not identified), a video signal interface for receiving a 3D video signal, and a 3D video processing unit. Referring to Figure 2, in the embodiment shown, the display may have 12 viewpoints (V1-V12), although it is contemplated that it may have more or fewer viewpoints.

在本发明的实施例中,显示器还可以选择性地包括时序控制器和/或显示驱动芯片,其可与3D视频处理单元集成设置或独立设置。In an embodiment of the present invention, the display may optionally further include a timing controller and/or a display driver chip, which may be integrated with the 3D video processing unit or independently configured.

在本发明的一些实施例中,显示器还可以选择性地包括存储器,以便存储所需的数据。本发明的一些结合存储器的显示器实施例将在下文进一步说明。In some embodiments of the invention, the display may also optionally include a memory to store desired data. Some memory-incorporated display embodiments of the present invention are further described below.

继续参考图1A,显示面板可包括多行多列像素并且限定出多个像素组。在所示的实施例中,为了示意性起见,仅示出了两个示意性的像素组PG1,1和PGx,y,各像素组对应于多视点设置,分别具有各自的12个像素(P1-P12)。作为示意性的实施例,该像素组中的像素是以单行多列形式排布的,但可以想到其他的排布形式,如单列多行或多行多列等。仅作为示意性描述,前述PGx,y可示意性地表示在第X行、第Y列的像素组。With continued reference to FIG. 1A , the display panel may include multiple rows and columns of pixels and define multiple pixel groups. In the embodiment shown, for the sake of illustration, only two illustrative pixel groups PG 1,1 and PG x,y are shown, each pixel group corresponding to a multi-view setup, each with its own 12 pixels (P1-P12). As an illustrative embodiment, the pixels in the pixel group are arranged in the form of a single row and multiple columns, but other arrangement forms are conceivable, such as a single column and multiple rows or multiple rows and multiple columns. For illustrative description only, the aforementioned PG x, y may schematically represent the pixel group in the X-th row and the Y-th column.

结合参考图1A和图2,描述该实施例的显示器的显示。如前所述,该显示器可以具有12个视点V1-V12,观看者的眼睛在每个视点(空间位置)可看到显示面板中各像素组中相应的像素点的显示,并进而看到不同的渲染的画面。观看者的两只眼睛在不同的视点看到的两个不同画面形成视差,在大脑中合成立体的画面。The display of the display of this embodiment is described with reference to FIGS. 1A and 2 in conjunction. As mentioned above, the display can have 12 viewpoints V1-V12, and the viewer's eyes can see the display of the corresponding pixel points in each pixel group in the display panel at each viewpoint (spatial position), and then see different the rendered picture. The two different pictures seen by the viewer's two eyes from different viewpoints form parallax, and the three-dimensional picture is synthesized in the brain.

在本发明的实施例中,一个或多个3D视频处理单元配置为如此地生成用于显示的图像和渲染像素,即,基于所述3D视频信号的图像生成对应于全部视点的多个图像并依据所生成的多个图像渲染各像素组中对应的像素。In an embodiment of the invention, one or more 3D video processing units are configured to generate images for display and render pixels such that a plurality of images corresponding to all viewpoints are generated based on the images of the 3D video signal and The corresponding pixels in each pixel group are rendered according to the generated plurality of images.

相应地,本发明实施例还可以提供一种多视点裸眼立体显示器的显示方法,所述方法包括如下步骤:定义多个像素组,各像素组由至少3个像素构成且对应于多视点设置;接收3D视频信号;基于接收到的3D视频信号的图像生成对应于全部视点或预定的视点的多个图像;依据所生成的多个图像渲染各像素组中对应的像素。在所示的实施例中,对应于全部视点(12个)来进行图像生成和像素渲染。Correspondingly, an embodiment of the present invention can also provide a method for displaying a multi-view naked-eye stereoscopic display, the method comprising the steps of: defining a plurality of pixel groups, each pixel group being composed of at least 3 pixels and corresponding to the multi-view setting; Receive a 3D video signal; generate a plurality of images corresponding to all viewpoints or predetermined viewpoints based on an image of the received 3D video signal; and render corresponding pixels in each pixel group according to the generated plurality of images. In the illustrated embodiment, image generation and pixel rendering are performed corresponding to all viewpoints (12).

结合参考图1A、图2和图3,描述所示的具体实施例中的3D视频处理单元的处理。视频信号接口接收到的3D视频信号S1为含色彩图像和景深两幅内容的图像帧。由此,该3D视频处理处理单元将所接收到的3D视频信号S1的图像信息和景深信息作为输入,按V1-V12的视点对应的观看角度渲染出12幅画面。然后,将所生成的每幅图像的内容写入到各视点对应看到的像素中。The processing of the 3D video processing unit in the illustrated embodiment is described in conjunction with reference to FIGS. 1A , 2 and 3 . The 3D video signal S1 received by the video signal interface is an image frame containing two contents of color image and depth of field. Thus, the 3D video processing unit takes the received image information and depth information of the 3D video signal S1 as input, and renders 12 pictures according to the viewing angles corresponding to the viewpoints V1-V12. Then, the content of each generated image is written into the pixels seen corresponding to each viewpoint.

从而当观看者的眼睛在不同视点V1-V12处观看时,能看到不同角度的渲染画面,产生视差,以形成3D显示的立体效果。Therefore, when the viewer's eyes are viewed at different viewpoints V1-V12, they can see the rendered images from different angles, resulting in parallax, so as to form a stereoscopic effect of 3D display.

在一些的实施例中,上述生成的12幅画面是与接收到的3D视频信号的对应的图像帧以“分辨率无损”,尤其是分辨率相等的情况下生成的,而且,在这些实施例中,所对应写入的像素也是基本逐点对应于该生成的图像的分辨率(并进而接收的3D视频信号的图像的分辨率)。In some embodiments, the above-mentioned 12 pictures generated are generated with "resolution lossless" with the corresponding image frames of the received 3D video signal, especially when the resolutions are equal. Moreover, in these embodiments , the corresponding written pixels also correspond substantially point by point to the resolution of the generated image (and thus the resolution of the image of the received 3D video signal).

在一些实施例中,还可以进行对接收的3D视频信号进行分辨率增加(倍增)的处理,如插值处理,或称为预处理。作为示意性举例,例如可以对色彩图像和景深图像均进行2倍的行分辨率插值。然后可结合根据本发明的实施例所述的“分辨率无损”和/或“点对点渲染”的处理以获得新的实施例。人们将明白,结合了插值或其他分辨率增加处理的“分辨率无损”和/或“点对点渲染”的处理或其本身均落入本发明所述的“分辨率无损”和/或“点对点渲染”处理的范围内。在本文中,结合分辨率增加的对应视点的图片生成有时也可称为分辨率增加(倍增)的生成。In some embodiments, processing to increase (multiply) the resolution of the received 3D video signal, such as interpolation processing, or so-called preprocessing, may also be performed. As an illustrative example, for example, both the color image and the depth image may be interpolated at 2x the line resolution. The processing of "resolution lossless" and/or "point-to-point rendering" according to embodiments of the present invention can then be combined to obtain new embodiments. It will be appreciated that the processing of "resolution lossless" and/or "point-to-point rendering" combined with interpolation or other resolution-increasing processes, or itself, falls within the meaning of "resolution lossless" and/or "point-to-point rendering" in the present invention. " within the scope of processing. Herein, the generation of pictures of corresponding viewpoints combined with increased resolution may sometimes also be referred to as generation of increased resolution (multiplied).

在本发明的一些实施例中,可以设置另外的(预)处理器来执行所述分辨率增加(倍增)或插值,也可以由所述一个或多个3D视频处理处理单元执行所述分辨率增加(倍增)或插值,这落入发明的范围内。In some embodiments of the invention, an additional (pre)processor may be provided to perform the resolution increase (multiplication) or interpolation, and the resolution may also be performed by the one or more 3D video processing units Adding (multiplying) or interpolating, this falls within the scope of the invention.

在本发明的一些实施例中,显示系统或显示器可以包括眼球追踪装置或可读取眼球追踪数据。In some embodiments of the invention, the display system or display may include an eye-tracking device or may read eye-tracking data.

参考图1B,在本发明的一个实施例中提供了一种裸眼立体显示系统,其可包括处理器单元和多视点裸眼立体显示器,处理器单元与所述多视点裸眼立体显示器通讯连接。在所示实施例中,显示器可以集成有眼球追踪装置,其与3D视频处理单元可直接通讯连接。在未示出的一些实施例中,显示器可以设置存储器以便存储眼球追踪数据,而3D视频处理单元与该存储器相连接并读取眼球追踪数据。优选地,眼球追踪数据为实时数据。在所示的实施例中,眼球追踪装置可例如呈双摄像头形式。在本发明的另一些实施例中,可以采用其他形式的眼球追踪装置,例如单摄像头、眼球追踪摄像头与景深摄像头的结合以及其他的能用于确定观看者眼球位置的感应装置或其组合。在本发明的一些实施例中,所述眼球追踪装置可以具有其他作用或者与其他功能或部件共享。例如在一个实施例中,构造成蜂窝电话的显示系统中可以采用蜂窝电话自带的前置摄像头用作眼球追踪装置。Referring to FIG. 1B , an embodiment of the present invention provides a naked-eye stereoscopic display system, which may include a processor unit and a multi-view naked-eye stereoscopic display, where the processor unit is communicatively connected to the multi-view naked-eye stereoscopic display. In the embodiment shown, the display may be integrated with an eye-tracking device that is directly communicatively connected to the 3D video processing unit. In some embodiments not shown, the display may be provided with a memory for storing the eye tracking data, and the 3D video processing unit is connected to the memory and reads the eye tracking data. Preferably, the eye tracking data is real-time data. In the embodiment shown, the eye tracking device may be in the form of a dual camera, for example. In other embodiments of the present invention, other forms of eye tracking devices may be used, such as a single camera, a combination of an eye tracking camera and a depth camera, and other sensing devices that can be used to determine the viewer's eye position, or combinations thereof. In some embodiments of the invention, the eye tracking device may have other functions or be shared with other functions or components. For example, in one embodiment, a display system configured as a cellular phone may employ a front-facing camera on the cellular phone as an eye-tracking device.

作为替代,该显示器还可包括眼球追踪数据接口,3D处理单元可借助该眼球追踪数据传输接口以读取实时的眼球追踪数据。Alternatively, the display may further include an eye-tracking data interface, and the 3D processing unit can read real-time eye-tracking data by means of the eye-tracking data transmission interface.

参考图1C的一个实施例中,提供了一种裸眼立体显示系统,其可包括处理器单元和多视点裸眼立体显示器,处理器单元与所述多视点裸眼立体显示器通讯连接。在所示实施例中,该裸眼立体显示系统还可包括例如呈双摄像头形式的眼球追踪装置,其与处理器单元通讯连接。进而,所述显示器可包括眼球追踪数据接口,并且3D处理单元可借助该眼球追踪数据传输接口与该处理器单元通讯连接以读取实时的眼球追踪数据。Referring to an embodiment of FIG. 1C , a naked-eye stereoscopic display system is provided, which may include a processor unit and a multi-view naked-eye stereoscopic display, wherein the processor unit is connected in communication with the multi-view naked-eye stereoscopic display. In the illustrated embodiment, the naked-eye stereoscopic display system may further comprise an eye-tracking device, eg in the form of a dual camera, communicatively connected to the processor unit. Furthermore, the display may include an eye-tracking data interface, and the 3D processing unit may communicate with the processor unit via the eye-tracking data transmission interface to read real-time eye-tracking data.

在一些未示出的实施例中,处理器单元可以不配设或不连接眼球追踪装置,而是自身读取实时的眼球追踪数据。或者,3D处理单元可以通过眼球追踪数据接口从其他来源获取实时的眼球追踪数据。这都落入本发明的范围内。In some not-shown embodiments, the processor unit may not be equipped with or connected to the eye-tracking device, but instead reads real-time eye-tracking data by itself. Alternatively, the 3D processing unit can obtain real-time eye-tracking data from other sources through the eye-tracking data interface. These all fall within the scope of the present invention.

本发明的设置眼球追踪装置的实施例可以与上述实施例相结合以得到进一步的实施例。例如,可以将本发明的“分辨率无损”的实施例结合眼球追踪装置或数据的常规使用来得到新的实施例。也可以,利用眼球追踪装置或数据得到进一步的改进,以获得优选的实施例,如下文进一步说明。The embodiment of the present invention for setting the eye tracking device can be combined with the above-mentioned embodiments to obtain further embodiments. For example, the "resolution lossless" embodiments of the present invention may be combined with conventional use of eye tracking devices or data to obtain new embodiments. Alternatively, further improvements may be made using eye tracking devices or data to obtain preferred embodiments, as described further below.

在一个实施例中,通过逐行写入(渲染)将生成的图像内容写入(渲染)显示面板的像素。这极大地减少了渲染计算的压力。In one embodiment, the generated image content is written (rendered) to the pixels of the display panel by writing (rendering) line by line. This greatly reduces the stress of rendering calculations.

在本发明的一个实施例中,逐行写入(渲染)处理按照下述方式执行:分别读取各个生成的图像中相应的点的信息并逐行写入显示面板的像素中。In one embodiment of the present invention, the line-by-line writing (rendering) process is performed in the following manner: the information of the corresponding points in each generated image is separately read and written line by line into the pixels of the display panel.

在本发明的另一实施例中,还包括将多个生成的图像合成为合成图像,并读取合成图像中相应的点的信息并逐行写入显示面板的像素中。In another embodiment of the present invention, the method further includes synthesizing a plurality of generated images into a composite image, and reading the information of corresponding points in the composite image and writing it into the pixels of the display panel line by line.

继续参考图4,示出了根据本发明的显示器的另一实施例。在所示的实施例中,仅提供了单个3D视频处理单元,该单个3D视频处理单元同时处理对应多个视点的图像生成和像素组中相应的多个像素的渲染。With continued reference to Figure 4, another embodiment of a display according to the present invention is shown. In the illustrated embodiment, only a single 3D video processing unit is provided, which simultaneously handles image generation for multiple viewpoints and rendering of corresponding multiple pixels in a pixel group.

在本发明的一些实施例中,可以提供多个3D视频处理单元,它们并行、串行或串并行结合处理图像生成和像素渲染。In some embodiments of the invention, multiple 3D video processing units may be provided that handle image generation and pixel rendering in parallel, serial or a combination of serial and parallel.

参考图5,示出了根据本发明的包括多个3D视频处理单元的显示器的优选实施例。在该实施例中,提供了多个3D视频处理单元,即3D视频处理单元组。更优选的是,该多个并行的3D视频处理单元对应于各自的多列像素依次地并行设置。由此,各3D视频处理单元尤其可并行处理像素渲染。也就是说,各3D视频处理单元可对应地处理各自各自的像素(列)的渲染。如图5示例性地示出,当显示面板具有总共M列像素时,如设置有4个并行的3D视频处理单元(组),第一3D视频处理单元处理第一M/4列像素,第二3D视频处理单元处理第二M/4列像素,第三3D视频处理单元处理第三M/4列像素,第四3D视频处理单元处理第四M/4列像素。Referring to Figure 5, a preferred embodiment of a display comprising a plurality of 3D video processing units according to the present invention is shown. In this embodiment, a plurality of 3D video processing units, ie groups of 3D video processing units, are provided. More preferably, the plurality of parallel 3D video processing units are sequentially arranged in parallel corresponding to the respective columns of pixels. Thereby, each 3D video processing unit can process pixel rendering in parallel, among other things. That is, each 3D video processing unit can correspondingly process the rendering of its respective pixel (column). As exemplarily shown in FIG. 5 , when the display panel has a total of M columns of pixels, if 4 parallel 3D video processing units (groups) are provided, the first 3D video processing unit processes the first M/4 columns of pixels, the first The second 3D video processing unit processes the second M/4 columns of pixels, the third 3D video processing unit processes the third M/4 columns of pixels, and the fourth 3D video processing unit processes the fourth M/4 columns of pixels.

