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CN111111160A - Game prop attribute transfer method and system - Google Patents

Game prop attribute transfer method and system Download PDF

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Publication number
CN111111160A
CN111111160A CN201911316080.0A CN201911316080A CN111111160A CN 111111160 A CN111111160 A CN 111111160A CN 201911316080 A CN201911316080 A CN 201911316080A CN 111111160 A CN111111160 A CN 111111160A
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China
Prior art keywords
transfer
attribute data
prop
transfer request
request
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CN201911316080.0A
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Chinese (zh)
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CN111111160B (en
Inventor
常鹏
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Beijing Pixel Software Technology Co Ltd
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Beijing Pixel Software Technology Co Ltd
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Priority to CN201911316080.0A priority Critical patent/CN111111160B/en
Publication of CN111111160A publication Critical patent/CN111111160A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention provides a method and a system for transferring attributes of game props, which relate to the technical field of computers, are applied to a server and comprise the following steps: acquiring a first transfer request sent by a client; transferring the attribute data to the same blank table based on the first transfer request; after the transfer is completed, sending first transfer completion information to the client, and acquiring a second transfer request sent by the client based on the first transfer completion information; transferring the attribute data from the blank table to a database table corresponding to the target prop based on the second transfer request; after the transfer is completed, second transfer completion information is sent to the client. The invention transfers the attribute data of the original prop to the target prop by using the same blank form, has simple operation, can realize the free switching of the prop attribute by transferring the attribute data, and increases the game experience.

Description

Game prop attribute transfer method and system
Technical Field
The invention relates to the technical field of computers, in particular to a game prop attribute transfer method and system.
Background
When the existing method realizes the property transfer of the props, all the properties need to be printed with corresponding letter paper again, so that the operation is complex. For example, the attributes of the original prop B include attack and defense, and in order to make the target prop a have the same attributes as the original prop B, it is necessary to provide the target prop a with an attribute signature paper for attack and an attribute signature paper for defense. In addition, the existing method also has the defect of repeated props, such as: after the target prop A adds the attributes, the target prop A and the original prop B have the same attributes.
Disclosure of Invention
The invention aims to provide a method and a system for transferring attributes of game props, which simplify the transfer of attribute data of original props and avoid the technical problem of the duplication of the attributes of target props and the original props.
The invention provides a game prop attribute transfer method, which is applied to a server and comprises the following steps: acquiring a first transfer request sent by a client, wherein the first transfer request is a request for transferring attribute data of an original prop to the same blank form; transferring the attribute data into the same blank table based on the first transfer request; after the transfer is completed, sending first transfer completion information to the client, and acquiring a second transfer request sent by the client based on the first transfer completion information, wherein the second transfer request is a request for transferring the attribute data from the blank form to a database table corresponding to a target prop; transferring the attribute data from the blank table to a database table corresponding to the target prop based on the second transfer request; after the transfer is completed, second transfer completion information is sent to the client.
Further, transferring the attribute data to the same blank table based on the first transfer request comprises: extracting the attribute data from a first database table based on the first transfer request, wherein the first database table is a database table corresponding to the original prop in a preset prop database; and storing the attribute data in the same blank table, wherein the same blank table is stored in the preset prop database.
Further, transferring the attribute data from the blank table to a database table corresponding to a target prop based on the second transfer request includes: extracting the attribute data from the same blank table based on the second transfer request; and storing the attribute data in a second database table, wherein the second database table is a database table corresponding to the target prop in the preset prop database.
Further, if there are a plurality of attribute data, extracting the attribute data from the first database table includes: acquiring the storage sequence of the attribute data in the first database table; and extracting the attribute data in the first database table according to the storage sequence.
Further, after extracting the attribute data from the first database table based on the first transfer request, the method further comprises: deleting the attribute data in the first database table.
The invention provides a game prop attribute transfer method, which is applied to a client and comprises the following steps: sending a first transfer request to a server, wherein the first transfer request requests to transfer the attribute data of the original prop to the same blank table; acquiring first transfer completion information sent by the server based on the first transfer request; sending a second transfer request to the server based on the first transfer completion information, wherein the second transfer request requests to transfer the attribute data from the blank table to a database table corresponding to a target prop; and acquiring second transfer completion information sent by the server based on the second transfer request.
