CN111054070B - Commodity display method, device, terminal and storage medium based on game - Google Patents
Commodity display method, device, terminal and storage medium based on game Download PDFInfo
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- CN111054070B CN111054070B CN201911302791.2A CN201911302791A CN111054070B CN 111054070 B CN111054070 B CN 111054070B CN 201911302791 A CN201911302791 A CN 201911302791A CN 111054070 B CN111054070 B CN 111054070B
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/61—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/44—Arrangements for executing specific programs
- G06F9/451—Execution arrangements for user interfaces
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5506—Details of game data or player data management using advertisements
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
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- Software Systems (AREA)
- Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Optics & Photonics (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The invention discloses a commodity display method, a device, a terminal and a storage medium based on a game, wherein the method is applied to a game client and comprises the following steps: when the triggering target control is detected, acquiring text information in a target area and calling character attribute information; determining at least one prop to be used corresponding to the target role based on the text information and the role attribute information; and processing the target character and at least one prop to be used to obtain at least one target prop, and displaying the target prop on a display interface. The technical scheme of the embodiment of the invention solves the technical problems of poor materialization and poor user experience of the prior art that a player needs to determine the effect of each prop applied to the character through imagination, realizes that each prop is configured on a target character based on character attribute information, and improves the prop display effect and the technical effect of user experience.
Description
Technical Field
The embodiment of the invention relates to the technical field of game development, in particular to a commodity display method, a device, a terminal and a storage medium based on games.
Background
Currently, as life pressure increases, games have become an effective way for users to release pressure.
In existing games, players may win prizes by completing individual checkpoints in the game, purchase items by rewards, or purchase items by way of payment, such as weapons, clothing, or lottery qualifications, among others.
However, at present, mainly, commodities, props, weapons and other props are directly displayed to each user, and players need to determine the effect of each prop applied to a character through imagination, so that the effect is not particularly distinctive. For some articles with high display or ornamental value, the user cannot directly see the effect, so that the technical problem of poor user experience is caused.
Disclosure of Invention
The embodiment of the invention provides a commodity display method, a device, a terminal and a storage medium based on a game, so as to achieve the technical effects of improving commodity display effect and user experience.
In a first aspect, an embodiment of the present invention provides a game-based merchandise display method, which is applied to a game client, and includes:
when the triggering target control is detected, acquiring text information in a target area and calling character attribute information;
determining at least one prop to be used corresponding to a target role based on the text information and the role attribute information;
and processing the target character and the at least one prop to be used to obtain at least one target prop, and displaying the target prop on a display interface.
In a second aspect, an embodiment of the present invention further provides a game-based merchandise display device configured in a game client, including:
the information acquisition module is used for acquiring text information in a target area and calling character attribute information when the triggering target control is detected;
the prop to be used determining module is used for determining at least one prop to be used corresponding to the target role based on the text information and the role attribute information;
and the target prop display module is used for obtaining at least one target prop by processing the target role and the at least one prop to be used and displaying the target prop on a display interface.
In a third aspect, an embodiment of the present invention further provides a terminal, where the terminal includes:
one or more processors;
storage means for storing one or more programs,
the one or more programs, when executed by the one or more processors, cause the one or more processors to implement the game-based merchandise display method according to any one of the embodiments of the present invention.
In a fourth aspect, embodiments of the present invention also provide a storage medium containing computer executable instructions which, when executed by a computer processor, are used to perform a game-based merchandise display method according to any one of the embodiments of the present invention.
According to the technical scheme, when the triggering target control is detected, text information in a target area is acquired, and character attribute information is called; determining at least one prop to be used corresponding to a target role based on the text information and the role attribute information; the target character and the at least one prop to be used are processed to obtain at least one target prop, and the target prop is displayed on a display interface, so that the technical problems that in the prior art, the effect of each prop applied to the character needs to be determined by imagination by a player, the materialization is poor and the user experience is poor are solved, the configuration of each prop to the target character based on character attribute information is realized, the prop display effect is improved, and the technical effect of the user experience is improved.
