CN110020881A - A kind of social contact method based on game, advertisement and information dissemination method - Google Patents
A kind of social contact method based on game, advertisement and information dissemination method Download PDFInfo
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Abstract
本发明提供了一种基于游戏的社交方法、广告及信息传播方法,在用户设备客户端界面按游戏方式推送用户的虚拟角色或道具,还推送系统中其他用户的虚拟角色或道具,系统根据地理位置或随机或AI人工智能匹配推送渲染其他用户的虚拟角色或道具,用户与所推送的其他用户的虚拟角色或道具进行游戏,在游戏进行中或游戏结束后,用户观看游戏中所推送渲染的虚拟角色或道具所对应用户的文字或图像或语音或视频展示及互动。还可点击虚拟角色或道具弹出社交窗口与所对应的用户进行文字或图像或语音或视频交互。
The present invention provides a game-based social networking method, advertisement and information dissemination method, in which the user's virtual characters or props are pushed according to the game mode on the client interface of the user equipment, and the virtual characters or props of other users in the system are also pushed. The virtual characters or props of other users are pushed and rendered by location or random or AI artificial intelligence. The user plays the game with the virtual characters or props of other users pushed. During the game or after the game is over, the user watches the pushed and rendered images in the game. Text or image or voice or video display and interaction of users corresponding to virtual characters or props. You can also click on the virtual character or prop to pop up a social window to interact with the corresponding user in text or image or voice or video.
Description
技术领域technical field
本发明涉及一种社交方法、广告及信息传播方法,特别是涉及一种基于游戏的社交方法、广告及信息传播方法。The present invention relates to a social networking method, advertisement and information dissemination method, in particular to a game-based social networking method, advertisement and information dissemination method.
背景技术Background technique
目前流行的社交方式为互联网社交方式,其主流社交APP如微信、QQ、陌陌及Facebook及旗下的数款社交软件等。用户之间的社交活动大多在上述APP之间进行熟人社交,而用户想要与附近的和远距离的陌生用户或熟人进行社交互动及进一步的社交互动却很难,因为除了QQ的搜索加好友和微信的摇一摇加好友之外没有一个切实可行的好方法把用户尤其是附近的用户连接起来进行社交互动。广告传播、用户的普通信息传播及商业信息传播都是基于已知的现有方式的展示推送,尤其是在游戏和社交软件中推送广告及信息传播都很困难,一是会引起用户反感,二是传播效果达不到要求。微信小程序推出了一款跳一跳小游戏,用户在界面里跳跃不断出现的方块,中途跳跃失败结束游戏,给出分数,并按每个用户的最高分在微信好友里排名。在跳一跳之前还有一款Bottle Flip小游戏,和跳一跳类似,这类游戏只能自己玩自己的,没有用户间的互动,没有实现用户之间的社交互动,只是单一的游戏。At present, the popular social networking method is the Internet social networking method, and its mainstream social APPs such as WeChat, QQ, Momo, Facebook and several of its social software. Most of the social activities between users are acquaintances socializing between the above-mentioned apps, but it is difficult for users to socially interact with nearby and distant strangers or acquaintances and further social interaction, because in addition to QQ search to add friends There is no practical and good way to connect users, especially nearby users, for social interaction other than WeChat's Shake to add friends. Advertising dissemination, general information dissemination of users, and commercial information dissemination are all based on known existing methods of display push, especially in games and social software, it is very difficult to push advertisements and information dissemination. It is the communication effect that does not meet the requirements. The WeChat applet has launched a hop and hop game. The user jumps on the squares that appear constantly in the interface. If the jump fails in the middle of the game to end the game, a score will be given, and each user will be ranked among WeChat friends according to the highest score of each user. Before the jump, there is a small Bottle Flip game. Similar to the jump, this kind of game can only play by itself. There is no interaction between users, and no social interaction between users is realized. It is just a single game.
此外,对于一个上线初期的APP,如果没有一个既能吸引用户下载安装又能长期使用保持存留的方法就很难迅速获取用户实现快速增长,因此,如何让用户在游戏的玩法中既有乐趣有能够和其他用户之间进行社交互动,并给用户带来更好的体验,成为我们当前迫切需要解决的问题。In addition, for an APP in the early stage of its launch, if there is no method that can attract users to download and install it and maintain it for a long time, it will be difficult to quickly acquire users and achieve rapid growth. Therefore, how to make users have fun in the gameplay of the game. Being able to interact socially with other users and bring a better experience to users has become an urgent problem that we need to solve at present.