The invention provides a game prop attribute transfer system, which is applied to a server and comprises the following components: the system comprises a first acquisition module, a first processing module and a second acquisition module, wherein the first acquisition module is used for acquiring a first transfer request sent by a client, and the first transfer request is a request for transferring attribute data of an original prop to the same blank form; a first transfer module for transferring the attribute data to the same blank table based on the first transfer request; the sending and obtaining module is used for sending first transfer completion information to the client after the transfer is completed, and obtaining a second transfer request sent by the client based on the first transfer completion information, wherein the second transfer request is a request for transferring the attribute data from the blank table to a database table corresponding to the target prop; the second transfer module is used for transferring the attribute data from the blank table to a database table corresponding to the target prop based on the second transfer request; and the first sending module is used for sending second transfer completion information to the client after the transfer is completed.
The invention provides a game prop attribute transfer system, which is applied to a client and comprises the following components: the second sending module is used for sending a first transfer request to the server, wherein the first transfer request is a request for transferring the attribute data of the original prop to the same blank form; a second obtaining module, configured to obtain first transfer completion information sent by the server based on the first transfer request; a third sending module, configured to send a second transfer request to the server based on the first transfer completion information, where the second transfer request is a request to transfer the attribute data from the blank table to a database table corresponding to a target prop; and the third obtaining module is used for obtaining second transfer completion information sent by the server based on the second transfer request.
The invention also provides electronic equipment which comprises a memory and a processor, wherein the memory stores a computer program capable of running on the processor, and the processor realizes the game item attribute transfer method when executing the computer program.
The present invention also provides a computer readable medium having non-volatile program code executable by a processor, wherein the program code causes the processor to execute the game item attribute transfer method.
The invention provides a game prop attribute transfer method and system, which are applied to a server and are used for firstly acquiring a first transfer request sent by a client, wherein the first transfer request is a request for transferring attribute data of an original prop to the same blank form; then transferring the attribute data to the same blank table based on the first transfer request; after the transfer is completed, sending first transfer completion information to the client, and acquiring a second transfer request sent by the client based on the first transfer completion information, wherein the second transfer request is a request for transferring the attribute data from the blank table to a database table corresponding to the target prop; transferring the attribute data from the blank table to a database table corresponding to the target prop based on the second transfer request; and finally sending second transfer completion information to the client after the transfer is completed. The invention transfers all the attribute data of the original prop to the target prop by using the same blank form, has simple operation, can realize the switching of the prop attribute by transferring the attribute data and increases the game experience.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present invention, and other drawings can be obtained by those skilled in the art without creative efforts.
FIG. 1 is a flow chart of a method for transferring attributes of game items according to an embodiment of the present invention;
FIG. 2 is a flowchart of step S102 in FIG. 1;
FIG. 3 is a flowchart of step S104 in FIG. 1;
FIG. 4 is a flowchart of another method for transferring attributes of play items according to an embodiment of the present invention;
FIG. 5 is a signaling diagram between a server and a client;
FIG. 6 is a schematic structural diagram of a system for transferring attributes of play items according to an embodiment of the present invention;
FIG. 7 is a schematic structural diagram of another system for transferring attributes of play items according to an embodiment of the present invention.
Icon:
11-a first acquisition module; 12-a first transfer module; 13-a transmission acquisition module; 14-a second transfer module; 15-a first sending module; 16-a second sending module; 17-a second acquisition module; 18-a third sending module; 19-a third acquisition module.
Detailed Description
The technical solutions of the present invention will be described clearly and completely with reference to the following embodiments, and it should be understood that the described embodiments are some, but not all, embodiments of the present invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
When the existing method realizes the property transfer of the props, all the properties need to be printed with corresponding letter paper again, so that the operation is complex. For example, the attributes of the original prop B include attack and defense, and in order to make the target prop a have the same attributes as the original prop B, it is necessary to provide the target prop a with an attribute signature paper for attack and an attribute signature paper for defense. Each attribute corresponds to a letter paper, and is therefore cumbersome and redundant. In addition, the existing method also has the defect of repeated props, such as: after the target prop A adds the attributes, the target prop A and the original prop B have the same attributes. Based on this, the embodiment of the invention provides a game item attribute transfer method and system, which can transfer all attribute data of an original item to a target item by using the same blank form, are simple to operate, can realize item attribute switching through attribute data transfer, and increase game experience.