Drawings
In order to more clearly illustrate the technical solution of the exemplary embodiments of the present invention, a brief description is given below of the drawings required for describing the embodiments. It is obvious that the drawings presented are only drawings of some of the embodiments of the invention to be described, and not all the drawings, and that other drawings can be made according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a schematic flow chart of a commodity display method based on a game according to a first embodiment of the present invention;
fig. 2 is a schematic flow chart of a commodity display method based on a game according to a second embodiment of the present invention;
fig. 3 is a schematic structural diagram of a merchandise display device based on a game according to a third embodiment of the present invention;
fig. 4 is a schematic structural diagram of a terminal according to a fourth embodiment of the present invention.
Detailed Description
The invention is described in further detail below with reference to the drawings and examples. It is to be understood that the specific embodiments described herein are merely illustrative of the invention and are not limiting thereof. It should be further noted that, for convenience of description, only some, but not all of the structures related to the present invention are shown in the drawings.
Example 1
Fig. 1 is a schematic flow chart of a commodity display method based on a game according to an embodiment of the present invention, where the method may be performed by a commodity display apparatus based on a game, and the apparatus may be implemented in the form of software and/or hardware, and the hardware may be an electronic device, and the electronic device may be a mobile terminal or a PC.
As shown in fig. 1, the method of the present embodiment includes:
s110, when the triggering target control is detected, acquiring text information in a target area and calling character attribute information.
Before the technical scheme of the embodiment of the invention is introduced, an application scene is briefly introduced. After the user downloads the game application, the game may be registered and logged in. In the game, the user can set the character image according to the preference of the user, and the set character is taken as a target character, and the user corresponding to the game client is called a target user. Meanwhile, props or equipment corresponding to the target character, optionally weapons, shoes, clothes, etc. can also be purchased in a mall corresponding to the game.
When the target user selects equipment corresponding to the target role from the mall, the required commodity information can be written in the page entering the mall, namely, the information to be searched is written in a search box control, and optionally, shoes are filled in the search box. After the information in the search box is filled out, a confirmation button can be clicked to search for props corresponding to the information in the search box. That is, the target control is a confirmation button corresponding to the search box. The text information is written in the search box. The character attribute may be custom parameter information corresponding to the target character.
Specifically, when the triggering target control is detected, the client can acquire written text information in the search box and call character attribute information corresponding to the target character, namely, parameter information of the target character set by the target user according to preference.
For example, when the target user needs to purchase the shoe information corresponding to the current user, the confirm button, or the enter button, may be clicked after filling in the "shoe" in the search box of the mall. When the triggering target control is detected, the client can acquire the shoe information written in the search box and call the character parameter information corresponding to the target character, namely the customized parameter information of the customized target character.
In this embodiment, the customized parameter information corresponding to the target character may be acquired when the user logs in to the application program, or may be acquired when the trigger target control is detected.
Optionally, the attribute information calling program obtains character attribute information corresponding to the target character, wherein the character attribute information includes height, body type, facial five sense organs, gender and the like of the target character.
S120, determining at least one prop to be used corresponding to the target role based on the text information and the role attribute information.
Wherein the number of props to be used may be one, two or more. The client can screen out props to be used corresponding to the text information and the character attribute information from a plurality of commodities or props stored in the mall. That is, the number of props to be used is related to the text information and the character attribute information. And the props to be used may include merchandise or props.
Specifically, through analyzing and processing the text information, the props corresponding to the text information are determined, props corresponding to the current role can be screened out of all props through the acquired role attribute information, and the props selected in the market at the moment are used as props to be used.
By way of example, the customization parameter for the target character may be female, shoe size 37. The game client can process the character information shoes and the character attribute information of the target user character, screen out the shoe information which accords with the female character from all shoe information in the mall, the shoe code is 37 codes, and take all the screened shoe information as props to be used.
S130, processing the target role and at least one prop to be used to obtain at least one target prop, and displaying the target prop on a display interface.