发明内容SUMMARY OF THE INVENTION
本发明需要解决的技术问题是提供一种基于游戏的社交方法、广告及信息传播方法,克服了现有技术中存在的问题。所述技术方案如下:The technical problem to be solved by the present invention is to provide a game-based social networking method, advertisement and information dissemination method, which overcomes the problems existing in the prior art. The technical solution is as follows:
一种基于游戏的社交方法、广告及信息传播方法,其特征在于:A game-based social method, advertisement and information dissemination method, characterized in that:
在用户设备客户端界面按游戏方式推送用户的虚拟角色或道具;Push the user's virtual character or props in game mode on the client interface of the user device;
在用户设备客户端界面按游戏方式推送的系统中其他用户的虚拟角色或道具;The virtual characters or props of other users in the system that are pushed by the game on the client interface of the user equipment;
系统根据地理位置或随机或AI人工智能匹配推送渲染所述其他用户的虚拟角色或道具在用户设备客户端界面里;The system pushes and renders the virtual characters or props of the other users in the client interface of the user device according to geographic location or random or AI artificial intelligence matching;
系统将其他用户的虚拟角色或道具在用户的设备客户端界面进行推送渲染及展示,用户与所推送的其他用户的虚拟角色或道具进行游戏;The system pushes, renders and displays the virtual characters or props of other users on the user's device client interface, and the user plays games with the pushed virtual characters or props of other users;
在游戏进行中或游戏结束后,用户观看游戏中所推送渲染的虚拟角色或道具所对应的用户通过虚拟角色或道具所进行文字或图像或语音或视频展示;During the game or after the game is over, the user watches the text or image or voice or video displayed by the user through the virtual character or props corresponding to the virtual characters or props pushed and rendered in the game;
或,在游戏进行中或游戏结束后,用户与游戏中所推送渲染的虚拟角色或道具所对应的用户进行文字或图像或语音或视频交互;Or, during the game or after the game ends, the user interacts with the user corresponding to the virtual character or props pushed and rendered in the game with text or image or voice or video;
或,在游戏进行中或游戏结束后,用户点击游戏中所推送渲染的虚拟角色或道具弹出社交窗口与所述虚拟角色或道具所对应的用户进行文字或图像或语音或视频交互。Or, during the game or after the game is over, the user clicks on the virtual character or props pushed and rendered in the game to pop up a social window to interact with the user corresponding to the virtual character or prop in text, image, voice or video.
所述游戏方式为跑跳类游戏或射击类游戏;The game mode is a running and jumping game or a shooting game;
所述虚拟角色为虚拟人物或虚拟动物或虚拟运输工具,根据用户触摸屏幕的时长或滑动屏幕的距离来控制自己的虚拟角色或道具的跑跳距离,或操作控制按钮来控制射击目标。The virtual character is a virtual character or a virtual animal or a virtual vehicle, and the user controls the running and jumping distance of his own virtual character or props according to the length of time the user touches the screen or the distance of sliding the screen, or operates the control buttons to control the shooting target.
所述系统中其他用户的虚拟角色或道具的展示包括虚拟角色或道具自身外观的静态展示;或所述展示还包括虚拟角色或道具进行3D动态展示;或所述展示还包括通过虚拟角色或道具进行文字或音频或视频展示。The display of the virtual characters or props of other users in the system includes a static display of the appearance of the virtual characters or props; or the display also includes a 3D dynamic display of the virtual characters or props; or the display also includes virtual characters or props. Make text or audio or video presentations.
若用户所控制的虚拟角色或道具没跳到目标虚拟角色或道具上,则本次游戏结束,重新开始下一次游戏;If the virtual character or item controlled by the user does not jump to the target virtual character or item, the game will end and the next game will be restarted;
或,用户所控制的虚拟角色或道具没跳到目标虚拟角色或道具上掉落时,则按呼救按钮或长按屏幕或快速点击屏幕进行呼救,此时若目标虚拟角色或道具若具备解救功能时可进行解救,使用户所控制的虚拟角色或道具跳回到目标虚拟角色或道具上,继续进行游戏;Or, when the avatar or props controlled by the user does not jump on the target avatar or prop and fall, press the call for help button or press and hold the screen or quickly tap the screen to call for help. At this time, if the target avatar or prop has a rescue function It can be rescued at any time, so that the virtual character or props controlled by the user can jump back to the target virtual character or prop, and continue the game;
或,用户所控制的虚拟角色或道具没跳到目标虚拟角色或道具上掉落时,此时若目标虚拟角色或道具若具备解救功能时可自动进行解救,使用户所控制的虚拟角色或道具跳回到目标虚拟角色或道具上,继续进行游戏。Or, when the avatar or props controlled by the user does not fall on the target avatar or prop, if the target avatar or prop has a rescue function, it can be automatically rescued, so that the avatar or props controlled by the user can be rescued automatically. Jump back to the target avatar or prop and continue the game.
若用户所控制的虚拟角色或道具没跳到目标虚拟角色或道具上,则本次游戏结束,记录用户在本次游戏所玩到的位置,重新开始下一次游戏时从上次玩到的位置开始进行;If the virtual character or item controlled by the user does not jump to the target virtual character or item, the game will end, record the position played by the user in this game, and restart the next game from the position played last time begin to proceed;
或,若用户所控制的虚拟角色或道具没跳到目标虚拟角色或道具上,则本次游戏结束,记录用户在本次游戏所玩到的位置,重新开始下一次游戏时则根据用户充值或游戏币或积分或经验值或体力状况来决定是否从上次玩到的位置开始进行。Or, if the virtual character or item controlled by the user does not jump to the target virtual character or item, the game is over, and the position played by the user in this game is recorded, and the next game is restarted according to the user's recharge or Game currency or points or experience value or physical condition to decide whether to start from the last played position.
系统或用户将红包或广告或红包加广告投放到虚拟角色或道具上,当有用户通过游戏方式到达所述具有红包或广告或红包加广告的虚拟角色或道具上时,激活并展示或播放所述虚拟角色或道具的红包或广告或红包加广告。The system or user puts red envelopes or advertisements or red envelopes and advertisements on virtual characters or props. When a user reaches the virtual characters or props with red envelopes or advertisements or red envelopes and advertisements through games, activate and display or play all the red envelopes or advertisements or red envelopes and advertisements. Red envelopes or advertisements or red envelopes plus advertisements for the virtual characters or props.
进一步,用户通过红包或广告或红包加广告与投放所述红包或广告或红包加广告的用户进行文字、语音、视频至少其中之一的社交互动。Further, the user performs social interaction of at least one of text, voice and video with the user who places the red envelope or advertisement or the red envelope and the advertisement through the red envelope or the advertisement or the red envelope and the advertisement.