这样的3D视频处理单元(组)的设置简化了结构,大大加快了处理过程。尤其是,该实施例适合与前述分别读取各个生成图像以逐行写入(渲染)处理的实施例相结合,以获得进一步的优选实施例。例如以图5所示实施例为例,当为逐行扫描时,第一至第四列可以依次处理、渲染第一行的各M/4列像素,而例如当第一3D视频处理单元完成处理后,在依次进行其他视频处理单元的处理时,第一3D视频处理单元可获得充分的时间准备处理下一行(如第二行)的对应的M/4列像素,如第二行的第一M/4列像素。这能够极大克服常规结构中可能带来的渲染计算能力严重不足的问题。The arrangement of such a 3D video processing unit (group) simplifies the structure and greatly speeds up the processing process. In particular, this embodiment is suitable to be combined with the aforementioned embodiment of the process of separately reading each generated image for line-by-line writing (rendering) to obtain a further preferred embodiment. For example, taking the embodiment shown in FIG. 5 as an example, in the case of progressive scanning, the first to fourth columns can sequentially process and render the pixels of each M/4 column of the first row, and for example, when the first 3D video processing unit completes After processing, when processing by other video processing units in sequence, the first 3D video processing unit can obtain sufficient time to prepare for processing the corresponding M/4 columns of pixels in the next row (eg, the second row), such as the first row of pixels in the second row. One M/4 columns of pixels. This can greatly overcome the serious shortage of rendering computing power that may be caused by conventional structures.

本领域技术人员将明白,附图所示的实施例仅是示意性的,可以有更多个或更少的3D视频处理单元,或者3D视频处理单元(组)可以有其他的方式分配且并行处理该多行多列像素,这落入本发明的范围内。Those skilled in the art will appreciate that the embodiments shown in the accompanying drawings are only schematic, and there may be more or less 3D video processing units, or 3D video processing units (groups) may be allocated in other ways and parallelized It is within the scope of the present invention to process the rows and columns of pixels.

参考图1A-1C、图2和图6,示出了根据本发明的另一实施例的裸眼立体显示系统,其可包括处理器单元和多视点裸眼立体显示器,处理器单元与所述多视点裸眼立体显示器通讯连接。在所示实施例中,该裸眼立体显示系统还可包括例如呈双摄像头形式的眼球追踪装置,其与处理器单元通讯连接。Referring to FIGS. 1A-1C , 2 and 6 , a naked-eye stereoscopic display system according to another embodiment of the present invention is shown, which may include a processor unit and a multi-view naked-eye stereoscopic display, the processor unit and the multi-view naked eye stereoscopic display Naked eye stereo display communication connection. In the illustrated embodiment, the naked-eye stereoscopic display system may further comprise an eye-tracking device, eg in the form of a dual camera, communicatively connected to the processor unit.

该多视点裸眼立体显示器可包括具有显示面板和光栅(未标识)的显示屏、用于接收3D视频信号的视频信号接口和3D视频处理单元。参考图2,在所示的实施例中,该显示器可具有12个视点(V1-V12),但可以想到其可以具有更多或更少个视点。在所示的实施例中,该显示器还可包括眼球追踪数据接口。3D处理单元可借助该眼球追踪数据传输接口与处理器单元通讯连接以读取实时的眼球追踪数据。在本发明的实施例中,显示器还可以选择性地包括时序控制器和/或显示驱动芯片,其可与3D视频处理单元集成设置或独立设置。在本发明的一些实施例中,显示器可以集成眼球最终装置,其与3D视频处理单元可直接通讯连接。The multi-view naked-eye stereoscopic display may include a display screen having a display panel and a grating (not identified), a video signal interface for receiving a 3D video signal, and a 3D video processing unit. Referring to Figure 2, in the embodiment shown, the display may have 12 viewpoints (V1-V12), although it is contemplated that it may have more or fewer viewpoints. In the embodiment shown, the display may also include an eye tracking data interface. The 3D processing unit can be communicatively connected with the processor unit via the eye tracking data transmission interface to read real-time eye tracking data. In an embodiment of the present invention, the display may optionally further include a timing controller and/or a display driver chip, which may be integrated with the 3D video processing unit or independently configured. In some embodiments of the present invention, the display may be integrated with the eye final device, which is directly communicatively connected to the 3D video processing unit.

显示面板可包括多行多列像素并且限定出多个像素组。在所示的实施例中,为了示意性起见,仅示出了两个示意性的像素组PG1,1和PGx,y,各像素组对应于多视点设置,分别具有各自的12个像素(P1-P12)。The display panel may include multiple rows and multiple columns of pixels and define multiple pixel groups. In the embodiment shown, for the sake of illustration, only two illustrative pixel groups PG 1,1 and PG x,y are shown, each pixel group corresponding to a multi-view setup, each with its own 12 pixels (P1-P12).

结合参考图1和图2,描述该实施例的显示器的显示。如前所述,该显示器可以具有12个视点V1-V12,观看者的眼睛在每个视点(空间位置)可看到显示面板中各像素组中相应的像素点的显示,并进而看到不同的渲染的画面。观看者的两只眼睛在不同的视点看到的两个不同画面形成视差,在大脑中合成立体的画面1 and 2, the display of the display of this embodiment is described. As mentioned above, the display can have 12 viewpoints V1-V12, and the viewer's eyes can see the display of the corresponding pixel points in each pixel group in the display panel at each viewpoint (spatial position), and then see different the rendered picture. The two different pictures seen by the viewer's two eyes from different viewpoints form parallax, and the stereoscopic picture is synthesized in the brain

结合参考图1-2和图6,描述所示的具体实施例中的3D视频处理单元的处理。视频信号接口接收到的3D视频信号S1为含左右视差色彩图像两幅内容的图像帧。由此,该3D视频处理处理单元将所接收到的3D视频信号S1的左右视差色彩图像作为输入,并由此生成中间图像信息I1。在一个具体实施例中,一方面用左右视差色彩图像合成景深图像。另一方面,借助于上述左右视差色彩图像之一或两者生成中心点的色彩图像。然后以该中间图像信息I1,即景深图像信息和中心点的色彩图像信息作为输入,按V1-V12的视点对应的观看角度渲染出12幅画面。然后,将所生成的每幅图像的内容写入到各视点对应看到的各像素组中的相应像素中。The processing of the 3D video processing unit in the illustrated embodiment is described in conjunction with reference to Figures 1-2 and Figure 6 . The 3D video signal S1 received by the video signal interface is an image frame containing two contents of left and right parallax color images. Thus, the 3D video processing unit takes as input the left and right parallax color images of the received 3D video signal S1, and thereby generates intermediate image information I1. In a specific embodiment, in one aspect, the depth-of-field image is synthesized with left and right parallax color images. On the other hand, a color image of the center point is generated by means of one or both of the above-mentioned left and right parallax color images. Then, using the intermediate image information I1, that is, the depth of field image information and the color image information of the center point, as input, 12 pictures are rendered according to the viewing angles corresponding to the viewpoints V1-V12. Then, the content of each generated image is written into the corresponding pixels in each pixel group seen corresponding to each viewpoint.

从而当观看者的眼睛在不同视点V1-V12处观看时,能看到不同角度的渲染画面,产生视差,以形成3D显示的立体效果。Therefore, when the viewer's eyes are viewed at different viewpoints V1-V12, they can see the rendered images from different angles, resulting in parallax, so as to form a stereoscopic effect of 3D display.

在一些的实施例中,上述生成的12幅画面是与接收到的3D视频信号的对应的图像帧以“分辨率无损”,尤其是分辨率相等的情况下生成的,而且,在这些实施例中,所对应写入的像素也是基本逐点对应于该生成的图像的分辨率(并进而接收的3D视频信号的图像的分辨率)。In some embodiments, the above-mentioned 12 pictures generated are generated with "resolution lossless" with the corresponding image frames of the received 3D video signal, especially when the resolutions are equal. Moreover, in these embodiments , the corresponding written pixels also correspond substantially point by point to the resolution of the generated image (and thus the resolution of the image of the received 3D video signal).

在一些实施例中,还可以进行对接收的3D视频信号进行分辨率增加(倍增)的处理,如插值处理,或称为预处理。作为示意性举例,例如可以对左眼和右眼视差图像均进行2倍的行分辨率插值。然后可结合根据本发明的实施例所述的“分辨率无损”和/或“点对点渲染”的处理以获得新的实施例,且在处理前可如前所述地进行图像转换处理,这都落入发明的范围内。人们将明白,结合了插值或其他分辨率增加处理的“分辨率无损”和/或“点对点渲染”的处理或其本身均落入本发明所述的“分辨率无损”和/或“点对点渲染”处理的范围内。在本文中,结合分辨率增加的对应视点的图片生成有时也可称为分辨率增加(倍增)的生成。In some embodiments, processing to increase (multiply) the resolution of the received 3D video signal, such as interpolation processing, or so-called preprocessing, may also be performed. As an illustrative example, for example, the left-eye and right-eye disparity images may be interpolated at 2 times the line resolution. The "resolution lossless" and/or "point-to-point rendering" processing according to the embodiments of the present invention can then be combined to obtain new embodiments, and the image conversion processing can be performed as previously described before processing, all of which falls within the scope of the invention. It will be appreciated that the processing of "resolution lossless" and/or "point-to-point rendering" combined with interpolation or other resolution-increasing processes, or itself, falls within the meaning of "resolution lossless" and/or "point-to-point rendering" in the present invention. " within the scope of processing. Herein, the generation of pictures of corresponding viewpoints combined with increased resolution may sometimes also be referred to as generation of increased resolution (multiplied).

在本发明的一些实施例中,可以设置另外的(预)处理器来执行所述分辨率增加(倍增)或插值,也可以由所述一个或多个3D视频处理处理单元执行所述分辨率增加(倍增)或插值,这落入发明的范围内。In some embodiments of the invention, an additional (pre)processor may be provided to perform the resolution increase (multiplication) or interpolation, and the resolution may also be performed by the one or more 3D video processing units Adding (multiplying) or interpolating, this falls within the scope of the invention.

参考图7A和图7B,示出了根据本发明的另一实施例的裸眼立体显示系统及其显示器。7A and 7B, a naked-eye stereoscopic display system and a display thereof according to another embodiment of the present invention are shown.

尽管未示出,根据本发明实施例的裸眼立体显示器的显示面板具有多行多列像素。为了“多视点”显示,所述多行多列像素以对应于多视点的方式分为多组。例如在所示的实施例中,各像素组包括对应于12个视点的一行12个像素。在常规的配置中,各像素组按照规律的方式相互排布。例如,在由单行多列像素构成的像素组中,像素组在同一行依次排列,例如同一行的像素组PG1,i(i≥1)依次首尾相接地排列;像素组在同一列相对齐,例如同一列的像素组PGj,1(j≥1)竖向对齐地排列。作为示意性的实施例,该像素组中的像素是以单行多列形式排布的,但可以想到其他的排布形式,如单列多行或多行多列等。在常规的配置中,其他形式的像素组PG相互之间仍是规律设置的。Although not shown, the display panel of the naked-eye stereoscopic display according to the embodiment of the present invention has multiple rows and multiple columns of pixels. For "multi-view" display, the multi-row multi-column pixels are divided into groups in a manner corresponding to multi-view. For example, in the illustrated embodiment, each pixel group includes a row of 12 pixels corresponding to 12 viewpoints. In a conventional configuration, the groups of pixels are arranged relative to each other in a regular manner. For example, in a pixel group composed of pixels in a single row and multiple columns , the pixel groups are arranged in sequence in the same row. For example, the pixel groups PG j,1 (j≥1) in the same column are vertically aligned. As an illustrative embodiment, the pixels in the pixel group are arranged in the form of a single row and multiple columns, but other arrangement forms are conceivable, such as a single column and multiple rows or multiple rows and multiple columns. In a conventional configuration, other forms of pixel groups PG are still regularly arranged with respect to each other.

理想状态下,上述规律排列的像素组中的相应的像素在对应的视点中正确显示。然而,本发明人意识到,由于光栅的安装、材质或对位等原因,可能会存在空间中的视点所观看到的显示屏的像素与“理想”的像素不对应(或反过来)的问题。Ideally, the corresponding pixels in the above regularly arranged pixel groups are displayed correctly in the corresponding viewpoints. However, the inventors realized that, due to the installation, material or alignment of the grating, there may be a problem that the pixels of the display screen viewed by the viewpoint in space do not correspond to the "ideal" pixels (or vice versa). .

例如图7A示例性地示出,所示的显示面板具有按照规律地分布的多个像素组PG,包括PG1,1和PGx,y。在所示的实施例中,像素组PG1,1中的相应的像素分别在对应的视点V1-V12中正确显示。然而,“理论上”应在对应的视点V1-V12显示的像素组PGx,y的像素实际上在视点V1’-V 12’中分别显示。(在所示的实施例中,V1’对应于V3)。For example, as exemplarily shown in FIG. 7A , the shown display panel has a plurality of pixel groups PG distributed regularly, including PG 1,1 and PG x,y . In the illustrated embodiment, the corresponding pixels in the pixel groups PG 1 , 1 are displayed correctly in the corresponding viewpoints V1-V12, respectively. However, the pixels of the pixel group PG x, y that "theoretically" should be displayed in the corresponding viewpoints V1-V12 are actually displayed in the viewpoints V1'-V12', respectively. (In the embodiment shown, V1' corresponds to V3).

参考图7B示例性地示出,在所示的示例性实施例中,该多视点裸眼立体显示器配置为具有非规则的相互排布位置的像素组,即相对于“规则”排布的像素组被调整。这样的调整是基于显示面板的像素与视点的对应关系调整或确定的。在所示的具体实施例中,基于像素与视点的对应关系,该像素组PG’x,y如此调整或确定,即相比于“规则”排布的像素组PGx,y向图面的左侧平移两个像素。由此,调整后的“非规则”排布的像素组PG’x,y中的像素在对应的视点V1-V12处正确显示。7B exemplarily shows that, in the exemplary embodiment shown, the multi-view naked-eye stereoscopic display is configured as pixel groups with irregular mutual arrangement positions, ie, with respect to the “regular” arrangement of pixel groups be adjusted. Such adjustment is adjusted or determined based on the correspondence between the pixels of the display panel and the viewpoint. In the specific embodiment shown, based on the correspondence between pixels and viewpoints, the pixel group PG'x ,y is adjusted or determined such that, compared to the "regularly" arranged pixel group PGx ,y, the direction of the drawing is Pan to the left by two pixels. Thereby, the pixels in the adjusted "irregularly" arranged pixel group PG'x ,y are displayed correctly at the corresponding viewpoints V1-V12.

尽管在所示的实施例中,提供了单行多列像素构成的像素组的横向(行)调整,但是可以想到其他方向的调整,如竖向(列)调整或横向竖向组合调整。此外,也可以想到其他像素排布形式构成的像素组的横向、竖向和/或组合调整。Although in the illustrated embodiment, horizontal (row) adjustment of a pixel group consisting of a single row and multiple columns of pixels is provided, adjustments in other directions are conceivable, such as vertical (column) adjustment or combined horizontal and vertical adjustment. In addition, horizontal, vertical and/or combined adjustment of pixel groups formed by other pixel arrangement forms is also conceivable.

在所示的实施例中,上述“非规则”像素组的调整是基于像素与视点的对应关系直接调整的。在某些实施例中,所示像素与视点的“非规则”的对应关系基于像素与光栅的光学关系、例如对位关系、折射关系所确定的。因此,在一些实施例中,可基于像素与光栅的光学关系调整或确定“非规则”的像素组。在另一些实施例中,像素与视点的“非规则”或实际对位关系可以是通过直接测量确定的。In the illustrated embodiment, the above-mentioned adjustment of the "irregular" pixel group is directly adjusted based on the correspondence between pixels and viewpoints. In some embodiments, the "irregular" correspondence of pixels to viewpoints shown is determined based on the optical relationship of the pixels to the grating, eg, alignment relationship, refraction relationship. Thus, in some embodiments, "irregular" groups of pixels may be adjusted or determined based on the optical relationship of the pixels to the grating. In other embodiments, the "irregular" or actual alignment relationship of pixels to viewpoint may be determined by direct measurement.