The target prop is a target prop obtained by integrating the target role and the prop to be used after the prop to be used is applied to the target role. Namely, the target prop comprises a target role and the prop to be used. The number of target props may be one, two or more. The number of target props is the same as the number of props to be used. The display interface may be a page entered after clicking the ok key.
Specifically, the prop to be used and the target character which are fused together are taken as target props by applying the props to be used to the target roles. In order to enhance the visualization of the props to be used, the target props may be displayed on a display interface so that a target user may determine one or more target props to purchase based on the target props on the display interface.
In the embodiment, the advantage of fusing the prop to be used with the target role is that the display effect of commodities can be improved, the intuitiveness of applying the prop to the target role is improved, and the purchasing desire of the target user is enhanced.
Optionally, the processing the target character and at least one prop to be used to obtain the target prop includes: and obtaining the prop type of the prop to be used, applying the prop to be used to the target role according to the prop type, and displaying each prop to be used applied to the target role on a display interface as the target prop.
The prop type corresponds to the text information, for example, the text information is "shoes", that is, the prop type is on the worn foot.
Specifically, according to the prop type, the prop to be used can be applied to the relative position of the target character, and the prop to be used is applied to the target character to obtain the target prop and displayed on the display interface.
In this embodiment, applying the props to be used to the target character according to the prop types includes: determining whether the target character wears the props with the same prop type according to the prop type; if yes, replacing the worn prop with the prop to be used; if not, virtualizing the prop to be used, and wearing the virtualized prop to be used on the target role.
It can be understood that if the target character has worn the same prop as the prop type, each prop to be used can be directly replaced with the worn prop; if the target character does not wear the props of the same type as the props, the props to be used can be virtualized and the virtualized props to be used can be worn on the target character to serve as the target props.
According to the technical scheme, when the triggering target control is detected, text information in a target area is acquired, and character attribute information is called; determining at least one prop to be used corresponding to a target role based on the text information and the role attribute information; the target character and the at least one prop to be used are processed to obtain at least one target prop, and the target prop is displayed on a display interface, so that the technical problems that in the prior art, the effect of each prop applied to the character needs to be determined by imagination by a player, the materialization is poor and the user experience is poor are solved, the configuration of each prop to the target character based on character attribute information is realized, the prop display effect is improved, and the technical effect of the user experience is improved.
Example two
Based on the technical scheme, before the target prop is displayed on the display interface, a specific display mode of the target prop is determined according to the network type of the terminal to which the client belongs. Fig. 2 is a schematic flow chart of a commodity display method based on a game according to a second embodiment of the present invention. As shown in fig. 2, the method includes:
and S210, when the triggering target control is detected, acquiring text information in a target area and calling character attribute information.
For example, when the target user needs to change the clothing corresponding to the target character, the name of the target item, optionally trousers, may be written in the item search box of the mall. And if the information in the article search frame is written, clicking a confirmation key. When the client detects the trigger determination key, the text information in the article search box, namely the trousers information, can be acquired, and character attribute information such as height, body type and the like corresponding to the target character is called.
S220, determining at least one prop to be used corresponding to the target role based on the text information and the role attribute information.
Specifically, by analyzing and processing the text information and combining character attribute information corresponding to the target character, the prop to be used corresponding to the target character can be determined.
And S230, when the display mode of the triggering target prop is not detected, determining the display mode of the target prop according to the current network type.
The network type may be a wireless network or a mobile network, among others. The target display mode can be two-dimensional format display, optional picture format or three-dimensional format display, optional three-dimensional video.
Specifically, when the display mode triggering the target prop is not detected, the display mode corresponding to the target prop can be determined by combining the network type of the terminal to which the game client belongs.
Optionally, if the current network type is a mobile network, displaying the target prop in a two-dimensional format; and if the current network type is a wireless network, displaying the target prop in a three-dimensional format.