用户通过游戏方式经过其他用户的虚拟角色或道具后,游戏结束后将所经过的用户自动加入我的遇见用户界面,用户在所述遇见用户界面可查看所经过的用户的头像和昵称;After the user passes through the virtual characters or props of other users through the game, the passing users will be automatically added to the My Encounter user interface after the game is over, and the user can view the avatars and nicknames of the passed users on the Encounter user interface;
或,若用户所控制的虚拟角色或道具没跳到目标虚拟角色或道具上,游戏结束后将所述没有跳到的那个虚拟角色或道具的用户自动加入遇见用户界面,用户在所述遇见用户界面可查看所述用户的头像和昵称。Or, if the virtual character or item controlled by the user does not jump to the target virtual character or item, after the game is over, the user of the virtual character or item that did not jump will be automatically added to the meet user interface, and the user will meet the user in the meet user interface. The interface can view the profile picture and nickname of the user.
进一步,点击遇见用户界面里的用户头像,查看用户的信息资料、播放用户的语音及视频、播放用户的2D或3D静态或动态图像、推送渲染用户的AR虚拟媒介至少其中之一。Further, click on the user's avatar in the encounter user interface to view at least one of the user's information, play the user's voice and video, play the user's 2D or 3D static or dynamic images, and push and render the user's AR virtual media.
进一步,点击遇见用户界面里的用户头像,通过文字、语音、视频、AR至少其中一与用户进行进行直接交互或付费交互。Further, click on the user's avatar in the encounter user interface, and conduct direct interaction or payment interaction with the user through at least one of text, voice, video, and AR.
若用户所控制的虚拟角色或道具没跳到目标虚拟角色或道具上或跳到目标虚拟角色或道具为陷阱或邀请参观模式,则进入所述虚拟角色或道具的陷阱或进入所述虚拟角色或道具的参观场景或展示窗口或虚拟家中,进行参观做客或进行社交互动或观看广告;If the avatar or props controlled by the user does not jump to the target avatar or prop, or jumps to the target avatar or prop is a trap or an invitation to visit mode, enter the trap of the avatar or prop or enter the avatar or Visiting scenes or display windows or virtual homes of props, visiting as a guest or social interaction or watching advertisements;
若用户所控制的虚拟角色或道具没跳到目标虚拟角色或道具上或跳到目标虚拟角色或道具为广告,则直接弹出相应的广告。If the virtual character or prop controlled by the user does not jump to the target virtual character or prop or jumps to the target virtual character or prop is an advertisement, a corresponding advertisement will pop up directly.
在所述虚拟角色或道具上植入广告,包括在其外表面设置品牌标志、名称至少其中之一,进一步包括将虚拟角色或道具做成商品的形状,或直接将商品或商品的卡通造型作为虚拟角色或道具;Inserting advertisements on the virtual characters or props, including setting at least one of a brand logo and a name on the outer surface of the virtual characters or props, further comprising making the virtual characters or props in the shape of commodities, or directly using the cartoon shapes of commodities or commodities as virtual characters or props;
在用户控制自己的虚拟角色或道具跑跳的过程中混合在常规的虚拟角色或道具中推送所述植入广告的虚拟角色或道具供用户游戏的同时观看广告。During the process that the user controls his own virtual character or prop to run and jump, the advertisement-embedded virtual character or prop is mixed with the conventional virtual character or prop to push the advertisement-embedded virtual character or prop for the user to watch the advertisement while playing the game.
进一步,与所述目标用户进行社交互动。Further, social interaction is performed with the target user.
还包括系统在用户设备客户端给出对虚拟角色或道具进行自定义的功能模块,用户在设备客户端界面对自己的虚拟角色或道具进行自定义,选择搭配合适的虚拟角色或道具;It also includes that the system provides a function module for customizing virtual characters or props on the client of the user equipment, and the user customizes his own virtual characters or props on the device client interface, and selects and matches the appropriate virtual characters or props;
进一步,系统在用户设备客户端给出对虚拟角色或道具进行装饰、装扮的功能模块,用户在设备客户端界面对自己的虚拟角色或道具进行装饰、装扮。Further, the system provides a functional module for decorating and dressing up virtual characters or props on the user equipment client side, and the user decorates and dresses up their own virtual characters or props on the device client interface.
所述虚拟角色或道具还包括所对应的用户为商业用户,包括在所述商业用户自定义自己的虚拟角色或道具,在其外表面设置商家品牌标志、名称至少其中之一,进一步包括将虚拟角色或道具做成商家的虚拟形状或商品的虚拟形状供商业用户使用;The virtual characters or props also include that the corresponding users are commercial users, including customizing their own virtual characters or props on the commercial users, and setting at least one of the business brand logo and name on the outer surface of the commercial users, and further including adding virtual characters or props to the virtual characters or props. Characters or props are made into the virtual shape of the merchant or the virtual shape of the commodity for the use of commercial users;
在用户控制自己的虚拟角色或道具跑跳的过程中混合在常规的虚拟角色或道具中推送所述植入广告的虚拟角色或道具供用户游戏的同时观看广告。During the process that the user controls his own virtual character or prop to run and jump, the advertisement-embedded virtual character or prop is mixed with the conventional virtual character or prop to push the advertisement-embedded virtual character or prop for the user to watch the advertisement while playing the game.
进一步包括系统根据地理位置推送或智能筛选推送附近商业用户的虚拟角色或道具,供用户进行游戏、浏览商家信息、进行商业及社交互动。It further includes that the system pushes virtual characters or props of nearby business users according to geographic location or intelligently filters and pushes them, so that users can play games, browse business information, and conduct business and social interactions.