To facilitate understanding of the embodiment, a detailed description will be given to an attribute transfer method of a game item disclosed in the embodiment of the present invention.
The first embodiment is as follows:
fig. 1 is a flowchart of a method for transferring attributes of game items according to an embodiment of the present invention.
Referring to fig. 1, when applied to a server, the method for transferring attributes of game items provided in the embodiment of the present invention may include the following steps:
step S101, a first transfer request sent by a client is obtained.
In the embodiment of the invention, the first transfer request is a request for transferring all the attribute data of the original prop from the database table corresponding to the original prop to the same blank table. The attribute data is stored in the form of string information, including but not limited to attack data, defense data, and the like. The number of attribute data may be one or more. The database table and the blank table corresponding to the original prop are both located in a preset prop database. The attribute data of the original prop in the server corresponds to the attribute of the original prop at the client.
In step S102, the attribute data is transferred to the same blank table based on the first transfer request.
The embodiment of the invention utilizes a blank form to bear all the attribute data of the original prop. The blank form facilitates adding attributes to the target prop. Therefore, the transfer of all the attribute data of the original prop can be completed only by one blank form.
And step S103, after the transfer is completed, sending first transfer completion information to the client, and acquiring a second transfer request sent by the client based on the first transfer completion information.
In the embodiment of the present invention, the server sends the first transfer completion information to the client, for notifying the client: the attribute data of the original prop is transferred once in the preset prop database, namely the attribute data of the original prop is successfully transferred to the same blank table.
The client performs the following operations in an interface mode: and after the first transfer completion information is acquired, re-downloading the preset prop database based on the first transfer completion information, namely completing the refreshing of the game prop interface, otherwise, the player in the game goes off the line and goes on the line again, and the attribute of the original prop is still on the original prop. There are two areas on the game item interface: the system comprises a prop area and a transfer area, wherein a plurality of props are displayed in the prop area, and the props comprise original props. Only one tabbing sheet is arranged in the unloading area. Before refreshing a game prop interface, clicking an original prop in a prop area, displaying the attribute of the original prop, wherein the interior of a symbol paper is empty; after the game item interface is refreshed, the attribute on the original item is empty, the attribute of the original item is displayed on the symbol paper, and the symbol paper with the attribute of the original item is called attribute symbol paper.
And the second transfer request is a request for transferring the attribute data from the blank table to the database table corresponding to the target prop. And under the default condition of the player, the second transfer request requests to transfer all attribute data from the blank table to the database table corresponding to the target prop, so that attribute loss is prevented. If the player needs to transfer some specified attributes, the player can request to transfer the specified attribute data from the blank table to the database table corresponding to the target prop, and the unspecified attribute data is still left in the blank table. The operation of the step can be completed at the client, namely, the appointed attribute is selected on the game prop interface, and then the server transfers the attribute data corresponding to the appointed attribute according to the selection condition.
And step S104, transferring the attribute data from the blank table to a database table corresponding to the target prop based on the second transfer request.
In the embodiment of the present invention, after the attribute data is transferred to the same blank table, the attribute data may be always stored in the same blank table. And when the player sends a second transfer request to the server from the client, the client transfers the attribute data from the blank table to the database table corresponding to the target prop. In the transferring process, if the attribute data are multiple, the attribute data are added into the database table corresponding to the target prop one by one according to the storage sequence of the attribute data in the blank table, all the attribute data in the blank table are deleted, and the attribute data in the blank table are prevented from being reused.
Step S105, after the transfer is completed, sending second transfer completion information to the client.
In the embodiment of the present invention, the server sends the second transfer completion information to the client, so as to notify the client: and the attribute data of the original prop is transferred for the second time in the preset prop database, namely the attribute data of the original prop is successfully transferred to the data table corresponding to the target prop.
The client performs the following operations in an interface mode: and after the second transfer completion information is acquired, re-downloading the preset prop database based on the second transfer completion information, namely completing the refreshing of the game prop interface, otherwise, the player in the game goes offline and goes online, and the attribute of the original prop is still on the attribute character paper. There are two areas on the game item interface: the system comprises a prop area and a dump area, wherein a plurality of props are displayed in the prop area, and the props comprise target props. Only one attribute in the dump area is marked with paper. After the game prop interface is refreshed, the attribute symbol paper is changed into empty symbol paper, and the attribute of the original prop is displayed on the target prop.