That is, if the network type of the terminal to which the game client belongs is a mobile network, the target prop can be displayed on the display interface in the form of a picture; if the current network type is WiFi, the target prop can be displayed on the display interface in a three-dimensional video.
It should be noted that, before displaying the target prop on the display interface, if the display mode of triggering the target prop is detected, optionally, triggering the three-dimensional display of the target prop, then the target prop may be displayed on the display interface in a three-dimensional format.
S240, processing the target character and at least one prop to be used to obtain at least one target prop, and displaying the target prop on a display interface.
Specifically, the props to be used are respectively fused with the target roles, namely, the props to be used are directly applied to the target roles, and the target roles containing the props to be used are displayed on a display interface.
In this embodiment, when the player (target user) selects to purchase the merchandise, each merchandise may be applied to the target character and the final effect is displayed on the merchandise display interface, that is, what is seen is obtained, thereby enhancing the desire of the target user to purchase.
According to the technical scheme, when the triggering target control is detected, text information in a target area is acquired, and character attribute information is called; determining at least one prop to be used corresponding to a target role based on the text information and the role attribute information; the target character and the at least one prop to be used are processed to obtain at least one target prop, and the target prop is displayed on a display interface, so that the technical problems that in the prior art, the effect of each prop applied to the character needs to be determined by imagination by a player, the materialization is poor and the user experience is poor are solved, the configuration of each prop to the target character based on character attribute information is realized, the prop display effect is improved, and the technical effect of the user experience is improved.
Example III
Fig. 3 is a schematic structural diagram of a merchandise display device based on a game according to a third embodiment of the present invention. As shown in fig. 3, the apparatus includes: information acquisition module 310, prop to use determination module 320, and target prop display module 330, wherein,
the information obtaining module 310 is configured to obtain text information in a target area and call character attribute information when detecting a trigger target control; a prop to be used determining module 320, configured to determine at least one prop to be used corresponding to a target role based on the text information and the role attribute information; and the target prop display module 330 is configured to obtain at least one target prop by processing the target character and the at least one prop to be used, and display the target prop on a display interface.
According to the technical scheme, when the triggering target control is detected, text information in a target area is acquired, and character attribute information is called; determining at least one prop to be used corresponding to a target role based on the text information and the role attribute information; the target character and the at least one prop to be used are processed to obtain at least one target prop, and the target prop is displayed on a display interface, so that the technical problems that in the prior art, the effect of each prop applied to the character needs to be determined by imagination by a player, the materialization is poor and the user experience is poor are solved, the configuration of each prop to the target character based on character attribute information is realized, the prop display effect is improved, and the technical effect of the user experience is improved.
On the basis of the technical scheme, the device further comprises: the attribute information determining module is used for:
acquiring character attribute information corresponding to the target character based on the attribute information calling program;
the character attribute information includes the height, the body type, the facial five sense organs and the gender of the target character.
Based on the above technical solutions, the target prop display module further includes:
the prop type determining unit is used for obtaining the prop type of the prop to be used, applying the prop to be used to the target role according to the prop type, and displaying each prop to be used applied to the target role on a display interface as the target prop.
On the basis of the above technical solutions, the prop type determining unit is further configured to:
determining whether a target character wears props with the same prop type according to the prop type;
if yes, replacing the worn prop with the prop to be used;
if not, virtualizing the prop to be used, and wearing the virtualized prop to be used on the target role.
Based on the above technical solutions, the target prop display module is further configured to, before displaying the target prop on the display interface:
when the display mode of the triggering target prop is not detected, determining the display mode of the target prop according to the current network type;
the display method comprises the following steps: two-dimensional format display or three-dimensional format display.
Based on the above technical solutions, the target prop display module is further configured to:
if the current network type is a mobile network, displaying the target prop in a two-dimensional format;
and if the current network type is a wireless network, displaying the target prop in a three-dimensional format.
Based on the above technical solutions, the target prop display module is further configured to:
when the display mode of the triggering target prop is detected, the target prop is displayed on the display interface based on the triggering operation.