所述方法还包括虚拟酷跑或虚拟旅行的游戏方式,用户选择目的地、行进路线,系统根据用户当前地理位置和行进路线推送附近用户的虚拟角色或道具在用户的客户端界面依次推送,用户通过以上所述如跑跳的游戏方式进行游戏,与所推送的虚拟角色或道具对应的用户进行社交互动。The method also includes the game mode of virtual cool running or virtual travel, the user selects a destination and a travel route, the system pushes the virtual characters or props of nearby users on the user's client interface according to the user's current geographic location and travel route, and pushes them in sequence on the user's client interface. The game is played through the above-mentioned game mode such as running and jumping, and social interaction is performed with the users corresponding to the pushed virtual characters or props.
所述方法还包括地图界面,在地图界面上标注用户行进路线,供用户查看、下载、截图、上传,或在地图界面根据地理位置标注系统用户,供用户查看或社交互动。The method further includes a map interface, where the user's travel route is marked on the map interface for the user to view, download, screenshot, and upload, or the system user is marked on the map interface according to the geographic location for the user to view or socially interact with.
根据用户的客户端好友用户、路人用户、用户所在区域及全系统至少其中之一对用户游戏或社交进行排名,在游戏进行前或结束后推送榜单,供用户查看。According to at least one of the user's client friend users, passerby users, the user's area and the whole system, the user's game or social network is ranked, and the list is pushed before or after the game is played for the user to view.
还包括以里程方式或分数方式对游戏进行计分或排名。Also includes scoring or ranking games by miles or points.
本发明提供了一种基于游戏的社交方法、广告及信息传播方法,克服了现有技术中存在的问题,在用户设备客户端界面按游戏方式推送用户的虚拟角色或道具,还推送系统中其他用户的虚拟角色或道具,系统根据地理位置或随机或AI人工智能匹配推送渲染所述其他用户的虚拟角色或道具,用户与所推送的其他用户的虚拟角色或道具进行游戏,在游戏进行中或游戏结束后,用户观看游戏中所推送渲染的虚拟角色或道具所对应的用户通过虚拟角色或道具所进行文字或图像或语音或视频展示或与游戏中所推送渲染的虚拟角色或道具所对应的用户进行文字或图像或语音或视频交互。还可点击虚拟角色或道具弹出社交窗口与所对应的用户进行文字或图像或语音或视频交互。本发明通过游戏方式不仅实现了与其他用户更加直接的社交互动,还更好的实现了系统用户或系统推送的广告及信息的传播,给用户带来了更好的体验。因此,本发明与现有技术相比具有显著的技术进步。The present invention provides a game-based social networking method, advertisement and information dissemination method, which overcomes the problems existing in the prior art, and pushes the user's virtual character or props in a game mode on the client interface of the user equipment, and also pushes other characters in the system. The virtual characters or props of the user, the system pushes and renders the virtual characters or props of the other users according to the geographical location or random or AI artificial intelligence matching, and the user plays the game with the virtual characters or props of other users pushed, during the game or After the game is over, the user watches the text or images, voice or video displayed by the user through the virtual characters or props corresponding to the virtual characters or props pushed and rendered in the game, or the corresponding virtual characters or props pushed and rendered in the game. The user interacts with text or images or voice or video. You can also click on the virtual character or prop to pop up a social window to interact with the corresponding user in text or image or voice or video. The present invention not only realizes more direct social interaction with other users through the game mode, but also better realizes the dissemination of advertisements and information pushed by system users or the system, and brings better experience to users. Therefore, the present invention has a significant technical progress compared with the prior art.
附图说明Description of drawings
图1是本发明方法的流程图一。Fig. 1 is a flow chart 1 of the method of the present invention.
图2是本发明方法的流程图二。Fig. 2 is the second flow chart of the method of the present invention.
图3是本发明方法的流程图三。FIG. 3 is a third flowchart of the method of the present invention.
图4是本发明方法的流程图四。FIG. 4 is a fourth flowchart of the method of the present invention.
图5是本发明方法的流程图五。Fig. 5 is a flow chart 5 of the method of the present invention.
图6是本发明方法的流程图六。FIG. 6 is a sixth flowchart of the method of the present invention.
图7是本发明方法的流程图七。FIG. 7 is a seventh flowchart of the method of the present invention.
图8是本发明方法的流程图八。FIG. 8 is a flow chart eight of the method of the present invention.
图9是本发明方法的流程图九。Figure 9 is a ninth flow chart of the method of the present invention.
图10是本发明方法的流程图十。Figure 10 is a tenth flow chart of the method of the present invention.
图11是本发明方法的流程图十一。Figure 11 is a flow chart eleven of the method of the present invention.
图12是本发明方法的流程图十二。Figure 12 is a flow chart twelve of the method of the present invention.
图13是本发明方法的流程图十三。Figure 13 is a flow chart thirteen of the method of the present invention.
图14是本发明方法的流程图十四。Figure 14 is a fourteenth flowchart of the method of the present invention.
图15是本发明方法的流程图十五。Figure 15 is a fifteenth flowchart of the method of the present invention.
图16是本发明方法的流程图十六。Figure 16 is a flow chart sixteen of the method of the present invention.
图17是本发明方法的流程图十七。Figure 17 is a seventeenth flowchart of the method of the present invention.
图18是本发明方法的流程图十八。Figure 18 is a flow chart eighteen of the method of the present invention.
图19是本发明方法的原理示意图一。FIG. 19 is a schematic diagram 1 of the principle of the method of the present invention.
图20是本发明方法的原理示意图二。FIG. 20 is a second schematic diagram of the principle of the method of the present invention.
图21是本发明方法的原理示意图三。FIG. 21 is a schematic diagram 3 of the principle of the method of the present invention.