Illustratively, in a certain game development process, the embodiment of the invention can realize the transfer of the property of the player, such as the transfer of the properties of attack, defense and the like of the property of weapons, equipment and the like, and can achieve the effect that the property of the player can be changed at any time, thereby creating great economic benefit for the project.
The game prop attribute transfer method provided by the embodiment of the invention is applied to a server, and comprises the steps of firstly obtaining a first transfer request sent by a client; then transferring the attribute data to the same blank table based on the first transfer request; after the transfer is completed, sending first transfer completion information to the client, and acquiring a second transfer request sent by the client based on the first transfer completion information; transferring the attribute data from the blank table to a database table corresponding to the target prop based on the second transfer request; and finally sending second transfer completion information to the client after the transfer is completed. The embodiment of the invention transfers all the attribute data of the original prop to the target prop by using the same blank form, has simple operation, can realize the switching of the prop attribute by synchronizing the transfer of the attribute data to the client at one time, and increases the game experience.
Further, referring to fig. 2, step S102 includes the following steps:
in step S201, attribute data is extracted from the first database table based on the first transfer request.
In the embodiment of the invention, the first database table is a database table corresponding to the original prop in the preset prop database.
If there are a plurality of attribute data, step S201 includes: acquiring the storage sequence of the attribute data in a first database table; the attribute data is extracted in the first database table in the order of storage. Illustratively, if the attribute data of the original prop is: the storage order of attack +100, defense +200, and physical strength +300 is also the above storage order when the data is transferred to the blank table.
Step S202, storing the attribute data in the same blank table.
In the embodiment of the invention, the same blank table is stored in the preset prop database. And the transfer of all attribute data can be completed by utilizing a blank table, and the operation is simple. And after step S201, the attribute data in the first database table is deleted, so as to achieve the beneficial effect of preventing property attribute repetition.
Further, referring to fig. 3, the step S104 may include the steps of:
step S301, extracting attribute data from the same blank table based on the second transfer request;
step S301, storing the attribute data in a second database table.
In the embodiment of the present invention, the second database table is a database table corresponding to the target prop in the preset prop database. And the second transfer of all the attribute data can be completed by utilizing a blank table, and the operation is simple. And after step S301, the attribute data in the blank table is deleted, so as to achieve the beneficial effect of preventing property attribute repetition.
The embodiment of the invention can realize the function of transferring the attribute of the original prop to the target prop based on the blank form, and can solve the technical problem that the player can change the attribute of the prop immediately.
Example two:
FIG. 4 is a flowchart of another method for transferring attributes of game items according to an embodiment of the present invention. Referring to fig. 4, applied to a client, the method may include the steps of:
step S401, sending a first transfer request to a server;
step S402, acquiring first transfer completion information sent by the server based on the first transfer request;
step S403, sending a second transfer request to the server based on the first transfer completion information;
step S404, acquiring second transfer completion information sent by the server based on the second transfer request.
In the embodiment of the invention, the first transfer request is a request for transferring the attribute data of the original prop to the same blank table; and the second transfer request is a request for transferring the attribute data from the blank table to the database table corresponding to the target prop.
The property and the attribute are stored separately, and the property transfer of the original property can reduce the repetition of the property, realize the free and simple switching of the property, ensure the storage of the property data to be correct and reduce the synchronous communication traffic of the server and the client.
Example three:
fig. 5 is a signaling diagram between a server and a client. Referring to fig. 5, the embodiment of the present invention is configured to reduce traffic between a server and a client, and includes the following specific steps:
in step S501, the client sends a first transfer request to the server.
In step S502, the server transfers the attribute data to the same blank table based on the first transfer request.
In step S503, after the transfer is completed, the server sends first transfer completion information to the client.
In step S504, the client sends a second transfer request to the server based on the first transfer completion information.
And step S505, the server transfers the attribute data from the blank table to a database table corresponding to the target prop based on the second transfer request.
In step S506, after the transfer is completed, the server sends second transfer completion information to the client.
In the embodiment of the invention, the first transfer request requests to transfer the attribute data of the original prop to the same blank table, and the second transfer request requests to transfer the attribute data from the blank table to the database table corresponding to the target prop.