在一些实施例中,上述光学数据和/或对位关系数据可以存储在存储器中,以便3D视频处理单元处理时读取。在替代的实施例中,可以提供与3D视频处理单元相通讯的数据接口,以便3D视频处理单元借助该数据接口读取光学数据和/或对位关系数据。在替代的实施例中,光学数据和/或对位关系数据可被直接写入3D视频处理单元中或者作为其算法的一部分。这都落入本发明的范围内。In some embodiments, the above-mentioned optical data and/or alignment relationship data may be stored in memory to be read during processing by the 3D video processing unit. In an alternative embodiment, a data interface in communication with the 3D video processing unit may be provided, so that the 3D video processing unit can read the optical data and/or the alignment relation data by means of the data interface. In alternative embodiments, the optical data and/or the alignment data may be written directly into the 3D video processing unit or as part of its algorithm. These all fall within the scope of the present invention.

结合参考图1-3、图6以及图7A-7B,描述所示实施例的3D视频处理单元的处理,进而显示器的显示。视频信号接口接收到的3D视频信号S1为含左右视差色彩图像两幅内容的图像帧。由此,该3D视频处理处理单元将所接收到的3D视频信号S1的左右视差色彩图像作为输入,并由此生成中间图像信息I1。在一个具体实施例中,一方面用左右视差色彩图像合成景深图像。另一方面,借助于上述左右视差色彩图像之一或两者生成中心点的色彩图像。然后以该中间图像信息I1,即景深图像信息和中心点的色彩图像信息作为输入,按V1-V12的视点对应的观看角度渲染出12幅画面。然后,将所生成的每幅图像的内容写入到各视点对应看到的各像素组中的相应像素中,其中各像素组为基于光学数据或像素-视点对位关系调整的或确定的、优选非规则排布的像素组。例如在所示的实施例中,像素组包括“规则”排布的PG1,1和经调整的PG’x,yThe processing of the 3D video processing unit of the illustrated embodiment, and thus the display of the display, is described in conjunction with reference to FIGS. 1-3 , 6 and 7A-7B. The 3D video signal S1 received by the video signal interface is an image frame containing two contents of left and right parallax color images. Thus, the 3D video processing unit takes as input the left and right parallax color images of the received 3D video signal S1, and thereby generates intermediate image information I1. In a specific embodiment, in one aspect, the depth-of-field image is synthesized with left and right parallax color images. On the other hand, a color image of the center point is generated by means of one or both of the above-mentioned left and right parallax color images. Then, using the intermediate image information I1, that is, the depth of field image information and the color image information of the center point, as input, 12 pictures are rendered according to the viewing angles corresponding to the viewpoints V1-V12. Then, the content of each generated image is written into the corresponding pixels in each pixel group seen by each viewpoint, wherein each pixel group is adjusted or determined based on optical data or pixel-viewpoint alignment relationship, Preference is given to irregularly arranged pixel groups. For example, in the illustrated embodiment, the pixel group includes a "regular" arrangement of PG 1,1 and adjusted PG' x,y .

从而当观看者的眼睛在不同视点V1…V12处观看时,能看到不同角度的渲染画面,产生视差,以形成3D显示的立体效果。Therefore, when the viewer's eyes are viewed at different viewpoints V1 . . . V12 , they can see rendered images from different angles, resulting in parallax, so as to form a stereoscopic effect of 3D display.

在图7A-7B所示的实施例中描述了基于光学数据和/或像素-视点对位关系调整像素组,用于3D视频处理单元正确渲染像素组中的对应像素。但是,可以想到,无论是否有意定义像素组及其调整,直接或间接地利用光学数据和/或像素-视点对位关系以确定在对应的视点正确显示的像素的方法以及渲染该像素的方法,落入本发明的范围内或属于本发明的等同。Adjustment of pixel groups based on optical data and/or pixel-viewpoint alignment relationships is described in the embodiments shown in FIGS. 7A-7B for the 3D video processing unit to correctly render corresponding pixels in the pixel groups. However, it is conceivable to use optical data and/or pixel-viewpoint alignment relationships, directly or indirectly, to determine a correctly displayed pixel at a corresponding viewpoint and a method of rendering that pixel, whether or not the pixel group and its adjustments are intentionally defined or not, fall within the scope of the present invention or belong to the equivalents of the present invention.

参考图8,示出了根据本发明的另一实施例的裸眼立体显示系统及其显示器。在所示的实施例中,实施例的裸眼立体显示器的显示面板具有多行多列像素。在图8所示的实施例中,该显示器存储有或可读取显示面板的各个像素所对应的视点的数据。例如图8示例性地示出,像素P1,b1对应于视点V8,像素Pam,bn对应于视点V6,像素Paz,bz对应于视点V12。Referring to FIG. 8 , a naked-eye stereoscopic display system and a display thereof according to another embodiment of the present invention are shown. In the illustrated embodiment, the display panel of the naked-eye stereoscopic display of the embodiment has multiple rows and multiple columns of pixels. In the embodiment shown in FIG. 8 , the display stores or can read data of viewpoints corresponding to each pixel of the display panel. For example, FIG. 8 exemplarily shows that the pixel P 1,b1 corresponds to the viewpoint V8, the pixel P am,bn corresponds to the viewpoint V6, and the pixel P az,bz corresponds to the viewpoint V12.

在图8所示的实施例中,示出了各像素与视点的直接对应关系数据。但是,可以想到,在一些实施例中,可以采用能用于确定像素与视点的对应关系的光学数据,如光栅与像素对位数据和/或光栅折射数据,或者其他间接数据。在一些实施例中,上述光学数据和/或对位关系数据可以存储在存储器中,以便3D视频处理单元处理时读取。在替代的实施例中,可以提供与3D视频处理单元相通讯的数据接口,以便3D视频处理单元借助该数据接口读取光学数据和/或对位关系数据。在替代的实施例中,光学数据和/或对位关系数据可被直接写入3D视频处理单元中或者作为其算法的一部分。在一个优选的实施例中,所述像素-视点对应关系数据可以呈查找表形式。这都落入本发明的范围内。In the embodiment shown in FIG. 8 , the data of the direct correspondence between each pixel and the viewpoint is shown. However, it is contemplated that in some embodiments, optical data that can be used to determine pixel-to-viewpoint correspondence, such as grating-to-pixel alignment data and/or grating refraction data, or other indirect data, may be employed. In some embodiments, the above-mentioned optical data and/or alignment relationship data may be stored in memory to be read during processing by the 3D video processing unit. In an alternative embodiment, a data interface in communication with the 3D video processing unit may be provided, so that the 3D video processing unit can read the optical data and/or the alignment relation data by means of the data interface. In alternative embodiments, the optical data and/or the alignment data may be written directly into the 3D video processing unit or as part of its algorithm. In a preferred embodiment, the pixel-viewpoint correspondence data may be in the form of a lookup table. These all fall within the scope of the present invention.

结合参考图1-3、图6以及图8,描述所示实施例的3D视频处理单元的处理,进而显示器的显示。视频信号接口接收到的3D视频信号S1为含左右视差色彩图像两幅内容的图像帧。由此,该3D视频处理处理单元将所接收到的3D视频信号S1的左右视差色彩图像作为输入,并由此生成中间图像信息I1。在一个具体实施例中,一方面用左右视差色彩图像合成景深图像。另一方面,借助于上述左右视差色彩图像之一或两者生成中心点的色彩图像。然后以该中间图像信息I1,即景深图像信息和中心点的色彩图像信息作为输入,按V1-V12的视点对应的观看角度渲染出12幅画面。然后,将所生成的每幅图像内容按照像素-视点的对应关系写入到各视点对应看到的各像素。The processing of the 3D video processing unit of the illustrated embodiment, and thus the display of the display, will be described in conjunction with reference to FIGS. 1-3 , 6 and 8 . The 3D video signal S1 received by the video signal interface is an image frame containing two contents of left and right parallax color images. Thus, the 3D video processing unit takes as input the left and right parallax color images of the received 3D video signal S1, and thereby generates intermediate image information I1. In a specific embodiment, in one aspect, the depth-of-field image is synthesized with left and right parallax color images. On the other hand, a color image of the center point is generated by means of one or both of the above-mentioned left and right parallax color images. Then, using the intermediate image information I1, that is, the depth of field image information and the color image information of the center point, as input, 12 pictures are rendered according to the viewing angles corresponding to the viewpoints V1-V12. Then, the content of each generated image is written into each pixel corresponding to each viewpoint according to the pixel-viewpoint correspondence.

从而当观看者的眼睛在不同视点V1-V12处观看时,能看到不同角度的渲染画面,产生视差,以形成3D显示的立体效果。Therefore, when the viewer's eyes are viewed at different viewpoints V1-V12, they can see the rendered images from different angles, resulting in parallax, so as to form a stereoscopic effect of 3D display.

在一些实施例中,所述显示器的光栅为柱状棱镜光栅。图9示出了柱状棱镜光栅的一个实施例。In some embodiments, the grating of the display is a cylindrical prism grating. Figure 9 shows one embodiment of a cylindrical prism grating.

在图9所示的柱状棱镜光栅的实施例中,可以相应地,采用如图7A-7B所示的像素组调整或图8所示的像素-视点对位关系等特征。In the embodiment of the cylindrical prism grating shown in FIG. 9 , features such as pixel group adjustment as shown in FIGS. 7A-7B or the pixel-viewpoint alignment relationship as shown in FIG. 8 may be used accordingly.

具体参考图9,在所示的实施例中,倾斜设置的柱状棱镜每行大体覆盖12个像素点。作为示例,该实施例的显示器同样具有12个视点,显示面板的像素组具有对应于12个视点的单行多列像素。结合参考图9和图7A-7B,所示实施例的该柱状棱镜光栅的显示器中,位于图示柱状棱镜顶部的“规则”排布的像素组中的像素Pa1,b1-Pa1,b4可具有正确对应于视点V1-V4。然而位于柱状棱镜底部的“规则”排布的像素组中的四个像素未对准正确的视点V1-V4,而是对应的视点V1’-V4’。为此,可调整该像素组在图示中向左平移一个像素,以便在正确的视点V1-V4显示,像素组中的其余视点可同样向左平移一个像素,例如图9中所示的“理论上”对应于视点V4’的像素对应于视点V5。Referring specifically to FIG. 9 , in the illustrated embodiment, each row of obliquely arranged cylindrical prisms generally covers 12 pixels. As an example, the display of this embodiment also has 12 viewpoints, and the pixel group of the display panel has a single row and multiple columns of pixels corresponding to the 12 viewpoints. 9 and 7A-7B, in the display of the cylindrical prism grating of the illustrated embodiment, the pixels P a1,b1 -P a1,b4 in a "regular" arrangement of pixels located on top of the illustrated cylindrical prisms can have correct correspondence to viewpoints V1-V4. However, the four pixels in the "regularly" arranged pixel group at the bottom of the cylindrical prism are not aligned with the correct viewpoints V1-V4, but the corresponding viewpoints V1'-V4'. To do this, the pixel group can be adjusted to be shifted to the left by one pixel in the illustration so that it is displayed at the correct viewpoints V1-V4, and the remaining viewpoints in the pixel group can be similarly shifted to the left by one pixel, for example, as shown in Figure 9 " The pixel "corresponding to the viewpoint V4' theoretically corresponds to the viewpoint V5.

结合参考图9和图8,图9所示的实施例同样可适用于直接针对显示面板的各像素利用光学(偏差)数据和/或像素-视点的“非规则”对位关系。例如,可以存储、记录或读取如下像素-视点对应数据,位于柱状棱镜底部的四个像素分别对应视点V2、V3、V4、V5。9 and 8, the embodiment shown in FIG. 9 is equally applicable to utilize optical (bias) data and/or pixel-viewpoint "irregular" alignment relationships directly for each pixel of the display panel. For example, the following pixel-viewpoint correspondence data can be stored, recorded or read, and the four pixels located at the bottom of the cylindrical prism correspond to viewpoints V2, V3, V4, and V5, respectively.

尽管不愿意受理论之约束,所述像素组或像素的“错位”可以是由柱状棱镜与像素的对位偏差和/或柱状棱镜的折射状态所造成的。图9以虚线和实线示例性示出了棱镜左侧的理论对位位置和实际对位偏差。While not wishing to be bound by theory, the "misalignment" of the pixel groups or pixels may be caused by misalignment of the columnar prisms to the pixels and/or the refraction state of the columnar prisms. FIG. 9 exemplarily shows the theoretical alignment position and the actual alignment deviation of the left side of the prism in dashed and solid lines.

结合参考图9和图10,所示实施例中的柱状棱镜例如是倾斜于像素设置的,这例如是为了消除摩尔纹。因此,存在着处于柱状棱镜边界之间的“共享”的像素(例如上述视点V1对应的像素)。在一些配置中,对于这些“共享”的像素均规定有其对应的视点。然而,在本发明的一些优选实施例中,可以提供基于这些“共享”像素的像素组微调或像素-视点的“动态”对应关系或称为视点共享的像素。Referring to FIGS. 9 and 10 in conjunction, the cylindrical prisms in the illustrated embodiment are, for example, disposed obliquely to the pixels, for example, to eliminate moiré. Thus, there are "shared" pixels (eg, the pixels corresponding to viewpoint V1 described above) that lie between the boundaries of the column prisms. In some configurations, corresponding viewpoints are specified for these "shared" pixels. However, in some preferred embodiments of the present invention, pixel group fine-tuning based on these "shared" pixels or "dynamic" correspondence of pixel-viewpoint or pixels referred to as view-sharing may be provided.

参考图10,针对像素行Pam,bn-Pam,bn+i(i≥1),例如常规对应于视点V12的“共享”像素,例如可以在视点V12不渲染时,按照视点V1的图像进行渲染。Referring to FIG. 10, for the pixel row P am,bn -P am,bn+i (i≥1), for example, conventionally corresponding to the "shared" pixels of the viewpoint V12, for example, when the viewpoint V12 is not rendered, according to the image of the viewpoint V1 to render.

本领域技术人员将明白,图10所示实施例的微调或“动态”关系可以应用于其他类型的光栅中,还可以与实时眼球追踪数据的获取的实施例相结合获得进一步的优选实施例。Those skilled in the art will appreciate that the fine-tuning or "dynamic" relationship of the embodiment shown in Figure 10 can be applied to other types of gratings, and further preferred embodiments can be obtained in combination with the embodiment of real-time eye tracking data acquisition.

参考图11,示出了视差屏障式的显示器的部分结构示意图。视差屏障光栅100包括遮光部102和透光部104。在图11所示的视差屏障光栅的实施例中,可以相应地,采用如图7A-7B所示的像素组调整或图8所示的像素-视点对位关系等特征。Referring to FIG. 11 , a schematic diagram of a partial structure of a parallax barrier display is shown. The parallax barrier grating 100 includes a light-shielding portion 102 and a light-transmitting portion 104 . In the embodiment of the parallax barrier grating shown in FIG. 11 , features such as pixel group adjustment as shown in FIGS. 7A-7B or the pixel-viewpoint alignment relationship as shown in FIG. 8 may be used accordingly.

尽管不愿意受理论之约束,所述像素组或像素的“错位”可以是由视差屏障光栅的透光部104与像素的对位偏差所造成的。Although not wishing to be bound by theory, the "misalignment" of the pixel groups or pixels may be caused by misalignment of the light-transmitting portion 104 of the parallax barrier grating with the pixels.

在所示的实施例中,所述视差屏障光栅100为前置光栅,但可以想到设置后置光栅和同时设置前置和后置光栅。In the illustrated embodiment, the parallax barrier grating 100 is a front grating, but it is conceivable to provide a rear grating and to provide both front and rear gratings.

结合参考图1B-1C和图12,在本发明的一个实施例中提供了一种裸眼立体显示系统,其可包括处理器单元和多视点裸眼立体显示器,处理器单元与所述多视点裸眼立体显示器通讯连接。在所示实施例中,该裸眼立体显示系统还可包括例如呈双摄像头形式的眼球追踪装置,其与处理器单元通讯连接。作为替代的实施例,该眼球追踪装置可以设置在显示器中或者该系统或显示器仅具有可接收实时眼球追踪数据的传输接口。1B-1C and FIG. 12 , in one embodiment of the present invention, a naked-eye stereoscopic display system is provided, which may include a processor unit and a multi-view naked-eye stereoscopic display, the processor unit and the multi-view naked-eye stereoscopic display Display communication connection. In the illustrated embodiment, the naked-eye stereoscopic display system may further comprise an eye-tracking device, eg in the form of a dual camera, communicatively connected to the processor unit. As an alternative embodiment, the eye-tracking device may be provided in the display or the system or display only has a transmission interface that can receive real-time eye-tracking data.