图22是本发明方法的原理示意图四。FIG. 22 is a schematic diagram 4 of the principle of the method of the present invention.
图23是本发明方法的原理示意图五。FIG. 23 is a schematic diagram 5 of the principle of the method of the present invention.
图24是本发明方法的原理示意图六。Fig. 24 is a schematic diagram 6 of the principle of the method of the present invention.
图25是本发明方法的原理示意图七。FIG. 25 is a schematic diagram 7 of the principle of the method of the present invention.
图26是本发明方法的原理示意图八。FIG. 26 is a schematic diagram 8 of the principle of the method of the present invention.
图27是本发明方法的原理示意图九。FIG. 27 is a schematic diagram 9 of the principle of the method of the present invention.
图28是本发明方法的原理示意图十。Figure 28 is a tenth schematic diagram of the principle of the method of the present invention.
具体实施方式Detailed ways
下面结合附图和实施方式对本发明做进一步的描述。The present invention will be further described below with reference to the accompanying drawings and embodiments.
一种基于游戏的社交方法、广告及信息传播方法,包括以下步骤:A game-based social method, advertisement and information dissemination method, comprising the following steps:
如图1、图9至图28所示,在用户设备客户端界面100按游戏方式推送用户的虚拟角色或道具101;在用户设备客户端界面100按游戏方式推送的系统中其他用户的虚拟角色或道具201;系统根据地理位置或随机或AI人工智能匹配推送渲染所述其他用户的虚拟角色或道具201在用户设备客户端界面100里;系统将其他用户的虚拟角色或道具201在用户的设备客户端界面100进行推送渲染及展示,用户与所推送的其他用户的虚拟角色或道具201进行游戏;在游戏进行中或游戏结束后,用户观看游戏中所推送渲染的虚拟角色或道具201所对应的用户通过虚拟角色或道具201所进行文字或图像或语音或视频302、303展示。第二实施例,或在游戏进行中或游戏结束后,用户与游戏中所推送渲染的虚拟角色或道具所对应的用户进行文字301或图像或语音或视频302、303交互。第三实施例,或在游戏进行中或游戏结束后,用户点击游戏中所推送渲染的虚拟角色或道具201弹出社交窗口301与所述虚拟角色或道具201所对应的用户进行文字或图像或语音或视频交互。As shown in Figure 1, Figure 9 to Figure 28, the user's virtual characters or props 101 are pushed in the game mode on the user equipment client interface 100; the virtual characters of other users in the system are pushed by the game mode on the user equipment client interface 100 or props 201; the system pushes and renders the virtual characters or props 201 of the other users in the user equipment client interface 100 according to geographic location or random or AI artificial intelligence matching; the system puts other users’ virtual characters or props 201 on the user’s device The client interface 100 performs push rendering and display, and the user plays a game with the pushed virtual characters or props 201 of other users; during the game or after the game is over, the user watches the virtual characters or props 201 corresponding to the pushed and rendered virtual characters or props 201 in the game. The text or image or voice or video 302 and 303 displayed by the user through the virtual character or prop 201 . In the second embodiment, or during the game or after the game, the user interacts with the user corresponding to the virtual character or props pushed and rendered in the game 301 or 302, 303 with images, voice or video. In the third embodiment, or during the game or after the game is over, the user clicks on the virtual character or prop 201 pushed and rendered in the game to pop up a social window 301 to communicate with the user corresponding to the virtual character or prop 201 in text or image or voice or video interaction.
如图2、图19所示,所述游戏方式为跑跳类游戏或射击类游戏。所述虚拟角色为虚拟人物或虚拟动物或虚拟运输工具201,根据用户触摸屏幕的时长或滑动屏幕的距离来控制自己的虚拟角色或道具的跑跳距离,或操作控制按钮来控制射击目标。例如,当用户的虚拟角色101跳进其他用户的虚拟汽车201时,虚拟汽车201载着虚拟角色101行驶,此时的速度要比用户的虚拟角色101一步步的跳跃前进要快得多。分值或里程也快速增长,直到按规定的时间或地点下车。As shown in FIG. 2 and FIG. 19 , the game mode is a running and jumping game or a shooting game. The virtual character is a virtual character or a virtual animal or a virtual vehicle 201, and the user controls the running and jumping distance of his own virtual character or props according to the length of time the user touches the screen or the distance that the user slides the screen, or operates the control buttons to control the shooting target. For example, when the user's avatar 101 jumps into another user's virtual car 201, the virtual car 201 drives with the avatar 101 at a much faster speed than the user's avatar 101 jumps forward step by step. Points or mileage also increase rapidly until you get off at the specified time or place.
如图3、图19至图26所示,所述系统中其他用户的虚拟角色或道具201的展示包括虚拟角色或道具201自身外观的静态展示,如图19所示。所述展示还包括虚拟角色或道具201进行动态展示,如图20至图23所示,虚拟酒吧201可以是静态的也可以是动态的,外表可显示动态文字或图片或视频,文字或图片或视频也可以弹窗显示。还可显示窗户内的灯光,甚至可以从酒吧内传出动态的灯光及音乐。所述展示还包括通过虚拟角色或道具201进行文字或图像或音频或视频展示,如图22至图26所示,虚拟角色101跳到虚拟酒吧201上,弹窗展示该酒吧的广告302。As shown in FIG. 3 , FIG. 19 to FIG. 26 , the display of virtual characters or props 201 of other users in the system includes a static display of the appearance of the virtual characters or props 201 , as shown in FIG. 19 . The display also includes virtual characters or props 201 for dynamic display. As shown in Figure 20 to Figure 23, the virtual bar 201 can be static or dynamic, and the appearance can display dynamic text or pictures or videos, text or pictures or Videos can also be displayed in a pop-up window. The lights in the windows can also be displayed, and even dynamic lights and music can be sent from the bar. The display also includes text or image or audio or video display through virtual characters or props 201 . As shown in FIGS. 22 to 26 , the virtual character 101 jumps to the virtual bar 201 , and the advertisement 302 of the bar is displayed in a pop-up window.