It should be noted that each unit and module included in the above apparatus are only divided according to the functional logic, but not limited to the above division, so long as the corresponding functions can be implemented; in addition, the specific names of the functional units are also only for distinguishing from each other, and are not used to limit the protection scope of the embodiments of the present invention.
Example IV
Fig. 4 is a schematic structural diagram of a terminal according to a fourth embodiment of the present invention. Fig. 4 shows a block diagram of an exemplary terminal 40 suitable for use in implementing the embodiments of the invention. The terminal 40 shown in fig. 4 is only an example, and should not be construed as limiting the functionality and scope of use of the embodiments of the present invention.
As shown in fig. 4, the terminal 40 is in the form of a general purpose computing device. The components of terminal 40 may include, but are not limited to: one or more processors or processing units 401, a system memory 402, a bus 403 that connects the various system components (including the system memory 402 and the processing units 401).
The system memory 402 may include computer system readable media in the form of volatile memory, such as Random Access Memory (RAM) 404 and/or cache memory 405. The terminal 40 may further include other removable/non-removable, volatile/nonvolatile computer system storage media. By way of example only, storage system 406 may be used to read from and write to non-removable, nonvolatile magnetic media (not shown in FIG. 4, commonly referred to as a "hard drive"). Although not shown in fig. 4, a magnetic disk drive for reading from and writing to a removable non-volatile magnetic disk (e.g., a "floppy disk"), and an optical disk drive for reading from or writing to a removable non-volatile optical disk (e.g., a CD-ROM, DVD-ROM, or other optical media) may be provided. In such cases, each drive may be coupled to bus 403 through one or more data medium interfaces. Memory 402 may include at least one program product having a set (e.g., at least one) of program modules configured to carry out the functions of embodiments of the invention.
A program/utility 408 having a set (at least one) of program modules 407 may be stored in, for example, memory 402, such program modules 407 including, but not limited to, an operating system, one or more application programs, other program modules, and program data, each or some combination of which may include an implementation of a network environment. Program modules 407 generally perform the functions and/or methods of the described embodiments of the invention.
The terminal 40 can also communicate with one or more external devices 409 (e.g., keyboard, pointing device, display 410, etc.), one or more devices that enable a user to interact with the terminal 40, and/or any device (e.g., network card, modem, etc.) that enables the terminal 40 to communicate with one or more other computing devices. Such communication may occur through an input/output (I/O) interface 411. Also, terminal 40 can communicate with one or more networks such as a Local Area Network (LAN), a Wide Area Network (WAN) and/or a public network, such as the Internet, via network adapter 412. As shown, network adapter 412 communicates with other modules of terminal 40 over bus 403. It should be appreciated that although not shown in fig. 4, other hardware and/or software modules may be used in connection with terminal 40, including, but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, data backup storage systems, and the like.
The processing unit 401 executes various functional applications and data processing by running a program stored in the system memory 402, for example, implements a game-based merchandise display method provided by an embodiment of the present invention.
Example five
A fifth embodiment of the present invention also provides a storage medium containing computer-executable instructions for performing a game-based merchandise display method when executed by a computer processor.
The method comprises the following steps:
when the triggering target control is detected, acquiring text information in a target area and calling character attribute information;
determining at least one prop to be used corresponding to a target role based on the text information and the role attribute information;
and processing the target character and the at least one prop to be used to obtain at least one target prop, and displaying the target prop on a display interface.
The computer storage media of embodiments of the invention may take the form of any combination of one or more computer-readable media. The computer readable medium may be a computer readable signal medium or a computer readable storage medium. The computer readable storage medium can be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or a combination of any of the foregoing. More specific examples (a non-exhaustive list) of the computer-readable storage medium would include the following: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In this document, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The computer readable signal medium may include a propagated data signal with computer readable program code embodied therein, either in baseband or as part of a carrier wave. Such a propagated data signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination of the foregoing. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Computer program code for carrying out operations for embodiments of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, smalltalk, C ++ and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computer (for example, through the Internet using an Internet service provider).