The attribute data is transferred to the blank table at one time, so that the technical problem of large communication traffic between the server and the client due to the fact that the transfer of each attribute needs to synchronize the client in the prior art can be solved. Therefore, the embodiment of the invention can realize the property switching of different properties at any time and reduce the communication traffic between the server and the client.
Example four:
fig. 6 is a schematic structural diagram of a system for transferring attributes of game items according to an embodiment of the present invention. Referring to fig. 6, when applied to a server, the system for transferring attributes of game items according to an embodiment of the present invention may include the following modules:
the first obtaining module 11 is configured to obtain a first transfer request sent by a client, where the first transfer request is a request to transfer attribute data of an original prop to a same blank table;
a first transfer module 12 for transferring the attribute data into the same blank table based on a first transfer request;
after extracting the attribute data from the first database table based on the first transfer request, the first transfer module 12 further includes: the attribute data in the first database table is deleted.
The sending and obtaining module 13 is configured to send first transfer completion information to the client after the transfer is completed, and obtain a second transfer request sent by the client based on the first transfer completion information, where the second transfer request is a request to transfer attribute data from the blank form to a database table corresponding to the target prop;
the second transfer module 14 is configured to transfer the attribute data from the blank table to a database table corresponding to the target prop based on the second transfer request;
a first sending module 15, configured to send second transfer completion information to the client after the transfer is completed.
Further, the first transfer module 12 may include the following units:
the first extraction unit is used for extracting attribute data from a first database table based on the first transfer request, wherein the first database table is a database table corresponding to the original property in a preset property database;
in this embodiment of the present invention, if there are a plurality of attribute data, extracting attribute data from the first database table includes: acquiring the storage sequence of the attribute data in a first database table; the attribute data is extracted in the first database table in the order of storage.
And the first storage unit is used for storing the attribute data in the same blank table, wherein the same blank table is stored in the preset prop database.
Further, the second transfer module 14 may include the following units:
a second extracting unit configured to extract attribute data from the same blank table based on the second transfer request;
and the second storage unit is used for storing the attribute data in a second database table, wherein the second database table is a database table corresponding to the target prop in the preset prop database.
The game prop attribute transfer system provided by the embodiment of the invention is applied to a server, and is characterized in that a first transfer request sent by a client is obtained by a first obtaining module; then, the first transfer module is used for transferring the attribute data to the same blank table based on the first transfer request; after the transfer is completed, sending first transfer completion information to the client by using a sending and obtaining module, and obtaining a second transfer request sent by the client based on the first transfer completion information; transferring the attribute data from the blank table to a database table corresponding to the target prop by using a second transfer module based on a second transfer request; and finally, sending second transfer completion information to the client by utilizing the first sending module after the transfer is completed. The embodiment of the invention transfers all the attribute data of the original prop to the target prop by using the same blank form, has simple operation, can realize the switching of the prop attribute by synchronizing the transfer of the attribute data to the client at one time, and increases the game experience.
Example five:
FIG. 7 is a schematic structural diagram of another system for transferring attributes of play items according to an embodiment of the present invention. Referring to fig. 7, applied to a client, another game item attribute transfer system provided in an embodiment of the present invention may include the following modules:
a second sending module 16, configured to send a first transfer request to the server, where the first transfer request is a request to transfer attribute data of an original prop to the same blank table;
a second obtaining module 17, configured to obtain first transfer completion information sent by the server based on the first transfer request;
a third sending module 18, configured to send a second transfer request to the server based on the first transfer completion information, where the second transfer request is a request to transfer the attribute data from the blank table to a database table corresponding to the target prop;
and a third obtaining module 19, configured to obtain second transfer completion information sent by the server based on the second transfer request.
The embodiment of the invention stores the property and the attribute separately, can reduce the repetition of the property by the attribute transfer of the original property, realizes the free and simple switching of the property attribute, ensures that the attribute data is stored without errors, and reduces the synchronous communication traffic of the server and the client.
In another embodiment of the present invention, an electronic device is further provided, which includes a memory and a processor, where the memory stores a computer program executable on the processor, and the processor implements the steps of the method of the above method embodiment when executing the computer program.