如图4和图19所示,若用户所控制的虚拟角色101或道具没跳到目标虚拟角色或道具201上,则本次游戏结束,重新开始下一次游戏。As shown in FIG. 4 and FIG. 19 , if the virtual character 101 or item controlled by the user does not jump to the target virtual character or item 201 , the game ends and the next game starts again.
用户所控制的虚拟角色或道具101没跳到目标虚拟角色或道具201上掉落时,则按呼救按钮或长按屏幕或快速点击屏幕进行呼救,此时若目标虚拟角色或道具201若具备解救功能时可对虚拟角色或道具101进行解救,使用户所控制的虚拟角色或道具101跳回到目标虚拟角色或道具201上,继续进行游戏。When the avatar or prop 101 controlled by the user does not jump on the target avatar or the prop 201 and falls, press the call for help button or press and hold the screen or quickly tap the screen to call for help. At this time, if the target avatar or prop 201 has a rescue During the function, the virtual character or prop 101 can be rescued, and the virtual character or prop 101 controlled by the user can jump back to the target virtual character or prop 201 to continue the game.
用户所控制的虚拟角色或道具101没跳到目标虚拟角色或道具201上掉落时,此时若目标虚拟角色或道具201若具备解救功能时可自动进行解救,使用户所控制的虚拟角色或道具101跳回到目标虚拟角色或道具上,继续进行游戏。解救功能由系统设定或由用户自行设置,还可由用户的积分或充值情况来决定,解救功能需要消耗一定的体能,因此解救功能需要花费一定的积分或充值或游戏币。还可由被救的虚拟角色101的用户支付一定数额的解救费用给提供救援的虚拟角色或道具201的用户。本发明还包括解救排行榜,解救次数多的用户排名靠前,此实施例意在倡导助人为乐的道德风尚。When the avatar or prop 101 controlled by the user does not jump on the target avatar or the prop 201 and falls, if the target avatar or prop 201 has a rescue function, it can be automatically rescued, so that the avatar or prop 201 controlled by the user can be automatically rescued. The prop 101 jumps back to the target virtual character or prop to continue the game. The rescue function is set by the system or by the user, and can also be determined by the user's points or recharge. The rescue function requires a certain amount of physical energy, so the rescue function needs to spend a certain amount of points or recharge or game currency. A certain amount of rescue fee may also be paid by the user of the rescued virtual character 101 to the user of the rescued virtual character or prop 201 . The present invention also includes a rescue ranking list, and the users with the most rescue times are ranked first. This embodiment is intended to advocate the moral fashion of helping others.
如图5、图19所示,若用户所控制的虚拟角色或道具101没跳到目标虚拟角色或道具201上,则本次游戏结束,记录用户在本次游戏所玩到的位置,重新开始下一次游戏时从上次玩到的位置开始进行。若用户所控制的虚拟角色或道具101没跳到目标虚拟角色或道具201上,则本次游戏结束,记录用户在本次游戏所玩到的位置,重新开始下一次游戏时则根据用户充值或游戏币或积分或经验值或体力状况来决定是否从上次玩到的位置开始进行。As shown in Fig. 5 and Fig. 19, if the virtual character or prop 101 controlled by the user does not jump to the target virtual character or prop 201, the game is over, record the position played by the user in this game, and start again The next time you play, it will start from the position you played last time. If the virtual character or item 101 controlled by the user does not jump to the target virtual character or item 201, the game ends, and the position played by the user in this game is recorded, and the next game is restarted according to the user's recharge or Game currency or points or experience value or physical condition to decide whether to start from the last played position.
如图7、图25和图26所示,系统或用户将红包202或广告302或红包加广告303投放到虚拟角色或道具201上,当有用户通过游戏方式到达所述具有红包或广告或红包加广告的虚拟角色或道具上时,激活并展示或播放所述虚拟角色或道具201的红包202或广告302或红包加广告303。As shown in Fig. 7, Fig. 25 and Fig. 26, the system or the user puts the red envelope 202 or the advertisement 302 or the red envelope plus the advertisement 303 on the virtual character or the prop 201. When the advertisement is added to the virtual character or prop, the red envelope 202 or the advertisement 302 or the red envelope plus the advertisement 303 of the virtual character or the prop 201 is activated and displayed or played.
如图7、图24至图26所示,用户通过红包202或广告302或红包加广告303与投放所述红包或广告或红包加广告的用户进行文字、语音、视频至少其中之一的社交互动。结合图24至图26,用户跳到具虚拟酒吧201上,展示虚拟酒吧201的广告302,当所述虚拟酒吧201的用户发放红包时,如用户跳到该虚拟酒吧201上,则展示该虚拟酒吧201上具有红包202,弹出红包领取页面和广告页面303。As shown in Fig. 7, Fig. 24 to Fig. 26, the user conducts social interaction with at least one of text, voice, and video through the red envelope 202 or the advertisement 302 or the red envelope plus the advertisement 303 with the user who placed the red envelope or the advertisement or the red envelope plus the advertisement. . 24 to 26, the user jumps to the virtual bar 201 to display the advertisement 302 of the virtual bar 201. When the user of the virtual bar 201 distributes red envelopes, if the user jumps to the virtual bar 201, the virtual bar 201 is displayed. The bar 201 has a red envelope 202, and a red envelope receiving page and an advertisement page 303 pop up.