继续参考图1B-1C,该多视点裸眼立体显示器可包括具有显示面板和光栅(未标识)的显示屏、用于接收3D视频信号的视频信号接口和3D视频处理单元。参考图2,在所示的实施例中,该显示器可具有12个视点(V1-V12),但可以想到其可以具有更多或更少个视点。在本发明的实施例中,显示器还可以选择性地包括时序控制器和/或显示驱动芯片,其可与3D视频处理单元集成设置或独立设置。在本发明的一些实施例中,显示器可以集成眼球最终装置,其与3D视频处理单元可直接通讯连接。With continued reference to FIGS. 1B-1C, the multi-view naked-eye stereoscopic display may include a display screen having a display panel and a grating (not identified), a video signal interface for receiving 3D video signals, and a 3D video processing unit. Referring to Figure 2, in the embodiment shown, the display may have 12 viewpoints (V1-V12), although it is contemplated that it may have more or fewer viewpoints. In an embodiment of the present invention, the display may optionally further include a timing controller and/or a display driver chip, which may be integrated with the 3D video processing unit or independently configured. In some embodiments of the present invention, the display may be integrated with the eye final device, which is directly communicatively connected to the 3D video processing unit.

继续参考图1B-1C,显示面板可包括多行多列像素并且限定出多个像素组。在所示的实施例中,为了示意性起见,仅示出了两个示意性的像素组PG1,1和PGx,y,各像素组对应于多视点设置,分别具有各自的12个像素(P1-P12)。作为示意性的实施例,该像素组中的像素是以单行多列形式排布的,但可以想到其他的排布形式,如单列多行或多行多列等。仅作为示意性描述,前述PGx,y可示意性地表示在第X行、第Y列的像素组。With continued reference to FIGS. 1B-1C, a display panel may include multiple rows and columns of pixels and define multiple pixel groups. In the embodiment shown, for the sake of illustration, only two illustrative pixel groups PG 1,1 and PG x,y are shown, each pixel group corresponding to a multi-view setup, each with its own 12 pixels (P1-P12). As an illustrative embodiment, the pixels in the pixel group are arranged in the form of a single row and multiple columns, but other arrangement forms are conceivable, such as a single column and multiple rows or multiple rows and multiple columns. For illustrative description only, the aforementioned PG x, y may schematically represent the pixel group in the X-th row and the Y-th column.

结合参考图1B-1C和图12,描述该实施例的显示器的显示。如前所述,该显示器可以具有12个视点V1-V12,观看者的眼睛在每个视点(空间位置)可看到显示面板中各像素组中相应的像素点的显示,并进而看到不同的渲染的画面。观看者的两只眼睛在不同的视点看到的两个不同画面形成视差,在大脑中合成立体的画面The display of the display of this embodiment is described in conjunction with reference to FIGS. 1B-1C and FIG. 12 . As mentioned above, the display can have 12 viewpoints V1-V12, and the viewer's eyes can see the display of the corresponding pixel points in each pixel group in the display panel at each viewpoint (spatial position), and then see different the rendered picture. The two different pictures seen by the viewer's two eyes from different viewpoints form parallax, and the stereoscopic picture is synthesized in the brain

在图12所示的实施例中,一个或多个3D视频处理单元配置为如此地生成用于显示的图像和渲染像素,即,基于所述3D视频信号的图像生成对应于预定的视点的多个图像并依据所生成的多个图像渲染各像素组中与所述预定的视点对应的像素。在所示的实施例中,该预定的视点是基于实时的眼球追踪数据确定的。更具体地,当检测到观看者的眼球(左眼和右眼)处于预定的视点(空间位置)处,则生成针对相应视点的图像,并渲染与相应的视点相对应的像素组中的像素。具体地,在图12所示的实施例中,检测到第一眼球(如右眼)位于视点V4处,而第二眼球(如左眼)位于视点V8处。In the embodiment shown in Figure 12, one or more 3D video processing units are configured to generate images for display and render pixels such that images based on the 3D video signal generate multiple images corresponding to predetermined viewpoints and rendering pixels corresponding to the predetermined viewpoints in each pixel group according to the plurality of generated images. In the illustrated embodiment, the predetermined viewpoint is determined based on real-time eye tracking data. More specifically, when it is detected that the eyeballs (left and right eyes) of the viewer are at predetermined viewpoints (spatial positions), an image for the corresponding viewpoint is generated, and the pixels in the pixel group corresponding to the corresponding viewpoint are rendered . Specifically, in the embodiment shown in FIG. 12 , it is detected that the first eyeball (eg, the right eye) is located at the viewpoint V4, and the second eyeball (eg, the left eye) is located at the viewpoint V8.

相应地,本发明实施例还可以提供一种多视点裸眼立体显示器的显示方法,所述方法包括如下步骤:定义多个像素组,各像素组由至少3个像素构成且对应于多视点设置;接收3D视频信号;基于接收到的3D视频信号的图像生成对应于预定的视点(如视点V4和V8)的多个图像;依据所生成的多个图像渲染各像素组中对应的像素。在所示的实施例中,对应于预定的视点(V4和V8)来进行图像生成和像素渲染。Correspondingly, an embodiment of the present invention can also provide a method for displaying a multi-view naked-eye stereoscopic display, the method comprising the steps of: defining a plurality of pixel groups, each pixel group being composed of at least 3 pixels and corresponding to the multi-view setting; Receive a 3D video signal; generate a plurality of images corresponding to predetermined viewpoints (eg, viewpoints V4 and V8 ) based on the images of the received 3D video signal; and render corresponding pixels in each pixel group according to the generated plurality of images. In the illustrated embodiment, image generation and pixel rendering are performed corresponding to predetermined viewpoints (V4 and V8).

结合参考图1B-1C和图12,描述所示的具体实施例中的3D视频处理单元的处理。视频信号接口接收到的3D视频信号S1为含色彩图像和景深两幅内容的图像帧。由此,该3D视频处理处理单元将所接收到的3D视频信号S1的图像信息和景深信息作为输入,基于实时眼球数据,将眼球所在的视点V4、V8按对应的观看角度渲染出2幅画面。然后,将所生成的相应的图像的内容写入到各像素组(如PG1,1和PGx,y)中相应视点对应看到的像素(如第4个和第8个像素)中。1B-1C and FIG. 12, the processing of the 3D video processing unit in the illustrated embodiment is described. The 3D video signal S1 received by the video signal interface is an image frame containing two contents of color image and depth of field. Therefore, the 3D video processing unit takes the received image information and depth information of the 3D video signal S1 as input, and based on the real-time eyeball data, renders the viewpoints V4 and V8 where the eyeballs are located according to the corresponding viewing angles to render 2 pictures . Then, the content of the generated corresponding image is written into the pixels (such as the 4th and 8th pixels) seen by the corresponding viewpoints in each pixel group (such as PG 1,1 and PG x,y ).

从而位于视点V4和V8的观看者的眼睛能看到不同角度的渲染画面,产生视差,以形成3D显示的立体效果。Therefore, the eyes of the viewers located at the viewpoints V4 and V8 can see the rendered images from different angles, resulting in parallax, so as to form a stereoscopic effect of 3D display.

在本发明一些的实施例中,前述的“分辨率无损”的实施例可以与眼球追踪相结合以获得新的实施例。例如结合图1B-1C和图12所述,上述生成的对应视点V4和V8的画面是与接收到的3D视频信号的对应的图像帧以“分辨率无损”,尤其是分辨率相等的情况下生成的,而且,在这些实施例中,所对应写入的像素也是基本逐点对应于该生成的图像的分辨率(并进而接收的3D视频信号的图像的分辨率)。In some embodiments of the present invention, the aforementioned "resolution lossless" embodiments may be combined with eye tracking to obtain new embodiments. For example, as described in conjunction with FIGS. 1B-1C and FIG. 12 , the above generated pictures corresponding to the viewpoints V4 and V8 are the corresponding image frames of the received 3D video signal with “lossless resolution”, especially when the resolutions are equal generated, and, in these embodiments, the corresponding written pixels also correspond substantially on a point-by-point basis to the resolution of the generated image (and thus the resolution of the image of the received 3D video signal).

在一些实施例中,还可以进行对接收的3D视频信号进行分辨率增加(倍增)的处理,如插值处理,或称为预处理。作为示意性举例,例如可以对色彩图像和景深图像均进行2倍的行分辨率插值。然后可结合根据本发明的实施例所述的“分辨率无损”和/或“点对点渲染”的处理以获得新的实施例,例如获得分辨率对应于2倍插值后的图像的对应视点V4和V8的生成的画面。人们将明白,结合了插值或其他分辨率增加处理的“分辨率无损”和/或“点对点渲染”的处理或其本身均落入本发明所述的“分辨率无损”和/或“点对点渲染”处理的范围内。在本文中,结合分辨率增加的对应视点的图片生成有时也可称为分辨率增加(倍增)的生成。In some embodiments, processing to increase (multiply) the resolution of the received 3D video signal, such as interpolation processing, or so-called preprocessing, may also be performed. As an illustrative example, for example, both the color image and the depth image may be interpolated at 2x the line resolution. The processing of "resolution lossless" and/or "point-to-point rendering" according to the embodiments of the present invention can then be combined to obtain new embodiments, such as obtaining corresponding viewpoints V4 and V4 of the image whose resolution corresponds to the 2x interpolation. The generated screen of V8. It will be appreciated that the processing of "resolution lossless" and/or "point-to-point rendering" combined with interpolation or other resolution-increasing processes, or itself, falls within the meaning of "resolution lossless" and/or "point-to-point rendering" in the present invention. " within the scope of processing. Herein, the generation of pictures of corresponding viewpoints combined with increased resolution may sometimes also be referred to as generation of increased resolution (multiplied).

在本发明的一些实施例中,可以设置另外的(预)处理器来执行所述分辨率增加(倍增)或插值,也可以由所述一个或多个3D视频处理处理单元执行所述分辨率增加(倍增)或插值,这落入发明的范围内。In some embodiments of the invention, an additional (pre)processor may be provided to perform the resolution increase (multiplication) or interpolation, and the resolution may also be performed by the one or more 3D video processing units Adding (multiplying) or interpolating, this falls within the scope of the invention.

此外,人们将明白,所述利用实时眼球追踪数据渲染预定视点(非全部视点)的实施例可以与前述的众多实施例相结合、或者被一些特征所替代以获得新的实施例。尤其是,该实施例可以与光学数据/像素-视点对位数据相关的特征相结合获得新的实施例。以及,该实施例可以改造而无需明确地对像素分组以获得新的实施例。Furthermore, it will be appreciated that the described embodiments of rendering predetermined viewpoints (but not all viewpoints) using real-time eye tracking data may be combined with many of the previous embodiments, or replaced by some features to obtain new embodiments. In particular, this embodiment can be combined with features related to optical data/pixel-viewpoint alignment data to obtain new embodiments. Also, this embodiment can be modified without explicitly grouping pixels to obtain new embodiments.

继续参考图13所示的实施例,其大体类似于图12所示的实施例。区别在于,所述预定的视点还包括与眼球所在视点相邻的视点。例如在图13所示的实施例中,要生成图像的预定的视点还可包括视点V3和V5,以及视点V7和V9,并进而渲染像素组中这些视点所对应的像素。在一些实施例中,可以是仅以单侧的相邻视点作为预定视点。Continuing reference is made to the embodiment shown in FIG. 13 , which is generally similar to the embodiment shown in FIG. 12 . The difference is that the predetermined viewpoint also includes viewpoints adjacent to the viewpoint where the eyeball is located. For example, in the embodiment shown in FIG. 13 , the predetermined viewpoints to generate an image may further include viewpoints V3 and V5, and viewpoints V7 and V9, and then render the pixels corresponding to these viewpoints in the pixel group. In some embodiments, only one-sided adjacent viewpoints may be used as predetermined viewpoints.

在一些实施例中,例如可以仅渲染如图12或13所述的像素,其余像素不渲染。优选地,对于液晶显示器而言,不渲染的像素可以留白光或者残留之前图像帧的颜色。由此,这可以尽可能减小计算负荷。In some embodiments, only pixels as described in Figures 12 or 13 may be rendered, for example, and the remaining pixels are not rendered. Preferably, for liquid crystal displays, the pixels that are not rendered can be left as white light or with the color of the previous image frame. Thereby, this can reduce the computational load as much as possible.

参考图12、图13,描述根据本发明的一个优选实施例,该显示器包括自发光显示面板,优选为MICRO-LED显示面板。在本发明的一些实施例中,该自发光显示面板、如MICRO-LED显示面板配置为未被渲染的像素不发光。这能够极大节省显示屏所耗的功率,尤其是针对多视点的超高清显示器而言。Referring to FIG. 12 and FIG. 13 , according to a preferred embodiment of the present invention, the display includes a self-luminous display panel, preferably a MICRO-LED display panel. In some embodiments of the present invention, the self-illuminating display panel, such as a MICRO-LED display panel, is configured such that unrendered pixels do not emit light. This can greatly save the power consumed by the display, especially for ultra-high-definition displays with multiple viewpoints.

结合参考图1B-1C和图14,在本发明的一个实施例中提供了一种裸眼立体显示系统,其可包括处理器单元和多视点裸眼立体显示器,处理器单元与所述多视点裸眼立体显示器通讯连接。在所示实施例中,该裸眼立体显示系统还可包括例如呈双摄像头形式的眼球追踪装置,其与处理器单元通讯连接。作为替代的实施例,该眼球追踪装置可以设置在显示器中或者该系统或显示器仅具有可接收实时眼球追踪数据的传输接口。1B-1C and FIG. 14 , in one embodiment of the present invention, a naked-eye stereoscopic display system is provided, which may include a processor unit and a multi-view naked-eye stereoscopic display, the processor unit and the multi-view naked-eye stereoscopic display Display communication connection. In the illustrated embodiment, the naked-eye stereoscopic display system may further comprise an eye-tracking device, eg in the form of a dual camera, communicatively connected to the processor unit. As an alternative embodiment, the eye-tracking device may be provided in the display or the system or display only has a transmission interface that can receive real-time eye-tracking data.

继续参考图1,该多视点裸眼立体显示器可包括具有显示面板和光栅(未标识)的显示屏、用于接收3D视频信号的视频信号接口和3D视频处理单元。参考图2,在所示的实施例中,该显示器可具有12个视点(V1-V12),但可以想到其可以具有更多或更少个视点。在本发明的实施例中,显示器还可以选择性地包括时序控制器和/或显示驱动芯片,其可与3D视频处理单元集成设置或独立设置。在本发明的一些实施例中,显示器可以集成眼球最终装置,其与3D视频处理单元可直接通讯连接。With continued reference to FIG. 1 , the multi-view naked-eye stereoscopic display may include a display screen having a display panel and a grating (not identified), a video signal interface for receiving a 3D video signal, and a 3D video processing unit. Referring to Figure 2, in the embodiment shown, the display may have 12 viewpoints (V1-V12), although it is contemplated that it may have more or fewer viewpoints. In an embodiment of the present invention, the display may optionally further include a timing controller and/or a display driver chip, which may be integrated with the 3D video processing unit or independently configured. In some embodiments of the present invention, the display may be integrated with the eye final device, which is directly communicatively connected to the 3D video processing unit.

继续参考图1,显示面板可包括多行多列像素并且限定出多个像素组。在所示的实施例中,为了示意性起见,仅示出了两个示意性的像素组PG1,1和PGx,y,各像素组对应于多视点设置,分别具有各自的12个像素(P1-P12)。作为示意性的实施例,该像素组中的像素是以单行多列形式排布的,但可以想到其他的排布形式,如单列多行或多行多列等。仅作为示意性描述,前述PGx,y可示意性地表示在第X行、第Y列的像素组。With continued reference to FIG. 1 , the display panel may include multiple rows and columns of pixels and define multiple pixel groups. In the embodiment shown, for the sake of illustration, only two illustrative pixel groups PG 1,1 and PG x,y are shown, each pixel group corresponding to a multi-view setup, each with its own 12 pixels (P1-P12). As an illustrative embodiment, the pixels in the pixel group are arranged in the form of a single row and multiple columns, but other arrangement forms are conceivable, such as a single column and multiple rows or multiple rows and multiple columns. For illustrative description only, the aforementioned PG x, y may schematically represent the pixel group in the X-th row and the Y-th column.