In yet another embodiment of the invention, a computer-readable medium having non-volatile program code executable by a processor, the program code causing the processor to perform the method of the method embodiment is also provided.
The flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present invention. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above embodiments are only used to illustrate the technical solution of the present invention, and not to limit the same; while the invention has been described in detail and with reference to the foregoing embodiments, it will be understood by those skilled in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some or all of the technical features may be equivalently replaced; and the modifications or the substitutions do not make the essence of the corresponding technical solutions depart from the scope of the technical solutions of the embodiments of the present invention.

Claims (10)

1. A game prop attribute transfer method is applied to a server and comprises the following steps:
acquiring a first transfer request sent by a client, wherein the first transfer request is a request for transferring attribute data of an original prop to the same blank form;
transferring the attribute data into the same blank table based on the first transfer request;
after the transfer is completed, sending first transfer completion information to the client, and acquiring a second transfer request sent by the client based on the first transfer completion information, wherein the second transfer request is a request for transferring the attribute data from the blank form to a database table corresponding to a target prop;
transferring the attribute data from the blank table to a database table corresponding to the target prop based on the second transfer request;
after the transfer is completed, second transfer completion information is sent to the client.
2. The game item attribute transfer method of claim 1, wherein transferring the attribute data to the same blank table based on the first transfer request comprises:
extracting the attribute data from a first database table based on the first transfer request, wherein the first database table is a database table corresponding to the original prop in a preset prop database;
and storing the attribute data in the same blank table, wherein the same blank table is stored in the preset prop database.
3. The method of transferring an attribute of a game item according to claim 2, wherein transferring the attribute data from the blank table to a database table corresponding to a target item based on the second transfer request comprises:
extracting the attribute data from the same blank table based on the second transfer request;
and storing the attribute data in a second database table, wherein the second database table is a database table corresponding to the target prop in the preset prop database.
4. The method of claim 2, wherein if there are a plurality of attribute data, extracting the attribute data from the first database table comprises:
acquiring the storage sequence of the attribute data in the first database table;
and extracting the attribute data in the first database table according to the storage sequence.
5. The game item attribute transfer method of claim 2, wherein after extracting the attribute data from a first database table based on the first transfer request, the method further comprises:
deleting the attribute data in the first database table.
6. A game prop attribute transfer method is applied to a client and comprises the following steps:
sending a first transfer request to a server, wherein the first transfer request requests to transfer the attribute data of the original prop to the same blank table;
acquiring first transfer completion information sent by the server based on the first transfer request;
sending a second transfer request to the server based on the first transfer completion information, wherein the second transfer request requests to transfer the attribute data from the blank table to a database table corresponding to a target prop;
and acquiring second transfer completion information sent by the server based on the second transfer request.
7. A game item attribute transfer system, applied to a server, comprising:
the system comprises a first acquisition module, a first processing module and a second acquisition module, wherein the first acquisition module is used for acquiring a first transfer request sent by a client, and the first transfer request is a request for transferring attribute data of an original prop to the same blank form;
a first transfer module for transferring the attribute data to the same blank table based on the first transfer request;
the sending and obtaining module is used for sending first transfer completion information to the client after the transfer is completed, and obtaining a second transfer request sent by the client based on the first transfer completion information, wherein the second transfer request is a request for transferring the attribute data from the blank table to a database table corresponding to the target prop;
the second transfer module is used for transferring the attribute data from the blank table to a database table corresponding to the target prop based on the second transfer request;
and the first sending module is used for sending second transfer completion information to the client after the transfer is completed.
8. A game prop attribute transfer system is applied to a client and comprises:
the second sending module is used for sending a first transfer request to the server, wherein the first transfer request is a request for transferring the attribute data of the original prop to the same blank form;
a second obtaining module, configured to obtain first transfer completion information sent by the server based on the first transfer request;
a third sending module, configured to send a second transfer request to the server based on the first transfer completion information, where the second transfer request is a request to transfer the attribute data from the blank table to a database table corresponding to a target prop;
and the third obtaining module is used for obtaining second transfer completion information sent by the server based on the second transfer request.
9. An electronic device comprising a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor implements the method according to any one of claims 1 to 6 when executing the computer program.
10. A computer-readable medium having non-volatile program code executable by a processor, the program code causing the processor to perform the method of any of claims 1 to 6.
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