如图8和图27所示,用户通过游戏方式经过其他用户的虚拟角色或道具后,游戏结束后将所经过的用户自动加入我的遇见用户界面500列表显示,用户在所述遇见用户界面可查看所经过的用户的头像和昵称。As shown in FIG. 8 and FIG. 27 , after the user passes the virtual characters or props of other users through the game mode, after the game is over, the passed users are automatically added to the list of My Meet User Interface 500 for display. View profile pictures and nicknames of users who pass by.
若用户所控制的虚拟角色或道具没跳到目标虚拟角色或道具上,游戏结束后将所述没有跳到的那个虚拟角色或道具的用户自动加入遇见用户界面500,用户在所述遇见用户界面可查看所述用户的头像和昵称。If the virtual character or item controlled by the user does not jump to the target virtual character or item, the user of the virtual character or item that did not jump will be automatically added to the encounter user interface 500 after the game ends, and the user will meet the user interface in the encounter user interface. The profile picture and nickname of the user can be viewed.
进一步,点击遇见用户界面里的用户头像,查看用户的信息资料、播放用户的语音及视频、播放用户的2D或3D静态或动态图像、推送渲染用户的AR虚拟媒介至少其中之一。Further, click on the user's avatar in the encounter user interface to view at least one of the user's information, play the user's voice and video, play the user's 2D or 3D static or dynamic images, and push and render the user's AR virtual media.
进一步,点击遇见用户界面里的用户头像,通过文字、语音、视频、AR至少其中一与用户进行进行直接交互或付费交互。Further, click on the user's avatar in the encounter user interface, and conduct direct interaction or payment interaction with the user through at least one of text, voice, video, and AR.
如图28所示,遇见用户界面500中的用户经过用户同意可加入我的朋友界面。在图24的界面里,当用户直接在游戏界面100中用户与虚拟角色或道具201的用户在社交窗口301中进行社交互动时,经过虚拟角色或道具201的用户同意,可以直接加为好友并在我的朋友界面显示。在未加好友请求并且结束本次游戏后,该虚拟角色或道具201的用户会自动进入我的遇见界面。As shown in FIG. 28, a user in the meet user interface 500 may join the My Friends interface with the user's consent. In the interface of FIG. 24 , when the user directly interacts with the user of the virtual character or prop 201 in the social window 301 in the game interface 100, with the consent of the user of the virtual character or prop 201, the user can be directly added as a friend and Displayed in my friends interface. After not adding a friend request and ending the game, the user of the virtual character or prop 201 will automatically enter the My Meeting interface.
如图12和图19所示,若用户所控制的虚拟角色或道具101没跳到目标虚拟角色或道具102上或跳到目标虚拟角色或道具201为陷阱或邀请参观模式,则进入所述虚拟角色或道具201的陷阱或进入所述虚拟角色或道具201的参观场景或展示窗口或虚拟家中,进行参观做客或进行社交互动或观看广告。As shown in FIG. 12 and FIG. 19 , if the virtual character or prop 101 controlled by the user does not jump to the target virtual character or prop 102 or jumps to the target virtual character or prop 201 as a trap or an invitation to visit mode, enter the virtual The trap of the character or the prop 201 or entering the visiting scene or the display window or the virtual home of the virtual character or the prop 201, to visit as a guest or to conduct social interaction or watch advertisements.
若用户所控制的虚拟角色或道具没跳到目标虚拟角色或道具上或跳到目标虚拟角色或道具为广告,则直接弹出相应的广告。If the virtual character or prop controlled by the user does not jump to the target virtual character or prop or jumps to the target virtual character or prop is an advertisement, a corresponding advertisement will pop up directly.
如图20至图23、图25和图26所示,在所述虚拟角色或道具上植入广告,包括在其外表面设置品牌标志、名称至少其中之一,进一步包括将虚拟角色或道具做成商品的形状,或直接将商品或商品的卡通造型作为虚拟角色或道具。As shown in Fig. 20 to Fig. 23, Fig. 25 and Fig. 26, implanting advertisements on the virtual characters or props includes setting at least one of a brand logo and a name on the outer surface of the virtual characters or props, and further comprising making the virtual characters or props as into the shape of the product, or directly use the product or the cartoon shape of the product as a virtual character or prop.
在用户控制自己的虚拟角色或道具跑跳的过程中混合在常规的虚拟角色或道具中推送所述植入广告的虚拟角色或道具供用户游戏的同时观看广告。进一步,与所述目标用户进行社交互动。如图19所示,在虚拟角色或道具b、或c中植入广告,用户在跑跳的过程中可同时观看广告。虚拟角色或道具b、或c作为广告植入属于系统按广告商提供的广告素材随机夹在非注册用户的虚拟角色或道具中展现。During the process that the user controls his own virtual character or prop to run and jump, the advertisement-embedded virtual character or prop is mixed with the conventional virtual character or prop to push the advertisement-embedded virtual character or prop for the user to watch the advertisement while playing the game. Further, social interaction is performed with the target user. As shown in FIG. 19, an advertisement is implanted in the virtual character or props b or c, and the user can watch the advertisement at the same time during the process of running and jumping. The virtual characters or props b, or c are embedded as advertisements and are displayed randomly by the system according to the advertising materials provided by the advertisers in the virtual characters or props of non-registered users.
另一实施例为,用户可自己发布信息或广告在自己的虚拟角色或道具上在其他用户的客户端界面上展示。Another embodiment is that users can publish information or advertisements on their own virtual characters or props and display them on the client interface of other users.