结合参考图1和图14,描述该实施例的显示器的显示。如前所述,该显示器可以具有12个视点V1-V12,观看者的眼睛在每个视点(空间位置)可看到显示面板中各像素组中相应的像素点的显示,并进而看到不同的渲染的画面。观看者的两只眼睛在不同的视点看到的两个不同画面形成视差,在大脑中合成立体的画面1 and 14, the display of the display of this embodiment will be described. As mentioned above, the display can have 12 viewpoints V1-V12, and the viewer's eyes can see the display of the corresponding pixel points in each pixel group in the display panel at each viewpoint (spatial position), and then see different the rendered picture. The two different pictures seen by the viewer's two eyes from different viewpoints form parallax, and the stereoscopic picture is synthesized in the brain

在图14所示的实施例中,一个或多个3D视频处理单元配置为如此地生成用于显示的图像和渲染像素,即,基于所述3D视频信号的图像生成对应于预定的视点的多个图像并依据所生成的多个图像渲染各像素组中与所述预定的视点对应的像素。在所示的实施例中,该预定的视点是基于实时的眼球追踪数据确定的。更具体地,当检测到观看者的眼球(左眼和右眼)处于相邻的视点处,则生成针对相邻的视点的图像,并渲染与相应的视点相对应的像素组中的像素。具体地,在图12所示的实施例中,检测到第一眼球(如右眼)位于视点V4和V5之间,而第二眼球(如左眼)位于视点V8和V9之间。由此,可以相应地生成对应于视点V4、V5和V8、V9的四个图像,并渲染像素组中这四个视点对应的像素。In the embodiment shown in Figure 14, one or more 3D video processing units are configured to generate images for display and render pixels such that images based on the 3D video signal generate multiple images corresponding to predetermined viewpoints and rendering pixels corresponding to the predetermined viewpoints in each pixel group according to the plurality of generated images. In the illustrated embodiment, the predetermined viewpoint is determined based on real-time eye tracking data. More specifically, when it is detected that the viewer's eyeballs (left and right eyes) are at adjacent viewpoints, images for the adjacent viewpoints are generated, and pixels in pixel groups corresponding to the corresponding viewpoints are rendered. Specifically, in the embodiment shown in FIG. 12 , it is detected that the first eyeball (eg, the right eye) is located between the viewpoints V4 and V5, and the second eyeball (eg, the left eye) is located between the viewpoints V8 and V9. Thereby, four images corresponding to the viewpoints V4, V5 and V8, V9 can be generated accordingly, and the pixels corresponding to the four viewpoints in the pixel group are rendered.

相应地,本发明实施例还可以提供一种多视点裸眼立体显示器的显示方法,所述方法包括如下步骤:定义多个像素组,各像素组由至少3个像素构成且对应于多视点设置;接收3D视频信号;基于接收到的3D视频信号的图像生成对应于预定的视点(如视点V4、V5和V8、V9)的多个图像;依据所生成的多个图像渲染各像素组中对应的像素。Correspondingly, an embodiment of the present invention can also provide a method for displaying a multi-view naked-eye stereoscopic display, the method comprising the steps of: defining a plurality of pixel groups, each pixel group being composed of at least 3 pixels and corresponding to the multi-view setting; Receive 3D video signals; generate multiple images corresponding to predetermined viewpoints (such as viewpoints V4, V5 and V8, V9) based on the images of the received 3D video signals; pixel.

结合参考图1和图14,描述所示的具体实施例中的3D视频处理单元的处理。视频信号接口接收到的3D视频信号S1为含色彩图像和景深两幅内容的图像帧。由此,该3D视频处理处理单元将所接收到的3D视频信号S1的图像信息和景深信息作为输入,基于实时眼球数据,将眼球所在的视点V4、V5、V8和V9按对应的观看角度渲染出4幅画面。然后,将所生成的相应的图像的内容写入到各像素组(如PG1,1和PGx,y)中相应视点对应看到的像素(如第4、5个和第8、9个像素)中。1 and 14, the processing of the 3D video processing unit in the specific embodiment shown is described. The 3D video signal S1 received by the video signal interface is an image frame containing two contents of color image and depth of field. Thus, the 3D video processing unit takes the received image information and depth information of the 3D video signal S1 as input, and based on the real-time eyeball data, renders the viewpoints V4, V5, V8 and V9 where the eyeballs are located according to the corresponding viewing angles 4 pictures are displayed. Then, write the content of the generated corresponding image to the pixels (such as the 4th, 5th and 8th, 9th pixels) corresponding to the corresponding viewpoints in each pixel group (such as PG 1,1 and PG x,y ) pixels).

从而位于视点V4、V5之间和V8、V9之间的观看者的眼睛能看到不同角度的渲染画面,产生视差,以形成3D显示的立体效果。Therefore, the eyes of the viewers located between the viewpoints V4 and V5 and between the viewpoints V8 and V9 can see the rendered images from different angles, resulting in parallax, so as to form a stereoscopic effect of 3D display.

人们将明白,所述利用实时眼球追踪数据渲染预定视点(非全部视点)的实施例可以与前述的众多实施例相结合、或者被一些特征所替代以获得新的实施例。尤其是,该实施例可以与光学数据/像素-视点对位数据相关的特征相结合获得新的实施例。以及,该实施例可以改造而无需明确地对像素分组以获得新的实施例。It will be appreciated that the described embodiments of rendering predetermined viewpoints (but not all viewpoints) using real-time eye tracking data may be combined with many of the previous embodiments, or replaced by some features to obtain new embodiments. In particular, this embodiment can be combined with features related to optical data/pixel-viewpoint alignment data to obtain new embodiments. Also, this embodiment can be modified without explicitly grouping pixels to obtain new embodiments.

结合参考图1B-C和图14,在本发明的另一个实施例中提供了一种裸眼立体显示系统,其可包括处理器单元和多视点裸眼立体显示器。该实施例不同之处在于,视频信号接口接收到的3D视频信号S1为含左右视差色彩图像内容的图像帧。由此,该3D视频处理处理单元将所接收到的3D视频信号S1的含左右视差色彩图像内容的图像帧作为输入。基于实时眼球数据,按照实时眼球追踪数据检测到的眼球,对应地生成左眼或右眼视差色彩图像。例如,针对右眼所在的视点V4和V5,基于3D视频信号S1的右视差色彩图像内容渲染出两幅画面。针对左眼所在的视点V8和V9,基于3D视频信号S1的左视差色彩图像内容渲染出两幅画面。然后,将所生成的相应的图像的内容写入到各像素组(如PG1,1和PGx,y)中相应视点对应看到的像素(如第4、5个和第8、9个像素)中。1B-C and FIG. 14 , in another embodiment of the present invention, a naked-eye stereoscopic display system is provided, which may include a processor unit and a multi-view naked-eye stereoscopic display. The difference in this embodiment is that the 3D video signal S1 received by the video signal interface is an image frame containing left and right parallax color image content. Thus, the 3D video processing unit takes as input the image frame containing the left and right parallax color image content of the received 3D video signal S1. Based on the real-time eyeball data, the left-eye or right-eye parallax color image is correspondingly generated according to the eyeballs detected by the real-time eyeball tracking data. For example, for the viewpoints V4 and V5 where the right eye is located, two pictures are rendered based on the content of the right parallax color image of the 3D video signal S1. For the viewpoints V8 and V9 where the left eye is located, two pictures are rendered based on the content of the left parallax color image of the 3D video signal S1. Then, write the content of the generated corresponding image to the pixels (such as the 4th, 5th and 8th, 9th pixels) corresponding to the corresponding viewpoints in each pixel group (such as PG 1,1 and PG x,y ) pixels).

从而位于视点V4、V5之间和V8、V9之间的观看者的眼睛能看到不同角度的渲染画面,产生视差,以形成3D显示的立体效果。Therefore, the eyes of the viewers located between the viewpoints V4 and V5 and between the viewpoints V8 and V9 can see the rendered images from different angles, resulting in parallax, so as to form a stereoscopic effect of 3D display.

结合参考图1和图15,在本发明的一个实施例中提供了一种裸眼立体显示系统,其可包括处理器单元和多视点裸眼立体显示器,处理器单元与所述多视点裸眼立体显示器通讯连接。在所示实施例中,该裸眼立体显示系统还可包括例如呈双摄像头形式的眼球追踪装置,其与处理器单元通讯连接。作为替代的实施例,该眼球追踪装置可以设置在显示器中或者该系统或显示器仅具有可接收实时眼球追踪数据的传输接口。1 and 15 , in one embodiment of the present invention, a naked-eye stereoscopic display system is provided, which may include a processor unit and a multi-view naked-eye stereoscopic display, and the processor unit communicates with the multi-view naked-eye stereoscopic display connect. In the illustrated embodiment, the naked-eye stereoscopic display system may further comprise an eye-tracking device, eg in the form of a dual camera, communicatively connected to the processor unit. As an alternative embodiment, the eye-tracking device may be provided in the display or the system or display only has a transmission interface that can receive real-time eye-tracking data.

继续参考图1,该多视点裸眼立体显示器可包括具有显示面板和光栅(未标识)的显示屏、用于接收3D视频信号的视频信号接口和3D视频处理单元。参考图2,在所示的实施例中,该显示器可具有12个视点(V1-V12),但可以想到其可以具有更多或更少个视点。在本发明的实施例中,显示器还可以选择性地包括时序控制器和/或显示驱动芯片,其可与3D视频处理单元集成设置或独立设置。在本发明的一些实施例中,显示器可以集成眼球最终装置,其与3D视频处理单元可直接通讯连接。With continued reference to FIG. 1 , the multi-view naked-eye stereoscopic display may include a display screen having a display panel and a grating (not identified), a video signal interface for receiving a 3D video signal, and a 3D video processing unit. Referring to Figure 2, in the embodiment shown, the display may have 12 viewpoints (V1-V12), although it is contemplated that it may have more or fewer viewpoints. In an embodiment of the present invention, the display may optionally further include a timing controller and/or a display driver chip, which may be integrated with the 3D video processing unit or independently configured. In some embodiments of the present invention, the display may be integrated with the eye final device, which is directly communicatively connected to the 3D video processing unit.

继续参考图1,显示面板可包括多行多列像素并且限定出多个像素组。在所示的实施例中,为了示意性起见,仅示出了两个示意性的像素组PG1,1和PGx,y,各像素组对应于多视点设置,分别具有各自的12个像素(P1-P12)。作为示意性的实施例,该像素组中的像素是以单行多列形式排布的,但可以想到其他的排布形式,如单列多行或多行多列等。仅作为示意性描述,前述PGx,y可示意性地表示在第X行、第Y列的像素组。With continued reference to FIG. 1 , the display panel may include multiple rows and columns of pixels and define multiple pixel groups. In the embodiment shown, for the sake of illustration, only two illustrative pixel groups PG 1,1 and PG x,y are shown, each pixel group corresponding to a multi-view setup, each with its own 12 pixels (P1-P12). As an illustrative embodiment, the pixels in the pixel group are arranged in the form of a single row and multiple columns, but other arrangement forms are conceivable, such as a single column and multiple rows or multiple rows and multiple columns. For illustrative description only, the aforementioned PG x, y may schematically represent the pixel group in the X-th row and the Y-th column.

结合参考图1和图15,描述该实施例的显示器的显示。如前所述,该显示器可以具有12个视点V1-V12,观看者的眼睛在每个视点(空间位置)可看到显示面板中各像素组中相应的像素点的显示,并进而看到不同的渲染的画面。观看者的两只眼睛在不同的视点看到的两个不同画面形成视差,在大脑中合成立体的画面1 and 15, the display of the display of this embodiment is described. As mentioned above, the display can have 12 viewpoints V1-V12, and the viewer's eyes can see the display of the corresponding pixel points in each pixel group in the display panel at each viewpoint (spatial position), and then see different the rendered picture. The two different pictures seen by the viewer's two eyes from different viewpoints form parallax, and the stereoscopic picture is synthesized in the brain

在图15所示的实施例中,一个或多个3D视频处理单元配置为如此地生成用于显示的图像和渲染像素,即,基于所述3D视频信号的图像生成对应于预定的视点的多个图像并依据所生成的多个图像渲染各像素组中与所述预定的视点对应的像素。在所示的实施例中,该预定的视点是基于实时的眼球追踪数据确定的。更具体地,当检测到观看者的眼球(左眼和右眼)处于预定的视点(空间位置)处,则生成针对相应视点的图像,并渲染与相应的视点相对应的像素组中的像素。具体地,在图15所示的实施例中,检测到第一眼球(如右眼Er)位于视点V4处,而第二眼球(如左眼El)位于视点V8处。In the embodiment shown in Figure 15, one or more 3D video processing units are configured to generate images for display and render pixels such that images based on the 3D video signal generate multiple images corresponding to predetermined viewpoints and rendering pixels corresponding to the predetermined viewpoints in each pixel group according to the plurality of generated images. In the illustrated embodiment, the predetermined viewpoint is determined based on real-time eye tracking data. More specifically, when it is detected that the eyeballs (left and right eyes) of the viewer are at predetermined viewpoints (spatial positions), an image for the corresponding viewpoint is generated, and the pixels in the pixel group corresponding to the corresponding viewpoint are rendered . Specifically, in the embodiment shown in FIG. 15 , it is detected that the first eyeball (eg, the right eye Er) is located at the viewpoint V4, and the second eyeball (eg, the left eye El) is located at the viewpoint V8.

继续参考图15,当实时眼球追踪数据表明,观看者的眼球发生运动时,则可基于3D视频信号的下一图像(帧),生成对应于新的预定的视点的多个图像并依据所生成的多个图像渲染各像素组中与所述预定的视点对应的像素。具体地,在图15所示的实施例中,当前检测到第一眼球(如右眼Er)移动至视点V6处,而第二眼球(如左眼El)位于视点V10处。在所示的实施例中,还可以基于显示器所具有的时序控制器来基于实时眼球追踪数据,改变预定的视点。Continuing to refer to FIG. 15 , when the real-time eye tracking data indicates that the eyeball of the viewer moves, a plurality of images corresponding to the new predetermined viewpoint may be generated based on the next image (frame) of the 3D video signal and based on the generated Rendering the pixels corresponding to the predetermined viewpoints in each pixel group for the plurality of images. Specifically, in the embodiment shown in FIG. 15 , it is currently detected that the first eyeball (eg, the right eye Er) moves to the viewpoint V6, and the second eyeball (eg, the left eye El) is located at the viewpoint V10. In the illustrated embodiment, the predetermined viewpoint may also be changed based on real-time eye tracking data based on a timing controller provided by the display.

相应地,本发明实施例还可以提供一种多视点裸眼立体显示器的显示方法,所述方法包括如下步骤:定义多个像素组,各像素组由至少3个像素构成且对应于多视点设置;接收3D视频信号;基于接收到的3D视频信号的图像生成对应于预定的视点的多个图像;依据所生成的多个图像渲染各像素组中对应的像素。还包括步骤:基于实时的眼球追踪数据,调整预定的视点,并基于新的预定视点生成图像和渲染像素。在所示实施例中,基于实时眼球追踪数据,对应于当前的预定的视点V4、V8或V6、V10来进行图像生成和像素渲染。Correspondingly, an embodiment of the present invention can also provide a method for displaying a multi-view naked-eye stereoscopic display, the method comprising the steps of: defining a plurality of pixel groups, each pixel group being composed of at least 3 pixels and corresponding to the multi-view setting; Receive a 3D video signal; generate a plurality of images corresponding to a predetermined viewpoint based on an image of the received 3D video signal; and render corresponding pixels in each pixel group according to the generated plurality of images. It also includes the steps of: adjusting a predetermined viewpoint based on the real-time eye tracking data, and generating an image and rendering pixels based on the new predetermined viewpoint. In the illustrated embodiment, image generation and pixel rendering are performed corresponding to current predetermined viewpoints V4, V8 or V6, V10 based on real-time eye tracking data.