Note that the above is only a preferred embodiment of the present invention and the technical principle applied. It will be understood by those skilled in the art that the present invention is not limited to the particular embodiments described herein, but is capable of various obvious changes, rearrangements and substitutions as will now become apparent to those skilled in the art without departing from the scope of the invention. Therefore, while the invention has been described in connection with the above embodiments, the invention is not limited to the embodiments, but may be embodied in many other equivalent forms without departing from the spirit or scope of the invention, which is set forth in the following claims.
Claims (9)
1. A game-based merchandise display method, applied to a game client, comprising:
when the triggering target control is detected, acquiring text information in a target area and calling character attribute information;
determining at least one prop to be used corresponding to a target role based on the text information and the role attribute information;
the target character and the at least one prop to be used are processed to obtain at least one target prop, and the target prop is displayed on a display interface;
the processing the target character and the at least one prop to be used to obtain at least one target prop, and displaying the target prop on a display interface includes:
and obtaining the prop type of the prop to be used, applying the prop to be used to the target role according to the prop type, and displaying each prop to be used applied to the target role on a display interface as a target prop.
2. The method as recited in claim 1, further comprising:
acquiring character attribute information corresponding to the target character based on the attribute information calling program;
the character attribute information includes the height, the body type, the facial five sense organs and the gender of the target character.
3. The method of claim 1, wherein said applying the prop to be used to the target character according to the prop type comprises:
determining whether a target character wears props with the same prop type according to the prop type;
if yes, replacing the worn prop with the prop to be used;
if not, virtualizing the prop to be used, and wearing the virtualized prop to be used on the target role.
4. The method of claim 1, further comprising, prior to presenting the target prop on a display interface:
when the display mode of the triggering target prop is not detected, determining the display mode of the target prop according to the current network type;
the display method comprises the following steps: two-dimensional format display or three-dimensional format display.
5. The method of claim 4, wherein determining the display mode of the target prop according to the current network type when the display mode of the target prop is not detected comprises:
if the current network type is a mobile network, displaying the target prop in a two-dimensional format;
and if the current network type is a wireless network, displaying the target prop in a three-dimensional format.
6. The method as recited in claim 4, further comprising:
when the display mode of the triggering target prop is detected, the target prop is displayed on the display interface based on the triggering operation.
7. A game-based merchandise display device configured in a game client, comprising:
the information acquisition module is used for acquiring text information in a target area and calling character attribute information when the triggering target control is detected;
the prop to be used determining module is used for determining at least one prop to be used corresponding to the target role based on the text information and the role attribute information;
the target prop display module is used for obtaining at least one target prop by processing the target role and the at least one prop to be used and displaying the target prop on a display interface;
the target prop display module further comprises:
the prop type determining unit is used for obtaining the prop type of the prop to be used, applying the prop to be used to the target role according to the prop type, and displaying each prop to be used applied to the target role on a display interface as the target prop.
8. A terminal, the terminal comprising:
one or more processors;
storage means for storing one or more programs,
the one or more programs, when executed by the one or more processors, cause the one or more processors to implement the game-based merchandise display method of any one of claims 1-6.
9. A storage medium containing computer executable instructions for performing the game-based merchandise display method of any one of claims 1-6 when executed by a computer processor.
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CN112258244B (en) * | 2020-11-06 | 2024-05-03 | 微医云(杭州)控股有限公司 | Method, device, equipment and storage medium for determining task to which target object belongs |
CN112657191B (en) * | 2020-12-23 | 2023-04-28 | 上海米哈游天命科技有限公司 | Character identification display method, device, equipment and storage medium |
CN115253274B (en) * | 2022-08-18 | 2025-02-11 | 函谷数巢品牌管理(广州)有限公司 | Application method and application device of game props |
CN118349148B (en) * | 2024-06-18 | 2024-09-13 | 苏州探寻文化科技有限公司 | Cultural data display method and device based on digital twin space |
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