本发明还包括,用户可通过点击目标用户的虚拟角色或道具打开社交窗口与所述目标用户进行社交互动。The present invention also includes that the user can open a social window by clicking on the virtual character or prop of the target user to perform social interaction with the target user.
如图13所示,本发明还包括系统在用户设备客户端给出对虚拟角色或道具进行自定义的功能模块,用户在设备客户端界面对自己的虚拟角色或道具进行自定义,选择搭配合适的虚拟角色或道具。As shown in FIG. 13 , the present invention also includes a function module provided by the system on the client side of the user equipment for customizing virtual characters or props. The user customizes his own virtual characters or props on the device client interface, and selects the appropriate matching virtual characters or props.
系统在用户设备客户端给出对虚拟角色或道具进行装饰、装扮的功能模块,用户在设备客户端界面对自己的虚拟角色或道具进行装饰、装扮。The system provides functional modules for decorating and dressing up virtual characters or props on the client of the user equipment, and users decorate and dress up their own virtual characters or props on the device client interface.
如图14所示,所述虚拟角色或道具还包括所对应的用户为商业用户,包括在所述商业用户自定义自己的虚拟角色或道具,在其外表面设置商家品牌标志、名称至少其中之一,进一步包括将虚拟角色或道具做成商家的虚拟形状或商品的虚拟形状供商业用户使用。As shown in FIG. 14 , the virtual character or prop also includes that the corresponding user is a business user, including customizing his own virtual character or prop on the business user, and setting at least one of the business brand logo and name on the outer surface of the virtual character or prop. 1. It further includes making virtual characters or props into virtual shapes of merchants or virtual shapes of commodities for commercial users to use.
在用户控制自己的虚拟角色或道具跑跳的过程中混合在常规的虚拟角色或道具中推送所述植入广告的虚拟角色或道具供用户游戏的同时观看广告。During the process that the user controls his own virtual character or prop to run and jump, the advertisement-embedded virtual character or prop is mixed with the conventional virtual character or prop to push the advertisement-embedded virtual character or prop for the user to watch the advertisement while playing the game.
如图15所示,系统根据地理位置推送或智能筛选推送附近商业用户的虚拟角色或道具,供用户进行游戏、浏览商家信息、进行商业及社交互动。As shown in Figure 15, the system pushes virtual characters or props of nearby business users based on geographic location or intelligent screening, so that users can play games, browse business information, and conduct business and social interactions.
如图16所示,所述方法还包括虚拟酷跑或虚拟旅行的游戏方式,用户选择目的地、行进路线,系统根据用户当前地理位置和行进路线推送附近用户的虚拟角色或道具在用户的客户端界面依次推送,用户通过以上所述如跑跳的游戏方式进行游戏,与所推送的虚拟角色或道具对应的用户进行社交互动。As shown in Figure 16, the method also includes the game mode of virtual cool running or virtual travel. The user selects a destination and a travel route, and the system pushes the virtual characters or props of nearby users to the user's customer according to the user's current geographic location and travel route. The terminal interface is pushed in sequence, and the user plays the game through the above-mentioned game mode such as running and jumping, and socially interacts with the user corresponding to the pushed virtual character or prop.
如图17所示,所述方法还包括地图界面,在地图界面上标注用户行进路线,供用户查看、下载、截图、上传,或在地图界面根据地理位置标注系统用户,供用户查看或社交互动。As shown in FIG. 17 , the method further includes a map interface, where the user’s travel route is marked on the map interface for the user to view, download, screenshot, and upload, or the system user is marked on the map interface according to the geographic location for the user to view or socially interact with .
如图18所示,根据用户的客户端好友用户、路人用户、用户所在区域及全系统至少其中之一对用户游戏或社交进行排名,在游戏进行前或结束后推送榜单,供用户查看。As shown in Figure 18, the user's game or social network is ranked according to at least one of the user's client friend user, passerby user, the user's area, and the entire system, and the list is pushed before or after the game is played for the user to view.
本发明还包括以里程方式或分数对游戏进行计分或排名。这对于酷跑类的游戏方式会更直观的表达用户游戏进行的里程。The present invention also includes scoring or ranking games in terms of miles or points. This will more intuitively express the mileage of the user's game for cool running games.
本发明所述的虚拟角色和道具包括但不限于人物、动物、植物、物品、商品、房屋、交通工具、武器装备、道路、桥梁等。武器装备包括通常游戏中包含的游戏装备。人物、动物包括虚拟化卡通化的人物、动物、宠物、精灵、妖怪等游戏中通常包含的。The virtual characters and props described in the present invention include but are not limited to characters, animals, plants, items, commodities, houses, vehicles, weapons and equipment, roads, bridges, and the like. Weaponry includes game equipment that is usually included in the game. Characters and animals include virtualized cartoon characters, animals, pets, elves, monsters and other games usually included.
本发明的用户设备通常为手机或平板电脑,此外,还可包括AR、MR、VR眼镜。本发明的系统包括用户设备客户端和系统服务器,这些均为现有技术,在此不做详细描述。The user equipment of the present invention is usually a mobile phone or a tablet computer, and may also include AR, MR, and VR glasses. The system of the present invention includes a user equipment client and a system server, which are all in the prior art and will not be described in detail here.
以上所述的仅是本发明的优选实施方式,应当指出,对于本领域的普通技术人员来说,在不脱离本发明构思的前提下,还可以做出若干变形和改进,这些都属于本发明的保护范围。The above are only the preferred embodiments of the present invention. It should be pointed out that for those of ordinary skill in the art, some modifications and improvements can be made without departing from the concept of the present invention, which all belong to the present invention. scope of protection.
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