结合参考图1和图15,描述所示的具体实施例中的3D视频处理单元的处理。视频信号接口接收到的3D视频信号S1为含左右视差色彩图像内容的图像帧。基于实时眼球数据,按照实时眼球追踪数据检测到的眼球,对应地生成左眼或右眼视差色彩图像。1 and 15, the processing of the 3D video processing unit in the illustrated embodiment is described. The 3D video signal S1 received by the video signal interface is an image frame containing left and right parallax color image content. Based on the real-time eyeball data, the left-eye or right-eye parallax color image is correspondingly generated according to the eyeballs detected by the real-time eyeball tracking data.

例如,在第一时间,针对右眼所在的视点V4,基于3D视频信号S1的右视差色彩图像内容渲染出一幅画面。针对左眼所在的视点V8,基于3D视频信号S1的左视差色彩图像内容渲染出一幅画面。然后,将所生成的相应的图像的内容写入到各像素组(如PG1,1和PGx,y)中相应视点对应看到的像素(如第4个和第8个像素)中。For example, at the first time, for the viewpoint V4 where the right eye is located, a picture is rendered based on the content of the right parallax color image of the 3D video signal S1. For the viewpoint V8 where the left eye is located, a picture is rendered based on the content of the left parallax color image of the 3D video signal S1. Then, the content of the generated corresponding image is written into the pixels (such as the 4th and 8th pixels) seen by the corresponding viewpoints in each pixel group (such as PG 1,1 and PG x,y ).

在第二时间,针对右眼所在的视点V6,基于3D视频信号S1的右视差色彩图像内容渲染出一幅画面。针对左眼所在的视点V10,基于3D视频信号S1的左视差色彩图像内容渲染出一幅画面。然后,将所生成的相应的图像的内容写入到各像素组(如PG1,1和PGx,y)中相应视点对应看到的像素(如第6个和第10个像素)中。At the second time, for the viewpoint V6 where the right eye is located, a picture is rendered based on the content of the right parallax color image of the 3D video signal S1. For the viewpoint V10 where the left eye is located, a picture is rendered based on the content of the left parallax color image of the 3D video signal S1. Then, the content of the generated corresponding image is written into the pixels (such as the 6th and 10th pixels) seen by the corresponding viewpoints in each pixel group (such as PG 1,1 and PG x,y ).

从而处于运动状态的观看者的眼睛仍能实时看到不同角度的渲染画面,产生视差,以形成3D显示的立体效果。Therefore, the eyes of the viewer in the moving state can still see the rendered images from different angles in real time, resulting in parallax, so as to form a three-dimensional effect of 3D display.

结合参考图1和图16,在本发明的一个实施例中提供了一种裸眼立体显示系统,其可包括处理器单元和多视点裸眼立体显示器,处理器单元与所述多视点裸眼立体显示器通讯连接。在所示实施例中,该裸眼立体显示系统还可包括例如呈双摄像头形式的眼球追踪装置,其与处理器单元通讯连接。作为替代的实施例,该眼球追踪装置可以设置在显示器中或者该系统或显示器仅具有可接收实时眼球追踪数据的传输接口。1 and 16 , in one embodiment of the present invention, a naked-eye stereoscopic display system is provided, which may include a processor unit and a multi-view naked-eye stereoscopic display, and the processor unit communicates with the multi-view naked-eye stereoscopic display connect. In the illustrated embodiment, the naked-eye stereoscopic display system may further comprise an eye-tracking device, eg in the form of a dual camera, communicatively connected to the processor unit. As an alternative embodiment, the eye-tracking device may be provided in the display or the system or display only has a transmission interface that can receive real-time eye-tracking data.

继续参考图1,该多视点裸眼立体显示器可包括具有显示面板和光栅(未标识)的显示屏、用于接收3D视频信号的视频信号接口和3D视频处理单元。参考图2,在所示的实施例中,该显示器可具有12个视点(V1-V12),但可以想到其可以具有更多或更少个视点。在本发明的实施例中,显示器还可以选择性地包括时序控制器和/或显示驱动芯片,其可与3D视频处理单元集成设置或独立设置。在本发明的一些实施例中,显示器可以集成眼球最终装置,其与3D视频处理单元可直接通讯连接。With continued reference to FIG. 1 , the multi-view naked-eye stereoscopic display may include a display screen having a display panel and a grating (not identified), a video signal interface for receiving a 3D video signal, and a 3D video processing unit. Referring to Figure 2, in the embodiment shown, the display may have 12 viewpoints (V1-V12), although it is contemplated that it may have more or fewer viewpoints. In an embodiment of the present invention, the display may optionally further include a timing controller and/or a display driver chip, which may be integrated with the 3D video processing unit or independently configured. In some embodiments of the present invention, the display may be integrated with the eye final device, which is directly communicatively connected to the 3D video processing unit.

继续参考图1,显示面板可包括多行多列像素并且限定出多个像素组。在所示的实施例中,为了示意性起见,仅示出了两个示意性的像素组PG1,1和PGx,y,各像素组对应于多视点设置,分别具有各自的12个像素(P1-P12)。作为示意性的实施例,该像素组中的像素是以单行多列形式排布的,但可以想到其他的排布形式,如单列多行或多行多列等。仅作为示意性描述,前述PGx,y可示意性地表示在第X行、第Y列的像素组。With continued reference to FIG. 1 , the display panel may include multiple rows and columns of pixels and define multiple pixel groups. In the embodiment shown, for the sake of illustration, only two illustrative pixel groups PG 1,1 and PG x,y are shown, each pixel group corresponding to a multi-view setup, each with its own 12 pixels (P1-P12). As an illustrative embodiment, the pixels in the pixel group are arranged in the form of a single row and multiple columns, but other arrangement forms are conceivable, such as a single column and multiple rows or multiple rows and multiple columns. For illustrative description only, the aforementioned PG x, y may schematically represent the pixel group in the X-th row and the Y-th column.

结合参考图1和图16,描述该实施例的显示器的显示。如前所述,该显示器可以具有12个视点V1-V12,观看者的眼睛在每个视点(空间位置)可看到显示面板中各像素组中相应的像素点的显示,并进而看到不同的渲染的画面。观看者的两只眼睛在不同的视点看到的两个不同画面形成视差,在大脑中合成立体的画面1 and 16, the display of the display of this embodiment is described. As mentioned above, the display can have 12 viewpoints V1-V12, and the viewer's eyes can see the display of the corresponding pixel points in each pixel group in the display panel at each viewpoint (spatial position), and then see different the rendered picture. The two different pictures seen by the viewer's two eyes from different viewpoints form parallax, and the stereoscopic picture is synthesized in the brain

在图16所示的实施例中,一个或多个3D视频处理单元配置为如此地生成用于显示的图像和渲染像素,即,基于所述3D视频信号的图像生成对应于预定的视点的多个图像并依据所生成的多个图像渲染各像素组中与所述预定的视点对应的像素。在所示的实施例中,观看者有多位,如两位。基于不同观看者眼球所在的位置,针对对应视点渲染图像并写入像素组中对应的像素。In the embodiment shown in FIG. 16, one or more 3D video processing units are configured to generate images for display and render pixels such that images based on the 3D video signal generate multiple images corresponding to predetermined viewpoints. and rendering pixels corresponding to the predetermined viewpoints in each pixel group according to the plurality of generated images. In the embodiment shown, there are multiple viewers, such as two. Based on where the eyeballs of different viewers are located, the image is rendered for the corresponding viewpoint and written to the corresponding pixels in the pixel group.

相应地,本发明实施例还可以提供一种多视点裸眼立体显示器的显示方法,所述方法包括如下步骤:定义多个像素组,各像素组由至少3个像素构成且对应于多视点设置;接收3D视频信号;基于接收到的3D视频信号的图像生成对应于预定的视点(如第一用户左右眼对应的视点V4、V6和第二用户左右眼对应的视点V8、V10)的多个图像;依据所生成的多个图像渲染各像素组中对应的像素。Correspondingly, an embodiment of the present invention can also provide a method for displaying a multi-view naked-eye stereoscopic display, the method comprising the steps of: defining a plurality of pixel groups, each pixel group being composed of at least 3 pixels and corresponding to the multi-view setting; Receive 3D video signals; generate multiple images corresponding to predetermined viewpoints (such as viewpoints V4 and V6 corresponding to the left and right eyes of the first user and viewpoints V8 and V10 corresponding to the left and right eyes of the second user) based on the images of the received 3D video signals ; Render corresponding pixels in each pixel group according to the generated multiple images.

结合参考图1和图16,描述所示的具体实施例中的3D视频处理单元的处理。视频信号接口接收到的3D视频信号S1为含色彩图像和景深图像两幅内容的图像帧。由此,该3D视频处理处理单元将所接收到的3D视频信号S1的图像信息和景深信息作为输入,基于实时眼球数据,将第一用户左右眼对应的视点V4、V6和和第二用户左右眼对应的视点V8、V10按对应的观看角度渲染出4幅画面。然后,将所生成的相应的图像的内容写入到各像素组(如PG1,1和PGx,y)中相应视点对应看到的像素(如第4、6个和第8、10个像素)中。1 and 16, the processing of the 3D video processing unit in the illustrated embodiment is described. The 3D video signal S1 received by the video signal interface is an image frame containing two contents of a color image and a depth image. Thus, the 3D video processing unit takes the received image information and depth information of the 3D video signal S1 as input, and based on the real-time eyeball data, converts the viewpoints V4 and V6 corresponding to the left and right eyes of the first user and the left and right eyes of the second user. The viewpoints V8 and V10 corresponding to the eyes render 4 pictures according to the corresponding viewing angles. Then, the content of the generated corresponding image is written into the pixels (such as the 4th, 6th and 8th, 10th pixels) corresponding to the corresponding viewpoints in each pixel group (such as PG 1,1 and PG x,y ). pixels).

从而每个人可以观看对应自己观察角度的渲染图像,产生视差,以形成3D显示的立体效果。Therefore, each person can watch the rendered image corresponding to his own viewing angle, and generate parallax to form a stereoscopic effect of 3D display.

结合参考图1和图16,在本发明的另一个实施例中提供了一种裸眼立体显示系统,其可包括处理器单元和多视点裸眼立体显示器。该实施例不同之处在于,视频信号接口接收到的3D视频信号S1为含左右视差色彩图像内容的图像帧。由此,该3D视频处理处理单元将所接收到的3D视频信号S1的含左右视差色彩图像内容的图像帧作为输入。基于实时眼球数据,按照实时眼球追踪数据检测到的眼球,对应地生成左眼或右眼视差色彩图像。例如,针对第一用户右眼所在的视点V4和第一用户右眼所在的视点V8,基于3D视频信号S1的右视差色彩图像内容渲染出两幅画面。针对第一用户左眼所在的视点V6和第一用户左眼所在的视点V10,基于3D视频信号S1的左视差色彩图像内容渲染出两幅画面。然后,将所生成的相应的图像的内容写入到各像素组(如PG1,1和PGx,y)中相应视点对应看到的像素(如第4、6个和第8、10个像素)中。1 and 16 , in another embodiment of the present invention, a naked-eye stereoscopic display system is provided, which may include a processor unit and a multi-view naked-eye stereoscopic display. The difference in this embodiment is that the 3D video signal S1 received by the video signal interface is an image frame containing left and right parallax color image content. Thus, the 3D video processing unit takes as input the image frame containing the left and right parallax color image content of the received 3D video signal S1. Based on the real-time eyeball data, the left-eye or right-eye parallax color image is correspondingly generated according to the eyeballs detected by the real-time eyeball tracking data. For example, for the viewpoint V4 where the first user's right eye is located and the viewpoint V8 where the first user's right eye is located, two pictures are rendered based on the right parallax color image content of the 3D video signal S1. For the viewpoint V6 where the first user's left eye is located and the viewpoint V10 where the first user's left eye is located, two pictures are rendered based on the left parallax color image content of the 3D video signal S1. Then, the content of the generated corresponding image is written into the pixels (such as the 4th, 6th and 8th, 10th pixels) corresponding to the corresponding viewpoints in each pixel group (such as PG 1,1 and PG x,y ). pixels).

从而每个人可以观看对应自己观察角度的渲染图像,产生视差,以形成3D显示的立体效果。Therefore, each person can watch the rendered image corresponding to his own viewing angle, and generate parallax to form a stereoscopic effect of 3D display.

结合参考图16和图17,在本发明的另一个实施例中提供了一种裸眼立体显示系统,其可包括处理器单元和多视点裸眼立体显示器。该显示器配置为可接收多路信号输入,在图17所示的实施例中为两路S1(左右视差图像)和S2(色彩图像和景深图像)。16 and 17 , in another embodiment of the present invention, a naked-eye stereoscopic display system is provided, which may include a processor unit and a multi-view naked-eye stereoscopic display. The display is configured to receive multiple signal inputs, in the embodiment shown in FIG. 17 two S1 (left and right parallax images) and S2 (color images and depth images).

继续参考图16,例如第一用户(User2)希望看到左右视差信号S1,而第二用户(User2)希望看到色彩和景深信号。由此,3D视频处理处理单元根据第一用户的左右眼球(Er和El)所在的位置(视点V4和V6)和第一用户的左右眼球(Er和El)所在的位置(视点V8和V10),分别生成对应于所述视点的渲染图像并将所生成的相应的图像的内容写入到各像素组(如PG1,1和PGx,y)中相应视点对应看到的像素(如第4、6个和第8、10个像素)中。Continuing to refer to FIG. 16, for example, the first user (User2) wishes to see the left and right disparity signals S1, and the second user (User2) wishes to see the color and depth signals. Thereby, the 3D video processing unit is based on the positions (viewpoints V4 and V6) of the left and right eyeballs (Er and El) of the first user and the positions (viewpoints V8 and V10) of the left and right eyeballs (Er and El) of the first user. , respectively generate the rendered images corresponding to the viewpoints and write the content of the corresponding images into the pixels seen by the corresponding viewpoints in each pixel group (such as PG 1,1 and PG x,y ) (such as the first 4, 6 and 8, 10 pixels).

从而每个人可以观看对应自己观察角度的渲染图像,产生视差,以形成3D显示的立体效果,且不同的使用者可以观看不同的视频内容。Therefore, each person can watch the rendered image corresponding to his own viewing angle to generate parallax to form a stereoscopic effect of 3D display, and different users can watch different video contents.

在本发明的一些实施例中,上述实施例可以具有具体的实现方案。例如针对具有12个视点的裸眼3D显示器,视频信号接口接收1920x1200分辨率的MiPi信号,信号进入时序控制器后以后转为mini-LVDS信号。传统的处理方式为分别给到多个显示驱动芯片用于屏的信号输出。对此,在本发明的一个实施例中,在显示驱动芯片之前设置呈FPGA、ASIC形式的3D视频处理处理单元(或单元组)。In some embodiments of the present invention, the above-mentioned embodiments may have specific implementation schemes. For example, for a naked-eye 3D display with 12 viewpoints, the video signal interface receives MiPi signals with a resolution of 1920x1200, and the signals are converted into mini-LVDS signals after entering the timing controller. The traditional processing method is to respectively give a plurality of display driver chips for the signal output of the screen. In this regard, in an embodiment of the present invention, a 3D video processing unit (or unit group) in the form of FPGA or ASIC is provided before the display driving chip.

显示屏的分辨率为1920x12x 1200,对接口接收到的信号进行处理,以完成针对各视点分辨率无损的扩展,即针对接收视频的12倍分辨率的扩展。The resolution of the display screen is 1920x12x 1200, and the signal received by the interface is processed to complete the lossless expansion of the resolution of each viewpoint, that is, the expansion of 12 times the resolution of the received video.

在本发明的一些实施例中,视频信号接口可以有多重实现形式,包括但不限于,如版本为1.2的高清数字显示接口(Display Port,DP1.2)、版本为2.0的高清晰度多媒体接口(High Definition Multimedia Interface,HDMI 2.0)、高清数字显示接口(V-by-One)等或无线接口,如WiFi、蓝牙、蜂窝网络等。In some embodiments of the present invention, the video signal interface may have multiple implementation forms, including but not limited to, a high-definition digital display interface (Display Port, DP1.2) of version 1.2, a high-definition multimedia interface of version 2.0 (High Definition Multimedia Interface, HDMI 2.0), high-definition digital display interface (V-by-One), etc. or wireless interface, such as WiFi, Bluetooth, cellular network, etc.

在本发明的一些实施例中,显示器或显示系统以及显示方法可以结合其他图像处理技术:如对视频信号进行颜色调整,包括颜色空间旋转(Color Tint)调整和颜色增益(Color Gain)调整;亮度调整,包括对比度(Contrast)调整、驱动增益(Drive Gain)调整、以及伽玛GAMMA曲线调整。In some embodiments of the present invention, the display or display system and display method may be combined with other image processing techniques: such as color adjustment for video signals, including color space rotation (Color Tint) adjustment and color gain (Color Gain) adjustment; brightness Adjustments, including contrast (Contrast) adjustment, drive gain (Drive Gain) adjustment, and gamma GAMMA curve adjustment.

在本发明的一些实施例中,描述了根据本发明的显示系统的实施。在一个实施例中,如图18所示,所述显示系统1800为蜂窝电话或者构造为蜂窝电话的一部分。在一些实施例中,所述显示系统的处理单元可以由蜂窝电话的处理器、例如应用处理器(AP)提供或集成在其中。在一些实施例中,眼球追踪装置可以包括或构造为蜂窝电话的摄像头,尤其是前置摄像头。在一些优选的实施例中,根据本发明的眼球追踪装置可以包括或构造为前置摄像头结合结构光摄像头。In some embodiments of the invention, implementations of display systems according to the invention are described. In one embodiment, as shown in FIG. 18, the display system 1800 is or is configured as part of a cellular telephone. In some embodiments, the processing unit of the display system may be provided by or integrated in a processor of a cellular phone, such as an application processor (AP). In some embodiments, the eye-tracking device may include or be configured as a camera of a cellular phone, particularly a front-facing camera. In some preferred embodiments, the eye tracking device according to the present invention may comprise or be configured as a front camera combined with a structured light camera.

在一些实施例中,显示系统可构造为具有处理器单元的平板电脑、个人计算机或可穿戴设备。In some embodiments, the display system may be configured as a tablet computer, personal computer, or wearable device with a processor unit.

在本发明的一个实施例中,所述裸眼立体显示器可以为数字电视(智能或非智能的)。在本发明的一些实施例中,如图19所示,显示系统1900可以构造为连接有机顶盒1902或投屏蜂窝电话或平板电脑的所述裸眼立体显示器1904,处理器单元被包含在所述机顶盒或投屏蜂窝电话或平板电脑中。In one embodiment of the present invention, the naked-eye stereoscopic display may be a digital TV (intelligent or non-intelligent). In some embodiments of the present invention, as shown in FIG. 19, the display system 1900 may be configured to connect to the naked eye stereoscopic display 1904 of a set-top box 1902 or a screen-casting cellular phone or tablet, in which the processor unit is contained Or cast to a cell phone or tablet.

在一个替代的实施例中,所述裸眼立体显示器为智能电视并集成有所述处理器单元。In an alternative embodiment, the naked-eye stereoscopic display is a smart TV integrated with the processor unit.

在本发明的一些实施例中,裸眼立体显示系统构造为智能家居系统或其一部分。如图20所示的实施例中,智能家居系统2000(或裸眼立体显示系统)可包括包含或集成有处理器单元的智能网关2002或中央控制器、裸眼立体显示器2004以及获取眼球追踪数据的眼球追踪装置,如双摄像头2006。作为举例,眼球追踪装置可以为其他形式,例如包括单摄像头、摄像头与景深摄像头的结合等。在所示的实施例中,显示器和眼球追踪装置均与智能网关或中央控制器无线连接、如通过WiFi连接。但可以想到其他的连接形式。In some embodiments of the present invention, the naked eye stereoscopic display system is configured as a smart home system or a part thereof. In the embodiment shown in FIG. 20, a smart home system 2000 (or a naked eye stereoscopic display system) may include an intelligent gateway 2002 or a central controller including or integrated with a processor unit, a naked eye stereoscopic display 2004, and eyeballs for acquiring eye tracking data Tracking devices such as Dual Camera 2006. As an example, the eye tracking device may be in other forms, such as including a single camera, a combination of a camera and a depth-of-field camera, and the like. In the embodiment shown, both the display and the eye tracking device are connected wirelessly, eg via WiFi, to the smart gateway or central controller. But other forms of connection are conceivable.

在本发明的一些实施例中,所述裸眼立体显示系统构造为娱乐互动系统或其一部分。In some embodiments of the present invention, the naked-eye stereoscopic display system is configured as an entertainment interactive system or a part thereof.

如图21示出了根据本发明的一个优选实施例的裸眼立体显示系统,其构造为娱乐互动系统2100或其一部分。该娱乐互动系统2100包括裸眼立体显示器2104以及获取眼球追踪数据的眼球追踪装置,如双摄像头2106,处理器单元未示出。在所述娱乐互动系统2100中,其配置成适合于多人使用,在所述的实施例中,适合两位用户使用。在所示的实施例中,娱乐互动系统2100的裸眼立体显示器2104例如基于眼球追踪装置,如双摄像头2106的眼球追踪数据生成图像并写入对应于视点的像素。FIG. 21 shows a naked-eye stereoscopic display system according to a preferred embodiment of the present invention, which is configured as an entertainment interactive system 2100 or a part thereof. The entertainment interactive system 2100 includes a naked-eye stereoscopic display 2104 and an eye-tracking device for acquiring eye-tracking data, such as dual cameras 2106. The processor unit is not shown. In the entertainment interactive system 2100, it is configured to be suitable for use by multiple people, and in the embodiment described, it is suitable for use by two users. In the illustrated embodiment, the naked eye stereoscopic display 2104 of the entertainment interaction system 2100 generates an image based on, for example, eye tracking data from an eye tracking device such as a dual camera 2106 and writes pixels corresponding to the viewpoint.

在更优选的实施例中,该娱乐互动系统2100还可以结合多路信号输入的实施例以获得新的实施例。例如,在一个具体实施例中,基于使用者的互动(例如基于眼球追踪装置或其他传感器检测到的数据),处理单元相应地生成多路、如两路个性化的视频信号,并可利用本发明的实施例所述的显示器及其显示方法显示。In a more preferred embodiment, the entertainment interactive system 2100 can also combine the embodiment of multi-channel signal input to obtain a new embodiment. For example, in one specific embodiment, based on user interaction (eg, based on data detected by eye-tracking devices or other sensors), the processing unit generates multiple, eg, two, personalized video signals accordingly, and can utilize this The display and the display method thereof according to the embodiment of the invention are displayed.

根据本发明实施例的娱乐互动系统可为使用者提供极高的自由度和互动程度。The entertainment interactive system according to the embodiment of the present invention can provide users with a very high degree of freedom and interaction.

上述实施例阐明的系统、装置、模块或单元,可以由各种可能的实体来来实现。一种典型的实现实体为计算机或其处理器或其他部件。具体的,计算机例如可以为个人计算机、膝上型计算机、车载人机交互设备、蜂窝电话、相机电话、智能电话、个人数字助理、媒体播放器、导航设备、电子邮件设备、游戏控制台、平板电脑、可穿戴设备、智能电视、物联网系统、智能家居、工业计算机、单片机系统或者这些设备中的组合。在一个典型的配置中,计算机可包括一个或多个处理器(CPU)、输入/输出接口、网络接口和内存。内存可能包括计算机可读介质中的非永久性存储器,随机存取存储器(RAM)和/或非易失性内存等形式,如只读存储器(ROM)或闪存(flash RAM)。The systems, devices, modules or units described in the above embodiments can be implemented by various possible entities. A typical implementing entity is a computer or its processor or other components. Specifically, the computer can be, for example, a personal computer, a laptop computer, an in-vehicle human-computer interaction device, a cellular phone, a camera phone, a smart phone, a personal digital assistant, a media player, a navigation device, an email device, a game console, a tablet Computers, wearable devices, smart TVs, IoT systems, smart homes, industrial computers, microcontroller systems, or a combination of these devices. In a typical configuration, a computer may include one or more processors (CPUs), input/output interfaces, network interfaces, and memory. Memory may include non-persistent memory in computer readable media, random access memory (RAM) and/or non-volatile memory in the form of, for example, read only memory (ROM) or flash memory (flash RAM).

在本发明的实施例的方法、程序、系统、装置等,可以在单个或多个连网的计算机中执行或实现,也可以在分布式计算环境中实践。在本说明书实施例中,在这些分布式计算环境中,由通过通信网络而被连接的远程处理设备来执行任务。The methods, programs, systems, apparatuses, etc. of the embodiments of the present invention may be executed or implemented in a single or multiple networked computers, and may also be practiced in a distributed computing environment. In these distributed computing environments, tasks are performed by remote processing devices that are linked through a communications network in embodiments of the present specification.

本领域技术人员应明白,本说明书的实施例可提供为方法、系统或计算机程序产品。因此,本说明书实施例可采用完全硬件实施例、完全软件实施例或结合软件和硬件方面的实施例的形式。As will be appreciated by one skilled in the art, the embodiments of the present specification may be provided as a method, a system or a computer program product. Accordingly, embodiments of this specification may take the form of an entirely hardware embodiment, an entirely software embodiment, or an embodiment combining software and hardware aspects.

本领域技术人员可想到,上述实施例阐明的功能模块/单元或控制器以及相关方法步骤的实现,可以用软件、硬件和软/硬件结合的方式实现。例如,可以以纯计算机可读程序代码方式实现,也可以部分或全部通过将方法步骤进行逻辑编程来使得控制器以硬件来实现相同功能,包括但不限于逻辑门、开关、专用集成电路、可编程逻辑控制器(如FPGA)和嵌入微控制器。Those skilled in the art can think that the implementation of the functional modules/units or controllers and related method steps described in the above embodiments can be implemented by software, hardware and a combination of software/hardware. For example, it can be implemented in the form of pure computer readable program code, or it can be partially or completely by logically programming the method steps so that the controller can implement the same function in hardware, including but not limited to logic gates, switches, application-specific integrated circuits, programmable Logic controllers such as FPGAs and embedded microcontrollers.

在本发明的一些实施例中,以功能模块/单元的形式来描述装置的部件。可以想到,多个功能模块/单元一个或多个“组合”功能模块/单元和/或一个或多个软件和/或硬件中实现。也可以想到,单个功能模块/单元由多个子功能模块或子单元的组合和/或多个软件和/或硬件实现。功能模块/单元的划分,可以仅为一种逻辑功能划分,在具体的实现方式中,多个模块/单元可以结合或者可以集成到另一个系统。此外,本文所述的模块、单元、装置、系统及其部件的连接包括直接或间接的连接,涵盖可行的电的、机械的、通信的连接,尤其包括各种接口间的有线或无线连接,包括但不限于HDMI、雷电、USB、WiFi、蜂窝网络。In some embodiments of the invention, components of the apparatus are described in terms of functional modules/units. It is contemplated that multiple functional modules/units may be implemented in one or more "combined" functional modules/units and/or in one or more software and/or hardware. It is also conceivable that a single functional module/unit is implemented by multiple sub-functional modules or combinations of sub-units and/or multiple software and/or hardware. The division of functional modules/units may only be a logical function division. In a specific implementation manner, multiple modules/units may be combined or integrated into another system. In addition, the connection of the modules, units, devices, systems and their components described herein includes direct or indirect connections, including feasible electrical, mechanical, communication connections, especially including wired or wireless connections between various interfaces, Including but not limited to HDMI, Thunderbolt, USB, WiFi, Cellular.

在本发明的实施例中,方法、程序的技术特征、流程图和/或方框图可以应用到相应的装置、设备、系统及其模块、单元、部件中。反过来,装置、设备、系统及其模块、单元、部件的各实施例和特征可以应用至根据本发明实施例的方法、程序中。例如,计算机程序指令可装载到通用计算机、专用计算机、嵌入式处理机或其他可编程数据处理设备的处理器以产生一个机器,其具有实现在流程图一个流程或多个流程和/或方框图一个方框或多个方框中相应的功能或特征。In the embodiments of the present invention, the technical features, flowcharts and/or block diagrams of methods and programs can be applied to corresponding apparatuses, devices, systems, and modules, units, and components thereof. Conversely, the various embodiments and features of the apparatus, device, system, and modules, units, and components thereof can be applied to the methods and programs according to the embodiments of the present invention. For example, computer program instructions may be loaded into the processor of a general purpose computer, special purpose computer, embedded processor or other programmable data processing device to produce a machine having one of the flow charts implemented in the flowchart and/or the block diagram one The corresponding function or feature in a block or blocks.

根据本发明实施例的方法、程序可以以计算机程序指令或程序的方式存储在能引导计算机或其他可编程数据处理设备以特定方式工作的计算机可读的存储器或介质中。本发明实施例也涉及存储有可实施本发明实施例的方法、程序、指令的可读存储器或介质。The methods and programs according to the embodiments of the present invention may be stored in a computer-readable memory or medium capable of directing a computer or other programmable data processing device to work in a specific manner in the form of computer program instructions or programs. The embodiments of the present invention also relate to a readable memory or medium storing methods, programs, and instructions that can implement the embodiments of the present invention.

存储介质包括永久性和非永久性、可移动和非可移动的可以由任何方法或技术来实现信息存储的物品。信息可以是计算机可读指令、数据结构、程序的模块或其他数据。存储介质的例子包括,但不限于相变内存(PRAM)、静态随机存取存储器(SRAM)、动态随机存取存储器(DRAM)、其他类型的随机存取存储器(RAM)、只读存储器(ROM)、电可擦除可编程只读存储器(EEPROM)、快闪记忆体或其他内存技术、只读光盘只读存储器(CD-ROM)、数字多功能光盘(DVD)或其他光学存储、磁盒式磁带,磁带磁磁盘存储或其他磁性存储设备或任何其他非传输介质,可用于存储可以被计算设备访问的信息。Storage media includes permanent and non-permanent, removable and non-removable items that can implement information storage by any method or technology. Information may be computer readable instructions, data structures, modules of programs, or other data. Examples of storage media include, but are not limited to, phase change memory (PRAM), static random access memory (SRAM), dynamic random access memory (DRAM), other types of random access memory (RAM), read only memory (ROM) ), Electrically Erasable Programmable Read Only Memory (EEPROM), Flash Memory or other memory technology, Compact Disc Read Only Memory (CD-ROM), Digital Versatile Disc (DVD) or other optical storage, magnetic cartridges Magnetic tape, magnetic tape storage or other magnetic storage device or any other non-transmission medium that can be used to store information that can be accessed by a computing device.

除非明确指出,根据本发明实施例记载的方法、程序的动作或步骤并不必须按照特定的顺序来执行并且仍然可以实现期望的结果。在某些实施方式中,多任务处理和并行处理也是可以的或者可能是有利的。Unless explicitly stated, the actions or steps of the methods, programs, and procedures described according to the embodiments of the present invention do not necessarily have to be performed in a specific order and still achieve desired results. In some embodiments, multitasking and parallel processing are also possible or may be advantageous.

在本文中,针对本发明的多个实施例进行了描述,但为简明起见,各实施例的描述并不是详尽的,各个实施例之间相同相似的特征或部分可能会被省略。在本文中,“一个实施例”、“一些实施例”、“示例”、“具体示例”、或“一些示例”意指适用于根据本发明的至少一个实施例或示例中,而非所有实施例。且上述术语并不必然意味着指代相同的实施例或示例。而且,各实施例的具体特征、结构、材料或者特点可以在任一个或多个实施例或示例中以合适的方式结合。此外,在不相互矛盾的情况下,本领域的技术人员可以将本说明书中描述的不同实施例或示例以及不同实施例或示例的特征进行结合和组合。Herein, various embodiments of the present invention are described, but for the sake of brevity, the description of each embodiment is not exhaustive, and the same and similar features or parts among various embodiments may be omitted. As used herein, "one embodiment," "some embodiments," "an example," "a specific example," or "some examples" means applicable in at least one embodiment or example, but not all implementations in accordance with the present invention example. And the above terms are not necessarily meant to refer to the same embodiment or example. Furthermore, the specific features, structures, materials or characteristics of the various embodiments may be combined in any suitable manner in any one or more embodiments or examples. Furthermore, those skilled in the art may combine and combine the different embodiments or examples described in this specification, as well as the features of the different embodiments or examples, without conflicting each other.

在本文中,术语“包括”、“包含”或者其变体意在涵盖式,而非穷尽式,从而包括一系列要素的过程、方法、产品或者设备可包括这些要素,而不排除还可包括没有明确列出的其他要素。为了公开的目的且除非有它特别说明,“一”意味着“一个或多个”。就在本说明书和权利要求书中所使用的术语“包括”或“包括的”来说,它将是非遍举的,这一定程度上类似于“包含”,因为那些术语在用作过渡连接词时是解释性的。此外,就所用的术语“或”来说(例如A或B),它将意味着“A或B或这两者”。当申请人打算表明“仅A或B但非这两者”时,将会使用“仅A或B但非这两者”。因此,术语“或”的使用是包含的而非排他的。参见Bryan.A.Garner的《现代法律用语词典》624页(2d.Ed.1995)。As used herein, the terms "comprising", "comprising" or variations thereof are intended to be inclusive, rather than exhaustive, so that a process, method, product, or device that includes a list of elements may include those elements, but not exclude that it may also include Other elements not explicitly listed. For the purpose of disclosure and unless otherwise stated, "a" means "one or more." As far as the terms "comprising" or "comprising" are used in this specification and claims, it will be non-exhaustive, somewhat analogous to "comprising" in that those terms are used as transitional conjunctions. time is explanatory. Also, where the term "or" is used (eg, A or B), it will mean "A or B or both." When the applicant intends to indicate "only A or B but not both", "only A or B but not both" will be used. Thus, use of the term "or" is inclusive and not exclusive. See Bryan. A. Garner, Dictionary of Modern Legal Terms, p. 624 (2d. Ed. 1995).

已参考上述实施例具体示出并描述了本发明的示例性系统及方法,其仅为实施本系统及方法的最佳模式的示例。本领域的技术人员可以理解的是可以在实施本系统及/或方法时对这里描述的系统及方法的实施例做各种改变而不脱离界定在所附权利要求中的本发明的精神及范围。所附权利要求意在界定本系统及方法的范围,故落入这些权利要求中及与其等同的系统及方法可被涵盖。对本系统及方法的以上描述应被理解为包括这里描述的全部的新的及非显而易见的元素的结合,而本申请或后续申请中可存在涉及任何新的及非显而易见的元素的结合的权利要求。此外,上述实施例是示例性的,对于在本申请或后续申请中可以要求保护的全部可能组合中,没有一个单一特征或元素是必不可少的。Exemplary systems and methods of the present invention have been specifically shown and described with reference to the foregoing embodiments, which are merely examples of the best modes for implementing the present systems and methods. It will be understood by those skilled in the art that various changes may be made to the embodiments of the systems and methods described herein in implementing the present systems and/or methods without departing from the spirit and scope of the invention as defined in the appended claims . The following claims are intended to define the scope of the present system and method, so that the systems and methods falling within these claims and their equivalents may be covered. The above description of the present systems and methods should be understood to include all combinations of new and non-obvious elements described herein, and claims may exist in this or subsequent applications referring to any combination of new and non-obvious elements . Furthermore, the above-described embodiments are exemplary and no single feature or element is essential to all possible combinations that may be claimed in this or subsequent applications.

Claims (46)

1. A multi-view autostereoscopic stereoscopic display comprising a display screen having a display panel and a raster, a video signal interface for receiving a 3D video signal and one or more 3D video processing units, wherein the display panel comprises a plurality of rows and a plurality of columns of pixels and defines a plurality of pixel groups, each pixel group being made up of at least 3 pixels and corresponding to a multi-view setting, wherein the one or more 3D video processing units are configured to generate a plurality of images corresponding to all views or a predetermined view based on an image of the 3D video signal and to render corresponding pixels in each pixel group from the generated plurality of images.
2. The multi-view autostereoscopic display according to claim 1, wherein the mutual arrangement positions of the plurality of pixel groups are adjusted or determined based on optical relationship data of pixels and gratings and/or correspondence data of pixels of the display panel and views.
3. The multi-view autostereoscopic display according to claim 2, wherein the grating comprises a cylindrical prism grating, the optical relationship of the pixels to the grating comprising an alignment relationship of the pixels to the cylindrical prism grating and/or a refraction state of the cylindrical prism grating relative to the corresponding pixels.
4. The multi-view autostereoscopic display according to claim 2, wherein the grating comprises a front and/or rear parallax barrier grating comprising a light blocking portion and a light transmitting portion, the pixel to grating optical relationship comprising a pixel to grating alignment relationship with the corresponding light transmitting portion of the parallax barrier grating.
5. The multi-view autostereoscopic stereoscopic display of claim 2, wherein the correspondence of pixels to views is calculated or determined based on an optical relationship of pixels to gratings.
6. The multi-view autostereoscopic stereoscopic display of claim 2, wherein the correspondence of pixels to views is determined by measurement at each view position.
7. The multi-view autostereoscopic stereoscopic display according to claim 2, further comprising a memory storing the optical relationship data and/or pixel-to-viewpoint correspondence data, the one or more 3D video processing units configured to read data in the memory.
8. The multi-view autostereoscopic display according to claim 1, wherein the received 3D video signal comprises a received depth image and a rendered color image, and the generated image comprises a generated depth image and a rendered color image.
9. The multi-view autostereoscopic stereoscopic display of claim 1, wherein the received 3D video signal comprises a received depth image and a rendered color image, and the generated image comprises the generated first parallax image and the second parallax image.
10. The multi-view autostereoscopic display according to claim 1, wherein the received 3D video signal comprises received first and second parallax images, and the generated image comprises the generated first and second parallax images.
11. The multi-view autostereoscopic display according to claim 1, wherein the received 3D video signal comprises a received first parallax image and a second parallax image, and the generated images comprise a generated depth image and a rendered color image.
12. The multi-view autostereoscopic stereoscopic display of claim 1, wherein a plurality of 3D video processing units are provided, each 3D video processing unit configured to be each assigned with a plurality of rows or columns of pixels and to render a respective plurality of rows or columns of pixels.
13. The multi-view autostereoscopic display according to claim 1, wherein the one or more 3D video processing units are FPGA or ASIC chips or chip sets.
14. The multi-view autostereoscopic display according to any one of claims 1 to 13, wherein the 3D video signal is a mono signal, the one or more 3D video processing units being configured to generate a plurality of images corresponding to all views based on the mono 3D video signal and to render all pixels in each pixel group.
15. The multi-view autostereoscopic display according to one of claims 1 to 13, wherein the 3D video signal is a multi-channel signal, wherein the number of multi-views is N, the number of multi-channel signals is M, N ≧ M, the one or more 3D video processing units are configured to generate N images corresponding to all views and render all pixels in each pixel group, each generated image being generated based on one of the M channels of signals, respectively.
16. Multi-view autostereoscopic display according to one of claims 1 to 13, characterized by further comprising an eye tracking device or an eye tracking data interface for acquiring eye tracking data.
17. The multi-view autostereoscopic stereoscopic display of claim 16, wherein the one or more 3D video processing units are configured to generate a plurality of images corresponding to predetermined viewpoints based on images of the 3D video signal and to render corresponding pixels in respective pixel groups from the generated plurality of images, the predetermined viewpoints being determined by real-time eye tracking data of a viewer.
18. The multi-view autostereoscopic stereoscopic display of claim 17, wherein the one or more 3D video processing units are configured to, when each eye of the viewer is located at a single view, generate an image corresponding to the single view based on an image of the 3D video signal and render a pixel corresponding to the single view in each pixel group.
19. The multi-view autostereoscopic stereoscopic display of claim 18, wherein the one or more 3D video processing units are configured to also generate images corresponding to views adjacent to the single view and also to render pixels in each pixel group corresponding to the adjacent views.
20. The multi-view autostereoscopic stereoscopic display of claim 17, wherein the one or more 3D video processing units are configured to generate images corresponding to the two views based on images of the 3D video signal and to render pixels corresponding to the two views in each pixel group when each eye of a viewer is positioned between the two views.
21. The multi-view autostereoscopic display according to claim 17, wherein the 3D video signal is a single-channel signal, and the one or more 3D video processing units are configured to, when there are a plurality of viewers, generate the plurality of images and render corresponding pixels in each pixel group for a view point corresponding to a respective eye position of each viewer based on the single-channel signal.
22. The multi-view autostereoscopic display according to claim 17, wherein the 3D video signals are multiplexed signals, and the one or more 3D video processing units are configured to, when the number of viewers is plural, generate the plurality of images based on different 3D video signals and render corresponding pixels in each pixel group for a view point corresponding to respective eyeballs of at least some of the viewers.
23. The multi-view autostereoscopic display according to any one of claims 17 to 22, wherein the display panel is a self-emissive display panel, and the self-emissive display panel is configured such that pixels not being rendered do not emit light.
24. The multi-view autostereoscopic display according to claim 23, wherein the display panel is a Micro-LED display panel.
25. A multi-view autostereoscopic display includes a display screen having a display panel and a raster, a video signal interface for receiving a 3D video signal, and one or more 3D video processing units, wherein the display panel includes a plurality of rows and a plurality of columns of pixels and defines a plurality of pixel groups, each pixel group is composed of at least 3 pixels and is arranged corresponding to a multi-view point, wherein the plurality of pixel groups have irregular mutual arrangement positions adjusted or determined based on an optical relationship between the pixels and the raster and/or corresponding relationship data between the pixels of the display panel and the view point, and wherein the one or more 3D video processing units are configured to render corresponding pixels in each pixel group.
26. The multi-view autostereoscopic display of claim 25, wherein the grating comprises a cylindrical prism grating, the optical relationship of the pixels to the grating comprising an alignment relationship of the pixels to the cylindrical prism grating and/or a refraction state of the cylindrical prism grating relative to the corresponding pixels.
27. The multi-view autostereoscopic display according to claim 25, wherein the grating comprises a front and/or rear parallax barrier grating comprising a light blocking portion and a light transmitting portion, the pixel to grating optical relationship comprising a pixel to grating alignment relationship with a corresponding light transmitting portion of the parallax barrier grating.
28. The multi-view autostereoscopic stereoscopic display of claim 25, wherein the correspondence of pixels to views is calculated or determined based on an optical relationship of pixels to gratings.
29. The multi-view autostereoscopic display of claim 25, wherein the correspondence of pixels to views is determined by measurement at each view position.
30. The multi-view autostereoscopic display according to any of claims 25 to 29, further comprising a memory storing the optical relationship data and/or pixel-to-viewpoint correspondence data, the one or more 3D video processing units configured to read data in the memory.
31. The multi-view naked eye stereoscopic display is characterized by comprising a display screen and a memory, wherein the display screen is provided with a display panel and a grating, the display panel comprises a plurality of rows and columns of pixels, and the memory stores optical relationship data of each pixel of the display panel and the grating and/or corresponding relationship data of each pixel of the display panel and a view point.
32. The multi-view autostereoscopic display of claim 31, wherein the grating comprises a cylindrical prism grating, the optical relationship of the pixels to the grating comprising an alignment relationship of the pixels to the cylindrical prism grating and/or a refraction state of the cylindrical prism grating relative to the corresponding pixels.
33. The multi-view autostereoscopic display according to claim 31, wherein the grating comprises a front and/or rear parallax barrier grating comprising a light blocking portion and a light transmitting portion, the pixel to grating optical relationship comprising a pixel to grating alignment relationship with a corresponding light transmitting portion of the parallax barrier grating.
34. The multi-view autostereoscopic stereoscopic display of claim 31, wherein the correspondence of pixels to views is calculated or determined based on an optical relationship of pixels to gratings.
35. The multi-view autostereoscopic display of claim 31, wherein the correspondence of pixels to views is determined by measurement at each view position.
36. The multi-view autostereoscopic display according to any one of claims 31 to 35, further comprising a video signal interface for receiving a 3D video signal and one or more 3D video processing units, wherein the one or more 3D video processing units are configured to generate images of a plurality of 3D videos corresponding to a part or all of the views based on the received video signal, and the one or more 3D video processing units are further configured to read the registration relationship data of each pixel of the display panel with the raster and/or the correspondence data of each pixel of the display panel with the views and render the pixels corresponding to the part or all of the views based on the data.
37. An autostereoscopic display system, comprising a processor unit and a multi-view autostereoscopic display according to any of claims 1 to 36, the processor unit being communicatively connected to the multi-view autostereoscopic display.
38. The autostereoscopic display system of claim 37, wherein the autostereoscopic display system is configured as a smart television having the processor unit; or the naked eye stereoscopic display system is an intelligent cellular phone, a tablet computer, a personal computer or wearable equipment; or the naked eye stereoscopic display system comprises a set top box or a screen-projectable cellular phone or a tablet personal computer serving as the processor unit and a digital television serving as a multi-view naked eye stereoscopic display, wherein the digital television is in wired or wireless connection with the set top box, the cellular phone or the tablet personal computer; or, the naked eye stereoscopic display system is constructed as an intelligent home system or a part thereof, wherein the processor unit comprises an intelligent gateway or a central controller of the intelligent home system, and the intelligent home system further comprises an eyeball tracking device for acquiring eyeball tracking data; alternatively, the autostereoscopic display system is configured as an entertainment interaction system or a part thereof.
39. The autostereoscopic display system of claim 37, wherein the entertainment interaction system is configured to be suitable for use by multiple people and to generate a multi-channel 3D video signal for transmission to the autostereoscopic display based on multiple users.
40. A display method of a multi-view naked eye stereoscopic display is characterized in that the display comprises a display screen with a display panel and a grating, wherein the display panel comprises a plurality of rows and a plurality of columns of pixels, and the method comprises the following steps:
defining a plurality of pixel groups, each pixel group being composed of at least 3 pixels and being disposed corresponding to a multi-viewpoint;
receiving a 3D video signal;
generating a plurality of images corresponding to all viewpoints or a predetermined viewpoint based on the images of the received 3D video signal;
and rendering corresponding pixels in each pixel group according to the generated plurality of images.
41. The display method according to claim 40, wherein the step of defining the plurality of pixel groups comprises: the mutual arrangement positions of the plurality of pixel groups are adjusted or determined based on the optical relationship data of the pixels and the gratings and/or the corresponding relationship data of the pixels and the viewpoints of the display panel.
42. The display method according to claim 40 or 41, further comprising the steps of: receiving or reading implemented eye tracking data of a viewer; wherein the generating step comprises determining the predetermined viewpoint based on real-time eye tracking data by a viewer; the rendering step includes rendering pixels corresponding to the predetermined viewpoint in each pixel group.
43. A display method of a multi-view naked eye stereoscopic display is characterized in that the display comprises a display screen with a display panel and a grating, wherein the display panel comprises a plurality of rows and a plurality of columns of pixels, and the method comprises the following steps:
acquiring optical relationship data of each pixel of the display panel and the grating and/or corresponding relationship data of each pixel of the display panel and a viewpoint;
receiving a 3D video signal;
generating a plurality of images corresponding to all viewpoints or a predetermined viewpoint based on the images of the received 3D video signal;
rendering corresponding pixels from the generated plurality of images,
wherein the corresponding pixels being rendered are determined based on the acquired optical relationship data and/or the correspondence data of each pixel to a viewpoint.
44. The display method according to claim 43, wherein the step of acquiring data comprises measuring alignment data of each pixel with a grating and/or a refraction state of a cylindrical prism grating relative to each pixel as the optical relationship data.
45. The display method according to claim 43, wherein the step of acquiring data comprises calculating or determining a correspondence of pixels to viewpoints based on optical relationships of pixels to gratings or determining a correspondence of pixels to viewpoints by measurement at each viewpoint position.
46. A pixel group arrangement method of a multi-view naked eye stereoscopic display is characterized by comprising the following steps:
providing a display screen having a display panel and a raster, wherein the display panel comprises a plurality of rows and a plurality of columns of pixels;
acquiring optical relationship data of each pixel of the display panel and the grating and/or corresponding relationship data of each pixel of the display panel and a viewpoint;
defining a plurality of pixel groups each of which is composed of at least 3 pixels and is set corresponding to multiple viewpoints, based on the acquired optical relationship data and/or the correspondence relationship data of each pixel with viewpoints;
wherein the defined plurality of pixel groups are for multi-view autostereoscopic display of the display.
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